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	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-05-28T15:06:36Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://shreloaded.net/index.php?title=Ensuring_Loyellty&amp;diff=135432</id>
		<title>Ensuring Loyellty</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ensuring_Loyellty&amp;diff=135432"/>
		<updated>2024-10-06T03:17:52Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-08-12  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Sarcarian  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Amazonia Rainforest  &amp;lt;!-- Optional: Any factions who...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-08-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Amazonia Rainforest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Loyell&lt;br /&gt;
|Ally2= Arleesh&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Catharsis|Zenith|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Veorvinte	th Spirit|Betrayll}}&lt;br /&gt;
|OppositionCasualties= Spirit &amp;amp; Betrayll&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Catharsis]] tries to find [[Loyell]]&#039;s Spirit Formula.&lt;br /&gt;
&lt;br /&gt;
==Two Runners, One Spirit, and Endless Jungle==&lt;br /&gt;
Loyell was sent to Catharsis by the spirit [[&amp;quot;Phillip&amp;quot;]] and has acted as a trusted companion and friend to the decker ever since, but has no spirit formula in his possession and doesn&#039;t seem to remember the location of it. After the events of [[In Shadows We Hyde]] Catharsis asked Mercedes Salazar, before realizing that she was the Great Feathered Serpent Arleesh to help her look for the spirit&#039;s formula somewhere in Amazonia&lt;br /&gt;
&lt;br /&gt;
==No Place like Metropole==&lt;br /&gt;
Seeing the news that there was conflict in the Aztlan-Amazonia border that was heating up, Catharsis calls Mercedes and asks if there&#039;s any knowledge of the formula that she has been able to uncover. Mercedes explains that there&#039;s a lead on a place near the Iguacu Falls called the Temple of the Moon in the local language. Using that lead Catharsis and [[Zenith]] set up a trip with [[Cascade]] to get them quickly to the country. Zenith also calls up Dr. Raul Santos, a member of the Genesis Consortium who specializes in Medical tech and bio-engineering. A man that Zenith was hired to kill twenty years ago, but felt guilty when he found out that Dr. Santos had a family and instead killed the other runners he was working with and covered it up. Calling in this particular favor Zenith scores himself and Cathy some vaccines for the diseases that might cause danger to them within the rainforest.&lt;br /&gt;
&lt;br /&gt;
Packing up their gear and joining Cascade at an airfield in Puyallup the two runners disguise themselves and get onto the VTOL that Cascade has brought, having a fortunately uneventful trip and arriving in Metropole safely. The runners leave the airfield and find a non-questioning hotel to spend some time in before catching an autocab to a shady doctor&#039;s clinic and meeting up with Dr. Santos to receive the vaccines. The Doctor explains that there&#039;s been trouble near the falls, and the National Guard has been deployed there and found signs that the Azzies had sent out some special forces there. The runners thank the doctor before spending the rest of the night enjoying Rio Paulo&#039;s atmosphere and some of the local food. &lt;br /&gt;
&lt;br /&gt;
Before leaving the city, Zenith gathers some information about finding some under-the-table rental cars and finds a dealer in a shady bar. Paying half the value of the car as a deposit he gets an off-road capable van and the two runners and their spirit companion head out into the jungle of Amazonia.&lt;br /&gt;
&lt;br /&gt;
==What Waits in the Jungle?==&lt;br /&gt;
Driving is slow going as Catharsis and Zenith get off the road pretty quickly and begin to get through the trees. While the runners notice that there does seem to be eyes on them, they believe it&#039;s the tribe of Xapiri Thëpë that are meant to be in the area they&#039;re not trying to make any trouble for the locals and simply carry on. &lt;br /&gt;
&lt;br /&gt;
After the first night of sleeping in the van, the two of them have a quick breakfast from their supplies and get back on the road. Eventually running across a demonic bird-like creature called a vucub caquix that Loyell seems to recognize. While Zenith is unsure of this bird due to it&#039;s magical nature and his own rampant paranoia, Catharsis trusts Loyell&#039;s judgement and welcomes the bird into their makeshift camp, letting the two magical beasts go off to scout ahead while the runners make camp.&lt;br /&gt;
&lt;br /&gt;
As the sun descends and a makeshift dinner is finished, Catharsis beds down as Zenith stays on watch, wary of anyone attempting to ambush them while they sleep. This fear turns out to be completely founded as before the night even fully settles in over Amazonia Zenith feels a sharp pain in his neck. Pulling the dart from his neck and feeling the wooziness and paralytic effects of the poison already starting to affect him. Only for the elf they had seen earlier in one of the trees, jumping down to come and approach Zenith, who explains that he&#039;s not there to start any trouble. This of course falls on deaf ears as the elf&#039;s disguise melts away and he is revealed to be a banshee that is looking for it&#039;s midnight snack. Upon seeing the infected threat Zenith realizes that he is, in fact, looking for trouble, and is able to shake off the poison enough to draw his gun and fire at the banshee. &lt;br /&gt;
&lt;br /&gt;
A short but intense fight follows where Zenith is bitten, however thanks to his recent awakening to Drakehood there is not a worry of infection. Though when the banshee turns and notices Catharsis after it&#039;s injured by Zenith, the street samurai lives up to his role and executes the banshee, denting the van and covering the side with blood. &lt;br /&gt;
&lt;br /&gt;
Despite his protestation, Catharsis brings Zenith into the van and the two of them get some sleep until morning, letting the injured runner take some time to actually rest and recuperate before they take off and start to hike through the underbrush since it&#039;s too thick for the van to traverse any more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Temple==&lt;br /&gt;
Arriving at an abandoned temple of what appears to be a Tupa design, Catharsis can quickly make out a familiar feeling to Loyell, and guides the two of them inside. Making out the markings that seem to indicate the way forward, Zenith takes point, using his weapon focus as a way to check for traps while Catharsis and Loyell look out for any signs of his formula.&lt;br /&gt;
&lt;br /&gt;
The two runners eventually find their way to a strange slide-like device that seems to be the only way forward, and so despite trepidation, they move down the slide and find a stone statue with a gem in its forehead. While moving forward to investigate the statue, Loyell is sucked into the gem and it comes to life, trying to hit the runners as Zenith shields Catharsis and she empowers his ability to get out of the way. Luckily the statue is wielding a glowing weakpoint, so when Loyell is able to free himself from the gem it only takes a few shots from the trusty Warhawk before it collapses and the spirit inside becomes inert.&lt;br /&gt;
&lt;br /&gt;
The two runners head forward and end up finding themselves near an Astral Rift, with Loyell as a guide, able to expand to a larger size once in the metaplane of Beasts, and with the vucub caquix watching over their physical bodies, Catharsis and Zenith dive into the Metaplanes. &lt;br /&gt;
&lt;br /&gt;
Loyell brings the two of them deep into the Metaplane of Beasts, and they manage to sneak past a wyvern spirit sent by Verivinthoth, one of the dragons with a grudge against Catharsis for her role in the events with the Bride of Dunkelzahn cult several years ago. When the three of them reach an island floating in the strange space, they are about to find the formula when a creature that looks like a malevolent Loyell appears and attacks the three metaplanar travellers.&lt;br /&gt;
&lt;br /&gt;
After a pitched battle in which Loyell dispatched his evil doppleganger, Loyell obtains his formula and they head back toward the rift. Though they are forced to engage the wyvern once more, and between Loyell&#039;s bite and Zenith&#039;s lightning breath, they emerge victorious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Returning back to Metropole, the runners return the van, though Zenith does not get his security deposit back as the van is dented, covered in blood, and has more than one bullet hole in the side. &lt;br /&gt;
&lt;br /&gt;
Zenith and Catharsis quickly book a flight back to Seattle, and Loyell gifts Catharsis his formula in the form of an armband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
12 karma (12 RVP)&lt;br /&gt;
38 CDP (18 RVP)&lt;br /&gt;
Optional Contact: Dr. Raul Santos (C4/L1 Genesis Consortium Researcher) for 4 RVP or 8 CDP&lt;br /&gt;
IG/Ascension rewards as desired&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Zenith===&lt;br /&gt;
Honestly, not my worst trip to Amazonia. Though I don&#039;t love being in the metaplanes, it was good to spend time with Zitkala when we didn&#039;t have to hide everything. Plus helping out the little beastie wasn&#039;t so bad.&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Zenith&amp;diff=131637</id>
		<title>Zenith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Zenith&amp;diff=131637"/>
		<updated>2024-08-11T22:52:23Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Zenith_2085.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Gun Adept&lt;br /&gt;
|header2= A lifelong runner who thought he&#039;d retired&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @OrionsRequiem#2524&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequiem/ OrionsRequiem]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 70&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 2&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=149&lt;br /&gt;
|Bonuses= 104&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 29th, 2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 12&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1eM3kV-nq4omediVw8xT-WH-gE7EWlth_?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = # Initiations&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for &lt;br /&gt;
AwakenedStatus.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Barrens raised kid who grew up in warehouses, learning to pick pockets and shoot straight. His Shadowrunner mother raised him alone until she wasn&#039;t around any more, then he lived on his own. He started running on his own at 13, using his mother&#039;s contacts. At age 17 he met a woman he left the life for, was married and had a child two years later. His wife disappeared in an assault on his home, and he raised his daughter on his own since then. Her schooling is expensive, so Zenith came out of retirement.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Replace all his old gear with better stuff&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy a proper house&amp;lt;/s&amp;gt;  Set himself and Harriot up in a safe place&lt;br /&gt;
*Find the people that attacked his home and &amp;lt;s&amp;gt;find out what happened to Scarlet&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;find Scarlet&amp;lt;/s&amp;gt; Figure out what the frag to do with his life&lt;br /&gt;
*Pay for Harriot&#039;s schooling and make sure she has a good nest egg of an inheritance.&lt;br /&gt;
*Avoid becoming a Saeder-Krupp Prime Agent.&lt;br /&gt;
*Kill whoever invented Chal&#039;han&lt;br /&gt;
*Work alongside [[Catharsis]] to protect their life together&lt;br /&gt;
*&amp;lt;s&amp;gt;Open a restaurant in the Barrens&amp;lt;/s&amp;gt; Convince the Corporate Court to designate the Pinnacle House as a safe haven.&lt;br /&gt;
*Dunk on the elfnostates at every opportunity.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ethan grew up in the Redmond Barrens alongside his mother, Madeline Quinn and was given pretty free reign. Do whatever you want, just be back by dark. His mother was a Shadowrunner who went by the street name Stiletto, and she taught him the ins and outs of the trade. Most of his friends growing up were her old running crew, but he didn&#039;t know anything else, and in the Barrens, if you&#039;ve got something that keeps you safe, you don&#039;t ask too many questions about it. For years, he fell into a pattern. Pick some pockets for a soy burger, get home before nightfall, learn to either not be seen, shoot straight, or pick locks, then watch his mom get into her van with her runner team, and watch garbage trids until they got back. It wasn&#039;t a stable life, but it was his. As he got older his mother let him take on jobs, often acting as a distraction or an unseen pickpocket, though as he got more confident in his gunmanship he was allowed to take on wetwork, his mother believing that teaching him to take a life would prepare him for the world better than anything the school system could provide. Then one day, the van never came back. Ethan didn&#039;t know if the only family he&#039;d ever known skipped town, got got, or simply needed to disappear, but either way, at 7, Ethan was alone. &lt;br /&gt;
&lt;br /&gt;
Having little more than an abandoned warehouse to squat in and a rapidly dwindling amount of nuyen to bribe anyone who found him, Ethan knew that he needed to make some cash fast or else die in the Barrens like so many others before him. He knew his mother kept a spare gun in her desk, a Ruger Super Warhawk that he&#039;d used to train with sometimes. He took the gun and started using the name Zenith based off a joke his mother used to make about how he&#039;d one day be the top Shadowrunner in the UCAS. At the start, Zenith was bad, the Warhawk was the only tool in his arsenal. He knew how to sneak and pick locks, but he was still a kid, and he drew more attention than he wanted when he was outside the Barrens. His mother&#039;s old fixer, Ol&#039;Tusk helped him for awhile, but he eventually made enough nuyen for an apartment and could start building up his materials. However the jobs he took were barely enough to pay rent month-to-month. Eventually, Ol&#039;Tusk found him bigger jobs, and he had to learn that sometimes professionalism was more useful than a gun. Zenith quickly gained a reputation as a wetwork specialist who wasn&#039;t decerning about his targets so long as the money was good. This led him to many dangerous jobs, including one such job where he was meant to clean out a building of Halloweeners. During the job Zenith caught away from the rest of the team by a Halloweener with a flamethrower, trapped between a wall and the insane ganger, we was consumed in flame, and would have died were it not for his sudden Awakening, giving him an extra burst of speed that allowed him to get around the &#039;weener and kill him before the fire burned him away. Though he was left with a burn scar on the side of his neck from the experience.&lt;br /&gt;
&lt;br /&gt;
After ten years of Zenith working in the shadows. He had savings, he was actually comfortable. His reputation wasn&#039;t really known outside the Barrens, but he was content. In November of 2064, Zenith and a crew of runners had to grab test answers for a spoiled rich brat from their high school: Overlake Private High School. To this end, Zenith infiltrated the school as a student, despite lacking any education beyond basic reading and writing. The job would have gone smoothly, but Zenith got distracted. One of the &amp;quot;classmates&amp;quot; he was exposed to was an Elf noble woman named Scarlet O&#039;Cathalain who had transferred to the UCAS from Tir Tairngire due to a &amp;quot;cultural exchange program&amp;quot;. While she never admitted to it, Zenith felt like Scarlet saw right through him, and could tell that he didn&#039;t belong, but she was friendly to him regardless, sharing her thoughts about how metahumanity had the potential for goodness, from the corporate executive to the beetle addict, and that they all deserve kindness and help. Zenith was skeptical of her views, but enamored with her all the same. Even after the job, Zenith kept in contact with Scarlet, and eventually the two started dating.&lt;br /&gt;
&lt;br /&gt;
Things moved pretty fast, getting married in a small ceremony after a year and a half, prompted somewhat by Scarlet&#039;s discovery of a pregnancy. The two of them were a bit scared by the prospect of having a child, but they eventually agreed to try it together, and within six months, Harriot Quill was born. Zenith retired, and just became Cedric Quill, the  name on his Fake SIN, he missed the thrill of Shadowrunning, but he also knew that Scarlet and Harriot were safer if he just took odd jobs that stayed on the light side of the law. After four years of going straight, and having a family life, Zenith and Harriot had gone out to see a new Trid in the theatre, but when they got back, the door to their apartment building was busted in and when they got back to their door, it had obviously been cracked. Furniture was overturned, blood was spattered on the floor and plates and glasses were shattered. Worst of all, Scarlet was missing. She&#039;d disappeared and Zenith couldn&#039;t get any information about the investigation. Zenith was despondent, and while he had to take care of Harriot, he felt his life falling apart. Social Services attempted to take Harriot away if Zenith didn&#039;t take therapy and appropriate social care with his daughter. This forced him to give up the search using legal means, Cedric Quill was under too much scrutiny to do what needed to be done. &lt;br /&gt;
&lt;br /&gt;
Assuming that whoever had done this came from his past as a runner, Zenith took what cash he had saved up and started renting a new apartment in Tacoma. He focused on raising Harriot, and when she was asleep, he started diving back into the Shadows, trying to uncover anything about his wife. It&#039;s been 11 years since that day, and Zenith has started taking on jobs again. Apparently the old adage is true &amp;quot;Only retired Shadowrunner is a dead Shadowrunner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adept&#039;&#039;&#039; - Ethan awakened shortly after his mother disappeared, leveraging his new powers to increase his value on runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Eye + Shoot First, Don&#039;t Ask + Perceptive&#039;&#039;&#039; - His paranoia has made it almost impossible to surprise him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter + Strive for Perfection + Perfect Time&#039;&#039;&#039; - He gets bored with regular shots. He wants to challenge himself in a gunfight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil&#039;&#039;&#039; - Zenith does foolish things for kicks. He&#039;s spent his life running the shadows and any chance to spice things up fuels his adrenaline addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi + Social Chameleon&#039;&#039;&#039; - Since first joining the Haven, Zenith has been forced to solve more problems with talking than violence, and has improved his social skills to avoid killing his way through problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Invisible Way&#039;&#039;&#039; - Zenith is an expert infiltrator and assassin, his magic has taken him in a way where being unseen is the best course of action and his magic has molded around this notion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky&#039;&#039;&#039; - A misnomer at best, Zenith&#039;s luck tends to get him out of trouble that his stupidity gets him into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Zenith grew up on the streets of the Redmond Barrens and learned all he could from the downtrodden and disenfranchised, which includes knowledge that has come in handy through his Shadowrunning career.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependant (Demanding)&#039;&#039;&#039; - Harriot is a 16 year old Elf, she&#039;s smarter than Zenith, and has learned that her father is a shadowrunner, but not the extent to which he markets himself as a wetwork specialist. She has recently Emerged as a technomancer and attends Twin Peaks Private School in Bellevue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotional Attachment &#039;&#039;&#039;- His mother&#039;s Ruger Super Warhawk, it&#039;s been modded since Zenith started using it, but it&#039;s something he&#039;ll never part with willingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driven:&#039;&#039;&#039; - Looking for his lost wife Scarlet. He is almost compulsively pulled towards any threads that might have something to do with her. Often to his own detriment or near-death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Stress (Red-Haired Elves):&#039;&#039;&#039; - Between his missing wife and his daughter, Zenith has a hard time dealing socially with red-haired elves. Often avoiding their gaze and trying to avoid engaging with them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uneducated&#039;&#039;&#039; - Growing up on the streets is not conducive to a regular learning experience. What Zenith lacks in book smarts, he makes up in street smarts, but the former bites him at times.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&#039;&#039;&#039;January 2082:&#039;&#039;&#039; Having reentered the shadows a few months earlier and reconnecting with [[Johns]], Zenith entered ShadowHaven with the hope that he could find clues to his missing wife, and make enough cred to keep paying rent and his daughter&#039;s tuition. Getting off to a solid start by finding a bioweapon and infiltrating an Ares Blacksite, he began to recall what working in the shadows was all about, just in time to meet [[Amrei Veidt]] and become connected with the S-K Prime operative while breaking into the Aztechnology Pyramid. He also got a taste of travel, going to the PCC and finding a club run by a Chiron using Amrita to create a bunch of Essence batteries. He is saved from his worst impulses by [[Delphi]], who takes the negotiation on herself at risk of infection. Zenith goes by her office once they are back in Seattle and the two become fast friends over shared trauma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2082:&#039;&#039;&#039; Starting the month off by a confrontation with his past threatening his daughter, Zenith spends this month building up connections. Meeting [[Vip3r]], [[Lil&#039; Boomer]], [[Ca1yps0]] and [[Skimmer]] who he maintains a relationship with, including many other runners. On a particularly personal job, he also met [[Shine]], who learned that he had a daughter while defending said daughter&#039;s girlfriend from a group of rival shadowrunners. This was also the month where Amrei Veidt found out that Zenith had a daughter, going so far as to drive her home from school under the guise of being a co-worker of Zenith, forcing him to improve his relationship with Saeder-Krupp past his comfort level, including doing spy work for them. This month also gave Zenith his first interaction with [[Pump King Jack]], and the child in the spirit&#039;s &amp;quot;care&amp;quot;, Mary Jane. The interaction with the child was also what showed him the other side of [[Babylon]], leading to a professional respect between the two. The final event of the month saw Zenith going into a bug&#039;s nest, saving the life of [[Relay]] from a paint grenade, and firing a Blight round into the mouth of an Ant Queen, allowing the rest of the team to finish the monster off. Before the end of the month, Zenith sits down with his daughter and explains the truth about what he does for a living, though omits that he is a wetwork specialist, including the details that he was part of the team that murdered her new girlfriend&#039;s father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2082:&#039;&#039;&#039; A slower month for the gunman, Zenith was forced to go up against other runners and ended up saving them, as well as watching [[Charon]] offer to turn [[Glamor]] into another Infected while working for Amrei. This is also the month where Zenith tracks down Ol&#039;Tusk, begrudgingly helping Charon with her vengeance quest, and getting confirmation that his mother was alive and involved in something targeting his daughter. Leading to him requesting the aid of Vip3r and Shine in protecting the girl, with some plans being put in place. He also discovers that Mary Jane, the girl he had helped remove from the influence of Jack, was dead, killed by an Infected Troll that he became dedicated to tracking down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2082:&#039;&#039;&#039; Shine moves into Zenith&#039;s home, though the older runner is hesitant about such things, Shine has proved herself to be trustworthy and invested in Harriot&#039;s protection. This turns out to be fortunate, as Zenith is called to Chicago by Skimmer, as repayment for a favor done in February where Skimmer helped him sell his lie of being a security consultant to his daughter. While in Chicago he helps Skimmer rescue his wife and newborn daughter, but realizes that much like the other adept, if he continues down the blood-soaked path he&#039;s been on for most of his life, when he finds his own wife she might see him as a monster. He also takes on a job that dives through the ACHE, seeking the bloodsucker that killed Mary Jane, however the job was a setup to help another associated bloodsucker to wipe out a Tamanous facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2082:&#039;&#039;&#039; This month started with Harriot&#039;s birthday party, with Shine and Vip3r helping Zenith ensure the party was safe and a happy day for his daughter. However at the end of the night, Zenith receives a clue pointing towards his missing wife and leaves his home in the middle of the night to go to Tir Tairngire. The stress of his disappearance causes Harriot to Emerge as a technomancer. In the Tir, Zenith finds that his in-laws are embroiled in a blood-feud that is the reason for Scarlet&#039;s abduction so many years ago, and that they will not involve him to get her back. After getting the information, he saved his mother-in-law&#039;s life by taking a bullet intended for her, nearly dying from the shot, and escaping on the back of a unicorn. He returns to Seattle to a furious Shine, Vip3r and Harriot, who help him recover. Burning his Tacoma home, he moves into Shine&#039;s apartment and realizes that he has been falling for the other runner, coming to a head after an intense fight that leads to the start of their secretive affair. Fulfilling a request from Vip3r, Zenith helps her figure out what to do about her adoptive parents and after a deep run, rescued her mother but found out that her father was going to be kept in a Zero Zone, as well as telling Harriot about his and Shine&#039;s relationship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2082:&#039;&#039;&#039; Starting the month off strong, Zenith killed a Blood God on the night of the blood moon eclipse by hurling himself into the mouth of the spirit and shooting Blight into the creature. After [[King Beef]] went berserk from K-10. Zenith was part of the team that ultimately took him down and granted him a final farewell to the Shadow Community. This is also the month where Zenith works with [[Charon]] as a lookout and backup for another of her targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2082 - January 2084:&#039;&#039;&#039; After Shine received an offer from Cross to stay in Montreal with their new Emergency Medical services, Zenith and the other adept have disagreements and are distant until they end their relationship. Zenith also moves to Essen in the AGS while Harriot makes the transition to college.&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Johns&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Black Cat&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ghaz&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sarah Snow&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Deulara Leorel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Saint Nick&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Freya&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mush&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=LB&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Krimelin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sidewinder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Phil Haskill&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Hanson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spinne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* [[Shine]]: A fellow runner and the person closest to Zenith since he started running the shadows again. Saved his life in May 2082 and started a long term relationship that ended mid 2084&lt;br /&gt;
* [[Delphi]]: After saving Zenith from being Infected in LA, the two began a quick friendship and have aided one another in the mysteries that each seek to solve.&lt;br /&gt;
* [[Vip3r]]: After learning that Zenith had a child, Vip3r did everything she could to help him keep her safe from the forces that looked to capture her, and after Harriot Emerged, Vip3r was one of the two technomancers who took her under their wing.&lt;br /&gt;
* [[Ca1yps0]]: The second technomancer to take Harriot on as a mentee. After initially figuring out that Zenith had a daughter by snooping around his apartment, she proved to be discrete and helpful in buffing up his lax Matrix security.&lt;br /&gt;
* [[Catharsis]] A trusted ally with a similar background, and the therapist to his daughter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Allied Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha||+6||Shares valuable information&lt;br /&gt;
|-&lt;br /&gt;
|Ancients||+4||Occasional Agent&lt;br /&gt;
|-&lt;br /&gt;
|OtherCon||+3||Saved a Squirrel&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp||+20||&amp;quot;Trusted Asset&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Gianelli Family||+5||Robbed a yacht&lt;br /&gt;
|-&lt;br /&gt;
|The Burns&#039; Coven||+2||Stole some birds&lt;br /&gt;
|-&lt;br /&gt;
|The Black Lodge||+10||Unwitting Agent&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Seattle||+10||Took down a [[King Beef|rampaging bull]]&lt;br /&gt;
|-&lt;br /&gt;
|The Draco Foundation||+19||Considerable Talent&lt;br /&gt;
|-&lt;br /&gt;
|Black Star||+3||Distant Relation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enemy Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Cutters||-10||Killed a half-dozen&lt;br /&gt;
|-&lt;br /&gt;
|Tamanous||-70||Destroyed a long-standing facility&lt;br /&gt;
|-&lt;br /&gt;
|Lone Star||-5||Broke children out of jail&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuhama Computer Technologies||-40||Extracted a target and murdered 4 people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruger Super Warhawk:&#039;&#039;&#039; The classic revolver and his signature weapon. While not ideal for his stealth work, when things go loud it has always been his trusted companion&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Zenith (noun): the highest point reached in the heavens by a celestial body&lt;br /&gt;
|MidResult= A well-known hitman operating out of the UCAS.&lt;br /&gt;
|HighResult= A long-time thief and assassin operating out of the Seattle Metroplex. Has a 750k Dead or Alive bounty with the Tir States and Telestrian Industries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= An infiltrator and gunman. Has a reputation as a professional&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A street kid from the Redmond Barrens, grown into one of the most well-known assassins in the UCAS&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has been hoarding nuyen like a dragon for several years, however stays away from criminal associations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Cedric Quill (Rank 6) - Adept License, Concealed Carry, Firearms, Bodyguard and Drivers - Tied to UCAS (Seattle)&lt;br /&gt;
&lt;br /&gt;
Clayton Orr (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Security Consultant - Tied to PCC (Los Angeles)&lt;br /&gt;
&lt;br /&gt;
Scott Meza (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Air Marshall - Tied to AGS (Essen)&lt;br /&gt;
&lt;br /&gt;
Ireno Kingston (Rank 6) - Adept, Concealed Carry, Firearms, Private Investigator, Restricted Armor - Tied to Caribbean League (Havanna)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A bright red, t-posing featureless humanoid&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do magic long enough you learn to be pretentious&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1fv_JSL5VSrt3BGDQm8no3Llbzb-jJM2hILD4cFrEch0/edit?usp=sharing Dear Scarlet]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Zenith&amp;diff=131636</id>
		<title>Zenith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Zenith&amp;diff=131636"/>
		<updated>2024-08-11T22:51:32Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Zenith_2085.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Gun Adept&lt;br /&gt;
|header2= A lifelong runner who thought he&#039;d retired&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @OrionsRequiem#2524&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequiem/ OrionsRequiem]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 79&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 3&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=149&lt;br /&gt;
|Bonuses= 104&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 29th, 2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 12&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1eM3kV-nq4omediVw8xT-WH-gE7EWlth_?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = # Initiations&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for &lt;br /&gt;
AwakenedStatus.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Barrens raised kid who grew up in warehouses, learning to pick pockets and shoot straight. His Shadowrunner mother raised him alone until she wasn&#039;t around any more, then he lived on his own. He started running on his own at 13, using his mother&#039;s contacts. At age 17 he met a woman he left the life for, was married and had a child two years later. His wife disappeared in an assault on his home, and he raised his daughter on his own since then. Her schooling is expensive, so Zenith came out of retirement.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Replace all his old gear with better stuff&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy a proper house&amp;lt;/s&amp;gt;  Set himself and Harriot up in a safe place&lt;br /&gt;
*Find the people that attacked his home and &amp;lt;s&amp;gt;find out what happened to Scarlet&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;find Scarlet&amp;lt;/s&amp;gt; Figure out what the frag to do with his life&lt;br /&gt;
*Pay for Harriot&#039;s schooling and make sure she has a good nest egg of an inheritance.&lt;br /&gt;
*Avoid becoming a Saeder-Krupp Prime Agent.&lt;br /&gt;
*Kill whoever invented Chal&#039;han&lt;br /&gt;
*Work alongside [[Catharsis]] to protect their life together&lt;br /&gt;
*&amp;lt;s&amp;gt;Open a restaurant in the Barrens&amp;lt;/s&amp;gt; Convince the Corporate Court to designate the Pinnacle House as a safe haven.&lt;br /&gt;
*Dunk on the elfnostates at every opportunity.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ethan grew up in the Redmond Barrens alongside his mother, Madeline Quinn and was given pretty free reign. Do whatever you want, just be back by dark. His mother was a Shadowrunner who went by the street name Stiletto, and she taught him the ins and outs of the trade. Most of his friends growing up were her old running crew, but he didn&#039;t know anything else, and in the Barrens, if you&#039;ve got something that keeps you safe, you don&#039;t ask too many questions about it. For years, he fell into a pattern. Pick some pockets for a soy burger, get home before nightfall, learn to either not be seen, shoot straight, or pick locks, then watch his mom get into her van with her runner team, and watch garbage trids until they got back. It wasn&#039;t a stable life, but it was his. As he got older his mother let him take on jobs, often acting as a distraction or an unseen pickpocket, though as he got more confident in his gunmanship he was allowed to take on wetwork, his mother believing that teaching him to take a life would prepare him for the world better than anything the school system could provide. Then one day, the van never came back. Ethan didn&#039;t know if the only family he&#039;d ever known skipped town, got got, or simply needed to disappear, but either way, at 7, Ethan was alone. &lt;br /&gt;
&lt;br /&gt;
Having little more than an abandoned warehouse to squat in and a rapidly dwindling amount of nuyen to bribe anyone who found him, Ethan knew that he needed to make some cash fast or else die in the Barrens like so many others before him. He knew his mother kept a spare gun in her desk, a Ruger Super Warhawk that he&#039;d used to train with sometimes. He took the gun and started using the name Zenith based off a joke his mother used to make about how he&#039;d one day be the top Shadowrunner in the UCAS. At the start, Zenith was bad, the Warhawk was the only tool in his arsenal. He knew how to sneak and pick locks, but he was still a kid, and he drew more attention than he wanted when he was outside the Barrens. His mother&#039;s old fixer, Ol&#039;Tusk helped him for awhile, but he eventually made enough nuyen for an apartment and could start building up his materials. However the jobs he took were barely enough to pay rent month-to-month. Eventually, Ol&#039;Tusk found him bigger jobs, and he had to learn that sometimes professionalism was more useful than a gun. Zenith quickly gained a reputation as a wetwork specialist who wasn&#039;t decerning about his targets so long as the money was good. This led him to many dangerous jobs, including one such job where he was meant to clean out a building of Halloweeners. During the job Zenith caught away from the rest of the team by a Halloweener with a flamethrower, trapped between a wall and the insane ganger, we was consumed in flame, and would have died were it not for his sudden Awakening, giving him an extra burst of speed that allowed him to get around the &#039;weener and kill him before the fire burned him away. Though he was left with a burn scar on the side of his neck from the experience.&lt;br /&gt;
&lt;br /&gt;
After ten years of Zenith working in the shadows. He had savings, he was actually comfortable. His reputation wasn&#039;t really known outside the Barrens, but he was content. In November of 2064, Zenith and a crew of runners had to grab test answers for a spoiled rich brat from their high school: Overlake Private High School. To this end, Zenith infiltrated the school as a student, despite lacking any education beyond basic reading and writing. The job would have gone smoothly, but Zenith got distracted. One of the &amp;quot;classmates&amp;quot; he was exposed to was an Elf noble woman named Scarlet O&#039;Cathalain who had transferred to the UCAS from Tir Tairngire due to a &amp;quot;cultural exchange program&amp;quot;. While she never admitted to it, Zenith felt like Scarlet saw right through him, and could tell that he didn&#039;t belong, but she was friendly to him regardless, sharing her thoughts about how metahumanity had the potential for goodness, from the corporate executive to the beetle addict, and that they all deserve kindness and help. Zenith was skeptical of her views, but enamored with her all the same. Even after the job, Zenith kept in contact with Scarlet, and eventually the two started dating.&lt;br /&gt;
&lt;br /&gt;
Things moved pretty fast, getting married in a small ceremony after a year and a half, prompted somewhat by Scarlet&#039;s discovery of a pregnancy. The two of them were a bit scared by the prospect of having a child, but they eventually agreed to try it together, and within six months, Harriot Quill was born. Zenith retired, and just became Cedric Quill, the  name on his Fake SIN, he missed the thrill of Shadowrunning, but he also knew that Scarlet and Harriot were safer if he just took odd jobs that stayed on the light side of the law. After four years of going straight, and having a family life, Zenith and Harriot had gone out to see a new Trid in the theatre, but when they got back, the door to their apartment building was busted in and when they got back to their door, it had obviously been cracked. Furniture was overturned, blood was spattered on the floor and plates and glasses were shattered. Worst of all, Scarlet was missing. She&#039;d disappeared and Zenith couldn&#039;t get any information about the investigation. Zenith was despondent, and while he had to take care of Harriot, he felt his life falling apart. Social Services attempted to take Harriot away if Zenith didn&#039;t take therapy and appropriate social care with his daughter. This forced him to give up the search using legal means, Cedric Quill was under too much scrutiny to do what needed to be done. &lt;br /&gt;
&lt;br /&gt;
Assuming that whoever had done this came from his past as a runner, Zenith took what cash he had saved up and started renting a new apartment in Tacoma. He focused on raising Harriot, and when she was asleep, he started diving back into the Shadows, trying to uncover anything about his wife. It&#039;s been 11 years since that day, and Zenith has started taking on jobs again. Apparently the old adage is true &amp;quot;Only retired Shadowrunner is a dead Shadowrunner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adept&#039;&#039;&#039; - Ethan awakened shortly after his mother disappeared, leveraging his new powers to increase his value on runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Eye + Shoot First, Don&#039;t Ask + Perceptive&#039;&#039;&#039; - His paranoia has made it almost impossible to surprise him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter + Strive for Perfection + Perfect Time&#039;&#039;&#039; - He gets bored with regular shots. He wants to challenge himself in a gunfight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil&#039;&#039;&#039; - Zenith does foolish things for kicks. He&#039;s spent his life running the shadows and any chance to spice things up fuels his adrenaline addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi + Social Chameleon&#039;&#039;&#039; - Since first joining the Haven, Zenith has been forced to solve more problems with talking than violence, and has improved his social skills to avoid killing his way through problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Invisible Way&#039;&#039;&#039; - Zenith is an expert infiltrator and assassin, his magic has taken him in a way where being unseen is the best course of action and his magic has molded around this notion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky&#039;&#039;&#039; - A misnomer at best, Zenith&#039;s luck tends to get him out of trouble that his stupidity gets him into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Zenith grew up on the streets of the Redmond Barrens and learned all he could from the downtrodden and disenfranchised, which includes knowledge that has come in handy through his Shadowrunning career.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependant (Demanding)&#039;&#039;&#039; - Harriot is a 16 year old Elf, she&#039;s smarter than Zenith, and has learned that her father is a shadowrunner, but not the extent to which he markets himself as a wetwork specialist. She has recently Emerged as a technomancer and attends Twin Peaks Private School in Bellevue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotional Attachment &#039;&#039;&#039;- His mother&#039;s Ruger Super Warhawk, it&#039;s been modded since Zenith started using it, but it&#039;s something he&#039;ll never part with willingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driven:&#039;&#039;&#039; - Looking for his lost wife Scarlet. He is almost compulsively pulled towards any threads that might have something to do with her. Often to his own detriment or near-death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Stress (Red-Haired Elves):&#039;&#039;&#039; - Between his missing wife and his daughter, Zenith has a hard time dealing socially with red-haired elves. Often avoiding their gaze and trying to avoid engaging with them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uneducated&#039;&#039;&#039; - Growing up on the streets is not conducive to a regular learning experience. What Zenith lacks in book smarts, he makes up in street smarts, but the former bites him at times.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&#039;&#039;&#039;January 2082:&#039;&#039;&#039; Having reentered the shadows a few months earlier and reconnecting with [[Johns]], Zenith entered ShadowHaven with the hope that he could find clues to his missing wife, and make enough cred to keep paying rent and his daughter&#039;s tuition. Getting off to a solid start by finding a bioweapon and infiltrating an Ares Blacksite, he began to recall what working in the shadows was all about, just in time to meet [[Amrei Veidt]] and become connected with the S-K Prime operative while breaking into the Aztechnology Pyramid. He also got a taste of travel, going to the PCC and finding a club run by a Chiron using Amrita to create a bunch of Essence batteries. He is saved from his worst impulses by [[Delphi]], who takes the negotiation on herself at risk of infection. Zenith goes by her office once they are back in Seattle and the two become fast friends over shared trauma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2082:&#039;&#039;&#039; Starting the month off by a confrontation with his past threatening his daughter, Zenith spends this month building up connections. Meeting [[Vip3r]], [[Lil&#039; Boomer]], [[Ca1yps0]] and [[Skimmer]] who he maintains a relationship with, including many other runners. On a particularly personal job, he also met [[Shine]], who learned that he had a daughter while defending said daughter&#039;s girlfriend from a group of rival shadowrunners. This was also the month where Amrei Veidt found out that Zenith had a daughter, going so far as to drive her home from school under the guise of being a co-worker of Zenith, forcing him to improve his relationship with Saeder-Krupp past his comfort level, including doing spy work for them. This month also gave Zenith his first interaction with [[Pump King Jack]], and the child in the spirit&#039;s &amp;quot;care&amp;quot;, Mary Jane. The interaction with the child was also what showed him the other side of [[Babylon]], leading to a professional respect between the two. The final event of the month saw Zenith going into a bug&#039;s nest, saving the life of [[Relay]] from a paint grenade, and firing a Blight round into the mouth of an Ant Queen, allowing the rest of the team to finish the monster off. Before the end of the month, Zenith sits down with his daughter and explains the truth about what he does for a living, though omits that he is a wetwork specialist, including the details that he was part of the team that murdered her new girlfriend&#039;s father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2082:&#039;&#039;&#039; A slower month for the gunman, Zenith was forced to go up against other runners and ended up saving them, as well as watching [[Charon]] offer to turn [[Glamor]] into another Infected while working for Amrei. This is also the month where Zenith tracks down Ol&#039;Tusk, begrudgingly helping Charon with her vengeance quest, and getting confirmation that his mother was alive and involved in something targeting his daughter. Leading to him requesting the aid of Vip3r and Shine in protecting the girl, with some plans being put in place. He also discovers that Mary Jane, the girl he had helped remove from the influence of Jack, was dead, killed by an Infected Troll that he became dedicated to tracking down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2082:&#039;&#039;&#039; Shine moves into Zenith&#039;s home, though the older runner is hesitant about such things, Shine has proved herself to be trustworthy and invested in Harriot&#039;s protection. This turns out to be fortunate, as Zenith is called to Chicago by Skimmer, as repayment for a favor done in February where Skimmer helped him sell his lie of being a security consultant to his daughter. While in Chicago he helps Skimmer rescue his wife and newborn daughter, but realizes that much like the other adept, if he continues down the blood-soaked path he&#039;s been on for most of his life, when he finds his own wife she might see him as a monster. He also takes on a job that dives through the ACHE, seeking the bloodsucker that killed Mary Jane, however the job was a setup to help another associated bloodsucker to wipe out a Tamanous facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2082:&#039;&#039;&#039; This month started with Harriot&#039;s birthday party, with Shine and Vip3r helping Zenith ensure the party was safe and a happy day for his daughter. However at the end of the night, Zenith receives a clue pointing towards his missing wife and leaves his home in the middle of the night to go to Tir Tairngire. The stress of his disappearance causes Harriot to Emerge as a technomancer. In the Tir, Zenith finds that his in-laws are embroiled in a blood-feud that is the reason for Scarlet&#039;s abduction so many years ago, and that they will not involve him to get her back. After getting the information, he saved his mother-in-law&#039;s life by taking a bullet intended for her, nearly dying from the shot, and escaping on the back of a unicorn. He returns to Seattle to a furious Shine, Vip3r and Harriot, who help him recover. Burning his Tacoma home, he moves into Shine&#039;s apartment and realizes that he has been falling for the other runner, coming to a head after an intense fight that leads to the start of their secretive affair. Fulfilling a request from Vip3r, Zenith helps her figure out what to do about her adoptive parents and after a deep run, rescued her mother but found out that her father was going to be kept in a Zero Zone, as well as telling Harriot about his and Shine&#039;s relationship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2082:&#039;&#039;&#039; Starting the month off strong, Zenith killed a Blood God on the night of the blood moon eclipse by hurling himself into the mouth of the spirit and shooting Blight into the creature. After [[King Beef]] went berserk from K-10. Zenith was part of the team that ultimately took him down and granted him a final farewell to the Shadow Community. This is also the month where Zenith works with [[Charon]] as a lookout and backup for another of her targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2082 - January 2084:&#039;&#039;&#039; After Shine received an offer from Cross to stay in Montreal with their new Emergency Medical services, Zenith and the other adept have disagreements and are distant until they end their relationship. Zenith also moves to Essen in the AGS while Harriot makes the transition to college.&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Johns&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Black Cat&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ghaz&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sarah Snow&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Deulara Leorel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Saint Nick&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Freya&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mush&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=LB&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Krimelin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sidewinder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Phil Haskill&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Hanson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spinne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* [[Shine]]: A fellow runner and the person closest to Zenith since he started running the shadows again. Saved his life in May 2082 and started a long term relationship that ended mid 2084&lt;br /&gt;
* [[Delphi]]: After saving Zenith from being Infected in LA, the two began a quick friendship and have aided one another in the mysteries that each seek to solve.&lt;br /&gt;
* [[Vip3r]]: After learning that Zenith had a child, Vip3r did everything she could to help him keep her safe from the forces that looked to capture her, and after Harriot Emerged, Vip3r was one of the two technomancers who took her under their wing.&lt;br /&gt;
* [[Ca1yps0]]: The second technomancer to take Harriot on as a mentee. After initially figuring out that Zenith had a daughter by snooping around his apartment, she proved to be discrete and helpful in buffing up his lax Matrix security.&lt;br /&gt;
* [[Catharsis]] A trusted ally with a similar background, and the therapist to his daughter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Allied Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha||+6||Shares valuable information&lt;br /&gt;
|-&lt;br /&gt;
|Ancients||+4||Occasional Agent&lt;br /&gt;
|-&lt;br /&gt;
|OtherCon||+3||Saved a Squirrel&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp||+20||&amp;quot;Trusted Asset&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Gianelli Family||+5||Robbed a yacht&lt;br /&gt;
|-&lt;br /&gt;
|The Burns&#039; Coven||+2||Stole some birds&lt;br /&gt;
|-&lt;br /&gt;
|The Black Lodge||+10||Unwitting Agent&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Seattle||+10||Took down a [[King Beef|rampaging bull]]&lt;br /&gt;
|-&lt;br /&gt;
|The Draco Foundation||+19||Considerable Talent&lt;br /&gt;
|-&lt;br /&gt;
|Black Star||+3||Distant Relation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enemy Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Cutters||-10||Killed a half-dozen&lt;br /&gt;
|-&lt;br /&gt;
|Tamanous||-70||Destroyed a long-standing facility&lt;br /&gt;
|-&lt;br /&gt;
|Lone Star||-5||Broke children out of jail&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuhama Computer Technologies||-40||Extracted a target and murdered 4 people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruger Super Warhawk:&#039;&#039;&#039; The classic revolver and his signature weapon. While not ideal for his stealth work, when things go loud it has always been his trusted companion&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Zenith (noun): the highest point reached in the heavens by a celestial body&lt;br /&gt;
|MidResult= A well-known hitman operating out of the UCAS.&lt;br /&gt;
|HighResult= A long-time thief and assassin operating out of the Seattle Metroplex. Has a 750k Dead or Alive bounty with the Tir States and Telestrian Industries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= An infiltrator and gunman. Has a reputation as a professional&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A street kid from the Redmond Barrens, grown into one of the most well-known assassins in the UCAS&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has been hoarding nuyen like a dragon for several years, however stays away from criminal associations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Cedric Quill (Rank 6) - Adept License, Concealed Carry, Firearms, Bodyguard and Drivers - Tied to UCAS (Seattle)&lt;br /&gt;
&lt;br /&gt;
Clayton Orr (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Security Consultant - Tied to PCC (Los Angeles)&lt;br /&gt;
&lt;br /&gt;
Scott Meza (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Air Marshall - Tied to AGS (Essen)&lt;br /&gt;
&lt;br /&gt;
Ireno Kingston (Rank 6) - Adept, Concealed Carry, Firearms, Private Investigator, Restricted Armor - Tied to Caribbean League (Havanna)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A bright red, t-posing featureless humanoid&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do magic long enough you learn to be pretentious&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1fv_JSL5VSrt3BGDQm8no3Llbzb-jJM2hILD4cFrEch0/edit?usp=sharing Dear Scarlet]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Zenith&amp;diff=131635</id>
		<title>Zenith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Zenith&amp;diff=131635"/>
		<updated>2024-08-11T22:45:42Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Zenith_2085.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Gun Adept&lt;br /&gt;
|header2= A lifelong runner who thought he&#039;d retired&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @OrionsRequiem#2524&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequiem/ OrionsRequiem]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 79&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 3&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=149&lt;br /&gt;
|Bonuses= 104&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 29th, 2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 12&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1eM3kV-nq4omediVw8xT-WH-gE7EWlth_?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = # Initiations&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for &lt;br /&gt;
AwakenedStatus.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Barrens raised kid who grew up in warehouses, learning to pick pockets and shoot straight. His Shadowrunner mother raised him alone until she wasn&#039;t around any more, then he lived on his own. He started running on his own at 13, using his mother&#039;s contacts. At age 17 he met a woman he left the life for, was married and had a child two years later. His wife disappeared in an assault on his home, and he raised his daughter on his own since then. Her schooling is expensive, so Zenith came out of retirement.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Replace all his old gear with better stuff&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy a proper house&amp;lt;/s&amp;gt;  Set himself and Harriot up in a safe place&lt;br /&gt;
*Find the people that attacked his home and &amp;lt;s&amp;gt;find out what happened to Scarlet&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;find Scarlet&amp;lt;/s&amp;gt; Figure out what the frag to do with his life&lt;br /&gt;
*Pay for Harriot&#039;s schooling and make sure she has a good nest egg of an inheritance.&lt;br /&gt;
