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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nitty</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nitty"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Nitty"/>
	<updated>2026-07-28T22:25:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=153761</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=153761"/>
		<updated>2026-07-21T20:04:09Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Fixing the Ascensions allowed counter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=2 &amp;lt;!-- There is a run missing a wiki page, from which these extra 2 come from. --&amp;gt;&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 27&lt;br /&gt;
|Year= 2086&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
&lt;br /&gt;
 Special Modifications R2: Applied to a specially modified AA-16 &amp;quot;repossessed&amp;quot; from a Saeder-Krupp convoy.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Berry Nairn&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charon&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Transys&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a dark-ish hue of blonde for its hair. Its synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below its shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Under Supervision&lt;br /&gt;
| After a certain run where her shell was wrecked and needed heavy repairs, Ares engineers detected the irregularities with her brain and memories. They won&#039;t terminate her yet, but if it (Brunhilde&#039;s brain) keeps deteriorating... They might have to cut their loses and repurpose her shell for the next iteration. Brunhilde was conscious during this conversation, but the engineers didn&#039;t realise.&lt;br /&gt;
| More Metal than Metasapient&lt;br /&gt;
|-&lt;br /&gt;
| Flashbacks or Hallucinations?&lt;br /&gt;
| During those same repairs, Brunhilde started experiencing something strange. As the Ares engineers performed repairs on her shell, it looked as if it was made of flesh and blood, and the damaged metal throughout her shell was replaced with wounds and bruises. Her whole body tattered and worn. Was this merely a glitch in a malfunctioning and broken shell, or was this something else?&lt;br /&gt;
| More Metal than Metasapient&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153679</id>
		<title>Sea Shepherd</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153679"/>
		<updated>2026-07-18T23:46:35Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Bonus CDP from &amp;quot;Brainwyrm&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:SeaShepherd.png|center|250px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Dryad Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=8 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2064-02-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1FAt1eoGsYT_6JVuzqgDz9kGz0hT9bmU3?usp=drive_link]&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2087&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sea Shepherd is a one armed Dryad mage who has sworn to defend maritime life.&lt;br /&gt;
===Goals===&lt;br /&gt;
Buy a new boat, possibly even live in it.&lt;br /&gt;
&lt;br /&gt;
Find out who betrayed her crew.&lt;br /&gt;
&lt;br /&gt;
Redeem herself from her failures, for not realising that someone under her command had given in to the false promises of megacorporations.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sea Shepherd was born somewhere in Tír na nÓg to a family of Elves that, despite being born a Dryad, treated her like any other elf.&lt;br /&gt;
&lt;br /&gt;
As she grew up she developed the characteristic love for nature that Dryads had, though unlike most of her sisters she turned her sight towards the seas, and the nature that too flourished there. She felt like it had remained largely undefended against the exploitation from Megacorporations and the like. And so, determined to make a difference, she set off towards and into the seas in company of her new and like-minded allies: Green Cells.&lt;br /&gt;
&lt;br /&gt;
Time passed, and slowly she rose through the ranks of the organisation until she was finally allowed to command a team herself. With her newly acquired position as the captain of a ship, she and her crew were sent off to an important assault near the coasts of Seattle, far beyond their usual reach in coordination with TerraFirst!. &lt;br /&gt;
&lt;br /&gt;
Things were going smoothly. Their forces overwhelmed the defenses laid down by the megacorporation responsable, and Sea Shepherd was possibly the proudest she had ever been since she had begun her journey. &lt;br /&gt;
&lt;br /&gt;
And then, explosions.&lt;br /&gt;
&lt;br /&gt;
Left and right, her allies were all consumed by the explosions, until her own ship was hit. There was a traitor, someone who had been bought off by the corpos with promises of all the riches one could imagine.&lt;br /&gt;
Ears ringing, dazed and heavily injured, Sea Shepherd tried her best to stop the bleeding from the gaping wound where once her left arm was attached. &lt;br /&gt;
&lt;br /&gt;
Barely managing to do so and holding onto a floating piece of her now wrecked ship, she drifted off to the coast of Seattle, where she was spotted by the city&#039;s citizens who had found her unconcious on the beach. As she laid on the bed of a hospital, she could do nothing more than break down into tears. In the same night where she had reached her highest, she fell to her lowest; she had lost her arm, her crew and her pride.&lt;br /&gt;
&lt;br /&gt;
She could not return to her family like this. She swore to herself not only that she would get back on her feet and be worthy to return, but to also find the one responsable for the massacre and bring them before TerraFirst! and Green Cells.&lt;br /&gt;
&lt;br /&gt;
And so, slowly, she made connections with various fixers and runners which she&#039;d utilize to earn a living while she was stuck in Seattle and to eventually grow a web of information to catch the one behind the betrayal.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Disgraced (Failed a Major Operation, losing her arm in the process.)&lt;br /&gt;
&lt;br /&gt;
* Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
* High Pain Tolerance 1&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Dolphin)&lt;br /&gt;
&lt;br /&gt;
* Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Allergy (Uncommon, Mild - Pollutants)&lt;br /&gt;
&lt;br /&gt;
* Wanted (Saeder-Krupp - 25,000 Nuyen)&lt;br /&gt;
&lt;br /&gt;
* Reduced Sense (Taste)&lt;br /&gt;
&lt;br /&gt;
* Thousand-Yard Stare 1&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (Common, Biased - Megacorporations)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alejandro Contreras&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
| Knight Errant&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sometimes can be seen in the background of images in news related to minor Green Cells operations.&lt;br /&gt;
|MidResult= Appears to be from Tír na nÓg or somewhere in Ireland.&lt;br /&gt;
|HighResult= Rumored to be one of the only survivors out of a major eco-terrorist attack off the coast of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freshly new runner, somewhat decent with magic and SMGs.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be digging around, trying to find someone who has wronged her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Appears to be connected to eco-terrorist organizations, such as Green Cells.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Neutral, Awakened&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sadie O&#039;Brien, UCAS): Mage License R4, Marine License R4, Firearms License R4&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although other elves might consider her less so now because of her missing arm, Sea Shepherd lives up to the rumors of the beauty of Dryads, despite the fact that it was visible that her time at sea gave her a rougher aspect. Her hair is short, and an unusual black, though you can still notice a slight tint that changes depending on the season of the year. Her eyes were a pale green, and her skin had become tanned after spending plenty of time exposed to the sun. Her remaining arm is covered in a tattoo depicting red roses, which extends beyond her shoulder. Despite the fact that her injury is now entirely healed, she still wears a bandage over the stump where her arm used to be, as if it still hurt from time to time....&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[Outfit depicted in the wiki art.]&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Same appearance as in the physical world, except with both arms intact.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Sea&lt;br /&gt;
| Someone from the crew under her leadership betrayed Green Cells. They might still be out there, assuming they didn&#039;t die in their own sabotage...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A Chance for Redemption&lt;br /&gt;
| Although her family would likely welcome her back with open arms, she feels the need to prove to herself that she is still worthy of defending marine nature.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grounded in Seattle&lt;br /&gt;
| With her main method of transport destroyed, she is now stuck living in Seattle, and there are definitely megacorporations with presence in the city that would not be happy to find out she is still alive...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153521</id>
		<title>Sea Shepherd</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153521"/>
		<updated>2026-07-12T16:45:02Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Max IG filled out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:SeaShepherd.png|center|250px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Dryad Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2064-02-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1FAt1eoGsYT_6JVuzqgDz9kGz0hT9bmU3?usp=drive_link]&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2087&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sea Shepherd is a one armed Dryad mage who has sworn to defend maritime life.&lt;br /&gt;
===Goals===&lt;br /&gt;
Buy a new boat, possibly even live in it.&lt;br /&gt;
&lt;br /&gt;
Find out who betrayed her crew.&lt;br /&gt;
&lt;br /&gt;
Redeem herself from her failures, for not realising that someone under her command had given in to the false promises of megacorporations.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sea Shepherd was born somewhere in Tír na nÓg to a family of Elves that, despite being born a Dryad, treated her like any other elf.&lt;br /&gt;
&lt;br /&gt;
As she grew up she developed the characteristic love for nature that Dryads had, though unlike most of her sisters she turned her sight towards the seas, and the nature that too flourished there. She felt like it had remained largely undefended against the exploitation from Megacorporations and the like. And so, determined to make a difference, she set off towards and into the seas in company of her new and like-minded allies: Green Cells.&lt;br /&gt;
&lt;br /&gt;
Time passed, and slowly she rose through the ranks of the organisation until she was finally allowed to command a team herself. With her newly acquired position as the captain of a ship, she and her crew were sent off to an important assault near the coasts of Seattle, far beyond their usual reach in coordination with TerraFirst!. &lt;br /&gt;
&lt;br /&gt;
Things were going smoothly. Their forces overwhelmed the defenses laid down by the megacorporation responsable, and Sea Shepherd was possibly the proudest she had ever been since she had begun her journey. &lt;br /&gt;
&lt;br /&gt;
And then, explosions.&lt;br /&gt;
&lt;br /&gt;
Left and right, her allies were all consumed by the explosions, until her own ship was hit. There was a traitor, someone who had been bought off by the corpos with promises of all the riches one could imagine.&lt;br /&gt;
Ears ringing, dazed and heavily injured, Sea Shepherd tried her best to stop the bleeding from the gaping wound where once her left arm was attached. &lt;br /&gt;
&lt;br /&gt;
Barely managing to do so and holding onto a floating piece of her now wrecked ship, she drifted off to the coast of Seattle, where she was spotted by the city&#039;s citizens who had found her unconcious on the beach. As she laid on the bed of a hospital, she could do nothing more than break down into tears. In the same night where she had reached her highest, she fell to her lowest; she had lost her arm, her crew and her pride.&lt;br /&gt;
&lt;br /&gt;
She could not return to her family like this. She swore to herself not only that she would get back on her feet and be worthy to return, but to also find the one responsable for the massacre and bring them before TerraFirst! and Green Cells.&lt;br /&gt;
&lt;br /&gt;
And so, slowly, she made connections with various fixers and runners which she&#039;d utilize to earn a living while she was stuck in Seattle and to eventually grow a web of information to catch the one behind the betrayal.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Disgraced (Failed a Major Operation, losing her arm in the process.)&lt;br /&gt;
&lt;br /&gt;
* Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
* High Pain Tolerance 1&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Dolphin)&lt;br /&gt;
&lt;br /&gt;
* Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Allergy (Uncommon, Mild - Pollutants)&lt;br /&gt;
&lt;br /&gt;
* Wanted (Saeder-Krupp - 25,000 Nuyen)&lt;br /&gt;
&lt;br /&gt;
* Reduced Sense (Taste)&lt;br /&gt;
&lt;br /&gt;
* Thousand-Yard Stare 1&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (Common, Biased - Megacorporations)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alejandro Contreras&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
| Knight Errant&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sometimes can be seen in the background of images in news related to minor Green Cells operations.&lt;br /&gt;
|MidResult= Appears to be from Tír na nÓg or somewhere in Ireland.&lt;br /&gt;
|HighResult= Rumored to be one of the only survivors out of a major eco-terrorist attack off the coast of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freshly new runner, somewhat decent with magic and SMGs.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be digging around, trying to find someone who has wronged her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Appears to be connected to eco-terrorist organizations, such as Green Cells.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Neutral, Awakened&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sadie O&#039;Brien, UCAS): Mage License R4, Marine License R4, Firearms License R4&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although other elves might consider her less so now because of her missing arm, Sea Shepherd lives up to the rumors of the beauty of Dryads, despite the fact that it was visible that her time at sea gave her a rougher aspect. Her hair is short, and an unusual black, though you can still notice a slight tint that changes depending on the season of the year. Her eyes were a pale green, and her skin had become tanned after spending plenty of time exposed to the sun. Her remaining arm is covered in a tattoo depicting red roses, which extends beyond her shoulder. Despite the fact that her injury is now entirely healed, she still wears a bandage over the stump where her arm used to be, as if it still hurt from time to time....&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[Outfit depicted in the wiki art.]&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Same appearance as in the physical world, except with both arms intact.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Sea&lt;br /&gt;
| Someone from the crew under her leadership betrayed Green Cells. They might still be out there, assuming they didn&#039;t die in their own sabotage...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A Chance for Redemption&lt;br /&gt;
| Although her family would likely welcome her back with open arms, she feels the need to prove to herself that she is still worthy of defending marine nature.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grounded in Seattle&lt;br /&gt;
| With her main method of transport destroyed, she is now stuck living in Seattle, and there are definitely megacorporations with presence in the city that would not be happy to find out she is still alive...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153520</id>
		<title>Where the Hunter and Hunted play</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153520"/>
		<updated>2026-07-12T16:02:50Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Avondale, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Knight Errant&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dice|Huntress|Sea Shepherd|Limitless}}&lt;br /&gt;
|RunnerCasualties= Despite various injuries, no runners were killed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low, escalated to Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=West Coast Monolith?&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Unknown Member}}&lt;br /&gt;
|OppositionCasualties= Chose death over interrogation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Dark Metaplanar Entities&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Possessed Centipede Body (Shedim possession)}}&lt;br /&gt;
|OppositionCasualties2= The body was destroyed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A horrific massacre, that could only be pieced back together. Those accountable for the people of Avondale, both before and after, were dead or chose death. All that was left after the fact was a case to close and runners left to dark and worried thoughts.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
There was an emergency call to the Redmond Knight Errant division. A crazed gunner was attacking the people there. The preliminary investigation into the call led to silence. Surveillance after the fact only reveals empty streets. Avondale was always quiet. Always silent. Always closed off. And then after a collective scream, it returned to how it was. &lt;br /&gt;
&lt;br /&gt;
Silent&lt;br /&gt;
&lt;br /&gt;
Jane Dior, part of the round up crews that head into the barrens and &amp;quot;one of the good ones&amp;quot; if one believes in such parlance, found this deeply alarming. Other forces were spread too thin with the ongoing gang war. She could only rely upon runners at this point. She&#039;d have to make some calls fast.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meeting was done over matrix call, rushed as it was. [[Dice]], [[Sea Shepherd]], [[Limitless]], and [[Huntress]] were called upon to do the investigation. Jane had little to go on, and the most the runners could figure out was reputation around Avondale. How quiet it is, how most avoided it. She offered about 4k in pay to each team member to settle the matter quickly. Limitless bargained to dock her own pay in exchange for a favor, and Dice managed a minor pay raise. But the matter was adjourned quickly. None there had the callousness to demand more pay in a crisis like this. They had bodies to investigate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Was there much to really plan for here? They had the logistical matter of getting Sea Shepherd into the fray, but otherwise there were only bodies to find. Trails to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Preliminary investigations were...grim. A body in the trunk of the Knight Errant officer&#039;s car, hogtied and desperately trying to escape only to die in the car. The bodies had been...dragged...out of the empty streets out of the fact. Huntress noticed one standout however: a trail of footsteps laden with blood, wandering down into a building and down dark steps. The air, the background, was rancid with fear...the pain of mass murder. And, as the team descended, finding traces of a rifle shot, found guts hanging on the door to an indoor gymnasium, the dread clinged tighter, tighter, and tighter still. And, perhaps unfortunately, the vanguard of this ragtag investigation realized the source of it.&lt;br /&gt;
&lt;br /&gt;
A deathly aura emanated from the corpse of a massive invae. A centipede, infested now by a shedim, had been disturbed in its domain.&lt;br /&gt;
&lt;br /&gt;
The fight was harsh, and brutal, but magical support and fated hatred burst through the beast in measure. Limitless&#039;s vendetta fueled her impatience, and as she spotted a small tunnel she could attempt to climb through to hunt further...she did. She had told her teammates to be more reasonable, to complete the job and send the evidence gathered so far to the lieutenant. But...Huntress and Dice could not be so callous. At the very least, the team did not find another invae to attack them. A blessing, then, that the tunnel itself was the only remaining obstacle before continuing with the investigation. The invae was once a twisted protector of this place. It most certainly did not use the rifle.&lt;br /&gt;
&lt;br /&gt;
Their continued investigation revealed more of the scene: a man in a mask who blended into the background, whom the locals noticed in passing, was the most likely suspect of the massacre. He attacked at ground level, brisk and brutal. He was apparently wounded when civilians were armed, he was lured into a maintenance closet, and they shot him. They did not survive the encounter, but he was wounded. He was also responsible for the death of the questionable KE officer. The strangeness then, was that the trail of blood was gone, somehow, when the masked man left the scene. But his trail was visible in the shadows, at least for a time. He somehow managed to just...disappear. The team would have lost him were it not for Dice and Shepherd&#039;s combined efforts into summoning spirits to track him, and a picture drawn by a child who, thankfully, managed to escape, and had left their art of &amp;quot;the man in the woods&amp;quot; at home. &lt;br /&gt;
&lt;br /&gt;
They found him in the Plastic Jungle. They arrived quickly, as he was still healing, Huntress prepared to cover Limitless from above as the utterly mundane runner approached boldly. She confronted the man on his motives, asked him to come quietly. He revealed he had planted C4 to cover himself. &amp;quot;If I go down, you&#039;re coming down with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She tried to shoot at him. He was faster than her, but not Huntress. Unfortunately, the dead man&#039;s switch on the c4 triggered upon his death. Limitless barely survived but managed to be healed by Shepherd at least.&lt;br /&gt;
&lt;br /&gt;
They had found their suspect. They could not reason out why. Maybe the invae. Maybe something else. He seemed to belong to the West Coast Monolith. &lt;br /&gt;
&lt;br /&gt;
Why is a question that still lingers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Jane got her report, and Limitless&#039;s snark and cop disdain got Huntress to smack her in the stomach when she gave the same callous attitude towards the WCM.&lt;br /&gt;
&lt;br /&gt;
When Huntress questioned other WCM members connected to the Haven...they had either no care or no warmth to answer her with.&lt;br /&gt;
&lt;br /&gt;
The question of why lingers still.&lt;br /&gt;
&lt;br /&gt;
Limitless learned there is no Arthur Zarunath in the archives of SIN registry. Either he was erased, or he never existed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
4,000 Nuyen (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2,000 Nuyen Negotiation Bonus thanks to Dice&lt;br /&gt;
&lt;br /&gt;
1,000 Nuyen bonus if the team sells the patch to gangs&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
8 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Knight Errant Reputation (what the hell)&lt;br /&gt;
&lt;br /&gt;
Wimmu mundane ascension EXCLUSIVELY FOR BUYING LUCKY AND EDGE NOTHING ELSE&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Limitless]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Just a bunch of dead ends. I don&#039;t even feel alive anymore when I do this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Sea Shepherd]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glad I was the only one in the team that decided to not get myself inside some tight hole in a wall.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153519</id>
		<title>A tale of Students and Masters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153519"/>
		<updated>2026-07-12T15:58:29Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Red Vory&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Espada|Exodus|Perdix|Sea Shepherd|Tsarina}}&lt;br /&gt;
|RunnerCasualties= Espada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A seemingly routine call to investigate disappearances in the midst of a failed ambush leads to a realization that something far more... horrifying has arrived.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the midst of a rapid string of disappearances of Red Vory members. Said Red Vory issues an ambush to stop the so call disappearances in Auburn. Since the ambush has gone silent, runners have been called to help assist the matter. Whilst the past creeps ever closer towards one of the runners in particular.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners unite at a recently closed down bar in southern Downtown. The Johnson informing them of the disappearances. Indicating something has been hunting down Red Vory members and they need to find out WHAT. Offering a decent pay upfront but avid convincing from the runners ups the price just a bit more. With payment acquired, the runners set off to deal with the matter. But not first without some reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Looking through the lens of drones and the Matrix, Espada and Perdix investigate the matter. Figuring out the exact location to be close towards a lake bordering the Puyallup border. Camera feeds indicating the Red Vory carrying higher grade weapons, armor, vehicles, and general equipment than they usually do. However, upon arriving near the location, the camera feeds cut out. Roughly for a period of 2 hours before what is revealed is a massacre near a local parking garage. Every member of the Red Vory left dismembered, or their neck snapped, or decapitated. The results varying immensely. Upon further gaze and scrutiny. It is revealed that some of the bodies... twitch.&lt;br /&gt;
&lt;br /&gt;
Peering into that suspicious matter further, Sea Shepherd sent forward a spirit of her own to investigate. Only for that spirit to be disrupted via... whatever it is that lurked there. However, upon what little information that was sent via the spirit and general hints reveals the horror of what lie ahead. Shedim, powerful &amp;quot;cousins&amp;quot; of Shadow Spirits that possess the bodies of the deceased. Attracted to areas of intense negative emotion and often carnage/death given their abilities.&lt;br /&gt;
&lt;br /&gt;
With this knowledge in toe the runners prepare accordingly. Taking the best equipment each of them have and Perdix devising a chemical warfare agent designed to rapidly disintegrate organic/living matter in an attempt to destroy the bodies they can possess. With everything prepared the runners set off to fight the Shedim and hopefully figure out what has transpired at the parking garage.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Upon arriving the runners broke into stealth. Able to get off their grenades before the Shedim rapidly responded. The spirits powers devastating but thanks to proper preparation they were left to use only the weapons utilized by the Vory. Unfortunately for the runners though, those weapons would still be devastating still. Tsarina nearly falling. Exodus badly wounded, and unfortunately despite the valiant efforts of Espada, his drone and deck were torn apart by the barrage of APDS. Leaving him without an anchor point, now one with the matrix once again.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The end results were complicated. The shedim were left without bodies to inhabit. But alas they still managed to get away. None of the runners wishing to risk astral combat against them. After attempts to repair Espada&#039;s drone and deck fell in vain. The runners looked through the commlinks to figure what they could figure out what happened here fully. Exodus attempting to call their connections at Evo to no avail. But the footage... was rather conclusive.&lt;br /&gt;
&lt;br /&gt;
A dark grey blur emerged from the street after tossing a car through the concrete wall. Taking every bullet the Vory shot at them like it was a mere suggestion of harm. Dismembering some, striking others, moving and killing faster than the metahuman eye could track. After playing with and snapping the neck of the last Vory. The figure simply stared at the commlink and smiled. The feed going silent for half an hour before the dead bodies started to move. Indicating the presence of the Shedim were drawn in due to the force of the slaughter.&lt;br /&gt;
&lt;br /&gt;
Perdix in the aftermath looked into the figure they saw. That being one Alexander Abdulov. A member of the White Vory who joined when they were 16. Becoming a terrifying force to even nations, an assassin for the White Vory second to very few. Their most notable kill being the head of security for the Russian president. Including the few security members said head of security had surrounding them. He has trained a multitude of assassins for the White Vory since. Whether it be enemy gangers, former soldiers, or even children. Most not surviving his grueling training, and the few that survive... becoming among the most terrifying assassins the underworld of the sixth world has to offer.&lt;br /&gt;
&lt;br /&gt;
Tsarina had to be consoled as his face flooded her field of view. Memories upon memories of this figure rushing back into her mind. Yet thanks to Exodus&#039; help, she was able to control her emotions. Mentally preparing herself for the fight ahead &amp;quot;2864&amp;quot; she told herself. &amp;quot;2864.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
15 RVP (High)&lt;br /&gt;
*28k nuyen in gear rates for hardware, electronic parts/matrix components, and weapons/armors and modifications therefore. Remainder can be taken in liquid nuyen. (7 RVP)&lt;br /&gt;
+6k nuyen (negotiations)&lt;br /&gt;
*6 Karma (6 RVP)&lt;br /&gt;
*4 CDP (2 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Can count as an Ascension/Initiation ordeal for anyone involved.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Spec Mods: 1 Rank for Perdix (5 RVP) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|*&amp;quot;Yes officer, I can doomscroll tiktok while driving.&amp;quot;&lt;br /&gt;
*&amp;quot;I CAN&amp;quot;&lt;br /&gt;
-Perdix defending his tiktok addiction from Espada}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&amp;quot;...let the game begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Sea Shepherd]]&lt;br /&gt;
&amp;quot;That&#039;s two jobs in a row with shedims involved... Gimme a break.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153428</id>
		<title>Sea Shepherd</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153428"/>
		<updated>2026-07-07T22:35:17Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:SeaShepherd.png|center|250px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Dryad Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2064-02-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1FAt1eoGsYT_6JVuzqgDz9kGz0hT9bmU3?usp=drive_link]&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sea Shepherd is a one armed Dryad mage who has sworn to defend maritime life.&lt;br /&gt;
===Goals===&lt;br /&gt;
Buy a new boat, possibly even live in it.&lt;br /&gt;
&lt;br /&gt;
Find out who betrayed her crew.&lt;br /&gt;
&lt;br /&gt;
Redeem herself from her failures, for not realising that someone under her command had given in to the false promises of megacorporations.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sea Shepherd was born somewhere in Tír na nÓg to a family of Elves that, despite being born a Dryad, treated her like any other elf.&lt;br /&gt;
&lt;br /&gt;
As she grew up she developed the characteristic love for nature that Dryads had, though unlike most of her sisters she turned her sight towards the seas, and the nature that too flourished there. She felt like it had remained largely undefended against the exploitation from Megacorporations and the like. And so, determined to make a difference, she set off towards and into the seas in company of her new and like-minded allies: Green Cells.&lt;br /&gt;
&lt;br /&gt;
Time passed, and slowly she rose through the ranks of the organisation until she was finally allowed to command a team herself. With her newly acquired position as the captain of a ship, she and her crew were sent off to an important assault near the coasts of Seattle, far beyond their usual reach in coordination with TerraFirst!. &lt;br /&gt;
&lt;br /&gt;
Things were going smoothly. Their forces overwhelmed the defenses laid down by the megacorporation responsable, and Sea Shepherd was possibly the proudest she had ever been since she had begun her journey. &lt;br /&gt;
&lt;br /&gt;
And then, explosions.&lt;br /&gt;
&lt;br /&gt;
Left and right, her allies were all consumed by the explosions, until her own ship was hit. There was a traitor, someone who had been bought off by the corpos with promises of all the riches one could imagine.&lt;br /&gt;
Ears ringing, dazed and heavily injured, Sea Shepherd tried her best to stop the bleeding from the gaping wound where once her left arm was attached. &lt;br /&gt;
&lt;br /&gt;
Barely managing to do so and holding onto a floating piece of her now wrecked ship, she drifted off to the coast of Seattle, where she was spotted by the city&#039;s citizens who had found her unconcious on the beach. As she laid on the bed of a hospital, she could do nothing more than break down into tears. In the same night where she had reached her highest, she fell to her lowest; she had lost her arm, her crew and her pride.&lt;br /&gt;
&lt;br /&gt;
She could not return to her family like this. She swore to herself not only that she would get back on her feet and be worthy to return, but to also find the one responsable for the massacre and bring them before TerraFirst! and Green Cells.&lt;br /&gt;
&lt;br /&gt;
And so, slowly, she made connections with various fixers and runners which she&#039;d utilize to earn a living while she was stuck in Seattle and to eventually grow a web of information to catch the one behind the betrayal.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Disgraced (Failed a Major Operation, losing her arm in the process.)&lt;br /&gt;
&lt;br /&gt;
* Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
* High Pain Tolerance 1&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Dolphin)&lt;br /&gt;
&lt;br /&gt;
* Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Allergy (Uncommon, Mild - Pollutants)&lt;br /&gt;
&lt;br /&gt;
* Wanted (Saeder-Krupp - 25,000 Nuyen)&lt;br /&gt;
&lt;br /&gt;
* Reduced Sense (Taste)&lt;br /&gt;
&lt;br /&gt;
* Thousand-Yard Stare 1&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (Common, Biased - Megacorporations)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alejandro Contreras&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
| Knight Errant&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sometimes can be seen in the background of images in news related to minor Green Cells operations.&lt;br /&gt;
|MidResult= Appears to be from Tír na nÓg or somewhere in Ireland.&lt;br /&gt;
|HighResult= Rumored to be one of the only survivors out of a major eco-terrorist attack off the coast of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freshly new runner, somewhat decent with magic and SMGs.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be digging around, trying to find someone who has wronged her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Appears to be connected to eco-terrorist organizations, such as Green Cells.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Neutral, Awakened&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sadie O&#039;Brien, UCAS): Mage License R4, Marine License R4, Firearms License R4&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although other elves might consider her less so now because of her missing arm, Sea Shepherd lives up to the rumors of the beauty of Dryads, despite the fact that it was visible that her time at sea gave her a rougher aspect. Her hair is short, and an unusual black, though you can still notice a slight tint that changes depending on the season of the year. Her eyes were a pale green, and her skin had become tanned after spending plenty of time exposed to the sun. Her remaining arm is covered in a tattoo depicting red roses, which extends beyond her shoulder. Despite the fact that her injury is now entirely healed, she still wears a bandage over the stump where her arm used to be, as if it still hurt from time to time....&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[Outfit depicted in the wiki art.]&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Same appearance as in the physical world, except with both arms intact.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Sea&lt;br /&gt;
| Someone from the crew under her leadership betrayed Green Cells. They might still be out there, assuming they didn&#039;t die in their own sabotage...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A Chance for Redemption&lt;br /&gt;
| Although her family would likely welcome her back with open arms, she feels the need to prove to herself that she is still worthy of defending marine nature.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grounded in Seattle&lt;br /&gt;
| With her main method of transport destroyed, she is now stuck living in Seattle, and there are definitely megacorporations with presence in the city that would not be happy to find out she is still alive...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153427</id>
		<title>Sea Shepherd</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153427"/>
		<updated>2026-07-07T22:31:54Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Adding extra CDP from &amp;quot;When the Hunter and Hunted play&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:SeaShepherd.png|center|250px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Dryad Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2064-02-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1FAt1eoGsYT_6JVuzqgDz9kGz0hT9bmU3?usp=drive_link]&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sea Shepherd is a one armed Dryad mage who has sworn to defend maritime life.&lt;br /&gt;
===Goals===&lt;br /&gt;
Buy a new boat, possibly even live in it.&lt;br /&gt;
&lt;br /&gt;
Find out who betrayed her crew.&lt;br /&gt;
&lt;br /&gt;
Redeem herself from her failures, for not realising that someone under her command had given in to the false promises of megacorporations.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sea Shepherd was born somewhere in Tír na nÓg to a family of Elves that, despite being born a Dryad, treated her like any other elf.&lt;br /&gt;
&lt;br /&gt;
As she grew up she developed the characteristic love for nature that Dryads had, though unlike most of her sisters she turned her sight towards the seas, and the nature that too flourished there. She felt like it had remained largely undefended against the exploitation from Megacorporations and the like. And so, determined to make a difference, she set off towards and into the seas in company of her new and like-minded allies: Green Cells.&lt;br /&gt;
&lt;br /&gt;
