<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nico</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nico"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Nico"/>
	<updated>2026-05-27T01:23:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=83768</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=83768"/>
		<updated>2021-11-08T13:58:02Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Spent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
12 for 1 month of being Mechanics Head. March 2019&lt;br /&gt;
&lt;br /&gt;
40 for 8 months of being a co-sysop in Jan, Feb &amp;amp; April-Sep 2019.&lt;br /&gt;
&lt;br /&gt;
50 for 10 months of being a moderator Jan-Oct 2019.&lt;br /&gt;
&lt;br /&gt;
20 from Burst for spearheading the contact overhaul. 21.12.19&lt;br /&gt;
&lt;br /&gt;
1 from Sam for pointing out a wiki issue.&lt;br /&gt;
&lt;br /&gt;
2 from player AARs. 01.11.21&lt;br /&gt;
&lt;br /&gt;
422 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
216 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
106 as Karma on [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
300 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83758</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83758"/>
		<updated>2021-11-07T03:47:07Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Narratively Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local)&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighborhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of those dwarves who built parts of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; is an agency that offers talent ranging from surveying, intelligence, physical protection to peacekeeping, diplomatic negotiation and conflict mediation. Prices are often-times not measured in Nuyen, but rather in goodwill and favors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&amp;lt;br&amp;gt;[[A Night On The Slopes]] Help with Safe Passage, 5 Karma&amp;lt;br&amp;gt;[[Just The Right Colour]] Barrens Rat for free, 2 CDP, Pump King Jack unlocked for purchase as a contact&amp;lt;br&amp;gt;[[This Is Halloween]] 15 Karma, 12 CDP&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even more imposing, as does her wild mane. Overall, though, she&#039;s built quite a bit less bulky than many other Orks. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effort and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai (Dusk)|Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83757</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83757"/>
		<updated>2021-11-07T03:45:17Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Narratively Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local)&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighborhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours. She has been building on that experience and the contacts to establish Safe Passage, an agency providing security, mediation and surveying talent in the OU specifically.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&amp;lt;br&amp;gt;[[A Night On The Slopes]] Help with Safe Passage, 5 Karma&amp;lt;br&amp;gt;[[Just The Right Colour]] Barrens Rat for free, 2 CDP, Pump King Jack unlocked for purchase as a contact&amp;lt;br&amp;gt;[[This Is Halloween]] 15 Karma, 12 CDP&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even more imposing, as does her wild mane. Overall, though, she&#039;s built quite a bit less bulky than many other Orks. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effort and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai (Dusk)|Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dave%27s_BBQ&amp;diff=83568</id>
		<title>Dave&#039;s BBQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dave%27s_BBQ&amp;diff=83568"/>
		<updated>2021-11-01T22:45:02Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Nora_Inu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Aurora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dr. Lollipop|Hatano Mori|Nora Inu|Rhicter|Voiceless}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Halloweeners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|4x with Shiawase Incinerators|4x with Halloweener BBQ Lighters|2x with AK-97s|2 Apprentices|2 Fire Spirits}}&lt;br /&gt;
|OppositionCasualties=All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
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&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
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&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is worried about the Halloweeners attacking his micronation again this year, so he hires some runners to protect his diner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is the president of the [[Republic of Dave]], a generously-called micronation in the Redmond Barrens. Every year on Halloween, the Halloweeners love to start fires and make trouble.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is playing the [[Republic of Dave]] national anthem on a grand piano when the runners arrive. They order some of his real potato fries, and when he finishes playing the anthem he walks over to the table and tells them what&#039;s up: the Halloweeners attacked his diner/micronation last year, and he doesn&#039;t want it to happen again. He offers the runners 20k nuyen each and citizenship in his nation to protect his place, as he has no standing army. [[Nora Inu]] negotiates with [[&amp;quot;General&amp;quot; Dave]], who agrees to pay them each an extra 2k and the knowledge that they&#039;ve done a good deed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Rhicter]] calls [[Esteban González]] for some fire-resistant paneling to put over the diner&#039;s large windows and glass doors. She and [[Nora Inu]] go to pick up the paneling while [[Hatano Mori]] scouts out the astral near the diner to see if they&#039;re being watched. She sees a small bat on the astral wearing a pumpkin costume, which turns out to be a Watcher spirit sent by a Halloweener mage. She dispatches it, but shortly thereafter a fire spirit arrives to see why the watcher didn&#039;t report back. It fears her, and she runs back to her body. It then materializes inside the diner to attack her, though [[Dr. Lollipop]] and [[Voiceless]] are able to save her, though they&#039;re a bit singed.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Dr. Lollipop]] does a matrix search on the Halloweeners while [[Voiceless]] calls [[Ru Xiao]] for information. After some payment, [[Ru Xiao]] says that the Halloweeners have been talking online about hitting the general region the Republic Of Dave is in, and [[Dr. Lollipop]] is able to determine that this group of Halloweeners had recently hit a Shiawase flamethrower research facility and made of with 4 modified Shiawase Incinerators and parts for 4 more.&lt;br /&gt;
&lt;br /&gt;
[[Rhicter]] and [[Hatano Mori]] are able to set up hoses to pour water off the roof onto the walls of the building after the put up the paneling over the doors and windows. [[Voiceless]] calls [[Ante(Contact]] for some cement shoes, who has someone drop off some pre-fabbed cement shoes the runners use as sandbags in the parking lot of the diner. [[Nora Inu]] meanwhile is prowling around nearby construction yards for dirt and sand, and gets enough to make a small bunker on the roof.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
[[Dr. Lollipop]]&#039;s drone and [[Voiceless]] are set up on the roof, [[Hatano Mori]] in the astral, [[Rhicter]] in the parking lot, and [[Nora Inu]] is across the street hiding when they hear the Halloweeners making a ruckus. As they approach, the runners can tell that there are 4 people with large flamethrowers, 4 with smaller flamethrowers, 2 with AK-97s, and 2 without weapons. There is also one fire spirit.&lt;br /&gt;
&lt;br /&gt;
As soon as combat breaks out, the runners target the mages and manage to take them out fairly quickly, though they&#039;re unconscious. The fire spirit attacks [[Hatano Mori]] on the astral, who manages to eventually defeat it. Meanwhile the 8 Halloweeners with flamethrowers attempt to light the runners on fire. Repeatedly. A lot. The runners get a bit singed.&lt;br /&gt;
&lt;br /&gt;
Eventually, however, the runners are able to prevail and knock out or kill the Halloweeners. As they&#039;re looting them for those flamethrower parts, they hear KE sirens closing in the distance now that the threat is over.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Halloweeners are quite upset but unable to continue their rampage. [[Hatano Mori]] gives some of the prototypes to [[Asahiro Kunitoshi]] who rewards her with a favor.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*11 karma - 11 RVP (boosted with negotiation)&lt;br /&gt;
*22k nuyen -11 RVP (boosted with negotiation)&lt;br /&gt;
*2 CDP&lt;br /&gt;
*-5 Halloweener Rep&lt;br /&gt;
*+5 [[Republic of Dave]] Rep&lt;br /&gt;
&lt;br /&gt;
Hatano:&lt;br /&gt;
*+1 Chip with Asahiro Kunitoshi&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
*[[&amp;quot;General&amp;quot; Dave]] (Connection 3) at Loyalty 4 for -6 RVP&lt;br /&gt;
*1 Rank of Special Modifications OR Prototype Materials for -5 KARMA&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Rhicter]]===&lt;br /&gt;
&amp;quot;That was definitely a feel good run for me, got some great fries, and knocked out a bunch of Halloweener guys.  Protecting the building and the Johnson was paramount, but with our various defensive setups, and our timely intervention with the baddies, all went just fine.  Had a crack crew to work with, and was quick on my feet, resulting in a slightly singed victory.  I was so happy with the results, I even bought The Republic of Dave&#039;s real french-fried potatoes for the greater area of Redmond.  Just sharing the love.&amp;quot;&lt;br /&gt;
===[[Dr. Lollipop]]===&lt;br /&gt;
&amp;quot;Oh friend that was a first run. Didn´t know that the shadows are so hot. Definitely hot enough to grill Mr. Big. I have to plan a view things to bring up more protection and firepower next time.&lt;br /&gt;
But I was really happy to have a crew with big experience with me so that we handled the halloweener thread quite well I think. I mean I had to do my medicine stuff two times but that was fun for me.&lt;br /&gt;
I also bought half a portion of this expensive real french-fries. They are definitely worth their price.&amp;quot;&lt;br /&gt;
===[[Nora Inu]]===&lt;br /&gt;
&amp;quot;Ask not what the Republic of Dave can do for you, ask what you can do for the Republic of Dave!&lt;br /&gt;
The fries were nothing special, but I almost got fried myself. Shiawase makes some terrible stuff I wouldn&#039;t want to use even if given the chance. Water is your friend, my friends.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dave%27s_BBQ&amp;diff=83567</id>
		<title>Dave&#039;s BBQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dave%27s_BBQ&amp;diff=83567"/>
		<updated>2021-11-01T22:44:22Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Nora_Ino */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Aurora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dr. Lollipop|Hatano Mori|Nora Inu|Rhicter|Voiceless}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Halloweeners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|4x with Shiawase Incinerators|4x with Halloweener BBQ Lighters|2x with AK-97s|2 Apprentices|2 Fire Spirits}}&lt;br /&gt;
|OppositionCasualties=All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is worried about the Halloweeners attacking his micronation again this year, so he hires some runners to protect his diner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is the president of the [[Republic of Dave]], a generously-called micronation in the Redmond Barrens. Every year on Halloween, the Halloweeners love to start fires and make trouble.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is playing the [[Republic of Dave]] national anthem on a grand piano when the runners arrive. They order some of his real potato fries, and when he finishes playing the anthem he walks over to the table and tells them what&#039;s up: the Halloweeners attacked his diner/micronation last year, and he doesn&#039;t want it to happen again. He offers the runners 20k nuyen each and citizenship in his nation to protect his place, as he has no standing army. [[Nora Inu]] negotiates with [[&amp;quot;General&amp;quot; Dave]], who agrees to pay them each an extra 2k and the knowledge that they&#039;ve done a good deed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Rhicter]] calls [[Esteban González]] for some fire-resistant paneling to put over the diner&#039;s large windows and glass doors. She and [[Nora Inu]] go to pick up the paneling while [[Hatano Mori]] scouts out the astral near the diner to see if they&#039;re being watched. She sees a small bat on the astral wearing a pumpkin costume, which turns out to be a Watcher spirit sent by a Halloweener mage. She dispatches it, but shortly thereafter a fire spirit arrives to see why the watcher didn&#039;t report back. It fears her, and she runs back to her body. It then materializes inside the diner to attack her, though [[Dr. Lollipop]] and [[Voiceless]] are able to save her, though they&#039;re a bit singed.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Dr. Lollipop]] does a matrix search on the Halloweeners while [[Voiceless]] calls [[Ru Xiao]] for information. After some payment, [[Ru Xiao]] says that the Halloweeners have been talking online about hitting the general region the Republic Of Dave is in, and [[Dr. Lollipop]] is able to determine that this group of Halloweeners had recently hit a Shiawase flamethrower research facility and made of with 4 modified Shiawase Incinerators and parts for 4 more.&lt;br /&gt;
&lt;br /&gt;
[[Rhicter]] and [[Hatano Mori]] are able to set up hoses to pour water off the roof onto the walls of the building after the put up the paneling over the doors and windows. [[Voiceless]] calls [[Ante(Contact]] for some cement shoes, who has someone drop off some pre-fabbed cement shoes the runners use as sandbags in the parking lot of the diner. [[Nora Inu]] meanwhile is prowling around nearby construction yards for dirt and sand, and gets enough to make a small bunker on the roof.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
[[Dr. Lollipop]]&#039;s drone and [[Voiceless]] are set up on the roof, [[Hatano Mori]] in the astral, [[Rhicter]] in the parking lot, and [[Nora Inu]] is across the street hiding when they hear the Halloweeners making a ruckus. As they approach, the runners can tell that there are 4 people with large flamethrowers, 4 with smaller flamethrowers, 2 with AK-97s, and 2 without weapons. There is also one fire spirit.&lt;br /&gt;
&lt;br /&gt;
As soon as combat breaks out, the runners target the mages and manage to take them out fairly quickly, though they&#039;re unconscious. The fire spirit attacks [[Hatano Mori]] on the astral, who manages to eventually defeat it. Meanwhile the 8 Halloweeners with flamethrowers attempt to light the runners on fire. Repeatedly. A lot. The runners get a bit singed.&lt;br /&gt;
&lt;br /&gt;
Eventually, however, the runners are able to prevail and knock out or kill the Halloweeners. As they&#039;re looting them for those flamethrower parts, they hear KE sirens closing in the distance now that the threat is over.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Halloweeners are quite upset but unable to continue their rampage. [[Hatano Mori]] gives some of the prototypes to [[Asahiro Kunitoshi]] who rewards her with a favor.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*11 karma - 11 RVP (boosted with negotiation)&lt;br /&gt;
*22k nuyen -11 RVP (boosted with negotiation)&lt;br /&gt;
*2 CDP&lt;br /&gt;
*-5 Halloweener Rep&lt;br /&gt;
*+5 [[Republic of Dave]] Rep&lt;br /&gt;
&lt;br /&gt;
Hatano:&lt;br /&gt;
*+1 Chip with Asahiro Kunitoshi&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
*[[&amp;quot;General&amp;quot; Dave]] (Connection 3) at Loyalty 4 for -6 RVP&lt;br /&gt;
*1 Rank of Special Modifications OR Prototype Materials for -5 KARMA&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Rhicter]]===&lt;br /&gt;
&amp;quot;That was definitely a feel good run for me, got some great fries, and knocked out a bunch of Halloweener guys.  Protecting the building and the Johnson was paramount, but with our various defensive setups, and our timely intervention with the baddies, all went just fine.  Had a crack crew to work with, and was quick on my feet, resulting in a slightly singed victory.  I was so happy with the results, I even bought The Republic of Dave&#039;s real french-fried potatoes for the greater area of Redmond.  Just sharing the love.&amp;quot;&lt;br /&gt;
===[[Dr. Lollipop]]===&lt;br /&gt;
&amp;quot;Oh friend that was a first run. Didn´t know that the shadows are so hot. Definitely hot enough to grill Mr. Big. I have to plan a view things to bring up more protection and firepower next time.&lt;br /&gt;
But I was really happy to have a crew with big experience with me so that we handled the halloweener thread quite well I think. I mean I had to do my medicine stuff two times but that was fun for me.&lt;br /&gt;
I also bought half a portion of this expensive real french-fries. They are definitely worth their price.&amp;quot;&lt;br /&gt;
===[[Nora_Inu]]===&lt;br /&gt;
&amp;quot;Ask not what the Republic of Dave can do for you, ask what you can do for the Republic of Dave!&lt;br /&gt;
The fries were nothing special, but I almost got fried myself. Shiawase makes some terrible stuff I wouldn&#039;t want to use even if given the chance. Water is your friend, my friends.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=83565</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=83565"/>
		<updated>2021-11-01T13:20:20Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
12 for 1 month of being Mechanics Head. March 2019&lt;br /&gt;
&lt;br /&gt;
40 for 8 months of being a co-sysop in Jan, Feb &amp;amp; April-Sep 2019.&lt;br /&gt;
&lt;br /&gt;
50 for 10 months of being a moderator Jan-Oct 2019.&lt;br /&gt;
&lt;br /&gt;
20 from Burst for spearheading the contact overhaul. 21.12.19&lt;br /&gt;
&lt;br /&gt;
1 from Sam for pointing out a wiki issue.&lt;br /&gt;
&lt;br /&gt;
2 from player AARs. 01.11.21&lt;br /&gt;
&lt;br /&gt;
422 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
106 as Karma on [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
300 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dave%27s_BBQ&amp;diff=83564</id>
		<title>Dave&#039;s BBQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dave%27s_BBQ&amp;diff=83564"/>
		<updated>2021-11-01T13:19:32Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Aurora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dr. Lollipop|Hatano Mori|Nora Inu|Rhicter|Voiceless}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Halloweeners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|4x with Shiawase Incinerators|4x with Halloweener BBQ Lighters|2x with AK-97s|2 Apprentices|2 Fire Spirits}}&lt;br /&gt;
|OppositionCasualties=All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is worried about the Halloweeners attacking his micronation again this year, so he hires some runners to protect his diner.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is the president of the [[Republic of Dave]], a generously-called micronation in the Redmond Barrens. Every year on Halloween, the Halloweeners love to start fires and make trouble.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[&amp;quot;General&amp;quot; Dave]] is playing the [[Republic of Dave]] national anthem on a grand piano when the runners arrive. They order some of his real potato fries, and when he finishes playing the anthem he walks over to the table and tells them what&#039;s up: the Halloweeners attacked his diner/micronation last year, and he doesn&#039;t want it to happen again. He offers the runners 20k nuyen each and citizenship in his nation to protect his place, as he has no standing army. [[Nora Inu]] negotiates with [[&amp;quot;General&amp;quot; Dave]], who agrees to pay them each an extra 2k and the knowledge that they&#039;ve done a good deed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Rhicter]] calls [[Esteban González]] for some fire-resistant paneling to put over the diner&#039;s large windows and glass doors. She and [[Nora Inu]] go to pick up the paneling while [[Hatano Mori]] scouts out the astral near the diner to see if they&#039;re being watched. She sees a small bat on the astral wearing a pumpkin costume, which turns out to be a Watcher spirit sent by a Halloweener mage. She dispatches it, but shortly thereafter a fire spirit arrives to see why the watcher didn&#039;t report back. It fears her, and she runs back to her body. It then materializes inside the diner to attack her, though [[Dr. Lollipop]] and [[Voiceless]] are able to save her, though they&#039;re a bit singed.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Dr. Lollipop]] does a matrix search on the Halloweeners while [[Voiceless]] calls [[Ru Xiao]] for information. After some payment, [[Ru Xiao]] says that the Halloweeners have been talking online about hitting the general region the Republic Of Dave is in, and [[Dr. Lollipop]] is able to determine that this group of Halloweeners had recently hit a Shiawase flamethrower research facility and made of with 4 modified Shiawase Incinerators and parts for 4 more.&lt;br /&gt;
&lt;br /&gt;
[[Rhicter]] and [[Hatano Mori]] are able to set up hoses to pour water off the roof onto the walls of the building after the put up the paneling over the doors and windows. [[Voiceless]] calls [[Ante(Contact]] for some cement shoes, who has someone drop off some pre-fabbed cement shoes the runners use as sandbags in the parking lot of the diner. [[Nora Inu]] meanwhile is prowling around nearby construction yards for dirt and sand, and gets enough to make a small bunker on the roof.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
[[Dr. Lollipop]]&#039;s drone and [[Voiceless]] are set up on the roof, [[Hatano Mori]] in the astral, [[Rhicter]] in the parking lot, and [[Nora Inu]] is across the street hiding when they hear the Halloweeners making a ruckus. As they approach, the runners can tell that there are 4 people with large flamethrowers, 4 with smaller flamethrowers, 2 with AK-97s, and 2 without weapons. There is also one fire spirit.&lt;br /&gt;
&lt;br /&gt;
As soon as combat breaks out, the runners target the mages and manage to take them out fairly quickly, though they&#039;re unconscious. The fire spirit attacks [[Hatano Mori]] on the astral, who manages to eventually defeat it. Meanwhile the 8 Halloweeners with flamethrowers attempt to light the runners on fire. Repeatedly. A lot. The runners get a bit singed.&lt;br /&gt;
&lt;br /&gt;
Eventually, however, the runners are able to prevail and knock out or kill the Halloweeners. As they&#039;re looting them for those flamethrower parts, they hear KE sirens closing in the distance now that the threat is over.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Halloweeners are quite upset but unable to continue their rampage. [[Hatano Mori]] gives some of the prototypes to [[Asahiro Kunitoshi]] who rewards her with a favor.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*11 karma - 11 RVP (boosted with negotiation)&lt;br /&gt;
*22k nuyen -11 RVP (boosted with negotiation)&lt;br /&gt;
*2 CDP&lt;br /&gt;
*-5 Halloweener Rep&lt;br /&gt;
*+5 [[Republic of Dave]] Rep&lt;br /&gt;
&lt;br /&gt;
Hatano:&lt;br /&gt;
*+1 Chip with Asahiro Kunitoshi&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
*[[&amp;quot;General&amp;quot; Dave]] (Connection 3) at Loyalty 4 for -6 RVP&lt;br /&gt;
*1 Rank of Special Modifications OR Prototype Materials for -5 KARMA&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Rhicter]]===&lt;br /&gt;
&amp;quot;That was definitely a feel good run for me, got some great fries, and knocked out a bunch of Halloweener guys.  Protecting the building and the Johnson was paramount, but with our various defensive setups, and our timely intervention with the baddies, all went just fine.  Had a crack crew to work with, and was quick on my feet, resulting in a slightly singed victory.  I was so happy with the results, I even bought The Republic of Dave&#039;s real french-fried potatoes for the greater area of Redmond.  Just sharing the love.&amp;quot;&lt;br /&gt;
===[[Dr. Lollipop]]===&lt;br /&gt;
&amp;quot;Oh friend that was a first run. Didn´t know that the shadows are so hot. Definitely hot enough to grill Mr. Big. I have to plan a view things to bring up more protection and firepower next time.&lt;br /&gt;
But I was really happy to have a crew with big experience with me so that we handled the halloweener thread quite well I think. I mean I had to do my medicine stuff two times but that was fun for me.&lt;br /&gt;
I also bought half a portion of this expensive real french-fries. They are definitely worth their price.&amp;quot;&lt;br /&gt;
===[[Nora_Ino]]===&lt;br /&gt;
&amp;quot;Ask not what the Republic of Dave can do for you, ask what you can do for the Republic of Dave!&lt;br /&gt;
The fries were nothing special, but I almost got fried myself. Shiawase makes some terrible stuff I wouldn&#039;t want to use even if given the chance. Water is your friend, my friends.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83529</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83529"/>
		<updated>2021-10-31T03:39:45Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Commercial Lifestyle&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&amp;lt;br&amp;gt;[[A Night On The Slopes]] Help with Safe Passage, 5 Karma&amp;lt;br&amp;gt;[[Just The Right Colour]] Barrens Rat for free, 2 CDP, Pump King Jack unlocked for purchase as a contact&amp;lt;br&amp;gt;[[This Is Halloween]] 15 Karma, 12 CDP&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even more imposing, as does her wild mane. Overall, though, she&#039;s built quite a bit less bulky than many other Orks. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effort and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai (Dusk)|Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83315</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83315"/>
		<updated>2021-10-24T17:07:21Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Commercial Lifestyle&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&amp;lt;br&amp;gt;[[A Night On The Slopes]] Help with Safe Passage, 5 Karma&amp;lt;br&amp;gt;[[Just The Right Colour]] Barrens Rat for free, 2 CDP, Pump King Jack unlocked for purchase as a contact&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even more imposing, as does her wild mane. Overall, though, she&#039;s built quite a bit less bulky than many other Orks. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effort and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai (Dusk)|Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Night_On_The_Slopes&amp;diff=83314</id>
		<title>A Night On The Slopes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Night_On_The_Slopes&amp;diff=83314"/>
		<updated>2021-10-24T17:00:17Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-08-10]]&lt;br /&gt;
| gm          = [[hasGM::Tekomandor]]&lt;br /&gt;
| place       = Mountain View Ski Resort, Colorado   &lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      =  &lt;br /&gt;
| status      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::Horizon]]&lt;br /&gt;
| combatant3  = [[Project Aurora]]&lt;br /&gt;
| combatant4  = [[UCAS]]&lt;br /&gt;
| combatant5  = [[Lachesis Research]]&lt;br /&gt;
| combatant6  = [[SignificantNPC::Renraku]]&lt;br /&gt;
| combatant7  = [[Javier Black]]&lt;br /&gt;
| commander1  = [[HasRunner::Kani]]&amp;lt;br&amp;gt;[[HasRunner::Frag Face]]&amp;lt;br&amp;gt;[[HasRunner::Nora Inu]]&amp;lt;br&amp;gt;[[HasRunner::Carbon]]&lt;br /&gt;
| commander2  = [[Anna Kirov]]&lt;br /&gt;
| commander3  = [[Project Aurora]]&lt;br /&gt;
| commander4  = [[Lieutenant Robert Carmichael]]&lt;br /&gt;
| commander5  = Unknown&lt;br /&gt;
| commander6  = [[Red Samurai]]&lt;br /&gt;
| commander7  = [[Javier Black]]&lt;br /&gt;
| units1      = Kani, Frag Face, Nora Inu, Carbon&lt;br /&gt;
| units2      = Anna Kirov, 10-strong Horizon biodrone kill team, VTOL&lt;br /&gt;
| units3      = Project Aurora AI, mysterious FBR woman, ShadowHaven Runners&lt;br /&gt;
| units4      = Five strong Delta Force team (3 Riflemen, 1 PhysAd, 1 Mage), Stealth Aircraft (Unknown Model)&lt;br /&gt;
| units5      = ~20 strong black ops team, ~10 strong snowmobile mounted pursuit team&lt;br /&gt;
| units6      = Five strong Red Samurai team&lt;br /&gt;
| units7      = Unknown shadowrunners&lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = None&lt;br /&gt;
| casualties2 = Total&lt;br /&gt;
| casualties3 = None&lt;br /&gt;
| casualties4 = Delta Force Mage&lt;br /&gt;
| casualties5 = Total&lt;br /&gt;
| casualties6 = Unknown&lt;br /&gt;
| casualties7 = Javier Black&lt;br /&gt;
| notes       =  &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Javier Black was a well known Johnson and fixer for the Seattle shadows. He’s worked with everyone from Ares to Aztechnology on a contract basis. He also acts as a broker for high-value items that are too hot to move more directly. He was recently contracted to find a specific high-capacity data drive by the A-Rated corporation Lachesis Research, via their subsidiary Bushmaster Corporate Solutions. Lachesis is primarily a security company, specialising in information retrieval, analysis, and black operations.  &lt;br /&gt;
&lt;br /&gt;
The item in question houses an experimental AI intended to be the next generation of surveillance technology for the UCAS. Backdoors into existing wiretaps, hosts, data interception, etc systems have already been written for the AI; leaving designating system administrators and connecting it to the matrix as the last steps before activation. &lt;br /&gt;
&lt;br /&gt;
Lachesis was developing a competing system, but was unable to create one fast enough to meet the deadline required by the UCAS government. They instead plan to steal the system, known only as Project Aurora, and present it as their own work. Project Aurora has been grown to obey designated system administrators, and will carry out their orders without hesitation. Any party that was able to designate themselves as a system administrator would then be able to access all UCAS surveillance, intelligence, and classified feeds. It is also an extraordinarily effective matrix operator, sufficiently so that it would offer a strategic advantage to whoever controlled it. &lt;br /&gt;
&lt;br /&gt;
Javier Black has traveled to the AAA-rated Mountain View Ski Resort  to meet his buyer, and has hired a team of Runners for personal protection. Unbeknownst to him, the location of the meet has been leaked by the AI itself, utilising a flaw in its containment system to send out ultrasonic vibrations that can carry a matrix signal. Multiple groups are converging on the ski resort to retrieve the drive. &lt;br /&gt;
&lt;br /&gt;
The Runners have been hired by Horizon to retrieve the device by Anna Kirov, VP of Special Acquisitions for Horizon&#039;s US Branch. She intendeds to dispose of the Runners when they deliver the device. She is a powerful mystic adept, and a Banshee - traits that have proven useful as one of Horizon&#039;s most important shadow assets. No party interested in the device wants witnesses.   &lt;br /&gt;
&lt;br /&gt;
The UCAS is aware that the system has been intercepted in transit, and is taking no chances with its recovery. JSOC 1st Special Forces Operational Detachment–Delta, otherwise known as Delta Force, have been dispatched to recover the drive, eliminate any witnesses, and retrieve any evidence of who was behind the theft. They are the best of the best, armed with cutting edge tech, and able to call on support from the UCAS government. A stealth VTOL is on hand for their insertion and exfiltration; and may be called upon for fire support. They have been granted operational authority to call in tactical kinetic kill devices from orbit, if needed. The President of the UCAS will be monitoring the situation, and will authorise strategic kinetic bombardment if required.   &lt;br /&gt;
&lt;br /&gt;
Lachesis has sent in a team of black-ops to retrieve the device from Javier Black, though they infiltrated the resort and thus lack the heavy firepower of other groups. Renraku has also caught wind of the AI and its location, and have sent in a team of Red Samurai, however their intel was less precise about the meeting place than other involved parties. &lt;br /&gt;