*Avoid becoming a Saeder-Krupp Prime Agent.&lt;br /&gt;
*Kill whoever invented Chal&#039;han&lt;br /&gt;
*Work alongside [[Catharsis]] to protect their life together&lt;br /&gt;
*&amp;lt;s&amp;gt;Open a restaurant in the Barrens&amp;lt;/s&amp;gt; Convince the Corporate Court to designate the Pinnacle House as a safe haven.&lt;br /&gt;
*Dunk on the elfnostates at every opportunity.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ethan grew up in the Redmond Barrens alongside his mother, Madeline Quinn and was given pretty free reign. Do whatever you want, just be back by dark. His mother was a Shadowrunner who went by the street name Stiletto, and she taught him the ins and outs of the trade. Most of his friends growing up were her old running crew, but he didn&#039;t know anything else, and in the Barrens, if you&#039;ve got something that keeps you safe, you don&#039;t ask too many questions about it. For years, he fell into a pattern. Pick some pockets for a soy burger, get home before nightfall, learn to either not be seen, shoot straight, or pick locks, then watch his mom get into her van with her runner team, and watch garbage trids until they got back. It wasn&#039;t a stable life, but it was his. As he got older his mother let him take on jobs, often acting as a distraction or an unseen pickpocket, though as he got more confident in his gunmanship he was allowed to take on wetwork, his mother believing that teaching him to take a life would prepare him for the world better than anything the school system could provide. Then one day, the van never came back. Ethan didn&#039;t know if the only family he&#039;d ever known skipped town, got got, or simply needed to disappear, but either way, at 7, Ethan was alone. &lt;br /&gt;
&lt;br /&gt;
Having little more than an abandoned warehouse to squat in and a rapidly dwindling amount of nuyen to bribe anyone who found him, Ethan knew that he needed to make some cash fast or else die in the Barrens like so many others before him. He knew his mother kept a spare gun in her desk, a Ruger Super Warhawk that he&#039;d used to train with sometimes. He took the gun and started using the name Zenith based off a joke his mother used to make about how he&#039;d one day be the top Shadowrunner in the UCAS. At the start, Zenith was bad, the Warhawk was the only tool in his arsenal. He knew how to sneak and pick locks, but he was still a kid, and he drew more attention than he wanted when he was outside the Barrens. His mother&#039;s old fixer, Ol&#039;Tusk helped him for awhile, but he eventually made enough nuyen for an apartment and could start building up his materials. However the jobs he took were barely enough to pay rent month-to-month. Eventually, Ol&#039;Tusk found him bigger jobs, and he had to learn that sometimes professionalism was more useful than a gun. Zenith quickly gained a reputation as a wetwork specialist who wasn&#039;t decerning about his targets so long as the money was good. This led him to many dangerous jobs, including one such job where he was meant to clean out a building of Halloweeners. During the job Zenith caught away from the rest of the team by a Halloweener with a flamethrower, trapped between a wall and the insane ganger, we was consumed in flame, and would have died were it not for his sudden Awakening, giving him an extra burst of speed that allowed him to get around the &#039;weener and kill him before the fire burned him away. Though he was left with a burn scar on the side of his neck from the experience.&lt;br /&gt;
&lt;br /&gt;
After ten years of Zenith working in the shadows. He had savings, he was actually comfortable. His reputation wasn&#039;t really known outside the Barrens, but he was content. In November of 2064, Zenith and a crew of runners had to grab test answers for a spoiled rich brat from their high school: Overlake Private High School. To this end, Zenith infiltrated the school as a student, despite lacking any education beyond basic reading and writing. The job would have gone smoothly, but Zenith got distracted. One of the &amp;quot;classmates&amp;quot; he was exposed to was an Elf noble woman named Scarlet O&#039;Cathalain who had transferred to the UCAS from Tir Tairngire due to a &amp;quot;cultural exchange program&amp;quot;. While she never admitted to it, Zenith felt like Scarlet saw right through him, and could tell that he didn&#039;t belong, but she was friendly to him regardless, sharing her thoughts about how metahumanity had the potential for goodness, from the corporate executive to the beetle addict, and that they all deserve kindness and help. Zenith was skeptical of her views, but enamored with her all the same. Even after the job, Zenith kept in contact with Scarlet, and eventually the two started dating.&lt;br /&gt;
&lt;br /&gt;
Things moved pretty fast, getting married in a small ceremony after a year and a half, prompted somewhat by Scarlet&#039;s discovery of a pregnancy. The two of them were a bit scared by the prospect of having a child, but they eventually agreed to try it together, and within six months, Harriot Quill was born. Zenith retired, and just became Cedric Quill, the  name on his Fake SIN, he missed the thrill of Shadowrunning, but he also knew that Scarlet and Harriot were safer if he just took odd jobs that stayed on the light side of the law. After four years of going straight, and having a family life, Zenith and Harriot had gone out to see a new Trid in the theatre, but when they got back, the door to their apartment building was busted in and when they got back to their door, it had obviously been cracked. Furniture was overturned, blood was spattered on the floor and plates and glasses were shattered. Worst of all, Scarlet was missing. She&#039;d disappeared and Zenith couldn&#039;t get any information about the investigation. Zenith was despondent, and while he had to take care of Harriot, he felt his life falling apart. Social Services attempted to take Harriot away if Zenith didn&#039;t take therapy and appropriate social care with his daughter. This forced him to give up the search using legal means, Cedric Quill was under too much scrutiny to do what needed to be done. &lt;br /&gt;
&lt;br /&gt;
Assuming that whoever had done this came from his past as a runner, Zenith took what cash he had saved up and started renting a new apartment in Tacoma. He focused on raising Harriot, and when she was asleep, he started diving back into the Shadows, trying to uncover anything about his wife. It&#039;s been 11 years since that day, and Zenith has started taking on jobs again. Apparently the old adage is true &amp;quot;Only retired Shadowrunner is a dead Shadowrunner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adept&#039;&#039;&#039; - Ethan awakened shortly after his mother disappeared, leveraging his new powers to increase his value on runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Eye + Shoot First, Don&#039;t Ask + Perceptive&#039;&#039;&#039; - His paranoia has made it almost impossible to surprise him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter + Strive for Perfection + Perfect Time&#039;&#039;&#039; - He gets bored with regular shots. He wants to challenge himself in a gunfight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil&#039;&#039;&#039; - Zenith does foolish things for kicks. He&#039;s spent his life running the shadows and any chance to spice things up fuels his adrenaline addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi + Social Chameleon&#039;&#039;&#039; - Since first joining the Haven, Zenith has been forced to solve more problems with talking than violence, and has improved his social skills to avoid killing his way through problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Invisible Way&#039;&#039;&#039; - Zenith is an expert infiltrator and assassin, his magic has taken him in a way where being unseen is the best course of action and his magic has molded around this notion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky&#039;&#039;&#039; - A misnomer at best, Zenith&#039;s luck tends to get him out of trouble that his stupidity gets him into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Zenith grew up on the streets of the Redmond Barrens and learned all he could from the downtrodden and disenfranchised, which includes knowledge that has come in handy through his Shadowrunning career.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependant (Demanding)&#039;&#039;&#039; - Harriot is a 16 year old Elf, she&#039;s smarter than Zenith, and has learned that her father is a shadowrunner, but not the extent to which he markets himself as a wetwork specialist. She has recently Emerged as a technomancer and attends Twin Peaks Private School in Bellevue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotional Attachment &#039;&#039;&#039;- His mother&#039;s Ruger Super Warhawk, it&#039;s been modded since Zenith started using it, but it&#039;s something he&#039;ll never part with willingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driven:&#039;&#039;&#039; - Looking for his lost wife Scarlet. He is almost compulsively pulled towards any threads that might have something to do with her. Often to his own detriment or near-death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Stress (Red-Haired Elves):&#039;&#039;&#039; - Between his missing wife and his daughter, Zenith has a hard time dealing socially with red-haired elves. Often avoiding their gaze and trying to avoid engaging with them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uneducated&#039;&#039;&#039; - Growing up on the streets is not conducive to a regular learning experience. What Zenith lacks in book smarts, he makes up in street smarts, but the former bites him at times.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&#039;&#039;&#039;January 2082:&#039;&#039;&#039; Having reentered the shadows a few months earlier and reconnecting with [[Johns]], Zenith entered ShadowHaven with the hope that he could find clues to his missing wife, and make enough cred to keep paying rent and his daughter&#039;s tuition. Getting off to a solid start by finding a bioweapon and infiltrating an Ares Blacksite, he began to recall what working in the shadows was all about, just in time to meet [[Amrei Veidt]] and become connected with the S-K Prime operative while breaking into the Aztechnology Pyramid. He also got a taste of travel, going to the PCC and finding a club run by a Chiron using Amrita to create a bunch of Essence batteries. He is saved from his worst impulses by [[Delphi]], who takes the negotiation on herself at risk of infection. Zenith goes by her office once they are back in Seattle and the two become fast friends over shared trauma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2082:&#039;&#039;&#039; Starting the month off by a confrontation with his past threatening his daughter, Zenith spends this month building up connections. Meeting [[Vip3r]], [[Lil&#039; Boomer]], [[Ca1yps0]] and [[Skimmer]] who he maintains a relationship with, including many other runners. On a particularly personal job, he also met [[Shine]], who learned that he had a daughter while defending said daughter&#039;s girlfriend from a group of rival shadowrunners. This was also the month where Amrei Veidt found out that Zenith had a daughter, going so far as to drive her home from school under the guise of being a co-worker of Zenith, forcing him to improve his relationship with Saeder-Krupp past his comfort level, including doing spy work for them. This month also gave Zenith his first interaction with [[Pump King Jack]], and the child in the spirit&#039;s &amp;quot;care&amp;quot;, Mary Jane. The interaction with the child was also what showed him the other side of [[Babylon]], leading to a professional respect between the two. The final event of the month saw Zenith going into a bug&#039;s nest, saving the life of [[Relay]] from a paint grenade, and firing a Blight round into the mouth of an Ant Queen, allowing the rest of the team to finish the monster off. Before the end of the month, Zenith sits down with his daughter and explains the truth about what he does for a living, though omits that he is a wetwork specialist, including the details that he was part of the team that murdered her new girlfriend&#039;s father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2082:&#039;&#039;&#039; A slower month for the gunman, Zenith was forced to go up against other runners and ended up saving them, as well as watching [[Charon]] offer to turn [[Glamor]] into another Infected while working for Amrei. This is also the month where Zenith tracks down Ol&#039;Tusk, begrudgingly helping Charon with her vengeance quest, and getting confirmation that his mother was alive and involved in something targeting his daughter. Leading to him requesting the aid of Vip3r and Shine in protecting the girl, with some plans being put in place. He also discovers that Mary Jane, the girl he had helped remove from the influence of Jack, was dead, killed by an Infected Troll that he became dedicated to tracking down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2082:&#039;&#039;&#039; Shine moves into Zenith&#039;s home, though the older runner is hesitant about such things, Shine has proved herself to be trustworthy and invested in Harriot&#039;s protection. This turns out to be fortunate, as Zenith is called to Chicago by Skimmer, as repayment for a favor done in February where Skimmer helped him sell his lie of being a security consultant to his daughter. While in Chicago he helps Skimmer rescue his wife and newborn daughter, but realizes that much like the other adept, if he continues down the blood-soaked path he&#039;s been on for most of his life, when he finds his own wife she might see him as a monster. He also takes on a job that dives through the ACHE, seeking the bloodsucker that killed Mary Jane, however the job was a setup to help another associated bloodsucker to wipe out a Tamanous facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2082:&#039;&#039;&#039; This month started with Harriot&#039;s birthday party, with Shine and Vip3r helping Zenith ensure the party was safe and a happy day for his daughter. However at the end of the night, Zenith receives a clue pointing towards his missing wife and leaves his home in the middle of the night to go to Tir Tairngire. The stress of his disappearance causes Harriot to Emerge as a technomancer. In the Tir, Zenith finds that his in-laws are embroiled in a blood-feud that is the reason for Scarlet&#039;s abduction so many years ago, and that they will not involve him to get her back. After getting the information, he saved his mother-in-law&#039;s life by taking a bullet intended for her, nearly dying from the shot, and escaping on the back of a unicorn. He returns to Seattle to a furious Shine, Vip3r and Harriot, who help him recover. Burning his Tacoma home, he moves into Shine&#039;s apartment and realizes that he has been falling for the other runner, coming to a head after an intense fight that leads to the start of their secretive affair. Fulfilling a request from Vip3r, Zenith helps her figure out what to do about her adoptive parents and after a deep run, rescued her mother but found out that her father was going to be kept in a Zero Zone, as well as telling Harriot about his and Shine&#039;s relationship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2082:&#039;&#039;&#039; Starting the month off strong, Zenith killed a Blood God on the night of the blood moon eclipse by hurling himself into the mouth of the spirit and shooting Blight into the creature. After [[King Beef]] went berserk from K-10. Zenith was part of the team that ultimately took him down and granted him a final farewell to the Shadow Community. This is also the month where Zenith works with [[Charon]] as a lookout and backup for another of her targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2082 - January 2084:&#039;&#039;&#039; After Shine received an offer from Cross to stay in Montreal with their new Emergency Medical services, Zenith and the other adept have disagreements and are distant until they end their relationship. Zenith also moves to Essen in the AGS while Harriot makes the transition to college.&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Johns&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Black Cat&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ghaz&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sarah Snow&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Deulara Leorel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Saint Nick&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Freya&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mush&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=LB&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Krimelin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sidewinder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Phil Haskill&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Hanson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spinne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* [[Shine]]: A fellow runner and the person closest to Zenith since he started running the shadows again. Saved his life in May 2082 and started a long term relationship that ended mid 2084&lt;br /&gt;
* [[Delphi]]: After saving Zenith from being Infected in LA, the two began a quick friendship and have aided one another in the mysteries that each seek to solve.&lt;br /&gt;
* [[Vip3r]]: After learning that Zenith had a child, Vip3r did everything she could to help him keep her safe from the forces that looked to capture her, and after Harriot Emerged, Vip3r was one of the two technomancers who took her under their wing.&lt;br /&gt;
* [[Ca1yps0]]: The second technomancer to take Harriot on as a mentee. After initially figuring out that Zenith had a daughter by snooping around his apartment, she proved to be discrete and helpful in buffing up his lax Matrix security.&lt;br /&gt;
* [[Catharsis]] A trusted ally with a similar background, and the therapist to his daughter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Allied Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha||+6||Shares valuable information&lt;br /&gt;
|-&lt;br /&gt;
|Ancients||+4||Occasional Agent&lt;br /&gt;
|-&lt;br /&gt;
|OtherCon||+3||Saved a Squirrel&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp||+20||&amp;quot;Trusted Asset&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Gianelli Family||+5||Robbed a yacht&lt;br /&gt;
|-&lt;br /&gt;
|The Burns&#039; Coven||+2||Stole some birds&lt;br /&gt;
|-&lt;br /&gt;
|The Black Lodge||+10||Unwitting Agent&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Seattle||+10||Took down a [[King Beef|rampaging bull]]&lt;br /&gt;
|-&lt;br /&gt;
|The Draco Foundation||+19||Considerable Talent&lt;br /&gt;
|-&lt;br /&gt;
|Black Star||+3||Distant Relation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enemy Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Cutters||-10||Killed a half-dozen&lt;br /&gt;
|-&lt;br /&gt;
|Tamanous||-70||Destroyed a long-standing facility&lt;br /&gt;
|-&lt;br /&gt;
|Lone Star||-5||Broke children out of jail&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuhama Computer Technologies||-40||Extracted a target and murdered 4 people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruger Super Warhawk:&#039;&#039;&#039; The classic revolver and his signature weapon. While not ideal for his stealth work, when things go loud it has always been his trusted companion&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Zenith (noun): the highest point reached in the heavens by a celestial body&lt;br /&gt;
|MidResult= A well-known hitman operating out of the UCAS.&lt;br /&gt;
|HighResult= A long-time thief and assassin operating out of the Seattle Metroplex. Has a 750k Dead or Alive bounty with the Tir States and Telestrian Industries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= An infiltrator and gunman. Has a reputation as a professional&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A street kid from the Redmond Barrens, grown into one of the most well-known assassins in the UCAS&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has been hoarding nuyen like a dragon for several years, however stays away from criminal associations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Cedric Quill (Rank 6) - Adept License, Concealed Carry, Firearms, Bodyguard and Drivers - Tied to UCAS (Seattle)&lt;br /&gt;
&lt;br /&gt;
Clayton Orr (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Security Consultant - Tied to PCC (Los Angeles)&lt;br /&gt;
&lt;br /&gt;
Scott Meza (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Air Marshall - Tied to AGS (Essen)&lt;br /&gt;
&lt;br /&gt;
Ireno Kingston (Rank 6) - Adept, Concealed Carry, Firearms, Private Investigator, Restricted Armor - Tied to Caribbean League (Havanna)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A bright red, t-posing featureless humanoid&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do magic long enough you learn to be pretentious&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1fv_JSL5VSrt3BGDQm8no3Llbzb-jJM2hILD4cFrEch0/edit?usp=sharing Dear Scarlet]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Zenith_2085.png&amp;diff=131634</id>
		<title>File:Zenith 2085.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Zenith_2085.png&amp;diff=131634"/>
		<updated>2024-08-11T22:45:31Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Investing_in_Snacks&amp;diff=130162</id>
		<title>Investing in Snacks</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Investing_in_Snacks&amp;diff=130162"/>
		<updated>2024-07-24T06:45:33Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-06-27  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=OrionsRequiem  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle Metroplex, UCAS  &amp;lt;!-- Optional: Any factio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Loyell&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Catharsis|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Sander &amp;amp; Drenil Investment Banking&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Dexter Drenil|Various Guards}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which getting a snack is more involved than one expects&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Artemisia]] is hungry, and requires a snack. Luckily, after [[The Pen is Mightier than the Dragon|letting a previous snack go]] she knows where to find one.&lt;br /&gt;
&lt;br /&gt;
==Brodie J&#039;s Drive-thru Vamp Snacks==&lt;br /&gt;
Artemisia&#039;s hunger has been getting the better of her, and needs to siphon essence in order to keep from going feral or fading away. However the vampire does not simply want to attack a random person in the street. Instead deciding to target one of the minions of her former mentor and sire Josephine. After the elder vampire had taunted Artemisia with a series of potential food sources some months ago, Arti decides to finish off the victim that she let go. &lt;br /&gt;
&lt;br /&gt;
[[Catharsis]] seeking some time with her surrogate sister, brings along King, the found black cat that Arti had brought back to the Iceberg Hotel some time ago, and had been staying with Catharsis for some time after the destruction of the hotel at the fiery breath of Tyranthoth. The decker meets up with Arti and can immediately tell that she is hungry to the point of danger, even if she is also being riled up by the presence of [[Julie d&#039;Aubigny]] who is still seeking to fight an actual duel with the vampire for the return of her heroic mentor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
Closing up the bookstore as Julie leaves, Catharsis and Arti discuss the options available to them and come upon the investment banker who had been looking into the Avalon Foundation before their trip to London. Doing some investigation into the man based on the facial recognition and the knowledge they had of him being an investment banker, it took the experienced decker very little time to come across Dexter Drenil of Sander &amp;amp; Drenil Investment banking. The firm has an office in the Downtown district and the group caters to the wealthy, and so thinking that they might be able to find someone else to scam into setting them up a meeting, Artemisia suggests calling [[Brodie J]]&lt;br /&gt;
&lt;br /&gt;
As it turns out, Brodie J already had a portfolio with Drenil, though can&#039;t set up an appointment without an emergency. With a suggestion from Artemisia, Brodie J decides that the easiest solution is to crash his Gladius so that there is an emergency with which he can book an appointment right away. &lt;br /&gt;
&lt;br /&gt;
Once Brodie J arrives at the downtown office that the runners have been waiting outside of, he simply went in. While Catharsis disabled the cameras in the office and Arti turned into a bird once she was through the ward in the office window. The vampire moved with speed to transform the investment banker into a mouse before swooping in and making away with him.&lt;br /&gt;
&lt;br /&gt;
Upon return to Arti&#039;s safehouse, they secure the mouse and allow the spell to drop, returning Drenil to his normal form and giving him some shorts to avoid the awkward moment.&lt;br /&gt;
&lt;br /&gt;
However more awkwardness ensues as it turns out that after being spared Arti&#039;s wrath the last time Drenil actually kept his word, avoiding Josephine&#039;s file and keeping himself out of evil schemes beyond the evils of capitalism that are inherent in his job. Drenil explains that Josephine had some property in Glow City, and was curious about any sort of financial dirt that could be used on the Avalon Foundation, but that even with Drenil&#039;s corrupt use of investment banking he couldn&#039;t find anything on the foundation that would stick. &lt;br /&gt;
&lt;br /&gt;
Deciding to be merciful once again and leave him alive, Arti and Catharsis reach out to [[Teldragon]], who agrees to take and protect Drenil in return for his services to raise money for the cause of returning the Horned God, and forgives some of the debt that Artemisia owes to the spirit.&lt;br /&gt;
&lt;br /&gt;
Drenil also says that he will help Arti feed, reaching out to Josephine and lying about having dirt on the foundation so that the elder vampire will send a stooge to be eaten in Drenil&#039;s place.&lt;br /&gt;
&lt;br /&gt;
==Dining out==&lt;br /&gt;
Catharsis and Artemisia learn that they have a meeting set up with Josephine&#039;s stooge the next day at the Space Needle, and they begin to set up a trap. While Artemisia scouts the place out astrally and physically so that she can set up with a long-range rifle in one of the roofs and hiding herself, Catharsis creates a series of fake data on the Avalon foundation with the help of her grandfather and his connection with the Blackmore Foundation, and of [[Hyden Jones]] in his position on the Avalon Foundation. Though she makes the promise to Hyden that the dirt never sees the light of day, because the potential damage to the foundation that is his responsibility could bring down authorities that they wish to avoid.&lt;br /&gt;
&lt;br /&gt;
Heading to the Space Needle, Catharsis disguises herself as one of Drenil&#039;s assistants and goes to meet at a cafe that has been abandoned for the day. Meeting up with a man who introduces himself as Sergeant Leyton Barnabas, English Secret Service. Leyton explains that Josephine has been working with the secret service to help track down the thieves of the Crown Jewels, and that the theft hasn&#039;t been made public because it would make the people panic. However Catharsis was able to catch Leyton in a lie based on his countenance and a slipping accent, managing to distract him long enough to give Arti a shot, the man being knocked unconscious and picked up by [[Loyell]] to be dragged back to the vampire&#039;s van. Catharsis was also able to retrieve a dart gun that Leyton had been hiding under the table, and get back without suspicion.&lt;br /&gt;
&lt;br /&gt;
==Take-Home Meals==&lt;br /&gt;
Returning to Arti&#039;s safehouse, Catharsis and Arti interrogate the man formerly known as Leyton. Learning that the dart gun is filled with Naga Venom, and convincing Leyton that they won&#039;t kill him if he explains what Josephine has been up to. He explains that she was working with the secret service as he had said, as well as setting up some forms of lodging beyond the fog wall in Tir na nOg. Finally the runners learn that Leyton was meant to meet up with &amp;quot;someone with spectacles&amp;quot; in Glow City once he had received the data chip with the dirt on the Avalon Foundation.&lt;br /&gt;
&lt;br /&gt;
His purpose having been served, Catharsis leaves the safehouse while Arti gets her bite to eat, and the elf calls [[Babylon]]&lt;br /&gt;
&lt;br /&gt;
==A Cordial Trip to Glow City==&lt;br /&gt;
Babylon and Catharsis meet up in Glow City once they take the proper precautions to lower the effect of radiation, and while Gomorrah is left at home until needed, Loyell refuses to leave Catharsis&#039; side. The two elves delve deep into the radioactive caves until they find an abandoned log cabin built into Glow City and protected with a very large ward. Babylon cleanses the background count and uses Gomorrah to create an astral window into the cabin, finding the form of Mr. Four-Eyes and managing to see the ally&#039;s aura.&lt;br /&gt;
&lt;br /&gt;
However, the spirit was able to spot the casting of magic within its domain, and opened the door to invite Catharsis and Babylon in, though Babylon rudely refuses the invitation, Catharsis walks in to discuss her purpose there. Though there are no overt threats made on either side, the implication that Catharsis should come with Four-Eyes to go see her grandfather, and that tragedies might befall those that she love given enough time and resistance is clear.&lt;br /&gt;
&lt;br /&gt;
Catharsis is allowed to leave, and she and Babylon quickly make their way out of Glow City, finally getting a chance to rest once they are free. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
- Arti gains +2 chips on Teldragon for trading him a whole ass man&lt;br /&gt;
&lt;br /&gt;
- 8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
- S20 CDP (9 RVP)&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Zenith&amp;diff=129278</id>
		<title>Zenith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Zenith&amp;diff=129278"/>
		<updated>2024-07-13T02:05:37Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Zenith.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Gun Adept&lt;br /&gt;
|header2= A lifelong runner who thought he&#039;d retired&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @OrionsRequiem#2524&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequiem/ OrionsRequiem]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 79&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 3&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=149&lt;br /&gt;
|Bonuses= 104&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 29th, 2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 12&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1eM3kV-nq4omediVw8xT-WH-gE7EWlth_?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = # Initiations&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for &lt;br /&gt;
AwakenedStatus.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Barrens raised kid who grew up in warehouses, learning to pick pockets and shoot straight. His Shadowrunner mother raised him alone until she wasn&#039;t around any more, then he lived on his own. He started running on his own at 13, using his mother&#039;s contacts. At age 17 he met a woman he left the life for, was married and had a child two years later. His wife disappeared in an assault on his home, and he raised his daughter on his own since then. Her schooling is expensive, so Zenith came out of retirement.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Replace all his old gear with better stuff&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy a proper house&amp;lt;/s&amp;gt;  Set himself and Harriot up in a safe place&lt;br /&gt;
*Find the people that attacked his home and &amp;lt;s&amp;gt;find out what happened to Scarlet&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;find Scarlet&amp;lt;/s&amp;gt; Figure out what the frag to do with his life&lt;br /&gt;
*Pay for Harriot&#039;s schooling and make sure she has a good nest egg of an inheritance.&lt;br /&gt;
*Avoid becoming a Saeder-Krupp Prime Agent.&lt;br /&gt;
*Kill whoever invented Chal&#039;han&lt;br /&gt;
*Work alongside [[Catharsis]] to protect their life together&lt;br /&gt;
*&amp;lt;s&amp;gt;Open a restaurant in the Barrens&amp;lt;/s&amp;gt; Convince the Corporate Court to designate the Pinnacle House as a safe haven.&lt;br /&gt;
*Dunk on the elfnostates at every opportunity.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ethan grew up in the Redmond Barrens alongside his mother, Madeline Quinn and was given pretty free reign. Do whatever you want, just be back by dark. His mother was a Shadowrunner who went by the street name Stiletto, and she taught him the ins and outs of the trade. Most of his friends growing up were her old running crew, but he didn&#039;t know anything else, and in the Barrens, if you&#039;ve got something that keeps you safe, you don&#039;t ask too many questions about it. For years, he fell into a pattern. Pick some pockets for a soy burger, get home before nightfall, learn to either not be seen, shoot straight, or pick locks, then watch his mom get into her van with her runner team, and watch garbage trids until they got back. It wasn&#039;t a stable life, but it was his. As he got older his mother let him take on jobs, often acting as a distraction or an unseen pickpocket, though as he got more confident in his gunmanship he was allowed to take on wetwork, his mother believing that teaching him to take a life would prepare him for the world better than anything the school system could provide. Then one day, the van never came back. Ethan didn&#039;t know if the only family he&#039;d ever known skipped town, got got, or simply needed to disappear, but either way, at 7, Ethan was alone. &lt;br /&gt;
&lt;br /&gt;
Having little more than an abandoned warehouse to squat in and a rapidly dwindling amount of nuyen to bribe anyone who found him, Ethan knew that he needed to make some cash fast or else die in the Barrens like so many others before him. He knew his mother kept a spare gun in her desk, a Ruger Super Warhawk that he&#039;d used to train with sometimes. He took the gun and started using the name Zenith based off a joke his mother used to make about how he&#039;d one day be the top Shadowrunner in the UCAS. At the start, Zenith was bad, the Warhawk was the only tool in his arsenal. He knew how to sneak and pick locks, but he was still a kid, and he drew more attention than he wanted when he was outside the Barrens. His mother&#039;s old fixer, Ol&#039;Tusk helped him for awhile, but he eventually made enough nuyen for an apartment and could start building up his materials. However the jobs he took were barely enough to pay rent month-to-month. Eventually, Ol&#039;Tusk found him bigger jobs, and he had to learn that sometimes professionalism was more useful than a gun. Zenith quickly gained a reputation as a wetwork specialist who wasn&#039;t decerning about his targets so long as the money was good. This led him to many dangerous jobs, including one such job where he was meant to clean out a building of Halloweeners. During the job Zenith caught away from the rest of the team by a Halloweener with a flamethrower, trapped between a wall and the insane ganger, we was consumed in flame, and would have died were it not for his sudden Awakening, giving him an extra burst of speed that allowed him to get around the &#039;weener and kill him before the fire burned him away. Though he was left with a burn scar on the side of his neck from the experience.&lt;br /&gt;
&lt;br /&gt;
After ten years of Zenith working in the shadows. He had savings, he was actually comfortable. His reputation wasn&#039;t really known outside the Barrens, but he was content. In November of 2064, Zenith and a crew of runners had to grab test answers for a spoiled rich brat from their high school: Overlake Private High School. To this end, Zenith infiltrated the school as a student, despite lacking any education beyond basic reading and writing. The job would have gone smoothly, but Zenith got distracted. One of the &amp;quot;classmates&amp;quot; he was exposed to was an Elf noble woman named Scarlet O&#039;Cathalain who had transferred to the UCAS from Tir Tairngire due to a &amp;quot;cultural exchange program&amp;quot;. While she never admitted to it, Zenith felt like Scarlet saw right through him, and could tell that he didn&#039;t belong, but she was friendly to him regardless, sharing her thoughts about how metahumanity had the potential for goodness, from the corporate executive to the beetle addict, and that they all deserve kindness and help. Zenith was skeptical of her views, but enamored with her all the same. Even after the job, Zenith kept in contact with Scarlet, and eventually the two started dating.&lt;br /&gt;
&lt;br /&gt;
Things moved pretty fast, getting married in a small ceremony after a year and a half, prompted somewhat by Scarlet&#039;s discovery of a pregnancy. The two of them were a bit scared by the prospect of having a child, but they eventually agreed to try it together, and within six months, Harriot Quill was born. Zenith retired, and just became Cedric Quill, the  name on his Fake SIN, he missed the thrill of Shadowrunning, but he also knew that Scarlet and Harriot were safer if he just took odd jobs that stayed on the light side of the law. After four years of going straight, and having a family life, Zenith and Harriot had gone out to see a new Trid in the theatre, but when they got back, the door to their apartment building was busted in and when they got back to their door, it had obviously been cracked. Furniture was overturned, blood was spattered on the floor and plates and glasses were shattered. Worst of all, Scarlet was missing. She&#039;d disappeared and Zenith couldn&#039;t get any information about the investigation. Zenith was despondent, and while he had to take care of Harriot, he felt his life falling apart. Social Services attempted to take Harriot away if Zenith didn&#039;t take therapy and appropriate social care with his daughter. This forced him to give up the search using legal means, Cedric Quill was under too much scrutiny to do what needed to be done. &lt;br /&gt;
&lt;br /&gt;
Assuming that whoever had done this came from his past as a runner, Zenith took what cash he had saved up and started renting a new apartment in Tacoma. He focused on raising Harriot, and when she was asleep, he started diving back into the Shadows, trying to uncover anything about his wife. It&#039;s been 11 years since that day, and Zenith has started taking on jobs again. Apparently the old adage is true &amp;quot;Only retired Shadowrunner is a dead Shadowrunner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adept&#039;&#039;&#039; - Ethan awakened shortly after his mother disappeared, leveraging his new powers to increase his value on runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Eye + Shoot First, Don&#039;t Ask + Perceptive&#039;&#039;&#039; - His paranoia has made it almost impossible to surprise him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter + Strive for Perfection + Perfect Time&#039;&#039;&#039; - He gets bored with regular shots. He wants to challenge himself in a gunfight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil&#039;&#039;&#039; - Zenith does foolish things for kicks. He&#039;s spent his life running the shadows and any chance to spice things up fuels his adrenaline addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi + Social Chameleon&#039;&#039;&#039; - Since first joining the Haven, Zenith has been forced to solve more problems with talking than violence, and has improved his social skills to avoid killing his way through problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Invisible Way&#039;&#039;&#039; - Zenith is an expert infiltrator and assassin, his magic has taken him in a way where being unseen is the best course of action and his magic has molded around this notion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky&#039;&#039;&#039; - A misnomer at best, Zenith&#039;s luck tends to get him out of trouble that his stupidity gets him into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Zenith grew up on the streets of the Redmond Barrens and learned all he could from the downtrodden and disenfranchised, which includes knowledge that has come in handy through his Shadowrunning career.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependant (Demanding)&#039;&#039;&#039; - Harriot is a 16 year old Elf, she&#039;s smarter than Zenith, and has learned that her father is a shadowrunner, but not the extent to which he markets himself as a wetwork specialist. She has recently Emerged as a technomancer and attends Twin Peaks Private School in Bellevue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotional Attachment &#039;&#039;&#039;- His mother&#039;s Ruger Super Warhawk, it&#039;s been modded since Zenith started using it, but it&#039;s something he&#039;ll never part with willingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driven:&#039;&#039;&#039; - Looking for his lost wife Scarlet. He is almost compulsively pulled towards any threads that might have something to do with her. Often to his own detriment or near-death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Stress (Red-Haired Elves):&#039;&#039;&#039; - Between his missing wife and his daughter, Zenith has a hard time dealing socially with red-haired elves. Often avoiding their gaze and trying to avoid engaging with them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uneducated&#039;&#039;&#039; - Growing up on the streets is not conducive to a regular learning experience. What Zenith lacks in book smarts, he makes up in street smarts, but the former bites him at times.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&#039;&#039;&#039;January 2082:&#039;&#039;&#039; Having reentered the shadows a few months earlier and reconnecting with [[Johns]], Zenith entered ShadowHaven with the hope that he could find clues to his missing wife, and make enough cred to keep paying rent and his daughter&#039;s tuition. Getting off to a solid start by finding a bioweapon and infiltrating an Ares Blacksite, he began to recall what working in the shadows was all about, just in time to meet [[Amrei Veidt]] and become connected with the S-K Prime operative while breaking into the Aztechnology Pyramid. He also got a taste of travel, going to the PCC and finding a club run by a Chiron using Amrita to create a bunch of Essence batteries. He is saved from his worst impulses by [[Delphi]], who takes the negotiation on herself at risk of infection. Zenith goes by her office once they are back in Seattle and the two become fast friends over shared trauma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2082:&#039;&#039;&#039; Starting the month off by a confrontation with his past threatening his daughter, Zenith spends this month building up connections. Meeting [[Vip3r]], [[Lil&#039; Boomer]], [[Ca1yps0]] and [[Skimmer]] who he maintains a relationship with, including many other runners. On a particularly personal job, he also met [[Shine]], who learned that he had a daughter while defending said daughter&#039;s girlfriend from a group of rival shadowrunners. This was also the month where Amrei Veidt found out that Zenith had a daughter, going so far as to drive her home from school under the guise of being a co-worker of Zenith, forcing him to improve his relationship with Saeder-Krupp past his comfort level, including doing spy work for them. This month also gave Zenith his first interaction with [[Pump King Jack]], and the child in the spirit&#039;s &amp;quot;care&amp;quot;, Mary Jane. The interaction with the child was also what showed him the other side of [[Babylon]], leading to a professional respect between the two. The final event of the month saw Zenith going into a bug&#039;s nest, saving the life of [[Relay]] from a paint grenade, and firing a Blight round into the mouth of an Ant Queen, allowing the rest of the team to finish the monster off. Before the end of the month, Zenith sits down with his daughter and explains the truth about what he does for a living, though omits that he is a wetwork specialist, including the details that he was part of the team that murdered her new girlfriend&#039;s father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2082:&#039;&#039;&#039; A slower month for the gunman, Zenith was forced to go up against other runners and ended up saving them, as well as watching [[Charon]] offer to turn [[Glamor]] into another Infected while working for Amrei. This is also the month where Zenith tracks down Ol&#039;Tusk, begrudgingly helping Charon with her vengeance quest, and getting confirmation that his mother was alive and involved in something targeting his daughter. Leading to him requesting the aid of Vip3r and Shine in protecting the girl, with some plans being put in place. He also discovers that Mary Jane, the girl he had helped remove from the influence of Jack, was dead, killed by an Infected Troll that he became dedicated to tracking down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2082:&#039;&#039;&#039; Shine moves into Zenith&#039;s home, though the older runner is hesitant about such things, Shine has proved herself to be trustworthy and invested in Harriot&#039;s protection. This turns out to be fortunate, as Zenith is called to Chicago by Skimmer, as repayment for a favor done in February where Skimmer helped him sell his lie of being a security consultant to his daughter. While in Chicago he helps Skimmer rescue his wife and newborn daughter, but realizes that much like the other adept, if he continues down the blood-soaked path he&#039;s been on for most of his life, when he finds his own wife she might see him as a monster. He also takes on a job that dives through the ACHE, seeking the bloodsucker that killed Mary Jane, however the job was a setup to help another associated bloodsucker to wipe out a Tamanous facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2082:&#039;&#039;&#039; This month started with Harriot&#039;s birthday party, with Shine and Vip3r helping Zenith ensure the party was safe and a happy day for his daughter. However at the end of the night, Zenith receives a clue pointing towards his missing wife and leaves his home in the middle of the night to go to Tir Tairngire. The stress of his disappearance causes Harriot to Emerge as a technomancer. In the Tir, Zenith finds that his in-laws are embroiled in a blood-feud that is the reason for Scarlet&#039;s abduction so many years ago, and that they will not involve him to get her back. After getting the information, he saved his mother-in-law&#039;s life by taking a bullet intended for her, nearly dying from the shot, and escaping on the back of a unicorn. He returns to Seattle to a furious Shine, Vip3r and Harriot, who help him recover. Burning his Tacoma home, he moves into Shine&#039;s apartment and realizes that he has been falling for the other runner, coming to a head after an intense fight that leads to the start of their secretive affair. Fulfilling a request from Vip3r, Zenith helps her figure out what to do about her adoptive parents and after a deep run, rescued her mother but found out that her father was going to be kept in a Zero Zone, as well as telling Harriot about his and Shine&#039;s relationship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2082:&#039;&#039;&#039; Starting the month off strong, Zenith killed a Blood God on the night of the blood moon eclipse by hurling himself into the mouth of the spirit and shooting Blight into the creature. After [[King Beef]] went berserk from K-10. Zenith was part of the team that ultimately took him down and granted him a final farewell to the Shadow Community. This is also the month where Zenith works with [[Charon]] as a lookout and backup for another of her targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2082 - January 2084:&#039;&#039;&#039; After Shine received an offer from Cross to stay in Montreal with their new Emergency Medical services, Zenith and the other adept have disagreements and are distant until they end their relationship. Zenith also moves to Essen in the AGS while Harriot makes the transition to college.&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Johns&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Black Cat&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ghaz&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sarah Snow&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Deulara Leorel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Saint Nick&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Freya&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mush&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=LB&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Krimelin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sidewinder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Phil Haskill&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Hanson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spinne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* [[Shine]]: A fellow runner and the person closest to Zenith since he started running the shadows again. Saved his life in May 2082 and started a long term relationship that ended mid 2084&lt;br /&gt;
* [[Delphi]]: After saving Zenith from being Infected in LA, the two began a quick friendship and have aided one another in the mysteries that each seek to solve.&lt;br /&gt;
* [[Vip3r]]: After learning that Zenith had a child, Vip3r did everything she could to help him keep her safe from the forces that looked to capture her, and after Harriot Emerged, Vip3r was one of the two technomancers who took her under their wing.&lt;br /&gt;
* [[Ca1yps0]]: The second technomancer to take Harriot on as a mentee. After initially figuring out that Zenith had a daughter by snooping around his apartment, she proved to be discrete and helpful in buffing up his lax Matrix security.&lt;br /&gt;
* [[Catharsis]] A trusted ally with a similar background, and the therapist to his daughter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Allied Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha||+6||Shares valuable information&lt;br /&gt;
|-&lt;br /&gt;
|Ancients||+4||Occasional Agent&lt;br /&gt;
|-&lt;br /&gt;
|OtherCon||+3||Saved a Squirrel&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp||+20||&amp;quot;Trusted Asset&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Gianelli Family||+5||Robbed a yacht&lt;br /&gt;
|-&lt;br /&gt;
|The Burns&#039; Coven||+2||Stole some birds&lt;br /&gt;
|-&lt;br /&gt;
|The Black Lodge||+10||Unwitting Agent&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Seattle||+10||Took down a [[King Beef|rampaging bull]]&lt;br /&gt;
|-&lt;br /&gt;
|The Draco Foundation||+19||Considerable Talent&lt;br /&gt;
|-&lt;br /&gt;
|Black Star||+3||Distant Relation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enemy Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Cutters||-10||Killed a half-dozen&lt;br /&gt;
|-&lt;br /&gt;
|Tamanous||-70||Destroyed a long-standing facility&lt;br /&gt;
|-&lt;br /&gt;
|Lone Star||-5||Broke children out of jail&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuhama Computer Technologies||-40||Extracted a target and murdered 4 people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruger Super Warhawk:&#039;&#039;&#039; The classic revolver and his signature weapon. While not ideal for his stealth work, when things go loud it has always been his trusted companion&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Zenith (noun): the highest point reached in the heavens by a celestial body&lt;br /&gt;
|MidResult= A well-known hitman operating out of the UCAS.&lt;br /&gt;
|HighResult= A long-time thief and assassin operating out of the Seattle Metroplex. Has a 750k Dead or Alive bounty with the Tir States and Telestrian Industries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= An infiltrator and gunman. Has a reputation as a professional&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A street kid from the Redmond Barrens, grown into one of the most well-known assassins in the UCAS&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has been hoarding nuyen like a dragon for several years, however stays away from criminal associations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Cedric Quill (Rank 6) - Adept License, Concealed Carry, Firearms, Bodyguard and Drivers - Tied to UCAS (Seattle)&lt;br /&gt;
&lt;br /&gt;
Clayton Orr (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Security Consultant - Tied to PCC (Los Angeles)&lt;br /&gt;
&lt;br /&gt;
Scott Meza (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Air Marshall - Tied to AGS (Essen)&lt;br /&gt;
&lt;br /&gt;
Ireno Kingston (Rank 6) - Adept, Concealed Carry, Firearms, Private Investigator, Restricted Armor - Tied to Caribbean League (Havanna)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A bright red, t-posing featureless humanoid&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do magic long enough you learn to be pretentious&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1fv_JSL5VSrt3BGDQm8no3Llbzb-jJM2hILD4cFrEch0/edit?usp=sharing Dear Scarlet]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Zenith&amp;diff=129047</id>
		<title>Zenith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Zenith&amp;diff=129047"/>
		<updated>2024-07-05T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Zenith.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Gun Adept&lt;br /&gt;
|header2= A lifelong runner who thought he&#039;d retired&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @OrionsRequiem#2524&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequiem/ OrionsRequiem]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 79&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 3&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=149&lt;br /&gt;
|Bonuses= 104&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 29th, 2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 12&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1eM3kV-nq4omediVw8xT-WH-gE7EWlth_?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = # Initiations&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for &lt;br /&gt;
AwakenedStatus.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Barrens raised kid who grew up in warehouses, learning to pick pockets and shoot straight. His Shadowrunner mother raised him alone until she wasn&#039;t around any more, then he lived on his own. He started running on his own at 13, using his mother&#039;s contacts. At age 17 he met a woman he left the life for, was married and had a child two years later. His wife disappeared in an assault on his home, and he raised his daughter on his own since then. Her schooling is expensive, so Zenith came out of retirement.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Replace all his old gear with better stuff&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy a proper house&amp;lt;/s&amp;gt;  Set himself and Harriot up in a safe place&lt;br /&gt;
*Find the people that attacked his home and &amp;lt;s&amp;gt;find out what happened to Scarlet&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;find Scarlet&amp;lt;/s&amp;gt; Figure out what the frag to do with his life&lt;br /&gt;
*Pay for Harriot&#039;s schooling and make sure she has a good nest egg of an inheritance.&lt;br /&gt;
*Avoid becoming a Saeder-Krupp Prime Agent.&lt;br /&gt;
*Kill whoever invented Chal&#039;han&lt;br /&gt;
*Work alongside [[Catharsis]] to protect their life together&lt;br /&gt;
*&amp;lt;s&amp;gt;Open a restaurant in the Barrens&amp;lt;/s&amp;gt; Convince the Corporate Court to designate the Pinnacle House as a safe haven.&lt;br /&gt;
*Dunk on the elfnostates at every opportunity.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ethan grew up in the Redmond Barrens alongside his mother, Madeline Quinn and was given pretty free reign. Do whatever you want, just be back by dark. His mother was a Shadowrunner who went by the street name Stiletto, and she taught him the ins and outs of the trade. Most of his friends growing up were her old running crew, but he didn&#039;t know anything else, and in the Barrens, if you&#039;ve got something that keeps you safe, you don&#039;t ask too many questions about it. For years, he fell into a pattern. Pick some pockets for a soy burger, get home before nightfall, learn to either not be seen, shoot straight, or pick locks, then watch his mom get into her van with her runner team, and watch garbage trids until they got back. It wasn&#039;t a stable life, but it was his. As he got older his mother let him take on jobs, often acting as a distraction or an unseen pickpocket, though as he got more confident in his gunmanship he was allowed to take on wetwork, his mother believing that teaching him to take a life would prepare him for the world better than anything the school system could provide. Then one day, the van never came back. Ethan didn&#039;t know if the only family he&#039;d ever known skipped town, got got, or simply needed to disappear, but either way, at 7, Ethan was alone. &lt;br /&gt;
&lt;br /&gt;