Time passed, and slowly she rose through the ranks of the organisation until she was finally allowed to command a team herself. With her newly acquired position as the captain of a ship, she and her crew were sent off to an important assault near the coasts of Seattle, far beyond their usual reach in coordination with TerraFirst!. &lt;br /&gt;
&lt;br /&gt;
Things were going smoothly. Their forces overwhelmed the defenses laid down by the megacorporation responsable, and Sea Shepherd was possibly the proudest she had ever been since she had begun her journey. &lt;br /&gt;
&lt;br /&gt;
And then, explosions.&lt;br /&gt;
&lt;br /&gt;
Left and right, her allies were all consumed by the explosions, until her own ship was hit. There was a traitor, someone who had been bought off by the corpos with promises of all the riches one could imagine.&lt;br /&gt;
Ears ringing, dazed and heavily injured, Sea Shepherd tried her best to stop the bleeding from the gaping wound where once her left arm was attached. &lt;br /&gt;
&lt;br /&gt;
Barely managing to do so and holding onto a floating piece of her now wrecked ship, she drifted off to the coast of Seattle, where she was spotted by the city&#039;s citizens who had found her unconcious on the beach. As she laid on the bed of a hospital, she could do nothing more than break down into tears. In the same night where she had reached her highest, she fell to her lowest; she had lost her arm, her crew and her pride.&lt;br /&gt;
&lt;br /&gt;
She could not return to her family like this. She swore to herself not only that she would get back on her feet and be worthy to return, but to also find the one responsable for the massacre and bring them before TerraFirst! and Green Cells.&lt;br /&gt;
&lt;br /&gt;
And so, slowly, she made connections with various fixers and runners which she&#039;d utilize to earn a living while she was stuck in Seattle and to eventually grow a web of information to catch the one behind the betrayal.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Disgraced (Failed a Major Operation, losing her arm in the process.)&lt;br /&gt;
&lt;br /&gt;
* Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
* High Pain Tolerance 1&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Dolphin)&lt;br /&gt;
&lt;br /&gt;
* Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Allergy (Uncommon, Mild - Pollutants)&lt;br /&gt;
&lt;br /&gt;
* Wanted (Saeder-Krupp - 25,000 Nuyen)&lt;br /&gt;
&lt;br /&gt;
* Reduced Sense (Taste)&lt;br /&gt;
&lt;br /&gt;
* Thousand-Yard Stare 1&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (Common, Biased - Megacorporations)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alejandro Contreras&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sometimes can be seen in the background of images in news related to minor Green Cells operations.&lt;br /&gt;
|MidResult= Appears to be from Tír na nÓg or somewhere in Ireland.&lt;br /&gt;
|HighResult= Rumored to be one of the only survivors out of a major eco-terrorist attack off the coast of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freshly new runner, somewhat decent with magic and SMGs.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be digging around, trying to find someone who has wronged her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Appears to be connected to eco-terrorist organizations, such as Green Cells.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Neutral, Awakened&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sadie O&#039;Brien, UCAS): Mage License R4, Marine License R4, Firearms License R4&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although other elves might consider her less so now because of her missing arm, Sea Shepherd lives up to the rumors of the beauty of Dryads, despite the fact that it was visible that her time at sea gave her a rougher aspect. Her hair is short, and an unusual black, though you can still notice a slight tint that changes depending on the season of the year. Her eyes were a pale green, and her skin had become tanned after spending plenty of time exposed to the sun. Her remaining arm is covered in a tattoo depicting red roses, which extends beyond her shoulder. Despite the fact that her injury is now entirely healed, she still wears a bandage over the stump where her arm used to be, as if it still hurt from time to time....&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[Outfit depicted in the wiki art.]&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Same appearance as in the physical world, except with both arms intact.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Sea&lt;br /&gt;
| Someone from the crew under her leadership betrayed Green Cells. They might still be out there, assuming they didn&#039;t die in their own sabotage...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A Chance for Redemption&lt;br /&gt;
| Although her family would likely welcome her back with open arms, she feels the need to prove to herself that she is still worthy of defending marine nature.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grounded in Seattle&lt;br /&gt;
| With her main method of transport destroyed, she is now stuck living in Seattle, and there are definitely megacorporations with presence in the city that would not be happy to find out she is still alive...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153148</id>
		<title>Sea Shepherd</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153148"/>
		<updated>2026-06-28T22:35:54Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:SeaShepherd.png|center|250px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Dryad Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2064-02-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1FAt1eoGsYT_6JVuzqgDz9kGz0hT9bmU3?usp=drive_link]&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sea Shepherd is a one armed Dryad mage who has sworn to defend maritime life.&lt;br /&gt;
===Goals===&lt;br /&gt;
Buy a new boat, possibly even live in it.&lt;br /&gt;
&lt;br /&gt;
Find out who betrayed her crew.&lt;br /&gt;
&lt;br /&gt;
Redeem herself from her failures, for not realising that someone under her command had given in to the false promises of megacorporations.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sea Shepherd was born somewhere in Tír na nÓg to a family of Elves that, despite being born a Dryad, treated her like any other elf.&lt;br /&gt;
&lt;br /&gt;
As she grew up she developed the characteristic love for nature that Dryads had, though unlike most of her sisters she turned her sight towards the seas, and the nature that too flourished there. She felt like it had remained largely undefended against the exploitation from Megacorporations and the like. And so, determined to make a difference, she set off towards and into the seas in company of her new and like-minded allies: Green Cells.&lt;br /&gt;
&lt;br /&gt;
Time passed, and slowly she rose through the ranks of the organisation until she was finally allowed to command a team herself. With her newly acquired position as the captain of a ship, she and her crew were sent off to an important assault near the coasts of Seattle, far beyond their usual reach in coordination with TerraFirst!. &lt;br /&gt;
&lt;br /&gt;
Things were going smoothly. Their forces overwhelmed the defenses laid down by the megacorporation responsable, and Sea Shepherd was possibly the proudest she had ever been since she had begun her journey. &lt;br /&gt;
&lt;br /&gt;
And then, explosions.&lt;br /&gt;
&lt;br /&gt;
Left and right, her allies were all consumed by the explosions, until her own ship was hit. There was a traitor, someone who had been bought off by the corpos with promises of all the riches one could imagine.&lt;br /&gt;
Ears ringing, dazed and heavily injured, Sea Shepherd tried her best to stop the bleeding from the gaping wound where once her left arm was attached. &lt;br /&gt;
&lt;br /&gt;
Barely managing to do so and holding onto a floating piece of her now wrecked ship, she drifted off to the coast of Seattle, where she was spotted by the city&#039;s citizens who had found her unconcious on the beach. As she laid on the bed of a hospital, she could do nothing more than break down into tears. In the same night where she had reached her highest, she fell to her lowest; she had lost her arm, her crew and her pride.&lt;br /&gt;
&lt;br /&gt;
She could not return to her family like this. She swore to herself not only that she would get back on her feet and be worthy to return, but to also find the one responsable for the massacre and bring them before TerraFirst! and Green Cells.&lt;br /&gt;
&lt;br /&gt;
And so, slowly, she made connections with various fixers and runners which she&#039;d utilize to earn a living while she was stuck in Seattle and to eventually grow a web of information to catch the one behind the betrayal.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Disgraced (Failed a Major Operation, losing her arm in the process.)&lt;br /&gt;
&lt;br /&gt;
* Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
* High Pain Tolerance 1&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Dolphin)&lt;br /&gt;
&lt;br /&gt;
* Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Allergy (Uncommon, Mild - Pollutants)&lt;br /&gt;
&lt;br /&gt;
* Wanted (Saeder-Krupp - 25,000 Nuyen)&lt;br /&gt;
&lt;br /&gt;
* Reduced Sense (Taste)&lt;br /&gt;
&lt;br /&gt;
* Thousand-Yard Stare 1&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (Common, Biased - Megacorporations)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alejandro Contreras&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sometimes can be seen in the background of images in news related to minor Green Cells operations.&lt;br /&gt;
|MidResult= Appears to be from Tír na nÓg or somewhere in Ireland.&lt;br /&gt;
|HighResult= Rumored to be one of the only survivors out of a major eco-terrorist attack off the coast of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freshly new runner, somewhat decent with magic and SMGs.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be digging around, trying to find someone who has wronged her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Appears to be connected to eco-terrorist organizations, such as Green Cells.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Neutral, Awakened&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sadie O&#039;Brien, UCAS): Mage License R4, Marine License R4, Firearms License R4&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although other elves might consider her less so now because of her missing arm, Sea Shepherd lives up to the rumors of the beauty of Dryads, despite the fact that it was visible that her time at sea gave her a rougher aspect. Her hair is short, and an unusual black, though you can still notice a slight tint that changes depending on the season of the year. Her eyes were a pale green, and her skin had become tanned after spending plenty of time exposed to the sun. Her remaining arm is covered in a tattoo depicting red roses, which extends beyond her shoulder. Despite the fact that her injury is now entirely healed, she still wears a bandage over the stump where her arm used to be, as if it still hurt from time to time....&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[Outfit depicted in the wiki art.]&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Same appearance as in the physical world, except with both arms intact.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Sea&lt;br /&gt;
| Someone from the crew under her leadership betrayed Green Cells. They might still be out there, assuming they didn&#039;t die in their own sabotage...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A Chance for Redemption&lt;br /&gt;
| Although her family would likely welcome her back with open arms, she feels the need to prove to herself that she is still worthy of defending marine nature.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grounded in Seattle&lt;br /&gt;
| With her main method of transport destroyed, she is now stuck living in Seattle, and there are definitely megacorporations with presence in the city that would not be happy to find out she is still alive...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153111</id>
		<title>Sea Shepherd</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153111"/>
		<updated>2026-06-27T23:58:43Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Changing Wiki Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:SeaShepherd.png|center|250px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Dryad Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2064-02-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1FAt1eoGsYT_6JVuzqgDz9kGz0hT9bmU3?usp=drive_link]&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sea Shepherd is a one armed Dryad mage who has sworn to defend maritime life.&lt;br /&gt;
===Goals===&lt;br /&gt;
Buy a new boat, possibly even live in it.&lt;br /&gt;
&lt;br /&gt;
Find out who betrayed her crew.&lt;br /&gt;
&lt;br /&gt;
Redeem herself from her failures, for not realising that someone under her command had given in to the false promises of megacorporations.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sea Shepherd was born somewhere in Tír na nÓg to a family of Elves that, despite being born a Dryad, treated her like any other elf.&lt;br /&gt;
&lt;br /&gt;
As she grew up she developed the characteristic love for nature that Dryads had, though unlike most of her sisters she turned her sight towards the seas, and the nature that too flourished there. She felt like it had remained largely undefended against the exploitation from Megacorporations and the like. And so, determined to make a difference, she set off towards and into the seas in company of her new and like-minded allies: Green Cells.&lt;br /&gt;
&lt;br /&gt;
Time passed, and slowly she rose through the ranks of the organisation until she was finally allowed to command a team herself. With her newly acquired position as the captain of a ship, she and her crew were sent off to an important assault near the coasts of Seattle, far beyond their usual reach in coordination with TerraFirst!. &lt;br /&gt;
&lt;br /&gt;
Things were going smoothly. Their forces overwhelmed the defenses laid down by the megacorporation responsable, and Sea Shepherd was possibly the proudest she had ever been since she had begun her journey. &lt;br /&gt;
&lt;br /&gt;
And then, explosions.&lt;br /&gt;
&lt;br /&gt;
Left and right, her allies were all consumed by the explosions, until her own ship was hit. There was a traitor, someone who had been bought off by the corpos with promises of all the riches one could imagine.&lt;br /&gt;
Ears ringing, dazed and heavily injured, Sea Shepherd tried her best to stop the bleeding from the gaping wound where once her left arm was attached. &lt;br /&gt;
&lt;br /&gt;
Barely managing to do so and holding onto a floating piece of her now wrecked ship, she drifted off to the coast of Seattle, where she was spotted by the city&#039;s citizens who had found her unconcious on the beach. As she laid on the bed of a hospital, she could do nothing more than break down into tears. In the same night where she had reached her highest, she fell to her lowest; she had lost her arm, her crew and her pride.&lt;br /&gt;
&lt;br /&gt;
She could not return to her family like this. She swore to herself not only that she would get back on her feet and be worthy to return, but to also find the one responsable for the massacre and bring them before TerraFirst! and Green Cells.&lt;br /&gt;
&lt;br /&gt;
And so, slowly, she made connections with various fixers and runners which she&#039;d utilize to earn a living while she was stuck in Seattle and to eventually grow a web of information to catch the one behind the betrayal.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Disgraced (Failed a Major Operation, losing her arm in the process.)&lt;br /&gt;
&lt;br /&gt;
* Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
* High Pain Tolerance 1&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Dolphin)&lt;br /&gt;
&lt;br /&gt;
* Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Allergy (Uncommon, Mild - Pollutants)&lt;br /&gt;
&lt;br /&gt;
* Code of Honor (To Defend and Protect Marine Life)&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (Common, Biased - Megacorporations)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alejandro Contreras&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sometimes can be seen in the background of images in news related to minor Green Cells operations.&lt;br /&gt;
|MidResult= Appears to be from Tír na nÓg or somewhere in Ireland.&lt;br /&gt;
|HighResult= Rumored to be one of the only survivors out of a major eco-terrorist attack off the coast of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freshly new runner, somewhat decent with magic and SMGs.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be digging around, trying to find someone who has wronged her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Appears to be connected to eco-terrorist organizations, such as Green Cells.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Neutral, Awakened&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sadie O&#039;Brien, UCAS): Mage License R4, Marine License R4, Firearms License R4&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although other elves might consider her less so now because of her missing arm, Sea Shepherd lives up to the rumors of the beauty of Dryads, despite the fact that it was visible that her time at sea gave her a rougher aspect. Her hair is short, and an unusual black, though you can still notice a slight tint that changes depending on the season of the year. Her eyes were a pale green, and her skin had become tanned after spending plenty of time exposed to the sun. Her remaining arm is covered in a tattoo depicting red roses, which extends beyond her shoulder. Despite the fact that her injury is now entirely healed, she still wears a bandage over the stump where her arm used to be, as if it still hurt from time to time....&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[Outfit depicted in the wiki art.]&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Same appearance as in the physical world, except with both arms intact.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Sea&lt;br /&gt;
| Someone from the crew under her leadership betrayed Green Cells. They might still be out there, assuming they didn&#039;t die in their own sabotage...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A Chance for Redemption&lt;br /&gt;
| Although her family would likely welcome her back with open arms, she feels the need to prove to herself that she is still worthy of defending marine nature.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grounded in Seattle&lt;br /&gt;
| With her main method of transport destroyed, she is now stuck living in Seattle, and there are definitely megacorporations with presence in the city that would not be happy to find out she is still alive...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:SeaShepherd.png&amp;diff=153110</id>
		<title>File:SeaShepherd.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:SeaShepherd.png&amp;diff=153110"/>
		<updated>2026-06-27T23:57:45Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Original art by Paul Castera, edited by me to fit the character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original art by Paul Castera, edited by me to fit the character.&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153109</id>
		<title>Sea Shepherd</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sea_Shepherd&amp;diff=153109"/>
		<updated>2026-06-27T23:55:38Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Wiki Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Dryad Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2064-02-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1FAt1eoGsYT_6JVuzqgDz9kGz0hT9bmU3?usp=drive_link]&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sea Shepherd is a one armed Dryad mage who has sworn to defend maritime life.&lt;br /&gt;
===Goals===&lt;br /&gt;
Buy a new boat, possibly even live in it.&lt;br /&gt;
&lt;br /&gt;
Find out who betrayed her crew.&lt;br /&gt;
&lt;br /&gt;
Redeem herself from her failures, for not realising that someone under her command had given in to the false promises of megacorporations.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sea Shepherd was born somewhere in Tír na nÓg to a family of Elves that, despite being born a Dryad, treated her like any other elf.&lt;br /&gt;
&lt;br /&gt;
As she grew up she developed the characteristic love for nature that Dryads had, though unlike most of her sisters she turned her sight towards the seas, and the nature that too flourished there. She felt like it had remained largely undefended against the exploitation from Megacorporations and the like. And so, determined to make a difference, she set off towards and into the seas in company of her new and like-minded allies: Green Cells.&lt;br /&gt;
&lt;br /&gt;
Time passed, and slowly she rose through the ranks of the organisation until she was finally allowed to command a team herself. With her newly acquired position as the captain of a ship, she and her crew were sent off to an important assault near the coasts of Seattle, far beyond their usual reach in coordination with TerraFirst!. &lt;br /&gt;
&lt;br /&gt;
Things were going smoothly. Their forces overwhelmed the defenses laid down by the megacorporation responsable, and Sea Shepherd was possibly the proudest she had ever been since she had begun her journey. &lt;br /&gt;
&lt;br /&gt;
And then, explosions.&lt;br /&gt;
&lt;br /&gt;
Left and right, her allies were all consumed by the explosions, until her own ship was hit. There was a traitor, someone who had been bought off by the corpos with promises of all the riches one could imagine.&lt;br /&gt;
Ears ringing, dazed and heavily injured, Sea Shepherd tried her best to stop the bleeding from the gaping wound where once her left arm was attached. &lt;br /&gt;
&lt;br /&gt;
Barely managing to do so and holding onto a floating piece of her now wrecked ship, she drifted off to the coast of Seattle, where she was spotted by the city&#039;s citizens who had found her unconcious on the beach. As she laid on the bed of a hospital, she could do nothing more than break down into tears. In the same night where she had reached her highest, she fell to her lowest; she had lost her arm, her crew and her pride.&lt;br /&gt;
&lt;br /&gt;
She could not return to her family like this. She swore to herself not only that she would get back on her feet and be worthy to return, but to also find the one responsable for the massacre and bring them before TerraFirst! and Green Cells.&lt;br /&gt;
&lt;br /&gt;
And so, slowly, she made connections with various fixers and runners which she&#039;d utilize to earn a living while she was stuck in Seattle and to eventually grow a web of information to catch the one behind the betrayal.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Disgraced (Failed a Major Operation, losing her arm in the process.)&lt;br /&gt;
&lt;br /&gt;
* Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
* High Pain Tolerance 1&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Dolphin)&lt;br /&gt;
&lt;br /&gt;
* Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Allergy (Uncommon, Mild - Pollutants)&lt;br /&gt;
&lt;br /&gt;
* Code of Honor (To Defend and Protect Marine Life)&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (Common, Biased - Megacorporations)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alejandro Contreras&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sometimes can be seen in the background of images in news related to minor Green Cells operations.&lt;br /&gt;
|MidResult= Appears to be from Tír na nÓg or somewhere in Ireland.&lt;br /&gt;
|HighResult= Rumored to be one of the only survivors out of a major eco-terrorist attack off the coast of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freshly new runner, somewhat decent with magic and SMGs.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be digging around, trying to find someone who has wronged her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Appears to be connected to eco-terrorist organizations, such as Green Cells.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Neutral, Awakened&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sadie O&#039;Brien, UCAS): Mage License R4, Marine License R4, Firearms License R4&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although other elves might consider her less so now because of her missing arm, Sea Shepherd lives up to the rumors of the beauty of Dryads, despite the fact that it was visible that her time at sea gave her a rougher aspect. Her hair is short, and an unusual black, though you can still notice a slight tint that changes depending on the season of the year. Her eyes were a pale green, and her skin had become tanned after spending plenty of time exposed to the sun. Her remaining arm is covered in a tattoo depicting red roses, which extends beyond her shoulder. Despite the fact that her injury is now entirely healed, she still wears a bandage over the stump where her arm used to be, as if it still hurt from time to time....&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[Outfit depicted in the wiki art.]&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Same appearance as in the physical world, except with both arms intact.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Sea&lt;br /&gt;
| Someone from the crew under her leadership betrayed Green Cells. They might still be out there, assuming they didn&#039;t die in their own sabotage...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A Chance for Redemption&lt;br /&gt;
| Although her family would likely welcome her back with open arms, she feels the need to prove to herself that she is still worthy of defending marine nature.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grounded in Seattle&lt;br /&gt;
| With her main method of transport destroyed, she is now stuck living in Seattle, and there are definitely megacorporations with presence in the city that would not be happy to find out she is still alive...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_Chain_The_Beast&amp;diff=153038</id>
		<title>To Chain The Beast</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_Chain_The_Beast&amp;diff=153038"/>
		<updated>2026-06-19T09:57:56Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2087-06-13&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
|Location=Redmond, Seattle&lt;br /&gt;
|Ally=Black Lodge&lt;br /&gt;
|Ally2=Charon&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Heracles|Brunhilde|Ty Vallynn}}&lt;br /&gt;
|RunnerCasualties=3 points of Edge burned, Brunhilde&#039;s shell was wrecked completely, Heracles and Ty went into critical condition.&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|OppositionFaction=Urubia&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Decker Promea|Shaman Jangjemba|Adept Eustace}}&lt;br /&gt;
|OppositionCasualties=Urubia&#039;s critically injured and retreats. All three lieutenants die.&lt;br /&gt;
|OppositionFaction2=Reality Hackers&lt;br /&gt;
|OppositionUnits2=Security Spider Gangers&lt;br /&gt;
|OppositionCasualties2=Three Reality Hackers are eaten by Blackwagon elements.&lt;br /&gt;
|OppositionFaction3=Crimson Crush&lt;br /&gt;
|OppositionUnits3=Troll Gangers&lt;br /&gt;
|OppositionCasualties3=None!&lt;br /&gt;
|OppositionFaction4=Halloweeners&lt;br /&gt;
|OppositionUnits4=Summoners &amp;amp; Flamethrowers&lt;br /&gt;
|OppositionCasualties4=Six gangers die.&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Urubia&#039;s attacked by a team of runners sponsored by the Black Lodge; they take out the cornerstones protecting the dragon in her stronghold, allowing a bolt of lightning to smite her from the skies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fully cognizant that Knight-Errant and Lone Star are squaring up to try and shake up the security contract for Seattle, the local Seattle lodges of the [[Black Lodge]] take advantage of the increasingly warhawkish police force management and reward them for arresting key gang figures in an accelerated amount of raids into E-rated security zones like the Redmond Barrens. The strikes target various influential gang members associated with the two dragons of Redmond, Urubia and Kalanyr. After being hit with Ares&#039; warhead in the events of [[The Great Wave]], Kalanyr&#039;s influence is already waned in recent times. Urubia&#039;s only grown bolder after subduing the [[West Coast Monolith]]&#039;s continuing assassinations, resulting in the Lodge&#039;s hatred targeting her specifically. Now that the gang connections she has have to be rebuilt with the vacant positions, there&#039;s opportunity for a killshot.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The gang&#039;s invited to Charon&#039;s penthouse for discussing the finer details. She showcases that KE&#039;s increased aggression&#039;s allowed her to finesse a way of infiltration for runners into the trio of funhouse buildings that wouldn&#039;t previously have been palatable for almost any team. She elaborates dossiers on the three cornerstones Urubia&#039;s draconic protection ritual hinges on. These are blood bonds which, if eliminated, will open the dragon for a direct strike.&lt;br /&gt;
&lt;br /&gt;
* The Malaysian shaman, Jangjemba, who previously operated as a Huk pirate but appears to be fulfilling some kind of blood debt to Urubia by serving under her.&lt;br /&gt;
* Decker Promea, an Ares SINner who&#039;s run operations in Chicago previously during the infestations. Heracles&#039; research shows her to be a Monad that Ares allows to work under Urubia. Notably has survived MCT assassinations before.&lt;br /&gt;
* Troll Eustace, a supposedly mundane or physical adept troll with a Mitsuhama Kuro cybersuite installed. Unknown where he is in the building, only that he&#039;s the most durable muscle around.&lt;br /&gt;
&lt;br /&gt;
The gang&#039;s offered a six figure bounty in exchange for this gig, and after some trepidation they agree, getting a hotel room in Downtown to plan their assault from.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Identifying during legwork that Halloweeners are providing supportive mages to Jangjemba and Reality Hackers are tertiary spiders for Promea, the team performs a long con to slip Ty and Heracles in as low level gangers sent to help the local newbie managers. They&#039;ll approach from the basement where the Crimson Crush is situated mostly, then head upstairs and locate targets, then have Wraith and Brunhilde assassinate them through walls after they&#039;re Tagged! by Heracles. Good plan all around; Eustace is a wild card due to his wandering nomad nature, but they prepare C4 charges as an ambush in case their assassinations of the other two alert him to move upstairs.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Infiltration goes well and Heracles prepares almost everything with Ty; they get to their respective floors, tag both Jangjemba and Promea through walls and line up killshots. Jangjemba is instantly dead from a sniper shot after Ty uses Mana Static to deprive her sustained spells and protections with a Looking Glass spell. He activates sprinklers with a lighter, causing the fire elementals guarding the floor to flee.&lt;br /&gt;
&lt;br /&gt;
Promea is a tougher nut to crack. She survives the surprise attack and Heracles&#039; attempt to dismount the monad personality fails, causing him to get data spiked into overflow oblivion in the staircase. Alert is raised and Wraith and Brunhilde clear the rooftop of Red Hot Nukes to head downstairs. Ty gets bursted down by an automated rotodrone security and the Halloweeners begin hauling him off for interrogation when the street samurai and rigger interfere. Urubia&#039;s enraged roar shakes the building as a fire spirit appears to intercept the infiltrators. Brunhilde&#039;s thrown off the building all the way down to the main party floor by the great pillar of fire while Wraith tries to extract the unconscious, dying Ty.&lt;br /&gt;
&lt;br /&gt;
Heracles manages to sneak online after waking up thanks to a novocaine injection and activates Ty&#039;s nanites remotely, causing him to rouse from slumber. Having survived the fall as a cyborg, Brunhilde slams her C4-loaded shield at the spirit and blows it to kingdom come, allowing her to climb back up with her digging claws. Reunited, the party heads back to the decker floor where a preliminary syndicate medicine ghoul&#039;s devoured most of the Reality Hackers (Heracles convinced her that Heracles would get her the augs in Promea&#039;s body if she did this). Promea&#039;s pinning the party in the stairwell with a ceiling turret, but Heracles manages to data spike the host-slaved turret, allowing Ty and Brunhilde to charge her for a one-two Lightning Bolt and C4 hug. This destroys the cyborg&#039;s body as well, but she made the sacrifice knowing how incredibly durable the monad decker was. Wraith charges in with Stick n Shock flechette to make sure the nanite clumps are fully fried and the whole party retreats as the Lodge&#039;s red lightning smite crashes down, drilling a burning hole through every floor in the building.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Having suffered serious damage, the party&#039;s in no position to double tap Urubia and retreat on their helicopter toward Downtown. Thanks to Charon&#039;s whitelisting and strings pulled, they&#039;re not shot down by Seattle&#039;s air security and are given free escape from the Funhouse. She later congratulates them on work well done and intends to watch the chance for Redmond&#039;s future improvement and development. Urubia discreetly retreats to an unmentioned hideaway lair with dozens of obfuscation wards somewhere in the Salish Sidhe Council, weakened to the point of death. Her absence becomes apparently noticeable as the Queen of Redmond&#039;s throne becomes vacant and gangs start grabbing for power one after another. The power vacuum grows in violence and is only held in place initially by KE&#039;s aggressive raids and arrests of criminal elements.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 100,000 Nuyen (50 RVP)&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* May purchase gear for: Betaware augs, electronics (decks, RCCs, components), vehicles&lt;br /&gt;
* Mundane Ascension for Wraith and Brunhilde, Initiation Ordeal for Ty, Submersion Ordeal for Heracles&lt;br /&gt;
* May upgrade Charon&#039;s Loyalty by 1 (for 1 RVP) or take her as a contact (for 16 CDP or 8 RVP) as an 8/1.&lt;br /&gt;
&lt;br /&gt;
Run consequences&lt;br /&gt;
* Urubia&#039;s crippled by a bolt of crimson lightning drilling through one of the three towers of the Funhouse. She flees Seattle to an unknown lair to recover in a paranoid frenzy, leaving Seattle&#039;s gang landscape completely embroiled in chaos. Seattle&#039;s Ex-Mayor Sonya Scholl openly declares this a great opportunity for Redmond to begin growing as a borough.&lt;br /&gt;
* Knight-Errant takes this opportunity to sweep in and make over 20 arrests of various notorious gang members in E-rated security zones. Public opinion of KE&#039;s aggression is generally positive.&lt;br /&gt;
&lt;br /&gt;
Tailored Gear Rewards (max. base Avail 24)&lt;br /&gt;
* Charon offers Ty R14 Lodge Materials. He pays off one of two favors to Crescent-Slash.&lt;br /&gt;
* Brunhilde&#039;s given the option to acquire weapon mounts of any scale to her helicopter as well as lifestyle modifications for landing helipads in any security rated area in Seattle at Gear Rates.&lt;br /&gt;
* Wraith can keep Eustace&#039;s Pocket Cannon, a TA AM-47 w/ Stock Removal, Short Barrel, Custom Look, Improved Range Finder &amp;amp; a 300-round Extended Maker Mag (Total price: 82,320 Nuyen, half with Gear Rates). The Maker Mag is coded to +DV Handload APDS.&lt;br /&gt;
* Heracles is offered a gamut of deck materials and gear discounts on literally any skillsoft he wants.&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Wraith]]: &amp;quot;Tsk. Haven&#039;t had a mission go FUBAR like that since Boston, had a headcase too... I can&#039;t believe no one died.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]]: &amp;quot;I&#039;m glad no one from our team died, despite the extremes we had to go to. A bit disappointed at having to destroy my fairly new shield, but nothing I can&#039;t buy again.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=153037</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=153037"/>
		<updated>2026-06-19T09:33:11Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Updates for &amp;quot;To Chain The Beast&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=2 &amp;lt;!-- There is a run missing a wiki page, from which these extra 2 come from. --&amp;gt;&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
&lt;br /&gt;
 Special Modifications R2: Applied to a specially modified AA-16 &amp;quot;repossessed&amp;quot; from a Saeder-Krupp convoy.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Berry Nairn&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charon&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Transys&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a dark-ish hue of blonde for its hair. Its synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below its shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Under Supervision&lt;br /&gt;
| After a certain run where her shell was wrecked and needed heavy repairs, Ares engineers detected the irregularities with her brain and memories. They won&#039;t terminate her yet, but if it (Brunhilde&#039;s brain) keeps deteriorating... They might have to cut their loses and repurpose her shell for the next iteration. Brunhilde was conscious during this conversation, but the engineers didn&#039;t realise.&lt;br /&gt;
| More Metal than Metasapient&lt;br /&gt;
|-&lt;br /&gt;
| Flashbacks or Hallucinations?&lt;br /&gt;
| During those same repairs, Brunhilde started experiencing something strange. As the Ares engineers performed repairs on her shell, it looked as if it was made of flesh and blood, and the damaged metal throughout her shell was replaced with wounds and bruises. Her whole body tattered and worn. Was this merely a glitch in a malfunctioning and broken shell, or was this something else?&lt;br /&gt;
| More Metal than Metasapient&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=More_Metal_than_Metasapient&amp;diff=152807</id>
		<title>More Metal than Metasapient</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=More_Metal_than_Metasapient&amp;diff=152807"/>
		<updated>2026-05-21T17:10:53Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Tidanshock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Brunhilde|Espada|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Saeder-Krupp}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A trio of runners are hired to rob a Saeder-Krupp convoy of its prototype weaponry.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A number of prototype weapons are being delivered to a Saeder-Krupp facility in Seattle. An [https://shreloaded.net/wiki/Ciro_Reyes Ares corpo] wants the convoy intercepted and the contents within to end up in his arsenal instead. And who better than Ares-owned runners [https://shreloaded.net/wiki/Espada (and an independent, rogue AI)] to make the delivery?&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Getaway and Brunhilde are contacted by Ciro Reyes, an Ares executive, and given a job: Saeder-Krupp&#039;s hardware has become a touch more advanced in recent times, and supposedly a convoy hosting some of these more advanced goods will be arriving at a dock in Everett, heading south through Snohomish into Downtown where it will enter SK&#039;s headquarters. The two cyborgs are instructed to secure the transport, pilfer the weapons inside, lose the trail and ensure no trackers remain, and to bring what they can back. In exchange, they will receive a great sum of rewards to be put forth to improving their own loadout.&lt;br /&gt;
