<?xml version="1.0"?>
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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niven</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niven"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Niven"/>
	<updated>2026-04-21T16:55:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lux_et_Veritas&amp;diff=152394</id>
		<title>Lux et Veritas</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lux_et_Veritas&amp;diff=152394"/>
		<updated>2026-03-17T07:03:36Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=New Haven, CT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Obsidian|Ardent|Quinntessence|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Ardent]]: &amp;quot;This would have gone much more smoothly had I not spent the earnings of my last operation on rent and upkeep. I was forced to rely on my teammates&#039; charity at a few points, which was absolutely humiliating (though they didn&#039;t seem to mind). I must endeavor to keep deeper nuyen reserves available in this line of work. The spirit pact is going to be trouble too... how in the world am I going to get accepted into Harvard?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=152393</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=152393"/>
		<updated>2026-03-17T06:53:52Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
Graduate from Harvard&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
+3 PCC Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-2 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run [[Lux et Veritas]] Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately.&lt;br /&gt;
|[[Lux et Veritas]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=152392</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=152392"/>
		<updated>2026-03-17T06:53:28Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
Graduate from Harvard&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
+3 PCC Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-2 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run [[Lux Et Veritas]] Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately.&lt;br /&gt;
|[[Lux Et Veritas]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151920</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151920"/>
		<updated>2026-02-11T07:31:07Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
Graduate from Harvard&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
+3 PCC Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-2 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151919</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151919"/>
		<updated>2026-02-11T07:30:21Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
+3 PCC Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-2 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151918</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151918"/>
		<updated>2026-02-11T07:29:36Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
+3 PCC Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-2 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately. &lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151917</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151917"/>
		<updated>2026-02-11T07:28:52Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Ares Macrotechnology Reputation&lt;br /&gt;
+3 PCC Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-2 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately. &lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151916</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151916"/>
		<updated>2026-02-11T07:28:24Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Ares Macrotechnology Reputation&lt;br /&gt;
+3 PCC Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately. &lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151915</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151915"/>
		<updated>2026-02-11T07:27:54Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately. &lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151914</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151914"/>
		<updated>2026-02-11T07:27:36Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately. &lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151913</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151913"/>
		<updated>2026-02-11T07:27:13Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naiche&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately. &lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ardent&amp;diff=151912</id>
		<title>Ardent</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ardent&amp;diff=151912"/>
		<updated>2026-02-11T07:25:17Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Ardent_final_art.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Disgraced diplomat&lt;br /&gt;
|header3= Code Talker&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/10/2045&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HesTmQ1N081xL7qxlnmTWYK-_67yUYkS?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A former diplomat hailing from Quebec. Rejected by his own country for his virtuakinetic abilities, he&#039;d rather become a criminal in the UCAS than return home in shame. &lt;br /&gt;
===Goals===&lt;br /&gt;
Understand his new powers&lt;br /&gt;
&lt;br /&gt;
Find out who tried to assassinate him in FDC, and why&lt;br /&gt;
&lt;br /&gt;
Undermine the consul&lt;br /&gt;
&lt;br /&gt;
Return to Quebec&#039;s good graces&lt;br /&gt;
&lt;br /&gt;
Make his country proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ardent, born Arnaud Verrault, grew up in Quebec City without many career prospects. With few “hard” skills, he managed to talk his way into a government job and was assigned to Quebec’s embassy in the UCAS. While at first this was just a career for him, eventually the work instilled a siege mentality brought on by the UCAS’s collective disdain for their northern neighbor. He soon saw his nation as an enclave of dignity in a world of conniving megacorps and helpless foreign nation-states. &lt;br /&gt;
&lt;br /&gt;
For his loyalty he was eventually given a risky but essential position: that of body double for the embassy’s head diplomats. Some minor augmentation and training was necessary, but Ardent was happy to go along if it meant supporting “his” people.  &lt;br /&gt;
&lt;br /&gt;
He performed this duty for years without incident. Then in 2084, he was in costume entering an embassy car when he “saw” a bomb through the vehicle’s chassis. Acting on impulse he attempted to jam the bomb, triggering its anti-tamper system. Ardent was lucky to only lose an arm and some skin.&lt;br /&gt;
&lt;br /&gt;
After the hospital finished replacing the body parts he had lost, Ardent attempted to replicate the extrasensory abilities that had emerged during the bombing. Upon realizing that he was able to manipulate devices with only his mind, he rushed off to tell his boss about his new abilities. &lt;br /&gt;
&lt;br /&gt;
When he told his boss--the consul--about his technomancy he expected some form of begrudging acceptance. He didn&#039;t expect to lose everything. The head diplomat viewed technomancers as an unacceptable risk--they could never be truly sure Ardent wasn’t misusing his powers. Branding Ardent a danger to national security, he was blacklisted from government service and stripped of his position. &lt;br /&gt;
&lt;br /&gt;
His nation had thrown him under the bus, showing him just how little his loyalty meant. That didn’t faze Ardent. He bought a ticket to Seattle, far from the consul’s reach, and began formulating a plan. One day the consul would see reason--or be replaced. Until then, he needed to keep his skills sharp. &lt;br /&gt;
&lt;br /&gt;
While he could have defected to any corporation or nation that would have him, he viewed doing so as a betrayal of his principles. He would rather turn to crime than work against Quebec’s interests. Luckily for Ardent, he had made some connections during his stay in DC who were able to point him in the right direction. With his unique blend of augments, comfort with social intrigue, and budding technomancy, Ardent had all he needed to enter the shadows. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Bilingual: As a native of urban Quebec, Ardent was taught both English and Quebecois French. &lt;br /&gt;
*My Country Right or Wrong (Quebec): Ardent holds strong to his convictions despite his fall to the shadows. From those convictions he derives a certain mental strength. &lt;br /&gt;
*Profiler: In politics, &amp;quot;know your enemy&amp;quot; is a strong strategy. Ardent will happily suffer through a long node-crawl if it means knowing who he&#039;s dealing with. &lt;br /&gt;
===Negative===&lt;br /&gt;
*COH Avenging Angel: Ardent holds strong to his convictions despite his fall to the shadows, for better or worse. Even outside Quebec&#039;s borders he refuses to break their laws regarding murder. He has no issue violating the laws of *other* nations, but sees this code as a necessary for his own morale. &lt;br /&gt;
*Alpha Junkie: Ardent *knows* that he&#039;s better than a bunch of gutter punks and vatjobs, and struggles with being led by other runners. &lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Estelle Valka&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Carpenter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=News Van Dan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
1 Ares Macrotechnology Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Ardent: having strong feelings or beliefs.&amp;quot; An interesting name for a career dissembler to take. &lt;br /&gt;
|MidResult=An active P2.1 account under the name. The account has no personal information attached and seems to ascribe to set of fringe political views, with Quebecois isolationism being the dominant strain.&lt;br /&gt;
|HighResult=An inactive account collating information on suspected terrorist activity in the FDC sprawl during the mid 2080&#039;s. Each post is signed &amp;quot;Ardent.&amp;quot; The account seemed to be looking for some kind of connection between a series of incidents. You see no obvious connections, and the posts taper off after about a year.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Ardent? Elf. Sociable. Well-dressed. Bit arrogant. &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Ardent: An elven face from somewhere in Quebec. Good at identity theft type stuff. Shies away from wetwork. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Ardent is an elven face with minor technomantic abilities. He&#039;s moderately augmented, which might explain why his technomancer powers are so weak. He&#039;s a newcomer to Seattle, and has some complex feelings regarding his home country. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura in front of you seems healthy. The aura&#039;s owner is mundane.&lt;br /&gt;
|Result2=You detect significant augmentation of the subject&#039;s left arm. Additionally, their entire body is laced with smaller amounts of cyberware that extends throughout their musculature. Some minor headware is also present.&lt;br /&gt;
|Result3=You detect no maladies. &lt;br /&gt;
|Result4=Subject&#039;s essence is a low but not unheard of 1.28. Also, upon closer inspection the augmentations branch off into tiny fractals expanding from the obvious parts to cover almost the entire body in a layer of augmentation, and the headware is much more substantial than a surface glance would reveal. &lt;br /&gt;
|Result5=You detect some supernumerary organs, as well as some alterations to the subject&#039;s genetic template. There&#039;s also a tiny spark, almost lost in the noise of machinery. It&#039;s akin to that of an Awakened, but is evidently something else. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Arnold Richardson, CAS (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ardent is a small-framed, gaunt elven man. At under six feet he&#039;s not very tall by elf standards, though he has a presence that belies his size. He&#039;s bald, and his face is heavily creased. His only visible augmentation is a datajack at the base of his neck. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ardent has a fondness for fine clothing despite his present circumstances, and in particular loves his suits and ties. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His persona shares his build, and is dressed in a spotless suit and tie. It wears an ever-shifting mask on his face, obscuring its features. The mask cycles between the faces of various contemporary politicians, celebrities, and CEOs when using a commlink, and between the faces of various &amp;quot;most wanted&amp;quot; figures from past and present when doing techno-stuff. &lt;br /&gt;
&lt;br /&gt;
His sprites resemble windblown sheets of e-paper and snarls of dataflows shaped into humanoid forms. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t that a kick in the head&lt;br /&gt;
|Ardent would love to know who set the car bomb that almost killed him, and if it was intended for him or for the ambassador he was standing in for. The investigation stalled, so he has no leads, but he suspects that the authorities deprioritized it after a few weeks due to lack of publicity. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Undermined&lt;br /&gt;
|Wants to prove his loyalty, but believes that Quebec&#039;s consul to the UCAS, who burned Ardent, will undermine any attempt he makes to return to Quebec’s good graces.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s not paranoia if you&#039;re right&lt;br /&gt;
|Worried he’s being spied on even in Seattle, despite choosing the city for its distance from both Quebec and DC. Maybe the consul wants to keep tabs on him, maybe other nations or megacorps remember his work as an envoy and body double. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|First-generation student&lt;br /&gt;
|During the events of the run &amp;quot;Lux Et Veritas,&amp;quot; Ardent made a pact with a free spirit of Man at Harvard to attend its school in return for it assisting him on the run. He has every intention of honoring this promise, but he lacks any of the credentials necessary to actually apply legitimately. &lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gumurr-Djararrk_Yawirriny%27&amp;diff=150891</id>
		<title>Gumurr-Djararrk Yawirriny&#039;</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gumurr-Djararrk_Yawirriny%27&amp;diff=150891"/>
		<updated>2025-11-19T05:30:05Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Australia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Aboriginal Tribesman, namely Wagan Biryanu&lt;br /&gt;
|Ally2= Draco Foundation&lt;br /&gt;
|Ally3= &lt;br /&gt;
|Ally4= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ardent|Samael|Veles|Ty Vallynn|Chance}}&lt;br /&gt;
|RunnerCasualties= 10 points of Edge were burned in total&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Semi-Prime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= The Vermillion Auction and the Assorted Auctiongoers&lt;br /&gt;
|OppositionUnits= Rosanna and Atticus Sobolevi + The Auction Security Team, Doctor Rosilyn Hernadez and the Illuminates of the New Dawn, Envoys of Boiuna, Tanamyre Corporate Represenatives, SK Liaison, Undercover AISE Agents, Young Elven Technologists, Melbourne Millionaires, Aboriginal Overseers&lt;br /&gt;
|OppositionCasualties= A number of the Melbourne Millionaires and their security team were injured and killed due to an accident power&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= The Threats of the Outback&lt;br /&gt;
|OppositionUnits2= Bikie Gangs, Aboriginal Tribesmen, Wild Spirits, Mana Storms and Storm Wraiths, Hostiile Wildlife, The Ned Kelly Gang&lt;br /&gt;
|OppositionCasualties2= Many Bikies were killed in combat and the Ned Kelly gang was defeated, although Ned himself was not disrupted. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Argulu&lt;br /&gt;
|OppositionUnits3= Anthony Ngiyari, A Blood Shade taking the form of Wagan Biryanu&#039;s father, Argulu himself&lt;br /&gt;
|OppositionCasualties3= Ngiyari and the Blood Shade were both disrupted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4= The Mimi, those Guardians of the Opal Caverns, and the creatures trapped within&lt;br /&gt;
|OppositionUnits4= Mimi and The Assorted Free Spirits Aiding Them, Shadow Spirits of Id, Veles, Dark Metaplanar Entities including but not limited to: Toxic Spirits, A Toxic Adept, Vrygoth, [[Big Juggs]], Designation 時 Bezaisen/Ikari Pair, A Number of Shedim including a Master Shedim, Other Assorted Shadow Spirits&lt;br /&gt;
|OppositionCasualties4= One Mimi was killed and many of the above spirits were disrupted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A team of runners are sent into the outback to recover an incredibly powerful magical relic. They are given little information and no field support, leaving them alone to face the horrors of The Land Down Under. Along the way, Veles crashes out, Ardent punches a teenager in the head, Sam gets addicted to every drug under the sun, Veles crashes out, Chance discovers his love of Big Juggs and Ty becomes a tasty snack for a big rock snake.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Within the shadows, a number of plots are hatched. The Vermillion Auction moves towards Australia for one of their most extravagent auctions yet, within one of the most dangerous locations on one of the most dangerous continents. They put out the call and a number of high profile guests ready themselves to attend. However, Rosanna Sobolevi, one of the auctions leaders, is searching for something else. A mysterious relic from a time long ago. She is guided by Anthony Ngiyari ... or at least something bearing that name.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Draco Foundation&#039;s seers are looking for the same relic. With some seer scrying and background legwork, they uncover that the relic is on the Australian Continent. Believing that the relic is in the possession of the Auction themselves, they put out a call for shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, deep below the ground, within the opal caverns, a presence stirs. Escape is close at hand.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are called to the eye of the needle restuarant where the encounter [[Sybaris]] standing above an impromptu war table, covered in maps of Australia and complete with a dagger sticking out of the center. She informs the team of the situation: initial scrying and legwork revealed the existence of the staff section on the continent and its vague location. Additional research showed the auctions presence. The foundations magical expert, [[Adowa &amp;quot;Moria&amp;quot; Webster]] confirms this. They&#039;ll have a week to land in Canberra, get to the auction site and get the staff. Despite the pay offered being rather low in the face of the associated risk, the team agrees. They get an image of the staff, a box for it, and a plane to catch. After that, they are on their own.&lt;br /&gt;
&lt;br /&gt;
==Initial Legwork==&lt;br /&gt;
&lt;br /&gt;
Before the plane ride over, Chance hands out the team homemade t-shirts, emblazoned with the word &amp;quot;cunt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The team fills out their initial legwork (primarily through knowledge skills, contacts, and matrix searchs) over the first day. They learn the general gist of things:&lt;br /&gt;
&lt;br /&gt;
Australia is a hostile place, battered by manastorms. These manastorms generally leave the coastal cities alone, although Sydney is locked in a perpetual manastorm. Canberra, the city the team arrives in, is the seat of Government for the nation. The outback is dangerous, with few braving it save for the bikies and the aboriginal tribesmen. Several years ago, a spirit that named itself &amp;quot;Jukurra-Jukurra&amp;quot; appeared and declared that anyone bearing a &amp;quot;relic of true Australia&amp;quot; would be able to find their way back to its heart. One of these relics was in Seattle but went missing recently. Two are on the continent, the Tjukurpa Tapestry (which seems to be in Aboriginal possession) and Ned Kelly&#039;s sash, which is in a museum. SK presence in the nation is notable. A man named Anthony Ngiyari is notable for being a somewhat controversial figure, claiming to share the secrets of the Aboriginal Peoples. Other general factoids regarding travel, gang activity, animal life, etc.&lt;br /&gt;
&lt;br /&gt;
The team manages to find a guide, one Ly Minh Di, who agrees to take them to an aboriginal trading post in New South Wales. During their initial meeting with him, Ty catches a glimpse of an astral form that appears to be a spirit of man. It looks like an old man, dressed in a fine suit, with long, braided locks. The form winks at him before vanishing. Ty informs the team that it&#039;s probably nothing.&lt;br /&gt;
&lt;br /&gt;
After arriving at the camp, Ardent arranges for a meeting with the tribal elder. He, alongside a young shaman at his side, is initially dismissive of the group. However, Ardent and Samael make a convincing case. They use the truth and plead for the usage of the tapestry so that they might accomplish their goal and potentially clean the sacred site of the interlopers. The tribal elder agrees ... but with a few conditions. The first is that collateral be exchanged in the form of one of Ty&#039;s foci. The second is that the young shaman (Wagan Biryanu) will take the tapestry instead of one of them. The third is that the party locate the shaman that sold out the sacred site and bring him to justice. This last task is a cause of concern, as Ardent refuses to kill (unless the authority of the state is involved) but the team assures the elder that they will capture the target alive and bring him back. &lt;br /&gt;
&lt;br /&gt;
Wagan, now draped in the tapestry, joins the group and apologizes for the stern behavior of his mentor. With the tapestry in hand and their newest guide acquired, the party returns to Canberra.&lt;br /&gt;
&lt;br /&gt;
==The Journey Begins==&lt;br /&gt;
&lt;br /&gt;
After resting, gathering supplies and properly planning their route to Kata Tjuta, the team sets off. Spotting a distant caravan, the team confirms its a group of SK operatives and members of the Melbourne Millionaires Society. Ty sends an enormous spirit to use the accident power upon them to catastrophic effect.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the travel is slow-going. The area is mostly wetlands and a number of the roads are submerged. Maps aren&#039;t up to date, either, leading to moments of frustration where a seemingly functional route turns out to be impassable. It&#039;s turning one such moment that the team looks around and realizes Wagan Biryanu, who moments ago stood at the edge of a nearby pond, is not with them. Something bubbles up from the bottom of the lake. Chance spots the kid through the sensors, thrashing at the lakebed, but not the thing grappling with him. Seeing no other option, Sam dives in and fires a blight round into the invisible creatures mouth. The annoyed animal swims off and they are able to rescue their mage from the bunyip.&lt;br /&gt;
&lt;br /&gt;
Their travel through the rainforest isn&#039;t much smoother. Improvised explosive traps are disarmed by Veles and bikie gangers wage guerilla warfare through the trees. Eventually, however, they make it through to the mountain crossing, where they are greeted to a set of corporate issue FBA impaled on a spike. A warning from the aboriginals.&lt;br /&gt;
&lt;br /&gt;