Having little more than an abandoned warehouse to squat in and a rapidly dwindling amount of nuyen to bribe anyone who found him, Ethan knew that he needed to make some cash fast or else die in the Barrens like so many others before him. He knew his mother kept a spare gun in her desk, a Ruger Super Warhawk that he&#039;d used to train with sometimes. He took the gun and started using the name Zenith based off a joke his mother used to make about how he&#039;d one day be the top Shadowrunner in the UCAS. At the start, Zenith was bad, the Warhawk was the only tool in his arsenal. He knew how to sneak and pick locks, but he was still a kid, and he drew more attention than he wanted when he was outside the Barrens. His mother&#039;s old fixer, Ol&#039;Tusk helped him for awhile, but he eventually made enough nuyen for an apartment and could start building up his materials. However the jobs he took were barely enough to pay rent month-to-month. Eventually, Ol&#039;Tusk found him bigger jobs, and he had to learn that sometimes professionalism was more useful than a gun. Zenith quickly gained a reputation as a wetwork specialist who wasn&#039;t decerning about his targets so long as the money was good. This led him to many dangerous jobs, including one such job where he was meant to clean out a building of Halloweeners. During the job Zenith caught away from the rest of the team by a Halloweener with a flamethrower, trapped between a wall and the insane ganger, we was consumed in flame, and would have died were it not for his sudden Awakening, giving him an extra burst of speed that allowed him to get around the &#039;weener and kill him before the fire burned him away. Though he was left with a burn scar on the side of his neck from the experience.&lt;br /&gt;
&lt;br /&gt;
After ten years of Zenith working in the shadows. He had savings, he was actually comfortable. His reputation wasn&#039;t really known outside the Barrens, but he was content. In November of 2064, Zenith and a crew of runners had to grab test answers for a spoiled rich brat from their high school: Overlake Private High School. To this end, Zenith infiltrated the school as a student, despite lacking any education beyond basic reading and writing. The job would have gone smoothly, but Zenith got distracted. One of the &amp;quot;classmates&amp;quot; he was exposed to was an Elf noble woman named Scarlet O&#039;Cathalain who had transferred to the UCAS from Tir Tairngire due to a &amp;quot;cultural exchange program&amp;quot;. While she never admitted to it, Zenith felt like Scarlet saw right through him, and could tell that he didn&#039;t belong, but she was friendly to him regardless, sharing her thoughts about how metahumanity had the potential for goodness, from the corporate executive to the beetle addict, and that they all deserve kindness and help. Zenith was skeptical of her views, but enamored with her all the same. Even after the job, Zenith kept in contact with Scarlet, and eventually the two started dating.&lt;br /&gt;
&lt;br /&gt;
Things moved pretty fast, getting married in a small ceremony after a year and a half, prompted somewhat by Scarlet&#039;s discovery of a pregnancy. The two of them were a bit scared by the prospect of having a child, but they eventually agreed to try it together, and within six months, Harriot Quill was born. Zenith retired, and just became Cedric Quill, the  name on his Fake SIN, he missed the thrill of Shadowrunning, but he also knew that Scarlet and Harriot were safer if he just took odd jobs that stayed on the light side of the law. After four years of going straight, and having a family life, Zenith and Harriot had gone out to see a new Trid in the theatre, but when they got back, the door to their apartment building was busted in and when they got back to their door, it had obviously been cracked. Furniture was overturned, blood was spattered on the floor and plates and glasses were shattered. Worst of all, Scarlet was missing. She&#039;d disappeared and Zenith couldn&#039;t get any information about the investigation. Zenith was despondent, and while he had to take care of Harriot, he felt his life falling apart. Social Services attempted to take Harriot away if Zenith didn&#039;t take therapy and appropriate social care with his daughter. This forced him to give up the search using legal means, Cedric Quill was under too much scrutiny to do what needed to be done. &lt;br /&gt;
&lt;br /&gt;
Assuming that whoever had done this came from his past as a runner, Zenith took what cash he had saved up and started renting a new apartment in Tacoma. He focused on raising Harriot, and when she was asleep, he started diving back into the Shadows, trying to uncover anything about his wife. It&#039;s been 11 years since that day, and Zenith has started taking on jobs again. Apparently the old adage is true &amp;quot;Only retired Shadowrunner is a dead Shadowrunner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adept&#039;&#039;&#039; - Ethan awakened shortly after his mother disappeared, leveraging his new powers to increase his value on runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Eye + Shoot First, Don&#039;t Ask + Perceptive&#039;&#039;&#039; - His paranoia has made it almost impossible to surprise him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter + Strive for Perfection + Perfect Time&#039;&#039;&#039; - He gets bored with regular shots. He wants to challenge himself in a gunfight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil&#039;&#039;&#039; - Zenith does foolish things for kicks. He&#039;s spent his life running the shadows and any chance to spice things up fuels his adrenaline addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi + Social Chameleon&#039;&#039;&#039; - Since first joining the Haven, Zenith has been forced to solve more problems with talking than violence, and has improved his social skills to avoid killing his way through problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Invisible Way&#039;&#039;&#039; - Zenith is an expert infiltrator and assassin, his magic has taken him in a way where being unseen is the best course of action and his magic has molded around this notion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky&#039;&#039;&#039; - A misnomer at best, Zenith&#039;s luck tends to get him out of trouble that his stupidity gets him into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Zenith grew up on the streets of the Redmond Barrens and learned all he could from the downtrodden and disenfranchised, which includes knowledge that has come in handy through his Shadowrunning career.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependant (Demanding)&#039;&#039;&#039; - Harriot is a 16 year old Elf, she&#039;s smarter than Zenith, and has learned that her father is a shadowrunner, but not the extent to which he markets himself as a wetwork specialist. She has recently Emerged as a technomancer and attends Twin Peaks Private School in Bellevue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotional Attachment &#039;&#039;&#039;- His mother&#039;s Ruger Super Warhawk, it&#039;s been modded since Zenith started using it, but it&#039;s something he&#039;ll never part with willingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driven:&#039;&#039;&#039; - Looking for his lost wife Scarlet. He is almost compulsively pulled towards any threads that might have something to do with her. Often to his own detriment or near-death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Stress (Red-Haired Elves):&#039;&#039;&#039; - Between his missing wife and his daughter, Zenith has a hard time dealing socially with red-haired elves. Often avoiding their gaze and trying to avoid engaging with them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uneducated&#039;&#039;&#039; - Growing up on the streets is not conducive to a regular learning experience. What Zenith lacks in book smarts, he makes up in street smarts, but the former bites him at times.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&#039;&#039;&#039;January 2082:&#039;&#039;&#039; Having reentered the shadows a few months earlier and reconnecting with [[Johns]], Zenith entered ShadowHaven with the hope that he could find clues to his missing wife, and make enough cred to keep paying rent and his daughter&#039;s tuition. Getting off to a solid start by finding a bioweapon and infiltrating an Ares Blacksite, he began to recall what working in the shadows was all about, just in time to meet [[Amrei Veidt]] and become connected with the S-K Prime operative while breaking into the Aztechnology Pyramid. He also got a taste of travel, going to the PCC and finding a club run by a Chiron using Amrita to create a bunch of Essence batteries. He is saved from his worst impulses by [[Delphi]], who takes the negotiation on herself at risk of infection. Zenith goes by her office once they are back in Seattle and the two become fast friends over shared trauma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2082:&#039;&#039;&#039; Starting the month off by a confrontation with his past threatening his daughter, Zenith spends this month building up connections. Meeting [[Vip3r]], [[Lil&#039; Boomer]], [[Ca1yps0]] and [[Skimmer]] who he maintains a relationship with, including many other runners. On a particularly personal job, he also met [[Shine]], who learned that he had a daughter while defending said daughter&#039;s girlfriend from a group of rival shadowrunners. This was also the month where Amrei Veidt found out that Zenith had a daughter, going so far as to drive her home from school under the guise of being a co-worker of Zenith, forcing him to improve his relationship with Saeder-Krupp past his comfort level, including doing spy work for them. This month also gave Zenith his first interaction with [[Pump King Jack]], and the child in the spirit&#039;s &amp;quot;care&amp;quot;, Mary Jane. The interaction with the child was also what showed him the other side of [[Babylon]], leading to a professional respect between the two. The final event of the month saw Zenith going into a bug&#039;s nest, saving the life of [[Relay]] from a paint grenade, and firing a Blight round into the mouth of an Ant Queen, allowing the rest of the team to finish the monster off. Before the end of the month, Zenith sits down with his daughter and explains the truth about what he does for a living, though omits that he is a wetwork specialist, including the details that he was part of the team that murdered her new girlfriend&#039;s father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2082:&#039;&#039;&#039; A slower month for the gunman, Zenith was forced to go up against other runners and ended up saving them, as well as watching [[Charon]] offer to turn [[Glamor]] into another Infected while working for Amrei. This is also the month where Zenith tracks down Ol&#039;Tusk, begrudgingly helping Charon with her vengeance quest, and getting confirmation that his mother was alive and involved in something targeting his daughter. Leading to him requesting the aid of Vip3r and Shine in protecting the girl, with some plans being put in place. He also discovers that Mary Jane, the girl he had helped remove from the influence of Jack, was dead, killed by an Infected Troll that he became dedicated to tracking down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2082:&#039;&#039;&#039; Shine moves into Zenith&#039;s home, though the older runner is hesitant about such things, Shine has proved herself to be trustworthy and invested in Harriot&#039;s protection. This turns out to be fortunate, as Zenith is called to Chicago by Skimmer, as repayment for a favor done in February where Skimmer helped him sell his lie of being a security consultant to his daughter. While in Chicago he helps Skimmer rescue his wife and newborn daughter, but realizes that much like the other adept, if he continues down the blood-soaked path he&#039;s been on for most of his life, when he finds his own wife she might see him as a monster. He also takes on a job that dives through the ACHE, seeking the bloodsucker that killed Mary Jane, however the job was a setup to help another associated bloodsucker to wipe out a Tamanous facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2082:&#039;&#039;&#039; This month started with Harriot&#039;s birthday party, with Shine and Vip3r helping Zenith ensure the party was safe and a happy day for his daughter. However at the end of the night, Zenith receives a clue pointing towards his missing wife and leaves his home in the middle of the night to go to Tir Tairngire. The stress of his disappearance causes Harriot to Emerge as a technomancer. In the Tir, Zenith finds that his in-laws are embroiled in a blood-feud that is the reason for Scarlet&#039;s abduction so many years ago, and that they will not involve him to get her back. After getting the information, he saved his mother-in-law&#039;s life by taking a bullet intended for her, nearly dying from the shot, and escaping on the back of a unicorn. He returns to Seattle to a furious Shine, Vip3r and Harriot, who help him recover. Burning his Tacoma home, he moves into Shine&#039;s apartment and realizes that he has been falling for the other runner, coming to a head after an intense fight that leads to the start of their secretive affair. Fulfilling a request from Vip3r, Zenith helps her figure out what to do about her adoptive parents and after a deep run, rescued her mother but found out that her father was going to be kept in a Zero Zone, as well as telling Harriot about his and Shine&#039;s relationship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2082:&#039;&#039;&#039; Starting the month off strong, Zenith killed a Blood God on the night of the blood moon eclipse by hurling himself into the mouth of the spirit and shooting Blight into the creature. After [[King Beef]] went berserk from K-10. Zenith was part of the team that ultimately took him down and granted him a final farewell to the Shadow Community. This is also the month where Zenith works with [[Charon]] as a lookout and backup for another of her targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2082 - January 2084:&#039;&#039;&#039; After Shine received an offer from Cross to stay in Montreal with their new Emergency Medical services, Zenith and the other adept have disagreements and are distant until they end their relationship. Zenith also moves to Essen in the AGS while Harriot makes the transition to college.&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Johns&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Black Cat&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ghaz&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sarah Snow&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Deulara Leorel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Saint Nick&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Freya&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mush&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=LB&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Krimelin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sidewinder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Phil Haskill&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Hanson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spinne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* [[Shine]]: A fellow runner and the person closest to Zenith since he started running the shadows again. Saved his life in May 2082 and started a long term relationship that ended mid 2084&lt;br /&gt;
* [[Delphi]]: After saving Zenith from being Infected in LA, the two began a quick friendship and have aided one another in the mysteries that each seek to solve.&lt;br /&gt;
* [[Vip3r]]: After learning that Zenith had a child, Vip3r did everything she could to help him keep her safe from the forces that looked to capture her, and after Harriot Emerged, Vip3r was one of the two technomancers who took her under their wing.&lt;br /&gt;
* [[Ca1yps0]]: The second technomancer to take Harriot on as a mentee. After initially figuring out that Zenith had a daughter by snooping around his apartment, she proved to be discrete and helpful in buffing up his lax Matrix security.&lt;br /&gt;
* [[Catharsis]] A trusted ally with a similar background, and the therapist to his daughter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Allied Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha||+6||Shares valuable information&lt;br /&gt;
|-&lt;br /&gt;
|Ancients||+4||Occasional Agent&lt;br /&gt;
|-&lt;br /&gt;
|OtherCon||+3||Saved a Squirrel&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp||+20||&amp;quot;Trusted Asset&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Gianelli Family||+5||Robbed a yacht&lt;br /&gt;
|-&lt;br /&gt;
|The Burns&#039; Coven||+2||Stole some birds&lt;br /&gt;
|-&lt;br /&gt;
|The Black Lodge||+10||Unwitting Agent&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Seattle||+10||Took down a [[King Beef|rampaging bull]]&lt;br /&gt;
|-&lt;br /&gt;
|The Draco Foundation||+19||Considerable Talent&lt;br /&gt;
|-&lt;br /&gt;
|Black Star||+3||Distant Relation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enemy Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Cutters||-10||Killed a half-dozen&lt;br /&gt;
|-&lt;br /&gt;
|Tamanous||-70||Destroyed a long-standing facility&lt;br /&gt;
|-&lt;br /&gt;
|Lone Star||-5||Broke children out of jail&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuhama Computer Technologies||-40||Extracted a target and murdered 4 people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruger Super Warhawk:&#039;&#039;&#039; The classic revolver and his signature weapon. While not ideal for his stealth work, when things go loud it has always been his trusted companion&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Zenith (noun): the highest point reached in the heavens by a celestial body&lt;br /&gt;
|MidResult= A well-known hitman operating out of the UCAS.&lt;br /&gt;
|HighResult= A long-time thief and assassin operating out of the Seattle Metroplex. Has a 750k Dead or Alive bounty with the Tir States and Telestrian Industries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= An infiltrator and gunman. Has a reputation as a professional&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A street kid from the Redmond Barrens, grown into one of the most well-known assassins in the UCAS&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has been hoarding nuyen like a dragon for several years, however stays away from criminal associations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Cedric Quill (Rank 6) - Adept License, Concealed Carry, Firearms, Bodyguard and Drivers - Tied to UCAS (Seattle)&lt;br /&gt;
&lt;br /&gt;
Clayton Orr (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Security Consultant - Tied to PCC (Los Angeles)&lt;br /&gt;
&lt;br /&gt;
Scott Meza (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Air Marshall - Tied to AGS (Essen)&lt;br /&gt;
&lt;br /&gt;
Ireno Kingston (Rank 6) - Adept, Concealed Carry, Firearms, Private Investigator, Restricted Armor - Tied to Caribbean League (Havanna)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A bright red, t-posing featureless humanoid&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do magic long enough you learn to be pretentious&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1fv_JSL5VSrt3BGDQm8no3Llbzb-jJM2hILD4cFrEch0/edit?usp=sharing Dear Scarlet]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Zenith&amp;diff=129046</id>
		<title>Zenith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Zenith&amp;diff=129046"/>
		<updated>2024-07-05T18:03:08Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Zenith.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Gun Adept&lt;br /&gt;
|header2= A lifelong runner who thought he&#039;d retired&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @OrionsRequiem#2524&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequiem/ OrionsRequiem]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 79&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 3&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=149&lt;br /&gt;
|Bonuses= 104&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 29th, 2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 12&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1eM3kV-nq4omediVw8xT-WH-gE7EWlth_?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = # Initiations&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for &lt;br /&gt;
AwakenedStatus.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Barrens raised kid who grew up in warehouses, learning to pick pockets and shoot straight. His Shadowrunner mother raised him alone until she wasn&#039;t around any more, then he lived on his own. He started running on his own at 13, using his mother&#039;s contacts. At age 17 he met a woman he left the life for, was married and had a child two years later. His wife disappeared in an assault on his home, and he raised his daughter on his own since then. Her schooling is expensive, so Zenith came out of retirement.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Replace all his old gear with better stuff&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy a proper house&amp;lt;/s&amp;gt;  Set himself and Harriot up in a safe place&lt;br /&gt;
*Find the people that attacked his home and &amp;lt;s&amp;gt;find out what happened to Scarlet&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;find Scarlet&amp;lt;/s&amp;gt; Figure out what the frag to do with his life&lt;br /&gt;
*Pay for Harriot&#039;s schooling and make sure she has a good nest egg of an inheritance.&lt;br /&gt;
*Avoid becoming a Saeder-Krupp Prime Agent.&lt;br /&gt;
*Kill whoever invented Chal&#039;han&lt;br /&gt;
*Work alongside [[Catharsis]] to protect their life together&lt;br /&gt;
*&amp;lt;s&amp;gt;Open a restaurant in the Barrens&amp;lt;/s&amp;gt; Convince the Corporate Court to designate the Pinnacle House as a safe haven.&lt;br /&gt;
*Dunk on the elfnostates at every opportunity.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ethan grew up in the Redmond Barrens alongside his mother, Madeline Quinn and was given pretty free reign. Do whatever you want, just be back by dark. His mother was a Shadowrunner who went by the street name Stiletto, and she taught him the ins and outs of the trade. Most of his friends growing up were her old running crew, but he didn&#039;t know anything else, and in the Barrens, if you&#039;ve got something that keeps you safe, you don&#039;t ask too many questions about it. For years, he fell into a pattern. Pick some pockets for a soy burger, get home before nightfall, learn to either not be seen, shoot straight, or pick locks, then watch his mom get into her van with her runner team, and watch garbage trids until they got back. It wasn&#039;t a stable life, but it was his. As he got older his mother let him take on jobs, often acting as a distraction or an unseen pickpocket, though as he got more confident in his gunmanship he was allowed to take on wetwork, his mother believing that teaching him to take a life would prepare him for the world better than anything the school system could provide. Then one day, the van never came back. Ethan didn&#039;t know if the only family he&#039;d ever known skipped town, got got, or simply needed to disappear, but either way, at 7, Ethan was alone. &lt;br /&gt;
&lt;br /&gt;
Having little more than an abandoned warehouse to squat in and a rapidly dwindling amount of nuyen to bribe anyone who found him, Ethan knew that he needed to make some cash fast or else die in the Barrens like so many others before him. He knew his mother kept a spare gun in her desk, a Ruger Super Warhawk that he&#039;d used to train with sometimes. He took the gun and started using the name Zenith based off a joke his mother used to make about how he&#039;d one day be the top Shadowrunner in the UCAS. At the start, Zenith was bad, the Warhawk was the only tool in his arsenal. He knew how to sneak and pick locks, but he was still a kid, and he drew more attention than he wanted when he was outside the Barrens. His mother&#039;s old fixer, Ol&#039;Tusk helped him for awhile, but he eventually made enough nuyen for an apartment and could start building up his materials. However the jobs he took were barely enough to pay rent month-to-month. Eventually, Ol&#039;Tusk found him bigger jobs, and he had to learn that sometimes professionalism was more useful than a gun. Zenith quickly gained a reputation as a wetwork specialist who wasn&#039;t decerning about his targets so long as the money was good. This led him to many dangerous jobs, including one such job where he was meant to clean out a building of Halloweeners. During the job Zenith caught away from the rest of the team by a Halloweener with a flamethrower, trapped between a wall and the insane ganger, we was consumed in flame, and would have died were it not for his sudden Awakening, giving him an extra burst of speed that allowed him to get around the &#039;weener and kill him before the fire burned him away. Though he was left with a burn scar on the side of his neck from the experience.&lt;br /&gt;
&lt;br /&gt;
After ten years of Zenith working in the shadows. He had savings, he was actually comfortable. His reputation wasn&#039;t really known outside the Barrens, but he was content. In November of 2064, Zenith and a crew of runners had to grab test answers for a spoiled rich brat from their high school: Overlake Private High School. To this end, Zenith infiltrated the school as a student, despite lacking any education beyond basic reading and writing. The job would have gone smoothly, but Zenith got distracted. One of the &amp;quot;classmates&amp;quot; he was exposed to was an Elf noble woman named Scarlet O&#039;Cathalain who had transferred to the UCAS from Tir Tairngire due to a &amp;quot;cultural exchange program&amp;quot;. While she never admitted to it, Zenith felt like Scarlet saw right through him, and could tell that he didn&#039;t belong, but she was friendly to him regardless, sharing her thoughts about how metahumanity had the potential for goodness, from the corporate executive to the beetle addict, and that they all deserve kindness and help. Zenith was skeptical of her views, but enamored with her all the same. Even after the job, Zenith kept in contact with Scarlet, and eventually the two started dating.&lt;br /&gt;
&lt;br /&gt;
Things moved pretty fast, getting married in a small ceremony after a year and a half, prompted somewhat by Scarlet&#039;s discovery of a pregnancy. The two of them were a bit scared by the prospect of having a child, but they eventually agreed to try it together, and within six months, Harriot Quill was born. Zenith retired, and just became Cedric Quill, the  name on his Fake SIN, he missed the thrill of Shadowrunning, but he also knew that Scarlet and Harriot were safer if he just took odd jobs that stayed on the light side of the law. After four years of going straight, and having a family life, Zenith and Harriot had gone out to see a new Trid in the theatre, but when they got back, the door to their apartment building was busted in and when they got back to their door, it had obviously been cracked. Furniture was overturned, blood was spattered on the floor and plates and glasses were shattered. Worst of all, Scarlet was missing. She&#039;d disappeared and Zenith couldn&#039;t get any information about the investigation. Zenith was despondent, and while he had to take care of Harriot, he felt his life falling apart. Social Services attempted to take Harriot away if Zenith didn&#039;t take therapy and appropriate social care with his daughter. This forced him to give up the search using legal means, Cedric Quill was under too much scrutiny to do what needed to be done. &lt;br /&gt;
&lt;br /&gt;
Assuming that whoever had done this came from his past as a runner, Zenith took what cash he had saved up and started renting a new apartment in Tacoma. He focused on raising Harriot, and when she was asleep, he started diving back into the Shadows, trying to uncover anything about his wife. It&#039;s been 11 years since that day, and Zenith has started taking on jobs again. Apparently the old adage is true &amp;quot;Only retired Shadowrunner is a dead Shadowrunner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adept&#039;&#039;&#039; - Ethan awakened shortly after his mother disappeared, leveraging his new powers to increase his value on runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Eye + Shoot First, Don&#039;t Ask + Perceptive&#039;&#039;&#039; - His paranoia has made it almost impossible to surprise him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter + Strive for Perfection + Perfect Time&#039;&#039;&#039; - He gets bored with regular shots. He wants to challenge himself in a gunfight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil&#039;&#039;&#039; - Zenith does foolish things for kicks. He&#039;s spent his life running the shadows and any chance to spice things up fuels his adrenaline addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi + Social Chameleon&#039;&#039;&#039; - Since first joining the Haven, Zenith has been forced to solve more problems with talking than violence, and has improved his social skills to avoid killing his way through problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Invisible Way&#039;&#039;&#039; - Zenith is an expert infiltrator and assassin, his magic has taken him in a way where being unseen is the best course of action and his magic has molded around this notion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky&#039;&#039;&#039; - A misnomer at best, Zenith&#039;s luck tends to get him out of trouble that his stupidity gets him into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Zenith grew up on the streets of the Redmond Barrens and learned all he could from the downtrodden and disenfranchised, which includes knowledge that has come in handy through his Shadowrunning career.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependant (Demanding)&#039;&#039;&#039; - Harriot is a 16 year old Elf, she&#039;s smarter than Zenith, and has learned that her father is a shadowrunner, but not the extent to which he markets himself as a wetwork specialist. She has recently Emerged as a technomancer and attends Twin Peaks Private School in Bellevue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotional Attachment &#039;&#039;&#039;- His mother&#039;s Ruger Super Warhawk, it&#039;s been modded since Zenith started using it, but it&#039;s something he&#039;ll never part with willingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driven:&#039;&#039;&#039; - Looking for his lost wife Scarlet. He is almost compulsively pulled towards any threads that might have something to do with her. Often to his own detriment or near-death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Stress (Red-Haired Elves):&#039;&#039;&#039; - Between his missing wife and his daughter, Zenith has a hard time dealing socially with red-haired elves. Often avoiding their gaze and trying to avoid engaging with them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uneducated&#039;&#039;&#039; - Growing up on the streets is not conducive to a regular learning experience. What Zenith lacks in book smarts, he makes up in street smarts, but the former bites him at times.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&#039;&#039;&#039;January 2082:&#039;&#039;&#039; Having reentered the shadows a few months earlier and reconnecting with [[Johns]], Zenith entered ShadowHaven with the hope that he could find clues to his missing wife, and make enough cred to keep paying rent and his daughter&#039;s tuition. Getting off to a solid start by finding a bioweapon and infiltrating an Ares Blacksite, he began to recall what working in the shadows was all about, just in time to meet [[Amrei Veidt]] and become connected with the S-K Prime operative while breaking into the Aztechnology Pyramid. He also got a taste of travel, going to the PCC and finding a club run by a Chiron using Amrita to create a bunch of Essence batteries. He is saved from his worst impulses by [[Delphi]], who takes the negotiation on herself at risk of infection. Zenith goes by her office once they are back in Seattle and the two become fast friends over shared trauma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2082:&#039;&#039;&#039; Starting the month off by a confrontation with his past threatening his daughter, Zenith spends this month building up connections. Meeting [[Vip3r]], [[Lil&#039; Boomer]], [[Ca1yps0]] and [[Skimmer]] who he maintains a relationship with, including many other runners. On a particularly personal job, he also met [[Shine]], who learned that he had a daughter while defending said daughter&#039;s girlfriend from a group of rival shadowrunners. This was also the month where Amrei Veidt found out that Zenith had a daughter, going so far as to drive her home from school under the guise of being a co-worker of Zenith, forcing him to improve his relationship with Saeder-Krupp past his comfort level, including doing spy work for them. This month also gave Zenith his first interaction with [[Pump King Jack]], and the child in the spirit&#039;s &amp;quot;care&amp;quot;, Mary Jane. The interaction with the child was also what showed him the other side of [[Babylon]], leading to a professional respect between the two. The final event of the month saw Zenith going into a bug&#039;s nest, saving the life of [[Relay]] from a paint grenade, and firing a Blight round into the mouth of an Ant Queen, allowing the rest of the team to finish the monster off. Before the end of the month, Zenith sits down with his daughter and explains the truth about what he does for a living, though omits that he is a wetwork specialist, including the details that he was part of the team that murdered her new girlfriend&#039;s father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2082:&#039;&#039;&#039; A slower month for the gunman, Zenith was forced to go up against other runners and ended up saving them, as well as watching [[Charon]] offer to turn [[Glamor]] into another Infected while working for Amrei. This is also the month where Zenith tracks down Ol&#039;Tusk, begrudgingly helping Charon with her vengeance quest, and getting confirmation that his mother was alive and involved in something targeting his daughter. Leading to him requesting the aid of Vip3r and Shine in protecting the girl, with some plans being put in place. He also discovers that Mary Jane, the girl he had helped remove from the influence of Jack, was dead, killed by an Infected Troll that he became dedicated to tracking down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2082:&#039;&#039;&#039; Shine moves into Zenith&#039;s home, though the older runner is hesitant about such things, Shine has proved herself to be trustworthy and invested in Harriot&#039;s protection. This turns out to be fortunate, as Zenith is called to Chicago by Skimmer, as repayment for a favor done in February where Skimmer helped him sell his lie of being a security consultant to his daughter. While in Chicago he helps Skimmer rescue his wife and newborn daughter, but realizes that much like the other adept, if he continues down the blood-soaked path he&#039;s been on for most of his life, when he finds his own wife she might see him as a monster. He also takes on a job that dives through the ACHE, seeking the bloodsucker that killed Mary Jane, however the job was a setup to help another associated bloodsucker to wipe out a Tamanous facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2082:&#039;&#039;&#039; This month started with Harriot&#039;s birthday party, with Shine and Vip3r helping Zenith ensure the party was safe and a happy day for his daughter. However at the end of the night, Zenith receives a clue pointing towards his missing wife and leaves his home in the middle of the night to go to Tir Tairngire. The stress of his disappearance causes Harriot to Emerge as a technomancer. In the Tir, Zenith finds that his in-laws are embroiled in a blood-feud that is the reason for Scarlet&#039;s abduction so many years ago, and that they will not involve him to get her back. After getting the information, he saved his mother-in-law&#039;s life by taking a bullet intended for her, nearly dying from the shot, and escaping on the back of a unicorn. He returns to Seattle to a furious Shine, Vip3r and Harriot, who help him recover. Burning his Tacoma home, he moves into Shine&#039;s apartment and realizes that he has been falling for the other runner, coming to a head after an intense fight that leads to the start of their secretive affair. Fulfilling a request from Vip3r, Zenith helps her figure out what to do about her adoptive parents and after a deep run, rescued her mother but found out that her father was going to be kept in a Zero Zone, as well as telling Harriot about his and Shine&#039;s relationship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2082:&#039;&#039;&#039; Starting the month off strong, Zenith killed a Blood God on the night of the blood moon eclipse by hurling himself into the mouth of the spirit and shooting Blight into the creature. After [[King Beef]] went berserk from K-10. Zenith was part of the team that ultimately took him down and granted him a final farewell to the Shadow Community. This is also the month where Zenith works with [[Charon]] as a lookout and backup for another of her targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2082 - January 2084:&#039;&#039;&#039; After Shine received an offer from Cross to stay in Montreal with their new Emergency Medical services, Zenith and the other adept have disagreements and are distant until they end their relationship. Zenith also moves to Essen in the AGS while Harriot makes the transition to college.&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Johns&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Black Cat&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ghaz&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sarah Snow&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Deulara Leorel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Saint Nick&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Freya&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mush&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=LB&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Krimelin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sidewinder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Phil Haskill&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Hanson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spinne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* [[Shine]]: A fellow runner and the person closest to Zenith since he started running the shadows again. Saved his life in May 2082 and started a long term relationship that ended mid 2084&lt;br /&gt;
* [[Delphi]]: After saving Zenith from being Infected in LA, the two began a quick friendship and have aided one another in the mysteries that each seek to solve.&lt;br /&gt;
* [[Vip3r]]: After learning that Zenith had a child, Vip3r did everything she could to help him keep her safe from the forces that looked to capture her, and after Harriot Emerged, Vip3r was one of the two technomancers who took her under their wing.&lt;br /&gt;
* [[Ca1yps0]]: The second technomancer to take Harriot on as a mentee. After initially figuring out that Zenith had a daughter by snooping around his apartment, she proved to be discrete and helpful in buffing up his lax Matrix security.&lt;br /&gt;
* [[Catharsis]] A trusted ally with a similar background, and the therapist to his daughter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Allied Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha||+6||Shares valuable information&lt;br /&gt;
|-&lt;br /&gt;
|Ancients||+4||Occasional Agent&lt;br /&gt;
|-&lt;br /&gt;
|OtherCon||+3||Saved a Squirrel&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp||+20||&amp;quot;Trusted Asset&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Gianelli Family||+5||Robbed a yacht&lt;br /&gt;
|-&lt;br /&gt;
|The Burns&#039; Coven||+2||Stole some birds&lt;br /&gt;
|-&lt;br /&gt;
|The Black Lodge||+10||Unwitting Agent&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Seattle||+10||Took down a [[King Beef|rampaging bull]]&lt;br /&gt;
|-&lt;br /&gt;
|The Draco Foundation||+19||Considerable Talent&lt;br /&gt;
|-&lt;br /&gt;
|Black Star||+3||Distant Relation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enemy Factions&lt;br /&gt;
|-&lt;br /&gt;
!Organization!!Reputation!!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Cutters||-10||Killed a half-dozen&lt;br /&gt;
|-&lt;br /&gt;
|Tamanous||-70||Destroyed a long-standing facility&lt;br /&gt;
|-&lt;br /&gt;
|Lone Star||-5||Broke children out of jail&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuhama Computer Technologies||-40||Extracted a target and murdered 4 people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruger Super Warhawk:&#039;&#039;&#039; The classic revolver and his signature weapon. While not ideal for his stealth work, when things go loud it has always been his trusted companion&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Zenith (noun): the highest point reached in the heavens by a celestial body&lt;br /&gt;
|MidResult= A well-known hitman operating out of the UCAS.&lt;br /&gt;
|HighResult= A long-time thief and assassin operating out of the Seattle Metroplex. Has a 750k Dead or Alive bounty with the Tir States and Telestrian Industries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= An infiltrator and gunman. Has a reputation as a professional&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A street kid from the Redmond Barrens, grown into one of the most well-known assassins in the UCAS&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Has been hoarding nuyen like a dragon for several years, however stays away from criminal associations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Cedric Quill (Rank 6) - Adept License, Concealed Carry, Firearms, Bodyguard and Drivers - Tied to UCAS (Seattle)&lt;br /&gt;
&lt;br /&gt;
Clayton Orr (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Security Consultant - Tied to PCC (Los Angeles)&lt;br /&gt;
&lt;br /&gt;
Scott Meza (Rank 6) - Adept, Driver&#039;s, Firearms, Concealed Carry, Air Marshall - Tied to AGS (Essen)&lt;br /&gt;
&lt;br /&gt;
Ireno Kingston (Rank 6) - Adept, Concealed Carry, Firearms, Private Investigator, Restricted Armor - Tied to Caribbean League (Havanna)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default persona that comes with whatever commlink he has.&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do magic long enough you learn to be pretentious&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1fv_JSL5VSrt3BGDQm8no3Llbzb-jJM2hILD4cFrEch0/edit?usp=sharing Dear Scarlet]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heartache&amp;diff=128912</id>
		<title>Heartache</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heartache&amp;diff=128912"/>
		<updated>2024-07-03T09:08:08Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Messner Vukotic&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|John Galt|Lumin|Blackhawk|Bunny Hop|Oberon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-rengo&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
This AAR contains topics of sexual assault, forced augmentation, human trafficking, and other dark topics. Please be advised when reading that there are several triggering subjects contained within.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners aid a man to find the love of his life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A few months ago Vincent Zalpha met a young woman by the name of Kristine Salwood. They hit it off and began dating, however, Salwood fell into debt with the Shotozumi-gumi and fell behind on her payments and was kidnapped by the Shotozumi and brought to one of the &amp;quot;up-and-coming&amp;quot; bunraku parlors hidden in a Tacoma gentleperson&#039;s club. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Arriving at the Pinnacle House in Redmond, the runners meet up with Mr. Johnson in one of the corner booths and note that he is obviously uncomfortable with the idea of being in this runner bar and near the other runners. He also appears to be quite run down for some reason. Once the runners introduce themselves the Johnson explains that he is looking for his girlfriend of a few months who disappeared two weeks ago. Lumin recognizes the picture as a fellow student in her journalism study courses, and the young techno confirms that she&#039;s been gone from the classes for two weeks.&lt;br /&gt;
&lt;br /&gt;
Mr. Johnson says that Kristine didn&#039;t have many friends and wasn&#039;t close with her parents, but that when going to Knight Errant they said that it was already under investigation despite none of her professors or others noting that she was missing in his own investigations. He provides the runners with a photograph of Kristine as well as the license plate of the car that she is leasing as starting points. He also told the runners that she was working on some sort of assignment for school that had her looking into runners who participated in &amp;quot;hooding&amp;quot;, and that she had been hanging out around Tacoma and was even going into the Ork Underground at times. He offers the runners 10,000 nuyen each to find her and making sure that she&#039;s okay. Even if she doesn&#039;t want to see him or continue dating him, his main concern is that Kristine is safe and able to continue to follow her dreams.&lt;br /&gt;
&lt;br /&gt;
It becomes clear that the Johnson is very new in the criminal underworld, as he tries to pay the runners upfront for their services, but they explain that the pay is for once the job is complete, and take off to do the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Bunny Hop]] runs a matrix search on the vehicle and finds out that it&#039;s parked outside a Bellevue apartment that is filled with UDub students like the missing person they&#039;re looking for, across from Mario&#039;s Pizzeria, and also that it had been tagged by gridguide around Tacoma, UDub proper, the local supermarket and stuffer shack, and other public locations, though it had been sitting outside the apartment for about two weeks. The technomancer also finds out that the car is a lease from Lucky Rabbit Motors, but not yet owned. [[Blackhawk]] calls [[Ghaz]] and inquires if the Skraacha lieutenant knows about their missing person. Luckily for the runners, the cowboy comes through and he does recognize the picture, telling Blackhawk that she was looking into [[Messner Vukotic]]&#039;s clinic, but had enough common sense to avoid Skraacha business. &lt;br /&gt;
&lt;br /&gt;
The group split into two parts. [[John Galt]] and Blackhawk head to the Ork Underground to meet with Messner and ask around, while BHop, [[Lumin]], and [[Oberon]] head to the Bellevue apartment to search her home. John and Blackhawk get into the OU without issue thanks to Blackhawk&#039;s contacts with the Skraacha and make their way to Messner&#039;s clinic where the Russian expat explains that the student came by to attempt to identify one of the therapists who worked there about this hooding project, but the therapist would refuse the interview before Kristine would leave and then return a few days later to repeat the same request. He didn&#039;t know about any trouble she was in, but from the little that he talked with her he learned that she apparently had some sort of debt that she was dealing with in the last few weeks that was causing her some stress. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Lumin, BHop and Oberon disguise themselves as college students to infiltrate a party that is being thrown across the hallway from Kristine&#039;s apartment. Lumin and Oberon try to blend into the party, with Oberon being approached by a young ork woman (who he promptly sneaks away with and drains of a point of essence while the rest of the team works the job), and Lumin spots other members of her journalism classes and sees what they know about Kristine. She finds a student who explains that Kristine mostly kept to herself, that she was focused deeply on school, but that her shadowrunner project was common knowledge, though she wasn&#039;t working with anyone on it. However Lumin was pointed to a rabbit SURGE in the photojournalism program that Lumin was able to discuss with, learning about a project the two had done a few months back where they were meant to capture what life in the different districts of Seattle were like in a photo taken within that district. They explained that Kristine was avoiding Tacoma and areas of Downtown, however the two of them had gone to downtown together before starting to be harassed by two Asian men, but Kristine spoke with them and they were eventually left alone.&lt;br /&gt;
&lt;br /&gt;
Bunny Hop meanwhile manages to break through the maglock that keeps Kristine&#039;s apartment door locked and attempts to open it only to find it blocked. While the techno starts to bust into the door, shattering the door that is adhered to the door to prevent entry, she sends in a flyspy and connects with it, seeing that the apartment appears to have searched due to ransacking or simply being the home of a college student that lives alone. Within the apartment BHop finds paperwork that is written in Japanese, both from Lucky Rabbit Motors about the lease on her car, as well as a connected contract, a loan with the Shotozumi-gumi in the amount of 100,000 nuyen with a 10% interest per month. It&#039;s not clear if Kristine ran from the yakuza or if she was taken by them, but it is clear that she is currently in their clutches. The group leave the party and rendezvous at the pizzeria where they share all the data they&#039;ve gathered. &lt;br /&gt;
&lt;br /&gt;
The runners spend some time sharing info before they decide that if they&#039;re going to look deeper probably better to be somewhere private and head to Oberon&#039;s bolt hole. Having confirmed that Kristine is in the hands of the Yakuza, the runners set about figuring out where exactly she&#039;s being kept. Bunny Hop steps outside and calls [[Kousuke Yamada]] to check on the Shotozumi&#039;s holdings around Tacoma and any other bunraku parlors that might hold their target. At the same time Lumin moved to a private room upstairs to start searching through Yakuza clubs and other businesses for facial recognition. Putting the information together the group realize that the bunraku parlor is hidden somewhere in the Wizened Dragon gentleperson club in Tacoma and it&#039;s run by a Shotozumi named Yagami. John summons a spirit of air to go and scout the place out while Oberon and Blackhawk drive around the area with him getting a sense of the security. The spirit is able to pierce the ward and find Kristine down below the club, however in an attempt to find a way outside an adept on guard duty spots the spirit and engages it in combat, barely managing to escape thanks to John&#039;s expending some of his own luck for the spirit.&lt;br /&gt;
&lt;br /&gt;
Lumin calls the Johnson, and explains that Kristine was taken by the Yakuza, and the team is thinking about negotiating for her release, while they agree to give up the pay that was offered to cover half of the debt, the Johnson agrees to take out a loan of his own from a bank to pay the rest of it. With that sorted, Lumin dives into the sleaziest host that the young technomancer has ever been in, getting a hold of the cameras in the basement and discovering that there are 16 bunraku doll cells that the yakuza were using at the moment, in various forms of poor health. Identifying their target, the group realize that Kristine has had several pieces of cyberware implanted in the last week and is still recovering from the invasive surgery. &lt;br /&gt;
&lt;br /&gt;
Understanding that even if the group are able to negotiate with the yaks for Kristine&#039;s release, they are going to get raked over the coals for more than the 100k that is owed, and a general distaste of the bunraku and yaks in general, the runners decide that they are going to attempt to free the rest of the bunkraku dolls and somehow manage to do this without dropping yak bodies or pissing them off so as to avoid potential blowback. John and Blackhawk call Messner again, and ask if he is willing to house several people who probably have significant trauma, and the community leader agrees without hesitation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Lumin gets back into the host and begins to use her techno powers to send a message to the yakuza within the club to convince them to come out. Seeing that they were forced to leave larger weapons behind, John attempts to influence those outside with mind magic, however is unable to get any of the abilities to stick, alerting the guards to the fact that some sort of magic had been cast upon them. Realizing that this meant the team would have to go with their louder option, Lumin immediately pulled the fire alarm using Puppeteer, the fade knocking the young technomancer out at the same time the alarm went off, causing Lumin to suffer dumpshock, but completing her job within the plan. BHop took over matrix overwatch while Oberon and Blackhawk infiltrated the club, John sending in the spirit of air that wished for vengeance against the Adept for the disrespect it had suffered earlier while staying within the van as the getaway driver.&lt;br /&gt;
&lt;br /&gt;
Oberon and Blackhawk engage in a pitched battle with the yakuza, where they fight on even terms with the six guards involved, Blackhawk being knocked down and relying on regeneration to live, while Oberon dropped two flashbangs before Mist Forming and sliding into the secret entrance to the basement while Blackhawk cleaned up with help from BHop and the sprite companion that she had brought. In the basement guarding the bunraku dolls was Yagami, who offered Oberon three hundred thousand nuyen to just walk away from the job and convince the rest of the team to do so as well. Deciding against that course of action Oberon attacks Yagami, only to find himself on the other side of a weapon foci and fighting for his life. Eased somewhat by Blackhawk appearing and supporting the banshee, the two runners were still being fought on equal footing to the mystic adept until Oberon struck him with the fear power and the yakuza leader fled, casting invisibility on himself and fleeing through an escape tunnel. Blackhawk attempted to follow and track him, however between the mission of getting the dolls out and the sirens nearing the club, they decided it was the better to simply complete the job while BHop erased the signatures of the two technos and wiped the cameras.&lt;br /&gt;
&lt;br /&gt;
Managing to load the bunraku victims into the van, despite the protestations and suspicion of Kristine, the group managed to avoid detection back to the Ork Underground where they were met by Messner.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The bunraku victims were given over to Messner to get therapy and care while they are transitioned out of their programming and faced with becoming real people again, while Kristine calls Vincent on Blackhawk&#039;s extra commlink. While the girl does not wish to deal with therapy, or having to get a new identity or transfer schools, she is thankful to the runners and Vincent for coming to her aid. However she is corralled into therapy by [[Catharsis|a very persuasive therapist]] and [[Loyell|her therapy animal]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10k Nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
8 karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
14 CDP (7 RVP +2 free)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Messner Vukotic (https://shreloaded.net/wiki/Messner_Vukotic) (C4/L2 Fixer/Clinic Manager) (5 RVP or 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Blackhawk may purchase Lightning Reflexes at Chargen Rates&lt;br /&gt;
&lt;br /&gt;
John Galt gets 25 Wild Index for dealing fairly with a spirit and offering it a chance at revenge.&lt;br /&gt;
&lt;br /&gt;
-10 Shotozumi-gumi Rep&lt;br /&gt;
&lt;br /&gt;
+5 Streets of Seattle Rep&lt;br /&gt;
&lt;br /&gt;
+2 Ork Underground Rep&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences Opportunities:&lt;br /&gt;
&lt;br /&gt;
- Bunny Hop owes 2 chips to Kousuke Yamada&lt;br /&gt;
&lt;br /&gt;
- Bunny Hop has the number of an emo/gothic bunny SURGE&lt;br /&gt;
&lt;br /&gt;
- Yagami escaped after seeing Oberon&#039;s face&lt;br /&gt;
&lt;br /&gt;
- Lumin learned about BHop&#039;s yakuza connections&lt;br /&gt;
&lt;br /&gt;
- The Wizened Dragon Gentleperson club is shut down by Knight-Errant&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Flustered] &amp;quot;You&#039;re such a rat! You sold me out! I was just looking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got you the commcode of a cute emo Bunny SURGE. &amp;quot;thank you&amp;quot; is typically the combination of words that people use for a service like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Embarrassed] &amp;quot;...F- Fine, yeah, thanks I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-BHop and Lumin after leaving a college party}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| John Galt: DNI -&amp;gt; A headache that could probably talk for itself. Where&#039;s Lumin??&lt;br /&gt;
&lt;br /&gt;
Bunny Hop -&amp;gt; Group DNI: Sleeping off dumpshock. If everything&#039;s cool on your end, I have a call I gotta make really quick, try not to get in another fight in the next like, five minutes, &#039;kay?&lt;br /&gt;
&lt;br /&gt;
John Galt:DNI: Well, you know, no promises. Figured I might tell a dragon to go fuck off on the way home, just to cap the night, you know?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[John Galt]]: So this one time, we apparently decided to go hooding. What does that mean, you ask? Beating up gangers? No, of course not, it means we ended up raiding a bunraku parlor and turning the whole place upside. When I die to some fucking ninja attack, say something nice at the funeral. But hey, made some new friends, made some new contacts, got a kid out of the shadows. Can&#039;t believe I gave the money back...&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heartache&amp;diff=128899</id>
		<title>Heartache</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heartache&amp;diff=128899"/>
		<updated>2024-07-03T06:48:49Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Messner Vukotic&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|John Galt|Lumin|Blackhawk|Bunny Hop|Oberon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-rengo&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