&lt;br /&gt;
During the meeting and even before, Brunhilde had been acting slightly... odd - ignoring Ciro&#039;s orders to be properly clean, being exceptionally curt if almost abrasive, and in general more &#039;lax&#039; even while meeting someone far above her station. Inquiry by Getaway afterwards proved to give little information as to why, her mannerisms seeming somewhat guarded.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Calling up some contacts and getting a good lay of the land beforehand, the two figure they would intercept in Snohomish, using [https://shreloaded.net/wiki/Kangee Kangee] and a few of his goons as both distraction and covering fire whilst they rolled in with smoke grenades and made for as quick a run and grab as they could. After that, Getaway would drive to the southeast and try to avoid as many cops as possible, blending in or speeding off as needed before finding a good point to make his way back to Ares territory to drop off the goods.&lt;br /&gt;
&lt;br /&gt;
One thing was missing however. A decker. Mostly, the two cyborgs figured they needed someone to squelch comms and maybe cause distractions as needed. With this, they put a call out that would reach Espada&#039;s digital ears, who would join them in seizing the weapons. The newest member of the team&#039;s only request was for a number of materials to upgrade their equipment. Seeing no reason to disagree with that as a payment method, Getaway would metaphorically shake his hand.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Starting at where Kangee and co. begin opening fire upon the armored truck and its two escorting cars, Getaway floors it to the back of the transport as Brunhilde throws a smoke grenade into the area. While most of the guards are forced to focus on the distraction, an SK Prime member kicks open the back of the transport and opens fire on Brunhilde with a modified heavy machine gun. This gets the attention and focus of three of the guards, who would do the same. In the meanwhile, Espada works on eliminating the enemy decker and Getaway aims his Roadmaster&#039;s turret at one of the guards.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the SK Prime&#039;s heavy augmentations and skill would keep him in the fight for longer than hoped or expected, leading both him and Brunhilde to be locked in a firefight. In an effort to ease the heat off of her, Getaway shoots into two of the three supporting guards, and after two or three volleys of bullets would manage to take them out. While this was happening in meatspace, Espada managed to take care of the enemy decker and squelch comms. But their Overwatch Score was becoming increasingly higher, causing the AI to have to reboot or else face the wrath of GOD. To make matters worse, Brunhilde&#039;s duel with the SK Prime individual would end in a loss, leaving her shell incapacitated. Luckily, she had done significant damage to the man and her CCU was still intact. However, that would mean it was down to Getaway...&lt;br /&gt;
&lt;br /&gt;
Moving and angling the Roadmaster just a pinch, the Roadmaster&#039;s turret would find its sights focused upon the heavily wounded SK member, and with a hail of gunfire he would finally meet his end, bleeding out in the back of the armored transport. From there, it was easy enough to clean up the last few guards with Kangee&#039;s help.&lt;br /&gt;
&lt;br /&gt;
Brunhilde would contact Kangee once more, asking them for further assistance in grabbing the boxes and racks of weapons and placing them into the Roadmaster. After Getaway ensured Brunhilde was on board and all the racks and crates were placed in his vehicle, he would speed off and find a good point to drive casually. Espada rejoined the two after their reboot completed, and with his suggestion to enter the Ork Undergrounds the group would do so, spending some time to let the heat further settle down before heading into Bellevue to meet with Ciro Reyes, dropping off the goods as well as Brunhilde&#039;s shell to be repaired.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Job complete and Ciro pleased, the three would split and go their own ways, all the richer in goods and nuyen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly: 18 RVP&lt;br /&gt;
&lt;br /&gt;
-40k nuyen in gear rates for R/F weapons, armors, and upgrades up to 19 avail. Can take remainder in liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
-5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
-6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 CDP base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
&lt;br /&gt;
-Special Modifications (5 RVP per rank)&lt;br /&gt;
&lt;br /&gt;
-Ciro Reyes (C5/L2) (6 RVP)&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;For a moment I got pretty scared there! But hey, all&#039;s well that ends well, right? And look! I got a new friend in Ciro Reyes. Well, not friend but- y&#039;know what nevermind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]] - &amp;quot;I will be better next time. I can&#039;t fail again.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152801</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152801"/>
		<updated>2026-05-20T15:57:10Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
&lt;br /&gt;
 Special Modifications R2: Applied to a specially modified AA-16 &amp;quot;repossessed&amp;quot; from a Saeder-Krupp convoy.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Berry Nairn&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Transys&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a dark-ish hue of blonde for its hair. Its synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below its shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Under Supervision&lt;br /&gt;
| After a certain run where her shell was wrecked and needed heavy repairs, Ares engineers detected the irregularities with her brain and memories. They won&#039;t terminate her yet, but if it (Brunhilde&#039;s brain) keeps deteriorating... They might have to cut their loses and repurpose her shell for the next iteration. Brunhilde was conscious during this conversation, but the engineers didn&#039;t realise.&lt;br /&gt;
| More Metal than Metasapient&lt;br /&gt;
|-&lt;br /&gt;
| Flashbacks or Hallucinations?&lt;br /&gt;
| During those same repairs, Brunhilde started experiencing something strange. As the Ares engineers performed repairs on her shell, it looked as if it was made of flesh and blood, and the damaged metal throughout her shell was replaced with wounds and bruises. Her whole body tattered and worn. Was this merely a glitch in a malfunctioning and broken shell, or was this something else?&lt;br /&gt;
| More Metal than Metasapient&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152800</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152800"/>
		<updated>2026-05-20T15:55:36Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Update for &amp;quot;More Metal than Metasapient&amp;quot; rewards and progress in her plot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
&lt;br /&gt;
 Special Modifications R2: Applied to a specially modified AA-16 &amp;quot;repossessed&amp;quot; from a Saeder-Krupp convoy.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Berry Nairn&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Transys&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a dark-ish hue of blonde for its hair. Its synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below its shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Under Supervision&lt;br /&gt;
| After a certain run where her shell was wrecked and needed heavy repairs, Ares engineers detected the irregularities with her brain and memories. They won&#039;t terminate her yet, but if it (Brunhilde&#039;s brain) keeps deteriorating... They might have to cut their loses and repurpose her shell for the next iteration. Brunhilde was conscious during this conversation, but the engineers didn&#039;t realise.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Flashbacks or Hallucinations?&lt;br /&gt;
| During those same repairs, Brunhilde started experiencing something strange. As the Ares engineers performed repairs on her shell, it looked as if it was made of flesh and blood, and the damaged metal throughout her shell was replaced with wounds and bruises. Her whole body tattered and worn. Was this merely a glitch in a malfunctioning and broken shell, or was this something else?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152740</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152740"/>
		<updated>2026-04-21T17:45:08Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Berry Nairn&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Transys&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a dark-ish hue of blonde for its hair. Its synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below its shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152739</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152739"/>
		<updated>2026-04-21T17:44:30Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Berry Nairn&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Transys&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a dark-ish hue of blonde for its hair. Its synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below its shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gold,_eagle_%26_Honor&amp;diff=152731</id>
		<title>Gold, eagle &amp; Honor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gold,_eagle_%26_Honor&amp;diff=152731"/>
		<updated>2026-04-12T08:43:51Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2087-04-10&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
|Location=Touristville, Redmond, Seattle,&lt;br /&gt;
|Ally=Transys Neuronet&lt;br /&gt;
|RunnerList={{AARCharacterList|Dice|Brunhilde|Badger}}&lt;br /&gt;
|RunnerCasualties=Dice got shot several times. Ow.&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
|Metaplot=The Life and Times of One Kevin Crimes&lt;br /&gt;
|OppositionFaction=Cutters&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Kevin Crimes|Cutters Goons|Hogan Simmerson}}&lt;br /&gt;
|OppositionCasualties=Cutters were temporarily KO&#039;d; Hogan suffers a bad fate after being implicated as a traitor.&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A corporate leak selling secrets to Cutters is fixed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Transys corporate SINner by the name of Albert Wellesley aims for promotion like all corporate climbers do. Acting as his right hand man and spymaster in corporate politics is Hogan Simmerson, a limited corporate SINner managing various skulduggery plots against him. Unfortunately, Hogan found a lucrative offer when doing business trips overseas from the UK and agreed on a deal to sell discreet paydata and advice to the right buyer, with the Cutters acting as a middleman.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Wellesley meets the team in a Matrix cafe in Downtown, elaborating that he wants Hogan discredited and in prison for at least six months so he can cover his current standing. Alternatively, if someone else decides to take grave action, it&#039;ll be removed enough from him and the runners to not rouse suspicions. The team isn&#039;t impressed by the lack of money put forth by Wellesley and so they negotiate some up front cost coverage and for Wellesley to pay them several thousand nuyen if they succeed, as well as access to one of his internal infobrokers in Transys.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan is to implicate Hogan in a forged espionage case where he&#039;s framed as handing over Cutter intelligence to the Ancients, then disseminate this information organically to the Cutters. After that, the Cutters will take care of Hogan for the runners.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
When trying to look for a mid-level Cutters lieutenant to extort for data, Badger finds Kevin Crimes as a potential target, heading out to extract valuable component for his partybus. The team prepares an ambush in a junkyard and with Badger and Brunhilde working together take out guards one by one. Crimes has situational awareness enough to deploy several drones and scour the area once his guards go missing, so Dice distracts the drones by pretending to be one of the guards. Kevin isn&#039;t fooled and Dice gets badly wounded by rifle fire, but it&#039;s enough of an opening for Brunhilde to strike in and inject Narcojet into the remaining Cutters, getting Badger access to Kevin Crimes&#039; RCC. There, Badger comes up with an idea to doctor the drone footage to make it look like Hogan was the one posing as the guards instead. After destroying the bloodstain Dice left behind, the team leaves with a lucky doctored footage left behind as a red herring.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Cutters buy the bait and Hogan is badly trapped by the Cutters as a suspected Ancients spy. Wellesley offers three free visits to his infobroker to all runners and pays them for their troubles.&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bit riskier than I was hoping for, but we pulled through.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152725</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152725"/>
		<updated>2026-04-10T20:54:47Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Run changes for &amp;quot;Gold, Eagle &amp;amp; Honor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Berry Nairn&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Transys&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a darker hue of brown for it&#039;s hair. It&#039;s synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below it&#039;s shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Flamenca&amp;diff=152395</id>
		<title>Flamenca</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Flamenca&amp;diff=152395"/>
		<updated>2026-03-17T09:20:08Z</updated>

		<summary type="html">&lt;p&gt;Nitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Flamenca.png|center|275px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Multi-role FBR&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=@nittykurogane&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058/03/23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1kV0ipHbNlKIbUm8-3Yo16K3p7lNHjv4c?usp=sharing]&lt;br /&gt;
|Priority=EBEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Flamenca is a retired runner coming back to the shadows to afford a new and expensive hobby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Buy better gear for her new hobby (bird photography).&lt;br /&gt;
&lt;br /&gt;
- Buy a new set of limbs for other kind of jobs.&lt;br /&gt;
&lt;br /&gt;
- Be able to afford to retire again.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cristina started in the shadowrunner business the way most people do: being young, broke, and very convinced it would be temporary. She built up a small reputation as a fast, flashy melee fighter with a bit too much &#039;ware, and bird-shaped cyberware legs.&lt;br /&gt;
&lt;br /&gt;
Then she got out. Sort of. After earning a decent amount of nuyen, she decided to “find herself,” which mostly meant exploring her love for bird photography, something she was deeply interested in ever since she was a child thanks to her aunt, who was a photographer. Lenses, camera bodies, travel permits, so on and so forth... It all added up fast, and shockingly, no one pays you to take moody shots of endangered parrots unless you’re already rich.&lt;br /&gt;
&lt;br /&gt;
So... Now she’s back in the game. She tells herself it’s temporary again. Just a few runs to pay for a better camera, maybe some new limbs for more specialized jobs. Deep down however, she knows the truth: no regular job is gonna comfortably pay for a hobby like this.&lt;br /&gt;
&lt;br /&gt;
If nothing else, from a rooftop between jobs, she can sneak away to take some shots.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
 Black Market Pipeline (Cyberware): Thanks to her previous experience as a runner, she has a pretty decent contact to get her &#039;ware.&lt;br /&gt;
&lt;br /&gt;
 Biocompatibility (Cyberware): Being mostly metal has it&#039;s benefits.&lt;br /&gt;
&lt;br /&gt;
 Agile Defender, Common Sense, Master Brawler: She might be rusty, but she is still an experienced fighter.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
 Distinctive Style: Unfortunately having flashy &#039;ware also comes with the disadvantage of being easily recognised.&lt;br /&gt;
&lt;br /&gt;
 No Man Left Behind: She&#039;s only in it for the nuyen, but she still has morals.&lt;br /&gt;
&lt;br /&gt;
 Phobia (Uncommon, Mild | Cats), Phobia (Common, Mild | Claustrophobia): Maybe she&#039;s subconsciously taking the bird theme too seriously or maybe it&#039;s just a funny coincidence, but she can&#039;t stand cats or spaces that are a bit too small.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fang Wenyang&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel &amp;quot;Lucky&amp;quot; Guivera&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&amp;lt;!-- ==Symbols and Signatures== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Melee Street Samurai.&lt;br /&gt;
|MidResult= Of European origin.&lt;br /&gt;
|HighResult= Not affiliated with any organization or corpo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance street sam, can adapt to multiple types of job.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Previously retired runner, came back in need of more nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Cristina Hernández Medina, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Torso, Limbs, Head.&lt;br /&gt;
|Result3= No Alphaware.&lt;br /&gt;
|Result4= No Bioware or Betaware. 0.26 Essence.&lt;br /&gt;
|Result5= No Deltaware. Not a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
 Paloma Garcia del Rio (Fake SIN - Rating 4). Driver&#039;s License (Rating 4), Restricted Augmentations License (Rating 4), Restricted Armor License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Cristina is fairly tall, standing at 6&#039;1. Her hair dark is curled, and reaches beyond her shoulders, and usually ties it back during jobs to avoid it getting in the way- though a few strands usually end up escaping. Her eyes are a lighter shade of brown, and her skin is fair.&lt;br /&gt;
&lt;br /&gt;
Although her torso and most of her &#039;ware is synthetic, her main modular set of limbs are all Obvious; the legs are digigrade and shaped like a bird&#039;s, and her arms have retractable claws that grow out of her regular nails. She plans to buy a second set of limbs, this time synthetic, for more delicate situations that would require her to be more subtle.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She doesn&#039;t have any specific way of dressing, just kind of throws on whatever she can dig out of her wardrobe; mostly brandless and black clothing, though she doesn&#039;t care about what colour, as long as it&#039;s not white pants. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body, no facial features and a pair of wings on her back resembling a flamingo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Previously retired&lt;br /&gt;
|Perhaps she wronged someone in the past and now that she&#039;s back they&#039;re looking for payback?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Classical_Mechanics&amp;diff=152332</id>
		<title>Classical Mechanics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Classical_Mechanics&amp;diff=152332"/>
		<updated>2026-03-11T20:14:48Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Big Donny&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Song of the Brook|Flamenca}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Sticky Finger Gang&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Juan &amp;quot;Sticky&amp;quot; Ramirez|Mad Marty the Mage|Sticky Fingers Goons}}&lt;br /&gt;
|OppositionCasualties=All defeated, none dead&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the dynamic duo of [[Song of the Brook|Brook]] and [[Flamenca]] take down an up and coming &amp;quot;gang&amp;quot;. This gang is, in fact, just Juan Ramirez funding some cronies to be his personal entourage. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Juan &amp;quot;Sticky&amp;quot; Ramirez is a corp kid tourist of middling importance. He&#039;s been trying to make a gang on the outskirts of Touristville for the last few months. He&#039;s recruited a coked-out wage mage to be his second in command, the inimitable Mad Marty. Lately, though, they&#039;ve made a serious mistake. Ramirez killed a member of Skrachaa while on a bender in the Ork Underground! For this, he will pay dearly. Killing him isn&#039;t worth the kickback, though, we don&#039;t want HTR coming down and escalating further. A slap on the wrist and the destruction of his little play house will have to suffice.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are called in last minute by [[Big Donny]] for some assistance. He&#039;s in Touristville at an autobody shop, getting his truck looked at. He leads the ladies inside, offering them horrible workplace coffee and giving a little background on the situation. The deal is simple, destroy this gang, but don&#039;t kill Ramirez. They happily accept.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team plans to do a sort of pincer maneuver, with Brook taking the frontal assault and Flamenca hiding at first. They buff up with some pharmaceuticals and head down the street. The team waits just a bit for the sun to finish setting, better for the surprise attack, Brook says, though she&#039;s really intended to alleviate her infected headache.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the end of this half-ruined residential street, there is an old garage of sorts, with a half dozen ganger types sitting out front. It&#039;s Sticky, Flamenca can tell, and his goons. They&#039;re working on some motorcycles, day drinking, and getting high. Flamenca heads up onto the roof of a nearby building, while Brook walks down the main street in full view. The gangers call out to her in various rude fashions. She approaches, calling out to Ramirez and condemning him for his stupidity and his crimes both. Tensions flare, she activates her magical abilities, and we enter initiative.&lt;br /&gt;
&lt;br /&gt;
Combat is long, and much lead is tossed from one side to the next. Sticky himself is the real threat, managing a few solid shots. Overall, Flamenca is taking some good chip damage here and there, while Brook is only taking minimal blows. They&#039;re both powerhouses, though, and this low caliber fire isn&#039;t much to them. Sticky pulls out his &#039;trump card&#039;, a middling mage with a single water spirit. They try some tricky things-- astral combat, mana bind, invisibility-- but it&#039;s no use. Eventually, the goons are dispersing, Sticky goes down, and Mad Marty dives for cover beneath a pile of trash.&lt;br /&gt;
&lt;br /&gt;
The duo burns the place down and leaves it in ruin.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Donny is very pleased with their success, inviting them back for their pay and a friendly word. He shares a little bit of his background, and ensures the runners that they did some good clean work, and he&#039;ll spread the word about them as a result. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Medium, 13 RVP&lt;br /&gt;
* 10,000 Nuyen (5 RVP)&lt;br /&gt;
* 6 Karma (6 RVP)&lt;br /&gt;
* 1 Street Cred (1 RVP)&lt;br /&gt;
* 2+2 CDP (1 RVP), recommended knowledges: Gangs, Area Knowledge, Sprawl Life&lt;br /&gt;
* Can optionally take [[Big Donny]] as a C1 L2 contact for 3 RVP from above&lt;br /&gt;
* Can loot a platinum credstick, DR 3 commlink, explosive ammo (assault rifle), a few doses novacoke, or Ares Alpha (as Gear Rewards out of cash, basically half price) if you desire&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I don&#039;t know &#039;&#039;why&#039;&#039; he&#039;s called &#039;Sticky&#039;, and I don&#039;t &#039;&#039;wanna&#039;&#039; know!&amp;quot; - Donny}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Flamenca]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Definitely need to upgrade my &#039;ware for long range fightin&#039;, that was too close for comfort.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Flamenca&amp;diff=152330</id>
		<title>Flamenca</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Flamenca&amp;diff=152330"/>
		<updated>2026-03-11T19:46:44Z</updated>

		<summary type="html">&lt;p&gt;Nitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Flamenca.png|center|275px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Multi-role FBR&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=@nittykurogane&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058/03/23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1kV0ipHbNlKIbUm8-3Yo16K3p7lNHjv4c?usp=sharing]&lt;br /&gt;
|Priority=EBEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Flamenca is a retired runner coming back to the shadows to afford a new and expensive hobby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Buy better gear for her new hobby (bird photography).&lt;br /&gt;
&lt;br /&gt;
- Buy a new set of limbs for other kind of jobs.&lt;br /&gt;
&lt;br /&gt;
- Be able to afford to retire again.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cristina started in the shadowrunner business the way most people do: being young, broke, and very convinced it would be temporary. She built up a small reputation as a fast, flashy melee fighter with a bit too much &#039;ware, and bird-shaped cyberware legs.&lt;br /&gt;
&lt;br /&gt;
Then she got out. Sort of. After earning a decent amount of nuyen, she decided to “find herself,” which mostly meant exploring her love for bird photography, something she was deeply interested in ever since she was a child thanks to her aunt, who was a photographer. Lenses, camera bodies, travel permits, so on and so forth... It all added up fast, and shockingly, no one pays you to take moody shots of endangered parrots unless you’re already rich.&lt;br /&gt;
&lt;br /&gt;
So... Now she’s back in the game. She tells herself it’s temporary again. Just a few runs to pay for a better camera, maybe some new limbs for more specialized jobs. Deep down however, she knows the truth: no regular job is gonna comfortably pay for a hobby like this.&lt;br /&gt;
&lt;br /&gt;
If nothing else, from a rooftop between jobs, she can sneak away to take some shots.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
 Black Market Pipeline (Cyberware): Thanks to her previous experience as a runner, she has a pretty decent contact to get her &#039;ware.&lt;br /&gt;
&lt;br /&gt;
 Biocompatibility (Cyberware): Being mostly metal has it&#039;s benefits.&lt;br /&gt;
&lt;br /&gt;
 Agile Defender, Common Sense, Master Brawler: She might be rusty, but she is still an experienced fighter.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
 Distinctive Style: Unfortunately having flashy &#039;ware also comes with the disadvantage of being easily recognised.&lt;br /&gt;
&lt;br /&gt;
 No Man Left Behind: She&#039;s only in it for the nuyen, but she still has morals.&lt;br /&gt;
&lt;br /&gt;
 Phobia (Uncommon, Mild | Cats), Phobia (Common, Mild | Claustrophobia): Maybe she&#039;s subconsciously taking the bird theme too seriously or maybe it&#039;s just a funny coincidence, but she can&#039;t stand cats or spaces that are a bit too small.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fang Wenyang&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel &amp;quot;Lucky&amp;quot; Guivera&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&amp;lt;!-- ==Symbols and Signatures== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Melee Street Samurai.&lt;br /&gt;
|MidResult= Of European origin.&lt;br /&gt;
|HighResult= Not affiliated with any organization or corpo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance street sam, can adapt to multiple types of job.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Previously retired runner, came back in need of more nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Cristina Hernández Medina, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Torso, Limbs, Head.&lt;br /&gt;
|Result3= No Alphaware.&lt;br /&gt;
|Result4= No Bioware or Betaware. 0.26 Essence.&lt;br /&gt;
|Result5= No Deltaware. Not a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
 Paloma Garcia del Rio (Fake SIN - Rating 4). Driver&#039;s License (Rating 4), Restricted Augmentations License (Rating 4), Restricted Armor License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Cristina is fairly tall, standing at 6&#039;1. Her hair dark is curled, and reaches beyond her shoulders, and usually ties it back during jobs to avoid it getting in the way- though a few strands usually end up escaping. Her eyes are a lighter shade of brown, and her skin is fair.&lt;br /&gt;
&lt;br /&gt;
Although her torso and most of her &#039;ware is synthetic, her main modular set of limbs are all Obvious; the legs are digigrade and shaped like a bird&#039;s, and her arms have retractable claws that grow out of her regular nails. She plans to buy a second set of limbs, this time synthetic, for more delicate situations that would require her to be more subtle.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She doesn&#039;t have any specific way of dressing, just kind of throws on whatever she can dig out of her wardrobe; mostly brandless and black clothing, though she doesn&#039;t care about what colour, as long as it&#039;s not white pants. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body, no facial features and a pair of wings on her back resembling a flamingo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Previously retired&lt;br /&gt;
|Perhaps she wronged someone in the past and now that she&#039;s back they&#039;re looking for payback?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Crush_the_Smouldering_Rebellion&amp;diff=152230</id>
		<title>Crush the Smouldering Rebellion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Crush_the_Smouldering_Rebellion&amp;diff=152230"/>
		<updated>2026-03-09T14:51:01Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Turkestan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Chilbuk Khan&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dango|Brunhilde|Huntress|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, save for Tsarina knocking herself out with drain and spite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly, escalated to Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Cold Union&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Petrovski Security Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList| SGT Kurt Zlapowski|Numerous Suppression Drones| Patrolling Security| Roto Swarm| Technomancer Spider Contractor| Artillery Teams}}&lt;br /&gt;
|OppositionCasualties= One swarm destroyed, along with a suppression drone, and one knocked out patrolling security member. The Sergeant is a wanted man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners have worked for some time in Turkestan to assist with the rebellion, an effort to wrestle control away from the corporations, to make their own country free from their governance. This operation was no difference. Chilbuk Khan needed runners to help deal with a new agent in the plans - One Sergeant Kurt Zlapowski. A veteran, a hunter, and a pain in the ass. While the job is simply to help a future ambush for the Khan&#039;s people, tensions rise and the group finds their animosity for this utter warmonger rising higher and higher.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For some time now, and after some prior help from other runners, Chilbuk Khan has amassed a great number of tribes in the plains of Turkestan to assist him in raiding along the New Silk Road and slowly unseating SK&#039;s PMC, Petrovski Security, out of a government contract to assert their legitimacy by taking it. But A new hire, the aforementioned Kurt Zlapowski, has shown himself to be a massively successful strategist - one better than Chilbuk militarily. With multiple tours in the Desert Wars, the Rad Wars, and a penchant for hunting down SHadowrunners for fun, he&#039;s shown himself to be a massive threat to their operations. However, he&#039;s in a bit too fortified a position behind strongholds, VTOLs, Drone Armies, and artillery. So for now, Chilbuk just needs to get a win to prove that his people are still worth backing and keep the tribes together. And in order to avoid reinforcements becoming a problem, they need runners backing them.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The four flew over from Seattle to Turkestan on private charter. [[Dango]] brought along a number of explosives, drones, and other equipment, [[Brunhilde]] brought her helicopter, and [[Tsarina]] and [[Huntress]] kept it light as they traveled along with a fake shipping permit. They did some light research on the country, the client, and got some pointers from Huntress as they made their long trip over to the abandoned, polluted city the insurgents were hiding out in (to Tsarina&#039;s dismay). They were taken inside of a church that was thankfully purified and likely warded, escorted by men on horseback as they had to rely on a diesel car. Inside, a projection of Chilbuk explained the dire straits the group was in and gave the runners a dossier on the Sergeant giving his group so much trouble. He gave them two routes of likely assistance: either they ambushed the first wave responders who would be hitting the group as they hit their next target, or they served as a diversion to lure away that same first response team and give the insurgents the window they needed to do their work.&lt;br /&gt;
&lt;br /&gt;
And when they were discussing payment, an artillery shell struck the northeastern wall of the church and knocked all but Brunhilde to the ground. &lt;br /&gt;
&lt;br /&gt;
The entire city erupted into chaos, and the runners had to fight their way past swarms of roto drones and suppressive fire drones while escorting civilians out of the blasting zones and into safety. The city only calmed down after the Sergeant came up on the mic to offer a warning and an offer: Chilbuk Khan&#039;s head in exchange for a corporate life and 300k in nuyen. Oh, and to offer the &amp;quot;mercenaries&amp;quot; a chance to regroup and make the upcoming engagement more exciting.&lt;br /&gt;
&lt;br /&gt;
So needless to say the group was a little motivated now.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
So, diverting the attention of the first responders was no longer in question - the group wanted blood. And they were hoping to get it in rivers. So, ambushing seemed more reasonable, until they came to the issue of artillery range. Huntress and Brunhilde had enough military experience to know that the artillery would be a problem, and they couldn&#039;t exactly ambush them - the insurgents were essentially hoping for the best with artillery rather than being swarmed by drones and a VTOL. That had the group thinking about ways they could sabotage the first responders instead. Which would require hitting the stronghold. This was incredibly risky, given the likelihood of a mage on sight to guard things on top of the already established threats, and the likelihood of detection rituals to cover the base. It was, essentially, a very big can that presented a lot of problems getting into it. With one very specific caveat: If someone who was good at sneaking had no aura, then they&#039;d get through a lot of the astral defenses easily. They just needed an opening.&lt;br /&gt;
&lt;br /&gt;
Brunhilde is a cyborg. And with a bit of reconnaissance, Dango found that even if they had a horrifyingly powerful host, they didn&#039;t have a lot of countermeasures that couldn&#039;t be penetrated if they were dealing with that kind of person. And that got the team thinking about a means by which they could sabotage the VTOL, and hopefully the artillery if they found it.&lt;br /&gt;
&lt;br /&gt;
Dango makes the bombs and squelches the comms of the patrol member they needed hit. Huntress takes them out to give Brunhilde the opening she needed. Tsarina gave what magical support she could to help the others out. And Brunhilde gets the bomb planted on the VTOL and anything else they needed. If they fucked up, they&#039;d have a whole base to deal with. If they pulled it off, they&#039;d make this whole thing a breeze for the insurgents. Maybe they&#039;d even get the sarge in the blast.&lt;br /&gt;
&lt;br /&gt;
It was time to test that theory.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Huntress helped with camoflauge, and Brunhilde got moving on in. Dango&#039;s squelch went off without a hitch on both of the patrolling guards moving around, without their notice or the notice of the host - a flaw that she noticed being their lack of connection to the host to prevent marks from riding up. Tsarina provided some extra assistance to Huntress&#039;s mastery of the rifle. &lt;br /&gt;
&lt;br /&gt;
The first shot knocked down the guard, blood splattering. His chest was still rising. &lt;br /&gt;
&lt;br /&gt;
A bit worried, there were a flurry of other trigger pulls to hopefully bring him down, and thankfully it worked. Brunhilde crawled in quickly, barely getting past the drones all around the base. But she got in. And she set the trigger off and got moving. By the time the attack happened and the VTOL started flying up only to detonate into a ball of flames (and presumably radioactive material), Brunhilde was already far, far away, and the base didn&#039;t have the speed to catch up with the runners. So they thought they were home free, preparing to deal with any ambush past the mountains.&lt;br /&gt;
&lt;br /&gt;
Brunhilde noticed a target lock on her heli, and Huntress realized distinctly that this route was likely their most obvious route. &lt;br /&gt;
&lt;br /&gt;
With Dango&#039;s help and a break on the lock, Brunhilde managed to barely dodge the missile flying for their transport. Kurt was waiting for them, eager to take them on. And so was Tsarina, who commanded Brunhilde to turn around so they could murder him properly. Brunhilde, wisely, refused, but she did open the cargo door to let Tsarina cast her spells and let Huntress fire back. The two groups traded shots and spells, missing each other in the extreme ranges and failing to bring affect with spells. Dango noticed another persona nearby and began forking data spikes to deal with weaponry and that other persona before they got ambushed. Brunhilde&#039;s expert flying managed to get the group out of range, but not before Tsarina nearly killed herself trying to make Zlapowski eat Comet. He had time to run, but she won the moral victory of forcing him to take evasive action against the utterly massive meteor hurtling at him in a ball of fire and acid.&lt;br /&gt;
&lt;br /&gt;
Despite the ways things could have gone wrong, the team was home free.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As is customary, the group was treated with a massive feast for their efforts (a day after, because Tsarina&#039;s pettiness nearly killed her and she needed time in the valkyrie module). Chilbuk was thankful, and the group was able to get paid despite no official agreement; he&#039;s good for it. But they still had a looming threat in Turkestan, and an enemy besdies. They&#039;d have to deal with Zlapowski another day.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