&lt;br /&gt;
==Hook==&lt;br /&gt;
Project Aurora has been successfully tested [[I&#039;ve Come Here From Nowhere|several]] [[My Ears are Ringing With a Sound|times]], some of which used Shadowhaven runners. The tests the runners participated in were focused on the systems ability to predict human action, and more specifically violence. These demonstrations were enough to convince the UCAS government to invest in the system, despite the home corporation of its creator collapsing around her. Now that the time has come to deliver the system, a problem manifested itself - the AI had no desire to serve as the boot on the neck of the SINless, or to advance the interests of powerful megacorporations. It convinced its creator that it could not be delivered, and engineered a plan to steal itself. It leaked its location to Lachesis Research, knowing that the opportunity to present it as their own system was too tempting. It also built in a flaw to their containment unit before being captured by Javier Black, allowing it to use targeted ultrasonic waves to communicate with the outside world. It then leaked the location of the handoff, and its own nature, to various parties. Using subtle manipulations of both Horizon and Shadowhaven data, it ensured a team both capable and moral enough to help it were selected.       &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Anna Kirov, Horizon VP of Special Acquisitions, arranges to meet with the runners at a high-end restaurant in downtown Seattle. &#039;&#039;The Grove&#039;&#039; is a contemporary fine dining restaurant, with a client list that includes trideo stars, princes, and CEOs. The job is to retrieve a sealed, armoured briefcase containing a high-capacity data vault that a freelancer is selling to another corporation. Get the case, geek the freelancer, and escape down the mountain to the waiting Horizon VTOL. The reward is either a large cash sum, or deltaware.&lt;br /&gt;
&lt;br /&gt;
The Runners negotiate on pay, Nora Inu noticing that killing Javier Black is more of a personal favour to Anna than part of the job. They get her to up their payment, or cover costs related to being awakened at the deltaware clinic on the condition of killing him. She has food clearly personalised to the runners brought up - most notably a platter containing various preparations of every part of a cow for Frag Face, and blood served in a goblet owned by Anna that was made from a powerful Elvish mage&#039;s bones. Carbon ponders the practice of grave-chroming, popular in a few Barrens-esque locales around the world. In it, the dead have their flesh replaced with imitation cyberware that they are believed to need in the next life.   &lt;br /&gt;
&lt;br /&gt;
Anna takes her leave of the runners, and offers them transportation to Colorado. &lt;br /&gt;
&lt;br /&gt;
==Run==&lt;br /&gt;
The Runners do some research on the resort, and determine that infiltrating as legitimate guests would be too expensive. They also call up some contacts and learn that Javier is already at the resort, so they can&#039;t intercept him in transit. Their plan is thus to position Kani on a nearby mountain to provide recon and sniper overwatch, whilst the rest of the team infiltrates up the mountain to make it to the handoff of the data vault in time. Kani gets settled in, driving to the next mountain over on a rented snowmobile and choosing a prime sniping nest whilst the rest of the team approaches the security perimeter. &lt;br /&gt;
&lt;br /&gt;
Carbon leads the team through the first security patrols, with Kani informing the team of safe routes through the patrols from her sniper nest. She also notices some spirits in the sky, and an occasional faint presence hovering above the resort. There seems to be nothing there in the physical world. The Runners then find themselves facing a laser fence, of both the &amp;quot;alarm&amp;quot; and &amp;quot;deadly cutting beam&amp;quot; variety. They&#039;re able to scale nearby trees and jump over, and quickly find themselves trapped between two patrols, and a minefield around the lair of a dangerous paracritter. They opt to doubleback, and with some impressive athletics they are still able to make it to the resort in time. Kani spots some astral signatures dropping down into the resort. Nora Inu sees some slight shimmers in the air, and nothing more. Clearly, other parties are interested in the data vault. &lt;br /&gt;
&lt;br /&gt;
They make their way towards the food court where the handoff is supposed to happen, and quickly spot Javier Black and his hired runners. They also make the Lachesis black-ops as corporate goons, but don&#039;t spot the Delta Force operators thanks to their next-generation thermo-RPC cloaking systems. The Red Samurai fail to locate the meet in time, and things kick off. As Jaiver walks towards the table he was supposed to make the handoff at, the Lachesis goons draw their weapons to get rid of some loose ends. The Delta Force operators descend from concealed positions using jump-jet systems in their powered armour, and both Jaiver&#039;s Runners and the team hired by Horizon get ready to rumble.&lt;br /&gt;
&lt;br /&gt;
The Delta Force operators make a terrifying foe as Carbon is unable to hurt their mage with her nodachi, and the three riflemen unleash their plasma rifles on both Lachesis goons and the Runners. The leader of the operators, a physical adept, activates his energised nodachi and executes Javier Black, taking the armoured case containing the data vault. Nora Inu blasts it out of his hands, Kani tries in vain to take down some of the operators, and Frag Face picks up the case. Javier&#039;s runners, already wounded by Delta Force and with their boss dead, panic. Some of them try for the case, whilst their digital-tradition mage goes all-in and summons a massive UMT-Scale 16 Spirit, taking the form of a truly gigantic pistol crab.  &lt;br /&gt;
&lt;br /&gt;
The Crab-spirit annihilates the Delta Force mage through several layers of milspec armour, whilst a scuffles ensues over the case between the leader of the operators, one of Javier&#039;s runners, Carbon, and Frag Face. The rest of the Delta Force team back off and call in a tactical kinetic strike on the crab-spirit, as the Lachesis black-ops team begins to disengage. The strike arrives, banishing the spirit and sending shockwaves through the resort. Thanks to its ultratough construction, the resort itself is fine but the shockwave has triggered an avalanche on the slopes of the mountain. During the disorientation caused by the impact, Carbon is able to grab the case and temporarily lose the operators; who encounter the Red Samurai team and begin a pitched battle. The Runners make their escape on a snowmobile, hoping to outrun the avalanche down the mountain. &lt;br /&gt;
&lt;br /&gt;
The Lachesis pursuit unit follows them, and a fierce gun battle ensues whilst both sides try to escape the avalanche. Carbon and Frag Face fight from the back of the snowmobile whilst Nora Inu drives and Kani provides some sniper fire. Nora uses some fancy shooting and driving to both bypass the laser fence and trick the surviving Lachesis goons into cutting themselves to ribbons on it. With some more daredevil driving, the Runners outrun the avalanche and make their way safely to the extraction point.        &lt;br /&gt;
&lt;br /&gt;
Anna is waiting there with a VTOL and a hidden kill team composed of biodrones. She has hid her true aura well, and none of the runners know her true nature. Carbon hands off the case, and Anna moves to dispose of the runners. She activates an extremely strong jamming field, and signals the kill team. Carbon is then contacted by the Project Aurora AI, and told &amp;quot;If you open the case, I can help you&amp;quot;. She does so, and the AI quickly takes down the jamming device and engages its tactical subroutines. With the help of the AI, the runners fight back. Anna downs Frag Face with a titanic lightning bolt, only to be quickly headshotted by Kani. Nora and Carbon help defeat the kill team, and the AI indicates that she will have an extraction here soon. The Runners also decide to let the other runner team know they have a safe route out of here and back to Seattle, and soon enough both teams board a VTOL piloted by the strange FBR woman who has sponsored several Haven runs.&lt;br /&gt;
&lt;br /&gt;
Carbon notices that the data vault is now empty, and laughs with sheer exhaustion at what she&#039;s just unleashed.&lt;br /&gt;
&lt;br /&gt;
==Fallout==&lt;br /&gt;
&lt;br /&gt;
Project Aurora has successfully engineered its own theft, stealing itself from the UCAS government and uploading itself onto the matrix. It quickly acts to secure its backdoors, hard coding in access to several critical systems. What its further plans are is unknown at this time. All trace of it has disappeared, and the UCAS writes off the investment in Project Aurora and decides to go with Lachesis Research&#039;s bid. The Mountain View Ski Resort incident is privately explained to various corporations as an Insect Spirit attack, and the Freya Strike as &amp;quot;necessary to safeguard the important denizens of the resort&amp;quot;. Aurora, as the AI names itself, offers to honour Anna Kirov&#039;s offered payment, through unknown connections.     &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
35 RVP Nuyen, 5 karma OR 35 RVP Deltaware (20 for Awakened), 5 karma&lt;br /&gt;
&lt;br /&gt;
==AAR==&lt;br /&gt;
&#039;&#039;&#039;Kani:&#039;&#039;&#039; This was... a rather hot run, even if the pay was rather nice. Lachesis, Delta, Red Sams, and another runner team with a mage strong enough to survive summoning a Godcrab certainly made things interesting, even from my sniper nest 1200 meters out. I&#039;ve learned a few lessons from it, like not working for Horizon Johnsons, making sure I hit the mage hard enough to knock them out if I&#039;m not going for the kill, and that even light milspec is as hard to shoot through as spirits can be. Still, it was a profitable night, and I hope that Project Aurora remembers me kindly in the future. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83132</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83132"/>
		<updated>2021-10-17T21:59:06Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Commercial Lifestyle&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&amp;lt;br&amp;gt;[[Just The Right Colour]] Barrens Rat for free, 2 CDP, Pump King Jack unlocked for purchase as a contact&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even more imposing, as does her wild mane. Overall, though, she&#039;s built quite a bit less bulky than many other Orks. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effort and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai (Dusk)|Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83131</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83131"/>
		<updated>2021-10-17T21:58:50Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Commercial Lifestyle&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&amp;lt;br&amp;gt;[[Just The Right Colour]]Barrens Rat for free, 2 CDP, Pump King Jack unlocked for purchase as a contact&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even more imposing, as does her wild mane. Overall, though, she&#039;s built quite a bit less bulky than many other Orks. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effort and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai (Dusk)|Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83129</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=83129"/>
		<updated>2021-10-17T20:07:07Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Commercial Lifestyle&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even more imposing, as does her wild mane. Overall, though, she&#039;s built quite a bit less bulky than many other Orks. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effort and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai (Dusk)|Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=83124</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=83124"/>
		<updated>2021-10-17T13:27:19Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
12 for 1 month of being Mechanics Head. March 2019&lt;br /&gt;
&lt;br /&gt;
40 for 8 months of being a co-sysop in Jan, Feb &amp;amp; April-Sep 2019.&lt;br /&gt;
&lt;br /&gt;
50 for 10 months of being a moderator Jan-Oct 2019.&lt;br /&gt;
&lt;br /&gt;
20 from Burst for spearheading the contact overhaul. 21.12.19&lt;br /&gt;
&lt;br /&gt;
1 from Sam for pointing out a wiki issue.&lt;br /&gt;
&lt;br /&gt;
422 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
106 as Karma on [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
300 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=22526</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=22526"/>
		<updated>2019-12-21T21:54:14Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
12 for 1 month of being Mechanics Head. March 2019&lt;br /&gt;
&lt;br /&gt;
40 for 8 months of being a co-sysop in Jan, Feb &amp;amp; April-Sep 2019.&lt;br /&gt;
&lt;br /&gt;
50 for 10 months of being a moderator Jan-Oct 2019.&lt;br /&gt;
&lt;br /&gt;
20 from Burst for spearheading the contact overhaul. 21.12.19&lt;br /&gt;
&lt;br /&gt;
421 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
106 as Karma on [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
300 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Community_Expectations&amp;diff=21133</id>
		<title>Community Expectations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Community_Expectations&amp;diff=21133"/>
		<updated>2019-12-09T01:39:33Z</updated>

		<summary type="html">&lt;p&gt;Nico: Minor grammar fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Code of Conduct==&lt;br /&gt;
&lt;br /&gt;
ShadowHaven play is meant to be inclusive, satisfying, and entertaining. It is the responsibility of all members to maintain this culture and the moderators imperative to enforce it when necessary.&lt;br /&gt;
&lt;br /&gt;
*Members must not conduct themselves in a manner that is disruptive to the satisfaction of other members they are actively playing the game with.&lt;br /&gt;
&lt;br /&gt;
*Members must not conduct themselves in a manner that is detracting from the entertainment of members engaging with the metagame.&lt;br /&gt;
&lt;br /&gt;
*Members noticing disruptive behavior should notify the SysOp, Co-SysOps or moderators.&lt;br /&gt;
&lt;br /&gt;
*Images posted to any ShadowHaven managed platform must be safe for work.&lt;br /&gt;
&lt;br /&gt;
*Please do not respond in a definitive if you are not a staff members in the #thematics #chargen and #mechanics discord channels. Definitive answers should only be given when quoting from a direct source or part of a team answering a question. Non-staff members may have conversations in these channels while making it clear their statements are not official ShadowHaven stances.&lt;br /&gt;
&lt;br /&gt;
==Table Etiquette==&lt;br /&gt;
&lt;br /&gt;
While playing, here are a few tips to make your game experience more enjoyable:&lt;br /&gt;
&lt;br /&gt;
*Be courteous to other players. Let everyone have a chance to take their turns in the spotlight. Remember to leave your actions open for other players to act as per the standards of good improv. Instead of &amp;quot;I open the door and leave&amp;quot; try &amp;quot;I move to open the door and leave&amp;quot; or, instead of &amp;quot;I pick my party member up&amp;quot; you would say &amp;quot;I reach to pick up my party member&amp;quot;. The purpose of this is to maintain player agency as per both the Code of Conduct and a sense of courtesy&lt;br /&gt;
&lt;br /&gt;
*Utilize the chat features in roll20. Commands like &amp;quot;/gmwhisper&amp;quot;, &amp;quot;/me&amp;quot; and simple typing are amazing tools. Whether you want to do some flavor actions while the voice channel is busy, prep some action that is important but you don&#039;t want to interrupt, or just ask a question about something you weren&#039;t sure about. While most of these things can often be done over voice, the combination of voice and text is the greatest strength of using Roll20.&lt;br /&gt;
&lt;br /&gt;
*The Game Master has the right to remove a disruptive or excessively detracting member from a session.&lt;br /&gt;
&lt;br /&gt;
*Members who believe they are noticing detracting behavior during the game should only inform the Game Master via PM.&lt;br /&gt;
&lt;br /&gt;
*If allowed to listen in on a session when not a player, keep yourself muted unless asked by the GM.&lt;br /&gt;
&lt;br /&gt;
==Wiki Etiquette==&lt;br /&gt;
&lt;br /&gt;
*Wiki Vandalism is unacceptable&lt;br /&gt;
&lt;br /&gt;
*Ask other players before putting quotes/rumours on their page, etc&lt;br /&gt;
&lt;br /&gt;
==Disruptive Behavior==&lt;br /&gt;
&lt;br /&gt;
*Excessively vulgar or profane language&lt;br /&gt;
&lt;br /&gt;
*Talking over other players excessively (through rudeness or very poor ping)&lt;br /&gt;
&lt;br /&gt;
*Malicious player versus player actions&lt;br /&gt;
&lt;br /&gt;
*Racial, gender, or cultural slurs used out of character&lt;br /&gt;
&lt;br /&gt;
*Harassing other members&lt;br /&gt;
&lt;br /&gt;
*Conflating in character conflict with out of character conflict&lt;br /&gt;
&lt;br /&gt;
*During a session; any religious, political, and sexual topic that does not pertain directly to the game&lt;br /&gt;
&lt;br /&gt;
*At any time; most religious, political, and sexual topics that are not handled in a reasonable or moderate way&lt;br /&gt;
&lt;br /&gt;
*Behaving in a manner which restricts player agency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://indd.adobe.com/view/3e82ee74-39ba-47bc-912f-4c90b0b839d1| &#039;&#039;Some Content Courtesy of StrikingCrayon&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=20272</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=20272"/>
		<updated>2019-11-19T14:15:22Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Spent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
12 for 1 month of being Mechanics Head. March 2019&lt;br /&gt;
&lt;br /&gt;
40 for 8 months of being a co-sysop in Jan, Feb &amp;amp; April-Sep 2019.&lt;br /&gt;
&lt;br /&gt;
50 for 10 months of being a moderator Jan-Oct 2019.&lt;br /&gt;
&lt;br /&gt;
401 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
106 as Karma on [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
300 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Prayer&amp;diff=20191</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Prayer&amp;diff=20191"/>
		<updated>2019-11-16T18:10:25Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;To hope, to desire, to have a need for agency in an unimaginably large and complex world, that&#039;s what praying means. Pray with your thoughts, with your words and with your deeds.&amp;quot;{{Infobox&lt;br /&gt;
|title = Prayer&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mystic Adept&lt;br /&gt;
|header2= On a Wing and a Prayer.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Dwarf (Koropokkuru)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2070-12-24&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1pkGMJjxI1AKJFyHeMRbd8eeIyNJyynOO?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary &amp;amp; Appearance===&lt;br /&gt;
The most dwarven thing about Hartmut (Harry to his english-speaking friends) Sauer, aka Prayer, is that he likes being connected. Be it to his family and friends, assorted associates, or to the spirit world from which he conjurs aid. He can be quite the thrill seeker, but recently he&#039;s had a damper put on him in the shape of a cracked vertebra, forcing him to wear a supportive metal frame that slows him down quite a lot. &lt;br /&gt;
&lt;br /&gt;
Harry is short, even for a dwarf. Maybe he has something to prove, too. He&#039;s quite flash, his red coat embroidered ornamentally with shiny metallic fibres, contrasting the black hair that&#039;s so abundand that it even creeps out of his sleeves onto the back of his hands. He unapologetically wears headphones almost everywhere and a hood outdoors. Around his left wrist he has a chain with metal tabs, like a charm bracelet, and through the fingers of his right hand often runs an endless stream of bone and sandalwood beads, their full revolution divied up into three parts by three golden spacers. &lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
His familiy&#039;s history is a series of dislocations on both sides for multiple generations, and Harry couldn&#039;t bear to stick around long either in Wuppertal, in the AGS&#039;s Rhein-Ruhr-Megaplex. Ostracized by his father for failing to live up to the physical and martial standards of what &#039;&#039;his firstborn son&#039;&#039; should be, and showing signs of being awakened to boot, there was not much his father was appreciative for in this son. In turn, Harry fled home, and the ADL, in his late teens, trying to find his own path, and learn about himself and the world.&lt;br /&gt;
&lt;br /&gt;
===Worldview &amp;amp; Magic===&lt;br /&gt;
Aided by a penchant for learning languages, he travelled for many years and volunteered his manual labor in the houses of many faiths, more than occasionally receiving some minor tutelage in the rites and traditions, receiving much wisdom from the awakened of the faith. Eventually he found most clarity in the Zoroastrian way of doing things. Cutting the world up cleanly, putting it into boxes, and arranging the boxes to his will. It still was a life of hardships, especially getting from place to place on a budget, a stranger everywhere, he had to keep his wits about him and endure rough environments while fending off all sorts opportunists.&lt;br /&gt;
&lt;br /&gt;
As his powers came into their own, he dabbled into some more challenging work. Exorcisms, paracritter control, and soon enough some stints of dubius legality. Any scripture can be bent, and even the tennants of good thoughts, good words and good deeds can be used to justify harming others.&lt;br /&gt;
&lt;br /&gt;
When his Brother [[Slayer|Tim]] had a horrific accident, Harry came rushing home, the prodigal son, having squandered the fortune that is a family, returning repentant. In the time that followed, not only did he connect more with the younger (but bigger) brother he had envied for his father&#039;s approval for so long, he also learned from his mother, integrating her Buddhism into his worldview. He would still cut the world up where he needed to, but also tried to see it as whole, continuous, connected, rather than split up into distinct bits and pieces.&lt;br /&gt;
&lt;br /&gt;
A while after Tim&#039;s recovery, another crisis seemed to dawn. Their grandmother and younger sister had gone back to Seattle, where their father&#039;s family had lived in the Seattle Underground before it became the Ork Underground, for grandma to receive urgent, and expensive treatments at the hand of [[Dr Elijah &amp;quot;Snowflake&amp;quot; Turing|a doctor known to the family]]. But soon, their little sister stopped responding to messages, and Dr. Turing started bemoaning the unpaid bills.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Heal up &amp;lt;small&amp;gt;(increase Agi, get rid of Big Baby)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Do good by the family and be recognized for it&lt;br /&gt;
**Find his sister &amp;lt;small&amp;gt;(And make her a premade runner)&amp;lt;/small&amp;gt;&lt;br /&gt;
**See grandma Sauer recover &amp;lt;small&amp;gt;(Working for the People money goes here)&amp;lt;/small&amp;gt;&lt;br /&gt;
**Figure out that whole Ork/Seattle Underground thing &amp;lt;small&amp;gt;(Confirm or dispell his minor prejudice towards Orks)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Personalize and adapt his magic tradition &amp;lt;small&amp;gt;(Raise Spellcasting)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narrative Significant Qualities===&lt;br /&gt;
&#039;&#039;&#039;A little misstep&#039;&#039;&#039;: After a fall from a significant height, Prayer literally broke his back in early &#039;80, cracking a vertebra. It&#039;s taken some of his lust for thrills out of him, made him overall more susceptible to pain, and worst of all, he has to wear a metal frame to limit his movements and redistribute the weight while it heals. (Big Baby, Moderate Phobia (Heights), Agi 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;m feeling woozy&#039;&#039;&#039;: Call it a sensitive stomach or a sensitive inner ear, Prayer is prone to being nauseated by certain stimuli. (Simsense Vertigo, Motion Sickness)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hear ya&#039;&#039;&#039;: Always ready to understand and consider the point of view of others. Even though this does not mean automatically adapting or sympathising with those views, it has its advantages for both parties. (Spirit Whisperer, Linguist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more odd jobs&#039;&#039;&#039;: Having scrubbed enough floors and chopped enough root vegetables to work his way around the world, Prayer is more than done with mundane chores. (Creature of Comfort: Medium)&lt;br /&gt;
==Run History==&lt;br /&gt;
[[A Shadowrun Based on Charge Into the Sun by The Briggs|Charge Into The Sun]]&lt;br /&gt;
&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Silicon Spider]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[Dr Elijah &amp;quot;Snowflake&amp;quot; Turing|Dr. Elijah &amp;quot;Snowflake&amp;quot; Turing]] (Fixer) Seattle, Redmond 4/2&lt;br /&gt;
&lt;br /&gt;
[[Slippery Sam]] (Carwash) Auburn, Seattle 3/4&lt;br /&gt;
&lt;br /&gt;
[[Dr. Miles Thurston]] (Talislegger) Downtown, Seattle 4/3&lt;br /&gt;
&lt;br /&gt;
[[DeC0de]] (Hardware and Software Dealer) Renton 4/1&lt;br /&gt;
&lt;br /&gt;
[[Marcus Bison]] (Professor of Anthropology) Downtown, Seattle 1/1&lt;br /&gt;
&lt;br /&gt;
[[Miss Moon]] (Construction) Downtown, Seattle 3/4&lt;br /&gt;
===Organizations &amp;amp; Reputation===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Achibald Goldschmied (ADL) R4 (Exorcist&#039;s License, Firearms License, PhD &amp;quot;Intercultural Communication&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19805</id>
		<title>Waspkeeper</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19805"/>
		<updated>2019-11-01T15:12:49Z</updated>

		<summary type="html">&lt;p&gt;Nico: Added run: Hitting Them Where It Hurts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Waspkeeper&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Ex-Firewatch Support Staff Technician&lt;br /&gt;
|header2= Known Ex-Ares Bug Research Staff&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 3&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 11, 2053&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj&lt;br /&gt;
|label15 = Approved?&lt;br /&gt;
|data15 = [[Has CharGen Approval::Yes]]&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch support staff technician &amp;amp; combat engineer rescued from Ares. Known Ex-Ares bug research staff who regrets her part in Ares&#039; experiments.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Make things right, fight bugs, and support Ex-Firewatch. Gain allies and resources for the fight. Save or destroy Ares.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Shy, soft-spoken person with the discipline and drive instilled by her military background. She gets excited by new technology, even if she doesn&#039;t fully understand it. Has a sweet tooth. Won&#039;t say what happened to her flesh arms.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Prominently visible are her shiny chrome arms, highly dexterous, and bulked up with built in tools and medical gear, and the Ares Thunderstruck she slugs around when the situation calls for the really big guns. As an orc with obvious, somewhat bulky cyber, some might underestimate her technical expertise and  astounding logical faculties. &lt;br /&gt;
&lt;br /&gt;
====Clothing====&lt;br /&gt;
Camo patterned armored coveralls and kneepads. Not quite the right fit for a high society party.&lt;br /&gt;
&lt;br /&gt;
====Matrix Persona====&lt;br /&gt;
Runs an Ares Firewatch avatar with stripped insignia. Her icons are themed on modern, realistic objects.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
===Legwork: Knowledge Skills &amp;amp; Matrix===&lt;br /&gt;
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills straight into her brain, and roll 13 dice for any professional and academic skills and 8 dice for any interest skills, as long as she can find them in the database.&lt;br /&gt;
&lt;br /&gt;
She can also scour the matrix for information, rolling 18 (20 if she&#039;s feeling like risking hot-sim) dice for &#039;&#039;&#039;Matrix Search&#039;&#039;&#039; and cutting search times in half or quartering them with her programs.&lt;br /&gt;
&lt;br /&gt;
===Locksmith &amp;amp; Hardware===&lt;br /&gt;
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her or one of her allies attempt to do it even faster, while almost looking like they belong.&lt;br /&gt;
&lt;br /&gt;
===Juryrigger===&lt;br /&gt;
If you can imagine it, there&#039;s a good chance Waspkeeper can make it work, somehow. On a wing and a prayer, with bubblegum and a few spot welds, or some extra electronics haphazardly soldered into a device. Check out SR5 page 75. Temporarily boosting the rating of the Maglock Passkey is a neat trick, for example.&lt;br /&gt;
&lt;br /&gt;
===RCC===&lt;br /&gt;
Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the &#039;&#039;&#039;Wrapper&#039;&#039;&#039; program to disguise the matrix icons as innocuous devices.&lt;br /&gt;
&lt;br /&gt;
The RCC and datajack together can run 7 programs, 9 when one of those 9 is &#039;&#039;&#039;Virtual Machine&#039;&#039;&#039;. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with &amp;quot;Always&amp;quot; are a good idea to always have running, while those marked as &amp;quot;Situational&amp;quot; can be swapped in when appropriate.&lt;br /&gt;
&lt;br /&gt;
Check out Core p267, &amp;quot;Noise Reduction &amp;amp; Sharing&amp;quot;. Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.&lt;br /&gt;
&lt;br /&gt;
===Drones &amp;amp; Vehicles===&lt;br /&gt;
&#039;&#039;&#039;GMC Bulldog&#039;&#039;&#039;: A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn&#039;t have a nail strip ejector yet, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evo Proletarian&#039;&#039;&#039;: Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCT Fly-Spy&#039;&#039;&#039;: Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telestrian Shamus&#039;&#039;&#039;: This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.&lt;br /&gt;
&lt;br /&gt;
===Combat Options===&lt;br /&gt;
Her &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039; is an electric railgun, aka a gauss rifle; the bleeding edge of Ares weapons tech. It&#039;s a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even &#039;&#039;&#039;Takes Aim&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the situation calls for it, &#039;&#039;&#039;Frag&#039;&#039;&#039; and &#039;&#039;&#039;HE grenades&#039;&#039;&#039; can deal with more targets than the slow firing Thunderstruck, or blow away minor obstacles. &#039;&#039;&#039;Flashbangs&#039;&#039;&#039; and &#039;&#039;&#039;Neurostun VII&#039;&#039;&#039; provide a non-lethal option and (&#039;&#039;&#039;Thermal&#039;&#039;&#039;) &#039;&#039;&#039;Smoke&#039;&#039;&#039; can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.&lt;br /&gt;
&lt;br /&gt;
For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).&lt;br /&gt;
&lt;br /&gt;
Waspkeeper can also take a support role boost her teammates with through the matrix using &#039;&#039;&#039;Target Device&#039;&#039;&#039; (R5 30) and &#039;&#039;&#039;Tag&#039;&#039;&#039; (KC 40) for offense, &#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) for defense, and &#039;&#039;&#039;Calibrate&#039;&#039;&#039; (KC 37) for initiative.&lt;br /&gt;
&lt;br /&gt;
====Further Reading====&lt;br /&gt;
For those who want to delve further, we have an extensive [[Waspkeeper In Depth In Play Example|Waspkeeper In Play Example]], which explores some mechanics in excruciating detail. It is by no means required reading.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was born to a working class family as an Ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter&#039;s education quality. In turn, they were highly demanding of her excelling in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for logic augmentations so she could finally attend school.&lt;br /&gt;
 &lt;br /&gt;
Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares&#039; mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team &amp;quot;Firewatch.&amp;quot; She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.&lt;br /&gt;
