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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mudge</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mudge"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Mudge"/>
	<updated>2026-04-21T09:35:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=In_which_several_people_set_out_on_an_unusual_adventure_for_sketchy_reasons&amp;diff=146772</id>
		<title>In which several people set out on an unusual adventure for sketchy reasons</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_which_several_people_set_out_on_an_unusual_adventure_for_sketchy_reasons&amp;diff=146772"/>
		<updated>2025-06-05T21:46:49Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-06-05  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=mudge  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Tacoma  &amp;lt;!-- Optional: Any factions who were allied to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=mudge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Grackle&lt;br /&gt;
|Ally2=Getaway&lt;br /&gt;
|Ally3=Reign&lt;br /&gt;
|Ally4=Sibyl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Biosyn&lt;br /&gt;
|OppositionUnits= Unknown Machine&lt;br /&gt;
|OppositionCasualties= None (yet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Biosyn had intel of a machine being transferred, and they wanted it tampered with. The purpose of the machine, and the device they wanted attached to the machine are unknown to anyone else.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up at a nameless bar in a back ally in the barrens, nothing particularly unusual happened.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Upon entry, Grackle will shapeshift into a rat, while Reign socially infiltrates them both in using forged papers. Getaway and Sibyl will wait outside as support.&lt;br /&gt;
&lt;br /&gt;
Reign and Grackle will attempt to locate the unknown machine and attach the unknown device without raising suspicion.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The run had ups and downs. While attempting to locate an employee file and modify certain things, Reign hit convergence and suffered all but physical location due to the Stealth program. Fortunately that was only a minor setback, and the runners were able to achieve their goals.&lt;br /&gt;
They found a similar looking employee to disguise Reign as, while Grackle shapeshifted moments before reaching a security checkpoint so that they could provide support as needed due to the fact that the objective area was a Faraday cage.&lt;br /&gt;
The runners were able to successfully infiltrate using forged documents and mind magic, plant the device, and leave without issue.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP | 14k nuyen | 3 karma | Gear rewards (Cyberware, vehicles, drones)&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Story_So_Far&amp;diff=105443</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Story_So_Far&amp;diff=105443"/>
		<updated>2023-02-06T15:33:54Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Prologue - May 2078==&lt;br /&gt;
&lt;br /&gt;
The story of ShadowHaven picks up just after the events of &#039;&#039;Brackhaven Breakhaven&#039;&#039; in &#039;&#039;Hard Targets&#039;&#039;. Chief of Staff Corrine Dakin, Seattle Commissioner of Race Relations Jassila Feddersen and Brackhaven Investments United Corporate Council Representative William Roger all end up dead in due to an apparent natural cause, an accident, and a bloody murder, respectively. However, the coincidence of so many Brackhaven allies taking a dirt nap leads Brackhaven to undertake a brutal campaign of revenge against the Shadows, hiring the private mercenary company [[NullNode]] to geek as many runners as they can find in the hopes of sending a message to the shadows. Some of the notable deaths included the Sysop of the network of runners and support personnel in Seattle whose death triggered a deadman&#039;s switch, deleting the shadow host and dumping its files into the resonance. Emile Corrigan becomes the new chief of staff to Brackhaven.&lt;br /&gt;
&lt;br /&gt;
==June 2078: Dancing for rain==&lt;br /&gt;
&lt;br /&gt;
A Shadowrunner [[Sysop TANJ]], a low-level assistant to the sysop of the network of runners now in ruins, started to reorganize the Seattle shadows. [[This is the safest way to go nobody gets hurt|An emergency extraction of a runner]] doing a long con in a Knight Errant was conducted before she ended up as the next victim. [[Statement of Intent|A low-level advertising corporation was forced]] into bankruptcy and brought in order to form [[Blue Suited Joker Consulting]], Inc., a shell corporation for shadow runners. [[Humming the Baseline|A free sprite, planted by the previous sysop]], was recovered and informed to aid the restarting of the shadow network.&lt;br /&gt;
&lt;br /&gt;
The previous sysop&#039;s deadman&#039;s switch also dumped a large number of files, found on the comlink of William Roger, to a reporter and activist named [[Holly Nicholson]]. It also provided funding to hire runners to [[Shape Da Future|protect Holly until the data]], which further implicated Brackhaven in [[Operation Daybreak]], was published.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2078: In the distance, thunder cracks==&lt;br /&gt;
&lt;br /&gt;
The public at large was still not truly aware of Brackhaven&#039;s involvement with Operation Daybreak.  So, [[Enduring Resistance]] sponsored runners to replace a projected video with one detailing Brackhaven&#039;s involvement as well as changing a fireworks display so that it spelled out &amp;quot;Brackhaven did Daybreak&amp;quot; [[Freedom Day, Sponsored by Ares|during the Ares&#039; Freedom Day celebrations on the 4th of July]]. [[Call me in the morning with your troubles |Runners suppress an Ares investigation]] into the previously rescued corporate espionage runner. [[Carry on Cadaver|Aztechnology conducts a rescue of one of their executives]] turned ghoul, [[Carmela Monteagudo Rosales]], and start training her to become a shadow asset. Meanwhile, an anti-BTL rapper in Puyallup wins a [[Taco Temple]] prize and [[Oh let the bullets fly, oh let them rain|safe extraction in order to start his own record label.]]&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2078: The First Drop==&lt;br /&gt;
&lt;br /&gt;
Anti-Brackhaven resentment grows across the city, with protests and marches taking place daily. The activist group [[Enduring Resistance]] sponsored a mission to cover Seattle in anti-Brackhaven advertisements, with the [[Rise Against - Give It All|crown of the mission replacing the Brackhaven Investments logo]] at Brackhaven&#039;s tower with &amp;quot;Brackhaven did Daybreak&amp;quot;. Due to the growing mistrust over Brackhaven, Ares attempts to incite anti-Brackhaven protesters into violence with BTLs, but runners are able to shut the program down by blowing up the [[Rise Against - The Violence|BTL lab along with the project team members]]. The same runners also defeat a Brackhaven sponsored Night Hunter attack on the protests, resulting in only one injured protester. A mysterious woman with full body replacement cybernetics hired runners to [[I&#039;ve Come Here From Nowhere|retrieve an item]] from the Barrens before a group in a Tiltrotor could. &lt;br /&gt;
&lt;br /&gt;
Shadowrunners, involved in a feud between restaurants Le Cochon Rose and Mucho Bucco, discover a tape with the last known appearance of Edmund Jefferies, press secretary to&lt;br /&gt;
Governor Brackhaven until late 2074, when he disappeared. There is another man, Emile Corrigan, current chief of staff to Brackhaven, seen meeting with the Edmund. This explosive tape is delivered to the acting district attorney Dana Oaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2078: The Storms of September==&lt;br /&gt;
&lt;br /&gt;
===Politics in Seattle===&lt;br /&gt;
&lt;br /&gt;
Brackhaven, sensing his control slipping. Sends his chief of staff to a retreat to get liquidated. Lucky, Dana Oaks - along with brave runners - rescue him. They also manage to fight off the mercenary unit Null Node hired by Brackhaven to attempt to stop Mr. Corrigan from spilling what he knows to the acting DA. Brackhaven also locks down the city, desperately trying to hold onto power. But it is too little, too late. The truth of his actions comes out and Brackhaven is forced to resign. Arch-Conservative Deputy Governor Chuck King takes over. (Link to Welcome to the Breakdown)&lt;br /&gt;
&lt;br /&gt;
===Deckercon and the Beginning of the End of NeoNet===&lt;br /&gt;
&lt;br /&gt;
Deckcon worldwide takes place. It uses technology similar in what is found in Dante’s Inferno to connect convention centers around the world in a non-stop weekend long convention. &lt;br /&gt;
&lt;br /&gt;
Emboldened by the seeming incoming collapse of the arch-conservative party, runners are hired by Tattered Black Flags to destroy an Ares/KE matrix listening post (link to Broadcast/Signal/Frequency) and rescue TBF members conducting a raid on an oSin enrollment center in Seattle. (link to Midnight Hands)&lt;br /&gt;
&lt;br /&gt;
An Ares demi-GOD is replaced with a Horizon body snatcher who changes his speech from one demanding a restricted matrix to one asking for a more open matrix in order to enhance its democratizing force. (link to Keynote) Kivanet also uses Deckercon to recruit a bunch of Technomancers. (link to Satellite)&lt;br /&gt;
&lt;br /&gt;
===Other Things===&lt;br /&gt;
&lt;br /&gt;
The run that made the mana storm: Wuxing hired runners to escort a team of geomancers to a power site in Glow City, where a pair of low force Firefly bug spirits were hiding out. Mana surge went towards and into the Tiger Mountain State Park. Link&lt;br /&gt;
&lt;br /&gt;
Bugs in the Underground! Their Insect Shaman died, but there&#039;s still workers around, and another shaman or queen could move into the area. [[Last_One_Out_Hit_The_Lights]] https://shreloaded.net/wiki/Last_One_Out_Hit_The_Lights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2078: Prologue to War==&lt;br /&gt;
With the oSIN enrollment center down, Anarchist Black Cross hire runners to destroy the remaining hard disk version of the database and let those who got tagged with oSINs back into Seattle. (https://shreloaded.net/wiki/Rise_Against_-_Zero_Visibility)&lt;br /&gt;
===Politics in Seattle===&lt;br /&gt;
With Acting District Attorney Dana Oaks’ investigation into the Arch-Conservative party heating up, protests grow in Seattle. (Link to A Beautiful Indifference) Prominent leaders of these protests emerge, channeling their guilt from their service in Null Node. However, leading these protests get contracts put on their heads from NullNode. Luckily, the runners hired help them escape. (Link To Them These Streets Belong)&lt;br /&gt;
&lt;br /&gt;
Things heat up further when the arch-conservatives start cracking down on their staffers. They falsey capture and torture a staff who they suspect is working with Ms. Oaks. Runners are sent to rescue that staffer along with a staffer(link to From Heads Unworthy) who is actually acting as a witness (link to Wolves). With these shocking details revealed, the whole arch-conservative party is forced to resign with the exception of Industrial Commissioner Kotov. Tattered Black Flags, not satisfied with leaving things there, find dirt on Commissioner Kotov and force him to resign. &lt;br /&gt;
&lt;br /&gt;
Commissioner of Public Works Natoko Munakata becomes Governor, urging the city to calm down for the coming elections. &lt;br /&gt;
&lt;br /&gt;
===Lead up to the Triad/Yakuza War===&lt;br /&gt;
&lt;br /&gt;
Runners nab a katana from Kakei Steve of the Shotozumi-gumi (https://www.reddit.com/r/ShadowHaven/comments/7594hj/probie_limited_edition_20171014_2000_utc/)&lt;br /&gt;
&lt;br /&gt;
Runners went to San Francisco and retrieved a summoning focus trapped in a Gold Rush era ship underneath Chinatown, fending of blood spirits and Yakuza, while making a deal with a Triad https://shreloaded.net/wiki/Gold,_Jade,_and_Bone&lt;br /&gt;
&lt;br /&gt;
===Other Things===&lt;br /&gt;
&lt;br /&gt;
A building set sail as a consequence of the earlier mana surge. Runners were hired by the corporate courts to turn it into rubble. They succeeded. Link&lt;br /&gt;
&lt;br /&gt;
Some gangers whose gang leader was corrupted by the use of blood magic got geeked in a plan by Aztech. https://shreloaded.net/wiki/Ganger_baised&lt;br /&gt;
&lt;br /&gt;
Several runners on an Island off the Coast of Vancouver Island get trapped and hunt them with mercs, but they ended up switching roles https://shreloaded.net/wiki/The_Most_Dangerous_Game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2078: Fire Storm==&lt;br /&gt;
&lt;br /&gt;
===Seattle Politics===&lt;br /&gt;
Horizon&#039;s data that&#039;s been giving them an edge in the election was stolen, but there&#039;s a lot of it.&lt;br /&gt;
&lt;br /&gt;
===Mana Storm in Seattle===&lt;br /&gt;
An earlier run moved a leyline in Seattle, however, the mana in Seattle backlashes to restore the leyline to its original place.&lt;br /&gt;
&lt;br /&gt;
Because of this, a newly awakened Metahuman gang has the magical resources to take on the Trog Killers. They then hire runners to take out the wounded at a Paladin Health and Medical Group clinic. (Link to the Great Die Off Part 1) Other runners rescue a surgeling captured by ShadowHaven runners in an extraction job for Wuxing. Yet another runner team rescues a surgeling from an MCT research facility. (Link to Victory) &lt;br /&gt;
Lead up to the Triad/Yakuza War&lt;br /&gt;
The daughter of a Shotozumi gumi boss fell in love with a Chinese man and they eloped. The son &amp;quot;Sojiro Sato&amp;quot; an adept was hunting them down but failed because of our heroic runners. The Shotozumi were shamed before other gumis. https://shreloaded.net/wiki/All_You_Need_Is_Love&lt;br /&gt;
&lt;br /&gt;
Frustrated Sojiro hired runners and ordered a hit against &amp;quot;Fatty&amp;quot; a Chinese-Japanese human who used to go by the name of Genji Yamamoto during his Yakuza days and has now defected to the 88s triads. The PCs successfully carry out the assassination without causing a full on syndicate war, but the runners also killed 5 88s goons and wrecked an illegal ware shop. The 88s will know something is trying to wage a shadow war.&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/All_You_Need_Is_Kill&lt;br /&gt;
&lt;br /&gt;
===Japanocrop-Yama King Storyline===&lt;br /&gt;
&lt;br /&gt;
Shiawase organized Seattle fashion week, showing off their new line of ware in their term &amp;quot;augmented fashion future&amp;quot;. Universal Omintech hired PCs to kidnap the host of the fashion week and a chief scientist Dr. Giulia Marie Bisonette, in an attempt to persuade her to join them (she&#039;s a French elf in Shiawase so not very happy). Shiawase&#039;s show gets ruined and they lose a valuable asset. Losing face in front of other 2 Japanocorps. Its possible that MCT or Renraku may have tipped off UO about the prototype ware Bisonette was working on. https://shreloaded.net/wiki/The_Bleeding_Edge_of_Progress &lt;br /&gt;
&lt;br /&gt;
Hideo Masamune is the last in the line of guardians to guard one of the cursed sword forged by Muramasa. The blade was on its way to Seattle when the ship was ambushed and stolen by a team of Renraku Red ninjas. The sword acts as a key to the realm of one of the Yama Kings. Renraku wanted to use the blade to siphon off enough magical energy and apply it to heir new prototype tech to do catapult them way ahead of the other two Japanocorps. The blade became unstable and so they took shelter in the now abandoned underground labs of ACHE and jury rigged some equipment to contain the energy from the blade, stabilizing it. The runners in an attempt to retrieve the blade, defeated the red ninjas but also opened a small rift and set free the demon tainted soul of Muramasa. The runners successfully banished the demon lord back to the Shadowlands and took the sword back to Masamune. https://shreloaded.net/wiki/The_Demon_Blade&lt;br /&gt;
&lt;br /&gt;
Displeased with the failure of the Red ninja and curious about the Haven. Renraku hired Haven runners to track down another artifact (they did not want to antagonize Haven yet by going after Muramasa for now), that is tied to the Yama King legends. Deep in the Himalayas outside Tibet border. The runners tracked down a cursed death mask, which traps the soul of a monk and a supposed demon in eternal conflict. The runners, through use of violence managed to retrieve the mask for Renraku, this making doomsday clock tick a little faster. What could ever go wrong… https://shreloaded.net/wiki/Shangri-La&lt;br /&gt;
&lt;br /&gt;
===Other Events===&lt;br /&gt;
&lt;br /&gt;
An Ork is rescued from an Paladin Health and Medical Group operation to make BTLs more additive. (Link To The Rumours…)&lt;br /&gt;
&lt;br /&gt;
The Ghoul Liberation League hired runners to kill a toxic blood mage mystic adept ghoul (the combination of all of those is due to the fact that he was spreading HMHVV). Adept powers were toxic, spells were blood; mostly things like blood blade and giger spit, using his own Infected blood. Link, Wiki Pending&lt;br /&gt;
&lt;br /&gt;
Dwight Holt, hapless Explorer, lost his body again, this time to a biker gang known as Heck’s Saints (legally distinct from Hells Angels) that hacked his car and redirected it out to the middle of nowhere. Biker gang had some Markers with local wild bike spirits. Had. Link, Wiki Pending&lt;br /&gt;
&lt;br /&gt;
Meistersingers hired runners to recover stolen kraken eggs from an underwater base in an inland lake to quieten a kraken mother. Base was not too much more than a lodge with Oxygenate bound to it. Success. Link, Wiki Pending&lt;br /&gt;
&lt;br /&gt;
The war against the the bugs in the underground continue. https://shreloaded.net/wiki/Last_One_Out_Hit_The_Lights_Part_2&lt;br /&gt;
&lt;br /&gt;
A raid against a Aztech black site fails, allowing an Aztech research black site in the barrens involving unethical research into a radioactive mutagenic substance and fungi, is now fully operational.&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/Corrupt_Findings&lt;br /&gt;
&lt;br /&gt;
Runners battled pirates in Puget Sound, fighting a particularly nasty Ork pirate captain named Khrushchev, they ended up freeing a bunch of Changeling slaves, and Khrushchev blew up his ship and escaped.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2078: Blood Soaked Snow==&lt;br /&gt;
&lt;br /&gt;
===Marriage Troubles===&lt;br /&gt;
Following the chaos of the previous year, December begins with some old fashioned corporate intrigue as Michelle Serrano, and James Turing plot the murder of Dr. Walter Serrano, CEO of Serrano Petrochemicals. The runners, Ashe, Maddox, Memnoch, and T-Bone, succeed in their task, but are quickly faced with the consequences of helping greed, over doing what was right as the workers of Serrano Petrochemicals lose their healthcare, and their children’s education.&lt;br /&gt;
&lt;br /&gt;
===Bloody Business===&lt;br /&gt;
The Runners go off into the deep end. First,”A’, Memnoch, Vulcan, and Weaver, help an Investigator Anothony Mercer, to capture the serial kill Joe Hess. Joe Hess had made a partnership with the Blood Revenant of Daria Antunez de Prieto. Using Joe’s victims to perform her experiments into blood magic, this duo drove terror into the heart of the Redmond Barrens. When the runners finally caught up with them, they were forced to face their fears through illusion magic, but they overcame the obstacle. Having defeated the Revenant in its own metaplanar temple, Joe Hess is left to deal with the consequences of his murders.&lt;br /&gt;
&lt;br /&gt;
===Risky Politics===&lt;br /&gt;
However, they fall further into corporate intrigue as Booker, Peacemaker, and Scooter accept a run from Ares to annihilate a base of Firewatch operatives on Blake Island. Ironic, that nothing is left but ashes when they finished.&lt;br /&gt;
&lt;br /&gt;
Some of the ShadowHaven runners go further into the shadows as Booker, kilbo, and Mister Sarcarian accept a job from Humanis(A political group focused around racism against metahumans) to perform property damage, which they blame a local Ork/Troll rights group.&lt;br /&gt;
&lt;br /&gt;
This trend continues as Booker, Captain Freeball, Memnoch, and Weaver are sent on a run to track down Brad Jackson and Christina Rice, daughter of a corp executive. Finding that Brad had sold Christina to the Vory, they make sure that he is arrested by the authorities, while also rescuing Christina and returning her to her father.&lt;br /&gt;
&lt;br /&gt;
April Serrano, daughter of the previously murdered Walter Serrano, hires Memnoch, Moose, and Peacemaker, to steal information that would convict Michelle Seranno and James Turing. She is almost killed in the job, but the runners succeed and the killers are put on trial.&lt;br /&gt;
&lt;br /&gt;
===War In Seattle===&lt;br /&gt;
Following the events in All You Need Is Kill(https://shreloaded.net/wiki/All_You_Need_Is_Kill), the 88s want revenge for Fatty’s death. So, in calling back to All You Need Is Love, they murdered poor Jackie Ma, and Maggie Sato, and presented Maggie’s head as a declaration of war to the Shotozumi-gumi by hiring Bones, Candle, and Kitten to leave the package in her brother’s office.&lt;br /&gt;
&lt;br /&gt;
With war declared, the plotline continues in Philosophy of Ceremonies, as a retired boss of the Shotozumi-gumi hires Peacemaker, Lamm, and Maddox to keep 88 assassins from ruining one of his daughter’s weddings. Needless to say, the wedding goes off without a hitch, and everyone lives happily ever after. Except those three Triad assassins.&lt;br /&gt;
&lt;br /&gt;
However, being shadowrunners and playing both sides, the next step in the war has Booker, Maddox, Nero, and Ray assassinating Miyoshi Senjuro of the Shotozumi-gumi in his own food processing plant, and then using his corpse to contaminate the food goods, causing several restaurants to be temporarily closed down.&lt;br /&gt;
&lt;br /&gt;
The war closes out in December with Exitus and Snake Eye’s rigging one of the Yakuza’s casinos to win for the House. Following the Johnson’s wishes, they fake a digital signature of the 88s, only putting fuel on the fire.&lt;br /&gt;
&lt;br /&gt;
===Oh The Humanis===&lt;br /&gt;
The Year closes out as the runners accept two jobs from the Humanis Policlub.&lt;br /&gt;
&lt;br /&gt;
The first, is a job to assassinate a rival Humanis leader. The runners are successful, but the Policlub once again blames it on methumans. Tensions are rising.&lt;br /&gt;
&lt;br /&gt;
The last job, just before Christmas, is when a Humanis member learned that a bar nearby her neighborhood has a Merrow(think Mermaid, but more fishy)  entertainer. She hires the runners to exterminate the Awakened, saying that it is feral and should be put down. The runners instead decided to protect the performer, and even negotiate her a better working contract, all while fighting off other assassins. The Year closes out on a redemptive note.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2079: Forgotten and Explosive==&lt;br /&gt;
&lt;br /&gt;
===Update On The Warfront!===&lt;br /&gt;
Kicking the new year off with a bang, we start with Aden Grogali, formerly of the MET2K. Coming to Seattle after being dishonorably discharged, he begins a plot to bring the Italian Mafia into the Shotozumi-gumi and 88s Gang War. He kidnaps Spider Kage’s son, threatening to kill him if the Yakuza do not attack the Mafia.&lt;br /&gt;
&lt;br /&gt;
Instead, the Yakuza hire our runners, Marion, Rabbit, Rook, and Snake Eyes, to rescue the hostage. But the run goes south, Spider Kage’s son is killed, and the runners receive a black mark on their record.&lt;br /&gt;
&lt;br /&gt;
In another part of Seattle, the runners of The Pain, Disorder, a Cataclysmic Dawn, gave a bomb to the Octagon Triads. Wanting in on the Yakuza-Triad war, the Octagon plan on blowing up the Tattered Black Flag triads while framing the Yakuza, in the hopes that all of the Triads in Seattle, as well as Knight Errant,  join in and eliminate the Shotozumi-gumi. The runners work with the Yakuza to disable the bomb. Lives are saved, but the run is failed, and the Octagon are not happy.&lt;br /&gt;
&lt;br /&gt;
But then, the startling happens! The Shotozuni-gumi want to hire the runners, Liquid, Peacemaker, and Y3, as security for upcoming peace talks! However, it is all a ploy as the runners’ real job is to kidnap one of the Octagon’s mages during the meeting. Which they succeed at, pleasing the Shotozumi-gumi, and annoying the Octagon.&lt;br /&gt;
&lt;br /&gt;
===The Forgetting Cobra===&lt;br /&gt;
The runner named Cobra has amnesia. However, fellow runner Ashe, has been helping her to reclaim her past. &lt;br /&gt;
&lt;br /&gt;
While in her noodle shop, Noodle’s Noodles, Cobra has flashbacks to a battlefield, where she and her unit are under fire from a sniper. Ashe arrives on the tail end, and shows Cobra a memorial MeFeed for a sensei from one of her previous flashbacks. Ashe also tells her that she used to work for Raven Security Ltd. This triggers more memories for Cobra, and also helps her to remember Julian Lynch, a former lover. Ashe does a quick search and discovers that Julian died ten months ago. This triggers the final flashback, as Cobra remembers being dragged from the battlefield, and Julian’s body.&lt;br /&gt;
&lt;br /&gt;
A few days later, Cobra invites Ashe to Toronto, her hometown, in a hope to reclaim more of her memories. This instead causes Cobra to interact with her mentor spirit during the flight. She reclaims most of her memories after the discussion, and instead spends the trip making new ones with Ashe.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==February 2079: Forgotten but Digital==&lt;br /&gt;
&lt;br /&gt;
===Little Trouble with Big Renraku===&lt;br /&gt;
Riley Martinez is a Renraku employee, who is one of the blessed few to witness the birth of an AI. However, due to her documented paranoia about surveillance, she has left Renraku to build a nursery for her “future children”. Renraku wants this data back, and so they some Yakuza to retrieve her.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Kyle Bradmine, an Ares employee, gets wind of the retrieval and hires John, the Hurricane, and Y3, to intercept Riley first.&lt;br /&gt;
&lt;br /&gt;
The runners managed to find out where Riley was hiding out, just in time to intercept the Yakuza who were also pursuing her. They managed to retrieve the data and destroy all but one copy, which Kyle has them videotape flushing down the toilet, before sending the video to Renraku. Riley is left to be retrieved by the megacorp.&lt;br /&gt;
&lt;br /&gt;
However, a little while later, Renraku has taken Riley’s former team, and put them on the chopping block, while also sending runners to search the sewers for the lost chip. One of Riley’s former coworkers, Ryujin Gen, hires Booker, Brick, John, and Shepard, to find the data first. Unfortunately, Ryujin knows very little about the actual situation other than Riley was retrieved, and was supposed to have the data on her.&lt;br /&gt;
&lt;br /&gt;
Luckily, John, having been involved with the previous run, knows more about the situation. They manage to defeat the Renraku runners, as well as “The Beast” that was living in the sewers, and retrieve the data chip. Ryujin returns the chip to Renraku, and saves his team from being fired.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Cobra, Part 2===&lt;br /&gt;
Cobra is at it again. Enlisting help from Ashe and Maddox, she tracks down her last surviving coworker. Upon meeting him, he blames her for him being in the Bellevue mental hospital, which triggers her final flashback. She realizes that she did indeed put him in the hospital, as she had been in the middle of SURGEing, and in a temporary lapse, had thrown him out a window. With all of her memories restored, she knows who she is, and has resolved to fixing some of the previous wrongs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2079: Of Dragons and Pests==&lt;br /&gt;
&lt;br /&gt;
===Crouching Runners, Paying Dragon===&lt;br /&gt;
The Church of the Dragon has learned of an expedition to uncover a crescent staff that might hold information about the 4th World. They discover the head of the expedition, Dr. Engles, is being wined and dined by the Red Dragons Triad. Posing as one of the prostitutes, the runners manage to steal the doctor’s comm, which they then use to infiltrate a storage facility and steal the staff. They get into a fight with the Triad guards afterwards, but they escape, and hand the staff over to the Church.&lt;br /&gt;
&lt;br /&gt;
===Pest Control===&lt;br /&gt;
Kyle Bradmine is tired of the Bug Spirits in Ares. They keep posturing to him, and all he’s ever done is be helpful and playful towards them. So rude. Anyways, he’s hired Firebug, the Hurricane, John, and Kris to set a trap for some of the higher ranking possessed individuals. Thanks to the intel that Kyle provided, the runners finish the job without a hitch and are in and out before too much trouble.&lt;br /&gt;
&lt;br /&gt;
Fischer tags in for John, as the plan moves to its next phase. They sneak back into the Ares building, and plant more traps. As a result, when everything hits the fan, more than just the top exec Bug Spirits are killed off. The Wasp Hive now knows not to screw with Kyle Bradmine.&lt;br /&gt;
&lt;br /&gt;
This however seems to have an unintended side effect. The Wasp Hive is relying on their resident Bug Shaman, Matthew Garneau. Aztechnology, who has been investigating the hive, impersonates an Evo Johnson, and hires A, Cobra, Dapper, and T-Bone, to capture the Bug Shaman.&lt;br /&gt;
&lt;br /&gt;
Matthew had made contact with a fellow street mage named Lela Canales. Lela has contacted Marcelo Rojas, a member of the local gang Bot’Kham(Sons of Kham), to act as security for her. The runners are supposed to meet up with them in the Ork Underground, but when they arrive, Marcelo is dead, and Lela has been taken by Bug-possessed mercenaries.&lt;br /&gt;
&lt;br /&gt;
With a little magic, the runners manage to track her down, and they fight the Bug Shaman, and subdue him. Aztechnology gets their bug shaman, and the Bot’Kham get their revenge fro Marcelo’s death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2079: Dance Under the Burning Flags==&lt;br /&gt;
&lt;br /&gt;
===Dirty In The Kitchen===&lt;br /&gt;
When a Tir Prince wants his favorite chef to cater his daughter. Ms. wedding, what does he do when he finds the chef is being held hostage by Yellow Lotus Triads? He hires =SUM, Mr. Irons, Siren, Vicar, and Witchblade to extract the man and his family.&lt;br /&gt;
&lt;br /&gt;
Everything seems to be going well, as the team does an excellent job of reconnaissance for the job. Unfortunately, there is a breakdown in communication between Witchblade and the rest of the team, which ends up leaving them a runner and a vehicle short. Being forced to give up the job, the team gives the fruits of their labor to the Johnson, making it easier for the next team.&lt;br /&gt;
&lt;br /&gt;
===Black Flag Politics===&lt;br /&gt;
Upset with Horizon having their own gubernatorial candidate in the Technocratic Party, Aztechnology hires Ashe, Belladonna, Dokkaebi, and Frau Reiher to do something about it.&lt;br /&gt;
&lt;br /&gt;
The run seems to be going good at first, as the team realizes that Knight Errant and Horizon are working close together for security. They get their shot lined up and - miss. Well, more, they would have hit if some bodyguard hadn’t jumped in the way.&lt;br /&gt;
&lt;br /&gt;
So the team tries again. They find out the politician is having dinner at the Space Needle, and so they send Belladonna in undercover. She pulls the candidate away from the crowd, literally takes one for the team, and is then carted away by an ambulance, a job well done.&lt;br /&gt;
&lt;br /&gt;
===Smokin’ Hijinks===&lt;br /&gt;
The Eco-Terrorists of TerraFirma! want to tag an MCT Factory. However, the members they sent in all got killed. So instead, they hire Crownless, Paragon, Plumo, and Ranger to do it for them.&lt;br /&gt;
&lt;br /&gt;
The runners organize a plan to disable the factory’s power supply, which would let them sneak in. This goes off explosively, as they enter the facility, and start killing guards. They tag the smokestack, and then move on to the administrative building.&lt;br /&gt;
&lt;br /&gt;
There, they coerce the scientists into giving up access codes, which they then hand over to the ecoterrorists. Another run gone well.&lt;br /&gt;
&lt;br /&gt;
===Party of the Month===&lt;br /&gt;
April ends with a quiet bang as Molly Carney, local rich kid, hires the runners Paz, Peacemaker, and Vydra to be extra security for her party. They bribe security to look the other way, and keep out the drug dealers, letting the party go without a hitch into the month of May.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2079: Enduring Horizon==&lt;br /&gt;
&lt;br /&gt;
===Event, Horizon’s===&lt;br /&gt;
Mr. William, aka Base, of Horizon is a very youthful and energetic individual. Too youthful and energetic, apparently.&lt;br /&gt;
&lt;br /&gt;
Mr. Delgado of Horizon hires Maddox, Peacemaker, and Plumo for one simple task: Capturing Mr. William, and bringing them to him. Alive, but preferably intact.&lt;br /&gt;
&lt;br /&gt;
The team starts out by reconnoitering the warehouse that Base and his friends from Enduring Resistance are hiding in. They note down their routines, and then try to catch him while he’s out in a van. Unfortunately, that goes bad, and the team has to regroup.&lt;br /&gt;
&lt;br /&gt;
The next go round, they opt for a stealthier approach and gas everyone inside the warehouse. It almost works, except the guards outside notice all of the health monitors going off. Everyone fights free with their prize, and make it back to the Johnson. An hour later, and they’re returning Base to his home and buddies.&lt;br /&gt;
&lt;br /&gt;
===May Day Parade===&lt;br /&gt;
Enduring Resistance wants to make some noise at the upcoming parade. And so, they hire Fischer, Paladin, Paz, and Witchblade to sneak in a massive sound system. They do so by posing as an HVAC repair crew, and install the sound system into the Glass Door Building Management company building. It almost goes belly up when they lift in the system by blimp, but thankfully they’re able to pass it off as innovative, and finish the run.&lt;br /&gt;
&lt;br /&gt;
Following May Day, a team of Enduring Resistance runners, that includes the aforementioned “Base”, were attempting to tag the top of the local Ares building. However, much to the horror of his teammates, Base jumps, and commits suicide.&lt;br /&gt;
&lt;br /&gt;
The Ms. Johnson hires Fischer, Marionnette, Mirage, and Spectre to retrieve Base’s body, and his cyberdeck. There is also a bonus for any information that leads to whoever murdered Base, as the Enduring Resistance does not believe it was voluntary suicide.&lt;br /&gt;
&lt;br /&gt;
The team manages to track their way to Mr. Delgado of Horizon, and he informs them that Base was a sleeper agent, who was sent to demoralize Enduring Resistance, and that then they were planning on returning his cyberdeck anyway, as it was infected with a complex virus. They hoof it to retrieve his body before it is incinerated, and then pass it, the cyberdeck, and the info back to Enduring Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2079: Enduring June==&lt;br /&gt;
Enduring Resistance is back again. This time they need Bacchus, Dandy, Ranger, and Skid, to extract the technomancer Louis “Terro” Harper, so they can use him to influence the upcoming elections. However, Louis is mysteriously sick, and is currently under the care of DocWagon. They manage to pull it off by having Ranger pose as a nurse and providing top notch Matrix support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2079: A Hurricane of Bugs==&lt;br /&gt;
&lt;br /&gt;
===Rock You Like A Hurricane===&lt;br /&gt;
Horizon wants to make sure that two of its money making BTL producers aren’t captured by the Big Rock Pirates, and Ms. Miranda Wolfe has hired Crosley, Paz, Rabbit, and Skid for the high pressure extraction. The best part? Rock concert in a hurricane!&lt;br /&gt;
&lt;br /&gt;
Horizon is nice enough to pay for transportation to and from Miami with a Federated-Boeing PBY-70 “Catalina II”, an amphibious fixed-wing aircraft, which allows the team to arrive while the incoming hurricane is still out to sea, and the pirates are just arriving in big boats with lots of guns! Everyone quickly takes their positions and uses a sniper rifle to disable the boats. The pirates are quickly left adrift at sea, while the runners scare off the crowd, and nab the BTL producers. Horizon gets to protect their cash cows, and the runners get some sweet sweet nuyen!&lt;br /&gt;
&lt;br /&gt;
===Swish Swish, Part 1===&lt;br /&gt;
A Johnson from a local PR firm is suspicious about how one of their clients, basketball player Donald Mullen, suddenly upped and left for Aztechnology. So, he hires Boombox, Knox, Marionette, NeoWolf, Voxel, and Witchblade, to break into the Aztechnology Arcology, and see if that is true or not.&lt;br /&gt;
&lt;br /&gt;
The Run goes off better than expected, as Boombox is able to snag the files way ahead of schedule, and the team gets out without being noticed, except by a couple of Watcher Spirits, who Witchblade dispatches with their signature-but-not-yet-named,  Anime Slash. Now to find out what juicy secrets are in these files.&lt;br /&gt;
&lt;br /&gt;
===Runnin’ From The Hive===&lt;br /&gt;
Sergeant First Class Salvador Mullins, formerly of Ares Firewatch, is still fighting the good fight against the bug spirits that are taking over Ares. But, one of his fellow soldiers, Staff Sergeant Natalia Kelly has been taken prisoner and now he’s hiring Cobra, Dandy, Rabbit, and Yokai to rescue her before a team of enemy runners kill her.&lt;br /&gt;
&lt;br /&gt;
Thankfully, Yokai is quick on the draw and locates the sergeant via astral, well before the other team of runners, while enroute to the Puyallup ash desert.&lt;br /&gt;
&lt;br /&gt;
The enemy team tried to get KE to do their dirty work for them by issuing a warrant on Yokai, but the plans didn’t work out. Our runners extracted the targets, and then turn their sights back on the enemy. They completely incapacitated the enemy runners, and, to add insult to injury, made sure it was as publicly known as possible, before using mind magic to find out who the other Johnson was. And so, the plot thickens!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2079: Summer Slamapoolaza==&lt;br /&gt;
&lt;br /&gt;
===Swish Swish, Part 2===&lt;br /&gt;
As it turns out, Donald Mullen was blackmailed into playing for Aztechnology. And so, the Johnson decides to play fifth-wheel with Brieagon, Carbon, Crosley, and Mirage. But Crosley’s mentor spirit, the Oracle, warns that there might be more to this run than what appears.&lt;br /&gt;
&lt;br /&gt;
The runners decide the best plan is to crash the Aztechnology Public Relations stun that was being held at the Seattle Convention Center. Full chaos is achieved as grenades go off and knock the power, illusions of Aztec ghosts terrorize the crowd, and a basketball player disappears from the scene, being handed over to the Johnson.&lt;br /&gt;
&lt;br /&gt;
===Summer Slamapoolaza!===&lt;br /&gt;
The Augmented Wrestling Entertainment(A.W.E.) plans on being the future of pro-wrestling. The big difference? Everything is real. The tradeoff is that the wrestlers wear special armor that allows them to survive the injuries, while also playing special sound effects for the crowd’s enjoyment.&lt;br /&gt;
&lt;br /&gt;
The current reigning champion, Macho Monster, has no doubt in his skill to win matches. Every fight to date has been clean after all. But an up-and-comer, El Superbeasto, has won the hearts of the crowd it seems, and is even being predicted as the next champion. And so, Macho is making sure that when the fight happens, Superbeasto loses. With the help of Kostchtchie and Ranger, of course.&lt;br /&gt;
&lt;br /&gt;
The runners start out with trying to find dirty secrets from Superbeasto’s past. At first, there isn’t much, but they find a medal from a Sangre tournament in Aztlan.  Sangre tournaments are very bloody, and always end in death. If Superbeasto really is a tournament winner, then he’s a killer.&lt;br /&gt;
&lt;br /&gt;
And so, the runners decide to take up the matter with Jeremy Clark, Superbeasto’s manager. Upon interrogation, it turns out that it was all true. But, Jeremy managed to send a cry for help to the Troll Wrestler. Superbeasto adds further fuel to the fire by confessing to the crimes, but also that he’s been a changed man ever since he met the mentor spirit Bear. He defeats Kostchtchie in single combat, but loses to Ranger as she threatens to put the confession out on the Matrix if he touches her.&lt;br /&gt;
&lt;br /&gt;
After agreeing to pay Ranger’s price of extortion, and agreeing to Kostchtchie that he’ll donate his winnings to the Ork Underground if they don’t release the video, El Superbeasto gets his fair fight with Macho Monster. Unfortunately for Macho, the new tiger wins the fight, and keeps his promise to continue supporting the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2079: Nuclear Magic==&lt;br /&gt;
&lt;br /&gt;
===Community Service===&lt;br /&gt;
Tusk Pride, an orks’ rights group, wants the Matrix in the Ork Underground(a literal underground tent city beneath Seattle) to be upgraded. To that end, they hire Knox, Light Marster, and Samuro, to install a series of Matrix nodes. &lt;br /&gt;
&lt;br /&gt;
Knox uses the opportunity to meet Crazy Hassim, via Samuro, and improve his gear. After that, the run goes smoothly until the crew meets some devil rats, some thugs who wanted the devil rats for dinner, and then another group of devil rats. They’re forced to collapse a tunnel on the second group of Awakened critters, which forces them to take the long way round, but thankfully they finish the job without too much additional trouble.&lt;br /&gt;
&lt;br /&gt;
===Green Hell===&lt;br /&gt;
A toxic mage has stolen orichalcum from one of Lowfyr’s vaults, plutonium from Fort Lewis, and then created a storm powered by ritual magic to feed him even more radiation drawn from Glow City, an irradiated zone in Seattle. The nefarious plot? He plans on making a magically powered nuke!&lt;br /&gt;
&lt;br /&gt;
And so, Carbon, Count Radio, Mochizuki, and TwoPly, are hired by Hans Brackhaus to steal the McGuffin! The storm proves to be a major obstacle, but TwoPly manages to get everyone to the plastic jungles in the eye of the storm. They found a scene of pure horror as a village had been slaughtered, and their remains scattered all over and being used as homes for Awakened insects. The runners were forced to fight a variety of creatures being controlled by an Abomination, as Mochizuki abandoned them to their fates. Afterwards, they met up with fellow runner Rabbit, as well as Nanuk, a survivor from the village who was no longer quite sane.&lt;br /&gt;
&lt;br /&gt;
The team moves forward to a swampy lake, where they unfortunately lose Nanuk to an ambush from owls and squirrels that have been corrupted by the ambient toxic magic. But they also manage to come face to face with the Abomination that has been making their lives miserable, and slay the foul beast.&lt;br /&gt;
&lt;br /&gt;
Then, they make it to the toxic mage’s lodge at the heart of the storm. Fighting off the mage, a nuclear spirit, and a sludge spirit, the runners overcome the enemy, and snag the orichalcum before leaving. With the mage dead, and no more orichalcum, the storm begins to dissipate, and the UCAS and the dragon Falanyr get to reclaim the stolen plutonium!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2079: KRIME MONTH!!!==&lt;br /&gt;
Krime does pay. And the corp starts out by hiring Rambozo the Clown and Scrabbles to break into Shiawase and steal a marketing algorithm targeted towards Ork consumers. They sneak in as fake Shiawase employees performing a work order, and snag the paydata without a hitch. Originally, they had planned on blowing up the plumbing system to escape, but instead decided to sneak out with a leaving calisthenics group.&lt;br /&gt;
&lt;br /&gt;
The next job, Krime doesn’t like the embargo that the Yakuza in Tacoma have put on their products. So they hired Fischer, Knox, and Paladin to… “talk” things over with them.&lt;br /&gt;
&lt;br /&gt;
The run starts with the crew getting a handle on the situation. What they find out is that every time a shipment is organized, the dock security, Nightrunner Security, pinpoints the shipment, and then reports it to Knight Errant.&lt;br /&gt;
&lt;br /&gt;
And so, Fischer hacks the Nightrunner security, and after convincing his teammates of its usefulness, he tricks a Federated-Boeing shipment to run through a KE patrol, saying that it was actually a go-ganger raid. With the cops distracted, and everyone being made to look bad, Krime is able to get its shipment past the blockade and onward to victory!&lt;br /&gt;
&lt;br /&gt;
On the Third Day of Krime Week, Krime hires Dandy, Knox, and Rabbit to escort a three-Troll punk rock band to the top of the Space Needle where they will play a set, and then escort them back to safety. The team sneaks in after hours, and only has to knock out a pair of guards, before the band starts getting set up. They manage to play four sets that were broadcast by a KSAF news chopper and a live stream, before everyone has to parachute off of the Space Needle. Hitching a ride in Dandy’s pickup truck, everyone makes the escape to the Ork Underground, null sheen.&lt;br /&gt;
&lt;br /&gt;
For the fourth run, Krime pays for Cyber Knight, Paladin, and Ranger, to extract a Horizon decker, so one of their own can impersonate him, and keep Horizon from interfering with their plans to sabotage a series of blimps so they play Krime advertisements. Perhaps the easiest of the runs, as the guards gave up when they realized their tasers weren’t hurting Cyber Knight at all.&lt;br /&gt;
&lt;br /&gt;
Krime Week turns into Krime month, as on October 30th, Old Man Krime himself hires some runners to be security for a party he’s throwing. Everything is going smoothly as some people get hurt from too much partying and first aid is arranged, until the runners catch wind of an impending gang raid. They decide to be proactive, and hit the gangers first, but it turns out that Ares is hiring the gangers. They wait for the megacorp to leave, before hitting them with NarcoJet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2079: NeoNet&#039;s Streetlight Manifesto==&lt;br /&gt;
A mysterious Aztlaner hires Marionette, Never, and Nora Inu to tie up some loose ends in the form of some ex-NeoNET employees. He had hired them to try and be shadowrunners, but they got caught instead. Turned out one of them was a mole for KE. The runners get the job done by using illusion magic to drive the whole convoy off the cliff. The guards survived, but the targets didn’t have a chance. After that, Marionette found the mole in a safehouse, knocked out the guards, and took care of the last loose end.&lt;br /&gt;
&lt;br /&gt;
The next Johnson is representing people who know of a woman doing research into CFD. The team’s task is to retrieve the paydata. Thanks to Knox’s smooth talking, the others don’t have to bail him out, and the Johnson gets their data.&lt;br /&gt;
&lt;br /&gt;
Holly Jones, ex-NeoNET employee now turned SINless, wins the Taco Temple monopoly, and hires Nora Inu, Rabbit, Voxel, and Yokai to assassinate an EVO Johnson who is targeting her fellow ex-NeoNET SINless. They start out by interrogating a runner that the SINless had managed to capture. They follow the breadcrumbs back to an EVO exec, where he leaves his shower, only to lose his head.&lt;br /&gt;
&lt;br /&gt;
The last run, Blackstar has learned that UCAS and the megacorps are taking advantage of the NeoNET SINless, by offering them new SINs that they cannot provide. So, they want Carbon, and Tupelo Mississippi to hit up the Department of Health and Human Services for proof.&lt;br /&gt;
&lt;br /&gt;
Tupelo and Carbon sneak into the department building and collect the evidence, but decide it isn’t enough. So, they pay the director a visit at home. A punch to the face and one recording alter, they have the proof they need, and the run is done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2079: Season&#039;s Fraggings==&lt;br /&gt;
&lt;br /&gt;
===KRIME PAYS!===&lt;br /&gt;
This run is pretty simple: Ares Macrotechnologies is trying to win a contract in outfitting Emerald City Security, and Old Man Krime wants it instead.&lt;br /&gt;
&lt;br /&gt;
So he hires Carbon, Paladin, and Nora Inu to stop an arms deal and ruin the salesman’s pitch to ECS.&lt;br /&gt;
&lt;br /&gt;
Turns out to be a lot easier than they thought. Setting up shop in the apartment across the way, they use listening devices to eavesdrop on his phone calls. As it happens, he’s been dealing to the black market! For shame, Mr. Corp. So, one breaking and entering later, not only does the team get him to agree to tanking the deal, but they have some free samples of their own, and a business card in case they ever want to work with him.&lt;br /&gt;
&lt;br /&gt;
===Tis The Season For Orks===&lt;br /&gt;
Some people are tired of hearing the usual Christmas music? Black Star has you covered!&lt;br /&gt;
&lt;br /&gt;
This Christmas season, a representative of the Neo-Anarchist organization hires Artemis, Black Rose, Crosley, and Frag Face to replace it with some up-and-coming Ork Christmas music at the Johnson’s Kongmart.&lt;br /&gt;
&lt;br /&gt;
The team is smooth and efficient as they break in via the lobby, locate the sound booth, switch out the music choices, and sneak back out while even taking the time to put the maglock together. All without even encountering the guards. It’s a beautiful Christmas miracle!&lt;br /&gt;
&lt;br /&gt;
===Another Manifesto===&lt;br /&gt;
It turns out that one of the ex-NeoNET is selling out the others, and the Johnson wants Dandy, Frag Face, Paladin, and Ranger to take care of the problem.&lt;br /&gt;
&lt;br /&gt;
Using the NeoNET P2.1 system they were given access to, they quickly find the snitch living in a low cost Bellevue apartment. They sneak in while he’s gone, and then ambushed him when he got him. They extracted him back to the Johnson, where she left his fate in their hands. They swiftly executed him, and then informed the Johnson about a KE taskforce dedicated to targeting the Ex-NeoNET SINless.&lt;br /&gt;
&lt;br /&gt;
In the next run for the NeoNET dispossessed, a new crew of Haven runners are hired to protect Kelly Robbins, one of their own who is being targeted by Evo, for trying to prove the megacorp’s guilt in the Boston Lockdown.&lt;br /&gt;
&lt;br /&gt;
After learning his story, they decide the best route would be to hook him up with Horizon, which they can do through some of Providence’s connections with the media giant.&lt;br /&gt;
&lt;br /&gt;
However, trouble strikes when the enemy runners show up. Thankfully, Rabbit and Yokai are able to dissuade them from trying to kill Kelly, by incapacitating their sniper, and intimidating them. After that, it was just a matter of handing Kelly off to Horizon and calling it a day.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2080: Fear &amp;amp; Loathing in Seattle==&lt;br /&gt;
&lt;br /&gt;
===Faulty Primer===&lt;br /&gt;
The New Year kicks off with a bang, as the Vory want to pull one over on the Yakuza. They decided that a shipment of guns being sold to the ex-NeoNET SINless, should be sabotaged. They’d be reprogrammed to work on-site during testing and sale, but afterwards, wouldn’t work at all when the SINless tried to raid an EVO building.&lt;br /&gt;
&lt;br /&gt;
Luna makes contact with her own gang, the Ancients(a massive Elven go-gang; a la Hell’s Angels MC) to make sure that it’s okay for her to take the job. They fill her in on pretty much most of the details, including the purpose of the job. With the blessing of her family, the team goes to meet the Vory, who pretty much give them the same story, but are also holding something back.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info from the Ancients, the team knows where to go. They have some difficulty in getting there as they have to cross the I-5, which is territory claimed by the Spikes, another go-gang, but they manage to infiltrate with no major issues. They manage to nonlethally disable the guards, and steal some paydata to cover up the, switching out the good guns, with the Vory guns.&lt;br /&gt;
&lt;br /&gt;
===Get Gone, Girl===&lt;br /&gt;
The Johnson for this one is a Yakuza with a troubling dilemma: his daughter and a cybered up Street Sam named Vanguard, have made it onto the Kenran-Kai’s naughty list and have a hit on their heads. Cyber Knight, Nora Inu, and the Traveller are being paid to extract her before that happens.&lt;br /&gt;
&lt;br /&gt;
Thankfully, they’re not that hard to find, but unfortunately, Cyber Knight and Vanguard decide to have a sizing match. This gets interrupted when the group spots the Yakuza hit squad, and quickly eliminate them, and fake the daughter’s death so the gang stops hunting her. The mission ends with Cyber Knight showing Vanguard who’s boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==February 2080: What Do You Do For Money, Honey?==&lt;br /&gt;
&lt;br /&gt;
===Dirty Deeds===&lt;br /&gt;
Dr. Bell wants his freedom. Katherine Curran wants the AI that Dr. Bell has created. Sounds like a match made in heaven, right?&lt;br /&gt;
&lt;br /&gt;
Either way, the job pays. And so, Dandy, Fylgja, and Nodi, make their way to the Kishi Analytics Campus. Retrieving Dr. Bell himself was a walk in the breeze, at least until his assistant set off the alarm. But they managed to get him out, and drop him off at an Applebees for a fresh meal of freedom, before going to a secondary location to retrieve the AI, which he also considers his daughter(question mark?). Afterwards, everyone meets up with Katherine, and the last the runners see of Dr. Bell is him riding off in her limousine. Sadly, his death is reported across the news a few days later, and no one knows if it was real or faked.&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
The Johnson for this run wants Carbon, Frag Face, Nora Inu, and Rabbit to hit a Bug-infested Ares facility to steal a sample of a prototype stealth plane’s outer coating. Pulling out all the stops, the runners are even scheduled an appointment at an Aztechnology facility for some upgrades.&lt;br /&gt;
&lt;br /&gt;
After receiving their new toys, the team inserts via HALO(High Altitude, Low Opening) and make their way through the facility, eliminating guards and planting bombs. They discover that the new stealth coating is actually organic in nature, a product of flesh-form conversion. They find an ork engineer named “Waspkeeper”, who is willing to help the team in return for escape from Ares. With the engineer’s help, they also manage to steal a ton of data on the project, but are unfortunately spotted by a guard who triggers the alarms. On their way out, they ignite the underground gas tanks, which start to burn down the facility.&lt;br /&gt;
&lt;br /&gt;
===Shoot To Thrill===&lt;br /&gt;
A camp of ex-NeoNETs are under siege by the 405 Crushers, so they hire Carbon, Crosley, and Mirage to kidnap an EVO exec in the hopes it’ll relieve some of the pressure. The team ambushes Ivanna Zelski(the target) at one of the clinics she frequents Using explosions as distractions, they kill all four of her bodyguards, before finally extracting her. With the help of one of Mirage’s contacts, the team hides while the heat dies down, before meeting the Johnson for their payment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2080: Silver Tongues and Metaracists==&lt;br /&gt;
&lt;br /&gt;
===The Ides of March===&lt;br /&gt;
March begins with the team being hired by a Johnson who wants to keep his home. Turns out that Hard Corp, a dwarf-only corp, have recently become the landlords of some orks, and have decided to evict all of them. &lt;br /&gt;
&lt;br /&gt;
The team pulls off the job by attacking one of the eviction teams, and then negotiating with them to leave the orks alone. However, the runners also decided that the team would be held hostage, forcing Hard Corp itself to the negotiating table with a hostage negotiator. After negotiations are finished, the team hit the Hard Corp compound itself, completely wrecking their capabilities and reputation, earning them a bonus from the Johnson.&lt;br /&gt;
&lt;br /&gt;
The month ends with a Johnson who wants to build a school for struggling teenage metahumans. But, first that means getting rid of the racist “Neighborhood Watch”. The team does this quickly and easily, and gather video footage of the Watch harassing one of their own to blackmail the organization that rallied the metaracists together in the first place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2080: The Good &amp;amp; The Bad==&lt;br /&gt;
&lt;br /&gt;
===Heed the Call===&lt;br /&gt;