100,000 UCAS Dollars (50,000 Nuyen, 25 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
-1 Petrovski Security Reputation&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions if desired&lt;br /&gt;
&lt;br /&gt;
May decide to swap the UCAS Dollars for Assault Cannons, Heavy Machine Guns, Missile Launchers and military-themed vehicle modifications (like mounts and armor) up to 18 Availability&lt;br /&gt;
&lt;br /&gt;
May instead choose to do this for the rebellion, which gives you 10,000 Nuyen as a credstick payment, 15 Karma and 10 bonus CDP.&lt;br /&gt;
&lt;br /&gt;
May exchange UCAS Dollars for Kazakh-made Qi Focus up to R4 (these are leatherbound Qurans that must be held in hand to get an effect)&lt;br /&gt;
&lt;br /&gt;
Huntress can take Perceptive Defender for 4 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...another weapon on the field. It&#039;s interesting, being on the other side. I&#039;m going to enjoy myself when I have him where I want him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Definitely need to invest in some better countermeasures for next time.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152213</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152213"/>
		<updated>2026-03-08T10:16:14Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a darker hue of brown for it&#039;s hair. It&#039;s synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below it&#039;s shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152212</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152212"/>
		<updated>2026-03-08T10:15:54Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|Petrovski Security&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a darker hue of brown for it&#039;s hair. It&#039;s synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below it&#039;s shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152209</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152209"/>
		<updated>2026-03-07T12:44:55Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be able to afford and buy an Ares Dragon.&#039;&#039; Accomplished!&lt;br /&gt;
&lt;br /&gt;
To be able to afford a second helicopter for combat.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a darker hue of brown for it&#039;s hair. It&#039;s synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below it&#039;s shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=151976</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=151976"/>
		<updated>2026-02-17T01:07:41Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Forgot to add contact from previous run, oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
To be able to afford and buy an Ares Dragon.&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a darker hue of brown for it&#039;s hair. It&#039;s synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below it&#039;s shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=151975</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=151975"/>
		<updated>2026-02-17T01:06:32Z</updated>

		<summary type="html">&lt;p&gt;Nitty: &amp;quot;Railway Robbery&amp;quot; updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
To be able to afford and buy an Ares Dragon.&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a darker hue of brown for it&#039;s hair. It&#039;s synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below it&#039;s shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Flamenca&amp;diff=151921</id>
		<title>Flamenca</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Flamenca&amp;diff=151921"/>
		<updated>2026-02-11T16:39:19Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Chargen changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Flamenca.png|center|275px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Multi-role FBR&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=@nittykurogane&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058/03/23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1kV0ipHbNlKIbUm8-3Yo16K3p7lNHjv4c?usp=sharing]&lt;br /&gt;
|Priority=EBEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Flamenca is a retired runner coming back to the shadows to afford a new and expensive hobby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Buy better gear for her new hobby (bird photography).&lt;br /&gt;
&lt;br /&gt;
- Buy a new set of limbs for other kind of jobs.&lt;br /&gt;
&lt;br /&gt;
- Be able to afford to retire again.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cristina started in the shadowrunner business the way most people do: being young, broke, and very convinced it would be temporary. She built up a small reputation as a fast, flashy melee fighter with a bit too much &#039;ware, and bird-shaped cyberware legs.&lt;br /&gt;
&lt;br /&gt;
Then she got out. Sort of. After earning a decent amount of nuyen, she decided to “find herself,” which mostly meant exploring her love for bird photography, something she was deeply interested in ever since she was a child thanks to her aunt, who was a photographer. Lenses, camera bodies, travel permits, so on and so forth... It all added up fast, and shockingly, no one pays you to take moody shots of endangered parrots unless you’re already rich.&lt;br /&gt;
&lt;br /&gt;
So... Now she’s back in the game. She tells herself it’s temporary again. Just a few runs to pay for a better camera, maybe some new limbs for more specialized jobs. Deep down however, she knows the truth: no regular job is gonna comfortably pay for a hobby like this.&lt;br /&gt;
&lt;br /&gt;
If nothing else, from a rooftop between jobs, she can sneak away to take some shots.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
 Black Market Pipeline (Cyberware): Thanks to her previous experience as a runner, she has a pretty decent contact to get her &#039;ware.&lt;br /&gt;
&lt;br /&gt;
 Biocompatibility (Cyberware): Being mostly metal has it&#039;s benefits.&lt;br /&gt;
&lt;br /&gt;
 Agile Defender, Common Sense, Master Brawler: She might be rusty, but she is still an experienced fighter.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
 Distinctive Style: Unfortunately having flashy &#039;ware also comes with the disadvantage of being easily recognised.&lt;br /&gt;
&lt;br /&gt;
 No Man Left Behind: She&#039;s only in it for the nuyen, but she still has morals.&lt;br /&gt;
&lt;br /&gt;
 Phobia (Uncommon, Mild | Cats), Phobia (Common, Mild | Claustrophobia): Maybe she&#039;s subconsciously taking the bird theme too seriously or maybe it&#039;s just a funny coincidence, but she can&#039;t stand cats or spaces that are a bit too small.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fang Wenyang&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel &amp;quot;Lucky&amp;quot; Guivera&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&amp;lt;!-- ==Symbols and Signatures== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Melee Street Samurai.&lt;br /&gt;
|MidResult= Of European origin.&lt;br /&gt;
|HighResult= Not affiliated with any organization or corpo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance street sam, can adapt to multiple types of job.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Previously retired runner, came back in need of more nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Cristina Hernández Medina, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Torso, Limbs, Head.&lt;br /&gt;
|Result3= No Alphaware.&lt;br /&gt;
|Result4= No Bioware or Betaware. 0.26 Essence.&lt;br /&gt;
|Result5= No Deltaware. Not a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
 Paloma Garcia del Rio (Fake SIN - Rating 4). Driver&#039;s License (Rating 4), Restricted Augmentations License (Rating 4), Restricted Armor License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Cristina is fairly tall, standing at 6&#039;1. Her hair dark is curled, and reaches beyond her shoulders, and usually ties it back during jobs to avoid it getting in the way- though a few strands usually end up escaping. Her eyes are a lighter shade of brown, and her skin is fair.&lt;br /&gt;
&lt;br /&gt;
Although her torso and most of her &#039;ware is synthetic, her main modular set of limbs are all Obvious; the legs are digigrade and shaped like a bird&#039;s, and her arms have retractable claws that grow out of her regular nails. She plans to buy a second set of limbs, this time synthetic, for more delicate situations that would require her to be more subtle.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She doesn&#039;t have any specific way of dressing, just kind of throws on whatever she can dig out of her wardrobe; mostly brandless and black clothing, though she doesn&#039;t care about what colour, as long as it&#039;s not white pants. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body, no facial features and a pair of wings on her back resembling a flamingo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Previously retired&lt;br /&gt;
|Perhaps she wronged someone in the past and now that she&#039;s back they&#039;re looking for payback?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Flamenca&amp;diff=151911</id>
		<title>Flamenca</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Flamenca&amp;diff=151911"/>
		<updated>2026-02-10T15:24:46Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Fixing Reddit link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Flamenca.png|center|275px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Multi-role FBR&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=@nittykurogane&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058/03/23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1kV0ipHbNlKIbUm8-3Yo16K3p7lNHjv4c?usp=sharing]&lt;br /&gt;
|Priority=EBEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Flamenca is a retired runner coming back to the shadows to afford a new and expensive hobby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Buy better gear for her new hobby (bird photography).&lt;br /&gt;
&lt;br /&gt;
- Buy a new set of limbs for other kind of jobs.&lt;br /&gt;
&lt;br /&gt;
- Buy a vehicle.&lt;br /&gt;
&lt;br /&gt;
- Be able to afford to retire again.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cristina started in the shadowrunner business the way most people do: being young, broke, and very convinced it would be temporary. She built up a small reputation as a fast, flashy melee fighter with a bit too much &#039;ware, and bird-shaped cyberware legs.&lt;br /&gt;
&lt;br /&gt;
Then she got out. Sort of. After earning a decent amount of nuyen, she decided to “find herself,” which mostly meant exploring her love for bird photography. Lenses, camera bodies, travel permits, so on and so forth... It all added up fast, and shockingly, no one pays you to take moody shots of endangered parrots unless you’re already rich.&lt;br /&gt;
&lt;br /&gt;
So... Now she’s back in the game. She tells herself it’s temporary again. Just a few runs to pay for a better camera, maybe some new limbs for more specialized jobs. Deep down however, she knows the truth: no regular job is gonna comfortably pay for a hobby like this.&lt;br /&gt;
&lt;br /&gt;
If nothing else, from a rooftop between jobs, she can sneak away to take some shots.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
 Black Market Pipeline (Cyberware): Thanks to her previous experience as a runner, she has a pretty decent contact to get her &#039;ware.&lt;br /&gt;
&lt;br /&gt;
 Biocompatibility (Cyberware), Redliner: Being mostly metal has it&#039;s benefits.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
 Distinctive Style: Unfortunately having flashy &#039;ware also comes with the disadvantage of being easily recognised.&lt;br /&gt;
&lt;br /&gt;
 No Man Left Behind, Poor Self Control (Sadistic): She&#039;s only in it for the nuyen, but she can&#039;t help herself and finish the job.&lt;br /&gt;
&lt;br /&gt;
 Phobia (Uncommon, Mild | Cats): Maybe she&#039;s subconsciously taking the bird theme too seriously or maybe it&#039;s just a funny coincidence, but she can&#039;t stand cats.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fang Wenyang&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel &amp;quot;Lucky&amp;quot; Guivera&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&amp;lt;!-- ==Symbols and Signatures== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Melee Street Samurai.&lt;br /&gt;
|MidResult= Of European origin.&lt;br /&gt;
|HighResult= Not affiliated with any organization or corpo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance street sam, can adapt to multiple types of job.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Previously retired runner, came back in need of more nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Cristina Hernández Medina, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Torso, Limbs, Head.&lt;br /&gt;
|Result3= No Alphaware.&lt;br /&gt;
|Result4= No Bioware or Betaware. 0.26 Essence.&lt;br /&gt;
|Result5= No Deltaware. Not a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
 Paloma Garcia del Rio (Fake SIN - Rating 4). Driver&#039;s License (Rating 4), Restricted Augmentations License (Rating 4), Restricted Armor License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Cristina is fairly tall, standing at 6&#039;1. Her hair dark is curled, and reaches beyond her shoulders, and usually ties it back during jobs to avoid it getting in the way- though a few strands usually end up escaping. Her eyes are a lighter shade of brown, and her skin is fair.&lt;br /&gt;
&lt;br /&gt;
Although her torso and most of her &#039;ware is synthetic, her main modular set of limbs are all Obvious; the legs are digigrade and shaped like a bird&#039;s, and her arms have retractable claws that grow out of her regular nails. She plans to buy a second set of limbs, this time synthetic, for more delicate situations that would require her to be more subtle.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She doesn&#039;t have any specific way of dressing, just kind of throws on whatever she can dig out of her wardrobe; mostly brandless and black clothing, though she doesn&#039;t care about what colour, as long as it&#039;s not white pants. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body, no facial features and a pair of wings on her back resembling a flamingo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Previously retired&lt;br /&gt;
|Perhaps she wronged someone in the past and now that she&#039;s back they&#039;re looking for payback?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Flamenca&amp;diff=151910</id>
		<title>Flamenca</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Flamenca&amp;diff=151910"/>
		<updated>2026-02-10T15:24:17Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Adjusting image size.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Flamenca.png|center|275px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Multi-role FBR&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/Nittytoro&lt;br /&gt;
|OwnersDiscordName=@nittykurogane&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058/03/23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1kV0ipHbNlKIbUm8-3Yo16K3p7lNHjv4c?usp=sharing]&lt;br /&gt;
|Priority=EBEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Flamenca is a retired runner coming back to the shadows to afford a new and expensive hobby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Buy better gear for her new hobby (bird photography).&lt;br /&gt;
&lt;br /&gt;
- Buy a new set of limbs for other kind of jobs.&lt;br /&gt;
&lt;br /&gt;
- Buy a vehicle.&lt;br /&gt;
&lt;br /&gt;
- Be able to afford to retire again.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cristina started in the shadowrunner business the way most people do: being young, broke, and very convinced it would be temporary. She built up a small reputation as a fast, flashy melee fighter with a bit too much &#039;ware, and bird-shaped cyberware legs.&lt;br /&gt;
&lt;br /&gt;
Then she got out. Sort of. After earning a decent amount of nuyen, she decided to “find herself,” which mostly meant exploring her love for bird photography. Lenses, camera bodies, travel permits, so on and so forth... It all added up fast, and shockingly, no one pays you to take moody shots of endangered parrots unless you’re already rich.&lt;br /&gt;
&lt;br /&gt;
So... Now she’s back in the game. She tells herself it’s temporary again. Just a few runs to pay for a better camera, maybe some new limbs for more specialized jobs. Deep down however, she knows the truth: no regular job is gonna comfortably pay for a hobby like this.&lt;br /&gt;
&lt;br /&gt;
If nothing else, from a rooftop between jobs, she can sneak away to take some shots.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
 Black Market Pipeline (Cyberware): Thanks to her previous experience as a runner, she has a pretty decent contact to get her &#039;ware.&lt;br /&gt;
&lt;br /&gt;
 Biocompatibility (Cyberware), Redliner: Being mostly metal has it&#039;s benefits.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
 Distinctive Style: Unfortunately having flashy &#039;ware also comes with the disadvantage of being easily recognised.&lt;br /&gt;
&lt;br /&gt;
 No Man Left Behind, Poor Self Control (Sadistic): She&#039;s only in it for the nuyen, but she can&#039;t help herself and finish the job.&lt;br /&gt;
&lt;br /&gt;
 Phobia (Uncommon, Mild | Cats): Maybe she&#039;s subconsciously taking the bird theme too seriously or maybe it&#039;s just a funny coincidence, but she can&#039;t stand cats.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fang Wenyang&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel &amp;quot;Lucky&amp;quot; Guivera&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&amp;lt;!-- ==Symbols and Signatures== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Melee Street Samurai.&lt;br /&gt;
|MidResult= Of European origin.&lt;br /&gt;
|HighResult= Not affiliated with any organization or corpo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance street sam, can adapt to multiple types of job.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Previously retired runner, came back in need of more nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Cristina Hernández Medina, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Torso, Limbs, Head.&lt;br /&gt;
|Result3= No Alphaware.&lt;br /&gt;
|Result4= No Bioware or Betaware. 0.26 Essence.&lt;br /&gt;
|Result5= No Deltaware. Not a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
 Paloma Garcia del Rio (Fake SIN - Rating 4). Driver&#039;s License (Rating 4), Restricted Augmentations License (Rating 4), Restricted Armor License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Cristina is fairly tall, standing at 6&#039;1. Her hair dark is curled, and reaches beyond her shoulders, and usually ties it back during jobs to avoid it getting in the way- though a few strands usually end up escaping. Her eyes are a lighter shade of brown, and her skin is fair.&lt;br /&gt;
&lt;br /&gt;
Although her torso and most of her &#039;ware is synthetic, her main modular set of limbs are all Obvious; the legs are digigrade and shaped like a bird&#039;s, and her arms have retractable claws that grow out of her regular nails. She plans to buy a second set of limbs, this time synthetic, for more delicate situations that would require her to be more subtle.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She doesn&#039;t have any specific way of dressing, just kind of throws on whatever she can dig out of her wardrobe; mostly brandless and black clothing, though she doesn&#039;t care about what colour, as long as it&#039;s not white pants. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body, no facial features and a pair of wings on her back resembling a flamingo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Previously retired&lt;br /&gt;
|Perhaps she wronged someone in the past and now that she&#039;s back they&#039;re looking for payback?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Flamenca&amp;diff=151909</id>
		<title>Flamenca</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Flamenca&amp;diff=151909"/>
		<updated>2026-02-10T15:22:55Z</updated>

		<summary type="html">&lt;p&gt;Nitty: First publication.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Flamenca.png|center|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Multi-role FBR&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/Nittytoro&lt;br /&gt;
|OwnersDiscordName=@nittykurogane&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058/03/23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1kV0ipHbNlKIbUm8-3Yo16K3p7lNHjv4c?usp=sharing]&lt;br /&gt;
|Priority=EBEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Flamenca is a retired runner coming back to the shadows to afford a new and expensive hobby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Buy better gear for her new hobby (bird photography).&lt;br /&gt;
&lt;br /&gt;
- Buy a new set of limbs for other kind of jobs.&lt;br /&gt;
&lt;br /&gt;
- Buy a vehicle.&lt;br /&gt;
&lt;br /&gt;
- Be able to afford to retire again.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cristina started in the shadowrunner business the way most people do: being young, broke, and very convinced it would be temporary. She built up a small reputation as a fast, flashy melee fighter with a bit too much &#039;ware, and bird-shaped cyberware legs.&lt;br /&gt;
&lt;br /&gt;
Then she got out. Sort of. After earning a decent amount of nuyen, she decided to “find herself,” which mostly meant exploring her love for bird photography. Lenses, camera bodies, travel permits, so on and so forth... It all added up fast, and shockingly, no one pays you to take moody shots of endangered parrots unless you’re already rich.&lt;br /&gt;
&lt;br /&gt;
So... Now she’s back in the game. She tells herself it’s temporary again. Just a few runs to pay for a better camera, maybe some new limbs for more specialized jobs. Deep down however, she knows the truth: no regular job is gonna comfortably pay for a hobby like this.&lt;br /&gt;
&lt;br /&gt;
If nothing else, from a rooftop between jobs, she can sneak away to take some shots.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
 Black Market Pipeline (Cyberware): Thanks to her previous experience as a runner, she has a pretty decent contact to get her &#039;ware.&lt;br /&gt;
&lt;br /&gt;
 Biocompatibility (Cyberware), Redliner: Being mostly metal has it&#039;s benefits.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
 Distinctive Style: Unfortunately having flashy &#039;ware also comes with the disadvantage of being easily recognised.&lt;br /&gt;
&lt;br /&gt;
 No Man Left Behind, Poor Self Control (Sadistic): She&#039;s only in it for the nuyen, but she can&#039;t help herself and finish the job.&lt;br /&gt;
&lt;br /&gt;
 Phobia (Uncommon, Mild | Cats): Maybe she&#039;s subconsciously taking the bird theme too seriously or maybe it&#039;s just a funny coincidence, but she can&#039;t stand cats.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fang Wenyang&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel &amp;quot;Lucky&amp;quot; Guivera&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&amp;lt;!-- ==Symbols and Signatures== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Melee Street Samurai.&lt;br /&gt;
|MidResult= Of European origin.&lt;br /&gt;
|HighResult= Not affiliated with any organization or corpo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance street sam, can adapt to multiple types of job.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Previously retired runner, came back in need of more nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Cristina Hernández Medina, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Torso, Limbs, Head.&lt;br /&gt;
|Result3= No Alphaware.&lt;br /&gt;
|Result4= No Bioware or Betaware. 0.26 Essence.&lt;br /&gt;
|Result5= No Deltaware. Not a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
 Paloma Garcia del Rio (Fake SIN - Rating 4). Driver&#039;s License (Rating 4), Restricted Augmentations License (Rating 4), Restricted Armor License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Cristina is fairly tall, standing at 6&#039;1. Her hair dark is curled, and reaches beyond her shoulders, and usually ties it back during jobs to avoid it getting in the way- though a few strands usually end up escaping. Her eyes are a lighter shade of brown, and her skin is fair.&lt;br /&gt;
&lt;br /&gt;
Although her torso and most of her &#039;ware is synthetic, her main modular set of limbs are all Obvious; the legs are digigrade and shaped like a bird&#039;s, and her arms have retractable claws that grow out of her regular nails. She plans to buy a second set of limbs, this time synthetic, for more delicate situations that would require her to be more subtle.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She doesn&#039;t have any specific way of dressing, just kind of throws on whatever she can dig out of her wardrobe; mostly brandless and black clothing, though she doesn&#039;t care about what colour, as long as it&#039;s not white pants. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body, no facial features and a pair of wings on her back resembling a flamingo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Previously retired&lt;br /&gt;
|Perhaps she wronged someone in the past and now that she&#039;s back they&#039;re looking for payback?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Flamenca.png&amp;diff=151908</id>
		<title>File:Flamenca.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Flamenca.png&amp;diff=151908"/>
		<updated>2026-02-10T14:38:36Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Original art by Sam Lux, edited colours by me to better fit the character it represents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original art by Sam Lux, edited colours by me to better fit the character it represents.&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=150844</id>
		<title>Fault of Faith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=150844"/>
		<updated>2025-11-17T22:14:02Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Brunhilde */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salem, Masachuesetts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Wiccan Community&lt;br /&gt;
|Ally2= Children of the Dragon&lt;br /&gt;
|Ally3= Draco Foundation&lt;br /&gt;
|Ally4= The Heart of the City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|Alkali|Brunhilde|Huntress|Iron|Delphi}}&lt;br /&gt;
|RunnerCasualties= Exodus had to burn edge to survive an ambush by a blood mage, Brunhilde and Huntress nearly fell to 2 others later on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Search for the Sevenfold Staff&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Chief Frederick Bollivar|PIs|Various Patrols}}&lt;br /&gt;
|OppositionCasualties= Having been led away and distracted from any of the actual conflicts, Ares did not suffer casualties &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Atlantean Foundation Runner Team&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Brick|Erudite|Flash}}&lt;br /&gt;
|OppositionCasualties2= None, having been misled and too trusting of Alkali&#039;s information despite earlier suspicions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Aleph Society&lt;br /&gt;
|OppositionUnits3= {{AARCharacterList|Seer|Friar|Lia Correra|The Bound Spirit of the Vessel}}&lt;br /&gt;
|OppositionCasualties3= The Vessel was disrupted, and all three Blood Magic users were captured and sent to the Draco Foundation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4= The Forces Beyond&lt;br /&gt;
|OppositionUnits4= {{AARCharacterList|The Old King|The Key|Guardian Spirits|Spirits of Man}}&lt;br /&gt;
|OppositionCasualties4= The Old King was put to rest in his castle, and The Key&#039;s power was sapped when it was separated from the Head of the Sevenfold Staff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image= thekey.jpg&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The 6th world is built on opportunistic vultures picking at the rotting carcasses of the less fortunate. When a moment of action, for whatever reason, shows weakness they swoop in and begin to tear and feast. An accidental discovery, a curio that slipped into a museum curator&#039;s possession by happenstance, lead to a deeply tragic and unintended accident. And the ripple of that accident, the midst of that tragedy and the mourning that should have gone by unimpeded so those affected could process such an unfortunate moment and move on, deal with the fallout on their own, only drew the vultures nearer and nearer. &lt;br /&gt;
&lt;br /&gt;
Some picked at old scars.&lt;br /&gt;
&lt;br /&gt;
Others took it as an excuse for tighter control, a tragedy turned into justification for their weighty intervention.&lt;br /&gt;
&lt;br /&gt;
Others still simply had a vested interest in taking part of it for their own sakes, pragmatic to a fault.&lt;br /&gt;
&lt;br /&gt;
And the worst of them all set that tragedy into motion, waiting eagerly for the chance to once more have what they craved for so, so long. The cost to others did not matter, could not matter, in the pursuit of that totality and wholeness.&lt;br /&gt;
&lt;br /&gt;
There were so, so many reasons why the night of October the 9th should have led to the deaths of countless people, a city under siege, and a powerful artifact in the wrong hands as good people died for nothing.&lt;br /&gt;
&lt;br /&gt;
All in all? it could have been far worse. Maybe there&#039;s still some hope for us after all.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On September 30th, a strange artifact ended up in the hands of the curator of the Salem Historical Museum, who called upon a notable and well regarded member of the Wiccan community in Salem - one [[Yelena Monroe]] - to give some insights since something felt...wrong, about the thing. An orb, something that could fit in the palm of your hand, with ruins on one side of a blueish tint that seemed like an eye amidst a rather ancient cut of stone that still remained rather smooth. Unnatural didn&#039;t cover it. So, Yelena gathered her coterie and some aspiring pupils for the investigation, and the following day made for the commons with the artifact - The Key - contained just in case. But something went wrong. Something interfered. And one Jacob Howard found himself touching the Key, and for a brief moment all Hell broke loose. For what was only a few minutes, the area just north of the commons in the residential district was a total Hellscape. Jacob did not survive the accident. Yelena, shaken and heartbroken at seeing one of her pupils dead to the artifact, politely took her position as an acting figure at the museum so the curator did not have to be involved and had the artifact sealed away until they found a means of destroying it. A task she felt wholly unprepared for, muddled by self doubt and grief after how powerless she felt during the incident. And so, she set up the museum to delay any interrogations from outside forces and holed up, trying to force herself to act despite her weakness.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that weakness did not go unnoticed.&lt;br /&gt;
&lt;br /&gt;
Ares, being situated in Boston for the majority of the restoration, took notice of the strange blip of astral activity, and suspecting something unnatural and possibly useful could be hidden within the magical communities of Salem. Taking the odd aehteric readings and the death of a student of the Wiccans as a pretense, patrols of KE forces ramped up dramatically, and they began mobilizing. With heavy surveillance, heavy firepower, and incoming thaumaturgy assistance coming their way, they planned to take whatever the Wiccans may have had and use it for their own profit.&lt;br /&gt;
&lt;br /&gt;
The Atlanteans, having divined the possibility of a piece of the Staff being found in Salem in due time, sent a small team of local, competent runners to begin investigations into the matter. And once there was a solid incident to back those divinations, they began ramping up their investigations into the Wiccans. Their job and plan was simple: learn what they can, and take the Staff Piece when the opportunity presented itself. They didn&#039;t really care about the significance: a 50k nuyen per head paycheck was well worth it.&lt;br /&gt;
&lt;br /&gt;
[[Alexis Glimmerscale]], and the rest of the Children of the Dragon, were quite obviously aware of the incident given their proximity and their influence in the area. With her position on the board of the Draco Foundation,  Glimmerscale did her best to give the DF the confirmation of a potential staff piece in Salem, however with the increase in Ares activities and rumors of shady characters amok she decided her best move for the moment was to wait for them to send contacts to her and stay hidden. An important ally in the coming days.&lt;br /&gt;
&lt;br /&gt;
Most dangerous of the outsiders to come into Salem, the divinations of the Aleph Society pointed towards a possible confluence of magical influence and aspected mana that would be...utterly enthralling. The cause of this had to fall under their possession, and they would spare no effort in doing so. Though they did not want to create a massive stir and ruin their public image, they had a team of incredibly powerful operatives whom they could rely upon to retrieve the artifact in question and wreak havoc on Salem, sparing no expense to see their plans come to fruition. the Seer and the Friar, two relatively stable, if cold and pragmatic mages were joined by a far more hot headed and uncontrollable mystic adept by the name of Lia Correra. Lia had quite the personal grudge against Salem as a whole; an accident many years ago lead to her requiring cyberware in order to survive, which unfortunately burned her out. The dismissiveness of the Wiccans whom used to nurture her and make her feel at home caused her to grow bitter, most of all against the woman who was rising through the ranks at the time alongside her. This woman, one Yelena Monroe, would finally pay. With the gift of Gaf, Lia wanted nothing more3 than to kill Yelena as brutally as possible and destroy the community she worked so hard to build, stalking the woman at times and trying to find an opportune moment to shove her axe into that redhead&#039;s trachea. Her unprofessional attitude and vendetta sometimes jeopardized the mission, but after retrieving a near dead body and using it as the base for a devastating massive Great Form Blood Spirit and establishing a relatively well defended base of operations in a motel they turned into a zombified murder fort, they were eager to put their slaughtering efforts to good use in taking control of whatever brought them here. &lt;br /&gt;
&lt;br /&gt;
The Draco Foundation found themselves scrambling for time and needing to get a proper retrieval team asap to get the Head. And they called on a team they hoped would be up to the task.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&amp;quot;Adowa &amp;quot;Moria&amp;quot; Webster&amp;quot; represented the Draco Foundation when the group was assembled in a Downtown office: [[Iron]], [[Alkali]], [[Delphi]], [[Exodus]], [[Huntress]], and [[Brunhilde]]. A mix of social, physical, magical, and matrix prowess that they hoped would keep a diverse enough skill set that was still capable of handling the possibly dangerous threats that loomed in the shadows. The foundation gave the limited information they had and a case, along with the objective: secure the head of the staff while avoiding being waylaid by the third parties that were most definitely in the area after the noticeable moment over in the city of magic. The initial offer was 24 thousand nuyen, which Iron found offensively appalling to even suggest. Alkali managed to sneak in a number of additional gear rewards (Magical goods, Foci, Augmentations, and Vehicles/Drones) for the runners and a chance for additional pay in case the job proved more complex and dangerous than initially predicted, though Iron was still displeased. The Foundation had arranged for a base in Boston and transportation for the crew as well to make travel as seamless as possible, as well as getting vehicles needed over to the location to ensure smooth operations. Iron swore that he would not be risking his life for a paltry 24 thousand, but the foundation did not care at this point due to his unbearable behavior. Regardless the meeting was about over, so the runners went home and began working on the plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team planned to stay discretionary in their loadouts (sans Iron) so as to not draw attention in what seemed to be a tense situation, in so far as their own knowledge and intel of command led them to believe. Using what little they had, they drew up a simple plan&lt;br /&gt;
&lt;br /&gt;
They needed to contact the Children of the Dragon, to find out more of the situation on the ground&lt;br /&gt;
They needed to investigate the Wiccans, who likely new far more about the incident itself&lt;br /&gt;
And following the divination given by Alkali over the threats of the run, he saw the visage of the runner team and the representation of the singular, devoted entity of Gaf&#039;s followers. &lt;br /&gt;
&lt;br /&gt;
Once more information was gathered, they needed to handle the threats and find a means of locating the artifact they *thought* they were looking for, and then make a break for it.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Touching down and establishing a base of operations was first; Iron stayed behind (for a majority of the run) to provide matrix support, partially because he did not wish to risk himself for what he saw as paltry pay. So instead the rest of the team made their ways to the city of Salem proper instead. Their first stop was, after searching for more information on the news of the city and other diggings, was to head to the Historical Museum. It was a well regarded institute, deeply connected to the Wiccans in the area they were told to investigate early on, and whom most likely knew where the orb was. Before heading out, Delphi arranged a meeting with Alexis that had to be delayed a day for the briefing so she could finalize finding a good hidey hole for these situations. &lt;br /&gt;
&lt;br /&gt;
The museum was filled with polite Wiccans, though they were in fact quite heavily armed. They forbid entrance to any area save the east wing, but with careful social skills they distracted both guard and stand in curator Miss Monroe to find the vault they believed housed the artifact. With the Wiccans none the wiser, Delphi and Alkali worked to endear themselves to the headmistress, and during a ritual to calm the poor nervous wreck Delphi divined to sense more about the situation at handing, seeing the artifact and the danger it posed - it was a 4th world artifact. With that in mind, the pair managed to convince Yelena to help them help her, but only if they could sabotage Ares in some manner to prevent them from assaulting Wiccans and breaking into their vault, and hopefully within about 3 days to give Yelena time to prepare her people and herself mentally, and the team agreed. The wiccans also told of some of the stranger phenomenon: a group off odd people poking around downtown (possibly a runner team) whom matched prior divinations from Alkali the day prior and an odd presence that sometimes tailed Yelena. With that odd tidbit and some clues as to where to go next out of the way, the team continued their searching the following day.&lt;br /&gt;
&lt;br /&gt;