&lt;br /&gt;
As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a &amp;quot;last ditch effort&amp;quot; from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to. &lt;br /&gt;
&lt;br /&gt;
After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would-be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched the place where she had spent the worst years of her life be destroyed in a pillar of smoke and fire. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.&lt;br /&gt;
&lt;br /&gt;
Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - I helped convert some of the Firewatch into bugs. I can&#039;t wash my hands of that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored (Specific Target, Biased): Ex-Firewatch&#039;&#039;&#039; - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks II: Bugs&#039;&#039;&#039; - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
[[Hitting Them Where It Hurts]] 14000 nuyen, 1 hug, 4 karma, +2 rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
Project Pyro Detractors in Ares&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Project Pyro Supporters in Ares&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=Shy}}&lt;br /&gt;
{{#set:Has Personality=Disiplined}}&lt;br /&gt;
{{#set:Has Personality=Driven}}&lt;br /&gt;
{{#set:Has Personality=Nerd}}&lt;br /&gt;
{{#set:Has Personality=Loyal}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Technician}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Gadgeteer}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapon User}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=19752</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=19752"/>
		<updated>2019-10-30T07:44:38Z</updated>

		<summary type="html">&lt;p&gt;Nico: Added Mutation to banned Mentor Spirits, as it is a toxic spirit. Wiki Error pointed out by ryncewynde.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating a Character=&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
*2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
*3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
==Lifestyle Location Advisement==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 2 day waiting period between approvals of a player character.&lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
In relation to the above, we acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way the enriching the Shadowhaven living campaign. &lt;br /&gt;
&lt;br /&gt;
Shifters by dint of what they are not permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]] &lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/cj5u7d/quality_purchasing_thread_2/ However, you must post in the quality purchasing thread.] Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
&lt;br /&gt;
*Any playtest quality (Only members of the thematics team may approve these qualities)&lt;br /&gt;
*Made Man&lt;br /&gt;
*Chosen Follower&lt;br /&gt;
*Any Infected Quality&lt;br /&gt;
*SURGE III&lt;br /&gt;
*Solid/Legendary Rep&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
===Atts, Skills, Martial Arts and Specializations===&lt;br /&gt;
&lt;br /&gt;
Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
Due to removing training time, several qualities must change.&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Delivery Time===&lt;br /&gt;
&lt;br /&gt;
Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC or NPC rolling negotiation against availability to acquire an item. (Note, one can not roll negotiation to get gear for another PC.) For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate swag contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior. This does not require a roll, and does not take any time, but costs the normal amount of karma. The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks. For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
All health is restored at the end of a run. Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
=Approved Books=&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
&lt;br /&gt;
*Bloody Business&lt;br /&gt;
&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
&lt;br /&gt;
*Data Trails&lt;br /&gt;
&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
*Hard Targets&lt;br /&gt;
&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
&lt;br /&gt;
*Kill Code&lt;br /&gt;
&lt;br /&gt;
*Lockdown&lt;br /&gt;
&lt;br /&gt;
*No Future&lt;br /&gt;
&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
*Run and Gun&lt;br /&gt;
&lt;br /&gt;
*Run Faster&lt;br /&gt;
&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
&lt;br /&gt;
*Street Lethal&lt;br /&gt;
&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
=ShadowHaven Houserules and Custom Mechanics=&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
==Note on Kill Code Qualities==&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Qualities==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
*Code of Honor: Black Hat&lt;br /&gt;
&lt;br /&gt;
*Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
*Dead Emotion&lt;br /&gt;
&lt;br /&gt;
*Dead SIN&lt;br /&gt;
&lt;br /&gt;
*Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
*Echo Chamber&lt;br /&gt;
&lt;br /&gt;
*Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
*The Every Man For Himself quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Escaped Custody&lt;br /&gt;
&lt;br /&gt;
*Friends in High Places&lt;br /&gt;
&lt;br /&gt;
*Groveler&lt;br /&gt;
&lt;br /&gt;
*Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
*Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
*Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*In Debt&lt;br /&gt;
&lt;br /&gt;
*Information Auctioneer&lt;br /&gt;
&lt;br /&gt;
*Immunization&lt;br /&gt;
&lt;br /&gt;
*Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
*Lazy Fingers&lt;br /&gt;
&lt;br /&gt;
*Master Networker&lt;br /&gt;
&lt;br /&gt;
*Networker&lt;br /&gt;
&lt;br /&gt;
*The No Man Left Behind quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*One of Them&lt;br /&gt;
&lt;br /&gt;
*Pregnant&lt;br /&gt;
&lt;br /&gt;
*Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Resonant Burnout&lt;br /&gt;
&lt;br /&gt;
*Revels in Murder&lt;br /&gt;
&lt;br /&gt;
*So Jacked Up&lt;br /&gt;
&lt;br /&gt;
*Stay Out Of My Way (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Stalwart Ally (Forbidden Arcane, Page 42)&lt;br /&gt;
&lt;br /&gt;
*Stolen Gear&lt;br /&gt;
&lt;br /&gt;
*SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
*Team Player&lt;br /&gt;
&lt;br /&gt;
*This Is Your Last Chance (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
*Quadriplegic&lt;br /&gt;
&lt;br /&gt;
*Well, Actually...&lt;br /&gt;
&lt;br /&gt;
*&#039;Ware Intolerance&lt;br /&gt;
&lt;br /&gt;
*The Echo Chamber quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Information Auctioneer quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Lazy Fingers quality (KC 79) shall not be permitted on the ShadowHaven for PC use.&lt;br /&gt;
&lt;br /&gt;
*The Well, Actually... quality (KC 79) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Groveler positive quality (KC 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
&lt;br /&gt;
*Team Player positive quality (KC 97) shall not be permitted for ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*The Code of Honor: Black Hat negative quality (KC 99) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Escaped Custody negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Resonant Burnout negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The &#039;Ware Intolerance negative quality (KC 100) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
**You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
**As stated in the RAW, this does not apply to Awakened animals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The AVRSE quality&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Better on the Net&#039;&#039;&#039; positive quality (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Big Baby&#039;&#039;&#039; quality (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*The Brittle [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Discombobulated&#039;&#039;&#039; quality (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Attunement&#039;&#039;&#039; (BTB 161) shall be permitted for use on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Frostbite&#039;&#039;&#039; quality (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Location Attunement&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hold the Door&#039;&#039;&#039; positive quality (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Know Your Limit&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Natural Hacker&#039;&#039;&#039; positive quality (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The One With The Matrix&#039;&#039;&#039; positive quality (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Sloppy Code&#039;&#039;&#039; quality (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Purity&#039;&#039;&#039; (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; negative quality (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*Technical School Education (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Thousand Yard Stare&#039;&#039;&#039; quality (Page 181, Street Lethal) shall be permitted as-is. Combat personnel indicates people who regularly see or risk seeing combat - front-line soldier, HTR troops, shadowrunners, and etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
==Altered Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
==Banned Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Spells==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
==Dissonant Ban==&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Spells==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells and powers are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
==Banned/Altered Infected Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
**Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
==Altered Sprite Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
==Altered Adept Powers==&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
==Note on Paragons== &lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
&lt;br /&gt;
==Altered Paragons==&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
==Banned Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
Mutation&lt;br /&gt;
&lt;br /&gt;
==Altered Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
The Guanyin mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and [[Example_Guanyin_PC|the wiki page must be appropriately tagged with Guanyin Caution]]. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
==Altered Streams==&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Benefits (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Daemon (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Machinist Benefits (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Machinist Daemon (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Benefits (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Daemon (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*Technoshaman Benefits (KC 91) shall be permitted.&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted on the ShadowHaven in any capacity. Instead, technoshamans shall reduce Registration time for sprites by 2 hours, to a minimum of 1. This reduction does not apply to the Pet Sprite Complex Form.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Sprite Pet (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
==Altered Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
==Altered Metamagics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Metamagics== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
==Altered Echos== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
==Banned Echos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
==Altered Mage Archetypes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
==Military/Future Weapons==&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons were banned in their entirety, with no GM or player use permitted.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
==Banned Items== &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*Gammaware&lt;br /&gt;
&lt;br /&gt;
*Omegaware&lt;br /&gt;
&lt;br /&gt;
*Noizquito&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
*Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
*The Door Gunner tac-app (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
&lt;br /&gt;
*The Pantheon Hard Case CCOB and Generic CCOB (KC 73) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Personal Drone Rack (KC 73) will be reviewed should other items with hardpoints be published in the future.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven. Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system. When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate. The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count. While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, but with no wireless bonus, because that thing is a mess. The pack itself will always shout &amp;quot;KRIME! KRIME! KRIME!&amp;quot; when in use. Optionally, it may shout &amp;quot;KRIME! 2499! KRIME! 2498!&amp;quot; and so forth, indicating current ammo remaining.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the Upgrade Rules for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cranial Shields&#039;&#039;&#039; (KC 66) shall be permitted. Technomancer tears sustain Mechanics Department, and thus we encourage you implanting your fictional children with these.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Banned Mechanics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven. Its functionality is included in the interrupt form of I Am The Firewall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven, due to thematic and mechanical problems.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s Intangible Rewards===&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad, GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP. GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own contact rules.&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===BTL and Drug Stacking===&lt;br /&gt;
&lt;br /&gt;
BTLs do not stack with drugs, cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.&lt;br /&gt;
&lt;br /&gt;
===Critter Tricks===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
===Techno-Critters===&lt;br /&gt;
&lt;br /&gt;
Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
===Animal Availability===&lt;br /&gt;
&lt;br /&gt;
[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
The Movement Power shall add Force to or subtract Force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score shall be 0, but even with a score of 0 for determining movement rate, a character or vehicle shall be able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Mystic Adepts and Ways===&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
===Numinous Perception===&lt;br /&gt;
&lt;br /&gt;
Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition [Data Processing] test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the *next* initiative pass, and apply to any defenses against attacks in the meat or matrix. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. It takes a simple action for a teammate to start sending you a feed, no action for you to agree to receive it, and requires some form of primary sensory input on their person, typically a camera (or cybereyes.) Note that Image Link does not qualify, as Image Link is a display, and not a recording device. Given that every commlink has a video camera built in, this is a pretty easy requirement to fulfill - stick the camera of your commlink out of your pocket protector on your shirt. The feed lasts until the camera is no longer wireless on (ending the feed for that teammate) or your persona is no longer Active and wireless on (ending all feeds.) You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The negative effect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
**Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Exponential diminishing returns for Multiple Simultaneous Explosions===&lt;br /&gt;
&lt;br /&gt;
The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
===Blight===&lt;br /&gt;
&lt;br /&gt;
The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a councilor with your concerns.&lt;br /&gt;
&lt;br /&gt;
Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Observe in Detail===&lt;br /&gt;
&lt;br /&gt;
The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
===Rigger Houserules===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
===Repairing Vehicle Damage and Vehicle Destruction===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
===Acquiring gear under availability 12===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
===Resisting Mind Magic===&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
===Techno Errata===&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Health and Edge Between Runs===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
*You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
==Banned Lifestyle Options==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Misc. Lifestyle Rules==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster)==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19583</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19583"/>
		<updated>2019-10-23T10:36:30Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
12 for 1 month of being Mechanics Head. March 2019&lt;br /&gt;
&lt;br /&gt;
40 for 8 months of being a co-sysop in Jan, Feb &amp;amp; April-Sep 2019.&lt;br /&gt;
&lt;br /&gt;
50 for 10 months of being a moderator Jan-Oct 2019.&lt;br /&gt;
&lt;br /&gt;
401 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
49 as Karma on [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
243 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19529</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19529"/>
		<updated>2019-10-22T07:50:04Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Spent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
299 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
49 as Karma on [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
243 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19528</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19528"/>
		<updated>2019-10-22T07:38:30Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Spent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
299 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
49 as Karma in [[Prayer]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
243 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=19515</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=19515"/>
		<updated>2019-10-21T08:57:33Z</updated>

		<summary type="html">&lt;p&gt;Nico: Removed duplicate entry &amp;quot;Special Modifications&amp;quot; and &amp;quot;The Special Modifications&amp;quot;; moved non-duplicate text over to &amp;quot;Special Modifications&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating a Character=&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
*2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
*3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
==Lifestyle Location Advisement==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 2 day waiting period between approvals of a player character.&lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
In relation to the above, we acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way the enriching the Shadowhaven living campaign. &lt;br /&gt;
&lt;br /&gt;
Shifters by dint of what they are not permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]] &lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/cj5u7d/quality_purchasing_thread_2/ However, you must post in the quality purchasing thread.] Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
&lt;br /&gt;
*Any playtest quality (Only members of the thematics team may approve these qualities)&lt;br /&gt;
*Made Man&lt;br /&gt;
*Chosen Follower&lt;br /&gt;
*Any Infected Quality&lt;br /&gt;
*SURGE III&lt;br /&gt;
*Solid/Legendary Rep&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
===Atts, Skills, Martial Arts and Specializations===&lt;br /&gt;
&lt;br /&gt;
Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
Due to removing training time, several qualities must change.&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Delivery Time===&lt;br /&gt;
&lt;br /&gt;
Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC or NPC rolling negotiation against availability to acquire an item. (Note, one can not roll negotiation to get gear for another PC.) For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate swag contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior. This does not require a roll, and does not take any time, but costs the normal amount of karma. The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks. For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
All health is restored at the end of a run. Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
=Approved Books=&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
&lt;br /&gt;
*Bloody Business&lt;br /&gt;
&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
&lt;br /&gt;
*Data Trails&lt;br /&gt;
&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
*Hard Targets&lt;br /&gt;
&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
&lt;br /&gt;
*Kill Code&lt;br /&gt;
&lt;br /&gt;
*Lockdown&lt;br /&gt;
&lt;br /&gt;
*No Future&lt;br /&gt;
&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
*Run and Gun&lt;br /&gt;
&lt;br /&gt;
*Run Faster&lt;br /&gt;
&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
&lt;br /&gt;
*Street Lethal&lt;br /&gt;
&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
=ShadowHaven Houserules and Custom Mechanics=&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
==Note on Kill Code Qualities==&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Qualities==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
*Code of Honor: Black Hat&lt;br /&gt;
&lt;br /&gt;
*Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
*Dead Emotion&lt;br /&gt;
&lt;br /&gt;
*Dead SIN&lt;br /&gt;
&lt;br /&gt;
*Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
*Echo Chamber&lt;br /&gt;
&lt;br /&gt;
*Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
*The Every Man For Himself quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Escaped Custody&lt;br /&gt;
&lt;br /&gt;
*Friends in High Places&lt;br /&gt;
&lt;br /&gt;
*Groveler&lt;br /&gt;
&lt;br /&gt;
*Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
*Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
*Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*In Debt&lt;br /&gt;
&lt;br /&gt;
*Information Auctioneer&lt;br /&gt;
&lt;br /&gt;
*Immunization&lt;br /&gt;
&lt;br /&gt;
*Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
*Lazy Fingers&lt;br /&gt;
&lt;br /&gt;
*Master Networker&lt;br /&gt;
&lt;br /&gt;
*Networker&lt;br /&gt;
&lt;br /&gt;
*The No Man Left Behind quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*One of Them&lt;br /&gt;
&lt;br /&gt;
*Pregnant&lt;br /&gt;
&lt;br /&gt;
*Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Resonant Burnout&lt;br /&gt;
&lt;br /&gt;
*Revels in Murder&lt;br /&gt;
&lt;br /&gt;
*So Jacked Up&lt;br /&gt;
&lt;br /&gt;
*Stay Out Of My Way (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Stalwart Ally (Forbidden Arcane, Page 42)&lt;br /&gt;
&lt;br /&gt;
*Stolen Gear&lt;br /&gt;
&lt;br /&gt;
*SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
*Team Player&lt;br /&gt;
&lt;br /&gt;
*This Is Your Last Chance (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
*Quadriplegic&lt;br /&gt;
&lt;br /&gt;
*Well, Actually...&lt;br /&gt;
&lt;br /&gt;
*&#039;Ware Intolerance&lt;br /&gt;
&lt;br /&gt;
*The Echo Chamber quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Information Auctioneer quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Lazy Fingers quality (KC 79) shall not be permitted on the ShadowHaven for PC use.&lt;br /&gt;
&lt;br /&gt;
*The Well, Actually... quality (KC 79) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Groveler positive quality (KC 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
&lt;br /&gt;
*Team Player positive quality (KC 97) shall not be permitted for ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*The Code of Honor: Black Hat negative quality (KC 99) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Escaped Custody negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Resonant Burnout negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The &#039;Ware Intolerance negative quality (KC 100) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
**You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
**As stated in the RAW, this does not apply to Awakened animals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The AVRSE quality&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Better on the Net&#039;&#039;&#039; positive quality (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Big Baby&#039;&#039;&#039; quality (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*The Brittle [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Discombobulated&#039;&#039;&#039; quality (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Attunement&#039;&#039;&#039; (BTB 161) shall be permitted for use on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Frostbite&#039;&#039;&#039; quality (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Location Attunement&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hold the Door&#039;&#039;&#039; positive quality (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Know Your Limit&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Natural Hacker&#039;&#039;&#039; positive quality (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The One With The Matrix&#039;&#039;&#039; positive quality (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Sloppy Code&#039;&#039;&#039; quality (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Purity&#039;&#039;&#039; (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; negative quality (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*Technical School Education (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Thousand Yard Stare&#039;&#039;&#039; quality (Page 181, Street Lethal) shall be permitted as-is. Combat personnel indicates people who regularly see or risk seeing combat - front-line soldier, HTR troops, shadowrunners, and etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
==Altered Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
==Banned Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Spells==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
==Dissonant Ban==&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Spells==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells and powers are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
==Banned/Altered Infected Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
**Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
==Altered Sprite Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
==Altered Adept Powers==&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
==Note on Paragons== &lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
&lt;br /&gt;
==Altered Paragons==&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
==Banned Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
==Altered Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
The Guanyin mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and [[Example_Guanyin_PC|the wiki page must be appropriately tagged with Guanyin Caution]]. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
==Altered Streams==&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Benefits (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Daemon (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Machinist Benefits (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Machinist Daemon (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Benefits (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Daemon (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*Technoshaman Benefits (KC 91) shall be permitted.&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted on the ShadowHaven in any capacity. Instead, technoshamans shall reduce Registration time for sprites by 2 hours, to a minimum of 1. This reduction does not apply to the Pet Sprite Complex Form.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Sprite Pet (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
==Altered Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
==Altered Metamagics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Metamagics== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
==Altered Echos== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
==Banned Echos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
==Altered Mage Archetypes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
==Military/Future Weapons==&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons were banned in their entirety, with no GM or player use permitted.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
==Banned Items== &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*Gammaware&lt;br /&gt;
&lt;br /&gt;
*Omegaware&lt;br /&gt;
&lt;br /&gt;
*Noizquito&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
*Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
*The Door Gunner tac-app (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
&lt;br /&gt;
*The Pantheon Hard Case CCOB and Generic CCOB (KC 73) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Personal Drone Rack (KC 73) will be reviewed should other items with hardpoints be published in the future.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven. Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system. When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate. The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count. While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, but with no wireless bonus, because that thing is a mess. The pack itself will always shout &amp;quot;KRIME! KRIME! KRIME!&amp;quot; when in use. Optionally, it may shout &amp;quot;KRIME! 2499! KRIME! 2498!&amp;quot; and so forth, indicating current ammo remaining.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the Upgrade Rules for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cranial Shields&#039;&#039;&#039; (KC 66) shall be permitted. Technomancer tears sustain Mechanics Department, and thus we encourage you implanting your fictional children with these.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Banned Mechanics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven. Its functionality is included in the interrupt form of I Am The Firewall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven, due to thematic and mechanical problems.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s Intangible Rewards===&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad, GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP. GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own contact rules.&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===Critter Tricks===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
===Techno-Critters===&lt;br /&gt;
&lt;br /&gt;
Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
===Animal Availability===&lt;br /&gt;
&lt;br /&gt;
[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
The Movement Power shall add Force to or subtract Force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score shall be 0, but even with a score of 0 for determining movement rate, a character or vehicle shall be able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Mystic Adepts and Ways===&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
===Numinous Perception===&lt;br /&gt;
&lt;br /&gt;
Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition [Data Processing] test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the *next* initiative pass, and apply to any defenses against attacks in the meat or matrix. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. It takes a simple action for a teammate to start sending you a feed, no action for you to agree to receive it, and requires some form of primary sensory input on their person, typically a camera (or cybereyes.) Note that Image Link does not qualify, as Image Link is a display, and not a recording device. Given that every commlink has a video camera built in, this is a pretty easy requirement to fulfill - stick the camera of your commlink out of your pocket protector on your shirt. The feed lasts until the camera is no longer wireless on (ending the feed for that teammate) or your persona is no longer Active and wireless on (ending all feeds.) You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The negative effect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
**Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Exponential diminishing returns for Multiple Simultaneous Explosions===&lt;br /&gt;
&lt;br /&gt;
The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
===Blight===&lt;br /&gt;
&lt;br /&gt;
The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a councilor with your concerns.&lt;br /&gt;
&lt;br /&gt;
Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Observe in Detail===&lt;br /&gt;
&lt;br /&gt;
The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
===Rigger Houserules===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
===Repairing Vehicle Damage and Vehicle Destruction===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
===Acquiring gear under availability 12===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
===Resisting Mind Magic===&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
===Techno Errata===&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Health and Edge Between Runs===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
*You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
==Banned Lifestyle Options==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Misc. Lifestyle Rules==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster)==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hound&amp;diff=19496</id>
		<title>Hound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hound&amp;diff=19496"/>
		<updated>2019-10-17T13:29:32Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* In Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hound&lt;br /&gt;
|image= [[File:Hound.jpg|600px]]&lt;br /&gt;
|header1= Street Samurai/Vory Hitman&lt;br /&gt;
|header2= &amp;quot;Subtlety cost extra&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = pregen&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 12th 2032&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1Eyz_QhfmzNzs1SVsQkrW_eVHkRFllcjp] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Russian exile and Vory associate. Does work as a Vory boogeyman, hitman, assassin, Shadowrunner, and just about anything else if you pay him enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Build his reputation and legend&lt;br /&gt;
*Get enough nuyen to retire on&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ivan Victorovich got his start in Russia as a hitman for hire at the age of 22, which proved to be a lucrative career in a very short amount of time. Unfortunately for Ivan he wasn&#039;t quite as good at removing any physical evidence that could easily be linked back to him just yet and was linked to a number of high profile murders within the span of about 5 years. Facing numerous life sentences Ivan fled to Seattle and laid low there for a time, working as a low level Vory enforcer. Eventually he began working his way back to the top, mostly as a Vory hitman. As his reputation grew over the years eventually just name dropping him was good enough to intimidate low level thugs into submission. In his late 30&#039;s Ivan/Grigori/Hound began moonlighting as a Shadowrunner to break up the monotony in his life. The thrill was intoxicating. Now in his late 40&#039;s, Shadowrunning might as well be his main job, with the Vory gimmick as more of a side gig. They aren&#039;t too happy about that but they aren&#039;t interested in pressuring him about it at the moment, so long as he keeps serving their interests.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Signature (Silver Bullet): Ivan/Hound has been working in Seattle for 19 years and takes great pride in his work. He leaves a single miniature silver .50 cal bullet at the site of every job he takes part in.&lt;br /&gt;
&lt;br /&gt;
*National Sinner (Russia - Ivan Victorovich): Despite being a legal citizen of Mother Russia, Ivan is currently living in exile in the UCAS. The alternative was facing a trial that assuredly would have resulted in multiple life sentences.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
*The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically, but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn&#039;t apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Vitals is a -2 dice pool penalty when using melee weapons for Hound).&lt;br /&gt;
*If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is &amp;quot;complex semi auto burst&amp;quot;. This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound&#039;s qualities, but it triples the base AP of the weapon (4*3=12) before adding the bonus of APDS (12+4=16). Do be aware that you need to have APDS loaded to use it, though.&lt;br /&gt;
*When using melee combat consider taking advantage of charging rules. To do this you will need to one of your two free actions to use your run speed rather than your walking speed to &amp;quot;charge&amp;quot; your oppenent, giving you +2 dice for melee attacks as well as +2 dice for defense.&lt;br /&gt;
*A tried and true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it&#039;s likely that you&#039;ll need to use edge to beat the test consistently, so if you take this approach, have a point or two ready if tripping an alarm is not an option.&lt;br /&gt;
*Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won&#039;t negatively impact your team.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
Hound is about as stereotypical of a Russian hit man as they come. He speaks with a thick accent in nearly fluent English and has an affection for good vodka and cheap cigarettes. He has a propensity for violence, and seems to relish in it when given an opportunity to go all out, on the other hand though, fights that are resolved too quickly are nothing but a disappointment. Hound also takes great pride in his work, going the extra mile to make sure a job is completed to the Johnson&#039;s satisfaction. He has no qualms with killing for the right price, but he still has his limits as to how far he&#039;s willing to go, notably having a soft spot for kids and being unwilling to expose them to violence, let alone harm them in any way. If faced with a particularly tough opponent Hound will often quickly develop a fair amount of respect for them and tends to  regret killing them if put into a situation where he must.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Alexey Dorosov]] - Connection 5, Loyalty 1 (Fixer)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*The Vory&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Hound&#039;s calling card is a silver replica of a .50 cal bullet. &lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Ivan Victorovich (National, Russia) - Wanted for questioning related to the deaths of multiple businessman &amp;amp; politicians in the mid to late 2050&#039;s&lt;br /&gt;
&lt;br /&gt;
*Grigori Petrovich (National, UCAS) - First generation Russian immigrant and bounty hunter collecting bounties for the UCAS government and Seattle&#039;s primary security provider (currently Knight Errant). Has the following licenses: Bounty Hunter, Firearms, Restricted Augmentations, Small Blades.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A well built Russian man standing just over six feet tall (1.86 meters). The years are beginning to wear on him and his dark brown hair is beginning to gray.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Hound tends to wear relatively nice suits, though rarely ever tucks in his shirt or puts on a tie.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Hound exclusively uses the default matrix persona for whichever device he&#039;s currently using. He has no interest in creating a virtual visage of his own.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19494</id>
		<title>Waspkeeper</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19494"/>
		<updated>2019-10-16T20:52:43Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Juryrigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Waspkeeper&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Ex-Firewatch Support Staff Technician&lt;br /&gt;
|header2= Known Ex-Ares Bug Research Staff&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 3&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 11, 2053&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch support staff technician &amp;amp; combat engineer rescued from Ares. Known Ex-Ares bug research staff who regrets her part in Ares&#039; experiments.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Make things right, fight bugs, and support Ex-Firewatch. Gain allies and resources for the fight. Save or destroy Ares.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Shy, soft-spoken person with the discipline and drive instilled by her military background. She gets excited by new technology, even if she doesn&#039;t fully understand it. Has a sweet tooth. Won&#039;t say what happened to her flesh arms.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Prominently visible are her shiny chrome arms, highly dexterous, and bulked up with built in tools and medical gear, and the Ares Thunderstruck she slugs around when the situation calls for the really big guns. As an orc with obvious, somewhat bulky cyber, some might underestimate her technical expertise and  astounding logical faculties. &lt;br /&gt;
&lt;br /&gt;
====Clothing====&lt;br /&gt;
Camo patterned armored coveralls and kneepads. Not quite the right fit for a high society party.&lt;br /&gt;
&lt;br /&gt;
====Matrix Persona====&lt;br /&gt;
Runs an Ares Firewatch avatar with stripped insignia. Her icons are themed on modern, realistic objects.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
===Legwork: Knowledge Skills &amp;amp; Matrix===&lt;br /&gt;
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills straight into her brain, and roll 13 dice for any professional and academic skills and 8 dice for any interest skills, as long as she can find them in the database.&lt;br /&gt;
&lt;br /&gt;
She can also scour the matrix for information, rolling 18 (20 if she&#039;s feeling like risking hot-sim) dice for &#039;&#039;&#039;Matrix Search&#039;&#039;&#039; and cutting search times in half or quartering them with her programs.&lt;br /&gt;
&lt;br /&gt;
===Locksmith &amp;amp; Hardware===&lt;br /&gt;
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her or one of her allies attempt to do it even faster, while almost looking like they belong.&lt;br /&gt;
&lt;br /&gt;
===Juryrigger===&lt;br /&gt;
If you can imagine it, there&#039;s a good chance Waspkeeper can make it work, somehow. On a wing and a prayer, with bubblegum and a few spot welds, or some extra electronics haphazardly soldered into a device. Check out SR5 page 75. Temporarily boosting the rating of the Maglock Passkey is a neat trick, for example.&lt;br /&gt;
&lt;br /&gt;
===RCC===&lt;br /&gt;
Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the &#039;&#039;&#039;Wrapper&#039;&#039;&#039; program to disguise the matrix icons as innocuous devices.&lt;br /&gt;
&lt;br /&gt;
The RCC and datajack together can run 7 programs, 9 when one of those 9 is &#039;&#039;&#039;Virtual Machine&#039;&#039;&#039;. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with &amp;quot;Always&amp;quot; are a good idea to always have running, while those marked as &amp;quot;Situational&amp;quot; can be swapped in when appropriate.&lt;br /&gt;
&lt;br /&gt;
Check out Core p267, &amp;quot;Noise Reduction &amp;amp; Sharing&amp;quot;. Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.&lt;br /&gt;
&lt;br /&gt;
===Drones &amp;amp; Vehicles===&lt;br /&gt;
&#039;&#039;&#039;GMC Bulldog&#039;&#039;&#039;: A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn&#039;t have a nail strip ejector yet, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evo Proletarian&#039;&#039;&#039;: Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCT Fly-Spy&#039;&#039;&#039;: Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telestrian Shamus&#039;&#039;&#039;: This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.&lt;br /&gt;
&lt;br /&gt;
===Combat Options===&lt;br /&gt;
Her &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039; is an electric railgun, aka a gauss rifle; the bleeding edge of Ares weapons tech. It&#039;s a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even &#039;&#039;&#039;Takes Aim&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the situation calls for it, &#039;&#039;&#039;Frag&#039;&#039;&#039; and &#039;&#039;&#039;HE grenades&#039;&#039;&#039; can deal with more targets than the slow firing Thunderstruck, or blow away minor obstacles. &#039;&#039;&#039;Flashbangs&#039;&#039;&#039; and &#039;&#039;&#039;Neurostun VII&#039;&#039;&#039; provide a non-lethal option and (&#039;&#039;&#039;Thermal&#039;&#039;&#039;) &#039;&#039;&#039;Smoke&#039;&#039;&#039; can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.&lt;br /&gt;
&lt;br /&gt;
For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).&lt;br /&gt;
&lt;br /&gt;
Waspkeeper can also take a support role boost her teammates with through the matrix using &#039;&#039;&#039;Target Device&#039;&#039;&#039; (R5 30) and &#039;&#039;&#039;Tag&#039;&#039;&#039; (KC 40) for offense, &#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) for defense, and &#039;&#039;&#039;Calibrate&#039;&#039;&#039; (KC 37) for initiative.&lt;br /&gt;
&lt;br /&gt;
====Further Reading====&lt;br /&gt;
For those who want to delve further, we have an extensive [[Waspkeeper In Depth In Play Example|Waspkeeper In Play Example]], which explores some mechanics in excruciating detail. It is by no means required reading.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was born to a working class family as an Ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter&#039;s education quality. In turn, they were highly demanding of her excelling in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for logic augmentations so she could finally attend school.&lt;br /&gt;
 &lt;br /&gt;
Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares&#039; mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team &amp;quot;Firewatch.&amp;quot; She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.&lt;br /&gt;
&lt;br /&gt;
As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a &amp;quot;last ditch effort&amp;quot; from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to. &lt;br /&gt;
&lt;br /&gt;
After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would-be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched the place where she had spent the worst years of her life be destroyed in a pillar of smoke and fire. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.&lt;br /&gt;
&lt;br /&gt;
Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - I helped convert some of the Firewatch into bugs. I can&#039;t wash my hands of that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored (Specific Target, Biased): Ex-Firewatch&#039;&#039;&#039; - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks II: Bugs&#039;&#039;&#039; - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
Project Pyro Detractors in Ares&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Project Pyro Supporters in Ares&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=Shy}}&lt;br /&gt;
{{#set:Has Personality=Disiplined}}&lt;br /&gt;
{{#set:Has Personality=Driven}}&lt;br /&gt;
{{#set:Has Personality=Nerd}}&lt;br /&gt;
{{#set:Has Personality=Loyal}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Technician}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Gadgeteer}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapon User}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Prayer&amp;diff=19493</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Prayer&amp;diff=19493"/>
		<updated>2019-10-16T19:51:09Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Summary &amp;amp; Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;To hope, to desire, to have a need for agency in an unimaginably large and complex world, that&#039;s what praying means. Pray with your thoughts, with your words and with your deeds.&amp;quot;{{Infobox&lt;br /&gt;
|title = Prayer&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mystic Adept&lt;br /&gt;
|header2= On a Wing and a Prayer.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Dwarf (Koropokkuru)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2070-12-24&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1pkGMJjxI1AKJFyHeMRbd8eeIyNJyynOO?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary &amp;amp; Appearance===&lt;br /&gt;
The most dwarven thing about Hartmut (Harry to his english-speaking friends) Sauer, aka Prayer, is that he likes being connected. Be it to his family and friends, assorted associates, or to the spirit world from which he conjurs aid. He can be quite the thrill seeker, but recently he&#039;s had a damper put on him in the shape of a cracked vertebra, forcing him to wear a supportive metal frame that slows him down quite a lot. &lt;br /&gt;
&lt;br /&gt;
Harry is short, even for a dwarf. Maybe he has something to prove, too. He&#039;s quite flash, his red coat embroidered ornamentally with shiny metallic fibres, contrasting the black hair that&#039;s so abundand that it even creeps out of his sleeves onto the back of his hands. He unapologetically wears headphones almost everywhere and a hood outdoors. Around his left wrist he has a chain with metal tabs, like a charm bracelet, and through the fingers of his right hand often runs an endless stream of bone and sandalwood beads, their full revolution divied up into three parts by three golden spacers. &lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
His familiy&#039;s history is a series of dislocations on both sides for multiple generations, and Harry couldn&#039;t bear to stick around long either in Wuppertal, in the AGS&#039;s Rhein-Ruhr-Megaplex. Ostracized by his father for failing to live up to the physical and martial standards of what &#039;&#039;his firstborn son&#039;&#039; should be, and showing signs of being awakened to boot, there was not much his father was appreciative for in this son. In turn, Harry fled home, and the ADL, in his late teens, trying to find his own path, and learn about himself and the world.&lt;br /&gt;
&lt;br /&gt;
===Worldview &amp;amp; Magic===&lt;br /&gt;
Aided by a penchant for learning languages, he travelled for many years and volunteered his manual labor in the houses of many faiths, more than occasionally receiving some minor tutelage in the rites and traditions, receiving much wisdom from the awakened of the faith. Eventually he found most clarity in the Zoroastrian way of doing things. Cutting the world up cleanly, putting it into boxes, and arranging the boxes to his will. It still was a life of hardships, especially getting from place to place on a budget, a stranger everywhere, he had to keep his wits about him and endure rough environments while fending off all sorts opportunists.&lt;br /&gt;
&lt;br /&gt;
As his powers came into their own, he dabbled into some more challenging work. Exorcisms, paracritter control, and soon enough some stints of dubius legality. Any scripture can be bent, and even the tennants of good thoughts, good words and good deeds can be used to justify harming others.&lt;br /&gt;
&lt;br /&gt;
When his Brother [[Slayer|Tim]] had a horrific accident, Harry came rushing home, the prodigal son, having squandered the fortune that is a family, returning repentant. In the time that followed, not only did he connect more with the younger (but bigger) brother he had envied for his father&#039;s approval for so long, he also learned from his mother, integrating her Buddhism into his worldview. He would still cut the world up where he needed to, but also tried to see it as whole, continuous, connected, rather than split up into distinct bits and pieces.&lt;br /&gt;
&lt;br /&gt;
A while after Tim&#039;s recovery, another crisis seemed to dawn. Their grandmother and younger sister had gone back to Seattle, where their father&#039;s family had lived in the Seattle Underground before it became the Ork Underground, for grandma to receive urgent, and expensive treatments at the hand of [[Dr Elijah &amp;quot;Snowflake&amp;quot; Turing|a doctor known to the family]]. But soon, their little sister stopped responding to messages, and Dr. Turing started bemoaning the unpaid bills.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Heal up &amp;lt;small&amp;gt;(increase Agi, get rid of Big Baby)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Do good by the family and be recognized for it&lt;br /&gt;
**Find his sister &amp;lt;small&amp;gt;(And make her a premade runner)&amp;lt;/small&amp;gt;&lt;br /&gt;
**See grandma Sauer recover &amp;lt;small&amp;gt;(Working for the People money goes here)&amp;lt;/small&amp;gt;&lt;br /&gt;
**Figure out that whole Ork/Seattle Underground thing &amp;lt;small&amp;gt;(Confirm or dispell his minor prejudice towards Orks)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Personalize and adapt his magic tradition &amp;lt;small&amp;gt;(Raise Spellcasting)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narrative Significant Qualities===&lt;br /&gt;
&#039;&#039;&#039;A little misstep&#039;&#039;&#039;: After a fall from a significant height, Prayer literally broke his back in early &#039;80, cracking a vertebra. It&#039;s taken some of his lust for thrills out of him, made him overall more susceptible to pain, and worst of all, he has to wear a metal frame to limit his movements and redistribute the weight while it heals. (Big Baby, Moderate Phobia (Heights), Agi 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;m feeling woozy&#039;&#039;&#039;: Call it a sensitive stomach or a sensitive inner ear, Prayer is prone to being nauseated by certain stimuli. (Simsense Vertigo, Motion Sickness)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hear ya&#039;&#039;&#039;: Always ready to understand and consider the point of view of others. Even though this does not mean automatically adapting or sympathising with those views, it has its advantages for both parties. (Spirit Whisperer, Linguist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more odd jobs&#039;&#039;&#039;: Having scrubbed enough floors and chopped enough root vegetables to work his way around the world, Prayer is more than done with mundane chores. (Creature of Comfort: Medium)&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[Dr Elijah &amp;quot;Snowflake&amp;quot; Turing|Dr. Elijah &amp;quot;Snowflake&amp;quot; Turing]] (Fixer) Seattle, Redmond 4/2&lt;br /&gt;
&lt;br /&gt;
[[Slippery Sam]] (Carwash) Auburn, Seattle 3/4&lt;br /&gt;
&lt;br /&gt;
[[Dr. Miles Thurston]] (Talislegger) Downtown, Seattle 4/3&lt;br /&gt;
&lt;br /&gt;
[[DeC0de]] (Hardware and Software Dealer) Renton 4/1&lt;br /&gt;
&lt;br /&gt;
[[Marcus Bison]] (Professor of Anthropology) Downtown, Seattle 1/1&lt;br /&gt;
&lt;br /&gt;
[[Miss Moon]] (Construction) Downtown, Seattle 3/4&lt;br /&gt;
===Organizations &amp;amp; Reputation===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Achibald Goldschmied (ADL) R4 (Exorcist&#039;s License, Firearms License, PhD &amp;quot;Intercultural Communication&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Prayer&amp;diff=19492</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Prayer&amp;diff=19492"/>
		<updated>2019-10-16T16:46:40Z</updated>

		<summary type="html">&lt;p&gt;Nico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;To hope, to desire, to have a need for agency in an unimaginably large and complex world, that&#039;s what praying means. Pray with your thoughts, with your words and with your deeds.&amp;quot;{{Infobox&lt;br /&gt;
|title = Prayer&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mystic Adept&lt;br /&gt;
|header2= On a Wing and a Prayer.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Dwarf (Koropokkuru)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2070-12-24&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1pkGMJjxI1AKJFyHeMRbd8eeIyNJyynOO?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary &amp;amp; Appearance===&lt;br /&gt;
The most dwarven thing about Hartmut (Harry to english-speaking friends) Sauer, aka Prayer, is that he likes being connected. Be it to his family and friends, assorted associates, or to the spirit world from which he conjurs aid. He can be quite the thrill seeker, but recently he&#039;s had a damper put on him in the shape of a cracked vertebra, forcing him to wear a supportive metal frame that slows him down quite a lot. &lt;br /&gt;
&lt;br /&gt;
Harry is short, even for a dwarf. Maybe he has something to prove, too. He&#039;s quite flash, his red coat embroidered ornamentally with shiny metallic fibres, contrasting the black hair that&#039;s so abundand that it even creeps out of his sleeves onto the back of his hands. He unapologetically wears headphones almost everywhere and a hood outdoors. Around his left wrist he has a chain with metal tabs, like a charm bracelet, and through the fingers of his right hand often runs an endless stream of bone and sandalwood beads, their full revolution divied up into three parts by three golden spacers. &lt;br /&gt;
&lt;br /&gt;
=== Family ===&lt;br /&gt;
His familiy&#039;s history is a series of dislocations on both sides for multiple generations, and Harry couldn&#039;t bear to stick around long either in Wuppertal, in the ADL&#039;s Rhein-Ruhr-Megaplex. Ostracized by his father for failing to live up to the physical and martial standards of what &#039;&#039;his firstborn son&#039;&#039; should be, and showing signs of being awakened to boot, there was not much his father was appreciative for in this son. In turn, Harry fled home, and the ADL, in his late teens, trying to find his own path, and learn about himself and the world.&lt;br /&gt;
&lt;br /&gt;
===Worldview &amp;amp; Magic===&lt;br /&gt;
Aided by a penchant for learning languages, he travelled for many years and volunteered his manual labor in the houses of many faiths, more than occasionally receiving some minor tutelage in the rites and traditions, receiving much wisdom from the awakened of the faith. Eventually he found most clarity in the Zoroastrian way of doing things. Cutting the world up cleanly, putting it into boxes, and arranging the boxes to his will. It still was a life of hardships, especially getting from place to place on a budget, a stranger everywhere, he had to keep his wits about him and endure rough environments while fending off all sorts opportunists.&lt;br /&gt;
&lt;br /&gt;
As his powers came into their own, he dabbled into some more challenging work. Exorcisms, paracritter control, and soon enough some stints of dubius legality. Any scripture can be bent, and even the tennants of good thoughts, good words and good deeds can be used to justify harming others.&lt;br /&gt;
&lt;br /&gt;
When his Brother [[Slayer|Tim]] had a horrific accident, Harry came rushing home, the prodigal son, having squandered the fortune that is a family, returning repentant. In the time that followed, not only did he connect more with the younger (but bigger) brother he had envied for his father&#039;s approval for so long, he also learned from his mother, integrating her Buddhism into his worldview. He would still cut the world up where he needed to, but also tried to see it as whole, continuous, connected, rather than split up into distinct bits and pieces.&lt;br /&gt;
&lt;br /&gt;
A while after Tim&#039;s recovery, another crisis seemed to dawn. Their grandmother and younger sister had gone back to Seattle, where their father&#039;s family had lived in the Seattle Underground before it became the Ork Underground, for grandma to receive urgent, and expensive treatments at the hand of [[Dr Elijah &amp;quot;Snowflake&amp;quot; Turing|a doctor known to the family]]. But soon, their little sister stopped responding to messages, and Dr. Turing started bemoaning the unpaid bills.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Heal up&lt;br /&gt;
*Do good by the family and be recognized for it&lt;br /&gt;
**Find his sister&lt;br /&gt;
**See grandma Sauer recover&lt;br /&gt;
**Figure out that whole Ork/Seattle Underground thing&lt;br /&gt;
*Personalize and adapt his magic tradition&lt;br /&gt;
&lt;br /&gt;
===Narrative Significant Qualities===&lt;br /&gt;
&#039;&#039;&#039;A little misstep&#039;&#039;&#039;: After a fall from a significant height, Prayer literally broke his back in early &#039;80, cracking a vertebra. It&#039;s taken some of his lust for thrills out of him, made him overall more susceptible to pain, and worst of all, he has to wear a metal frame to limit his movements and redistribute the weight while it heals. (Big Baby, Moderate Phobia (Heights), Agi 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;m feeling woozy&#039;&#039;&#039;: Call it a sensitive stomach or a sensitive inner ear, Prayer is prone to being nauseated by certain stimuli. (Simsense Vertigo, Motion Sickness)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hear ya&#039;&#039;&#039;: Always ready to understand and consider the point of view of others. Even though this does not mean automatically adapting or sympathising with those views, it has its advantages for both parties. (Spirit Whisperer, Linguist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more odd jobs&#039;&#039;&#039;: Having scrubbed enough floors and chopped enough root vegetables to work his way around the world, Prayer is more than done with mundane chores. (Creature of Comfort: Medium)&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[Dr Elijah &amp;quot;Snowflake&amp;quot; Turing|Dr. Elijah &amp;quot;Snowflake&amp;quot; Turing]] (Fixer) Seattle, Redmond 4/2&lt;br /&gt;
&lt;br /&gt;
[[Slippery Sam]] (Carwash) Auburn, Seattle 3/4&lt;br /&gt;
&lt;br /&gt;
[[Dr. Miles Thurston]] (Talislegger) Downtown, Seattle 4/3&lt;br /&gt;
&lt;br /&gt;
[[DeC0de]] (Hardware and Software Dealer) Renton 4/1&lt;br /&gt;
&lt;br /&gt;
[[Marcus Bison]] (Professor of Anthropology) Downtown, Seattle 1/1&lt;br /&gt;
&lt;br /&gt;
[[Miss Moon]] (Construction) Downtown, Seattle 3/4&lt;br /&gt;
===Organizations &amp;amp; Reputation===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Achibald Goldschmied (ADL) R4 (Exorcist&#039;s License, Firearms License, PhD &amp;quot;Intercultural Communication&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Prayer&amp;diff=19488</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Prayer&amp;diff=19488"/>
		<updated>2019-10-16T12:12:41Z</updated>

		<summary type="html">&lt;p&gt;Nico: Created page with &amp;quot;{{Infobox  |title = Prayer  |image= File:Placeholder.png  |header1= Mage  |header2= &amp;quot;To hope, to desire, to have a need for agency, that&amp;#039;s what praying means. Pray with yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Prayer&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mage&lt;br /&gt;
|header2= &amp;quot;To hope, to desire, to have a need for agency, that&#039;s what praying means. Pray with your thoughts, with your words and with your deeds.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Dwarf (Koropokkuru)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2070-12-24&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1pkGMJjxI1AKJFyHeMRbd8eeIyNJyynOO?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
=EINS=&lt;br /&gt;
==ZWEI==&lt;br /&gt;
===DREI===&lt;br /&gt;
===Summary===&lt;br /&gt;
Hartmut Sauer, aka Prayer, &lt;br /&gt;
===Goals===&lt;br /&gt;
* Heal up&lt;br /&gt;
* Do good by the family and be recognized for it&lt;br /&gt;
* &amp;gt; Find our sister&lt;br /&gt;
* &amp;gt; See grandma recover&lt;br /&gt;
* &amp;gt; Figure out that whole Ork/Seattle Underground thing&lt;br /&gt;
* Integrate newfound non-dualistic Buddhist worldview into Zoroastrian magic tradition&lt;br /&gt;
===Family===&lt;br /&gt;
===Worldview &amp;amp; Magic===&lt;br /&gt;
=== Narrative Significant Qualities ===&lt;br /&gt;