This AAR contains topics of sexual assault, forced augmentation, human trafficking, and other dark topics. Please be advised when reading that there are several triggering subjects contained within.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners aid a man to find the love of his life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A few months ago Vincent Zalpha met a young woman by the name of Kristine Salwood. They hit it off and began dating, however, Salwood fell into debt with the Shotozumi-gumi and fell behind on her payments and was kidnapped by the Shotozumi and brought to one of the &amp;quot;up-and-coming&amp;quot; bunraku parlors hidden in a Tacoma gentleperson&#039;s club. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Arriving at the Pinnacle House in Redmond, the runners meet up with Mr. Johnson in one of the corner booths and note that he is obviously uncomfortable with the idea of being in this runner bar and near the other runners. He also appears to be quite run down for some reason. Once the runners introduce themselves the Johnson explains that he is looking for his girlfriend of a few months who disappeared two weeks ago. Lumin recognizes the picture as a fellow student in her journalism study courses, and the young techno confirms that she&#039;s been gone from the classes for two weeks.&lt;br /&gt;
&lt;br /&gt;
Mr. Johnson says that Kristine didn&#039;t have many friends and wasn&#039;t close with her parents, but that when going to Knight Errant they said that it was already under investigation despite none of her professors or others noting that she was missing in his own investigations. He provides the runners with a photograph of Kristine as well as the license plate of the car that she is leasing as starting points. He also told the runners that she was working on some sort of assignment for school that had her looking into runners who participated in &amp;quot;hooding&amp;quot;, and that she had been hanging out around Tacoma and was even going into the Ork Underground at times. He offers the runners 10,000 nuyen each to find her and making sure that she&#039;s okay. Even if she doesn&#039;t want to see him or continue dating him, his main concern is that Kristine is safe and able to continue to follow her dreams.&lt;br /&gt;
&lt;br /&gt;
It becomes clear that the Johnson is very new in the criminal underworld, as he tries to pay the runners upfront for their services, but they explain that the pay is for once the job is complete, and take off to do the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Bunny Hop]] runs a matrix search on the vehicle and finds out that it&#039;s parked outside a Bellevue apartment that is filled with UDub students like the missing person they&#039;re looking for, across from Mario&#039;s Pizzeria, and also that it had been tagged by gridguide around Tacoma, UDub proper, the local supermarket and stuffer shack, and other public locations, though it had been sitting outside the apartment for about two weeks. The technomancer also finds out that the car is a lease from Lucky Rabbit Motors, but not yet owned. [[Blackhawk]] calls [[Ghaz]] and inquires if the Skraacha lieutenant knows about their missing person. Luckily for the runners, the cowboy comes through and he does recognize the picture, telling Blackhawk that she was looking into [[Messner Vukotic]]&#039;s clinic, but had enough common sense to avoid Skraacha business. &lt;br /&gt;
&lt;br /&gt;
The group split into two parts. [[John Galt]] and Blackhawk head to the Ork Underground to meet with Messner and ask around, while BHop, [[Lumin]], and [[Oberon]] head to the Bellevue apartment to search her home. John and Blackhawk get into the OU without issue thanks to Blackhawk&#039;s contacts with the Skraacha and make their way to Messner&#039;s clinic where the Russian expat explains that the student came by to attempt to identify one of the therapists who worked there about this hooding project, but the therapist would refuse the interview before Kristine would leave and then return a few days later to repeat the same request. He didn&#039;t know about any trouble she was in, but from the little that he talked with her he learned that she apparently had some sort of debt that she was dealing with in the last few weeks that was causing her some stress. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Lumin, BHop and Oberon disguise themselves as college students to infiltrate a party that is being thrown across the hallway from Kristine&#039;s apartment. Lumin and Oberon try to blend into the party, with Oberon being approached by a young ork woman (who he promptly sneaks away with and drains of a point of essence while the rest of the team works the job), and Lumin spots other members of her journalism classes and sees what they know about Kristine. She finds a student who explains that Kristine mostly kept to herself, that she was focused deeply on school, but that her shadowrunner project was common knowledge, though she wasn&#039;t working with anyone on it. However Lumin was pointed to a rabbit SURGE in the photojournalism program that Lumin was able to discuss with, learning about a project the two had done a few months back where they were meant to capture what life in the different districts of Seattle were like in a photo taken within that district. They explained that Kristine was avoiding Tacoma and areas of Downtown, however the two of them had gone to downtown together before starting to be harassed by two Asian men, but Kristine spoke with them and they were eventually left alone.&lt;br /&gt;
&lt;br /&gt;
Bunny Hop meanwhile manages to break through the maglock that keeps Kristine&#039;s apartment door locked and attempts to open it only to find it blocked. While the techno starts to bust into the door, shattering the door that is adhered to the door to prevent entry, she sends in a flyspy and connects with it, seeing that the apartment appears to have searched due to ransacking or simply being the home of a college student that lives alone. Within the apartment BHop finds paperwork that is written in Japanese, both from Lucky Rabbit Motors about the lease on her car, as well as a connected contract, a loan with the Shotozumi-gumi in the amount of 100,000 nuyen with a 10% interest per month. It&#039;s not clear if Kristine ran from the yakuza or if she was taken by them, but it is clear that she is currently in their clutches. The group leave the party and rendezvous at the pizzeria where they share all the data they&#039;ve gathered. &lt;br /&gt;
&lt;br /&gt;
The runners spend some time sharing info before they decide that if they&#039;re going to look deeper probably better to be somewhere private and head to Oberon&#039;s bolt hole. Having confirmed that Kristine is in the hands of the Yakuza, the runners set about figuring out where exactly she&#039;s being kept. Bunny Hop steps outside and calls [[Kousuke Yamada]] to check on the Shotozumi&#039;s holdings around Tacoma and any other bunraku parlors that might hold their target. At the same time Lumin moved to a private room upstairs to start searching through Yakuza clubs and other businesses for facial recognition. Putting the information together the group realize that the bunraku parlor is hidden somewhere in the Wizened Dragon gentleperson club in Tacoma and it&#039;s run by a Shotozumi named Yagami. John summons a spirit of air to go and scout the place out while Oberon and Blackhawk drive around the area with him getting a sense of the security. The spirit is able to pierce the ward and find Kristine down below the club, however in an attempt to find a way outside an adept on guard duty spots the spirit and engages it in combat, barely managing to escape thanks to John&#039;s expending some of his own luck for the spirit.&lt;br /&gt;
&lt;br /&gt;
Lumin calls the Johnson, and explains that Kristine was taken by the Yakuza, and the team is thinking about negotiating for her release, while they agree to give up the pay that was offered to cover half of the debt, the Johnson agrees to take out a loan of his own from a bank to pay the rest of it. With that sorted, Lumin dives into the sleaziest host that the young technomancer has ever been in, getting a hold of the cameras in the basement and discovering that there are 16 bunraku doll cells that the yakuza were using at the moment, in various forms of poor health. Identifying their target, the group realize that Kristine has had several pieces of cyberware implanted in the last week and is still recovering from the invasive surgery. &lt;br /&gt;
&lt;br /&gt;
Understanding that even if the group are able to negotiate with the yaks for Kristine&#039;s release, they are going to get raked over the coals for more than the 100k that is owed, and a general distaste of the bunraku and yaks in general, the runners decide that they are going to attempt to free the rest of the bunkraku dolls and somehow manage to do this without dropping yak bodies or pissing them off so as to avoid potential blowback. John and Blackhawk call Messner again, and ask if he is willing to house several people who probably have significant trauma, and the community leader agrees without hesitation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Lumin gets back into the host and begins to use her techno powers to send a message to the yakuza within the club and &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10k Nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
8 karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
14 CDP (7 RVP +2 free)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Messner Vukotic (https://shreloaded.net/wiki/Messner_Vukotic) (C4/L2 Fixer/Clinic Manager) (5 RVP or 10 RVP)&lt;br /&gt;
&lt;br /&gt;
-10 Shotozumi-gumi Rep&lt;br /&gt;
&lt;br /&gt;
+5 Streets of Seattle Rep&lt;br /&gt;
&lt;br /&gt;
+2 Ork Underground Rep&lt;br /&gt;
&lt;br /&gt;
Narrative ~~Consequences~~ Opportunities:&lt;br /&gt;
&lt;br /&gt;
- Bunny Hop owes 2 chips to Kousuke Yamada&lt;br /&gt;
&lt;br /&gt;
- Bunny Hop has the number of an emo/gothic bunny SURGE&lt;br /&gt;
&lt;br /&gt;
- Yagami escaped after seeing Oberon&#039;s face&lt;br /&gt;
&lt;br /&gt;
- Lumin learned about BHop&#039;s yakuza connections&lt;br /&gt;
&lt;br /&gt;
- The Wizened Dragon Gentleperson club is shut down by Knight-Errant&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Flustered] &amp;quot;You&#039;re such a rat! You sold me out! I was just looking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got you the commcode of a cute emo Bunny SURGE. &amp;quot;thank you&amp;quot; is typically the combination of words that people use for a service like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Embarrassed] &amp;quot;...F- Fine, yeah, thanks I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-BHop and Lumin after leaving a college party}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| John Galt: DNI -&amp;gt; A headache that could probably talk for itself. Where&#039;s Lumin??&lt;br /&gt;
&lt;br /&gt;
Bunny Hop -&amp;gt; Group DNI: Sleeping off dumpshock. If everything&#039;s cool on your end, I have a call I gotta make really quick, try not to get in another fight in the next like, five minutes, &#039;kay?&lt;br /&gt;
&lt;br /&gt;
John Galt:DNI: Well, you know, no promises. Figured I might tell a dragon to go fuck off on the way home, just to cap the night, you know?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heartache&amp;diff=128898</id>
		<title>Heartache</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heartache&amp;diff=128898"/>
		<updated>2024-07-03T06:47:26Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Messner Vukotic&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|John Galt|Lumin|Blackhawk|Bunny Hop|Oberon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-rengo&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
This AAR contains topics of sexual assault, forced augmentation, human trafficking, and other dark topics. Please be advised when reading that there are several triggering subjects contained within.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners aid a man to find the love of his life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A few months ago Vincent Zalpha met a young woman by the name of Kristine Salwood. They hit it off and began dating, however, Salwood fell into debt with the Shotozumi-gumi and fell behind on her payments and was kidnapped by the Shotozumi and brought to one of the &amp;quot;up-and-coming&amp;quot; bunraku parlors hidden in a Tacoma gentleperson&#039;s club. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Arriving at the Pinnacle House in Redmond, the runners meet up with Mr. Johnson in one of the corner booths and note that he is obviously uncomfortable with the idea of being in this runner bar and near the other runners. He also appears to be quite run down for some reason. Once the runners introduce themselves the Johnson explains that he is looking for his girlfriend of a few months who disappeared two weeks ago. Lumin recognizes the picture as a fellow student in her journalism study courses, and the young techno confirms that she&#039;s been gone from the classes for two weeks.&lt;br /&gt;
&lt;br /&gt;
Mr. Johnson says that Kristine didn&#039;t have many friends and wasn&#039;t close with her parents, but that when going to Knight Errant they said that it was already under investigation despite none of her professors or others noting that she was missing in his own investigations. He provides the runners with a photograph of Kristine as well as the license plate of the car that she is leasing as starting points. He also told the runners that she was working on some sort of assignment for school that had her looking into runners who participated in &amp;quot;hooding&amp;quot;, and that she had been hanging out around Tacoma and was even going into the Ork Underground at times. He offers the runners 10,000 nuyen each to find her and making sure that she&#039;s okay. Even if she doesn&#039;t want to see him or continue dating him, his main concern is that Kristine is safe and able to continue to follow her dreams.&lt;br /&gt;
&lt;br /&gt;
It becomes clear that the Johnson is very new in the criminal underworld, as he tries to pay the runners upfront for their services, but they explain that the pay is for once the job is complete, and take off to do the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Bunny Hop]] runs a matrix search on the vehicle and finds out that it&#039;s parked outside a Bellevue apartment that is filled with UDub students like the missing person they&#039;re looking for, across from Mario&#039;s Pizzeria, and also that it had been tagged by gridguide around Tacoma, UDub proper, the local supermarket and stuffer shack, and other public locations, though it had been sitting outside the apartment for about two weeks. The technomancer also finds out that the car is a lease from Lucky Rabbit Motors, but not yet owned. [[Blackhawk]] calls [[Ghaz]] and inquires if the Skraacha lieutenant knows about their missing person. Luckily for the runners, the cowboy comes through and he does recognize the picture, telling Blackhawk that she was looking into [[Messner Vukotic]]&#039;s clinic, but had enough common sense to avoid Skraacha business. &lt;br /&gt;
&lt;br /&gt;
The group split into two parts. [[John Galt]] and Blackhawk head to the Ork Underground to meet with Messner and ask around, while BHop, [[Lumin]], and [[Oberon]] head to the Bellevue apartment to search her home. John and Blackhawk get into the OU without issue thanks to Blackhawk&#039;s contacts with the Skraacha and make their way to Messner&#039;s clinic where the Russian expat explains that the student came by to attempt to identify one of the therapists who worked there about this hooding project, but the therapist would refuse the interview before Kristine would leave and then return a few days later to repeat the same request. He didn&#039;t know about any trouble she was in, but from the little that he talked with her he learned that she apparently had some sort of debt that she was dealing with in the last few weeks that was causing her some stress. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Lumin, BHop and Oberon disguise themselves as college students to infiltrate a party that is being thrown across the hallway from Kristine&#039;s apartment. Lumin and Oberon try to blend into the party, with Oberon being approached by a young ork woman (who he promptly sneaks away with and drains of a point of essence while the rest of the team works the job), and Lumin spots other members of her journalism classes and sees what they know about Kristine. She finds a student who explains that Kristine mostly kept to herself, that she was focused deeply on school, but that her shadowrunner project was common knowledge, though she wasn&#039;t working with anyone on it. However Lumin was pointed to a rabbit SURGE in the photojournalism program that Lumin was able to discuss with, learning about a project the two had done a few months back where they were meant to capture what life in the different districts of Seattle were like in a photo taken within that district. They explained that Kristine was avoiding Tacoma and areas of Downtown, however the two of them had gone to downtown together before starting to be harassed by two Asian men, but Kristine spoke with them and they were eventually left alone.&lt;br /&gt;
&lt;br /&gt;
Bunny Hop meanwhile manages to break through the maglock that keeps Kristine&#039;s apartment door locked and attempts to open it only to find it blocked. While the techno starts to bust into the door, shattering the door that is adhered to the door to prevent entry, she sends in a flyspy and connects with it, seeing that the apartment appears to have searched due to ransacking or simply being the home of a college student that lives alone. Within the apartment BHop finds paperwork that is written in Japanese, both from Lucky Rabbit Motors about the lease on her car, as well as a connected contract, a loan with the Shotozumi-gumi in the amount of 100,000 nuyen with a 10% interest per month. It&#039;s not clear if Kristine ran from the yakuza or if she was taken by them, but it is clear that she is currently in their clutches. The group leave the party and rendezvous at the pizzeria where they share all the data they&#039;ve gathered. &lt;br /&gt;
&lt;br /&gt;
The runners spend some time sharing info before they decide that if they&#039;re going to look deeper probably better to be somewhere private and head to Oberon&#039;s bolt hole. Having confirmed that Kristine is in the hands of the Yakuza, the runners set about figuring out where exactly she&#039;s being kept. Bunny Hop steps outside and calls [[Kousuke Yamada]] to check on the Shotozumi&#039;s holdings around Tacoma and any other bunraku parlors that might hold their target. At the same time Lumin moved to a private room upstairs to start searching through Yakuza clubs and other businesses for facial recognition. Putting the information together the group realize that the bunraku parlor is hidden somewhere in the Wizened Dragon gentleperson club in Tacoma and it&#039;s run by a Shotozumi named Yagami. John summons a spirit of air to go and scout the place out while Oberon and Blackhawk drive around the area with him getting a sense of the security. The spirit is able to pierce the ward and find Kristine down below the club, however in an attempt to find a way outside an adept on guard duty spots the spirit and engages it in combat, barely managing to escape thanks to John&#039;s expending some of his own luck for the spirit.&lt;br /&gt;
&lt;br /&gt;
Lumin calls the Johnson, and explains that Kristine was taken by the Yakuza, and the team is thinking about negotiating for her release, while they agree to give up the pay that was offered to cover half of the debt, the Johnson agrees to take out a loan of his own from a bank to pay the rest of it. With that sorted, Lumin dives into the sleaziest host that the young technomancer has ever been in, getting a hold of the cameras in the basement and discovering that there are 16 bunraku doll cells that the yakuza were using at the moment, in various forms of poor health. Identifying their target, the group realize that Kristine has had several pieces of cyberware implanted in the last week and is still recovering from the invasive surgery. &lt;br /&gt;
&lt;br /&gt;
Understanding that even if the group are able to negotiate with the yaks for Kristine&#039;s release, they are going to get raked over the coals for more than the 100k that is owed, and a general distaste of the bunraku and yaks in general, the runners decide that they are going to attempt to free the rest of the bunkraku dolls and somehow manage to do this without dropping yak bodies or pissing them off so as to avoid potential blowback. John and Blackhawk call Messner again, and ask if he is willing to house several people who probably have significant trauma, and the community leader agrees without hesitation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Lumin gets back into the host and begins to use her techno powers to send a message to the yakuza within the club and &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10k Nuyen (5 RVP)&lt;br /&gt;
8 karma (8 RVP)&lt;br /&gt;
14 CDP (7 RVP +2 free)&lt;br /&gt;
Optional Contact: Messner Vukotic (https://shreloaded.net/wiki/Messner_Vukotic) (C4/L2 Fixer/Clinic Manager) (5 RVP or 10 RVP)&lt;br /&gt;
&lt;br /&gt;
10 Shotozumi-gumi Rep&lt;br /&gt;
+ 5 Streets of Seattle Rep&lt;br /&gt;
+2 Ork Underground Rep&lt;br /&gt;
&lt;br /&gt;
Narrative ~~Consequences~~ Opportunities:&lt;br /&gt;
- Bunny Hop owes 2 chips to Kousuke Yamada&lt;br /&gt;
- Bunny Hop has the number of an emo/gothic bunny SURGE&lt;br /&gt;
- Yagami escaped after seeing Oberon&#039;s face&lt;br /&gt;
- Lumin learned about BHop&#039;s yakuza connections&lt;br /&gt;
- The Wizened Dragon Gentleperson club is shut down by Knight-Errant&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Flustered] &amp;quot;You&#039;re such a rat! You sold me out! I was just looking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got you the commcode of a cute emo Bunny SURGE. &amp;quot;thank you&amp;quot; is typically the combination of words that people use for a service like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Embarrassed] &amp;quot;...F- Fine, yeah, thanks I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-BHop and Lumin after leaving a college party}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| John Galt: DNI -&amp;gt; A headache that could probably talk for itself. Where&#039;s Lumin??&lt;br /&gt;
&lt;br /&gt;
Bunny Hop -&amp;gt; Group DNI: Sleeping off dumpshock. If everything&#039;s cool on your end, I have a call I gotta make really quick, try not to get in another fight in the next like, five minutes, &#039;kay?&lt;br /&gt;
&lt;br /&gt;
John Galt:DNI: Well, you know, no promises. Figured I might tell a dragon to go fuck off on the way home, just to cap the night, you know?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Introducing_the_ShadowHaven_Trideo_Network&amp;diff=128472</id>
		<title>Introducing the ShadowHaven Trideo Network</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Introducing_the_ShadowHaven_Trideo_Network&amp;diff=128472"/>
		<updated>2024-06-26T05:56:25Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{NewsHeader| |Image=File:Horizon.png |ImageSizeOverride=660px |Date=2082-08-30 |NewsSource=Horizon News Network |Reporter=Charli Relford |Metaplot: The Last Horizon of Ace Powers |Intro= A brand new moment in Trideo Entertainment! }}  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; margin: auto;max-width: 800px;&amp;quot; |- !200px ! rowspan=&amp;quot;2&amp;quot; |The Horizon logo spins around the screen before a set of two windows appear. The first, an attractive female human wea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Image=File:Horizon.png&lt;br /&gt;
|ImageSizeOverride=660px&lt;br /&gt;
|Date=2082-08-30&lt;br /&gt;
|NewsSource=Horizon News Network&lt;br /&gt;
|Reporter=Charli Relford&lt;br /&gt;
|Metaplot: The Last Horizon of Ace Powers&lt;br /&gt;
|Intro= A brand new moment in Trideo Entertainment!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; margin: auto;max-width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:CharliHalf.png|200px]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |The Horizon logo spins around the screen before a set of two windows appear. The first, an attractive female human wearing a Horizon pin and dressed in her standard news anchor wear, the second, a well dressed older human man, also wearing a Horizon pin and flashing a picture-perfect smile at the camera, behind him several figures move in a hurried fashion in some sort of studio environment, but the gentleman looks completely composed.&lt;br /&gt;
![[File:Act Powers.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
![[Charli Relford]]&lt;br /&gt;
![[Ace Powers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Charli Relford|Charli]]:&#039;&#039;&#039; Thank you for continuing your subscription to Horizon NewsNet™ where &amp;quot;We Know What You&#039;re Thinking!&amp;quot; I&#039;m Charli Relford, voted &amp;quot;Most Trusted Anchor in Seattle&amp;quot; by Horizon Internal Analytics five years running!&lt;br /&gt;
&lt;br /&gt;
Our Top Story tonight: Horizon Group Seattle has begun the process of launching a brand-new revolution in Trideo entertainment. We&#039;ve known for a long time that Seattle is considered the &amp;quot;Shadowrunner capital of the world&amp;quot; for good or ill, but now we have the chance to take advantage of this fact thanks to the idea of a true visionary in the entertainment space. A man to whom I owe my illustrious career. Ace Powers! Thank you for joining us tonight Mr. Powers, and good to see you again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ace Powers|Ace]]:&#039;&#039;&#039; Thanks for having me Charli. Boy, I sure remember when you were just a gritty street reporter with a popular blog. Look at you now! I&#039;m so proud.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charli:&#039;&#039;&#039; Thanks Mr. Powers, but we&#039;re here to talk about your new project. I&#039;m seeing here it&#039;s called the STN?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ace:&#039;&#039;&#039; That&#039;s right Charli. STN, or the ShadowHaven Trideo Network. It&#039;s a new channel that is going to capture the gritty realness of the Seattle Streets, and show it to every single one of our Horizon Subscribers! Shadowrunners are a part of our civilization, they have been for almost a century now, some see them as heroes, some see them as terrorists, but they fascinate and entice everyone from the young to the elderly. I mean even Horizon itself has had programming where we&#039;ve embraced the phenomenon. From our hit series, &#039;&#039;My Parents are Shadowrunners?!&#039;&#039; to the explosive finale of &#039;&#039;Alligator Allison&#039;&#039; Shadowrunners are as much a part of the Horizon family as they are a part of the streets themselves. One place stands above the rest though. The runners of the ShadowHaven aren&#039;t afraid to show themselves how they are, committing whatever jobs they are hired for in plain sight and giving us all the footage we could ever want. They know that when you&#039;re proud of what you do, you don&#039;t have to hide it, Horizon will show it to the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charli:&#039;&#039;&#039; Oh wow, to think that there would be runners out there who wanted the publicity that badly, surely they must be an impressive sight. Horizon has always brought up-to-the-moment reporting of situations as they unfold but you&#039;re saying the STN will show these shadowruns as they happen?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ace:&#039;&#039;&#039; Right again Charli. It&#039;s entertainment, it&#039;s drama, and it&#039;s security! It gives people a heads-up about what&#039;s going on in their neighborhood, and can even be helpful to other shadowrunners to study some of the legends, in the same way they could watch the late great [[King Beef]] before his unfortunate mental break and rampage. But for those new runners out there, you can learn what not to do as well! Really we&#039;re hitting every angle with this idea. Here, take a look at this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A video appears over the news feed and shows what look to be several runners dressed in casual armor moving between storage crates in the Tacoma docks. The shot is from a floating drone that appears to be able to get a clear picture even from a distance. Images are shown of the runner&#039;s faces, and those that aren&#039;t disguised have profiles displayed in a sidebar overlay. The runners sneak around the shipyard to a boat bearing a Wuxing logo and get onto the boat before an alarm is tripped and after a few moments security guards swarm out of the ship and spirits appear around the runners. A gruesome fight follows, the runners take down several members of the security team before being overwhelmed and rounded up. Two members of the team surrender and are arrested, however two others are killed while attempting to run, the drone pulling back slowly from their bodies before the camera shuts off and the two figures return to the screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ace:&#039;&#039;&#039; More exciting than &#039;&#039;Karl Kombatmage&#039;&#039;! While there are some disturbing images, STN promises to be the ultimate in reality trideo and give the people what they really crave. I know that the geniuses over in Horizon R&amp;amp;D are even looking into some way of eventually recording Astral Space so that we don&#039;t miss a second of the action!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charli:&#039;&#039;&#039; Wow, that sounds incredible Mr. Powers, and I&#039;m sure that STN will be a hit for all the wonderful Horizon subscribers lucky enough to see it. &lt;br /&gt;
&lt;br /&gt;
Next up: With shadowrunners on your streets, are you safe? You can be with the new Horizon SecureSuite&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;, just 249.99 Nuyen a month with an existing Horizon subscription!&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Last_Horizon_of_Ace_Powers&amp;diff=128458</id>
		<title>The Last Horizon of Ace Powers</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Last_Horizon_of_Ace_Powers&amp;diff=128458"/>
		<updated>2024-06-26T04:36:09Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;The Last Horizon of Ace Powers    Ace Powers is a trusted member of The Horizon Group&amp;#039;s Seattle Division. He&amp;#039;s been bringing in talent for the media giant for nigh on 25 years, and he&amp;#039;s a go-to guy when it comes to Seattle&amp;#039;s shadow community, both as a fixer and as a troubleshooter. He&amp;#039;s responsible for the &amp;quot;end&amp;quot; of Bayou Bill&amp;#039;s crime spree (or at least takes credit for it.) He&amp;#039;s brought in runners to retire into fame, and thrown those who started to tank the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Last Horizon of Ace Powers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ace Powers]] is a trusted member of The [[Horizon]] Group&#039;s Seattle Division. He&#039;s been bringing in talent for the media giant for nigh on 25 years, and he&#039;s a go-to guy when it comes to Seattle&#039;s shadow community, both as a fixer and as a troubleshooter. He&#039;s responsible for the &amp;quot;end&amp;quot; of [[Bayou Bill]]&#039;s crime spree (or at least takes credit for it.) He&#039;s brought in runners to retire into fame, and thrown those who started to tank the ratings or couldn&#039;t get greenlit to the curb, burning SINs and lives in his wake. &lt;br /&gt;
&lt;br /&gt;
He also has several clones in a protected facility somewhere in the world that replace him whenever he&#039;s assassinated, assaulted with a deadly weapon, blown up, poisoned or otherwise incapacitated. It is unclear if even he knows about this fact. This man has been a stain on the Shadow Community for years, he has created runners, destroyed them, betrayed them and bought them. Now he&#039;s starting a new enterprise: The Shadowhaven Trideo Network. The STN is meant to be real and raw, the kind of thing that draws in views and generates fear for public safety that can be funneled to sell new Horizon Security products. The NERPs never stop.&lt;br /&gt;
&lt;br /&gt;
When it comes to Ace Powers only one thing is for certain:&lt;br /&gt;
&lt;br /&gt;
Ace Powers must die.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===The Horizon Group===&lt;br /&gt;
A triple-A megacorp currently sitting at the 10th spot in the Corporate Court&#039;s hierarchy. Despite being last of the big 10 they&#039;ve held their position since 2071 and are a household name not just due to this position, but because they &#039;&#039;are&#039;&#039; media. &lt;br /&gt;
&lt;br /&gt;
The corporate motto of &amp;quot;We Know What You Think!&amp;quot; isn&#039;t just a slightly troubling look into corporate mind control, its accurate. If you consume media and have a SIN, even a fake one, chances are good Horizon knows what demographics you fit in, your favorite brands, your browsing habits on the matrix, and any number of other data that they can farm from your everyday life. &lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
=====[[Ace Powers]]=====&lt;br /&gt;
The titular villain and a powerful man besides. Ace Powers knows everyone, he&#039;s got dirt on anyone that might come after him, and he&#039;s spent two and a half decades perfecting his smile, media presence, and corporate ass-kissing. There have been several attempts on his life and every one has ended with him on the top of the heap. Anywhere that he needs to be, he is, and there is nothing that can bring him down.&lt;br /&gt;
&lt;br /&gt;
=====The Powers Pack=====&lt;br /&gt;
A series of clones of Ace Powers who were released for various duties that the regular Ace couldn&#039;t bother to do himself. It&#039;s unclear if they know about each other, or if the original is even aware of them, but all of them believe themselves to be the original Ace Powers. They are colloquially known as things such as Pace Owers, Jace Towers, Lace Flowers, or some other variation on the theme&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
* Bring Horizon into a new Golden Age and ascend the ranks of the Corporate Court&lt;br /&gt;
* Make Ace Powers a full member of the Horizon Group&#039;s board of directors&lt;br /&gt;
* Put down the shadowrunners who might come at the corporation&lt;br /&gt;
* Make the ShadowHaven Trideo Network a smashing success&lt;br /&gt;
* Keep Ace Powers Alive&lt;br /&gt;
&lt;br /&gt;
===Everyone Who Has Ever Been Screwed Over by Ace Powers===&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
=====[[Gator]]=====&lt;br /&gt;
While there are too many people within this category to count, including many of the Haven&#039;s own runners, Gator is the avatar of pure hatred against Ace Powers. The best friend and trusted companion of [[Bayou Bill]] who&#039;s final sacrifice was meant to kill this man did nothing more but boost Ace&#039;s internal Horizon metrics, and Gator has been biding his time ever since, gathering resources and preparing to lead the charge against Horizon&#039;s top talent agent.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
* Murder&lt;br /&gt;
* Ace&lt;br /&gt;
* Powers&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=128321</id>
		<title>The Pen is Mightier than the Dragon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=128321"/>
		<updated>2024-06-24T07:34:38Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= London, UK&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Loyell&lt;br /&gt;
|Ally2= Avalon Council&lt;br /&gt;
|Ally3= The Great Dragon Arleesh&lt;br /&gt;
|Ally4= The Blackmore Family&lt;br /&gt;
|Ally5= Pendragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Catharsis|Delphi|Katherine Tyler}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Dr. Jykell&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hyde #9|Mister FourEyes|Randoran Blackmourn}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Cult of the Horned God&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Josephine|}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Mórrigan&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Mordred(NPC)|Mórrigan Le Fey}}&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Artemisia]] and [[Catharsis]] are called upon for the greater good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dinner Date==&lt;br /&gt;
Artemisia is continuing to study the diaries that she had recently found when she receives a message from an unknown commcode. The message is a simple location data that can be followed. Fearing a trap in her normally paranoid manner, Artemisia contacts Catharsis who provides Matrix overwatch on the vampire and insists on coming to the underpass of the Council Island bridge where they are drawn to. Beneath the bridge stands a long, ornate dinner table, dressed with fine silverware and ceramic, while also having a large duffel bag resting on the table that Artemisia pulls open, revealing three figures. &lt;br /&gt;
&lt;br /&gt;
Doing some searching, Catharsis is able to determine that these people have been reported as missing on the news. One is a Yakuza member, under investigation for the ownership and operation of several bunraku parlors across Seattle. Another is a suspected murderer who has three open homicide investigations about them, and the third is a hedge fund executive who was suspected of embezzling for certain individuals and defrauding others. Also of note upon assensing them, one was mundane, one was an adept, and the final one was a technomancer.&lt;br /&gt;
&lt;br /&gt;
Artemisia wakes up the yak and begins to threaten him, asking what he knew about Josephine and why she was there. However as it becomes clear that he is actually working for Josephine and was a member of her latest club she blows the head off the yakuza member. Waking up the suspected murderer, she finds out that many of the murders were of Josephine&#039;s &amp;quot;enemies&amp;quot; and uses her ability to paralyze people with fear to keep the murderer still but ends up also paralyzing Catharsis and forcing her friend to watch as the vampire drains the essence from the man before cutting his throat and then breaks down crying.&lt;br /&gt;
&lt;br /&gt;
Cathy tells a story about her mom to calm Arti, comforting her friend and allowing the vampire to take some solace in the fact that she has friends who will not betray her.&lt;br /&gt;
&lt;br /&gt;
Cathy talks to Technomancer hedgefund exec and learns that Josephine was upset about investments into something owned by the &amp;quot;Avalon group&amp;quot;.  The group is some form of philanthropic group based out of London, and is run by the familiar name of Ulric ban Avalon. Josephine asked the hedge fund manager to look into the Avalon group and discover everything he could and try and disrupt their own investments. Deciding to let the technomancer go, Artimesia and Catharsis consider their next moves, but through some clever hacking of traffic cams, discover that the vehicle used to transport Josephine headed to the Space Needle before she escaped.&lt;br /&gt;
&lt;br /&gt;
Arti and Cathy go to the Space needle, and look around the stores in the area, eventually finding Four-Eyes and Josephine&#039;s signatures. Though as Artimesia goes through the stores it&#039;s clear that she is being messed with as the vampire is taunted by Josephine apparently looking for gifts for Artimesia before taking off from Seattle. Eventually deciding that the two of them wouldn&#039;t be able to find any additional leads while in this venue, they leave each other&#039;s company for the night and agree to meet up for their trip to London in the next week.&lt;br /&gt;
&lt;br /&gt;
Four-Eyes appears in Arti&#039;s safehouse and offers to give her information in return for body parts, trades two of Artimesia&#039;s fingers for the information that Josephine will be in London for a week.&lt;br /&gt;
&lt;br /&gt;
==Catharsis in Cara&#039;sir==&lt;br /&gt;
&lt;br /&gt;
Attempting to repair the damaged relationship with the elven side of her family after the events of [[In Shadows We Hyde]], Catharsis takes a trip to the Tir nation of Cara&#039;sir in order to work with her grandfather and the Blackmore foundation with some of their charitable activities. Upon her arrival at the airport she is picked up by [[Etain Darejan]], a paladin and former Ghost from the military branch of the special forces that now works for Jeremiah Blackmore in his political ambitions for Princedom.&lt;br /&gt;
&lt;br /&gt;
Arriving at Blackmore Manor the decker is informed that she has cousins that arrived in response to learning that she was meant to come to spend time with her grandfather, Brigit and Olwen Blackmore, two full mages that have long roots in noble elven society. Moving to the gardens for a peaceful walk Catharsis is eventually joined by her grandfather, but not before realizing that Etain is watching her carefully and protectively, as well that there are feelings of attraction from the former Ghost. Catharsis and her grandfather discuss the garden, and Jeremiah explains that it was never his intention that a mage use mind magic on his granddaughter, he simply wanted her to be safe, despite the shadowrunner activities. &lt;br /&gt;
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Catharsis explains that regardless of intentions, sometimes the job is going to be dangerous but that she shadowruns to help people and that is more important. Jeremiah seems to agree that it&#039;s important, and that he&#039;s proud of her, even if he is always going to worry about her.&lt;br /&gt;
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After a lovely afternoon with grandpa, Catharsis retires to her room, though is interrupted by the astral forms of Brigit and Olwen who are questioning what it was the decker wants from the family, why she just appeared and started to hang around her grandfather. However they are suspicious of the answer that she simply wants to get to know her family and grow closer to them. Brigit in particular seems to take offense at the idea that it&#039;s completely without ulterior motive, and has to be dissuaded from further action by her brother, eventually leaving the decker alone.&lt;br /&gt;
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The next day Catharsis is wandering through the garden when she is stuck to a statue of her grandmother by Brigit&#039;s glue spell, trying once again to interrogate the shadowrunner about what she wants there and what she&#039;s trying to get from the Blackmore family. While eventually Catharsis is able to get free of the spell and deliver a scathing psychological evaluation of the suspicious cousin, it is stopped from escalating to violence by the quick appearance of Olwen who seems to be able to calm his sister. Upon returning to her rooms for the night, Catharsis is greeted by a spirit. A small chimera-like beast spirit combining traits of a rabbit, a serval and a stoat. The creature doesn&#039;t appear aggressive, and instead is quite friendly and spirited around Catharsis. While there is some initial concern due to the Astral nature of the creature and her previous experience with spirits Catharsis lets Etain know about the spirit, and an astral bodyguard is summoned who lets Catharsis know that the spirit is a Force 1 beast spirit, and speculates that it is free since there doesn&#039;t appear to be a summoner link and it&#039;s close enough past dusk that a reguarly summoned spirit would disappear. Accepting the new magical friend, Catharsis settles into bed and prepares for the next day.&lt;br /&gt;
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Upon waking, Catharsis dons her best clothing as well as a new scarf in the form of the beast spirit and heads with her grandfather to the Blackmore foundation. The board is meeting as Jeremiah is looking to expand outside the Tir states and to aid all of metahumanity more than just elves. This is met with some resistance from the mainly elf nobility of the board. However Catharsis speaks to her experience from within the UCAS, and how Tir Tairngire is viewed by the non-elves that live in Seattle and elsewhere. She also explains that she has connections within Seattle, specifically the elven community of Tarislar where the foundation could do some real good and open itself up to more than just elves slowly.&lt;br /&gt;
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Catharsis makes some headway, though the meeting is interrupted and sent to a recess while Jeremiah heads down to the lobby on some sort of interruption. It&#039;s at this time that Catharsis realizes that there are others that she recognizes here, specifically [[Hyden Jones]] who is representing the Avalon Foundation, and an Amazonian woman who introduces herself as Mercedes Salazar who is observing as a guest. Mercedes spends a moment to talk with the beast spirit that Catharsis has, and explains that she is a Beast Way Adept who can communicate with animals. She tells Catharsis that the spirit&#039;s name is Loyell, and he was apparently sent to Catharsis by someone that he trusted. She also explains that Loyell is not actually a Force 1, but a Force 9 free spirit that seems familiar to the Amazonian. While this confuses Catharsis about the identity of who it might be that sent the spirit, she is interrupted from the thought by the sudden appearance of Olwen being deposited against one of the board room doors, smearing a bloody Elder God symbol as he himself has been exsanguinated.&lt;br /&gt;
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Rushing to aid him Catharsis started trying to patch up the injured elf while others rushed around, however Hyden moved away to get aid using his ability to move preternaturally quickly. Coming back only a few minutes later with a medkit that Catharsis set up to help Olwen while the rest of the room panicked. Jeremiah eventually returns in a panic and comes with paramedics, bringing Olwen to the hospital, surviving thanks to the quick actions of Catharsis and her allies.&lt;br /&gt;
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Arriving at the hospital, Catharsis is decompressing when she is once again assailed by Brigit, who is very upset that her brother is injured and lashing out at Catharsis. Though thanks to mediation techniques and confronting the issue being that her brother was hurt and not that Catharsis did something wrong allows the two elves to talk things out to a peaceful conclusion, with Brigit even admitting that she was just scared and lashing out. She also informs Catharsis that Olwen had gone to hang out with some &amp;quot;low-class&amp;quot; friends of his, a wizgang in the rougher parts of Cara&#039;sir. Getting the address of the clubhouse from Brigit Catharsis makes her way to find Etain so that the two of them can go and interrogate the wizgang about what happened to Olwen.&lt;br /&gt;
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This is interrupted by Mr. Four-Eyes appearing in the hospital and beginning to taunt Catharsis about her cousin&#039;s near-death experience. Loyell begins to hiss and growl at the tormenting spirit, though Catharsis holds him back from engaging in a fight, especially after an explorer is sent to defend her and gets slapped away aggressively. Mr. Four-Eyes also continues to offer information about the whereabouts of Hydes and even of Dr. Jykell himself in return for one of Catharsis&#039; ears. The spirit eventually decides that there has been enough torment and disappears before the cavalry can arrive.&lt;br /&gt;
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After checking that Catharsis is unharmed Etain brings the woman to the rougher downtown area of Cara&#039;Sir where they find the gang clubhouse where Brigit had indicated that Olwen had gone. The paladin and shadowrunner find that the building has been damaged outside, and several of the elven gangers are injured in some way or another. Cartharsis is able to talk her way through the gangers, though leaves Etain by the car because the Paladin is eager for a fight and gangers and law enforcement do not historically get along. &lt;br /&gt;
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While speaking with the gang&#039;s leader, the elf mentions that he recognized the person who came by to kidnap Olwen, it was a nobleman named Ravenor Osheen, the same man who had shown up after being removed from the Blackmore Foundation&#039;s board by Jeremiah. The ganger explains that Osheen showed up alongside Mr. Four-Eyes and beat Olwen to an inch of his life, and the gangers who tried to help were similarly injured. It was clear that Osheen had become a vampire and was using the infected advantage to one-up the wizgangers.&lt;br /&gt;
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Upset about the situation, but with a new lead, Catharsis returned to the car and Etain, and goes back to the Blackmore manor where she takes a walk through the garden and finds her grandfather next to the statue of his first wife, Catharsis&#039; grandmother. Jeremiah expresses concern over Olwen&#039;s condition, blaming himself for not paying attention to his grandchild and not realizing how vengeful Osheen would become simply for being removed from the board of the charity. Cathy does her best to reassure her grandfather, and explains that while she can locate the rogue noble but will probably be unable to fight him, her grandfather says that if she finds him then he will send his security forces to deal with Osheen and she won&#039;t have to worry about it. The shadowrunner went about her specialty and managed to find Osheen, now confirmed to be another of Dr. Jykell&#039;s Hydes, and send the location to her grandfather and security forces were sent after him.&lt;br /&gt;
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While the operation was being supervised by Jeremiah, and with Brigit and Olwen out of the house and at the hospital Catharsis was finally able to begin to snoop around the manor for something that she had been curious about. After her last encounters with the Hydes it became clear that her family had some relation to the Fourth World and knowledge that Artemisia wished to keep from her, and after discussion with her vampiric friend, it was suspected that it might be an Immortal Elf, or a blood mage. Either way, it was dangerous and Catharsis wanted to see what she could find.&lt;br /&gt;
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Finding a secret hallway behind a wall that she hacked open the decker made her way through the secret staircase to one of the bartizans on the estate. She made her way up the stairs and was alerted to something wrong when Loyell began to growl and two guardian spirits appeared before Catharsis, however a voice from beyond a door told them to stand down. The door is opened and Catharsis is greeted by a pale, elder elf that looks like she could be from the era of spike babies. The woman introduced herself as Mariel Blackmane, one of the last survivors of Thera, the land that was once known as Atlantis.&lt;br /&gt;
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Catharsis began to talk to her grandmother, asking about Thera and the Fourth World, as well as the skin-bound book that she and Artimesia had found that bore the immortal&#039;s name. Mariel explained that it was a journal passed from hand to hand to get a series of records of the events after the Scourge, and that Mariel had been an &amp;quot;adept&amp;quot; during that time, apparently something not unlike a shadowrunner. She explained that she had gone to ground when magic disappeared after discovering that she was ageless, but during that time she also discovered that she had autoimmune hemolytic anemia close to the start of the Sixth World. It was only through a connection with a few other Immortal Elves that she was able to keep her condition under control and joined with the elves that took over Oregon and created Tir Tairngire. She also explained that whatever had drawn Jykell&#039;s attention to Catharsis was not a ritual of challenge against her or the Blackmore family as none had been inflicted upon them, and there had been generations without attacks upon their family.&lt;br /&gt;
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Satisfied with many of the answers to her questions, Catharsis spent more time with Mariel, crocheting, and answering the questions that Mariel had about Catharsis&#039; own adventures in the shadows. Though after time had passed Mariel made it clear that there was something that Catharsis was uncomfortable with, and the decker asked if Mariel was a blood mage. Mariel admitted to it, both in terms of the old Theran magic that involved blood, but also in the sense that the Sixth World understands, however she told Catharsis that she had never sacrificed anyone or summoned a blood spirit, simply used her blood with her magic in an attempt to keep her disease at bay and hopefully find a cure that meant she could regain her original strength and once again join her family.&lt;br /&gt;
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A few hours after sundown, Jeremiah approached the secret room and he invited Catharsis back down, greeting his mother as well and grateful that the two of them seemed to be getting along. Jeremiah explained that he had been hesitant for Catharsis to meet her because he knew how blood magic and the immortal elves were perceived in the shadows, and as a mundane himself he didn&#039;t feel qualified to make any moves in regards to either magical phenomenon. He explained that his goal was simply to make the life as his family, every member of his family, as easy and nice as possible. Catharsis seemed understanding of this motive, and decided that after the week they all had it would be better to take it easy for that night, so instead of having the manor staff make dinner or going out, Catharsis ordered pizza from a Tir-based New York style pizza joint in downtown Carasir.&lt;br /&gt;
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While the noble members of her family (outside the recovered and discharged Olwen) struggled with the casual food and the idea of a family movie night, Catharsis managed to explain the process, and give the Blackmore family a peaceful and enjoyable night, even spending some time bonding with Brigit before heading back to Seattle and getting ready for her trip to London and the visit to Ulric ban Avalon. &lt;br /&gt;
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==Good ol&#039; Londontown==&lt;br /&gt;
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On the day of their trip to London, Artemisia and Catharsis are able to get to the airport where they find that they have been precleared for customs and are able to get on without any issue, and this time do not have to worry about a vampire with a pen slicing Arti up. On the trip Catharsis begins to look up information about Stonehenge, and learns about the druidic history of the site and how protective they are over the monuments. Cartharsis also learns about the tunnels beneath Stonehenge that seems to be where Dr. Jykell and Josephine are going to be meeting at some point during the week. &lt;br /&gt;
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Arriving at London the two runners disembark from the plane and decide to set up in the hotel, mainly to avoid the heavy pollution that gives London the nickname &amp;quot;The Smoke.&amp;quot; Once settled in, Cartharsis and Loyell spend some time ensuring the room is safe and that the hotel isn&#039;t a trap while Artemisia goes out to wander the street, finding a ghoul that seems to be running away from a woman in red and white armor and wielding a sword. Due to a complete inability to mind her own business, the gothic vampire interferes and allows the ghoul to escape, and when questioned by the pursuing templar, Artemesia lies and says that she is a vampire hunter herself. and is brought by the Templar named Mariam to the nearby Catholic Church where a Chaplain puts her through a significant interrogation. A bit nervous that they might discover her undead nature she messages Catharsis over the direct neural interface about her situation. Catharsis, concerned about her friend, rushes out of the hotel and down to the Catholic church, where the two of them *mostly* lie and say that they have a distaste for vampires and might be interested in being hunters themselves. While within the church however, Catharsis also digs into their host and pulls out some files that catch her interest for perusal later.&lt;br /&gt;
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Returning to the hotel and engaging in a peaceful sleep, the two wake up and are able to discuss the situation, curious as to what Ulric ban Avalon would wish to speak with them about, and if they would be able to trust their strange and mysterious benefactor, or if the Avalon Foundation would be similar to a corporation and should be dealt with as cautiously as any other Johnson. Deciding to head down to the meeting that they had previously been invited to by Hyden to meet other members of the Avalon Foundation and allow them to get to know the two runners.&lt;br /&gt;
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Entering the room, it is clear the assembled group is not what one would expect of a non-profit philanthropic organization. While it didn&#039;t appear that anyone within the room was a ruling-type figure, it was evident that several of the members are shadowrunners. A group of three that look like they are newer to the shadows than Catharsis and Artimesia, but mingling with metahumans in expensive suits and with an aura of the corporate world about them. Catharsis and Artemisia go to speak with Hyden and Catharsis introduced her vampiric companion to Mercedes Salazar. Almost immediately Arti&#039;s inability to talk to tall women hits her, while Mercedes seems affable and friendly to the vampire, Artemesia continues to panic and defaults to talkinga about poetry and ancient literature before shifting to gothic naturalism. &lt;br /&gt;
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Meanwhile Catharsis goes to talk to the group of three, and discovers that they are runners who were recently hired by Ulric ban Avalon to do some recon on the tower of London for some reason. The leader of the runners is a decker named Diego Lope, who, once Catharsis compares some of her work with some of the work that they&#039;ve done, acknowledges her as a decker of significant skill, and invites her to the Helix if she can pass whatever test the datahaven puts in front of her. Mercedes and Arti continue their conversation, but Artemisia is quickly overwhelmed by emotions and runs from the room.&lt;br /&gt;