Early the next morning, the team set off to search for this intruding, unknown force in the touristy area of the city on the advice of the Headmistress.  Once more, most came in, but for the majority of the runners there the little barren location lacked much of interest at all, save for a number of looks from those not blending in quite as well. A part of that inability to blend in is why Exodus was approached by a white haired woman using the name Anna. She seemed concerned but was highly suspicious, and so Delphi tailed them on a drone and others who could assense auras discovered that she was under the effects of Khamsa. She and Exodus talked some, with her being friendly and offering to assist her in some magical studies to help connect to her friend and sharing about her little accident in vague details. They left on friendly enough terms, and as she was leaving the drone tailed her to a little villa on the northern side of Salem, good to know for later. Iron set about investigating her presence on the matrix, and soon came about the information that she is one Lia Correra, a member of the Aleph Society and a burnout who might be a much larger threat in a fight. The team was deeply worried, especially given their knowledge on the background source informed them of the tendency of the organization to target burnouts as a whole and how they seemingly make pacts with an incredibly strange spirit to gain Blood magic. That was an incredibly distressing thing to learn, but for the moment they did not know enough and did not want to engage with her, and so the team kept note of that and waited until later so that they could investigate the other threats first. &lt;br /&gt;
&lt;br /&gt;
Delphi was off to meet up with Alexis Glimmerscale that day, and their meeting involved some repeat information and some newer bits of info as well. Alexis gave more of a complete rundown on the incident itself, touching upon the damage it did in a way Yelena couldn&#039;t do to her own misgivings about the event that she had not yet coped with. She spoke once more of the people who, presumably as a runner team, had been doing their own investigation Downtown for information, and her concerns over the Ares increase in the area with more detailed information on where they were making preparations. While not exactly rife with new information, re-establishing contact gave the team a bit more leverage against Yelena for persuading her not to act rashly over the artifact as she seemed to be planning and served as an important go-between for DF assistance as the days would progress.&lt;br /&gt;
&lt;br /&gt;
With Iron&#039;s help searching the city for sightings of the troll and elf whom appeared in Alkali&#039;s vision and the testimonials of Wiccan and Draconic mage alike, Alkali was able to find a common meeting spot for the other team&#039;s stakeouts in Downtown Salem. Wanting to discreetly gather information, Alkali struck up casual conversation amongst both the troll (Street name: Brick) and the elf (Street name: Erudite) about the magical phenomenon occurring in Salem and his overall curiosities about it; this was a cover for Exodus to sneak a bug onto the big guy unseen, barely, and allowed them to monitor them as they made their way back out of Salem and up northwest in Peabody&#039;s general direction. They heard various conversations on the way there, concerns by the other runner team about their plan to try and swoop in and take the relic during the chaos of Ares assaulting the Wiccans, but before getting too many concrete details from the bug that was planted their decker (Flash) finally noticed the bug and immediately fried it on the matrix, about halfway to their home base. The cover was blown, but information was gathered. &lt;br /&gt;
&lt;br /&gt;
The day began to wind down, but preparations had to be made to deal with Ares the following day and begin infiltration there. First, Alkali searched the areas that Alexis gave out for Ares power spots and found an intense number of heavily wared individuals and an overall heightened tension and awareness of the locations from those around it, like a bomb waiting to be detonated. Then, as the others began to rest for the night, Iron began work slipping in Delphi&#039;s private investigator persona &#039;Cassandra&#039; into the hiring list Ares had set out for extra thaumaturgical aid in the investigation and capture of the artifact. A host break in went smoothly, the file was edited, and Iron was out quietly after investigating the names of other thaumaturges in those files. Just in case. The following day, &#039;Cassandra&#039; set out with her bodyguard &#039;Ela&#039; (Exodus) to the southernmost hotspot building activity where a great number of their technological advantage was situated at. Not quite as heavily fortified as the Peabody location nor as forward facing as the Downtown location, it was an ideal spot for them to worm their way in as reporting early birds to the thaumaturgy work. Delphi managed to get a meeting arranged with the Chief downtown and scoped out more of the building&#039;s interior in case they needed to do a break in later, and they were off to meet him in person, one Frederick Bollivar. After a quick background check from Iron going over his veterancy and tendency to take matters into his own hand in a stubborn sense of justice, the duo had their meeting and established, albeit a little shakily, a means of which they could earn the man&#039;s trust and possibly delude him and his coordination against the Wiccans: He wanted them to plant bugs in the Museum to spy on Monroe and her associates and for a full report the following day. The two agreed and rented out a &#039;base&#039; to use Downtown to work from, careful not to say anything incriminating amidst the presence of bugs which were absolutely on already and recording them. Delphi projected, warned Ms. Monroe, and with her devised a means by which they could feed misinformation and give convincing enough cover to keep Ares off their backs by falsifying the plant of bugs tonight by an &#039;intrusion&#039; into less important areas and having her people give the false impression that they were planning to move the artifact out again to the forests south of Salem proper to activate it again. Later that night the infiltrators - Exodus, Huntress, and Brunhilde - were sent off to do just that. They came from the top and down to plant the bugs in predictable locations where the Wiccans would be certain of and could plan to mislead from, avoiding the guards as best they can to help sell the illusion. Though there were some close calls, the team managed to pull off the trick just fine, and the following morning &#039;Cassandra&#039; gave a call to inform the police chief of the successful plant and gave a brief report on suspected blood magic that seemed to worry him enough to garner his trust. &lt;br /&gt;
&lt;br /&gt;
The third day upon them, the team attempted to try and tie up loose ends to clear the way for the activation of the artifact later that day - push one last trick against Ares, deal with whatever the Aleph society has in store, and mislead the runner team to keep them away from the site of the activation. They hoped to do so by turning them against one another, having Ares focused on one spot and the others tricked into heading there and being caught in the crossfire. Alkali ordained to go check the opposing runner team as Exodus tried to get an in with Lia to investigate her home, and once there was enough pieces in place Cassandra would give the final sell to get Bollivar&#039;s forces committed fully to the forest. However, an unexpectedly welcoming Lia would prove to be the most threatening force they had dealt with. Exodus was unaware of her suspicions against her and entered her home expecting a casual conversation. Huntress and Brunhilde were further away in case of an emergency and the former broke in afterwards to investigate the place, but neither suspected much trouble. The confirmation of blood magic in the air had Huntress in tension, but the real worrisome moment was when Lia politely asked Exodus to open the door for her as she was &#039;bringing drinks&#039; into the study for them both to have a talk on magic and the assassin received an axe to the face for her troubles. Huntress rushed to join in, with Brunhilde joining shortly after and even Delphi and Alkali rushing to the fray as quickly as they could to stop this, but Exodus was still barely hanging onto her life and only doing so on a miracle when all was said and done. Lia was a burned out mystic adept, incredibly potent physically while somehow still retaining magical capabilities like summoning a blood spirit despite her injuries from before demanding extensive ware - not to mention commanding a devastating manabolt which ripped through Exodus. The team rushed their injured ally away and made for the marina at the southern edge, evading the KE forces attracted by the multiple gunshots in the area, and restrained Lia to render her helpless as they interrogated her.&lt;br /&gt;
&lt;br /&gt;
From the miscreant, the team learned of the threats looming behind her - the 2 other mages that lingered behind in Boston awaiting their chance to strike, and a massive bound spirit which was awaiting the chaos to descend upon Salem to wreak havoc. They immediately informed Yelena to not go forward with the activation due to the threats and warned her of the grudge bared against her by the now captured mystic adept, whom Delphi arranged to be taken to the Draco Foundation with Glimmerscale&#039;s aid. Preliminary drone reconnaissance of the motel the two mages had been using revealed that a number of the occupants had been killed and turned into Corpse Cadavers, with only one (the motel manager) having been left alive in horrible condition and stuck in a closet. The drone was spotted, and the two mages (The Seer and the Friar) began preparations, awaiting the confrontation against whomever had been spying on them, and the team dreaded the violent excursion against them and the blood spirit bound in the sky. But before they could properly face off against the two mages, they needed to ascertain the level of threat the runner team still posed, and so Alkali and Huntress had to set out for the Downtown meet once more. The opposing team was suspicious as hell after the bug incident, having prepared Flash for sniping any threats as Alkali attempted diplomacy. Brick, thankfully, had a soft spot for the well spoken polyglot after their earlier discussion, and invited him to have proper negotiations at the train station to the Northwest. Cabbing over, the duo managed to convince the three enemy runners of the validity of a tip Alkali gave misleading them into going towards the forest where Ares would be waiting. With that settled, there was one last major obstacle before the way forward was clear.&lt;br /&gt;
&lt;br /&gt;
Delphi actually made a deal with the Heart of the City of Salem for its assistance in dealing with the spirit, in exchange for dealing with the artifact swiftly and not allowing its corruption to spread further, as well as giving it a chance to see what the two responsible for the blood spirit had to say about the particular victim they had chosen - One Jacob Howard. &lt;br /&gt;
Brunhilde and Huntress, along with assistance from Alkali and Iron from afar, snuck inside as Delphi prepared to engage with the blood spirit in the astral. The battle that ensued nearly took the lives of Huntress and Brunhilde, alongside disrupting the Heart of the City for good, but thankfully permanent casualties were avoided. The team was absolutely not in a position to activate the artifact that day. Reconvening with Yelena, they pushed for an early morning the next day to handle the problem instead, and with much more evidence gathered during this last day they were able to forge enough evidence and use Exodus&#039;s injuries in order to seal the deal with Bollivar. Though they were battered, the 5th day would be the last they needed. It was time to activate the Key.&lt;br /&gt;
&lt;br /&gt;
Yelena brought them down to the basement of the museum, down through a secretive passage and into the massive room inside, where a sealed door kept the Key sealed away. Wiccans were already waiting on standby just in case, and when the seal was opened the immediate sensation of dread and anguish that overwhelmed the senses wafted in from the lone orb on a pedestal hit the team. Delphi worked on cleansing it, but even then it was climbing back up much faster than anticipated. Huntress, Exodus, Iron, and Alkali would be the ones to interact with the Key, with Delphi staying behind to keep the background count suppressed and Brunhilde staying back in case of an emergency or the Wiccans being discovered. The one who happened to touch the Key was Huntress, who heard it tease and negotiate with her, smug in the knowledge that they needed her to go forward. Unsettled but not actively being coerced, Huntress led the the team inside. And they found themselves on a hill, looking upon a castle at the top, dark and looming.&lt;br /&gt;
&lt;br /&gt;
There were some oddities and issues throughout the expedition inside. The first oddity was that Iron, while disconnected from the Resonance, was able to sense magic as if it were the matrix, albeit in a far more limited scope. Gear and weaponry could be brought inside and functioned as normal. As they spent more time inside, the background count outside grew stronger and stronger. And most worryingly for the away team, the denizens and guardians of the castle seemed to become more and more aware of the presence of the orb, and something was actively seeking and looking for the orb. Which meant it was harder for the rest of them to stay hidden. But, thankfully, by working together the team was able to get past most of the guards. Slowly they worked past obstacle after obstacle. Slowly but surely, they ascended higher and higher up the castle as the Key directed Huntress, until eventually ending up inside of a throne room. At that point, the Key finally awoke something - the body who sat at the throne. It rose, turned to the group, and immediately engaged in combat. Even with an allied spirit and 4 of them working together against the singular opponent, the battle itself was rather hard fought, in no small part because the orb was actively assisting it and attempting to distract and undermine Huntress. But as they worn down the Old King and whittled it to its last bit of strength, Exodus executed it with one last masterful stroke to behead it. And with its destruction, what was left behind was the Crown - The head of the Sevenfold Staff. The Key attempted to now control Huntress to force her compliance in giving back what it saw as its own, but with Alkali&#039;s assistance Huntress resisted. They sealed the staff head away, and without its power to sustain its growing might the Key began to dwindle and dwindle in might. As they made their departure it attempted in vain to control Huntress twice more, but it was deteriorating quickly, and with Alkali&#039;s assistance Huntress was fine. The castle guards, once alert and hostile, were now fading and complacent, and they managed to escape out back into the real world, Staff in hand.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Exiting the metaplane, the team reconvened and gave Yelena her peace of mind - they would be taking both artifacts far, far away from Salem now. Her city, and her people, were safe. Alkali offered to smudge the vault to keep any attempt at learning what had transpired from being discovered from being successful, and the team even offered more assistance should the young mistress of the city need their help again. &lt;br /&gt;
&lt;br /&gt;
Yelena, for her part, grew more aware of the forces beyond, and could finally give herself the time to grieve her student&#039;s death that had escaped her for a week on at that point.&lt;br /&gt;
&lt;br /&gt;
The opposing runners failed in their job, and the Atlantean Foundation who hired them no closer to snatching pieces of the staff from the DF. While they were not arrested, Brick now holds a serious grudge against &#039;Aru&#039;, alongside Erudite and Flash.&lt;br /&gt;
&lt;br /&gt;
Chief Bollivar cracked down on Salem for a few more days after the incident slipped under his nose, but as nothing turned up and the Wiccans seemingly did nothing the Ares forces there were left perplexed and hungry for more. Further investigations must be conducted.&lt;br /&gt;
&lt;br /&gt;
Lia Correra and her two associates, the Seer and the Friar, were sent off to the Draco Foudnation. &lt;br /&gt;
&lt;br /&gt;
Yelena, about a month after the incident, made contact with Shadowhaven, and re-opened dialogues with those helpful six who kept her city safe.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
60k in Nuyen (30 RVP)&lt;br /&gt;
&lt;br /&gt;
OR in Gear Rates:&lt;br /&gt;
May take Augmentations up to Avail 18 (Cyberware/Bioware/Geneware); &lt;br /&gt;
May take Magical Goods up to Avail 18; &lt;br /&gt;
May take Foci up to Avail 16 (Salvaged from a certain Blood Mage Mystic Adept);  &lt;br /&gt;
May take Drones, Vehicles, or Vehicle Modifications up to Avail 18&lt;br /&gt;
&lt;br /&gt;
36 Karma (36 RVP)&lt;br /&gt;
&lt;br /&gt;
18 CDP (2 base + 8 RVP)&lt;br /&gt;
&lt;br /&gt;
Yelena Monroe (Headmistress of the Salem Wiccans) as a Contact (4/4) (7 RVP)&lt;br /&gt;
&lt;br /&gt;
History is Not as Certain as We are Taught (4th world knowledge or The Enemy as knowledge skills)&lt;br /&gt;
&lt;br /&gt;
COUNTS AS AN INITIATION ORDEAL/MUNDANE ASCENSION&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
QUALITIES YOU WANT HERE GET GRUBBING&lt;br /&gt;
&lt;br /&gt;
Huntress:&lt;br /&gt;
Strive for Perfection @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
Exodus, Delphi, Alkali:&lt;br /&gt;
Method Actor @ Chargen Rates (7 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All except Iron:&lt;br /&gt;
Solid Rep (Draco Foundation) @ Chargen Rates (2 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All:&lt;br /&gt;
Adrenaline Surge @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
May take Alexis Glimmerscale (C7/L1) as a contact (7 RVP/14 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Brunhilde]]===&lt;br /&gt;
&amp;quot;If I ever come across a blood mage ever again I&#039;m gonna beat the hell out of them with my bare hands.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=150843</id>
		<title>Fault of Faith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=150843"/>
		<updated>2025-11-17T21:58:47Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salem, Masachuesetts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Wiccan Community&lt;br /&gt;
|Ally2= Children of the Dragon&lt;br /&gt;
|Ally3= Draco Foundation&lt;br /&gt;
|Ally4= The Heart of the City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|Alkali|Brunhilde|Huntress|Iron|Delphi}}&lt;br /&gt;
|RunnerCasualties= Exodus had to burn edge to survive an ambush by a blood mage, Brunhilde and Huntress nearly fell to 2 others later on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Search for the Sevenfold Staff&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Chief Frederick Bollivar|PIs|Various Patrols}}&lt;br /&gt;
|OppositionCasualties= Having been led away and distracted from any of the actual conflicts, Ares did not suffer casualties &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Atlantean Foundation Runner Team&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Brick|Erudite|Flash}}&lt;br /&gt;
|OppositionCasualties2= None, having been misled and too trusting of Alkali&#039;s information despite earlier suspicions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Aleph Society&lt;br /&gt;
|OppositionUnits3= {{AARCharacterList|Seer|Friar|Lia Correra|The Bound Spirit of the Vessel}}&lt;br /&gt;
|OppositionCasualties3= The Vessel was disrupted, and all three Blood Magic users were captured and sent to the Draco Foundation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4= The Forces Beyond&lt;br /&gt;
|OppositionUnits4= {{AARCharacterList|The Old King|The Key|Guardian Spirits|Spirits of Man}}&lt;br /&gt;
|OppositionCasualties4= The Old King was put to rest in his castle, and The Key&#039;s power was sapped when it was separated from the Head of the Sevenfold Staff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image= thekey.jpg&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The 6th world is built on opportunistic vultures picking at the rotting carcasses of the less fortunate. When a moment of action, for whatever reason, shows weakness they swoop in and begin to tear and feast. An accidental discovery, a curio that slipped into a museum curator&#039;s possession by happenstance, lead to a deeply tragic and unintended accident. And the ripple of that accident, the midst of that tragedy and the mourning that should have gone by unimpeded so those affected could process such an unfortunate moment and move on, deal with the fallout on their own, only drew the vultures nearer and nearer. &lt;br /&gt;
&lt;br /&gt;
Some picked at old scars.&lt;br /&gt;
&lt;br /&gt;
Others took it as an excuse for tighter control, a tragedy turned into justification for their weighty intervention.&lt;br /&gt;
&lt;br /&gt;
Others still simply had a vested interest in taking part of it for their own sakes, pragmatic to a fault.&lt;br /&gt;
&lt;br /&gt;
And the worst of them all set that tragedy into motion, waiting eagerly for the chance to once more have what they craved for so, so long. The cost to others did not matter, could not matter, in the pursuit of that totality and wholeness.&lt;br /&gt;
&lt;br /&gt;
There were so, so many reasons why the night of October the 9th should have led to the deaths of countless people, a city under siege, and a powerful artifact in the wrong hands as good people died for nothing.&lt;br /&gt;
&lt;br /&gt;
All in all? it could have been far worse. Maybe there&#039;s still some hope for us after all.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On September 30th, a strange artifact ended up in the hands of the curator of the Salem Historical Museum, who called upon a notable and well regarded member of the Wiccan community in Salem - one [[Yelena Monroe]] - to give some insights since something felt...wrong, about the thing. An orb, something that could fit in the palm of your hand, with ruins on one side of a blueish tint that seemed like an eye amidst a rather ancient cut of stone that still remained rather smooth. Unnatural didn&#039;t cover it. So, Yelena gathered her coterie and some aspiring pupils for the investigation, and the following day made for the commons with the artifact - The Key - contained just in case. But something went wrong. Something interfered. And one Jacob Howard found himself touching the Key, and for a brief moment all Hell broke loose. For what was only a few minutes, the area just north of the commons in the residential district was a total Hellscape. Jacob did not survive the accident. Yelena, shaken and heartbroken at seeing one of her pupils dead to the artifact, politely took her position as an acting figure at the museum so the curator did not have to be involved and had the artifact sealed away until they found a means of destroying it. A task she felt wholly unprepared for, muddled by self doubt and grief after how powerless she felt during the incident. And so, she set up the museum to delay any interrogations from outside forces and holed up, trying to force herself to act despite her weakness.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that weakness did not go unnoticed.&lt;br /&gt;
&lt;br /&gt;
Ares, being situated in Boston for the majority of the restoration, took notice of the strange blip of astral activity, and suspecting something unnatural and possibly useful could be hidden within the magical communities of Salem. Taking the odd aehteric readings and the death of a student of the Wiccans as a pretense, patrols of KE forces ramped up dramatically, and they began mobilizing. With heavy surveillance, heavy firepower, and incoming thaumaturgy assistance coming their way, they planned to take whatever the Wiccans may have had and use it for their own profit.&lt;br /&gt;
&lt;br /&gt;
The Atlanteans, having divined the possibility of a piece of the Staff being found in Salem in due time, sent a small team of local, competent runners to begin investigations into the matter. And once there was a solid incident to back those divinations, they began ramping up their investigations into the Wiccans. Their job and plan was simple: learn what they can, and take the Staff Piece when the opportunity presented itself. They didn&#039;t really care about the significance: a 50k nuyen per head paycheck was well worth it.&lt;br /&gt;
&lt;br /&gt;
[[Alexis Glimmerscale]], and the rest of the Children of the Dragon, were quite obviously aware of the incident given their proximity and their influence in the area. With her position on the board of the Draco Foundation,  Glimmerscale did her best to give the DF the confirmation of a potential staff piece in Salem, however with the increase in Ares activities and rumors of shady characters amok she decided her best move for the moment was to wait for them to send contacts to her and stay hidden. An important ally in the coming days.&lt;br /&gt;
&lt;br /&gt;
Most dangerous of the outsiders to come into Salem, the divinations of the Aleph Society pointed towards a possible confluence of magical influence and aspected mana that would be...utterly enthralling. The cause of this had to fall under their possession, and they would spare no effort in doing so. Though they did not want to create a massive stir and ruin their public image, they had a team of incredibly powerful operatives whom they could rely upon to retrieve the artifact in question and wreak havoc on Salem, sparing no expense to see their plans come to fruition. the Seer and the Friar, two relatively stable, if cold and pragmatic mages were joined by a far more hot headed and uncontrollable mystic adept by the name of Lia Correra. Lia had quite the personal grudge against Salem as a whole; an accident many years ago lead to her requiring cyberware in order to survive, which unfortunately burned her out. The dismissiveness of the Wiccans whom used to nurture her and make her feel at home caused her to grow bitter, most of all against the woman who was rising through the ranks at the time alongside her. This woman, one Yelena Monroe, would finally pay. With the gift of Gaf, Lia wanted nothing more3 than to kill Yelena as brutally as possible and destroy the community she worked so hard to build, stalking the woman at times and trying to find an opportune moment to shove her axe into that redhead&#039;s trachea. Her unprofessional attitude and vendetta sometimes jeopardized the mission, but after retrieving a near dead body and using it as the base for a devastating massive Great Form Blood Spirit and establishing a relatively well defended base of operations in a motel they turned into a zombified murder fort, they were eager to put their slaughtering efforts to good use in taking control of whatever brought them here. &lt;br /&gt;
&lt;br /&gt;
The Draco Foundation found themselves scrambling for time and needing to get a proper retrieval team asap to get the Head. And they called on a team they hoped would be up to the task.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&amp;quot;Adowa &amp;quot;Moria&amp;quot; Webster&amp;quot; represented the Draco Foundation when the group was assembled in a Downtown office: [[Iron]], [[Alkali]], [[Delphi]], [[Exodus]], [[Huntress]], and [[Brunhilde]]. A mix of social, physical, magical, and matrix prowess that they hoped would keep a diverse enough skill set that was still capable of handling the possibly dangerous threats that loomed in the shadows. The foundation gave the limited information they had and a case, along with the objective: secure the head of the staff while avoiding being waylaid by the third parties that were most definitely in the area after the noticeable moment over in the city of magic. The initial offer was 24 thousand nuyen, which Iron found offensively appalling to even suggest. Alkali managed to sneak in a number of additional gear rewards (Magical goods, Foci, Augmentations, and Vehicles/Drones) for the runners and a chance for additional pay in case the job proved more complex and dangerous than initially predicted, though Iron was still displeased. The Foundation had arranged for a base in Boston and transportation for the crew as well to make travel as seamless as possible, as well as getting vehicles needed over to the location to ensure smooth operations. Iron swore that he would not be risking his life for a paltry 24 thousand, but the foundation did not care at this point due to his unbearable behavior. Regardless the meeting was about over, so the runners went home and began working on the plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team planned to stay discretionary in their loadouts (sans Iron) so as to not draw attention in what seemed to be a tense situation, in so far as their own knowledge and intel of command led them to believe. Using what little they had, they drew up a simple plan&lt;br /&gt;
&lt;br /&gt;
They needed to contact the Children of the Dragon, to find out more of the situation on the ground&lt;br /&gt;
They needed to investigate the Wiccans, who likely new far more about the incident itself&lt;br /&gt;
And following the divination given by Alkali over the threats of the run, he saw the visage of the runner team and the representation of the singular, devoted entity of Gaf&#039;s followers. &lt;br /&gt;
&lt;br /&gt;
Once more information was gathered, they needed to handle the threats and find a means of locating the artifact they *thought* they were looking for, and then make a break for it.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Touching down and establishing a base of operations was first; Iron stayed behind (for a majority of the run) to provide matrix support, partially because he did not wish to risk himself for what he saw as paltry pay. So instead the rest of the team made their ways to the city of Salem proper instead. Their first stop was, after searching for more information on the news of the city and other diggings, was to head to the Historical Museum. It was a well regarded institute, deeply connected to the Wiccans in the area they were told to investigate early on, and whom most likely knew where the orb was. Before heading out, Delphi arranged a meeting with Alexis that had to be delayed a day for the briefing so she could finalize finding a good hidey hole for these situations. &lt;br /&gt;
&lt;br /&gt;
The museum was filled with polite Wiccans, though they were in fact quite heavily armed. They forbid entrance to any area save the east wing, but with careful social skills they distracted both guard and stand in curator Miss Monroe to find the vault they believed housed the artifact. With the Wiccans none the wiser, Delphi and Alkali worked to endear themselves to the headmistress, and during a ritual to calm the poor nervous wreck Delphi divined to sense more about the situation at handing, seeing the artifact and the danger it posed - it was a 4th world artifact. With that in mind, the pair managed to convince Yelena to help them help her, but only if they could sabotage Ares in some manner to prevent them from assaulting Wiccans and breaking into their vault, and hopefully within about 3 days to give Yelena time to prepare her people and herself mentally, and the team agreed. The wiccans also told of some of the stranger phenomenon: a group off odd people poking around downtown (possibly a runner team) whom matched prior divinations from Alkali the day prior and an odd presence that sometimes tailed Yelena. With that odd tidbit and some clues as to where to go next out of the way, the team continued their searching the following day.&lt;br /&gt;
&lt;br /&gt;
Early the next morning, the team set off to search for this intruding, unknown force in the touristy area of the city on the advice of the Headmistress.  Once more, most came in, but for the majority of the runners there the little barren location lacked much of interest at all, save for a number of looks from those not blending in quite as well. A part of that inability to blend in is why Exodus was approached by a white haired woman using the name Anna. She seemed concerned but was highly suspicious, and so Delphi tailed them on a drone and others who could assense auras discovered that she was under the effects of Khamsa. She and Exodus talked some, with her being friendly and offering to assist her in some magical studies to help connect to her friend and sharing about her little accident in vague details. They left on friendly enough terms, and as she was leaving the drone tailed her to a little villa on the northern side of Salem, good to know for later. Iron set about investigating her presence on the matrix, and soon came about the information that she is one Lia Correra, a member of the Aleph Society and a burnout who might be a much larger threat in a fight. The team was deeply worried, especially given their knowledge on the background source informed them of the tendency of the organization to target burnouts as a whole and how they seemingly make pacts with an incredibly strange spirit to gain Blood magic. That was an incredibly distressing thing to learn, but for the moment they did not know enough and did not want to engage with her, and so the team kept note of that and waited until later so that they could investigate the other threats first. &lt;br /&gt;
&lt;br /&gt;
Delphi was off to meet up with Alexis Glimmerscale that day, and their meeting involved some repeat information and some newer bits of info as well. Alexis gave more of a complete rundown on the incident itself, touching upon the damage it did in a way Yelena couldn&#039;t do to her own misgivings about the event that she had not yet coped with. She spoke once more of the people who, presumably as a runner team, had been doing their own investigation Downtown for information, and her concerns over the Ares increase in the area with more detailed information on where they were making preparations. While not exactly rife with new information, re-establishing contact gave the team a bit more leverage against Yelena for persuading her not to act rashly over the artifact as she seemed to be planning and served as an important go-between for DF assistance as the days would progress.&lt;br /&gt;
&lt;br /&gt;
With Iron&#039;s help searching the city for sightings of the troll and elf whom appeared in Alkali&#039;s vision and the testimonials of Wiccan and Draconic mage alike, Alkali was able to find a common meeting spot for the other team&#039;s stakeouts in Downtown Salem. Wanting to discreetly gather information, Alkali struck up casual conversation amongst both the troll (Street name: Brick) and the elf (Street name: Erudite) about the magical phenomenon occurring in Salem and his overall curiosities about it; this was a cover for Exodus to sneak a bug onto the big guy unseen, barely, and allowed them to monitor them as they made their way back out of Salem and up northwest in Peabody&#039;s general direction. They heard various conversations on the way there, concerns by the other runner team about their plan to try and swoop in and take the relic during the chaos of Ares assaulting the Wiccans, but before getting too many concrete details from the bug that was planted their decker (Flash) finally noticed the bug and immediately fried it on the matrix, about halfway to their home base. The cover was blown, but information was gathered. &lt;br /&gt;
&lt;br /&gt;
The day began to wind down, but preparations had to be made to deal with Ares the following day and begin infiltration there. First, Alkali searched the areas that Alexis gave out for Ares power spots and found an intense number of heavily wared individuals and an overall heightened tension and awareness of the locations from those around it, like a bomb waiting to be detonated. Then, as the others began to rest for the night, Iron began work slipping in Delphi&#039;s private investigator persona &#039;Cassandra&#039; into the hiring list Ares had set out for extra thaumaturgical aid in the investigation and capture of the artifact. A host break in went smoothly, the file was edited, and Iron was out quietly after investigating the names of other thaumaturges in those files. Just in case. The following day, &#039;Cassandra&#039; set out with her bodyguard &#039;Ela&#039; (Exodus) to the southernmost hotspot building activity where a great number of their technological advantage was situated at. Not quite as heavily fortified as the Peabody location nor as forward facing as the Downtown location, it was an ideal spot for them to worm their way in as reporting early birds to the thaumaturgy work. Delphi managed to get a meeting arranged with the Chief downtown and scoped out more of the building&#039;s interior in case they needed to do a break in later, and they were off to meet him in person, one Frederick Bollivar. After a quick background check from Iron going over his veterancy and tendency to take matters into his own hand in a stubborn sense of justice, the duo had their meeting and established, albeit a little shakily, a means of which they could earn the man&#039;s trust and possibly delude him and his coordination against the Wiccans: He wanted them to plant bugs in the Museum to spy on Monroe and her associates and for a full report the following day. The two agreed and rented out a &#039;base&#039; to use Downtown to work from, careful not to say anything incriminating amidst the presence of bugs which were absolutely on already and recording them. Delphi projected, warned Ms. Monroe, and with her devised a means by which they could feed misinformation and give convincing enough cover to keep Ares off their backs by falsifying the plant of bugs tonight by an &#039;intrusion&#039; into less important areas and having her people give the false impression that they were planning to move the artifact out again to the forests south of Salem proper to activate it again. Later that night the infiltrators - Exodus, Huntress, and Brunhilde - were sent off to do just that. They came from the top and down to plant the bugs in predictable locations where the Wiccans would be certain of and could plan to mislead from, avoiding the guards as best they can to help sell the illusion. Though there were some close calls, the team managed to pull off the trick just fine, and the following morning &#039;Cassandra&#039; gave a call to inform the police chief of the successful plant and gave a brief report on suspected blood magic that seemed to worry him enough to garner his trust. &lt;br /&gt;
&lt;br /&gt;
The third day upon them, the team attempted to try and tie up loose ends to clear the way for the activation of the artifact later that day - push one last trick against Ares, deal with whatever the Aleph society has in store, and mislead the runner team to keep them away from the site of the activation. They hoped to do so by turning them against one another, having Ares focused on one spot and the others tricked into heading there and being caught in the crossfire. Alkali ordained to go check the opposing runner team as Exodus tried to get an in with Lia to investigate her home, and once there was enough pieces in place Cassandra would give the final sell to get Bollivar&#039;s forces committed fully to the forest. However, an unexpectedly welcoming Lia would prove to be the most threatening force they had dealt with. Exodus was unaware of her suspicions against her and entered her home expecting a casual conversation. Huntress and Brunhilde were further away in case of an emergency and the former broke in afterwards to investigate the place, but neither suspected much trouble. The confirmation of blood magic in the air had Huntress in tension, but the real worrisome moment was when Lia politely asked Exodus to open the door for her as she was &#039;bringing drinks&#039; into the study for them both to have a talk on magic and the assassin received an axe to the face for her troubles. Huntress rushed to join in, with Brunhilde joining shortly after and even Delphi and Alkali rushing to the fray as quickly as they could to stop this, but Exodus was still barely hanging onto her life and only doing so on a miracle when all was said and done. Lia was a burned out mystic adept, incredibly potent physically while somehow still retaining magical capabilities like summoning a blood spirit despite her injuries from before demanding extensive ware - not to mention commanding a devastating manabolt which ripped through Exodus. The team rushed their injured ally away and made for the marina at the southern edge, evading the KE forces attracted by the multiple gunshots in the area, and restrained Lia to render her helpless as they interrogated her.&lt;br /&gt;