&#039;&#039;&#039;A little misstep&#039;&#039;&#039;: After a fall from a significant height, Prayer literally broke his back in early &#039;80, cracking a vertebra. It&#039;s taken some of his lust for thrills out of him, made him overall more susceptible to pain, and worst of all, he has to wear a metal frame to limit his movements and redistribute the weight while it heals. (Big Baby, Moderate Phobia (Heights), Agi 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;m feeling woozy&#039;&#039;&#039;: Call it a sensitive stomach or a sensitive inner ear, Prayer is prone to being nauseated by certain stimuli. (Simsense Vertigo, Motion Sickness)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hear ya&#039;&#039;&#039;: Always ready to understand and consider the point of view of others. Even though this does not mean automatically adapting or sympathising with those views, it has its advantages for both parties. (Spirit Whisperer, Linguist)&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[Dr. Elijah &amp;quot;Snowflake&amp;quot; Turing]] (Fixer) Seattle, Redmond 4/2&lt;br /&gt;
&lt;br /&gt;
[[Slippery Sam]] (Carwash) Auburn, Seattle 3/4&lt;br /&gt;
&lt;br /&gt;
[[Dr. Miles Thurston]] (Talislegger) Downtown, Seattle 4/3&lt;br /&gt;
&lt;br /&gt;
[[DeC0de]] (Hardware and Software Dealer) Renton 4/1&lt;br /&gt;
&lt;br /&gt;
[[Marcus Bison]] (Professor of Anthropology) Downtown, Seattle 1/1&lt;br /&gt;
&lt;br /&gt;
[[Miss Moon]] (Construction) Downtown, Seattle 3/4&lt;br /&gt;
===Organizations &amp;amp; Reputation===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Achibald Goldschmied (ADL) R4 (Exorcist&#039;s License, Firearms License, PhD &amp;quot;Intercultural Communication&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19466</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19466"/>
		<updated>2019-10-15T16:06:14Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* GMP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
299 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
&lt;br /&gt;
100 on a Prime Runner slot&lt;br /&gt;
&lt;br /&gt;
194 total&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19465</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19465"/>
		<updated>2019-10-15T16:05:29Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Spent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
299 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;br /&gt;
100 on a Prime Runner slot&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hound&amp;diff=19399</id>
		<title>Hound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hound&amp;diff=19399"/>
		<updated>2019-10-12T01:00:26Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hound&lt;br /&gt;
|image= [[File:Hound.jpg|600px]]&lt;br /&gt;
|header1= Street Samurai/Vory Hitman&lt;br /&gt;
|header2= &amp;quot;Subtlety cost extra&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = pregen&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 12th 2032&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1Eyz_QhfmzNzs1SVsQkrW_eVHkRFllcjp] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Russian exile and Vory associate. Does work as a Vory boogeyman, hitman, assassin, Shadowrunner, and just about anything else if you pay him enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Build his reputation and legend&lt;br /&gt;
*Get enough nuyen to retire on&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ivan Victorovich got his start in Russia as a hitman for hire at the age of 22, which proved to be a lucrative career in a very short amount of time. Unfortunately for Ivan he wasn&#039;t quite as good at removing any physical evidence that could easily be linked back to him just yet and was linked to a number of high profile murders within the span of about 5 years. Facing numerous life sentences Ivan fled to Seattle and laid low there for a time, working as a low level Vory enforcer. Eventually he began working his way back to the top, mostly as a Vory hitman. As his reputation grew over the years eventually just name dropping him was good enough to intimidate low level thugs into submission. In his late 30&#039;s Ivan/Grigori/Hound began moonlighting as a Shadowrunner to break up the monotony in his life. The thrill was intoxicating. Now in his late 40&#039;s, Shadowrunning might as well be his main job, with the Vory gimmick as more of a side gig. They aren&#039;t too happy about that but they aren&#039;t interested in pressuring him about it at the moment, so long as he keeps serving their interests.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Signature (Silver Bullet): Ivan/Hound has been working in Seattle for 19 years and takes great pride in his work. He leaves a single miniature silver .50 cal bullet at the site of every job he takes part in.&lt;br /&gt;
&lt;br /&gt;
*National Sinner (Russia - Ivan Victorovich): Despite being a legal citizen of Mother Russia, Ivan is currently living in exile in the UCAS. The alternative was facing a trial that assuredly would have resulted in multiple life sentences.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
*The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically, but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn&#039;t apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Vitals is a -2 dice pool penalty when using melee weapons for Hound).&lt;br /&gt;
*If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is &amp;quot;complex semi auto burst&amp;quot;. This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound&#039;s qualities, but it triples the base AP of the weapon. Do be aware that you need to have APDS loaded to use it, though.&lt;br /&gt;
*When using melee combat consider taking advantage of charging rules. To do this you will need to one of your two free actions to use your run speed rather than your walking speed to &amp;quot;charge&amp;quot; your oppenent, giving you +2 dice for melee attacks as well as +2 dice for defense.&lt;br /&gt;
*A tried and true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it&#039;s likely that you&#039;ll need to use edge to beat the test consistently, so if you take this approach be prepared to spend a point or two of edge on Locksmith tests.&lt;br /&gt;
*Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won&#039;t negatively impact your team.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
Hound is about as stereotypical of a Russian hit man as they come. He speaks with a thick accent in nearly fluent English and has an affection for good vodka and cheap cigarettes. He has a propensity for violence, and seems to relish in it when given an opportunity to go all out, on the other hand though, fights that are resolved too quickly are nothing but a disappointment. Hound also takes great pride in his work, going the extra mile to make sure a job is completed to the Johnson&#039;s satisfaction. He has no qualms with killing for the right price, but he still has his limits as to how far he&#039;s willing to go, notably having a soft spot for kids and being unwilling to expose them to violence, let alone harm them in any way. If faced with a particularly tough opponent Hound will often quickly develop a fair amount of respect for them and tends to  regret killing them if put into a situation where he must.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Alexey Dorosov]] - Connection 5, Loyalty 1 (Fixer)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*The Vory&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Hound&#039;s calling card is a silver replica of a .50 cal bullet. &lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Ivan Victorovich (National, Russia) - Wanted for questioning related to the deaths of multiple businessman &amp;amp; politicians in the mid to late 2050&#039;s&lt;br /&gt;
&lt;br /&gt;
*Grigori Petrovich (National, UCAS) - First generation Russian immigrant and bounty hunter collecting bounties for the UCAS government and Seattle&#039;s primary security provider (currently Knight Errant). Has the following licenses: Bounty Hunter, Firearms, Restricted Augmentations, Small Blades.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A well built Russian man standing just over six feet tall (1.86 meters). The years are beginning to wear on him and his dark brown hair is beginning to gray.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Hound tends to wear relatively nice suits, though rarely ever tucks in his shirt or puts on a tie.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Hound exclusively uses the default matrix persona for whichever device he&#039;s currently using. He has no interest in creating a virtual visage of his own.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19398</id>
		<title>Waspkeeper</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19398"/>
		<updated>2019-10-12T00:59:39Z</updated>

		<summary type="html">&lt;p&gt;Nico: Programs and RCC junk done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Waspkeeper&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Ex-Firewatch Support Staff Technician&lt;br /&gt;
|header2= Known Ex-Ares Bug Research Staff&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 3&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 11, 2053&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch support staff technician &amp;amp; combat engineer rescued from Ares. Known Ex-Ares bug research staff who regrets her part in Ares&#039; experiments.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Make things right, fight bugs, and support Ex-Firewatch. Gain allies and resources for the fight. Save or destroy Ares.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Shy, soft-spoken person with the discipline and drive instilled by her military background. She gets excited by new technology, even if she doesn&#039;t fully understand it. Has a sweet tooth. Won&#039;t say what happened to her flesh arms.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Prominently visible are her shiny chrome arms, highly dexterous, and bulked up with built in tools and medical gear, and the Ares Thunderstruck she slugs around when the situation calls for the really big guns. As an orc with obvious, somewhat bulky cyber, some might underestimate her technical expertise and  astounding logical faculties. &lt;br /&gt;
&lt;br /&gt;
====Clothing====&lt;br /&gt;
Camo patterned armored coveralls and kneepads. Not quite the right fit for a high society party.&lt;br /&gt;
&lt;br /&gt;
====Matrix Persona====&lt;br /&gt;
Runs an Ares Firewatch avatar with stripped insignia. Her icons are themed on modern, realistic objects.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
===Legwork: Knowledge Skills &amp;amp; Matrix===&lt;br /&gt;
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills straight into her brain, and roll 13 dice for any professional and academic skills and 8 dice for any interest skills, as long as she can find them in the database.&lt;br /&gt;
&lt;br /&gt;
She can also scour the matrix for information, rolling 18 (20 if she&#039;s feeling like risking hot-sim) dice for &#039;&#039;&#039;Matrix Search&#039;&#039;&#039; and cutting search times in half or quartering them with her programs.&lt;br /&gt;
&lt;br /&gt;
===Locksmith &amp;amp; Hardware===&lt;br /&gt;
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her attempt to do it even faster, while almost looking like she belongs.&lt;br /&gt;
&lt;br /&gt;
===Juryrigger===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
===RCC===&lt;br /&gt;
Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the &#039;&#039;&#039;Wrapper&#039;&#039;&#039; program to disguise the matrix icons as something innocuous.&lt;br /&gt;
&lt;br /&gt;
The RCC and datajack together can run 7 programs, 8 while running &#039;&#039;&#039;Virtual Machine&#039;&#039;&#039;. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with &amp;quot;Always&amp;quot; are a good idea to always have running, while those marked as &amp;quot;Situational&amp;quot; can be swapped in when appropriate.&lt;br /&gt;
&lt;br /&gt;
Check out Core p267, &amp;quot;Noise Reduction &amp;amp; Sharing&amp;quot;. Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.&lt;br /&gt;
&lt;br /&gt;
===GMC Bulldog===&lt;br /&gt;
A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn&#039;t have a nail strip ejector yet, though.&lt;br /&gt;
&lt;br /&gt;
===Drones===&lt;br /&gt;
&#039;&#039;&#039;Evo Proletarian&#039;&#039;&#039;: Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCT Fly-Spy&#039;&#039;&#039;: Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telestrian Shamus&#039;&#039;&#039;: This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.&lt;br /&gt;
&lt;br /&gt;
===Combat Options===&lt;br /&gt;
Her &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039; is an electric railgun, aka a gauss rifle; the bleeding edge of Ares weapons tech. It&#039;s a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even takes aim.&lt;br /&gt;
&lt;br /&gt;
When the situation calls for it, &#039;&#039;&#039;Frag&#039;&#039;&#039; and &#039;&#039;&#039;HE grenades&#039;&#039;&#039; can deal with more targets than the slow firing Thunderstruck, or blow away minor obstacles. &#039;&#039;&#039;Flashbangs&#039;&#039;&#039; and &#039;&#039;&#039;Neurostun VII&#039;&#039;&#039; provide a non-lethal option and (&#039;&#039;&#039;Thermal&#039;&#039;&#039;) &#039;&#039;&#039;Smoke&#039;&#039;&#039; can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.&lt;br /&gt;
&lt;br /&gt;
For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).&lt;br /&gt;
&lt;br /&gt;
Waspkeeper can also take a support role boost her teammates with through the matrix using &#039;&#039;&#039;Target Device&#039;&#039;&#039; and &#039;&#039;&#039;Tag&#039;&#039;&#039; for offense, &#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; for defense, and &#039;&#039;&#039;Calibrate&#039;&#039;&#039; for initiative.&lt;br /&gt;
&lt;br /&gt;
==== Further Reading ====&lt;br /&gt;
For those who want to delve further, we have an extensive [[Waspkeeper In Depth In Play Example|Waspkeeper In Play Example]], which explores some mechanics in excruciating detail. It is by no means required reading.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was born to a working class family as an Ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter&#039;s education quality. In turn, her parents were very expecting of her to excel in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for a logic augmentation so she could finally attend school.&lt;br /&gt;
 &lt;br /&gt;
Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares&#039; mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team &amp;quot;Firewatch.&amp;quot; She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.&lt;br /&gt;
&lt;br /&gt;
As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a &amp;quot;last ditch effort&amp;quot; from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to. &lt;br /&gt;
&lt;br /&gt;
After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in UCAS, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched as the place where she had spent the worst years of her life be destroyed in a pillar smoke. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.&lt;br /&gt;
&lt;br /&gt;
Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - I helped convert some of the Firewatch into bugs. I can&#039;t wash my hands of that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored (Specific Target, Biased): Ex-Firewatch&#039;&#039;&#039; - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks II: Bugs&#039;&#039;&#039; - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
Project Pyro Detractors in Ares&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Project Pyro Supporters in Ares&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=Shy}}&lt;br /&gt;
{{#set:Has Personality=Disiplined}}&lt;br /&gt;
{{#set:Has Personality=Driven}}&lt;br /&gt;
{{#set:Has Personality=Nerd}}&lt;br /&gt;
{{#set:Has Personality=Loyal}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Technician}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Gadgeteer}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapon User}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19397</id>
		<title>Waspkeeper</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19397"/>
		<updated>2019-10-12T00:25:45Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Waspkeeper&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Ex-Firewatch Support Staff Technician&lt;br /&gt;
|header2= Known Ex-Ares Bug Research Staff&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 3&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 11, 2053&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch support staff technician &amp;amp; combat engineer rescued from Ares. Known Ex-Ares bug research staff who regrets her part in Ares&#039; experiments.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Make things right, fight bugs, and support Ex-Firewatch. Gain allies and resources for the fight. Save or destroy Ares.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Shy, soft-spoken person with the discipline and drive instilled by her military background. She gets excited by new technology, even if she doesn&#039;t fully understand it. Has a sweet tooth. Won&#039;t say what happened to her flesh arms.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Prominently visible are her shiny chrome arms, highly dexterous, and bulked up with built in tools and medical gear, and the Ares Thunderstruck she slugs around when the situation calls for the really big guns. &lt;br /&gt;
&lt;br /&gt;
====Clothing====&lt;br /&gt;
Camo patterned armored coveralls and kneepads. Don&#039;t bring her to a high society party.&lt;br /&gt;
&lt;br /&gt;
====Matrix Persona====&lt;br /&gt;
Runs an Ares Firewatch avatar with stripped insignia. Her icons are themed on modern, realistic objects.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
===Knowledge Skills===&lt;br /&gt;
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills directly into her brain, and roll 13 dice for professional and academic skills and 8 dice for interest skills.&lt;br /&gt;
&lt;br /&gt;
===Locksmith &amp;amp; Hardware===&lt;br /&gt;
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her attempt to do it even faster, while almost looking like she belongs.&lt;br /&gt;
&lt;br /&gt;
===Juryrigger===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
===Setting up RCC===&lt;br /&gt;
Check out Core p267, &amp;quot;Noise Reduction &amp;amp; Sharing&amp;quot;. Basically you get extra Noise reduction to the tune of 5 - [# of Autosofts you run].&lt;br /&gt;
&lt;br /&gt;
===GMC Bulldog===&lt;br /&gt;
A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn&#039;t have a nail strip ejector yet, though.&lt;br /&gt;
&lt;br /&gt;
===Drones===&lt;br /&gt;
&lt;br /&gt;
====Evo Proletarian====&lt;br /&gt;
Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.&lt;br /&gt;
&lt;br /&gt;
====MCT Fly-Spy====&lt;br /&gt;
Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.&lt;br /&gt;
&lt;br /&gt;
====Telestrian Shamus====&lt;br /&gt;
This special sensor drone can use a quicksilver camera to document magic phenomena invisible to the mundane eye, and see through solid matter using X-Ray. This could also be used toback up a cover story for why you are where you are. Just have a teammate with a good Con skill with you.&lt;br /&gt;
&lt;br /&gt;
===Matrix &amp;amp; Programs===&lt;br /&gt;
Matrix Search (TODO)&lt;br /&gt;
&lt;br /&gt;
Program Slots (TODO)&lt;br /&gt;
&lt;br /&gt;
===Combat Options===&lt;br /&gt;
Her Thunderstruck is an electric railgun, the bleeding edge of Ares weapons tech. It&#039;s a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even takes aim.&lt;br /&gt;
&lt;br /&gt;
When the situation calls for it, &#039;&#039;&#039;Frag&#039;&#039;&#039; and &#039;&#039;&#039;HE grenades&#039;&#039;&#039; can deal with more targets than the slow firing Thunderstruck or blow away minor obstacles. &#039;&#039;&#039;Flashbangs&#039;&#039;&#039; and &#039;&#039;&#039;Neurostun VII&#039;&#039;&#039; provide a non-lethal option and (&#039;&#039;&#039;Thermal&#039;&#039;&#039;) &#039;&#039;&#039;Smoke&#039;&#039;&#039; can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.&lt;br /&gt;
&lt;br /&gt;
For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).&lt;br /&gt;
&lt;br /&gt;
Waspkeeper can also take a support role boost her teammates with through the matrix using &#039;&#039;&#039;Target Device&#039;&#039;&#039; and &#039;&#039;&#039;Tag&#039;&#039;&#039; for offense, &#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; for defense, and &#039;&#039;&#039;Calibrate&#039;&#039;&#039; for initiative.&lt;br /&gt;
&lt;br /&gt;
For those who want to delve further, we have an extensive [[Waspkeeper In Depth In Play Example|Waspkeeper In Play Example]], which explores some mechanics in excruciating detail. It is by no means required reading.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was born to a working class family as an Ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter&#039;s education quality. In turn, her parents were very expecting of her to excel in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for a logic augmentation so she could finally attend school.&lt;br /&gt;
 &lt;br /&gt;
Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares&#039; mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team &amp;quot;Firewatch.&amp;quot; She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.&lt;br /&gt;
&lt;br /&gt;
As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a &amp;quot;last ditch effort&amp;quot; from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to. &lt;br /&gt;
&lt;br /&gt;
After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in UCAS, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched as the place where she had spent the worst years of her life be destroyed in a pillar smoke. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.&lt;br /&gt;
&lt;br /&gt;
Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - I helped convert some of the Firewatch into bugs. I can&#039;t wash my hands of that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored (Specific Target, Biased): Ex-Firewatch&#039;&#039;&#039; - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks II: Bugs&#039;&#039;&#039; - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
Project Pyro Detractors in Ares&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Project Pyro Supporters in Ares&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=Shy}}&lt;br /&gt;
{{#set:Has Personality=Disiplined}}&lt;br /&gt;
{{#set:Has Personality=Driven}}&lt;br /&gt;
{{#set:Has Personality=Nerd}}&lt;br /&gt;
{{#set:Has Personality=Loyal}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Technician}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Gadgeteer}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapon User}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19396</id>
		<title>Waspkeeper</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19396"/>
		<updated>2019-10-12T00:22:14Z</updated>

		<summary type="html">&lt;p&gt;Nico: Overhaul of In Play, some other minor changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Waspkeeper&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Ex-Firewatch Support Staff Technician&lt;br /&gt;
|header2= Known Ex-Ares Bug Research Staff&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 3&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 11, 2053&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch support staff technician &amp;amp; combat engineer rescued from Ares. Known Ex-Ares bug research staff who regrets her part in Ares&#039; experiments.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Make things right, fight bugs, and support Ex-Firewatch. Gain allies and resources for the fight. Save or destroy Ares.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Shy, soft-spoken person with the discipline and drive instilled by her military background. She gets excited by new technology, even if she doesn&#039;t fully understand it. Has a sweet tooth. Won&#039;t say what happened to her flesh arms.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Prominently visible are her shiny chrome arms, highly dexterous, and bulked up with built in tools and medical gear, and the Ares Thunderstruck she slugs around when the situation calls for the really big guns. &lt;br /&gt;
&lt;br /&gt;
====Clothing====&lt;br /&gt;
Camo patterned armored coveralls and kneepads. Don&#039;t bring her to a high society party.&lt;br /&gt;
&lt;br /&gt;
====Matrix Persona====&lt;br /&gt;
&lt;br /&gt;
== In Play ==&lt;br /&gt;
&lt;br /&gt;
=== Knowledge Skills ===&lt;br /&gt;
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills directly into her brain, and roll 13 dice for professional and academic skills and 8 dice for interest skills.&lt;br /&gt;
&lt;br /&gt;
=== Locksmith &amp;amp; Hardware ===&lt;br /&gt;
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her attempt to do it even faster, while almost looking like she belongs.&lt;br /&gt;
&lt;br /&gt;
=== Juryrigger ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
=== Setting up RCC ===&lt;br /&gt;
Check out Core p267, &amp;quot;Noise Reduction &amp;amp; Sharing&amp;quot;. Basically you get extra Noise reduction to the tune of 5 - [# of Autosofts you run].&lt;br /&gt;
&lt;br /&gt;
=== GMC Bulldog ===&lt;br /&gt;
A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn&#039;t have a nail strip ejector yet, though.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
&lt;br /&gt;
==== Evo Proletarian ====&lt;br /&gt;
Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.&lt;br /&gt;
&lt;br /&gt;
==== MCT Fly-Spy ====&lt;br /&gt;
Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.&lt;br /&gt;
&lt;br /&gt;
==== Telestrian Shamus ====&lt;br /&gt;
This special sensor drone can use a quicksilver camera to document magic phenomena invisible to the mundane eye, and see through solid matter using X-Ray. This could also be used toback up a cover story for why you are where you are. Just have a teammate with a good Con skill with you.&lt;br /&gt;
&lt;br /&gt;
=== Matrix &amp;amp; Programs ===&lt;br /&gt;
Matrix Search (TODO)&lt;br /&gt;
&lt;br /&gt;
Program Slots (TODO)&lt;br /&gt;
&lt;br /&gt;
=== Combat Options ===&lt;br /&gt;
Her Thunderstruck is an electric railgun, the bleeding edge of Ares weapons tech. It&#039;s a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even takes aim.&lt;br /&gt;
&lt;br /&gt;
When the situation calls for it, &#039;&#039;&#039;Frag&#039;&#039;&#039; and &#039;&#039;&#039;HE grenades&#039;&#039;&#039; can deal with more targets than the slow firing Thunderstruck or blow away minor obstacles. &#039;&#039;&#039;Flashbangs&#039;&#039;&#039; and &#039;&#039;&#039;Neurostun VII&#039;&#039;&#039; provide a non-lethal option and (&#039;&#039;&#039;Thermal&#039;&#039;&#039;) &#039;&#039;&#039;Smoke&#039;&#039;&#039; can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.&lt;br /&gt;
&lt;br /&gt;
For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).&lt;br /&gt;
&lt;br /&gt;
Waspkeeper can also take a support role boost her teammates with through the matrix using &#039;&#039;&#039;Target Device&#039;&#039;&#039; and &#039;&#039;&#039;Tag&#039;&#039;&#039; for offense, &#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; for defense, and &#039;&#039;&#039;Calibrate&#039;&#039;&#039; for initiative.&lt;br /&gt;
&lt;br /&gt;
For those who want to delve further, we have an extensive [[Waspkeeper In Depth In Play Example|Waspkeeper In Play Example]], which explores some mechanics in excruciating detail. It is by no means required reading.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was born to a working class family as an Ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter&#039;s education quality. In turn, her parents were very expecting of her to excel in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for a logic augmentation so she could finally attend school.&lt;br /&gt;
 &lt;br /&gt;
Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares&#039; mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team &amp;quot;Firewatch.&amp;quot; She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.&lt;br /&gt;
&lt;br /&gt;
As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a &amp;quot;last ditch effort&amp;quot; from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to. &lt;br /&gt;
&lt;br /&gt;
After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in UCAS, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched as the place where she had spent the worst years of her life be destroyed in a pillar smoke. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.&lt;br /&gt;
&lt;br /&gt;
Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - I helped convert some of the Firewatch into bugs. I can&#039;t wash my hands of that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored (Specific Target, Biased): Ex-Firewatch&#039;&#039;&#039; - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks II: Bugs&#039;&#039;&#039; - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
Project Pyro Detractors in Ares&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Project Pyro Supporters in Ares&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=Shy}}&lt;br /&gt;
{{#set:Has Personality=Disiplined}}&lt;br /&gt;
{{#set:Has Personality=Driven}}&lt;br /&gt;
{{#set:Has Personality=Nerd}}&lt;br /&gt;
{{#set:Has Personality=Loyal}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Technician}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Gadgeteer}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapon User}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waspkeeper/In_Depth_In_Play_Example&amp;diff=19381</id>
		<title>Waspkeeper/In Depth In Play Example</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waspkeeper/In_Depth_In_Play_Example&amp;diff=19381"/>
		<updated>2019-10-11T21:06:15Z</updated>

		<summary type="html">&lt;p&gt;Nico: Created page with &amp;quot;==In Play Example==  This section can give you some ideas of what Wasp can do to get the job done and help her team.  ====Legwork====  The runners are hired to break into an o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In Play Example==&lt;br /&gt;
This section can give you some ideas of what Wasp can do to get the job done and help her team.&lt;br /&gt;
====Legwork====&lt;br /&gt;
The runners are hired to break into an old Ares research facility, and given Wasp&#039;s familiarity with such facilities, this should be simple. Good pay, good intel, couldn&#039;t be better.&lt;br /&gt;
&lt;br /&gt;
Wasp takes a minute to think about anything specific to this building. She rolls &amp;quot;Corporation: Ares Macrotechnology&amp;quot; with 15 dice [Limited to 11+1 hits due to the Mental Limit and her nanite boost]. With 6 hits, she recalls that the on site management tends to take a long time to get issues fixed, and rumor has it that the staff entrance, while looking functional, actually has no working security measures beyond metahuman eyes due to the security funding priorities at this site.&lt;br /&gt;
&lt;br /&gt;
Wasp takes another minute to anticipate some challenges they&#039;ll face when trying to infiltrate the place. (Roll Security Procedures (Ares) 17(+2) dice [Limited to 12 again]). With 3 hits, she can tell that security looks stronger than it actually is, until you hit the more critical areas of the facility, which rely on high end maglocks (Rating 4+) and cameras (Also rating 4+).&lt;br /&gt;
&lt;br /&gt;
She then takes a moment to consider the astral (Magical Threats, 16 dice [12]) surrounding the place. With an unlucky 1 hit, she only knows that Ares facilities often use barriers to keep out threats on the astral plane, although it is unknown if this is the case for this particular building. A good tip to keep an eye out for in the field, and still a solid reminder to pass to the team&#039;s awakened characters.&lt;br /&gt;
&lt;br /&gt;
Using her skilljack and skillsoft subscription, she could also roll 13 dice on any logic-based knowledge skills she can find in the databases, or 8 for intuition-based ones. That does not seem neccessary for this job.&lt;br /&gt;
====Pre-Alarm====&lt;br /&gt;
Waspkeeper is packing her gear together as she mulls over her plan of attack to get her team inside. She knows they will have at least three minutes between guard patrols, but only 30 seconds between camera sweeps at the security door and decides to use a Maglock Passkey (see SR5 359 and 448) to open the door quickly. The passkey is a modern-day skeleton key that slips into the cardreader and fools the maglock into thinking that you have the legit credentials to open the door. They’re expensive and illegal as all hell, but the bigger issue is that Waspkeeper only has a Rating 4 one, and she already knows that Ares likes to use high end maglocks from her legwork.&lt;br /&gt;
&lt;br /&gt;