The runners are hired to assassinate Mr. Raul Brandy. He hasn’t done anything: he’s just the father of a decker who works on a SpinGlobal HTR as a contracted Shadowrunner. The goal is to make his daughter rush through Saeder-Krupp airspace, giving the megacorp an excuse to hit SpinGlobal.&lt;br /&gt;
&lt;br /&gt;
The team finds a likely location for when to take him out, and that they can use a local streaming personality down on his luck as a cover. The plan almost goes down in flames when another streaming personality tries to challenge them to a race, but thankfully they maneuvered past the obstacle, assassinated the innocent bystander, and caused his daughter to give SK all the ammunition they needed.&lt;br /&gt;
&lt;br /&gt;
===Glow Girl, Gone===&lt;br /&gt;
Captain Freefall, Hydra, and R0B0H4TZ have been hired to bring home a 19 year old runaway who has been captured by a toxic mage in Glow City, Seattle. Notably, there was no nuyen payout for this job.&lt;br /&gt;
&lt;br /&gt;
The team made its way to Glow City, with Hydra and R0B0 hanging onto a Dodge Scooter for dear life, while Captain Freefall posed on top of one of his drones, looking like a minotaur superhero. They braved the dangers of ghouls and gangers on the way to facing the mage in his lair. Once there, they were horrified to learn that he was guarded by no less than four nuclear spirits. With Captain Freefall bravely fighting the spirits in full anime style, the others took out the Toxic Mage, ending the threat and allowing them to return the girl safely to her home!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2080: Bugs, Bugs, Bugs...==&lt;br /&gt;
&lt;br /&gt;
===Forget Me Not===&lt;br /&gt;
Rose Darlington is a relatively new and famous actress who is going to star in a new trid show called “Forget Me Not”. However, there is some controversy concerning the director, Michael Darlington, being her husband, and she has apparently picked up a stalker.&lt;br /&gt;
&lt;br /&gt;
The team sets up their stakeout and watches the night passes by. Bob(Rose’s bodyguard), gets drunk, goes to the bathroom, and then the couple leave. But then the team is made aware that Bob is unconscious in the bathroom?! Turns out the stalker has taken his place!&lt;br /&gt;
&lt;br /&gt;
They discreetly let Rose know that she’s with the nefarious ne’er-do-well, while they attempt to catch up with her. The resulting incident reveals that Rose is a surprisingly(even to herself) capable woman, as she disarms the creep, jumps out of the car, and then even shoots at him with his gun while the car crashes onto the pavement. The stalker manages to get away, but leaves his commlink behind.&lt;br /&gt;
&lt;br /&gt;
Hacking the commlink, they discover that the stalker is actually a shadowrunner. Making contact with him, he spins a shocking revelation: Rose’s real name is Elizabeth Walker, and he’s her husband! Turns out, they were a husband-wife shadowrunning duo, but on a previous run against the megacorp MCT she had been injured and presumed dead, but had instead become an amnesia who her current husband had found and turned in an actress to boost his own career. Due to the circumstances of the last run, she also had a daughter who had been forced into hiding. They undergo a radical chip therapy to try and recover her memories, which mostly works. Unfortunately, that’s when some Yakuza sent by the MCT exec they pissed off showed up as well.&lt;br /&gt;
&lt;br /&gt;
After fighting for her life, Elizabeth/Rose is faced with an impossible choice. Go back to her previous life of shadowrunning, and reclaim her family? Or stay in the spotlight, where she will also continue to be an open target for old enemies? Ultimately, she chooses to take back her daughter and remain a trideo star, but she also separates from both husbands, becoming a single mother and trideo star.&lt;br /&gt;
&lt;br /&gt;
===Watching For Fires===&lt;br /&gt;
Some former members of the Ares Firewatch have contracted the Haven runners with stealing some anti-Bug Spirit warheads before they’re destroyed by the hive infesting Ares. They fly the team(and their van) cross country to Charlotte, North Carolina, CAS, where their technomancer, Dokkaebi infiltrated the Matrix host and gathered the data they needed.&lt;br /&gt;
&lt;br /&gt;
With they intel they needed, Dokkaebi attempted to hack the host again and shut down security, but unfortunately he was caught by the defending deckers and was forced to leave to avoid having his physical location revealed, but did manage to shut down much of the security. &lt;br /&gt;
&lt;br /&gt;
The bad news is that the rest of the team has no idea this has happened, and so they’re rolling p on the facility all willy-nilly, without a care in the world. Thankfully, everything still seemed to go according to what was left of the plan, until Cyber Knight had a disagreement with a door. How dare it refuse to open! The destruction of the obstinate door set off every alarm in the place, which meant that everything became a massive slough from that point on. But overall, the mission was a success, and there are many, many fewer Bug Spirits infesting Ares.&lt;br /&gt;
&lt;br /&gt;
However, the next job from the Ex-Firewatch is for Deimos, Dokkaebi, Frag Face, Hydra, and Ice Cube, to assassinate Amalia Townsend, a PR Specialist for Ares Macrotechnology. She’s the person responsible for the new, Bug-infested Ares having the good public image that it does.&lt;br /&gt;
&lt;br /&gt;
Discovering that she was due to visit a monument for Firewatch members who had died fighting the Bug Spirits(But had really been executed by Ares), they decided that blowing up the false monument would be a fitting tribute.&lt;br /&gt;
&lt;br /&gt;
The run went completely FUBAR from the word go as some EVO Bounty Hunters tried to snatch up Frag Face. Deimos got taken down, but was still alive, as the runners fought viciously with the bounty hunters. After that, they were able to enlist the unwitting help of the monument’s original stonemason, and sent Amalia off with a band, leaving behind the ARO banner of “Remember Chicago! Down with Ares!”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2080: (Insert Subtitle)==&lt;br /&gt;
&lt;br /&gt;
===Helping Hands===&lt;br /&gt;
The band Cyberware Manifesto has run into a major problem: They were ambushed by the Night Haunters gang, who cut off their hands and stole their instruments. They’re hiring the Haven runners to get their instruments back.&lt;br /&gt;
&lt;br /&gt;
The run doesn’t start too well as just trying to meet the Johnsons ends up in a fight with some locals over parking. But, they got the job and immediately moved into action.&lt;br /&gt;
&lt;br /&gt;
Astrally scouting out the Night Haunters’ safehouse, they find that it is lightly defended. The two knocked down the front door with a sledgehammer, setting off building security and alerting Knight Errant. Working with the timetable, they quickly and brutally eliminated the gangers and retrieved the goods, which were unfortunately scratched up by a grenade explosion. The weird part? Vydra waved off his part of the payment.&lt;br /&gt;
&lt;br /&gt;
===“Nani” The Run?===&lt;br /&gt;
So. Usagi has, what you might call, a “bad situation”. He woke up on the 6th floor of a building that he doesn’t remember going into, and he’s surrounded by Lone Star police and Renraku Computer Technologies security.&lt;br /&gt;
&lt;br /&gt;
Thankfully, this doesn’t stop Usagi as he navigates his way past obstacle after obstacle, and even runs into another runner who is their on another job, although they go their separate ways. Once he managed to make his way out of the building, he chose to sacrifice his 30k nuyen rifle so he could blend into the crowd. But, he managed to get out with a prototype commlink that Sony was more than willing to trade for.&lt;br /&gt;
&lt;br /&gt;
===Departed Friends===&lt;br /&gt;
Remember [[Waspkeeper]], a former Ares engineer who left to join up with the ex-Firewatch? Recently she was on a run against Ares when she saw an old friend of hers. Unfortunately she didn’t have time to extract him herself, so she’s hiring Dandy, Nora Inu, Scrabble, and Slink to do it for her.&lt;br /&gt;
&lt;br /&gt;
However, the team’s investigative legwork reveals that the technician has since been turned into a fleshform Bug Spirit. Regretfully, Waspkeeper asks them to assassinate the target instead, which Dandy does with a skillful single shot.&lt;br /&gt;
&lt;br /&gt;
===Runs===&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasDate::&amp;gt;2080-6-1]][[hasDate::&amp;lt;2080-6-30]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name |?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==July 2080: Like The Pheonix==&lt;br /&gt;
===A Run based on Stick and Poke&#039;s Remember Me when you Sing===&lt;br /&gt;
With very short and on point meet of offering 30.000 Nuyen, the team agreed to rescue Wolf. Arriving stealthily in the region of West Virginia where the compound was located. Finding a convenient cave to spend to wait the nightfall they used Luna&#039;s drones to scout the land. Gathering limited intel, the team levitated over the fence and hit the office where most of infected Firewatch members were located, meanwhile Deimos and BB provided overwatch from nearby building. Deimos squashed a bug with the satellite dish before going down herself, dropping her weapon BB pulled Deimos out of line of fire towards KE that did not like being turned into bugs, before taking MG fire and falling down herself. In the other building Frag Face was in combat with Bug MMA Expert with cover fire from Luna and Marionette. Meanwhile BB got up, just to be shot down again, before the bug could finish her off Marionette&#039;s impeccable timing prevented that. Eventually Frag Face, Luna and Marionette killed the last of opposition, rescued around 40 captives and dragged their unconscious teammates before HTR showed up.&lt;br /&gt;
&lt;br /&gt;
===A Twelfth Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
The Meet happened in a dingy run down Bar, everything was going fine until one VM began acting suspicious and attempted to message unknown 3rd party. As the mole blew their cover during the meet they tried to flee on foot, but were stopped and taken to secure location to be interrogated by Runners. The team used commlink found on mole&#039;s person contacting their handler and negotiate hostage swap, their Darwin Agent for VM imposters and cease hostile action.&lt;br /&gt;
&lt;br /&gt;
===A Third Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
Going to locale specialized in selling substances in Redmond, team consisting of Dolos, Eagle Eye and Decoy met with fairly inexperienced Johnson who offered them 20.000 to get rid of Halloween gang Recruiter, after short negotiation they accepted the job. With a plan of giving him a fatal fire breathing accident, the team got a ride in Eagle Eye&#039;s zeppelin, Serafina. En route, they noticed Night Hunters threatening a group of Orks, in a fit or rage Eagle Eye and Dolos made a quick detour. Dropping a pack of grenades courtesy of Decoy and giving one new ventilation hole on their face, with the business concluded they resumed their main mission. The target suffered a lethal case of fire halitosis at the hand of spirit Dolos summoned. &lt;br /&gt;
&lt;br /&gt;
===A Sixth Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
The team consisting of Eagle Eye, Decoy, Hydra, Kera and Rabbit due dire circumstanced had the meet in the battlefield. With Johnson&#039;s gang pinned by &#039;Weeners, going in with a plan to kill everything looking like a Halloweener, they noticed few drones broadcasting live feed. Making the responsible party a part of the show and be later captured by Cutters. After the gunfight stopped, Runners provided medical assistance to those who needed it, they managed to capture one high value Horizon Corp target, luckily no Runners were harmed or identified. &lt;br /&gt;
&lt;br /&gt;
===A Seventh Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
With KE interfering Vintage Misery&#039;s operation against Halloweeners, they contacted Rabbit, Deimos, Tanuki and Decoy to resolve the issue. With standard greet and meet in the bar, negotiations with Mrs Johnson were brief. Convincing the Knight Errand Officer with use of mind magic to follow them willingly. They took the Officer somewhere safe and helped them see thing their way with the aid of more mind magic and drug cocktail. As they released KE Officer back into their natural habitat they sat and waited for their machinations to unfold. Everything went without a hitch  for once.&lt;br /&gt;
&lt;br /&gt;
===A Fifteenth Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
A last minute call to hijack a shipment of confiscated narcotics and paraphernalia from the Knight Errant Private Security firm&#039;s station located in Tacoma Seattle, directed to Decoy. The meet took place en route as the team made their way towards KE&#039;s station. Scouting the area of operation from nearby crane and confirming the layout. They waited for benefits of low light to launch a vicious chemical attack using 6 NeuroStun XIII mini-Grenades, and following with a rocket into the guard tower. The team fled the scene with all of the contraband in tow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2080: (Insert Subtitle)==&lt;br /&gt;
===Important Run(s) of the Month===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Into The Night by Firkin:&#039;&#039;&#039; The team was hired by Eighty-Eight Triads to investigate a attack on their bar. They were convinced that it wasn&#039;t Ex-Firewatch but couldn&#039;t check out the place due KE picking clean of evidence. One fist fight banshee against seamen, culprit was discovered, a member of Finngan family. Ambushing her and delivering her unconscious to Triads to avoid a syndicate war.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;A Night On The Slopes:&#039;&#039;&#039; Taking place in high-end restaurant, the run was to geek the freelancer, get the case and escape the mountain resort with a VTOL. As they were about to swap the case, all hell broke loose when Delta Force, Red Samurai, another runner team and Lashesis attacked eachoter. Massive Crab Spirit annihilates Delta Force while the team makes their escape on snowmobiles against a oncoming avalanche. But the VTOL was trap and only way to get out was to release a AI. At the end runners were paid in full for their troubles by the AI.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2080: (Insert Subtitle)==&lt;br /&gt;
===Important Run(s) of the Month===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Bullshit by Rise Against:&#039;&#039;&#039; Purkinje went into a trip thru resonance realms trying to get into Archive, the realm took shape of medieval fantasy with it&#039;s own evil wizard tower. As she was about to return a old man vaguely said how she will be &amp;quot;recompiled&amp;quot; one day and disappeared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Poison by Stick and Poke:&#039;&#039;&#039; The team caused massive damage to Ares property and their reseach data, and also stole a plan to target Prototype Transhuman Ex-Firewatch Leader in Seattle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Multiple Songs from the Album Now You Are One of Us by The Paper Chase:&#039;&#039;&#039; The team overran opposing bug spirits and rescued a fellow runner of being turned into a bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ctrl+Alt+Del:&#039;&#039;&#039; They captured a serial killer, and delivered him to Knight Errand&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2080: Spooky Level: Infinite==&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
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==November 2080: (Insert Subtitle)==&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2080: The Busy Season==&lt;br /&gt;
December 2080 was a busy time for the runners of Shadow Haven. Many new elements came onto the scene, runners and key figures and groups alike. And of course, lots of corp Johnsons had till the end of the year to exhaust their budget or else next year they won&#039;t get as much.&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
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==January 2081: Happy New Year==&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==February 2081: The Plural of Apocalypse==&lt;br /&gt;
- &#039;&#039;Dark is claiming this for Loremaster review&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Hunt===&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
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==March 2081==&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2081==&lt;br /&gt;
&lt;br /&gt;
==Important Run(s) of the Month==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Run:&#039;&#039;&#039; Short Why&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2081 - Trouble in Paradise== &lt;br /&gt;
 Hooo boy this was quite the busy month in Haven, betrayals, assaults on Solace and engagements, quite the busy month indeed...&lt;br /&gt;
&lt;br /&gt;
===Narrative Significant Run(s)===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Crywank&#039;s A Soreness So Familiar It Soon Becomes Unquestioned:&#039;&#039;&#039; The Runners were hired to extract a BTL Program designer from Ares in Detroit.&lt;br /&gt;
*&#039;&#039;&#039;Bellevue Blunders:&#039;&#039;&#039; Someone tried to pick a fight where most Haven runners live...It ended as expected.&lt;br /&gt;
*&#039;&#039;&#039;Charlottes Web:&#039;&#039;&#039; Yakuza kidnapped Charlotte, Burn0ut&#039;s sister, and she alongside few runners goes to rescue her.&lt;br /&gt;
*&#039;&#039;&#039;Great at Crime:&#039;&#039;&#039; Trash Panda wants to propose and runners help her steal a perfect ring.&lt;br /&gt;
*&#039;&#039;&#039;Put a Ring on It:&#039;&#039;&#039; Rambozo wants to propose Tanuki and he needs a ring.&lt;br /&gt;
*&#039;&#039;&#039;The System Is Down:&#039;&#039;&#039; The chatroom has gone offline and TANJ needs people to go into Glow City and retrieve it.&lt;br /&gt;
*&#039;&#039;&#039;Code 8:&#039;&#039;&#039; Z3K3 has been killed, and Haven is investigating his murder&lt;br /&gt;
*&#039;&#039;&#039;History Repeats Itself:&#039;&#039;&#039; Team breaks into EVOTech blacksite filled with paracritters to be turned into biodrones.&lt;br /&gt;
*&#039;&#039;&#039;The Montreal Manoeuvre:&#039;&#039;&#039; Dennis needs a map of the mine, and he is sending runners to Montreal for it.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2081==&lt;br /&gt;
===Narrative Significant Run(s)===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adversaries: Night at the Museum:&#039;&#039;&#039; A Neo-Haven member stole a part of the Scepter from the national museum, challenging Trash Panda to put it back without getting caught.&lt;br /&gt;
*&#039;&#039;&#039;The Weekend Warrior:&#039;&#039;&#039; They resuced a serial killer and fought a Renaku attack helicopter.&lt;br /&gt;
*&#039;&#039;&#039;Teenagers:&#039;&#039;&#039; John needs help with his kid.&lt;br /&gt;
*&#039;&#039;&#039;From Lead to Gold:&#039;&#039;&#039; A hit on Corporate Court in Detroit ending with a literal bang and mere seconds to spare&lt;br /&gt;
*&#039;&#039;&#039;Magnolia.loc:&#039;&#039;&#039; Down the rabbit hole of resonance realms the Eight-Zero went...&lt;br /&gt;
*&#039;&#039;&#039;Bio-where? What? Oh Drek!:&#039;&#039;&#039; Other John of the Unicornergy Toy Company needs help, and he hires the blackmailing &amp;amp; bribing runners.&lt;br /&gt;
*&#039;&#039;&#039;I Want A Pony:&#039;&#039;&#039; Stealing of cybernetically enhanced horse goes a bit wrong.&lt;br /&gt;
*&#039;&#039;&#039;Prisoner Dan:&#039;&#039;&#039; Dan has been arrested by cops, his fixer, Alice quickly stages a rescue.&lt;br /&gt;
*&#039;&#039;&#039;WELCOME TO THE JUNGLE!:&#039;&#039;&#039; Team went to Madagascar investigating a grounded ARES vessel.&lt;br /&gt;
*&#039;&#039;&#039;School&#039;s Out!:&#039;&#039;&#039; It involves K-10 and party.&lt;br /&gt;
*&#039;&#039;&#039;Bazaar Blitz:&#039;&#039;&#039; A Malaysia Job, hired for rescue with discretion as things turned loud.&lt;br /&gt;
*&#039;&#039;&#039;Total Eclipse of the Heart:&#039;&#039;&#039; A forbidden love between son of a infected hunter and a vampire.&lt;br /&gt;
*&#039;&#039;&#039;Food Combat!:&#039;&#039;&#039; Six escapees from Project Kali have started a bakery. And they require runner&#039;s aid.&lt;br /&gt;
*&#039;&#039;&#039;Heigh-ho, heigh-ho:&#039;&#039;&#039; Preventing an Cutter&#039;s assault on mining company.&lt;br /&gt;
*&#039;&#039;&#039;Who Let the Pets into the Damn Novacoke:&#039;&#039;&#039; Novacoke and Anteaters.&lt;br /&gt;
*&#039;&#039;&#039;All Our Days:&#039;&#039;&#039; Technomancer students are going missing.&lt;br /&gt;
*&#039;&#039;&#039;A Six Hour Tour:&#039;&#039;&#039; With Z3K3 being dead, and Twitch needing a Resonance Echo, they dive into Resonance Realms seeking information.&lt;br /&gt;
*&#039;&#039;&#039;Tall Tale Fable of Taco Temple Table:&#039;&#039;&#039; A hunt for secret Taco Temple Taco recipes.&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2082==&lt;br /&gt;
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===Glow City Congregation:===&lt;br /&gt;
&lt;br /&gt;
An Ares Blacksite recording dreams is raided for Humanis operative [[Carolina Petrovski]] in order to get blackmail on an Ares excutive in order to get him to provide weapons to the policlub.&lt;br /&gt;
&lt;br /&gt;
The weapons aquired by Carolina Petrovski by leveraging blackmail on Ares exec are used by Humanis to attack Nameless&#039; congregation of feral ghouls as they attempt to move through the Underground to Glow City&lt;br /&gt;
&lt;br /&gt;
Setting up a new life in Glow City isn&#039;t easy however, and Nameless hires runners to gather up furniture and supplies for his congregation, running into a Renraku operative who was watching Glow City and dispensing of him.&lt;br /&gt;
&lt;br /&gt;
===Where Sleeping Bugs Lie:===&lt;br /&gt;
&lt;br /&gt;
Tamanous, an organ-legging operation, has a clinic called Slater Cryogenics that operates as a front for them. During an investigation for [[Sarah Snow]] in order to find evidence exonerating an innocent of a murder they didn&#039;t commit, runners find that Slater Cryogenics has an even darker secret: It is hiding an Insect Spirit nest beneath the building. The runners manage to get proof of Slater Cryogenics&#039; underworld activities, as well as using a strange bioweapon to destroy the Insect nest and murdering the meat forms of the Insect Spirits.&lt;br /&gt;
&lt;br /&gt;
One of the escaped Insect shamans, a Tamanous mage named Warwick, attempts to hire runners to escort him to a new facility, but he is knocked out and given to [[Agamemnon]] for the banshee to interrogate.&lt;br /&gt;
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===Such a lovely place:===&lt;br /&gt;
&lt;br /&gt;
A group of hackers liberate a bunch of paydata from &amp;quot;Hotel California&amp;quot;, a Horizon facility where corporate citizens are mind probed and altered for secrets. Inside the Host, the hackers meet Rachel, an e-ghost of the person who created the Host.&lt;br /&gt;
&lt;br /&gt;
Rachel, calling herself &amp;quot;Caretaker&amp;quot; invites runners back to the Hotel California host, where they dive deep into the Foundation, taking on the role of some strange masked robotic creatures in an island culture. Travelling through the nodes the runners gather up &amp;quot;Golden Masks&amp;quot; (fragments of data) that they learn is memories that could be used to recreate consciousness. Eventually finding a xenosapient in a portal node, the runners retreat, deciding that it is better to take the information they had than risk it&#039;s wrath. &lt;br /&gt;
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===Spooky, Scary Halloweeners===&lt;br /&gt;
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A group of Haven runners are hired by AnthroCUSTOMS to fight off Halloweeners who were hired to burn down their business. The Runners incapacitate the &#039;Weeners, including blowing off the hand, and winning the heart, of Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
&lt;br /&gt;
[[Babylon]], during a journey to the Metaplane of Man, finds a Shadow Spirit who goes by Pump King Jack, and offers to bring him back to Seattle while she looks for a suitable vessel for him. Pump King Jack ensures her cooperation by tainting her necklace and heads to the Redmond Barrens in order to attempt to take over the Halloweeners.&lt;br /&gt;
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Starting immediately on his schemes, Pump King Jack hires runners in order to clear out a warehouse where the &#039;Weeners are attempting to summon demons (with the help of one George Foreman). The runners get the drop on the &#039;Weeners and their spirits and are able to clear out the warehouse with limited casualties, giving the remaining gangers to Jack to turn into his thralls.&lt;br /&gt;
&lt;br /&gt;
Due to the numerous powers that are vying for positions within the Redmond Barrens and making life worse for the ordinary people, some ordinary people are standing up to try and do something. Including Irene, a &amp;quot;superhero&amp;quot; who wants to keep the people of the Barrens safe. Runners are hired to keep her safe while she fights off Jack&#039;s Halloweeners and avoids Knight-Errant. They succeed, but have to pull out before Irene&#039;s goal is complete.&lt;br /&gt;
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===Golden Pyramid Scheme:===&lt;br /&gt;
&lt;br /&gt;
A group of Haven runners are hired to convince an Aztechnology engineer on the payroll of S-K. The runners infiltrate the Aztechnology pyramid and successfully convince the engineer that it&#039;s in his best interests to follow Lofwyr&#039;s orders for something bigger...&lt;br /&gt;
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===Spinrad? SpinMAD!===&lt;br /&gt;
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A group of shadowrunners are hired by Waspkeeper, a fellow runner, to recover the body of a fellow runner from a SpinGlobal&#039;s Seattle HQ. They proceed to cause roughly half a billion nuyen of damages through destroyed cybercentaurs, an expensive sports car, an entire deltaware clinic and stealing a rocket-bobsled. They also change the logo displayed from SpinGlobal to SpinMad.&lt;br /&gt;
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===Romance in Fair Seattle:===&lt;br /&gt;
&lt;br /&gt;
Alexander-James Brodrick Johnson III aka Brodie J wishes to ruin a party put on by his exgirlfriend, Cecelia Cross and hires runners in order to steal a family heirloom from Cross and ruin the party in the process. Through a series of errors, the party is ruined by gunfire and the manor is burned down.&lt;br /&gt;
&lt;br /&gt;
Cecelia Cross, enraged by the actions of Brodie J, launches a campaign to destroy Brodie J&#039;s life. She sends a group of runners to ruin a production of Hamlet, getting a majority of the cast addicted to Pixie Dust and putting on an awful one-person show in its place. Using this distraction, runners steal Brodie J&#039;s commlink.&lt;br /&gt;
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Brodie J, believing he&#039;s misplaced his commlink, hires runners to steal it from the safety deposit box that it was stored in. The runners disguise themselves and infiltrate the bank, able to get the commlink and get out without alerting the authorities. &lt;br /&gt;
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===Back in Black:===&lt;br /&gt;
&lt;br /&gt;
The Agency hires a group of runners in order to infiltrate a party put on by a Troll geneticist named Garry Foreman. They wish to know what Megacorps are interested in the new research and what they&#039;re willing to bid for it, as well as the sources and sponsors of the research. The job was completed fairly easily, however one of the runners discovered that Foreman is a member of The Black Lodge, a secret society that may or may not run the world. &lt;br /&gt;
&lt;br /&gt;
Herenight, another member of the Black Lodge, is in Seattle to investigate some of the events that Tamaneous can be tied to, such as Insect Spirits, bioweapons and more. He hires a group of runners, including the one who discovered Foreman&#039;s association, to investigate a UCAS lieutenant from Fort Lewis. The runners run the lieutenant&#039;s car off the road and subdue her before turning her over to Herenight for interrogation.&lt;br /&gt;
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===The Italians have a job===&lt;br /&gt;
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The Gianelli Crime Synidicate, a group of traditional Mafia types, launch a plan to reclaim lost territory across Tacoma, starting with sending a message to The Ragers. Interrupting and stealing a delivery from the Ragers, the runners send a message to their leader, and inform him that greener pastures are in their best interest.&lt;br /&gt;
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===Cutter Clutter===&lt;br /&gt;
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The Cutters, a large Seattle-based gang in perpetual conflict with the Ancients, is held up in the old Microsoft Redmond HQ, where apparently there is a cache of Fifth World technology. Professor Simeon Jones hires a group of runners to extricate this cache from under the Cutters noses without alerting the gang as to who made the request. However things quickly get out of hand and Cutters see the runners leave with the technology they hadn&#039;t been aware of after the runners throw a statue into their hangout.&lt;br /&gt;
&lt;br /&gt;
Argent, a fixer with ties to The Ancients, sensing weakness in The Cutters, hire runners to recover the gang jacket of a fallen comrade. The runners infiltrate the Cutters hangout and are able to sneak through to the high-priority targets and eliminate several of them, leaving only a few Cutters alive before recovering the jacket and taking the jacket of one Johnny Azure, a high-ranking member of the Cutters. Perpetuating the cycle of violence.&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
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==February 2082==&lt;br /&gt;
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===Sophocles Superhero vs. Starscreamers===&lt;br /&gt;
A group of Halloweeners that broke off from the main group to be a part of [[Pump King Jack]]&#039;s new faction: The Starscreamers, have been terrorizing the Sophocles area of the Redmond Barrens. Standing between the Pump King&#039;s forces and the ordinary people is Irene, a physical adept who believes herself to be an avatar of justice. Runners are hired by a local KE ally in order to support the superhero and keep her alive.&lt;br /&gt;
&lt;br /&gt;
===Underground Struggles with the Underground Bakery===&lt;br /&gt;
The Underground Bakery, a high-class baked-goods shop in Downtown has been running into some problems. Early on in the month, the Crimson Knuckles, a gang that operates in SSC territory have stolen a shipment of real flour, thinking it was novacoke. Runners from the Haven manage to cross the border into First Nations territory and retrieve the flour without setting too large of a forest fire.&lt;br /&gt;
&lt;br /&gt;
After the success of the last run, the owner of the Underground Bakery finds himself in need of more runners to cater an event after his crew were arrested for doing novacoke without having a license. The runners arrive to the Underground Bakery and find it filled with fixers and other movers-and-shakers of the Shadow Community. After seeing Amrei Veidt slip out of the party and go offline, the runners prepare for a raid from Knight Errant by escaping quickly while several of the influencial members attending the party manage to shift the blame off of themselves.&lt;br /&gt;
&lt;br /&gt;
Due to the unfortunate raid by KE, Saul lost his prized rolling pin and his baking has been suffering due to the loss. Hiring a group of runners to sneak into the KE precinct Downton and retrieve the rolling pin. After tricking the security contractors out of the building by faking an APB, the runners sneak into precinct and get rid of the remaining security. They release Saul&#039;s employees and find the rolling pin, bringing them all back to the Underground Bakery and gaining plenty of pastries for their troubles.&lt;br /&gt;
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===Old Rivalries, New Streets===&lt;br /&gt;
The Shotozumi-Rengo Yakuza clan hires a group of Haven runners to steal Awakened Gulper eels from a restaurant owned by a KE branch chief. The Yakuza want the eels to add to their head&#039;s menagerie of rare critters, and though alarms are sounded and HTR converge, the runners are able to get away with their prize without a hitch.&lt;br /&gt;
&lt;br /&gt;
Later on that same day, the Eighty-Eights triad, a longtime rival of the Shotozumi-Rengo Yakuza, hire a second group of Haven runners to steal the eels from the Yakuza. The runners wait outside the warehouse where the eels are delivered, and sneak in and set off a grenade to disable the guards without harming the eels. Making sure there are no witnesses to the crime, the runners make their delivery to the Eighty-Eights and are paid for the doublely-stolen material.&lt;br /&gt;
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===Glow City Ghouls===&lt;br /&gt;
After successfully moving [[Nameless]]&#039; congregation to Glow City last month the ghoul&#039;s troubles do not end. Being attacked by a group of Black Mages, the Haven runners hired to deal with the problem instead meet with the leader of the black mages and negotiate and unsteady truce.&lt;br /&gt;
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Nameless also seeks to retrieve bits of his past, hiring a group of runners to gather his personal belongings from an EVO facility with the help of former allies of Nameless and paying the runners in Aztec Gold as they deliver the possessions to their ghoulish benefactor.&lt;br /&gt;
&lt;br /&gt;
===The Blank Problem===&lt;br /&gt;
[[Sarah Snow]] in her continued goal to find a number of Blanked individuals who are being bought and sold like currency, hires a group of runners to reclaim one that was bought by a scumbag named Rich Davis, who she would also like killed. The Haven runners successfully break into Davis&#039; home and rescue the blank while other members of the same team cause Davis to have an unfortunate accident while ruining his reputation.&lt;br /&gt;
&lt;br /&gt;
In retribution for the death of Davis, one of his allies in the blank trade is seeking to kidnap his daughter, Gabriella Davis, for information as to what those who killed her father might know. In an attempt to get this information, a group of runners happen upon the information and aid Gabriella and her guardian Issac by stopping a group of gangers that were attacking the house.&lt;br /&gt;
&lt;br /&gt;
===To Steal a heart===&lt;br /&gt;
[[Alexander-James Brodrick Johnson III|Brodie J]] continues to seek out a way of regaining lost attention from [[Cecelia Cross]]. After losing the Manaverse Engine, an experimental engine that gains power through the manasphere, Brodie&#039;s father hires runners to steal the engine back from Cross Applied Technologies. The Runners succeed in retrieving the engine and framing Ares for the heist while the Manaverse Engine is moved to a more secret facility.&lt;br /&gt;
&lt;br /&gt;
Brodie J&#039;s plans do not end with rocket science however. After stealing the scale model of CATco&#039;s original building, he has decided to improve the model by making it even cooler. To this end, he has recovered a statue of Dunkelzhan from the Draco Foundation, meant to commemorate the 25th anniversary of his inauguration and death. A magical chalice from Aztechnology that was given as a trophy for his team winning The Most Urban Brawl, and a model of a roller coaster stolen from the Evergreen Kingdom, a theme park in the middle of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Bug Problems===&lt;br /&gt;
A Johnson hires a group of runners to investigate her husband, who is found to have been turned into bug spirit hosts at an Ares subsidiary hotel some time ago. After investigating and holding off on an attempt to destroy the bugs, the Johnson ends up being captured and killed by the process of turning into a bug spirit, while a shaman and two true form bug spirits are also killed by the runners.&lt;br /&gt;
&lt;br /&gt;
Later on in the month, a young mage, scared and alone, becomes both toxic and influenced by a bug mentor. Runners are hired by the Laesa Syndicate to find out why several people in Tarislar were getting sick. It is discovered that the young mage is creating an investation of mite spirits and it&#039;s causing the illness and much death. The runners are able to secure the mage without much loss, and bring her to the Dunkelzhan Institute of Magical Research in order to better deal with her situation.&lt;br /&gt;
&lt;br /&gt;
===Tacoma - Family Owned===&lt;br /&gt;
Attempting to expand their reclaimation of Tacoma, the Gianelli Family continues to use runners in order to advance their goals. Sending a group of Haven runners against a warehouse owned by the Ragers and the Spikes, the runners enter a protracted battle with the gangs the runners are able to clean up the warehouse and finally destroy it, giving the Gianelli family control of the area once again.&lt;br /&gt;
&lt;br /&gt;
To further expand their influence, the Gianelli family wishes to send a message to the Triads that they aren&#039;t welcome in Tacoma, and implicate the Ragers and the Spikes in the act. To this end the mafia hires runners to assault a yacht and steal some fresh seafood for the mafia&#039;s restaurant, and disturbing the triads who own the yacht in the process. Despite going louder than perhaps the Gianelli family would like, the runners are ultimately successful and send a message to the Triads.&lt;br /&gt;
&lt;br /&gt;
===Fallout from The Crash===&lt;br /&gt;
Cecelia Cross has a personal project that she requires the help of runners to complete. After Crash 2.0, several newly emerged technomancers and otaku have fallen into comas and not woken up for several years. Thanks to her information network, she has learned that a Horizon convoy is transporting a cryopod that has a technomancer in such a state. The runners are able to stop the convoy and recover the technomancer, getting it to a medical facility owned by the Cross family. However this technomancer did give one of the runners a set of unfamiliar Matrix coordinates.&lt;br /&gt;
&lt;br /&gt;
There is also news that comes from the ACHE, the site of the Shutdown that proceeded Crash 2.0. A White Eye, one of Deus&#039; former otaku servants, is attempting to gather pieces of the AI and reform it into their god once again. A team is contacted by [[Spider]] with the desire to stop the White Eye before any more harm can come to those who are forced to stay at the ACHE. Having to navigate death traps and the aftermath of horrific experiements, the runners find themselves confronting the White Eye, and while many wish to just kill her and end the threat that way, they ultimately allow one of the runners to take her captive and bare the responsibility of whatever the cyberterrorist does.&lt;br /&gt;
&lt;br /&gt;
===The Pump King&#039;s Home===&lt;br /&gt;
In an attempt to make Sophocles into his own kingdom of fear and terror, Pump King Jack has started investing in it&#039;s security and people. When a group of shedim appear within the borders of Sophocles, Jack hires Haven runners to get rid of the body-snatching spirits and protect the residents of the Barrens district from a threat that isn&#039;t Jack himself.&lt;br /&gt;
&lt;br /&gt;
===The Misadventures of Kenneth &amp;quot;Flamesaw&amp;quot; Murphy===&lt;br /&gt;
Since his introduction to ShadowHaven last month, Kenneth &amp;quot;Flamesaw&amp;quot; Murphy has been quite busy as a newly minted Shadowrunner and Johnson. Hiring a group of runners to escort and protect people going to the Fort Lewis Zoo, it is only revealed at the very end of the trip that Kenny gave the runners the wrong information and they were supposed to protect the other bus from the people they&#039;d been escorting who turned out to be Humanis members bent on harassing metahuman children.&lt;br /&gt;
&lt;br /&gt;
Later on, Kenny also hires a group of runners to secure himself a date, though ends up going out with [[Samsara]] where they are assaulted by Starscreamers and Pump King Jack. The runner team manages to fight off the gangers while suffering minimal damage and steal Kenny a brand new car from KRIME.&lt;br /&gt;
&lt;br /&gt;
===S-K&#039;s Long Game===&lt;br /&gt;
Continuing her quest for Saeder-Krupp supremecy, [[Amrei Veidt]] hires a group of runners to break into a KRIME testing facility and steal some new designs from their brand new &amp;quot;KRIME Katalog&amp;quot;. While the runners are able to secure the designs and several weapons before returning the material to Amrei, the runners do make a lot of noise in the facility.&lt;br /&gt;
&lt;br /&gt;
In retaliation for the heist, KRIME hires a group of runners to hijack an arms shipment from S-K. The runners stop the shipment on the road and force the guards to surrender through a lethal show of force, taking the shipment and returning it to KRIME under the keen supervision of Kenneth &amp;quot;Flamesaw&amp;quot; Murphy.&lt;br /&gt;
&lt;br /&gt;
Turning her gaze to SpinGlobal, Amrei brings a team of runners to the Matrix and explains that they are to go and steal some of the secret plans of the Radical company. The team finds an underground research facility and use their contacts to get within the facilty where they faced an Orkspolitation band called &amp;quot;Hatred of Music&amp;quot;. The runners down the band non-lethally and scare the scientists working at the facility while they grab the data and leave before any other reinforcements can arrive.&lt;br /&gt;
&lt;br /&gt;
===Route 66: Race Approaching===&lt;br /&gt;
[[Pitty &#039;Grease Lightning&#039; McShane]] wants to continue his goals towards winning the criminal race where every piece of equipment for their cars had to be stolen. To that end, the junkmonger hires a group of runners in order to steal a semi-truck filled with Georgia peaches in order to get a new body for Pitty&#039;s team ride.&lt;br /&gt;
&lt;br /&gt;
A few days later, Pitty contacts a smaller team of runners in order to go down to San Francisco to try and steal an engine for the car. The runners go up against a cyberadept who goes by the name Overdrive, and eventually stops her in her tracks, getting her to surrender the fuel injector and admitting her own defeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2082==&lt;br /&gt;
&lt;br /&gt;
===Jack&#039;s Attacks===&lt;br /&gt;
The Shadow Spirit [[Pump King Jack]] continues to stake a claim in Sophocles in the Redmond Barrens. Using the shadowrunners of the Haven as gophers and operatives for the areas outside of Sophocles. Starting with the abduction of Ezekyle Burton, a ghoul therapist who is trying to look after the mental health of those under a constant state of fear inflicted by Jack.&lt;br /&gt;
&lt;br /&gt;
This month also marks several offensives against Jack. The Spiders, a gang focused on hunting insect spirits, bomb a club in Sophocles during a meet that Haven runners are at, and are foiled in additional attempts to bomb more Sophocles locations, but the culprits are taken in by the Ancients for &amp;quot;interrogation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Black Lodge has taken an interest in Jack. Using a specific [[Babylon|Cat&#039;s Paw]] the Lodge sets up a ritual to hold Jack&#039;s influence back from the rest of the Barrens. However the ritual is disturbed about a week later by runners looking to gain favor with Jack, and the Black Lodge have internal conflict that is complicating their goal of obtaining Jack&#039;s formula.&lt;br /&gt;
&lt;br /&gt;
===Seattle&#039;s Bug Problem===&lt;br /&gt;
[[Cassandra Withers|A peculiar FBI agent]] and her team have been using shadowrunners from the Haven to track down and eliminate Insect Spirits that seem to be popping up around the Seattle Metroplex. First a nest of Ant spirits appears in Snohomish, a team is sent there to eliminate the threat, and find an Astral Gateway beneath an experimental laser facility, but ultimately destroy the Queen and leave the facility for the FBI to clean up.&lt;br /&gt;
&lt;br /&gt;
Later on, another team is sent to investigate the possible infestation of people in the Bank of America by bug spirits. After doing their research the team ultimately starts a gunfight downtown and wipes out the Insect Spirits and the Shaman that was infesting people before leaving the FBI to clean up the rest.&lt;br /&gt;
&lt;br /&gt;
===Renraku. In. SPACE===&lt;br /&gt;
An investigation by shadowrunners into a new Renraku facility in Puyallup leads to the discovery of a strange new project for Renraku where they seem to be attempting to build an artificial manasphere in space so that they can send Awakened individuals off-planet. Though the reason for this desire is unknown.&lt;br /&gt;
&lt;br /&gt;
===The Runaway Runners===&lt;br /&gt;
A group of runners have been regularly seen as opposition to the Haven runners. It was discovered that they were in the employment of S-K Prime. After losing valuable cargo on a ship, as well as an organ transplant and one of their members, they were desperate and attempted to pull information from a Fuchi server in Seattle. The Haven runners were able to retrieve the information as well, and somehow covered the fleeing of this S-K team as they defected.&lt;br /&gt;
&lt;br /&gt;
===Fun City Capers===&lt;br /&gt;
After a terrorist attack by a [[Kenneth &amp;quot;Flamesaw&amp;quot; Murphy|handsome troll]]. He is taken to a Fun City prison. Mothers of Metahumans hired shadowrunners from the Haven to break Flamesaw out of prison before he could be subjected to Fun City&#039;s racist and corrupt justice system. The runners succeeded and returned Flamesaw to Seattle.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Febuary 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Febuary 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Febuary 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2085==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Story_So_Far&amp;diff=105442</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Story_So_Far&amp;diff=105442"/>
		<updated>2023-02-06T15:32:22Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Prologue - May 2078==&lt;br /&gt;
&lt;br /&gt;
The story of ShadowHaven picks up just after the events of &#039;&#039;Brackhaven Breakhaven&#039;&#039; in &#039;&#039;Hard Targets&#039;&#039;. Chief of Staff Corrine Dakin, Seattle Commissioner of Race Relations Jassila Feddersen and Brackhaven Investments United Corporate Council Representative William Roger all end up dead in due to an apparent natural cause, an accident, and a bloody murder, respectively. However, the coincidence of so many Brackhaven allies taking a dirt nap leads Brackhaven to undertake a brutal campaign of revenge against the Shadows, hiring the private mercenary company [[NullNode]] to geek as many runners as they can find in the hopes of sending a message to the shadows. Some of the notable deaths included the Sysop of the network of runners and support personnel in Seattle whose death triggered a deadman&#039;s switch, deleting the shadow host and dumping its files into the resonance. Emile Corrigan becomes the new chief of staff to Brackhaven.&lt;br /&gt;
&lt;br /&gt;
==June 2078: Dancing for rain==&lt;br /&gt;
&lt;br /&gt;
A Shadowrunner [[Sysop TANJ]], a low-level assistant to the sysop of the network of runners now in ruins, started to reorganize the Seattle shadows. [[This is the safest way to go nobody gets hurt|An emergency extraction of a runner]] doing a long con in a Knight Errant was conducted before she ended up as the next victim. [[Statement of Intent|A low-level advertising corporation was forced]] into bankruptcy and brought in order to form [[Blue Suited Joker Consulting]], Inc., a shell corporation for shadow runners. [[Humming the Baseline|A free sprite, planted by the previous sysop]], was recovered and informed to aid the restarting of the shadow network.&lt;br /&gt;
&lt;br /&gt;
The previous sysop&#039;s deadman&#039;s switch also dumped a large number of files, found on the comlink of William Roger, to a reporter and activist named [[Holly Nicholson]]. It also provided funding to hire runners to [[Shape Da Future|protect Holly until the data]], which further implicated Brackhaven in [[Operation Daybreak]], was published.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2078: In the distance, thunder cracks==&lt;br /&gt;
&lt;br /&gt;
The public at large was still not truly aware of Brackhaven&#039;s involvement with Operation Daybreak.  So, [[Enduring Resistance]] sponsored runners to replace a projected video with one detailing Brackhaven&#039;s involvement as well as changing a fireworks display so that it spelled out &amp;quot;Brackhaven did Daybreak&amp;quot; [[Freedom Day, Sponsored by Ares|during the Ares&#039; Freedom Day celebrations on the 4th of July]]. [[Call me in the morning with your troubles |Runners suppress an Ares investigation]] into the previously rescued corporate espionage runner. [[Carry on Cadaver|Aztechnology conducts a rescue of one of their executives]] turned ghoul, [[Carmela Monteagudo Rosales]], and start training her to become a shadow asset. Meanwhile, an anti-BTL rapper in Puyallup wins a [[Taco Temple]] prize and [[Oh let the bullets fly, oh let them rain|safe extraction in order to start his own record label.]]&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2078: The First Drop==&lt;br /&gt;
&lt;br /&gt;
Anti-Brackhaven resentment grows across the city, with protests and marches taking place daily. The activist group [[Enduring Resistance]] sponsored a mission to cover Seattle in anti-Brackhaven advertisements, with the [[Rise Against - Give It All|crown of the mission replacing the Brackhaven Investments logo]] at Brackhaven&#039;s tower with &amp;quot;Brackhaven did Daybreak&amp;quot;. Due to the growing mistrust over Brackhaven, Ares attempts to incite anti-Brackhaven protesters into violence with BTLs, but runners are able to shut the program down by blowing up the [[Rise Against - The Violence|BTL lab along with the project team members]]. The same runners also defeat a Brackhaven sponsored Night Hunter attack on the protests, resulting in only one injured protester. A mysterious woman with full body replacement cybernetics hired runners to [[I&#039;ve Come Here From Nowhere|retrieve an item]] from the Barrens before a group in a Tiltrotor could. &lt;br /&gt;
&lt;br /&gt;
Shadowrunners, involved in a feud between restaurants Le Cochon Rose and Mucho Bucco, discover a tape with the last known appearance of Edmund Jefferies, press secretary to&lt;br /&gt;
Governor Brackhaven until late 2074, when he disappeared. There is another man, Emile Corrigan, current chief of staff to Brackhaven, seen meeting with the Edmund. This explosive tape is delivered to the acting district attorney Dana Oaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2078: The Storms of September==&lt;br /&gt;
&lt;br /&gt;
===Politics in Seattle===&lt;br /&gt;
&lt;br /&gt;
Brackhaven, sensing his control slipping. Sends his chief of staff to a retreat to get liquidated. Lucky, Dana Oaks - along with brave runners - rescue him. They also manage to fight off the mercenary unit Null Node hired by Brackhaven to attempt to stop Mr. Corrigan from spilling what he knows to the acting DA. Brackhaven also locks down the city, desperately trying to hold onto power. But it is too little, too late. The truth of his actions comes out and Brackhaven is forced to resign. Arch-Conservative Deputy Governor Chuck King takes over. (Link to Welcome to the Breakdown)&lt;br /&gt;
&lt;br /&gt;
===Deckercon and the Beginning of the End of NeoNet===&lt;br /&gt;
&lt;br /&gt;
Deckcon worldwide takes place. It uses technology similar in what is found in Dante’s Inferno to connect convention centers around the world in a non-stop weekend long convention. &lt;br /&gt;
&lt;br /&gt;
Emboldened by the seeming incoming collapse of the arch-conservative party, runners are hired by Tattered Black Flags to destroy an Ares/KE matrix listening post (link to Broadcast/Signal/Frequency) and rescue TBF members conducting a raid on an oSin enrollment center in Seattle. (link to Midnight Hands)&lt;br /&gt;
&lt;br /&gt;
An Ares demi-GOD is replaced with a Horizon body snatcher who changes his speech from one demanding a restricted matrix to one asking for a more open matrix in order to enhance its democratizing force. (link to Keynote) Kivanet also uses Deckercon to recruit a bunch of Technomancers. (link to Satellite)&lt;br /&gt;
&lt;br /&gt;
===Other Things===&lt;br /&gt;
&lt;br /&gt;
The run that made the mana storm: Wuxing hired runners to escort a team of geomancers to a power site in Glow City, where a pair of low force Firefly bug spirits were hiding out. Mana surge went towards and into the Tiger Mountain State Park. Link&lt;br /&gt;
&lt;br /&gt;
Bugs in the Underground! Their Insect Shaman died, but there&#039;s still workers around, and another shaman or queen could move into the area. [[Last_One_Out_Hit_The_Lights]] https://shreloaded.net/wiki/Last_One_Out_Hit_The_Lights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2078: Prologue to War==&lt;br /&gt;
With the oSIN enrollment center down, Anarchist Black Cross hire runners to destroy the remaining hard disk version of the database and let those who got tagged with oSINs back into Seattle. (https://shreloaded.net/wiki/Rise_Against_-_Zero_Visibility)&lt;br /&gt;
===Politics in Seattle===&lt;br /&gt;
With Acting District Attorney Dana Oaks’ investigation into the Arch-Conservative party heating up, protests grow in Seattle. (Link to A Beautiful Indifference) Prominent leaders of these protests emerge, channeling their guilt from their service in Null Node. However, leading these protests get contracts put on their heads from NullNode. Luckily, the runners hired help them escape. (Link To Them These Streets Belong)&lt;br /&gt;
&lt;br /&gt;
Things heat up further when the arch-conservatives start cracking down on their staffers. They falsey capture and torture a staff who they suspect is working with Ms. Oaks. Runners are sent to rescue that staffer along with a staffer(link to From Heads Unworthy) who is actually acting as a witness (link to Wolves). With these shocking details revealed, the whole arch-conservative party is forced to resign with the exception of Industrial Commissioner Kotov. Tattered Black Flags, not satisfied with leaving things there, find dirt on Commissioner Kotov and force him to resign. &lt;br /&gt;
&lt;br /&gt;
Commissioner of Public Works Natoko Munakata becomes Governor, urging the city to calm down for the coming elections. &lt;br /&gt;
&lt;br /&gt;
===Lead up to the Triad/Yakuza War===&lt;br /&gt;
&lt;br /&gt;
Runners nab a katana from Kakei Steve of the Shotozumi-gumi (https://www.reddit.com/r/ShadowHaven/comments/7594hj/probie_limited_edition_20171014_2000_utc/)&lt;br /&gt;
&lt;br /&gt;
Runners went to San Francisco and retrieved a summoning focus trapped in a Gold Rush era ship underneath Chinatown, fending of blood spirits and Yakuza, while making a deal with a Triad https://shreloaded.net/wiki/Gold,_Jade,_and_Bone&lt;br /&gt;
&lt;br /&gt;
===Other Things===&lt;br /&gt;
&lt;br /&gt;
A building set sail as a consequence of the earlier mana surge. Runners were hired by the corporate courts to turn it into rubble. They succeeded. Link&lt;br /&gt;
&lt;br /&gt;
Some gangers whose gang leader was corrupted by the use of blood magic got geeked in a plan by Aztech. https://shreloaded.net/wiki/Ganger_baised&lt;br /&gt;
&lt;br /&gt;
Several runners on an Island off the Coast of Vancouver Island get trapped and hunt them with mercs, but they ended up switching roles https://shreloaded.net/wiki/The_Most_Dangerous_Game&lt;br /&gt;
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&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2078: Fire Storm==&lt;br /&gt;
&lt;br /&gt;
===Seattle Politics===&lt;br /&gt;
Horizon&#039;s data that&#039;s been giving them an edge in the election was stolen, but there&#039;s a lot of it.&lt;br /&gt;
&lt;br /&gt;
===Mana Storm in Seattle===&lt;br /&gt;
An earlier run moved a leyline in Seattle, however, the mana in Seattle backlashes to restore the leyline to its original place.&lt;br /&gt;
&lt;br /&gt;
Because of this, a newly awakened Metahuman gang has the magical resources to take on the Trog Killers. They then hire runners to take out the wounded at a Paladin Health and Medical Group clinic. (Link to the Great Die Off Part 1) Other runners rescue a surgeling captured by ShadowHaven runners in an extraction job for Wuxing. Yet another runner team rescues a surgeling from an MCT research facility. (Link to Victory) &lt;br /&gt;