&lt;br /&gt;
From the miscreant, the team learned of the threats looming behind her - the 2 other mages that lingered behind in Boston awaiting their chance to strike, and a massive bound spirit which was awaiting the chaos to descend upon Salem to wreak havoc. They immediately informed Yelena to not go forward with the activation due to the threats and warned her of the grudge bared against her by the now captured mystic adept, whom Delphi arranged to be taken to the Draco Foundation with Glimmerscale&#039;s aid. Preliminary drone reconnaissance of the motel the two mages had been using revealed that a number of the occupants had been killed and turned into Corpse Cadavers, with only one (the motel manager) having been left alive in horrible condition and stuck in a closet. The drone was spotted, and the two mages (The Seer and the Friar) began preparations, awaiting the confrontation against whomever had been spying on them, and the team dreaded the violent excursion against them and the blood spirit bound in the sky. But before they could properly face off against the two mages, they needed to ascertain the level of threat the runner team still posed, and so Alkali and Huntress had to set out for the Downtown meet once more. The opposing team was suspicious as hell after the bug incident, having prepared Flash for sniping any threats as Alkali attempted diplomacy. Brick, thankfully, had a soft spot for the well spoken polyglot after their earlier discussion, and invited him to have proper negotiations at the train station to the Northwest. Cabbing over, the duo managed to convince the three enemy runners of the validity of a tip Alkali gave misleading them into going towards the forest where Ares would be waiting. With that settled, there was one last major obstacle before the way forward was clear.&lt;br /&gt;
&lt;br /&gt;
Delphi actually made a deal with the Heart of the City of Salem for its assistance in dealing with the spirit, in exchange for dealing with the artifact swiftly and not allowing its corruption to spread further, as well as giving it a chance to see what the two responsible for the blood spirit had to say about the particular victim they had chosen - One Jacob Howard. &lt;br /&gt;
Brunhilde and Huntress, along with assistance from Alkali and Iron from afar, snuck inside as Delphi prepared to engage with the blood spirit in the astral. The battle that ensued nearly took the lives of Huntress and Brunhilde, alongside disrupting the Heart of the City for good, but thankfully permanent casualties were avoided. The team was absolutely not in a position to activate the artifact that day. Reconvening with Yelena, they pushed for an early morning the next day to handle the problem instead, and with much more evidence gathered during this last day they were able to forge enough evidence and use Exodus&#039;s injuries in order to seal the deal with Bollivar. Though they were battered, the 5th day would be the last they needed. It was time to activate the Key.&lt;br /&gt;
&lt;br /&gt;
Yelena brought them down to the basement of the museum, down through a secretive passage and into the massive room inside, where a sealed door kept the Key sealed away. Wiccans were already waiting on standby just in case, and when the seal was opened the immediate sensation of dread and anguish that overwhelmed the senses wafted in from the lone orb on a pedestal hit the team. Delphi worked on cleansing it, but even then it was climbing back up much faster than anticipated. Huntress, Exodus, Iron, and Alkali would be the ones to interact with the Key, with Delphi staying behind to keep the background count suppressed and Brunhilde staying back in case of an emergency or the Wiccans being discovered. The one who happened to touch the Key was Huntress, who heard it tease and negotiate with her, smug in the knowledge that they needed her to go forward. Unsettled but not actively being coerced, Huntress led the the team inside. And they found themselves on a hill, looking upon a castle at the top, dark and looming.&lt;br /&gt;
&lt;br /&gt;
There were some oddities and issues throughout the expedition inside. The first oddity was that Iron, while disconnected from the Resonance, was able to sense magic as if it were the matrix, albeit in a far more limited scope. Gear and weaponry could be brought inside and functioned as normal. As they spent more time inside, the background count outside grew stronger and stronger. And most worryingly for the away team, the denizens and guardians of the castle seemed to become more and more aware of the presence of the orb, and something was actively seeking and looking for the orb. Which meant it was harder for the rest of them to stay hidden. But, thankfully, by working together the team was able to get past most of the guards. Slowly they worked past obstacle after obstacle. Slowly but surely, they ascended higher and higher up the castle as the Key directed Huntress, until eventually ending up inside of a throne room. At that point, the Key finally awoke something - the body who sat at the throne. It rose, turned to the group, and immediately engaged in combat. Even with an allied spirit and 4 of them working together against the singular opponent, the battle itself was rather hard fought, in no small part because the orb was actively assisting it and attempting to distract and undermine Huntress. But as they worn down the Old King and whittled it to its last bit of strength, Exodus executed it with one last masterful stroke to behead it. And with its destruction, what was left behind was the Crown - The head of the Sevenfold Staff. The Key attempted to now control Huntress to force her compliance in giving back what it saw as its own, but with Alkali&#039;s assistance Huntress resisted. They sealed the staff head away, and without its power to sustain its growing might the Key began to dwindle and dwindle in might. As they made their departure it attempted in vain to control Huntress twice more, but it was deteriorating quickly, and with Alkali&#039;s assistance Huntress was fine. The castle guards, once alert and hostile, were now fading and complacent, and they managed to escape out back into the real world, Staff in hand.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Exiting the metaplane, the team reconvened and gave Yelena her peace of mind - they would be taking both artifacts far, far away from Salem now. Her city, and her people, were safe. Alkali offered to smudge the vault to keep any attempt at learning what had transpired from being discovered from being successful, and the team even offered more assistance should the young mistress of the city need their help again. &lt;br /&gt;
&lt;br /&gt;
Yelena, for her part, grew more aware of the forces beyond, and could finally give herself the time to grieve her student&#039;s death that had escaped her for a week on at that point.&lt;br /&gt;
&lt;br /&gt;
The opposing runners failed in their job, and the Atlantean Foundation who hired them no closer to snatching pieces of the staff from the DF. While they were not arrested, Brick now holds a serious grudge against &#039;Aru&#039;, alongside Erudite and Flash.&lt;br /&gt;
&lt;br /&gt;
Chief Bollivar cracked down on Salem for a few more days after the incident slipped under his nose, but as nothing turned up and the Wiccans seemingly did nothing the Ares forces there were left perplexed and hungry for more. Further investigations must be conducted.&lt;br /&gt;
&lt;br /&gt;
Lia Correra and her two associates, the Seer and the Friar, were sent off to the Draco Foudnation. &lt;br /&gt;
&lt;br /&gt;
Yelena, about a month after the incident, made contact with Shadowhaven, and re-opened dialogues with those helpful six who kept her city safe.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
60k in Nuyen (30 RVP)&lt;br /&gt;
&lt;br /&gt;
OR in Gear Rates:&lt;br /&gt;
May take Augmentations up to Avail 18 (Cyberware/Bioware/Geneware); &lt;br /&gt;
May take Magical Goods up to Avail 18; &lt;br /&gt;
May take Foci up to Avail 16 (Salvaged from a certain Blood Mage Mystic Adept);  &lt;br /&gt;
May take Drones, Vehicles, or Vehicle Modifications up to Avail 18&lt;br /&gt;
&lt;br /&gt;
36 Karma (36 RVP)&lt;br /&gt;
&lt;br /&gt;
18 CDP (2 base + 8 RVP)&lt;br /&gt;
&lt;br /&gt;
Yelena Monroe (Headmistress of the Salem Wiccans) as a Contact (4/4) (7 RVP)&lt;br /&gt;
&lt;br /&gt;
History is Not as Certain as We are Taught (4th world knowledge or The Enemy as knowledge skills)&lt;br /&gt;
&lt;br /&gt;
COUNTS AS AN INITIATION ORDEAL/MUNDANE ASCENSION&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
QUALITIES YOU WANT HERE GET GRUBBING&lt;br /&gt;
&lt;br /&gt;
Huntress:&lt;br /&gt;
Strive for Perfection @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
Exodus, Delphi, Alkali:&lt;br /&gt;
Method Actor @ Chargen Rates (7 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All except Iron:&lt;br /&gt;
Solid Rep (Draco Foundation) @ Chargen Rates (2 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All:&lt;br /&gt;
Adrenaline Surge @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
May take Alexis Glimmerscale (C7/L1) as a contact (7 RVP/14 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Brunhilde]]===&lt;br /&gt;
&amp;quot;If I ever come across a blood mage ever again I&#039;m gonna beat the hell out of them up with my bare hands.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=150842</id>
		<title>Fault of Faith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=150842"/>
		<updated>2025-11-17T21:58:22Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salem, Masachuesetts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Wiccan Community&lt;br /&gt;
|Ally2= Children of the Dragon&lt;br /&gt;
|Ally3= Draco Foundation&lt;br /&gt;
|Ally4= The Heart of the City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|Alkali|Brunhilde|Huntress|Iron|Delphi}}&lt;br /&gt;
|RunnerCasualties= Exodus had to burn edge to survive an ambush by a blood mage, Brunhilde and Huntress nearly fell to 2 others later on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Search for the Sevenfold Staff&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Chief Frederick Bollivar|PIs|Various Patrols}}&lt;br /&gt;
|OppositionCasualties= Having been led away and distracted from any of the actual conflicts, Ares did not suffer casualties &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Atlantean Foundation Runner Team&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Brick|Erudite|Flash}}&lt;br /&gt;
|OppositionCasualties2= None, having been misled and too trusting of Alkali&#039;s information despite earlier suspicions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Aleph Society&lt;br /&gt;
|OppositionUnits3= {{AARCharacterList|Seer|Friar|Lia Correra|The Bound Spirit of the Vessel}}&lt;br /&gt;
|OppositionCasualties3= The Vessel was disrupted, and all three Blood Magic users were captured and sent to the Draco Foundation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4= The Forces Beyond&lt;br /&gt;
|OppositionUnits4= {{AARCharacterList|The Old King|The Key|Guardian Spirits|Spirits of Man}}&lt;br /&gt;
|OppositionCasualties4= The Old King was put to rest in his castle, and The Key&#039;s power was sapped when it was separated from the Head of the Sevenfold Staff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
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&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image= thekey.jpg&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
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&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
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==Summary==&lt;br /&gt;
&lt;br /&gt;
The 6th world is built on opportunistic vultures picking at the rotting carcasses of the less fortunate. When a moment of action, for whatever reason, shows weakness they swoop in and begin to tear and feast. An accidental discovery, a curio that slipped into a museum curator&#039;s possession by happenstance, lead to a deeply tragic and unintended accident. And the ripple of that accident, the midst of that tragedy and the mourning that should have gone by unimpeded so those affected could process such an unfortunate moment and move on, deal with the fallout on their own, only drew the vultures nearer and nearer. &lt;br /&gt;
&lt;br /&gt;
Some picked at old scars.&lt;br /&gt;
&lt;br /&gt;
Others took it as an excuse for tighter control, a tragedy turned into justification for their weighty intervention.&lt;br /&gt;
&lt;br /&gt;
Others still simply had a vested interest in taking part of it for their own sakes, pragmatic to a fault.&lt;br /&gt;
&lt;br /&gt;
And the worst of them all set that tragedy into motion, waiting eagerly for the chance to once more have what they craved for so, so long. The cost to others did not matter, could not matter, in the pursuit of that totality and wholeness.&lt;br /&gt;
&lt;br /&gt;
There were so, so many reasons why the night of October the 9th should have led to the deaths of countless people, a city under siege, and a powerful artifact in the wrong hands as good people died for nothing.&lt;br /&gt;
&lt;br /&gt;
All in all? it could have been far worse. Maybe there&#039;s still some hope for us after all.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On September 30th, a strange artifact ended up in the hands of the curator of the Salem Historical Museum, who called upon a notable and well regarded member of the Wiccan community in Salem - one [[Yelena Monroe]] - to give some insights since something felt...wrong, about the thing. An orb, something that could fit in the palm of your hand, with ruins on one side of a blueish tint that seemed like an eye amidst a rather ancient cut of stone that still remained rather smooth. Unnatural didn&#039;t cover it. So, Yelena gathered her coterie and some aspiring pupils for the investigation, and the following day made for the commons with the artifact - The Key - contained just in case. But something went wrong. Something interfered. And one Jacob Howard found himself touching the Key, and for a brief moment all Hell broke loose. For what was only a few minutes, the area just north of the commons in the residential district was a total Hellscape. Jacob did not survive the accident. Yelena, shaken and heartbroken at seeing one of her pupils dead to the artifact, politely took her position as an acting figure at the museum so the curator did not have to be involved and had the artifact sealed away until they found a means of destroying it. A task she felt wholly unprepared for, muddled by self doubt and grief after how powerless she felt during the incident. And so, she set up the museum to delay any interrogations from outside forces and holed up, trying to force herself to act despite her weakness.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that weakness did not go unnoticed.&lt;br /&gt;
&lt;br /&gt;
Ares, being situated in Boston for the majority of the restoration, took notice of the strange blip of astral activity, and suspecting something unnatural and possibly useful could be hidden within the magical communities of Salem. Taking the odd aehteric readings and the death of a student of the Wiccans as a pretense, patrols of KE forces ramped up dramatically, and they began mobilizing. With heavy surveillance, heavy firepower, and incoming thaumaturgy assistance coming their way, they planned to take whatever the Wiccans may have had and use it for their own profit.&lt;br /&gt;
&lt;br /&gt;
The Atlanteans, having divined the possibility of a piece of the Staff being found in Salem in due time, sent a small team of local, competent runners to begin investigations into the matter. And once there was a solid incident to back those divinations, they began ramping up their investigations into the Wiccans. Their job and plan was simple: learn what they can, and take the Staff Piece when the opportunity presented itself. They didn&#039;t really care about the significance: a 50k nuyen per head paycheck was well worth it.&lt;br /&gt;
&lt;br /&gt;
[[Alexis Glimmerscale]], and the rest of the Children of the Dragon, were quite obviously aware of the incident given their proximity and their influence in the area. With her position on the board of the Draco Foundation,  Glimmerscale did her best to give the DF the confirmation of a potential staff piece in Salem, however with the increase in Ares activities and rumors of shady characters amok she decided her best move for the moment was to wait for them to send contacts to her and stay hidden. An important ally in the coming days.&lt;br /&gt;
&lt;br /&gt;
Most dangerous of the outsiders to come into Salem, the divinations of the Aleph Society pointed towards a possible confluence of magical influence and aspected mana that would be...utterly enthralling. The cause of this had to fall under their possession, and they would spare no effort in doing so. Though they did not want to create a massive stir and ruin their public image, they had a team of incredibly powerful operatives whom they could rely upon to retrieve the artifact in question and wreak havoc on Salem, sparing no expense to see their plans come to fruition. the Seer and the Friar, two relatively stable, if cold and pragmatic mages were joined by a far more hot headed and uncontrollable mystic adept by the name of Lia Correra. Lia had quite the personal grudge against Salem as a whole; an accident many years ago lead to her requiring cyberware in order to survive, which unfortunately burned her out. The dismissiveness of the Wiccans whom used to nurture her and make her feel at home caused her to grow bitter, most of all against the woman who was rising through the ranks at the time alongside her. This woman, one Yelena Monroe, would finally pay. With the gift of Gaf, Lia wanted nothing more3 than to kill Yelena as brutally as possible and destroy the community she worked so hard to build, stalking the woman at times and trying to find an opportune moment to shove her axe into that redhead&#039;s trachea. Her unprofessional attitude and vendetta sometimes jeopardized the mission, but after retrieving a near dead body and using it as the base for a devastating massive Great Form Blood Spirit and establishing a relatively well defended base of operations in a motel they turned into a zombified murder fort, they were eager to put their slaughtering efforts to good use in taking control of whatever brought them here. &lt;br /&gt;
&lt;br /&gt;
The Draco Foundation found themselves scrambling for time and needing to get a proper retrieval team asap to get the Head. And they called on a team they hoped would be up to the task.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&amp;quot;Adowa &amp;quot;Moria&amp;quot; Webster&amp;quot; represented the Draco Foundation when the group was assembled in a Downtown office: [[Iron]], [[Alkali]], [[Delphi]], [[Exodus]], [[Huntress]], and [[Brunhilde]]. A mix of social, physical, magical, and matrix prowess that they hoped would keep a diverse enough skill set that was still capable of handling the possibly dangerous threats that loomed in the shadows. The foundation gave the limited information they had and a case, along with the objective: secure the head of the staff while avoiding being waylaid by the third parties that were most definitely in the area after the noticeable moment over in the city of magic. The initial offer was 24 thousand nuyen, which Iron found offensively appalling to even suggest. Alkali managed to sneak in a number of additional gear rewards (Magical goods, Foci, Augmentations, and Vehicles/Drones) for the runners and a chance for additional pay in case the job proved more complex and dangerous than initially predicted, though Iron was still displeased. The Foundation had arranged for a base in Boston and transportation for the crew as well to make travel as seamless as possible, as well as getting vehicles needed over to the location to ensure smooth operations. Iron swore that he would not be risking his life for a paltry 24 thousand, but the foundation did not care at this point due to his unbearable behavior. Regardless the meeting was about over, so the runners went home and began working on the plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team planned to stay discretionary in their loadouts (sans Iron) so as to not draw attention in what seemed to be a tense situation, in so far as their own knowledge and intel of command led them to believe. Using what little they had, they drew up a simple plan&lt;br /&gt;
&lt;br /&gt;
They needed to contact the Children of the Dragon, to find out more of the situation on the ground&lt;br /&gt;
They needed to investigate the Wiccans, who likely new far more about the incident itself&lt;br /&gt;
And following the divination given by Alkali over the threats of the run, he saw the visage of the runner team and the representation of the singular, devoted entity of Gaf&#039;s followers. &lt;br /&gt;
&lt;br /&gt;
Once more information was gathered, they needed to handle the threats and find a means of locating the artifact they *thought* they were looking for, and then make a break for it.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Touching down and establishing a base of operations was first; Iron stayed behind (for a majority of the run) to provide matrix support, partially because he did not wish to risk himself for what he saw as paltry pay. So instead the rest of the team made their ways to the city of Salem proper instead. Their first stop was, after searching for more information on the news of the city and other diggings, was to head to the Historical Museum. It was a well regarded institute, deeply connected to the Wiccans in the area they were told to investigate early on, and whom most likely knew where the orb was. Before heading out, Delphi arranged a meeting with Alexis that had to be delayed a day for the briefing so she could finalize finding a good hidey hole for these situations. &lt;br /&gt;
&lt;br /&gt;
The museum was filled with polite Wiccans, though they were in fact quite heavily armed. They forbid entrance to any area save the east wing, but with careful social skills they distracted both guard and stand in curator Miss Monroe to find the vault they believed housed the artifact. With the Wiccans none the wiser, Delphi and Alkali worked to endear themselves to the headmistress, and during a ritual to calm the poor nervous wreck Delphi divined to sense more about the situation at handing, seeing the artifact and the danger it posed - it was a 4th world artifact. With that in mind, the pair managed to convince Yelena to help them help her, but only if they could sabotage Ares in some manner to prevent them from assaulting Wiccans and breaking into their vault, and hopefully within about 3 days to give Yelena time to prepare her people and herself mentally, and the team agreed. The wiccans also told of some of the stranger phenomenon: a group off odd people poking around downtown (possibly a runner team) whom matched prior divinations from Alkali the day prior and an odd presence that sometimes tailed Yelena. With that odd tidbit and some clues as to where to go next out of the way, the team continued their searching the following day.&lt;br /&gt;
&lt;br /&gt;
Early the next morning, the team set off to search for this intruding, unknown force in the touristy area of the city on the advice of the Headmistress.  Once more, most came in, but for the majority of the runners there the little barren location lacked much of interest at all, save for a number of looks from those not blending in quite as well. A part of that inability to blend in is why Exodus was approached by a white haired woman using the name Anna. She seemed concerned but was highly suspicious, and so Delphi tailed them on a drone and others who could assense auras discovered that she was under the effects of Khamsa. She and Exodus talked some, with her being friendly and offering to assist her in some magical studies to help connect to her friend and sharing about her little accident in vague details. They left on friendly enough terms, and as she was leaving the drone tailed her to a little villa on the northern side of Salem, good to know for later. Iron set about investigating her presence on the matrix, and soon came about the information that she is one Lia Correra, a member of the Aleph Society and a burnout who might be a much larger threat in a fight. The team was deeply worried, especially given their knowledge on the background source informed them of the tendency of the organization to target burnouts as a whole and how they seemingly make pacts with an incredibly strange spirit to gain Blood magic. That was an incredibly distressing thing to learn, but for the moment they did not know enough and did not want to engage with her, and so the team kept note of that and waited until later so that they could investigate the other threats first. &lt;br /&gt;
&lt;br /&gt;
Delphi was off to meet up with Alexis Glimmerscale that day, and their meeting involved some repeat information and some newer bits of info as well. Alexis gave more of a complete rundown on the incident itself, touching upon the damage it did in a way Yelena couldn&#039;t do to her own misgivings about the event that she had not yet coped with. She spoke once more of the people who, presumably as a runner team, had been doing their own investigation Downtown for information, and her concerns over the Ares increase in the area with more detailed information on where they were making preparations. While not exactly rife with new information, re-establishing contact gave the team a bit more leverage against Yelena for persuading her not to act rashly over the artifact as she seemed to be planning and served as an important go-between for DF assistance as the days would progress.&lt;br /&gt;
&lt;br /&gt;
With Iron&#039;s help searching the city for sightings of the troll and elf whom appeared in Alkali&#039;s vision and the testimonials of Wiccan and Draconic mage alike, Alkali was able to find a common meeting spot for the other team&#039;s stakeouts in Downtown Salem. Wanting to discreetly gather information, Alkali struck up casual conversation amongst both the troll (Street name: Brick) and the elf (Street name: Erudite) about the magical phenomenon occurring in Salem and his overall curiosities about it; this was a cover for Exodus to sneak a bug onto the big guy unseen, barely, and allowed them to monitor them as they made their way back out of Salem and up northwest in Peabody&#039;s general direction. They heard various conversations on the way there, concerns by the other runner team about their plan to try and swoop in and take the relic during the chaos of Ares assaulting the Wiccans, but before getting too many concrete details from the bug that was planted their decker (Flash) finally noticed the bug and immediately fried it on the matrix, about halfway to their home base. The cover was blown, but information was gathered. &lt;br /&gt;
&lt;br /&gt;
The day began to wind down, but preparations had to be made to deal with Ares the following day and begin infiltration there. First, Alkali searched the areas that Alexis gave out for Ares power spots and found an intense number of heavily wared individuals and an overall heightened tension and awareness of the locations from those around it, like a bomb waiting to be detonated. Then, as the others began to rest for the night, Iron began work slipping in Delphi&#039;s private investigator persona &#039;Cassandra&#039; into the hiring list Ares had set out for extra thaumaturgical aid in the investigation and capture of the artifact. A host break in went smoothly, the file was edited, and Iron was out quietly after investigating the names of other thaumaturges in those files. Just in case. The following day, &#039;Cassandra&#039; set out with her bodyguard &#039;Ela&#039; (Exodus) to the southernmost hotspot building activity where a great number of their technological advantage was situated at. Not quite as heavily fortified as the Peabody location nor as forward facing as the Downtown location, it was an ideal spot for them to worm their way in as reporting early birds to the thaumaturgy work. Delphi managed to get a meeting arranged with the Chief downtown and scoped out more of the building&#039;s interior in case they needed to do a break in later, and they were off to meet him in person, one Frederick Bollivar. After a quick background check from Iron going over his veterancy and tendency to take matters into his own hand in a stubborn sense of justice, the duo had their meeting and established, albeit a little shakily, a means of which they could earn the man&#039;s trust and possibly delude him and his coordination against the Wiccans: He wanted them to plant bugs in the Museum to spy on Monroe and her associates and for a full report the following day. The two agreed and rented out a &#039;base&#039; to use Downtown to work from, careful not to say anything incriminating amidst the presence of bugs which were absolutely on already and recording them. Delphi projected, warned Ms. Monroe, and with her devised a means by which they could feed misinformation and give convincing enough cover to keep Ares off their backs by falsifying the plant of bugs tonight by an &#039;intrusion&#039; into less important areas and having her people give the false impression that they were planning to move the artifact out again to the forests south of Salem proper to activate it again. Later that night the infiltrators - Exodus, Huntress, and Brunhilde - were sent off to do just that. They came from the top and down to plant the bugs in predictable locations where the Wiccans would be certain of and could plan to mislead from, avoiding the guards as best they can to help sell the illusion. Though there were some close calls, the team managed to pull off the trick just fine, and the following morning &#039;Cassandra&#039; gave a call to inform the police chief of the successful plant and gave a brief report on suspected blood magic that seemed to worry him enough to garner his trust. &lt;br /&gt;
&lt;br /&gt;
The third day upon them, the team attempted to try and tie up loose ends to clear the way for the activation of the artifact later that day - push one last trick against Ares, deal with whatever the Aleph society has in store, and mislead the runner team to keep them away from the site of the activation. They hoped to do so by turning them against one another, having Ares focused on one spot and the others tricked into heading there and being caught in the crossfire. Alkali ordained to go check the opposing runner team as Exodus tried to get an in with Lia to investigate her home, and once there was enough pieces in place Cassandra would give the final sell to get Bollivar&#039;s forces committed fully to the forest. However, an unexpectedly welcoming Lia would prove to be the most threatening force they had dealt with. Exodus was unaware of her suspicions against her and entered her home expecting a casual conversation. Huntress and Brunhilde were further away in case of an emergency and the former broke in afterwards to investigate the place, but neither suspected much trouble. The confirmation of blood magic in the air had Huntress in tension, but the real worrisome moment was when Lia politely asked Exodus to open the door for her as she was &#039;bringing drinks&#039; into the study for them both to have a talk on magic and the assassin received an axe to the face for her troubles. Huntress rushed to join in, with Brunhilde joining shortly after and even Delphi and Alkali rushing to the fray as quickly as they could to stop this, but Exodus was still barely hanging onto her life and only doing so on a miracle when all was said and done. Lia was a burned out mystic adept, incredibly potent physically while somehow still retaining magical capabilities like summoning a blood spirit despite her injuries from before demanding extensive ware - not to mention commanding a devastating manabolt which ripped through Exodus. The team rushed their injured ally away and made for the marina at the southern edge, evading the KE forces attracted by the multiple gunshots in the area, and restrained Lia to render her helpless as they interrogated her.&lt;br /&gt;
&lt;br /&gt;
From the miscreant, the team learned of the threats looming behind her - the 2 other mages that lingered behind in Boston awaiting their chance to strike, and a massive bound spirit which was awaiting the chaos to descend upon Salem to wreak havoc. They immediately informed Yelena to not go forward with the activation due to the threats and warned her of the grudge bared against her by the now captured mystic adept, whom Delphi arranged to be taken to the Draco Foundation with Glimmerscale&#039;s aid. Preliminary drone reconnaissance of the motel the two mages had been using revealed that a number of the occupants had been killed and turned into Corpse Cadavers, with only one (the motel manager) having been left alive in horrible condition and stuck in a closet. The drone was spotted, and the two mages (The Seer and the Friar) began preparations, awaiting the confrontation against whomever had been spying on them, and the team dreaded the violent excursion against them and the blood spirit bound in the sky. But before they could properly face off against the two mages, they needed to ascertain the level of threat the runner team still posed, and so Alkali and Huntress had to set out for the Downtown meet once more. The opposing team was suspicious as hell after the bug incident, having prepared Flash for sniping any threats as Alkali attempted diplomacy. Brick, thankfully, had a soft spot for the well spoken polyglot after their earlier discussion, and invited him to have proper negotiations at the train station to the Northwest. Cabbing over, the duo managed to convince the three enemy runners of the validity of a tip Alkali gave misleading them into going towards the forest where Ares would be waiting. With that settled, there was one last major obstacle before the way forward was clear.&lt;br /&gt;
&lt;br /&gt;
Delphi actually made a deal with the Heart of the City of Salem for its assistance in dealing with the spirit, in exchange for dealing with the artifact swiftly and not allowing its corruption to spread further, as well as giving it a chance to see what the two responsible for the blood spirit had to say about the particular victim they had chosen - One Jacob Howard. &lt;br /&gt;
Brunhilde and Huntress, along with assistance from Alkali and Iron from afar, snuck inside as Delphi prepared to engage with the blood spirit in the astral. The battle that ensued nearly took the lives of Huntress and Brunhilde, alongside disrupting the Heart of the City for good, but thankfully permanent casualties were avoided. The team was absolutely not in a position to activate the artifact that day. Reconvening with Yelena, they pushed for an early morning the next day to handle the problem instead, and with much more evidence gathered during this last day they were able to forge enough evidence and use Exodus&#039;s injuries in order to seal the deal with Bollivar. Though they were battered, the 5th day would be the last they needed. It was time to activate the Key.&lt;br /&gt;
&lt;br /&gt;
Yelena brought them down to the basement of the museum, down through a secretive passage and into the massive room inside, where a sealed door kept the Key sealed away. Wiccans were already waiting on standby just in case, and when the seal was opened the immediate sensation of dread and anguish that overwhelmed the senses wafted in from the lone orb on a pedestal hit the team. Delphi worked on cleansing it, but even then it was climbing back up much faster than anticipated. Huntress, Exodus, Iron, and Alkali would be the ones to interact with the Key, with Delphi staying behind to keep the background count suppressed and Brunhilde staying back in case of an emergency or the Wiccans being discovered. The one who happened to touch the Key was Huntress, who heard it tease and negotiate with her, smug in the knowledge that they needed her to go forward. Unsettled but not actively being coerced, Huntress led the the team inside. And they found themselves on a hill, looking upon a castle at the top, dark and looming.&lt;br /&gt;
&lt;br /&gt;
There were some oddities and issues throughout the expedition inside. The first oddity was that Iron, while disconnected from the Resonance, was able to sense magic as if it were the matrix, albeit in a far more limited scope. Gear and weaponry could be brought inside and functioned as normal. As they spent more time inside, the background count outside grew stronger and stronger. And most worryingly for the away team, the denizens and guardians of the castle seemed to become more and more aware of the presence of the orb, and something was actively seeking and looking for the orb. Which meant it was harder for the rest of them to stay hidden. But, thankfully, by working together the team was able to get past most of the guards. Slowly they worked past obstacle after obstacle. Slowly but surely, they ascended higher and higher up the castle as the Key directed Huntress, until eventually ending up inside of a throne room. At that point, the Key finally awoke something - the body who sat at the throne. It rose, turned to the group, and immediately engaged in combat. Even with an allied spirit and 4 of them working together against the singular opponent, the battle itself was rather hard fought, in no small part because the orb was actively assisting it and attempting to distract and undermine Huntress. But as they worn down the Old King and whittled it to its last bit of strength, Exodus executed it with one last masterful stroke to behead it. And with its destruction, what was left behind was the Crown - The head of the Sevenfold Staff. The Key attempted to now control Huntress to force her compliance in giving back what it saw as its own, but with Alkali&#039;s assistance Huntress resisted. They sealed the staff head away, and without its power to sustain its growing might the Key began to dwindle and dwindle in might. As they made their departure it attempted in vain to control Huntress twice more, but it was deteriorating quickly, and with Alkali&#039;s assistance Huntress was fine. The castle guards, once alert and hostile, were now fading and complacent, and they managed to escape out back into the real world, Staff in hand.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Exiting the metaplane, the team reconvened and gave Yelena her peace of mind - they would be taking both artifacts far, far away from Salem now. Her city, and her people, were safe. Alkali offered to smudge the vault to keep any attempt at learning what had transpired from being discovered from being successful, and the team even offered more assistance should the young mistress of the city need their help again. &lt;br /&gt;
&lt;br /&gt;