Ty and the shaman break off to look for a crossing point while the rest of the team guards the vehicle. They notice they&#039;re being watched by a group of aboriginal warriors, who Ardent is able to pacify with honeyed words. They also notice a looming manastorm on the horizon, coming from the rainforest. The bikie gangers, fleeing the manastorm, decide to make a push for the team and their supplies. The resulting gunfight is short and sweet, with Australial ganger grit failing to measure up against the teams firepower. Despite the vehicle being damaged by an explosive, it&#039;s not too bad. Ty and co return, having found the crossing point, and everyone hunkers down while the manastorm washes over them. It isn&#039;t pleasant (and the magical compulsions have Argent cold clock Wagan Biryanu with his cyberarm) but with the magical protection of the tapestry, they make it out okay.&lt;br /&gt;
&lt;br /&gt;
==The Outback==&lt;br /&gt;
&lt;br /&gt;
After pushing over the mountains, the team enters the outback proper. A land of red sand and heat, where the very rocks are alive within the Dreamtime. The air is thick with magic and the sand is thick beneath their tires. Onwards and forwards, they press on.&lt;br /&gt;
&lt;br /&gt;
They did, however, need  a safe place to rest and recuperate for a day or so. Their guide recommends an oasis he has heard stories of and the team decides to brave it. Water was a commodity, after all. The detour isn&#039;t noticeable in terms of ETA time, either. So it is that they arrive at crocodile oasis where they&#039;re jumpscared by a crochetey old water spirit. The powerful spirit demands tribute from all that have dared to drink from his oasis. Tribute ... in the form of a story. So, each of the runners tells one. Of assassins and hunts and beer from space. They feel their luck return to them as they spend the night, drinking and telling stories beneath the stars.&lt;br /&gt;
&lt;br /&gt;
They continue their journey. They have a brief skirmish with the Ned Kelly gang, a group of gentleman outlaws who try to avail themselves to the teams valuables but find themselves woefully outgunned. Instead of slaughtering them, however, the team opts for asking them to provide covering fire for their escape ... should it come to that.&lt;br /&gt;
&lt;br /&gt;
A day later, the team has gotten much closer to the auction site itself. They can feel the mana grow stronger, see the swirling mists on the horizon. A great and terrible mana storm has been taking form around Kata Tjuta. They also spot another convoy, which Veles detaches from the main group to investigate. She&#039;s ready for a fight but the woman she sees on that caravan gives even the cyborg pause. The leader of the Illuminates of the New Dawn and UCAS presidential candidate, Doctor Rosilyn Hernadez herself. Veles both doesn&#039;t see the woman as being worthy of death or worthy of the trouble and disengages but stays long enough to notice them use a leyline to travel through the manastorm.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the rest of the team hurtles into the clutches of the manastorm. The Big One awaits.&lt;br /&gt;
&lt;br /&gt;
It is not an easy thing to describe, being in the midst of that storm. Magical acid buffeted the car, ripping and melting it, although their keen driving allowed them to avoid plowing into the worst of it. Their scanners went haywire, alarms blaring and lights flashing as the storm seems to rage against space itself. Worst of all, the storm took from them. Sapped away at their strength ... but also at something more important. More primal. Their very memories dissipated away in the mist. Despite the valiant counterspelling of Ty and the magical shielding of the tapestry, each of them lost precious moments. Memories of triumph. Of companionship. Of wariness. Of regret. Of human-meat foot-soup. &lt;br /&gt;
&lt;br /&gt;
But they made it through.&lt;br /&gt;
&lt;br /&gt;
==Kata Tjuta==&lt;br /&gt;
&lt;br /&gt;
The team is a few days ahead of schedule. They spot a wired network connecting a few cameras on the outskirts of the area and have Chance hack it but he&#039;s intimidated by the passive defenses. Ty talks to a local spirit, a wawaleg sister, and exchanges karma with it. After deciding that the coast is mostly clear, the team moves in while pretending to be a group of Melbourne millionaires. They meet members of an initial security team who introduce them to Rosanna Sobolevi, the woman running the show. She&#039;s accompanied by an older aboriginal man wearing a suit and is in the middle of an argument with Doctor Hernadez. Nevertheless, she quickly pivots into being a gracious host for the new arrivals and shows them to their living quarters within the actual rock structure. It seems as if the inside of the great rock is privy to some sort of strange architecture. Ty notes down its age and potential ties to the 4th world but says nothing.&lt;br /&gt;
&lt;br /&gt;
It seems as if the auction is using a wired host connected to a central vault. With a combination of social stealth, delicate palming, direct hacking and drone piloting, the team gain access to the inside of the vault. They find a number of beautiful artistic works and a box similar to the one they were given to contain the staff. An empty box. The staff is not here. The auction came here to find the relic just the same as they did. Ty tries to shadow the aboriginal man who was with Rosanna but is spotted. Instead of a violent response, the mage asks the fox to meet with him later to discuss things and that perhaps a meeting with Rosanna would be in his best interest. The team, not interested in giving up their cover, declines.  Putting together the information they&#039;ve gathered so far, they decide that it&#039;s worth investigating the tunnels below the auction sight.&lt;br /&gt;
&lt;br /&gt;
They send an initial scouting party into the tunnels. Eventually they come to a collection of cells and find the corpse of a scientist from an SK research team in the tunnels on the Australian Bight, so many miles away. They did through his commlink and find his maddened ramblings. It seems as if they were captured by the guardians of the place and imprisoned in the cells, where they died from thirst over an abnormally long period of time. Still grappling with this revelation, the team hears a distant whistling. They gather for a fight and find &lt;br /&gt;
a powerful snake-like earth spirit and something else. A stick-like figure steps out of the wall itself, it appears like a metahuman but strange and elongated and it wears a painted mask. A Mimi, one of the guardians of this place ... and a terrifying threat. There is a brief scuffle in which Veles&#039; shell is utterly destroyed and Ty burns a point of edge and takes a pile of physical drain in order to take out the Mimi. He takes the mask as a trophy but the team is far too battered to continue.&lt;br /&gt;
&lt;br /&gt;
They&#039;re able to recover the CCU and return to the team, although the encounter the aboriginal man again on the way back. He introduces himself as Ngiyari and offers to help them navigate the tunnels below, which he describes as a prison, in exchange for freeing one of the prisoners. The team agrees to this and reconvenes with Chance and Argent in order to properly gear up and fix the CCU. Once everyone is ready to go, it&#039;s time to go dungeon delving.&lt;br /&gt;
&lt;br /&gt;
==The Caverns Beneath==&lt;br /&gt;
&lt;br /&gt;
The team (now consisting of Argent, Samael, Veles, Chance, Ty, Wagan Biryanu and Ngiyari) pushes past the initial guard outpost with the help of Ngiyari&#039;s distraction. They delve deeper and deeper into the earth, the background count rising as they go. Veins of opal crystals spiral across the walls and strange mana barrier contraptions imprison astral horrors. There&#039;s a brief combat encounter with a few shedim and a maddened blood adept but the team is unbothered. They delve ever deeper, encountering a number of other horrific creatures imprisoned here. Eventually, Ngiyari stops before a cell that contains an emaciated old aboriginal man with a ragged, floor length beard. He unravels the ward and carries the man over his shoulder. The team is somewhat hesitant to allow him to free a prisoner of this place, given that all the other prisoners are terrible eldritch abominations, and they may well have to kidnap Ngiyari at some point in the near future ... but ultimately they decide to kick the can down the road and get their hands on the relic first.&lt;br /&gt;
&lt;br /&gt;
More tunnels finally give way to a sort of central chamber, a large circular room. A number of &#039;cells&#039; are built into the walls and an enormous dais or pillar pushes out of the center of the room. Eldritch runes from this pillar spill outwards, connecting the various cells and descending into the rock itself. Occasionally, the pillar shakes slightly, as if something is inside. Another Mimi sits, cross-legged, on top of the pillar, apparently focusing on the magical energies. Other spirits patrol back and forth, keeping careful watch upon the prisoners. Ngiyari sets down the old man at the entrance of the room and then the group starts to creep across.&lt;br /&gt;
&lt;br /&gt;
Initially, all seems to be going well ... until Ngiyari breaks off from the group and creeps over to the central dais. He slices his hand open and begins to let his blood flow into the ruins, corrupting them. Veles, seeing what she believes to be a blood mage, promptly shoots the man in the head. All hell breaks loose.&lt;br /&gt;
&lt;br /&gt;
Ngiyari&#039;s head explodes. Despite this injury, he apparently is still alive as the runes begin to come apart and the central dais shakes. The team readies their weapons as they push across the room and Chance spots a few matrix icons, apparently drones from a previous corporate expedition that have been imprisoned. He grabs some marks on a juggernaut anthrodrone that seems to be moving with alarming sentience. One by one, the mana barriers on the prison cells break down. The spirits animate to pursue both the team and the escaping creatures. Under the combined fire of the team, Ngiyari&#039;s corpse is put down for the good. The team hopes the recorded evidence is good enough for the aboriginal elders to uphold the promise they made. They have more pressing concerns to worry about. The anthrodrone joins the party and scoops up Chance and Argent and the team makes a fighting retreat out of the central chamber. Just as they crest the final hill, the central pillar cracks like an eggshell and an enormous claw pushes it away. Ty recognizes it as some sort of artificial lifeform from the world before that has had its pattern written over by something terrible. The mimi and the spirits rush to contain it and the team slips away into the tunnels beyond, guided by Ty&#039;s intution that moving towards the next largest magical presence will bring them to the staff.&lt;br /&gt;
&lt;br /&gt;
==The Final Stretch==&lt;br /&gt;
&lt;br /&gt;
All of the creatures imprisoned with the opal caverns have seemingly been let loose. They find a hideous centipede man, bloodied after a fight with a spirit. Despite his horrific appearance, he seems willing to help the team get out of the tunnels. Enemy of my enemy and all that. The team pushes on, past a weeping crystal creatures and runs into a pair of earth spirits. Their fight is brief but bloody, as one of them crushes Ty with an engulf. It would have been lethal if he had not shifted form in the nick of time. He survives with only a missing arm and a crushed ribcage (and a burned point of edge). There is not  time for rest, however. The chamber with the staff awaits.&lt;br /&gt;
&lt;br /&gt;
The shard of the sevenfold staff lies within a chamber where a rift to Id has yawned wide open. Countless shadow spirits climb up from the wretched cityscape below and pour through. Two mimis and a number of spirits do battle with the rift and its inhibitants while the staff levitates upon an altar on the far side. It is a pitched battle with high force spells being thrown back and forth and more spirits swarming out of the rift every second.&lt;br /&gt;
&lt;br /&gt;
Samael creeps around the edge of the room, being battered by the guardian spirits and their mental attacks. Argent hides with the drones while giving tactical advice and Chance pilots the flamethrower anthrodrone to lay down the heat on the hoard. He even spots a matrix signal across the rift, some sort of metaplanar traveler&#039;s distress call in Japanese. Ty, worried about the staggering bgc and the risk of physical drain, relies mostly on pinpoint laser fire to support the team.&lt;br /&gt;
&lt;br /&gt;
And Veles breaks apart. She starts muttering in Ukrainian and charges forward into the hellish abyss. She kicks the centipede man into the abyss, despite his attempts to help and drops spirit after spirit in her cold fury. Samael creeps around, drifting closer and closer to the relic. He leaps across the gap, it&#039;s almost within reach. Chance extends the anthrodrones hand to the metaplanar traveler and pulls him out of the abyss but the wall climbing centipede scrambles out after him, eager for revenge against Veles. The mimi spells warp the battefield with the raw mana. &lt;br /&gt;
&lt;br /&gt;
And then Samael fires off his grappling hook and grabs the relic. After so long, it&#039;s finally in hand. The only thing left to do was get out alive. Easier said than done ... but done nevertheless. The team is battered and bruised, some of them barely alive ... but they are able to escape with the relic. They avoid a few more terrors, such as a blood shade and a stabber and eventually ... they find themselves miles and miles away. Through the magic of the opal caverns alchera, they have stepped out into the caves overlooking the Great Australian Bight. The ocean waves lap against the cliffside and the sun rises over the land of red sand. It is over. The mission is complete.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The draco foundation graciously provide air evacuation. Wagan Biryanu returns to his tribe with the tapestry and the MCT metaplanar traveler dissapears into the sands. The team makes sure not to part with relic until a larger number is quoted by the draco foundation affiliate. Luckily enough, the operating budget was graciously extended. Despite the conflict happening beneath their feet, the auction goes off without a hitch.&lt;br /&gt;
&lt;br /&gt;
Even after their great journey, even after all the hardships faced ... the day still passes like any other. Whether bikie or mimi, shadowrunner or tribesmen, vrygoth or blood mage, the sun rises and falls all the same. We all share the same earth with the same hours in the day. History wraps and flows around all of us. &lt;br /&gt;
&lt;br /&gt;
My dear children ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gumurr-Djararrk Yawirriny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
160,000 Nuyen or Gear rewards in augmentations, electronics equipment and software, vehicles, foci, magical goodies or lifestyle. Avail limit of 24. (80 RVP)&lt;br /&gt;
&lt;br /&gt;
101 karma (101 RVP)&lt;br /&gt;
&lt;br /&gt;
60 CDP (29 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Contacts:&lt;br /&gt;
&lt;br /&gt;
Sybaris at 9/1&lt;br /&gt;
&lt;br /&gt;
Adowa &amp;quot;Moria&amp;quot; Webster at 4/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All may take a mundane ascension or an ordeal.&lt;br /&gt;
&lt;br /&gt;
Awakened/Emerged characters may take deltaware at the usual RVP cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take the funny 4th world knowledge skills and the mutator quality if they WANT to. If they already have it, they can buy an extra rank in the funny skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Ty: Toughness, Ty loses an arm and must take the Asthma, Insomnia and Spirit Bane: Earth as a result of burning edge. Drained for one point of Karma by Big Juggs.&lt;br /&gt;
&lt;br /&gt;
For Sam: Adrenaline Surge and/or Guts for Sam.&lt;br /&gt;
&lt;br /&gt;
For Veles: Can upgrade her Rank quality. Master Brawler&lt;br /&gt;
&lt;br /&gt;
For Chance: May take the custom contact &amp;quot;Big Juggs&amp;quot; at 2/4. Juryrigger. Big Juggs as additional gear rewards, taken out of the other stuff. Drained for one point of Karma by Big Juggs.&lt;br /&gt;
&lt;br /&gt;
For Ardent: Daredevil or Focused Concentration (up to 4) &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
Wagan Biryanu has proven himself to his tribe. He now bears the Tjkurpa tapestry as a sign of his travels. In time, he will be a great leader of his people.&lt;br /&gt;
The Blood Mage, Argulu, has been released from his prison within the opal caverns. Despite the disruption of his ally spirit (and the blood shade he made for shits and giggles), that is a minor setback in comparison to his freedom.&lt;br /&gt;
The Mimi, over the next several days, rebind the Corrupted Guardian to its prison and restore the prisons as they were, continuing to drain the stories of the occupants in order to keep the rifts and secrets buried. Nevertheless, a great amount of critters escape into the wilds of Australia, including a high force Stabber.&lt;br /&gt;
The Ned Kelly gang continue to cause problems for the inhabitants of the outback.&lt;br /&gt;
The Vermillion Auction goes on as normal. A selection of AISE agents originally there to bust them is too diminshed to perform their sting. However, Rosanna Sobolevi is unable to acquire the secrets of the Opal Caverns or the shard. Her brother, Atticus, convinces her to cut her losses and leave the continent.&lt;br /&gt;
The Melbourne Millionaires take a substantial hit to their revenue stream.&lt;br /&gt;
The Shard of the Sevenfold Staff, the neck-piece, is now safetly in Draco Foundation custody, watched over by the Dragon Sybaris. &lt;br /&gt;
A number of the runners important memories were wiped in the manastorm known as The Big One. They are able to roll resistance rolls again in 8 months or when confronted with evidence of their lost memories.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I&#039;ve followed Delphi on less.&amp;quot;  -Benny&lt;br /&gt;
&amp;quot;You need to stop that.&amp;quot; -Sleevey}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Brain piss&amp;quot; -Asmo @ cyborg nutrients}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Chance is ace, he doesn&#039;t usually go for backshots&amp;quot; - JR @ shooting retreating bikies}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;if the Meta-Roos get out sniper rifles you might have a problem...}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;I&#039;ve seen things you would never believe.  Shuttle crashes, nanite powered star scanners, 8 trolls playing snockems for 40 minutes without bloodshed.  I have never seen anything like the drek I just saw in the land down under.  This doesn&#039;t even make sense.  I gotta... I gotta rethink some things.&amp;quot; -[[Chance]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I cannot point to any one place where something went wrong - ultimately, the job was a success, my frustrations with Veles&#039;s strangeness notwithstanding. But I fear... I fear this is only the tip of the iceberg. The artefact we recovered does not look to be an entire item, and so I am forced to wonder what, precisely, the Draco Foundation is doing. In my desire for professionalism, what have we handed them? And why do I feel so strangely sad, so distantly off-put, as our wings turn towards home? What am I missing?&amp;quot; - [[Samael]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything went swimmingly until we entered those caves. As soon as our team members descended into the prison-caverns, we found ourselves completely out of our league. We could have taken a different approach, but instead we inadvertently disrupted something much bigger than us, possibly permanently. I can only plead ignorance in defense of my actions, and hope that the consequences never return to haunt me.&amp;quot; - [[Ardent]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gumurr-Djararrk_Yawirriny%27&amp;diff=150890</id>
		<title>Gumurr-Djararrk Yawirriny&#039;</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gumurr-Djararrk_Yawirriny%27&amp;diff=150890"/>
		<updated>2025-11-19T03:03:46Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Journey Begins */ fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Australia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Aboriginal Tribesman, namely Wagan Biryanu&lt;br /&gt;
|Ally2= Draco Foundation&lt;br /&gt;
|Ally3= &lt;br /&gt;
|Ally4= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ardent|Samael|Veles|Ty Vallynn|Chance}}&lt;br /&gt;
|RunnerCasualties= 10 points of Edge were burned in total&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Semi-Prime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= The Vermillion Auction and the Assorted Auctiongoers&lt;br /&gt;
|OppositionUnits= Rosanna and Atticus Sobolevi + The Auction Security Team, Doctor Rosilyn Hernadez and the Illuminates of the New Dawn, Envoys of Boiuna, Tanamyre Corporate Represenatives, SK Liaison, Undercover AISE Agents, Young Elven Technologists, Melbourne Millionaires, Aboriginal Overseers&lt;br /&gt;
|OppositionCasualties= A number of the Melbourne Millionaires and their security team were injured and killed due to an accident power&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= The Threats of the Outback&lt;br /&gt;
|OppositionUnits2= Bikie Gangs, Aboriginal Tribesmen, Wild Spirits, Mana Storms and Storm Wraiths, Hostiile Wildlife, The Ned Kelly Gang&lt;br /&gt;
|OppositionCasualties2= Many Bikies were killed in combat and the Ned Kelly gang was defeated, although Ned himself was not disrupted. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Argulu&lt;br /&gt;
|OppositionUnits3= Anthony Ngiyari, A Blood Shade taking the form of Wagan Biryanu&#039;s father, Argulu himself&lt;br /&gt;
|OppositionCasualties3= Ngiyari and the Blood Shade were both disrupted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4= The Mimi, those Guardians of the Opal Caverns, and the creatures trapped within&lt;br /&gt;
|OppositionUnits4= Mimi and The Assorted Free Spirits Aiding Them, Shadow Spirits of Id, Veles, Dark Metaplanar Entities including but not limited to: Toxic Spirits, A Toxic Adept, Vrygoth, [[Big Juggs]], Designation 時 Bezaisen/Ikari Pair, A Number of Shedim including a Master Shedim, Other Assorted Shadow Spirits&lt;br /&gt;
|OppositionCasualties4= One Mimi was killed and many of the above spirits were disrupted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A team of runners are sent into the outback to recover an incredibly powerful magical relic. They are given little information and no field support, leaving them alone to face the horrors of The Land Down Under. Along the way, Veles crashes out, Ardent punches a teenager in the head, Sam gets addicted to every drug under the sun, Veles crashes out, Chance discovers his love of Big Juggs and Ty becomes a tasty snack for a big rock snake.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Within the shadows, a number of plots are hatched. The Vermillion Auction moves towards Australia for one of their most extravagent auctions yet, within one of the most dangerous locations on one of the most dangerous continents. They put out the call and a number of high profile guests ready themselves to attend. However, Rosanna Sobolevi, one of the auctions leaders, is searching for something else. A mysterious relic from a time long ago. She is guided by Anthony Ngiyari ... or at least something bearing that name.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Draco Foundation&#039;s seers are looking for the same relic. With some seer scrying and background legwork, they uncover that the relic is on the Australian Continent. Believing that the relic is in the possession of the Auction themselves, they put out a call for shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, deep below the ground, within the opal caverns, a presence stirs. Escape is close at hand.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are called to the eye of the needle restuarant where the encounter [[Sybaris]] standing above an impromptu war table, covered in maps of Australia and complete with a dagger sticking out of the center. She informs the team of the situation: initial scrying and legwork revealed the existence of the staff section on the continent and its vague location. Additional research showed the auctions presence. The foundations magical expert, [[Adowa &amp;quot;Moria&amp;quot; Webster]] confirms this. They&#039;ll have a week to land in Canberra, get to the auction site and get the staff. Despite the pay offered being rather low in the face of the associated risk, the team agrees. They get an image of the staff, a box for it, and a plane to catch. After that, they are on their own.&lt;br /&gt;