Lead up to the Triad/Yakuza War&lt;br /&gt;
The daughter of a Shotozumi gumi boss fell in love with a Chinese man and they eloped. The son &amp;quot;Sojiro Sato&amp;quot; an adept was hunting them down but failed because of our heroic runners. The Shotozumi were shamed before other gumis. https://shreloaded.net/wiki/All_You_Need_Is_Love&lt;br /&gt;
&lt;br /&gt;
Frustrated Sojiro hired runners and ordered a hit against &amp;quot;Fatty&amp;quot; a Chinese-Japanese human who used to go by the name of Genji Yamamoto during his Yakuza days and has now defected to the 88s triads. The PCs successfully carry out the assassination without causing a full on syndicate war, but the runners also killed 5 88s goons and wrecked an illegal ware shop. The 88s will know something is trying to wage a shadow war.&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/All_You_Need_Is_Kill&lt;br /&gt;
&lt;br /&gt;
===Japanocrop-Yama King Storyline===&lt;br /&gt;
&lt;br /&gt;
Shiawase organized Seattle fashion week, showing off their new line of ware in their term &amp;quot;augmented fashion future&amp;quot;. Universal Omintech hired PCs to kidnap the host of the fashion week and a chief scientist Dr. Giulia Marie Bisonette, in an attempt to persuade her to join them (she&#039;s a French elf in Shiawase so not very happy). Shiawase&#039;s show gets ruined and they lose a valuable asset. Losing face in front of other 2 Japanocorps. Its possible that MCT or Renraku may have tipped off UO about the prototype ware Bisonette was working on. https://shreloaded.net/wiki/The_Bleeding_Edge_of_Progress &lt;br /&gt;
&lt;br /&gt;
Hideo Masamune is the last in the line of guardians to guard one of the cursed sword forged by Muramasa. The blade was on its way to Seattle when the ship was ambushed and stolen by a team of Renraku Red ninjas. The sword acts as a key to the realm of one of the Yama Kings. Renraku wanted to use the blade to siphon off enough magical energy and apply it to heir new prototype tech to do catapult them way ahead of the other two Japanocorps. The blade became unstable and so they took shelter in the now abandoned underground labs of ACHE and jury rigged some equipment to contain the energy from the blade, stabilizing it. The runners in an attempt to retrieve the blade, defeated the red ninjas but also opened a small rift and set free the demon tainted soul of Muramasa. The runners successfully banished the demon lord back to the Shadowlands and took the sword back to Masamune. https://shreloaded.net/wiki/The_Demon_Blade&lt;br /&gt;
&lt;br /&gt;
Displeased with the failure of the Red ninja and curious about the Haven. Renraku hired Haven runners to track down another artifact (they did not want to antagonize Haven yet by going after Muramasa for now), that is tied to the Yama King legends. Deep in the Himalayas outside Tibet border. The runners tracked down a cursed death mask, which traps the soul of a monk and a supposed demon in eternal conflict. The runners, through use of violence managed to retrieve the mask for Renraku, this making doomsday clock tick a little faster. What could ever go wrong… https://shreloaded.net/wiki/Shangri-La&lt;br /&gt;
&lt;br /&gt;
===Other Events===&lt;br /&gt;
&lt;br /&gt;
An Ork is rescued from an Paladin Health and Medical Group operation to make BTLs more additive. (Link To The Rumours…)&lt;br /&gt;
&lt;br /&gt;
The Ghoul Liberation League hired runners to kill a toxic blood mage mystic adept ghoul (the combination of all of those is due to the fact that he was spreading HMHVV). Adept powers were toxic, spells were blood; mostly things like blood blade and giger spit, using his own Infected blood. Link, Wiki Pending&lt;br /&gt;
&lt;br /&gt;
Dwight Holt, hapless Explorer, lost his body again, this time to a biker gang known as Heck’s Saints (legally distinct from Hells Angels) that hacked his car and redirected it out to the middle of nowhere. Biker gang had some Markers with local wild bike spirits. Had. Link, Wiki Pending&lt;br /&gt;
&lt;br /&gt;
Meistersingers hired runners to recover stolen kraken eggs from an underwater base in an inland lake to quieten a kraken mother. Base was not too much more than a lodge with Oxygenate bound to it. Success. Link, Wiki Pending&lt;br /&gt;
&lt;br /&gt;
The war against the the bugs in the underground continue. https://shreloaded.net/wiki/Last_One_Out_Hit_The_Lights_Part_2&lt;br /&gt;
&lt;br /&gt;
A raid against a Aztech black site fails, allowing an Aztech research black site in the barrens involving unethical research into a radioactive mutagenic substance and fungi, is now fully operational.&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/Corrupt_Findings&lt;br /&gt;
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Runners battled pirates in Puget Sound, fighting a particularly nasty Ork pirate captain named Khrushchev, they ended up freeing a bunch of Changeling slaves, and Khrushchev blew up his ship and escaped.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2078: Blood Soaked Snow==&lt;br /&gt;
&lt;br /&gt;
===Marriage Troubles===&lt;br /&gt;
Following the chaos of the previous year, December begins with some old fashioned corporate intrigue as Michelle Serrano, and James Turing plot the murder of Dr. Walter Serrano, CEO of Serrano Petrochemicals. The runners, Ashe, Maddox, Memnoch, and T-Bone, succeed in their task, but are quickly faced with the consequences of helping greed, over doing what was right as the workers of Serrano Petrochemicals lose their healthcare, and their children’s education.&lt;br /&gt;
&lt;br /&gt;
===Bloody Business===&lt;br /&gt;
The Runners go off into the deep end. First,”A’, Memnoch, Vulcan, and Weaver, help an Investigator Anothony Mercer, to capture the serial kill Joe Hess. Joe Hess had made a partnership with the Blood Revenant of Daria Antunez de Prieto. Using Joe’s victims to perform her experiments into blood magic, this duo drove terror into the heart of the Redmond Barrens. When the runners finally caught up with them, they were forced to face their fears through illusion magic, but they overcame the obstacle. Having defeated the Revenant in its own metaplanar temple, Joe Hess is left to deal with the consequences of his murders.&lt;br /&gt;
&lt;br /&gt;
===Risky Politics===&lt;br /&gt;
However, they fall further into corporate intrigue as Booker, Peacemaker, and Scooter accept a run from Ares to annihilate a base of Firewatch operatives on Blake Island. Ironic, that nothing is left but ashes when they finished.&lt;br /&gt;
&lt;br /&gt;
Some of the ShadowHaven runners go further into the shadows as Booker, kilbo, and Mister Sarcarian accept a job from Humanis(A political group focused around racism against metahumans) to perform property damage, which they blame a local Ork/Troll rights group.&lt;br /&gt;
&lt;br /&gt;
This trend continues as Booker, Captain Freeball, Memnoch, and Weaver are sent on a run to track down Brad Jackson and Christina Rice, daughter of a corp executive. Finding that Brad had sold Christina to the Vory, they make sure that he is arrested by the authorities, while also rescuing Christina and returning her to her father.&lt;br /&gt;
&lt;br /&gt;
April Serrano, daughter of the previously murdered Walter Serrano, hires Memnoch, Moose, and Peacemaker, to steal information that would convict Michelle Seranno and James Turing. She is almost killed in the job, but the runners succeed and the killers are put on trial.&lt;br /&gt;
&lt;br /&gt;
===War In Seattle===&lt;br /&gt;
Following the events in All You Need Is Kill(https://shreloaded.net/wiki/All_You_Need_Is_Kill), the 88s want revenge for Fatty’s death. So, in calling back to All You Need Is Love, they murdered poor Jackie Ma, and Maggie Sato, and presented Maggie’s head as a declaration of war to the Shotozumi-gumi by hiring Bones, Candle, and Kitten to leave the package in her brother’s office.&lt;br /&gt;
&lt;br /&gt;
With war declared, the plotline continues in Philosophy of Ceremonies, as a retired boss of the Shotozumi-gumi hires Peacemaker, Lamm, and Maddox to keep 88 assassins from ruining one of his daughter’s weddings. Needless to say, the wedding goes off without a hitch, and everyone lives happily ever after. Except those three Triad assassins.&lt;br /&gt;
&lt;br /&gt;
However, being shadowrunners and playing both sides, the next step in the war has Booker, Maddox, Nero, and Ray assassinating Miyoshi Senjuro of the Shotozumi-gumi in his own food processing plant, and then using his corpse to contaminate the food goods, causing several restaurants to be temporarily closed down.&lt;br /&gt;
&lt;br /&gt;
The war closes out in December with Exitus and Snake Eye’s rigging one of the Yakuza’s casinos to win for the House. Following the Johnson’s wishes, they fake a digital signature of the 88s, only putting fuel on the fire.&lt;br /&gt;
&lt;br /&gt;
===Oh The Humanis===&lt;br /&gt;
The Year closes out as the runners accept two jobs from the Humanis Policlub.&lt;br /&gt;
&lt;br /&gt;
The first, is a job to assassinate a rival Humanis leader. The runners are successful, but the Policlub once again blames it on methumans. Tensions are rising.&lt;br /&gt;
&lt;br /&gt;
The last job, just before Christmas, is when a Humanis member learned that a bar nearby her neighborhood has a Merrow(think Mermaid, but more fishy)  entertainer. She hires the runners to exterminate the Awakened, saying that it is feral and should be put down. The runners instead decided to protect the performer, and even negotiate her a better working contract, all while fighting off other assassins. The Year closes out on a redemptive note.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2078&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2079: Forgotten and Explosive==&lt;br /&gt;
&lt;br /&gt;
===Update On The Warfront!===&lt;br /&gt;
Kicking the new year off with a bang, we start with Aden Grogali, formerly of the MET2K. Coming to Seattle after being dishonorably discharged, he begins a plot to bring the Italian Mafia into the Shotozumi-gumi and 88s Gang War. He kidnaps Spider Kage’s son, threatening to kill him if the Yakuza do not attack the Mafia.&lt;br /&gt;
&lt;br /&gt;
Instead, the Yakuza hire our runners, Marion, Rabbit, Rook, and Snake Eyes, to rescue the hostage. But the run goes south, Spider Kage’s son is killed, and the runners receive a black mark on their record.&lt;br /&gt;
&lt;br /&gt;
In another part of Seattle, the runners of The Pain, Disorder, a Cataclysmic Dawn, gave a bomb to the Octagon Triads. Wanting in on the Yakuza-Triad war, the Octagon plan on blowing up the Tattered Black Flag triads while framing the Yakuza, in the hopes that all of the Triads in Seattle, as well as Knight Errant,  join in and eliminate the Shotozumi-gumi. The runners work with the Yakuza to disable the bomb. Lives are saved, but the run is failed, and the Octagon are not happy.&lt;br /&gt;
&lt;br /&gt;
But then, the startling happens! The Shotozuni-gumi want to hire the runners, Liquid, Peacemaker, and Y3, as security for upcoming peace talks! However, it is all a ploy as the runners’ real job is to kidnap one of the Octagon’s mages during the meeting. Which they succeed at, pleasing the Shotozumi-gumi, and annoying the Octagon.&lt;br /&gt;
&lt;br /&gt;
===The Forgetting Cobra===&lt;br /&gt;
The runner named Cobra has amnesia. However, fellow runner Ashe, has been helping her to reclaim her past. &lt;br /&gt;
&lt;br /&gt;
While in her noodle shop, Noodle’s Noodles, Cobra has flashbacks to a battlefield, where she and her unit are under fire from a sniper. Ashe arrives on the tail end, and shows Cobra a memorial MeFeed for a sensei from one of her previous flashbacks. Ashe also tells her that she used to work for Raven Security Ltd. This triggers more memories for Cobra, and also helps her to remember Julian Lynch, a former lover. Ashe does a quick search and discovers that Julian died ten months ago. This triggers the final flashback, as Cobra remembers being dragged from the battlefield, and Julian’s body.&lt;br /&gt;
&lt;br /&gt;
A few days later, Cobra invites Ashe to Toronto, her hometown, in a hope to reclaim more of her memories. This instead causes Cobra to interact with her mentor spirit during the flight. She reclaims most of her memories after the discussion, and instead spends the trip making new ones with Ashe.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==February 2079: Forgotten but Digital==&lt;br /&gt;
&lt;br /&gt;
===Little Trouble with Big Renraku===&lt;br /&gt;
Riley Martinez is a Renraku employee, who is one of the blessed few to witness the birth of an AI. However, due to her documented paranoia about surveillance, she has left Renraku to build a nursery for her “future children”. Renraku wants this data back, and so they some Yakuza to retrieve her.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Kyle Bradmine, an Ares employee, gets wind of the retrieval and hires John, the Hurricane, and Y3, to intercept Riley first.&lt;br /&gt;
&lt;br /&gt;
The runners managed to find out where Riley was hiding out, just in time to intercept the Yakuza who were also pursuing her. They managed to retrieve the data and destroy all but one copy, which Kyle has them videotape flushing down the toilet, before sending the video to Renraku. Riley is left to be retrieved by the megacorp.&lt;br /&gt;
&lt;br /&gt;
However, a little while later, Renraku has taken Riley’s former team, and put them on the chopping block, while also sending runners to search the sewers for the lost chip. One of Riley’s former coworkers, Ryujin Gen, hires Booker, Brick, John, and Shepard, to find the data first. Unfortunately, Ryujin knows very little about the actual situation other than Riley was retrieved, and was supposed to have the data on her.&lt;br /&gt;
&lt;br /&gt;
Luckily, John, having been involved with the previous run, knows more about the situation. They manage to defeat the Renraku runners, as well as “The Beast” that was living in the sewers, and retrieve the data chip. Ryujin returns the chip to Renraku, and saves his team from being fired.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Cobra, Part 2===&lt;br /&gt;
Cobra is at it again. Enlisting help from Ashe and Maddox, she tracks down her last surviving coworker. Upon meeting him, he blames her for him being in the Bellevue mental hospital, which triggers her final flashback. She realizes that she did indeed put him in the hospital, as she had been in the middle of SURGEing, and in a temporary lapse, had thrown him out a window. With all of her memories restored, she knows who she is, and has resolved to fixing some of the previous wrongs.&lt;br /&gt;
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&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2079: Of Dragons and Pests==&lt;br /&gt;
&lt;br /&gt;
===Crouching Runners, Paying Dragon===&lt;br /&gt;
The Church of the Dragon has learned of an expedition to uncover a crescent staff that might hold information about the 4th World. They discover the head of the expedition, Dr. Engles, is being wined and dined by the Red Dragons Triad. Posing as one of the prostitutes, the runners manage to steal the doctor’s comm, which they then use to infiltrate a storage facility and steal the staff. They get into a fight with the Triad guards afterwards, but they escape, and hand the staff over to the Church.&lt;br /&gt;
&lt;br /&gt;
===Pest Control===&lt;br /&gt;
Kyle Bradmine is tired of the Bug Spirits in Ares. They keep posturing to him, and all he’s ever done is be helpful and playful towards them. So rude. Anyways, he’s hired Firebug, the Hurricane, John, and Kris to set a trap for some of the higher ranking possessed individuals. Thanks to the intel that Kyle provided, the runners finish the job without a hitch and are in and out before too much trouble.&lt;br /&gt;
&lt;br /&gt;
Fischer tags in for John, as the plan moves to its next phase. They sneak back into the Ares building, and plant more traps. As a result, when everything hits the fan, more than just the top exec Bug Spirits are killed off. The Wasp Hive now knows not to screw with Kyle Bradmine.&lt;br /&gt;
&lt;br /&gt;
This however seems to have an unintended side effect. The Wasp Hive is relying on their resident Bug Shaman, Matthew Garneau. Aztechnology, who has been investigating the hive, impersonates an Evo Johnson, and hires A, Cobra, Dapper, and T-Bone, to capture the Bug Shaman.&lt;br /&gt;
&lt;br /&gt;
Matthew had made contact with a fellow street mage named Lela Canales. Lela has contacted Marcelo Rojas, a member of the local gang Bot’Kham(Sons of Kham), to act as security for her. The runners are supposed to meet up with them in the Ork Underground, but when they arrive, Marcelo is dead, and Lela has been taken by Bug-possessed mercenaries.&lt;br /&gt;
&lt;br /&gt;
With a little magic, the runners manage to track her down, and they fight the Bug Shaman, and subdue him. Aztechnology gets their bug shaman, and the Bot’Kham get their revenge fro Marcelo’s death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2079&lt;br /&gt;
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&lt;br /&gt;
==April 2079: Dance Under the Burning Flags==&lt;br /&gt;
&lt;br /&gt;
===Dirty In The Kitchen===&lt;br /&gt;
When a Tir Prince wants his favorite chef to cater his daughter. Ms. wedding, what does he do when he finds the chef is being held hostage by Yellow Lotus Triads? He hires =SUM, Mr. Irons, Siren, Vicar, and Witchblade to extract the man and his family.&lt;br /&gt;
&lt;br /&gt;
Everything seems to be going well, as the team does an excellent job of reconnaissance for the job. Unfortunately, there is a breakdown in communication between Witchblade and the rest of the team, which ends up leaving them a runner and a vehicle short. Being forced to give up the job, the team gives the fruits of their labor to the Johnson, making it easier for the next team.&lt;br /&gt;
&lt;br /&gt;
===Black Flag Politics===&lt;br /&gt;
Upset with Horizon having their own gubernatorial candidate in the Technocratic Party, Aztechnology hires Ashe, Belladonna, Dokkaebi, and Frau Reiher to do something about it.&lt;br /&gt;
&lt;br /&gt;
The run seems to be going good at first, as the team realizes that Knight Errant and Horizon are working close together for security. They get their shot lined up and - miss. Well, more, they would have hit if some bodyguard hadn’t jumped in the way.&lt;br /&gt;
&lt;br /&gt;
So the team tries again. They find out the politician is having dinner at the Space Needle, and so they send Belladonna in undercover. She pulls the candidate away from the crowd, literally takes one for the team, and is then carted away by an ambulance, a job well done.&lt;br /&gt;
&lt;br /&gt;
===Smokin’ Hijinks===&lt;br /&gt;
The Eco-Terrorists of TerraFirma! want to tag an MCT Factory. However, the members they sent in all got killed. So instead, they hire Crownless, Paragon, Plumo, and Ranger to do it for them.&lt;br /&gt;
&lt;br /&gt;
The runners organize a plan to disable the factory’s power supply, which would let them sneak in. This goes off explosively, as they enter the facility, and start killing guards. They tag the smokestack, and then move on to the administrative building.&lt;br /&gt;
&lt;br /&gt;
There, they coerce the scientists into giving up access codes, which they then hand over to the ecoterrorists. Another run gone well.&lt;br /&gt;
&lt;br /&gt;
===Party of the Month===&lt;br /&gt;
April ends with a quiet bang as Molly Carney, local rich kid, hires the runners Paz, Peacemaker, and Vydra to be extra security for her party. They bribe security to look the other way, and keep out the drug dealers, letting the party go without a hitch into the month of May.&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2079: Enduring Horizon==&lt;br /&gt;
&lt;br /&gt;
===Event, Horizon’s===&lt;br /&gt;
Mr. William, aka Base, of Horizon is a very youthful and energetic individual. Too youthful and energetic, apparently.&lt;br /&gt;
&lt;br /&gt;
Mr. Delgado of Horizon hires Maddox, Peacemaker, and Plumo for one simple task: Capturing Mr. William, and bringing them to him. Alive, but preferably intact.&lt;br /&gt;
&lt;br /&gt;
The team starts out by reconnoitering the warehouse that Base and his friends from Enduring Resistance are hiding in. They note down their routines, and then try to catch him while he’s out in a van. Unfortunately, that goes bad, and the team has to regroup.&lt;br /&gt;
&lt;br /&gt;
The next go round, they opt for a stealthier approach and gas everyone inside the warehouse. It almost works, except the guards outside notice all of the health monitors going off. Everyone fights free with their prize, and make it back to the Johnson. An hour later, and they’re returning Base to his home and buddies.&lt;br /&gt;
&lt;br /&gt;
===May Day Parade===&lt;br /&gt;
Enduring Resistance wants to make some noise at the upcoming parade. And so, they hire Fischer, Paladin, Paz, and Witchblade to sneak in a massive sound system. They do so by posing as an HVAC repair crew, and install the sound system into the Glass Door Building Management company building. It almost goes belly up when they lift in the system by blimp, but thankfully they’re able to pass it off as innovative, and finish the run.&lt;br /&gt;
&lt;br /&gt;
Following May Day, a team of Enduring Resistance runners, that includes the aforementioned “Base”, were attempting to tag the top of the local Ares building. However, much to the horror of his teammates, Base jumps, and commits suicide.&lt;br /&gt;
&lt;br /&gt;
The Ms. Johnson hires Fischer, Marionnette, Mirage, and Spectre to retrieve Base’s body, and his cyberdeck. There is also a bonus for any information that leads to whoever murdered Base, as the Enduring Resistance does not believe it was voluntary suicide.&lt;br /&gt;
&lt;br /&gt;
The team manages to track their way to Mr. Delgado of Horizon, and he informs them that Base was a sleeper agent, who was sent to demoralize Enduring Resistance, and that then they were planning on returning his cyberdeck anyway, as it was infected with a complex virus. They hoof it to retrieve his body before it is incinerated, and then pass it, the cyberdeck, and the info back to Enduring Resistance.&lt;br /&gt;
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|Year=2079&lt;br /&gt;
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&lt;br /&gt;
==June 2079: Enduring June==&lt;br /&gt;
Enduring Resistance is back again. This time they need Bacchus, Dandy, Ranger, and Skid, to extract the technomancer Louis “Terro” Harper, so they can use him to influence the upcoming elections. However, Louis is mysteriously sick, and is currently under the care of DocWagon. They manage to pull it off by having Ranger pose as a nurse and providing top notch Matrix support.&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2079&lt;br /&gt;
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&lt;br /&gt;
==July 2079: A Hurricane of Bugs==&lt;br /&gt;
&lt;br /&gt;
===Rock You Like A Hurricane===&lt;br /&gt;
Horizon wants to make sure that two of its money making BTL producers aren’t captured by the Big Rock Pirates, and Ms. Miranda Wolfe has hired Crosley, Paz, Rabbit, and Skid for the high pressure extraction. The best part? Rock concert in a hurricane!&lt;br /&gt;
&lt;br /&gt;
Horizon is nice enough to pay for transportation to and from Miami with a Federated-Boeing PBY-70 “Catalina II”, an amphibious fixed-wing aircraft, which allows the team to arrive while the incoming hurricane is still out to sea, and the pirates are just arriving in big boats with lots of guns! Everyone quickly takes their positions and uses a sniper rifle to disable the boats. The pirates are quickly left adrift at sea, while the runners scare off the crowd, and nab the BTL producers. Horizon gets to protect their cash cows, and the runners get some sweet sweet nuyen!&lt;br /&gt;
&lt;br /&gt;
===Swish Swish, Part 1===&lt;br /&gt;
A Johnson from a local PR firm is suspicious about how one of their clients, basketball player Donald Mullen, suddenly upped and left for Aztechnology. So, he hires Boombox, Knox, Marionette, NeoWolf, Voxel, and Witchblade, to break into the Aztechnology Arcology, and see if that is true or not.&lt;br /&gt;
&lt;br /&gt;
The Run goes off better than expected, as Boombox is able to snag the files way ahead of schedule, and the team gets out without being noticed, except by a couple of Watcher Spirits, who Witchblade dispatches with their signature-but-not-yet-named,  Anime Slash. Now to find out what juicy secrets are in these files.&lt;br /&gt;
&lt;br /&gt;
===Runnin’ From The Hive===&lt;br /&gt;
Sergeant First Class Salvador Mullins, formerly of Ares Firewatch, is still fighting the good fight against the bug spirits that are taking over Ares. But, one of his fellow soldiers, Staff Sergeant Natalia Kelly has been taken prisoner and now he’s hiring Cobra, Dandy, Rabbit, and Yokai to rescue her before a team of enemy runners kill her.&lt;br /&gt;
&lt;br /&gt;
Thankfully, Yokai is quick on the draw and locates the sergeant via astral, well before the other team of runners, while enroute to the Puyallup ash desert.&lt;br /&gt;
&lt;br /&gt;
The enemy team tried to get KE to do their dirty work for them by issuing a warrant on Yokai, but the plans didn’t work out. Our runners extracted the targets, and then turn their sights back on the enemy. They completely incapacitated the enemy runners, and, to add insult to injury, made sure it was as publicly known as possible, before using mind magic to find out who the other Johnson was. And so, the plot thickens!&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
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==August 2079: Summer Slamapoolaza==&lt;br /&gt;
&lt;br /&gt;
===Swish Swish, Part 2===&lt;br /&gt;
As it turns out, Donald Mullen was blackmailed into playing for Aztechnology. And so, the Johnson decides to play fifth-wheel with Brieagon, Carbon, Crosley, and Mirage. But Crosley’s mentor spirit, the Oracle, warns that there might be more to this run than what appears.&lt;br /&gt;
&lt;br /&gt;
The runners decide the best plan is to crash the Aztechnology Public Relations stun that was being held at the Seattle Convention Center. Full chaos is achieved as grenades go off and knock the power, illusions of Aztec ghosts terrorize the crowd, and a basketball player disappears from the scene, being handed over to the Johnson.&lt;br /&gt;
&lt;br /&gt;
===Summer Slamapoolaza!===&lt;br /&gt;
The Augmented Wrestling Entertainment(A.W.E.) plans on being the future of pro-wrestling. The big difference? Everything is real. The tradeoff is that the wrestlers wear special armor that allows them to survive the injuries, while also playing special sound effects for the crowd’s enjoyment.&lt;br /&gt;
&lt;br /&gt;
The current reigning champion, Macho Monster, has no doubt in his skill to win matches. Every fight to date has been clean after all. But an up-and-comer, El Superbeasto, has won the hearts of the crowd it seems, and is even being predicted as the next champion. And so, Macho is making sure that when the fight happens, Superbeasto loses. With the help of Kostchtchie and Ranger, of course.&lt;br /&gt;
&lt;br /&gt;
The runners start out with trying to find dirty secrets from Superbeasto’s past. At first, there isn’t much, but they find a medal from a Sangre tournament in Aztlan.  Sangre tournaments are very bloody, and always end in death. If Superbeasto really is a tournament winner, then he’s a killer.&lt;br /&gt;
&lt;br /&gt;
And so, the runners decide to take up the matter with Jeremy Clark, Superbeasto’s manager. Upon interrogation, it turns out that it was all true. But, Jeremy managed to send a cry for help to the Troll Wrestler. Superbeasto adds further fuel to the fire by confessing to the crimes, but also that he’s been a changed man ever since he met the mentor spirit Bear. He defeats Kostchtchie in single combat, but loses to Ranger as she threatens to put the confession out on the Matrix if he touches her.&lt;br /&gt;
&lt;br /&gt;
After agreeing to pay Ranger’s price of extortion, and agreeing to Kostchtchie that he’ll donate his winnings to the Ork Underground if they don’t release the video, El Superbeasto gets his fair fight with Macho Monster. Unfortunately for Macho, the new tiger wins the fight, and keeps his promise to continue supporting the Ork Underground.&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2079&lt;br /&gt;
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&lt;br /&gt;
==September 2079: Nuclear Magic==&lt;br /&gt;
&lt;br /&gt;
===Community Service===&lt;br /&gt;
Tusk Pride, an orks’ rights group, wants the Matrix in the Ork Underground(a literal underground tent city beneath Seattle) to be upgraded. To that end, they hire Knox, Light Marster, and Samuro, to install a series of Matrix nodes. &lt;br /&gt;
&lt;br /&gt;
Knox uses the opportunity to meet Crazy Hassim, via Samuro, and improve his gear. After that, the run goes smoothly until the crew meets some devil rats, some thugs who wanted the devil rats for dinner, and then another group of devil rats. They’re forced to collapse a tunnel on the second group of Awakened critters, which forces them to take the long way round, but thankfully they finish the job without too much additional trouble.&lt;br /&gt;
&lt;br /&gt;
===Green Hell===&lt;br /&gt;
A toxic mage has stolen orichalcum from one of Lowfyr’s vaults, plutonium from Fort Lewis, and then created a storm powered by ritual magic to feed him even more radiation drawn from Glow City, an irradiated zone in Seattle. The nefarious plot? He plans on making a magically powered nuke!&lt;br /&gt;
&lt;br /&gt;
And so, Carbon, Count Radio, Mochizuki, and TwoPly, are hired by Hans Brackhaus to steal the McGuffin! The storm proves to be a major obstacle, but TwoPly manages to get everyone to the plastic jungles in the eye of the storm. They found a scene of pure horror as a village had been slaughtered, and their remains scattered all over and being used as homes for Awakened insects. The runners were forced to fight a variety of creatures being controlled by an Abomination, as Mochizuki abandoned them to their fates. Afterwards, they met up with fellow runner Rabbit, as well as Nanuk, a survivor from the village who was no longer quite sane.&lt;br /&gt;
&lt;br /&gt;
The team moves forward to a swampy lake, where they unfortunately lose Nanuk to an ambush from owls and squirrels that have been corrupted by the ambient toxic magic. But they also manage to come face to face with the Abomination that has been making their lives miserable, and slay the foul beast.&lt;br /&gt;
&lt;br /&gt;
Then, they make it to the toxic mage’s lodge at the heart of the storm. Fighting off the mage, a nuclear spirit, and a sludge spirit, the runners overcome the enemy, and snag the orichalcum before leaving. With the mage dead, and no more orichalcum, the storm begins to dissipate, and the UCAS and the dragon Falanyr get to reclaim the stolen plutonium!&lt;br /&gt;
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&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2079: KRIME MONTH!!!==&lt;br /&gt;
Krime does pay. And the corp starts out by hiring Rambozo the Clown and Scrabbles to break into Shiawase and steal a marketing algorithm targeted towards Ork consumers. They sneak in as fake Shiawase employees performing a work order, and snag the paydata without a hitch. Originally, they had planned on blowing up the plumbing system to escape, but instead decided to sneak out with a leaving calisthenics group.&lt;br /&gt;
&lt;br /&gt;
The next job, Krime doesn’t like the embargo that the Yakuza in Tacoma have put on their products. So they hired Fischer, Knox, and Paladin to… “talk” things over with them.&lt;br /&gt;
&lt;br /&gt;
The run starts with the crew getting a handle on the situation. What they find out is that every time a shipment is organized, the dock security, Nightrunner Security, pinpoints the shipment, and then reports it to Knight Errant.&lt;br /&gt;
&lt;br /&gt;
And so, Fischer hacks the Nightrunner security, and after convincing his teammates of its usefulness, he tricks a Federated-Boeing shipment to run through a KE patrol, saying that it was actually a go-ganger raid. With the cops distracted, and everyone being made to look bad, Krime is able to get its shipment past the blockade and onward to victory!&lt;br /&gt;
&lt;br /&gt;
On the Third Day of Krime Week, Krime hires Dandy, Knox, and Rabbit to escort a three-Troll punk rock band to the top of the Space Needle where they will play a set, and then escort them back to safety. The team sneaks in after hours, and only has to knock out a pair of guards, before the band starts getting set up. They manage to play four sets that were broadcast by a KSAF news chopper and a live stream, before everyone has to parachute off of the Space Needle. Hitching a ride in Dandy’s pickup truck, everyone makes the escape to the Ork Underground, null sheen.&lt;br /&gt;
&lt;br /&gt;
For the fourth run, Krime pays for Cyber Knight, Paladin, and Ranger, to extract a Horizon decker, so one of their own can impersonate him, and keep Horizon from interfering with their plans to sabotage a series of blimps so they play Krime advertisements. Perhaps the easiest of the runs, as the guards gave up when they realized their tasers weren’t hurting Cyber Knight at all.&lt;br /&gt;
&lt;br /&gt;
Krime Week turns into Krime month, as on October 30th, Old Man Krime himself hires some runners to be security for a party he’s throwing. Everything is going smoothly as some people get hurt from too much partying and first aid is arranged, until the runners catch wind of an impending gang raid. They decide to be proactive, and hit the gangers first, but it turns out that Ares is hiring the gangers. They wait for the megacorp to leave, before hitting them with NarcoJet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2079: NeoNet&#039;s Streetlight Manifesto==&lt;br /&gt;
A mysterious Aztlaner hires Marionette, Never, and Nora Inu to tie up some loose ends in the form of some ex-NeoNET employees. He had hired them to try and be shadowrunners, but they got caught instead. Turned out one of them was a mole for KE. The runners get the job done by using illusion magic to drive the whole convoy off the cliff. The guards survived, but the targets didn’t have a chance. After that, Marionette found the mole in a safehouse, knocked out the guards, and took care of the last loose end.&lt;br /&gt;
&lt;br /&gt;
The next Johnson is representing people who know of a woman doing research into CFD. The team’s task is to retrieve the paydata. Thanks to Knox’s smooth talking, the others don’t have to bail him out, and the Johnson gets their data.&lt;br /&gt;
&lt;br /&gt;
Holly Jones, ex-NeoNET employee now turned SINless, wins the Taco Temple monopoly, and hires Nora Inu, Rabbit, Voxel, and Yokai to assassinate an EVO Johnson who is targeting her fellow ex-NeoNET SINless. They start out by interrogating a runner that the SINless had managed to capture. They follow the breadcrumbs back to an EVO exec, where he leaves his shower, only to lose his head.&lt;br /&gt;
&lt;br /&gt;
The last run, Blackstar has learned that UCAS and the megacorps are taking advantage of the NeoNET SINless, by offering them new SINs that they cannot provide. So, they want Carbon, and Tupelo Mississippi to hit up the Department of Health and Human Services for proof.&lt;br /&gt;
&lt;br /&gt;
Tupelo and Carbon sneak into the department building and collect the evidence, but decide it isn’t enough. So, they pay the director a visit at home. A punch to the face and one recording alter, they have the proof they need, and the run is done.&lt;br /&gt;
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&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2079&lt;br /&gt;
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&lt;br /&gt;
==December 2079: Season&#039;s Fraggings==&lt;br /&gt;
&lt;br /&gt;
===KRIME PAYS!===&lt;br /&gt;
This run is pretty simple: Ares Macrotechnologies is trying to win a contract in outfitting Emerald City Security, and Old Man Krime wants it instead.&lt;br /&gt;
&lt;br /&gt;
So he hires Carbon, Paladin, and Nora Inu to stop an arms deal and ruin the salesman’s pitch to ECS.&lt;br /&gt;
&lt;br /&gt;
Turns out to be a lot easier than they thought. Setting up shop in the apartment across the way, they use listening devices to eavesdrop on his phone calls. As it happens, he’s been dealing to the black market! For shame, Mr. Corp. So, one breaking and entering later, not only does the team get him to agree to tanking the deal, but they have some free samples of their own, and a business card in case they ever want to work with him.&lt;br /&gt;
&lt;br /&gt;
===Tis The Season For Orks===&lt;br /&gt;
Some people are tired of hearing the usual Christmas music? Black Star has you covered!&lt;br /&gt;
&lt;br /&gt;
This Christmas season, a representative of the Neo-Anarchist organization hires Artemis, Black Rose, Crosley, and Frag Face to replace it with some up-and-coming Ork Christmas music at the Johnson’s Kongmart.&lt;br /&gt;
&lt;br /&gt;
The team is smooth and efficient as they break in via the lobby, locate the sound booth, switch out the music choices, and sneak back out while even taking the time to put the maglock together. All without even encountering the guards. It’s a beautiful Christmas miracle!&lt;br /&gt;
&lt;br /&gt;
===Another Manifesto===&lt;br /&gt;
It turns out that one of the ex-NeoNET is selling out the others, and the Johnson wants Dandy, Frag Face, Paladin, and Ranger to take care of the problem.&lt;br /&gt;
&lt;br /&gt;
Using the NeoNET P2.1 system they were given access to, they quickly find the snitch living in a low cost Bellevue apartment. They sneak in while he’s gone, and then ambushed him when he got him. They extracted him back to the Johnson, where she left his fate in their hands. They swiftly executed him, and then informed the Johnson about a KE taskforce dedicated to targeting the Ex-NeoNET SINless.&lt;br /&gt;
&lt;br /&gt;
In the next run for the NeoNET dispossessed, a new crew of Haven runners are hired to protect Kelly Robbins, one of their own who is being targeted by Evo, for trying to prove the megacorp’s guilt in the Boston Lockdown.&lt;br /&gt;
&lt;br /&gt;
After learning his story, they decide the best route would be to hook him up with Horizon, which they can do through some of Providence’s connections with the media giant.&lt;br /&gt;
&lt;br /&gt;
However, trouble strikes when the enemy runners show up. Thankfully, Rabbit and Yokai are able to dissuade them from trying to kill Kelly, by incapacitating their sniper, and intimidating them. After that, it was just a matter of handing Kelly off to Horizon and calling it a day.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2080: Fear &amp;amp; Loathing in Seattle==&lt;br /&gt;
&lt;br /&gt;
===Faulty Primer===&lt;br /&gt;
The New Year kicks off with a bang, as the Vory want to pull one over on the Yakuza. They decided that a shipment of guns being sold to the ex-NeoNET SINless, should be sabotaged. They’d be reprogrammed to work on-site during testing and sale, but afterwards, wouldn’t work at all when the SINless tried to raid an EVO building.&lt;br /&gt;
&lt;br /&gt;
Luna makes contact with her own gang, the Ancients(a massive Elven go-gang; a la Hell’s Angels MC) to make sure that it’s okay for her to take the job. They fill her in on pretty much most of the details, including the purpose of the job. With the blessing of her family, the team goes to meet the Vory, who pretty much give them the same story, but are also holding something back.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info from the Ancients, the team knows where to go. They have some difficulty in getting there as they have to cross the I-5, which is territory claimed by the Spikes, another go-gang, but they manage to infiltrate with no major issues. They manage to nonlethally disable the guards, and steal some paydata to cover up the, switching out the good guns, with the Vory guns.&lt;br /&gt;
&lt;br /&gt;
===Get Gone, Girl===&lt;br /&gt;
The Johnson for this one is a Yakuza with a troubling dilemma: his daughter and a cybered up Street Sam named Vanguard, have made it onto the Kenran-Kai’s naughty list and have a hit on their heads. Cyber Knight, Nora Inu, and the Traveller are being paid to extract her before that happens.&lt;br /&gt;
&lt;br /&gt;
Thankfully, they’re not that hard to find, but unfortunately, Cyber Knight and Vanguard decide to have a sizing match. This gets interrupted when the group spots the Yakuza hit squad, and quickly eliminate them, and fake the daughter’s death so the gang stops hunting her. The mission ends with Cyber Knight showing Vanguard who’s boss.&lt;br /&gt;
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&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2080&lt;br /&gt;
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&lt;br /&gt;
==February 2080: What Do You Do For Money, Honey?==&lt;br /&gt;
&lt;br /&gt;
===Dirty Deeds===&lt;br /&gt;
Dr. Bell wants his freedom. Katherine Curran wants the AI that Dr. Bell has created. Sounds like a match made in heaven, right?&lt;br /&gt;
&lt;br /&gt;
Either way, the job pays. And so, Dandy, Fylgja, and Nodi, make their way to the Kishi Analytics Campus. Retrieving Dr. Bell himself was a walk in the breeze, at least until his assistant set off the alarm. But they managed to get him out, and drop him off at an Applebees for a fresh meal of freedom, before going to a secondary location to retrieve the AI, which he also considers his daughter(question mark?). Afterwards, everyone meets up with Katherine, and the last the runners see of Dr. Bell is him riding off in her limousine. Sadly, his death is reported across the news a few days later, and no one knows if it was real or faked.&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
The Johnson for this run wants Carbon, Frag Face, Nora Inu, and Rabbit to hit a Bug-infested Ares facility to steal a sample of a prototype stealth plane’s outer coating. Pulling out all the stops, the runners are even scheduled an appointment at an Aztechnology facility for some upgrades.&lt;br /&gt;
&lt;br /&gt;
After receiving their new toys, the team inserts via HALO(High Altitude, Low Opening) and make their way through the facility, eliminating guards and planting bombs. They discover that the new stealth coating is actually organic in nature, a product of flesh-form conversion. They find an ork engineer named “Waspkeeper”, who is willing to help the team in return for escape from Ares. With the engineer’s help, they also manage to steal a ton of data on the project, but are unfortunately spotted by a guard who triggers the alarms. On their way out, they ignite the underground gas tanks, which start to burn down the facility.&lt;br /&gt;
&lt;br /&gt;
===Shoot To Thrill===&lt;br /&gt;
A camp of ex-NeoNETs are under siege by the 405 Crushers, so they hire Carbon, Crosley, and Mirage to kidnap an EVO exec in the hopes it’ll relieve some of the pressure. The team ambushes Ivanna Zelski(the target) at one of the clinics she frequents Using explosions as distractions, they kill all four of her bodyguards, before finally extracting her. With the help of one of Mirage’s contacts, the team hides while the heat dies down, before meeting the Johnson for their payment.&lt;br /&gt;
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&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2080&lt;br /&gt;
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&lt;br /&gt;
==March 2080: Silver Tongues and Metaracists==&lt;br /&gt;
&lt;br /&gt;
===The Ides of March===&lt;br /&gt;
March begins with the team being hired by a Johnson who wants to keep his home. Turns out that Hard Corp, a dwarf-only corp, have recently become the landlords of some orks, and have decided to evict all of them. &lt;br /&gt;
&lt;br /&gt;
The team pulls off the job by attacking one of the eviction teams, and then negotiating with them to leave the orks alone. However, the runners also decided that the team would be held hostage, forcing Hard Corp itself to the negotiating table with a hostage negotiator. After negotiations are finished, the team hit the Hard Corp compound itself, completely wrecking their capabilities and reputation, earning them a bonus from the Johnson.&lt;br /&gt;
&lt;br /&gt;
The month ends with a Johnson who wants to build a school for struggling teenage metahumans. But, first that means getting rid of the racist “Neighborhood Watch”. The team does this quickly and easily, and gather video footage of the Watch harassing one of their own to blackmail the organization that rallied the metaracists together in the first place.&lt;br /&gt;
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{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2080&lt;br /&gt;
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==April 2080: The Good &amp;amp; The Bad==&lt;br /&gt;
&lt;br /&gt;
===Heed the Call===&lt;br /&gt;
The runners are hired to assassinate Mr. Raul Brandy. He hasn’t done anything: he’s just the father of a decker who works on a SpinGlobal HTR as a contracted Shadowrunner. The goal is to make his daughter rush through Saeder-Krupp airspace, giving the megacorp an excuse to hit SpinGlobal.&lt;br /&gt;
&lt;br /&gt;
The team finds a likely location for when to take him out, and that they can use a local streaming personality down on his luck as a cover. The plan almost goes down in flames when another streaming personality tries to challenge them to a race, but thankfully they maneuvered past the obstacle, assassinated the innocent bystander, and caused his daughter to give SK all the ammunition they needed.&lt;br /&gt;
&lt;br /&gt;
===Glow Girl, Gone===&lt;br /&gt;
Captain Freefall, Hydra, and R0B0H4TZ have been hired to bring home a 19 year old runaway who has been captured by a toxic mage in Glow City, Seattle. Notably, there was no nuyen payout for this job.&lt;br /&gt;
&lt;br /&gt;
The team made its way to Glow City, with Hydra and R0B0 hanging onto a Dodge Scooter for dear life, while Captain Freefall posed on top of one of his drones, looking like a minotaur superhero. They braved the dangers of ghouls and gangers on the way to facing the mage in his lair. Once there, they were horrified to learn that he was guarded by no less than four nuclear spirits. With Captain Freefall bravely fighting the spirits in full anime style, the others took out the Toxic Mage, ending the threat and allowing them to return the girl safely to her home!&lt;br /&gt;
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&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2080: Bugs, Bugs, Bugs...==&lt;br /&gt;
&lt;br /&gt;
===Forget Me Not===&lt;br /&gt;
Rose Darlington is a relatively new and famous actress who is going to star in a new trid show called “Forget Me Not”. However, there is some controversy concerning the director, Michael Darlington, being her husband, and she has apparently picked up a stalker.&lt;br /&gt;
&lt;br /&gt;
The team sets up their stakeout and watches the night passes by. Bob(Rose’s bodyguard), gets drunk, goes to the bathroom, and then the couple leave. But then the team is made aware that Bob is unconscious in the bathroom?! Turns out the stalker has taken his place!&lt;br /&gt;
&lt;br /&gt;
They discreetly let Rose know that she’s with the nefarious ne’er-do-well, while they attempt to catch up with her. The resulting incident reveals that Rose is a surprisingly(even to herself) capable woman, as she disarms the creep, jumps out of the car, and then even shoots at him with his gun while the car crashes onto the pavement. The stalker manages to get away, but leaves his commlink behind.&lt;br /&gt;
&lt;br /&gt;
Hacking the commlink, they discover that the stalker is actually a shadowrunner. Making contact with him, he spins a shocking revelation: Rose’s real name is Elizabeth Walker, and he’s her husband! Turns out, they were a husband-wife shadowrunning duo, but on a previous run against the megacorp MCT she had been injured and presumed dead, but had instead become an amnesia who her current husband had found and turned in an actress to boost his own career. Due to the circumstances of the last run, she also had a daughter who had been forced into hiding. They undergo a radical chip therapy to try and recover her memories, which mostly works. Unfortunately, that’s when some Yakuza sent by the MCT exec they pissed off showed up as well.&lt;br /&gt;
&lt;br /&gt;
After fighting for her life, Elizabeth/Rose is faced with an impossible choice. Go back to her previous life of shadowrunning, and reclaim her family? Or stay in the spotlight, where she will also continue to be an open target for old enemies? Ultimately, she chooses to take back her daughter and remain a trideo star, but she also separates from both husbands, becoming a single mother and trideo star.&lt;br /&gt;
&lt;br /&gt;
===Watching For Fires===&lt;br /&gt;
Some former members of the Ares Firewatch have contracted the Haven runners with stealing some anti-Bug Spirit warheads before they’re destroyed by the hive infesting Ares. They fly the team(and their van) cross country to Charlotte, North Carolina, CAS, where their technomancer, Dokkaebi infiltrated the Matrix host and gathered the data they needed.&lt;br /&gt;
&lt;br /&gt;
With they intel they needed, Dokkaebi attempted to hack the host again and shut down security, but unfortunately he was caught by the defending deckers and was forced to leave to avoid having his physical location revealed, but did manage to shut down much of the security. &lt;br /&gt;
&lt;br /&gt;
The bad news is that the rest of the team has no idea this has happened, and so they’re rolling p on the facility all willy-nilly, without a care in the world. Thankfully, everything still seemed to go according to what was left of the plan, until Cyber Knight had a disagreement with a door. How dare it refuse to open! The destruction of the obstinate door set off every alarm in the place, which meant that everything became a massive slough from that point on. But overall, the mission was a success, and there are many, many fewer Bug Spirits infesting Ares.&lt;br /&gt;
&lt;br /&gt;
However, the next job from the Ex-Firewatch is for Deimos, Dokkaebi, Frag Face, Hydra, and Ice Cube, to assassinate Amalia Townsend, a PR Specialist for Ares Macrotechnology. She’s the person responsible for the new, Bug-infested Ares having the good public image that it does.&lt;br /&gt;
&lt;br /&gt;
Discovering that she was due to visit a monument for Firewatch members who had died fighting the Bug Spirits(But had really been executed by Ares), they decided that blowing up the false monument would be a fitting tribute.&lt;br /&gt;
&lt;br /&gt;
The run went completely FUBAR from the word go as some EVO Bounty Hunters tried to snatch up Frag Face. Deimos got taken down, but was still alive, as the runners fought viciously with the bounty hunters. After that, they were able to enlist the unwitting help of the monument’s original stonemason, and sent Amalia off with a band, leaving behind the ARO banner of “Remember Chicago! Down with Ares!”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2080: (Insert Subtitle)==&lt;br /&gt;
&lt;br /&gt;
===Helping Hands===&lt;br /&gt;
The band Cyberware Manifesto has run into a major problem: They were ambushed by the Night Haunters gang, who cut off their hands and stole their instruments. They’re hiring the Haven runners to get their instruments back.&lt;br /&gt;
&lt;br /&gt;
The run doesn’t start too well as just trying to meet the Johnsons ends up in a fight with some locals over parking. But, they got the job and immediately moved into action.&lt;br /&gt;
&lt;br /&gt;
Astrally scouting out the Night Haunters’ safehouse, they find that it is lightly defended. The two knocked down the front door with a sledgehammer, setting off building security and alerting Knight Errant. Working with the timetable, they quickly and brutally eliminated the gangers and retrieved the goods, which were unfortunately scratched up by a grenade explosion. The weird part? Vydra waved off his part of the payment.&lt;br /&gt;
&lt;br /&gt;
===“Nani” The Run?===&lt;br /&gt;
So. Usagi has, what you might call, a “bad situation”. He woke up on the 6th floor of a building that he doesn’t remember going into, and he’s surrounded by Lone Star police and Renraku Computer Technologies security.&lt;br /&gt;
&lt;br /&gt;
Thankfully, this doesn’t stop Usagi as he navigates his way past obstacle after obstacle, and even runs into another runner who is their on another job, although they go their separate ways. Once he managed to make his way out of the building, he chose to sacrifice his 30k nuyen rifle so he could blend into the crowd. But, he managed to get out with a prototype commlink that Sony was more than willing to trade for.&lt;br /&gt;
&lt;br /&gt;
===Departed Friends===&lt;br /&gt;
Remember [[Waspkeeper]], a former Ares engineer who left to join up with the ex-Firewatch? Recently she was on a run against Ares when she saw an old friend of hers. Unfortunately she didn’t have time to extract him herself, so she’s hiring Dandy, Nora Inu, Scrabble, and Slink to do it for her.&lt;br /&gt;
&lt;br /&gt;
However, the team’s investigative legwork reveals that the technician has since been turned into a fleshform Bug Spirit. Regretfully, Waspkeeper asks them to assassinate the target instead, which Dandy does with a skillful single shot.&lt;br /&gt;
&lt;br /&gt;
===Runs===&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasDate::&amp;gt;2080-6-1]][[hasDate::&amp;lt;2080-6-30]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name |?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==July 2080: Like The Pheonix==&lt;br /&gt;
===A Run based on Stick and Poke&#039;s Remember Me when you Sing===&lt;br /&gt;
With very short and on point meet of offering 30.000 Nuyen, the team agreed to rescue Wolf. Arriving stealthily in the region of West Virginia where the compound was located. Finding a convenient cave to spend to wait the nightfall they used Luna&#039;s drones to scout the land. Gathering limited intel, the team levitated over the fence and hit the office where most of infected Firewatch members were located, meanwhile Deimos and BB provided overwatch from nearby building. Deimos squashed a bug with the satellite dish before going down herself, dropping her weapon BB pulled Deimos out of line of fire towards KE that did not like being turned into bugs, before taking MG fire and falling down herself. In the other building Frag Face was in combat with Bug MMA Expert with cover fire from Luna and Marionette. Meanwhile BB got up, just to be shot down again, before the bug could finish her off Marionette&#039;s impeccable timing prevented that. Eventually Frag Face, Luna and Marionette killed the last of opposition, rescued around 40 captives and dragged their unconscious teammates before HTR showed up.&lt;br /&gt;
&lt;br /&gt;
===A Twelfth Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
The Meet happened in a dingy run down Bar, everything was going fine until one VM began acting suspicious and attempted to message unknown 3rd party. As the mole blew their cover during the meet they tried to flee on foot, but were stopped and taken to secure location to be interrogated by Runners. The team used commlink found on mole&#039;s person contacting their handler and negotiate hostage swap, their Darwin Agent for VM imposters and cease hostile action.&lt;br /&gt;
&lt;br /&gt;
===A Third Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
Going to locale specialized in selling substances in Redmond, team consisting of Dolos, Eagle Eye and Decoy met with fairly inexperienced Johnson who offered them 20.000 to get rid of Halloween gang Recruiter, after short negotiation they accepted the job. With a plan of giving him a fatal fire breathing accident, the team got a ride in Eagle Eye&#039;s zeppelin, Serafina. En route, they noticed Night Hunters threatening a group of Orks, in a fit or rage Eagle Eye and Dolos made a quick detour. Dropping a pack of grenades courtesy of Decoy and giving one new ventilation hole on their face, with the business concluded they resumed their main mission. The target suffered a lethal case of fire halitosis at the hand of spirit Dolos summoned. &lt;br /&gt;
&lt;br /&gt;
===A Sixth Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
The team consisting of Eagle Eye, Decoy, Hydra, Kera and Rabbit due dire circumstanced had the meet in the battlefield. With Johnson&#039;s gang pinned by &#039;Weeners, going in with a plan to kill everything looking like a Halloweener, they noticed few drones broadcasting live feed. Making the responsible party a part of the show and be later captured by Cutters. After the gunfight stopped, Runners provided medical assistance to those who needed it, they managed to capture one high value Horizon Corp target, luckily no Runners were harmed or identified. &lt;br /&gt;
&lt;br /&gt;
===A Seventh Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