Yelena, for her part, grew more aware of the forces beyond, and could finally give herself the time to grieve her student&#039;s death that had escaped her for a week on at that point.&lt;br /&gt;
&lt;br /&gt;
The opposing runners failed in their job, and the Atlantean Foundation who hired them no closer to snatching pieces of the staff from the DF. While they were not arrested, Brick now holds a serious grudge against &#039;Aru&#039;, alongside Erudite and Flash.&lt;br /&gt;
&lt;br /&gt;
Chief Bollivar cracked down on Salem for a few more days after the incident slipped under his nose, but as nothing turned up and the Wiccans seemingly did nothing the Ares forces there were left perplexed and hungry for more. Further investigations must be conducted.&lt;br /&gt;
&lt;br /&gt;
Lia Correra and her two associates, the Seer and the Friar, were sent off to the Draco Foudnation. &lt;br /&gt;
&lt;br /&gt;
Yelena, about a month after the incident, made contact with Shadowhaven, and re-opened dialogues with those helpful six who kept her city safe.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
60k in Nuyen (30 RVP)&lt;br /&gt;
&lt;br /&gt;
OR in Gear Rates:&lt;br /&gt;
May take Augmentations up to Avail 18 (Cyberware/Bioware/Geneware); &lt;br /&gt;
May take Magical Goods up to Avail 18; &lt;br /&gt;
May take Foci up to Avail 16 (Salvaged from a certain Blood Mage Mystic Adept);  &lt;br /&gt;
May take Drones, Vehicles, or Vehicle Modifications up to Avail 18&lt;br /&gt;
&lt;br /&gt;
36 Karma (36 RVP)&lt;br /&gt;
&lt;br /&gt;
18 CDP (2 base + 8 RVP)&lt;br /&gt;
&lt;br /&gt;
Yelena Monroe (Headmistress of the Salem Wiccans) as a Contact (4/4) (7 RVP)&lt;br /&gt;
&lt;br /&gt;
History is Not as Certain as We are Taught (4th world knowledge or The Enemy as knowledge skills)&lt;br /&gt;
&lt;br /&gt;
COUNTS AS AN INITIATION ORDEAL/MUNDANE ASCENSION&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
QUALITIES YOU WANT HERE GET GRUBBING&lt;br /&gt;
&lt;br /&gt;
Huntress:&lt;br /&gt;
Strive for Perfection @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
Exodus, Delphi, Alkali:&lt;br /&gt;
Method Actor @ Chargen Rates (7 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All except Iron:&lt;br /&gt;
Solid Rep (Draco Foundation) @ Chargen Rates (2 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All:&lt;br /&gt;
Adrenaline Surge @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
May take Alexis Glimmerscale (C7/L1) as a contact (7 RVP/14 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Brunhilde]]===&lt;br /&gt;
&amp;quot;If I ever come across a blood mage ever again I&#039;m just gonna beat them up with my bare hands.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-2&amp;diff=149330</id>
		<title>U-2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-2&amp;diff=149330"/>
		<updated>2025-08-27T00:09:44Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:U-2_placeholder.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Human (Changeling: SURGE II) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-04-06 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1l0A_aBq4YRynmkW2FP5PCRKeEx8pcn5Q?usp=sharing]&lt;br /&gt;
|Priority=DCEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
U-2 is a human Decker with a side focus on infiltration.&lt;br /&gt;
===Goals===&lt;br /&gt;
Gain enough Nuyen to be able to live a happy and lazy life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Buy an Elastic Stomach to be able to eat even more trash food and snacks!&#039;&#039; &#039;&#039;&#039;Achieved!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Buy a spare cyberarm for casual use.&#039;&#039; &#039;&#039;&#039;Achieved!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
There&#039;s not much to say about U-2&#039;s upbringings- she grew up in a relatively good family back in Toulouse, France, and had a nice childhood- well, as good as a childhood one could have in modern day France; forced to blend in, having to hide her prosthetic anytime she went outside, since she lost her arm by being caught in the crossfire of the a feud between a couple local crime mobs. And unfortunately, as she grew up, she struggled to keep a job, though... Her stubborn attitude didn&#039;t help either. So she saved up however she could, got a new shiny cyberarm and bought a ticket to the UCAS, chasing rumors of a kind of job that would fit more towards her expertise and free of judgement... More or less. &lt;br /&gt;
&lt;br /&gt;
And so through odd jobs in the and connections in the Matrix, she managed to be accepted as a runner in the Shadowhaven, and her objective was clearer than ever; gain as much nuyen as she could and live a happy, lazy life.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Changeling (Class II SURGE), Fangs, Functional Tail (Prehensile), Natural Venom (Injected, Moderate): For as long as she can remember she has always had her tail, as for her venom... That was a bit more of a mess to find out about.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: She might not be the smartest, but she can still point out the obvious in things that most people seem to miss.&lt;br /&gt;
&lt;br /&gt;
 Deck Builder, Impenetrable Logic, Overclocker, Perfect Time, Quick Config: Practice, time and an affinity for the Matrix led her to develop this certain skillset.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Cold-Blooded, Nocturnal, Scales: The being called a freak and shedding your scales definitely sucks, but being to stay awake all night and always wrapped in a blanket? Some might call that a positive!&lt;br /&gt;
&lt;br /&gt;
 Lightweight: Can&#039;t handle her drinks, forever bound to be the designated driver on a night out.&lt;br /&gt;
&lt;br /&gt;
 Creature of Comfort (Middle), Reduced Sense (Taste), Matrix Troll: She&#039;s gotten too comfortable living in her apartment, spending nights spreading misinformation and ragebaiting people on the Matrix, ruining her tastebuds by eating trash food all the time.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Annabelle Cade&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Likes to piss off people on the Matrix.&lt;br /&gt;
|MidResult= French immigrant.&lt;br /&gt;
|HighResult= Most of her activity seems to originate from Downtown.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance Decker/Infiltrator for hire.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, seems to be mostly interested in Nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Sophie Dubois, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Left arm, ears, eyes, head.&lt;br /&gt;
|Result3= No presence.&lt;br /&gt;
|Result4= No presence. 1.1 Essence.&lt;br /&gt;
|Result5= No presence. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Archambeau (Fake SIN - Rating 4). Concealed Carry License (Rating 4), Cyberdeck License (Rating 4), Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Matrix Software License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
U-2 is a short, pale French woman. She has yellow eyes and her hair is short and messy, dyed into a dark shade of green. Her cyberware arm is a matte black, covered in stickers and decals. Her Ares Victory: Industrious is fashioned to look like a white formal shirt and a pair of black high-waist pants with suspenders, with brown dress shoes to complete the look. Her SURGE scales have a light green shade to them, and they cover her forearms, her ankles and most of her back, with additional random patches of scales symmetrically spread out through her body.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ares Victorious: Industrious (Nonconductivity R6)&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Changeling&lt;br /&gt;
|She is a surge afflicted metatype.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matrix Troll&lt;br /&gt;
|At one point she&#039;s gonna piss off someone that she shouldn&#039;t have.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doctor_Yamada,_I_Presume%3F&amp;diff=149290</id>
		<title>Doctor Yamada, I Presume?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doctor_Yamada,_I_Presume%3F&amp;diff=149290"/>
		<updated>2025-08-24T08:54:49Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=San Francisco, California Free State&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lace Monitor|Ninkasi|U-2}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Corporate Revenge Tour&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Mitsuhama Computer Technologies&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Dr. Yamada|Mr. Yamada}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Rival Runners&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Kaleidoscope}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Ninkasi gets addicted to betameth.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners assist crossing a name off of Mr. Bunnish&#039;s enemies list.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the mid-late 2060s during the JIS occupation of CalFree, one Dr. Yamada Yoshi was involved in some rather nasty experiments at the Tanforan Internment Center; his son, Mr. Yamada Hoshi, continues his work with MCT Brainwave Inc. under his father&#039;s guidance to this day, with the &amp;quot;good&amp;quot; doctor having been transformed into a jarhead and presumed dead. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for him, Hoshi once slipped up while drunk and admitted this dark family history to Mr. Benson Bunnish, who has remembered the tidbit of information and now desires to use it to ruin his former classmate. To this end, he has hired runners to expose the secret.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told about a job opportunity in San Francisco with an employer who wishes to speak with them in person to discuss business; they are provided with an address and a scheduled meeting in two days time. The runners link up through the Haven app and meet with one-another at one of [[&amp;quot;Dirty&amp;quot; Hikari Sera]]&#039;s popup noodle stands to talk about how to get there - the bullet train offers the most direct route, however it is difficult to smuggle their illegal stuff. Since Lace Monitor wishes to bring her vehicle and drones, she proposes a road trip in her smuggling compartment-equipped van. Ninkasi and U-2 accept the proposition, with the former contacting their fixer to network with a coyote -  [[Brush Wolf]] - and the latter doing a quick search on the address they&#039;re to meet Mr. J at, finding that it&#039;s a private residence owned by a shell company.&lt;br /&gt;
&lt;br /&gt;
Brush Wolf, in exchange for a modest fee, points the runners towards a good way to cross over into the SSC and the names of some boarder guards in Boise and Reno to bribe when crossing the PCC and CalFree boarders. They&#039;re successful in leaving the Metroplex via the Carnation Ranch in Redmond, and narrowly avoid an encounter with a territorial horned bear en-route to the highway thanks to Lacey&#039;s driving skills; the rest of the journey to Boise goes by without incident, and while resting in Boise Ninkasi (up from insomnia) and U-2 (up thanks to nocturnal-ness) dig deeper into the shell company who owns the property they&#039;re heading to, finding that it&#039;s leased out to a Mr. Benson Bunnish (who they discover is a multi-millionare thanks to his family&#039;s electronics manufacturing firm).&lt;br /&gt;
&lt;br /&gt;
Some smooth talking along with a small bribe ensures a SIN scan-less crossing of the PCC boarder, and the drive through the Nevada desert to Reno provides some scenic vistas; Ninkasi is successful at gambling in Rino, and the crew are able to cross over into CalFree without having their crime goods found thanks to Brush Wolf&#039;s tips. Finally after 18+ hours of driving, the team arrive in San Francisco and head to their meeting.&lt;br /&gt;
&lt;br /&gt;
Bunnish&#039;s house proves to be a mansion in the hills, with the runners suitably impressed by the display of wealth - Bunnish welcomes them into a sitting room and thanks them for coming, telling them that he wants them to dig up dirt on a personal enemy. He provides a dossier on Yamada Hoshi and explains that some years ago he was told a story about how Yamada&#039;s father conducted some distasteful experiments during the Saito occupation; he would like the matter brought to light, and offers 20,000 nuyen each for the runner&#039;s services. They&#039;re able to negotiate for an expense account to cover the bribes that they spent to get to the meeting, and Bunnish puts them up in a nice hotel in San Francisco as a bonus.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After taking their leave from Mr. Bunnish&#039;s house and heading to their hotel, the team rest and figure out their plan. Reading their dossier and performing some cursory searches, they find that Mr. Yamada spends much of his time on MCT corporate property but occasionally goes to one of several cocktail lounges in San Francisco for a drink. Rather than waiting for him to do so on a whim, they decide to have Ninkasi impersonate an old classmate from Stanford - one Delia Kent of Saeder-Krupp - and invite him out for one. Acquiring a synthskin mask, smart wig and polychromatic lenses, they also attempt to get knockout drugs from a dealer but find that he&#039;s fresh out; instead they plan to use U-2&#039;s venom combined with som DMSO (which the dealer does have a hook-up for) to knock him out.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Ninkasi, disguised as Kent, texts Yamada saying she&#039;s in town for the weekend and asking if he wants to meet up at the Lizard&#039;s Head for a drink to catch up; he accepts, and the team find themselves outside the bar around 8pm. Lacey and U-2 stay in the van, with the former sneaking a fly-spy into the bar&#039;s rafters to provide some over-watch and the latter monitoring Matrix signals. Nikasi talks her way past the bouncer and sits at the bar to wait - once Yamada arrives, Lacey notices a woman in a corner booth take surreptitious notice and U-2 sees that they&#039;re running a high-grade commlink with a firewall booster. Suspicious, they combine their efforts to hack the stranger and discover an oddly-bare commlink, as if its being used as a burner, registered to a CalFree SIN belonging to a &#039;Vanessa van der Mer&#039;; however, they&#039;re unable to notice the technomancer&#039;s silent-running persona and are in turn noticed and marked by them.&lt;br /&gt;
&lt;br /&gt;
Turning their attentions to Yamada, Ninkasi-as-Kent keeps him occupied while U-2 marks his MCT-5000 link, discovering another mark present along with an odd string of code which Lacey identifies as possible evidence of interference using technomancy. Figuring that Yamada must have pissed a techno off, they decide to bring him somewhere else to see if they&#039;re followed, inviting him to take a ride-share to another bar after a few drinks. He agrees, heading to the bathroom before they leave, where Lacey&#039;s fly-spy notices the stranger from the booth plant a tracking device on him; with Lacey&#039;s van disguised as their ride-share, Ninkasi tricks him into imbibing some &amp;quot;schnaps&amp;quot; (actually U-2&#039;s DMSO&#039;d venom) from a flask in the parking lot, knocking him out. While Ninkasi fries the stealth tag, Lacey notices a rotodrone watching them - U-2 manages to spot its hidden icon and hack it, sending false input showing the van turning one direction while Lacey skillfully (and stealthily) takes another route. Smartly, the group reboots their commlinks and clears their pursuers marks, forcing them to slowly track them via traffic cameras instead.&lt;br /&gt;
&lt;br /&gt;
Having confirmed they&#039;re being followed, the group bring Yamada to an underground parking garage for an impromptu interrogation; MCT&#039;s counter-extraction training helps him maintain his composure despite the group&#039;s intimidation attempts, but they manage to get him to sweat a bit before Lacey decides to message their employer to ask for some prompts to get Yamada talking; he mentions &#039;Camp Tanforan&#039; and &#039;Project Simplex&#039;, telling them to delete the message and make sure Yamada doesn&#039;t remember the questioning. Knowing that it&#039;s a matter of time until they&#039;re tracked down, they decide to move him again, briefly stopping by Skid Row to buy laes from the dealer they met earlier and questioning their captive in the van.&lt;br /&gt;
&lt;br /&gt;
Yamada cracks once the group reveal the depth of their knowledge, and Ninkasi senses him slip up when mentioning his &#039;late&#039; father - after some creative medical-based threats from Lace Monitor (who as it happens was acquainted with Dr. Yamada, having spent time in CalFree during the late 60s working with MCT), he tells them to go to his cottage where they&#039;ll find the answers they&#039;re looking for. Taking his keys and laesing him, they leave him in an ally for their pursuer to find and drive south to Half Moon Bay where Yamada&#039;s cottage is located.&lt;br /&gt;
&lt;br /&gt;
At the cottage, the team locates the sub-basement and manages to hack the palm-scanner on the trapdoor. With Ninkasi delerious from days of no sleep and some light betameth usage, U-2 heads in first - Lacey, wary of the possible murder basement, thinks to bring a rotodrone for backup. This proves to be a smart move, as U-2 is attacked by an anthrodrone in the basement; the team combine their fire to take it down, finding a secret laboratory filled with illicit research. Lacey helps herself to this information, while Ninkasi and U-2 manage to locate a locked compartment (which Yamada&#039;s keys open) containing what looks like a metal football wired into a server rack. Lacey determines this is most likely a jarhead - probably the &amp;quot;late&amp;quot; Dr. Yamada - and her medical knowledge combined with U-2&#039;s technical know-how is enough to safely disconnect it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Outside, the team&#039;s pursuer catches up to them, this time with an armed rotodrone waiting on top of their van. Greeting the runners convivially, they straightforwardly demand the CCU and offer purloined paydata to sweeten the deal; the runners, in no position to fight and not particularly caring to do so, hand over Dr. Yamada&#039;s brain in exchange for being allowed to leave without any trouble.&lt;br /&gt;
&lt;br /&gt;
Returning to Bunnish&#039;s house, they hand over the incriminating information and evidence of the Yamada&#039;s illicit experiments - the elder Yamada&#039;s very unethical work being continued using Brainwave Inc.&#039;s resources under the younger Yamada&#039;s direction. Seeing as how this implicates Hoshi in a number of serious crimes, he is satisfied with the runners work and provides them their full payment.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen + 4000 nuyen worth of paydata&lt;br /&gt;
&lt;br /&gt;
2 karma&lt;br /&gt;
&lt;br /&gt;
6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: Brush Wolf (C2/L2 Coyote/Smuggler) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &amp;quot;Dirty&amp;quot; Hikari Sera (C2/L2 Noodle Stand Propriator) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-The second name is crossed off of Benson Bunnish&#039;s list as Yamada Hoshi is implicated in illegal experimentation, kidnapping of the SINless and keeping an unlicensed cyborg; Dr. Yamada&#039;s brain is taken and subsequently handed over to the authorities.&lt;br /&gt;
&lt;br /&gt;
-Lace Monitor lets her handler Satoko Obara know about Mr. Bunnish&#039;s list as well as the partial compromise of Project Achilles, and keeps some of Dr. Yamada&#039;s research notes for herself.&lt;br /&gt;
&lt;br /&gt;
-Mr. Yamada suffers from inexplicable memory loss (thanks laes), however Delia Kent&#039;s name is in his commlink; Ms. Kent, if she is targeted in the future by Mr. Bunnish, will be forewarned One Step Ahead.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
==[[U-2]]==&lt;br /&gt;
&amp;quot;Nearly got jabbed with some mystery syringe by some crazy anthrodrone...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-2&amp;diff=149289</id>
		<title>U-2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-2&amp;diff=149289"/>
		<updated>2025-08-24T08:51:26Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Goals update &amp;amp; CDP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:U-2_placeholder.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Human (Changeling: SURGE II) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-04-06 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1l0A_aBq4YRynmkW2FP5PCRKeEx8pcn5Q?usp=sharing]&lt;br /&gt;
|Priority=DCEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
U-2 is a human Decker with a side focus on infiltration.&lt;br /&gt;
===Goals===&lt;br /&gt;
Gain enough Nuyen to be able to live a happy and lazy life.&lt;br /&gt;
&lt;br /&gt;
Buy an Elastic Stomach to be able to eat even more trash food and snacks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Buy a spare cyberarm for casual use.&#039;&#039; &#039;&#039;&#039;Achieved!&#039;&#039;&#039;&lt;br /&gt;
==Background==&lt;br /&gt;
There&#039;s not much to say about U-2&#039;s upbringings- she grew up in a relatively good family back in Toulouse, France, and had a nice childhood- well, as good as a childhood one could have in modern day France; forced to blend in, having to hide her prosthetic anytime she went outside, since she lost her arm by being caught in the crossfire of the a feud between a couple local crime mobs. And unfortunately, as she grew up, she struggled to keep a job, though... Her stubborn attitude didn&#039;t help either. So she saved up however she could, got a new shiny cyberarm and bought a ticket to the UCAS, chasing rumors of a kind of job that would fit more towards her expertise and free of judgement... More or less. &lt;br /&gt;
&lt;br /&gt;
And so through odd jobs in the and connections in the Matrix, she managed to be accepted as a runner in the Shadowhaven, and her objective was clearer than ever; gain as much nuyen as she could and live a happy, lazy life.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Changeling (Class II SURGE), Fangs, Functional Tail (Prehensile), Natural Venom (Injected, Moderate): For as long as she can remember she has always had her tail, as for her venom... That was a bit more of a mess to find out about.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: She might not be the smartest, but she can still point out the obvious in things that most people seem to miss.&lt;br /&gt;
&lt;br /&gt;
 Deck Builder, Impenetrable Logic, Overclocker, Perfect Time, Quick Config: Practice, time and an affinity for the Matrix led her to develop this certain skillset.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Cold-Blooded, Nocturnal, Scales: The being called a freak and shedding your scales definitely sucks, but being to stay awake all night and always wrapped in a blanket? Some might call that a positive!&lt;br /&gt;
&lt;br /&gt;
 Lightweight: Can&#039;t handle her drinks, forever bound to be the designated driver on a night out.&lt;br /&gt;
&lt;br /&gt;
 Creature of Comfort (Middle), Reduced Sense (Taste), Matrix Troll: She&#039;s gotten too comfortable living in her apartment, spending nights spreading misinformation and ragebaiting people on the Matrix, ruining her tastebuds by eating trash food all the time.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Annabelle Cade&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Likes to piss off people on the Matrix.&lt;br /&gt;
|MidResult= French immigrant.&lt;br /&gt;
|HighResult= Most of her activity seems to originate from Downtown.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance Decker/Infiltrator for hire.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, seems to be mostly interested in Nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Sophie Dubois, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Left arm, ears, eyes, head.&lt;br /&gt;
|Result3= No presence.&lt;br /&gt;
|Result4= No presence. 1.1 Essence.&lt;br /&gt;
|Result5= No presence. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Archambeau (Fake SIN - Rating 4). Concealed Carry License (Rating 4), Cyberdeck License (Rating 4), Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Matrix Software License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
U-2 is a short, pale French woman. She has yellow eyes and her hair is short and messy, dyed into a dark shade of green. Her cyberware arm is a matte black, covered in stickers and decals. Her Ares Victory: Industrious is fashioned to look like a white formal shirt and a pair of black high-waist pants with suspenders, with brown dress shoes to complete the look. Her SURGE scales have a light green shade to them, and they cover her forearms, her ankles and most of her back, with additional random patches of scales symmetrically spread out through her body.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ares Victorious: Industrious (Nonconductivity R6)&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Changeling&lt;br /&gt;
|She is a surge afflicted metatype.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matrix Troll&lt;br /&gt;
|At one point she&#039;s gonna piss off someone that she shouldn&#039;t have.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-2&amp;diff=149288</id>
		<title>U-2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-2&amp;diff=149288"/>
		<updated>2025-08-24T07:44:03Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Updating Goals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:U-2_placeholder.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Human (Changeling: SURGE II) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-04-06 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1l0A_aBq4YRynmkW2FP5PCRKeEx8pcn5Q?usp=sharing]&lt;br /&gt;
|Priority=DCEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
U-2 is a human Decker with a side focus on infiltration.&lt;br /&gt;
===Goals===&lt;br /&gt;
Gain enough Nuyen to be able to live a happy and lazy life.&lt;br /&gt;
&lt;br /&gt;
Buy an Elastic Stomach to be able to eat even more trash food and snacks!&lt;br /&gt;
&lt;br /&gt;
Buy a spare cyberarm for casual use.&lt;br /&gt;
==Background==&lt;br /&gt;
There&#039;s not much to say about U-2&#039;s upbringings- she grew up in a relatively good family back in Toulouse, France, and had a nice childhood- well, as good as a childhood one could have in modern day France; forced to blend in, having to hide her prosthetic anytime she went outside, since she lost her arm by being caught in the crossfire of the a feud between a couple local crime mobs. And unfortunately, as she grew up, she struggled to keep a job, though... Her stubborn attitude didn&#039;t help either. So she saved up however she could, got a new shiny cyberarm and bought a ticket to the UCAS, chasing rumors of a kind of job that would fit more towards her expertise and free of judgement... More or less. &lt;br /&gt;
&lt;br /&gt;
And so through odd jobs in the and connections in the Matrix, she managed to be accepted as a runner in the Shadowhaven, and her objective was clearer than ever; gain as much nuyen as she could and live a happy, lazy life.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Changeling (Class II SURGE), Fangs, Functional Tail (Prehensile), Natural Venom (Injected, Moderate): For as long as she can remember she has always had her tail, as for her venom... That was a bit more of a mess to find out about.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: She might not be the smartest, but she can still point out the obvious in things that most people seem to miss.&lt;br /&gt;
&lt;br /&gt;
 Deck Builder, Impenetrable Logic, Overclocker, Perfect Time, Quick Config: Practice, time and an affinity for the Matrix led her to develop this certain skillset.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Cold-Blooded, Nocturnal, Scales: The being called a freak and shedding your scales definitely sucks, but being to stay awake all night and always wrapped in a blanket? Some might call that a positive!&lt;br /&gt;
&lt;br /&gt;
 Lightweight: Can&#039;t handle her drinks, forever bound to be the designated driver on a night out.&lt;br /&gt;
&lt;br /&gt;
 Creature of Comfort (Middle), Reduced Sense (Taste), Matrix Troll: She&#039;s gotten too comfortable living in her apartment, spending nights spreading misinformation and ragebaiting people on the Matrix, ruining her tastebuds by eating trash food all the time.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Annabelle Cade&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Likes to piss off people on the Matrix.&lt;br /&gt;
|MidResult= French immigrant.&lt;br /&gt;
|HighResult= Most of her activity seems to originate from Downtown.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance Decker/Infiltrator for hire.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, seems to be mostly interested in Nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Sophie Dubois, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Left arm, ears, eyes, head.&lt;br /&gt;
|Result3= No presence.&lt;br /&gt;
|Result4= No presence. 1.1 Essence.&lt;br /&gt;
|Result5= No presence. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Archambeau (Fake SIN - Rating 4). Concealed Carry License (Rating 4), Cyberdeck License (Rating 4), Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Matrix Software License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
U-2 is a short, pale French woman. She has yellow eyes and her hair is short and messy, dyed into a dark shade of green. Her cyberware arm is a matte black, covered in stickers and decals. Her Ares Victory: Industrious is fashioned to look like a white formal shirt and a pair of black high-waist pants with suspenders, with brown dress shoes to complete the look. Her SURGE scales have a light green shade to them, and they cover her forearms, her ankles and most of her back, with additional random patches of scales symmetrically spread out through her body.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ares Victorious: Industrious (Nonconductivity R6)&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Changeling&lt;br /&gt;
|She is a surge afflicted metatype.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matrix Troll&lt;br /&gt;
|At one point she&#039;s gonna piss off someone that she shouldn&#039;t have.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149270</id>
		<title>Steal From The Rich, Give To Myself</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149270"/>
		<updated>2025-08-23T10:26:22Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Scranton&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Havana, Caribbean League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Star of the Sea|Khranitel|Brunhilde|No SIgnificant Harrassment}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jaloque|Boat Rigger}}&lt;br /&gt;
|OppositionCasualties=Jaloque kidnapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Bermuda Triangle Wild Spirits&lt;br /&gt;
|OppositionUnits2=Various water spirits&lt;br /&gt;
|OppositionCasualties2=None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In their bid to capture a public amongst the fans of pirates, Horizon hired an actual, real life Caribbean pirate to follow with a crew of cameramen and writers to create a trid series about the life of these modern buccanneers. While the series was successful, the younger sister and former shipmate of the star of the show strongly disagrees with her selling out, and tasks the runners with destroying her media carreer&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jaloque was one of the Three Winds, a crew of three sisters piloting a single ship that had the fame of fearsome and highly competent pirates a few years back, showing no fear and taking booty from even opponents with on board security. That all came crashing when the Horizon talent scouting team came knocking. It was a simple proposition really, their networks craved something real and raw, and Jaloque craved economical stability, and a carreer where she got to be free on the seas, but the opponents weren&#039;t shooting real bullets.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mistral, the former rigger of the Three Winds, met the runners at the harbor, in what was an highly unorthodox meet, going as far as to intentionally not docking her ship, to see how the team would react to unforseen consequences. The idea of using cold magic to make an ice gankplank earned her approval, and what sealed the deal was NSH&#039;s presence, an actual made man in the Cuban Mafia she knew by name. Meeting was light on detail, just giving Havana as a location from where to start searching, and the name of the target. The contract was explicitly to humiliate her and damage the rep so that she may not continue working as a pirate, but leave her unharmed, as she still cares for her sister&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
First part was actually getting to the Caribbean League, but with NSH invisible boat and actual SIN and pirate licence, that went quite smoothly. As one does, the best way to start anything off is with some proper legwork, and when in an harbor city such as Havana, the way you go about it is dive bars and chitchatting with the local populace. After some convincing, some Batista family goons mentioned that the target was actually already outsiide of the city, having touched down to just resupply, and that the only people connected to the case are the Horizion team of writers, but they don&#039;t know where they are in the city. Luckily, two conjurers are on board, and with spirit searches, they manage to pin down the team as being nearby San Salvador, in the Old Havana neighborhood. Some more negotiations with the locals to get a cocotaxi, and there they go to the &amp;quot;nicer&amp;quot; part of the city.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once outside the building where the Horizon writing team was sitting in, the team had to get the informations contained within. Sending spirits, infiltrating the cyborg, bribery, even kicking down the door toting iron, are all approaches that are pondered upon, but in the end it is decided to use magic to thoroughly buff a flyspy and making it invisible, and sending it in. After some great sneaking by the user, they figure out that the writers are in full damage control, talking about having to mend relationships and potentially pay reparations to another corporation, AA level. Next to them, concept art for the thumbnail of the next episode seems to be featuring a large tanker. Using MonaLisa, the team is able to recognize the model, and crossreferencing with AA owned shipping fleets, the likeliest suspect becomes Maersk, who will, in a few days, move large amounts of yellowcake through the Atlantic, to land in Northern Florida in the CAS, going right through the upper bits of the Bermuda Triangle.&lt;br /&gt;
&lt;br /&gt;
With the target of the next exploit of the Jaloque clear, the team gets moving, having to reach it before the pirate superstar does. Using the extensive stealth capabilities of NSH&#039;s boat, they manage to remain entirely out of the boarding action where the target goes and claims the booty of the Maersk vessel, with the plan being boarding the pirate vessel on the way back, finding the idea of stealing what was just stolen quite humiliating, especially if the captain is taken alive and made to look utter incompetent in the ensuing fight.&lt;br /&gt;
&lt;br /&gt;
Utilizing Brunhilde&#039;s extensive underwater mobility mods, the team manages to send a corpse spirit, the cyborg herself and Star on top of the enemy vessel, where they ambush the superstar, who for lack of better words was aurafarming on the dock. The scrap that ensues is brutal, with the mysad Jaloque managing to not be dropped in the ambush strike, and the rigger piloting her vessel sending some pinpoint sniper rifle onto the interlopers, but after some bitter melee, the runners manage to secure the vessel...except that apparently the radioactive yellowcake being transported, or maybe all the spells unleashed in the fight, seem to grab the attention of some wild water spirits inhabiting the region. When faced with the question whether to stick to the original plan and start transporting the radioactive ore with them on the wavecutter they used to come here and potentially having to square off with the wrath of those spirits, or to just leave, the team chooses the latter, considering their exploits sufficient to meet run parameters.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Jaloque is thoroughly tarred and feathered, making her Havana&#039;s biggest clown for the months to come, and making the plans for a third season and a prequel spinoff die in the pre-production phase. Maersk and Horizon settle this little bout behind closed doors, as the cargo that they were supposed to be freed off only to see returned a few days later is instead in the depths of the Atlantic, in what was likely a very uncomfortable conference call. The Johnson is quite pleased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High TL 16 RVP&lt;br /&gt;
&lt;br /&gt;
12000 nuyen (6 RVP)&lt;br /&gt;
3000 nuyen (negotiation)&lt;br /&gt;
10 karma (10 RVP)&lt;br /&gt;
2 CDP (Baseline)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
24000 nuyen in vehicle parts up to avail 19 (gear rates, 6 RVP)&lt;br /&gt;
Practiced Alchemist for Khranitel (5 RVP)&lt;br /&gt;
Counts as initiation ordeal for Star of the Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Brunhilde]]===&lt;br /&gt;
&amp;quot;I&#039;m glad we got out before whatever creature was swimming up from the depths, but I&#039;d be lying if I said I wasn&#039;t curious as to what it was.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-2&amp;diff=149265</id>
		<title>U-2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-2&amp;diff=149265"/>
		<updated>2025-08-22T23:39:17Z</updated>

		<summary type="html">&lt;p&gt;Nitty: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:U-2_placeholder.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Human (Changeling: SURGE II) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-04-06 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1l0A_aBq4YRynmkW2FP5PCRKeEx8pcn5Q?usp=sharing]&lt;br /&gt;
|Priority=DCEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
U-2 is a human Decker with a side focus on infiltration.&lt;br /&gt;
===Goals===&lt;br /&gt;
Gain enough Nuyen to be able to live a happy and lazy life.&lt;br /&gt;
&lt;br /&gt;
Buy an Elastic Stomach to be able to eat even more trash food and snacks!&lt;br /&gt;
&lt;br /&gt;
As fun as moving around with a skateboard is, she should really get a car.&lt;br /&gt;
==Background==&lt;br /&gt;
There&#039;s not much to say about U-2&#039;s upbringings- she grew up in a relatively good family back in Toulouse, France, and had a nice childhood- well, as good as a childhood one could have in modern day France; forced to blend in, having to hide her prosthetic anytime she went outside, since she lost her arm by being caught in the crossfire of the a feud between a couple local crime mobs. And unfortunately, as she grew up, she struggled to keep a job, though... Her stubborn attitude didn&#039;t help either. So she saved up however she could, got a new shiny cyberarm and bought a ticket to the UCAS, chasing rumors of a kind of job that would fit more towards her expertise and free of judgement... More or less. &lt;br /&gt;
&lt;br /&gt;