&lt;br /&gt;
==Initial Legwork==&lt;br /&gt;
&lt;br /&gt;
Before the plane ride over, Chance hands out the team homemade t-shirts, emblazoned with the word &amp;quot;cunt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The team fills out their initial legwork (primarily through knowledge skills, contacts, and matrix searchs) over the first day. They learn the general gist of things:&lt;br /&gt;
&lt;br /&gt;
Australia is a hostile place, battered by manastorms. These manastorms generally leave the coastal cities alone, although Sydney is locked in a perpetual manastorm. Canberra, the city the team arrives in, is the seat of Government for the nation. The outback is dangerous, with few braving it save for the bikies and the aboriginal tribesmen. Several years ago, a spirit that named itself &amp;quot;Jukurra-Jukurra&amp;quot; appeared and declared that anyone bearing a &amp;quot;relic of true Australia&amp;quot; would be able to find their way back to its heart. One of these relics was in Seattle but went missing recently. Two are on the continent, the Tjukurpa Tapestry (which seems to be in Aboriginal possession) and Ned Kelly&#039;s sash, which is in a museum. SK presence in the nation is notable. A man named Anthony Ngiyari is notable for being a somewhat controversial figure, claiming to share the secrets of the Aboriginal Peoples. Other general factoids regarding travel, gang activity, animal life, etc.&lt;br /&gt;
&lt;br /&gt;
The team manages to find a guide, one Ly Minh Di, who agrees to take them to an aboriginal trading post in New South Wales. During their initial meeting with him, Ty catches a glimpse of an astral form that appears to be a spirit of man. It looks like an old man, dressed in a fine suit, with long, braided locks. The form winks at him before vanishing. Ty informs the team that it&#039;s probably nothing.&lt;br /&gt;
&lt;br /&gt;
After arriving at the camp, Ardent arranges for a meeting with the tribal elder. He, alongside a young shaman at his side, is initially dismissive of the group. However, Ardent and Samael make a convincing case. They use the truth and plead for the usage of the tapestry so that they might accomplish their goal and potentially clean the sacred site of the interlopers. The tribal elder agrees ... but with a few conditions. The first is that collateral be exchanged in the form of one of Ty&#039;s foci. The second is that the young shaman (Wagan Biryanu) will take the tapestry instead of one of them. The third is that the party locate the shaman that sold out the sacred site and bring him to justice. This last task is a cause of concern, as Ardent refuses to kill (unless the authority of the state is involved) but the team assures the elder that they will capture the target alive and bring him back. &lt;br /&gt;
&lt;br /&gt;
Wagan, now draped in the tapestry, joins the group and apologizes for the stern behavior of his mentor. With the tapestry in hand and their newest guide acquired, the party returns to Canberra.&lt;br /&gt;
&lt;br /&gt;
==The Journey Begins==&lt;br /&gt;
&lt;br /&gt;
After resting, gathering supplies and properly planning their route to Kata Tjuta, the team sets off. Spotting a distant caravan, the team confirms its a group of SK operatives and members of the Melbourne Millionaires Society. Ty sends an enormous spirit to use the accident power upon them to catastrophic effect.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the travel is slow-going. The area is mostly wetlands and a number of the roads are submerged. Maps aren&#039;t up to date, either, leading to moments of frustration where a seemingly functional route turns out to be impassable. It&#039;s turning one such moment that the team looks around and realizes Wagan Biryanu, who moments ago stood at the edge of a nearby pond, is not with them. Something bubbles up from the bottom of the lake. Chance spots the kid through the sensors, thrashing at the lakebed, but not the thing grappling with him. Seeing no other option, Sam dives in and fires a blight round into the invisible creatures mouth. The annoyed animal swims off and they are able to rescue their mage from the bunyip.&lt;br /&gt;
&lt;br /&gt;
Their travel through the rainforest isn&#039;t much smoother. Improvised explosive traps are disarmed by Veles and bikie gangers wage guerilla warfare through the trees. Eventually, however, they make it through to the mountain crossing, where they are greeted to a set of corporate issue FBA impaled on a spike. A warning from the aboriginals.&lt;br /&gt;
&lt;br /&gt;
Ty and the shaman break off to look for a crossing point while the rest of the team guards the vehicle. They notice they&#039;re being watched by a group of aboriginal warriors, who Ardent is able to pacify with honeyed words. They also notice a looming manastorm on the horizon, coming from the rainforest. The bikie gangers, fleeing the manastorm, decide to make a push for the team and their supplies. The resulting gunfight is short and sweet, with Australial ganger grit failing to measure up against the teams firepower. Despite the vehicle being damaged by an explosive, it&#039;s not too bad. Ty and co return, having found the crossing point, and everyone hunkers down while the manastorm washes over them. It isn&#039;t pleasant (and the magical compulsions have Argent cold clock Wagan Biryanu with his cyberarm) but with the magical protection of the tapestry, they make it out okay.&lt;br /&gt;
&lt;br /&gt;
==The Outback==&lt;br /&gt;
&lt;br /&gt;
After pushing over the mountains, the team enters the outback proper. A land of red sand and heat, where the very rocks are alive within the Dreamtime. The air is thick with magic and the sand is thick beneath their tires. Onwards and forwards, they press on.&lt;br /&gt;
&lt;br /&gt;
They did, however, need  a safe place to rest and recuperate for a day or so. Their guide recommends an oasis he has heard stories of and the team decides to brave it. Water was a commodity, after all. The detour isn&#039;t noticeable in terms of ETA time, either. So it is that they arrive at crocodile oasis where they&#039;re jumpscared by a crochetey old water spirit. The powerful spirit demands tribute from all that have dared to drink from his oasis. Tribute ... in the form of a story. So, each of the runners tells one. Of assassins and hunts and beer from space. They feel their luck return to them as they spend the night, drinking and telling stories beneath the stars.&lt;br /&gt;
&lt;br /&gt;
They continue their journey. They have a brief skirmish with the Ned Kelly gang, a group of gentleman outlaws who try to avail themselves to the teams valuables but find themselves woefully outgunned. Instead of slaughtering them, however, the team opts for asking them to provide covering fire for their escape ... should it come to that.&lt;br /&gt;
&lt;br /&gt;
A day later, the team has gotten much closer to the auction site itself. They can feel the mana grow stronger, see the swirling mists on the horizon. A great and terrible mana storm has been taking form around Kata Tjuta. They also spot another convoy, which Veles detaches from the main group to investigate. She&#039;s ready for a fight but the woman she sees on that caravan gives even the cyborg pause. The leader of the Illuminates of the New Dawn and UCAS presidential candidate, Doctor Rosilyn Hernadez herself. Veles both doesn&#039;t see the woman as being worthy of death or worthy of the trouble and disengages but stays long enough to notice them use a leyline to travel through the manastorm.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the rest of the team hurtles into the clutches of the manastorm. The Big One awaits.&lt;br /&gt;
&lt;br /&gt;
It is not an easy thing to describe, being in the midst of that storm. Magical acid buffeted the car, ripping and melting it, although their keen driving allowed them to avoid plowing into the worst of it. Their scanners went haywire, alarms blaring and lights flashing as the storm seems to rage against space itself. Worst of all, the storm took from them. Sapped away at their strength ... but also at something more important. More primal. Their very memories dissipated away in the mist. Despite the valiant counterspelling of Ty and the magical shielding of the tapestry, each of them lost precious moments. Memories of triumph. Of companionship. Of wariness. Of regret. Of human-meat foot-soup. &lt;br /&gt;
&lt;br /&gt;
But they made it through.&lt;br /&gt;
&lt;br /&gt;
==Kata Tjuta==&lt;br /&gt;
&lt;br /&gt;
The team is a few days ahead of schedule. They spot a wired network connecting a few cameras on the outskirts of the area and have Chance hack it but he&#039;s intimidated by the passive defenses. Ty talks to a local spirit, a wawaleg sister, and exchanges karma with it. After deciding that the coast is mostly clear, the team moves in while pretending to be a group of Melbourne millionaires. They meet members of an initial security team who introduce them to Rosanna Sobolevi, the woman running the show. She&#039;s accompanied by an older aboriginal man wearing a suit and is in the middle of an argument with Doctor Hernadez. Nevertheless, she quickly pivots into being a gracious host for the new arrivals and shows them to their living quarters within the actual rock structure. It seems as if the inside of the great rock is privy to some sort of strange architecture. Ty notes down its age and potential ties to the 4th world but says nothing.&lt;br /&gt;
&lt;br /&gt;
It seems as if the auction is using a wired host connected to a central vault. With a combination of social stealth, delicate palming, direct hacking and drone piloting, the team gain access to the inside of the vault. They find a number of beautiful artistic works and a box similar to the one they were given to contain the staff. An empty box. The staff is not here. The auction came here to find the relic just the same as they did. Ty tries to shadow the aboriginal man who was with Rosanna but is spotted. Instead of a violent response, the mage asks the fox to meet with him later to discuss things and that perhaps a meeting with Rosanna would be in his best interest. The team, not interested in giving up their cover, declines.  Putting together the information they&#039;ve gathered so far, they decide that it&#039;s worth investigating the tunnels below the auction sight.&lt;br /&gt;
&lt;br /&gt;
They send an initial scouting party into the tunnels. Eventually they come to a collection of cells and find the corpse of a scientist from an SK research team in the tunnels on the Australian Bight, so many miles away. They did through his commlink and find his maddened ramblings. It seems as if they were captured by the guardians of the place and imprisoned in the cells, where they died from thirst over an abnormally long period of time. Still grappling with this revelation, the team hears a distant whistling. They gather for a fight and find &lt;br /&gt;
a powerful snake-like earth spirit and something else. A stick-like figure steps out of the wall itself, it appears like a metahuman but strange and elongated and it wears a painted mask. A Mimi, one of the guardians of this place ... and a terrifying threat. There is a brief scuffle in which Veles&#039; shell is utterly destroyed and Ty burns a point of edge and takes a pile of physical drain in order to take out the Mimi. He takes the mask as a trophy but the team is far too battered to continue.&lt;br /&gt;
&lt;br /&gt;
They&#039;re able to recover the CCU and return to the team, although the encounter the aboriginal man again on the way back. He introduces himself as Ngiyari and offers to help them navigate the tunnels below, which he describes as a prison, in exchange for freeing one of the prisoners. The team agrees to this and reconvenes with Chance and Argent in order to properly gear up and fix the CCU. Once everyone is ready to go, it&#039;s time to go dungeon delving.&lt;br /&gt;
&lt;br /&gt;
==The Caverns Beneath==&lt;br /&gt;
&lt;br /&gt;
The team (now consisting of Argent, Samael, Veles, Chance, Ty, Wagan Biryanu and Ngiyari) pushes past the initial guard outpost with the help of Ngiyari&#039;s distraction. They delve deeper and deeper into the earth, the background count rising as they go. Veins of opal crystals spiral across the walls and strange mana barrier contraptions imprison astral horrors. There&#039;s a brief combat encounter with a few shedim and a maddened blood adept but the team is unbothered. They delve ever deeper, encountering a number of other horrific creatures imprisoned here. Eventually, Ngiyari stops before a cell that contains an emaciated old aboriginal man with a ragged, floor length beard. He unravels the ward and carries the man over his shoulder. The team is somewhat hesitant to allow him to free a prisoner of this place, given that all the other prisoners are terrible eldritch abominations, and they may well have to kidnap Ngiyari at some point in the near future ... but ultimately they decide to kick the can down the road and get their hands on the relic first.&lt;br /&gt;
&lt;br /&gt;
More tunnels finally give way to a sort of central chamber, a large circular room. A number of &#039;cells&#039; are built into the walls and an enormous dais or pillar pushes out of the center of the room. Eldritch runes from this pillar spill outwards, connecting the various cells and descending into the rock itself. Occasionally, the pillar shakes slightly, as if something is inside. Another Mimi sits, cross-legged, on top of the pillar, apparently focusing on the magical energies. Other spirits patrol back and forth, keeping careful watch upon the prisoners. Ngiyari sets down the old man at the entrance of the room and then the group starts to creep across.&lt;br /&gt;
&lt;br /&gt;
Initially, all seems to be going well ... until Ngiyari breaks off from the group and creeps over to the central dais. He slices his hand open and begins to let his blood flow into the ruins, corrupting them. Veles, seeing what she believes to be a blood mage, promptly shoots the man in the head. All hell breaks loose.&lt;br /&gt;
&lt;br /&gt;
Ngiyari&#039;s head explodes. Despite this injury, he apparently is still alive as the runes begin to come apart and the central dais shakes. The team readies their weapons as they push across the room and Chance spots a few matrix icons, apparently drones from a previous corporate expedition that have been imprisoned. He grabs some marks on a juggernaut anthrodrone that seems to be moving with alarming sentience. One by one, the mana barriers on the prison cells break down. The spirits animate to pursue both the team and the escaping creatures. Under the combined fire of the team, Ngiyari&#039;s corpse is put down for the good. The team hopes the recorded evidence is good enough for the aboriginal elders to uphold the promise they made. They have more pressing concerns to worry about. The anthrodrone joins the party and scoops up Chance and Argent and the team makes a fighting retreat out of the central chamber. Just as they crest the final hill, the central pillar cracks like an eggshell and an enormous claw pushes it away. Ty recognizes it as some sort of artificial lifeform from the world before that has had its pattern written over by something terrible. The mimi and the spirits rush to contain it and the team slips away into the tunnels beyond, guided by Ty&#039;s intution that moving towards the next largest magical presence will bring them to the staff.&lt;br /&gt;
&lt;br /&gt;
==The Final Stretch==&lt;br /&gt;
&lt;br /&gt;
All of the creatures imprisoned with the opal caverns have seemingly been let loose. They find a hideous centipede man, bloodied after a fight with a spirit. Despite his horrific appearance, he seems willing to help the team get out of the tunnels. Enemy of my enemy and all that. The team pushes on, past a weeping crystal creatures and runs into a pair of earth spirits. Their fight is brief but bloody, as one of them crushes Ty with an engulf. It would have been lethal if he had not shifted form in the nick of time. He survives with only a missing arm and a crushed ribcage (and a burned point of edge). There is not  time for rest, however. The chamber with the staff awaits.&lt;br /&gt;
&lt;br /&gt;
The shard of the sevenfold staff lies within a chamber where a rift to Id has yawned wide open. Countless shadow spirits climb up from the wretched cityscape below and pour through. Two mimis and a number of spirits do battle with the rift and its inhibitants while the staff levitates upon an altar on the far side. It is a pitched battle with high force spells being thrown back and forth and more spirits swarming out of the rift every second.&lt;br /&gt;
&lt;br /&gt;
Samael creeps around the edge of the room, being battered by the guardian spirits and their mental attacks. Argent hides with the drones while giving tactical advice and Chance pilots the flamethrower anthrodrone to lay down the heat on the hoard. He even spots a matrix signal across the rift, some sort of metaplanar traveler&#039;s distress call in Japanese. Ty, worried about the staggering bgc and the risk of physical drain, relies mostly on pinpoint laser fire to support the team.&lt;br /&gt;
&lt;br /&gt;
And Veles breaks apart. She starts muttering in Ukrainian and charges forward into the hellish abyss. She kicks the centipede man into the abyss, despite his attempts to help and drops spirit after spirit in her cold fury. Samael creeps around, drifting closer and closer to the relic. He leaps across the gap, it&#039;s almost within reach. Chance extends the anthrodrones hand to the metaplanar traveler and pulls him out of the abyss but the wall climbing centipede scrambles out after him, eager for revenge against Veles. The mimi spells warp the battefield with the raw mana. &lt;br /&gt;
&lt;br /&gt;
And then Samael fires off his grappling hook and grabs the relic. After so long, it&#039;s finally in hand. The only thing left to do was get out alive. Easier said than done ... but done nevertheless. The team is battered and bruised, some of them barely alive ... but they are able to escape with the relic. They avoid a few more terrors, such as a blood shade and a stabber and eventually ... they find themselves miles and miles away. Through the magic of the opal caverns alchera, they have stepped out into the caves overlooking the Great Australian Bight. The ocean waves lap against the cliffside and the sun rises over the land of red sand. It is over. The mission is complete.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The draco foundation graciously provide air evacuation. Wagan Biryanu returns to his tribe with the tapestry and the MCT metaplanar traveler dissapears into the sands. The team makes sure not to part with relic until a larger number is quoted by the draco foundation affiliate. Luckily enough, the operating budget was graciously extended. Despite the conflict happening beneath their feet, the auction goes off without a hitch.&lt;br /&gt;
&lt;br /&gt;
Even after their great journey, even after all the hardships faced ... the day still passes like any other. Whether bikie or mimi, shadowrunner or tribesmen, vrygoth or blood mage, the sun rises and falls all the same. We all share the same earth with the same hours in the day. History wraps and flows around all of us. &lt;br /&gt;
&lt;br /&gt;
My dear children ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gumurr-Djararrk Yawirriny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
160,000 Nuyen or Gear rewards in augmentations, electronics equipment and software, vehicles, foci, magical goodies or lifestyle. Avail limit of 24. (80 RVP)&lt;br /&gt;
&lt;br /&gt;
101 karma (101 RVP)&lt;br /&gt;
&lt;br /&gt;
60 CDP (29 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Contacts:&lt;br /&gt;
&lt;br /&gt;
Sybaris at 9/1&lt;br /&gt;
&lt;br /&gt;
Adowa &amp;quot;Moria&amp;quot; Webster at 4/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All may take a mundane ascension or an ordeal.&lt;br /&gt;
&lt;br /&gt;
Awakened/Emerged characters may take deltaware at the usual RVP cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take the funny 4th world knowledge skills and the mutator quality if they WANT to. If they already have it, they can buy an extra rank in the funny skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Ty: Toughness, Ty loses an arm and must take the Asthma, Insomnia and Spirit Bane: Earth as a result of burning edge. Drained for one point of Karma by Big Juggs.&lt;br /&gt;
&lt;br /&gt;
For Sam: Adrenaline Surge and/or Guts for Sam.&lt;br /&gt;
&lt;br /&gt;
For Veles: Can upgrade her Rank quality. Master Brawler&lt;br /&gt;
&lt;br /&gt;
For Chance: May take the custom contact &amp;quot;Big Juggs&amp;quot; at 2/4. Juryrigger. Big Juggs as additional gear rewards, taken out of the other stuff. Drained for one point of Karma by Big Juggs.&lt;br /&gt;
&lt;br /&gt;
For Ardent: Daredevil or Focused Concentration (up to 4) &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
Wagan Biryanu has proven himself to his tribe. He now bears the Tjkurpa tapestry as a sign of his travels. In time, he will be a great leader of his people.&lt;br /&gt;
The Blood Mage, Argulu, has been released from his prison within the opal caverns. Despite the disruption of his ally spirit (and the blood shade he made for shits and giggles), that is a minor setback in comparison to his freedom.&lt;br /&gt;
The Mimi, over the next several days, rebind the Corrupted Guardian to its prison and restore the prisons as they were, continuing to drain the stories of the occupants in order to keep the rifts and secrets buried. Nevertheless, a great amount of critters escape into the wilds of Australia, including a high force Stabber.&lt;br /&gt;
The Ned Kelly gang continue to cause problems for the inhabitants of the outback.&lt;br /&gt;
The Vermillion Auction goes on as normal. A selection of AISE agents originally there to bust them is too diminshed to perform their sting. However, Rosanna Sobolevi is unable to acquire the secrets of the Opal Caverns or the shard. Her brother, Atticus, convinces her to cut her losses and leave the continent.&lt;br /&gt;
The Melbourne Millionaires take a substantial hit to their revenue stream.&lt;br /&gt;
The Shard of the Sevenfold Staff, the neck-piece, is now safetly in Draco Foundation custody, watched over by the Dragon Sybaris. &lt;br /&gt;
A number of the runners important memories were wiped in the manastorm known as The Big One. They are able to roll resistance rolls again in 8 months or when confronted with evidence of their lost memories.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I&#039;ve followed Delphi on less.&amp;quot;  -Benny&lt;br /&gt;