With KE interfering Vintage Misery&#039;s operation against Halloweeners, they contacted Rabbit, Deimos, Tanuki and Decoy to resolve the issue. With standard greet and meet in the bar, negotiations with Mrs Johnson were brief. Convincing the Knight Errand Officer with use of mind magic to follow them willingly. They took the Officer somewhere safe and helped them see thing their way with the aid of more mind magic and drug cocktail. As they released KE Officer back into their natural habitat they sat and waited for their machinations to unfold. Everything went without a hitch  for once.&lt;br /&gt;
&lt;br /&gt;
===A Fifteenth Shadowrun Based on Fall Out Boy&#039;s The Phoenix===&lt;br /&gt;
A last minute call to hijack a shipment of confiscated narcotics and paraphernalia from the Knight Errant Private Security firm&#039;s station located in Tacoma Seattle, directed to Decoy. The meet took place en route as the team made their way towards KE&#039;s station. Scouting the area of operation from nearby crane and confirming the layout. They waited for benefits of low light to launch a vicious chemical attack using 6 NeuroStun XIII mini-Grenades, and following with a rocket into the guard tower. The team fled the scene with all of the contraband in tow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2080: (Insert Subtitle)==&lt;br /&gt;
===Important Run(s) of the Month===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Into The Night by Firkin:&#039;&#039;&#039; The team was hired by Eighty-Eight Triads to investigate a attack on their bar. They were convinced that it wasn&#039;t Ex-Firewatch but couldn&#039;t check out the place due KE picking clean of evidence. One fist fight banshee against seamen, culprit was discovered, a member of Finngan family. Ambushing her and delivering her unconscious to Triads to avoid a syndicate war.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;A Night On The Slopes:&#039;&#039;&#039; Taking place in high-end restaurant, the run was to geek the freelancer, get the case and escape the mountain resort with a VTOL. As they were about to swap the case, all hell broke loose when Delta Force, Red Samurai, another runner team and Lashesis attacked eachoter. Massive Crab Spirit annihilates Delta Force while the team makes their escape on snowmobiles against a oncoming avalanche. But the VTOL was trap and only way to get out was to release a AI. At the end runners were paid in full for their troubles by the AI.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2080: (Insert Subtitle)==&lt;br /&gt;
===Important Run(s) of the Month===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Bullshit by Rise Against:&#039;&#039;&#039; Purkinje went into a trip thru resonance realms trying to get into Archive, the realm took shape of medieval fantasy with it&#039;s own evil wizard tower. As she was about to return a old man vaguely said how she will be &amp;quot;recompiled&amp;quot; one day and disappeared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Poison by Stick and Poke:&#039;&#039;&#039; The team caused massive damage to Ares property and their reseach data, and also stole a plan to target Prototype Transhuman Ex-Firewatch Leader in Seattle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Multiple Songs from the Album Now You Are One of Us by The Paper Chase:&#039;&#039;&#039; The team overran opposing bug spirits and rescued a fellow runner of being turned into a bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ctrl+Alt+Del:&#039;&#039;&#039; They captured a serial killer, and delivered him to Knight Errand&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2080: Spooky Level: Infinite==&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2080: (Insert Subtitle)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2080: The Busy Season==&lt;br /&gt;
December 2080 was a busy time for the runners of Shadow Haven. Many new elements came onto the scene, runners and key figures and groups alike. And of course, lots of corp Johnsons had till the end of the year to exhaust their budget or else next year they won&#039;t get as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2080&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2081: Happy New Year==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==February 2081: The Plural of Apocalypse==&lt;br /&gt;
- &#039;&#039;Dark is claiming this for Loremaster review&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2081==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2081==&lt;br /&gt;
&lt;br /&gt;
==Important Run(s) of the Month==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Run:&#039;&#039;&#039; Short Why&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2081 - Trouble in Paradise== &lt;br /&gt;
 Hooo boy this was quite the busy month in Haven, betrayals, assaults on Solace and engagements, quite the busy month indeed...&lt;br /&gt;
&lt;br /&gt;
===Narrative Significant Run(s)===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Shadowrun Based on Crywank&#039;s A Soreness So Familiar It Soon Becomes Unquestioned:&#039;&#039;&#039; The Runners were hired to extract a BTL Program designer from Ares in Detroit.&lt;br /&gt;
*&#039;&#039;&#039;Bellevue Blunders:&#039;&#039;&#039; Someone tried to pick a fight where most Haven runners live...It ended as expected.&lt;br /&gt;
*&#039;&#039;&#039;Charlottes Web:&#039;&#039;&#039; Yakuza kidnapped Charlotte, Burn0ut&#039;s sister, and she alongside few runners goes to rescue her.&lt;br /&gt;
*&#039;&#039;&#039;Great at Crime:&#039;&#039;&#039; Trash Panda wants to propose and runners help her steal a perfect ring.&lt;br /&gt;
*&#039;&#039;&#039;Put a Ring on It:&#039;&#039;&#039; Rambozo wants to propose Tanuki and he needs a ring.&lt;br /&gt;
*&#039;&#039;&#039;The System Is Down:&#039;&#039;&#039; The chatroom has gone offline and TANJ needs people to go into Glow City and retrieve it.&lt;br /&gt;
*&#039;&#039;&#039;Code 8:&#039;&#039;&#039; Z3K3 has been killed, and Haven is investigating his murder&lt;br /&gt;
*&#039;&#039;&#039;History Repeats Itself:&#039;&#039;&#039; Team breaks into EVOTech blacksite filled with paracritters to be turned into biodrones.&lt;br /&gt;
*&#039;&#039;&#039;The Montreal Manoeuvre:&#039;&#039;&#039; Dennis needs a map of the mine, and he is sending runners to Montreal for it.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2081==&lt;br /&gt;
===Narrative Significant Run(s)===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adversaries: Night at the Museum:&#039;&#039;&#039; A Neo-Haven member stole a part of the Scepter from the national museum, challenging Trash Panda to put it back without getting caught.&lt;br /&gt;
*&#039;&#039;&#039;The Weekend Warrior:&#039;&#039;&#039; They resuced a serial killer and fought a Renaku attack helicopter.&lt;br /&gt;
*&#039;&#039;&#039;Teenagers:&#039;&#039;&#039; John needs help with his kid.&lt;br /&gt;
*&#039;&#039;&#039;From Lead to Gold:&#039;&#039;&#039; A hit on Corporate Court in Detroit ending with a literal bang and mere seconds to spare&lt;br /&gt;
*&#039;&#039;&#039;Magnolia.loc:&#039;&#039;&#039; Down the rabbit hole of resonance realms the Eight-Zero went...&lt;br /&gt;
*&#039;&#039;&#039;Bio-where? What? Oh Drek!:&#039;&#039;&#039; Other John of the Unicornergy Toy Company needs help, and he hires the blackmailing &amp;amp; bribing runners.&lt;br /&gt;
*&#039;&#039;&#039;I Want A Pony:&#039;&#039;&#039; Stealing of cybernetically enhanced horse goes a bit wrong.&lt;br /&gt;
*&#039;&#039;&#039;Prisoner Dan:&#039;&#039;&#039; Dan has been arrested by cops, his fixer, Alice quickly stages a rescue.&lt;br /&gt;
*&#039;&#039;&#039;WELCOME TO THE JUNGLE!:&#039;&#039;&#039; Team went to Madagascar investigating a grounded ARES vessel.&lt;br /&gt;
*&#039;&#039;&#039;School&#039;s Out!:&#039;&#039;&#039; It involves K-10 and party.&lt;br /&gt;
*&#039;&#039;&#039;Bazaar Blitz:&#039;&#039;&#039; A Malaysia Job, hired for rescue with discretion as things turned loud.&lt;br /&gt;
*&#039;&#039;&#039;Total Eclipse of the Heart:&#039;&#039;&#039; A forbidden love between son of a infected hunter and a vampire.&lt;br /&gt;
*&#039;&#039;&#039;Food Combat!:&#039;&#039;&#039; Six escapees from Project Kali have started a bakery. And they require runner&#039;s aid.&lt;br /&gt;
*&#039;&#039;&#039;Heigh-ho, heigh-ho:&#039;&#039;&#039; Preventing an Cutter&#039;s assault on mining company.&lt;br /&gt;
*&#039;&#039;&#039;Who Let the Pets into the Damn Novacoke:&#039;&#039;&#039; Novacoke and Anteaters.&lt;br /&gt;
*&#039;&#039;&#039;All Our Days:&#039;&#039;&#039; Technomancer students are going missing.&lt;br /&gt;
*&#039;&#039;&#039;A Six Hour Tour:&#039;&#039;&#039; With Z3K3 being dead, and Twitch needing a Resonance Echo, they dive into Resonance Realms seeking information.&lt;br /&gt;
*&#039;&#039;&#039;Tall Tale Fable of Taco Temple Table:&#039;&#039;&#039; A hunt for secret Taco Temple Taco recipes.&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2081==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2081&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2082==&lt;br /&gt;
&lt;br /&gt;
===Glow City Congregation:===&lt;br /&gt;
&lt;br /&gt;
An Ares Blacksite recording dreams is raided for Humanis operative [[Carolina Petrovski]] in order to get blackmail on an Ares excutive in order to get him to provide weapons to the policlub.&lt;br /&gt;
&lt;br /&gt;
The weapons aquired by Carolina Petrovski by leveraging blackmail on Ares exec are used by Humanis to attack Nameless&#039; congregation of feral ghouls as they attempt to move through the Underground to Glow City&lt;br /&gt;
&lt;br /&gt;
Setting up a new life in Glow City isn&#039;t easy however, and Nameless hires runners to gather up furniture and supplies for his congregation, running into a Renraku operative who was watching Glow City and dispensing of him.&lt;br /&gt;
&lt;br /&gt;
===Where Sleeping Bugs Lie:===&lt;br /&gt;
&lt;br /&gt;
Tamanous, an organ-legging operation, has a clinic called Slater Cryogenics that operates as a front for them. During an investigation for [[Sarah Snow]] in order to find evidence exonerating an innocent of a murder they didn&#039;t commit, runners find that Slater Cryogenics has an even darker secret: It is hiding an Insect Spirit nest beneath the building. The runners manage to get proof of Slater Cryogenics&#039; underworld activities, as well as using a strange bioweapon to destroy the Insect nest and murdering the meat forms of the Insect Spirits.&lt;br /&gt;
&lt;br /&gt;
One of the escaped Insect shamans, a Tamanous mage named Warwick, attempts to hire runners to escort him to a new facility, but he is knocked out and given to [[Agamemnon]] for the banshee to interrogate.&lt;br /&gt;
&lt;br /&gt;
===Such a lovely place:===&lt;br /&gt;
&lt;br /&gt;
A group of hackers liberate a bunch of paydata from &amp;quot;Hotel California&amp;quot;, a Horizon facility where corporate citizens are mind probed and altered for secrets. Inside the Host, the hackers meet Rachel, an e-ghost of the person who created the Host.&lt;br /&gt;
&lt;br /&gt;
Rachel, calling herself &amp;quot;Caretaker&amp;quot; invites runners back to the Hotel California host, where they dive deep into the Foundation, taking on the role of some strange masked robotic creatures in an island culture. Travelling through the nodes the runners gather up &amp;quot;Golden Masks&amp;quot; (fragments of data) that they learn is memories that could be used to recreate consciousness. Eventually finding a xenosapient in a portal node, the runners retreat, deciding that it is better to take the information they had than risk it&#039;s wrath. &lt;br /&gt;
&lt;br /&gt;
===Spooky, Scary Halloweeners===&lt;br /&gt;
&lt;br /&gt;
A group of Haven runners are hired by AnthroCUSTOMS to fight off Halloweeners who were hired to burn down their business. The Runners incapacitate the &#039;Weeners, including blowing off the hand, and winning the heart, of Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
&lt;br /&gt;
[[Babylon]], during a journey to the Metaplane of Man, finds a Shadow Spirit who goes by Pump King Jack, and offers to bring him back to Seattle while she looks for a suitable vessel for him. Pump King Jack ensures her cooperation by tainting her necklace and heads to the Redmond Barrens in order to attempt to take over the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
Starting immediately on his schemes, Pump King Jack hires runners in order to clear out a warehouse where the &#039;Weeners are attempting to summon demons (with the help of one George Foreman). The runners get the drop on the &#039;Weeners and their spirits and are able to clear out the warehouse with limited casualties, giving the remaining gangers to Jack to turn into his thralls.&lt;br /&gt;
&lt;br /&gt;
Due to the numerous powers that are vying for positions within the Redmond Barrens and making life worse for the ordinary people, some ordinary people are standing up to try and do something. Including Irene, a &amp;quot;superhero&amp;quot; who wants to keep the people of the Barrens safe. Runners are hired to keep her safe while she fights off Jack&#039;s Halloweeners and avoids Knight-Errant. They succeed, but have to pull out before Irene&#039;s goal is complete.&lt;br /&gt;
&lt;br /&gt;
===Golden Pyramid Scheme:===&lt;br /&gt;
&lt;br /&gt;
A group of Haven runners are hired to convince an Aztechnology engineer on the payroll of S-K. The runners infiltrate the Aztechnology pyramid and successfully convince the engineer that it&#039;s in his best interests to follow Lofwyr&#039;s orders for something bigger...&lt;br /&gt;
&lt;br /&gt;
===Spinrad? SpinMAD!===&lt;br /&gt;
&lt;br /&gt;
A group of shadowrunners are hired by Waspkeeper, a fellow runner, to recover the body of a fellow runner from a SpinGlobal&#039;s Seattle HQ. They proceed to cause roughly half a billion nuyen of damages through destroyed cybercentaurs, an expensive sports car, an entire deltaware clinic and stealing a rocket-bobsled. They also change the logo displayed from SpinGlobal to SpinMad.&lt;br /&gt;
&lt;br /&gt;
===Romance in Fair Seattle:===&lt;br /&gt;
&lt;br /&gt;
Alexander-James Brodrick Johnson III aka Brodie J wishes to ruin a party put on by his exgirlfriend, Cecelia Cross and hires runners in order to steal a family heirloom from Cross and ruin the party in the process. Through a series of errors, the party is ruined by gunfire and the manor is burned down.&lt;br /&gt;
&lt;br /&gt;
Cecelia Cross, enraged by the actions of Brodie J, launches a campaign to destroy Brodie J&#039;s life. She sends a group of runners to ruin a production of Hamlet, getting a majority of the cast addicted to Pixie Dust and putting on an awful one-person show in its place. Using this distraction, runners steal Brodie J&#039;s commlink.&lt;br /&gt;
&lt;br /&gt;
Brodie J, believing he&#039;s misplaced his commlink, hires runners to steal it from the safety deposit box that it was stored in. The runners disguise themselves and infiltrate the bank, able to get the commlink and get out without alerting the authorities. &lt;br /&gt;
&lt;br /&gt;
===Back in Black:===&lt;br /&gt;
&lt;br /&gt;
The Agency hires a group of runners in order to infiltrate a party put on by a Troll geneticist named Garry Foreman. They wish to know what Megacorps are interested in the new research and what they&#039;re willing to bid for it, as well as the sources and sponsors of the research. The job was completed fairly easily, however one of the runners discovered that Foreman is a member of The Black Lodge, a secret society that may or may not run the world. &lt;br /&gt;
&lt;br /&gt;
Herenight, another member of the Black Lodge, is in Seattle to investigate some of the events that Tamaneous can be tied to, such as Insect Spirits, bioweapons and more. He hires a group of runners, including the one who discovered Foreman&#039;s association, to investigate a UCAS lieutenant from Fort Lewis. The runners run the lieutenant&#039;s car off the road and subdue her before turning her over to Herenight for interrogation.&lt;br /&gt;
&lt;br /&gt;
===The Italians have a job===&lt;br /&gt;
&lt;br /&gt;
The Gianelli Crime Synidicate, a group of traditional Mafia types, launch a plan to reclaim lost territory across Tacoma, starting with sending a message to The Ragers. Interrupting and stealing a delivery from the Ragers, the runners send a message to their leader, and inform him that greener pastures are in their best interest.&lt;br /&gt;
&lt;br /&gt;
===Cutter Clutter===&lt;br /&gt;
&lt;br /&gt;
The Cutters, a large Seattle-based gang in perpetual conflict with the Ancients, is held up in the old Microsoft Redmond HQ, where apparently there is a cache of Fifth World technology. Professor Simeon Jones hires a group of runners to extricate this cache from under the Cutters noses without alerting the gang as to who made the request. However things quickly get out of hand and Cutters see the runners leave with the technology they hadn&#039;t been aware of after the runners throw a statue into their hangout.&lt;br /&gt;
&lt;br /&gt;
Argent, a fixer with ties to The Ancients, sensing weakness in The Cutters, hire runners to recover the gang jacket of a fallen comrade. The runners infiltrate the Cutters hangout and are able to sneak through to the high-priority targets and eliminate several of them, leaving only a few Cutters alive before recovering the jacket and taking the jacket of one Johnny Azure, a high-ranking member of the Cutters. Perpetuating the cycle of violence.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==February 2082==&lt;br /&gt;
&lt;br /&gt;
===Sophocles Superhero vs. Starscreamers===&lt;br /&gt;
A group of Halloweeners that broke off from the main group to be a part of [[Pump King Jack]]&#039;s new faction: The Starscreamers, have been terrorizing the Sophocles area of the Redmond Barrens. Standing between the Pump King&#039;s forces and the ordinary people is Irene, a physical adept who believes herself to be an avatar of justice. Runners are hired by a local KE ally in order to support the superhero and keep her alive.&lt;br /&gt;
&lt;br /&gt;
===Underground Struggles with the Underground Bakery===&lt;br /&gt;
The Underground Bakery, a high-class baked-goods shop in Downtown has been running into some problems. Early on in the month, the Crimson Knuckles, a gang that operates in SSC territory have stolen a shipment of real flour, thinking it was novacoke. Runners from the Haven manage to cross the border into First Nations territory and retrieve the flour without setting too large of a forest fire.&lt;br /&gt;
&lt;br /&gt;
After the success of the last run, the owner of the Underground Bakery finds himself in need of more runners to cater an event after his crew were arrested for doing novacoke without having a license. The runners arrive to the Underground Bakery and find it filled with fixers and other movers-and-shakers of the Shadow Community. After seeing Amrei Veidt slip out of the party and go offline, the runners prepare for a raid from Knight Errant by escaping quickly while several of the influencial members attending the party manage to shift the blame off of themselves.&lt;br /&gt;
&lt;br /&gt;
Due to the unfortunate raid by KE, Saul lost his prized rolling pin and his baking has been suffering due to the loss. Hiring a group of runners to sneak into the KE precinct Downton and retrieve the rolling pin. After tricking the security contractors out of the building by faking an APB, the runners sneak into precinct and get rid of the remaining security. They release Saul&#039;s employees and find the rolling pin, bringing them all back to the Underground Bakery and gaining plenty of pastries for their troubles.&lt;br /&gt;
&lt;br /&gt;
===Old Rivalries, New Streets===&lt;br /&gt;
The Shotozumi-Rengo Yakuza clan hires a group of Haven runners to steal Awakened Gulper eels from a restaurant owned by a KE branch chief. The Yakuza want the eels to add to their head&#039;s menagerie of rare critters, and though alarms are sounded and HTR converge, the runners are able to get away with their prize without a hitch.&lt;br /&gt;
&lt;br /&gt;
Later on that same day, the Eighty-Eights triad, a longtime rival of the Shotozumi-Rengo Yakuza, hire a second group of Haven runners to steal the eels from the Yakuza. The runners wait outside the warehouse where the eels are delivered, and sneak in and set off a grenade to disable the guards without harming the eels. Making sure there are no witnesses to the crime, the runners make their delivery to the Eighty-Eights and are paid for the doublely-stolen material.&lt;br /&gt;
&lt;br /&gt;
===Glow City Ghouls===&lt;br /&gt;
After successfully moving [[Nameless]]&#039; congregation to Glow City last month the ghoul&#039;s troubles do not end. Being attacked by a group of Black Mages, the Haven runners hired to deal with the problem instead meet with the leader of the black mages and negotiate and unsteady truce.&lt;br /&gt;
&lt;br /&gt;
Nameless also seeks to retrieve bits of his past, hiring a group of runners to gather his personal belongings from an EVO facility with the help of former allies of Nameless and paying the runners in Aztec Gold as they deliver the possessions to their ghoulish benefactor.&lt;br /&gt;
&lt;br /&gt;
===The Blank Problem===&lt;br /&gt;
[[Sarah Snow]] in her continued goal to find a number of Blanked individuals who are being bought and sold like currency, hires a group of runners to reclaim one that was bought by a scumbag named Rich Davis, who she would also like killed. The Haven runners successfully break into Davis&#039; home and rescue the blank while other members of the same team cause Davis to have an unfortunate accident while ruining his reputation.&lt;br /&gt;
&lt;br /&gt;
In retribution for the death of Davis, one of his allies in the blank trade is seeking to kidnap his daughter, Gabriella Davis, for information as to what those who killed her father might know. In an attempt to get this information, a group of runners happen upon the information and aid Gabriella and her guardian Issac by stopping a group of gangers that were attacking the house.&lt;br /&gt;
&lt;br /&gt;
===To Steal a heart===&lt;br /&gt;
[[Alexander-James Brodrick Johnson III|Brodie J]] continues to seek out a way of regaining lost attention from [[Cecelia Cross]]. After losing the Manaverse Engine, an experimental engine that gains power through the manasphere, Brodie&#039;s father hires runners to steal the engine back from Cross Applied Technologies. The Runners succeed in retrieving the engine and framing Ares for the heist while the Manaverse Engine is moved to a more secret facility.&lt;br /&gt;
&lt;br /&gt;
Brodie J&#039;s plans do not end with rocket science however. After stealing the scale model of CATco&#039;s original building, he has decided to improve the model by making it even cooler. To this end, he has recovered a statue of Dunkelzhan from the Draco Foundation, meant to commemorate the 25th anniversary of his inauguration and death. A magical chalice from Aztechnology that was given as a trophy for his team winning The Most Urban Brawl, and a model of a roller coaster stolen from the Evergreen Kingdom, a theme park in the middle of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Bug Problems===&lt;br /&gt;
A Johnson hires a group of runners to investigate her husband, who is found to have been turned into bug spirit hosts at an Ares subsidiary hotel some time ago. After investigating and holding off on an attempt to destroy the bugs, the Johnson ends up being captured and killed by the process of turning into a bug spirit, while a shaman and two true form bug spirits are also killed by the runners.&lt;br /&gt;
&lt;br /&gt;
Later on in the month, a young mage, scared and alone, becomes both toxic and influenced by a bug mentor. Runners are hired by the Laesa Syndicate to find out why several people in Tarislar were getting sick. It is discovered that the young mage is creating an investation of mite spirits and it&#039;s causing the illness and much death. The runners are able to secure the mage without much loss, and bring her to the Dunkelzhan Institute of Magical Research in order to better deal with her situation.&lt;br /&gt;
&lt;br /&gt;
===Tacoma - Family Owned===&lt;br /&gt;
Attempting to expand their reclaimation of Tacoma, the Gianelli Family continues to use runners in order to advance their goals. Sending a group of Haven runners against a warehouse owned by the Ragers and the Spikes, the runners enter a protracted battle with the gangs the runners are able to clean up the warehouse and finally destroy it, giving the Gianelli family control of the area once again.&lt;br /&gt;
&lt;br /&gt;
To further expand their influence, the Gianelli family wishes to send a message to the Triads that they aren&#039;t welcome in Tacoma, and implicate the Ragers and the Spikes in the act. To this end the mafia hires runners to assault a yacht and steal some fresh seafood for the mafia&#039;s restaurant, and disturbing the triads who own the yacht in the process. Despite going louder than perhaps the Gianelli family would like, the runners are ultimately successful and send a message to the Triads.&lt;br /&gt;
&lt;br /&gt;
===Fallout from The Crash===&lt;br /&gt;
Cecelia Cross has a personal project that she requires the help of runners to complete. After Crash 2.0, several newly emerged technomancers and otaku have fallen into comas and not woken up for several years. Thanks to her information network, she has learned that a Horizon convoy is transporting a cryopod that has a technomancer in such a state. The runners are able to stop the convoy and recover the technomancer, getting it to a medical facility owned by the Cross family. However this technomancer did give one of the runners a set of unfamiliar Matrix coordinates.&lt;br /&gt;
&lt;br /&gt;
There is also news that comes from the ACHE, the site of the Shutdown that proceeded Crash 2.0. A White Eye, one of Deus&#039; former otaku servants, is attempting to gather pieces of the AI and reform it into their god once again. A team is contacted by [[Spider]] with the desire to stop the White Eye before any more harm can come to those who are forced to stay at the ACHE. Having to navigate death traps and the aftermath of horrific experiements, the runners find themselves confronting the White Eye, and while many wish to just kill her and end the threat that way, they ultimately allow one of the runners to take her captive and bare the responsibility of whatever the cyberterrorist does.&lt;br /&gt;
&lt;br /&gt;
===The Pump King&#039;s Home===&lt;br /&gt;
In an attempt to make Sophocles into his own kingdom of fear and terror, Pump King Jack has started investing in it&#039;s security and people. When a group of shedim appear within the borders of Sophocles, Jack hires Haven runners to get rid of the body-snatching spirits and protect the residents of the Barrens district from a threat that isn&#039;t Jack himself.&lt;br /&gt;
&lt;br /&gt;
===The Misadventures of Kenneth &amp;quot;Flamesaw&amp;quot; Murphy===&lt;br /&gt;
Since his introduction to ShadowHaven last month, Kenneth &amp;quot;Flamesaw&amp;quot; Murphy has been quite busy as a newly minted Shadowrunner and Johnson. Hiring a group of runners to escort and protect people going to the Fort Lewis Zoo, it is only revealed at the very end of the trip that Kenny gave the runners the wrong information and they were supposed to protect the other bus from the people they&#039;d been escorting who turned out to be Humanis members bent on harassing metahuman children.&lt;br /&gt;
&lt;br /&gt;
Later on, Kenny also hires a group of runners to secure himself a date, though ends up going out with [[Samsara]] where they are assaulted by Starscreamers and Pump King Jack. The runner team manages to fight off the gangers while suffering minimal damage and steal Kenny a brand new car from KRIME.&lt;br /&gt;
&lt;br /&gt;
===S-K&#039;s Long Game===&lt;br /&gt;
Continuing her quest for Saeder-Krupp supremecy, [[Amrei Veidt]] hires a group of runners to break into a KRIME testing facility and steal some new designs from their brand new &amp;quot;KRIME Katalog&amp;quot;. While the runners are able to secure the designs and several weapons before returning the material to Amrei, the runners do make a lot of noise in the facility.&lt;br /&gt;
&lt;br /&gt;
In retaliation for the heist, KRIME hires a group of runners to hijack an arms shipment from S-K. The runners stop the shipment on the road and force the guards to surrender through a lethal show of force, taking the shipment and returning it to KRIME under the keen supervision of Kenneth &amp;quot;Flamesaw&amp;quot; Murphy.&lt;br /&gt;
&lt;br /&gt;
Turning her gaze to SpinGlobal, Amrei brings a team of runners to the Matrix and explains that they are to go and steal some of the secret plans of the Radical company. The team finds an underground research facility and use their contacts to get within the facilty where they faced an Orkspolitation band called &amp;quot;Hatred of Music&amp;quot;. The runners down the band non-lethally and scare the scientists working at the facility while they grab the data and leave before any other reinforcements can arrive.&lt;br /&gt;
&lt;br /&gt;
===Route 66: Race Approaching===&lt;br /&gt;
[[Pitty &#039;Grease Lightning&#039; McShane]] wants to continue his goals towards winning the criminal race where every piece of equipment for their cars had to be stolen. To that end, the junkmonger hires a group of runners in order to steal a semi-truck filled with Georgia peaches in order to get a new body for Pitty&#039;s team ride.&lt;br /&gt;
&lt;br /&gt;
A few days later, Pitty contacts a smaller team of runners in order to go down to San Francisco to try and steal an engine for the car. The runners go up against a cyberadept who goes by the name Overdrive, and eventually stops her in her tracks, getting her to surrender the fuel injector and admitting her own defeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2082==&lt;br /&gt;
&lt;br /&gt;
===Jack&#039;s Attacks===&lt;br /&gt;
The Shadow Spirit [[Pump King Jack]] continues to stake a claim in Sophocles in the Redmond Barrens. Using the shadowrunners of the Haven as gophers and operatives for the areas outside of Sophocles. Starting with the abduction of Ezekyle Burton, a ghoul therapist who is trying to look after the mental health of those under a constant state of fear inflicted by Jack.&lt;br /&gt;
&lt;br /&gt;
This month also marks several offensives against Jack. The Spiders, a gang focused on hunting insect spirits, bomb a club in Sophocles during a meet that Haven runners are at, and are foiled in additional attempts to bomb more Sophocles locations, but the culprits are taken in by the Ancients for &amp;quot;interrogation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Black Lodge has taken an interest in Jack. Using a specific [[Babylon|Cat&#039;s Paw]] the Lodge sets up a ritual to hold Jack&#039;s influence back from the rest of the Barrens. However the ritual is disturbed about a week later by runners looking to gain favor with Jack, and the Black Lodge have internal conflict that is complicating their goal of obtaining Jack&#039;s formula.&lt;br /&gt;
&lt;br /&gt;
===Seattle&#039;s Bug Problem===&lt;br /&gt;
[[Cassandra Withers|A peculiar FBI agent]] and her team have been using shadowrunners from the Haven to track down and eliminate Insect Spirits that seem to be popping up around the Seattle Metroplex. First a nest of Ant spirits appears in Snohomish, a team is sent there to eliminate the threat, and find an Astral Gateway beneath an experimental laser facility, but ultimately destroy the Queen and leave the facility for the FBI to clean up.&lt;br /&gt;
&lt;br /&gt;
Later on, another team is sent to investigate the possible infestation of people in the Bank of America by bug spirits. After doing their research the team ultimately starts a gunfight downtown and wipes out the Insect Spirits and the Shaman that was infesting people before leaving the FBI to clean up the rest.&lt;br /&gt;
&lt;br /&gt;
===Renraku. In. SPACE===&lt;br /&gt;
An investigation by shadowrunners into a new Renraku facility in Puyallup leads to the discovery of a strange new project for Renraku where they seem to be attempting to build an artificial manasphere in space so that they can send Awakened individuals off-planet. Though the reason for this desire is unknown.&lt;br /&gt;
&lt;br /&gt;
===The Runaway Runners===&lt;br /&gt;
A group of runners have been regularly seen as opposition to the Haven runners. It was discovered that they were in the employment of S-K Prime. After losing valuable cargo on a ship, as well as an organ transplant and one of their members, they were desperate and attempted to pull information from a Fuchi server in Seattle. The Haven runners were able to retrieve the information as well, and somehow covered the fleeing of this S-K team as they defected.&lt;br /&gt;
&lt;br /&gt;
===Fun City Capers===&lt;br /&gt;
After a terrorist attack by a [[Kenneth &amp;quot;Flamesaw&amp;quot; Murphy|handsome troll]]. He is taken to a Fun City prison. Mothers of Metahumans hired shadowrunners from the Haven to break Flamesaw out of prison before he could be subjected to Fun City&#039;s racist and corrupt justice system. The runners succeeded and returned Flamesaw to Seattle.&lt;br /&gt;
&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2082==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2082&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Febuary 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2083==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2083&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Febuary 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2084&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==January 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Febuary 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==March 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==April 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==May 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==June 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==July 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=7&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==August 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==September 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==October 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==November 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==December 2084==&lt;br /&gt;
{{ThisMonth|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Charter&amp;diff=105339</id>
		<title>Charter</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Charter&amp;diff=105339"/>
		<updated>2023-02-04T17:16:30Z</updated>

		<summary type="html">&lt;p&gt;Mudge: post-burst charter rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Charter has been set forth to direct the community representing the ShadowHaven living Shadowrun campaign, to facilitate a mature community of Shadowrun players playing together in an accessible manner, to provide guidelines for a welcoming community with strong moderation, and to collaboratively tell and enjoy a compelling and engaging Shadowrun story.&lt;br /&gt;
 &lt;br /&gt;
We explicitly do not seek to maximize the number of people in our group, but to focus on making the group as fun and stress-free as possible. We do not accept antisocial behavior here. We seek to create a space where every member feels free to bring up issues that they may have and can expect civil dialog on the topic. We understand that the time and energy of our members is preciously limited and aim to make time spent here as joyous as possible. We set strong boundaries on the type of gameplay and community we expect while acknowledging and accepting that some may not fit with us. However, we are more than happy to play with anyone to see if there is a fit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Some may not fit in with us and we accept that as part of the human condition.  --&amp;gt;&lt;br /&gt;
=Article I: Guiding Principles=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Freedom to pick&#039;&#039;&#039;: GMs being free to choose their players and players being free to choose their GMs creates accountability on the part of all people involved to play the game in good faith.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Trust each other&#039;&#039;&#039;: Our players and GMs can trust each other for anyone who dares violate that trust will be removed. &lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;We’re Busy, Slot Paperwork&#039;&#039;&#039;: Our member’s time is valuable. Any paperwork we ask for should be for world building, not administrative measures that attempt to guard community integrity with record keeping. Most our time should be spent playing games. &lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;No pulled punches&#039;&#039;&#039;: We will not implement policies that encourage pulled punches and sugarcoating of game content. &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;It&#039;s better to ban one than lose two&#039;&#039;&#039;: The integrity of the community will be guarded. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 6. &#039;&#039;&#039;Low bureaucracy&#039;&#039;&#039;:   --&amp;gt; &lt;br /&gt;
6. &#039;&#039;&#039;Open Dialog&#039;&#039;&#039;: Provide spaces to members to community their grievances, make sure they feel comfortable enough to share them.&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;Permissive, but not sugarcoated&#039;&#039;&#039;: While we let our players play what they want, we will not sugar coat the world to make more oddball concepts work. We aim to achieve verisimilitude. &lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;House rule philosophy&#039;&#039;&#039;: We attempt to accept as much of Shadowrun 5E&#039;s raw as possible. If ambiguity gets in the way, we attempt to create house rules that preserve a version of Shadowrun 5E that is relatable to all players, especially new ones. We address problematic areas of the game like vehicle damage, melee with spirits, and addiction rules in ways that streamline and improve the player experience for a living community setting. We ban unsalvageable parts of the game.&lt;br /&gt;
&lt;br /&gt;
=Article II: Organization Structure=&lt;br /&gt;
&lt;br /&gt;
==Senior Staff==&lt;br /&gt;
&lt;br /&gt;
#All Senior Staff may award GMP to achieve their departments goals.&lt;br /&gt;
#All Senior Staff awarded 10 GMP on the 1st of each month.&lt;br /&gt;
#All Senior Staff may appoint deputies to their departments ranging in powers to normal member of their department to full powers of the senior staff member.&lt;br /&gt;
##Senior Staff members should work with the Co-SysOps to determine deputy powers for their department and list them in the charter.&lt;br /&gt;
#All senior staff may write policies to allow their staff members to issue [[GMP]] and [[CDP]] while ensuring a process that has sufficient oversight and resilience against abuse. These policies should be publicly displayed on the wiki and linked to a governance page.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay Facilitation Division ===&lt;br /&gt;
&lt;br /&gt;
===Pre-Made Verification Division===&lt;br /&gt;
====Head of the Pre-Made Verification Division Duties and Powers====&lt;br /&gt;
1. Acts as a member of the senior staff.&lt;br /&gt;
&lt;br /&gt;
2. Managed the [https://www.reddit.com/r/ShadowHavenPreMadeGen/ r/ShadowHavenPreMadeGen] subreddit&lt;br /&gt;
&lt;br /&gt;
3. Approve submitted Pre-mades for Community and GM use, ensuring they meet ShadowHaven chargen rules. &lt;br /&gt;
&lt;br /&gt;
4. Works with the Mechanics and Thematics Departments to rectify pre-mades with problems.&lt;br /&gt;
&lt;br /&gt;
5. Denies unsuitable pre-mades.&lt;br /&gt;
&lt;br /&gt;
6. Manages a team of minions to approve, review and deny pre-mades.&lt;br /&gt;
&lt;br /&gt;
7. Sets GMP awards for the creation of pre-mades. &lt;br /&gt;
&lt;br /&gt;
8. Sets standards of additional material to come with the pre-made beyond sheets.  &lt;br /&gt;
&lt;br /&gt;
=====Term Length=====&lt;br /&gt;
Term ends on the first day of an odd-numbered month.&lt;br /&gt;
&lt;br /&gt;
===Moderation Division===&lt;br /&gt;
&lt;br /&gt;
==== Moderation Team Procedures ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Membership&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039; - People who have accepted characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Member&#039;&#039;&#039; - People who do not have an accepted character.&lt;br /&gt;
&lt;br /&gt;
===== Warnings =====&lt;br /&gt;
&#039;&#039;&#039;Informal Warning&#039;&#039;&#039; - An undocumented warning that can be issued by any moderator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Warning&#039;&#039;&#039; - A warning that is recorded in an internal database. These warnings become documented warnings after 3 months. 3 Formal warnings can be used to justify a 3 day ban. 3 moderators must approve before a formal warning is issued. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Documented Warning&#039;&#039;&#039; - An expired formal warning. &lt;br /&gt;
&lt;br /&gt;
===== Ban guidelines =====&lt;br /&gt;
&lt;br /&gt;
Because not every situation is the same, our ban guidelines are just that, guidelines, guidelines. Some situations do not warrant deviation from the guidelines, but some may.&lt;br /&gt;
&#039;&#039;&#039;3 Day Bans&#039;&#039;&#039; - At least 2 formal warnings to justify. A 3 day ban counts as a formal warning which will become a documented warning after 3 months. 3 Moderators must agree to issue this ban, in addition to the other requirements. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Week Bans&#039;&#039;&#039; - At least 3 formal warnings and/or a 3 day ban within 3 months to justify. A two week ban counts as a formal warning which will become a documented warning after 3 months. 3 Moderators must agree to issue this ban, in addition to the other requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Bans&#039;&#039;&#039; - At least 3 formal warnings and/or a 3 month ban within 3 months to justify. A co-sysops majority must agree to issue this ban. &lt;br /&gt;
&lt;br /&gt;
===== Ban Documentation =====&lt;br /&gt;
All moderator actions, except for informal warnings, must be listed in the internal #moderation-history channel. Bans must be listed in #moderation-records for all ShadowHaven members who wish to review our moderation decisions so long as they are active.  &lt;br /&gt;
&lt;br /&gt;
====Individual Moderators Duties and Powers====&lt;br /&gt;
&lt;br /&gt;
#At their own discretion, Informally Warn or Mute for up to 48 hours members who are breaking community standards.&lt;br /&gt;
#Ban, at their own discretion, non-members. This action may be reversed by the the Sysop or by vote of the co-sysops. &lt;br /&gt;
#Mediate interpersonal conflicts&lt;br /&gt;
#Interview members when investigating cases&lt;br /&gt;
#Access to all ShadowHaven documents and chat channels when investigating cases&lt;br /&gt;
##An except to this rule is in regards to raiders and trolls who join the server and immediately cause disruptive action. In these cases, a moderator may issue any actions including a permaban. This action may be reversed by the Head of Moderation or the Sysop.&lt;br /&gt;
#When taking any action, moderators must document, with the exception of informal warnings, their action and reasoning in #moderation-history in order to document incidents.&lt;br /&gt;
#When issuing bans, moderators must inform the banned of their right to appeal the case to the co-sysops.&lt;br /&gt;
&lt;br /&gt;
===Division of the Wiki===&lt;br /&gt;
====Editor-at-Large for the Wiki====&lt;br /&gt;
&lt;br /&gt;
#Maintain the wiki&lt;br /&gt;
#Help players, GMs and other members use the wiki&lt;br /&gt;
#Organize a division with members to accomplish their goals&lt;br /&gt;
#Works with the thematics division to ensure entries added to the wiki for GMP are of a high enough quality to be worth of that award. These include things like player AARs.&lt;br /&gt;
#Acts as a member of the senior staff&lt;br /&gt;
&lt;br /&gt;
==== Deputy Editor-at-Large for the Wiki ====&lt;br /&gt;
Individuals in this position are entrusted with the decision-making powers of the Editor-at-Large to be used in the absence of the Editor-at-Large. Their decisions are subject to later review and override by the Editor-at-Large. Individuals in this position do not become moderators. &lt;br /&gt;
&lt;br /&gt;
=====Term Length=====&lt;br /&gt;
Term ends on the first day of an odd-numbered month.&lt;br /&gt;
&lt;br /&gt;
==The Council (on Game Play)==&lt;br /&gt;
The 3 members of the council shall represent the heads of the following divisions:&lt;br /&gt;
&lt;br /&gt;
*Mechanics&lt;br /&gt;
&lt;br /&gt;
*Thematics&lt;br /&gt;
&lt;br /&gt;
*Character Generation&lt;br /&gt;
&lt;br /&gt;
===Term Length===&lt;br /&gt;
Term ends on the first day of an odd-numbered month.&lt;br /&gt;
&lt;br /&gt;
===Duties and Methods===&lt;br /&gt;
&lt;br /&gt;
# The Council, as a whole, shall work together to collaborate between the three divisions and their branches, facilitate open discussion and approve full house rules.&lt;br /&gt;
# The Council, as a whole, may optionally move proposed house rules and policy changes to public comment for 1 to 4 weeks. They may then take those community comments to further refine the proposed house rule or policy change. &lt;br /&gt;
# The Council, as a whole, may optionally move proposed house rules and policy changes to play testing. Play testing is further described in Article V.  &lt;br /&gt;
# The Council, as a whole, shall work together to review and comment on issues raised by the community in the Topics for Discussion thread. The Topics for Discussion shall be pinned on the r/ShadowHavenBBS subreddit. If no action is taken, the council should comment as such. If action is taken, the action should be noted.&lt;br /&gt;
#If any council member votes no on a proposal, that proposal can be moved to public comment. &lt;br /&gt;
# All council members may appoint deputies to their departments ranging in powers to normal member of their department to full powers of the senior staff member.&lt;br /&gt;
## Council members should work with the Co-SysOps to determine deputy powers for their department and list them in the charter.&lt;br /&gt;
# In the event of a tie, the Co-SysOps shall have the following options. They may either 1) Modify the proposal in question to achieve a majority vote on the council. 2) Cast a tie breaking vote on the proposal in question.&lt;br /&gt;
# All council members may write policies to allow their staff members to issue GMP and CDP while ensuring a process that has sufficient oversight and resilience against abuse. &lt;br /&gt;
&lt;br /&gt;
===Division Head Descriptions===&lt;br /&gt;
====Mechanics Duties====&lt;br /&gt;
1. Review new Shadowrun content for use on ShadowHaven&lt;br /&gt;
&lt;br /&gt;
2. Ban Shadowrun rules not fit for community play&lt;br /&gt;
&lt;br /&gt;
3. Maintain the ShadowHaven experience that is a refined version of the Rules as Written and provide clear documentation on any house rules should they be required.&lt;br /&gt;
&lt;br /&gt;
4. Review and approve mechanical changes proposed by Thematics in the form of State of Seattle posts and similar effects.&lt;br /&gt;
&lt;br /&gt;
5. Review and approve the mechanical aspects of contacts.&lt;br /&gt;
&lt;br /&gt;
6. Organize a department to perform the above duties.&lt;br /&gt;
&lt;br /&gt;
====Thematics Duties====&lt;br /&gt;
1. Organize a department to manage and oversee the storylines of the Game Masters on ShadowHaven, ensuring maximum GM freedom while minimizing unwanted intersection of plotlines.&lt;br /&gt;
&lt;br /&gt;
2. Resolve conflict between GMs in regards to the use of setting pieces.&lt;br /&gt;
&lt;br /&gt;
3. Oversee presentation of post-mission consequences upon the world of the ShadowHaven living campaign to members of the community.&lt;br /&gt;
&lt;br /&gt;
4. Investigate reports of GM misconduct.&lt;br /&gt;
&lt;br /&gt;
5. Interview new GMs to ShadowHaven to see if they are fit for the community.&lt;br /&gt;
&lt;br /&gt;
6. Organize the recording of run information in the form of wiki pages.&lt;br /&gt;
&lt;br /&gt;
7. Oversee the thematics of contacts.&lt;br /&gt;
&lt;br /&gt;
8. Conduct investigations into GM misconduct.&lt;br /&gt;
&lt;br /&gt;
9. Works with the wiki division to ensure entries added to the wiki for GMP are of a high enough quality to be worthy of that award. These include things like player AARs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Character Generation Duties====&lt;br /&gt;
1. Ensure the ShadowHaven legality and adherence to rules of  player characters proposed by members of the ShadowHaven living campaign.&lt;br /&gt;
&lt;br /&gt;
2. Organize a department to offer constructive criticism of the concept and mechanicals of proposed player characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GMP Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
12 GMP on the 1st of every month.&lt;br /&gt;
&lt;br /&gt;
==Co-Sysops==&lt;br /&gt;
&lt;br /&gt;
The co-sysops are a council of 5 people appointed at the discretion of the sysop. They can act with a majority vote on the with the following powers. &lt;br /&gt;
&lt;br /&gt;
===Duties and Powers===&lt;br /&gt;
1. Review ban appeals and nullifies or modify ban lengths and other punishments.&lt;br /&gt;
&lt;br /&gt;
2. May increase the length of bans issued by moderation.&lt;br /&gt;
&lt;br /&gt;
3. May issue permanent bans.&lt;br /&gt;
&lt;br /&gt;
4. Resolve conflict between departments.&lt;br /&gt;
&lt;br /&gt;
5. Interviews and appoints council members and senior staff to their respective terms.&lt;br /&gt;
&lt;br /&gt;
6. May renew a council member or senior staff member to another term.&lt;br /&gt;
&lt;br /&gt;
7. May dismiss a council member or senior staff member.&lt;br /&gt;
&lt;br /&gt;
8. May modify the Community Expectations.&lt;br /&gt;
&lt;br /&gt;
9. May move council decisions with sufficient public outcry to public comment. May issue injunctions against council decisions until the public comment process is complete. May release these injunctions or propose an alternative to the council. The council may override these injections after 2 weeks of public comment with a majority vote.&lt;br /&gt;
&lt;br /&gt;
10. Maintains a list of staff members and their roles&lt;br /&gt;
&lt;br /&gt;
=Article III: GMP=&lt;br /&gt;
[[GMP]] must be carefully balanced to avoid building a progression focused culture and instead promote a culture that focuses on storytelling, the game, the community. As such, several policies are defined in this charter.&lt;br /&gt;
&lt;br /&gt;
*Total GMP gained per member from all departments they are in is limited to 15 GMP/month.&lt;br /&gt;
&lt;br /&gt;
=Article IV: Membership Rights=&lt;br /&gt;
==1: The Right Not to be Forced to Continue and Abandon or Cease Uncomfortable Scenes (Global X-Card)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The ability to abandon or cease games or role play which makes any ShadowHaven member uncomfortable is a fundamental and protected right granted to members by the charter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shadowhaven shall treat the word “X-card” as a prearranged and unambiguous signal to end their game or roleplay without delay for any reason. This can be deployed both in voice chat, freeform RP and text based games. Members shall be able to deploy this safeword without retaliation.&lt;br /&gt;
Every ShadowHaven department is hereby directed to maintain policies to support any case where a player or GM uses this measure and promote the use of the “X-card” safeword across ShadowHaven, particularly among shy members. In particular, the thematics in their GM oversight role and moderation teams.&lt;br /&gt;
The “X-card” safeword may be activated via text, voice or PM. It may be used in the voice chat, private PM to the game master, or by messaging a member of the council, moderation team, or Shadow Haven Staff in private to request they step in and stop the game.. A member need not have made their discomfort known prior to using the X-card. Members may feel free to disconnect from the game before deploying this safeword. Members may use this in any way they feel most comfortable. Any means a member feels most comfortable with using are acceptable. If anonymity is requested when using the X-Card, it is to be protected.&lt;br /&gt;
ShadowHaven as an organization cares more about player safety than storylines. We have many tools at our disposal to ensure the storyline continues, but only after we have taken care of our priority towards player safety. This is not a tool of last resort, nor is it a replacement for other conversations around sensitive topics. However, we are exploring a dark world in a freeform fashion with complete strangers. We have complete trust in our members to explore these topics in a mature way. However, sometimes we stumble and need a safety net. This is especially true in our voice and text chat based environment where we do not have body language to detect discomfort.&lt;br /&gt;
The best response to the deployment of an “X-card” is to take a break and either talk to the involved parties or have a moderation/thematics member do it for you. The involved party shall need not reveal what is happening.&lt;br /&gt;
All members of the ShadowHaven community shall treat the use of the X-Card with respect and maturity. There shall be zero tolerance for hostile actions made in retaliation against someone for using the X-Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2: Have a leadership decisions reviewed by the community at large.==&lt;br /&gt;
&lt;br /&gt;
The Topics for Discussion thread, in the old days, was a place for public debate over the course of the community. With Discord, that has fallen to the way side, yet we consider this public stage for discussion the community to be vital. Thus, after going through the normal for changing or appealing a decisions, members may submit their proposals to the SysOp via the normal ticket process or [https://docs.google.com/forms/d/e/1FAIpQLScEOnD5kbByPuPZ3P825uyRNOhtTSIiNFndJ86TRO-P9MxtUA/viewform via this anonymous form]. If submitted in good faith, the sysop will make a discord channel for the public debate of that issue. 2 to 3 weeks after the start of that debate, the council will vote on the topic again with the knowledge gained from these discussions in mind. Please note, these discussions must be in good faith. Should the discussion spiral into toxicity, the sysop may cancel the public comment period.&lt;br /&gt;
&lt;br /&gt;
== 3: Restriction on Staff Sharing Screenshots Outside the Server ==&lt;br /&gt;
Screenshots of deleted material may be shared with other living communities should the need for collective player safety outweigh privacy concerns. This is at the discretion of the SysOp and Co-SysOp, but typically involves cases that are far graver than interpersonal issues and involve contacting Discord itself in addition to these other groups.&lt;br /&gt;
&lt;br /&gt;
Staff may not share screenshots from the server in any other official capacity.&lt;br /&gt;
&lt;br /&gt;
= Article V: Play Testing =&lt;br /&gt;
Shadowrun 5th edition represents an exceptionally complicated game. With the lackluster release of 6th edition, exceptional steps need to be taken to keep 5th edition fresh and exciting. There is also no more chance for major errata from CGL to address issues that the community as a whole acknowledges as issues. To this end, we need a robust policy to allow for experimental play features to be deployed to game.&lt;br /&gt;
&lt;br /&gt;
The council may vote to release a proposed gameplay feature to play test. These are optional to engage with. Gamemasters must clearly indicate in the body and title of their posts if they are using play test rules. The Editor-at-Large for the Wiki is direct to maintain a list of active play tests on the wiki. Game masters and players are directed to do their best in completing feedback forms associated with a play test or note their observations to a council member. &lt;br /&gt;
&lt;br /&gt;
In addition, gamemasters may decide to make their run Canon or Non-Canon to play test a game play feature. If the game is Non-Canon, the gamemaster and players involved are awarded 12 [[GMP]]. This award is subject to the normal policies on award increased for long runs as listed in the GM rules. &lt;br /&gt;
&lt;br /&gt;
To further stress test these experimental ideas, game masters may accept custom character sheets at post-gen karma levels in non-canon games. It will be the game master&#039;s responsibility to check these characters designed to stress test a proposed feature. The council may set GMP bounties on custom character sheets to explore problematic edge cases.&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=104913</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=104913"/>
		<updated>2023-01-27T20:14:21Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/0B-JOO5DnW-QJckJ1LUgwZGtFVTg?resourcekey=0-gemsVuBrBUWnsjQvWqEtGw&amp;amp;usp=share_link Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