And so through odd jobs in the and connections in the Matrix, she managed to be accepted as a runner in the Shadowhaven, and her objective was clearer than ever; gain as much nuyen as she could and live a happy, lazy life.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Changeling (Class II SURGE), Fangs, Functional Tail (Prehensile), Natural Venom (Injected, Moderate): For as long as she can remember she has always had her tail, as for her venom... That was a bit more of a mess to find out about.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: She might not be the smartest, but she can still point out the obvious in things that most people seem to miss.&lt;br /&gt;
&lt;br /&gt;
 Deck Builder, Impenetrable Logic, Overclocker, Perfect Time, Quick Config: Practice, time and an affinity for the Matrix led her to develop this certain skillset.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Cold-Blooded, Nocturnal, Scales: The being called a freak and shedding your scales definitely sucks, but being to stay awake all night and always wrapped in a blanket? Some might call that a positive!&lt;br /&gt;
&lt;br /&gt;
 Lightweight: Can&#039;t handle her drinks, forever bound to be the designated driver on a night out.&lt;br /&gt;
&lt;br /&gt;
 Creature of Comfort (Middle), Reduced Sense (Taste), Matrix Troll: She&#039;s gotten too comfortable living in her apartment, spending nights spreading misinformation and ragebaiting people on the Matrix, ruining her tastebuds by eating trash food all the time.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Annabelle Cade&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Likes to piss off people on the Matrix.&lt;br /&gt;
|MidResult= French immigrant.&lt;br /&gt;
|HighResult= Most of her activity seems to originate from Downtown.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance Decker/Infiltrator for hire.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, seems to be mostly interested in Nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Sophie Dubois, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Left arm, ears, eyes, head.&lt;br /&gt;
|Result3= No presence.&lt;br /&gt;
|Result4= No presence. 1.1 Essence.&lt;br /&gt;
|Result5= No presence. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Archambeau (Fake SIN - Rating 4). Concealed Carry License (Rating 4), Cyberdeck License (Rating 4), Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Matrix Software License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
U-2 is a short, pale French woman. She has yellow eyes and her hair is short and messy, dyed into a dark shade of green. Her cyberware arm is a matte black, covered in stickers and decals. Her Ares Victory: Industrious is fashioned to look like a white formal shirt and a pair of black high-waist pants with suspenders, with brown dress shoes to complete the look. Her SURGE scales have a light green shade to them, and they cover her forearms, her ankles and most of her back, with additional random patches of scales symmetrically spread out through her body.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ares Victorious: Industrious (Nonconductivity R6)&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Changeling&lt;br /&gt;
|She is a surge afflicted metatype.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matrix Troll&lt;br /&gt;
|At one point she&#039;s gonna piss off someone that she shouldn&#039;t have.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-2&amp;diff=149260</id>
		<title>U-2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-2&amp;diff=149260"/>
		<updated>2025-08-21T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Forgot to update the backstory, oopsies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:U-2_placeholder.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Human (Changeling: SURGE II) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-04-06 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1l0A_aBq4YRynmkW2FP5PCRKeEx8pcn5Q?usp=sharing]&lt;br /&gt;
|Priority=DCEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
U-2 is a human Decker with a side focus on infiltration.&lt;br /&gt;
===Goals===&lt;br /&gt;
Gain enough Nuyen to be able to live a happy and lazy life.&lt;br /&gt;
&lt;br /&gt;
Buy an Elastic Stomach to be able to eat even more trash food and snacks!&lt;br /&gt;
&lt;br /&gt;
As fun as moving around with a skateboard is, she should really get a car.&lt;br /&gt;
==Background==&lt;br /&gt;
There&#039;s not much to say about U-2&#039;s upbringings- she grew up in a relatively good family back in Toulouse, France, and had a nice childhood- well, as good as a childhood one could have in modern day France; forced to blend in, having to hide her prosthetic anytime she went outside, since she lost her arm by being caught in the crossfire of the a feud between a couple local crime mobs. And unfortunately, as she grew up, she struggled to keep a job, though... Her stubborn attitude didn&#039;t help either. So she saved up however she could, got a new shiny cyberarm and bought a ticket to the UCAS, chasing rumors of a kind of job that would fit more towards her expertise and free of judgement... More or less. &lt;br /&gt;
&lt;br /&gt;
And so through odd jobs in the and connections in the Matrix, she managed to be accepted as a runner in the Shadowhaven, and her objective was clearer than ever; gain as much nuyen as she could and live a happy, lazy life.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Changeling (Class II SURGE), Fangs, Functional Tail (Prehensile), Natural Venom (Injected, Moderate): For as long as she can remember she has always had her tail, as for her venom... That was a bit more of a mess to find out about.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: She might not be the smartest, but she can still point out the obvious in things that most people seem to miss.&lt;br /&gt;
&lt;br /&gt;
 Deck Builder, Impenetrable Logic, Overclocker, Perfect Time, Quick Config: Practice, time and an affinity for the Matrix led her to develop this certain skillset.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Cold-Blooded, Nocturnal, Scales: The being called a freak and shedding your scales definitely sucks, but being to stay awake all night and always wrapped in a blanket? Some might call that a positive!&lt;br /&gt;
&lt;br /&gt;
 Lightweight: Can&#039;t handle her drinks, forever bound to be the designated driver on a night out.&lt;br /&gt;
&lt;br /&gt;
 Creature of Comfort (Middle), Reduced Sense (Taste), Matrix Troll: She&#039;s gotten too comfortable living in her apartment, spending nights spreading misinformation and ragebaiting people on the Matrix, ruining her tastebuds by eating trash food all the time.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Annabelle Cade&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Likes to piss off people on the Matrix.&lt;br /&gt;
|MidResult= French immigrant.&lt;br /&gt;
|HighResult= Most of her activity seems to originate from Downtown.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance Decker/Infiltrator for hire.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, seems to be mostly interested in Nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Sophie Dubois, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Left arm, ears, eyes, head.&lt;br /&gt;
|Result3= No presence.&lt;br /&gt;
|Result4= No presence. 1.1 Essence.&lt;br /&gt;
|Result5= No presence. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Archambeau (Fake SIN - Rating 4). Concealed Carry License (Rating 4), Cyberdeck License (Rating 4), Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Matrix Software License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
U-2 is a short, pale French woman. She has yellow eyes and her hair is short and messy, dyed into a dark shade of green. Her cyberware arm is a matte black, covered in stickers and decals. Her Ares Victory: Industrious is fashioned to look like a white formal shirt and a pair of black high-waist pants with suspenders, with brown dress shoes to complete the look. Her SURGE scales have a light green shade to them, and they cover her forearms, her ankles and most of her back, with additional random patches of scales symmetrically spread out through her body.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ares Victorious: Industrious (Nonconductivity R6)&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Changeling&lt;br /&gt;
|She is a surge afflicted metatype.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matrix Troll&lt;br /&gt;
|At one point she&#039;s gonna piss off someone that she shouldn&#039;t have.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-2&amp;diff=149196</id>
		<title>U-2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-2&amp;diff=149196"/>
		<updated>2025-08-19T10:08:01Z</updated>

		<summary type="html">&lt;p&gt;Nitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:U-2_placeholder.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Human (Changeling: SURGE II) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-04-06 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1l0A_aBq4YRynmkW2FP5PCRKeEx8pcn5Q?usp=sharing]&lt;br /&gt;
|Priority=DCEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
U-2 is a human Decker with a side focus on infiltration.&lt;br /&gt;
===Goals===&lt;br /&gt;
Gain enough Nuyen to be able to live a happy and lazy life.&lt;br /&gt;
&lt;br /&gt;
Buy an Elastic Stomach to be able to eat even more trash food and snacks!&lt;br /&gt;
&lt;br /&gt;
As fun as moving around with a skateboard is, she should really get a car.&lt;br /&gt;
==Background==&lt;br /&gt;
There&#039;s not much to say about U-2&#039;s upbringings- she grew up in a relatively good family, had a nice childhood (mostly spent in-doors) and had an affinity for the Matrix. But unfortunately she struggled to keep a job due to her attitude, so she saved up however she could and bought a ticket to the UCAS, chasing rumors of a kind of job that would fit more towards her expertise. &lt;br /&gt;
&lt;br /&gt;
And so through odd jobs in the and connections in the Matrix, she managed to be accepted as a runner in the Shadowhaven, and her objective was clearer than ever; gain as much Nuyen as she could and live a happy, lazy life.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Changeling (Class II SURGE), Fangs, Functional Tail (Prehensile), Natural Venom (Injected, Moderate): For as long as she can remember she has always had her tail, as for her venom... That was a bit more of a mess to find out about.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: She might not be the smartest, but she can still point out the obvious in things that most people seem to miss.&lt;br /&gt;
&lt;br /&gt;
 Deck Builder, Impenetrable Logic, Overclocker, Perfect Time, Quick Config: Practice, time and an affinity for the Matrix led her to develop this certain skillset.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Cold-Blooded, Nocturnal, Scales: The being called a freak and shedding your scales definitely sucks, but being to stay awake all night and always wrapped in a blanket? Some might call that a positive!&lt;br /&gt;
&lt;br /&gt;
 Lightweight: Can&#039;t handle her drinks, forever bound to be the designated driver on a night out.&lt;br /&gt;
&lt;br /&gt;
 Creature of Comfort (Middle), Reduced Sense (Taste), Matrix Troll: She&#039;s gotten too comfortable living in her apartment, spending nights spreading misinformation and ragebaiting people on the Matrix, ruining her tastebuds by eating trash food all the time.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Annabelle Cade&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Likes to piss off people on the Matrix.&lt;br /&gt;
|MidResult= French immigrant.&lt;br /&gt;
|HighResult= Most of her activity seems to originate from Downtown.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance Decker/Infiltrator for hire.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, seems to be mostly interested in Nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Sophie Dubois, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Left arm, ears, eyes, head.&lt;br /&gt;
|Result3= No presence.&lt;br /&gt;
|Result4= No presence. 1.1 Essence.&lt;br /&gt;
|Result5= No presence. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Archambeau (Fake SIN - Rating 4). Concealed Carry License (Rating 4), Cyberdeck License (Rating 4), Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Matrix Software License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
U-2 is a short, pale French woman. She has yellow eyes and her hair is short and messy, dyed into a dark shade of green. Her cyberware arm is a matte black, covered in stickers and decals. Her Ares Victory: Industrious is fashioned to look like a white formal shirt and a pair of black high-waist pants with suspenders, with brown dress shoes to complete the look. Her SURGE scales have a light green shade to them, and they cover her forearms, her ankles and most of her back, with additional random patches of scales symmetrically spread out through her body.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ares Victorious: Industrious (Nonconductivity R6)&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Changeling&lt;br /&gt;
|She is a surge afflicted metatype.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matrix Troll&lt;br /&gt;
|At one point she&#039;s gonna piss off someone that she shouldn&#039;t have.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-2&amp;diff=149195</id>
		<title>U-2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-2&amp;diff=149195"/>
		<updated>2025-08-19T09:49:46Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=Nitty |Image= 325px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Decker Infiltrator |Shortblurb1= |Shortblurb2= |Shortblurb3= |OwnersRedditName=Nittytoro |OwnersDiscordName=nittykurogane |Metatype= Human &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |Expenses=0...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:U-2_placeholder.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-04-06 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1l0A_aBq4YRynmkW2FP5PCRKeEx8pcn5Q?usp=sharing]&lt;br /&gt;
|Priority=DCEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
U-2 is a human Decker with a side focus on infiltration.&lt;br /&gt;
===Goals===&lt;br /&gt;
Gain enough Nuyen to be able to live a happy and lazy life.&lt;br /&gt;
&lt;br /&gt;
Buy an Elastic Stomach to be able to eat even more trash food and snacks!&lt;br /&gt;
&lt;br /&gt;
As fun as moving around with a skateboard is, she should really get a car.&lt;br /&gt;
==Background==&lt;br /&gt;
There&#039;s not much to say about U-2&#039;s upbringings- she grew up in a relatively good family, had a nice childhood (mostly spent in-doors) and had an affinity for the Matrix. But unfortunately she struggled to keep a job due to her attitude, so she saved up however she could and bought a ticket to the UCAS, chasing rumors of a kind of job that would fit more towards her expertise. &lt;br /&gt;
&lt;br /&gt;
And so through odd jobs in the and connections in the Matrix, she managed to be accepted as a runner in the Shadowhaven, and her objective was clearer than ever; gain as much Nuyen as she could and live a happy, lazy life.&lt;br /&gt;
&lt;br /&gt;
In summary- she&#039;s in it the money.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Changeling (Class II SURGE), Fangs, Functional Tail (Prehensile), Natural Venom (Injected, Moderate): For as long as she can remember she has always had her tail, as for her venom... That was a bit more of a mess to find out about.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: She might not be the smartest, but she can still point out the obvious in things that most people seem to miss.&lt;br /&gt;
&lt;br /&gt;
 Deck Builder, Impenetrable Logic, Overclocker, Perfect Time, Quick Config: Practice, time and an affinity for the Matrix led her to develop this certain skillset.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Cold-Blooded, Nocturnal, Scales: The being called a freak and shedding your scales definitely sucks, but being to stay awake all night and always wrapped in a blanket? Some might call that a positive!&lt;br /&gt;
&lt;br /&gt;
 Lightweight: Can&#039;t handle her drinks, forever bound to be the designated driver on a night out.&lt;br /&gt;
&lt;br /&gt;
 Creature of Comfort (Middle), Reduced Sense (Taste), Matrix Troll: She&#039;s gotten too comfortable living in her apartment, spending nights spreading misinformation and ragebaiting people on the Matrix, ruining her tastebuds by eating trash food all the time.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Annabelle Cade&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Likes to piss off people on the Matrix.&lt;br /&gt;
|MidResult= French immigrant.&lt;br /&gt;
|HighResult= Most of her activity seems to originate from Downtown.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Freelance Decker/Infiltrator for hire.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, seems to be mostly interested in Nuyen.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Real name is Sophie Dubois, has no SIN.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Neutral. Mundane.&lt;br /&gt;
|Result2= Left arm, ears, eyes, head.&lt;br /&gt;
|Result3= No presence.&lt;br /&gt;
|Result4= No presence. 1.1 Essence.&lt;br /&gt;
|Result5= No presence. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Archambeau (Fake SIN - Rating 4). Concealed Carry License (Rating 4), Cyberdeck License (Rating 4), Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Matrix Software License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
U-2 is a short, pale French woman. She has yellow eyes and her hair is short and messy, dyed into a dark shade of green. Her cyberware arm is a matte black, covered in stickers and decals. Her Ares Victory: Industrious is fashioned to look like a white formal shirt and a pair of black high-waist pants with suspenders, with brown dress shoes to complete the look. Her SURGE scales have a light green shade to them, and they cover her forearms, her ankles and most of her back, with additional random patches of scales symmetrically spread out through her body.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ares Victorious: Industrious (Nonconductivity R6)&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Changeling&lt;br /&gt;
|She is a surge afflicted metatype.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matrix Troll&lt;br /&gt;
|At one point she&#039;s gonna piss off someone that she shouldn&#039;t have.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Midnight&amp;diff=149194</id>
		<title>Midnight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Midnight&amp;diff=149194"/>
		<updated>2025-08-19T09:07:31Z</updated>

		<summary type="html">&lt;p&gt;Nitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Midnight.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Gunslinger &amp;amp; Grenadier&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2015-03-23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1L17dwGjt7Y9OHpzMurXyKCgfimrSN6QL?usp=sharing]&lt;br /&gt;
|Priority=BCDBD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Midnight is an agile and stealthy Banshee gunslinger that also uses grenades, boosted by Adept powers.&lt;br /&gt;
===Goals===&lt;br /&gt;
Recover a sense of a regular life.&lt;br /&gt;
==Background==&lt;br /&gt;
Catalina was born an elf in 2015, a couple years after the initial UGE happened. Her family was not very financially stable, but they tried their hardest to raise her the best they could. During her childhood, her mom gave her an old DVD reader and a collection of Wild West movies; maybe not the best kind of movies to show a child, but that&#039;s all they had. &lt;br /&gt;
&lt;br /&gt;
As she grew up, besides the struggles of living in a poor family, she had to face the discrimination of being an elf. Everywhere she went, staring and whispers would follow; but it didn&#039;t bother her much, or at least she would claim so. Despite there being other elves in the public high school she would attend to and elves being slowly more and more accepted into society, she would generally remain a very solitary person- she would have some classmates and friends in school, but no one she truly connected with.&lt;br /&gt;
&lt;br /&gt;
During her second year of &amp;quot;Bachillerato&amp;quot;, in 2033, rumors started to arise of infected in the area, though she was not worried about them, as by the time it was dark she was already home. But was she didn&#039;t expect was what she found when she arrived one hot day in the middle of Summer. A Banshee had snuck in the night before, and had waited for the opportunity to get as many victims indoors. As she opened the front door of her family&#039;s apartment, a sense of dread and a deep metallic smell would invade her senses. She slowly closed the door behind her and walked towards the living room- and there in the middle laid both her parents, a tall gaunt figure standing over their lifeless bodies. As it saw her, it slowly started stepping towards her, hunger in its eyes- Catalina froze in horror, but still managed to steadily open her front door again. Noticing her plan to escape, the creature lunged towards her, but she managed to get through the door and close it behind her: however it wouldn&#039;t stop the infected. It busted right through the wooden door, tearing it to bits and latching onto Catalina&#039;s arm, gnawing it.&lt;br /&gt;
However, it was now exposed to light, weakening it- and thanks to the now destroyed wooden door, she was able to grab a big enough fragment  and stab it on it&#039;s side, finally killing it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately she had already been infected, and with it she lost the life she had. From then on her life was a blur; barely surviving in the streets scared of being found out as an infected, forced to feed on the unfortuate. Until one night she saw what she thought was the impossible- another infected like herself- living without fear. This Banshee approached her and spoke of a Haven, a place where she could earn a living, and return to a relatively normal life.&lt;br /&gt;
&lt;br /&gt;
And with the help of this Banshee she would get in contact with different fixers, doing minor jobs to earn their approval and finally be accepted as a Shadowrunner. Through this Haven she would also find a gang that shared her same passion for the Wild West, and although she was still not comfortable enough to find a regular place to live in, she was in the path to recovery.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Infected (Banshee): &amp;quot;As much as I hate what&#039;ve been turned into, it does have it&#039;s advantages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Made Man: &amp;quot;I&#039;m still pretty new to the gang, but I hope I chose to stick with decent folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Mentor Spirit, Mentor&#039;s Mask (Spitting Cobra): &amp;quot;I&#039;m... Not sure when it appeared. But I just know it shows up when I need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Common Sense, Perfect Time, Agile Defender: &amp;quot;It&#039;s amazing what you can do when you stop, think thinks through and get your timing down.&amp;quot;&lt;br /&gt;
===Negative===&lt;br /&gt;
 Hobo with a Shotgun: &amp;quot;Despite the fact that things are starting to look up for me, I&#039;m still not comfortable getting my own place yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Addiction (Mild) (Alcohol): &amp;quot;It just helps pass the time faster, don&#039;t need to drink though, I can stop anytime...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Impassive, Poor Self Control (Thrill Seeker): &amp;quot;Maybe it was really not a good idea to have seen so many Wild West movies as a kid...&amp;quot;&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Toro&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Father Cervantes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Los Desperados del Diablo&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-02-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Revolver and grenades user.&lt;br /&gt;
|MidResult=Seems European, lives in Puyallup.&lt;br /&gt;
|HighResult=Member of Los Desperados del Diablo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Some sorta gunslinger, obsessed with explosives. Drinks a lot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=New runner, dresses like a character in those really old &amp;quot;Wild West&amp;quot; movies.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Some strain of infected, most likely a Banshee.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy. Neutral. Awakened.&lt;br /&gt;
|Result2=No Cyberware.&lt;br /&gt;
|Result3=No Alphaware. HMHVV Infected.&lt;br /&gt;
|Result4=No Bioware. 6 Essence, 6 Magic.&lt;br /&gt;
|Result5=No Deltaware. Not a Technomancer. HMHVV 1 strain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Dulcinea del Toboso (Fake SIN, Rating 4): Firearms License (Rating 4), Weapons License (Rating 4), Driver&#039;s License (Rating 4), Explosives License (Rating 4), Concealed Carry License (Rating 4), Adept License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
Midnight is a Spanish woman in her early 30s, she has hazel eyes and brown hair styled into a French braid. She wears a cowboy hat fashioned with feathers and a worn out cloak over her armoured clothing, which is also tailored to fit the Wild West theme.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Armoured Jacket, Hat, Ballistic Mask, Forearm Guards, Securetech PPP: Arms Kit and R6 Cloak (R6 Nonconductivity)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Banshee&lt;br /&gt;
|Being a creature of the night doesn&#039;t come without consequences.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thrill Seeker&lt;br /&gt;
|If she doesn&#039;t keep herself composed she might get herself into danger.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:U-2_placeholder.png&amp;diff=149193</id>
		<title>File:U-2 placeholder.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:U-2_placeholder.png&amp;diff=149193"/>
		<updated>2025-08-19T08:58:34Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Placeholder wiki art for U-2, original art by Keibleh, edited by me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Placeholder wiki art for U-2, original art by Keibleh, edited by me.&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=149134</id>
		<title>Brunhilde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brunhilde&amp;diff=149134"/>
		<updated>2025-08-17T14:54:31Z</updated>

		<summary type="html">&lt;p&gt;Nitty: Fixing CDP gained and adding expenses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Nitty&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hildi.png|center|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Ares Reconnaissance Targeting Enhanced Mobile Infiltration Sniper&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @nittykurogane&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Nittytoro/]&lt;br /&gt;
|label7= Metasapient&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 22nd of April 2082&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PiM463V-9sHkLvqphAU9o_sTl9SK_3lC?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brunhilde is a long range stealthy sniper who also has a side focus on piloting/driving and mechanical repairs, be it herself, other cyborgs or vehicles&lt;br /&gt;
===Goals===&lt;br /&gt;
To figure out who she was before she became a Cyborg and recover part of her old self. (at the moment she doesn&#039;t even know that she&#039;s a cloned brain, but I want her to eventually find out.)&lt;br /&gt;
&lt;br /&gt;
To be able to afford and buy an Ares Dragon.&lt;br /&gt;
==Background==&lt;br /&gt;
As any other cyborg under the claws of Ares, Delta Lambda spent the first two years of her newly grown existence immersed in VR training to become a sniper unit- and to be a forever loyal devotee to the corporation. &lt;br /&gt;
&lt;br /&gt;
After a successful enough development of her abilities, Delta Lambda was granted permission to have her own Cyborg Shell, specifically built to blend in with regular people to facilitate her work.&lt;br /&gt;
Real jobs were starting to be assigned to her to measure her performance in her newly obtained shell, mostly as an assassin, surveillance or protection of some VIP.&lt;br /&gt;
&lt;br /&gt;
After several months of working, Delta Lambda started to develop an interest in mechanics, under the reasoning that she wanted to keep herself operational and any other cyborgs in case of emergency. Ares saw no reason to shut down her curiosity, after all, why reject a cyborg who can repair herself and save them money?&lt;br /&gt;
And so they provided her with the tools to learn, although they still ran their own maintenance on her, just to make sure she wasn&#039;t doing anything to her shell that they wouldn&#039;t want.&lt;br /&gt;
&lt;br /&gt;
Finally, after over a year of the usual jobs and learning mechanics, and the positive results from a previous cyborg, they decided to loosen her leash and have her work as a runner. She would earn her own money, develop her skills further and keep track of other runners and cyborgs sent out by Ares, all the while saving themselves of the expenses that came with her upkeep.&lt;br /&gt;
&lt;br /&gt;
Over time she started to gain an interest in aircrafts, hoping to one day be able to fly. Alongside this newfound dream, she began to develop subtle changes in her mannerisms.&lt;br /&gt;
&lt;br /&gt;
Was this merely the exposure to a new environment, or were these the remnants of another life? Only time would tell.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Black Market Pipeline (Vehicles), Dealer Connections (Aircraft): Thanks to her connections she&#039;s able to get vehicles slightly cheaper.&lt;br /&gt;
&lt;br /&gt;
 Common Sense: Her training has granted her the ability to recognise when something is a bad idea.&lt;br /&gt;
&lt;br /&gt;
 Cyber-Singularity Seeker: Her shell is the only way of being she has ever felt, and so she is completely in tune with her cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
 Sharpshooter: Earned through achieving quite a risky shot.&lt;br /&gt;
===Negative===&lt;br /&gt;
 Records on File (Ares), SINner (Corporate Born, Ares): Being owned by Ares, all of her information is in record to them. After all, they&#039;re the ones that cloned her brain.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ciro Reyes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Tarislar&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None yet.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Sniper Specialist.&lt;br /&gt;
|MidResult= Appears to be from Germany or somewhere in Europe.&lt;br /&gt;
|HighResult= In service to Ares Macrotechnology.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A long range sniper. Also good with a wrench, and not bad behind the wheel.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= New runner, dresses like a mechanic.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has connections to a major corporation.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Sarah Jane Smith (Fake SIN - Rating 4). Firearms License (Rating 4), Restricted Augmentations License (Rating 4), Driver&#039;s License (Rating 4), Pilot License (Rating 4), Concealed Carry License (Rating 4), Restricted Armor License (Rating 4), Drone License (Rating 4).&lt;br /&gt;
&lt;br /&gt;
Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;br /&gt;
==Appearance==&lt;br /&gt;
Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a darker hue of brown for it&#039;s hair. It&#039;s synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below it&#039;s shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Cloned Brain&lt;br /&gt;
| She is a copy of her original self, and her old personality is subtly coming back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ares Property&lt;br /&gt;
| Despite her &amp;quot;freedom&amp;quot; to be a runner, she is still owned by Ares, and a deep loyalty has been taught to her ever since she was cloned and grown. But is it unshakeable?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Midnight&amp;diff=148918</id>
		<title>Midnight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Midnight&amp;diff=148918"/>
		<updated>2025-08-11T22:46:54Z</updated>

		<summary type="html">&lt;p&gt;Nitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Nitty&lt;br /&gt;
|Image= [[File:Midnight.png|center|325px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Gunslinger &amp;amp; Grenadier&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Nittytoro&lt;br /&gt;
|OwnersDiscordName=nittykurogane&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2015-03-23 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1L17dwGjt7Y9OHpzMurXyKCgfimrSN6QL?usp=sharing]&lt;br /&gt;
|Priority=BCDBD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Midnight is an agile and stealthy Banshee gunslinger that also uses grenades, boosted by Adept powers.&lt;br /&gt;
===Goals===&lt;br /&gt;
Recover a sense of a regular life.&lt;br /&gt;
==Background==&lt;br /&gt;
Catalina was born an elf in 2015, a couple years after the initial UGE happened. Her family was not very financially stable, but they tried their hardest to raise her the best they could. During her childhood, her mom gave her an old DVD reader and a collection of Wild West movies; maybe not the best kind of movies to show a child, but that&#039;s all they had. &lt;br /&gt;
&lt;br /&gt;
As she grew up, besides the struggles of living in a poor family, she had to face the discrimination of being an elf. Everywhere she went, staring and whispers would follow; but it didn&#039;t bother her much, or at least she would claim so. Despite there being other elves in the public high school she would attend to and elves being slowly more and more accepted into society, she would generally remain a very solitary person- she would have some classmates and friends in school, but no one she truly connected with.&lt;br /&gt;
&lt;br /&gt;
During her second year of &amp;quot;Bachillerato&amp;quot;, in 2033, rumors started to arise of infected in the area, though she was not worried about them, as by the time it was dark she was already home. But was she didn&#039;t expect was what she found when she arrived one hot day in the middle of Summer. A Banshee had snuck in the night before, and had waited for the opportunity to get as many victims indoors. As she opened the front door of her family&#039;s apartment, a sense of dread and a deep metallic smell would invade her senses. She slowly closed the door behind her and walked towards the living room- and there in the middle laid both her parents, a tall gaunt figure standing over their lifeless bodies. As it saw her, it slowly started stepping towards her, hunger in its eyes- Catalina froze in horror, but still managed to steadily open her front door again. Noticing her plan to escape, the creature lunged towards her, but she managed to get through the door and close it behind her: however it wouldn&#039;t stop the infected. It busted right through the wooden door, tearing it to bits and latching onto Catalina&#039;s arm, gnawing it.&lt;br /&gt;
However, it was now exposed to light, weakening it- and thanks to the now destroyed wooden door, she was able to grab a big enough fragment  and stab it on it&#039;s side, finally killing it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately she had already been infected, and with it she lost the life she had. From then on her life was a blur; barely surviving in the streets scared of being found out as an infected, forced to feed on the unfortuate. Until one night she saw what she thought was the impossible- another infected like herself- living without fear. This Banshee approached her and spoke of a Haven, a place where she could earn a living, and return to a relatively normal life.&lt;br /&gt;
&lt;br /&gt;
And with the help of this Banshee she would get in contact with different fixers, doing minor jobs to earn their approval and finally be accepted as a Shadowrunner. Through this Haven she would also find a gang that shared her same passion for the Wild West, and although she was still not comfortable enough to find a regular place to live in, she was in the path to recovery.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
 Infected (Banshee): &amp;quot;As much as I hate what&#039;ve been turned into, it does have it&#039;s advantages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Made Man: &amp;quot;I&#039;m still pretty new to the gang, but I hope I chose to stick with decent folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Mentor Spirit, Mentor&#039;s Mask (Spitting Cobra): &amp;quot;I&#039;m... Not sure when it appeared. But I just know it shows up when I need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Common Sense, Perfect Time, Agile Defender: &amp;quot;It&#039;s amazing what you can do when you stop, think thinks through and get your timing down.&amp;quot;&lt;br /&gt;
===Negative===&lt;br /&gt;
 Hobo with a Shotgun: &amp;quot;Despite the fact that things are starting to look up for me, I&#039;m still not comfortable getting my own place yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Addiction (Mild) (Alcohol): &amp;quot;It just helps pass the time faster, don&#039;t need to drink though, I can stop anytime...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Impassive, Poor Self Control (Thrill Seeker): &amp;quot;Maybe it was really not a good idea to have seen so many Wild West movies as a kid...&amp;quot;&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Toro&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Father Cervantes&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Los Desperados del Diablo&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-02-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Revolver and grenades user.&lt;br /&gt;
|MidResult=Seems European, lives in Puyallup.&lt;br /&gt;
|HighResult=Member of Los Desperados del Diablo.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Some sorta gunslinger, obsessed with explosives. Drinks a lot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=New runner, dresses like a character in those really old &amp;quot;Wild West&amp;quot; movies.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Some strain of infected, most likely a Banshee.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy. Neutral. Awakened.&lt;br /&gt;
|Result2=No Cyberware.&lt;br /&gt;
|Result3=No Alphaware. HMHVV Infected.&lt;br /&gt;
|Result4=No Bioware. 6 Essence, 6 Magic.&lt;br /&gt;
|Result5=No Deltaware. Not a Technomancer. HMHVV 1 strain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Dulcinea del Toboso (Fake SIN, Rating 4): Firearms License (Rating 4), Weapons License (Rating 4), Driver&#039;s License (Rating 4), Explosives License (Rating 4), Concealed Carry License (Rating 4), Adept License (Rating 4).&lt;br /&gt;
==Appearance==&lt;br /&gt;
Midnight is a Spanish woman in her early 30s, she has hazel eyes and brown hair styled into a French braid. She wears a cowboy hat fashioned with feathers and a worn out cloak over her armoured clothing, which is also tailored to fit the Wild West theme.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Armoured Jacket, Hat, Ballistic Mask, Forearm Guards, Securetech PPP: Arms Kit and R6 Cloak (R6 Nonconductivity)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Resembles real appearance, but with a robotic body and no facial features.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Banshee&lt;br /&gt;
|Being a creature of the night doesn&#039;t come without consequences.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thrill Seeker&lt;br /&gt;
|If she doesn&#039;t keep herself composed she might get herself into danger.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Nitty</name></author>
	</entry>
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