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Catharsis follows the vampire outside and the two begin to talk about Arti&#039;s emotional closure, how the vampire is allowed to be happy and that she can&#039;t be a prisoner of Josephine&#039;s abusive behavior, and that she is also allowed to love again. However the discussion is cut short by the sudden appearance of a Beast spirit that is detected by Loyell. The Spirit manivests, showing itself as a black lion spirit and leaping to attack Catharsis and Artemesia, who promptly run back toward the hotel. Loyell wants to fight the spirit, but Catharsis is scared that something might happen to the spirit friend and convinces them to stay and run with them. The lion bares down on them and tears through Arti&#039;s barriers, ready to pounce on them when a flash of steel comes down and splits the spirit in twain. Standing before Arti and Catharsis is a large, broad-shouldered man in a business suit who introduces himself as Ulric ban Avalon, also known as Pendragon.&lt;br /&gt;
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Pendragon thanks Arti and Cathy for their help during the events of [[In Shadows We Hyde]], and tells them that he was actually pointed to the two runners by his trusted associate Merlin, also that they are required for another job. Combined with the information that Pendragon got from Arti and Cathy as well as from Hyden during the last few months, they discovered that Josephine and her associates were looking towards the Tower of London to attempt to steal the Cullinan Diamond, one of the crown jewels, and the main one set in the royal sceptre. The decker and vampire accept the job, but realize that they may be a bit out of their depths in attempting to rob the Tower of London with just the two of them, and so they call in two other experts: [[Delphi]] for astral combat and astral security surveillance and [[Katherine Tyler]] for physical security and infiltration. Artemisia and Kate also suspected that there was more than a small chance that knowledge of the 4th world might be involved here, slaking their thirst for this forbidden and dangerous knowledge.&lt;br /&gt;
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With Kate arriving via plane and Delphi arriving via astral projection the full group joined Pendragon, Hyden and Mercedes in the penthouse of the hospital. Artemisia notices that among Pendragon&#039;s many possessions in the penthouse there was a pot of wildflowers that looked very similar to the ones that she found in the Mojave during her trip to Vegas. When asking about these flowers Pendragon mentioned that an infected woman by the name of Alice Brownsworth had been cultivating these flowers. She had been newly infected and therefore newly awakened, but she had disappeared a few days prior to the runner&#039;s arrival. Artemisia filed that away, using the information that Catharsis gathered from the Catholic Church earlier to identify that Alice had been a person of interest, and was in Rome awaiting some form of trial. However the team had to focus on the job at hand.&lt;br /&gt;
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During the briefing about the diamond and the Tower of London heist, Delphi noticed that Mercedes was dual-natured, and it didn&#039;t seem as though there was any reason for her to be as the penthouse was well-warded and there was no shortage of skilled combatants. When trying to look deeper into the Amazonian woman, Delphi felt a strange sensation and almost a blockage to her ability that put her on edge, but she can&#039;t tell anything strange from Mercedes&#039; aura&lt;br /&gt;
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The group return to Arti and Cathy&#039;s room to discuss plans to infiltrate the tower of London, Cathy looks up the history and floorplans of the Tower of London as well as the building they have to get into, finding out that it&#039;s the far tower from the entrance, and that there is a moat that separates the outer walls and anything trying to get in, the group decide to do as much reconnissance as they can before attempting to infiltrate this national treasure in order to steal a national treasure.&lt;br /&gt;
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Arti turns herself and Kate into birds and examine the astral and physical defences of this location while Delphi does a second pass via projection and gets the route of the watcher and guardian spirits that are patrolling around the tower. Catharsis and Kate also take a guided tour of the Tower, trying to get a view of the physical defences inside the walls. The team order some gear and agree to take a few days to revitalize themselves before taking on the heist. Catharsis also finds a legend of Thomas Blood, an Irish officer who had semi-successfully robbed the crown jewels several centuries before, and the team begins to gather components that would be required to attempt to Wild Summon his spirit as a distraction.&lt;br /&gt;
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During a meeting with Mercedes about the assistance that she might bring to the heist, which was mainly just being able to provide some animals as a smokescreen if needed, Artemisia assences Mercedes and catches the woman off guard, discovering that she isn&#039;t simply a beast&#039;s way adept, but instead is the Great Dragon Arleesh, a feathered Great Dragon who holds dominion over parts of Amazonia. Startled by this development Arti and Mercedes leave to discuss in private while taking on the mission to examine Alice&#039;s safehouse, finding it to be a plant-filled storage unit in London&#039;s Westway district, the two of them find a small plant spirit that is hiding amongst the foliage of the various well-cared-for plants. &lt;br /&gt;
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The spirit introduces themselves as Branch, a free spirit who was finding a refuge from the Smoke&#039;s pollution within this storage unit and had befriended the young vampire before she had disappeared. Branch explained that the last time they had seen Alice she had been with a man and had taken a few of her things, and that the same man had come back to get a few of the other plants for some reason. More recently however Branch had seen a vampire that broke into the storage unit looking for something, but she had been &amp;quot;scary&amp;quot; and Branch hadn&#039;t done much other than watch her. According to the spirit the vampire left quickly without finding what they were there for and then fed on a nearby street tough before leaving. Before leaving the storage unit, Arti asks Branch if they can locate Alice for the team, offering them several reagents for the service.&lt;br /&gt;
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Tracking down the same street tough who had been fed on by Josephine Artimesia and Mercedes find out that she had been communicating with Mr. Four-Eyes, and that she mentioned about the next Hyde being in place. Arti once again becomes overwhelmed by the feelings that Josephine being around brings up in her, and has a conversation with Mercedes about the pains of the past, and the emotional struggles that Arti has, and how the anger is justified, but can&#039;t be an all-consuming force in the vampire&#039;s life if she wishes to survive long enough to enjoy life. &lt;br /&gt;
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Returning to the hotel, Arti rejoins the other three runners who have assembled the required components for Blood&#039;s summoning, and brings the spirit that believed itself to be the true Thomas Blood into the room. Offering him a chance to complete the unfinished business of properly stealing the crown jewels, and paying him handsomely in karma and reagents, Blood agrees to create a distraction alongside a gang of disenfranchised youth within the Smoke who call themselves &amp;quot;Blood&#039;s Brigands&amp;quot;.&lt;br /&gt;
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Deciding that they wouldn&#039;t get any more ready, the group set about heading for the Tower of London to perform the heist&lt;br /&gt;
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==The Run (The Crown Jewel Heist)==&lt;br /&gt;
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Arti flies into a corner tower as a bird while Kate swims through the moat and notices the moat water is salt water, and the moat is filled with Abrams lobsters, narrowly avoiding the lobsters&#039; notice the street sam manages to gekko-grip up the walls and joins Arti in the interior of one of the towers, sneaking through the upper levels through judicial use of Arti&#039;s ability to turn off her astrally active nature and Kate&#039;s skilled stealth abilities to navigate through. &lt;br /&gt;
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As they are almost to the interior courtyard, Artemisia notices that two of the guardian spirits are somewhat distracted from their patrols by Branch appearing in the astral looking for Arti. The spirits seem confused as to why the low-Force free spirit is there, but are treating it somewhat suspiciously until Catharsis sends Loyell out to catch Branch, treating it as though it was a game that the two spirits were playing. The guardian spirits luckily do not see through Loyell&#039;s Masking, and go about their patrol without concern for the two spirits. &lt;br /&gt;
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Getting to the interior courtyard, Arti and Kate make it to the central watchtower where the Tower&#039;s wired Matrix defence is stationed. Climbing to one of the open windows Arti slides through and settles into the antechamber before the data center after tricking the vibration sensors. Kate then descends the tower and moves to the barracks where the jewels are kept, waiting for the signal from the rest of the team before breaking in. &lt;br /&gt;
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Artemisia cracks open the door to the data center and uses her speed in order to apply a data tap to the system, allowing Catharsis to load in and shut down many of the cameras, however one of the guards notices Arti, and the vampire is forced to use mind magic in order to confuse him, sending him off the trail and making him believe it was simply a mistake rather than risk the job. This sends Arti into a spiral of existential dread over the use of such morally compromising magic. Only being broken out of it by Catharsis warning Arti that upon trying to break into the barracks, Kate&#039;s lockpicking attempt was detected by the anti-tamper systems and every alarm in the tower began to go off.&lt;br /&gt;
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Kate and Arti join up and begin to fight their way through the barracks, with Delphi providing support on the astral and Catharsis skillfully fighting off the spiders as well as disarming several key pieces of cyberware. The team made it to the top floor where the jewels were kept and cut through the glass that protected the Cullinan diamond and grabbed it. Deciding it was better to split up and avoid the police that arrived and the security on-site, Arti turns into a bird, and while noticed by the awares on the ground, manages to escape from the site, while Kate dives back into the moat and swims away from the lobsters before they are able to reach her, spending the night sneaking away and avoiding police patrols until the team is able to return to the hotel and relish in a job well done.&lt;br /&gt;
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==The Calm After One Storm but Before the Second, Arguably Worse, Storm==&lt;br /&gt;
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Arti and Delphi psychometrize the Cullinan diamond after the diamond seems to have some sort of suspicious aura to it. The team send Catharsis and Loyell out of the room in order to avoid the decker getting any more of a cognito-hazard than she is already privy to. Kate stands by to be on guard in case anything goes wrong.&lt;br /&gt;
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The diamond reveals a deep and consuming darkness, older than the stars themselves, crashing to the ground and spreading corruption across the lands before being defeated and sealed away within the gem and then lost to time until it was uncovered in 1905 in South Africa. The gem seems to have a malevolent will that is attempting to influence those who hold it, and it also shows visions of Stonehenge, with the idea that it may be some kind of key for something that is locked within the druidic holy site. Both Arti and Delphi emerge from their vision with a painful headache and the understanding that this is a dangerous item, and one that should be kept far away from Stonehenge, deciding to hand it over to Pendragon for safekeeping, the group prepare for their own journey to the site.&lt;br /&gt;
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Cathy goes for a walk outside the hotel, finding a park where a few new trees have recently been planted and the walking trails are relatively unpolluted. The decker enjoys the ambiance with her spiritual friend until she finds an elderly elf who seems to be having trouble with the pollution and takes a fall. Cathy helps the elf up and the two of them talk. Introducing himself as Randoran Macknobler, he talks to Cathy about the park that he and his family used to walk through, and about how Catharsis reminds him of a granddaughter who was no longer around. Bidding each other to fare well, Randoran leaves Catharsis back at the hotel and makes his way into the Smoke.&lt;br /&gt;
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Branch is finally able to tell Artemisia about having found Alice, apparently the young vampire was captured by a Templar and has been brought to Rome to undergo some kind of trial by the Order of the Templar. Fearing the worst, Delphi follows Branch to where the spirit had found Alice and discovers that Alice has actually been absolved, and the Templar that she was &amp;quot;captured&amp;quot; by, a young human man by the name of Samiel, seemed to be acting more as a protector and lover than of a jailer. While the finer details of the matter escaped the drake detective, Alice explained that the wildflowers she cultivated didn&#039;t seem overly special, but she had only recently come into her own as a green mage, and there were some unconscious uses of magic that were being discovered. Thanking Alice for the information, Delphi returned to London and joined the group as they finished preparations and met with Pendragon again.&lt;br /&gt;
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The team handed the diamond off to Pendragon, who says that it will be studied and protected. He also explains that the intel that he has is that Josephine and Mordred are headed to Stonehenge to meet up with Morrigan Le Fey, Mr. FourEyes and Dr. Jykell for some sort of ritual in the tunnels beneath the site. He also takes the opportunity to introduce Merlin. &lt;br /&gt;
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As it turns out, Merlin is a free spirit, and one that is familiar to Artemisia and Catharsis. The spirit that had been known as [[&amp;quot;Philip&amp;quot;]] and had taken an academic interest in the Hellraisers during their residence in the Iceberg Hotel was in fact the ancient Free Spirit that had acted as advisor and friend to Pendragon for years  calling himself Merlin. He also admitted that he was the one who had first found Loyell and had directed the young spirit to Catharsis for companionship and guardianship. Merlin explained that there was some strange energy around Stonehenge, and that Jykell had been attempting to both bind or disrupt him for a few decades. Whatever was going to happen with the ritual was going to be quick and the team needed to move quickly. &lt;br /&gt;
&lt;br /&gt;
Delphi returned to Seattle, having stretched the amount of time that she was able to project, and the remaining members of the team took off to Stonehenge. On the way Catharsis looked up Randoran&#039;s granddaughter, Malwyn Macknobler, and found out that she had been struck by a bus in a relatively mundane accident. While tragic, the only major patterns that could be examined from this, was that members that were directly or distantly related to the Macknobler line tended to have many accidents like this, going back to the start of the Awakening, and even before the dawn of the Sixth World. Including some 18th century lore claiming that the Macknobler line was cursed, not with any dark magic or devilry, but the much more lamentable fate of ill forturne.&lt;br /&gt;
&lt;br /&gt;
==The Run (Stonehenge)==&lt;br /&gt;
&lt;br /&gt;
The group have an unremarkable drive to Stonehenge, only to be alerted suddenly to threat a few miles from Stonehenge as Mordred appears suddenly and slices their van in half. Saved due to the quick reaction time of Kate and Arti, and the guard power from Loyell. Catharsis keeps herself hidden and under Loyell&#039;s protection while the spirit, Kate, and Arti engage in combat with the Wendigo. While skilled combatants all, Mordred is able to keep them on an even footing. Though Catharsis quickly realizes that this is a distraction ploy due to a message on their foe&#039;s commlink, and the group manage to overwhelm Mordred with numbers before he is able to escape.&lt;br /&gt;
&lt;br /&gt;
The group make their way quickly to Stonehenge and try to ascertain the exact nature of the ritual, however it&#039;s unclear between the sizable background and the variety of magic that could be harnessed here. Deciding instead to rush in given their time constraints, the last thing done is the three runners call to the winds and summon the spirit of Boudica, the warrior queen of Britain of old, and a spirit associated with Arti&#039;s mentor. &lt;br /&gt;
&lt;br /&gt;
Believing it best if the decker is left up top, Kate and Arti speed into the tunnels, barely managing to find the space beneath where the ritual is taking place, with Josephine to the east, a female figure in a long black dress to the west, FourEyes to the south, and a black-cloaked figure to the North. The ritual appears to be glowing and nearing completion, though is seemingly interrupted when Kate and Arti open fire on Josephine. Though the shots do minimal damage to the vampire, it&#039;s enough to draw her ire and she pulls away from the ritual to trap Artemisia in a reflected mana barrier while Kate is beset by spirits.&lt;br /&gt;
&lt;br /&gt;
Meanwhile up top, Catharsis and Boudica talk about how Catharsis feels useless in this situation, and how the spirit admires the strength of character that the elf has presented. Offering to possess the decker temporarily in order to aid her friends, Boudica and Catharsis become one and rush into the caves after the other team members. Arriving just as Arti discharges a Ruger Super Warhawk close to Josephine to make the vampire flinch away, she is also treated to a spectral axe in the back by the spiritually empowered decker. Kate manages to get free and attempts to deliver a blow on FourEyes, but the ally spirit is nimble and dodges away.&lt;br /&gt;
&lt;br /&gt;
The groups face off, however as they prepare for a deeper battle, Jykell steps forward and reveals that it is Randoran, the elderly elf that Catharsis met before they left, and admits that his name is Randoran Blackmore, Catharsis&#039; ancient ancestor from the Fourth World. Though before there is more chance to explain or fight, the four villains disappear from beneath the site and the ritual disappears. &lt;br /&gt;
&lt;br /&gt;
Feeling the ground begin to shake and quake, the runners make a desperate sprint out of the tunnels and arrive topside. However the earthquake seems to threaten to break the ground around them, even shaking a few of the stones of Stonehenge free and nearly crushing the runners before Mercedes arrives and reveals her true form, offering the runners the chance to ride her to safety. Arleesh ferries the runners to an abandoned piece of land so that she could transform back and explain that they needed to leave before the authorities arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Being picked up by Pendragon&#039;s people and returning to London proper. Arti, Kate and Cathy are paid, and Delphi&#039;s payment is sent electronically. The group is given their tickets to return to Seattle and told that Pendragon looks forward to working with them again.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Seattle, the group goes their separate ways, with Artemisia curious as to what she is going to do with all the nuyen that she has recently acquired, while Catharsis returns to her home with the new spirit friend, having to adjust the living space while also contacting her family in Cara&#039;sir and telling those in the know about Randoran.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, dark forces gather, and many plans working in tandem put Artemisia and Catharsis in their immediate view, ready for action.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
General Rewards:&lt;br /&gt;
* 50k Nuyen &lt;br /&gt;
* 20 Karma &lt;br /&gt;
* 102 CDP &lt;br /&gt;
* Up to 120k Nuyen in Electronics, Weapons &amp;amp; Weapon accessories, and London souviners up to Avail 20 &lt;br /&gt;
* May purchase [[&amp;quot;Philip&amp;quot;]] [C2/L2 Researcher] as an optional contact  &lt;br /&gt;
* [[Styyles Flamingo]] [C3/L1 Style Artiste] &lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* Additional 20 Karma&lt;br /&gt;
* May buy Prime Datahaven Membership (Helix) at Chargen Costs&lt;br /&gt;
* May buy Trust Data, Not Lore at Chargen Costs&lt;br /&gt;
* Trust Fund III &lt;br /&gt;
* [[Loyell]] [C1/L4]&lt;br /&gt;
* May buy Loyell up to Loyalty 6&lt;br /&gt;
* Optional Contact: [[Etain Darejan]] [C4/L3 Bodyguard]&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* May buy Linguist at chargen costs&lt;br /&gt;
* Additional 25 Karma &lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* IG Discount&lt;br /&gt;
* Photographic Memory&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kate:&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
Delphi:&lt;br /&gt;
* IG Discount&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So this probably shouldn&#039;t go to Stonehenge right? Like it seems like the key shouldn&#039;t go to the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I agree, but yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Not but yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Delphi &amp;amp; Artemisia after psychometrizing a big diamond}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Catharsis]]:&#039;&#039;&#039; So much has happened. So much of my life changed and altered in a fraction of a second and... All I know is I need to hold on to the idea of my family. Of that moment of joy when we all finally got to unwind and they learned the joy of a family movie night. When things felt normal for a fraction of a second. I... I wish mom was here, I wish grandmother was here. I wish... I wish I didn&#039;t feel so outside of all of this. I don&#039;t know what to do, I&#039;m trying to learn it all but it just... There&#039;s a part of me that&#039;s screaming that this is wrong, that this is the place and behaviors of colonizer. I wish I could ground myself. I need to be strong and focus on the future but... Will it be enough? Will I be able to save him? And then on the flip sides there&#039;s moment&#039;s like the power of Boudicca and riding on Arleesh&#039;s back... I need to balance this in some fashion.&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=128320</id>
		<title>The Pen is Mightier than the Dragon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=128320"/>
		<updated>2024-06-24T07:33:50Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= London, UK&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Pendragon&lt;br /&gt;
|Ally2= Avalon Council&lt;br /&gt;
|Ally3= The Great Dragon Arleesh&lt;br /&gt;
|Ally4= The Blackmore Family&lt;br /&gt;
|Ally5= Loyell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Catharsis|Delphi|Katherine Tyler}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Dr. Jykell&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hyde #9|Mister FourEyes|Randoran Blackmourn}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Cult of the Horned God&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Josephine|}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Mórrigan&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Mordred(NPC)|Mórrigan Le Fey}}&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Artemisia]] and [[Catharsis]] are called upon for the greater good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dinner Date==&lt;br /&gt;
Artemisia is continuing to study the diaries that she had recently found when she receives a message from an unknown commcode. The message is a simple location data that can be followed. Fearing a trap in her normally paranoid manner, Artemisia contacts Catharsis who provides Matrix overwatch on the vampire and insists on coming to the underpass of the Council Island bridge where they are drawn to. Beneath the bridge stands a long, ornate dinner table, dressed with fine silverware and ceramic, while also having a large duffel bag resting on the table that Artemisia pulls open, revealing three figures. &lt;br /&gt;
&lt;br /&gt;
Doing some searching, Catharsis is able to determine that these people have been reported as missing on the news. One is a Yakuza member, under investigation for the ownership and operation of several bunraku parlors across Seattle. Another is a suspected murderer who has three open homicide investigations about them, and the third is a hedge fund executive who was suspected of embezzling for certain individuals and defrauding others. Also of note upon assensing them, one was mundane, one was an adept, and the final one was a technomancer.&lt;br /&gt;
&lt;br /&gt;
Artemisia wakes up the yak and begins to threaten him, asking what he knew about Josephine and why she was there. However as it becomes clear that he is actually working for Josephine and was a member of her latest club she blows the head off the yakuza member. Waking up the suspected murderer, she finds out that many of the murders were of Josephine&#039;s &amp;quot;enemies&amp;quot; and uses her ability to paralyze people with fear to keep the murderer still but ends up also paralyzing Catharsis and forcing her friend to watch as the vampire drains the essence from the man before cutting his throat and then breaks down crying.&lt;br /&gt;
&lt;br /&gt;
Cathy tells a story about her mom to calm Arti, comforting her friend and allowing the vampire to take some solace in the fact that she has friends who will not betray her.&lt;br /&gt;
&lt;br /&gt;
Cathy talks to Technomancer hedgefund exec and learns that Josephine was upset about investments into something owned by the &amp;quot;Avalon group&amp;quot;.  The group is some form of philanthropic group based out of London, and is run by the familiar name of Ulric ban Avalon. Josephine asked the hedge fund manager to look into the Avalon group and discover everything he could and try and disrupt their own investments. Deciding to let the technomancer go, Artimesia and Catharsis consider their next moves, but through some clever hacking of traffic cams, discover that the vehicle used to transport Josephine headed to the Space Needle before she escaped.&lt;br /&gt;
&lt;br /&gt;
Arti and Cathy go to the Space needle, and look around the stores in the area, eventually finding Four-Eyes and Josephine&#039;s signatures. Though as Artimesia goes through the stores it&#039;s clear that she is being messed with as the vampire is taunted by Josephine apparently looking for gifts for Artimesia before taking off from Seattle. Eventually deciding that the two of them wouldn&#039;t be able to find any additional leads while in this venue, they leave each other&#039;s company for the night and agree to meet up for their trip to London in the next week.&lt;br /&gt;
&lt;br /&gt;
Four-Eyes appears in Arti&#039;s safehouse and offers to give her information in return for body parts, trades two of Artimesia&#039;s fingers for the information that Josephine will be in London for a week.&lt;br /&gt;
&lt;br /&gt;
==Catharsis in Cara&#039;sir==&lt;br /&gt;
&lt;br /&gt;
Attempting to repair the damaged relationship with the elven side of her family after the events of [[In Shadows We Hyde]], Catharsis takes a trip to the Tir nation of Cara&#039;sir in order to work with her grandfather and the Blackmore foundation with some of their charitable activities. Upon her arrival at the airport she is picked up by [[Etain Darejan]], a paladin and former Ghost from the military branch of the special forces that now works for Jeremiah Blackmore in his political ambitions for Princedom.&lt;br /&gt;
&lt;br /&gt;
Arriving at Blackmore Manor the decker is informed that she has cousins that arrived in response to learning that she was meant to come to spend time with her grandfather, Brigit and Olwen Blackmore, two full mages that have long roots in noble elven society. Moving to the gardens for a peaceful walk Catharsis is eventually joined by her grandfather, but not before realizing that Etain is watching her carefully and protectively, as well that there are feelings of attraction from the former Ghost. Catharsis and her grandfather discuss the garden, and Jeremiah explains that it was never his intention that a mage use mind magic on his granddaughter, he simply wanted her to be safe, despite the shadowrunner activities. &lt;br /&gt;
&lt;br /&gt;
Catharsis explains that regardless of intentions, sometimes the job is going to be dangerous but that she shadowruns to help people and that is more important. Jeremiah seems to agree that it&#039;s important, and that he&#039;s proud of her, even if he is always going to worry about her.&lt;br /&gt;
&lt;br /&gt;
After a lovely afternoon with grandpa, Catharsis retires to her room, though is interrupted by the astral forms of Brigit and Olwen who are questioning what it was the decker wants from the family, why she just appeared and started to hang around her grandfather. However they are suspicious of the answer that she simply wants to get to know her family and grow closer to them. Brigit in particular seems to take offense at the idea that it&#039;s completely without ulterior motive, and has to be dissuaded from further action by her brother, eventually leaving the decker alone.&lt;br /&gt;
&lt;br /&gt;
The next day Catharsis is wandering through the garden when she is stuck to a statue of her grandmother by Brigit&#039;s glue spell, trying once again to interrogate the shadowrunner about what she wants there and what she&#039;s trying to get from the Blackmore family. While eventually Catharsis is able to get free of the spell and deliver a scathing psychological evaluation of the suspicious cousin, it is stopped from escalating to violence by the quick appearance of Olwen who seems to be able to calm his sister. Upon returning to her rooms for the night, Catharsis is greeted by a spirit. A small chimera-like beast spirit combining traits of a rabbit, a serval and a stoat. The creature doesn&#039;t appear aggressive, and instead is quite friendly and spirited around Catharsis. While there is some initial concern due to the Astral nature of the creature and her previous experience with spirits Catharsis lets Etain know about the spirit, and an astral bodyguard is summoned who lets Catharsis know that the spirit is a Force 1 beast spirit, and speculates that it is free since there doesn&#039;t appear to be a summoner link and it&#039;s close enough past dusk that a reguarly summoned spirit would disappear. Accepting the new magical friend, Catharsis settles into bed and prepares for the next day.&lt;br /&gt;
&lt;br /&gt;
Upon waking, Catharsis dons her best clothing as well as a new scarf in the form of the beast spirit and heads with her grandfather to the Blackmore foundation. The board is meeting as Jeremiah is looking to expand outside the Tir states and to aid all of metahumanity more than just elves. This is met with some resistance from the mainly elf nobility of the board. However Catharsis speaks to her experience from within the UCAS, and how Tir Tairngire is viewed by the non-elves that live in Seattle and elsewhere. She also explains that she has connections within Seattle, specifically the elven community of Tarislar where the foundation could do some real good and open itself up to more than just elves slowly.&lt;br /&gt;
&lt;br /&gt;
Catharsis makes some headway, though the meeting is interrupted and sent to a recess while Jeremiah heads down to the lobby on some sort of interruption. It&#039;s at this time that Catharsis realizes that there are others that she recognizes here, specifically [[Hyden Jones]] who is representing the Avalon Foundation, and an Amazonian woman who introduces herself as Mercedes Salazar who is observing as a guest. Mercedes spends a moment to talk with the beast spirit that Catharsis has, and explains that she is a Beast Way Adept who can communicate with animals. She tells Catharsis that the spirit&#039;s name is Loyell, and he was apparently sent to Catharsis by someone that he trusted. She also explains that Loyell is not actually a Force 1, but a Force 9 free spirit that seems familiar to the Amazonian. While this confuses Catharsis about the identity of who it might be that sent the spirit, she is interrupted from the thought by the sudden appearance of Olwen being deposited against one of the board room doors, smearing a bloody Elder God symbol as he himself has been exsanguinated.&lt;br /&gt;
&lt;br /&gt;
Rushing to aid him Catharsis started trying to patch up the injured elf while others rushed around, however Hyden moved away to get aid using his ability to move preternaturally quickly. Coming back only a few minutes later with a medkit that Catharsis set up to help Olwen while the rest of the room panicked. Jeremiah eventually returns in a panic and comes with paramedics, bringing Olwen to the hospital, surviving thanks to the quick actions of Catharsis and her allies.&lt;br /&gt;
&lt;br /&gt;
Arriving at the hospital, Catharsis is decompressing when she is once again assailed by Brigit, who is very upset that her brother is injured and lashing out at Catharsis. Though thanks to mediation techniques and confronting the issue being that her brother was hurt and not that Catharsis did something wrong allows the two elves to talk things out to a peaceful conclusion, with Brigit even admitting that she was just scared and lashing out. She also informs Catharsis that Olwen had gone to hang out with some &amp;quot;low-class&amp;quot; friends of his, a wizgang in the rougher parts of Cara&#039;sir. Getting the address of the clubhouse from Brigit Catharsis makes her way to find Etain so that the two of them can go and interrogate the wizgang about what happened to Olwen.&lt;br /&gt;
&lt;br /&gt;
This is interrupted by Mr. Four-Eyes appearing in the hospital and beginning to taunt Catharsis about her cousin&#039;s near-death experience. Loyell begins to hiss and growl at the tormenting spirit, though Catharsis holds him back from engaging in a fight, especially after an explorer is sent to defend her and gets slapped away aggressively. Mr. Four-Eyes also continues to offer information about the whereabouts of Hydes and even of Dr. Jykell himself in return for one of Catharsis&#039; ears. The spirit eventually decides that there has been enough torment and disappears before the cavalry can arrive.&lt;br /&gt;
&lt;br /&gt;
After checking that Catharsis is unharmed Etain brings the woman to the rougher downtown area of Cara&#039;Sir where they find the gang clubhouse where Brigit had indicated that Olwen had gone. The paladin and shadowrunner find that the building has been damaged outside, and several of the elven gangers are injured in some way or another. Cartharsis is able to talk her way through the gangers, though leaves Etain by the car because the Paladin is eager for a fight and gangers and law enforcement do not historically get along. &lt;br /&gt;
&lt;br /&gt;
While speaking with the gang&#039;s leader, the elf mentions that he recognized the person who came by to kidnap Olwen, it was a nobleman named Ravenor Osheen, the same man who had shown up after being removed from the Blackmore Foundation&#039;s board by Jeremiah. The ganger explains that Osheen showed up alongside Mr. Four-Eyes and beat Olwen to an inch of his life, and the gangers who tried to help were similarly injured. It was clear that Osheen had become a vampire and was using the infected advantage to one-up the wizgangers.&lt;br /&gt;
&lt;br /&gt;
Upset about the situation, but with a new lead, Catharsis returned to the car and Etain, and goes back to the Blackmore manor where she takes a walk through the garden and finds her grandfather next to the statue of his first wife, Catharsis&#039; grandmother. Jeremiah expresses concern over Olwen&#039;s condition, blaming himself for not paying attention to his grandchild and not realizing how vengeful Osheen would become simply for being removed from the board of the charity. Cathy does her best to reassure her grandfather, and explains that while she can locate the rogue noble but will probably be unable to fight him, her grandfather says that if she finds him then he will send his security forces to deal with Osheen and she won&#039;t have to worry about it. The shadowrunner went about her specialty and managed to find Osheen, now confirmed to be another of Dr. Jykell&#039;s Hydes, and send the location to her grandfather and security forces were sent after him.&lt;br /&gt;
&lt;br /&gt;
While the operation was being supervised by Jeremiah, and with Brigit and Olwen out of the house and at the hospital Catharsis was finally able to begin to snoop around the manor for something that she had been curious about. After her last encounters with the Hydes it became clear that her family had some relation to the Fourth World and knowledge that Artemisia wished to keep from her, and after discussion with her vampiric friend, it was suspected that it might be an Immortal Elf, or a blood mage. Either way, it was dangerous and Catharsis wanted to see what she could find.&lt;br /&gt;
&lt;br /&gt;
Finding a secret hallway behind a wall that she hacked open the decker made her way through the secret staircase to one of the bartizans on the estate. She made her way up the stairs and was alerted to something wrong when Loyell began to growl and two guardian spirits appeared before Catharsis, however a voice from beyond a door told them to stand down. The door is opened and Catharsis is greeted by a pale, elder elf that looks like she could be from the era of spike babies. The woman introduced herself as Mariel Blackmane, one of the last survivors of Thera, the land that was once known as Atlantis.&lt;br /&gt;
&lt;br /&gt;
Catharsis began to talk to her grandmother, asking about Thera and the Fourth World, as well as the skin-bound book that she and Artimesia had found that bore the immortal&#039;s name. Mariel explained that it was a journal passed from hand to hand to get a series of records of the events after the Scourge, and that Mariel had been an &amp;quot;adept&amp;quot; during that time, apparently something not unlike a shadowrunner. She explained that she had gone to ground when magic disappeared after discovering that she was ageless, but during that time she also discovered that she had autoimmune hemolytic anemia close to the start of the Sixth World. It was only through a connection with a few other Immortal Elves that she was able to keep her condition under control and joined with the elves that took over Oregon and created Tir Tairngire. She also explained that whatever had drawn Jykell&#039;s attention to Catharsis was not a ritual of challenge against her or the Blackmore family as none had been inflicted upon them, and there had been generations without attacks upon their family.&lt;br /&gt;
&lt;br /&gt;
Satisfied with many of the answers to her questions, Catharsis spent more time with Mariel, crocheting, and answering the questions that Mariel had about Catharsis&#039; own adventures in the shadows. Though after time had passed Mariel made it clear that there was something that Catharsis was uncomfortable with, and the decker asked if Mariel was a blood mage. Mariel admitted to it, both in terms of the old Theran magic that involved blood, but also in the sense that the Sixth World understands, however she told Catharsis that she had never sacrificed anyone or summoned a blood spirit, simply used her blood with her magic in an attempt to keep her disease at bay and hopefully find a cure that meant she could regain her original strength and once again join her family.&lt;br /&gt;
&lt;br /&gt;
A few hours after sundown, Jeremiah approached the secret room and he invited Catharsis back down, greeting his mother as well and grateful that the two of them seemed to be getting along. Jeremiah explained that he had been hesitant for Catharsis to meet her because he knew how blood magic and the immortal elves were perceived in the shadows, and as a mundane himself he didn&#039;t feel qualified to make any moves in regards to either magical phenomenon. He explained that his goal was simply to make the life as his family, every member of his family, as easy and nice as possible. Catharsis seemed understanding of this motive, and decided that after the week they all had it would be better to take it easy for that night, so instead of having the manor staff make dinner or going out, Catharsis ordered pizza from a Tir-based New York style pizza joint in downtown Carasir.&lt;br /&gt;
&lt;br /&gt;
While the noble members of her family (outside the recovered and discharged Olwen) struggled with the casual food and the idea of a family movie night, Catharsis managed to explain the process, and give the Blackmore family a peaceful and enjoyable night, even spending some time bonding with Brigit before heading back to Seattle and getting ready for her trip to London and the visit to Ulric ban Avalon. &lt;br /&gt;
&lt;br /&gt;
==Good ol&#039; Londontown==&lt;br /&gt;
&lt;br /&gt;
On the day of their trip to London, Artemisia and Catharsis are able to get to the airport where they find that they have been precleared for customs and are able to get on without any issue, and this time do not have to worry about a vampire with a pen slicing Arti up. On the trip Catharsis begins to look up information about Stonehenge, and learns about the druidic history of the site and how protective they are over the monuments. Cartharsis also learns about the tunnels beneath Stonehenge that seems to be where Dr. Jykell and Josephine are going to be meeting at some point during the week. &lt;br /&gt;
&lt;br /&gt;
Arriving at London the two runners disembark from the plane and decide to set up in the hotel, mainly to avoid the heavy pollution that gives London the nickname &amp;quot;The Smoke.&amp;quot; Once settled in, Cartharsis and Loyell spend some time ensuring the room is safe and that the hotel isn&#039;t a trap while Artemisia goes out to wander the street, finding a ghoul that seems to be running away from a woman in red and white armor and wielding a sword. Due to a complete inability to mind her own business, the gothic vampire interferes and allows the ghoul to escape, and when questioned by the pursuing templar, Artemesia lies and says that she is a vampire hunter herself. and is brought by the Templar named Mariam to the nearby Catholic Church where a Chaplain puts her through a significant interrogation. A bit nervous that they might discover her undead nature she messages Catharsis over the direct neural interface about her situation. Catharsis, concerned about her friend, rushes out of the hotel and down to the Catholic church, where the two of them *mostly* lie and say that they have a distaste for vampires and might be interested in being hunters themselves. While within the church however, Catharsis also digs into their host and pulls out some files that catch her interest for perusal later.&lt;br /&gt;
&lt;br /&gt;
Returning to the hotel and engaging in a peaceful sleep, the two wake up and are able to discuss the situation, curious as to what Ulric ban Avalon would wish to speak with them about, and if they would be able to trust their strange and mysterious benefactor, or if the Avalon Foundation would be similar to a corporation and should be dealt with as cautiously as any other Johnson. Deciding to head down to the meeting that they had previously been invited to by Hyden to meet other members of the Avalon Foundation and allow them to get to know the two runners.&lt;br /&gt;
&lt;br /&gt;
Entering the room, it is clear the assembled group is not what one would expect of a non-profit philanthropic organization. While it didn&#039;t appear that anyone within the room was a ruling-type figure, it was evident that several of the members are shadowrunners. A group of three that look like they are newer to the shadows than Catharsis and Artimesia, but mingling with metahumans in expensive suits and with an aura of the corporate world about them. Catharsis and Artemisia go to speak with Hyden and Catharsis introduced her vampiric companion to Mercedes Salazar. Almost immediately Arti&#039;s inability to talk to tall women hits her, while Mercedes seems affable and friendly to the vampire, Artemesia continues to panic and defaults to talkinga about poetry and ancient literature before shifting to gothic naturalism. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Catharsis goes to talk to the group of three, and discovers that they are runners who were recently hired by Ulric ban Avalon to do some recon on the tower of London for some reason. The leader of the runners is a decker named Diego Lope, who, once Catharsis compares some of her work with some of the work that they&#039;ve done, acknowledges her as a decker of significant skill, and invites her to the Helix if she can pass whatever test the datahaven puts in front of her. Mercedes and Arti continue their conversation, but Artemisia is quickly overwhelmed by emotions and runs from the room.&lt;br /&gt;
&lt;br /&gt;
Catharsis follows the vampire outside and the two begin to talk about Arti&#039;s emotional closure, how the vampire is allowed to be happy and that she can&#039;t be a prisoner of Josephine&#039;s abusive behavior, and that she is also allowed to love again. However the discussion is cut short by the sudden appearance of a Beast spirit that is detected by Loyell. The Spirit manivests, showing itself as a black lion spirit and leaping to attack Catharsis and Artemesia, who promptly run back toward the hotel. Loyell wants to fight the spirit, but Catharsis is scared that something might happen to the spirit friend and convinces them to stay and run with them. The lion bares down on them and tears through Arti&#039;s barriers, ready to pounce on them when a flash of steel comes down and splits the spirit in twain. Standing before Arti and Catharsis is a large, broad-shouldered man in a business suit who introduces himself as Ulric ban Avalon, also known as Pendragon.&lt;br /&gt;
&lt;br /&gt;
Pendragon thanks Arti and Cathy for their help during the events of [[In Shadows We Hyde]], and tells them that he was actually pointed to the two runners by his trusted associate Merlin, also that they are required for another job. Combined with the information that Pendragon got from Arti and Cathy as well as from Hyden during the last few months, they discovered that Josephine and her associates were looking towards the Tower of London to attempt to steal the Cullinan Diamond, one of the crown jewels, and the main one set in the royal sceptre. The decker and vampire accept the job, but realize that they may be a bit out of their depths in attempting to rob the Tower of London with just the two of them, and so they call in two other experts: [[Delphi]] for astral combat and astral security surveillance and [[Katherine Tyler]] for physical security and infiltration. Artemisia and Kate also suspected that there was more than a small chance that knowledge of the 4th world might be involved here, slaking their thirst for this forbidden and dangerous knowledge.&lt;br /&gt;
&lt;br /&gt;
With Kate arriving via plane and Delphi arriving via astral projection the full group joined Pendragon, Hyden and Mercedes in the penthouse of the hospital. Artemisia notices that among Pendragon&#039;s many possessions in the penthouse there was a pot of wildflowers that looked very similar to the ones that she found in the Mojave during her trip to Vegas. When asking about these flowers Pendragon mentioned that an infected woman by the name of Alice Brownsworth had been cultivating these flowers. She had been newly infected and therefore newly awakened, but she had disappeared a few days prior to the runner&#039;s arrival. Artemisia filed that away, using the information that Catharsis gathered from the Catholic Church earlier to identify that Alice had been a person of interest, and was in Rome awaiting some form of trial. However the team had to focus on the job at hand.&lt;br /&gt;
&lt;br /&gt;
During the briefing about the diamond and the Tower of London heist, Delphi noticed that Mercedes was dual-natured, and it didn&#039;t seem as though there was any reason for her to be as the penthouse was well-warded and there was no shortage of skilled combatants. When trying to look deeper into the Amazonian woman, Delphi felt a strange sensation and almost a blockage to her ability that put her on edge, but she can&#039;t tell anything strange from Mercedes&#039; aura&lt;br /&gt;
&lt;br /&gt;
The group return to Arti and Cathy&#039;s room to discuss plans to infiltrate the tower of London, Cathy looks up the history and floorplans of the Tower of London as well as the building they have to get into, finding out that it&#039;s the far tower from the entrance, and that there is a moat that separates the outer walls and anything trying to get in, the group decide to do as much reconnissance as they can before attempting to infiltrate this national treasure in order to steal a national treasure.&lt;br /&gt;
&lt;br /&gt;
Arti turns herself and Kate into birds and examine the astral and physical defences of this location while Delphi does a second pass via projection and gets the route of the watcher and guardian spirits that are patrolling around the tower. Catharsis and Kate also take a guided tour of the Tower, trying to get a view of the physical defences inside the walls. The team order some gear and agree to take a few days to revitalize themselves before taking on the heist. Catharsis also finds a legend of Thomas Blood, an Irish officer who had semi-successfully robbed the crown jewels several centuries before, and the team begins to gather components that would be required to attempt to Wild Summon his spirit as a distraction.&lt;br /&gt;
&lt;br /&gt;
During a meeting with Mercedes about the assistance that she might bring to the heist, which was mainly just being able to provide some animals as a smokescreen if needed, Artemisia assences Mercedes and catches the woman off guard, discovering that she isn&#039;t simply a beast&#039;s way adept, but instead is the Great Dragon Arleesh, a feathered Great Dragon who holds dominion over parts of Amazonia. Startled by this development Arti and Mercedes leave to discuss in private while taking on the mission to examine Alice&#039;s safehouse, finding it to be a plant-filled storage unit in London&#039;s Westway district, the two of them find a small plant spirit that is hiding amongst the foliage of the various well-cared-for plants. &lt;br /&gt;
&lt;br /&gt;
The spirit introduces themselves as Branch, a free spirit who was finding a refuge from the Smoke&#039;s pollution within this storage unit and had befriended the young vampire before she had disappeared. Branch explained that the last time they had seen Alice she had been with a man and had taken a few of her things, and that the same man had come back to get a few of the other plants for some reason. More recently however Branch had seen a vampire that broke into the storage unit looking for something, but she had been &amp;quot;scary&amp;quot; and Branch hadn&#039;t done much other than watch her. According to the spirit the vampire left quickly without finding what they were there for and then fed on a nearby street tough before leaving. Before leaving the storage unit, Arti asks Branch if they can locate Alice for the team, offering them several reagents for the service.&lt;br /&gt;
&lt;br /&gt;
Tracking down the same street tough who had been fed on by Josephine Artimesia and Mercedes find out that she had been communicating with Mr. Four-Eyes, and that she mentioned about the next Hyde being in place. Arti once again becomes overwhelmed by the feelings that Josephine being around brings up in her, and has a conversation with Mercedes about the pains of the past, and the emotional struggles that Arti has, and how the anger is justified, but can&#039;t be an all-consuming force in the vampire&#039;s life if she wishes to survive long enough to enjoy life. &lt;br /&gt;
&lt;br /&gt;
Returning to the hotel, Arti rejoins the other three runners who have assembled the required components for Blood&#039;s summoning, and brings the spirit that believed itself to be the true Thomas Blood into the room. Offering him a chance to complete the unfinished business of properly stealing the crown jewels, and paying him handsomely in karma and reagents, Blood agrees to create a distraction alongside a gang of disenfranchised youth within the Smoke who call themselves &amp;quot;Blood&#039;s Brigands&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Deciding that they wouldn&#039;t get any more ready, the group set about heading for the Tower of London to perform the heist&lt;br /&gt;
&lt;br /&gt;
==The Run (The Crown Jewel Heist)==&lt;br /&gt;
&lt;br /&gt;
Arti flies into a corner tower as a bird while Kate swims through the moat and notices the moat water is salt water, and the moat is filled with Abrams lobsters, narrowly avoiding the lobsters&#039; notice the street sam manages to gekko-grip up the walls and joins Arti in the interior of one of the towers, sneaking through the upper levels through judicial use of Arti&#039;s ability to turn off her astrally active nature and Kate&#039;s skilled stealth abilities to navigate through. &lt;br /&gt;
&lt;br /&gt;
As they are almost to the interior courtyard, Artemisia notices that two of the guardian spirits are somewhat distracted from their patrols by Branch appearing in the astral looking for Arti. The spirits seem confused as to why the low-Force free spirit is there, but are treating it somewhat suspiciously until Catharsis sends Loyell out to catch Branch, treating it as though it was a game that the two spirits were playing. The guardian spirits luckily do not see through Loyell&#039;s Masking, and go about their patrol without concern for the two spirits. &lt;br /&gt;
&lt;br /&gt;
Getting to the interior courtyard, Arti and Kate make it to the central watchtower where the Tower&#039;s wired Matrix defence is stationed. Climbing to one of the open windows Arti slides through and settles into the antechamber before the data center after tricking the vibration sensors. Kate then descends the tower and moves to the barracks where the jewels are kept, waiting for the signal from the rest of the team before breaking in. &lt;br /&gt;
&lt;br /&gt;
Artemisia cracks open the door to the data center and uses her speed in order to apply a data tap to the system, allowing Catharsis to load in and shut down many of the cameras, however one of the guards notices Arti, and the vampire is forced to use mind magic in order to confuse him, sending him off the trail and making him believe it was simply a mistake rather than risk the job. This sends Arti into a spiral of existential dread over the use of such morally compromising magic. Only being broken out of it by Catharsis warning Arti that upon trying to break into the barracks, Kate&#039;s lockpicking attempt was detected by the anti-tamper systems and every alarm in the tower began to go off.&lt;br /&gt;
&lt;br /&gt;
Kate and Arti join up and begin to fight their way through the barracks, with Delphi providing support on the astral and Catharsis skillfully fighting off the spiders as well as disarming several key pieces of cyberware. The team made it to the top floor where the jewels were kept and cut through the glass that protected the Cullinan diamond and grabbed it. Deciding it was better to split up and avoid the police that arrived and the security on-site, Arti turns into a bird, and while noticed by the awares on the ground, manages to escape from the site, while Kate dives back into the moat and swims away from the lobsters before they are able to reach her, spending the night sneaking away and avoiding police patrols until the team is able to return to the hotel and relish in a job well done.&lt;br /&gt;
&lt;br /&gt;
==The Calm After One Storm but Before the Second, Arguably Worse, Storm==&lt;br /&gt;
&lt;br /&gt;
Arti and Delphi psychometrize the Cullinan diamond after the diamond seems to have some sort of suspicious aura to it. The team send Catharsis and Loyell out of the room in order to avoid the decker getting any more of a cognito-hazard than she is already privy to. Kate stands by to be on guard in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
The diamond reveals a deep and consuming darkness, older than the stars themselves, crashing to the ground and spreading corruption across the lands before being defeated and sealed away within the gem and then lost to time until it was uncovered in 1905 in South Africa. The gem seems to have a malevolent will that is attempting to influence those who hold it, and it also shows visions of Stonehenge, with the idea that it may be some kind of key for something that is locked within the druidic holy site. Both Arti and Delphi emerge from their vision with a painful headache and the understanding that this is a dangerous item, and one that should be kept far away from Stonehenge, deciding to hand it over to Pendragon for safekeeping, the group prepare for their own journey to the site.&lt;br /&gt;