History Is Less Certain Than We Are Taught&lt;br /&gt;
&lt;br /&gt;
A Terrible Fascination (2)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=104912</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=104912"/>
		<updated>2023-01-27T20:13:00Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/0B-JOO5DnW-QJckJ1LUgwZGtFVTg?resourcekey=0-gemsVuBrBUWnsjQvWqEtGw&amp;amp;usp=sharing Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
History Is Less Certain Than We Are Taught&lt;br /&gt;
&lt;br /&gt;
A Terrible Fascination (2)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=104781</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=104781"/>
		<updated>2023-01-26T04:31:30Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
History Is Less Certain Than We Are Taught&lt;br /&gt;
&lt;br /&gt;
A Terrible Fascination (2)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=104780</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=104780"/>
		<updated>2023-01-26T04:31:12Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
History Is Less Certain Than We Are Taught&lt;br /&gt;
A Terrible Fascination (2)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Main_Page&amp;diff=92217</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Main_Page&amp;diff=92217"/>
		<updated>2022-01-27T14:08:39Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; width: 100%; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|{{Roundbox|&amp;lt;strong&amp;gt;Welcome to ShadowHaven Reloaded, a Shadowrun 5th Edition community where you can play the Shadowrun Tabletop online.&amp;lt;/strong&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you want to make an account here, [https://discord.gg/HmDzZbY9wT please join our discord server] and click the create account button to the top right of the web page. Contact @wiki if you need help with this.&lt;br /&gt;
&lt;br /&gt;
A full list of bot commands can be found at [[User:Free Sprite]].&lt;br /&gt;
&lt;br /&gt;
[[ShadowHaven_Reloaded:Character_Generation_Guide|First time here? Check out the CharGen guide.]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Help Grow ShadowHaven and Earn [[GMP]]&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;General Links&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Subreddits&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Help Grow ShadowHaven and Earn [[GMP]] --&amp;gt;&lt;br /&gt;
*[[ShadowHaven News System|Join the News Team]]&lt;br /&gt;
*[[GM Rules#Becoming a GM|Join the GM team]]&lt;br /&gt;
*[[Pregen Rules|Make a premade character to help new players learn the game]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScBXC5OlNb3hoF9VnajgfqGnoGgkl3dPDIsu-Mky2PZtONxHA/viewform Write a Tweet]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- General Links --&amp;gt;&lt;br /&gt;
*[https://discord.gg/HmDzZbY9wT Join our discord server here.]&lt;br /&gt;
*[[Community Expectations]]&lt;br /&gt;
*[[Player Rules]]&lt;br /&gt;
*[[Contact Rules]]&lt;br /&gt;
*[[GM Rules]]&lt;br /&gt;
*[[RP Rules]]&lt;br /&gt;
*[[Pregen Rules]]&lt;br /&gt;
*[[The_Story_So_Far|Read the story of ShadowHaven so far.]]&lt;br /&gt;
*[[Intro_To_ShadowHaven_IC|Read about what ShadowHaven is In Character here.]]&lt;br /&gt;
*Not approved character yet? No problem! [[:Category:Pregen Runners|Play a Pre-Generated Runner]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Subreddits --&amp;gt;&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The Main subreddit where games are posted]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenCharGen/ The character generation subreddit, where sheet are approved for play.]&lt;br /&gt;
*[https://www.reddit.com/r/MastersofShadows/ The GM subreddit]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/ The government and administration subreddit]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Categories&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Admin&amp;lt;/strong&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ShadowHaven.png|200px|link=The Story So Far|center]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Categories --&amp;gt;&lt;br /&gt;
*[[:Category:Runs|List of Runs]]&lt;br /&gt;
*[[:Category:Metaplots|Metaplots]]&lt;br /&gt;
*[[:Category:Player Characters|Player Characters]]&lt;br /&gt;
*[[:Category:Pregen Runners|Pregen Characters]]&lt;br /&gt;
*[[:Category:Public_Contacts|Public Contacts]]&lt;br /&gt;
*[[:Category:Grunt_NPC|Grunt NPCs]]&lt;br /&gt;
*[[:Category:Factions|Factions]]&lt;br /&gt;
*[[:Category:News|News]]&lt;br /&gt;
*[[:Category:Locations|Locations]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Admin --&amp;gt;&lt;br /&gt;
*[[Charter|Read our charter here.]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLSfCFyJ3BEUTOSKXQHYinH3hSQbbkiUfYR0vLfRMs8wom5xZoA/viewform Community Integrity Report Form]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM Feedback]&lt;br /&gt;
*[https://forms.gle/thiDABy8YByioA717 Run Proposal Form]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Topics+for+Discussion&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;sort=new Community Discussion Reddit Thread]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Mechanics+Thread&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;sort=new Mechanics Ruling Thread]&lt;br /&gt;
*[[Contact Info]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Main_Page&amp;diff=92216</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Main_Page&amp;diff=92216"/>
		<updated>2022-01-27T14:08:09Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Reverted edits by Mudge (talk) to last revision by Archtmag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; width: 100%; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|{{Roundbox|&amp;lt;strong&amp;gt;Welcome to ShadowHaven Reloaded, a Shadowrun 5th Edition community where you can play the Shadowrun Tabletop online.&amp;lt;/strong&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you want to make an account here, [https://discord.gg/CNzCmWe please join our discord server] and click the create account button to the top right of the web page. Contact @wiki if you need help with this.&lt;br /&gt;
&lt;br /&gt;
A full list of bot commands can be found at [[User:Free Sprite]].&lt;br /&gt;
&lt;br /&gt;
[[ShadowHaven_Reloaded:Character_Generation_Guide|First time here? Check out the CharGen guide.]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Help Grow ShadowHaven and Earn [[GMP]]&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;General Links&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Subreddits&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Help Grow ShadowHaven and Earn [[GMP]] --&amp;gt;&lt;br /&gt;
*[[ShadowHaven News System|Join the News Team]]&lt;br /&gt;
*[[GM Rules#Becoming a GM|Join the GM team]]&lt;br /&gt;
*[[Pregen Rules|Make a premade character to help new players learn the game]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScBXC5OlNb3hoF9VnajgfqGnoGgkl3dPDIsu-Mky2PZtONxHA/viewform Write a Tweet]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- General Links --&amp;gt;&lt;br /&gt;
*[https://discord.gg/CNzCmWe Join our discord server here.]&lt;br /&gt;
*[[Community Expectations]]&lt;br /&gt;
*[[Player Rules]]&lt;br /&gt;
*[[Contact Rules]]&lt;br /&gt;
*[[GM Rules]]&lt;br /&gt;
*[[RP Rules]]&lt;br /&gt;
*[[Pregen Rules]]&lt;br /&gt;
*[[The_Story_So_Far|Read the story of ShadowHaven so far.]]&lt;br /&gt;
*[[Intro_To_ShadowHaven_IC|Read about what ShadowHaven is In Character here.]]&lt;br /&gt;
*Not approved character yet? No problem! [[:Category:Pregen Runners|Play a Pre-Generated Runner]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Subreddits --&amp;gt;&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The Main subreddit where games are posted]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenCharGen/ The character generation subreddit, where sheet are approved for play.]&lt;br /&gt;
*[https://www.reddit.com/r/MastersofShadows/ The GM subreddit]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/ The government and administration subreddit]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Categories&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Admin&amp;lt;/strong&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ShadowHaven.png|200px|link=The Story So Far|center]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Categories --&amp;gt;&lt;br /&gt;
*[[:Category:Runs|List of Runs]]&lt;br /&gt;
*[[:Category:Metaplots|Metaplots]]&lt;br /&gt;
*[[:Category:Player Characters|Player Characters]]&lt;br /&gt;
*[[:Category:Pregen Runners|Pregen Characters]]&lt;br /&gt;
*[[:Category:Public_Contacts|Public Contacts]]&lt;br /&gt;
*[[:Category:Grunt_NPC|Grunt NPCs]]&lt;br /&gt;
*[[:Category:Factions|Factions]]&lt;br /&gt;
*[[:Category:News|News]]&lt;br /&gt;
*[[:Category:Locations|Locations]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Admin --&amp;gt;&lt;br /&gt;
*[[Charter|Read our charter here.]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLSfCFyJ3BEUTOSKXQHYinH3hSQbbkiUfYR0vLfRMs8wom5xZoA/viewform Community Integrity Report Form]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM Feedback]&lt;br /&gt;
*[https://forms.gle/thiDABy8YByioA717 Run Proposal Form]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Topics+for+Discussion&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;sort=new Community Discussion Reddit Thread]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Mechanics+Thread&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;sort=new Mechanics Ruling Thread]&lt;br /&gt;
*[[Contact Info]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Main_Page&amp;diff=92214</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Main_Page&amp;diff=92214"/>
		<updated>2022-01-27T14:04:53Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; width: 100%; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|{{Roundbox|&amp;lt;strong&amp;gt;Welcome to ShadowHaven Reloaded, a Shadowrun 5th Edition community where you can play the Shadowrun Tabletop online.&amp;lt;/strong&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you want to make an account here, [https://discord.gg/CNzCmWe please join our discord server] and click the create account button to the top right of the web page. Contact @wiki if you need help with this.&lt;br /&gt;
&lt;br /&gt;
A full list of bot commands can be found at [[User:Free Sprite]].&lt;br /&gt;
&lt;br /&gt;
[[ShadowHaven_Reloaded:Character_Generation_Guide|First time here? Check out the CharGen guide.]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Help Grow ShadowHaven and Earn [[GMP]]&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;General Links&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Subreddits&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Help Grow ShadowHaven and Earn [[GMP]] --&amp;gt;&lt;br /&gt;
*[[ShadowHaven News System|Join the News Team]]&lt;br /&gt;
*[[GM Rules#Becoming a GM|Join the GM team]]&lt;br /&gt;
*[[Pregen Rules|Make a premade character to help new players learn the game]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScBXC5OlNb3hoF9VnajgfqGnoGgkl3dPDIsu-Mky2PZtONxHA/viewform Write a Tweet]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- General Links --&amp;gt;&lt;br /&gt;
*[https://discord.gg/zRufxZdfaQ Join our discord server here.]&lt;br /&gt;
*[[Community Expectations]]&lt;br /&gt;
*[[Player Rules]]&lt;br /&gt;
*[[Contact Rules]]&lt;br /&gt;
*[[GM Rules]]&lt;br /&gt;
*[[RP Rules]]&lt;br /&gt;
*[[Pregen Rules]]&lt;br /&gt;
*[[The_Story_So_Far|Read the story of ShadowHaven so far.]]&lt;br /&gt;
*[[Intro_To_ShadowHaven_IC|Read about what ShadowHaven is In Character here.]]&lt;br /&gt;
*Not approved character yet? No problem! [[:Category:Pregen Runners|Play a Pre-Generated Runner]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Subreddits --&amp;gt;&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The Main subreddit where games are posted]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenCharGen/ The character generation subreddit, where sheet are approved for play.]&lt;br /&gt;
*[https://www.reddit.com/r/MastersofShadows/ The GM subreddit]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/ The government and administration subreddit]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Categories&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Admin&amp;lt;/strong&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ShadowHaven.png|200px|link=The Story So Far|center]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Categories --&amp;gt;&lt;br /&gt;
*[[:Category:Runs|List of Runs]]&lt;br /&gt;
*[[:Category:Metaplots|Metaplots]]&lt;br /&gt;
*[[:Category:Player Characters|Player Characters]]&lt;br /&gt;
*[[:Category:Pregen Runners|Pregen Characters]]&lt;br /&gt;
*[[:Category:Public_Contacts|Public Contacts]]&lt;br /&gt;
*[[:Category:Grunt_NPC|Grunt NPCs]]&lt;br /&gt;
*[[:Category:Factions|Factions]]&lt;br /&gt;
*[[:Category:News|News]]&lt;br /&gt;
*[[:Category:Locations|Locations]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Admin --&amp;gt;&lt;br /&gt;
*[[Charter|Read our charter here.]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLSfCFyJ3BEUTOSKXQHYinH3hSQbbkiUfYR0vLfRMs8wom5xZoA/viewform Community Integrity Report Form]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM Feedback]&lt;br /&gt;
*[https://forms.gle/thiDABy8YByioA717 Run Proposal Form]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Topics+for+Discussion&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;sort=new Community Discussion Reddit Thread]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Mechanics+Thread&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;sort=new Mechanics Ruling Thread]&lt;br /&gt;
*[[Contact Info]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=83056</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=83056"/>
		<updated>2021-10-16T04:06:47Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Mudge uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and instal the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/S-p75XxfJVU here]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=81530</id>
		<title>ShadowHaven Reloaded:Chummer Setup</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=81530"/>
		<updated>2021-09-23T13:46:23Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://github.com/chummer5a/chummer5a/releases/tag/5.214.0 Chummer] is a useful tool that comes with a bit of a learning curve. Because the Chummer developers cater to such a wide audience, the software itself is capable of handling a variety of different play styles, house rules, and options.&lt;br /&gt;
&lt;br /&gt;
This page will help you set up Chummer to play nicely with ShadowHaven&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The current amends file can be found [https://github.com/danielcsims/ShadowHavenChummerAmends/tree/AuroraSHBranch here]&lt;br /&gt;
&lt;br /&gt;
=Global Options=&lt;br /&gt;
It is recommended to select the box for &#039;Create backup characters when moving to career mode&#039;.&lt;br /&gt;
&lt;br /&gt;
=Character Options=&lt;br /&gt;
Enable the following books only:&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book Of The Lost&lt;br /&gt;
*Bullets And Bandages&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Kataloge&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
In addition, select the following options:&lt;br /&gt;
&lt;br /&gt;
*Limb Count for Cyberlimbs: 5 (2 arms, 2 legs, torso)&lt;br /&gt;
*Check the box labeled &amp;quot;Use Drone Modification rules (R5 122)&amp;quot;&lt;br /&gt;
*Check the box labeled &amp;quot;Print Notes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Karma Costs=&lt;br /&gt;
&lt;br /&gt;
This one&#039;s easy: you don&#039;t need to change anything.&lt;br /&gt;
&lt;br /&gt;
=Optional Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; Optional Rules, do the following:&lt;br /&gt;
&lt;br /&gt;
*Check the box labelled &amp;quot;Adapsin Applied As Multiplier, Not Grade&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;Legal SINs and Licenses&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;Rainforest Carbine Missions Errata&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;SR Missions Animal Prices&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;Unrestricted Kill Code Qualities&amp;quot;&lt;br /&gt;
*Download the [https://github.com/danielcsims/ShadowHavenChummerAmends/tree/AuroraSHBranch ShadowHaven Rules] and unzip the folder into the &#039;customdata&#039; folder in your Chummer folder.&lt;br /&gt;
*Select &#039;Add Directory&#039; under optional rules and select the ShadowHaven Rules.&lt;br /&gt;
&lt;br /&gt;
Note: ShadowHaven Rules are in beta and are being actively updated.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; House Rules, ensure the following are checked:&lt;br /&gt;
&lt;br /&gt;
*Use Cyberleg Stats for Movement&lt;br /&gt;
*Allow spending of free spells from Magic Priority as power points&lt;br /&gt;
*Allow skill points to be used to buy specializations for karma-bought skills&lt;br /&gt;
*Free Knowledge Skill Points are calculated with augmented LOG+INT&lt;br /&gt;
*Allow characters to exceed their Negative Quality limit&lt;br /&gt;
*Characters do not gain Karma from taking Negative Qualities in excess&lt;br /&gt;
*Allow Skills to be re-Grouped if all Ratings are the same&lt;br /&gt;
*Ignore 2*RES Complex Form limit in Career Mode&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=RVP&amp;diff=63744</id>
		<title>RVP</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=RVP&amp;diff=63744"/>
		<updated>2021-07-20T01:38:07Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player run rewards are measured in [[RVP]] (Reward Value Points). They can be converted to&lt;br /&gt;
&lt;br /&gt;
*2,000 nuyen&lt;br /&gt;
*4,000 nuyen worth of gear, if an NPC has the ability to obtain it at severe discount&lt;br /&gt;
**Giving out gear above Availability 19 requires approval from Thematics&lt;br /&gt;
**Players may use GMP at a rate of 1 GMP to 2000 nuyen to supplement this, which is not subject to the RVP cap. Note that Thematics must still approve items above availability 19.  &lt;br /&gt;
*4000 nuyen in cost of lifestyle modification&lt;br /&gt;
*1 karma&lt;br /&gt;
*1 karma of positive qualities adequately roleplayed for (ie. at chargen cost if it&#039;s a run reward)&lt;br /&gt;
*1 Street Cred (max of 1 per run)&lt;br /&gt;
*1 Connection or 1 Loyalty for a new contact gained that run minus 1 (ie. 6 rvp for a 4/3 contact)&lt;br /&gt;
**Contacts rewarded can be public or private, but they &#039;&#039;must&#039;&#039; be shared (if connection changes or it dies for one character, it does for all the others who have it)&lt;br /&gt;
**Contacts above Connection 6 require approval of the Thematics Department&lt;br /&gt;
&lt;br /&gt;
For Mundane Ascensions, the player converts 1 RVP each into up to 5 of the following (Each can be taken multiple times):&lt;br /&gt;
&lt;br /&gt;
* 5 karma towards a skill or martial art&lt;br /&gt;
* 20k nuyen towards non-ware. You may bank this across multiple ascensions.&lt;br /&gt;
* 6 karma towards qualities at post-gen price&lt;br /&gt;
* 4 karma towards Edge&lt;br /&gt;
* 10k nuyen towards &#039;ware. You may bank this across multiple ascensions.&lt;br /&gt;
* +20 Faction Rep&lt;br /&gt;
&lt;br /&gt;
Additionally, runs may award faction rep as per RAW rules (generally 1-2 per run) and this doesn&#039;t count against RVP. The chance for an awakened or emerged character to purchase deltaware may used as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP, and must be approved by a member of the Thematics Team. For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team.&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=RVP&amp;diff=63743</id>
		<title>RVP</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=RVP&amp;diff=63743"/>
		<updated>2021-07-20T01:36:50Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player run rewards are measured in [[RVP]] (Reward Value Points). They can be converted to&lt;br /&gt;
&lt;br /&gt;
*2,000 nuyen&lt;br /&gt;
*4,000 nuyen worth of gear, if an NPC has the ability to obtain it at severe discount&lt;br /&gt;
**Giving out gear above Availability 19 requires approval from Thematics&lt;br /&gt;
**Players may use GMP at a rate of 1 GMP to 2000 nuyen to supplement this, which is not subject to the RVP cap. Note that Thematics must still approve items above availability 19.  &lt;br /&gt;
*4000 nuyen in cost of lifestyle modification&lt;br /&gt;
*1 karma&lt;br /&gt;
*1 karma of positive qualities adequately roleplayed for (ie. at chargen cost if it&#039;s a run reward)&lt;br /&gt;
*1 Street Cred (max of 1 per run)&lt;br /&gt;
*1 Connection or 1 Loyalty for a new contact gained that run minus 1 (ie. 6 rvp for a 4/3 contact)&lt;br /&gt;
**Contacts rewarded can be public or private, but they &#039;&#039;must&#039;&#039; be shared (if connection changes or it dies for one character, it does for all the others who have it)&lt;br /&gt;
**Contacts above Connection 6 require approval of the Thematics Department&lt;br /&gt;
&lt;br /&gt;
For Mundane Ascensions, GMs may convert 1 RVP each into up to 5 of the following (Each can be taken multiple times):&lt;br /&gt;
&lt;br /&gt;
* 5 karma towards a skill or martial art&lt;br /&gt;
* 20k nuyen towards non-ware. You may bank this across multiple ascensions.&lt;br /&gt;
* 6 karma towards qualities at post-gen price&lt;br /&gt;
* 4 karma towards Edge&lt;br /&gt;
* 10k nuyen towards &#039;ware. You may bank this across multiple ascensions.&lt;br /&gt;
* +20 Faction Rep&lt;br /&gt;
&lt;br /&gt;
Additionally, runs may award faction rep as per RAW rules (generally 1-2 per run) and this doesn&#039;t count against RVP. The chance for an awakened or emerged character to purchase deltaware may used as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP, and must be approved by a member of the Thematics Team. For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team.&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=63739</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=63739"/>
		<updated>2021-07-20T01:31:49Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=X-Card and Roleplay Safety Systems=&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems shall be honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Approved Books==&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books. For specific instructions on setting up Chummer, see [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-To-Ten are the permitted character generation types. Karma Generation is not allowed. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
==Character Slots==&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your r/Shadowhavenchargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
===Creating Prime Runners===&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative. &#039;&#039;&#039;(ex.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
**2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
**3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
*Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
*Physical and Mental Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. &lt;br /&gt;
&amp;lt;!--**The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Body Average===&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up chummer]].&lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable Free Insect Spirits (Dark Terrors page 32) will not be used. At all.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
*We allow Ghouls, Vampires (Including the Sukuyan variant in Hard Targets), Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you.&lt;br /&gt;
*Optional Infected Powers may not be bought at chargen. You may buy your first optional power immediately following your first run.&lt;br /&gt;
&lt;br /&gt;
==Metasapients==&lt;br /&gt;
&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way that enriches the Shadowhaven living campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
*Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own following our [[Contact Rules]], or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters, ShadowHaven PCs will have a minimum age of 18.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
*To prevent the chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
*Shifters by dint of what they are, will not be permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==Banned Organisations for PCs==&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organisation that seeks the mass-killing or genocide of any metatype, nationality, religion, the awakened, or the emerged.&lt;br /&gt;
&lt;br /&gt;
==Advisements==&lt;br /&gt;
===Lifestyle Location Advisement===&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
**Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
===Social Skills Advisement===&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
&lt;br /&gt;
*On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/l48n77/quality_purchasing_thread_5/ However, you must post in the quality purchasing thread.]&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (Page 148, Run Faster)&lt;br /&gt;
***Chosen Follower&lt;br /&gt;
***Any Infected Quality (Page 136-141, Run Faster)&lt;br /&gt;
***SURGE III (Page 101, 103, 109, 111-123, Run Faster)&lt;br /&gt;
***Solid/Legendary Rep (Page 149, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [[#Qualities_affecting_Training|Altered Qualities]] below.&lt;br /&gt;
&lt;br /&gt;
==Delivery Time==&lt;br /&gt;
&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling negotiation against availability to acquire an item (Note, one can not roll negotiation to get gear for another PC outside of a run), or an NPC rolling their appropriate Gear Acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
==Initiations and Submersions==&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior.&lt;br /&gt;
*This does not require a roll, and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
===Ordeals===&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP. The discount is more than made up by the danger inherent in a solo run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned.&lt;br /&gt;
*Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) require a run focused around them.&lt;br /&gt;
*Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Medical Needs and Downtime==&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
==Downtime Edge==&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Character Development Points==&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system that encourages story driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for Buying Contacts or Upgrading Contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run, this can be increased with thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
===Permitted Minor Changes===&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a Specialization out, or swap out a spell for a different spell, may be permitted. These are handled on a case by case basis. Please submit your request to the [https://www.reddit.com/r/ShadowHavenBBS/comments/etwc3s/topics_for_discussion_thread_7/ Topics for Discussion Thread] for the council to consider.&lt;br /&gt;
&lt;br /&gt;
=Houserules and Custom Mechanics=&lt;br /&gt;
==Banned Content==&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Forbidden Arcana, Page 32)&lt;br /&gt;
*Archivist (Forbidden Arcana, Page 32)&lt;br /&gt;
*Better to be Feared than Loved (Chrome Flesh, Page 54)&lt;br /&gt;
*Blood Crystal qualities (Forbidden Arcana, Page 132) are restricted to NPCs only&lt;br /&gt;
*Dracoform (Any) (Howling Shadows, 163-164)&lt;br /&gt;
*Elemental Focus (Hard Targets, Page 191)&lt;br /&gt;
*Friends in High Places (Run Faster, Page 147)&lt;br /&gt;
*Groveler (Kill Code, Page 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
*Human Lifespan (The Complete Trog, Page 188): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Illusionist (Forbidden Arcana, Page 37)&lt;br /&gt;
*Latent Dracomorphosis (Howling Shadows, Page 164)&lt;br /&gt;
*Massive Network (No Future, Page 177)&lt;br /&gt;
*Networker (No Future, Page 177)&lt;br /&gt;
*Observant (Street Lethal, Page 129): Is assumed to be automatically possessed by all characters. [[#Other_Altered_Mechanics|See Below]].&lt;br /&gt;
*Puppet Master (Forbidden Arcana, Page 39)&lt;br /&gt;
*Revels in Murder (Chrome Flesh, Page 56)&lt;br /&gt;
*Stalwart Ally (Forbidden Arcana, Page 42)&lt;br /&gt;
*SURGE I and SURGE II (Run Faster, Page 103) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings. However, this is done through the exclusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
*Team Player (Kill Code, Page 97)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (Run Faster, Page 152)&lt;br /&gt;
*Borrowed Time (Run Faster, Page 153)&lt;br /&gt;
*Code of Honor: Black Hat (Kill Code, Page 99)&lt;br /&gt;
*Consummate Professional (Assassin&#039;s Primer, Page 17)&lt;br /&gt;
*Dead Emotion (Chrome Flesh, Page 57)&lt;br /&gt;
*Dead SIN (Better Than Bad, Page 162)&lt;br /&gt;
*Earther (Run &amp;amp; Gun, Page 169)&lt;br /&gt;
*Echo Chamber (Kill Code, Page 78)&lt;br /&gt;
*Every Man For Himself (Street Lethal, Page 181)&lt;br /&gt;
*Escaped Custody (Kill Code, Page 99)&lt;br /&gt;
*Hung Out to Dry (Run Faster, Page 155)&lt;br /&gt;
*In Debt (Run Faster, Page 156)&lt;br /&gt;
*Information Auctioneer (Kill Code, Page 78)&lt;br /&gt;
*Lazy Fingers (Kill Code, Page 79)&lt;br /&gt;
*Neoteny (Run Faster, 121) - The negative metagenic quality Neoteny (RF, 121) has been banned for play on the Haven unless the character is a Gnome. Any characters that have the Neoteny quality that are not gnomes and have been approved prior to October 16th, 2020 are grandfathered in and may keep the quality. As a note, Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (Chrome Flesh, Page 58)&lt;br /&gt;
*Pregnant (Bullets &amp;amp; Bandages, Page 12)&lt;br /&gt;
*Resonant Burnout (Kill Code, Page 99)&lt;br /&gt;
*So Jacked Up (Chrome Flesh, Page 59)&lt;br /&gt;
*Stay Out Of My Way (Street Lethal, Page 129)&lt;br /&gt;
*Stolen Gear (No Future, Page 177)&lt;br /&gt;
*This Is Your Last Chance (Street Lethal, Page 129)&lt;br /&gt;
*Tough and Targeted (Chrome Flesh, Page 59)&lt;br /&gt;
*Well, Actually... (Kill Code, Page 79)&lt;br /&gt;
*&#039;Ware Intolerance (Kill Code, Page 100)&lt;br /&gt;
*Wildcard Chimera (Dark Terrors, Page 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Awakened Content===&lt;br /&gt;
====Banned Spells====&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned. &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
&lt;br /&gt;
====Banned Alchemical Preps====&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
====Banned Adept Powers for player characters====&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
&lt;br /&gt;
====Banned Mentor Spirits for player characters====&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
====Banned Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Custom Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Banned Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sacrifice&#039;&#039;&#039; (Page 90, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Arts====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fettering&#039;&#039;&#039; (Page 192, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Hardened Mil-Spec Armor of any kind (R&amp;amp;G 66) shall not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
* The Krime Calliope (KK, 19) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Ripper (KK, 20) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Carpet (KK, 21) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Ammo &amp;amp; Grenades====&lt;br /&gt;
&lt;br /&gt;
* Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
* The Krime Crackle Fin-Stabilized HEAT Slugs (KK, 25) are banned on ShadowHaven.&lt;br /&gt;
* The Krime Splash Self-Defense Ammunition (KK, 26) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Party (KK, 27) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Drones====&lt;br /&gt;
&lt;br /&gt;
*Horizon Little Buddy (Page 146, Rigger 5.0)&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
*Noizquito (Page 128, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
====Banned Vehicles &amp;amp; Vehicle Mods====&lt;br /&gt;
&lt;br /&gt;
*Chameleon Coating (Page 184,194 Stolen Souls) (We only use the Rigger 5 Chameleon Coating on ShadowHaven)&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
*Smuggling Compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*Smuggling Compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Weapon Mounts (Page 461, Core) (We only use the Rigger 5 weapon mount rules on ShadowHaven)&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (Chrome Flesh 164)&lt;br /&gt;
*All Gammaware grades&lt;br /&gt;
*All Omegaware grades&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Altered Content==&lt;br /&gt;
===Altered Qualities===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function. If purchased at chargen it is assumed you already succeeded this test.&lt;br /&gt;
**A Familiar must be a mundane critter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition to an Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AVRSE&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Better on the Net&#039;&#039;&#039; (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Baby&#039;&#039;&#039; (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brittle&#039;&#039;&#039; [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cyber-Snob&#039;&#039;&#039; (CF 57) shall be altered to allow Alphaware as the minimum grade so that it may be taken at chargen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discombobulated&#039;&#039;&#039; (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frostbite&#039;&#039;&#039; (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Location Attunement&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hold the Door&#039;&#039;&#039; (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Know Your Limit&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Natural Hacker&#039;&#039;&#039; (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One With The Matrix&#039;&#039;&#039; (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Transhuman&#039;&#039;&#039; (Page 54, Chrome Flesh)&lt;br /&gt;
**This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
**Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
**This quality may be used to augment cyberweapons.&lt;br /&gt;
**When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SINner&#039;&#039;&#039; (Page 84, Core)&lt;br /&gt;
**Instead of a tax on NuYen earned, the SINner quality shall act as an increase to lifestyle costs, similar to Dependent (Page 80, Core).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sloppy Code&#039;&#039;&#039; (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SURGE III&#039;&#039;&#039; (Page 103, Run Faster) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings (Run Faster, Page 101). However, this is done through the exlcusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Technical School Education&#039;&#039;&#039; (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trust Fund&#039;&#039;&#039; (Page 151, Run Faster) may be taken with a Corporate Limited SIN (Page 84, Core)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
===Altered Awakened Content===&lt;br /&gt;
====Altered Spells====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detox&#039;&#039;&#039; (Page 288, Core Rule Book)&lt;br /&gt;
**Detox may be used on drug crashes. In such cases the minimum force is equal to the addiction rating.&lt;br /&gt;
&lt;br /&gt;
=====Multi-Casting=====&lt;br /&gt;
&lt;br /&gt;
*To determine dicepools for multi-casting, take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
====Altered Adept Powers====&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
*Rapid Draw (SG 173) does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
*Adept Spell (HT 190) may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the lose of the focus.&lt;br /&gt;
*State of Purity (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
*Nerve Strike (SG 173), when used with a weapon, considers the reach of the weapon itself to be 0. Remember that reach from yourself (Troll, Elongated Limbs, etc.) still applies.&lt;br /&gt;
&lt;br /&gt;
====Altered Mentor Spirits====&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Guanyin&#039;&#039;&#039; mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and the wiki page must be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
*Regarding &#039;&#039;&#039;Oracle&#039;&#039;&#039; (SG 200) - Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art (SG 147) and the Augury and Sortilege ritual (SG 124) for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.&lt;br /&gt;
&lt;br /&gt;
====Altered Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**You do not receive Dark Ally for free.&lt;br /&gt;
**&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Islamic Alchemist&#039;&#039;&#039; (Page 70, Forbidden Arcana)&lt;br /&gt;
**The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice shall remain unchanged. However, the second and fourth metamagic choices are no longer locked, and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Altered Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
**For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage.&lt;br /&gt;
&lt;br /&gt;
====Altered Mage Archetypes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, Physical Adepts (with Astral Perception), and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
**An Apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting, and Counterspelling. However, Summoning, Binding, Spellcasting, and Ritual Spellcasting shall be restricted to their one spirit type and one spell type (unless the Apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
**Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Per Core page 69, Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so. The table in Forbidden Arcana does not superseded this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aspected Free Spells&#039;&#039;&#039;&lt;br /&gt;
**Aspected Magicians shall be granted free spells, based on their priority selection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mystic Adepts and Ways====&lt;br /&gt;
&lt;br /&gt;
*Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
*This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The Mentor&#039;s Mask will be visible while casting a spell, using an active adept power, or any other active use of magic. It will not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Possession====&lt;br /&gt;
&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
&lt;br /&gt;
====Spells Sustained By Spirits====&lt;br /&gt;
&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
 Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the Increase Reflexes spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge Background Count====&lt;br /&gt;
&lt;br /&gt;
*Mage Lodges shall have no background count.&lt;br /&gt;
&lt;br /&gt;
====Clarification on Astral Signatures====&lt;br /&gt;
&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of Astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of Astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
&lt;br /&gt;
====Rules On Summoning Above One&#039;s Magic====&lt;br /&gt;
**When summoning above your magic, after resisting drain as normal take unresisted drain equal to (Force of Spirit - Your Magic) x 1.5.&lt;br /&gt;
**This counts as drain damage for all purposes, including for healing and recovery.&lt;br /&gt;
**Remember that only one Edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
&lt;br /&gt;
===Altered Emerged Content===&lt;br /&gt;
====Known Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Technomancers at character creation shall have a limit of 2x RES known Complex Forms.&lt;br /&gt;
*Technomancers after character creation shall have no limit on number of known Complex Forms.&lt;br /&gt;
&lt;br /&gt;
====Altered Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
====Altered Sprite Powers====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altered Paragons====&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
=====Note on Paragons=====&lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
====Altered Streams====&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted.&lt;br /&gt;
&lt;br /&gt;
====Altered Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
====Techno Errata====&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Altered Critter Powers===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook) shall have its text replaced with the following:&lt;br /&gt;
**Type: M&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes a loud, magic-imbued howl or scream that can paralyze foes. It makes a Magic + Charisma test opposed by the Intuition + Willpower of anyone who can hear, reducing its number of hits by 1 for every (Magic) meters it is away from a victim. Each net hit imposes a -1 dice pool penalty to all actions for (Magic) minutes, paralyzing victims for the duration if this penalty exceeds their Willpower. This effect does not stack but replaces the effect of a previous attempt if more net hits are scored. Targets accumulate +2 dice to resist for every subsequent time they are exposed to this power within 24 hours. Sound-dampening effects add to the resist pool, including the rating of cyberware/equipment or hits scored on a sound-dampening spell. The scream is about as obvious as unsuppressed gunfire and can be picked up by audio or ultrasound sensors, though its effects do not propagate through electronic mediums.&lt;br /&gt;
*&#039;&#039;&#039;Essence Drain&#039;&#039;&#039; (Page 396-397 Core Rulebook) Shall have the following line adjusted&lt;br /&gt;
**&amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1.&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Cyberware and Bioware===&lt;br /&gt;
&lt;br /&gt;
* The Bioware Tail (CF 115) shall follow the same mechanics as the cyberware (CF 82) tail.&lt;br /&gt;
* Striking Calluses (CF 121) will give their benefit to Natural Weaponry with a base Reach of at least 0. (For example, Trolls get +1 Reach but if a Troll had a bite attack, normally Reach -1, this would not benefit that).&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Items===&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gas Mask&#039;&#039;&#039; shall count as a Respirator at Rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ace of Diamonds&#039;&#039;&#039; gives a Concealability of -2, instead of the listed +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adapsin&#039;&#039;&#039; (Page 160, Chrome Flesh) For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
*The &#039;&#039;&#039;Ares Armatus&#039;&#039;&#039; (Page 184, Hard Targets) uses the Exotic Ranged Weapon (Lasers) skill.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blight&#039;&#039;&#039; (page 157 and 158, Better than Bad) &lt;br /&gt;
**Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
*The &#039;&#039;&#039;Collapsible Scythe&#039;&#039;&#039; (Page 183, Hard Targets) uses the Blades skill and falls under the &amp;quot;Polearms&amp;quot; specialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deepweed&#039;&#039;&#039; (Page 411, Core Rulebook) shall have an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;&lt;br /&gt;
**Flamethrowers can take internal smart guns and advanced safety systems.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;GMC Armadillo&#039;&#039;&#039; comes with a single &amp;quot;pod&amp;quot; of your choice. Purchasing a new &amp;quot;pod&amp;quot; has no availability and costs 6k nuyen. Removing a pod takes a single complex action, and causes it to slide gently off the back. Attaching a new &amp;quot;pod&amp;quot; takes approximately 1 hour if untrained, or 15 minutes with ranks in automotive mechanic. It is largely assisted and requires only normal exertion.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven with the following changes:&lt;br /&gt;
**Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system.&lt;br /&gt;
**When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate.&lt;br /&gt;
**The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count.&lt;br /&gt;
**While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, except it acts as a rating 2 area jammer and has no effect on Device rating. If the noise created by the KRIME pack, modified by noise reduction, is greater than the device rating of an affected object, and it is capable of doing so, the audio on the device is overwritten and it begins screaming “KRIME!” at maximum allowable volume. The device otherwise functions as it would inside a normal jammer.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
**In the event an osmium mace is made a weapon focus, your Charisma shall determine its variable stats in astral space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Remote Cyberhand&#039;&#039;&#039; (Page 130, Rigger 5.0) shall use the following stats when operating as a drone: Handling 5, Speed 1(G), Acceleration 1, Body 1, Armor 1, Pilot 2, Sensor 1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Shaman Tuxedo&#039;&#039;&#039; (Page 143, Cutting Aces) shall be modified thusly&lt;br /&gt;
**The price will be modified to 16000 nuyen.&lt;br /&gt;
**The availability will be modified to 16&lt;br /&gt;
**The Shaman Tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
**You must continue to wear the Shaman Tuxedo for as long as you have the summoned spirit. Removing any part of the Shaman Tuxedo while you have a currently summoned spirit summoned with the Shaman Tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
**The Shaman Tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning. (e.g. A Hermetic mage may not have a Shaman Tuxedo to provide its bonus for Task Spirits)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [[#Upgrades|Upgrade Rules]] for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Vitals&#039;&#039;&#039; cannot be used with “heavy armor,” defined as base armors having Armor Rating 13 or more (like what’s described by the Hang Time adept power on page 171 of Street Grimoire). It will stack with any base armor of Rating 12 or lower.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Arms/Legs/Vitals&#039;&#039;&#039; shall stack with Forearm Guards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personal Drone Rack&#039;&#039;&#039; is permitted. You may mount 2 personal drone racks per CCOB. Mounted drones have no movement and do not have initiative and do not gain initiative until the pass after they&#039;re deployed from the rack. These do not take up capacity in the CCOB unit.&lt;br /&gt;
&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
====Krime Katalogue====&lt;br /&gt;
* The KRIME Vester (KK,3) is Classified as a holdout pistol&lt;br /&gt;
* The KRIME Heater (KK, 4) is Classified as a Light Pistol&lt;br /&gt;
* The KRIME Varmint Stocked pistol (KK, 5) is a Heavy pistol. It has - RC without the stock and 1 RC with the stock.&lt;br /&gt;
* The KRIME Chatter (KK, 6) is classified as a Machine Pistol.&lt;br /&gt;
* The KRIME Tradition (KK, 7) is classified as an SMG.&lt;br /&gt;
* Krime Saint Nicholas Carbine (KK,8) is Classified as a Carbine, the concealment of the weapon is changed to -2 if a character is wearing any armor or cloak with a concealment modifier.&lt;br /&gt;
* The AKM-97 (KK, 9), when used as a Carbine has its RC is changed to 0(1). When used as an Assault rifle, it has a RC of 1.&lt;br /&gt;
* The Krime Ditch Combination Gun&#039;s (KK, 10) rifle component is a sporting rifle.&lt;br /&gt;
* The Krime Stopper-II (KK, 11) is classified as a shotgun.&lt;br /&gt;
* The Krime Junior Carbine (KK, 12) is classified as a Carbine.&lt;br /&gt;
* The Krime Soldier (KK, 13) is classified as a Sniper Rifle.&lt;br /&gt;
* The Krime KAR-97-H (KK, 14) is classified as an LMG&lt;br /&gt;
* The Krime Monster (KK, 15) is classified as an MMG&lt;br /&gt;
* The Krime Confederate (KK, 15) has its availability changed to 20F on ShadowHaven&lt;br /&gt;
* The Krime T-Shirt Cannon (KK, 17) may be fired with Longarms, automatics, or heavy weapons&lt;br /&gt;
* The Krime Escalation (KK, 18) is classified as a rocket launcher, you may matrix perceive with the Krime Escalation&lt;br /&gt;
* The Krime Penetrators Buckshot Shells (KK, 24) uses flechette rules.&lt;br /&gt;
* The Krime Runner (KK, 28) may not be equipped with a grenade.&lt;br /&gt;
* The Krime Barco De Pesca (KK, 38) has a speed attribute of 4.&lt;br /&gt;
&lt;br /&gt;
====Military/Future Weapons====&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons are banned in their entirety, with no player use permitted. GMs may make use of them with approval per our [[GM_Rules#Needs_Approval|GM Rules]], but players may not obtain/retain such items or use them outside the scope of the single run.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
====Metahuman Adjustment on Vehicles====&lt;br /&gt;
&lt;br /&gt;
*The Haven will assume that PC vehicles are built for the PC&#039;s metatype upon purchase. This overrides any RAW statements about the default configuration of a vehicle.&lt;br /&gt;
**In those rare cases where another PC has to take the wheel of someone else&#039;s car and make a driving test, if the second PC is a different metatype, they will take penalties deemed appropriate by the GM. They will also take these penalties when driving a car awarded in play which is unmodified by the reward giver. (For example, if a Troll gang gives a dwarf a motorcycle without modifying, that player takes the penalties)&lt;br /&gt;
&lt;br /&gt;
====Cyberlimb Armor Limitations====&lt;br /&gt;
&lt;br /&gt;
*Cyberlimbs shall limit armor to 1 for hands and feet, 2 for partial limbs and partial skulls, and 3 for full limbs and full skulls.&lt;br /&gt;
*In the case of modular cyberlimbs, only the section with the highest armor applies.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
*Each time you take an addictive substance, you will immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===BTL and Drug Stacking===&lt;br /&gt;
&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.&lt;br /&gt;
&lt;br /&gt;
===Critter Rules===&lt;br /&gt;
====Critter Tricks====&lt;br /&gt;
&lt;br /&gt;
*All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
*Animals are considered to know 2 tricks at character generation.&lt;br /&gt;
&lt;br /&gt;
====Techno-Critters====&lt;br /&gt;
&lt;br /&gt;
*Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
*Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
*For living targets, The Movement Power shall add Force to or subtract Force from the Agility attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility score shall be 0, but even with a score of 0 for determining movement rate, a character shall be able to move at a walking rate of 1 meter and a running rate of 2 meters.&lt;br /&gt;
*The Movement Power does not function on vehicles.&lt;br /&gt;
*Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Altered Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the Send Message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes.) You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Altered Martial Arts===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grasping Vines&#039;&#039;&#039; shall be accessible by the Cowboy Way and Whip Fighting in addition to the techniques already listed within these styles respectively.&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Requires you to have subdued your opponent.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
===Other Altered Mechanics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Attacks With Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Direct attacks with launchers shall be permitted. In such cases, the defense test is resolved normally, and the immediate target may not Run For Your Life. Nearby targets may Run For Your Life. Net hits do not add to the damage roll. Misses, scatter, and glitches will follow the rules on (SR5 182).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical Preparations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Command preparations may have their variables chosen at activation. All other preparations must have their variables chosen during the creation of the prep.&lt;br /&gt;
**Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Exponential diminishing returns for Multiple Simultaneous Explosions====&lt;br /&gt;
&lt;br /&gt;
*The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rigger Attributes====&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for non-knowledge tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for non-knowledge tests relating to vehicles and drones that call for either, when one is in VR. This includes surprise and initiative. In the case of Agility, the Rigger&#039;s full-body Agility will be used.&lt;br /&gt;
&lt;br /&gt;
====Riggers And Anthro Drones====&lt;br /&gt;
&lt;br /&gt;
Weapons held by rigged anthro drones may benefit from Hot-Sim and Control Rig bonuses.&lt;br /&gt;
&lt;br /&gt;
====Repairing Vehicle Damage and Vehicle Destruction====&lt;br /&gt;
&lt;br /&gt;
Repairing vehicles and drones will cost an amount based on the base price of the vehicle (before modifications), number of damaged boxes, and number of total boxes. The exact formula per box is as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;(5% of the Cost of the Vehicle before modifications) / (Total number of boxes on the vehicle&#039;s physical damage track)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means it will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
====Resisting Mind Magic====&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
====Health and Edge Between Runs====&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
====WFTM / WFTP====&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
====Burning out as a Mage====&lt;br /&gt;
&lt;br /&gt;
Any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
====Optional Rules In Effect====&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[#Other_Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
*We use the optional Drone Modification rules (Rigger 5.0, 122)&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
&lt;br /&gt;
*Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
====Initiative Stacking====&lt;br /&gt;
The following is a description of initiative stacking lockouts. In any case where something states that it does not stack, it will not stack even if other sources state they do. In essence, if any source states it does not stack with something else affecting you, you do not get the benefit of the non-stacking source.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Edge&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Edge to Seize the Initiative or Blitz will function with any other use of edge, even if that source states that it does not stack. It always works. Blitz, of course, does not permit you to roll more than 5d6 initiative dice. These also work in the Astral and Matrix.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Seize effect from Adrenaline Surge will only function on the meat (and consequently AR matrix initiative.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Pain is Gain applies only to matrix initiative.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Lightning Reflexes will not stack with any drugs, adept powers, spells, cyberware, bioware, or generware. The defense die stacks normally. Lightning Reflexes will, uniquely, work in the Astral, but not Matrix VR.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Poor Self Control (Thrill-Seeker) will stack with all other sources.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Increase Reflexes spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Vampiric Speed spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Adept Powers&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Adrenaline Boost power shall stack with drugs, but not with spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Improved Reflexes power shall not stack with drugs, spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Other Magic&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative bonus from Channeling shall not stack with drugs, spells, adept powers, cyberware, bioware, or generware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Cyberware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Wired Reflexes will stack with drugs, but not with spells, adept powers, other cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Move-by-Wire systems will not stack with drugs, spells, adept powers, other cyberware, bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Bioware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Boosters will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Boosted Reflexes will stack with drugs. They will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Geneware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Acceleration will stack with drugs. It will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Reaction Optimization, the poor thing, will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As a reminder, drugs will not stack with themselves. However, you can receive a benefit to the same attribute multiple times, as long as it is from different drugs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Final Notes&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Astral initiative is not affected by any bonuses to initiative, except where explicitly stated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix VR initiative is not affected by any bonuses to initiative, except for those that reference biofeedback, matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix and Rigging AR initiative is treated as meat initiative. It does not benefit from things that specify matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Additional base dice, like those possessed by all shapeshifters and certain HMHVV Infected, are just that - base dice. They functionally stack with everything.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Called Shot Engine Block====&lt;br /&gt;