&amp;quot;You need to stop that.&amp;quot; -Sleevey}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Brain piss&amp;quot; -Asmo @ cyborg nutrients}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Chance is ace, he doesn&#039;t usually go for backshots&amp;quot; - JR @ shooting retreating bikies}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;if the Meta-Roos get out sniper rifles you might have a problem...}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;I&#039;ve seen things you would never believe.  Shuttle crashes, nanite powered star scanners, 8 trolls playing snockems for 40 minutes without bloodshed.  I have never seen anything like the drek I just saw in the land down under.  This doesn&#039;t even make sense.  I gotta... I gotta rethink some things.&amp;quot; -[[Chance]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I cannot point to any one place where something went wrong - ultimately, the job was a success, my frustrations with Veles&#039;s strangeness notwithstanding. But I fear... I fear this is only the tip of the iceberg. The artefact we recovered does not look to be an entire item, and so I am forced to wonder what, precisely, the Draco Foundation is doing. In my desire for professionalism, what have we handed them? And why do I feel so strangely sad, so distantly off-put, as our wings turn towards home? What am I missing?&amp;quot; - [[Samael]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mystic_Murray&amp;diff=150674</id>
		<title>Mystic Murray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mystic_Murray&amp;diff=150674"/>
		<updated>2025-11-03T00:07:14Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Mystic Murray.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad combat mage&lt;br /&gt;
|header2= Subterranean Animist&lt;br /&gt;
|header3= Ghoul. Troll. Mage. Adept. All you could ever ask for.&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll (giant) Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 10, 2058&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1mdVHMY7v9gqYtGn_7CEy5xISfmB0W8jD?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2082&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2082&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An infected red mage and itinerant drifter, specializing in combat magic and beast spirits. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Find a cause that Dragonslayer approves of&lt;br /&gt;
&lt;br /&gt;
*Find some friends he&#039;s not worried about infecting&lt;br /&gt;
&lt;br /&gt;
*Get back at the corp who blew up his house&lt;br /&gt;
&lt;br /&gt;
*Make his deceased mentor proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mystic Murray grew up as just another destitute Puyallup SINless, focused only on survival. Until one day an elderly shaman took Murray under their wing, teaching Mystic Murray many things--most importantly that a better future was possible. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the shaman never got a chance to see that future. An encounter with a feral ghoul left the shaman dead and his protege infected. While the transformation caused Murray to Awaken, it was cold comfort after losing the only person who’d ever believed in him.&lt;br /&gt;
&lt;br /&gt;
Mystic Murray holed up in the house he once shared with his mentor and tried to continue his mentor&#039;s work. The barrens of Puyallup had enough dead to keep him from starving, but only barely. More importantly, his living in the past wasn&#039;t going to bring his mentor back, and some part of him knew that. He just didn&#039;t have anything else to do with his life. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t long before the world decided to shock Murray out of his grief the hard way. A megacorp had plans to use the land he was squatting on for a new factory, and they weren&#039;t about to ask the residents for permission before they started bulldozing things. The whole block was leveled by the time he figured out what was going on. &lt;br /&gt;
&lt;br /&gt;
Murray was furious. The house was the last relic of his mentor he had left. He had to take a stand. &lt;br /&gt;
&lt;br /&gt;
So he fought back. But one angry ghoul is no match for a megacorp. Corpsec sent him packing with a few shrapnel scars for his trouble. Filled with righteous anger against the Sixth World, Murray was left unsatisfied. His brush with corpsec had shown him just how futile a direct approach would be, so he bided his time. &lt;br /&gt;
&lt;br /&gt;
Once again he was left itinerant, forcing him to take all sorts of odd jobs to survive. Mostly the kind that only hurt decent people, but once in a while he got to take a shot at some tiny piece of a megacorporation. Those were the moments he lived for. Eventually, that energy caught the eye of a professional fixer. Sure, Mystic Murray was a blunt instrument. But with the rough edges sanded off, he had the makings of a shadowrunner. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Mystic Adept (Red Magic): Murray subconsciously taps into the domain of red, justifying his ghoulish nature as just another part of the cycle of life. &lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Dragonslayer): &amp;quot;This guy&#039;s been showing up, telling me the go after The Man. Not like I needed any encouragement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Hobo with a Shotgun: Mystic Murray isn&#039;t one for the finer things in life. A cheap cigar and a troll-sized couch to crash on is all he needs.&lt;br /&gt;
&lt;br /&gt;
PSC (Combat Monster): He fights with the fury of a cornered animal--even when he&#039;s not backed into a corner.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Davies&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Nothing useful--he hasn&#039;t made enough of an impact to be easily searched&lt;br /&gt;
|MidResult=Someone with the handle Mystic Murray soliciting work on a bounty hunter&#039;s forum&lt;br /&gt;
|HighResult=Footage of a massive ghoul launching energy blasts at a bulldozer as workers flee the scene. The footage ends when the person holding the camera decides to run as well. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=He&#039;s huge, and he&#039;s a ghoul.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He&#039;s magic, following some obscure tradition&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mystic Murray is a Mystic Adept, like the name would suggest. He&#039;s a combat mage at heart. Loves his Zen, hates the megas, simple as. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=His aura burns a sickly yellow. He&#039;s somehow sick and extremely fit at the same time. He&#039;s awakened. &lt;br /&gt;
|Result2=You detect some headware. &lt;br /&gt;
|Result3=He&#039;s afflicted with HMHVV. &lt;br /&gt;
|Result4=Essence of 4.6ish, Magic of 4. &lt;br /&gt;
|Result5=He&#039;s a strain III Infected, if you couldn&#039;t guess already. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Robert Graves, California Free State - R4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Usually seen wearing a pair of sunglasses and smoking a cigar. Big, even by troll standards, but not as slender as other giants due to HMHVV bulking him up. Not a single hair on his body made it though the infection, so he&#039;s bald and devoid of facial hair. Murray has arcing pointed horns and cybereyes designed to imitate the milky cataracts of a ware-less ghoul. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Murray wears a green bomber jacket over a ragged tank top and camo pants as street wear, and if he needs to go outside in the daytime he supplements this with a full-body cloak, hoodie, and fingerless gloves&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cheerful-looking troll wearing a Hawaiian shirt+trunks and smoking a blunt.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Dragonslaying&lt;br /&gt;
|Mystic Murray holds a serious grudge against whichever corporation bulldozed his house, a grudge which ultimately drives his entire shadowrunning career. His efforts to figure out who was ultimately responsible stalled out, but he&#039;ll follow any leads he finds. What he doesn&#039;t know yet is that the chain of shell companies leads from an unrated construction company to Hochtief Inc, and from Hochtief to Saeder-Krupp. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Day Tripper&lt;br /&gt;
|Mystic Murray takes Zen, a hallucinogenic and psychedelic drug, like candy. The guy&#039;s dealing with low-level hallucinations most of the time. Between his dual-natured sight and the drugs, he sees a lot of things that aren&#039;t really there. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaia is An Animal&lt;br /&gt;
|Murray&#039;s specific branch of animistic Red Magic uses a very loose definition of &amp;quot;animal&amp;quot; that claims everything to metahumans to plants to the biosphere itself. Actual animals are where he draws most of his strength and inspiration from, but anything that consumes and reproduces is the domain of Red Magic to him. One aspect of this doctrine is that he doesn&#039;t really believe that plant spirits are a distinct class of spirits, instead believing that they&#039;re just misguided spirits of other UMT leanings. This doctrine might get him into trouble one day. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalistic Humanoid Under-Dweller&lt;br /&gt;
|Mystic Murray lives in a series of disused tunnels under Puyallup. He mostly sources his food from the already-dead left that result from Puyallup&#039;s inhospitable conditions, but has hunted people for trespassing in &amp;quot;his&amp;quot; tunnels. He--and his stretch of tunnel--hasn&#039;t earned a reputation for this yet, but it may become a problem down the line. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mystic_Murray&amp;diff=150673</id>
		<title>Mystic Murray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mystic_Murray&amp;diff=150673"/>
		<updated>2025-11-02T23:02:31Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Niven&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Mystic Murray.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad combat mage&lt;br /&gt;
|header2= Subterranean Animist&lt;br /&gt;
|header3= Ghoul. Troll. Mage. Adept. All you could ever ask for.&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = nivenbee&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gnome_idea_what]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll (giant) Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 10, 2058&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1mdVHMY7v9gqYtGn_7CEy5xISfmB0W8jD?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2082&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2082&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An infected red mage and itinerant drifter, specializing in combat magic and beast spirits. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Find a cause that Dragonslayer approves of&lt;br /&gt;
&lt;br /&gt;
Find some friends he&#039;s not worried about infecting&lt;br /&gt;
&lt;br /&gt;
Get back at the corp who blew up his house&lt;br /&gt;
&lt;br /&gt;
Make his deceased mentor proud&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mystic Murray grew up as just another destitute Puyallup SINless, focused only on survival. Until one day an elderly shaman took Murray under their wing, teaching Mystic Murray many things--most importantly that a better future was possible. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the shaman never got a chance to see that future. An encounter with a feral ghoul left the shaman dead and his protege infected. While the transformation caused Murray to Awaken, it was cold comfort after losing the only person who’d ever believed in him.&lt;br /&gt;
&lt;br /&gt;
Mystic Murray holed up in the house he once shared with his mentor and tried to continue his mentor&#039;s work. The barrens of Puyallup had enough dead to keep him from starving, but only barely. More importantly, his living in the past wasn&#039;t going to bring his mentor back, and some part of him knew that. He just didn&#039;t have anything else to do with his life. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t long before the world decided to shock Murray out of his grief the hard way. A megacorp had plans to use the land he was squatting on for a new factory, and they weren&#039;t about to ask the residents for permission before they started bulldozing things. The whole block was leveled by the time he figured out what was going on. &lt;br /&gt;
&lt;br /&gt;
Murray was furious. The house was the last relic of his mentor he had left. He had to take a stand. &lt;br /&gt;
&lt;br /&gt;
So he fought back. But one angry ghoul is no match for a megacorp. Corpsec sent him packing with a few shrapnel scars for his trouble. Filled with righteous anger against the Sixth World, Murray was left unsatisfied. His brush with corpsec had shown him just how futile a direct approach would be, so he bided his time. &lt;br /&gt;
&lt;br /&gt;
Once again he was left itinerant, forcing him to take all sorts of odd jobs to survive. Mostly the kind that only hurt decent people, but once in a while he got to take a shot at some tiny piece of a megacorporation. Those were the moments he lived for. Eventually, that energy caught the eye of a professional fixer. Sure, Mystic Murray was a blunt instrument. But with the rough edges sanded off, he had the makings of a shadowrunner. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Mystic Adept (Red Magic): Murray subconsciously taps into the domain of red, justifying his ghoulish nature as just another part of the cycle of life. &lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Dragonslayer): &amp;quot;This guy&#039;s been showing up, telling me the go after The Man. Not like I needed any encouragement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Hobo with a Shotgun: Mystic Murray isn&#039;t one for the finer things in life. A cheap cigar and a troll-sized couch to crash on is all he needs.&lt;br /&gt;
&lt;br /&gt;
PSC (Combat Monster): He fights with the fury of a cornered animal--even when he&#039;s not backed into a corner.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Davies&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Nothing useful--he hasn&#039;t made enough of an impact to be easily searched&lt;br /&gt;
|MidResult=Someone with the handle Mystic Murray soliciting work on a bounty hunter&#039;s forum&lt;br /&gt;
|HighResult=Footage of a massive ghoul launching energy blasts at a bulldozer as workers flee the scene. The footage ends when the person holding the camera decides to run as well. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=He&#039;s huge, and he&#039;s a ghoul.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He&#039;s magic, following some obscure tradition&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mystic Murray is a Mystic Adept, like the name would suggest. He&#039;s a combat mage at heart. Loves his Zen, hates the megas, simple as. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=His aura burns a sickly yellow. He&#039;s somehow sick and extremely fit at the same time. He&#039;s awakened. &lt;br /&gt;
|Result2=You detect some headware. &lt;br /&gt;
|Result3=He&#039;s afflicted with HMHVV. &lt;br /&gt;
|Result4=Essence of 4.6ish, Magic of 4. &lt;br /&gt;
|Result5=He&#039;s a strain III Infected, if you couldn&#039;t guess already. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Robert Graves, California Free State - R4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Usually seen wearing a pair of sunglasses and smoking a cigar. Big, even by troll standards, but not as slender as other giants due to HMHVV bulking him up. Not a single hair on his body made it though the infection, so he&#039;s bald and devoid of facial hair. Murray has arcing pointed horns and cybereyes designed to imitate the milky cataracts of a ware-less ghoul. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Murray wears a green bomber jacket over a ragged tank top and camo pants as street wear, and if he needs to go outside in the daytime he supplements this with a full-body cloak, hoodie, and fingerless gloves&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cheerful-looking troll wearing a Hawaiian shirt+trunks and smoking a blunt.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Dragonslaying&lt;br /&gt;
|Mystic Murray holds a serious grudge against whichever corporation bulldozed his house, a grudge which ultimately drives his entire shadowrunning career. His efforts to figure out who was ultimately responsible stalled out, but he&#039;ll follow any leads he finds. What he doesn&#039;t know yet is that the chain of shell companies leads from an unrated construction company to Hochtief Inc, and from Hochtief to Saeder-Krupp. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Day Tripper&lt;br /&gt;
|Mystic Murray takes Zen, a hallucinogenic and psychedelic drug, like candy. The guy&#039;s dealing with low-level hallucinations most of the time. Between his dual-natured sight and the drugs, he sees a lot of things that aren&#039;t really there. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaia is An Animal&lt;br /&gt;
|Murray&#039;s specific branch of animistic Red Magic uses a very loose definition of &amp;quot;animal&amp;quot; that claims everything to metahumans to plants to the biosphere itself. Actual animals are where he draws most of his strength and inspiration from, but anything that consumes and reproduces is the domain of Red Magic to him. One aspect of this doctrine is that he doesn&#039;t really believe that plant spirits are a distinct class of spirits, instead believing that they&#039;re just misguided spirits of other UMT leanings. This doctrine might get him into trouble one day. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalistic Humanoid Under-Dweller&lt;br /&gt;
|Mystic Murray lives in a series of disused tunnels under Puyallup. He mostly sources his food from the already-dead left that result from Puyallup&#039;s inhospitable conditions, but has hunted people for trespassing in &amp;quot;his&amp;quot; tunnels. He--and his stretch of tunnel--hasn&#039;t earned a reputation for this yet, but it may become a problem down the line. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Helpful_Tools&amp;diff=150318</id>
		<title>Helpful Tools</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Helpful_Tools&amp;diff=150318"/>
		<updated>2025-10-22T23:20:55Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Matrix Cheat Sheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please respect the original Author&#039;s ownership and hard work and ensure credit is given if you make copies of these documents.&lt;br /&gt;
&lt;br /&gt;
===Character Guides===&lt;br /&gt;
*[https://shreloaded.net/wiki/ShadowHaven_Reloaded:Character_Generation_Guide ShadowHaven Character Generation Guide]&lt;br /&gt;
*[https://shreloaded.net/wiki/ShadowHaven_Reloaded:Madman&#039;s_Guide_to_Gear Madman&#039;s Guide to Gear]&lt;br /&gt;
*[https://shreloaded.net/wiki/ShadowHaven_Reloaded:PC_Page_Creation_Guide Wiki page Creation Guide]&lt;br /&gt;
*[https://docs.google.com/document/d/1xtJjJuBIqR2mi8Ep4UvOM-oxZdjgUs5VvUUT2rqcUQo/edit?usp=drivesdk Bulldogc&#039;s Rigger Guide]&lt;br /&gt;
*[https://docs.google.com/document/d/1ujwJAK-a8f-jCBWPZttu6s-ttk3ckxqaq-8g6OwOXTM/edit?usp=sharing Aurora&#039;s Decker Guide]&lt;br /&gt;
&lt;br /&gt;
===Matrix Cheat Sheets===&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1PncqcD8AbjqI0N227ZHb1T-CVXjxxHST9w8Q-AVTRpM/edit?usp=drive_link Bulldogc&#039;s Configurator]&lt;br /&gt;
**Supports Decking, Rigging, and Partial Technomancy, be on the look out for updates!&lt;br /&gt;
**Please report any bug findings or feature requests to @bulldogc&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18NlKv_rmgqMrLDs1lbpH10fOdMPueuktU2HFv3Mglsw/edit?gid=786223719#gid=786223719 John&#039;s Matrix Cheat Sheet]&lt;br /&gt;
**Please report any bug findings or feature requests to @workplacehazard&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1-ksjKqp3eAvSXnx2T4qXR8i2Uv4mGaM3vt6kWXgAcyU/edit?gid=786223719#gid=786223719 Syphilen&#039;s Technomancer Sheet]&lt;br /&gt;
**Please report any bug findings or feature requests to @syphilen&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1jIqL1w1zMuHNrKlvo65SM9zGMcjC4P5b3Zyq6zkGC4s/edit?usp=sharing Niven&#039;s IC cheat sheet]&lt;br /&gt;
**Please report any errors or feature requests to @Niven&lt;br /&gt;
&lt;br /&gt;
===Cheat Sheets===&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/19MEsvBQU8N8dMLFilFpcE-orG6zNoDI-siz7r_SXElU/edit?gid=0#gid=0 Drug Spreadsheet]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1eiqneiU7FIoVo2iGNEfCvDSpYUVAje2BEMIxjFC8p6U/edit?gid=0#gid=0 Matrix Program Cheat Sheet]&lt;br /&gt;
*[https://docs.google.com/document/d/1KzyND9wnWC5ERHT7rOJGNuMSELpH3zwo0sU-TlEzDcw/edit?usp=sharing Called Shots/Conditions Lookup]&lt;br /&gt;
&lt;br /&gt;
===Rob&#039;s GM Primers===&lt;br /&gt;
* Session 1 - Game Design Notes: [[GM Primer: Game Design]]&lt;br /&gt;
** Session 1 - Game Design Zoom Recording: https://valenciacollege.zoom.us/rec/share/az7Iw99vHWprt8TIyFuJbGb0tEu1nQIvzpcCbAne5cKdaxAuoaMfXeNar5NhSPlu.Jgb6t968Wrib1W2e&lt;br /&gt;
* Session 2 - Table Management Notes: [[GM Primer: Table Management]]&lt;br /&gt;
** Session 2 - Table Management Zoom Recording: https://valenciacollege.zoom.us/rec/share/4b30xeDCWqkZtHBre3XdO4t7TR8d76u5eBVFdTU3IyflC54otT8wfKYjj5Ov_mey.XbL_adx5rdjgBU7e&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150306</id>
		<title>Product Acquisition</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150306"/>
		<updated>2025-10-19T05:39:05Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Player After Action Reports (AARs) */  bracket fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sky High (over the Pacific Northwest)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Milo Minderbinder&lt;br /&gt;
|Ally2=Jet Set&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ace|Asuriel|Saladin|Sircuit}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Airship Guards|Airship Pilot}}&lt;br /&gt;
|OppositionCasualties=Airship Guards x2 (injured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Electric Knights&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|The Black Knight}}&lt;br /&gt;