&lt;br /&gt;
Cathy goes for a walk outside the hotel, finding a park where a few new trees have recently been planted and the walking trails are relatively unpolluted. The decker enjoys the ambiance with her spiritual friend until she finds an elderly elf who seems to be having trouble with the pollution and takes a fall. Cathy helps the elf up and the two of them talk. Introducing himself as Randoran Macknobler, he talks to Cathy about the park that he and his family used to walk through, and about how Catharsis reminds him of a granddaughter who was no longer around. Bidding each other to fare well, Randoran leaves Catharsis back at the hotel and makes his way into the Smoke.&lt;br /&gt;
&lt;br /&gt;
Branch is finally able to tell Artemisia about having found Alice, apparently the young vampire was captured by a Templar and has been brought to Rome to undergo some kind of trial by the Order of the Templar. Fearing the worst, Delphi follows Branch to where the spirit had found Alice and discovers that Alice has actually been absolved, and the Templar that she was &amp;quot;captured&amp;quot; by, a young human man by the name of Samiel, seemed to be acting more as a protector and lover than of a jailer. While the finer details of the matter escaped the drake detective, Alice explained that the wildflowers she cultivated didn&#039;t seem overly special, but she had only recently come into her own as a green mage, and there were some unconscious uses of magic that were being discovered. Thanking Alice for the information, Delphi returned to London and joined the group as they finished preparations and met with Pendragon again.&lt;br /&gt;
&lt;br /&gt;
The team handed the diamond off to Pendragon, who says that it will be studied and protected. He also explains that the intel that he has is that Josephine and Mordred are headed to Stonehenge to meet up with Morrigan Le Fey, Mr. FourEyes and Dr. Jykell for some sort of ritual in the tunnels beneath the site. He also takes the opportunity to introduce Merlin. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Merlin is a free spirit, and one that is familiar to Artemisia and Catharsis. The spirit that had been known as [[&amp;quot;Philip&amp;quot;]] and had taken an academic interest in the Hellraisers during their residence in the Iceberg Hotel was in fact the ancient Free Spirit that had acted as advisor and friend to Pendragon for years  calling himself Merlin. He also admitted that he was the one who had first found Loyell and had directed the young spirit to Catharsis for companionship and guardianship. Merlin explained that there was some strange energy around Stonehenge, and that Jykell had been attempting to both bind or disrupt him for a few decades. Whatever was going to happen with the ritual was going to be quick and the team needed to move quickly. &lt;br /&gt;
&lt;br /&gt;
Delphi returned to Seattle, having stretched the amount of time that she was able to project, and the remaining members of the team took off to Stonehenge. On the way Catharsis looked up Randoran&#039;s granddaughter, Malwyn Macknobler, and found out that she had been struck by a bus in a relatively mundane accident. While tragic, the only major patterns that could be examined from this, was that members that were directly or distantly related to the Macknobler line tended to have many accidents like this, going back to the start of the Awakening, and even before the dawn of the Sixth World. Including some 18th century lore claiming that the Macknobler line was cursed, not with any dark magic or devilry, but the much more lamentable fate of ill forturne.&lt;br /&gt;
&lt;br /&gt;
==The Run (Stonehenge)==&lt;br /&gt;
&lt;br /&gt;
The group have an unremarkable drive to Stonehenge, only to be alerted suddenly to threat a few miles from Stonehenge as Mordred appears suddenly and slices their van in half. Saved due to the quick reaction time of Kate and Arti, and the guard power from Loyell. Catharsis keeps herself hidden and under Loyell&#039;s protection while the spirit, Kate, and Arti engage in combat with the Wendigo. While skilled combatants all, Mordred is able to keep them on an even footing. Though Catharsis quickly realizes that this is a distraction ploy due to a message on their foe&#039;s commlink, and the group manage to overwhelm Mordred with numbers before he is able to escape.&lt;br /&gt;
&lt;br /&gt;
The group make their way quickly to Stonehenge and try to ascertain the exact nature of the ritual, however it&#039;s unclear between the sizable background and the variety of magic that could be harnessed here. Deciding instead to rush in given their time constraints, the last thing done is the three runners call to the winds and summon the spirit of Boudica, the warrior queen of Britain of old, and a spirit associated with Arti&#039;s mentor. &lt;br /&gt;
&lt;br /&gt;
Believing it best if the decker is left up top, Kate and Arti speed into the tunnels, barely managing to find the space beneath where the ritual is taking place, with Josephine to the east, a female figure in a long black dress to the west, FourEyes to the south, and a black-cloaked figure to the North. The ritual appears to be glowing and nearing completion, though is seemingly interrupted when Kate and Arti open fire on Josephine. Though the shots do minimal damage to the vampire, it&#039;s enough to draw her ire and she pulls away from the ritual to trap Artemisia in a reflected mana barrier while Kate is beset by spirits.&lt;br /&gt;
&lt;br /&gt;
Meanwhile up top, Catharsis and Boudica talk about how Catharsis feels useless in this situation, and how the spirit admires the strength of character that the elf has presented. Offering to possess the decker temporarily in order to aid her friends, Boudica and Catharsis become one and rush into the caves after the other team members. Arriving just as Arti discharges a Ruger Super Warhawk close to Josephine to make the vampire flinch away, she is also treated to a spectral axe in the back by the spiritually empowered decker. Kate manages to get free and attempts to deliver a blow on FourEyes, but the ally spirit is nimble and dodges away.&lt;br /&gt;
&lt;br /&gt;
The groups face off, however as they prepare for a deeper battle, Jykell steps forward and reveals that it is Randoran, the elderly elf that Catharsis met before they left, and admits that his name is Randoran Blackmore, Catharsis&#039; ancient ancestor from the Fourth World. Though before there is more chance to explain or fight, the four villains disappear from beneath the site and the ritual disappears. &lt;br /&gt;
&lt;br /&gt;
Feeling the ground begin to shake and quake, the runners make a desperate sprint out of the tunnels and arrive topside. However the earthquake seems to threaten to break the ground around them, even shaking a few of the stones of Stonehenge free and nearly crushing the runners before Mercedes arrives and reveals her true form, offering the runners the chance to ride her to safety. Arleesh ferries the runners to an abandoned piece of land so that she could transform back and explain that they needed to leave before the authorities arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Being picked up by Pendragon&#039;s people and returning to London proper. Arti, Kate and Cathy are paid, and Delphi&#039;s payment is sent electronically. The group is given their tickets to return to Seattle and told that Pendragon looks forward to working with them again.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Seattle, the group goes their separate ways, with Artemisia curious as to what she is going to do with all the nuyen that she has recently acquired, while Catharsis returns to her home with the new spirit friend, having to adjust the living space while also contacting her family in Cara&#039;sir and telling those in the know about Randoran.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, dark forces gather, and many plans working in tandem put Artemisia and Catharsis in their immediate view, ready for action.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
General Rewards:&lt;br /&gt;
* 50k Nuyen &lt;br /&gt;
* 20 Karma &lt;br /&gt;
* 102 CDP &lt;br /&gt;
* Up to 120k Nuyen in Electronics, Weapons &amp;amp; Weapon accessories, and London souviners up to Avail 20 &lt;br /&gt;
* May purchase [[&amp;quot;Philip&amp;quot;]] [C2/L2 Researcher] as an optional contact  &lt;br /&gt;
* [[Styyles Flamingo]] [C3/L1 Style Artiste] &lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* Additional 20 Karma&lt;br /&gt;
* May buy Prime Datahaven Membership (Helix) at Chargen Costs&lt;br /&gt;
* May buy Trust Data, Not Lore at Chargen Costs&lt;br /&gt;
* Trust Fund III &lt;br /&gt;
* [[Loyell]] [C1/L4]&lt;br /&gt;
* May buy Loyell up to Loyalty 6&lt;br /&gt;
* Optional Contact: [[Etain Darejan]] [C4/L3 Bodyguard]&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* May buy Linguist at chargen costs&lt;br /&gt;
* Additional 25 Karma &lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* IG Discount&lt;br /&gt;
* Photographic Memory&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kate:&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
Delphi:&lt;br /&gt;
* IG Discount&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So this probably shouldn&#039;t go to Stonehenge right? Like it seems like the key shouldn&#039;t go to the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I agree, but yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Not but yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Delphi &amp;amp; Artemisia after psychometrizing a big diamond}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Catharsis]]:&#039;&#039;&#039; So much has happened. So much of my life changed and altered in a fraction of a second and... All I know is I need to hold on to the idea of my family. Of that moment of joy when we all finally got to unwind and they learned the joy of a family movie night. When things felt normal for a fraction of a second. I... I wish mom was here, I wish grandmother was here. I wish... I wish I didn&#039;t feel so outside of all of this. I don&#039;t know what to do, I&#039;m trying to learn it all but it just... There&#039;s a part of me that&#039;s screaming that this is wrong, that this is the place and behaviors of colonizer. I wish I could ground myself. I need to be strong and focus on the future but... Will it be enough? Will I be able to save him? And then on the flip sides there&#039;s moment&#039;s like the power of Boudicca and riding on Arleesh&#039;s back... I need to balance this in some fashion.&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heartache&amp;diff=128319</id>
		<title>Heartache</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heartache&amp;diff=128319"/>
		<updated>2024-06-24T07:29:36Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|John Galt|Lumin|Blackhawk|Bunny Hop|Oberon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-rengo&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
This AAR contains topics of sexual assault, forced augmentation, human trafficking, and other dark topics. Please be advised when reading that there are several triggering subjects contained within.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners aid a man to find the love of his life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A few months ago Vincent Zalpha met a young woman by the name of Kristine Salwood. They hit it off and began dating, however, Salwood fell into debt with the Shotozumi-gumi and fell behind on her payments and was kidnapped by the Shotozumi and brought to one of the &amp;quot;up-and-coming&amp;quot; bunraku parlors hidden in a Tacoma gentleperson&#039;s club. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Arriving at the Pinnacle House in Redmond, the runners meet up with Mr. Johnson in one of the corner booths and note that he is obviously uncomfortable with the idea of being in this runner bar and near the other runners. He also appears to be quite run down for some reason. Once the runners introduce themselves the Johnson explains that he is looking for his girlfriend of a few months who disappeared two weeks ago. Lumin recognizes the picture as a fellow student in her journalism study courses, and the young techno confirms that she&#039;s been gone from the classes for two weeks.&lt;br /&gt;
&lt;br /&gt;
Mr. Johnson says that Kristine didn&#039;t have many friends and wasn&#039;t close with her parents, but that when going to Knight Errant they said that it was already under investigation despite none of her professors or others noting that she was missing in his own investigations. He provides the runners with a photograph of Kristine as well as the license plate of the car that she is leasing as starting points. He also told the runners that she was working on some sort of assignment for school that had her looking into runners who participated in &amp;quot;hooding&amp;quot;, and that she had been hanging out around Tacoma and was even going into the Ork Underground at times. He offers the runners 10,000 nuyen each to find her and making sure that she&#039;s okay. Even if she doesn&#039;t want to see him or continue dating him, his main concern is that Kristine is safe and able to continue to follow her dreams.&lt;br /&gt;
&lt;br /&gt;
It becomes clear that the Johnson is very new in the criminal underworld, as he tries to pay the runners upfront for their services, but they explain that the pay is for once the job is complete, and take off to do the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Bunny Hop]] runs a matrix search on the vehicle and finds out that it&#039;s parked outside a Bellevue apartment that is filled with UDub students like the missing person they&#039;re looking for, across from Mario&#039;s Pizzeria, and also that it had been tagged by gridguide around Tacoma, UDub proper, the local supermarket and stuffer shack, and other public locations, though it had been sitting outside the apartment for about two weeks. The technomancer also finds out that the car is a lease from Lucky Rabbit Motors, but not yet owned. [[Blackhawk]] calls [[Ghaz]] and inquires if the Skraacha lieutenant knows about their missing person. Luckily for the runners, the cowboy comes through and he does recognize the picture, telling Blackhawk that she was looking into [[Messner Vukotic]]&#039;s clinic, but had enough common sense to avoid Skraacha business. &lt;br /&gt;
&lt;br /&gt;
The group split into two parts. [[John Galt]] and Blackhawk head to the Ork Underground to meet with Messner and ask around, while BHop, [[Lumin]], and [[Oberon]] head to the Bellevue apartment to search her home. John and Blackhawk get into the OU without issue thanks to Blackhawk&#039;s contacts with the Skraacha and make their way to Messner&#039;s clinic where the Russian expat explains that the student came by to attempt to identify one of the therapists who worked there about this hooding project, but the therapist would refuse the interview before Kristine would leave and then return a few days later to repeat the same request. He didn&#039;t know about any trouble she was in, but from the little that he talked with her he learned that she apparently had some sort of debt that she was dealing with in the last few weeks that was causing her some stress. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Lumin, BHop and Oberon disguise themselves as college students to infiltrate a party that is being thrown across the hallway from Kristine&#039;s apartment. Lumin and Oberon try to blend into the party, with Oberon being approached by a young ork woman (who he promptly sneaks away with and drains of a point of essence while the rest of the team works the job), and Lumin spots other members of her journalism classes and sees what they know about Kristine. She finds a student who explains that Kristine mostly kept to herself, that she was focused deeply on school, but that her shadowrunner project was common knowledge, though she wasn&#039;t working with anyone on it. However Lumin was pointed to a rabbit SURGE in the photojournalism program that Lumin was able to discuss with, learning about a project the two had done a few months back where they were meant to capture what life in the different districts of Seattle were like in a photo taken within that district. They explained that Kristine was avoiding Tacoma and areas of Downtown, however the two of them had gone to downtown together before starting to be harassed by two Asian men, but Kristine spoke with them and they were eventually left alone.&lt;br /&gt;
&lt;br /&gt;
Bunny Hop meanwhile manages to break through the maglock that keeps Kristine&#039;s apartment door locked and attempts to open it only to find it blocked. While the techno starts to bust into the door, shattering the door that is adhered to the door to prevent entry, she sends in a flyspy and connects with it, seeing that the apartment appears to have searched due to ransacking or simply being the home of a college student that lives alone. Within the apartment BHop finds paperwork that is written in Japanese, both from Lucky Rabbit Motors about the lease on her car, as well as a connected contract, a loan with the Shotozumi-gumi in the amount of 100,000 nuyen with a 10% interest per month. It&#039;s not clear if Kristine ran from the yakuza or if she was taken by them, but it is clear that she is currently in their clutches. The group leave the party and rendezvous at the pizzeria where they share all the data they&#039;ve gathered. &lt;br /&gt;
&lt;br /&gt;
The runners spend some time sharing info before they decide that if they&#039;re going to look deeper probably better to be somewhere private and head to Oberon&#039;s bolt hole. Having confirmed that Kristine is in the hands of the Yakuza, the runners set about figuring out where exactly she&#039;s being kept. Bunny Hop steps outside and calls [[Kousuke Yamada]] to check on the Shotozumi&#039;s holdings around Tacoma and any other bunraku parlors that might hold their target. At the same time Lumin moved to a private room upstairs to start searching through Yakuza clubs and other businesses for facial recognition. Putting the information together the group realize that the bunraku parlor is hidden somewhere in the Wizened Dragon gentleperson club in Tacoma and it&#039;s run by a Shotozumi named Yagami. John summons a spirit of air to go and scout the place out while Oberon and Blackhawk drive around the area with him getting a sense of the security. The spirit is able to pierce the ward and find Kristine down below the club, however in an attempt to find a way outside an adept on guard duty spots the spirit and engages it in combat, barely managing to escape thanks to John&#039;s expending some of his own luck for the spirit.&lt;br /&gt;
&lt;br /&gt;
Lumin calls the Johnson, and explains that Kristine was taken by the Yakuza, and the team is thinking about negotiating for her release, while they agree to give up the pay that was offered to cover half of the debt, the Johnson agrees to take out a loan of his own from a bank to pay the rest of it. With that sorted, Lumin dives into the sleaziest host that the young technomancer has ever been in, getting a hold of the cameras in the basement and discovering that there are 16 bunraku doll cells that the yakuza were using at the moment, in various forms of poor health. Identifying their target, the group realize that Kristine has had several pieces of cyberware implanted in the last week and is still recovering from the invasive surgery. &lt;br /&gt;
&lt;br /&gt;
Understanding that even if the group are able to negotiate with the yaks for Kristine&#039;s release, they are going to get raked over the coals for more than the 100k that is owed, and a general distaste of the bunraku and yaks in general, the runners decide that they are going to attempt to free the rest of the bunkraku dolls and somehow manage to do this without dropping yak bodies or pissing them off so as to avoid potential blowback. John and Blackhawk call Messner again, and ask if he is willing to house several people who probably have significant trauma, and the community leader agrees without hesitation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BHop owes 1 chip to Kousuke Yamada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Flustered] &amp;quot;You&#039;re such a rat! You sold me out! I was just looking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got you the commcode of a cute emo Bunny SURGE. &amp;quot;thank you&amp;quot; is typically the combination of words that people use for a service like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Embarrassed] &amp;quot;...F- Fine, yeah, thanks I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-BHop and Lumin after leaving a college party}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heartache&amp;diff=128306</id>
		<title>Heartache</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heartache&amp;diff=128306"/>
		<updated>2024-06-23T22:36:00Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|John Galt|Lumin|Blackhawk|Bunny Hop|Oberon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-rengo&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
This AAR contains topics of sexual assault, forced augmentation, human trafficking, and other dark topics. Please be advised when reading that there are several triggering subjects contained within.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners aid a man to find the love of his life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A few months ago Vincent Zalpha met a young woman by the name of Kristine Salwood. They hit it off and began dating, however, Salwood fell into debt with the Shotozumi-gumi and fell behind on her payments and was kidnapped by the Shotozumi and brought to one of the &amp;quot;up-and-coming&amp;quot; bunraku parlors hidden in a Tacoma gentleperson&#039;s club. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Arriving at the Pinnacle House in Redmond, the runners meet up with Mr. Johnson in one of the corner booths and note that he is obviously uncomfortable with the idea of being in this runner bar and near the other runners. He also appears to be quite run down for some reason. Once the runners introduce themselves the Johnson explains that he is looking for his girlfriend of a few months who disappeared two weeks ago. Lumin recognizes the picture as a fellow student in her journalism study courses, and the young techno confirms that she&#039;s been gone from the classes for two weeks.&lt;br /&gt;
&lt;br /&gt;
Mr. Johnson says that Kristine didn&#039;t have many friends and wasn&#039;t close with her parents, but that when going to Knight Errant they said that it was already under investigation despite none of her professors or others noting that she was missing in his own investigations. He provides the runners with a photograph of Kristine as well as the license plate of the car that she is leasing as starting points. He also told the runners that she was working on some sort of assignment for school that had her looking into runners who participated in &amp;quot;hooding&amp;quot;, and that she had been hanging out around Tacoma and was even going into the Ork Underground at times. He offers the runners 10,000 nuyen each to find her and making sure that she&#039;s okay. Even if she doesn&#039;t want to see him or continue dating him, his main concern is that Kristine is safe and able to continue to follow her dreams.&lt;br /&gt;
&lt;br /&gt;
It becomes clear that the Johnson is very new in the criminal underworld, as he tries to pay the runners upfront for their services, but they explain that the pay is for once the job is complete, and take off to do the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Bunny Hop]] runs a matrix search on the vehicle and finds out that it&#039;s parked outside a Bellevue apartment that is filled with UDub students like the missing person they&#039;re looking for, across from Mario&#039;s Pizzeria, and also that it had been tagged by gridguide around Tacoma, UDub proper, the local supermarket and stuffer shack, and other public locations, though it had been sitting outside the apartment for about two weeks. The technomancer also finds out that the car is a lease from Lucky Rabbit Motors, but not yet owned. [[Blackhawk]] calls [[Ghaz]] and inquires if the Skraacha lieutenant knows about their missing person. Luckily for the runners, the cowboy comes through and he does recognize the picture, telling Blackhawk that she was looking into [[Messner Vukotic]]&#039;s clinic, but had enough common sense to avoid Skraacha business. &lt;br /&gt;
&lt;br /&gt;
The group split into two parts. [[John Galt]] and Blackhawk head to the Ork Underground to meet with Messner and ask around, while BHop, [[Lumin]], and [[Oberon]] head to the Bellevue apartment to search her home. John and Blackhawk get into the OU without issue thanks to Blackhawk&#039;s contacts with the Skraacha and make their way to Messner&#039;s clinic where the Russian expat explains that the student came by to attempt to identify one of the therapists who worked there about this hooding project, but the therapist would refuse the interview before Kristine would leave and then return a few days later to repeat the same request. He didn&#039;t know about any trouble she was in, but from the little that he talked with her he learned that she apparently had some sort of debt that she was dealing with in the last few weeks that was causing her some stress. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Lumin, BHop and Oberon disguise themselves as college students to infiltrate a party that is being thrown across the hallway from Kristine&#039;s apartment. Lumin and Oberon try to blend into the party, with Oberon being approached by a young ork woman (who he promptly sneaks away with and drains of a point of essence while the rest of the team works the job), and Lumin spots other members of her journalism classes and sees what they know about Kristine. She finds a student who explains that Kristine mostly kept to herself, that she was focused deeply on school, but that her shadowrunner project was common knowledge, though she wasn&#039;t working with anyone on it. However Lumin was pointed to a rabbit SURGE in the photojournalism program that Lumin was able to discuss with, learning about a project the two had done a few months back where they were meant to capture what life in the different districts of Seattle were like in a photo taken within that district. They explained that Kristine was avoiding Tacoma and areas of Downtown, however the two of them had gone to downtown together before starting to be harassed by two Asian men, but Kristine spoke with them and they were eventually left alone.&lt;br /&gt;
&lt;br /&gt;
Bunny Hop meanwhile manages to break through the maglock that keeps Kristine&#039;s apartment door locked and attempts to open it only to find it blocked. While the techno starts to bust into the door, shattering the door that is adhered to the door to prevent entry, she sends in a flyspy and connects with it, seeing that the apartment appears to have searched due to ransacking or simply being the home of a college student that lives alone. Within the apartment BHop finds paperwork that is written in Japanese, both from Lucky Rabbit Motors about the lease on her car, as well as a connected contract, a loan with the Shotozumi-gumi in the amount of 100,000 nuyen with a 10% interest per month. It&#039;s not clear if Kristine ran from the &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Flustered] &amp;quot;You&#039;re such a rat! You sold me out! I was just looking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got you the commcode of a cute emo Bunny SURGE. &amp;quot;thank you&amp;quot; is typically the combination of words that people use for a service like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Embarrassed] &amp;quot;...F- Fine, yeah, thanks I guess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-BHop and Lumin after leaving a college party}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heartache&amp;diff=128286</id>
		<title>Heartache</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heartache&amp;diff=128286"/>
		<updated>2024-06-23T08:38:45Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-06-22  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=OrionRequiem  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle Metroplex  &amp;lt;!-- Optional: Any factions who...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|John Galt|Lumin|Blackhawk|Bunny Hop|Oberon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-rengo&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners aid a man to find the love of his life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A few months ago Vincent Zalpha met a young woman by the name of Kristine Salwood. They hit it off and began dating, however, Salwood fell into debt with the Shotozumi-gumi and fell behind on her payments and was kidnapped by the Shotozumi and brought to one of the &amp;quot;up-and-coming&amp;quot; bunraku parlors hidden in a Tacoma gentleperson&#039;s club. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Arriving at the Pinnacle House in Redmond, the runners meet up with Mr. Johnson in one of the corner booths and note that he is obviously uncomfortable with the idea of being in this runner bar and near the other runners. He also appears to be quite run down for some reason. Once the runners introduce themselves the Johnson explains that he is looking for his girlfriend of a few months who disappeared two weeks ago. Lumin recognizes the picture as a fellow student in her journalism study courses, and the young techno confirms that she&#039;s been gone from the classes for two weeks.&lt;br /&gt;
&lt;br /&gt;
Mr. Johnson says that Kristine didn&#039;t have many friends and wasn&#039;t close with her parents, but that when going to Knight Errant they said that it was already under investigation despite none of her professors or others noting that she was missing in his own investigations. He provides the runners with a photograph of Kristine as well as the license plate of the car that she is leasing as starting points. He also told the runners that she was working on some sort of assignment for school that had her looking into runners who participated in &amp;quot;hooding&amp;quot;, and that she had been hanging out around Tacoma and was even going into the Ork Underground at times. He offers the runners 10,000 nuyen each to find her and making sure that she&#039;s okay. Even if she doesn&#039;t want to see him or continue dating him, his main concern is that Kristine is safe and able to continue to follow her dreams.&lt;br /&gt;
&lt;br /&gt;
It becomes clear that the Johnson is very new in the criminal underworld, as he tries to pay the runners upfront for their services, but they explain that the pay is for once the job is complete, and take off to do the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Bunny Hop]] runs a matrix search on the vehicle and finds out that it&#039;s parked outside a Bellevue apartment that is filled with UDub students like the missing person they&#039;re looking for, across from Mario&#039;s Pizzeria, and also that it had been tagged by gridguide around Tacoma, UDub proper, the local supermarket and stuffer shack, and other public locations, though it had been sitting outside the apartment for about two weeks. The technomancer also finds out that the car is a lease from Lucky Rabbit Motors, but not yet owned. [[Blackhawk]] calls [[Ghaz]] and inquires if the Skraacha lieutenant knows about their missing person. Luckily for the runners, the cowboy comes through and he does recognize the picture, telling Blackhawk that she was looking into [[Messner Vukotic]]&#039;s clinic, but had enough common sense to avoid Skraacha business. &lt;br /&gt;
&lt;br /&gt;
The group split into two parts. [[John Galt]] and Blackhawk head to the Ork Underground to meet with Messner and ask around, while BHop, [[Lumin]], and [[Oberon]] head to the Bellevue apartment to search her home. John and Blackhawk get into the OU without issue thanks to Blackhawk&#039;s contacts with the Skraacha and make their way to Messner&#039;s clinic where the Russian expat explains that the student came by to attempt to identify one of the therapists who worked there about this hooding project, but the therapist would refuse the interview before Kristine would leave and then return a few days later to repeat the same request. He didn&#039;t know about any trouble she was in, but from the little that he talked with her he learned that she apparently had some sort of debt that she was dealing with in the last few weeks that was causing her some stress. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Lumin, BHop and Oberon disguise themselves as college students to infiltrate a party that is being thrown across the hallway from Kristine&#039;s apartment.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You sold me out! I was just looking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got you the commcode of a cute emo Bunny SURGE. &amp;quot;thank you&amp;quot; is typically the combination of words that people use for a service like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Fine, thanks I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-BHop and Lumin after leaving a college party}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alexander-James_Brodrick_Johnson_II&amp;diff=128227</id>
		<title>Alexander-James Brodrick Johnson II</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Alexander-James_Brodrick_Johnson_II&amp;diff=128227"/>
		<updated>2024-06-22T07:29:12Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:AlexJohnson.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Federated-Boeing Organizational Management&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= His friends call him Alex&lt;br /&gt;
|Shortblurb2= You can call him Mr. Johnson&lt;br /&gt;
|Shortblurb3= You will never be friends&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle Metroplex, UCAS&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Nuyen&lt;br /&gt;
|HobbiesOrVice= Efficiency&lt;br /&gt;
|PersonalLife= Divorced&lt;br /&gt;
|Faction= Federated Boeing&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 02&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2032&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A managing director of Federated Boeing with jurisdiction over the entire western hemisphere, the father of [[Alexander-James Brodrick Johnson III]] and Rachel Legala Johnson. Divorced salary man who has been married to his job since long before his marriage began and then ended. A bloodthirsty negotiator with relentless business acumen and a complete disregard for those beneath him if it helps him achieve his goal. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Alexander was raised by a Federated Boeing engineer who was never going to amount to any more than his position. He was taught by his father that it was the team on a project that made it worth doing, that money was best spread to those who needed it the most and that loyalty to the corporation wasn&#039;t worth one&#039;s soul. These are all lessons that Alexander had full-heartily discarded by the time he was fifteen. He turned his entire attention to the study of business and corporate structuring, joining Federated Boeing&#039;s structure as a member of the marketing department and quickly rising to prominence by his ability to sell water to a fish. While powerfully charismatic Alexander quickly revealed himself as uncaring about any relationship that wasn&#039;t inked in triplicate on a Federated Boeing contract, pushing those beneath him to the breaking point. &lt;br /&gt;
&lt;br /&gt;
His family was mainly used as a tool to make himself look more approachable when he attempted to climb even higher within the corporate ranks, and when his wife decided that she would rather be &amp;quot;free&amp;quot; and &amp;quot;lost control&amp;quot;, she was quickly let off the leash that Alexander had kept her on and forgotten about. Leaving his children to be raised by whatever staff could avoid his ire over time.&lt;br /&gt;
&lt;br /&gt;
Having successfully climbed his way to the apex of Federated Boeing management, Alexander had started taking on more duties, including picking up select shadow assets both to further his corporation and himself.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Cold and calculating, Alexander doesn&#039;t let emotions get in the way of his dealings. The runners that he employs are not special to him, they are not even people. They are deniable assets to be used and thrown away. Though he doesn&#039;t simply kill them at the end of runs, he is not opposed to getting rid of those who cannot perform the jobs they&#039;ve been employed for and he is not fond of side jobs or personal projects as excuses for less than efficient work. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Demanding Loyalty&lt;br /&gt;
|Description= Alexander doesn&#039;t tolerate people who can&#039;t do the jobs that they have been hired for and he does not give second chances easily. If a runner is found to have betrayed Alexander, or a job is subverted or failed while under his employment, that runner immediately takes a chip debt to Alexander or loses one loyalty. If this loyalty loss reduces Alexander&#039;s loyalty to 0, he burns the runner as a contact and immediately puts out a bounty of 50,000 nuyen on that runner&#039;s head (This is similar in function to the Wanted Quality)&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=FedBo Executive&lt;br /&gt;
|Description= Alexander can get a hold of any product that Federated Boeing produces without question. Aircraft, watercraft, aerospace materials and drones are all within his purview&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Expert&lt;br /&gt;
|Description=Educated and studied in all manner of corporate cultures, practices and policies, if you need information on something that has to do with a corporation, be it a small pop-up or a AAA, Alexander can provide that information&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fixer, in more ways than one&lt;br /&gt;
|Description=There have been several times when Alexander has needed problems to disappear, even before he worked in the shadows, if you need to find someone that cleans up messes, one way or another, he has an extensive black book&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=My Children Are Honor Students&lt;br /&gt;
|Description=While it may take some additional time, Alexander has experts in organization, engineering, management techniques, and global bars and clubs who cannot turn down his requests.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Travel Plans&lt;br /&gt;
|Description=Alexander decides what planes fly from their private airfields and why. With proper incentive (payment or chips or whatever else the GM decides), Alexander can provide travel to anywhere in the world from Seattle&#039;s Federated Boeing HQ.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Looking the Part&lt;br /&gt;
|Description=Alexander knows where to shop and what trends persist within the business world. For any sort of designer clothing, Alexander can hook one up.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=SINs of the Father&lt;br /&gt;
|Description=Alexander can provide Fake SINs, though only registered to Federated Boeing. Both burners and long-term, though for high-rated SINs (R5 and R6) he will keep a copy of the runner&#039;s genetic material. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I memorized the manifest&lt;br /&gt;
|Description=If something is imported or exported in Seattle by sea or air, Alexander has a record of it, where it&#039;s going and where it&#039;s from. These records can be falsified before reaching him, but he will have some sort of paper trail and will give it to a runner for appropriate compensation&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Nothing in life is free&lt;br /&gt;
|Description=Alexander is an expert in economics, both in making money and the various uses beyond simple trade for goods and services. Any economic questions or extrapolations of economics can be figured out with enough time and inventive. &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alexander-James_Brodrick_Johnson_II&amp;diff=128226</id>
		<title>Alexander-James Brodrick Johnson II</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Alexander-James_Brodrick_Johnson_II&amp;diff=128226"/>
		<updated>2024-06-22T07:27:22Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Federated-Boeing Organiza...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:AlexJohnson.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Federated-Boeing Organizational Management&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= His friends call him Alex&lt;br /&gt;
|Shortblurb2= You can call him Mr. Johnson&lt;br /&gt;
|Shortblurb3= You will never be friends&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle Metroplex, UCAS&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Nuyen&lt;br /&gt;
|HobbiesOrVice= Efficiency&lt;br /&gt;
|PersonalLife= Divorced&lt;br /&gt;
|Faction= Federated Boeing&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 02&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2032&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A managing director of Federated Boeing with jurisdiction over the entire western hemisphere, the father of [[Alexander-James Brodrick Johnson III]] and Rachel Legala Johnson. Divorced salary man who has been married to his job since long before his marriage began and then ended. A bloodthirsty negotiator with relentless business acumen and a complete disregard for those beneath him if it helps him achieve his goal. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Alexander was raised by a Federated Boeing engineer who was never going to amount to any more than his position. He was taught by his father that it was the team on a project that made it worth doing, that money was best spread to those who needed it the most and that loyalty to the corporation wasn&#039;t worth one&#039;s soul. These are all lessons that Alexander had full-heartily discarded by the time he was fifteen. He turned his entire attention to the study of business and corporate structuring, joining Federated Boeing&#039;s structure as a member of the marketing department and quickly rising to prominence by his ability to sell water to a fish. While powerfully charismatic Alexander quickly revealed himself as uncaring about any relationship that wasn&#039;t inked in triplicate on a Federated Boeing contract, pushing those beneath him to the breaking point. &lt;br /&gt;
&lt;br /&gt;
His family was mainly used as a tool to make himself look more approachable when he attempted to climb even higher within the corporate ranks, and when his wife decided that she would rather be &amp;quot;free&amp;quot; and &amp;quot;lost control&amp;quot;, she was quickly let off the leash that Alexander had kept her on and forgotten about. Leaving his children to be raised by whatever staff could avoid his ire over time.&lt;br /&gt;
&lt;br /&gt;
Having successfully climbed his way to the apex of Federated Boeing management, Alexander had started taking on more duties, including picking up select shadow assets both to further his corporation and himself.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Cold and calculating, Alexander doesn&#039;t let emotions get in the way of his dealings. The runners that he employs are not special to him, they are not even people. They are deniable assets to be used and thrown away. Though he doesn&#039;t simply kill them at the end of runs, he is not opposed to getting rid of those who cannot perform the jobs they&#039;ve been employed for and he is not fond of side jobs or personal projects as excuses for less than efficient work. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Demanding Loyalty&lt;br /&gt;
|Description= Alexander doesn&#039;t tolerate people who can&#039;t do the jobs that they have been hired for and he does not give second chances easily. If a runner is found to have betrayed Alexander, or a job is subverted or failed while under his employment, that runner immediately takes a chip debt to Alexander or loses one loyalty. If this loyalty loss reduces Alexander&#039;s loyalty to 0, he burns the runner as a contact and immediately puts out a bounty of 50,000 nuyen on that runner&#039;s head (This is similar in function to the Wanted Quality)&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=FedBo Executive&lt;br /&gt;
|Description= Alexander can get a hold of any product that Federated Boeing produces without question. Aircraft, watercraft, aerospace materials and drones are all within his purview&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Expert&lt;br /&gt;
|Description=Educated and studied in all manner of corporate cultures, practices and policies, if you need information on something that has to do with a corporation, be it a small pop-up or a AAA, Alexander can provide that information&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fixer, in more ways than one&lt;br /&gt;
|Description=There have been several times when Alexander has needed problems to disappear, even before he worked in the shadows, if you need to find someone that cleans up messes, one way or another, he has an extensive black book&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=My Children Are Honor Students&lt;br /&gt;
|Description=While it may take some additional time, Alexander has experts in organization, engineering, management techniques, and global bars and clubs who cannot turn down his requests.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Travel Plans&lt;br /&gt;
|Description=Alexander decides what planes fly from their private airfields and why. With proper incentive (payment or chips or whatever else the GM decides), Alexander can provide travel to anywhere in the world from Seattle&#039;s Federated Boeing HQ.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Looking the Part&lt;br /&gt;
|Description=Alexander knows where to shop and what trends persist within the business world. For any sort of designer clothing, Alexander can hook one up.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=SINs of the Father&lt;br /&gt;
|Description=Alexander can provide Fake SINs, though only registered to Federated Boeing. Both burners and long-term, though for high-rated SINs (R5 and R6) he will keep a copy of the runner&#039;s genetic material. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I memorized the manifest&lt;br /&gt;
|Description=If something is imported or exported in Seattle by sea or air, Alexander has a record of it, where it&#039;s going and where it&#039;s from. These records can be falsified before reaching him, but he will have some sort of paper trail and will give it to a runner for appropriate compensation&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Nothing in life is free&lt;br /&gt;
|Description=Alexander is an expert in economics, both in making money and the various uses beyond simple trade for goods and services. Any economic questions or extrapolations of economics can be figured out with enough time and inventive. &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:AlexJohnson.jpg&amp;diff=128222</id>
		<title>File:AlexJohnson.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:AlexJohnson.jpg&amp;diff=128222"/>
		<updated>2024-06-22T06:26:17Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=127942</id>
		<title>The Pen is Mightier than the Dragon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=127942"/>
		<updated>2024-06-19T05:16:43Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= London, UK&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Pendragon&lt;br /&gt;
|Ally2= Avalon Council&lt;br /&gt;
|Ally3= The Great Dragon Arleesh&lt;br /&gt;
|Ally4= The Blackmore Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Catharsis|Delphi|Katherine Tyler}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Dr. Jykell&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hyde #9|Mister FourEyes|Randoran Blackmourn}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Cult of the Horned God&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Josephine|}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Mórrigan&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Mordred(NPC)|Mórrigan Le Fey}}&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Artemisia]] and [[Catharsis]] are called upon for the greater good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dinner Date==&lt;br /&gt;
Artemisia is continuing to study the diaries that she had recently found when she receives a message from an unknown commcode. The message is a simple location data that can be followed. Fearing a trap in her normally paranoid manner, Artemisia contacts Catharsis who provides Matrix overwatch on the vampire and insists on coming to the underpass of the Council Island bridge where they are drawn to. Beneath the bridge stands a long, ornate dinner table, dressed with fine silverware and ceramic, while also having a large duffel bag resting on the table that Artemisia pulls open, revealing three figures. &lt;br /&gt;
&lt;br /&gt;
Doing some searching, Catharsis is able to determine that these people have been reported as missing on the news. One is a Yakuza member, under investigation for the ownership and operation of several bunraku parlors across Seattle. Another is a suspected murderer who has three open homicide investigations about them, and the third is a hedge fund executive who was suspected of embezzling for certain individuals and defrauding others. Also of note upon assensing them, one was mundane, one was an adept, and the final one was a technomancer.&lt;br /&gt;
&lt;br /&gt;
Artemisia wakes up the yak and begins to threaten him, asking what he knew about Josephine and why she was there. However as it becomes clear that he is actually working for Josephine and was a member of her latest club she blows the head off the yakuza member. Waking up the suspected murderer, she finds out that many of the murders were of Josephine&#039;s &amp;quot;enemies&amp;quot; and uses her ability to paralyze people with fear to keep the murderer still but ends up also paralyzing Catharsis and forcing her friend to watch as the vampire drains the essence from the man before cutting his throat and then breaks down crying.&lt;br /&gt;
&lt;br /&gt;
Cathy tells a story about her mom to calm Arti, comforting her friend and allowing the vampire to take some solace in the fact that she has friends who will not betray her.&lt;br /&gt;
&lt;br /&gt;
Cathy talks to Technomancer hedgefund exec and learns that Josephine was upset about investments into something owned by the &amp;quot;Avalon group&amp;quot;.  The group is some form of philanthropic group based out of London, and is run by the familiar name of Ulric ban Avalon. Josephine asked the hedge fund manager to look into the Avalon group and discover everything he could and try and disrupt their own investments. Deciding to let the technomancer go, Artimesia and Catharsis consider their next moves, but through some clever hacking of traffic cams, discover that the vehicle used to transport Josephine headed to the Space Needle before she escaped.&lt;br /&gt;
&lt;br /&gt;
Arti and Cathy go to the Space needle, and look around the stores in the area, eventually finding Four-Eyes and Josephine&#039;s signatures. Though as Artimesia goes through the stores it&#039;s clear that she is being messed with as the vampire is taunted by Josephine apparently looking for gifts for Artimesia before taking off from Seattle. Eventually deciding that the two of them wouldn&#039;t be able to find any additional leads while in this venue, they leave each other&#039;s company for the night and agree to meet up for their trip to London in the next week.&lt;br /&gt;
&lt;br /&gt;
Four-Eyes appears in Arti&#039;s safehouse and offers to give her information in return for body parts, trades two of Artimesia&#039;s fingers for the information that Josephine will be in London for a week.&lt;br /&gt;
&lt;br /&gt;
==Catharsis in Cara&#039;sir==&lt;br /&gt;
&lt;br /&gt;
Attempting to repair the damaged relationship with the elven side of her family after the events of [[In Shadows We Hyde]], Catharsis takes a trip to the Tir nation of Cara&#039;sir in order to work with her grandfather and the Blackmore foundation with some of their charitable activities. Upon her arrival at the airport she is picked up by [[Etain Darejan]], a paladin and former Ghost from the military branch of the special forces that now works for Jeremiah Blackmore in his political ambitions for Princedom.&lt;br /&gt;
&lt;br /&gt;
Arriving at Blackmore Manor the decker is informed that she has cousins that arrived in response to learning that she was meant to come to spend time with her grandfather, Brigit and Olwen Blackmore, two full mages that have long roots in noble elven society. Moving to the gardens for a peaceful walk Catharsis is eventually joined by her grandfather, but not before realizing that Etain is watching her carefully and protectively, as well that there are feelings of attraction from the former Ghost. Catharsis and her grandfather discuss the garden, and Jeremiah explains that it was never his intention that a mage use mind magic on his granddaughter, he simply wanted her to be safe, despite the shadowrunner activities. &lt;br /&gt;
&lt;br /&gt;
Catharsis explains that regardless of intentions, sometimes the job is going to be dangerous but that she shadowruns to help people and that is more important. Jeremiah seems to agree that it&#039;s important, and that he&#039;s proud of her, even if he is always going to worry about her.&lt;br /&gt;
&lt;br /&gt;
After a lovely afternoon with grandpa, Catharsis retires to her room, though is interrupted by the astral forms of Brigit and Olwen who are questioning what it was the decker wants from the family, why she just appeared and started to hang around her grandfather. However they are suspicious of the answer that she simply wants to get to know her family and grow closer to them. Brigit in particular seems to take offense at the idea that it&#039;s completely without ulterior motive, and has to be dissuaded from further action by her brother, eventually leaving the decker alone.&lt;br /&gt;
&lt;br /&gt;
The next day Catharsis is wandering through the garden when she is stuck to a statue of her grandmother by Brigit&#039;s glue spell, trying once again to interrogate the shadowrunner about what she wants there and what she&#039;s trying to get from the Blackmore family. While eventually Catharsis is able to get free of the spell and deliver a scathing psychological evaluation of the suspicious cousin, it is stopped from escalating to violence by the quick appearance of Olwen who seems to be able to calm his sister. Upon returning to her rooms for the night, Catharsis is greeted by a spirit. A small chimera-like beast spirit combining traits of a rabbit, a serval and a stoat. The creature doesn&#039;t appear aggressive, and instead is quite friendly and spirited around Catharsis. While there is some initial concern due to the Astral nature of the creature and her previous experience with spirits Catharsis lets Etain know about the spirit, and an astral bodyguard is summoned who lets Catharsis know that the spirit is a Force 1 beast spirit, and speculates that it is free since there doesn&#039;t appear to be a summoner link and it&#039;s close enough past dusk that a reguarly summoned spirit would disappear. Accepting the new magical friend, Catharsis settles into bed and prepares for the next day.&lt;br /&gt;
&lt;br /&gt;
Upon waking, Catharsis dons her best clothing as well as a new scarf in the form of the beast spirit and heads with her grandfather to the Blackmore foundation. The board is meeting as Jeremiah is looking to expand outside the Tir states and to aid all of metahumanity more than just elves. This is met with some resistance from the mainly elf nobility of the board. However Catharsis speaks to her experience from within the UCAS, and how Tir Tairngire is viewed by the non-elves that live in Seattle and elsewhere. She also explains that she has connections within Seattle, specifically the elven community of Tarislar where the foundation could do some real good and open itself up to more than just elves slowly.&lt;br /&gt;
&lt;br /&gt;
Catharsis makes some headway, though the meeting is interrupted and sent to a recess while Jeremiah heads down to the lobby on some sort of interruption. It&#039;s at this time that Catharsis realizes that there are others that she recognizes here, specifically [[Hyden Jones]] who is representing the Avalon Foundation, and an Amazonian woman who introduces herself as Mercedes Salazar who is observing as a guest. Mercedes spends a moment to talk with the beast spirit that Catharsis has, and explains that she is a Beast Way Adept who can communicate with animals. She tells Catharsis that the spirit&#039;s name is Loyell, and he was apparently sent to Catharsis by someone that he trusted. She also explains that Loyell is not actually a Force 1, but a Force 9 free spirit that seems familiar to the Amazonian. While this confuses Catharsis about the identity of who it might be that sent the spirit, she is interrupted from the thought by the sudden appearance of Olwen being deposited against one of the board room doors, smearing a bloody Elder God symbol as he himself has been exsanguinated.&lt;br /&gt;
&lt;br /&gt;
Rushing to aid him Catharsis started trying to patch up the injured elf while others rushed around, however Hyden moved away to get aid using his ability to move preternaturally quickly. Coming back only a few minutes later with a medkit that Catharsis set up to help Olwen while the rest of the room panicked. Jeremiah eventually returns in a panic and comes with paramedics, bringing Olwen to the hospital, surviving thanks to the quick actions of Catharsis and her allies.&lt;br /&gt;
&lt;br /&gt;