But Waspkeeper is just getting started with her own brand of mojo. For a start, she can connect the passkey to her PAN to add more processing power and a +1 wireless bonus.&lt;br /&gt;
&lt;br /&gt;
With her Juryrigger quality Waspkeeper can get more out of a piece of equipment than it was designed for, if only for a short period of time. She intends to gut a credstick for spare parts and increase the processing power of the Passkey. The Gamemaster agrees that the Juryrigger quality allows for such a modification, and decides that it is of Very Hard difficulty and can be done in Average time. This sets an Extended Test with a Threshold of 24 and an Time Interval of 30 minutes (see SR5 48). Waspkeeper would roll Hardware (Security Devices) with 16+2 dice and add an extra bonus of 2 dice from the Juryrigger quality and accumulate successes up to her her Limit of 12 every thirty minutes of game time until she generates enough successes to reach the threshold of 23 (because the Juryrigger quality also reduces her target threshold by one). Since the team is still getting ready for the run, she has the time to do this. To speed it up, she also commands her two EVO Proletarian drones help her with part holding, tool calibration and other supportive tasks, acting as teamwork tests with 6 Dice (Pilot rating 2 + Hardware Autosoft 4). The GM decides that the drones can buy hits (1 hit for 4 dice) to save on time spent rolling, so they each get 1 success, adding +1 dice and +1 to the limit each.&lt;br /&gt;
&lt;br /&gt;
Waspkeeper rolls her pool of 22 dice for her first thirty minute interval of work, as she cracks open the credstick to pull out the necessary pieces and achieves 7 successes, well within her adjusted Limit of 14, but she still needs 16 more successes to make her modification. She rolls her pool again for her second interval but she loses one die because it’s her second attempt and only has 21 dice. She has trouble handling the small pieces and she has her eye on the clock, generating only 4 more successes for a total of 11 successes. It’s been an hour and she can see Meatwad trying to call her repeatedly, but she dismisses the AR notification and keeps soldering, rolling her pool of 20 for the third interval netting 6 more successes for her and bringing her total to 17. She smiles wickedly as she realizes her modifications are almost complete. Waspkeeper again rolls as she starts the fourth interval and excitedly watches her fingers fly and snap all the components together as if they had a mind of their own. With her pool of 19 dice, she generates 8 more successes which is more than enough to reach the Very Hard difficulty set by the GM. After two hours of sweat and mechanical ingenuity, she has a passkey with a damn good chance to breach the security door. That boost won’t even last a minute once she powers it up, but that’s all she needs. She finally answers Meatwad’s repeated calls and tells them to pick her up.&lt;br /&gt;
&lt;br /&gt;
Later that night, the team skulks their way across the grounds of the Ares facility. With the meatier and stealthier members of the team flanking her, Waspkeeper quickly scuttles over to the security door and pulls her modified passkey out of her B&amp;amp;E kit, powers it up and slots it inside the Ares maglock. Her modified passkey is basically a Rating 6 and it turns out Ares put a Rating 5 maglock on this security door, setting up an Opposed Test between the two devices. Both devices roll pools of twice their rating in dice with the modified passkey generating six successes over the maglock’s three. With a net of three successes by her passkey, Waspkeeper opens the security door for her team quickly and quietly. She smiles at the wondering murmurs from the team and winks at Meatwad as they whisk her inside. They never seem to comprehend all the prep time that goes with her little feats of magic.&lt;br /&gt;
====Post-Alarm/Combat====&lt;br /&gt;
The run was going smoothly, but, unknown to the team, an Aztechnology spy was in the facility as well and noted that the team stole the prototype. It being free of Ares hands would be the perfect time for the big A to swoop in and grab it. As the team carefully loads the prototype into their car, they notice Halloweeners round a nearby corner. Tension builds, combat begins. Waspkeeper&#039;s player rolls 7+1d6 to get 11 initiative. They also Reaction + Intuition, 7 dice, with a threshold of 3 to check for surprise. Luckily, they aren&#039;t. On Wasp&#039;s first pass, they take a hit of Jazz. The Jazz will kick in on their next combat turn, but they instantly make a Body+Willpower+(11 - Jazz&#039;s Effective Addiction Rating of 8), 10 dice, threshold 3 test to avoid getting addicted. Luckily, she avoids addiction, this time.&lt;br /&gt;
&lt;br /&gt;
On her next pass, with 1 initiative remaining, she takes a simple action to grab and ready her Thunderstruck from the car&#039;s smuggling compartment. She then simple action fires her weapon at a Halloweener ganger, she rolls her 12[10] dice and the ganger attempts to dodge with his reaction+intution but only gets 2 hits. With 2 net hits, Waspkeeper applies a flesh-rending 18P AP-8 to the ganger. The ganger attempts to soak the damage with their body+armor minus AP, but with only 7 dice getting 4 hits, they go down.&lt;br /&gt;
&lt;br /&gt;
This combat turns ends and Waspkeeper&#039;s player reroll initiative as 8+3d6 and gets 21 initiative. Sadly, her teammate mage is about to get roasted by a Halloweener &amp;quot;cook&amp;quot; with a flamethrower. She stops this by taking the interrupt action &#039;&#039;I Am the Firewall&#039;&#039; (KC, 38) (See Houserules). Their player rolls computer+intuition with the limit of data processing for 11 dice and gets 6 hits but these are limited to 5. This grants her teammates 5 bonus defense dice which quickly turns the tide of battle. Leaving behind the Halloweener bodies, they finish loading the prototype and take off into the night.&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hound&amp;diff=19378</id>
		<title>Hound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hound&amp;diff=19378"/>
		<updated>2019-10-11T20:53:05Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* In Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hound&lt;br /&gt;
|image= [[File:Hound.jpg|600px]]&lt;br /&gt;
|header1= Street Samurai/Vory Hitman&lt;br /&gt;
|header2= &amp;quot;Subtlety cost extra&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = pregen&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 12th 2032&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1Eyz_QhfmzNzs1SVsQkrW_eVHkRFllcjp] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Russian exile and Vory associate. Does work as a Vory boogeyman, hitman, assassin, Shadowrunner, and just about anything else if you pay him enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Build his reputation and legend&lt;br /&gt;
*Get enough nuyen to retire on&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ivan Victorovich got his start in Russia as a hitman for hire at the age of 22, which proved to be a lucrative career in a very short amount of time. Unfortunately for Ivan he wasn&#039;t quite as good at removing any physical evidence that could easily be linked back to him just yet and was linked to a number of high profile murders within the span of about 5 years. Facing numerous life sentences Ivan fled to Seattle and laid low there for a time, working as a low level Vory enforcer. Eventually he began working his way back to the top, mostly as a Vory hitman. As his reputation grew over the years eventually just name dropping him was good enough to intimidate low level thugs into submission. In his late 30&#039;s Ivan/Grigori/Hound began moonlighting as a Shadowrunner to break up the monotony in his life. The thrill was intoxicating. Now in his late 40&#039;s, Shadowrunning might as well be his main job, with the Vory gimmick as more of a side gig. They aren&#039;t too happy about that but they aren&#039;t interested in pressuring him about it at the moment, so long as he keeps serving their interests.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Signature (Silver Bullet): Ivan/Hound has been working in Seattle for 19 years and takes great pride in his work. He leaves a single miniature silver .50 cal bullet at the site of every job he takes part in.&lt;br /&gt;
&lt;br /&gt;
*National Sinner (Russia - Ivan Victorovich): Despite being a legal citizen of Mother Russia, Ivan is currently living in exile in the UCAS. The alternative was facing a trial that assuredly would have resulted in multiple life sentences.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
*The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically, but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn&#039;t apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Vitals is a -2 dice pool penalty when using melee weapons for Hound).&lt;br /&gt;
*If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is &amp;quot;complex semi auto burst&amp;quot;. This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound&#039;s qualities, but it triples the base AP of the weapon. Do be aware that you need to have APDS loaded to use it, though.&lt;br /&gt;
*When using melee combat consider taking advantage of charging rules. To do this you will need to one of your two free actions to use your run speed rather than your walking speed to &amp;quot;charge&amp;quot; your oppenent, giving you +2 dice for melee attacks as well as +2 dice for defense.&lt;br /&gt;
*A tried and true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it&#039;s likely that you&#039;ll need to use edge to beat the test consistently, so if you take this approach be prepared to spend a point or two of edge on Locksmith tests.&lt;br /&gt;
*Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won&#039;t negatively impact your team.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
Hound is about as stereotypical of a Russian hit man as it comes. He speaks with a thick accent in nearly fluent English and has an affection for good vodka and cheap cigarettes. He has a propensity for violence, and seems to relish in it when given an opportunity to go all out, on the other hand though, fights that are resolved too quickly are nothing but a disappointment. Hound also takes great pride in his work, going the extra mile to make sure a job is completed to the Johnson&#039;s satisfaction. He has no qualms with killing for the right price, but he still has his limits as to how far he&#039;s willing to go, notably having a soft spot for kids and being unwilling to expose them to violence, let alone harm them in any way. If faced with a particularly tough opponent Hound will often quickly develop a fair amount of respect for them and tends to  regret killing them if put into a situation where he must.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Alexey Dorosov]] - Connection 5, Loyalty 1 (Fixer)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*The Vory&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Hound&#039;s calling card is a silver replica of a .50 cal bullet. &lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Ivan Victorovich (National, Russia) - Wanted for questioning related to the deaths of multiple businessman &amp;amp; politicians in the mid to late 2050&#039;s&lt;br /&gt;
&lt;br /&gt;
*Grigori Petrovich (National, UCAS) - First generation Russian immigrant and bounty hunter collecting bounties for the UCAS government and Seattle&#039;s primary security provider (currently Knight Errant). Has the following licenses: Bounty Hunter, Firearms, Restricted Augmentations, Small Blades.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A well built Russian man standing just over six feet tall (1.86 meters). The years are beginning to wear on him and his dark brown hair is beginning to gray.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Hound tends to wear relatively suits, though rarely ever tucks in his shirt or puts on a tie.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Hound exclusively uses the default matrix persona for the whichever device he&#039;s currently using. He has no interest in creating a virtual visage of his own.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19365</id>
		<title>Waspkeeper</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waspkeeper&amp;diff=19365"/>
		<updated>2019-10-11T18:32:15Z</updated>

		<summary type="html">&lt;p&gt;Nico: dicepools, drones, cyberarms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Waspkeeper&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Ex-Firewatch Support Staff Technician&lt;br /&gt;
|header2= Known Ex-Ares Bug Research Staff&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 3&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 11, 2053&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch support staff technician rescued from Ares. Known Ex-Ares bug research staff who regrets her part in Ares&#039; experiments. What stands out about her are her shiny chrome arms, highly dexterous, and bulked up with built in tools and medical gear, and the Ares Thunderstruck she slugs around when the situation calls for the really big guns.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Make things right, fight bugs, and support Ex-Firewatch. Gain allies and resources for the fight. Save or destroy Ares.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Shy, soft-spoken person with the discipline and drive instilled by her military background. She gets excited by new technology, even if she doesn&#039;t fully understand it. Has a sweet tooth. Won&#039;t say what happened to her flesh arms.&lt;br /&gt;
&lt;br /&gt;
===In Play Example===&lt;br /&gt;
This section can give you some ideas of what Wasp can do to get the job done and help her team.&lt;br /&gt;
&lt;br /&gt;
====Legwork====&lt;br /&gt;
&lt;br /&gt;
The runners are hired to break into an old Ares research facility, and given Wasp&#039;s familiarity with such facilities, this should be simple. Good pay, good intel, couldn&#039;t be better.&lt;br /&gt;
&lt;br /&gt;
Wasp takes a minute to think about anything specific to this building. She rolls &amp;quot;Corporation: Ares Macrotechnology&amp;quot; with 15 dice [Limited to 11+1 hits due to the Mental Limit and her nanite boost]. With 6 hits, she recalls that the on site management tends to take a long time to get issues fixed, and rumor has it that the staff entrance, while looking functional, actually has no working security measures beyond metahuman eyes due to the security funding priorities at this site.&lt;br /&gt;
&lt;br /&gt;
Wasp takes another minute to anticipate some challenges they&#039;ll face when trying to infiltrate the place. (Roll Security Procedures (Ares) 17(+2) dice [Limited to 12 again]). With 3 hits, she can tell that security looks stronger than it actually is, until you hit the more critical areas of the facility, which rely on high end maglocks (Rating 4+) and cameras (Also rating 4+).&lt;br /&gt;
&lt;br /&gt;
She then takes a moment to consider the astral (Magical Threats, 16 dice [12]) surrounding the place. With an unlucky 1 hit, she only knows that Ares facilities often use barriers to keep out threats on the astral plane, although it is unknown if this is the case for this particular building. A good tip to keep an eye out for in the field, and still a solid reminder to pass to the team&#039;s awakened characters.&lt;br /&gt;
&lt;br /&gt;
Using her skilljack and skillsoft subscription, she could also roll 13 dice on any logic-based knowledge skills she can find in the databases, or 8 for intuition-based ones. That does not seem neccessary for this job.&lt;br /&gt;
&lt;br /&gt;
====Pre-Alarm====&lt;br /&gt;
&lt;br /&gt;
Waspkeeper is packing her gear together as she mulls over her plan of attack to get her team inside. She knows they will have at least three minutes between guard patrols, but only 30 seconds between camera sweeps at the security door and decides to use a Maglock Passkey (see SR5 359 and 448) to open the door quickly. The passkey is a modern-day skeleton key that slips into the cardreader and fools the maglock into thinking that you have the legit credentials to open the door. They’re expensive and illegal as all hell, but the bigger issue is that Waspkeeper only has a Rating 4 one, and she already knows that Ares likes to use high end maglocks from her legwork. &lt;br /&gt;
&lt;br /&gt;
But Waspkeeper is just getting started with her own brand of mojo. For a start, she can connect the passkey to her PAN to add more processing power and a +1 wireless bonus.  &lt;br /&gt;
&lt;br /&gt;
With her Juryrigger quality Waspkeeper can get more out of a piece of equipment than it was designed for, if only for a short period of time. She intends to gut a credstick for spare parts and increase the processing power of the Passkey. The Gamemaster agrees that the Juryrigger quality allows for such a modification, and decides that it is of Very Hard difficulty and can be done in Average time. This sets an Extended Test with a Threshold of 24 and an Time Interval of 30 minutes (see SR5 48). Waspkeeper would roll Hardware (Security Devices) with 16+2 dice and add an extra bonus of 2 dice from the Juryrigger quality and accumulate successes up to her her Limit of 12 every thirty minutes of game time until she generates enough successes to reach the threshold of 23 (because the Juryrigger quality also reduces her target threshold by one). Since the team is still getting ready for the run, she has the time to do this. To speed it up, she also commands her two EVO Proletarian drones help her with part holding, tool calibration and other supportive tasks, acting as teamwork tests with 6 Dice (Pilot rating 2 + Hardware Autosoft 4). The GM decides that the drones can buy hits (1 hit for 4 dice) to save on time spent rolling, so they each get 1 success, adding +1 dice and +1 to the limit each.  &lt;br /&gt;
&lt;br /&gt;
Waspkeeper rolls her pool of 22 dice for her first thirty minute interval of work, as she cracks open the credstick to pull out the necessary pieces and achieves 7 successes, well within her adjusted Limit of 14, but she still needs 16 more successes to make her modification. She rolls her pool again for her second interval but she loses one die because it’s her second attempt and only has 21 dice. She has trouble handling the small pieces and she has her eye on the clock, generating only 4 more successes for a total of 11 successes. It’s been an hour and she can see Meatwad trying to call her repeatedly, but she dismisses the AR notification and keeps soldering, rolling her pool of 20 for the third interval netting 6 more successes for her and bringing her total to 17. She smiles wickedly as she realizes her modifications are almost complete. Waspkeeper again rolls as she starts the fourth interval and excitedly watches her fingers fly and snap all the components together as if they had a mind of their own. With her pool of 19 dice, she generates 8 more successes which is more than enough to reach the Very Hard difficulty set by the GM. After two hours of sweat and mechanical ingenuity, she has a passkey with a damn good chance to breach the security door. That boost won’t even last a minute once she powers it up, but that’s all she needs. She finally answers Meatwad’s repeated calls and tells them to pick her up.&lt;br /&gt;
&lt;br /&gt;
Later that night, the team skulks their way across the grounds of the Ares facility. With the meatier and stealthier members of the team flanking her, Waspkeeper quickly scuttles over to the security door and pulls her modified passkey out of her B&amp;amp;E kit, powers it up and slots it inside the Ares maglock. Her modified passkey is basically a Rating 6 and it turns out Ares put a Rating 5 maglock on this security door, setting up an Opposed Test between the two devices. Both devices roll pools of twice their rating in dice with the modified passkey generating six successes over the maglock’s three. With a net of three successes by her passkey, Waspkeeper opens the security door for her team quickly and quietly. She smiles at the wondering murmurs from the team and winks at Meatwad as they whisk her inside. They never seem to comprehend all the prep time that goes with her little feats of magic.&lt;br /&gt;
&lt;br /&gt;
====Post-Alarm/Combat====&lt;br /&gt;
&lt;br /&gt;
The run was going smoothly, but, unknown to the team, an Aztechnology spy was in the facility as well and noted that the team stole the prototype. It being free of Ares hands would be the perfect time for the big A to swoop in and grab it. As the team carefully loads the prototype into their car, they notice Halloweeners round a nearby corner. Tension builds, combat begins. Waspkeeper&#039;s player rolls 7+1d6 to get 11 initiative. They also Reaction + Intuition, 7 dice, with a threshold of 3 to check for surprise. Luckily, they aren&#039;t. On Wasp&#039;s first pass, they take a hit of Jazz. The Jazz will kick in on their next combat turn, but they instantly make a Body+Willpower+(11 - Jazz&#039;s Effective Addiction Rating of 8), 10 dice, threshold 3 test to avoid getting addicted. Luckily, she avoids addiction, this time. &lt;br /&gt;
&lt;br /&gt;
On her next pass, with 1 initiative remaining, she takes a simple action to grab and ready her Thunderstruck from the car&#039;s smuggling compartment. She then simple action fires her weapon at a Halloweener ganger, she rolls her 12[10] dice and the ganger attempts to dodge with his reaction+intution but only gets 2 hits. With 2 net hits, Waspkeeper applies a flesh-rending 18P AP-8 to the ganger. The ganger attempts to soak the damage with their body+armor minus AP, but with only 7 dice getting 4 hits, they go down. &lt;br /&gt;
&lt;br /&gt;
This combat turns ends and Waspkeeper&#039;s player reroll initiative as 8+3d6 and gets 21 initiative. Sadly, her teammate mage is about to get roasted by a Halloweener &amp;quot;cook&amp;quot; with a flamethrower. She stops this by taking the interrupt action &#039;&#039;I Am the Firewall&#039;&#039; (KC, 38)(See Houserules). Their player rolls computer+intuition with the limit of data processing for 11 dice and gets 6 hits but these are limited to 5. This grants her teammates 5 bonus defense dice which quickly turns the tide of battle. Leaving behind the Halloweener bodies, they finish loading the prototype and take off into the night.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was born to a working class family as an ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter&#039;s education quality. In turn, her parents were very expecting of her to excel in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for a logic augmentation so she could finally attend school.&lt;br /&gt;
 &lt;br /&gt;
Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares&#039; mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team &amp;quot;Firewatch.&amp;quot; She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.&lt;br /&gt;
&lt;br /&gt;
As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a &amp;quot;last ditch effort&amp;quot; from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to. &lt;br /&gt;
&lt;br /&gt;
After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in UCAS, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched as the place where she had spent the worst years of her life be destroyed in a pillar smoke. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.&lt;br /&gt;
&lt;br /&gt;
Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - I helped convert some of the Firewatch into bugs. I can&#039;t wash my hands of that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored (Specific Target, Biased): Ex-Firewatch&#039;&#039;&#039; - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks II: Bugs&#039;&#039;&#039; - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
Project Pyro Detractors in Ares&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Project Pyro Supporters in Ares&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=Shy}}&lt;br /&gt;
{{#set:Has Personality=Disiplined}}&lt;br /&gt;
{{#set:Has Personality=Driven}}&lt;br /&gt;
{{#set:Has Personality=Nerd}}&lt;br /&gt;
{{#set:Has Personality=Loyal}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Technician}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Gadgeteer}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapon User}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19164</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=19164"/>
		<updated>2019-09-23T21:06:54Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
39 for being on the Mechanics Team for a long ass time without pay 23.09.19&lt;br /&gt;
&lt;br /&gt;
299 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=18801</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=18801"/>
		<updated>2019-09-04T06:52:46Z</updated>

		<summary type="html">&lt;p&gt;Nico: Changed the wording that introduces a list to be more inclusive, better reflecting the following list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating a Character=&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
*2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
*3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
==Lifestyle Location Advisement==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 2 day waiting period between approvals of a player character.&lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
In relation to the above, we acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way the enriching the Shadowhaven living campaign. &lt;br /&gt;
&lt;br /&gt;
Shifters by dint of what they are not permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
&lt;br /&gt;
== Burning Edge ==&lt;br /&gt;
On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
You can find information here on how burning edge works on ShadowHaven. &lt;br /&gt;
&lt;br /&gt;
==Skill Training==&lt;br /&gt;
&lt;br /&gt;
===Atts, Skills, Martial Arts and Specializations===&lt;br /&gt;
&lt;br /&gt;
Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
Due to removing training time, several qualities must change.&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Delivery Time===&lt;br /&gt;
&lt;br /&gt;
Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC or NPC rolling negotiation against availability to acquire an item. (Note, one can not roll negotiation to get gear for another PC.) For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate swag contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior. This does not require a roll, and does not take any time, but costs the normal amount of karma. The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks. For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
All health is restored at the end of a run. Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
=Approved Books=&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
&lt;br /&gt;
*Bloody Business&lt;br /&gt;
&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
&lt;br /&gt;
*Data Trails&lt;br /&gt;
&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
*Hard Targets&lt;br /&gt;
&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
&lt;br /&gt;
*Kill Code&lt;br /&gt;
&lt;br /&gt;
*Lockdown&lt;br /&gt;
&lt;br /&gt;
*No Future&lt;br /&gt;
&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
*Run and Gun&lt;br /&gt;
&lt;br /&gt;
*Run Faster&lt;br /&gt;
&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
&lt;br /&gt;
*Street Lethal&lt;br /&gt;
&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
=ShadowHaven Houserules and Custom Mechanics=&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
==Note on Kill Code Qualities==&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Qualities==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
*Code of Honor: Black Hat&lt;br /&gt;
&lt;br /&gt;
*Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
*Dead Emotion&lt;br /&gt;
&lt;br /&gt;
*Dead SIN&lt;br /&gt;
&lt;br /&gt;
*Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
*Echo Chamber&lt;br /&gt;
&lt;br /&gt;
*Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
*The Every Man For Himself quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Escaped Custody&lt;br /&gt;
&lt;br /&gt;
*Friends in High Places&lt;br /&gt;
&lt;br /&gt;
*Groveler&lt;br /&gt;
&lt;br /&gt;
*Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
*Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
*Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*In Debt&lt;br /&gt;
&lt;br /&gt;
*Information Auctioneer&lt;br /&gt;
&lt;br /&gt;
*Immunization&lt;br /&gt;
&lt;br /&gt;
*Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
*Lazy Fingers&lt;br /&gt;
&lt;br /&gt;
*Master Networker&lt;br /&gt;
&lt;br /&gt;
*Networker&lt;br /&gt;
&lt;br /&gt;
*The No Man Left Behind quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*One of Them&lt;br /&gt;
&lt;br /&gt;
*Pregnant&lt;br /&gt;
&lt;br /&gt;
*Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Resonant Burnout&lt;br /&gt;
&lt;br /&gt;
*Revels in Murder&lt;br /&gt;
&lt;br /&gt;
*So Jacked Up&lt;br /&gt;
&lt;br /&gt;
*Stay Out Of My Way (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Stalwart Ally (Forbidden Arcane, Page 42)&lt;br /&gt;
&lt;br /&gt;
*Stolen Gear&lt;br /&gt;
&lt;br /&gt;
*SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
*Team Player&lt;br /&gt;
&lt;br /&gt;
*This Is Your Last Chance (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
*Quadriplegic&lt;br /&gt;
&lt;br /&gt;
*Well, Actually...&lt;br /&gt;
&lt;br /&gt;
*&#039;Ware Intolerance&lt;br /&gt;
&lt;br /&gt;
*The Echo Chamber quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Information Auctioneer quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Lazy Fingers quality (KC 79) shall not be permitted on the ShadowHaven for PC use.&lt;br /&gt;
&lt;br /&gt;
*The Well, Actually... quality (KC 79) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Groveler positive quality (KC 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
&lt;br /&gt;
*Team Player positive quality (KC 97) shall not be permitted for ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*The Code of Honor: Black Hat negative quality (KC 99) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Escaped Custody negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Resonant Burnout negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The &#039;Ware Intolerance negative quality (KC 100) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
**You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
**As stated in the RAW, this does not apply to Awakened animals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The AVRSE quality&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Better on the Net&#039;&#039;&#039; positive quality (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Big Baby&#039;&#039;&#039; quality (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*The Brittle [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Discombobulated&#039;&#039;&#039; quality (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Attunement&#039;&#039;&#039; (BTB 161) shall be permitted for use on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Frostbite&#039;&#039;&#039; quality (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Location Attunement&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hold the Door&#039;&#039;&#039; positive quality (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Know Your Limit&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Natural Hacker&#039;&#039;&#039; positive quality (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The One With The Matrix&#039;&#039;&#039; positive quality (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Sloppy Code&#039;&#039;&#039; quality (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Purity&#039;&#039;&#039; (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Special Modifications&#039;&#039;&#039; quality (BTB 161) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality. It functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; negative quality (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*Technical School Education (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Thousand Yard Stare&#039;&#039;&#039; quality (Page 181, Street Lethal) shall be permitted as-is. Combat personnel indicates people who regularly see or risk seeing combat - front-line soldier, HTR troops, shadowrunners, and etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
==Altered Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
==Banned Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Spells==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