|OppositionCasualties2=TBK (de-rezzed)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners perform a mid-air hijacking of an Ares airship to steal a weapons shipment.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told of a job opportunity - for more information, they&#039;re asked to go to a photo booth in the ACHE mall where a dead drop message has been set up. Each is able to make it past the SIN checks en-route and blend into the crowd without issue, and soon arrive to meet one-another, becoming acquainted before proceeding to their destination. Inside the booth, a recording from [[Milo Minderbinder]] plays detailing the situation: an airship is traveling from CalFree to Seattle carrying a shipment of weapons, and he has several crates which he&#039;d like recovered. Under their seats is a case containing several tracking discs - combined tracking devices/parachutes - which are to be attached to the crates and pushed out of the aircraft for later retrieval. For their services, he offers them a non-negotiable 20 grand as well as discounted merchandise and his own contact information. Lacking the ability to negotiate and told to take it or leave it, the team decide to take the offer. The message subsequently self-destructs Mission Impossible style, and the group proceed to meet with their transport after procuring parachutes for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at [[Thun Field]], the group bribe some [[Ancients]] for entry (with Sircuit purchasing some drugs from them as well) and head to the airport bar to meet with [[Jet Set]], their pilot for the evening. Mr. Set provides them with schematics of the airship model - the &#039;&#039;Endeavor&#039;&#039;-class - they&#039;re heisting from, which typically have a crew of 12 between the pilot, engineers and security officers. The group spend some time formulating their plan, which mostly consists of &amp;quot;try to stay as quiet as possible to avoid being shot, and don&#039;t die during entry and exfil.&amp;quot; Since he&#039;s got some extra cash, Ace dips into his cash reserves and rents a glider from the airfield for extraction purposes (after Saladin manages to talk the price down a little), which they proceed to load onto Jet Set&#039;s much larger craft.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once in the air, a growing storm front approaches (this is probably fine). The crew receive harasses and ropes from their pilot, along with a thermite burning bar to cut their way into the airship&#039;s cargo bay from the outside. The glider they obtained has seats for three human/elf sized occupants, so Ace, Saladin and Sircuit get inside with Asuriel prepares to jump using a parachute. When they&#039;re ready, Jet Set makes the approach from above, creating false sensor signals to draw the craft&#039;s drone escorts away.&lt;br /&gt;
&lt;br /&gt;
With Ace in the pilot seat, the glider manages to sail through the stormy skies and land on top of the dirigible; Asuriel meanwhile manages her first HALO jump well, following suit and anchoring the glider to the airship so that it doesn&#039;t fall off. Ace and Asuriel grapple down the side of the craft with their magboots and harnesses with Saladin attached to the latter&#039;s back (who provides an invisibility prep to help the big troll hide); Sircuit remains with the craft to perform remote hacking duties. This proves useful as the drone swarm soon returns, who fail to spot the infiltration team as the hacker seizes control of the airship pilot&#039;s RCC which they&#039;re slaved to.&lt;br /&gt;
&lt;br /&gt;
The infiltration team reaches the cargo bay door, which Ace cuts through using the thermite bar in short order; meanwhile, Sircuit sends a stream of blackout code to knock out the pilot, causing the auto-pilot to take over. This commences the &amp;quot;going loud&amp;quot; portion of the plan as the airship crew realize something is amiss and the guards in the cargo bay (whose positions on the catwalks are spotted out thanks to Ace&#039;s radar sensor and Saladin&#039;s clairvoyance prep) move to defend the goods. A brief firefight ensues in which the team manage to knock over their opponents and force them into a defensive position. Ace keeps them pinned down with suppressing fire and Sircuit squelches their calls for re-enforcements while Saladin quickly finds the requested crates and slaps the trackers/parachutes on them and Asuriel uses her strength to push them out the door.&lt;br /&gt;
&lt;br /&gt;
Thanks to their good timing and coordination, the infiltration team are nearly out the door by the time backup arrives, taking fire as they flee - Asuriel tanks a shot meant for Saladin and the three of them fall out, clinging to the underside of the craft with their magboots and making the arduous climb back to the top of the dirigible. Sircuit covers them by hacking the drone swarm, but finds his control suddenly seized as the avatar of a black knight rezzes onto the dirigible - realizing this is a member of the Electric Knights, who have it out for him, the two engage in a brief cyber-swordfight before Sircuit dispatches his foe (his convictions give him strength). Climbing into the glider, Ace flies away through the storm, managing to keep on course; Asuriel has trouble as her parachute chords become tangled by the wind, but some timely advice from Saladin to keep calm gives her the means to untangle herself enough to aim for a rough landing in some trees, surviving thanks to troll thickness.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Reconvening back at Thun Field, the group head to the Wolf&#039;s Wings bar for celebratory drinks with Jet Set and crew, who successfully managed to track down all the merchandise. The crew are paid their promised fee, with the option to cash out for a good rate on stolen goods, and receive contact information for their employer and pilot should they wish to retain their services in the future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (all 4 crates acquired)&lt;br /&gt;
&lt;br /&gt;
4 karma (no blood shed)&lt;br /&gt;
&lt;br /&gt;
4 CDP (lessons learned)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Milo Minderbinder (C6/L1 Weapons Dealer) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Jet Set (C6/L1 Pilot) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Stolen Weapons/Armor/Drones @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-The premium items from an Ares weapon shipment are hijacked mid-air by a crack team who subsequently vanish into the storm, leaving the corpos scratching their heads.,&lt;br /&gt;
&lt;br /&gt;
-The Black Knight is defeated by Sircuit in a mid-air cyberbattle - he will return for revenge in the future to pay back the humiliation.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Where are we flying over?&amp;quot; &amp;lt;/br&amp;gt; &amp;quot;The same place D.B Cooper vanished.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
- [[Sircuit]]: &amp;quot;That was without a doubt the most audacious thing I&#039;ve ever done in my life. The descent by glider, fighting that rigger in cyberspace, a gunfight inside a dirigible where one bullet in the wrong place could spell catastrophe, dueling a rival knight for control over the drones, escaping in the nick of time... Amazing. I&#039;m still riding the adrenaline high.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150305</id>
		<title>Product Acquisition</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150305"/>
		<updated>2025-10-19T05:38:49Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sky High (over the Pacific Northwest)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Milo Minderbinder&lt;br /&gt;
|Ally2=Jet Set&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ace|Asuriel|Saladin|Sircuit}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Airship Guards|Airship Pilot}}&lt;br /&gt;
|OppositionCasualties=Airship Guards x2 (injured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Electric Knights&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|The Black Knight}}&lt;br /&gt;
|OppositionCasualties2=TBK (de-rezzed)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners perform a mid-air hijacking of an Ares airship to steal a weapons shipment.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told of a job opportunity - for more information, they&#039;re asked to go to a photo booth in the ACHE mall where a dead drop message has been set up. Each is able to make it past the SIN checks en-route and blend into the crowd without issue, and soon arrive to meet one-another, becoming acquainted before proceeding to their destination. Inside the booth, a recording from [[Milo Minderbinder]] plays detailing the situation: an airship is traveling from CalFree to Seattle carrying a shipment of weapons, and he has several crates which he&#039;d like recovered. Under their seats is a case containing several tracking discs - combined tracking devices/parachutes - which are to be attached to the crates and pushed out of the aircraft for later retrieval. For their services, he offers them a non-negotiable 20 grand as well as discounted merchandise and his own contact information. Lacking the ability to negotiate and told to take it or leave it, the team decide to take the offer. The message subsequently self-destructs Mission Impossible style, and the group proceed to meet with their transport after procuring parachutes for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at [[Thun Field]], the group bribe some [[Ancients]] for entry (with Sircuit purchasing some drugs from them as well) and head to the airport bar to meet with [[Jet Set]], their pilot for the evening. Mr. Set provides them with schematics of the airship model - the &#039;&#039;Endeavor&#039;&#039;-class - they&#039;re heisting from, which typically have a crew of 12 between the pilot, engineers and security officers. The group spend some time formulating their plan, which mostly consists of &amp;quot;try to stay as quiet as possible to avoid being shot, and don&#039;t die during entry and exfil.&amp;quot; Since he&#039;s got some extra cash, Ace dips into his cash reserves and rents a glider from the airfield for extraction purposes (after Saladin manages to talk the price down a little), which they proceed to load onto Jet Set&#039;s much larger craft.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once in the air, a growing storm front approaches (this is probably fine). The crew receive harasses and ropes from their pilot, along with a thermite burning bar to cut their way into the airship&#039;s cargo bay from the outside. The glider they obtained has seats for three human/elf sized occupants, so Ace, Saladin and Sircuit get inside with Asuriel prepares to jump using a parachute. When they&#039;re ready, Jet Set makes the approach from above, creating false sensor signals to draw the craft&#039;s drone escorts away.&lt;br /&gt;
&lt;br /&gt;
With Ace in the pilot seat, the glider manages to sail through the stormy skies and land on top of the dirigible; Asuriel meanwhile manages her first HALO jump well, following suit and anchoring the glider to the airship so that it doesn&#039;t fall off. Ace and Asuriel grapple down the side of the craft with their magboots and harnesses with Saladin attached to the latter&#039;s back (who provides an invisibility prep to help the big troll hide); Sircuit remains with the craft to perform remote hacking duties. This proves useful as the drone swarm soon returns, who fail to spot the infiltration team as the hacker seizes control of the airship pilot&#039;s RCC which they&#039;re slaved to.&lt;br /&gt;
&lt;br /&gt;
The infiltration team reaches the cargo bay door, which Ace cuts through using the thermite bar in short order; meanwhile, Sircuit sends a stream of blackout code to knock out the pilot, causing the auto-pilot to take over. This commences the &amp;quot;going loud&amp;quot; portion of the plan as the airship crew realize something is amiss and the guards in the cargo bay (whose positions on the catwalks are spotted out thanks to Ace&#039;s radar sensor and Saladin&#039;s clairvoyance prep) move to defend the goods. A brief firefight ensues in which the team manage to knock over their opponents and force them into a defensive position. Ace keeps them pinned down with suppressing fire and Sircuit squelches their calls for re-enforcements while Saladin quickly finds the requested crates and slaps the trackers/parachutes on them and Asuriel uses her strength to push them out the door.&lt;br /&gt;
&lt;br /&gt;
Thanks to their good timing and coordination, the infiltration team are nearly out the door by the time backup arrives, taking fire as they flee - Asuriel tanks a shot meant for Saladin and the three of them fall out, clinging to the underside of the craft with their magboots and making the arduous climb back to the top of the dirigible. Sircuit covers them by hacking the drone swarm, but finds his control suddenly seized as the avatar of a black knight rezzes onto the dirigible - realizing this is a member of the Electric Knights, who have it out for him, the two engage in a brief cyber-swordfight before Sircuit dispatches his foe (his convictions give him strength). Climbing into the glider, Ace flies away through the storm, managing to keep on course; Asuriel has trouble as her parachute chords become tangled by the wind, but some timely advice from Saladin to keep calm gives her the means to untangle herself enough to aim for a rough landing in some trees, surviving thanks to troll thickness.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Reconvening back at Thun Field, the group head to the Wolf&#039;s Wings bar for celebratory drinks with Jet Set and crew, who successfully managed to track down all the merchandise. The crew are paid their promised fee, with the option to cash out for a good rate on stolen goods, and receive contact information for their employer and pilot should they wish to retain their services in the future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (all 4 crates acquired)&lt;br /&gt;
&lt;br /&gt;
4 karma (no blood shed)&lt;br /&gt;
&lt;br /&gt;
4 CDP (lessons learned)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Milo Minderbinder (C6/L1 Weapons Dealer) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Jet Set (C6/L1 Pilot) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Stolen Weapons/Armor/Drones @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-The premium items from an Ares weapon shipment are hijacked mid-air by a crack team who subsequently vanish into the storm, leaving the corpos scratching their heads.,&lt;br /&gt;
&lt;br /&gt;
-The Black Knight is defeated by Sircuit in a mid-air cyberbattle - he will return for revenge in the future to pay back the humiliation.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Where are we flying over?&amp;quot; &amp;lt;/br&amp;gt; &amp;quot;The same place D.B Cooper vanished.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
- [Sircuit]: &amp;quot;That was without a doubt the most audacious thing I&#039;ve ever done in my life. The descent by glider, fighting that rigger in cyberspace, a gunfight inside a dirigible where one bullet in the wrong place could spell catastrophe, dueling a rival knight for control over the drones, escaping in the nick of time... Amazing. I&#039;m still riding the adrenaline high.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sircuit&amp;diff=150291</id>
		<title>Sircuit</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sircuit&amp;diff=150291"/>
		<updated>2025-10-18T03:25:19Z</updated>

		<summary type="html">&lt;p&gt;Niven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Niven&lt;br /&gt;
|Image= [[File:Sircuit.jpeg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker&lt;br /&gt;
|Shortblurb1=Net Knight&lt;br /&gt;
|Shortblurb2=Hacker and Slasher&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gnome_idea_what&lt;br /&gt;
|OwnersDiscordName=nivenbee&lt;br /&gt;
|Metatype=Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2064-09-12 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1a8sJEnQOY3HXe7QRrYISdiYHJtASFI1d?usp=sharing]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An former e-ganger, skilled with deck and sword, who aspires to live up to knightly ideals without falling to the depths of the knightly historical reality.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Show the Electric Knights how a real knight should act&lt;br /&gt;
&lt;br /&gt;
*Serve as an exemplar for hackers and street samurai alike&lt;br /&gt;
&lt;br /&gt;
*Carve out spaces on the matrix free of the megacorps&#039; control&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
This tale starts in Tacoma. Our hero, Sircuit, grew up SINless with a gift for the technical and a strong sense of right and wrong. He felt victimized by “the system”, and had power on the matrix that the real world denied him. But he was still a teenager, with much to learn about the world. &lt;br /&gt;
&lt;br /&gt;
For example, he thought the Electric Knights gang was the coolest people alive, and wanted to join them. Sircuit had enough matrix skills for them to let him hang around. Some wires and swordplay impressed them even more, convincing the group to allow this teenager the “privilege” of being one of their bodyguards. &lt;br /&gt;
&lt;br /&gt;
And so things went. But as he grew older, the indiscriminate nature of the gang’s matrix pranks began to wear on him. His suggestions that the gang pursue a more anti-authority agenda was viewed as boring and uninspired. &lt;br /&gt;
&lt;br /&gt;
The final straw came when Sircuit was called upon to defend the gang from the consequences of its own actions. A power surge from a backfired hack had blacked out the entire neighborhood, and the local SINless knew exactly who to blame. The Electric Knights’ usual irreverence was received poorly by the neighbors, who escalated the argument into a fight. Sircuit’s loyalty to the gang and CQC skills weren’t enough to defeat two dozen highly motivated people, and his stepping in to defend the hackers (who had retreated inside their fortified structure once the fighting started) made him a lightning rod for their anger. By the time they left, Sircuit was barely alive. &lt;br /&gt;
&lt;br /&gt;
The Electric Knights were willing to chip in for cybersurgery to replace the body parts that had been damaged beyond repair, but this gesture was too little too late. Sircuit had lost too much respect for the Electric Knights. While recovering, he pondered what to do instead of playing bodyguard for script kiddies. Being an independent contractor would let him apply his skills to better causes, so he disentangled himself from the gang (who allowed him to leave once they realized Sircuit had no plans of ratting them out) and struck out on his own as a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Instinctive Hack+Overclocker+Perfect Time: &amp;quot;The one good thing about spending years with a bunch of overly competitive nerds? You pick up a lot of tricks, learn to make the most of what you&#039;ve got.&amp;quot;&lt;br /&gt;
*Ronin (dodge+cyberware): This man has studied the blade.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor (Warrior&#039;s Code): Sircuit holds himself to a high standard, knowing that for now he may be the only one who can appreciate it. To him, if violence isn&#039;t worth doing &amp;quot;right&amp;quot; then it isn&#039;t worth doing at all. &lt;br /&gt;
*Prank Warrior: While the Electric Knights aren&#039;t out for Sircuit&#039;s blood after he left their gang, they do think his personal crusade is silly and delight in testing his resolve by trolling him during shadowruns. This generally takes the form of an Electric Knights decker dressed in an opposing knight persona (with some kind of anachronistic design or heraldry marking them as a member of the gang) showing up to cause mischief.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A few minor cybercrime incident reports taken credit for by a user named Sircuit, dated from about a decade ago to about five years ago. None particularly sophisticated or dangerous, mostly AR vandalism and cracked files. &lt;br /&gt;
|MidResult=Some patter in hacker forums, largely talking shop about hacking techniques, from a user going by Sircuit. &lt;br /&gt;
|HighResult=Details about a falling-out between Sircuit and some Seattlite hackers. It seems ideological differences were the cause. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Decker, has a sword, got a whole &#039;knight&#039; gimmick going on. Native to Seattle.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;He&#039;s no Don Quixote, the knight stuff is just an aesthetic choice. His deck&#039;s lower-end, but he&#039;s pretty chromed up for a nerd. The sword isn&#039;t just for show either.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;I heard he had some kind of bad break with the Electric Knights. Ugly business he&#039;s trying to put behind him. Guy can be a bit uptight about violence, very &#039;high and mighty&#039; about not hurting the wrong people.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura presents no maladies or magic. &lt;br /&gt;
|Result2=Arms and legs are all augmented. &lt;br /&gt;
|Result3=Further augmentation of the head and spine. &lt;br /&gt;
|Result4=Essence of 0.0375. Some bioware in the head and lower torso. &lt;br /&gt;
|Result5=Nothing you didn&#039;t already know. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Bruce Gawain (R4 UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Sircuit is a tall young man of Mediterranean descent. He has striking red-brown eyes and short, straight black hair. &lt;br /&gt;
&lt;br /&gt;
His arms and legs are cyberlimbs, all of which are older-school obvious limbs with robot-like joints and smooth metal plates with a silvery sheen, kept meticulously polished. His datajack is tucked behind his right ear. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When not worried about attracting the wrong kind of attention, Sircuit will wear his chain mail over a thick sweater (thinner in the summer) and overalls. If he has to worry about getting connected with criminal activity he&#039;ll ditch the chain mail. He prefers lighter colors: red, white, lighter gray, and yellow are common sweater colors, while his pants are generally more muted tans and grays. &lt;br /&gt;
&lt;br /&gt;
In situations where violence is expected, Sircuit will don a knight&#039;s helmet and add plate-armor-esque PPP systems, and carries an arming sword in a leather scabbard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Unsurprisingly, his persona takes the form of a knight. Even his &amp;quot;civilian&amp;quot; version is heavily detailed, with a focus on realism over stylization. His persona when run off his cyberdeck takes this a step further by adding a horse that he rides, a roan charger almost as detailed as the knight part of the persona, and a suite of weapons.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Gone but not forgotten&lt;br /&gt;
|Sircuit has formally severed ties with the Electric Knights, but left with some complex feelings about some members of the group. While at worst they were bored corpkids looking for a form of youthful rebellion without real world repercussions, some of them were simply misguided in his mind. Should he stumble into one or more of the more well-regarded Electric Knights in trouble, he would be unable to simply walk away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The once and future king&lt;br /&gt;
|The Pendragon, the mysterious English political activist claimed by some to be the return of King Arthur, has always been a curiosity for Sircuit. While too young and far away to be a role model, the loose end of the vanished Pendragon intrigues Sircuit, and he would pull on any string purporting to contain info as to his identity, motives, or eventual fate. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sword, Lance, and/or Chalice&lt;br /&gt;
|The paraphernalia of Arthuriana, such as the sword Excalibur or the Sangrail, are also on-and-off fascinations for Sircuit. In particular he&#039;s interested in the possibility that the stories may be based on magical artifacts from an earlier cycle of magic. Any clues as to the origins or whereabouts of these apocryphal items would greatly interest Sircuit. Unbeknownst to Sircuit, given that Excalibur is likely tied to the Dragons and/or Immortal Elves based on comments from Harlequin and Dunkelzahn, this may be a rabbit hole into Fourth World stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Making that Host a Home&lt;br /&gt;
|Sircuit fights for a net that serves the peoples&#039; needs, not the corps&#039; needs. But with a complete digital revolution unlikely to happen in the near future, he&#039;d settle for a corner he can use as a sanctuary and rallying point. Acquiring a host just isn&#039;t done via conventional means, so with no known avenues of progression he&#039;s put this ambition on the back burner for now. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sircuit&amp;diff=150290</id>