* Called Shot Engine Block shall remain unbanned for the reason that it has no effect on most 6th World Vehicles.&lt;br /&gt;
&lt;br /&gt;
==Custom Mechanics==&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow as an option to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&#039;&#039;&#039;Note:&#039;&#039;&#039; If you create your own contact you can belay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is &amp;lt;code&amp;gt; Connection + Loyalty + Archetype Modifier + 2&amp;lt;/code&amp;gt;. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}&lt;br /&gt;
&lt;br /&gt;
===Buff to Adepts with No Augmentations===&lt;br /&gt;
&lt;br /&gt;
Physical adepts who maintain a non-variable 6 essence, and possess no augmentations with an essence cost, have their starting power points total increased to magic*1.5. For clarity’s sake this disallows infected and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
===Houserule to the Vehicle Crashes===&lt;br /&gt;
Crashing into a stationary object such as a wall or tree: The vehicle suffers damage equal to the armor and structure rating of the barrier added together, while the barrier suffers damage as if it were rammed, taking only half damage due to the uncoordinated nature. Passengers must soak the soak hits of the barrier, AP -6.&lt;br /&gt;
&lt;br /&gt;
Rollover: A catchall term for a vehicle flipping, the vehicle suffers Speed*5 physical and is unusable if the GM rules it ends up on its roof or side until this can be righted. Players suffer speed*3 stun, and speed*3 physical at speed 5 and higher, capping at 15.&lt;br /&gt;
&lt;br /&gt;
Spinout: All passengers receive 8 stun damage resisted with body+willpower, if the remaining damage is greater than their willpower, they are nauseated for 10-body minutes.&lt;br /&gt;
&lt;br /&gt;
Bike Crash: A PC is allowed a speed+2 threshold gymnastics test to jump or roll-off, suffering Speed*2 stun, otherwise they suffer Speed*3 physical, AP-6. The test cannot be made if surprised. The bike itself suffers damage as another crash option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, the vehicle’s speed is set to 0, and all vehicle mods that provide protection in some way still count in all cases.&lt;br /&gt;
&lt;br /&gt;
===Gear Aquisition===&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). The exception to this is:&lt;br /&gt;
**You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The awakened or emerged may only gain a chance to purchase deltaware as a run reward for Semi-Prime or Prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
&lt;br /&gt;
====Acquiring gear under availability 12====&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
=== Subcontracting Other PC Shadowrunners ===&lt;br /&gt;
Shadowhaven officially encourages players to work with their game masters to subcontract other runners. Creativity and game master approval is the limit to subcontracts. They can range from just hiring a decker to drekpost to hiring a full team to do a sub-mission. You hire a rigger to escape from a scene of a crime or a street sam for extreme exterior remodeling. &lt;br /&gt;
&lt;br /&gt;
===Misc. Lifestyle Rules===&lt;br /&gt;
&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
&lt;br /&gt;
*Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
====Traveler Lifestyle (Page 218, Run Faster)====&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on the traveler lifestyle table below to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
===Downtime Registering And Binding===&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Summon and then Bind one Spirit of Force up to their Magic, rolling as normal.&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Compile and then Register one Sprite of Level up to their Resonance, rolling as normal.&lt;br /&gt;
* In either case, Drain or Fading accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Binding or Registering during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Downtime Alchemy===&lt;br /&gt;
* During downtime players may fill a single Vault of Ages with preparations of up to the maximum force that vault is capable of holding.&lt;br /&gt;
* Any further vaults filled may be filled with preps of (Magic) force or lower.&lt;br /&gt;
* For the purposes of determining potency, remove the force of the prep from your dice pool and then divide the remaining dice by 4, rounded down, with a minimum of 1.&lt;br /&gt;
* Drain accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Enchanting during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Mundane Ascension===&lt;br /&gt;
Mundane characters may undertake a story building ordeal much like awakened/emerged characters do. Ascensions have an eight week cooldown.&lt;br /&gt;
&lt;br /&gt;
Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. Purchasing high availability items falls under the purview of Thematics.&lt;br /&gt;
&lt;br /&gt;
* 5 karma towards a skill or martial art&lt;br /&gt;
* 20k nuyen towards non-ware. You may bank this across multiple ascensions.&lt;br /&gt;
* 6 karma towards qualities at post-gen price&lt;br /&gt;
* 4 karma towards Edge&lt;br /&gt;
* 10k nuyen towards &#039;ware. You may bank this across multiple ascensions.&lt;br /&gt;
* +20 Faction Rep&lt;br /&gt;
&lt;br /&gt;
==Rules Clarifications==&lt;br /&gt;
===Armor===&lt;br /&gt;
* PPP Arms (R&amp;amp;G, 70) and Forearm Guards (R&amp;amp;G 73) shall stack&lt;br /&gt;
===Drones===&lt;br /&gt;
*Multiple belt-fed ammunition bays (R5 124) may be installed into a single drone, each following the normal rules.&lt;br /&gt;
===Drugs===&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*It is the stance of ShadowHaven that, mechanically, drugs are not toxins and are not subject to immunity to toxins.&lt;br /&gt;
===Gear===&lt;br /&gt;
* Q: Folding stock - There are no stats/price for the motorized version, assuming the listed price is for the standard Simple Action stock.&lt;br /&gt;
** A: Price is the same. Activating the motor wirelessly is a free action.&lt;br /&gt;
===Infected Mechanics===&lt;br /&gt;
* Q: When can I pick my first optional power after chargen?&lt;br /&gt;
** A: After your first run.&lt;br /&gt;
===Spirits===&lt;br /&gt;
====Channeling====&lt;br /&gt;
* When channeling a spirit, the magician continues to use their own mental attributes, and special attributes. If they choose to spend a service to give control of their body to the spirit, the spirit in control of their body will use its own mental attributes, and special attributes. In either case the spirit&#039;s initiative dice are used.&lt;br /&gt;
* A Power Focus bonded to the magician continues to work while the magician is in control.&lt;br /&gt;
====Powers====&lt;br /&gt;
* Q: The Guard critter power explicitly protects against drowning, RAW. Does this mean you can hold your breath forever underwater? Vampires under the effect can&#039;t go dormant? Does it apply to cave-ins (should they occur in actual caves or something)?&lt;br /&gt;
** A: It’s about preventing accidents from occurring. Saving someone from drowning could easily be interpreted as, say, making a weight tied to your ankle slip off, or making it so you don’t fall off the boat when a wave hits. It’s not “you get to breathe underwater now.”&lt;br /&gt;
* Q: Do [Element] Aura (SG 115) and Energy Aura (Critter Power, CRB), stack? IE: can one summon a spirit of air, give it energy aura (electric) and then cast [electric] aura on it? What if the two elements/energies are different?&lt;br /&gt;
** A: Energy auras that overlap do not stack. The higher aura takes priority.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Metahuman adaptation is meaningless on the Shadowhaven, please ignore any mentions of it.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=63737</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=63737"/>
		<updated>2021-07-20T01:31:18Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=X-Card and Roleplay Safety Systems=&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems shall be honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Approved Books==&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books. For specific instructions on setting up Chummer, see [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-To-Ten are the permitted character generation types. Karma Generation is not allowed. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
==Character Slots==&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your r/Shadowhavenchargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
===Creating Prime Runners===&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative. &#039;&#039;&#039;(ex.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
**2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
**3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
*Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
*Physical and Mental Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. &lt;br /&gt;
&amp;lt;!--**The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Body Average===&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up chummer]].&lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable Free Insect Spirits (Dark Terrors page 32) will not be used. At all.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
*We allow Ghouls, Vampires (Including the Sukuyan variant in Hard Targets), Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you.&lt;br /&gt;
*Optional Infected Powers may not be bought at chargen. You may buy your first optional power immediately following your first run.&lt;br /&gt;
&lt;br /&gt;
==Metasapients==&lt;br /&gt;
&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way that enriches the Shadowhaven living campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
*Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own following our [[Contact Rules]], or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters, ShadowHaven PCs will have a minimum age of 18.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
*To prevent the chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
*Shifters by dint of what they are, will not be permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==Banned Organisations for PCs==&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organisation that seeks the mass-killing or genocide of any metatype, nationality, religion, the awakened, or the emerged.&lt;br /&gt;
&lt;br /&gt;
==Advisements==&lt;br /&gt;
===Lifestyle Location Advisement===&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
**Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
===Social Skills Advisement===&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
&lt;br /&gt;
*On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/l48n77/quality_purchasing_thread_5/ However, you must post in the quality purchasing thread.]&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (Page 148, Run Faster)&lt;br /&gt;
***Chosen Follower&lt;br /&gt;
***Any Infected Quality (Page 136-141, Run Faster)&lt;br /&gt;
***SURGE III (Page 101, 103, 109, 111-123, Run Faster)&lt;br /&gt;
***Solid/Legendary Rep (Page 149, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [[#Qualities_affecting_Training|Altered Qualities]] below.&lt;br /&gt;
&lt;br /&gt;
==Delivery Time==&lt;br /&gt;
&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling negotiation against availability to acquire an item (Note, one can not roll negotiation to get gear for another PC outside of a run), or an NPC rolling their appropriate Gear Acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
==Initiations and Submersions==&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior.&lt;br /&gt;
*This does not require a roll, and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
===Ordeals===&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP. The discount is more than made up by the danger inherent in a solo run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned.&lt;br /&gt;
*Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) require a run focused around them.&lt;br /&gt;
*Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Medical Needs and Downtime==&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
==Downtime Edge==&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Character Development Points==&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system that encourages story driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for Buying Contacts or Upgrading Contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run, this can be increased with thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
===Permitted Minor Changes===&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a Specialization out, or swap out a spell for a different spell, may be permitted. These are handled on a case by case basis. Please submit your request to the [https://www.reddit.com/r/ShadowHavenBBS/comments/etwc3s/topics_for_discussion_thread_7/ Topics for Discussion Thread] for the council to consider.&lt;br /&gt;
&lt;br /&gt;
=Houserules and Custom Mechanics=&lt;br /&gt;
==Banned Content==&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Forbidden Arcana, Page 32)&lt;br /&gt;
*Archivist (Forbidden Arcana, Page 32)&lt;br /&gt;
*Better to be Feared than Loved (Chrome Flesh, Page 54)&lt;br /&gt;
*Blood Crystal qualities (Forbidden Arcana, Page 132) are restricted to NPCs only&lt;br /&gt;
*Dracoform (Any) (Howling Shadows, 163-164)&lt;br /&gt;
*Elemental Focus (Hard Targets, Page 191)&lt;br /&gt;
*Friends in High Places (Run Faster, Page 147)&lt;br /&gt;
*Groveler (Kill Code, Page 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
*Human Lifespan (The Complete Trog, Page 188): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Illusionist (Forbidden Arcana, Page 37)&lt;br /&gt;
*Latent Dracomorphosis (Howling Shadows, Page 164)&lt;br /&gt;
*Massive Network (No Future, Page 177)&lt;br /&gt;
*Networker (No Future, Page 177)&lt;br /&gt;
*Observant (Street Lethal, Page 129): Is assumed to be automatically possessed by all characters. [[#Other_Altered_Mechanics|See Below]].&lt;br /&gt;
*Puppet Master (Forbidden Arcana, Page 39)&lt;br /&gt;
*Revels in Murder (Chrome Flesh, Page 56)&lt;br /&gt;
*Stalwart Ally (Forbidden Arcana, Page 42)&lt;br /&gt;
*SURGE I and SURGE II (Run Faster, Page 103) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings. However, this is done through the exclusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
*Team Player (Kill Code, Page 97)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (Run Faster, Page 152)&lt;br /&gt;
*Borrowed Time (Run Faster, Page 153)&lt;br /&gt;
*Code of Honor: Black Hat (Kill Code, Page 99)&lt;br /&gt;
*Consummate Professional (Assassin&#039;s Primer, Page 17)&lt;br /&gt;
*Dead Emotion (Chrome Flesh, Page 57)&lt;br /&gt;
*Dead SIN (Better Than Bad, Page 162)&lt;br /&gt;
*Earther (Run &amp;amp; Gun, Page 169)&lt;br /&gt;
*Echo Chamber (Kill Code, Page 78)&lt;br /&gt;
*Every Man For Himself (Street Lethal, Page 181)&lt;br /&gt;
*Escaped Custody (Kill Code, Page 99)&lt;br /&gt;
*Hung Out to Dry (Run Faster, Page 155)&lt;br /&gt;
*In Debt (Run Faster, Page 156)&lt;br /&gt;
*Information Auctioneer (Kill Code, Page 78)&lt;br /&gt;
*Lazy Fingers (Kill Code, Page 79)&lt;br /&gt;
*Neoteny (Run Faster, 121) - The negative metagenic quality Neoteny (RF, 121) has been banned for play on the Haven unless the character is a Gnome. Any characters that have the Neoteny quality that are not gnomes and have been approved prior to October 16th, 2020 are grandfathered in and may keep the quality. As a note, Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (Chrome Flesh, Page 58)&lt;br /&gt;
*Pregnant (Bullets &amp;amp; Bandages, Page 12)&lt;br /&gt;
*Resonant Burnout (Kill Code, Page 99)&lt;br /&gt;
*So Jacked Up (Chrome Flesh, Page 59)&lt;br /&gt;
*Stay Out Of My Way (Street Lethal, Page 129)&lt;br /&gt;
*Stolen Gear (No Future, Page 177)&lt;br /&gt;
*This Is Your Last Chance (Street Lethal, Page 129)&lt;br /&gt;
*Tough and Targeted (Chrome Flesh, Page 59)&lt;br /&gt;
*Well, Actually... (Kill Code, Page 79)&lt;br /&gt;
*&#039;Ware Intolerance (Kill Code, Page 100)&lt;br /&gt;
*Wildcard Chimera (Dark Terrors, Page 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Awakened Content===&lt;br /&gt;
====Banned Spells====&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned. &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
&lt;br /&gt;
====Banned Alchemical Preps====&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
====Banned Adept Powers for player characters====&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
&lt;br /&gt;
====Banned Mentor Spirits for player characters====&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
====Banned Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Custom Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Banned Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sacrifice&#039;&#039;&#039; (Page 90, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Arts====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fettering&#039;&#039;&#039; (Page 192, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Hardened Mil-Spec Armor of any kind (R&amp;amp;G 66) shall not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
* The Krime Calliope (KK, 19) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Ripper (KK, 20) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Carpet (KK, 21) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Ammo &amp;amp; Grenades====&lt;br /&gt;
&lt;br /&gt;
* Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
* The Krime Crackle Fin-Stabilized HEAT Slugs (KK, 25) are banned on ShadowHaven.&lt;br /&gt;
* The Krime Splash Self-Defense Ammunition (KK, 26) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Party (KK, 27) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Drones====&lt;br /&gt;
&lt;br /&gt;
*Horizon Little Buddy (Page 146, Rigger 5.0)&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
*Noizquito (Page 128, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
====Banned Vehicles &amp;amp; Vehicle Mods====&lt;br /&gt;
&lt;br /&gt;
*Chameleon Coating (Page 184,194 Stolen Souls) (We only use the Rigger 5 Chameleon Coating on ShadowHaven)&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
*Smuggling Compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*Smuggling Compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Weapon Mounts (Page 461, Core) (We only use the Rigger 5 weapon mount rules on ShadowHaven)&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (Chrome Flesh 164)&lt;br /&gt;
*All Gammaware grades&lt;br /&gt;
*All Omegaware grades&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Altered Content==&lt;br /&gt;
===Altered Qualities===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function. If purchased at chargen it is assumed you already succeeded this test.&lt;br /&gt;
**A Familiar must be a mundane critter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition to an Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AVRSE&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Better on the Net&#039;&#039;&#039; (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Baby&#039;&#039;&#039; (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brittle&#039;&#039;&#039; [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cyber-Snob&#039;&#039;&#039; (CF 57) shall be altered to allow Alphaware as the minimum grade so that it may be taken at chargen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discombobulated&#039;&#039;&#039; (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frostbite&#039;&#039;&#039; (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Location Attunement&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hold the Door&#039;&#039;&#039; (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Know Your Limit&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Natural Hacker&#039;&#039;&#039; (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One With The Matrix&#039;&#039;&#039; (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Transhuman&#039;&#039;&#039; (Page 54, Chrome Flesh)&lt;br /&gt;
**This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
**Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
**This quality may be used to augment cyberweapons.&lt;br /&gt;
**When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SINner&#039;&#039;&#039; (Page 84, Core)&lt;br /&gt;
**Instead of a tax on NuYen earned, the SINner quality shall act as an increase to lifestyle costs, similar to Dependent (Page 80, Core).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sloppy Code&#039;&#039;&#039; (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SURGE III&#039;&#039;&#039; (Page 103, Run Faster) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings (Run Faster, Page 101). However, this is done through the exlcusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Technical School Education&#039;&#039;&#039; (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trust Fund&#039;&#039;&#039; (Page 151, Run Faster) may be taken with a Corporate Limited SIN (Page 84, Core)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
===Altered Awakened Content===&lt;br /&gt;
====Altered Spells====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detox&#039;&#039;&#039; (Page 288, Core Rule Book)&lt;br /&gt;
**Detox may be used on drug crashes. In such cases the minimum force is equal to the addiction rating.&lt;br /&gt;
&lt;br /&gt;
=====Multi-Casting=====&lt;br /&gt;
&lt;br /&gt;
*To determine dicepools for multi-casting, take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
====Altered Adept Powers====&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
*Rapid Draw (SG 173) does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
*Adept Spell (HT 190) may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the lose of the focus.&lt;br /&gt;
*State of Purity (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
*Nerve Strike (SG 173), when used with a weapon, considers the reach of the weapon itself to be 0. Remember that reach from yourself (Troll, Elongated Limbs, etc.) still applies.&lt;br /&gt;
&lt;br /&gt;
====Altered Mentor Spirits====&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Guanyin&#039;&#039;&#039; mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and the wiki page must be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
*Regarding &#039;&#039;&#039;Oracle&#039;&#039;&#039; (SG 200) - Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art (SG 147) and the Augury and Sortilege ritual (SG 124) for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.&lt;br /&gt;
&lt;br /&gt;
====Altered Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**You do not receive Dark Ally for free.&lt;br /&gt;
**&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Islamic Alchemist&#039;&#039;&#039; (Page 70, Forbidden Arcana)&lt;br /&gt;
**The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice shall remain unchanged. However, the second and fourth metamagic choices are no longer locked, and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Altered Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
**For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage.&lt;br /&gt;
&lt;br /&gt;
====Altered Mage Archetypes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, Physical Adepts (with Astral Perception), and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
**An Apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting, and Counterspelling. However, Summoning, Binding, Spellcasting, and Ritual Spellcasting shall be restricted to their one spirit type and one spell type (unless the Apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
**Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Per Core page 69, Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so. The table in Forbidden Arcana does not superseded this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aspected Free Spells&#039;&#039;&#039;&lt;br /&gt;
**Aspected Magicians shall be granted free spells, based on their priority selection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mystic Adepts and Ways====&lt;br /&gt;
&lt;br /&gt;
*Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
*This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The Mentor&#039;s Mask will be visible while casting a spell, using an active adept power, or any other active use of magic. It will not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Possession====&lt;br /&gt;
&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
&lt;br /&gt;
====Spells Sustained By Spirits====&lt;br /&gt;
&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
 Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the Increase Reflexes spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge Background Count====&lt;br /&gt;
&lt;br /&gt;
*Mage Lodges shall have no background count.&lt;br /&gt;
&lt;br /&gt;
====Clarification on Astral Signatures====&lt;br /&gt;
&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of Astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of Astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
&lt;br /&gt;
====Rules On Summoning Above One&#039;s Magic====&lt;br /&gt;
**When summoning above your magic, after resisting drain as normal take unresisted drain equal to (Force of Spirit - Your Magic) x 1.5.&lt;br /&gt;
**This counts as drain damage for all purposes, including for healing and recovery.&lt;br /&gt;
**Remember that only one Edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
&lt;br /&gt;
===Altered Emerged Content===&lt;br /&gt;
====Known Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Technomancers at character creation shall have a limit of 2x RES known Complex Forms.&lt;br /&gt;
*Technomancers after character creation shall have no limit on number of known Complex Forms.&lt;br /&gt;
&lt;br /&gt;
====Altered Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
====Altered Sprite Powers====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altered Paragons====&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
=====Note on Paragons=====&lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
====Altered Streams====&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted.&lt;br /&gt;
&lt;br /&gt;
====Altered Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
====Techno Errata====&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Altered Critter Powers===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook) shall have its text replaced with the following:&lt;br /&gt;
**Type: M&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes a loud, magic-imbued howl or scream that can paralyze foes. It makes a Magic + Charisma test opposed by the Intuition + Willpower of anyone who can hear, reducing its number of hits by 1 for every (Magic) meters it is away from a victim. Each net hit imposes a -1 dice pool penalty to all actions for (Magic) minutes, paralyzing victims for the duration if this penalty exceeds their Willpower. This effect does not stack but replaces the effect of a previous attempt if more net hits are scored. Targets accumulate +2 dice to resist for every subsequent time they are exposed to this power within 24 hours. Sound-dampening effects add to the resist pool, including the rating of cyberware/equipment or hits scored on a sound-dampening spell. The scream is about as obvious as unsuppressed gunfire and can be picked up by audio or ultrasound sensors, though its effects do not propagate through electronic mediums.&lt;br /&gt;
*&#039;&#039;&#039;Essence Drain&#039;&#039;&#039; (Page 396-397 Core Rulebook) Shall have the following line adjusted&lt;br /&gt;
**&amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1.&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Cyberware and Bioware===&lt;br /&gt;
&lt;br /&gt;
* The Bioware Tail (CF 115) shall follow the same mechanics as the cyberware (CF 82) tail.&lt;br /&gt;
* Striking Calluses (CF 121) will give their benefit to Natural Weaponry with a base Reach of at least 0. (For example, Trolls get +1 Reach but if a Troll had a bite attack, normally Reach -1, this would not benefit that).&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Items===&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gas Mask&#039;&#039;&#039; shall count as a Respirator at Rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ace of Diamonds&#039;&#039;&#039; gives a Concealability of -2, instead of the listed +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adapsin&#039;&#039;&#039; (Page 160, Chrome Flesh) For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
*The &#039;&#039;&#039;Ares Armatus&#039;&#039;&#039; (Page 184, Hard Targets) uses the Exotic Ranged Weapon (Lasers) skill.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blight&#039;&#039;&#039; (page 157 and 158, Better than Bad) &lt;br /&gt;
**Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
*The &#039;&#039;&#039;Collapsible Scythe&#039;&#039;&#039; (Page 183, Hard Targets) uses the Blades skill and falls under the &amp;quot;Polearms&amp;quot; specialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deepweed&#039;&#039;&#039; (Page 411, Core Rulebook) shall have an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;&lt;br /&gt;
**Flamethrowers can take internal smart guns and advanced safety systems.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;GMC Armadillo&#039;&#039;&#039; comes with a single &amp;quot;pod&amp;quot; of your choice. Purchasing a new &amp;quot;pod&amp;quot; has no availability and costs 6k nuyen. Removing a pod takes a single complex action, and causes it to slide gently off the back. Attaching a new &amp;quot;pod&amp;quot; takes approximately 1 hour if untrained, or 15 minutes with ranks in automotive mechanic. It is largely assisted and requires only normal exertion.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven with the following changes:&lt;br /&gt;
**Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system.&lt;br /&gt;
**When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate.&lt;br /&gt;
**The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count.&lt;br /&gt;
**While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, except it acts as a rating 2 area jammer and has no effect on Device rating. If the noise created by the KRIME pack, modified by noise reduction, is greater than the device rating of an affected object, and it is capable of doing so, the audio on the device is overwritten and it begins screaming “KRIME!” at maximum allowable volume. The device otherwise functions as it would inside a normal jammer.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
**In the event an osmium mace is made a weapon focus, your Charisma shall determine its variable stats in astral space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Remote Cyberhand&#039;&#039;&#039; (Page 130, Rigger 5.0) shall use the following stats when operating as a drone: Handling 5, Speed 1(G), Acceleration 1, Body 1, Armor 1, Pilot 2, Sensor 1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Shaman Tuxedo&#039;&#039;&#039; (Page 143, Cutting Aces) shall be modified thusly&lt;br /&gt;
**The price will be modified to 16000 nuyen.&lt;br /&gt;
**The availability will be modified to 16&lt;br /&gt;
**The Shaman Tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
**You must continue to wear the Shaman Tuxedo for as long as you have the summoned spirit. Removing any part of the Shaman Tuxedo while you have a currently summoned spirit summoned with the Shaman Tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
**The Shaman Tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning. (e.g. A Hermetic mage may not have a Shaman Tuxedo to provide its bonus for Task Spirits)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [[#Upgrades|Upgrade Rules]] for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Vitals&#039;&#039;&#039; cannot be used with “heavy armor,” defined as base armors having Armor Rating 13 or more (like what’s described by the Hang Time adept power on page 171 of Street Grimoire). It will stack with any base armor of Rating 12 or lower.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Arms/Legs/Vitals&#039;&#039;&#039; shall stack with Forearm Guards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personal Drone Rack&#039;&#039;&#039; is permitted. You may mount 2 personal drone racks per CCOB. Mounted drones have no movement and do not have initiative and do not gain initiative until the pass after they&#039;re deployed from the rack. These do not take up capacity in the CCOB unit.&lt;br /&gt;
&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
====Krime Katalogue====&lt;br /&gt;
* The KRIME Vester (KK,3) is Classified as a holdout pistol&lt;br /&gt;
* The KRIME Heater (KK, 4) is Classified as a Light Pistol&lt;br /&gt;
* The KRIME Varmint Stocked pistol (KK, 5) is a Heavy pistol. It has - RC without the stock and 1 RC with the stock.&lt;br /&gt;
* The KRIME Chatter (KK, 6) is classified as a Machine Pistol.&lt;br /&gt;
* The KRIME Tradition (KK, 7) is classified as an SMG.&lt;br /&gt;
* Krime Saint Nicholas Carbine (KK,8) is Classified as a Carbine, the concealment of the weapon is changed to -2 if a character is wearing any armor or cloak with a concealment modifier.&lt;br /&gt;
* The AKM-97 (KK, 9), when used as a Carbine has its RC is changed to 0(1). When used as an Assault rifle, it has a RC of 1.&lt;br /&gt;
* The Krime Ditch Combination Gun&#039;s (KK, 10) rifle component is a sporting rifle.&lt;br /&gt;
* The Krime Stopper-II (KK, 11) is classified as a shotgun.&lt;br /&gt;
* The Krime Junior Carbine (KK, 12) is classified as a Carbine.&lt;br /&gt;
* The Krime Soldier (KK, 13) is classified as a Sniper Rifle.&lt;br /&gt;
* The Krime KAR-97-H (KK, 14) is classified as an LMG&lt;br /&gt;
* The Krime Monster (KK, 15) is classified as an MMG&lt;br /&gt;
* The Krime Confederate (KK, 15) has its availability changed to 20F on ShadowHaven&lt;br /&gt;
* The Krime T-Shirt Cannon (KK, 17) may be fired with Longarms, automatics, or heavy weapons&lt;br /&gt;
* The Krime Escalation (KK, 18) is classified as a rocket launcher, you may matrix perceive with the Krime Escalation&lt;br /&gt;
* The Krime Penetrators Buckshot Shells (KK, 24) uses flechette rules.&lt;br /&gt;
* The Krime Runner (KK, 28) may not be equipped with a grenade.&lt;br /&gt;
* The Krime Barco De Pesca (KK, 38) has a speed attribute of 4.&lt;br /&gt;
&lt;br /&gt;
====Military/Future Weapons====&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons are banned in their entirety, with no player use permitted. GMs may make use of them with approval per our [[GM_Rules#Needs_Approval|GM Rules]], but players may not obtain/retain such items or use them outside the scope of the single run.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
====Metahuman Adjustment on Vehicles====&lt;br /&gt;
&lt;br /&gt;
*The Haven will assume that PC vehicles are built for the PC&#039;s metatype upon purchase. This overrides any RAW statements about the default configuration of a vehicle.&lt;br /&gt;
**In those rare cases where another PC has to take the wheel of someone else&#039;s car and make a driving test, if the second PC is a different metatype, they will take penalties deemed appropriate by the GM. They will also take these penalties when driving a car awarded in play which is unmodified by the reward giver. (For example, if a Troll gang gives a dwarf a motorcycle without modifying, that player takes the penalties)&lt;br /&gt;
&lt;br /&gt;
====Cyberlimb Armor Limitations====&lt;br /&gt;
&lt;br /&gt;
*Cyberlimbs shall limit armor to 1 for hands and feet, 2 for partial limbs and partial skulls, and 3 for full limbs and full skulls.&lt;br /&gt;
*In the case of modular cyberlimbs, only the section with the highest armor applies.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
*Each time you take an addictive substance, you will immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===BTL and Drug Stacking===&lt;br /&gt;
&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.&lt;br /&gt;
&lt;br /&gt;
===Critter Rules===&lt;br /&gt;
====Critter Tricks====&lt;br /&gt;
&lt;br /&gt;
*All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
*Animals are considered to know 2 tricks at character generation.&lt;br /&gt;
&lt;br /&gt;
====Techno-Critters====&lt;br /&gt;
&lt;br /&gt;
*Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
*Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
*For living targets, The Movement Power shall add Force to or subtract Force from the Agility attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility score shall be 0, but even with a score of 0 for determining movement rate, a character shall be able to move at a walking rate of 1 meter and a running rate of 2 meters.&lt;br /&gt;
*The Movement Power does not function on vehicles.&lt;br /&gt;
*Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Altered Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the Send Message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes.) You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Altered Martial Arts===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grasping Vines&#039;&#039;&#039; shall be accessible by the Cowboy Way and Whip Fighting in addition to the techniques already listed within these styles respectively.&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Requires you to have subdued your opponent.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
===Other Altered Mechanics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Attacks With Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Direct attacks with launchers shall be permitted. In such cases, the defense test is resolved normally, and the immediate target may not Run For Your Life. Nearby targets may Run For Your Life. Net hits do not add to the damage roll. Misses, scatter, and glitches will follow the rules on (SR5 182).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical Preparations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Command preparations may have their variables chosen at activation. All other preparations must have their variables chosen during the creation of the prep.&lt;br /&gt;
**Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Exponential diminishing returns for Multiple Simultaneous Explosions====&lt;br /&gt;
&lt;br /&gt;
*The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rigger Attributes====&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for non-knowledge tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for non-knowledge tests relating to vehicles and drones that call for either, when one is in VR. This includes surprise and initiative. In the case of Agility, the Rigger&#039;s full-body Agility will be used.&lt;br /&gt;
&lt;br /&gt;
====Riggers And Anthro Drones====&lt;br /&gt;
&lt;br /&gt;
Weapons held by rigged anthro drones may benefit from Hot-Sim and Control Rig bonuses.&lt;br /&gt;
&lt;br /&gt;
====Repairing Vehicle Damage and Vehicle Destruction====&lt;br /&gt;
&lt;br /&gt;
Repairing vehicles and drones will cost an amount based on the base price of the vehicle (before modifications), number of damaged boxes, and number of total boxes. The exact formula per box is as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;(5% of the Cost of the Vehicle before modifications) / (Total number of boxes on the vehicle&#039;s physical damage track)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means it will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
====Resisting Mind Magic====&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
====Health and Edge Between Runs====&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
====WFTM / WFTP====&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
====Burning out as a Mage====&lt;br /&gt;
&lt;br /&gt;
Any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
====Optional Rules In Effect====&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[#Other_Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
*We use the optional Drone Modification rules (Rigger 5.0, 122)&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
&lt;br /&gt;
*Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
====Initiative Stacking====&lt;br /&gt;
The following is a description of initiative stacking lockouts. In any case where something states that it does not stack, it will not stack even if other sources state they do. In essence, if any source states it does not stack with something else affecting you, you do not get the benefit of the non-stacking source.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Edge&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Edge to Seize the Initiative or Blitz will function with any other use of edge, even if that source states that it does not stack. It always works. Blitz, of course, does not permit you to roll more than 5d6 initiative dice. These also work in the Astral and Matrix.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Seize effect from Adrenaline Surge will only function on the meat (and consequently AR matrix initiative.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Pain is Gain applies only to matrix initiative.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Lightning Reflexes will not stack with any drugs, adept powers, spells, cyberware, bioware, or generware. The defense die stacks normally. Lightning Reflexes will, uniquely, work in the Astral, but not Matrix VR.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Poor Self Control (Thrill-Seeker) will stack with all other sources.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Increase Reflexes spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Vampiric Speed spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Adept Powers&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Adrenaline Boost power shall stack with drugs, but not with spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Improved Reflexes power shall not stack with drugs, spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Other Magic&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative bonus from Channeling shall not stack with drugs, spells, adept powers, cyberware, bioware, or generware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Cyberware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Wired Reflexes will stack with drugs, but not with spells, adept powers, other cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Move-by-Wire systems will not stack with drugs, spells, adept powers, other cyberware, bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Bioware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Boosters will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Boosted Reflexes will stack with drugs. They will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Geneware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Acceleration will stack with drugs. It will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Reaction Optimization, the poor thing, will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As a reminder, drugs will not stack with themselves. However, you can receive a benefit to the same attribute multiple times, as long as it is from different drugs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Final Notes&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Astral initiative is not affected by any bonuses to initiative, except where explicitly stated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix VR initiative is not affected by any bonuses to initiative, except for those that reference biofeedback, matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix and Rigging AR initiative is treated as meat initiative. It does not benefit from things that specify matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Additional base dice, like those possessed by all shapeshifters and certain HMHVV Infected, are just that - base dice. They functionally stack with everything.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Called Shot Engine Block====&lt;br /&gt;
* Called Shot Engine Block shall remain unbanned for the reason that it has no effect on most 6th World Vehicles.&lt;br /&gt;
&lt;br /&gt;
==Custom Mechanics==&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow as an option to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&#039;&#039;&#039;Note:&#039;&#039;&#039; If you create your own contact you can belay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is &amp;lt;code&amp;gt; Connection + Loyalty + Archetype Modifier + 2&amp;lt;/code&amp;gt;. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}&lt;br /&gt;
&lt;br /&gt;
===Buff to Adepts with No Augmentations===&lt;br /&gt;
&lt;br /&gt;
Physical adepts who maintain a non-variable 6 essence, and possess no augmentations with an essence cost, have their starting power points total increased to magic*1.5. For clarity’s sake this disallows infected and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
===Houserule to the Vehicle Crashes===&lt;br /&gt;
Crashing into a stationary object such as a wall or tree: The vehicle suffers damage equal to the armor and structure rating of the barrier added together, while the barrier suffers damage as if it were rammed, taking only half damage due to the uncoordinated nature. Passengers must soak the soak hits of the barrier, AP -6.&lt;br /&gt;
&lt;br /&gt;
Rollover: A catchall term for a vehicle flipping, the vehicle suffers Speed*5 physical and is unusable if the GM rules it ends up on its roof or side until this can be righted. Players suffer speed*3 stun, and speed*3 physical at speed 5 and higher, capping at 15.&lt;br /&gt;
&lt;br /&gt;
Spinout: All passengers receive 8 stun damage resisted with body+willpower, if the remaining damage is greater than their willpower, they are nauseated for 10-body minutes.&lt;br /&gt;
&lt;br /&gt;
Bike Crash: A PC is allowed a speed+2 threshold gymnastics test to jump or roll-off, suffering Speed*2 stun, otherwise they suffer Speed*3 physical, AP-6. The test cannot be made if surprised. The bike itself suffers damage as another crash option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, the vehicle’s speed is set to 0, and all vehicle mods that provide protection in some way still count in all cases.&lt;br /&gt;
&lt;br /&gt;
===Gear Aquisition===&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). The exception to this is:&lt;br /&gt;
**You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The awakened or emerged may only gain a chance to purchase deltaware as a run reward for Semi-Prime or Prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
&lt;br /&gt;
====Acquiring gear under availability 12====&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
=== Subcontracting Other PC Shadowrunners ===&lt;br /&gt;
Shadowhaven officially encourages players to work with their game masters to subcontract other runners. Creativity and game master approval is the limit to subcontracts. They can range from just hiring a decker to drekpost to hiring a full team to do a sub-mission. You hire a rigger to escape from a scene of a crime or a street sam for extreme exterior remodeling. &lt;br /&gt;
&lt;br /&gt;
===Misc. Lifestyle Rules===&lt;br /&gt;
&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
&lt;br /&gt;
*Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
====Traveler Lifestyle (Page 218, Run Faster)====&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on the traveler lifestyle table below to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
===Downtime Registering And Binding===&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Summon and then Bind one Spirit of Force up to their Magic, rolling as normal.&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Compile and then Register one Sprite of Level up to their Resonance, rolling as normal.&lt;br /&gt;
* In either case, Drain or Fading accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Binding or Registering during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Downtime Alchemy===&lt;br /&gt;
* During downtime players may fill a single Vault of Ages with preparations of up to the maximum force that vault is capable of holding.&lt;br /&gt;
* Any further vaults filled may be filled with preps of (Magic) force or lower.&lt;br /&gt;
* For the purposes of determining potency, remove the force of the prep from your dice pool and then divide the remaining dice by 4, rounded down, with a minimum of 1.&lt;br /&gt;
* Drain accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Enchanting during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Mundane Ascension===&lt;br /&gt;
Mundane characters may undertake a story building ordeal much like awakened/emerged characters do. Ascensions have an eight week cooldown.&lt;br /&gt;
Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. Purchasing high availability items falls under the purview of Thematics.&lt;br /&gt;
&lt;br /&gt;
* 5 karma towards a skill or martial art&lt;br /&gt;
* 20k nuyen towards non-ware. You may bank this across multiple ascensions.&lt;br /&gt;
* 6 karma towards qualities at post-gen price&lt;br /&gt;
* 4 karma towards Edge&lt;br /&gt;
* 10k nuyen towards &#039;ware. You may bank this across multiple ascensions.&lt;br /&gt;
* +20 Faction Rep&lt;br /&gt;
&lt;br /&gt;
==Rules Clarifications==&lt;br /&gt;
===Armor===&lt;br /&gt;
* PPP Arms (R&amp;amp;G, 70) and Forearm Guards (R&amp;amp;G 73) shall stack&lt;br /&gt;
===Drones===&lt;br /&gt;
*Multiple belt-fed ammunition bays (R5 124) may be installed into a single drone, each following the normal rules.&lt;br /&gt;
===Drugs===&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*It is the stance of ShadowHaven that, mechanically, drugs are not toxins and are not subject to immunity to toxins.&lt;br /&gt;
===Gear===&lt;br /&gt;
* Q: Folding stock - There are no stats/price for the motorized version, assuming the listed price is for the standard Simple Action stock.&lt;br /&gt;
** A: Price is the same. Activating the motor wirelessly is a free action.&lt;br /&gt;
===Infected Mechanics===&lt;br /&gt;
* Q: When can I pick my first optional power after chargen?&lt;br /&gt;
** A: After your first run.&lt;br /&gt;
===Spirits===&lt;br /&gt;
====Channeling====&lt;br /&gt;
* When channeling a spirit, the magician continues to use their own mental attributes, and special attributes. If they choose to spend a service to give control of their body to the spirit, the spirit in control of their body will use its own mental attributes, and special attributes. In either case the spirit&#039;s initiative dice are used.&lt;br /&gt;
* A Power Focus bonded to the magician continues to work while the magician is in control.&lt;br /&gt;
====Powers====&lt;br /&gt;
* Q: The Guard critter power explicitly protects against drowning, RAW. Does this mean you can hold your breath forever underwater? Vampires under the effect can&#039;t go dormant? Does it apply to cave-ins (should they occur in actual caves or something)?&lt;br /&gt;
** A: It’s about preventing accidents from occurring. Saving someone from drowning could easily be interpreted as, say, making a weight tied to your ankle slip off, or making it so you don’t fall off the boat when a wave hits. It’s not “you get to breathe underwater now.”&lt;br /&gt;
* Q: Do [Element] Aura (SG 115) and Energy Aura (Critter Power, CRB), stack? IE: can one summon a spirit of air, give it energy aura (electric) and then cast [electric] aura on it? What if the two elements/energies are different?&lt;br /&gt;
** A: Energy auras that overlap do not stack. The higher aura takes priority.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Metahuman adaptation is meaningless on the Shadowhaven, please ignore any mentions of it.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artemisia&amp;diff=63662</id>
		<title>Artemisia</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artemisia&amp;diff=63662"/>
		<updated>2021-07-17T04:05:03Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Sleevey&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Artemisia.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Gun Witch&lt;br /&gt;
|header2= &amp;quot;The Goddess Blesses This Lead Rain&amp;quot;&lt;br /&gt;
|header3= [https://youtu.be/X09sH-ooWh8 &amp;quot;She&#039;s The Witch of  the Waste and she&#039;s got bad taste&amp;quot;]&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Sleevey#3686&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/IamWalrustastic]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human(Infected)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 1/3/2035&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 1&lt;br /&gt;
|Day= 3&lt;br /&gt;
|Year= 2035&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1aloJ5-22ZEV0_tbntpQk1FXx8byKw68I?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A tall, gangly vampire woman with pale skin and dark hair. Mystic Adept and Manipulation Hedge Witch. A perpetual look of disdain and disgust on her face. She uses her hedge magic as well as her adept abilities to bring death and pain to the heretics who disavow the goddess.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Find Josephine Demirah Salvitora&lt;br /&gt;
&lt;br /&gt;
Restore the children of the Goddess to glory&lt;br /&gt;
&lt;br /&gt;
Make everyone involved the cult&#039;s destruction BURN&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Kill Juniper Riveras &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Artemisia Vladislava was born to a wealthy family whos wealth quickly diminshed and diminshed until they were a destitute estate. As her parents and siblings wasted away on the streets, Artmisia found herself a new home and new family in the form of an up-and-coming cult. The Children of the Goddess.&lt;br /&gt;
&lt;br /&gt;
Common Wicca holds the belief of two deities. One is the Horned God and the other is the Great Mother goddess. The Children of the goddess held a different belief. They believed that when the time when magic came to the world was the time when the Horned God fell. There is only one deity now, the Goddess. She is earth and nature, she is magic, she is humanity.&lt;br /&gt;
&lt;br /&gt;
The Children of the Goddess subscribed to this new view of Wicca and quickly gained new devotees. The cult was lead by a charismatic vampiress named Josephine Demirah Salvitora. Artemisia was smitten, both by Salvitora and the cult in general. She gladly pledged her life in service to the one Goddess and to Salvitora. The cult&#039;s power grew, with Artemisia spending more time learning her vampiric manipulation magic.  She acted as an enforcer and assassin, silencing those who would rise against the children of the Goddess. One day, she took a clip of bullets to the gut before collapsing. Salvatora turned her, saving her from the cold beyond bringing her back so she may serve the goddess even longer.&lt;br /&gt;
&lt;br /&gt;
The years pressed on and the Children of the Goddess&#039;s power grew. They remained in the Shadows, only 50 true devotees and Salvatora but with wealth and money and power. And enemies. One day, when Artemisia was returning from an out of Seattle &amp;quot;Correction&amp;quot; mission, she reutrned to the cult&#039;s head quarters to find it destroyed. 48 corpses. Traces of ash outside but that couldn&#039;t be Salvitora. No, she would never die like that. The attack seemed to originate from one of the secret entrances, sealing the members in and catching them un-prepared. A clean sweep except for one. They had been sold out. The only ones whos corpse was not present were Salvitora (Right??) and a member named Juniper Riveras. She was the one who sold them out. She would die.&lt;br /&gt;