Arriving at the hospital, Catharsis is decompressing when she is once again assailed by Brigit, who is very upset that her brother is injured and lashing out at Catharsis. Though thanks to mediation techniques and confronting the issue being that her brother was hurt and not that Catharsis did something wrong allows the two elves to talk things out to a peaceful conclusion, with Brigit even admitting that she was just scared and lashing out. She also informs Catharsis that Olwen had gone to hang out with some &amp;quot;low-class&amp;quot; friends of his, a wizgang in the rougher parts of Cara&#039;sir. Getting the address of the clubhouse from Brigit Catharsis makes her way to find Etain so that the two of them can go and interrogate the wizgang about what happened to Olwen.&lt;br /&gt;
&lt;br /&gt;
This is interrupted by Mr. Four-Eyes appearing in the hospital and beginning to taunt Catharsis about her cousin&#039;s near-death experience. Loyell begins to hiss and growl at the tormenting spirit, though Catharsis holds him back from engaging in a fight, especially after an explorer is sent to defend her and gets slapped away aggressively. Mr. Four-Eyes also continues to offer information about the whereabouts of Hydes and even of Dr. Jykell himself in return for one of Catharsis&#039; ears. The spirit eventually decides that there has been enough torment and disappears before the cavalry can arrive.&lt;br /&gt;
&lt;br /&gt;
After checking that Catharsis is unharmed Etain brings the woman to the rougher downtown area of Cara&#039;Sir where they find the gang clubhouse where Brigit had indicated that Olwen had gone. The paladin and shadowrunner find that the building has been damaged outside, and several of the elven gangers are injured in some way or another. Cartharsis is able to talk her way through the gangers, though leaves Etain by the car because the Paladin is eager for a fight and gangers and law enforcement do not historically get along. &lt;br /&gt;
&lt;br /&gt;
While speaking with the gang&#039;s leader, the elf mentions that he recognized the person who came by to kidnap Olwen, it was a nobleman named Ravenor Osheen, the same man who had shown up after being removed from the Blackmore Foundation&#039;s board by Jeremiah. The ganger explains that Osheen showed up alongside Mr. Four-Eyes and beat Olwen to an inch of his life, and the gangers who tried to help were similarly injured. It was clear that Osheen had become a vampire and was using the infected advantage to one-up the wizgangers.&lt;br /&gt;
&lt;br /&gt;
Upset about the situation, but with a new lead, Catharsis returned to the car and Etain, and goes back to the Blackmore manor where she takes a walk through the garden and finds her grandfather next to the statue of his first wife, Catharsis&#039; grandmother. Jeremiah expresses concern over Olwen&#039;s condition, blaming himself for not paying attention to his grandchild and not realizing how vengeful Osheen would become simply for being removed from the board of the charity. Cathy does her best to reassure her grandfather, and explains that while she can locate the rogue noble but will probably be unable to fight him, her grandfather says that if she finds him then he will send his security forces to deal with Osheen and she won&#039;t have to worry about it. The shadowrunner went about her specialty and managed to find Osheen, now confirmed to be another of Dr. Jykell&#039;s Hydes, and send the location to her grandfather and security forces were sent after him.&lt;br /&gt;
&lt;br /&gt;
While the operation was being supervised by Jeremiah, and with Brigit and Olwen out of the house and at the hospital Catharsis was finally able to begin to snoop around the manor for something that she had been curious about. After her last encounters with the Hydes it became clear that her family had some relation to the Fourth World and knowledge that Artemisia wished to keep from her, and after discussion with her vampiric friend, it was suspected that it might be an Immortal Elf, or a blood mage. Either way, it was dangerous and Catharsis wanted to see what she could find.&lt;br /&gt;
&lt;br /&gt;
Finding a secret hallway behind a wall that she hacked open the decker made her way through the secret staircase to one of the bartizans on the estate. She made her way up the stairs and was alerted to something wrong when Loyell began to growl and two guardian spirits appeared before Catharsis, however a voice from beyond a door told them to stand down. The door is opened and Catharsis is greeted by a pale, elder elf that looks like she could be from the era of spike babies. The woman introduced herself as Mariel Blackmane, one of the last survivors of Thera, the land that was once known as Atlantis.&lt;br /&gt;
&lt;br /&gt;
Catharsis began to talk to her grandmother, asking about Thera and the Fourth World, as well as the skin-bound book that she and Artimesia had found that bore the immortal&#039;s name. Mariel explained that it was a journal passed from hand to hand to get a series of records of the events after the Scourge, and that Mariel had been an &amp;quot;adept&amp;quot; during that time, apparently something not unlike a shadowrunner. She explained that she had gone to ground when magic disappeared after discovering that she was ageless, but during that time she also discovered that she had autoimmune hemolytic anemia close to the start of the Sixth World. It was only through a connection with a few other Immortal Elves that she was able to keep her condition under control and joined with the elves that took over Oregon and created Tir Tairngire. She also explained that whatever had drawn Jykell&#039;s attention to Catharsis was not a ritual of challenge against her or the Blackmore family as none had been inflicted upon them, and there had been generations without attacks upon their family.&lt;br /&gt;
&lt;br /&gt;
Satisfied with many of the answers to her questions, Catharsis spent more time with Mariel, crocheting, and answering the questions that Mariel had about Catharsis&#039; own adventures in the shadows. Though after time had passed Mariel made it clear that there was something that Catharsis was uncomfortable with, and the decker asked if Mariel was a blood mage. Mariel admitted to it, both in terms of the old Theran magic that involved blood, but also in the sense that the Sixth World understands, however she told Catharsis that she had never sacrificed anyone or summoned a blood spirit, simply used her blood with her magic in an attempt to keep her disease at bay and hopefully find a cure that meant she could regain her original strength and once again join her family.&lt;br /&gt;
&lt;br /&gt;
A few hours after sundown, Jeremiah approached the secret room and he invited Catharsis back down, greeting his mother as well and grateful that the two of them seemed to be getting along. Jeremiah explained that he had been hesitant for Catharsis to meet her because he knew how blood magic and the immortal elves were perceived in the shadows, and as a mundane himself he didn&#039;t feel qualified to make any moves in regards to either magical phenomenon. He explained that his goal was simply to make the life as his family, every member of his family, as easy and nice as possible. Catharsis seemed understanding of this motive, and decided that after the week they all had it would be better to take it easy for that night, so instead of having the manor staff make dinner or going out, Catharsis ordered pizza from a Tir-based New York style pizza joint in downtown Carasir.&lt;br /&gt;
&lt;br /&gt;
While the noble members of her family (outside the recovered and discharged Olwen) struggled with the casual food and the idea of a family movie night, Catharsis managed to explain the process, and give the Blackmore family a peaceful and enjoyable night, even spending some time bonding with Brigit before heading back to Seattle and getting ready for her trip to London and the visit to Ulric ban Avalon. &lt;br /&gt;
&lt;br /&gt;
==Good ol&#039; Londontown==&lt;br /&gt;
&lt;br /&gt;
On the day of their trip to London, Artemisia and Catharsis are able to get to the airport where they find that they have been precleared for customs and are able to get on without any issue, and this time do not have to worry about a vampire with a pen slicing Arti up. On the trip Catharsis begins to look up information about Stonehenge, and learns about the druidic history of the site and how protective they are over the monuments. Cartharsis also learns about the tunnels beneath Stonehenge that seems to be where Dr. Jykell and Josephine are going to be meeting at some point during the week. &lt;br /&gt;
&lt;br /&gt;
Arriving at London the two runners disembark from the plane and decide to set up in the hotel, mainly to avoid the heavy pollution that gives London the nickname &amp;quot;The Smoke.&amp;quot; Once settled in, Cartharsis and Loyell spend some time ensuring the room is safe and that the hotel isn&#039;t a trap while Artemisia goes out to wander the street, finding a ghoul that seems to be running away from a woman in red and white armor and wielding a sword. Due to a complete inability to mind her own business, the gothic vampire interferes and allows the ghoul to escape, and when questioned by the pursuing templar, Artemesia lies and says that she is a vampire hunter herself. and is brought by the Templar named Mariam to the nearby Catholic Church where a Chaplain puts her through a significant interrogation. A bit nervous that they might discover her undead nature she messages Catharsis over the direct neural interface about her situation. Catharsis, concerned about her friend, rushes out of the hotel and down to the Catholic church, where the two of them *mostly* lie and say that they have a distaste for vampires and might be interested in being hunters themselves. While within the church however, Catharsis also digs into their host and pulls out some files that catch her interest for perusal later.&lt;br /&gt;
&lt;br /&gt;
Returning to the hotel and engaging in a peaceful sleep, the two wake up and are able to discuss the situation, curious as to what Ulric ban Avalon would wish to speak with them about, and if they would be able to trust their strange and mysterious benefactor, or if the Avalon Foundation would be similar to a corporation and should be dealt with as cautiously as any other Johnson. Deciding to head down to the meeting that they had previously been invited to by Hyden to meet other members of the Avalon Foundation and allow them to get to know the two runners.&lt;br /&gt;
&lt;br /&gt;
Entering the room, it is clear the assembled group is not what one would expect of a non-profit philanthropic organization. While it didn&#039;t appear that anyone within the room was a ruling-type figure, it was evident that several of the members are shadowrunners. A group of three that look like they are newer to the shadows than Catharsis and Artimesia, but mingling with metahumans in expensive suits and with an aura of the corporate world about them. Catharsis and Artemisia go to speak with Hyden and Catharsis introduced her vampiric companion to Mercedes Salazar. Almost immediately Arti&#039;s inability to talk to tall women hits her, while Mercedes seems affable and friendly to the vampire, Artemesia continues to panic and defaults to talkinga about poetry and ancient literature before shifting to gothic naturalism. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Catharsis goes to talk to the group of three, and discovers that they are runners who were recently hired by Ulric ban Avalon to do some recon on the tower of London for some reason. The leader of the runners is a decker named Diego Lope, who, once Catharsis compares some of her work with some of the work that they&#039;ve done, acknowledges her as a decker of significant skill, and invites her to the Helix if she can pass whatever test the datahaven puts in front of her. Mercedes and Arti continue their conversation, but Artemisia is quickly overwhelmed by emotions and runs from the room.&lt;br /&gt;
&lt;br /&gt;
Catharsis follows the vampire outside and the two begin to talk about Arti&#039;s emotional closure, how the vampire is allowed to be happy and that she can&#039;t be a prisoner of Josephine&#039;s abusive behavior, and that she is also allowed to love again. However the discussion is cut short by the sudden appearance of a Beast spirit that is detected by Loyell. The Spirit manivests, showing itself as a black lion spirit and leaping to attack Catharsis and Artemesia, who promptly run back toward the hotel. Loyell wants to fight the spirit, but Catharsis is scared that something might happen to the spirit friend and convinces them to stay and run with them. The lion bares down on them and tears through Arti&#039;s barriers, ready to pounce on them when a flash of steel comes down and splits the spirit in twain. Standing before Arti and Catharsis is a large, broad-shouldered man in a business suit who introduces himself as Ulric ban Avalon, also known as Pendragon.&lt;br /&gt;
&lt;br /&gt;
Pendragon thanks Arti and Cathy for their help during the events of [[In Shadows We Hyde]], and tells them that he was actually pointed to the two runners by his trusted associate Merlin, also that they are required for another job. Combined with the information that Pendragon got from Arti and Cathy as well as from Hyden during the last few months, they discovered that Josephine and her associates were looking towards the Tower of London to attempt to steal the Cullinan Diamond, one of the crown jewels, and the main one set in the royal sceptre. The decker and vampire accept the job, but realize that they may be a bit out of their depths in attempting to rob the Tower of London with just the two of them, and so they call in two other experts: [[Delphi]] for astral combat and astral security surveillance and [[Kathrine Tyler]] for physical security and infiltration. Artemisia and Kate also suspected that there was more than a small chance that knowledge of the 4th world might be involved here, slaking their thirst for this forbidden and dangerous knowledge.&lt;br /&gt;
&lt;br /&gt;
With Kate arriving via plane and Delphi arriving via astral projection the full group joined Pendragon, Hyden and Mercedes in the penthouse of the hospital. Artemisia notices that among Pendragon&#039;s many possessions in the penthouse there was a pot of wildflowers that looked very similar to the ones that she found in the Mojave during her trip to Vegas. When asking about these flowers Pendragon mentioned that an infected woman by the name of Alice Brownsworth had been cultivating these flowers. She had been newly infected and therefore newly awakened, but she had disappeared a few days prior to the runner&#039;s arrival. Artemisia filed that away, using the information that Catharsis gathered from the Catholic Church earlier to identify that Alice had been a person of interest, and was in Rome awaiting some form of trial. However the team had to focus on the job at hand.&lt;br /&gt;
&lt;br /&gt;
During the briefing about the diamond and the Tower of London heist, Delphi noticed that Mercedes was dual-natured, and it didn&#039;t seem as though there was any reason for her to be as the penthouse was well-warded and there was no shortage of skilled combatants. When trying to look deeper into the Amazonian woman, Delphi felt a strange sensation and almost a blockage to her ability that put her on edge, but she can&#039;t tell anything strange from Mercedes&#039; aura&lt;br /&gt;
&lt;br /&gt;
The group return to Arti and Cathy&#039;s room to discuss plans to infiltrate the tower of London, Cathy looks up the history and floorplans of the Tower of London as well as the building they have to get into, finding out that it&#039;s the far tower from the entrance, and that there is a moat that separates the outer walls and anything trying to get in, the group decide to do as much reconnissance as they can before attempting to infiltrate this national treasure in order to steal a national treasure.&lt;br /&gt;
&lt;br /&gt;
Arti turns herself and Kate into birds and examine the astral and physical defences of this location while Delphi does a second pass via projection and gets the route of the watcher and guardian spirits that are patrolling around the tower. Catharsis and Kate also take a guided tour of the Tower, trying to get a view of the physical defences inside the walls. The team order some gear and agree to take a few days to revitalize themselves before taking on the heist. Catharsis also finds a legend of Thomas Blood, an Irish officer who had semi-successfully robbed the crown jewels several centuries before, and the team begins to gather components that would be required to attempt to Wild Summon his spirit as a distraction.&lt;br /&gt;
&lt;br /&gt;
During a meeting with Mercedes about the assistance that she might bring to the heist, which was mainly just being able to provide some animals as a smokescreen if needed, Artemisia assences Mercedes and catches the woman off guard, discovering that she isn&#039;t simply a beast&#039;s way adept, but instead is the Great Dragon Arleesh, a feathered Great Dragon who holds dominion over parts of Amazonia. Startled by this development Arti and Mercedes leave to discuss in private while taking on the mission to examine Alice&#039;s safehouse, finding it to be a plant-filled storage unit in London&#039;s Westway district, the two of them find a small plant spirit that is hiding amongst the foliage of the various well-cared-for plants. &lt;br /&gt;
&lt;br /&gt;
The spirit introduces themselves as Branch, a free spirit who was finding a refuge from the Smoke&#039;s pollution within this storage unit and had befriended the young vampire before she had disappeared. Branch explained that the last time they had seen Alice she had been with a man and had taken a few of her things, and that the same man had come back to get a few of the other plants for some reason. More recently however Branch had seen a vampire that broke into the storage unit looking for something, but she had been &amp;quot;scary&amp;quot; and Branch hadn&#039;t done much other than watch her. According to the spirit the vampire left quickly without finding what they were there for and then fed on a nearby street tough before leaving. Before leaving the storage unit, Arti asks Branch if they can locate Alice for the team, offering them several reagents for the service.&lt;br /&gt;
&lt;br /&gt;
Tracking down the same street tough who had been fed on by Josephine Artimesia and Mercedes find out that she had been communicating with Mr. Four-Eyes, and that she mentioned about the next Hyde being in place. Arti once again becomes overwhelmed by the feelings that Josephine being around brings up in her, and has a conversation with Mercedes about the pains of the past, and the emotional struggles that Arti has, and how the anger is justified, but can&#039;t be an all-consuming force in the vampire&#039;s life if she wishes to survive long enough to enjoy life. &lt;br /&gt;
&lt;br /&gt;
Returning to the hotel, Arti rejoins the other three runners who have assembled the required components for Blood&#039;s summoning, and brings the spirit that believed itself to be the true Thomas Blood into the room. Offering him a chance to complete the unfinished business of properly stealing the crown jewels, and paying him handsomely in karma and reagents, Blood agrees to create a distraction alongside a gang of disenfranchised youth within the Smoke who call themselves &amp;quot;Blood&#039;s Brigands&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Deciding that they wouldn&#039;t get any more ready, the group set about heading for the Tower of London to perform the heist&lt;br /&gt;
&lt;br /&gt;
==The Run (The Crown Jewel Heist)==&lt;br /&gt;
&lt;br /&gt;
Arti flies into a corner tower as a bird while Kate swims through the moat and notices the moat water is salt water, and the moat is filled with Abrams lobsters, narrowly avoiding the lobsters&#039; notice the street sam manages to gekko-grip up the walls and joins Arti in the interior of one of the towers, sneaking through the upper levels through judicial use of Arti&#039;s ability to turn off her astrally active nature and Kate&#039;s skilled stealth abilities to navigate through. &lt;br /&gt;
&lt;br /&gt;
As they are almost to the interior courtyard, Artemisia notices that two of the guardian spirits are somewhat distracted from their patrols by Branch appearing in the astral looking for Arti. The spirits seem confused as to why the low-Force free spirit is there, but are treating it somewhat suspiciously until Catharsis sends Loyell out to catch Branch, treating it as though it was a game that the two spirits were playing. The guardian spirits luckily do not see through Loyell&#039;s Masking, and go about their patrol without concern for the two spirits. &lt;br /&gt;
&lt;br /&gt;
Getting to the interior courtyard, Arti and Kate make it to the central watchtower where the Tower&#039;s wired Matrix defence is stationed. Climbing to one of the open windows Arti slides through and settles into the antechamber before the data center after tricking the vibration sensors. Kate then descends the tower and moves to the barracks where the jewels are kept, waiting for the signal from the rest of the team before breaking in. &lt;br /&gt;
&lt;br /&gt;
Artemisia cracks open the door to the data center and uses her speed in order to apply a data tap to the system, allowing Catharsis to load in and shut down many of the cameras, however one of the guards notices Arti, and the vampire is forced to use mind magic in order to confuse him, sending him off the trail and making him believe it was simply a mistake rather than risk the job. This sends Arti into a spiral of existential dread over the use of such morally compromising magic. Only being broken out of it by Catharsis warning Arti that upon trying to break into the barracks, Kate&#039;s lockpicking attempt was detected by the anti-tamper systems and every alarm in the tower began to go off.&lt;br /&gt;
&lt;br /&gt;
Kate and Arti join up and begin to fight their way through the barracks, with Delphi providing support on the astral and Catharsis skillfully fighting off the spiders as well as disarming several key pieces of cyberware. The team made it to the top floor where the jewels were kept and cut through the glass that protected the Cullinan diamond and grabbed it. Deciding it was better to split up and avoid the police that arrived and the security on-site, Arti turns into a bird, and while noticed by the awares on the ground, manages to escape from the site, while Kate dives back into the moat and swims away from the lobsters before they are able to reach her, spending the night sneaking away and avoiding police patrols until the team is able to return to the hotel and relish in a job well done.&lt;br /&gt;
&lt;br /&gt;
==The Calm After One Storm but Before the Second, Arguably Worse, Storm==&lt;br /&gt;
&lt;br /&gt;
Arti and Delphi psychometrize the Cullinan diamond after the diamond seems to have some sort of suspicious aura to it. The team send Catharsis and Loyell out of the room in order to avoid the decker getting any more of a cognito-hazard than she is already privy to. Kate stands by to be on guard in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
The diamond reveals a deep and consuming darkness, older than the stars themselves, crashing to the ground and spreading corruption across the lands before being defeated and sealed away within the gem and then lost to time until it was uncovered in 1905 in South Africa. The gem seems to have a malevolent will that is attempting to influence those who hold it, and it also shows visions of Stonehenge, with the idea that it may be some kind of key for something that is locked within the druidic holy site. Both Arti and Delphi emerge from their vision with a painful headache and the understanding that this is a dangerous item, and one that should be kept far away from Stonehenge, deciding to hand it over to Pendragon for safekeeping, the group prepare for their own journey to the site.&lt;br /&gt;
&lt;br /&gt;
Cathy goes for a walk outside the hotel, finding a park where a few new trees have recently been planted and the walking trails are relatively unpolluted. The decker enjoys the ambiance with her spiritual friend until she finds an elderly elf who seems to be having trouble with the pollution and takes a fall. Cathy helps the elf up and the two of them talk. Introducing himself as Randoran Macknobler, he talks to Cathy about the park that he and his family used to walk through, and about how Catharsis reminds him of a granddaughter who was no longer around. Bidding each other to fare well, Randoran leaves Catharsis back at the hotel and makes his way into the Smoke.&lt;br /&gt;
&lt;br /&gt;
Branch is finally able to tell Artemisia about having found Alice, apparently the young vampire was captured by a Templar and has been brought to Rome to undergo some kind of trial by the Order of the Templar. Fearing the worst, Delphi follows Branch to where the spirit had found Alice and discovers that Alice has actually been absolved, and the Templar that she was &amp;quot;captured&amp;quot; by, a young human man by the name of Samiel, seemed to be acting more as a protector and lover than of a jailer. While the finer details of the matter escaped the drake detective, Alice explained that the wildflowers she cultivated didn&#039;t seem overly special, but she had only recently come into her own as a green mage, and there were some unconscious uses of magic that were being discovered. Thanking Alice for the information, Delphi returned to London and joined the group as they finished preparations and met with Pendragon again.&lt;br /&gt;
&lt;br /&gt;
The team handed the diamond off to Pendragon, who says that it will be studied and protected. He also explains that the intel that he has is that Josephine and Mordred are headed to Stonehenge to meet up with Morrigan Le Fey, Mr. FourEyes and Dr. Jykell for some sort of ritual in the tunnels beneath the site. He also takes the opportunity to introduce Merlin. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Merlin is a free spirit, and one that is familiar to Artemisia and Catharsis. The spirit that had been known as [[&amp;quot;Philip&amp;quot;]] and had taken an academic interest in the Hellraisers during their residence in the Iceberg Hotel was in fact the ancient Free Spirit that had acted as advisor and friend to Pendragon for years  calling himself Merlin. He also admitted that he was the one who had first found Loyell and had directed the young spirit to Catharsis for companionship and guardianship. Merlin explained that there was some strange energy around Stonehenge, and that Jykell had been attempting to both bind or disrupt him for a few decades. Whatever was going to happen with the ritual was going to be quick and the team needed to move quickly. &lt;br /&gt;
&lt;br /&gt;
Delphi returned to Seattle, having stretched the amount of time that she was able to project, and the remaining members of the team took off to Stonehenge. On the way Catharsis looked up Randoran&#039;s granddaughter, Malwyn Macknobler, and found out that she had been struck by a bus in a relatively mundane accident. While tragic, the only major patterns that could be examined from this, was that members that were directly or distantly related to the Macknobler line tended to have many accidents like this, going back to the start of the Awakening, and even before the dawn of the Sixth World. Including some 18th century lore claiming that the Macknobler line was cursed, not with any dark magic or devilry, but the much more lamentable fate of ill forturne.&lt;br /&gt;
&lt;br /&gt;
==The Run (Stonehenge)==&lt;br /&gt;
&lt;br /&gt;
The group have an unremarkable drive to Stonehenge, only to be alerted suddenly to threat a few miles from Stonehenge as Mordred appears suddenly and slices their van in half. Saved due to the quick reaction time of Kate and Arti, and the guard power from Loyell. Catharsis keeps herself hidden and under Loyell&#039;s protection while the spirit, Kate, and Arti engage in combat with the Wendigo. While skilled combatants all, Mordred is able to keep them on an even footing. Though Catharsis quickly realizes that this is a distraction ploy due to a message on their foe&#039;s commlink, and the group manage to overwhelm Mordred with numbers before he is able to escape.&lt;br /&gt;
&lt;br /&gt;
The group make their way quickly to Stonehenge and try to ascertain the exact nature of the ritual, however it&#039;s unclear between the sizable background and the variety of magic that could be harnessed here. Deciding instead to rush in given their time constraints, the last thing done is the three runners call to the winds and summon the spirit of Boudica, the warrior queen of Britain of old, and a spirit associated with Arti&#039;s mentor. &lt;br /&gt;
&lt;br /&gt;
Believing it best if the decker is left up top, Kate and Arti speed into the tunnels, barely managing to find the space beneath where the ritual is taking place, with Josephine to the east, a female figure in a long black dress to the west, FourEyes to the south, and a black-cloaked figure to the North. The ritual appears to be glowing and nearing completion, though is seemingly interrupted when Kate and Arti open fire on Josephine. Though the shots do minimal damage to the vampire, it&#039;s enough to draw her ire and she pulls away from the ritual to trap Artemisia in a reflected mana barrier while Kate is beset by spirits.&lt;br /&gt;
&lt;br /&gt;
Meanwhile up top, Catharsis and Boudica talk about how Catharsis feels useless in this situation, and how the spirit admires the strength of character that the elf has presented. Offering to possess the decker temporarily in order to aid her friends, Boudica and Catharsis become one and rush into the caves after the other team members. Arriving just as Arti discharges a Ruger Super Warhawk close to Josephine to make the vampire flinch away, she is also treated to a spectral axe in the back by the spiritually empowered decker. Kate manages to get free and attempts to deliver a blow on FourEyes, but the ally spirit is nimble and dodges away.&lt;br /&gt;
&lt;br /&gt;
The groups face off, however as they prepare for a deeper battle, Jykell steps forward and reveals that it is Randoran, the elderly elf that Catharsis met before they left, and admits that his name is Randoran Blackmore, Catharsis&#039; ancient ancestor from the Fourth World. Though before there is more chance to explain or fight, the four villains disappear from beneath the site and the ritual disappears. &lt;br /&gt;
&lt;br /&gt;
Feeling the ground begin to shake and quake, the runners make a desperate sprint out of the tunnels and arrive topside. However the earthquake seems to threaten to break the ground around them, even shaking a few of the stones of Stonehenge free and nearly crushing the runners before Mercedes arrives and reveals her true form, offering the runners the chance to ride her to safety. Arleesh ferries the runners to an abandoned piece of land so that she could transform back and explain that they needed to leave before the authorities arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Being picked up by Pendragon&#039;s people and returning to London proper. Arti, Kate and Cathy are paid, and Delphi&#039;s payment is sent electronically. The group is given their tickets to return to Seattle and told that Pendragon looks forward to working with them again.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Seattle, the group goes their separate ways, with Artemisia curious as to what she is going to do with all the nuyen that she has recently acquired, while Catharsis returns to her home with the new spirit friend, having to adjust the living space while also contacting her family in Cara&#039;sir and telling those in the know about Randoran.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, dark forces gather, and many plans working in tandem put Artemisia and Catharsis in their immediate view, ready for action.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
General Rewards:&lt;br /&gt;
* 50k Nuyen &lt;br /&gt;
* 20 Karma &lt;br /&gt;
* 102 CDP &lt;br /&gt;
* Up to 120k Nuyen in Electronics, Weapons &amp;amp; Weapon accessories, and London souviners up to Avail 20 &lt;br /&gt;
* May purchase [[&amp;quot;Philip&amp;quot;]] [C2/L2 Researcher] as an optional contact  &lt;br /&gt;
* [[Styyles Flamingo]] [C3/L1 Style Artiste] &lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* Additional 20 Karma&lt;br /&gt;
* May buy Prime Datahaven Membership (Helix) at Chargen Costs&lt;br /&gt;
* May buy Trust Data, Not Lore at Chargen Costs&lt;br /&gt;
* Trust Fund III &lt;br /&gt;
* [[Loyell]] [C1/L4]&lt;br /&gt;
* May buy Loyell up to Loyalty 6&lt;br /&gt;
* Optional Contact: [[Etain Darejan]] [C4/L3 Bodyguard]&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* May buy Linguist at chargen costs&lt;br /&gt;
* Additional 25 Karma &lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* IG Discount&lt;br /&gt;
* Photographic Memory&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kate:&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
Delphi:&lt;br /&gt;
* IG Discount&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So this probably shouldn&#039;t go to Stonehenge right? Like it seems like the key shouldn&#039;t go to the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I agree, but yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Not but yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Delphi &amp;amp; Artemisia after psychometrizing a big diamond}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Julie_d%27Aubigny&amp;diff=127842</id>
		<title>Julie d&#039;Aubigny</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Julie_d%27Aubigny&amp;diff=127842"/>
		<updated>2024-06-17T04:47:13Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Julie_d&#039;Aubigny.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Noble Woman &amp;amp; Duelist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= French Nobility, seeking her mentor&#039;s blade&lt;br /&gt;
|Shortblurb2= The pride of French Duelists&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Lyons, France or Seattle Metroplex, UCAS&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened (Adept)&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Nuyen or Blades&lt;br /&gt;
|HobbiesOrVice= Romance Novels&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 07&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2054&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A French Noblewoman who had learned that the blade of a French hero and the one that her mentor wielded was given over to a vampire by the French Resistance and swore a patriotic oath to retrieve it and demand satisfaction from the honourless cur who has tainted the blade with dishonour.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=French Patriot&lt;br /&gt;
|Description= Julie is a true patriot of her home country. She loves France and all of its culture, and will not tolerate any form of dismissal or disparagement of France or its people. Any act that goes against France or its people will result in her immediately burning a runner.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Blade Adept&lt;br /&gt;
|Description= Julie is a capable Adept of the Warrior&#039;s Way, and a master duelist besides&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Vive La France&lt;br /&gt;
|Description= Julie is an expert in all things French. History, art, food and more have been painstakingly studied and mastered&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Book Smart&lt;br /&gt;
|Description= Due to where she is staying in Seattle, Julie has access to several books and many pieces of historical fiction and non-fiction. That combined with her already strong book knowledge from her studies gives her an expertise in books of all kinds.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Uncompromising&lt;br /&gt;
|Description= Julie will do whatever is required of her and will do it to the end. She is stubborn to a fault and any job that she has accepted will be done until it is either finished or she is incapable of completing it.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Swordmaster&lt;br /&gt;
|Description= Julie is as skilled a duelist as the ancestor with whom she shares a name, and has the skills to both instruct and critique sword forms of all kinds.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Etain_Darejan&amp;diff=127841</id>
		<title>Etain Darejan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Etain_Darejan&amp;diff=127841"/>
		<updated>2024-06-17T04:45:13Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Etain_Darejan.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Paladin and Bodyguard of Blackmore family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Former Ghost&lt;br /&gt;
|Shortblurb2= Current Security Head&lt;br /&gt;
|Shortblurb3= &#039;&#039;Will&#039;&#039; Frag you up for looking at her funny&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Cara&#039;sir, Tir Tairngire&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice= Romance novels&lt;br /&gt;
|PersonalLife= Single &amp;amp; Work focused&lt;br /&gt;
|Faction= Blackmore Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 17&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A lifelong patriot to Tir Tairngire, Etain joined the police force as soon as she came of age before joining the military and passing the aptitude tests for the Ghosts, after several confidential and off-the-book missions she was specially requested to head up the security forces of Jeremiah Blackmore and joined his staff after an honorable discharge from the military.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Ghost of a chance&lt;br /&gt;
|Description=Etain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Blackmore Family Loyalty&lt;br /&gt;
|Description=For whatever reason Etain is completely loyal to Jeremiah and the Blackmore family as a whole. Trying to act against them or their allies will immediately draw her ire and cause her to treat you as any other hostile force, including informing the family and possibly other forces about your dealings.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Security Expert&lt;br /&gt;
|Description=Having set up so much security in her life, Etain is used to getting in and keeping people out, she also keeps up on techniques and methods employed by the most cutting-edge firms&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Pain of Nobility&lt;br /&gt;
|Description=Etain knows the family, heritage, grudges and rumors about every noble family in Cara&#039;sir, as much as she finds their culture distasteful, knows how to walk amongst them.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Martial Artist&lt;br /&gt;
|Description=Etain is skilled in Carromeleg, Aikido, Capoeira, Krav Maga, Lone Star and Knight Errant Tactical and is implementing techniques of Firefight into her repertoire. She keeps up on the various styles and new improvements to forms. As well as participating in some martial arts tournaments when she finds the time.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= I am the Law&lt;br /&gt;
|Description=Throughout her career as an officer and a Ghost Etain has made several friends, and a few rivals, amongst law enforcement personnel in and out of Tir Tairngire. Familiar with laws both domestic and international and where to slip between.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pointy-eared Romantic&lt;br /&gt;
|Description=While she keeps her personal interests to herself, Etain does have quite the collection of romantic trids and novels that she spends free time engaging with. Knowing about authors, plots, and even publishers.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Athletic Exemplar&lt;br /&gt;
|Description=Etain is in better shape than most professional athletes and knows the most efficient way of getting there, and is happy to share information about how best to maximize fitness for oneself as well as what equipment, routines, and training could be useful and where to find it.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Information Aquirer&lt;br /&gt;
|Description=Sometimes you have to make people who don&#039;t want to talk to you talk a lot. Etain knows several enhanced interrogation techniques and how to pull lies from truth even under the effects of torture.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=127111</id>
		<title>The Pen is Mightier than the Dragon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=127111"/>
		<updated>2024-06-07T18:44:58Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= London, UK&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Pendragon&lt;br /&gt;
|Ally2= Avalon Council&lt;br /&gt;
|Ally3= The Great Dragon Arleesh&lt;br /&gt;
|Ally4= The Blackmore Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Catharsis|Delphi|Katherine Tyler}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Dr. Jykell&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hyde #9|Mister FourEyes|Randoran Blackmourn}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Cult of the Horned God&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Josephine|}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Mórrigan&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Mordred(NPC)|Mórrigan Le Fey}}&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Artemisia]] and [[Catharsis]] are called upon for the greater good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dinner Date==&lt;br /&gt;
Artemisia is continuing to study the diaries that she had recently found when she receives a message from an unknown commcode. The message is a simple location data that can be followed. Fearing a trap in her normally paranoid manner, Artemisia contacts Catharsis who provides Matrix overwatch on the vampire and insists on coming to the underpass of the Council Island bridge where they are drawn to. Beneath the bridge stands a long, ornate dinner table, dressed with fine silverware and ceramic, while also having a large duffel bag resting on the table that Artemisia pulls open, revealing three figures. &lt;br /&gt;
&lt;br /&gt;
Doing some searching, Catharsis is able to determine that these people have been reported as missing on the news. One is a Yakuza member, under investigation for the ownership and operation of several bunraku parlors across Seattle. Another is a suspected murderer who has three open homicide investigations about them, and the third is a hedge fund executive who was suspected of embezzling for certain individuals and defrauding others. Also of note upon assensing them, one was mundane, one was an adept, and the final one was a technomancer.&lt;br /&gt;
&lt;br /&gt;
Artemisia wakes up the yak and begins to threaten him, asking what he knew about Josephine and why she was there. However as it becomes clear that he is actually working for Josephine and was a member of her latest club she blows the head off the yakuza member. Waking up the suspected murderer, she finds out that many of the murders were of Josephine&#039;s &amp;quot;enemies&amp;quot; and uses her ability to paralyze people with fear to keep the murderer still but ends up also paralyzing Catharsis and forcing her friend to watch as the vampire drains the essence from the man before cutting his throat and then breaks down crying.&lt;br /&gt;
&lt;br /&gt;
Cathy tells a story about her mom to calm Arti, comforting her friend and allowing the vampire to take some solace in the fact that she has friends who will not betray her.&lt;br /&gt;
&lt;br /&gt;
Cathy talks to Technomancer hedgefund exec and learns that Josephine was upset about investments into something owned by the &amp;quot;Avalon group&amp;quot;.  The group is some form of philanthropic group based out of London, and is run by the familiar name of Ulric ban Avalon. Josephine asked the hedge fund manager to look into the Avalon group and discover everything he could and try and disrupt their own investments. Deciding to let the technomancer go, Artimesia and Catharsis consider their next moves, but through some clever hacking of traffic cams, discover that the vehicle used to transport Josephine headed to the Space Needle before she escaped.&lt;br /&gt;
&lt;br /&gt;
Arti and Cathy go to the Space needle, and look around the stores in the area, eventually finding Four-Eyes and Josephine&#039;s signatures. Though as Artimesia goes through the stores it&#039;s clear that she is being messed with as the vampire is taunted by Josephine apparently looking for gifts for Artimesia before taking off from Seattle. Eventually deciding that the two of them wouldn&#039;t be able to find any additional leads while in this venue, they leave each other&#039;s company for the night and agree to meet up for their trip to London in the next week.&lt;br /&gt;
&lt;br /&gt;
Four-Eyes appears in Arti&#039;s safehouse and offers to give her information in return for body parts, trades two of Artimesia&#039;s fingers for the information that Josephine will be in London for a week.&lt;br /&gt;
&lt;br /&gt;
==Catharsis in Cara&#039;sir==&lt;br /&gt;
&lt;br /&gt;
Attempting to repair the damaged relationship with the elven side of her family after the events of [[In Shadows We Hyde]], Catharsis takes a trip to the Tir nation of Cara&#039;sir in order to work with her grandfather and the Blackmore foundation with some of their charitable activities. Upon her arrival at the airport she is picked up by [[Etain Darejan]], a paladin and former Ghost from the military branch of the special forces that now works for Jeremiah Blackmore in his political ambitions for Princedom.&lt;br /&gt;
&lt;br /&gt;
Arriving at Blackmore Manor the decker is informed that she has cousins that arrived in response to learning that she was meant to come to spend time with her grandfather, Brigit and Olwen Blackmore, two full mages that have long roots in noble elven society. Moving to the gardens for a peaceful walk Catharsis is eventually joined by her grandfather, but not before realizing that Etain is watching her carefully and protectively, as well that there are feelings of attraction from the former Ghost. Catharsis and her grandfather discuss the garden, and Jeremiah explains that it was never his intention that a mage use mind magic on his granddaughter, he simply wanted her to be safe, despite the shadowrunner activities. &lt;br /&gt;
&lt;br /&gt;
Catharsis explains that regardless of intentions, sometimes the job is going to be dangerous but that she shadowruns to help people and that is more important. Jeremiah seems to agree that it&#039;s important, and that he&#039;s proud of her, even if he is always going to worry about her.&lt;br /&gt;
&lt;br /&gt;
After a lovely afternoon with grandpa, Catharsis retires to her room, though is interrupted by the astral forms of Brigit and Olwen who are questioning what it was the decker wants from the family, why she just appeared and started to hang around her grandfather. However they are suspicious of the answer that she simply wants to get to know her family and grow closer to them. Brigit in particular seems to take offense at the idea that it&#039;s completely without ulterior motive, and has to be dissuaded from further action by her brother, eventually leaving the decker alone.&lt;br /&gt;
&lt;br /&gt;
The next day Catharsis is wandering through the garden when she is stuck to a statue of her grandmother by Brigit&#039;s glue spell, trying once again to interrogate the shadowrunner about what she wants there and what she&#039;s trying to get from the Blackmore family. While eventually Catharsis is able to get free of the spell and deliver a scathing psychological evaluation of the suspicious cousin, it is stopped from escalating to violence by the quick appearance of Olwen who seems to be able to calm his sister. Upon returning to her rooms for the night, Catharsis is greeted by a spirit. A small chimera-like beast spirit combining traits of a rabbit, a serval and a stoat. The creature doesn&#039;t appear aggressive, and instead is quite friendly and spirited around Catharsis. While there is some initial concern due to the Astral nature of the creature and her previous experience with spirits Catharsis lets Etain know about the spirit, and an astral bodyguard is summoned who lets Catharsis know that the spirit is a Force 1 beast spirit, and speculates that it is free since there doesn&#039;t appear to be a summoner link and it&#039;s close enough past dusk that a reguarly summoned spirit would disappear. Accepting the new magical friend, Catharsis settles into bed and prepares for the next day.&lt;br /&gt;
&lt;br /&gt;
Upon waking, Catharsis dons her best clothing as well as a new scarf in the form of the beast spirit and heads with her grandfather to the Blackmore foundation. The board is meeting as Jeremiah is looking to expand outside the Tir states and to aid all of metahumanity more than just elves. This is met with some resistance from the mainly elf nobility of the board. However Catharsis speaks to her experience from within the UCAS, and how Tir Tairngire is viewed by the non-elves that live in Seattle and elsewhere. &lt;br /&gt;
&lt;br /&gt;
Catharsis makes some headway, though the meeting is interrupted and sent to a recess while Jeremiah heads down to the lobby on some sort of interruption. It&#039;s at this time that Catharsis realizes that there are others that she recognizes here, specifically [[Hyden Jones]] who is representing the Avalon Foundation, and an Amazonian woman who introduces herself as Mercedes Salazar who is observing as a guest. Mercedes spends a moment to talk with the beast spirit that Catharsis has, and explains that she is a Beast Way Adept who can communicate with animals. She tells Catharsis that the spirit&#039;s name is Loyell, and he was apparently sent to Catharsis by someone that he trusted. She also explains that Loyell is not actually a Force 1, but a Force 9 free spirit that seems familiar to the Amazonian. While this confuses Catharsis about the identity of who it might be that sent the spirit, she is interrupted from the thought by the sudden appearance of Olwen being deposited against one of the board room doors, smearing a bloody Elder God symbol as he himself has been exsanguinated.&lt;br /&gt;
&lt;br /&gt;
Rushing to aid him Catharsis started trying to patch up the injured elf while others rushed around, however Hyden moved away to get aid using his ability to move preternaturally quickly. Coming back only a few minutes later with a medkit that Catharsis set up to help Olwen while the rest of the room panicked. Jeremiah eventually returns in a panic and comes with paramedics, bringing Olwen to the hospital, surviving thanks to the quick actions of Catharsis and her allies.&lt;br /&gt;
&lt;br /&gt;
Arriving at the hospital, Catharsis is decompressing when she is once again assailed by Brigit, who is very upset that her brother is injured and lashing out at Catharsis. Though thanks to mediation techniques and confronting the issue being that her brother was hurt and not that Catharsis did something wrong allows the two elves to talk things out to a peaceful conclusion, with Brigit even admitting that she was just scared and lashing out. She also informs Catharsis that Olwen had gone to hang out with some &amp;quot;low-class&amp;quot; friends of his, a wizgang in the rougher parts of Cara&#039;sir. Getting the address of the clubhouse from Brigit Catharsis makes her way to find Etain so that the two of them can go and interrogate the wizgang about what happened to Olwen.&lt;br /&gt;
&lt;br /&gt;
This is interrupted by Mr. Four-Eyes appearing in the hospital and beginning to taunt Catharsis about her cousin&#039;s near-death experience. Loyell begins to hiss and growl at the tormenting spirit, though Catharsis holds him back from engaging in a fight, especially after an explorer is sent to defend her and gets slapped away aggressively. Mr. Four-Eyes also continues to offer information about the whereabouts of Hydes and even of Dr. Jeykll himself in return for one of Catharsis&#039; ears. The spirit eventually decides that there has been enough torment and disappears before the cavalry can arrive.&lt;br /&gt;
&lt;br /&gt;
After checking that Catharsis is unharmed Etain brings the woman to the rougher downtown area of Cara&#039;Sir where they find the gang clubhouse where Brigit had indicated that Olwen had gone. The paladin and shadowrunner find that the building has been damaged outside, and several of the elven gangers are &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goes to Blackmore Foundation, impresses at meeting&lt;br /&gt;
Olwen exsanguinated and left for dead, Hyden and Mercedes aid&lt;br /&gt;
Mr. Four-Eyes shows up to antagonize Cathy&lt;br /&gt;
Cathy goes to confront wizgang &amp;amp; learns about Osheen&lt;br /&gt;
Cathy meets gram-gram&lt;br /&gt;
Cathy breaks into Osheen&#039;s commlink&lt;br /&gt;
Cathy has fun family time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Good ol&#039; Londontown==&lt;br /&gt;
&lt;br /&gt;
Catharsis &amp;amp; Arti look up things about stonehenge&lt;br /&gt;
&lt;br /&gt;
Arti meets a Templar (Mariam)&lt;br /&gt;
&lt;br /&gt;
Catharsis walks into the catholic church&lt;br /&gt;
&lt;br /&gt;
Arti meets Mercedes Salazar&lt;br /&gt;
&lt;br /&gt;
Cathy makes friends with Diego Lope&lt;br /&gt;
&lt;br /&gt;
Cathy gets invited to the Helix&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti have emotional conversation about being allowed to love&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti meet Pendragon&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti are tasked to steal the The Cullinan Diamond&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti recruit Delphi and Kate for the heist along with three runners and Mercedes&lt;br /&gt;
&lt;br /&gt;
Delphi notices something weird about Mercedes&lt;br /&gt;
&lt;br /&gt;
The group return to Arti and Cathy&#039;s room to discuss plans.&lt;br /&gt;
&lt;br /&gt;
Cathy looks up the history and floorplans of the Tower of London as well as the building they have to get into&lt;br /&gt;
&lt;br /&gt;
Arti turns herself and Kate into birds and examine the astral and physical defences of this location&lt;br /&gt;
&lt;br /&gt;
Delphi does a second pass and gets route of the watcher and guardian spirits&lt;br /&gt;
&lt;br /&gt;
Arti sees through Mercedes disguise to see a great dragon beneath.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes go to the Westway and find Alice&#039;s safehouse. Arti discusses recent events with Branch, a plant spirit&lt;br /&gt;
&lt;br /&gt;
Branch tells Arti that Josephine had been there looking for something but hadn&#039;t found it.&lt;br /&gt;
&lt;br /&gt;
Arti confronts someone who was fed on by Josephine and learns that she was communicating with Mr. Four-Eyes and mentioned the next Hyde being in place.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes talk about Arti&#039;s anger towards Josephine&lt;br /&gt;
&lt;br /&gt;
The group summons the spirit of Thomas Blood who agrees to run distraction.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Arti flies into a corner tower as a bird while Kate swims through the moat and notices the moat water is salt water, and the moat is filled with Abrams lobsters&lt;br /&gt;
&lt;br /&gt;
The two make their way into the interior and begin sneaking through, avoiding the patrols.&lt;br /&gt;
&lt;br /&gt;
Arti notices Branch is nearby trying to find her, and has been spotted by the guardian spirits&lt;br /&gt;
&lt;br /&gt;
Catharsis sends Loyell to grab branch and distract guardians&lt;br /&gt;
&lt;br /&gt;
Arti and Kate ascend the central tower, opening a window while tricking the vibration sensors. Arti slides into the tower while Kate drops down to try and get into the barracks where the jewels are kept&lt;br /&gt;
&lt;br /&gt;
Arti managed &lt;br /&gt;
&lt;br /&gt;
Arti and Delphi psychometrize the Cullian diamond to some bad results&lt;br /&gt;
&lt;br /&gt;
Cathy goes for a &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
General Rewards:&lt;br /&gt;
* 50k Nuyen &lt;br /&gt;
* 20 Karma &lt;br /&gt;
* 102 CDP &lt;br /&gt;
* Up to 120k Nuyen in Electronics, Weapons &amp;amp; Weapon accessories, and London souviners up to Avail 20 &lt;br /&gt;
* May purchase [[&amp;quot;Philip&amp;quot;]] [C2/L2 Researcher] as an optional contact  &lt;br /&gt;
* [[Styyles Flamingo]] [C3/L1 Style Artiste] &lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* Additional 20 Karma&lt;br /&gt;
* May buy Prime Datahaven Membership (Helix) at Chargen Costs&lt;br /&gt;
* May buy Trust Data, Not Lore at Chargen Costs&lt;br /&gt;
* Trust Fund III &lt;br /&gt;
* [[Loyell]] [C1/L4]&lt;br /&gt;
* May buy Loyell up to Loyalty 6&lt;br /&gt;
* Optional Contact: [[Etain Darejan]] [C4/L3 Bodyguard]&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* May buy Linguist at chargen costs&lt;br /&gt;
* Additional 25 Karma &lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* IG Discount&lt;br /&gt;
* Photographic Memory&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kate:&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
Delphi:&lt;br /&gt;
* IG Discount&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So this probably shouldn&#039;t go to Stonehenge right? Like it seems like the key shouldn&#039;t go to the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I agree, but yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Not but yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Delphi &amp;amp; Artemisia after psychometrizing a big diamond}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=127110</id>
		<title>The Pen is Mightier than the Dragon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=127110"/>
		<updated>2024-06-07T18:44:31Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pen is Mightier than the Dragon&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= London, UK&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Pendragon&lt;br /&gt;
|Ally2= Avalon Council&lt;br /&gt;
|Ally3= The Great Dragon Arleesh&lt;br /&gt;
|Ally4= The Blackmore Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Catharsis|Delphi|Kathrine Tylor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Dr. Jykell&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hyde #9|Mister FourEyes|Randoran Blackmourn}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Cult of the Horned God&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Josephine|}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Mórrigan&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Mordred(NPC)|Mórrigan Le Fey}}&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Artemisia]] and [[Catharsis]] are called upon for the greater good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dinner Date==&lt;br /&gt;