		<title>Sircuit</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sircuit&amp;diff=150290"/>
		<updated>2025-10-18T03:24:28Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Niven&lt;br /&gt;
|Image= [[File:Sircuit.jpeg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker&lt;br /&gt;
|Shortblurb1=Net Knight&lt;br /&gt;
|Shortblurb2=Hacker and Slasher&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gnome_idea_what&lt;br /&gt;
|OwnersDiscordName=nivenbee&lt;br /&gt;
|Metatype=Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2064-09-12 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1a8sJEnQOY3HXe7QRrYISdiYHJtASFI1d?usp=sharing]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An former e-ganger, skilled with deck and sword, who aspires to live up to knightly ideals without falling to the depths of the knightly historical reality.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Show the Electric Knights how a real knight should act&lt;br /&gt;
&lt;br /&gt;
*Serve as an exemplar for hackers and street samurai alike&lt;br /&gt;
&lt;br /&gt;
*Carve out spaces on the matrix free of the megacorps&#039; control&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
This tale starts in Tacoma. Our hero, Sircuit, grew up SINless with a gift for the technical and a strong sense of right and wrong. He felt victimized by “the system”, and had power on the matrix that the real world denied him. But he was still a teenager, with much to learn about the world. &lt;br /&gt;
&lt;br /&gt;
For example, he thought the Electric Knights gang was the coolest people alive, and wanted to join them. Sircuit had enough matrix skills for them to let him hang around. Some wires and swordplay impressed them even more, convincing the group to allow this teenager the “privilege” of being one of their bodyguards. &lt;br /&gt;
&lt;br /&gt;
And so things went. But as he grew older, the indiscriminate nature of the gang’s matrix pranks began to wear on him. His suggestions that the gang pursue a more anti-authority agenda was viewed as boring and uninspired. &lt;br /&gt;
&lt;br /&gt;
The final straw came when Sircuit was called upon to defend the gang from the consequences of its own actions. A power surge from a backfired hack had blacked out the entire neighborhood, and the local SINless knew exactly who to blame. The Electric Knights’ usual irreverence was received poorly by the neighbors, who escalated the argument into a fight. Sircuit’s loyalty to the gang and CQC skills weren’t enough to defeat two dozen highly motivated people, and his stepping in to defend the hackers (who had retreated inside their fortified structure once the fighting started) made him a lightning rod for their anger. By the time they left, Sircuit was barely alive. &lt;br /&gt;
&lt;br /&gt;
The Electric Knights were willing to chip in for cybersurgery to replace the body parts that had been damaged beyond repair, but this gesture was too little too late. Sircuit had lost too much respect for the Electric Knights. While recovering, he pondered what to do instead of playing bodyguard for script kiddies. Being an independent contractor would let him apply his skills to better causes, so he disentangled himself from the gang (who allowed him to leave once they realized Sircuit had no plans of ratting them out) and struck out on his own as a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Instinctive Hack+Overclocker+Perfect Time: &amp;quot;The one good thing about spending years with a bunch of overly competitive nerds? You pick up a lot of tricks, learn to make the most of what you&#039;ve got.&amp;quot;&lt;br /&gt;
*Ronin (dodge+cyberware): This man has studied the blade.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor (Warrior&#039;s Code): Sircuit holds himself to a high standard, knowing that for now he may be the only one who can appreciate it. To him, if violence isn&#039;t worth doing &amp;quot;right&amp;quot; then it isn&#039;t worth doing at all. &lt;br /&gt;
*Prank Warrior: While the Electric Knights aren&#039;t out for Sircuit&#039;s blood after he left their gang, they do think his personal crusade is silly and delight in testing his resolve by trolling him during shadowruns. This generally takes the form of an Electric Knights decker dressed in an opposing knight persona (with some kind of anachronistic design or heraldry marking them as a member of the gang) showing up to cause mischief.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A few minor cybercrime incident reports taken credit for by a user named Sircuit, dated from about a decade ago to about five years ago. None particularly sophisticated or dangerous, mostly AR vandalism and cracked files. &lt;br /&gt;
|MidResult=Some patter in hacker forums, largely talking shop about hacking techniques, from a user going by Sircuit. &lt;br /&gt;
|HighResult=Details about a falling-out between Sircuit and some Seattlite hackers. It seems ideological differences were the cause. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Decker, has a sword, got a whole &#039;knight&#039; gimmick going on. Native to Seattle.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;He&#039;s no Don Quixote, the knight stuff is just an aesthetic choice. His deck&#039;s lower-end, but he&#039;s pretty chromed up for a nerd. The sword isn&#039;t just for show either.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;I heard he had some kind of bad break with the Electric Knights. Ugly business he&#039;s trying to put behind him. Guy can be a bit uptight about violence, very &#039;high and mighty&#039; about not hurting the wrong people.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura presents no maladies or magic. &lt;br /&gt;
|Result2=Arms and legs are all augmented. &lt;br /&gt;
|Result3=Further augmentation of the head and spine. &lt;br /&gt;
|Result4=Essence of 0.0375. Some bioware in the head and lower torso. &lt;br /&gt;
|Result5=Nothing you didn&#039;t already know. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Bruce Gawain (R4 UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Sircuit is a tall young man of Mediterranean descent. He has striking red-brown eyes and short, straight black hair. &lt;br /&gt;
&lt;br /&gt;
His arms and legs are cyberlimbs, all of which are older-school obvious limbs with robot-like joints and smooth metal plates with a silvery sheen, kept meticulously polished. His datajack is tucked behind his right ear. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When not worried about attracting the wrong kind of attention, Sircuit will wear his chain mail over a thick sweater (thinner in the summer) and overalls. If he has to worry about getting connected with criminal activity he&#039;ll ditch the chain mail. He prefers lighter colors: red, white, lighter gray, and yellow are common sweater colors, while his pants are generally more muted tans and grays. &lt;br /&gt;
&lt;br /&gt;
In situations where violence is expected, Sircuit will don a knight&#039;s helmet and add plate-armor-esque PPP systems, and carries an arming sword in a leather scabbard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Unsurprisingly, his persona takes the form of a knight. Even his &amp;quot;civilian&amp;quot; version is heavily detailed, with a focus on realism over stylization. His persona when run off his cyberdeck takes this a step further by adding a horse that he rides, a roan charger almost as detailed as the knight part of the persona, and a suite of weapons.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Gone but not forgotten&lt;br /&gt;
|Sircuit has formally severed ties with the Electric Knights, but left with some complex feelings about some members of the group. While at worst they were bored corpkids looking for a form of youthful rebellion without real world repercussions, some of them were simply misguided in his mind. Should he stumble into one or more of the more well-regarded Electric Knights in trouble, he would be unable to simply walk away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The once and future king&lt;br /&gt;
|The Pendragon, the mysterious English political activist claimed by some to be the return of King Arthur, has always been a curiosity for Sircuit. While too young and far away to be a role model, the loose end of the vanished Pendragon intrigues Sircuit, and he would pull on any string purporting to contain info as to his identity, motives, or eventual fate. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sword, Lance, and/or Chalice&lt;br /&gt;
|The paraphernalia of Arthuriana, such as the sword Excalibur or the Sangrail, are also on-and-off fascinations for Sircuit. In particular he&#039;s interested in the possibility that the stories may be based on magical artifacts from an earlier cycle of magic. Any clues as to the origins or whereabouts of these apocryphal items would greatly interest Sircuit. Unbeknownst to Sircuit, given that Excalibur is likely tied to the Dragons and/or Immortal Elves based on comments from Harlequin and Dunkelzahn, this may be a rabbit hole into Fourth World stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Making that Host a Home&lt;br /&gt;
|Sircuit fights for a net that serves the peoples&#039; needs, not the corps&#039; needs. But with a complete digital revolution unlikely to happen in the near future, he&#039;d settle for a corner he can use as a sanctuary and rallying point. Acquiring a host just isn&#039;t done via conventional means, so with no known avenues of progression he&#039;s put this ambition on the back burner for now. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sircuit&amp;diff=150289</id>
		<title>Sircuit</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sircuit&amp;diff=150289"/>
		<updated>2025-10-18T03:24:16Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Niven&lt;br /&gt;
|Image= [[File:Sircuit.jpeg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker&lt;br /&gt;
|Shortblurb1=Net Knight&lt;br /&gt;
|Shortblurb2=Hacker and Slasher&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gnome_idea_what&lt;br /&gt;
|OwnersDiscordName=nivenbee&lt;br /&gt;
|Metatype=Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2064-09-12 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1a8sJEnQOY3HXe7QRrYISdiYHJtASFI1d?usp=sharing]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An former e-ganger, skilled with deck and sword, who aspires to live up to knightly ideals without falling to the depths of the knightly historical reality.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Show the Electric Knights how a real knight should act&lt;br /&gt;
&lt;br /&gt;
*Serve as an exemplar for hackers and street samurai alike&lt;br /&gt;
&lt;br /&gt;
*Carve out spaces on the matrix free of the megacorps&#039; control&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
This tale starts in Tacoma. Our hero, Sircuit, grew up SINless with a gift for the technical and a strong sense of right and wrong. He felt victimized by “the system”, and had power on the matrix that the real world denied him. But he was still a teenager, with much to learn about the world. &lt;br /&gt;
&lt;br /&gt;
For example, he thought the Electric Knights gang was the coolest people alive, and wanted to join them. Sircuit had enough matrix skills for them to let him hang around. Some wires and swordplay impressed them even more, convincing the group to allow this teenager the “privilege” of being one of their bodyguards. &lt;br /&gt;
&lt;br /&gt;
And so things went. But as he grew older, the indiscriminate nature of the gang’s matrix pranks began to wear on him. His suggestions that the gang pursue a more anti-authority agenda was viewed as boring and uninspired. &lt;br /&gt;
&lt;br /&gt;
The final straw came when Sircuit was called upon to defend the gang from the consequences of its own actions. A power surge from a backfired hack had blacked out the entire neighborhood, and the local SINless knew exactly who to blame. The Electric Knights’ usual irreverence was received poorly by the neighbors, who escalated the argument into a fight. Sircuit’s loyalty to the gang and CQC skills weren’t enough to defeat two dozen highly motivated people, and his stepping in to defend the hackers (who had retreated inside their fortified structure once the fighting started) made him a lightning rod for their anger. By the time they left, Sircuit was barely alive. &lt;br /&gt;
&lt;br /&gt;
The Electric Knights were willing to chip in for cybersurgery to replace the body parts that had been damaged beyond repair, but this gesture was too little too late. Sircuit had lost too much respect for the Electric Knights. While recovering, he pondered what to do instead of playing bodyguard for script kiddies. Being an independent contractor would let him apply his skills to better causes, so he disentangled himself from the gang (who allowed him to leave once they realized Sircuit had no plans of ratting them out) and struck out on his own as a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Instinctive Hack+Overclocker+Perfect Time: &amp;quot;The one good thing about spending years with a bunch of overly competitive nerds? You pick up a lot of tricks, learn to make the most of what you&#039;ve got.&amp;quot;&lt;br /&gt;
*Ronin (dodge+cyberware): This man has studied the blade.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor (Warrior&#039;s Code): Sircuit holds himself to a high standard, knowing that for now he may be the only one who can appreciate it. To him, if violence isn&#039;t worth doing &amp;quot;right&amp;quot; then it isn&#039;t worth doing at all. &lt;br /&gt;
*Prank Warrior: While the Electric Knights aren&#039;t out for Sircuit&#039;s blood after he left their gang, they do think his personal crusade is silly and delight in testing his resolve by trolling him during shadowruns. This generally takes the form of an Electric Knights decker dressed in an opposing knight persona (with some kind of anachronistic design or heraldry marking them as a member of the gang) showing up to cause mischief.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A few minor cybercrime incident reports taken credit for by a user named Sircuit, dated from about a decade ago to about five years ago. None particularly sophisticated or dangerous, mostly AR vandalism and cracked files. &lt;br /&gt;
|MidResult=Some patter in hacker forums, largely talking shop about hacking techniques, from a user going by Sircuit. &lt;br /&gt;
|HighResult=Details about a falling-out between Sircuit and some Seattlite hackers. It seems ideological differences were the cause. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Decker, has a sword, got a whole &#039;knight&#039; gimmick going on. Native to Seattle.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;He&#039;s no Don Quixote, the knight stuff is just an aesthetic choice. His deck&#039;s lower-end, but he&#039;s pretty chromed up for a nerd. The sword isn&#039;t just for show either.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;I heard he had some kind of bad break with the Electric Knights. Ugly business he&#039;s trying to put behind him. Guy can be a bit uptight about violence, very &#039;high and mighty&#039; about not hurting the wrong people.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura presents no maladies or magic. &lt;br /&gt;
|Result2=Arms and legs are all augmented. &lt;br /&gt;
|Result3=Further augmentation of the head and spine. &lt;br /&gt;
|Result4=Essence of 0.0375. Some bioware in the head and lower torso. &lt;br /&gt;
|Result5=Nothing you didn&#039;t already know. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Bruce Gawain (R4 UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Sircuit is a tall young man of Mediterranean descent. He has striking red-brown eyes and short, straight black hair. &lt;br /&gt;
&lt;br /&gt;
His arms and legs are cyberlimbs, all of which are older-school obvious limbs with robot-like joints and smooth metal plates with a silvery sheen, kept meticulously polished. His datajack is tucked behind his right ear. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When not worried about attracting the wrong kind of attention, Sircuit will wear his chain mail over a thick sweater (thinner in the summer) and overalls. If he has to worry about getting connected with criminal activity he&#039;ll ditch the chain mail. He prefers lighter colors: red, white, lighter gray, and yellow are common sweater colors, while his pants are generally more muted tans and grays. &lt;br /&gt;
&lt;br /&gt;
In situations where violence is expected, Sircuit will don a knight&#039;s helmet and add plate-armor-esque PPP systems, and carries an arming sword in a leather scabbard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Unsurprisingly, his persona takes the form of a knight. Even his &amp;quot;civilian&amp;quot; version is heavily detailed, with a focus on realism over stylization. His persona when run off his cyberdeck takes this a step further by adding a horse that he rides, a roan charger almost as detailed as the knight part of the persona, and a suite of weapons.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Gone but not forgotten&lt;br /&gt;
|Sircuit has formally severed ties with the Electric Knights, but left with some complex feelings about some members of the group. While at worst they were bored corpkids looking for a form of youthful rebellion without real world repercussions, some of them were simply misguided in his mind. Should he stumble into one or more of the more well-regarded Electric Knights in trouble, he would be unable to simply walk away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The once and future king&lt;br /&gt;
|The Pendragon, the mysterious English political activist claimed by some to be the return of King Arthur, has always been a curiosity for Sircuit. While too young and far away to be a role model, the loose end of the vanished Pendragon intrigues Sircuit, and he would pull on any string purporting to contain info as to his identity, motives, or eventual fate. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sword, Lance, and/or Chalice&lt;br /&gt;
|The paraphernalia of Arthuriana, such as the sword Excalibur or the Sangrail, are also on-and-off fascinations for Sircuit. In particular he&#039;s interested in the possibility that the stories may be based on magical artifacts from an earlier cycle of magic. Any clues as to the origins or whereabouts of these apocryphal items would greatly interest Sircuit. Unbeknownst to Sircuit, given that Excalibur is likely tied to the Dragons and/or Immortal Elves based on comments from Harlequin and Dunkelzahn, this may be a rabbit hole into Fourth World stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Making that Host a Home&lt;br /&gt;
|Sircuit fights for a net that serves the peoples&#039; needs, not the corps&#039; needs. But with a complete digital revolution unlikely to happen in the near future, he&#039;d settle for a corner he can use as a sanctuary and rallying point. Acquiring a host just isn&#039;t done via conventional means, so with no known avenues of progression he&#039;s put this ambition on the backburner for now. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sircuit&amp;diff=150288</id>
		<title>Sircuit</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sircuit&amp;diff=150288"/>
		<updated>2025-10-18T03:22:07Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Niven&lt;br /&gt;
|Image= [[File:Sircuit.jpeg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker&lt;br /&gt;
|Shortblurb1=Net Knight&lt;br /&gt;
|Shortblurb2=Hacker and Slasher&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gnome_idea_what&lt;br /&gt;
|OwnersDiscordName=nivenbee&lt;br /&gt;
|Metatype=Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2064-09-12 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1a8sJEnQOY3HXe7QRrYISdiYHJtASFI1d?usp=sharing]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An former e-ganger, skilled with deck and sword, who aspires to live up to knightly ideals without falling to the depths of the knightly historical reality.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Show the Electric Knights how a real knight should act&lt;br /&gt;
&lt;br /&gt;
*Serve as an exemplar for hackers and street samurai alike&lt;br /&gt;
&lt;br /&gt;
*Carve out spaces on the matrix free of the megacorps&#039; control&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
This tale starts in Tacoma. Our hero, Sircuit, grew up SINless with a gift for the technical and a strong sense of right and wrong. He felt victimized by “the system”, and had power on the matrix that the real world denied him. But he was still a teenager, with much to learn about the world. &lt;br /&gt;
&lt;br /&gt;
For example, he thought the Electric Knights gang was the coolest people alive, and wanted to join them. Sircuit had enough matrix skills for them to let him hang around. Some wires and swordplay impressed them even more, convincing the group to allow this teenager the “privilege” of being one of their bodyguards. &lt;br /&gt;
&lt;br /&gt;
And so things went. But as he grew older, the indiscriminate nature of the gang’s matrix pranks began to wear on him. His suggestions that the gang pursue a more anti-authority agenda was viewed as boring and uninspired. &lt;br /&gt;
&lt;br /&gt;
The final straw came when Sircuit was called upon to defend the gang from the consequences of its own actions. A power surge from a backfired hack had blacked out the entire neighborhood, and the local SINless knew exactly who to blame. The Electric Knights’ usual irreverence was received poorly by the neighbors, who escalated the argument into a fight. Sircuit’s loyalty to the gang and CQC skills weren’t enough to defeat two dozen highly motivated people, and his stepping in to defend the hackers (who had retreated inside their fortified structure once the fighting started) made him a lightning rod for their anger. By the time they left, Sircuit was barely alive. &lt;br /&gt;
&lt;br /&gt;
The Electric Knights were willing to chip in for cybersurgery to replace the body parts that had been damaged beyond repair, but this gesture was too little too late. Sircuit had lost too much respect for the Electric Knights. While recovering, he pondered what to do instead of playing bodyguard for script kiddies. Being an independent contractor would let him apply his skills to better causes, so he disentangled himself from the gang (who allowed him to leave once they realized Sircuit had no plans of ratting them out) and struck out on his own as a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Instinctive Hack+Overclocker+Perfect Time: &amp;quot;The one good thing about spending years with a bunch of overly competitive nerds? You pick up a lot of tricks, learn to make the most of what you&#039;ve got.&amp;quot;&lt;br /&gt;
*Ronin (dodge+cyberware): This man has studied the blade.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor (Warrior&#039;s Code): Sircuit holds himself to a high standard, knowing that for now he may be the only one who can appreciate it. To him, if violence isn&#039;t worth doing &amp;quot;right&amp;quot; then it isn&#039;t worth doing at all. &lt;br /&gt;