==Dissonant Ban==&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Spells==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells and powers are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
==Banned/Altered Infected Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
**Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
==Altered Sprite Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
==Altered Adept Powers==&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
==Note on Paragons== &lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
&lt;br /&gt;
==Altered Paragons==&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
==Banned Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
==Altered Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
The Guanyin mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and [[Example_Guanyin_PC|the wiki page must be appropriately tagged with Guanyin Caution]]. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
==Altered Streams==&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Benefits (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Daemon (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Machinist Benefits (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Machinist Daemon (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Benefits (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Daemon (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*Technoshaman Benefits (KC 91) shall be permitted.&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted on the ShadowHaven in any capacity. Instead, technoshamans shall reduce Registration time for sprites by 2 hours, to a minimum of 1. This reduction does not apply to the Pet Sprite Complex Form.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Sprite Pet (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
==Altered Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
==Altered Metamagics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Metamagics== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
==Altered Echos== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
==Banned Echos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
==Altered Mage Archetypes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
==Military/Future Weapons==&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons were banned in their entirety, with no GM or player use permitted.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
==Banned Items== &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*Gammaware&lt;br /&gt;
&lt;br /&gt;
*Omegaware&lt;br /&gt;
&lt;br /&gt;
*Noizquito&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
*Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
*The Door Gunner tac-app (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
&lt;br /&gt;
*The Pantheon Hard Case CCOB and Generic CCOB (KC 73) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Personal Drone Rack (KC 73) will be reviewed should other items with hardpoints be published in the future.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven. Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system. When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate. The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count. While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, but with no wireless bonus, because that thing is a mess. The pack itself will always shout &amp;quot;KRIME! KRIME! KRIME!&amp;quot; when in use. Optionally, it may shout &amp;quot;KRIME! 2499! KRIME! 2498!&amp;quot; and so forth, indicating current ammo remaining.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the Upgrade Rules for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cranial Shields&#039;&#039;&#039; (KC 66) shall be permitted. Technomancer tears sustain Mechanics Department, and thus we encourage you implanting your fictional children with these.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Banned Mechanics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven. Its functionality is included in the interrupt form of I Am The Firewall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven, due to thematic and mechanical problems.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s Intangible Rewards===&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad, GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP. GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own contact rules.&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===Critter Tricks===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
===Techno-Critters===&lt;br /&gt;
&lt;br /&gt;
Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
===Animal Availability===&lt;br /&gt;
&lt;br /&gt;
[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
The Movement Power shall add Force to or subtract Force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score shall be 0, but even with a score of 0 for determining movement rate, a character or vehicle shall be able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Mystic Adepts and Ways===&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
===Numinous Perception===&lt;br /&gt;
&lt;br /&gt;
Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition [Data Processing] test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the *next* initiative pass, and apply to any defenses against attacks in the meat or matrix. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. It takes a simple action for a teammate to start sending you a feed, no action for you to agree to receive it, and requires some form of primary sensory input on their person, typically a camera (or cybereyes.) Note that Image Link does not qualify, as Image Link is a display, and not a recording device. Given that every commlink has a video camera built in, this is a pretty easy requirement to fulfill - stick the camera of your commlink out of your pocket protector on your shirt. The feed lasts until the camera is no longer wireless on (ending the feed for that teammate) or your persona is no longer Active and wireless on (ending all feeds.) You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The negative effect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
**Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Exponential diminishing returns for Multiple Simultaneous Explosions===&lt;br /&gt;
&lt;br /&gt;
The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
===Blight===&lt;br /&gt;
&lt;br /&gt;
The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a councilor with your concerns.&lt;br /&gt;
&lt;br /&gt;
Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Observe in Detail===&lt;br /&gt;
&lt;br /&gt;
The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
===Rigger Houserules===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
===Repairing Vehicle Damage and Vehicle Destruction===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
===Acquiring gear under availability 12===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
===Resisting Mind Magic===&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
===Techno Errata===&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Health and Edge Between Runs===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
*You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
==Banned Lifestyle Options==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Misc. Lifestyle Rules==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster)==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=18555</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=18555"/>
		<updated>2019-08-24T14:00:53Z</updated>

		<summary type="html">&lt;p&gt;Nico: corrected Day Job Table heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating a Character=&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
*2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
*3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
==Lifestyle Location Advisement==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 2 day waiting period between approvals of a player character.&lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
In relation to the above, we acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way the enriching the Shadowhaven living campaign. &lt;br /&gt;
&lt;br /&gt;
Shifters by dint of what they are not permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
&lt;br /&gt;
== Burning Edge ==&lt;br /&gt;
On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
You can find information here on how burning edge works on ShadowHaven. &lt;br /&gt;
&lt;br /&gt;
==Skill Training==&lt;br /&gt;
&lt;br /&gt;
===Atts, Skills, Martial Arts and Specializations===&lt;br /&gt;
&lt;br /&gt;
Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
Due to removing training time, several qualities must change.&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Delivery Time===&lt;br /&gt;
&lt;br /&gt;
Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC or NPC rolling negotiation against availability to acquire an item. (Note, one can not roll negotiation to get gear for another PC.) For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate swag contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior. This does not require a roll, and does not take any time, but costs the normal amount of karma. The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks. For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
All health is restored at the end of a run. Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
=Approved Books=&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
&lt;br /&gt;
*Bloody Business&lt;br /&gt;
&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
&lt;br /&gt;
*Data Trails&lt;br /&gt;
&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
*Hard Targets&lt;br /&gt;
&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
&lt;br /&gt;
*Kill Code&lt;br /&gt;
&lt;br /&gt;
*Lockdown&lt;br /&gt;
&lt;br /&gt;
*No Future&lt;br /&gt;
&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
*Run and Gun&lt;br /&gt;
&lt;br /&gt;
*Run Faster&lt;br /&gt;
&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
&lt;br /&gt;
*Street Lethal&lt;br /&gt;
&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
=ShadowHaven Houserules and Custom Mechanics=&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
==Note on Kill Code Qualities==&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Qualities==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
*Code of Honor: Black Hat&lt;br /&gt;
&lt;br /&gt;
*Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
*Dead Emotion&lt;br /&gt;
&lt;br /&gt;
*Dead SIN&lt;br /&gt;
&lt;br /&gt;
*Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
*Echo Chamber&lt;br /&gt;
&lt;br /&gt;
*Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
*The Every Man For Himself quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Escaped Custody&lt;br /&gt;
&lt;br /&gt;
*Friends in High Places&lt;br /&gt;
&lt;br /&gt;
*Groveler&lt;br /&gt;
&lt;br /&gt;
*Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
*Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
*Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*In Debt&lt;br /&gt;
&lt;br /&gt;
*Information Auctioneer&lt;br /&gt;
&lt;br /&gt;
*Immunization&lt;br /&gt;
&lt;br /&gt;
*Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
*Lazy Fingers&lt;br /&gt;
&lt;br /&gt;
*Master Networker&lt;br /&gt;
&lt;br /&gt;
*Networker&lt;br /&gt;
&lt;br /&gt;
*The No Man Left Behind quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*One of Them&lt;br /&gt;
&lt;br /&gt;
*Pregnant&lt;br /&gt;
&lt;br /&gt;
*Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Resonant Burnout&lt;br /&gt;
&lt;br /&gt;
*Revels in Murder&lt;br /&gt;
&lt;br /&gt;
*So Jacked Up&lt;br /&gt;
&lt;br /&gt;
*Stay Out Of My Way (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Stalwart Ally (Forbidden Arcane, Page 42)&lt;br /&gt;
&lt;br /&gt;
*Stolen Gear&lt;br /&gt;
&lt;br /&gt;
*SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
*Team Player&lt;br /&gt;
&lt;br /&gt;
*This Is Your Last Chance (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
*Quadriplegic&lt;br /&gt;
&lt;br /&gt;
*Well, Actually...&lt;br /&gt;
&lt;br /&gt;
*&#039;Ware Intolerance&lt;br /&gt;
&lt;br /&gt;
*The Echo Chamber quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Information Auctioneer quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Lazy Fingers quality (KC 79) shall not be permitted on the ShadowHaven for PC use.&lt;br /&gt;
&lt;br /&gt;
*The Well, Actually... quality (KC 79) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Groveler positive quality (KC 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
&lt;br /&gt;
*Team Player positive quality (KC 97) shall not be permitted for ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*The Code of Honor: Black Hat negative quality (KC 99) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Escaped Custody negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Resonant Burnout negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The &#039;Ware Intolerance negative quality (KC 100) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
**You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
**As stated in the RAW, this does not apply to Awakened animals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The AVRSE quality&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Better on the Net&#039;&#039;&#039; positive quality (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Big Baby&#039;&#039;&#039; quality (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*The Brittle [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Discombobulated&#039;&#039;&#039; quality (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Attunement&#039;&#039;&#039; (BTB 161) shall be permitted for use on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Frostbite&#039;&#039;&#039; quality (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Location Attunement&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hold the Door&#039;&#039;&#039; positive quality (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Know Your Limit&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Natural Hacker&#039;&#039;&#039; positive quality (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The One With The Matrix&#039;&#039;&#039; positive quality (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Sloppy Code&#039;&#039;&#039; quality (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Purity&#039;&#039;&#039; (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Special Modifications&#039;&#039;&#039; quality (BTB 161) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality. It functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; negative quality (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*Technical School Education (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Thousand Yard Stare&#039;&#039;&#039; quality (Page 181, Street Lethal) shall be permitted as-is. Combat personnel indicates people who regularly see or risk seeing combat - front-line soldier, HTR troops, shadowrunners, and etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
==Altered Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
==Banned Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Spells==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
==Dissonant Ban==&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Spells==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
==Banned/Altered Infected Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
**Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
==Altered Sprite Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
==Altered Adept Powers==&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
==Note on Paragons== &lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
&lt;br /&gt;
==Altered Paragons==&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
==Banned Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
==Altered Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
The Guanyin mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and [[Example_Guanyin_PC|the wiki page must be appropriately tagged with Guanyin Caution]]. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
==Altered Streams==&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Benefits (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Daemon (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Machinist Benefits (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Machinist Daemon (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Benefits (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Daemon (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*Technoshaman Benefits (KC 91) shall be permitted.&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted on the ShadowHaven in any capacity. Instead, technoshamans shall reduce Registration time for sprites by 2 hours, to a minimum of 1. This reduction does not apply to the Pet Sprite Complex Form.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Sprite Pet (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
==Altered Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
==Altered Metamagics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Metamagics== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
==Altered Echos== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
==Banned Echos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
==Altered Mage Archetypes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
==Military/Future Weapons==&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons were banned in their entirety, with no GM or player use permitted.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
==Banned Items== &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*Gammaware&lt;br /&gt;
&lt;br /&gt;
*Omegaware&lt;br /&gt;
&lt;br /&gt;
*Noizquito&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
*Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
*The Door Gunner tac-app (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
&lt;br /&gt;
*The Pantheon Hard Case CCOB and Generic CCOB (KC 73) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Personal Drone Rack (KC 73) will be reviewed should other items with hardpoints be published in the future.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven. Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system. When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate. The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count. While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, but with no wireless bonus, because that thing is a mess. The pack itself will always shout &amp;quot;KRIME! KRIME! KRIME!&amp;quot; when in use. Optionally, it may shout &amp;quot;KRIME! 2499! KRIME! 2498!&amp;quot; and so forth, indicating current ammo remaining.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the Upgrade Rules for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cranial Shields&#039;&#039;&#039; (KC 66) shall be permitted. Technomancer tears sustain Mechanics Department, and thus we encourage you implanting your fictional children with these.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Banned Mechanics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven. Its functionality is included in the interrupt form of I Am The Firewall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven, due to thematic and mechanical problems.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s Intangible Rewards===&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad, GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP. GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own contact rules.&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===Critter Tricks===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
===Techno-Critters===&lt;br /&gt;
&lt;br /&gt;
Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
===Animal Availability===&lt;br /&gt;
&lt;br /&gt;
[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
The Movement Power shall add Force to or subtract Force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score shall be 0, but even with a score of 0 for determining movement rate, a character or vehicle shall be able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Mystic Adepts and Ways===&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
===Numinous Perception===&lt;br /&gt;
&lt;br /&gt;
Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition [Data Processing] test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the *next* initiative pass, and apply to any defenses against attacks in the meat or matrix. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. It takes a simple action for a teammate to start sending you a feed, no action for you to agree to receive it, and requires some form of primary sensory input on their person, typically a camera (or cybereyes.) Note that Image Link does not qualify, as Image Link is a display, and not a recording device. Given that every commlink has a video camera built in, this is a pretty easy requirement to fulfill - stick the camera of your commlink out of your pocket protector on your shirt. The feed lasts until the camera is no longer wireless on (ending the feed for that teammate) or your persona is no longer Active and wireless on (ending all feeds.) You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The negative effect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
**Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Exponential diminishing returns for Multiple Simultaneous Explosions===&lt;br /&gt;
&lt;br /&gt;
The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
===Blight===&lt;br /&gt;
&lt;br /&gt;
The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a councilor with your concerns.&lt;br /&gt;
&lt;br /&gt;
Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Observe in Detail===&lt;br /&gt;
&lt;br /&gt;
The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
===Rigger Houserules===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
===Repairing Vehicle Damage and Vehicle Destruction===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
===Acquiring gear under availability 12===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
===Resisting Mind Magic===&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
===Techno Errata===&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Health and Edge Between Runs===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
*You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
==Banned Lifestyle Options==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Misc. Lifestyle Rules==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster)==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=18554</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=18554"/>
		<updated>2019-08-24T07:13:52Z</updated>

		<summary type="html">&lt;p&gt;Nico: Attempted to increase readability of the day job table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating a Character=&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
*2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
*3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
==Lifestyle Location Advisement==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 2 day waiting period between approvals of a player character.&lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
In relation to the above, we acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way the enriching the Shadowhaven living campaign. &lt;br /&gt;
&lt;br /&gt;
Shifters by dint of what they are not permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
&lt;br /&gt;
== Burning Edge ==&lt;br /&gt;
On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
You can find information here on how burning edge works on ShadowHaven. &lt;br /&gt;
&lt;br /&gt;
==Skill Training==&lt;br /&gt;
&lt;br /&gt;
===Atts, Skills, Martial Arts and Specializations===&lt;br /&gt;
&lt;br /&gt;
Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
Due to removing training time, several qualities must change.&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost multiplier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Delivery Time===&lt;br /&gt;
&lt;br /&gt;
Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC or NPC rolling negotiation against availability to acquire an item. (Note, one can not roll negotiation to get gear for another PC.) For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate swag contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior. This does not require a roll, and does not take any time, but costs the normal amount of karma. The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks. For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
All health is restored at the end of a run. Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
=Approved Books=&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
&lt;br /&gt;
*Bloody Business&lt;br /&gt;
&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
&lt;br /&gt;
*Data Trails&lt;br /&gt;
&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
*Hard Targets&lt;br /&gt;
&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
&lt;br /&gt;
*Kill Code&lt;br /&gt;
&lt;br /&gt;
*Lockdown&lt;br /&gt;
&lt;br /&gt;
*No Future&lt;br /&gt;
&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
*Run and Gun&lt;br /&gt;
&lt;br /&gt;
*Run Faster&lt;br /&gt;
&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
&lt;br /&gt;
*Street Lethal&lt;br /&gt;
&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
=ShadowHaven Houserules and Custom Mechanics=&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
==Note on Kill Code Qualities==&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Qualities==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
*Code of Honor: Black Hat&lt;br /&gt;
&lt;br /&gt;
*Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
*Dead Emotion&lt;br /&gt;
&lt;br /&gt;
*Dead SIN&lt;br /&gt;
&lt;br /&gt;
*Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
*Echo Chamber&lt;br /&gt;
&lt;br /&gt;
*Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
*The Every Man For Himself quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Escaped Custody&lt;br /&gt;
&lt;br /&gt;
*Friends in High Places&lt;br /&gt;
&lt;br /&gt;
*Groveler&lt;br /&gt;
&lt;br /&gt;
*Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
*Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
*Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*In Debt&lt;br /&gt;
&lt;br /&gt;
*Information Auctioneer&lt;br /&gt;
&lt;br /&gt;
*Immunization&lt;br /&gt;
&lt;br /&gt;
*Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
*Lazy Fingers&lt;br /&gt;
&lt;br /&gt;
*Master Networker&lt;br /&gt;
&lt;br /&gt;
*Networker&lt;br /&gt;
&lt;br /&gt;
*The No Man Left Behind quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*One of Them&lt;br /&gt;
&lt;br /&gt;
*Pregnant&lt;br /&gt;
&lt;br /&gt;
*Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Resonant Burnout&lt;br /&gt;
&lt;br /&gt;
*Revels in Murder&lt;br /&gt;
&lt;br /&gt;
*So Jacked Up&lt;br /&gt;
&lt;br /&gt;
*Stay Out Of My Way (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Stalwart Ally (Forbidden Arcane, Page 42)&lt;br /&gt;
&lt;br /&gt;
*Stolen Gear&lt;br /&gt;
&lt;br /&gt;
*SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
*Team Player&lt;br /&gt;
&lt;br /&gt;
*This Is Your Last Chance (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
*Quadriplegic&lt;br /&gt;
&lt;br /&gt;
*Well, Actually...&lt;br /&gt;
&lt;br /&gt;
*&#039;Ware Intolerance&lt;br /&gt;
&lt;br /&gt;
*The Echo Chamber quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Information Auctioneer quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Lazy Fingers quality (KC 79) shall not be permitted on the ShadowHaven for PC use.&lt;br /&gt;
&lt;br /&gt;
*The Well, Actually... quality (KC 79) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Groveler positive quality (KC 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
&lt;br /&gt;
*Team Player positive quality (KC 97) shall not be permitted for ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*The Code of Honor: Black Hat negative quality (KC 99) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Escaped Custody negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Resonant Burnout negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The &#039;Ware Intolerance negative quality (KC 100) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
**You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
**As stated in the RAW, this does not apply to Awakened animals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The AVRSE quality&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Better on the Net&#039;&#039;&#039; positive quality (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Big Baby&#039;&#039;&#039; quality (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*The Brittle [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Discombobulated&#039;&#039;&#039; quality (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Attunement&#039;&#039;&#039; (BTB 161) shall be permitted for use on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Frostbite&#039;&#039;&#039; quality (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Location Attunement&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hold the Door&#039;&#039;&#039; positive quality (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Know Your Limit&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Natural Hacker&#039;&#039;&#039; positive quality (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The One With The Matrix&#039;&#039;&#039; positive quality (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Sloppy Code&#039;&#039;&#039; quality (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Purity&#039;&#039;&#039; (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Special Modifications&#039;&#039;&#039; quality (BTB 161) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality. It functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; negative quality (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*Technical School Education (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Thousand Yard Stare&#039;&#039;&#039; quality (Page 181, Street Lethal) shall be permitted as-is. Combat personnel indicates people who regularly see or risk seeing combat - front-line soldier, HTR troops, shadowrunners, and etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
==Altered Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
==Banned Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Spells==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
==Dissonant Ban==&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Spells==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
==Banned/Altered Infected Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
**Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
==Altered Sprite Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
==Altered Adept Powers==&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
==Note on Paragons== &lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
&lt;br /&gt;
==Altered Paragons==&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
==Banned Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
==Altered Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
The Guanyin mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and [[Example_Guanyin_PC|the wiki page must be appropriately tagged with Guanyin Caution]]. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
==Altered Streams==&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Benefits (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Daemon (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Machinist Benefits (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Machinist Daemon (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Benefits (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Daemon (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*Technoshaman Benefits (KC 91) shall be permitted.&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted on the ShadowHaven in any capacity. Instead, technoshamans shall reduce Registration time for sprites by 2 hours, to a minimum of 1. This reduction does not apply to the Pet Sprite Complex Form.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Sprite Pet (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