&lt;br /&gt;
Penniless and with only a filthy, heretical krime shotgun she found on the street (loaded with power ammo, disgusting) Artemisia would hunt down the ones who destroyed her home and put an end to them. If that means she has to put up with an obnoxious and heretical suit named &amp;quot;Ace Powers&amp;quot; then she will do what the Goddess wills.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Hedge Witch: She learned a bizarre offshoot of pagan magic, focused on manipulation. She often uses blood and bone and entrails in her spells.&lt;br /&gt;
&lt;br /&gt;
Sharpshooter: A former cult assassin, she learned to make every shot count.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Vendetta: The Horned God and His followers must die&lt;br /&gt;
&lt;br /&gt;
Prejudiced: Those who stray from the path of the goddess are filthy, though the mother loves her creation equally these ones never fail to disgust her&lt;br /&gt;
&lt;br /&gt;
Simsense Vertigo: Technology strays from the path of the goddess.&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort: I&#039;m used to a life of comfort in a powerful cult. I am now destitute.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ace Powers&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Teldragon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Esteban González&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;The Children of the Goddess - Currently Defunct&lt;br /&gt;
&lt;br /&gt;
Allies&amp;lt;br /&amp;gt;[[Milliam]] - Potential Child of the Goddess, bribed through use of shapechange to turn her into a panther&lt;br /&gt;
&lt;br /&gt;
[[Gav Jacinto]] - Potential Child of the Goddess, bribed with deepweed and camaraderie &lt;br /&gt;
&lt;br /&gt;
[[Cricket]] - Past Ally &lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Juniper Riveras (Elimated)&lt;br /&gt;
&lt;br /&gt;
The Horned God &lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A runner by the name of Artemisia. Wears all black. Uses guns, magic and Alchemy. Fraggin&#039; creepy&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Has caught some heat for wiping out several squadrons of KE, including a helicopter. Has tried to get fellow runners to join some weird cult with varying success.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Crazy vampire lady who uses manipulation magic and guns. Former cult assassin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Launvillia Frenfenelle Racula (R4)&lt;br /&gt;
&lt;br /&gt;
-Mage&lt;br /&gt;
&lt;br /&gt;
-Firearms&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
While she prefers to wear fine silks befitting of one chosen by the goddess, her financial situations have led to her current outfit being tattered and frayed. Wears glasses and a classic witch hat. A veil, similar to victorian mourning garb, is worn to avoid the sun.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default persona&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sleevey&amp;diff=63661</id>
		<title>User:Sleevey</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sleevey&amp;diff=63661"/>
		<updated>2021-07-17T04:03:54Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:lotl1.jpg]]&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/IamWalrustastic]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = GMT-7&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = US&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
*&amp;lt;big&amp;gt; [[Sanjuro]] &amp;lt;/big&amp;gt;- The unlikeliest of troll heroes in the form of a literal street samurai&lt;br /&gt;
*&amp;lt;big&amp;gt; [[Bleue]] &amp;lt;/big&amp;gt;- A one eyed French oni. Sharp as a knife and smooth as butter.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;text-align: center, justify;&amp;quot;&amp;gt;&lt;br /&gt;
==Declining Runs==&lt;br /&gt;
I&#039;d prefer if the runners did the job that was posted, yes. It&#039;s not fun for the teammates if one runner just up and leaves. I try to both select characters and format the run post to prevent this from happening. The goal here is to take you on runs, not have you show up, decline and then walk away.&lt;br /&gt;
&lt;br /&gt;
==Derailing A Run==&lt;br /&gt;
While I will avoid players and characters who enter a run with the intention of causing chaos and derailing it, if the players seek to go about the run in a bizarre way or even backstab the Johnson then I&#039;m all for it. There&#039;s no set way to do a certain thing and I go in knowing something I&#039;d never expect will probably happen. Just be patient, if things get too crazy I may need to call a break to go over rules or set up an un-exptected combat. And remember, actions have consequences.&lt;br /&gt;
&lt;br /&gt;
==Consequence and Failure==&lt;br /&gt;
One of the more interesting things about shadowrun is that enemies play with similar hands. Going in hot without a plan? You might pull it off but people have seen you there and will be wary next time, if you can pull it off at all. Failure comes hand in hand with success, without the risk being present the victories aren&#039;t won. The 6th world is a dangerous threat and going in unaware and without a plan can lead to the odds quickly being stacked against you. That being said, I never go into anything with the idea that the players should fail. I&#039;m here to provide a good time, sometimes a challenging one, not kill you and your dog.&lt;br /&gt;
&lt;br /&gt;
==The Sixth World==&lt;br /&gt;
While this is a bit of an un-popular view of the world of shadowrun, I think my favorite aspect of shadowrun is its inherent ridiculousness. This view is only exacerbated by the fact I live in Seattle in its current dystopian existence. And let&#039;s face it, Shadowrun can be a little goofy at times. Those are my favorite times. I generally prefer more lighthearted runs with a more casual tone and an emphasis on the parts of the world I enjoy. Expect trolls. However, THIS IS NOT A GOLDEN RULE. While my standard is light-hearted, I also enjoy DMing intrigue and horror, though less often. I try not to be a one trick pony. The runs with vastly different tones I will mark as such so no one gets confused.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happily copied from Asmo&#039;s page&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=63660</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=63660"/>
		<updated>2021-07-17T03:51:31Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Undo revision 63659 by Mudge (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=63659</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=63659"/>
		<updated>2021-07-17T03:50:56Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
test&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=63379</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=63379"/>
		<updated>2021-07-10T07:32:49Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=63378</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=63378"/>
		<updated>2021-07-10T07:32:37Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=63377</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=63377"/>
		<updated>2021-07-10T06:38:09Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seattle Elder God Cultists +3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=63376</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=63376"/>
		<updated>2021-07-10T06:35:37Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE &amp;quot;A Terrible Fascination&amp;quot; QUALITY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Queen&amp;diff=63215</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Queen&amp;diff=63215"/>
		<updated>2021-07-06T20:34:16Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Queen&lt;br /&gt;
|image= [[File:Queen.png]]&lt;br /&gt;
|header1= Technomancer with issues&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
At this point, all Queen knows how to do is continue her life of being a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what&#039;s wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
1. Rise Against - Give It All&lt;br /&gt;
&lt;br /&gt;
2. Rise Against - Broadcast[Signal]Frequency&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heart&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spade&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Spade - Connection 4 Loyalty 3 - Armorer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=NCL School for the Gifted&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horizon +2 rep&lt;br /&gt;
&lt;br /&gt;
Enduring Resistance +2&lt;br /&gt;
&lt;br /&gt;
Lone Star +1&lt;br /&gt;
&lt;br /&gt;
KE +1&lt;br /&gt;
&lt;br /&gt;
Othercon +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sam Miller (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
Standing at 5&#039;2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always well dressed, no matter the situation&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
A well groomed butler&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=63022</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=63022"/>
		<updated>2021-07-04T01:20:49Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Mudge uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and instal the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/S-p75XxfJVU here]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=63021</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=63021"/>
		<updated>2021-07-04T01:19:04Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=X-Card and Roleplay Safety Systems=&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems shall be honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Approved Books==&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books. For specific instructions on setting up Chummer, see [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-To-Ten are the permitted character generation types. Karma Generation is not allowed. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
==Character Slots==&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your r/Shadowhavenchargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
===Creating Prime Runners===&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative. &#039;&#039;&#039;(ex.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
**2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
**3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
*Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
*Physical and Mental Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. &lt;br /&gt;
&amp;lt;!--**The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Body Average===&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up chummer]].&lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable Free Insect Spirits (Dark Terrors page 32) will not be used. At all.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
*We allow Ghouls, Vampires (Including the Sukuyan variant in Hard Targets), Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you.&lt;br /&gt;
*Optional Infected Powers may not be bought at chargen. You may buy your first optional power immediately following your first run.&lt;br /&gt;
&lt;br /&gt;
==Metasapients==&lt;br /&gt;
&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way that enriches the Shadowhaven living campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
*Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own following our [[Contact Rules]], or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters, ShadowHaven PCs will have a minimum age of 18.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
*To prevent the chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
*Shifters by dint of what they are, will not be permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==Banned Organisations for PCs==&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organisation that seeks the mass-killing or genocide of any metatype, nationality, religion, the awakened, or the emerged.&lt;br /&gt;
&lt;br /&gt;
==Advisements==&lt;br /&gt;
===Lifestyle Location Advisement===&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
**Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
===Social Skills Advisement===&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
&lt;br /&gt;
*On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/l48n77/quality_purchasing_thread_5/ However, you must post in the quality purchasing thread.]&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (Page 148, Run Faster)&lt;br /&gt;
***Chosen Follower&lt;br /&gt;
***Any Infected Quality (Page 136-141, Run Faster)&lt;br /&gt;
***SURGE III (Page 101, 103, 109, 111-123, Run Faster)&lt;br /&gt;
***Solid/Legendary Rep (Page 149, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [[#Qualities_affecting_Training|Altered Qualities]] below.&lt;br /&gt;
&lt;br /&gt;
==Delivery Time==&lt;br /&gt;
&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling negotiation against availability to acquire an item (Note, one can not roll negotiation to get gear for another PC outside of a run), or an NPC rolling their appropriate Gear Acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
==Initiations and Submersions==&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior.&lt;br /&gt;
*This does not require a roll, and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
===Ordeals===&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP. The discount is more than made up by the danger inherent in a solo run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned.&lt;br /&gt;
*Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) require a run focused around them.&lt;br /&gt;
*Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Medical Needs and Downtime==&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
==Downtime Edge==&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Character Development Points==&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system that encourages story driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for Buying Contacts or Upgrading Contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run, this can be increased with thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
===Permitted Minor Changes===&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a Specialization out, or swap out a spell for a different spell, may be permitted. These are handled on a case by case basis. Please submit your request to the [https://www.reddit.com/r/ShadowHavenBBS/comments/etwc3s/topics_for_discussion_thread_7/ Topics for Discussion Thread] for the council to consider.&lt;br /&gt;
&lt;br /&gt;
=Houserules and Custom Mechanics=&lt;br /&gt;
==Banned Content==&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Forbidden Arcana, Page 32)&lt;br /&gt;
*Archivist (Forbidden Arcana, Page 32)&lt;br /&gt;
*Better to be Feared than Loved (Chrome Flesh, Page 54)&lt;br /&gt;
*Blood Crystal qualities (Forbidden Arcana, Page 132) are restricted to NPCs only&lt;br /&gt;
*Dracoform (Any) (Howling Shadows, 163-164)&lt;br /&gt;
*Elemental Focus (Hard Targets, Page 191)&lt;br /&gt;
*Friends in High Places (Run Faster, Page 147)&lt;br /&gt;
*Groveler (Kill Code, Page 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
*Human Lifespan (The Complete Trog, Page 188): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Illusionist (Forbidden Arcana, Page 37)&lt;br /&gt;
*Latent Dracomorphosis (Howling Shadows, Page 164)&lt;br /&gt;
*Massive Network (No Future, Page 177)&lt;br /&gt;
*Networker (No Future, Page 177)&lt;br /&gt;
*Observant (Street Lethal, Page 129): Is assumed to be automatically possessed by all characters. [[#Other_Altered_Mechanics|See Below]].&lt;br /&gt;
*Puppet Master (Forbidden Arcana, Page 39)&lt;br /&gt;
*Revels in Murder (Chrome Flesh, Page 56)&lt;br /&gt;
*Stalwart Ally (Forbidden Arcana, Page 42)&lt;br /&gt;
*SURGE I and SURGE II (Run Faster, Page 103) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings. However, this is done through the exclusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
*Team Player (Kill Code, Page 97)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (Run Faster, Page 152)&lt;br /&gt;
*Borrowed Time (Run Faster, Page 153)&lt;br /&gt;
*Code of Honor: Black Hat (Kill Code, Page 99)&lt;br /&gt;
*Consummate Professional (Assassin&#039;s Primer, Page 17)&lt;br /&gt;
*Dead Emotion (Chrome Flesh, Page 57)&lt;br /&gt;
*Dead SIN (Better Than Bad, Page 162)&lt;br /&gt;
*Earther (Run &amp;amp; Gun, Page 169)&lt;br /&gt;
*Echo Chamber (Kill Code, Page 78)&lt;br /&gt;
*Every Man For Himself (Street Lethal, Page 181)&lt;br /&gt;
*Escaped Custody (Kill Code, Page 99)&lt;br /&gt;
*Hung Out to Dry (Run Faster, Page 155)&lt;br /&gt;
*In Debt (Run Faster, Page 156)&lt;br /&gt;
*Information Auctioneer (Kill Code, Page 78)&lt;br /&gt;
*Lazy Fingers (Kill Code, Page 79)&lt;br /&gt;
*Neoteny (Run Faster, 121) - The negative metagenic quality Neoteny (RF, 121) has been banned for play on the Haven unless the character is a Gnome. Any characters that have the Neoteny quality that are not gnomes and have been approved prior to October 16th, 2020 are grandfathered in and may keep the quality. As a note, Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (Chrome Flesh, Page 58)&lt;br /&gt;
*Pregnant (Bullets &amp;amp; Bandages, Page 12)&lt;br /&gt;
*Resonant Burnout (Kill Code, Page 99)&lt;br /&gt;
*So Jacked Up (Chrome Flesh, Page 59)&lt;br /&gt;
*Stay Out Of My Way (Street Lethal, Page 129)&lt;br /&gt;
*Stolen Gear (No Future, Page 177)&lt;br /&gt;
*This Is Your Last Chance (Street Lethal, Page 129)&lt;br /&gt;
*Tough and Targeted (Chrome Flesh, Page 59)&lt;br /&gt;
*Well, Actually... (Kill Code, Page 79)&lt;br /&gt;
*&#039;Ware Intolerance (Kill Code, Page 100)&lt;br /&gt;
*Wildcard Chimera (Dark Terrors, Page 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Awakened Content===&lt;br /&gt;
====Banned Spells====&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned. &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
&lt;br /&gt;
====Banned Alchemical Preps====&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
====Banned Adept Powers for player characters====&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
&lt;br /&gt;
====Banned Mentor Spirits for player characters====&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
====Banned Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Custom Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Banned Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sacrifice&#039;&#039;&#039; (Page 90, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Arts====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fettering&#039;&#039;&#039; (Page 192, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Hardened Mil-Spec Armor of any kind (R&amp;amp;G 66) shall not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
* The Krime Calliope (KK, 19) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Ripper (KK, 20) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Carpet (KK, 21) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Ammo &amp;amp; Grenades====&lt;br /&gt;
&lt;br /&gt;
* Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
* The Krime Crackle Fin-Stabilized HEAT Slugs (KK, 25) are banned on ShadowHaven.&lt;br /&gt;
* The Krime Splash Self-Defense Ammunition (KK, 26) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Party (KK, 27) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Drones====&lt;br /&gt;
&lt;br /&gt;
*Horizon Little Buddy (Page 146, Rigger 5.0)&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
*Noizquito (Page 128, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
====Banned Vehicles &amp;amp; Vehicle Mods====&lt;br /&gt;
&lt;br /&gt;
*Chameleon Coating (Page 184,194 Stolen Souls) (We only use the Rigger 5 Chameleon Coating on ShadowHaven)&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
*Smuggling Compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*Smuggling Compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Weapon Mounts (Page 461, Core) (We only use the Rigger 5 weapon mount rules on ShadowHaven)&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (Chrome Flesh 164)&lt;br /&gt;
*All Gammaware grades&lt;br /&gt;
*All Omegaware grades&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Altered Content==&lt;br /&gt;
===Altered Qualities===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function. If purchased at chargen it is assumed you already succeeded this test.&lt;br /&gt;
**A Familiar must be a mundane critter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition to an Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AVRSE&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Better on the Net&#039;&#039;&#039; (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Baby&#039;&#039;&#039; (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brittle&#039;&#039;&#039; [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cyber-Snob&#039;&#039;&#039; (CF 57) shall be altered to allow Alphaware as the minimum grade so that it may be taken at chargen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discombobulated&#039;&#039;&#039; (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frostbite&#039;&#039;&#039; (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Location Attunement&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hold the Door&#039;&#039;&#039; (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Know Your Limit&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Natural Hacker&#039;&#039;&#039; (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One With The Matrix&#039;&#039;&#039; (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Transhuman&#039;&#039;&#039; (Page 54, Chrome Flesh)&lt;br /&gt;
**This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
**Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
**This quality may be used to augment cyberweapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SINner&#039;&#039;&#039; (Page 84, Core)&lt;br /&gt;
**Instead of a tax on NuYen earned, the SINner quality shall act as an increase to lifestyle costs, similar to Dependent (Page 80, Core).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sloppy Code&#039;&#039;&#039; (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SURGE III&#039;&#039;&#039; (Page 103, Run Faster) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings (Run Faster, Page 101). However, this is done through the exlcusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Technical School Education&#039;&#039;&#039; (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trust Fund&#039;&#039;&#039; (Page 151, Run Faster) may be taken with a Corporate Limited SIN (Page 84, Core)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
===Altered Awakened Content===&lt;br /&gt;
====Altered Spells====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detox&#039;&#039;&#039; (Page 288, Core Rule Book)&lt;br /&gt;
**Detox may be used on drug crashes. In such cases the minimum force is equal to the addiction rating.&lt;br /&gt;
&lt;br /&gt;
=====Multi-Casting=====&lt;br /&gt;
&lt;br /&gt;
*To determine dicepools for multi-casting, take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
====Altered Adept Powers====&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
*Rapid Draw (SG 173) does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
*Adept Spell (HT 190) may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the lose of the focus.&lt;br /&gt;
*State of Purity (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
*Nerve Strike (SG 173), when used with a weapon, considers the reach of the weapon itself to be 0. Remember that reach from yourself (Troll, Elongated Limbs, etc.) still applies.&lt;br /&gt;
&lt;br /&gt;
====Altered Mentor Spirits====&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Guanyin&#039;&#039;&#039; mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and the wiki page must be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
*Regarding &#039;&#039;&#039;Oracle&#039;&#039;&#039; (SG 200) - Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art (SG 147) and the Augury and Sortilege ritual (SG 124) for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.&lt;br /&gt;
&lt;br /&gt;
====Altered Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**You do not receive Dark Ally for free.&lt;br /&gt;
**&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Islamic Alchemist&#039;&#039;&#039; (Page 70, Forbidden Arcana)&lt;br /&gt;
**The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice shall remain unchanged. However, the second and fourth metamagic choices are no longer locked, and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Altered Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
**For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage.&lt;br /&gt;
&lt;br /&gt;
====Altered Mage Archetypes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, Physical Adepts (with Astral Perception), and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
**An Apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting, and Counterspelling. However, Summoning, Binding, Spellcasting, and Ritual Spellcasting shall be restricted to their one spirit type and one spell type (unless the Apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
**Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Per Core page 69, Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so. The table in Forbidden Arcana does not superseded this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aspected Free Spells&#039;&#039;&#039;&lt;br /&gt;
**Aspected Magicians shall be granted free spells, based on their priority selection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mystic Adepts and Ways====&lt;br /&gt;
&lt;br /&gt;
*Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
*This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The Mentor&#039;s Mask will be visible while casting a spell, using an active adept power, or any other active use of magic. It will not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Possession====&lt;br /&gt;
&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
&lt;br /&gt;
====Spells Sustained By Spirits====&lt;br /&gt;
&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
 Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the Increase Reflexes spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge Background Count====&lt;br /&gt;
&lt;br /&gt;
*Mage Lodges shall have no background count.&lt;br /&gt;
&lt;br /&gt;
====Clarification on Astral Signatures====&lt;br /&gt;
&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of Astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of Astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
&lt;br /&gt;
====Rules On Summoning Above One&#039;s Magic====&lt;br /&gt;
**When summoning above your magic, after resisting drain as normal take unresisted drain equal to (Force of Spirit - Your Magic) x 1.5.&lt;br /&gt;
**This counts as drain damage for all purposes, including for healing and recovery.&lt;br /&gt;
**Remember that only one Edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
&lt;br /&gt;
===Altered Emerged Content===&lt;br /&gt;
====Known Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Technomancers at character creation shall have a limit of 2x RES known Complex Forms.&lt;br /&gt;
*Technomancers after character creation shall have no limit on number of known Complex Forms.&lt;br /&gt;
&lt;br /&gt;
====Altered Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
====Altered Sprite Powers====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altered Paragons====&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
=====Note on Paragons=====&lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
====Altered Streams====&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted.&lt;br /&gt;
&lt;br /&gt;
====Altered Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
====Techno Errata====&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Altered Critter Powers===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook) shall have its text replaced with the following:&lt;br /&gt;
**Type: M&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes a loud, magic-imbued howl or scream that can paralyze foes. It makes a Magic + Charisma test opposed by the Intuition + Willpower of anyone who can hear, reducing its number of hits by 1 for every (Magic) meters it is away from a victim. Each net hit imposes a -1 dice pool penalty to all actions for (Magic) minutes, paralyzing victims for the duration if this penalty exceeds their Willpower. This effect does not stack but replaces the effect of a previous attempt if more net hits are scored. Targets accumulate +2 dice to resist for every subsequent time they are exposed to this power within 24 hours. Sound-dampening effects add to the resist pool, including the rating of cyberware/equipment or hits scored on a sound-dampening spell. The scream is about as obvious as unsuppressed gunfire and can be picked up by audio or ultrasound sensors, though its effects do not propagate through electronic mediums.&lt;br /&gt;
*&#039;&#039;&#039;Essence Drain&#039;&#039;&#039; (Page 396-397 Core Rulebook) Shall have the following line adjusted&lt;br /&gt;
**&amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1.&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Cyberware and Bioware===&lt;br /&gt;
&lt;br /&gt;
* The Bioware Tail (CF 115) shall follow the same mechanics as the cyberware (CF 82) tail.&lt;br /&gt;
* Striking Calluses (CF 121) will give their benefit to Natural Weaponry with a base Reach of at least 0. (For example, Trolls get +1 Reach but if a Troll had a bite attack, normally Reach -1, this would not benefit that).&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Items===&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gas Mask&#039;&#039;&#039; shall count as a Respirator at Rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ace of Diamonds&#039;&#039;&#039; gives a Concealability of -2, instead of the listed +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adapsin&#039;&#039;&#039; (Page 160, Chrome Flesh) For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
*The &#039;&#039;&#039;Ares Armatus&#039;&#039;&#039; (Page 184, Hard Targets) uses the Exotic Ranged Weapon (Lasers) skill.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blight&#039;&#039;&#039; (page 157 and 158, Better than Bad) &lt;br /&gt;
**Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
*The &#039;&#039;&#039;Collapsible Scythe&#039;&#039;&#039; (Page 183, Hard Targets) uses the Blades skill and falls under the &amp;quot;Polearms&amp;quot; specialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deepweed&#039;&#039;&#039; (Page 411, Core Rulebook) shall have an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;&lt;br /&gt;
**Flamethrowers can take internal smart guns and advanced safety systems.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;GMC Armadillo&#039;&#039;&#039; comes with a single &amp;quot;pod&amp;quot; of your choice. Purchasing a new &amp;quot;pod&amp;quot; has no availability and costs 6k nuyen. Removing a pod takes a single complex action, and causes it to slide gently off the back. Attaching a new &amp;quot;pod&amp;quot; takes approximately 1 hour if untrained, or 15 minutes with ranks in automotive mechanic. It is largely assisted and requires only normal exertion.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven with the following changes:&lt;br /&gt;
**Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system.&lt;br /&gt;
**When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate.&lt;br /&gt;
**The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count.&lt;br /&gt;
**While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, except it acts as a rating 2 area jammer and has no effect on Device rating. If the noise created by the KRIME pack, modified by noise reduction, is greater than the device rating of an affected object, and it is capable of doing so, the audio on the device is overwritten and it begins screaming “KRIME!” at maximum allowable volume. The device otherwise functions as it would inside a normal jammer.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
**In the event an osmium mace is made a weapon focus, your Charisma shall determine its variable stats in astral space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Remote Cyberhand&#039;&#039;&#039; (Page 130, Rigger 5.0) shall use the following stats when operating as a drone: Handling 5, Speed 1(G), Acceleration 1, Body 1, Armor 1, Pilot 2, Sensor 1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Shaman Tuxedo&#039;&#039;&#039; (Page 143, Cutting Aces) shall be modified thusly&lt;br /&gt;
**The price will be modified to 16000 nuyen.&lt;br /&gt;
**The availability will be modified to 16&lt;br /&gt;
**The Shaman Tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
**You must continue to wear the Shaman Tuxedo for as long as you have the summoned spirit. Removing any part of the Shaman Tuxedo while you have a currently summoned spirit summoned with the Shaman Tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
**The Shaman Tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning. (e.g. A Hermetic mage may not have a Shaman Tuxedo to provide its bonus for Task Spirits)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [[#Upgrades|Upgrade Rules]] for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Vitals&#039;&#039;&#039; cannot be used with “heavy armor,” defined as base armors having Armor Rating 13 or more (like what’s described by the Hang Time adept power on page 171 of Street Grimoire). It will stack with any base armor of Rating 12 or lower.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Arms/Legs/Vitals&#039;&#039;&#039; shall stack with Forearm Guards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personal Drone Rack&#039;&#039;&#039; is permitted. You may mount 2 personal drone racks per CCOB. Mounted drones have no movement and do not have initiative and do not gain initiative until the pass after they&#039;re deployed from the rack. These do not take up capacity in the CCOB unit.&lt;br /&gt;
&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
====Krime Katalogue====&lt;br /&gt;
* The KRIME Vester (KK,3) is Classified as a holdout pistol&lt;br /&gt;
* The KRIME Heater (KK, 4) is Classified as a Light Pistol&lt;br /&gt;
* The KRIME Varmint Stocked pistol (KK, 5) is a Heavy pistol. It has - RC without the stock and 1 RC with the stock.&lt;br /&gt;
* The KRIME Chatter (KK, 6) is classified as a Machine Pistol.&lt;br /&gt;
* The KRIME Tradition (KK, 7) is classified as an SMG.&lt;br /&gt;
* Krime Saint Nicholas Carbine (KK,8) is Classified as a Carbine, the concealment of the weapon is changed to -2 if a character is wearing any armor or cloak with a concealment modifier.&lt;br /&gt;
* The AKM-97 (KK, 9), when used as a Carbine has its RC is changed to 0(1). When used as an Assault rifle, it has a RC of 1.&lt;br /&gt;
* The Krime Ditch Combination Gun&#039;s (KK, 10) rifle component is a sporting rifle.&lt;br /&gt;
* The Krime Stopper-II (KK, 11) is classified as a shotgun.&lt;br /&gt;
* The Krime Junior Carbine (KK, 12) is classified as a Carbine.&lt;br /&gt;
* The Krime Soldier (KK, 13) is classified as a Sniper Rifle.&lt;br /&gt;
* The Krime KAR-97-H (KK, 14) is classified as an LMG&lt;br /&gt;
* The Krime Monster (KK, 15) is classified as an MMG&lt;br /&gt;
* The Krime Confederate (KK, 15) has its availability changed to 20F on ShadowHaven&lt;br /&gt;
* The Krime T-Shirt Cannon (KK, 17) may be fired with Longarms, automatics, or heavy weapons&lt;br /&gt;
* The Krime Escalation (KK, 18) is classified as a rocket launcher, you may matrix perceive with the Krime Escalation&lt;br /&gt;
* The Krime Penetrators Buckshot Shells (KK, 24) uses flechette rules.&lt;br /&gt;
* The Krime Runner (KK, 28) may not be equipped with a grenade.&lt;br /&gt;
* The Krime Barco De Pesca (KK, 38) has a speed attribute of 4.&lt;br /&gt;
&lt;br /&gt;
====Military/Future Weapons====&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons are banned in their entirety, with no player use permitted. GMs may make use of them with approval per our [[GM_Rules#Needs_Approval|GM Rules]], but players may not obtain/retain such items or use them outside the scope of the single run.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
====Metahuman Adjustment on Vehicles====&lt;br /&gt;
&lt;br /&gt;
*The Haven will assume that PC vehicles are built for the PC&#039;s metatype upon purchase. This overrides any RAW statements about the default configuration of a vehicle.&lt;br /&gt;
**In those rare cases where another PC has to take the wheel of someone else&#039;s car and make a driving test, if the second PC is a different metatype, they will take penalties deemed appropriate by the GM. They will also take these penalties when driving a car awarded in play which is unmodified by the reward giver. (For example, if a Troll gang gives a dwarf a motorcycle without modifying, that player takes the penalties)&lt;br /&gt;
&lt;br /&gt;
====Cyberlimb Armor Limitations====&lt;br /&gt;
&lt;br /&gt;
*Cyberlimbs shall limit armor to 1 for hands and feet, 2 for partial limbs and partial skulls, and 3 for full limbs and full skulls.&lt;br /&gt;
*In the case of modular cyberlimbs, only the section with the highest armor applies.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
*Each time you take an addictive substance, you will immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===BTL and Drug Stacking===&lt;br /&gt;
&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.&lt;br /&gt;
&lt;br /&gt;
===Critter Rules===&lt;br /&gt;
====Critter Tricks====&lt;br /&gt;
&lt;br /&gt;
*All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
*Animals are considered to know 2 tricks at character generation.&lt;br /&gt;
&lt;br /&gt;
====Techno-Critters====&lt;br /&gt;
&lt;br /&gt;
*Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
*Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
*For living targets, The Movement Power shall add Force to or subtract Force from the Agility attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility score shall be 0, but even with a score of 0 for determining movement rate, a character shall be able to move at a walking rate of 1 meter and a running rate of 2 meters.&lt;br /&gt;
*The Movement Power does not function on vehicles.&lt;br /&gt;
*Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Altered Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the Send Message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes.) You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Altered Martial Arts===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grasping Vines&#039;&#039;&#039; shall be accessible by the Cowboy Way and Whip Fighting in addition to the techniques already listed within these styles respectively.&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Requires you to have subdued your opponent.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
===Other Altered Mechanics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Attacks With Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Direct attacks with launchers shall be permitted. In such cases, the defense test is resolved normally, and the immediate target may not Run For Your Life. Nearby targets may Run For Your Life. Net hits do not add to the damage roll. Misses, scatter, and glitches will follow the rules on (SR5 182).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical Preparations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Command preparations may have their variables chosen at activation. All other preparations must have their variables chosen during the creation of the prep.&lt;br /&gt;
**Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Exponential diminishing returns for Multiple Simultaneous Explosions====&lt;br /&gt;
&lt;br /&gt;
*The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rigger Attributes====&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for non-knowledge tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for non-knowledge tests relating to vehicles and drones that call for either, when one is in VR. This includes surprise and initiative. In the case of Agility, the Rigger&#039;s full-body Agility will be used.&lt;br /&gt;
&lt;br /&gt;
====Riggers And Anthro Drones====&lt;br /&gt;
&lt;br /&gt;
Weapons held by rigged anthro drones may benefit from Hot-Sim and Control Rig bonuses.&lt;br /&gt;
&lt;br /&gt;
====Repairing Vehicle Damage and Vehicle Destruction====&lt;br /&gt;
&lt;br /&gt;
Repairing vehicles and drones will cost an amount based on the base price of the vehicle (before modifications), number of damaged boxes, and number of total boxes. The exact formula per box is as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;(5% of the Cost of the Vehicle before modifications) / (Total number of boxes on the vehicle&#039;s physical damage track)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means it will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
====Resisting Mind Magic====&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
====Health and Edge Between Runs====&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
====WFTM / WFTP====&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
====Burning out as a Mage====&lt;br /&gt;
&lt;br /&gt;
Any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
====Optional Rules In Effect====&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[#Other_Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
*We use the optional Drone Modification rules (Rigger 5.0, 122)&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
&lt;br /&gt;
*Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
====Initiative Stacking====&lt;br /&gt;
The following is a description of initiative stacking lockouts. In any case where something states that it does not stack, it will not stack even if other sources state they do. In essence, if any source states it does not stack with something else affecting you, you do not get the benefit of the non-stacking source.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Edge&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Edge to Seize the Initiative or Blitz will function with any other use of edge, even if that source states that it does not stack. It always works. Blitz, of course, does not permit you to roll more than 5d6 initiative dice. These also work in the Astral and Matrix.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Seize effect from Adrenaline Surge will only function on the meat (and consequently AR matrix initiative.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Pain is Gain applies only to matrix initiative.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Lightning Reflexes will not stack with any drugs, adept powers, spells, cyberware, bioware, or generware. The defense die stacks normally. Lightning Reflexes will, uniquely, work in the Astral, but not Matrix VR.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Poor Self Control (Thrill-Seeker) will stack with all other sources.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Increase Reflexes spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Vampiric Speed spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Adept Powers&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Adrenaline Boost power shall stack with drugs, but not with spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Improved Reflexes power shall not stack with drugs, spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Other Magic&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative bonus from Channeling shall not stack with drugs, spells, adept powers, cyberware, bioware, or generware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Cyberware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Wired Reflexes will stack with drugs, but not with spells, adept powers, other cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Move-by-Wire systems will not stack with drugs, spells, adept powers, other cyberware, bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Bioware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Boosters will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Boosted Reflexes will stack with drugs. They will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Geneware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Acceleration will stack with drugs. It will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Reaction Optimization, the poor thing, will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As a reminder, drugs will not stack with themselves. However, you can receive a benefit to the same attribute multiple times, as long as it is from different drugs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Final Notes&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Astral initiative is not affected by any bonuses to initiative, except where explicitly stated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix VR initiative is not affected by any bonuses to initiative, except for those that reference biofeedback, matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix and Rigging AR initiative is treated as meat initiative. It does not benefit from things that specify matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Additional base dice, like those possessed by all shapeshifters and certain HMHVV Infected, are just that - base dice. They functionally stack with everything.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Called Shot Engine Block====&lt;br /&gt;
* Called Shot Engine Block shall remain unbanned for the reason that it has no effect on most 6th World Vehicles.&lt;br /&gt;
&lt;br /&gt;
==Custom Mechanics==&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow as an option to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&#039;&#039;&#039;Note:&#039;&#039;&#039; If you create your own contact you can belay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is &amp;lt;code&amp;gt; Connection + Loyalty + Archetype Modifier + 2&amp;lt;/code&amp;gt;. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}&lt;br /&gt;
&lt;br /&gt;
===Buff to Adepts with No Augmentations===&lt;br /&gt;
&lt;br /&gt;
Physical adepts who maintain a non-variable 6 essence, and possess no augmentations with an essence cost, have their starting power points total increased to magic*1.5. For clarity’s sake this disallows infected and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
===Houserule to the Vehicle Crashes===&lt;br /&gt;
Crashing into a stationary object such as a wall or tree: The vehicle suffers damage equal to the armor and structure rating of the barrier added together, while the barrier suffers damage as if it were rammed, taking only half damage due to the uncoordinated nature. Passengers must soak the soak hits of the barrier, AP -6.&lt;br /&gt;
&lt;br /&gt;
Rollover: A catchall term for a vehicle flipping, the vehicle suffers Speed*5 physical and is unusable if the GM rules it ends up on its roof or side until this can be righted. Players suffer speed*3 stun, and speed*3 physical at speed 5 and higher, capping at 15.&lt;br /&gt;
&lt;br /&gt;
Spinout: All passengers receive 8 stun damage resisted with body+willpower, if the remaining damage is greater than their willpower, they are nauseated for 10-body minutes.&lt;br /&gt;
&lt;br /&gt;
Bike Crash: A PC is allowed a speed+2 threshold gymnastics test to jump or roll-off, suffering Speed*2 stun, otherwise they suffer Speed*3 physical, AP-6. The test cannot be made if surprised. The bike itself suffers damage as another crash option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, the vehicle’s speed is set to 0, and all vehicle mods that provide protection in some way still count in all cases.&lt;br /&gt;
&lt;br /&gt;
===Gear Aquisition===&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). The exception to this is:&lt;br /&gt;
**You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The awakened or emerged may only gain a chance to purchase deltaware as a run reward for Semi-Prime or Prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
&lt;br /&gt;
====Acquiring gear under availability 12====&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
=== Subcontracting Other PC Shadowrunners ===&lt;br /&gt;
Shadowhaven officially encourages players to work with their game masters to subcontract other runners. Creativity and game master approval is the limit to subcontracts. They can range from just hiring a decker to drekpost to hiring a full team to do a sub-mission. You hire a rigger to escape from a scene of a crime or a street sam for extreme exterior remodeling. &lt;br /&gt;
&lt;br /&gt;
===Misc. Lifestyle Rules===&lt;br /&gt;
&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
&lt;br /&gt;
*Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
====Traveler Lifestyle (Page 218, Run Faster)====&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on the traveler lifestyle table below to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
===Downtime Registering And Binding===&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Summon and then Bind one Spirit of Force up to their Magic, rolling as normal.&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Compile and then Register one Sprite of Level up to their Resonance, rolling as normal.&lt;br /&gt;
* In either case, Drain or Fading accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Binding or Registering during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Downtime Alchemy===&lt;br /&gt;
* During downtime players may fill a single Vault of Ages with preparations of up to the maximum force that vault is capable of holding.&lt;br /&gt;
* Any further vaults filled may be filled with preps of (Magic) force or lower.&lt;br /&gt;
* For the purposes of determining potency, remove the force of the prep from your dice pool and then divide the remaining dice by 4, rounded down, with a minimum of 1.&lt;br /&gt;
* Drain accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Enchanting during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules Clarifications==&lt;br /&gt;
===Armor===&lt;br /&gt;
* PPP Arms (R&amp;amp;G, 70) and Forearm Guards (R&amp;amp;G 73) shall stack&lt;br /&gt;
===Drones===&lt;br /&gt;
*Multiple belt-fed ammunition bays (R5 124) may be installed into a single drone, each following the normal rules.&lt;br /&gt;
===Drugs===&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*It is the stance of ShadowHaven that, mechanically, drugs are not toxins and are not subject to immunity to toxins.&lt;br /&gt;
===Gear===&lt;br /&gt;
* Q: Folding stock - There are no stats/price for the motorized version, assuming the listed price is for the standard Simple Action stock.&lt;br /&gt;
** A: Price is the same. Activating the motor wirelessly is a free action.&lt;br /&gt;
===Infected Mechanics===&lt;br /&gt;
* Q: When can I pick my first optional power after chargen?&lt;br /&gt;
** A: After your first run.&lt;br /&gt;
===Spirits===&lt;br /&gt;
====Channeling====&lt;br /&gt;
* When channeling a spirit, the magician continues to use their own mental attributes, and special attributes. If they choose to spend a service to give control of their body to the spirit, the spirit in control of their body will use its own mental attributes, and special attributes. In either case the spirit&#039;s initiative dice are used.&lt;br /&gt;
* A Power Focus bonded to the magician continues to work while the magician is in control.&lt;br /&gt;
====Powers====&lt;br /&gt;
* Q: The Guard critter power explicitly protects against drowning, RAW. Does this mean you can hold your breath forever underwater? Vampires under the effect can&#039;t go dormant? Does it apply to cave-ins (should they occur in actual caves or something)?&lt;br /&gt;
** A: It’s about preventing accidents from occurring. Saving someone from drowning could easily be interpreted as, say, making a weight tied to your ankle slip off, or making it so you don’t fall off the boat when a wave hits. It’s not “you get to breathe underwater now.”&lt;br /&gt;
* Q: Do [Element] Aura (SG 115) and Energy Aura (Critter Power, CRB), stack? IE: can one summon a spirit of air, give it energy aura (electric) and then cast [electric] aura on it? What if the two elements/energies are different?&lt;br /&gt;
** A: Energy auras that overlap do not stack. The higher aura takes priority.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Metahuman adaptation is meaningless on the Shadowhaven, please ignore any mentions of it.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63020</id>
		<title>Insider Trading</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63020"/>
		<updated>2021-07-04T00:48:47Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is a private metaplot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A subsidiary of [[Renraku]], Honda-Mine, is making a breakthrough in new cyberware technology. Under the code name &amp;quot;Gamma&amp;quot;, they believe they have found a new manufacturing method that costs little essence, therefor advancing top secret projects locked away.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
Honda-Mine&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue their breakthrough research for Renraku&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
Renraku&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue Project Gamma and maintain project secrecy&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
CATco&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma from Honda-Mine to boost their revenue and their status in the Corporate Court&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
UCAS&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma for their own research and development into military, industrial, or other projects&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63019</id>
		<title>Insider Trading</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63019"/>
		<updated>2021-07-04T00:48:35Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;##This is a private metaplot##&lt;br /&gt;
&lt;br /&gt;
A subsidiary of [[Renraku]], Honda-Mine, is making a breakthrough in new cyberware technology. Under the code name &amp;quot;Gamma&amp;quot;, they believe they have found a new manufacturing method that costs little essence, therefor advancing top secret projects locked away.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
Honda-Mine&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue their breakthrough research for Renraku&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
Renraku&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue Project Gamma and maintain project secrecy&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
CATco&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma from Honda-Mine to boost their revenue and their status in the Corporate Court&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
UCAS&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma for their own research and development into military, industrial, or other projects&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63018</id>
		<title>Insider Trading</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63018"/>
		<updated>2021-07-04T00:47:07Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#This is a private metaplot#&lt;br /&gt;
&lt;br /&gt;
A subsidiary of [[Renraku]], Honda-Mine, is making a breakthrough in new cyberware technology. Under the code name &amp;quot;Gamma&amp;quot;, they believe they have found a new manufacturing method that costs little essence, therefor advancing top secret projects locked away.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
Honda-Mine&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue their breakthrough research for Renraku&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
Renraku&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue Project Gamma and maintain project secrecy&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
CATco&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma from Honda-Mine to boost their revenue and their status in the Corporate Court&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
UCAS&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma for their own research and development into military, industrial, or other projects&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63017</id>
		<title>Insider Trading</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Insider_Trading&amp;diff=63017"/>
		<updated>2021-07-04T00:46:44Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Created page with &amp;quot;#This is a private metaplot#    A subsidiary of Renraku, Honda-Mine, is making a breakthrough in new cyberware technology. Under the code name &amp;quot;Gamma&amp;quot;, they believe they h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#This is a private metaplot#&lt;br /&gt;
&lt;br /&gt;