*Prank Warrior: While the Electric Knights aren&#039;t out for Sircuit&#039;s blood after he left their gang, they do think his personal crusade is silly and delight in testing his resolve by trolling him during shadowruns. This generally takes the form of an Electric Knights decker dressed in an opposing knight persona (with some kind of anachronistic design or heraldry marking them as a member of the gang) showing up to cause mischief.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A few minor cybercrime incident reports taken credit for by a user named Sircuit, dated from about a decade ago to about five years ago. None particularly sophisticated or dangerous, mostly AR vandalism and cracked files. &lt;br /&gt;
|MidResult=Some patter in hacker forums, largely talking shop about hacking techniques, from a user going by Sircuit. &lt;br /&gt;
|HighResult=Details about a falling-out between Sircuit and some Seattlite hackers. It seems ideological differences were the cause. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Decker, has a sword, got a whole &#039;knight&#039; gimmick going on. Native to Seattle.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;He&#039;s no Don Quixote, the knight stuff is just an aesthetic choice. His deck&#039;s lower-end, but he&#039;s pretty chromed up for a nerd. The sword isn&#039;t just for show either.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;I heard he had some kind of bad break with the Electric Knights. Ugly business he&#039;s trying to put behind him. Guy can be a bit uptight about violence, very &#039;high and mighty&#039; about not hurting the wrong people.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura presents no maladies or magic. &lt;br /&gt;
|Result2=Arms and legs are all augmented. &lt;br /&gt;
|Result3=Further augmentation of the head and spine. &lt;br /&gt;
|Result4=Essence of 0.0375. Some bioware in the head and lower torso. &lt;br /&gt;
|Result5=Nothing you didn&#039;t already know. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Bruce Gawain (R4 UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Sircuit is a tall young man of Mediterranean descent. He has striking red-brown eyes and short, straight black hair. &lt;br /&gt;
&lt;br /&gt;
His arms and legs are cyberlimbs, all of which are older-school obvious limbs with robot-like joints and smooth metal plates with a silvery sheen, kept meticulously polished. His datajack is tucked behind his right ear. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When not worried about attracting the wrong kind of attention, Sircuit will wear his chain mail over a thick sweater (thinner in the summer) and overalls. If he has to worry about getting connected with criminal activity he&#039;ll ditch the chain mail. He prefers lighter colors: red, white, lighter gray, and yellow are common sweater colors, while his pants are generally more muted tans and grays. &lt;br /&gt;
&lt;br /&gt;
In situations where violence is expected, Sircuit will don a knight&#039;s helmet and add plate-armor-esque PPP systems, and carries an arming sword in a leather scabbard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Unsurprisingly, his persona takes the form of a knight. Even his &amp;quot;civilian&amp;quot; version is heavily detailed, with a focus on realism over stylization. His persona when run off his cyberdeck takes this a step further by adding a horse that he rides, a roan charger almost as detailed as the knight part of the persona, and a suite of weapons.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Gone but not forgotten&lt;br /&gt;
|Sircuit has formally severed ties with the Electric Knights, but left with some complex feelings about some members of the group. While at worst they were bored corpkids looking for a form of youthful rebellion without real world repercussions, some of them were simply misguided in his mind. Should he stumble into one or more of the more well-regarded Electric Knights in trouble, he would be unable to simply walk away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The once and future king&lt;br /&gt;
|The Pendragon, the mysterious English political activist claimed by some to be the return of King Arthur, has always been a curiosity for Sircuit. While too young and far away to be a role model, the loose end of the vanished Pendragon intrigues Sircuit, and he would pull on any string purporting to contain info as to his identity, motives, or eventual fate. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sword, Lance, and/or Chalice&lt;br /&gt;
|The paraphernalia of Arthuriana, such as the sword Excalibur or the Sangrail, are also on-and-off fascinations for Sircuit. In particular he&#039;s interested in the possibility that the stories may be based on magical artifacts from an earlier cycle of magic. Any clues as to the origins or whereabouts of these apocryphal items would greatly interest Sircuit. Unbeknownst to Sircuit, given that Excalibur is likely tied to the Dragons and/or Immortal Elves based on comments from Harlequin and Dunkelzahn, this may be a rabbit hole into Fourth World stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Making that Host a Home&lt;br /&gt;
|Sircuit fights for a net that serves the peoples&#039; needs, not the corps&#039; needs. But with a complete digital revolution unlikely to happen in the near future, he&#039;d settle for a corner he can use as a sanctuary and rallying point. But acquiring a host just isn&#039;t done via conventional means, so with no known avenues of progression he&#039;s put this ambition on the backburner for now. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sircuit&amp;diff=150287</id>
		<title>Sircuit</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sircuit&amp;diff=150287"/>
		<updated>2025-10-18T03:21:34Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Niven&lt;br /&gt;
|Image= [[File:Sircuit.jpeg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Decker&lt;br /&gt;
|Shortblurb1=Net Knight&lt;br /&gt;
|Shortblurb2=Hacker and Slasher&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gnome_idea_what&lt;br /&gt;
|OwnersDiscordName=nivenbee&lt;br /&gt;
|Metatype=Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2064-09-12 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1a8sJEnQOY3HXe7QRrYISdiYHJtASFI1d?usp=sharing]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An former e-ganger, skilled with deck and sword, who aspires to live up to knightly ideals without falling to the depths of the knightly historical reality.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Show the Electric Knights how a real knight should act&lt;br /&gt;
&lt;br /&gt;
*Serve as an exemplar for hackers and street samurai alike&lt;br /&gt;
&lt;br /&gt;
*Carve out spaces on the matrix free of the megacorps&#039; control&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
This tale starts in Tacoma. Our hero, Sircuit, grew up SINless with a gift for the technical and a strong sense of right and wrong. He felt victimized by “the system”, and had power on the matrix that the real world denied him. But he was still a teenager, with much to learn about the world. &lt;br /&gt;
&lt;br /&gt;
For example, he thought the Electric Knights gang was the coolest people alive, and wanted to join them. Sircuit had enough matrix skills for them to let him hang around. Some wires and swordplay impressed them even more, convincing the group to allow this teenager the “privilege” of being one of their bodyguards. &lt;br /&gt;
&lt;br /&gt;
And so things went. But as he grew older, the indiscriminate nature of the gang’s matrix pranks began to wear on him. His suggestions that the gang pursue a more anti-authority agenda was viewed as boring and uninspired. &lt;br /&gt;
&lt;br /&gt;
The final straw came when Sircuit was called upon to defend the gang from the consequences of its own actions. A power surge from a backfired hack had blacked out the entire neighborhood, and the local SINless knew exactly who to blame. The Electric Knights’ usual irreverence was received poorly by the neighbors, who escalated the argument into a fight. Sircuit’s loyalty to the gang and CQC skills weren’t enough to defeat two dozen highly motivated people, and his stepping in to defend the hackers (who had retreated inside their fortified structure once the fighting started) made him a lightning rod for their anger. By the time they left, Sircuit was barely alive. &lt;br /&gt;
&lt;br /&gt;
The Electric Knights were willing to chip in for cybersurgery to replace the body parts that had been damaged beyond repair, but this gesture was too little too late. Sircuit had lost too much respect for the Electric Knights. While recovering, he pondered what to do instead of playing bodyguard for script kiddies. Being an independent contractor would let him apply his skills to better causes, so he disentangled himself from the gang (who allowed him to leave once they realized Sircuit had no plans of ratting them out) and struck out on his own as a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Instinctive Hack+Overclocker+Perfect Time: &amp;quot;The one good thing about spending years with a bunch of overly competitive nerds? You pick up a lot of tricks, learn to make the most of what you&#039;ve got.&amp;quot;&lt;br /&gt;
*Ronin (dodge+cyberware): This man has studied the blade.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor (Warrior&#039;s Code): Sircuit holds himself to a high standard, knowing that for now he may be the only one who can appreciate it. But to him, if violence isn&#039;t worth doing &amp;quot;right&amp;quot; then it isn&#039;t worth doing at all. &lt;br /&gt;
*Prank Warrior: While the Electric Knights aren&#039;t out for Sircuit&#039;s blood after he left their gang, they do think his personal crusade is silly and delight in testing his resolve by trolling him during shadowruns. This generally takes the form of an Electric Knights decker dressed in an opposing knight persona (with some kind of anachronistic design or heraldry marking them as a member of the gang) showing up to cause mischief.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Salve&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A few minor cybercrime incident reports taken credit for by a user named Sircuit, dated from about a decade ago to about five years ago. None particularly sophisticated or dangerous, mostly AR vandalism and cracked files. &lt;br /&gt;
|MidResult=Some patter in hacker forums, largely talking shop about hacking techniques, from a user going by Sircuit. &lt;br /&gt;
|HighResult=Details about a falling-out between Sircuit and some Seattlite hackers. It seems ideological differences were the cause. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Decker, has a sword, got a whole &#039;knight&#039; gimmick going on. Native to Seattle.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;He&#039;s no Don Quixote, the knight stuff is just an aesthetic choice. His deck&#039;s lower-end, but he&#039;s pretty chromed up for a nerd. The sword isn&#039;t just for show either.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;I heard he had some kind of bad break with the Electric Knights. Ugly business he&#039;s trying to put behind him. Guy can be a bit uptight about violence, very &#039;high and mighty&#039; about not hurting the wrong people.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=The aura presents no maladies or magic. &lt;br /&gt;
|Result2=Arms and legs are all augmented. &lt;br /&gt;
|Result3=Further augmentation of the head and spine. &lt;br /&gt;
|Result4=Essence of 0.0375. Some bioware in the head and lower torso. &lt;br /&gt;
|Result5=Nothing you didn&#039;t already know. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Bruce Gawain (R4 UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Sircuit is a tall young man of Mediterranean descent. He has striking red-brown eyes and short, straight black hair. &lt;br /&gt;
&lt;br /&gt;
His arms and legs are cyberlimbs, all of which are older-school obvious limbs with robot-like joints and smooth metal plates with a silvery sheen, kept meticulously polished. His datajack is tucked behind his right ear. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When not worried about attracting the wrong kind of attention, Sircuit will wear his chain mail over a thick sweater (thinner in the summer) and overalls. If he has to worry about getting connected with criminal activity he&#039;ll ditch the chain mail. He prefers lighter colors: red, white, lighter gray, and yellow are common sweater colors, while his pants are generally more muted tans and grays. &lt;br /&gt;
&lt;br /&gt;
In situations where violence is expected, Sircuit will don a knight&#039;s helmet and add plate-armor-esque PPP systems, and carries an arming sword in a leather scabbard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Unsurprisingly, his persona takes the form of a knight. Even his &amp;quot;civilian&amp;quot; version is heavily detailed, with a focus on realism over stylization. His persona when run off his cyberdeck takes this a step further by adding a horse that he rides, a roan charger almost as detailed as the knight part of the persona, and a suite of weapons.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Gone but not forgotten&lt;br /&gt;
|Sircuit has formally severed ties with the Electric Knights, but left with some complex feelings about some members of the group. While at worst they were bored corpkids looking for a form of youthful rebellion without real world repercussions, some of them were simply misguided in his mind. Should he stumble into one or more of the more well-regarded Electric Knights in trouble, he would be unable to simply walk away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The once and future king&lt;br /&gt;
|The Pendragon, the mysterious English political activist claimed by some to be the return of King Arthur, has always been a curiosity for Sircuit. While too young and far away to be a role model, the loose end of the vanished Pendragon intrigues Sircuit, and he would pull on any string purporting to contain info as to his identity, motives, or eventual fate. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sword, Lance, and/or Chalice&lt;br /&gt;
|The paraphernalia of Arthuriana, such as the sword Excalibur or the Sangrail, are also on-and-off fascinations for Sircuit. In particular he&#039;s interested in the possibility that the stories may be based on magical artifacts from an earlier cycle of magic. Any clues as to the origins or whereabouts of these apocryphal items would greatly interest Sircuit. Unbeknownst to Sircuit, given that Excalibur is likely tied to the Dragons and/or Immortal Elves based on comments from Harlequin and Dunkelzahn, this may be a rabbit hole into Fourth World stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Making that Host a Home&lt;br /&gt;
|Sircuit fights for a net that serves the peoples&#039; needs, not the corps&#039; needs. But with a complete digital revolution unlikely to happen in the near future, he&#039;d settle for a corner he can use as a sanctuary and rallying point. But acquiring a host just isn&#039;t done via conventional means, so with no known avenues of progression he&#039;s put this ambition on the backburner for now. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150186</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150186"/>
		<updated>2025-10-06T07:08:17Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures|Father&#039;s Figures]] metaplot page and its associated news and runs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First, physical and astral recon was done to prevent any surprises from popping up and ruining the plan. La Rapide, totem form&#039;d into a bird and wearing a sensor collar, went to check out the house in-person. This confirmed that the plan was workable, as none if the defenses in place would work against the planned social infiltration. &lt;br /&gt;
&lt;br /&gt;
Next, burner Parashield SINs were purchased from Triage&#039;s contact [[Alias]]. &lt;br /&gt;
&lt;br /&gt;
After the fakes were set up, they needed to be put on the local Parashield&#039;s host as employees. A buffed-up Perdix managed this, along with adding the backdated message to the record. Disguises matching the SINs were made for everyone but Perdix, and everyone but Perdix climbed into a borrowed vehicle to go case David&#039;s house. &lt;br /&gt;
&lt;br /&gt;
David turned out to be enthusiastic enough about his security provider finally catering to his demands that he showed no suspicion towards the runners. Their excuse of checking for paracritter allergens was enough of an excuse to have full access to David&#039;s house (their movements were tracked by household drones, but out of hospitality rather than out of paranoia), and an essence-boosted sleight of hand act from La Rapide was enough to grab the necessary info to copy. The team was able to leave the neighborhood unopposed and got the hell out of Toronto as soon as they could, returning to Seattle for the handoff.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Thurston would not have much time to enjoy his intelligence coup, as [[Billionaire_On_Death&#039;s_Door|something bad would happen to him]] shortly after the run ended. The runners&#039; deception would eventually be uncovered, but they left few enough traces that actually tracking them down was not an option for the opfor.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Ardent]]: That was not necessarily Parashield&#039;s best and brightest operating in Toronto, but even by those standards I was surprised how weak their security was. I suppose their paracritter budget ate into their identity verification budget. In any case things went smoothly. I found Mr. Howell to be surprisingly agreeable, given how his brother-in-law described him.&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150185</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150185"/>
		<updated>2025-10-06T07:07:37Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First, physical and astral recon was done to prevent any surprises from popping up and ruining the plan. La Rapide, totem form&#039;d into a bird and wearing a sensor collar, went to check out the house in-person. This confirmed that the plan was workable, as none if the defenses in place would work against the planned social infiltration. &lt;br /&gt;
&lt;br /&gt;
Next, burner Parashield SINs were purchased from Triage&#039;s contact [[Alias]]. &lt;br /&gt;
&lt;br /&gt;
After the fakes were set up, they needed to be put on the local Parashield&#039;s host as employees. A buffed-up Perdix managed this, along with adding the backdated message to the record. Disguises matching the SINs were made for everyone but Perdix, and everyone but Perdix climbed into a borrowed vehicle to go case David&#039;s house. &lt;br /&gt;
&lt;br /&gt;
David turned out to be enthusiastic enough about his security provider finally catering to his demands that he showed no suspicion towards the runners. Their excuse of checking for paracritter allergens was enough of an excuse to have full access to David&#039;s house (their movements were tracked by household drones, but out of hospitality rather than out of paranoia), and an essence-boosted sleight of hand act from La Rapide was enough to grab the necessary info to copy. The team was able to leave the neighborhood unopposed and got the hell out of Toronto as soon as they could, returning to Seattle for the handoff.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Thurston would not have much time to enjoy his intelligence coup, as [[Billionaire_On_Death&#039;s_Door|something bad would happen to him]] shortly after the run ended. The runners&#039; deception would eventually be uncovered, but they left few enough traces that actually tracking them down was not an option for the opfor.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Ardent]]: That was not necessarily Parashield&#039;s best and brightest operating in Toronto, but even by those standards I was surprised how weak their security was. I suppose their paracritter budget ate into their identity verification budget. In any case things went smoothly. I found Mr. Howell to be surprisingly agreeable, given how his brother-in-law described him.&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Proving_Our_Power&amp;diff=150184</id>
		<title>Proving Our Power</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Proving_Our_Power&amp;diff=150184"/>
		<updated>2025-10-06T07:02:17Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellvue&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Obsidian|Huntress|Ardent|Ninkasi}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Davidson Technologies&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Upper Managers|Susie the Front Desk Clerk| Other Staff}}&lt;br /&gt;
|OppositionCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Piero&#039;s Defense&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Driver|Passenger|Mechanic}}&lt;br /&gt;
|OppositionCasualties2= All unconscious&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In an effort to test the Haven&#039;s members in what should be a relatively light but complex problem involving a burgeoning tech corporation, [[Kruger]] sends one of his associates to give a job offer to a number of havenites to steal data, further his own interests, and see if he can&#039;t make something of this place after all.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Davidson&#039;s Technologies is a small time AA tech corporation who have only really started to come into the limelight thanks to the efforts of their newest head of R&amp;amp;D, and his penchant for illicit dealings alongside making legally distinct off-brands of the tech from other major corporations that they sell through said illicit channels. They mostly focused on the works of drones and other vehicle parts, improving on some while straight up ripping off others for their profit margins. &lt;br /&gt;
&lt;br /&gt;
Kruger is a man who likes to keep an eye on anyone and everyone who comes into his spider web. This includes Davidson&#039;s co-founders and the new R&amp;amp;D head Jason Ford, but also just as importantly any business dealings they had should be reported on and either used as leverage to gain a cut of the proceeds, strongarm them into handing over their data, or simply used to sink them. Whatever is most prudent. Now, Kruger has his own men for such...dealings, but a little birdie had been talking about potential assets and worries in the Shadowhaven, and out of curiosity Kruger decided to give them...a little test run to see if they were worthy.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Kruger sent his agent Alisa Reid out to contact the four shadowrunners, and after getting in touch with a number of fixers she landed on four: [[Obsidian]], [[Huntress]], [[Ardent]], and [[Ninkasi]]. A team focused on stealth and decent enough combat capabilities with a primary focus on social and matrix infiltration. Perfect for sabotage. The meeting was simple enough, at a nice little café downtown. She set down a little white noise generator and gave them the proposition: initial research into the matrix defenses led &#039;her client&#039; into believing that the data they wanted was in a data vault of some kind. Sensitive information in an air-gapped storage device off their host and the matrix as a whole to keep people from robbing them of their secrets so easily. The runners were tasked with finding the files and taking all the data for the Johnson. For the job, they&#039;d receive 14k per person. The three socialites decided &amp;quot;...no that isn&#039;t enough&amp;quot; and eventually managed to bargain for some bioware as well on the side if they could get a one week deadline job down in just 3 days. With that little test set, Alisa made her exit and left the group to their devices.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was quite a research to be done on the matter. Beyond an address they hadn&#039;t received much, so the team sent Ninkasi to do searching on the matrix while preparing disguises and moving out for physically scoping out the place. Ninkasi found a number of connections, information on the co-founders Mr. Davidson and Madeline Lorelei, along with Jason Ford. They also got word from Ninkasi on the security team hired out for the buildings defense: one Piero&#039;s Defense, whom Huntress recognized as being some veterans from the Brush Wars down south who are skilled but not quite so well funded for a fresh PMC of scattered, lost souls. Physical scouting showed exact routes for how the defenses worked, probing astrally and on the matrix revealed more on the floor plans and the inner workings of the building, and the group ultimately decided to do the following plan:&lt;br /&gt;