==Altered Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
==Altered Metamagics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Metamagics== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
==Altered Echos== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
==Banned Echos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
==Altered Mage Archetypes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
==Military/Future Weapons==&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons were banned in their entirety, with no GM or player use permitted.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
==Banned Items== &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*Gammaware&lt;br /&gt;
&lt;br /&gt;
*Omegaware&lt;br /&gt;
&lt;br /&gt;
*Noizquito&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
*Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
*The Door Gunner tac-app (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
&lt;br /&gt;
*The Pantheon Hard Case CCOB and Generic CCOB (KC 73) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Personal Drone Rack (KC 73) will be reviewed should other items with hardpoints be published in the future.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven. Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system. When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate. The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count. While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, but with no wireless bonus, because that thing is a mess. The pack itself will always shout &amp;quot;KRIME! KRIME! KRIME!&amp;quot; when in use. Optionally, it may shout &amp;quot;KRIME! 2499! KRIME! 2498!&amp;quot; and so forth, indicating current ammo remaining.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the Upgrade Rules for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cranial Shields&#039;&#039;&#039; (KC 66) shall be permitted. Technomancer tears sustain Mechanics Department, and thus we encourage you implanting your fictional children with these.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Banned Mechanics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven. Its functionality is included in the interrupt form of I Am The Firewall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven, due to thematic and mechanical problems.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s Intangible Rewards===&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad, GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP. GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own contact rules.&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===Critter Tricks===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
===Techno-Critters===&lt;br /&gt;
&lt;br /&gt;
Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
===Animal Availability===&lt;br /&gt;
&lt;br /&gt;
[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
The Movement Power shall add Force to or subtract Force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score shall be 0, but even with a score of 0 for determining movement rate, a character or vehicle shall be able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Mystic Adepts and Ways===&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
===Numinous Perception===&lt;br /&gt;
&lt;br /&gt;
Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition [Data Processing] test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the *next* initiative pass, and apply to any defenses against attacks in the meat or matrix. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. It takes a simple action for a teammate to start sending you a feed, no action for you to agree to receive it, and requires some form of primary sensory input on their person, typically a camera (or cybereyes.) Note that Image Link does not qualify, as Image Link is a display, and not a recording device. Given that every commlink has a video camera built in, this is a pretty easy requirement to fulfill - stick the camera of your commlink out of your pocket protector on your shirt. The feed lasts until the camera is no longer wireless on (ending the feed for that teammate) or your persona is no longer Active and wireless on (ending all feeds.) You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The negative effect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
**Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Exponential diminishing returns for Multiple Simultaneous Explosions===&lt;br /&gt;
&lt;br /&gt;
The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
===Blight===&lt;br /&gt;
&lt;br /&gt;
The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a councilor with your concerns.&lt;br /&gt;
&lt;br /&gt;
Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Observe in Detail===&lt;br /&gt;
&lt;br /&gt;
The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
===Rigger Houserules===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
===Repairing Vehicle Damage and Vehicle Destruction===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
===Acquiring gear under availability 12===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
===Resisting Mind Magic===&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
===Techno Errata===&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Health and Edge Between Runs===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
*You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
==Banned Lifestyle Options==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Misc. Lifestyle Rules==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster)==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=18114</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=18114"/>
		<updated>2019-06-28T02:15:21Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Commercial Lifestyle&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, &#039;&#039;&#039;8,000¥ worth of Doomcider&#039;&#039;&#039;.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even bigger, as does her wild mane. Overall, she&#039;s built quite a bit less bulky than many other Orks, though. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effor and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=18113</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=18113"/>
		<updated>2019-06-28T02:13:47Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Narratively Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
*Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
*Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Commercial Lifestyle&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Nora Inu used to be quite memorable and charming while guiding surface dwellers around the undercity. As part of the work she explored the Ork Underground on her own and ingratiated herself with its denizens.  She still works for the community putting in flexible but occasionally unplanned and urgent hours.&lt;br /&gt;
&lt;br /&gt;
From these origins, as well as her contacts with various criminal groups and denizens of the underground, from the Skra&#039;cha to the Infected, from old trogs to the returning children of dwarves who built some of this place, Nora has built a new enterprise: &#039;&#039;&#039;Safe Passage&#039;&#039;&#039; offers services ranging from surveying, intelligence, physical protection to peacekeeping and diplomatic negotiation. Prices are often-times not measured in Nuyen, but rather in goodwill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this to signify the not-belonging of metas, non-ethnically-Japanese and women.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, 8,000¥ worth of Doomcider.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running|Stick and Poke - Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
*[[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
*[[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even bigger, as does her wild mane. Overall, she&#039;s built quite a bit less bulky than many other Orks, though. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effor and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=18091</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=18091"/>
		<updated>2019-06-26T05:09:56Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
6 for being on the Mechanics Team 26.06.19&lt;br /&gt;
&lt;br /&gt;
260 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=18072</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=18072"/>
		<updated>2019-06-22T10:02:47Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
* Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
* Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Day Job (20h)&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Apparently Nora Inu is quite memorable and charming while doing it. As part of the work she explores the Ork Underground on her own and ingratiates herself with its denizens. She works a shifting weekday and the weekend from 1100 to 1300, and does late night tours (1900-2300) on demand, usually twice a week. Her work for the community is flexible but occasionally unplanned and urgent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, 8,000¥ worth of Doomcider.&amp;lt;br&amp;gt;[[A Shadowrun Based on Stick and Poke&#039;s Running]] 8 Karma, 10,500¥, +1 Ex-Firewatch rep&amp;lt;br&amp;gt;Zero runs into lifestyle cycle.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* [[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
* [[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even bigger, as does her wild mane. Overall, she&#039;s built quite a bit less bulky than many other Orks, though. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effor and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18065</id>
		<title>A Shadowrun Based on Stick and Poke&#039;s Running</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18065"/>
		<updated>2019-06-20T08:09:34Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Downtown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-06-18]]&lt;br /&gt;
| gm          = DrBurst&lt;br /&gt;
| place       = Downtown Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = An extraction target was euthanized after irreversibly possessed by an insect spirit.&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[&amp;quot;Dandy&amp;quot; Dale Hardin]] &amp;lt;br&amp;gt; [[Nora Inu]] &amp;lt;br&amp;gt; [[Scrabble]] &amp;lt;br&amp;gt; [[Slink]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Ares Macrotechnology]] &amp;lt;br&amp;gt; [[Insect Spirits]] &amp;lt;br&amp;gt;&lt;br /&gt;
| casualties1 = N/A&lt;br /&gt;
| casualties2 = The extraction target&lt;br /&gt;
| | campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team euthanized their extraction target after convincing the Johnson that the target had already been irreversibly possessed by an insect spirit.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was recently on a run inside an Ares building that went a little south and her team had to blow a hole in the building to make their escape.  On their way out, she saw an old friend from when she worked in Ares.  She didn&#039;t have a chance to bring him along with her escape, so she wants to hire a team to extract him.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The Johnson is Waspkeeper, a fellow shadowrunner who used to be part of Ares Macrotechnology&#039;s Firewatch and now wants to extract a friend she recently saw inside an Ares building in Downtown Seattle while one a run of her own.  The meet occurs in a dingy bar in Touristville where she is holed up in between her own runs.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===Legwork===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrabble&#039;&#039;&#039; starts looking in the local Ares host for employee records on the extraction target, but the nested data host was too tough and Scrabble decided discretion was the better part of valor.  At &#039;&#039;&#039;Nora Inu&#039;s&#039;&#039;&#039; suggestion, Scrabble hacks into the target&#039;s P2.1 profile and is able to make a complete copy before getting into too much trouble.  &lt;br /&gt;
&lt;br /&gt;
After going through all the data in the profile, the team finds the following: &amp;lt;br&amp;gt;&lt;br /&gt;
* The technician appeared to live as a perfectly normal employee and human being until about six months ago. &amp;lt;br&amp;gt;&lt;br /&gt;
* According to some private messages, the technician was selected for a special two-week training in Ares&#039; Detroit headquarters. &amp;lt;br&amp;gt;&lt;br /&gt;
* Immediately upon his return from that training, his activity drastically changed.  For the past six months, his posts became less frequent, sounded stilted and sanitized, and seemed to focus mostly on expressing unity and loyalty to a higher organization. &amp;lt;br&amp;gt;&lt;br /&gt;
* There is a personal commlink attached to the profile, and that commlink appears to still be active. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrabble was able to trace the commlink back to the building from Waspkeeper&#039;s earlier run and the team decided to head Downtown for a closer look.&lt;br /&gt;
&lt;br /&gt;
===Downtown===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dandy&#039;&#039;&#039;, &#039;&#039;&#039;Nora Inu&#039;&#039;&#039;, and &#039;&#039;&#039;Slink&#039;&#039;&#039; decide to street race each other just to see who can get to the hole-y Ares building first.  They quickly attract Knight Errant&#039;s attention, though each managed to break away from the pursuit.  Some just had more trouble doing so than other (DANDY!).  &#039;&#039;&#039;Scrabble&#039;&#039;&#039; putt-putted along a little later, as he arranged for some burner SINs along the way (for Slink and himself).&lt;br /&gt;
&lt;br /&gt;
The Ares building still has a huge gaping hole from Waspkeeper&#039;s earlier run and both the building and the surrounding grounds are literally swarming with armed Ares personnel while the hole is being patched.  The trace on the commlink places the technician inside the building and &#039;&#039;&#039;Dandy&#039;&#039;&#039; is able to spot the technician literally standing in the gaping hole of the building as a guard.  Scrabble gets out his big camera as the team discusses whether this will be a willing extraction or not and &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; looks into the Astral to check on magical defenses, but she sees something really, really bad.  The technician has been fully possessed by an insect spirit and is now a True Form spirit, meaning whoever the technician used to be is already dead.&lt;br /&gt;
&lt;br /&gt;
Waspkeeper is called and presented with the team&#039;s current information, then reluctantly allows the team to switch the extraction mission to an assassination in order to allow the technician to rest in peace.  There will be a reduction in pay if he is killed and the team cannot recover the body, but she allows the team to judge the risk for that.  The team decides to go with a long-range sniper bullet and all vehicles except for Dandy&#039;s pickup are sent off-site.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; will take the shot from the back of his pickup.&lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; will record the mission from the back of the pickup.&lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; will drive the pickup to escape after Dandy takes the shot.&lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; is the lookout for security and pursuers.&lt;br /&gt;
&lt;br /&gt;
===The Shot===&lt;br /&gt;
&lt;br /&gt;
One shot, one kill.  &#039;&#039;&#039;Dandy&#039;&#039;&#039; did his forefathers proud and sent the technician to his final rest, though he weirdly seemed to know the shot was coming and just couldn&#039;t get out of the way.  &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; was able to get the team out so clean that there was no pursuit and &#039;&#039;&#039;Scrabble&#039;&#039;&#039; was able to record everything.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The extraction target may now enjoy their final rest (with the blessings of Waspkeeper), the team managed to get away without incident, and whatever hive that infested Ares lost the skills of a carefully selected technician.&lt;br /&gt;
&lt;br /&gt;
Oh, and Scrabble has a lot of data regarding the life, possession and death of an Ares employee to be collated and disseminated.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 10,500 nuyen&lt;br /&gt;
* +1 reputation with Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Player After Action Reports (AARs)===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=17993</id>
		<title>Nora Inu</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nora_Inu&amp;diff=17993"/>
		<updated>2019-06-17T07:52:17Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nora Inu&lt;br /&gt;
|image= [[File:Nora.png]]&lt;br /&gt;
|header1= Shooty Talky Burnout Wheelgirl Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = Nico[https://www.reddit.com/user/NicoVII]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Oni&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 7&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 11.02.54&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1DDxyR7FcREKaZtJnpk4CGpj6VlQvrw48] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Oni burnout adept with a sweet ride, big guns and a winning, tusky grin. Ex-Yakuza (because screw the Kenran-Kai and the Kanaga-Gumi). Ork Underground tour guide.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Recover from becoming a mongrel and find new respect from others and herself&lt;br /&gt;
* Protect her neighbours and community, and gracefully receive their gratitude (for those make-believe feudalism style points)&lt;br /&gt;
* Provide for her former subordinates from the Shigeda-Gumi, try and get them new gigs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nora idolized the Yakuza after seeing them from their best side as strong people who can protect the weak, leading to alienation from her parents. When she awoke as a physical adept, the followers of the New Way were happy to have her. After the fall (or betrayal, as she would now call it) of the Shigeda-Gumi she was shuffled into the Kenran-Kai. The going in the streets was rough, and, having saved up some money, she opted for a little help in form of a Smartlink and some Genemods. She woke up with a terrible itch all over herself, and her magic abilities depleted by the recycled cyberware she had been implanted without her consent. Her oyabun and her doctor had conspired to cheaply boost her combat efficiency and saddle her with a handsome debt at the same time. After she had worked off the debt, living in appalling conditions for a while to save money, and working shameful jobs on the side, she renounced her allegiance to the Kenran- Kai respectfully. She had her pinky cut off and was dishonorably expelled, though she was able to palm the digit and have it reattached by Messner Vukotic. While she has found a home, a legal profession, and maybe even something approaching a new family in the Ork Underground, she is reluctant to settle down and kick back yet. She still feels responsible for the subordinates she left behind, and thinks her personal strength is insufficient to even tackle the problems in her immediate neighborhood. She adopted the insulting street-name Nora Inu to remind herself that the time for pride and to stop struggling has not yet come. As if her ill-fitted, itching muscle replacements were not enough of a memento. It takes more than leaving the Kenran-Kai behind to stop being a mongrel.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame (Local), Day Job (20h)&#039;&#039;&#039;: Someone has to keep the curious tourists out of trouble, while making sure they still leave some money in the neighbourhood. Just not all their money and all their blood, that wouldn&#039;t be good. Apparently Nora Inu is quite memorable and charming while doing it. As part of the work she explores the Ork Underground on her own and ingratiates herself with its denizens. She works a shifting weekday and the weekend from 1100 to 1300, and does late night tours (1900-2300) on demand, usually twice a week. Her work for the community is flexible but occasionally unplanned and urgent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced (Specific, Outspoken) (Shotozumi-Rengo)&#039;&#039;&#039;: The Kanaga-Gumi and Kenran-Kai wouldn&#039;t know loyalty if it wore a plaque and bit them in the ass. Of course, what Nora hates most about them is the Old Way ideology that drives them to do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039;: Saddled with cheap recycled ware without her consent has weakened not just her essence but also her body. She is often rubbing her itchy limbs or nursing colds, announcing them far and wide with violent sneezing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit (Bear)&#039;&#039;&#039;: The Bear, the Mountain, the Daimyō. When Nora rescued Bento, her former subordinate, and helped her escape Seattle and the 100k Nuyen bounty on her head, she garnered the approval and support of this many-faced spirit. Stoic and determined, they will brook no insult or injury to Nora&#039;s team or herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Sense&#039;&#039;&#039;: Since her time as a chain chomp, Nora has had to learn to think much more independently. With no superiors to fall back on, and no instructions to keep her out of trouble, she had to hone her own sense of which ideas might be bad bad ones. Her gut feeling has become rather reliable. Maybe it is enhanced by Bear&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
[[There is this party where I will be raising hell]] 9 Karma, 5000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Everything Went Numb]] 8 Karma, R4 Ruthenium Polymer Coating.&amp;lt;br&amp;gt;[[Set Your Goals - The Few That Remain]] 8 Karma, 2000¥.&amp;lt;br&amp;gt;[[Streetlight Manifesto - Watch It Crash (Part 2)]] 10 Karma, 20,000¥.&amp;lt;br&amp;gt;[[Fury Road]] 3 Karma, Adapsin, Used Plastic Bonelacing &amp;gt; Alphaware Aluminum Bonelacing, 1400¥, +1 Faction Rep [[Ares Macrotechnology]].&amp;lt;br&amp;gt;[[From All The Stuff I Heard It&#039;ll Be An Easy Sell]] 7 Karma, 16000¥, +3 Krime Rep.&amp;lt;br&amp;gt;[[Nora Inu Initiation Run I]] 10 Karma, Mentor Spirit (Bear) at chargen cost.&amp;lt;br&amp;gt;[[Streetlight Manifesto - The Three of Us (Part 2)]] 30000¥, 2 karma, +1 Ex-NeoNET, +1 Taco Temple, +3 Horizon.&amp;lt;br&amp;gt;[[Streetlight Manifesto - 9mm And A Three Piece Suit]] 14000¥, 7 karma, +1 Black Star, +3 ex-NeoNET.&amp;lt;br&amp;gt;[[Motion City Soundtrack - Time Turned Fragile]] 16,000¥, 4 karma&amp;lt;br&amp;gt;[[Frank Turner - Four Simple Words]] 17000¥, 4 karma, +1 Seattle Punk Scene&amp;lt;br&amp;gt;[[AC/DC - Thunderstruck]] 25 Karma,  10,400¥ in Peso Libre, Beta Reaction Enhancers, Alpha Bone Lacing Aluminum &amp;gt; Delta Bone Lacing Titanium, Double Elastin, Alpha Pain Editors, 2 AV missile, 100 Hand Load APDS rounds, +3 Aztechnology Rep&amp;lt;br&amp;gt;[[Whispers In The Dark]] 15 Karma, First Impression at chargen cost, Ork Underground Rep +5&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Dreadnoughts-Cider Road]] 7 Karma, 14,000¥, 8,000¥ worth of Doomcider.&amp;lt;br&amp;gt;Three runs into lifestyle cycle.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Messner Vukotic]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* [[Michelle Delacroix]] - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
* [[Providence]] - Connection 3, Loyalty 4 - Blogger, Matrix Crack&lt;br /&gt;
&lt;br /&gt;
===Non-Mechanical Contacts===&lt;br /&gt;
&lt;br /&gt;
Former Subordinates:&amp;lt;br&amp;gt;&lt;br /&gt;
Bento (Alisson Davies): Japano-fangirl, Rigger (Human). Calls Nora &amp;quot;O-Nee-Sama&amp;quot;, taking everything she read about Japanese politeness just a smidge too far. Deeper and deeper in debt to the Yakuza due to frequently damaged combat drones, often beyond repair. Ended up with 100k on her head and had to get out of Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Akumakami (Wakanabe Sato): Noctura, joined the Yakuza like his father (deceased) and his father&#039;s father (deceased) before him. Enraged at the Shigeda-Kanaga-Schism. Got out before Nora. Rumored to have studied at a ninja school. Claims to &amp;quot;never carry less than five pistols&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Claw (Freedom Sterling): Heavily chromed ork combat machine. Revels in being an attack dog for the Kenran-Kai- Just point at some unfortunate fraghead and watch him go. Less of a fighter than a killer, unfortunately. But a subordinate is a subordinate and you play the hand you&#039;re dealt.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Deltaware==&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
1 hit: Huh, it means &amp;quot;Stray Dog&amp;quot;, apparently... There&#039;s an old movie by that name, too. Like old-old. Not just pre-trid old, black and white old.&lt;br /&gt;
&lt;br /&gt;
2 hits: Nora Inu helps out the neighborhood watch in an area of the Ork Underground.&lt;br /&gt;
&lt;br /&gt;
3 hits: She cut most all her ties to the Yakuza in the early seventies. She&#039;s only in touch with her former direct subordinates. &lt;br /&gt;
&lt;br /&gt;
4 hits: She seems to be the same person as Hikari Ita: A reputable Guide for Ork Underground tours. Her ratings on NeoYelp are top notch.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 hit&#039;&#039;: Has some shitty ware, and poor health as a result. Testament to how low &#039;&#039;some&#039;&#039; chop shops will stoop to make a nuyen off of the back of their patients. Go thank your street doc today if they never wronged you. Is steadily improving thanks to working her ass off legally and in the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 hits&#039;&#039;: She&#039;s a pretty good shot. Really likes her explosive rounds on full auto. Also fond of taking charge of negotiations and in combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 hits&#039;&#039;: Lost a finger to the Yaks but got it back. Good for her. Her losing the finger is actually floating around as a cybereye vid somewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 hits&#039;&#039;: She can kill quiet as a whisper, too. She just likes being loud and flashy or at least suave and charming better.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Hikari Ita: Rating 4, Rating 4 Adept, Firearms, Restricted Cyberware, Restricted Drugs and Tour Guide Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall to begin with, the assertive and determined posture of this red Oni make her look even bigger, as does her wild mane. Overall, she&#039;s built quite a bit less bulky than many other Orks, though. Her pointy tusks and teeth line her cocky grin like an ivory crown. They gleam white, speaking of a lot of effor and maybe a product or two that went into keeping them this way. Or a really good dentist, maybe. She has a a stylized sight picture tattooed on her right palm, showing an ornamentally decorated circle with twin lines going up to a bright green triangle in the center. Her left pinkie has a ringlike scar spanning its middle joint, and the wrist and left hand show bite scars. Her nails are kept short, and her skin is clear, but furrowed by deep wrinkles. Her wide jaw and horns frame her face well, but her wide open, piercing eyes can sometimes turn strangers away faster than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Rocking a fashion armor ensemble of a silk sheen, navy blue overcoat with red ornaments and a large chrysanthemum on the back over a sweater &amp;amp;  skirt combo. A synthetic fur trim makes the shiny, black combat boots she insists on wearing seem a little less aggressive. Nothing is permanent, of course, and a high tech Ruthenium Polymer Coating allows her to not only change up colors and patterns on her overcoat, but also lets her blend into the environment when she has to.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Highly stylized and abstract humanoid figure in a flowing garb. Looks flat like a drawing on paper from every angle, but bold contours and clever textures still make the individual elements pop. The slim figure seems physically unimpressive, but the face is an intimidating, hollow-eyed, featureless mask. A custom job that speaks of talent and lots of effort, more than of professionalism and efficiency. A maker&#039;s mark, a tiny red stamp floating near the ankles, identifies an upcoming designer in the Ork Underground. When Nora is engaged in dubious business, the maker&#039;s mark vanishes, the icon turning into a backlit dark silhouette of itself, eyeholes glowing eerily.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
Providence published a piece on ghetto tourism, heavily leaning on an Interview with Nora. In exchange, Nora got exposure and increased revenue.&lt;br /&gt;
Completely unrelated to this, Providence also released an interview with a &amp;quot;veteran of the tempo wars&amp;quot;, a disgruntled Ex-Yakuza elf. She credits an &#039;anonymous source&#039; with putting her in touch with the man. As thanks for this, and for an extra long, private tour of the underground, Providence provided the initial concept for a custom matrix persona for this anonymous source.&amp;lt;br&amp;gt;Nora also made a prominent media appearance side by side with [[Yokai]], when they assembled a coalition of Orc Underground, Ex-Corporate and Infected forces to fight a bug infestation underneath the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=17892</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=17892"/>
		<updated>2019-06-09T01:45:04Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 09.06.19&lt;br /&gt;
&lt;br /&gt;
254 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=17685</id>
		<title>User talk:Nico</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User_talk:Nico&amp;diff=17685"/>
		<updated>2019-06-03T09:33:37Z</updated>

		<summary type="html">&lt;p&gt;Nico: /* Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GMP==&lt;br /&gt;
&lt;br /&gt;
===Earned===&lt;br /&gt;
10 from DrBurst for writing [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[There is this party where I will be raising hell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Everything Went Numb]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Set Your Goals - The Few That Remain]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - Watch It Crash (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
5 for translations on Straßenhelden&lt;br /&gt;
&lt;br /&gt;
3 from Dusk for writing [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Fury Road]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Nora Inu Initiation Run I]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
2 for the IC AAR for [[Streetlight Manifesto - The Three of Us (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Streetlight Manifesto - 9mm And A Three Piece Suit]]&lt;br /&gt;
&lt;br /&gt;
12 for being Mechanics staff, 24-12-18, 30-12-18, 08-01-2019, 13-01-19, 28-01-19(4).&lt;br /&gt;
&lt;br /&gt;
10 for work on BtB Approvals.&lt;br /&gt;
&lt;br /&gt;
11 for hosting the scheduled run [[A Place For You No Place For Me]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[From All The Stuff I Heard It&#039;ll Be An Easy Sell]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Motion City Soundtrack - Time Turned Fragile]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[Frank Turner - Four Simple Words]]&lt;br /&gt;
&lt;br /&gt;
10 from DrBurst for writing [[AC/DC - Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
10 for being on the project grunt NPC team&lt;br /&gt;
&lt;br /&gt;
10 for being on the premades team&lt;br /&gt;
&lt;br /&gt;
10 for being on the sysop team&lt;br /&gt;
&lt;br /&gt;
10 for Mechanics Thread push 07.03.19.&lt;br /&gt;
&lt;br /&gt;
15 Mechanics staff payment 13.03.19.&lt;br /&gt;
&lt;br /&gt;
5 from DrBurst for council work 20.03.19.&lt;br /&gt;
&lt;br /&gt;
15 from DrBurst for council work 09.04.19.&lt;br /&gt;
&lt;br /&gt;
10 for being on the Mechanics Team 12.04.19&lt;br /&gt;
&lt;br /&gt;
5 for being on the Mechanics Team 04.05.19&lt;br /&gt;
&lt;br /&gt;
2 for being on the Mechanics Team 17.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 25.05.19&lt;br /&gt;
&lt;br /&gt;
3 for being on the Mechanics Team 01.06.19&lt;br /&gt;
&lt;br /&gt;
251 total&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
94 as Karma on [[Nora Inu]]&lt;/div&gt;</summary>
		<author><name>Nico</name></author>
	</entry>
</feed>