A subsidiary of [[Renraku]], Honda-Mine, is making a breakthrough in new cyberware technology. Under the code name &amp;quot;Gamma&amp;quot;, they believe they have found a new manufacturing method that costs little essence, therefor advancing top secret projects locked away.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
Honda-Mine&lt;br /&gt;
Renraku&lt;br /&gt;
CATco&lt;br /&gt;
UCAS&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
Honda-Mine&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue their breakthrough research for Renraku&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
Renraku&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Continue Project Gamma and maintain project secrecy&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
CATco&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma from Honda-Mine to boost their revenue and their status in the Corporate Court&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
UCAS&lt;br /&gt;
====Important Members====&lt;br /&gt;
None&lt;br /&gt;
====Goals====&lt;br /&gt;
Intercept and steal Project Gamma for their own research and development into military, industrial, or other projects&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Insider_Trading_Part_1&amp;diff=63014</id>
		<title>Insider Trading Part 1</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Insider_Trading_Part_1&amp;diff=63014"/>
		<updated>2021-07-04T00:34:58Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Created page with &amp;quot;{{AARInfobox|  &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;    &amp;lt;!-- Required: The date of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-07-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=mudge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Florida&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Scrappenny|Skimmer|Spider|Winter}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Insider Trading&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Honda-Mine&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Honda-Mine Security}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Lone Star&lt;br /&gt;
|OppositionUnits2=Lone Star HTR&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Rico was extracted, but fell into a coma during the escape.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A man who wanted out from his employer struck a deal another corp, but needed to be extracted first. Runners were hired to get him out alive.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was conducted over the matrix, they collected their info and their travel plans to and from Florida.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided to attempt a social infiltration on the place. They got janitor disguises and fake SINs to attempt a night entry. Plan B was to shoot their way up to the top and get the target by force.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Before the team attempted entry, Spider attempted to add their fake names to the shift roster for that night. Unfortunately she failed and raised suspicion with security. Come time to start, security was on alert for intruders, and saw through the team&#039;s lies when they attempted to con their way in. After leaving to gear up, the team left to gear and drug up, and initiated plan B. After taking out the entrance security, they made their way up the building and encountered the on site QRF who slowed the team down long enough for HTR to arrive. HTR was quick to take out Winter and Spider, and nearly succeeded in taking out Scrap. The HTR grenadier also managed to put Rico in a coma, causing a penalty for the team&#039;s pay. After a long battle, the team escaped just before the second HTR team could arrive.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team survived by the skin of their teeth, and Rico was put in intensive care. The Johnson took half pay from the team due to this fact.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
6k Nuyen (adjusted)&lt;br /&gt;
8 Karma&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cabinet_Man_(Run)&amp;diff=54551</id>
		<title>Cabinet Man (Run)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cabinet_Man_(Run)&amp;diff=54551"/>
		<updated>2021-03-13T18:54:46Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        =  [[hasDate::2080-11-15]]&lt;br /&gt;
| gm          =  [[hasGM::Purkinje]]&lt;br /&gt;
| place       = Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      =  [[Cabinet Man]] revealed the information the team was looking for.&lt;br /&gt;
| status      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[HasRunner::&amp;quot;Dandy&amp;quot; Dale Hardin]]&amp;lt;br&amp;gt;[[HasRunner::Kani]]&amp;lt;br&amp;gt;[[HasRunner::Night Claws - John Holis]]&amp;lt;br&amp;gt;[[HasRunner::Queen]]&lt;br /&gt;
| combatant2  = Cabinet Man&lt;br /&gt;
| casualties1 = Queen almost died.&lt;br /&gt;
| casualties2 = Cabinet man was injured. &lt;br /&gt;
| notes       =  &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
The matrix legend researcher c1ph3r has found what he believes to be the truth behind the legend of Polybius 2, and he wants a team to investigate.&lt;br /&gt;
==Meet==&lt;br /&gt;
c1ph3r met with the team on the Emerald City grid. He explained the context of Polybius and Polybius 2, how it was a matrix game developed by the UCAS government in the early days of full-dive VR as part of MKULTRA, which didn&#039;t actually end in the 1970s but continued in secret. He had discovered a derelict building in Redmond, a place where drone traffic had been going in and out, but there were no signs of anyone ever leaving. The place had once been flooded with radio frequency waves, but it was now silent. The team was made an offer of 10,000¥ apiece, with an extra 2,000¥ if they found particularly compelling information.&lt;br /&gt;
==Run==&lt;br /&gt;
Matrix searches revealed the derelict building was an abandoned arcade owned by a shell company that was eventually traced to Ares Macrotechnology. The company hadn&#039;t done anything in years, seeming to have forgotten about this property entirely. Sensor sweeps didn&#039;t reveal anything outside the building. Kani picked her way in, at which point the team&#039;s wireless signals cut out - they were in a Faraday cage. Queen picked up a few ultrasound signatures that were moving around, which Dandy discovered to be a couple of Aztechnology Crawlers with motion sensors. As soon as he picked one up, it made a screeching sound, and the arcade lit up. The front door was barricaded by a thick shutter, and there was a small army of drones inside, including a squad of Steel Lynxes with machine guns. A booming voice came over the speakers, demanding to know who everyone was. The team identified themselves, and Night Claws negotiated for the voice to tell them everything if they played his game, Polybius 2. The team accepted these terms and entered the machine, which was an offline host.&lt;br /&gt;
&lt;br /&gt;
The team found themselves inside a UV node. It seemed hyper-real. [[Cabinet Man]] told them to choose their weapons and proceed onto the battlefield, but he warned them not to cheat. They were armored in black suits with circuitry patterns and allowed to choose from an arsenal of virtual weaponry. They loaded themselves down with grenades and rockets and made their way onto level 1, a labyrinthine landscape full of obstacles and wireframe humanoid enemies. The team snuck up on this squad and obliterated them with the help of Queen&#039;s PI-TAC before they could put up much of a resistance. They proceeded to the exit, at which point [[Cabinet Man]] congratulated them and told them the first level is easy.&lt;br /&gt;
&lt;br /&gt;
After making a few arsenal adjustments, the team proceeded to level 2, a gauntlet full of acid pits and swinging axes. Night Claws got the idea to edit files to eliminate level elements, at which point Queen realized they were inside a host. She gave in to her dissonance and began trying to edit every file in sight. [[Cabinet Man]] caught her and descended into the gauntlet to take her out. A battle ensued, and with a horrendous data spike, Queen suffered a massive biofeedback stroke. She was knocked out of the game, at which point [[Cabinet Man]] disengaged and warned the rest of the team this would happen to them if they cheated. They estimated Queen only had a couple minutes left before she succumbed to her stroke, so they raced against the clock to complete the game. Night Claws was able to guide the team through the traps, the wind from the axes swinging in their faces and the toxic gases of the bubbling acid pits below hot on their simsense modules. They made it to the other side and proceeded immediately to level 3.&lt;br /&gt;
&lt;br /&gt;
Level 3 was a vehicle course. Night Claws took the wheel of a personnel carrier, while Kani took the mounted machine gun and Dandy took the cannon. Working together, they were able to destroy elements of the field to create driving hazards for a convoy of enemy vehicles. Night Claws outmaneuvered them and drove away as Kani laid down suppressing fire and Dandy created the environmental hazards. Finally, they crossed the finish line. [[Cabinet Man]] informed them they won level 3 and had completed the trial version of the game. They declined to buy the full version for the moment.&lt;br /&gt;
&lt;br /&gt;
The front door shutter opened, and Dandy ran to his truck to retrieve a medkit to stabilize Queen. It did so, and she was saved. The team spent time talking to [[Cabinet Man]] about what the game was. He told them it was created by the new UCAS government as part of a secretive program he hadn&#039;t fully been informed about. They noticed that the housing on the machine was unusually large for what it should contain, however, and with his permission, they unbolted the screen, revealing a life support system keeping alive what looked to be a set of various human remains that included a nervous system, most of a skeleton, certain internal organs, and chunks of muscle. [[Cabinet Man]] explained that he was killed by an explosion in the Ghost Dance War, and he was kept on life support this way by the government and Ares Macrotechnology. He hadn&#039;t been able to learn anything new about the world since he was put in the arcade cabinet in 2033, and he hadn&#039;t seen anyone come inside in decades. The team took pity on him and established a matrix relay he could use to connect to the outside world. They discussed renovating the arcade to raise money for an augmented healing treatment.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The evidence was passed on to c1ph3r, who was satisfied and gave the team a 2,000¥ bonus. [[Cabinet Man]] was given connection to the wireless matrix, and he is now bewildered at how the world has changed. What will become of him and his medical condition will have to be covered in a future run.&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*12,000¥&lt;br /&gt;
*4 Karma&lt;br /&gt;
*New Contact: [[Cabinet Man]] (Connection 2, Loyalty 3)&lt;br /&gt;
&lt;br /&gt;
==Player AARs==&lt;br /&gt;
&lt;br /&gt;
*Kani - This was one of those thinks I wish I hadn&#039;t seen... We went in and found somebody who&#039;d gotten blown mostly to smithereens in the Ghost Dance War, not a whole lot of him left. Apparently he&#039;d been in a VR video game system since then, running this arcade for the better part of half a century... Must have gotten shut down shortly after the first Crash, and he&#039;s been using drones to go out and pick up everything he needed to keep living. If... you can call it that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Main_Page&amp;diff=48287</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Main_Page&amp;diff=48287"/>
		<updated>2020-09-02T09:41:30Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; width: 100%; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|{{Roundbox|&amp;lt;strong&amp;gt;Welcome to ShadowHaven, a Shadowrun 5E community currently in open beta where you can play the Shadowrun Tabletop online.&amp;lt;/strong&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you want to make an account here, [https://discord.gg/CNzCmWe please join our discord server] and use the command &amp;lt;code&amp;gt;$make_wiki_account &amp;lt;Your desired username&amp;gt;&amp;lt;/code&amp;gt; to create an account. Contact @wiki if you need help with this.&lt;br /&gt;
&lt;br /&gt;
A full list of bot commands can be found at [[User:Free Sprite]].&lt;br /&gt;
&lt;br /&gt;
[[ShadowHaven:Character_Generation_Guide|First time here? Check out the CharGen guide.]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Help Grow ShadowHaven and Earn [[GMP]]&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;General Links&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Subreddits&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Help Grow ShadowHaven and Earn [[GMP]] --&amp;gt;&lt;br /&gt;
*[[ShadowHaven News System|Join the News Team]]&lt;br /&gt;
*[[GM Rules#Becoming a GM|Join the GM team]]&lt;br /&gt;
*[[Pregen Rules|Make a premade character to help new players learn the game]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScBXC5OlNb3hoF9VnajgfqGnoGgkl3dPDIsu-Mky2PZtONxHA/viewform Write a Tweet]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- General Links --&amp;gt;&lt;br /&gt;
*[https://discord.gg/CNzCmWe Join our discord server here.]&lt;br /&gt;
*[[Community Expectations]]&lt;br /&gt;
*[[Player Rules]]&lt;br /&gt;
*[[Contact Rules]]&lt;br /&gt;
*[[GM Rules]]&lt;br /&gt;
*[[RP Rules]]&lt;br /&gt;
*[[Pregen Rules]]&lt;br /&gt;
*[[The_Story_So_Far|Read the story of ShadowHaven so far.]]&lt;br /&gt;
*[[Intro_To_ShadowHaven_IC|Read about what ShadowHaven is In Character here.]]&lt;br /&gt;
*Not approved character yet? No problem! [[:Category:Pregen Runners|Play a Pre-Generated Runner]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Subreddits --&amp;gt;&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The Main subreddit where games are posted]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenCharGen/ The character generation subreddit, where sheet are approved for play.]&lt;br /&gt;
*[https://www.reddit.com/r/MastersofShadows/ The GM subreddit]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/ The government and administration subreddit]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Categories&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Admin&amp;lt;/strong&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ShadowHaven.png|200px|link=The Story So Far|center]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Categories --&amp;gt;&lt;br /&gt;
*[[:Category:Runs|List of Runs]]&lt;br /&gt;
*[[:Category:Metaplots|Metaplots]]&lt;br /&gt;
*[[:Category:Player Characters|Player Characters]]&lt;br /&gt;
*[[:Category:Pregen Runners|Pregen Characters]]&lt;br /&gt;
*[[:Category:Public_Contacts|Public Contacts]]&lt;br /&gt;
*[[:Category:Grunt_NPC|Grunt NPCs]]&lt;br /&gt;
*[[:Category:Factions|Factions]]&lt;br /&gt;
*[[:Category:News|News]]&lt;br /&gt;
*[[:Category:Locations|Locations]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Admin --&amp;gt;&lt;br /&gt;
*[[Charter|Read our charter here.]]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLSfCFyJ3BEUTOSKXQHYinH3hSQbbkiUfYR0vLfRMs8wom5xZoA/viewform Community Integrity Report Form]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM Feedback]&lt;br /&gt;
*[https://forms.gle/thiDABy8YByioA717 Run Proposal Form]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/comments/etwc3s/topics_for_discussion_thread_7/ Community Discussion Reddit Thread]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/comments/ggtpw0/mechanics_thread_viii/ Mechanics Ruling Thread]&lt;br /&gt;
*[[Contact Info]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chariot&amp;diff=33496</id>
		<title>Chariot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chariot&amp;diff=33496"/>
		<updated>2020-04-12T10:50:10Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Chariot&lt;br /&gt;
|image=&lt;br /&gt;
|header1= SPECIAL DELIVERY CHUMMER&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2048&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1EKcbeb7NKvgTSPVU7juEHQKPJ4cstrjK Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Scrawny Ares Dude-bro/fanboy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Get lots of money&lt;br /&gt;
Use skills learned in the shadows to advance in Ares&lt;br /&gt;
Retire in a nice penthouse with enough money to never worry again&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Murry Hawk was born to a native tribe in Bellingham early 2048 where he lived until he was about 10. Political issues forced him and his family out of his village and into Seattle, where they lived with family and started new lives. Right before the Crash 2.0, Murry was doing some temporary work for Ares, when everything went down, but Murry saw this as a blessing. In the panic of the Crash, Murry convinced the SIN offices that he was an Ares employee and he had his file lost in the event using a fake SIN and forged manifests/documents. Due to his job, he has developed muscle atrophy, so he got a cyberarm so he isnt completely defenseless and doesnt require him to get in shape.&lt;br /&gt;
&lt;br /&gt;
Now he goes by David Milos, and began his &amp;quot;old&amp;quot; job of transporting dangerous/restricted cargo. Early 2075, his boss asked him to do some &amp;quot;off the books&amp;quot; work, which turned out to be a smash and grab on a firearms factory. Ares found out about the job, and their worker who sponsored it, but not the people who did it, but now David had a desire for more, but his fixer/johnson was dead. He eventually found small jobs that lead up to being a professional runner, but he still enjoys the perks that comes with his fancy Ares SIN.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Corporate SINner (Ares) - &amp;quot;Im Ares, and i&#039;m proud of it, anyone with a problem can eat my  e n t i r e  hoop like its groceries&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alpha Junkie - &amp;quot;I know what to say, nobody else&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand Loyalty (Ares) - &amp;quot;ARES! ARES! ARES! ARES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Ares (Current employee)&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Incognito&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacob Knight (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Radioshack_Reallocation&amp;diff=33495</id>
		<title>Radioshack Reallocation</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Radioshack_Reallocation&amp;diff=33495"/>
		<updated>2020-04-12T10:43:25Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-12-03]]&lt;br /&gt;
| gm          = [[hasGM::Darklordiablo]]&lt;br /&gt;
| place       = Tacoma, Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = &lt;br /&gt;
| combatant1  = Shadowhaven &amp;lt;br&amp;gt; [[HasRunner::CAPTAIN FREEFALL]]&amp;lt;BR&amp;gt;[[HasRunner::Glamor]]&amp;lt;br&amp;gt;[[HasRunner::Quickdraw]]&amp;lt;br&amp;gt;[[HasRunner::Chariot]]&lt;br /&gt;
| combatant2  = Elf Mage &amp;lt;br&amp;gt; Dwarf Rigger &amp;lt;br&amp;gt; Three Security Guards &amp;lt;br&amp;gt; Two Drones&lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = Elf Mage (Deceased) &amp;lt;br&amp;gt; Rigger and Guards dumped in Barrens&lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Solace hired some... runners of questionable morality to physically relocate some evidently hotly-contested Radioshack items. After a brief fight and some questionable decisions, the goods were delivered.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mister E hired some runners to physically relocate some Radioshack items from a warehouse after having a Matrix Forger delete their records of owning the items in question.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Glamor, Quickdraw, and Chariot show up at various times to Solace and enter a hidden door, where they meet Mister E, while CAPTAIN FREEFALL phones in from his day-job as a reporter. After a brief negotiation, Mister E agreed to have the Matrix Forger digitally relocate some other items for the runners to steal as well.&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
Glamor and Chariot watch the building using matrix and magical means for hours to determine the interior location of security systems and the layout of the building. Meanwhile, CAPTAIN FREEFALL continues to do his day job and Quickdraw buys a Chuck Wagon to... make tacos... Which somehow actually manage to be useful.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
CAPTAIN FREEFALL and Quickdraw would make tacos to serve out of the Chuck Wagon FOR JUSTICE (as a distraction) while Glamor and Chariot would infiltrate the building with a spirit in order to find the boxes and make off with them.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
CAPTAIN FREEFALL and Quickdraw pull up in the Chuck Wagon as the workers are getting out of the warehouse, and begin to serve tacos FOR JUSTICE to all who would like one or several, for free. CAPTAIN FREEFALL uses Noble Sacrifice in order to protect everyone from food poisoning in case Quickdraw&#039;s cooking skills were not up to par. Meanwhile, Glamor summoned an Earth Spirit which applied Concealment and Movement to her and Chariot for their approach to the building. Quickdraw hacked into the Radioshack warehouse host in order to disable the fence alarm as Glamor and Chariot approached, with Glamor having a detection spell up.&lt;br /&gt;
&lt;br /&gt;
Inside, they found another team of runners, an Elf Magician and a Dwarf Rigger, already loading up their targets into a Bulldog. Glamor attempted to disable them immediately with a Mob Mind spell in order to get them to leave, but the Magician resisted the spell. This immediately triggered combat. Chariot shot at the Magician and Rigger while Glamor ordered the Earth Spirit and the controlled Rigger to attack the Magician. The Magician had a very bad last day, as they were first shot, then shot again in the back, then Feared, then punched by an Earth Spirit (which sent them flying into overflow). Suddenly, two security guards that had resisted the Detection Spell burst out of a side room and started firing at Glamor. Immediately afterward, their Minds were coopted by a second Mob Mind spell from Glamor. Just then, a drone which Quickdraw had missed fired a Pepper Punch grenade right in front of Glamor and Chariot. Chariot then took out the drone, while Glamor ordered her three minions to knock themselves out. Chariot&#039;s DocWagon bracelet went off as they and Glamor took the damage from the Pepper Punch.&lt;br /&gt;
&lt;br /&gt;
A DocWagon tactical combat paramedic glided in from a nearby DocWagon building in order to provide medical assistance to Chariot. After Chariot was healed, he grudgingly applied some medical care to Glamor. Meanwhile, due to the tacos CAPTAIN FREEFALL was handing out just outside, the remaining security guard was unable to get into the building.&lt;br /&gt;
&lt;br /&gt;
The runners discovered the enemy Bulldog had already been loaded with their target, so they commandeered the vehicle after loading the corpse of the Magician and the unconscious bodies of the Rigger and the two security guards. Then Chariot drove them away as Radioshack&#039;s Rating 2 Destination Host discovered Quickdraw, who quickly jacked out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The bodies of the opposition were dumped in the barrens and the goods were delivered to Mister E and Solace. It was at this point that CAPTAIN FREEFALL learned that one of the opposition had died, and was unhappy due to the lack of JUSTICE.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Glamor, Chariot, and CAPTAIN FREEFALL: 8,000¥ 2 RVP (8000¥) of availability 14 or less electronic gear, 3 karma, +1 Solace Rep&lt;br /&gt;
&lt;br /&gt;
Quickdraw: Taskmaster 1 karma +1 Solace Rep&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_In_A_Daze_Work&amp;diff=33492</id>
		<title>All In A Daze Work</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_In_A_Daze_Work&amp;diff=33492"/>
		<updated>2020-04-12T10:31:54Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Shadow Heroes]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-12]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = [[The Daze]]/Downtown&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = The team destroyed explosives and poisons that Agent Orange was trying to move&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Good Boy]] &amp;lt;br&amp;gt; [[hasRunner::Gh0st]] &amp;lt;br&amp;gt; [[hasRunner::Mendacius]] &amp;lt;br&amp;gt; [[hasRunner::Tobias]]&lt;br /&gt;
| combatant2  = [[Neo Assembly]] &amp;lt;br&amp;gt; [[SignificantNPC::Agent Orange]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team rescued Alessa P and stopped Agent Orange for a short bit.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Agent Orange is growing paranoid, and has started seeking the names of powerful runners to try and take them out so they can&#039;t take him out. After discovering Alessa P is actually a well connected fixer, he started getting people to harass her for names.&lt;br /&gt;
&lt;br /&gt;
After she refused to talk, he hired Yakuza to kidnap her, but she sent off an emergency broadcast to Shadowhaven before they could do anything.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
After taking out all the thugs at the club, Alessa directed the team to take out whoever was sending people. She had no info to offer, but she did have money.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team scouted the building and discovered a vault that had explosive residue on it. They decided to Mob Mind the low level thugs to stay still while they flooded the building with Pepper Punch. After that, they hacked the vault open to discover a huge stash of explosives and gas bombs.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team succeeded with their plan, but the decker got hit by convergence and had to sit the rest out.&lt;br /&gt;
&lt;br /&gt;
After setting the bombs to explode, Agent Orange made contact with the team, but since he couldn&#039;t do anything, he fired off a few grenades at the team in a attempt to take them out, and then fled before the building went up.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The building went up in fire and gas, luckily the surrounding buildings were vacant, so very little collateral damage happened.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
8000 nuyen | 10 karma | +1 Street cred | +1 faction rep The Daze &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_In_A_Daze_Work&amp;diff=33491</id>
		<title>All In A Daze Work</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_In_A_Daze_Work&amp;diff=33491"/>
		<updated>2020-04-12T10:30:53Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Created page with &amp;quot;{{Infobox military conflict | conflict    =  | width       =  | partof      =   hasMetaplot::Shadow Heroes | image       =  | caption     =  | date        = hasDate::208...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Shadow Heroes]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-12]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = [[The Daze]]/Downtown&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = The team destroyed explosives and poisons that Agent Orange was trying to move&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner:Good Boy]] &amp;lt;br&amp;gt; [[hasRunner::Gh0st]] &amp;lt;br&amp;gt; [[hasRunner::Mendacius]] &amp;lt;br&amp;gt; [[hasRunner::Tobias]]&lt;br /&gt;
| combatant2  = [[Neo Assembly]] &amp;lt;br&amp;gt; [[SignificantNPC::Agent Orange]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team rescued Alessa P and stopped Agent Orange for a short bit.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Agent Orange is growing paranoid, and has started seeking the names of powerful runners to try and take them out so they can&#039;t take him out. After discovering Alessa P is actually a well connected fixer, he started getting people to harass her for names.&lt;br /&gt;
&lt;br /&gt;
After she refused to talk, he hired Yakuza to kidnap her, but she sent off an emergency broadcast to Shadowhaven before they could do anything.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
After taking out all the thugs at the club, Alessa directed the team to take out whoever was sending people. She had no info to offer, but she did have money.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team scouted the building and discovered a vault that had explosive residue on it. They decided to Mob Mind the low level thugs to stay still while they flooded the building with Pepper Punch. After that, they hacked the vault open to discover a huge stash of explosives and gas bombs.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team succeeded with their plan, but the decker got hit by convergence and had to sit the rest out.&lt;br /&gt;
&lt;br /&gt;
After setting the bombs to explode, Agent Orange made contact with the team, but since he couldn&#039;t do anything, he fired off a few grenades at the team in a attempt to take them out, and then fled before the building went up.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The building went up in fire and gas, luckily the surrounding buildings were vacant, so very little collateral damage happened.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
8000 nuyen | 10 karma | +1 Street cred | +1 faction rep The Daze &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33463</id>
		<title>D-EVO-LUTION</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33463"/>
		<updated>2020-04-12T06:08:16Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-11-04]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = Evo Blacksite, Russia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = EVO blacksite detonated, many shifters and SURGE saved (maybe)&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Rambozo]] &amp;lt;br&amp;gt; [[hasRunner::Marionette]] &amp;lt;br&amp;gt; [[hasRunner::Frag Face]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::EVO]] &amp;lt;br&amp;gt; About 20 Corpsec engaged &amp;lt;br&amp;gt; Countless other corpsec/civilians&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Draco Foundation had a mole inside a Russian EVO blacksite who suddenly went dark. The team was sent in to retrieve their guy and blow the place after Draco found out that blood magic experiments were being performed there.&lt;br /&gt;
The mole was locked up in a secret jail in the bottom of the site.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up at the [[SignificantNPC::Draco Foundation]] HQ after taking a plane and staying in a hotel paid by DF. During the meet, the runners were highly interested as they all had a collective hatred for EVO, they just wanted to destroy a building with little regard to other things like pay. The Johnson arranged for them and their gear to be dropped off about 10km from the site in a buggy to get there and back.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan consisted purely of Frag Face punching a hole through everything in his path. Marionette would find a way to destroy the building, while Yata and Rambozo would be there to assist.&lt;br /&gt;
No legwork was performed, leading to many complications during the run.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team made their way into the site, setting off the alarm in the process. The security forces allowed the runners into the basement mostly uncontested, setting up small ambushes and gas traps, as well as attempting to crush them with an elevator. The team&#039;s Frag Face acted as the team&#039;s breaching tool by dealing 40P+ per punch against any wall or door in their path. After retrieving the mole, they decided to go up the site floor by floor looking for the reactor room. Corpsec made the team&#039;s trip up very difficult, turning elevator shafts into choke points to fire grenades down. The team found the chief engineer who, after some persuasion, told the team the location of the reactor. After reaching the reactor room, they devised a plan of using a block of C4 and about 20 grenades to cause it to go critical. Security forces tried caving the team in, with no success. After the team left, they started the self destruct mode in the reactor, which gave the team 3 minutes to escape. Security forces tried regrouping and reengaging the team at a choke point while leaving traps along the way. The final engagement proved unsuccessful, but the runners took lots of damage in the process via grenades and lucky shots.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The reactor successfully detonated, but sadly the most valuable workers escaped. The mole survived, and EVO took a huge hit to their research.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
68 RVP | 60,000 nuyen/120,000 nuyen worth of gear | 37 karma | +1 Street cred | +1 faction rep Draco Foundation | -150 faction rep EVO | 2 CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I dont wanna be in a microwave during a nuclear explosion, that sounds bad&amp;quot; - maly}}&lt;br /&gt;
{{Gamequote|&amp;quot;Can I direct connect? nah that isnt going to work. OK, put a bomb on it&amp;quot; - marionette}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would shoes help?&amp;quot; Frag Face}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===Frag Face=== &lt;br /&gt;
Wooo! Terrorism! Against Evo! Yay! Explosions! (Some of them centered squarely on me but DETAILS!) We even saved some other test subject. A great time, over all!&lt;br /&gt;
&lt;br /&gt;
===Yata=== &lt;br /&gt;
Certainly not every day that we&#039;re asked to hit an EVO black site, especially not one in Siberia. The Johnson picked the perfect group for this one, barely had time to negotiate for the opportunity to get some improved &#039;ware before we were out the door and on the plane. There wasn&#039;t much resistance on the way in, other than an enemy rigger getting tricky with an elevator, but once we hit the fourth floor, things started getting interesting. We asked no quarter and gave none, found our extraction target, and then fought our way out, after making sure that this base would be completely destroyed after we were gone. They tried caving in the bunker on us, but thankfully there was enough space to dig our way out, and make our escape. Mission Accomplished, Black Site destroyed, millions of nuyen in research and years of time lost... I&#039;d call that a successful day&#039;s work.&lt;br /&gt;
&lt;br /&gt;
===Rambozo=== &lt;br /&gt;
Ramby has many claims to his name, using Devil Rats as a legitimate strategy, using the modular limbs from Urban Brawlers to play the sickest game of &amp;quot;Stop Hitting Yourself&amp;quot; ever, and the invention of the Novacoke Creampie&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;TM&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;, but never has he ever been resposible for a nuclear explosion... &#039;&#039;&#039;UNTIL TODAY, BABY!!!&#039;&#039;&#039;  When he got home, he put together an edited montage of clips from his guncam set to the 5th world song [https://www.youtube.com/watch?v=cAonedrN0Is &amp;quot;We Come Together&amp;quot; by the band Goldfish.] The ending of the montage was a mostly unedited segment of the team walking through the Siberian snow, singing a [https://youtu.be/AZU-2Cz62DE sea shanty], all the faces blurred except his own. They continue to sing as the clip goes on and they drive the buggy away, almost as soon as they stop singing, a nuclear blast is seen behind them, ending the clip. This was uploaded to his fan website, RambozoWorld.fun.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33414</id>
		<title>D-EVO-LUTION</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33414"/>
		<updated>2020-04-11T18:13:09Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-11]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = Evo Blacksite, Russia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = EVO blacksite detonated, many shifters and SURGE saved (maybe)&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Rambozo]] &amp;lt;br&amp;gt; [[hasRunner::Marionette]] &amp;lt;br&amp;gt; [[hasRunner::Frag Face]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::EVO]] &amp;lt;br&amp;gt; About 20 Corpsec engaged &amp;lt;br&amp;gt; Countless other corpsec/civilians&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Draco Foundation had a mole inside a Russian EVO blacksite who suddenly went dark. The team was sent in to retrieve their guy and blow the place after Draco found out that blood magic experiments were being performed there.&lt;br /&gt;
The mole was locked up in a secret jail in the bottom of the site.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up at the Draco Foundation HQ after taking a plane and staying in a hotel paid by DF. During the meet, the runners were highly interested as they all had a collective hatred for EVO, they just wanted to destroy a building with little regard to other things like pay. The Johnson arranged for them and their gear to be dropped off about 10km from the site in a buggy to get there and back.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan consisted purely of Frag Face punching a hole through everything in his path. Marionette would find a way to destroy the building, while Yata and Rambozo would be there to assist.&lt;br /&gt;
No legwork was performed, leading to many complications during the run.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team made their way into the site, setting off the alarm in the process. The security forces allowed the runners into the basement mostly uncontested, setting up small ambushes and gas traps, as well as attempting to crush them with an elevator. The team&#039;s Frag Face acted as the team&#039;s breaching tool by dealing 40P+ per punch against any wall or door in their path. After retrieving the mole, they decided to go up the site floor by floor looking for the reactor room. Corpsec made the team&#039;s trip up very difficult, turning elevator shafts into choke points to fire grenades down. The team found the chief engineer who, after some persuasion, told the team the location of the reactor. After reaching the reactor room, they devised a plan of using a block of C4 and about 20 grenades to cause it to go critical. Security forces tried caving the team in, with no success. After the team left, they started the self destruct mode in the reactor, which gave the team 3 minutes to escape. Security forces tried regrouping and reengaging the team at a choke point while leaving traps along the way. The final engagement proved unsuccessful, but the runners took lots of damage in the process via grenades and lucky shots.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The reactor successfully detonated, but sadly the most valuable workers escaped. The mole survived, and EVO took a huge hit to their research.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
68 RVP | 60,000 nuyen/120,000 nuyen worth of gear | 37 karma | +1 Street cred | +1 faction rep Draco Foundation | -150 faction rep EVO | 2 CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I dont wanna be in a microwave during a nuclear explosion, that sounds bad&amp;quot; - maly}}&lt;br /&gt;
{{Gamequote|&amp;quot;Can I direct connect? nah that isnt going to work. OK, put a bomb on it&amp;quot; - marionette}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would shoes help?&amp;quot; Frag Face}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33412</id>
		<title>D-EVO-LUTION</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33412"/>
		<updated>2020-04-11T18:07:12Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-11]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = Evo Blacksite, Russia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = EVO blacksite detonated, many shifters and SURGE saved (maybe)&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Rambozo]] &amp;lt;br&amp;gt; [[hasRunner::Marionette]] &amp;lt;br&amp;gt; [[hasRunner::Frag Face]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::EVO]] &amp;lt;br&amp;gt; About 20 Corpsec engaged &amp;lt;br&amp;gt; Countless other corpsec/civilians&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Draco Foundation had a mole inside a Russian EVO blacksite who suddenly went dark. The team was sent in to retrieve their guy and blow the place after Draco found out that blood magic experiments were being performed there.&lt;br /&gt;
The mole was locked up in a secret jail in the bottom of the site.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up at the Draco Foundation HQ after taking a plane and staying in a hotel paid by DF. During the meet, the runners were highly interested as they all had a collective hatred for EVO, they just wanted to destroy a building with little regard to other things like pay. The Johnson arranged for them and their gear to be dropped off about 10km from the site in a buggy to get there and back.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan consisted purely of Frag Face punching a hole through everything in his path. Marionette would find a way to destroy the building, while Yata and Rambozo would be there to assist.&lt;br /&gt;
No legwork was performed, leading to many complications during the run.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team made their way into the site, setting off the alarm in the process. The security forces allowed the runners into the basement mostly uncontested, setting up small ambushes and gas traps, as well as attempting to crush them with an elevator. The team&#039;s Frag Face acted as the team&#039;s breaching tool by dealing 40P+ per punch against any wall or door in their path. After retrieving the mole, they decided to go up the site floor by floor looking for the reactor room. Corpsec made the team&#039;s trip up very difficult, turning elevator shafts into choke points to fire grenades down. The team found the chief engineer who, after some persuasion, told the team the location of the reactor. After reaching the reactor room, they devised a plan of using a block of C4 and about 20 grenades to cause it to go critical. Security forces tried caving the team in, with no success. After the team left, they started the self destruct mode in the reactor, which gave the team 3 minutes to escape. Security forces tried regrouping and reengaging the team at a choke point while leaving traps along the way. The final engagement proved unsuccessful, but the runners took lots of damage in the process via grenades and lucky shots.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I dont wanna be in a microwave during a nuclear explosion, that sounds bad&amp;quot; - maly}} &amp;lt;br&amp;gt; {{Gamequote|&amp;quot;Can I direct connect? nah that isnt going to work. OK, put a bomb on it&amp;quot; - marionette}} &amp;lt;br&amp;gt; {{Gamequote|&amp;quot;Would shoes help?&amp;quot; Frag Face}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33410</id>
		<title>D-EVO-LUTION</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33410"/>
		<updated>2020-04-11T18:02:21Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-11]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = Evo Blacksite, Russia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = EVO blacksite detonated, many shifters and SURGE saved (maybe)&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Rambozo]] &amp;lt;br&amp;gt; [[hasRunner::Marionette]] &amp;lt;br&amp;gt; [[hasRunner::Frag Face]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::EVO]] &amp;lt;br&amp;gt; About 20 Corpsec engaged &amp;lt;br&amp;gt; Countless other corpsec/civilians&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Draco Foundation had a mole inside a Russian EVO blacksite who suddenly went dark. The team was sent in to retrieve their guy and blow the place after Draco found out that blood magic experiments were being performed there.&lt;br /&gt;
The mole was locked up in a secret jail in the bottom of the site.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up at the Draco Foundation HQ after taking a plane and staying in a hotel paid by DF. During the meet, the runners were highly interested as they all had a collective hatred for EVO, they just wanted to destroy a building with little regard to other things like pay. The Johnson arranged for them and their gear to be dropped off about 10km from the site in a buggy to get there and back.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan consisted purely of Frag Face punching a hole through everything in his path. Marionette would find a way to destroy the building, while Yata and Rambozo would be there to assist.&lt;br /&gt;
No legwork was performed, leading to many complications during the run.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team made their way into the site, setting off an alarm in the process. The security forces allowed the runners into the basement mostly uncontested, setting up small  then they made the team&#039;s trip up very difficult, turning elevator shafts into choke points to fire grenades down. After reaching the reactor room, they devised a plan of using a block of C4 and about 20 grenades to cause it to go critical. Security forces tried caving the team in, with no success. After the team left, they started the self destruct mode in the reactor, which gave the team 3 minutes to escape. Security forces tried regrouping and reengaging the team at a choke point while leaving traps along the way. The final engagement proved unsuccessful, but the runners took lots of damage in the process via grenades and lucky shots.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I dont wanna be in a microwave during a nuclear explosion, that sounds bad&amp;quot; - maly}} &amp;lt;br&amp;gt; {{Gamequote|&amp;quot;Can I direct connect? nah that isnt going to work. OK, put a bomb on it&amp;quot; - marionette}} &amp;lt;br&amp;gt; {{Gamequote|&amp;quot;Would shoes help?&amp;quot; Frag Face}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33406</id>
		<title>D-EVO-LUTION</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33406"/>
		<updated>2020-04-11T17:46:20Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-11]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = Evo Blacksite, Russia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Rambozo]] &amp;lt;br&amp;gt; [[hasRunner::Marionette]] &amp;lt;br&amp;gt; [[hasRunner::Frag Face]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::Major Corp]] &amp;lt;br&amp;gt; [[SignificantNPC::Target Corp]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33405</id>
		<title>D-EVO-LUTION</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33405"/>
		<updated>2020-04-11T17:46:01Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-11]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = Evo Blacksite, Russia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Rambozo]] &amp;lt;br&amp;gt; [[hasRunner::Marrionette]] &amp;lt;br&amp;gt; [[hasRunner::Frag Face]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::Major Corp]] &amp;lt;br&amp;gt; [[SignificantNPC::Target Corp]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33403</id>
		<title>D-EVO-LUTION</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D-EVO-LUTION&amp;diff=33403"/>
		<updated>2020-04-11T17:45:50Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt; {{Infobox military conflict | conflict    =  | width       =  | partof      =  | image       =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-11]]&lt;br /&gt;
| gm          = [[hasGM::mudge]]&lt;br /&gt;
| place       = Evo Blacksite, Russia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Rambozo]] &amp;lt;br&amp;gt; [hasRunner::Marrionette]] &amp;lt;br&amp;gt; [[hasRunner::Frag Face]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::Major Corp]] &amp;lt;br&amp;gt; [[SignificantNPC::Target Corp]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Boozeman&amp;diff=33394</id>
		<title>Boozeman</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Boozeman&amp;diff=33394"/>
		<updated>2020-04-11T11:53:06Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Barkeep&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Shaken, not stirred since 2073&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=mudge6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill our miscellaneous info about your contact below. --&amp;gt;&lt;br /&gt;
|Location=Barrens&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Info or cash&lt;br /&gt;
|HobbiesOrVice=Exotic alchohol&lt;br /&gt;
|PersonalLife=Best not put in writing&lt;br /&gt;
|Faction=Streets of Barrens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2024&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Boozeman is a simple barkeep in a simple bar in a simple part of the barrens. He makes a living by keeping his head down and playing nice with everyone. Despite the location, his bar stays clear of trouble with a simple social rule; &amp;quot;The second one of you starts a fight here, I&#039;m closing up shop&amp;quot;. He gets his name from the uneducated locals who didn&#039;t know the actual job title, so they went with the closest thing they knew.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Paranoid&lt;br /&gt;
|Description=Boozeman cannot have his connection raised, the less connected he is, the better.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A quiet place&lt;br /&gt;
|Description=As long as you don&#039;t bring heat, Boozeman&#039;s reputation will keep you safe&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I know where you can find him&lt;br /&gt;
|Description=Boozeman hears a lot, including names and numbers of notable gangers and mob bosses.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spelunker&lt;br /&gt;
|Description=Boozeman has a secret route to the Ork Underground that only he knows about.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Boozeman&amp;diff=33393</id>
		<title>Boozeman</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Boozeman&amp;diff=33393"/>
		<updated>2020-04-11T11:52:51Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Barkeep&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Shaken, not stirred since 2073&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=mudge6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill our miscellaneous info about your contact below. --&amp;gt;&lt;br /&gt;
|Location=Barrens&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Info or cash&lt;br /&gt;
|HobbiesOrVice=Exotic alchohol&lt;br /&gt;
|PersonalLife=Best not put in writing&lt;br /&gt;
|Faction=Streets of Barrens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2024&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Boozeman is a simple barkeep in a simple bar in a simple part of the barrens. He makes a living by keeping his head down and playing nice with everyone. Despite the location, his bar stays clear of trouble with a simple social rule; &amp;quot;The second one of you starts a fight here, I&#039;m closing up shop&amp;quot;. He gets his name from the uneducated locals who didn&#039;t know the actual job title, so they went with the closest thing they knew.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Paranoid&lt;br /&gt;
|Description=Boozeman cannot have his connection raised, the less connected he is, the better.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A quiet place&lt;br /&gt;
|Description=As long as you don&#039;t bring heat, Boozeman&#039;s reputation will keep you safe&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example I know where you can find him&lt;br /&gt;
|Description=Boozeman hears a lot, including names and numbers of notable gangers and mob bosses.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spelunker&lt;br /&gt;
|Description=Boozeman has a secret route to the Ork Underground that only he knows about.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Boozeman&amp;diff=33390</id>
		<title>Boozeman</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Boozeman&amp;diff=33390"/>
		<updated>2020-04-11T11:51:13Z</updated>

		<summary type="html">&lt;p&gt;Mudge: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Barkeep&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Shaken, not stirred since 2073&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=mudge6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill our miscellaneous info about your contact below. --&amp;gt;&lt;br /&gt;
|Location=Barrens&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Info or cash&lt;br /&gt;
|HobbiesOrVice=Exotic alchohol&lt;br /&gt;
|PersonalLife=Best not put in writing&lt;br /&gt;
|Faction=Streets of Barrens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2024&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Boozeman is a simple barkeep in a simple bar in a simple part of the barrens. He makes a living by keeping his head down and playing nice with everyone. Despite the location, his bar stays clear of trouble with a simple social rule; &amp;quot;The second one of you starts a fight here, I&#039;m closing up shop&amp;quot;. He gets his name from the uneducated locals who didn&#039;t know the actual job title, so they went with the closest thing they knew.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Paranoid&lt;br /&gt;
|Description=Boozeman cannot have his connection raised, the less connected he is, the better.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A quiet place&lt;br /&gt;
|Description=As long as you don&#039;t bring heat, Boozeman&#039;s reputation will keep you safe&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example I heard someone talking about him&lt;br /&gt;
|Description=Boozeman hears a lot of rumors, mostly about rival gangs, but sometimes about bigger things.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spelunker&lt;br /&gt;
|Description=Boozeman has a secret route to the Ork Underground that only he knows about.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chariot&amp;diff=33184</id>
		<title>Chariot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chariot&amp;diff=33184"/>
		<updated>2020-04-09T13:28:34Z</updated>

		<summary type="html">&lt;p&gt;Mudge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Chariot&lt;br /&gt;
|image=&lt;br /&gt;
|header1= SPECIAL DELIVERY CHUMMER&lt;br /&gt;
|header2= &amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2048&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1EKcbeb7NKvgTSPVU7juEHQKPJ4cstrjK Google Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Character Information&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Scrawny Ares Dude-bro/fanboy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Get lots of money&lt;br /&gt;
Use skills learned in the shadows to advance in Ares&lt;br /&gt;
Retire in a nice penthouse with enough money to never worry again&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Murry Hawk was born to a native tribe in Bellingham early 2048 where he lived until he was about 10. Political issues forced him and his family out of his village and into Seattle, where they lived with family and started new lives. Right before the Crash 2.0, Murry was doing some temporary work for Ares, when everything went down, but Murry saw this as a blessing. In the panic of the Crash, Murry convinced the SIN offices that he was an Ares employee and he had his file lost in the event using a fake SIN and forged manifests/documents. Due to his job, he has developed muscle atrophy, so he got a cyberarm so he isnt completely defenseless and doesnt require him to get in shape.&lt;br /&gt;
&lt;br /&gt;
Now he goes by David Milos, and began his &amp;quot;old&amp;quot; job of transporting dangerous/restricted cargo. Early 2075, his boss asked him to do some &amp;quot;off the books&amp;quot; work, which turned out to be a smash and grab on a firearms factory. Ares found out about the job, and their worker who sponsored it, but not the people who did it, but now David had a desire for more, but his fixer/johnson was dead. He eventually found small jobs that lead up to being a professional runner, but he still enjoys the perks that comes with his fancy Ares SIN.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Corporate SINner (Ares) - &amp;quot;Im Ares, and i&#039;m proud of it, anyone with a problem can eat my  e n t i r e  hoop like its groceries&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alpha Junkie - &amp;quot;I know what to say, nobody else&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand Loyalty (Ares) - &amp;quot;ARES! ARES! ARES! ARES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Ares (Current employee)&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Mike Malone]]&lt;br /&gt;
* [[Mr Incognito]]&lt;br /&gt;
* [[Contact 4]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacob Knight (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Living Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mudge</name></author>
	</entry>
</feed>