&lt;br /&gt;
- Set up a fake interview to gain access to the building, scope out the interior a little more, and on the way out sabotage some of the tech to pose as maintenance. Due to saving, efficiency, and expertise from the pmc, they used them as emergency maintenance alongside security.&lt;br /&gt;
&lt;br /&gt;
- Intercept them on their linear route to the office building, using their uniforms to help build disguises to get Ninkasi in&lt;br /&gt;
&lt;br /&gt;
- Obsidian and Ardent work to distract and give pretense to the facade, while finding the data vault&lt;br /&gt;
&lt;br /&gt;
- Once located, Ninkasi can go in and actually extract the data.&lt;br /&gt;
&lt;br /&gt;
- Exfil&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The process of socially infiltrating the building went off fine with the charm from Obsidian, the suaveness of Ardent, and Ninkasi on sensor duty. They learned more about the inner workings of the facility, about how much power R&amp;amp;D was getting over other departments, and managed to sabotage the sensors by the entrance smoothly without being caught. &lt;br /&gt;
&lt;br /&gt;
Huntress and Obsidian did a wonderful job both on the physical scouting of both Piero&#039;s Defense and the office building that held the three levels of Davidson&#039;s Technologies Offices. The two led the ambush on the intersection using a quick opening salvo and mind magic, along with Ninkasi squelching communications. The swap off was fast and rushed and Huntress managed to escape quietly before anyone could zero in on her position. &lt;br /&gt;
&lt;br /&gt;
Making use of the new disguises and covering Ninkasi on the way in, Ardent and Ninkasi went up to explore the upper levels while Obsidian &#039;did maintenance&#039;, which was really just her putting on a distraction for the two up above. It took the pair on the upper levels some time to find the vault, but when they did, Ardent&#039;s technomancy once again came in handy in giving Ninkasi the tools she needed to get in, grab the files, and get out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ninkasi took some time to evaluate the multiple files that were on the data vault. Some were interesting - developing projects, black market dealings, things that would fetch some good nooj either selling or using as blackmail - but there was one that was simply worthless drabbles like a diary. The paranoid ramblings of one Jason Ford about people poking and prodding around the office. Odd and without context, perhaps a result of the prior probing by Alisa&#039;s client. Ninkasi ultimately decided not to use this data herself given it was explicitly the Johnson&#039;s wishes to have this, and using it herself, disseminating it, would be bad for most things a J would want them for and definitely not something that would make a client happy.&lt;br /&gt;
&lt;br /&gt;
Kruger is pleased with how things went. Being able to hold black market data on the new company meant he could get to work doing what he does best, strangling them in a way to profit off of it somehow while gaining control and information. He found the Shadowhaven to be quite the force, and has taken this into account for later.&lt;br /&gt;
&lt;br /&gt;
The team, of course, get paid. Thank God.&lt;br /&gt;
&lt;br /&gt;
And finally, Davidson&#039; Technologies now find themselves stuck between subservience to a crimelord, or having their own enterprises ruined forever.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14k Nuyen (7 RVP); &lt;br /&gt;
can take gear rate rewards for Bioware up to avail 16&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 RVP + 2 base cdp)&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
Ardent:&lt;br /&gt;
&lt;br /&gt;
Can take Social Chameleon at chargen rates (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Obsidian:&lt;br /&gt;
&lt;br /&gt;
Can take Focused Concentration at chargen rates (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Huntress:&lt;br /&gt;
&lt;br /&gt;
Can take Sharpshooter at chargen rates (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]]: Fu....I have got to stop taking these kind of jobs. Corporatations targetting each other is...a reality, but my goodness.&lt;br /&gt;
&lt;br /&gt;
[[Ardent]]: I found my teammates to be both affable and professional. the job itself, while obviously illegal, was not particularly discomforting.&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150183</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150183"/>
		<updated>2025-10-06T06:59:03Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First, physical and astral recon was done to prevent any surprises from popping up and ruining the plan. La Rapide, totem form&#039;d into a bird and wearing a sensor collar, went to check out the house in-person. This confirmed that the plan was workable, as none if the defenses in place would work against the planned social infiltration. &lt;br /&gt;
&lt;br /&gt;
Next, burner Parashield SINs were purchased from Triage&#039;s contact [[Alias]]. &lt;br /&gt;
&lt;br /&gt;
After the fakes were set up, they needed to be put on the local Parashield&#039;s host as employees. A buffed-up Perdix managed this, along with adding the backdated message to the record. Disguises matching the SINs were made for everyone but Perdix, and everyone but Perdix climbed into a borrowed vehicle to go case David&#039;s house. &lt;br /&gt;
&lt;br /&gt;
David turned out to be enthusiastic enough about his security provider finally catering to his demands that he showed no suspicion towards the runners. Their excuse of checking for paracritter allergens was enough of an excuse to have full access to David&#039;s house (their movements were tracked by household drones, but out of hospitality rather than out of paranoia), and an essence-boosted sleight of hand act from La Rapide was enough to grab the necessary info to copy. The team was able to leave the neighborhood unopposed and got the hell out of Toronto as soon as they could, returning to Seattle for the handoff.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Thurston would not have much time to enjoy his intelligence coup, as [[Billionaire_On_Death&#039;s_Door|something bad would happen to him]] shortly after the run ended. The runners&#039; deception would eventually be uncovered, but they left few enough traces that actually tracking them down was not an option for the opfor.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150182</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150182"/>
		<updated>2025-10-06T06:58:07Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First, physical and astral recon was done to prevent any surprises from popping up and ruining the plan. La Rapide, totem form&#039;d into a bird and wearing a sensor collar, went to check out the house in-person. This confirmed that the plan was workable, as none if the defenses in place would work against the planned social infiltration. &lt;br /&gt;
&lt;br /&gt;
Next, burner Parashield SINs were purchased from Triage&#039;s contact [[Alias]]. &lt;br /&gt;
&lt;br /&gt;
After the fakes were set up, they needed to be put on the local Parashield&#039;s host as employees. A buffed-up Perdix managed this, along with adding the backdated message to the record. Disguises matching the SINs were made for everyone but Perdix, and everyone but Perdix climbed into a borrowed vehicle to go case David&#039;s house. &lt;br /&gt;
&lt;br /&gt;
David turned out to be enthusiastic enough about his security provider finally catering to his demands that he showed no suspicion towards the runners. Their excuse of checking for paracritter allergens was enough of an excuse to have full access to David&#039;s house (their movements were tracked by household drones, but out of hospitality rather than out of paranoia), and an essence-boosted sleight of hand act from La Rapide was enough to grab the necessary info to copy. The team was able to leave the neighborhood unopposed and got the hell out of Toronto as soon as they could, returning to Seattle for the handoff.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Thurston would not have much time to enjoy his intelligence coup, as [[Billionaire_On_Death&#039;s_Door|something bad would happen to him]] shortly after the run ended&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150181</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150181"/>
		<updated>2025-10-06T06:56:40Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First, physical and astral recon was done to prevent any surprises from popping up and ruining the plan. La Rapide, totem form&#039;d into a bird and wearing a sensor collar, went to check out the house in-person. This confirmed that the plan was workable, as none if the defenses in place would work against the planned social infiltration. &lt;br /&gt;
&lt;br /&gt;
Next, burner Parashield SINs were purchased from Triage&#039;s contact [[Alias]]. &lt;br /&gt;
&lt;br /&gt;
After the fakes were set up, they needed to be put on the local Parashield&#039;s host as employees. A buffed-up Perdix managed this, along with adding the backdated message to the record. Disguises matching the SINs were made for everyone but Perdix, and everyone but Perdix climbed into a borrowed vehicle to go case David&#039;s house. &lt;br /&gt;
&lt;br /&gt;
David turned out to be enthusiastic enough about his security provider finally catering to his demands that he showed no suspicion towards the runners. Their excuse of checking for paracritter allergens was enough of an excuse to have full access to David&#039;s house (their movements were tracked by household drones, but out of hospitality rather than out of paranoia), and an essence-boosted sleight of hand act from La Rapide was enough to grab the necessary info to copy. The team was able to leave the neighborhood unopposed and got the hell out of Toronto as soon as they could, returning to Seattle for the handoff.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150156</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150156"/>
		<updated>2025-10-05T07:22:26Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First, physical and astral recon was done to prevent any surprises from popping up and ruining the plan. La Rapide, totem form&#039;d into a bird and wearing a sensor collar, went to check out the house in-person. This confirmed that the plan was workable, as none if the defenses in place would work against the planned social infiltration. &lt;br /&gt;
&lt;br /&gt;
Next, burner Parashield SINs were purchased from Triage&#039;s contact [[Alias]]. &lt;br /&gt;
&lt;br /&gt;
After the fakes were set up, they needed to be put on the local Parashield&#039;s host as employees. A buffed-up Perdix managed this, along with adding the backdated message to the record. Disguises matching the SINs were made for everyone but Perdix, and everyone but Perdix climbed into a borrowed vehicle to go case David&#039;s house. &lt;br /&gt;
&lt;br /&gt;
David turned out to be enthusiastic enough about his security provider finally catering to his demands that he showed no suspicion towards the runners. Their excuse of checking for paracritter allergens was enough&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150127</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150127"/>
		<updated>2025-10-03T08:32:55Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First, physical and astral recon was done to prevent any surprises from popping up and ruining the plan. La Rapide, totem form&#039;d into a bird amd wearing a sensor collar, went to check out the house in-person. This confirmed that the plan was workable, as none if the defenses in place would work against the planned social infiltration. &lt;br /&gt;
&lt;br /&gt;
Next, burner Parashield SINs were purchased from Triage&#039;s contact [[Alias]]. &lt;br /&gt;
&lt;br /&gt;
After the fakes were set up, they needed to be put on the local Parashield&#039;s host as employees. A buffed-up Persix managed this, along with adding the backdated message to the record. Disguises matching the SINs were made for everyone but Perdix, and everyone but Perdix climbed into a borrowed vehicle to go case David&#039;s house. &lt;br /&gt;
&lt;br /&gt;
While&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150123</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150123"/>
		<updated>2025-10-02T21:36:16Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself. Maria told the runners what she knew about him, notably that he never left his home and that he was an old-fashioned money launderer who exclusively worked with physical documents--hard copies only.  &lt;br /&gt;
&lt;br /&gt;
The team decided that their best course of action was to enter David&#039;s home and copy the documents pertaining to Akira. To do this they planned to exploit the correspondence between David and his home&#039;s security provider Parashield, in which he repeatedly requested that they beef up his home security with paracritters. &lt;br /&gt;
&lt;br /&gt;
The runners planned to pick up fake SINs and IDs for the Parashield corp, insert these IDs and backdated correspondence into Parashield&#039;s system, and enter David&#039;s home under the pretense of being Parashield employees determining if his house was viable to be upgraded with paracritter defenses. While in the house they would then seek out the documents, copy them, and leave without anyone the wiser.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150122</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150122"/>
		<updated>2025-10-02T10:57:44Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named [[Slick Willy]] who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150121</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150121"/>
		<updated>2025-10-02T10:56:53Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL  x 1.33 = 27 RVP&lt;br /&gt;
*20,000 Nuyen - (10 RVP)&lt;br /&gt;
*50% Discount on gear up to Availability  18&lt;br /&gt;
*10 Karma - (10 RVP)&lt;br /&gt;
*14 CDP - (7 RVP)&lt;br /&gt;
*2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities - TBD&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &lt;br /&gt;
*[[Maria Violi]] C4 L1 (-8 CDP)&lt;br /&gt;
*[[Slick Willy]] C1 L1 (-2 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150120</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150120"/>
		<updated>2025-10-02T10:53:53Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]], to get the scoop on hiw David fit into the town&#039;s underworld. They learned that while David did &#039;&#039;not&#039;&#039; do any money laundering for the Violi family, he was actively working for the Violi family&#039;s rival syndicates. In other words, the runners could target him without angering their local allies, bit they would have to be careful to avoid incriminating any of David&#039;s non-Akira customers for fear of backlash. With this understanding of the situation, they aaked Maria for more details about the man himself.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150119</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150119"/>
		<updated>2025-10-01T21:06:17Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
With David Mitchell in their sights as a way to prove that Akira Pharmaceuticals had been falsifying its finances, the runners called up their other local support, [[Maria Violi]],&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150118</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150118"/>
		<updated>2025-10-01T21:04:07Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150117</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150117"/>
		<updated>2025-10-01T21:03:34Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers with once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security. &lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150116</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150116"/>
		<updated>2025-10-01T21:02:58Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: all auditing was being outsourced to a &amp;quot;Lavare LLC,&amp;quot; run by one David Mitchell. David was also known as one of the top money launderers in the region. &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. This gave the team the &amp;quot;official&amp;quot; finances of the corp which they could contract the real numbers eith once they got those, and uncovered some correspondence between David and the corp that was used to infer information on his home&#039;s security. &lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150115</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150115"/>
		<updated>2025-10-01T13:03:51Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Perdix pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations. Because their plane, while spacious compared to the alternative, did not have room for an entire car, Slick had to send one of his goons across the city with a van to pick the team up. This gave them time for even more searches and disguise crafting. &lt;br /&gt;
&lt;br /&gt;
By now, the runners&#039; legwork had identified an anomaly in Akira&#039;s corporate structure: &lt;br /&gt;
&lt;br /&gt;
Finally in a safe location in their target&#039;s location, reinforced with information and alternative identities, the team buffed up Perdix so he could do a host dive targeting Akira Pharmaceuticals&#039; main host. &lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150114</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150114"/>
		<updated>2025-10-01T12:57:07Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Matrix searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell went smoothly. Seeking more cargo space, the team agreed to have Alkali pilot a plane with more cargo space than the chartered jet they were originally offered. More matrix searchers and disguises were made during the flight. &lt;br /&gt;
&lt;br /&gt;
Once in Toronto, the runners called their first local contact, a pimp named Slick Willy who had agreed to provide a safe house and base of operations.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150091</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150091"/>
		<updated>2025-09-30T01:36:03Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Searches were run and disguises for the whole team were made. Partway through these preparations the team&#039;s Awakened detected a divining ritual used against them, and redoubled their efforts to not look like they did when the diviner caught a look at them. &lt;br /&gt;
&lt;br /&gt;
The meet with Howell&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150090</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150090"/>
		<updated>2025-09-30T01:03:50Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight.&lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Searches were run and disguises for the whole team were made. Partway&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150089</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150089"/>
		<updated>2025-09-30T01:03:30Z</updated>

		<summary type="html">&lt;p&gt;Niven: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carleton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. Having accepted the job, the runners had nine hours to prepare before their second meeting and subsequent flight. &lt;br /&gt;
&lt;br /&gt;
The runners started this time by having Triage fill the rest of them in on the previous runs&#039; events, then the team started preparing. Searches were run and disguises for the whole team were made. Partway&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150088</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150088"/>
		<updated>2025-09-30T00:57:07Z</updated>

		<summary type="html">&lt;p&gt;Niven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with [[Carlton Moreau]], who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
At the first meet, Moreau explained that Howell planned to take over Akira Pharmaceuticals, but needed accurate information on the corporation&#039;s cash flow and enough evidence to file a court case against the corp (to crash their stock value). To that end, the runners would be flying to the corp&#039;s main location in Toronto to do some snooping. The flight would be covered by Howell&#039;s resources, and support on the ground would be handled by the Violi mafia family, who were promised control over the illicit parts of Akira&#039;s operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150075</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150075"/>
		<updated>2025-09-29T05:36:04Z</updated>

		<summary type="html">&lt;p&gt;Niven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners take a trip to Toronto to investigate the corp Akira Pharmaceuticals at the behest of Thurston Howell VII, looking for evidence of financial malfeasance. They find a money launderer connected with the corporation and infiltrate his house for the real numbers. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For background information, see the [[Father%27s_Figures]] metaplot page and its associated news and runs. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were in fact two meets. One with Carlton Moreau, who acted as an intermediary between Shadowhaven and his brother-in-law, and a second shorter meet with said in-law Thurston Howell VII where some information was clarified and transportation was arranged. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150074</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150074"/>
		<updated>2025-09-29T03:54:36Z</updated>

		<summary type="html">&lt;p&gt;Niven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent|La Rapide}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150073</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150073"/>
		<updated>2025-09-29T03:26:02Z</updated>

		<summary type="html">&lt;p&gt;Niven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150072</id>
		<title>Quadruple Entry Bookkeeping</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quadruple_Entry_Bookkeeping&amp;diff=150072"/>
		<updated>2025-09-29T03:25:40Z</updated>

		<summary type="html">&lt;p&gt;Niven: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-09-21  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Villiers  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Snug Harbor, Ontario, UCAS  &amp;lt;!-- Optional: Any factions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snug Harbor, Ontario, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Violi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Triage|Stryker|Perdix|Ardent}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Parashield Security&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t go to another city for fun. Not to Toronto, at least.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Niven</name></author>
	</entry>
</feed>