Artemisia is continuing to study the diaries that she had recently found when she receives a message from an unknown commcode. The message is a simple location data that can be followed. Fearing a trap in her normally paranoid manner, Artemisia contacts Catharsis who provides Matrix overwatch on the vampire and insists on coming to the underpass of the Council Island bridge where they are drawn to. Beneath the bridge stands a long, ornate dinner table, dressed with fine silverware and ceramic, while also having a large duffel bag resting on the table that Artemisia pulls open, revealing three figures. &lt;br /&gt;
&lt;br /&gt;
Doing some searching, Catharsis is able to determine that these people have been reported as missing on the news. One is a Yakuza member, under investigation for the ownership and operation of several bunraku parlors across Seattle. Another is a suspected murderer who has three open homicide investigations about them, and the third is a hedge fund executive who was suspected of embezzling for certain individuals and defrauding others. Also of note upon assensing them, one was mundane, one was an adept, and the final one was a technomancer.&lt;br /&gt;
&lt;br /&gt;
Artemisia wakes up the yak and begins to threaten him, asking what he knew about Josephine and why she was there. However as it becomes clear that he is actually working for Josephine and was a member of her latest club she blows the head off the yakuza member. Waking up the suspected murderer, she finds out that many of the murders were of Josephine&#039;s &amp;quot;enemies&amp;quot; and uses her ability to paralyze people with fear to keep the murderer still but ends up also paralyzing Catharsis and forcing her friend to watch as the vampire drains the essence from the man before cutting his throat and then breaks down crying.&lt;br /&gt;
&lt;br /&gt;
Cathy tells a story about her mom to calm Arti, comforting her friend and allowing the vampire to take some solace in the fact that she has friends who will not betray her.&lt;br /&gt;
&lt;br /&gt;
Cathy talks to Technomancer hedgefund exec and learns that Josephine was upset about investments into something owned by the &amp;quot;Avalon group&amp;quot;.  The group is some form of philanthropic group based out of London, and is run by the familiar name of Ulric ban Avalon. Josephine asked the hedge fund manager to look into the Avalon group and discover everything he could and try and disrupt their own investments. Deciding to let the technomancer go, Artimesia and Catharsis consider their next moves, but through some clever hacking of traffic cams, discover that the vehicle used to transport Josephine headed to the Space Needle before she escaped.&lt;br /&gt;
&lt;br /&gt;
Arti and Cathy go to the Space needle, and look around the stores in the area, eventually finding Four-Eyes and Josephine&#039;s signatures. Though as Artimesia goes through the stores it&#039;s clear that she is being messed with as the vampire is taunted by Josephine apparently looking for gifts for Artimesia before taking off from Seattle. Eventually deciding that the two of them wouldn&#039;t be able to find any additional leads while in this venue, they leave each other&#039;s company for the night and agree to meet up for their trip to London in the next week.&lt;br /&gt;
&lt;br /&gt;
Four-Eyes appears in Arti&#039;s safehouse and offers to give her information in return for body parts, trades two of Artimesia&#039;s fingers for the information that Josephine will be in London for a week.&lt;br /&gt;
&lt;br /&gt;
==Catharsis in Cara&#039;sir==&lt;br /&gt;
&lt;br /&gt;
Attempting to repair the damaged relationship with the elven side of her family after the events of [[In Shadows We Hyde]], Catharsis takes a trip to the Tir nation of Cara&#039;sir in order to work with her grandfather and the Blackmore foundation with some of their charitable activities. Upon her arrival at the airport she is picked up by [[Etain Darejan]], a paladin and former Ghost from the military branch of the special forces that now works for Jeremiah Blackmore in his political ambitions for Princedom.&lt;br /&gt;
&lt;br /&gt;
Arriving at Blackmore Manor the decker is informed that she has cousins that arrived in response to learning that she was meant to come to spend time with her grandfather, Brigit and Olwen Blackmore, two full mages that have long roots in noble elven society. Moving to the gardens for a peaceful walk Catharsis is eventually joined by her grandfather, but not before realizing that Etain is watching her carefully and protectively, as well that there are feelings of attraction from the former Ghost. Catharsis and her grandfather discuss the garden, and Jeremiah explains that it was never his intention that a mage use mind magic on his granddaughter, he simply wanted her to be safe, despite the shadowrunner activities. &lt;br /&gt;
&lt;br /&gt;
Catharsis explains that regardless of intentions, sometimes the job is going to be dangerous but that she shadowruns to help people and that is more important. Jeremiah seems to agree that it&#039;s important, and that he&#039;s proud of her, even if he is always going to worry about her.&lt;br /&gt;
&lt;br /&gt;
After a lovely afternoon with grandpa, Catharsis retires to her room, though is interrupted by the astral forms of Brigit and Olwen who are questioning what it was the decker wants from the family, why she just appeared and started to hang around her grandfather. However they are suspicious of the answer that she simply wants to get to know her family and grow closer to them. Brigit in particular seems to take offense at the idea that it&#039;s completely without ulterior motive, and has to be dissuaded from further action by her brother, eventually leaving the decker alone.&lt;br /&gt;
&lt;br /&gt;
The next day Catharsis is wandering through the garden when she is stuck to a statue of her grandmother by Brigit&#039;s glue spell, trying once again to interrogate the shadowrunner about what she wants there and what she&#039;s trying to get from the Blackmore family. While eventually Catharsis is able to get free of the spell and deliver a scathing psychological evaluation of the suspicious cousin, it is stopped from escalating to violence by the quick appearance of Olwen who seems to be able to calm his sister. Upon returning to her rooms for the night, Catharsis is greeted by a spirit. A small chimera-like beast spirit combining traits of a rabbit, a serval and a stoat. The creature doesn&#039;t appear aggressive, and instead is quite friendly and spirited around Catharsis. While there is some initial concern due to the Astral nature of the creature and her previous experience with spirits Catharsis lets Etain know about the spirit, and an astral bodyguard is summoned who lets Catharsis know that the spirit is a Force 1 beast spirit, and speculates that it is free since there doesn&#039;t appear to be a summoner link and it&#039;s close enough past dusk that a reguarly summoned spirit would disappear. Accepting the new magical friend, Catharsis settles into bed and prepares for the next day.&lt;br /&gt;
&lt;br /&gt;
Upon waking, Catharsis dons her best clothing as well as a new scarf in the form of the beast spirit and heads with her grandfather to the Blackmore foundation. The board is meeting as Jeremiah is looking to expand outside the Tir states and to aid all of metahumanity more than just elves. This is met with some resistance from the mainly elf nobility of the board. However Catharsis speaks to her experience from within the UCAS, and how Tir Tairngire is viewed by the non-elves that live in Seattle and elsewhere. &lt;br /&gt;
&lt;br /&gt;
Catharsis makes some headway, though the meeting is interrupted and sent to a recess while Jeremiah heads down to the lobby on some sort of interruption. It&#039;s at this time that Catharsis realizes that there are others that she recognizes here, specifically [[Hyden Jones]] who is representing the Avalon Foundation, and an Amazonian woman who introduces herself as Mercedes Salazar who is observing as a guest. Mercedes spends a moment to talk with the beast spirit that Catharsis has, and explains that she is a Beast Way Adept who can communicate with animals. She tells Catharsis that the spirit&#039;s name is Loyell, and he was apparently sent to Catharsis by someone that he trusted. She also explains that Loyell is not actually a Force 1, but a Force 9 free spirit that seems familiar to the Amazonian. While this confuses Catharsis about the identity of who it might be that sent the spirit, she is interrupted from the thought by the sudden appearance of Olwen being deposited against one of the board room doors, smearing a bloody Elder God symbol as he himself has been exsanguinated.&lt;br /&gt;
&lt;br /&gt;
Rushing to aid him Catharsis started trying to patch up the injured elf while others rushed around, however Hyden moved away to get aid using his ability to move preternaturally quickly. Coming back only a few minutes later with a medkit that Catharsis set up to help Olwen while the rest of the room panicked. Jeremiah eventually returns in a panic and comes with paramedics, bringing Olwen to the hospital, surviving thanks to the quick actions of Catharsis and her allies.&lt;br /&gt;
&lt;br /&gt;
Arriving at the hospital, Catharsis is decompressing when she is once again assailed by Brigit, who is very upset that her brother is injured and lashing out at Catharsis. Though thanks to mediation techniques and confronting the issue being that her brother was hurt and not that Catharsis did something wrong allows the two elves to talk things out to a peaceful conclusion, with Brigit even admitting that she was just scared and lashing out. She also informs Catharsis that Olwen had gone to hang out with some &amp;quot;low-class&amp;quot; friends of his, a wizgang in the rougher parts of Cara&#039;sir. Getting the address of the clubhouse from Brigit Catharsis makes her way to find Etain so that the two of them can go and interrogate the wizgang about what happened to Olwen.&lt;br /&gt;
&lt;br /&gt;
This is interrupted by Mr. Four-Eyes appearing in the hospital and beginning to taunt Catharsis about her cousin&#039;s near-death experience. Loyell begins to hiss and growl at the tormenting spirit, though Catharsis holds him back from engaging in a fight, especially after an explorer is sent to defend her and gets slapped away aggressively. Mr. Four-Eyes also continues to offer information about the whereabouts of Hydes and even of Dr. Jeykll himself in return for one of Catharsis&#039; ears. The spirit eventually decides that there has been enough torment and disappears before the cavalry can arrive.&lt;br /&gt;
&lt;br /&gt;
After checking that Catharsis is unharmed Etain brings the woman to the rougher downtown area of Cara&#039;Sir where they find the gang clubhouse where Brigit had indicated that Olwen had gone. The paladin and shadowrunner find that the building has been damaged outside, and several of the elven gangers are &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goes to Blackmore Foundation, impresses at meeting&lt;br /&gt;
Olwen exsanguinated and left for dead, Hyden and Mercedes aid&lt;br /&gt;
Mr. Four-Eyes shows up to antagonize Cathy&lt;br /&gt;
Cathy goes to confront wizgang &amp;amp; learns about Osheen&lt;br /&gt;
Cathy meets gram-gram&lt;br /&gt;
Cathy breaks into Osheen&#039;s commlink&lt;br /&gt;
Cathy has fun family time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Good ol&#039; Londontown==&lt;br /&gt;
&lt;br /&gt;
Catharsis &amp;amp; Arti look up things about stonehenge&lt;br /&gt;
&lt;br /&gt;
Arti meets a Templar (Mariam)&lt;br /&gt;
&lt;br /&gt;
Catharsis walks into the catholic church&lt;br /&gt;
&lt;br /&gt;
Arti meets Mercedes Salazar&lt;br /&gt;
&lt;br /&gt;
Cathy makes friends with Diego Lope&lt;br /&gt;
&lt;br /&gt;
Cathy gets invited to the Helix&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti have emotional conversation about being allowed to love&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti meet Pendragon&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti are tasked to steal the The Cullinan Diamond&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti recruit Delphi and Kate for the heist along with three runners and Mercedes&lt;br /&gt;
&lt;br /&gt;
Delphi notices something weird about Mercedes&lt;br /&gt;
&lt;br /&gt;
The group return to Arti and Cathy&#039;s room to discuss plans.&lt;br /&gt;
&lt;br /&gt;
Cathy looks up the history and floorplans of the Tower of London as well as the building they have to get into&lt;br /&gt;
&lt;br /&gt;
Arti turns herself and Kate into birds and examine the astral and physical defences of this location&lt;br /&gt;
&lt;br /&gt;
Delphi does a second pass and gets route of the watcher and guardian spirits&lt;br /&gt;
&lt;br /&gt;
Arti sees through Mercedes disguise to see a great dragon beneath.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes go to the Westway and find Alice&#039;s safehouse. Arti discusses recent events with Branch, a plant spirit&lt;br /&gt;
&lt;br /&gt;
Branch tells Arti that Josephine had been there looking for something but hadn&#039;t found it.&lt;br /&gt;
&lt;br /&gt;
Arti confronts someone who was fed on by Josephine and learns that she was communicating with Mr. Four-Eyes and mentioned the next Hyde being in place.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes talk about Arti&#039;s anger towards Josephine&lt;br /&gt;
&lt;br /&gt;
The group summons the spirit of Thomas Blood who agrees to run distraction.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Arti flies into a corner tower as a bird while Kate swims through the moat and notices the moat water is salt water, and the moat is filled with Abrams lobsters&lt;br /&gt;
&lt;br /&gt;
The two make their way into the interior and begin sneaking through, avoiding the patrols.&lt;br /&gt;
&lt;br /&gt;
Arti notices Branch is nearby trying to find her, and has been spotted by the guardian spirits&lt;br /&gt;
&lt;br /&gt;
Catharsis sends Loyell to grab branch and distract guardians&lt;br /&gt;
&lt;br /&gt;
Arti and Kate ascend the central tower, opening a window while tricking the vibration sensors. Arti slides into the tower while Kate drops down to try and get into the barracks where the jewels are kept&lt;br /&gt;
&lt;br /&gt;
Arti managed &lt;br /&gt;
&lt;br /&gt;
Arti and Delphi psychometrize the Cullian diamond to some bad results&lt;br /&gt;
&lt;br /&gt;
Cathy goes for a &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
General Rewards:&lt;br /&gt;
* 50k Nuyen &lt;br /&gt;
* 20 Karma &lt;br /&gt;
* 102 CDP &lt;br /&gt;
* Up to 120k Nuyen in Electronics, Weapons &amp;amp; Weapon accessories, and London souviners up to Avail 20 &lt;br /&gt;
* May purchase [[&amp;quot;Philip&amp;quot;]] [C2/L2 Researcher] as an optional contact  &lt;br /&gt;
* [[Styyles Flamingo]] [C3/L1 Style Artiste] &lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* Additional 20 Karma&lt;br /&gt;
* May buy Prime Datahaven Membership (Helix) at Chargen Costs&lt;br /&gt;
* May buy Trust Data, Not Lore at Chargen Costs&lt;br /&gt;
* Trust Fund III &lt;br /&gt;
* [[Loyell]] [C1/L4]&lt;br /&gt;
* May buy Loyell up to Loyalty 6&lt;br /&gt;
* Optional Contact: [[Etain Darejan]] [C4/L3 Bodyguard]&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* May buy Linguist at chargen costs&lt;br /&gt;
* Additional 25 Karma &lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* IG Discount&lt;br /&gt;
* Photographic Memory&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kate:&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
Delphi:&lt;br /&gt;
* IG Discount&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So this probably shouldn&#039;t go to Stonehenge right? Like it seems like the key shouldn&#039;t go to the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I agree, but yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Not but yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Delphi &amp;amp; Artemisia after psychometrizing a big diamond}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Cure_of_The_Soul&amp;diff=127101</id>
		<title>The Cure of The Soul</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Cure_of_The_Soul&amp;diff=127101"/>
		<updated>2024-06-07T07:40:59Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Cure_For_The_Soul&amp;diff=127099</id>
		<title>The Cure For The Soul</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Cure_For_The_Soul&amp;diff=127099"/>
		<updated>2024-06-07T07:39:56Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-05-23  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=OrionsRequiem  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Alexandria, Arab Republic of Egypt  &amp;lt;!-- Optional...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-05-23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Alexandria, Arab Republic of Egypt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Loyell&lt;br /&gt;
|Ally2=Alexandria&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Babylon|Brokkr|Catharsis|Fennec}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
[[Fennec]] is streaming, and picks up [[Biggie Beefcake]] as he calls. Teasing both Biggie and chat, Fennec accepts the job. [[Catharsis]] is trying to make dinner, with [[Loyell]] causing as much chaos as he can for the decker when [[Messner Vukotic]] calls. Spirit wrangling continues as Messner explains what he needs, and Catharsis accepts the job. [[Brokkr]] is stiffed by a the family with a 5% tip on his taxi ride, as [[Alice Kane]] calls, explaining that the dwarf needs to head for E-Vue. [[Babylon]] is restocking their magical sundries and preparing her finger razors as a weapon focus. [[Mush]] calls, and distracts the mage from any further restocking with a job. Babylon is stopped by her dear friend and parole officer, Charles Dreyfus. He grills her for a moment about her family that has been kidnapped from Ares HQ. [[Artemisia]] is talking with a customer, awkwardly info dumping until a new woman enters. As Arti is attacked by how large and French Julie d&#039;Aubigny is, the woman asks for Artemisia under her shadowrunning name, Julie stating that she wants her sword back. Arti attempts to tell the woman she doesn&#039;t have the sword, but is slapped with a glove for her lies, and a duel is demanded. Arti, realizing she has lost a customer, accepts the duel, and states her terms: To the blood, and if she wins, Julie has to buy a book. Catharsis then shoots to call Arti to let her know she&#039;s getting ready to head out of town--Instead she gets a busy signal and a text from [[Ace Powers]] to the stream of the duel that is on going.Brodie J pays out his various debts as the duel goes in Arti&#039;s favor, with Julie passing out due to being poisoned by an unknown third party. In a panic, Arti calls Cathy, who helps Julie get to a hospital, but also get the vampire to the job.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
With the crew finally collected, [[Alexander-James Brodrick Johnson III]] better known as Brodie J explains he needs a book, and that people seem to not want him to have it. The book is called &#039;&#039;Lost and Obscure Rituals of Theoretical Magical Applications&#039;&#039;, which contains a ritual he needs to do. He further explains that off the coast of Egypt, towards the Mediterranean, both Celedyr and Masaru are building another library of Alexandria. With a 10k advance and a plane ready, the crew is off.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Catharsis and Fennec dive into the matrix, and surface with the following: The New Great library of Alexandria, is placed in Egypt because of an ancient decree that dragons cannot set foot in Egypt, funded by NeoNet before the lockdown. Masaru seems to be taking point, but the island includes housing for notable scholars and services. The book is written by a Hermetic who paradigm shifted to an unknown tradition who has gone missing or died. It has magic that is very hard to replicate practically, with it effectively being a piece for magical scholars. Once a spell has been cast from this book, it is rumored to disappear. This is where the party runs into the first speed bump: women aren&#039;t exactly as equal as men as the party is used to in Seattle. Upon landing, the group settles into hotels before Brokkr sends a drone out to the island to take a look at the library itself on the meat. Finding that the vents may be able to fit a pelican, Gomorrah continues on the astral to speak with the spirits who access the library. &lt;br /&gt;
&lt;br /&gt;
With the help of some spells, and a machine sprite, Catharsis makes her way into the destination host with the intent to enter the industrial host. There&#039;s inner turmoil, the decker wanting to remain on Marsaru&#039;s good side, before deciding to brave into the industrial host and find out what the profiles for library&#039;s guests contain so Babylon can enter into the library proper. With security files in hand and what they need for Babylon&#039;s profile in hand, calls go out to [[Melia Blake]] for a letter of recommendation, who in turn asks for &#039;The Complete Oral History of the Elven People&#039; and a call goes out to [[Marie-Claire d&#039;Orléans]], who in exchange for a chip from both Fennec and Babylon receives a second prestigious letter of recommendation by the end of the day. After regrouping and exchanging information, Catharsis heads towards the library to see about gaining access legitimately via Loyell. Gaining access and Loyell his own library card, the spirit looks into the Dragon Civil War, specifically in Amazonia, and several areas that are still recovering (one of those areas including Loyell&#039;s spirit formula). Catharsis relays this experience to Babylon, who enters on her time to compare the experience. Letting Gomorrah explore, the spirit finds a secret passage behind a bookshelf, the passage leads to an open doorway blocked by an alarm ward.&lt;br /&gt;
&lt;br /&gt;
Fennec, thinking upon it deeply, realizes that [[Alexandria]] is a subscriber, and a perfect option for a distraction to sneak a drone in while the spiders are busy. Fennec is able to convince Alexandria to enter the host of Alexandria and cause some chaos. After some back and forth and meeting with the group, the mutual relationship with [[Katherine Tyler]]. There&#039;s the &#039;&#039;explicit&#039;&#039; mention from Catharsis that this situation cannot be mentioned to Kate. Borrowing Catharsis&#039; deck, Brokkr settles in to hide in plain sight, darting through the vents to map out the fourth floor and find the books, the drone able to open the secret door, but unable to close it. Finding each dragon has their own side, it takes winding up to the seventh floor before Brokkr finds the text that is &#039;&#039;potentially&#039;&#039; the book they&#039;re looking for as their primary objective, &#039;&#039;Lost and Obscure Rituals of Theoretical Magical Applications&#039;&#039; with Melia&#039;s book on the floor below. It&#039;s during this sweep, it&#039;s noted that there&#039;s a potential for drakes hanging out in the fifth or sixth floor. Realizing that &#039;The Complete Oral History of the Elven People&#039; is a whopping 1000 pages to &#039;&#039;Lost and Obscure Rituals of Theoretical Magical Applications&#039;&#039;&#039; mere 500. A second pelican drone is ordered promptly to address this issue, and the group prepares to strike. &lt;br /&gt;
&lt;br /&gt;
The plan is: Take Arti in via the vents in a pelican. Arti, as a rat, makes their way to the books. With her enchanting gloves, she will grab the books, put one in each pelican, then climb back inside with the smaller book, she can sail out via the vents. As they are preparing, Catharsis spies a green eyeball like drone. Successfully marking it, and chasing it across the data trails she finds [[Relay]]&#039;s Helper spying on them after Jack&#039;s summoning, and the robot observed the summoning of Baphomet. Confused and concerned, she sits there trying to process as the job begins.&lt;br /&gt;
&lt;br /&gt;
Arti zooms up to the secret passage on Massaru&#039;s side, and finds the passage closed, after the drone left it open. Swapping sides, Arti opens the passage and begins to dual natured defender through the wards. While there are no spirits on her side, there are Force 9 guardian spirits roaming the opposite side, and Arti has to slip past them stealthily as she moves upwards. Stumbling across a first edition of &#039;&#039;Dr. Jekyll and Mr. Hyde&#039;&#039;, Arti snatches it up before continuing, heading for the 6th floor, in which she hears heavy breathing and claws against stone. &amp;quot;I can smell you....&amp;quot; Rings out, and Arti drops her cleansing, the bookshelf her only cover as she attempts to juke the creature. Arti in an attempt calm herself nearly cracks the spine. The bronze with green tinged scaled creature is juked, and Arti continues to collect the 6th floor book. Turning into a harpy eagle, she flies across and collects the final book as the spirits begin to spread out. As she grabs the book, she realizes she can&#039;t remove the one less Dragon prep, and left with two options: Purposefully set it off inside a mana barrier, or drop the book through the unwarded section to Gomorrah. Mana Static is cast to artificially raise the background to fizzle out the prep. In doing so, she brings Camelot to the library, inside of the castle. She eventually finds the round table, the room filled with meta humanity, with a man similar to [[Hyden Jones]] touches her shoulder, calling her  Elyan the White. Claiming that today is the day the Queen Guinevere and Lancelot return, and they are celebrating. A lance descends from the sky light, shattering the round table in two, returning Arti to reality with a wild flower behind her ear.&lt;br /&gt;
&lt;br /&gt;
Arti manages to slink past her scaly &#039;friend&#039; and back down to the vent, stuffing the books back into the pelicans and re-ratting before they break home free.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Books are shared on the flight, Catharsis looking further into her family history, with Babylon and Arti reading over the spell book itself and then sharing with the other, Babylon, Fennec and Gomorrah taking notes from the text. The contents of breaks the laws of magic, and crackpot theories. Fennec reports to [[Colonel Berger]] on the book and its contents. The Colonel obviously wants the book, demanding that Fennec turn it over. Fennec barely succeeds in convincing the Colonel that the book is being dead dropped, and that she doesn&#039;t know who it&#039;s going to, and that he&#039;ll need to just scrape the memories out. Babylon and Fennec work together to get Fennec out of this situation, trying to give enough to continue to view her as an asset, but enough removed to avoid the other runners being caught up.&lt;br /&gt;
&lt;br /&gt;
Arti psychometrizes the history text, falling back into the ancient world of elves. Deep seeded superiority, even amongst dragons and magicians, wars fought, countries created and shattered, an island sinking below the surface of the water, and a deep seated hope of taking their rightful place.Then reads the entire book, finding something about Project Nephilim, the genetic creation of an elven gene stock who can generate a special gene and awaken it in other elves, with tiny clown drawings in the margins. &lt;br /&gt;
&lt;br /&gt;
There&#039;s some brief discussion about Catharsis&#039; new deck her need to make a new private persona as Jelly has become associated with crime, how you should avoid old tomes, and how to trying to fix problems sometimes makes things worse. Babylon also contacts Brodie J that powerful parties will be hunting the book down, and that he needs to secure it.&lt;br /&gt;
&lt;br /&gt;
Upon getting back to Seattle, the book is handed off, and Arti is met by Julie waiting at her doorstep. Cathy defends Arti when Julie accuses her of poisoning her, and filming their duel. After some back and forth, Julie buys a book, and explains to Catharsis that she owes her a debt for helping her. The elf then leaves the two fencers to sort it out. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
30,000 Nuyen (15 RVP)&lt;br /&gt;
&lt;br /&gt;
7 karma (7 RVP)&lt;br /&gt;
&lt;br /&gt;
12 CDP (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: [[Alexandria]] (8/1 AI Archivist) (16 CDP or 8 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: [[Alexander-James Brodrick Johnson III]] (Corp Kid 4/2) (5 RVP or 10 CDP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
&lt;br /&gt;
+ 1 Public Awareness (Dueled a French Noble Woman, televised by Ace Powers)&lt;br /&gt;
&lt;br /&gt;
+ 1 Street Cred (&amp;quot;won&amp;quot; a duel against a French Noble woman)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Julie d&#039;Aubigny (3/2 Noble Duelist) (4 RVP or 8 CDP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
&lt;br /&gt;
Critter armor (R24, Drag handle, electrochroomic Clothing, concealed pocket, Nonconductivity R6, Shock Weave, Insulation R6, Biofiber pocket, Radiation shielding) (2 RVP from run rewards)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Julie d&#039;Aubigny (3/2 Noble Duelist) (4 RVP or 8 CDP)&lt;br /&gt;
&lt;br /&gt;
+1 Chip with Julie d&#039;Aubigny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Babylon:&lt;br /&gt;
&lt;br /&gt;
+1 Chip with Melia Black&lt;br /&gt;
&lt;br /&gt;
-1 Chip with Marie-Claire d&#039;Orleans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fennec:&lt;br /&gt;
&lt;br /&gt;
-1 Chip with Marie-Claire d&#039;Orleans&lt;br /&gt;
&lt;br /&gt;
-1 Chip with Pumpking Jack&lt;br /&gt;
&lt;br /&gt;
+1 Chip DGSE (They&#039;re going to send her to try and steal the book)&lt;br /&gt;
&lt;br /&gt;
May purchase Memory Palace at Chargen limits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrative Consequences:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alexandria has an Anchor in the Foundation of the Library of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Melia Black has a first edition (read: super old) of &amp;quot;A complete oral history of the Elven people&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodie J has a book of theoretical and non-transferable spells and ritual. &lt;br /&gt;
&lt;br /&gt;
Fennec has been roped into Pumpking Jack&#039;s plan to kidnap Santa Claus. &lt;br /&gt;
&lt;br /&gt;
Tyranthoth&#039;s aura has been associated with the theft of two books from the Library of Alexandria &lt;br /&gt;
&lt;br /&gt;
Artemisia stole a first edition &amp;quot;Strange Case of Dr. Jekyll and Mr. Hyde&lt;br /&gt;
&lt;br /&gt;
Arti had another dream of Camelot.&lt;br /&gt;
&lt;br /&gt;
DGSE knows about the book of ancient magic. &lt;br /&gt;
&lt;br /&gt;
Charles (Babylon&#039;s parole officer) planted a bug on her car and knows she left the metroplex.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &amp;quot;You&#039;re obviously good at secrets, you&#039;re in my chat!&amp;quot; - Fennec to Alexandria}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Catharsis]]: This... This... Arti lost herself in the library, and nearly lost the job. I... Grow worried about her, but I can&#039;t do anything about it for now.&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Julie_d%27Aubigny&amp;diff=127096</id>
		<title>Julie d&#039;Aubigny</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Julie_d%27Aubigny&amp;diff=127096"/>
		<updated>2024-06-07T07:34:21Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Julie_d&#039;Aubigny.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Noble Woman &amp;amp; Duelist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= French Nobility, seeking her mentor&#039;s blade&lt;br /&gt;
|Shortblurb2= The pride of French Duelists&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Lyons, France or Seattle Metroplex, UCAS&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened (Adept)&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Nuyen or Blades&lt;br /&gt;
|HobbiesOrVice= Romance Novels&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 07&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2054&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A French Noblewoman who had learned that the blade of a French hero and the one that her mentor wielded was given over to a vampire by the French Resistance and swore a patriotic oath to retrieve it and demand satisfaction from the honourless cur who has tainted the blade with dishonour.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=French Patriot&lt;br /&gt;
|Description= Julie is a true patriot of her home country. She loves France and all of its culture, and will not tolerate any form of dismissal or disparagement of France or its people. Any act that goes against France or its people will result in her immediately burning a runner.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Blade Adept&lt;br /&gt;
|Description= Julie is a capable Adept of the Warrior&#039;s Way, and a master duelist besides&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Vive La France&lt;br /&gt;
|Description= Julie is an expert in all things French. History, art, food and more have been painstakingly studied and mastered&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Book Smart&lt;br /&gt;
|Description= Due to where she is staying in Seattle, Julie has access to several books and many pieces of historical fiction and non-fiction. That combined with her already strong book knowledge from her studies gives her an expertise in books of all kinds.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Uncompromising&lt;br /&gt;
|Description= Julie will do whatever is required of her and will do it to the end. She is stubborn to a fault and any job that she has accepted will be done until it is either finished or she is incapable of completing it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Julie_d%27Aubigny&amp;diff=127095</id>
		<title>Julie d&#039;Aubigny</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Julie_d%27Aubigny&amp;diff=127095"/>
		<updated>2024-06-07T07:32:58Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Julie_d&#039;Aubigny.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Noble Woman &amp;amp; Duelist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= French Nobility, seeking her mentor&#039;s blade&lt;br /&gt;
|Shortblurb2= The pride of French Duelists&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Lyons, France or Seattle Metroplex, UCAS&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened (Adept)&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Nuyen or Blades&lt;br /&gt;
|HobbiesOrVice= Romance Novels&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 07&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2054&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A French Noblewoman who had learned that the blade of a French hero and the one that her mentor wielded was given over to a vampire by the French Resistance and swore a patriotic oath to retrieve it and demand satisfaction from the honourless cur who has tainted the blade with dishonour.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=French Patriot&lt;br /&gt;
|Description= Julie is a true patriot of her home country. She loves France and all of its culture, and will not tolerate any form of dismissal or disparagement of France or its people. Any act that goes against France or its people will result in her immediately burning a runner.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Blade Adept&lt;br /&gt;
|Description= Julie is a capable Adept of the Warrior&#039;s Way, and a master duelist besides&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Vive La France&lt;br /&gt;
|Description= Julie is an expert in all things French. History, art, food and more have been painstakingly studied and mastered&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Book Smart&lt;br /&gt;
|Description= Due to where she is staying in Seattle, Julie has access to several books and many pieces of historical fiction and non-fiction. That combined with her already strong book knowledge from her studies gives her an expertise in books of all kinds.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Uncompromising&lt;br /&gt;
|Description= Julie will do whatever is required of her and will do it to the end. She is stubborn to a fault and any job that she has accepted will be done until it is either finished or she is incapable of completing it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Julie_d%27Aubigny.png&amp;diff=127090</id>
		<title>File:Julie d&#039;Aubigny.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Julie_d%27Aubigny.png&amp;diff=127090"/>
		<updated>2024-06-07T06:48:15Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=126069</id>
		<title>The Pen is Mightier than the Dragon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=126069"/>
		<updated>2024-05-22T04:14:40Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pen is Mightier than the Dragon&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= London, UK&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Pendragon&lt;br /&gt;
|Ally2= Avalon Council&lt;br /&gt;
|Ally3= The Great Dragon Arleesh&lt;br /&gt;
|Ally4= The Blackmore Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisisa|Catharsis|Delphi|Kate}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Dr. Jykell&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hyde #9|Mister FourEyes|Randoran Blackmourn}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Cult of the Horned God&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Josephine|}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Mórrigan&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Mordred(NPC)|Mórrigan Le Fey}}&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Artemisia]] and [[Catharsis]] are called upon for the greater good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dinner Date==&lt;br /&gt;
Artemisia is continuing to study the diaries that she had recently found when she receives a message from an unknown commcode. The message is a simple location data that can be followed. Fearing a trap in her normally paranoid manner, Artemisia contacts Catharsis who provides Matrix overwatch on the vampire and insists on coming to the underpass of the Council Island bridge where they are drawn to. Beneath the bridge stands a long, ornate dinner table, dressed with fine silverware and ceramic, while also having a large duffel bag resting on the table that Artemisia pulls open, revealing three figures. &lt;br /&gt;
&lt;br /&gt;
Doing some searching, Catharsis is able to determine that these people have been reported as missing on the news. One is a Yakuza member, under investigation for the ownership and operation of several bunraku parlors across Seattle. Another is a suspected murderer who has three open homicide investigations about them, and the third is a hedge fund executive who was suspected of embezzling for certain individuals and defrauding others. Also of note upon assensing them, one was mundane, one was an adept, and the final one was a technomancer.&lt;br /&gt;
&lt;br /&gt;
Artemisia wakes up the yak and begins to threaten him, asking what he knew about Josephine and why she was there. However as it becomes clear that he is actually working for Josephine and was a member of her latest club she blows the head off the yakuza member. Waking up the suspected murderer, she finds out that many of the murders were of Josephine&#039;s &amp;quot;enemies&amp;quot; and uses her ability to paralyze people with fear to keep the murderer still but ends up also paralyzing Catharsis and forcing her friend to watch as the vampire drains the essence from the man before cutting his throat and then breaks down crying.&lt;br /&gt;
&lt;br /&gt;
Cathy tells a story about her mom to calm Arti, comforting her friend and allowing the vampire to take some solace in the fact that she has friends who will not betray her.&lt;br /&gt;
&lt;br /&gt;
Cathy talks to Technomancer hedgefund exec and learns that Josephine was upset about investments into something owned by the &amp;quot;Avalon group&amp;quot;.  The group is some form of philanthropic group based out of London, and is run by the familiar name of Ulric ban Avalon. Josephine asked the hedge fund manager to look into the Avalon group and discover everything he could and try and disrupt their own investments. Deciding to let the technomancer go, Artimesia and Catharsis consider their next moves, but through some clever hacking of traffic cams, discover that the vehicle used to transport Josephine headed to the Space Needle before she escaped.&lt;br /&gt;
&lt;br /&gt;
Arti and Cathy go to the Space needle, and look around the stores in the area, eventually finding Four-Eyes and Josephine&#039;s signatures. Though as Artimesia goes through the stores it&#039;s clear that she is being messed with as the vampire is taunted by Josephine apparently looking for gifts for Artimesia before taking off from Seattle. Eventually deciding that the two of them wouldn&#039;t be able to find any additional leads while in this venue, they leave each other&#039;s company for the night and agree to meet up for their trip to London in the next week.&lt;br /&gt;
&lt;br /&gt;
Four-Eyes appears in Arti&#039;s safehouse and offers to give her information in return for body parts, trades two of Artimesia&#039;s fingers for the information that Josephine will be in London for a week.&lt;br /&gt;
&lt;br /&gt;
==Catharsis in Cara&#039;sir==&lt;br /&gt;
&lt;br /&gt;
Attempting to repair the damaged relationship with the elven side of her family after the events of [[In Shadows We Hyde]], Catharsis takes a trip to the Tir nation of Cara&#039;sir in order to work with her grandfather and the Blackmore foundation with some of their charitable activities. Upon her arrival at the airport she is picked up by [[Etain Darejan]], a paladin and former Ghost from the military branch of the special forces that now works for Jeremiah Blackmore in his political ambitions for Princedom.&lt;br /&gt;
&lt;br /&gt;
Arriving at Blackmore Manor the decker is informed that she has cousins that arrived in response to learning that she was meant to come to spend time with her grandfather, Brigit and Olwen Blackmore, two full mages that have long roots in noble elven society. Moving to the gardens for a peaceful walk Catharsis is eventually joined by her grandfather, but not before realizing that Etain is watching her carefully and protectively, as well that there are feelings of attraction from the former Ghost. Catharsis and her grandfather discuss the garden, and Jeremiah explains that it was never his intention that a mage use mind magic on his granddaughter, he simply wanted her to be safe, despite the shadowrunner activities. &lt;br /&gt;
&lt;br /&gt;
Catharsis explains that regardless of intentions, sometimes the job is going to be dangerous but that she shadowruns to help people and that is more important. Jeremiah seems to agree that it&#039;s important, and that he&#039;s proud of her, even if he is always going to worry about her.&lt;br /&gt;
&lt;br /&gt;
After a lovely afternoon with grandpa, Catharsis retires to her room, though is interrupted by the astral forms of Brigit and Olwen who are questioning what it was the decker wants from the family, why she just appeared and started to hang around her grandfather. However they are suspicious of the answer that she simply wants to get to know her family and grow closer to them. Brigit in particular seems to take offense at the idea that it&#039;s completely without ulterior motive, and has to be dissuaded from further action by her brother, eventually leaving the decker alone.&lt;br /&gt;
&lt;br /&gt;
The next day Catharsis is wandering through the garden when she is stuck to a statue of her grandmother by Brigit&#039;s glue spell, trying once again to interrogate the shadowrunner about what she wants there and what she&#039;s trying to get from the Blackmore family. While eventually Catharsis is able to get free of the spell and deliver a scathing psychological evaluation of the suspicious cousin, it is stopped from escalating to violence by the quick appearance of Olwen who seems to be able to calm his sister. Upon returning to her rooms for the night, Catharsis is greeted by a spirit. A small chimera-like beast spirit combining traits of a rabbit, a serval and a stoat. The creature doesn&#039;t appear aggressive, and instead is quite friendly and spirited around Catharsis. While there is some initial concern due to the Astral nature of the creature and her previous experience with spirits Catharsis lets Etain know about the spirit, and an astral bodyguard is summoned who lets Catharsis know that the spirit is a Force 1 beast spirit, and speculates that it is free since there doesn&#039;t appear to be a summoner link and it&#039;s close enough past dusk that a reguarly summoned spirit would disappear. Accepting the new magical friend, Catharsis settles into bed and prepares for the next day.&lt;br /&gt;
&lt;br /&gt;
Upon waking, Catharsis dons her best clothing as well as a new scarf in the form of the beast spirit and heads with her grandfather to the Blackmore foundation. The board is meeting as Jeremiah is looking to expand outside the Tir states and to aid all of metahumanity more than just elves. This is met with some resistance from the mainly elf nobility of the board. However Catharsis speaks to her experience from within the UCAS, and how Tir Tairngire is viewed by the non-elves that live in Seattle and elsewhere. &lt;br /&gt;
&lt;br /&gt;
Catharsis makes some headway, though the meeting is interrupted and sent to a recess while Jeremiah heads down to the lobby on some sort of interruption. It&#039;s at this time that Catharsis realizes that there are others that she recognizes here, specifically [[Hyden Jones]] who is representing the Avalon Foundation, and an Amazonian woman who introduces herself as Mercedes Salazar who is observing as a guest. Mercedes spends a moment to talk with the beast spirit that Catharsis has, and explains that she is a Beast Way Adept who can communicate with animals. She tells Catharsis that the spirit&#039;s name is Loyell, and he was apparently sent to Catharsis by someone that he trusted. She also explains that Loyell is not actually a Force 1, but a Force 9 free spirit that seems familiar to the Amazonian. While this confuses Catharsis about the identity of who it might be that sent the spirit, she is interrupted from the thought by the sudden appearance of Olwen being deposited against one of the board room doors, smearing a bloody Elder God symbol as he himself has been exsanguinated.&lt;br /&gt;
&lt;br /&gt;
Rushing to aid him Catharsis started trying to patch up the injured elf while others rushed around, however Hyden moved away to get aid using his ability to move preternaturally quickly. Coming back only a few minutes later with a medkit that Catharsis set up to help Olwen while the rest of the room panicked. Jeremiah eventually returns in a panic and comes with paramedics, bringing Olwen to the hospital, surviving thanks to the quick actions of Catharsis and her allies.&lt;br /&gt;
&lt;br /&gt;
Arriving at the hospital, Catharsis is decompressing when she is once again assailed by Brigit, who is very upset that her brother is injured and lashing out at Catharsis. Though thanks to mediation techniques and confronting the issue being that her brother was hurt and not that Catharsis did something wrong allows the two elves to talk things out to a peaceful conclusion, with Brigit even admitting that she was just scared and lashing out. She also informs Catharsis that Olwen had gone to hang out with some &amp;quot;low-class&amp;quot; friends of his, a wizgang in the rougher parts of Cara&#039;sir. Getting the address of the clubhouse from Brigit Catharsis makes her way to find Etain so that the two of them can go and interrogate the wizgang about what happened to Olwen.&lt;br /&gt;
&lt;br /&gt;
This is interrupted by Mr. Four-Eyes appearing in the hospital and beginning to taunt Catharsis about her cousin&#039;s near-death experience. Loyell begins to hiss and growl at the tormenting spirit, though Catharsis holds him back from engaging in a fight, especially after an explorer is sent to defend her and gets slapped away aggressively. Mr. Four-Eyes also continues to offer information about the whereabouts of Hydes and even of Dr. Jeykll himself in return for one of Catharsis&#039; ears. The spirit eventually decides that there has been enough torment and disappears before the cavalry can arrive.&lt;br /&gt;
&lt;br /&gt;
After checking that Catharsis is unharmed Etain brings the woman to the rougher downtown area of Cara&#039;Sir where they find the gang clubhouse where Brigit had indicated that Olwen had gone. The paladin and shadowrunner find that the building has been damaged outside, and several of the elven gangers are &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goes to Blackmore Foundation, impresses at meeting&lt;br /&gt;
Olwen exsanguinated and left for dead, Hyden and Mercedes aid&lt;br /&gt;
Mr. Four-Eyes shows up to antagonize Cathy&lt;br /&gt;
Cathy goes to confront wizgang &amp;amp; learns about Osheen&lt;br /&gt;
Cathy meets gram-gram&lt;br /&gt;
Cathy breaks into Osheen&#039;s commlink&lt;br /&gt;
Cathy has fun family time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Good ol&#039; Londontown==&lt;br /&gt;
&lt;br /&gt;
Catharsis &amp;amp; Arti look up things about stonehenge&lt;br /&gt;
&lt;br /&gt;
Arti meets a Templar (Mariam)&lt;br /&gt;
&lt;br /&gt;
Catharsis walks into the catholic church&lt;br /&gt;
&lt;br /&gt;
Arti meets Mercedes Salazar&lt;br /&gt;
&lt;br /&gt;
Cathy makes friends with Diego Lope&lt;br /&gt;
&lt;br /&gt;
Cathy gets invited to the Helix&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti have emotional conversation about being allowed to love&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti meet Pendragon&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti are tasked to steal the The Cullinan Diamond&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti recruit Delphi and Kate for the heist along with three runners and Mercedes&lt;br /&gt;
&lt;br /&gt;
Delphi notices something weird about Mercedes&lt;br /&gt;
&lt;br /&gt;
The group return to Arti and Cathy&#039;s room to discuss plans.&lt;br /&gt;
&lt;br /&gt;
Cathy looks up the history and floorplans of the Tower of London as well as the building they have to get into&lt;br /&gt;
&lt;br /&gt;
Arti turns herself and Kate into birds and examine the astral and physical defences of this location&lt;br /&gt;
&lt;br /&gt;
Delphi does a second pass and gets route of the watcher and guardian spirits&lt;br /&gt;
&lt;br /&gt;
Arti sees through Mercedes disguise to see a great dragon beneath.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes go to the Westway and find Alice&#039;s safehouse. Arti discusses recent events with Branch, a plant spirit&lt;br /&gt;
&lt;br /&gt;
Branch tells Arti that Josephine had been there looking for something but hadn&#039;t found it.&lt;br /&gt;
&lt;br /&gt;
Arti confronts someone who was fed on by Josephine and learns that she was communicating with Mr. Four-Eyes and mentioned the next Hyde being in place.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes talk about Arti&#039;s anger towards Josephine&lt;br /&gt;
&lt;br /&gt;
The group summons the spirit of Thomas Blood who agrees to run distraction.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Arti flies into a corner tower as a bird while Kate swims through the moat and notices the moat water is salt water, and the moat is filled with Abrams lobsters&lt;br /&gt;
&lt;br /&gt;
The two make their way into the interior and begin sneaking through, avoiding the patrols.&lt;br /&gt;
&lt;br /&gt;
Arti notices Branch is nearby trying to find her, and has been spotted by the guardian spirits&lt;br /&gt;
&lt;br /&gt;
Catharsis sends Loyell to grab branch and distract guardians&lt;br /&gt;
&lt;br /&gt;
Arti and Kate ascend the central tower, opening a window while tricking the vibration sensors. Arti slides into the tower while Kate drops down to try and get into the barracks where the jewels are kept&lt;br /&gt;
&lt;br /&gt;
Arti managed &lt;br /&gt;
&lt;br /&gt;
Arti and Delphi psychometrize the Cullian diamond to some bad results&lt;br /&gt;
&lt;br /&gt;
Cathy goes for a &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
General Rewards:&lt;br /&gt;
* 50k Nuyen &lt;br /&gt;
* 20 Karma &lt;br /&gt;
* 102 CDP &lt;br /&gt;
* Up to 120k Nuyen in Electronics, Weapons &amp;amp; Weapon accessories, and London souviners up to Avail 20 &lt;br /&gt;
* May purchase [[&amp;quot;Philip&amp;quot;]] [C2/L2 Researcher] as an optional contact  &lt;br /&gt;
* [[Styyles Flamingo]] [C3/L1 Style Artiste] &lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* Additional 20 Karma&lt;br /&gt;
* May buy Prime Datahaven Membership (Helix) at Chargen Costs&lt;br /&gt;
* May buy Trust Data, Not Lore at Chargen Costs&lt;br /&gt;
* Trust Fund III &lt;br /&gt;
* [[Loyell]] [C1/L4]&lt;br /&gt;
* May buy Loyell up to Loyalty 6&lt;br /&gt;
* Optional Contact: [[Etain Darejan]] [C4/L3 Bodyguard]&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* May buy Linguist at chargen costs&lt;br /&gt;
* Additional 25 Karma &lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* IG Discount&lt;br /&gt;
* Photographic Memory&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kate:&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
Delphi:&lt;br /&gt;
* IG Discount&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So this probably shouldn&#039;t go to Stonehenge right? Like it seems like the key shouldn&#039;t go to the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I agree, but yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Not but yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Delphi &amp;amp; Artemisia after psychometrizing a big diamond}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=126068</id>
		<title>The Pen is Mightier than the Dragon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Pen_is_Mightier_than_the_Dragon&amp;diff=126068"/>
		<updated>2024-05-22T04:14:04Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;The Pen is Mightier than the Dragon  {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-02-13  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=OrionsRequiem  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= London, UK...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pen is Mightier than the Dragon&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= London, UK&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Pendragon&lt;br /&gt;
|Ally2= Avalon Council&lt;br /&gt;
|Ally3= The Great Dragon Arleesh&lt;br /&gt;
|Ally4= The Blackmore Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisisa|Catharsis|Delphi|Kate}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Call of the Shadows&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Dr. Jykell&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hyde #9|Mister FourEyes|Randoran Blackmourn}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Cult of the Horned God&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Josephine|}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Mórrigan&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Mordred|Mórrigan Le Fey}}&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which [[Artemisia]] and [[Catharsis]] are called upon for the greater good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dinner Date==&lt;br /&gt;
Artemisia is continuing to study the diaries that she had recently found when she receives a message from an unknown commcode. The message is a simple location data that can be followed. Fearing a trap in her normally paranoid manner, Artemisia contacts Catharsis who provides Matrix overwatch on the vampire and insists on coming to the underpass of the Council Island bridge where they are drawn to. Beneath the bridge stands a long, ornate dinner table, dressed with fine silverware and ceramic, while also having a large duffel bag resting on the table that Artemisia pulls open, revealing three figures. &lt;br /&gt;
&lt;br /&gt;
Doing some searching, Catharsis is able to determine that these people have been reported as missing on the news. One is a Yakuza member, under investigation for the ownership and operation of several bunraku parlors across Seattle. Another is a suspected murderer who has three open homicide investigations about them, and the third is a hedge fund executive who was suspected of embezzling for certain individuals and defrauding others. Also of note upon assensing them, one was mundane, one was an adept, and the final one was a technomancer.&lt;br /&gt;
&lt;br /&gt;
Artemisia wakes up the yak and begins to threaten him, asking what he knew about Josephine and why she was there. However as it becomes clear that he is actually working for Josephine and was a member of her latest club she blows the head off the yakuza member. Waking up the suspected murderer, she finds out that many of the murders were of Josephine&#039;s &amp;quot;enemies&amp;quot; and uses her ability to paralyze people with fear to keep the murderer still but ends up also paralyzing Catharsis and forcing her friend to watch as the vampire drains the essence from the man before cutting his throat and then breaks down crying.&lt;br /&gt;
&lt;br /&gt;
Cathy tells a story about her mom to calm Arti, comforting her friend and allowing the vampire to take some solace in the fact that she has friends who will not betray her.&lt;br /&gt;
&lt;br /&gt;
Cathy talks to Technomancer hedgefund exec and learns that Josephine was upset about investments into something owned by the &amp;quot;Avalon group&amp;quot;.  The group is some form of philanthropic group based out of London, and is run by the familiar name of Ulric ban Avalon. Josephine asked the hedge fund manager to look into the Avalon group and discover everything he could and try and disrupt their own investments. Deciding to let the technomancer go, Artimesia and Catharsis consider their next moves, but through some clever hacking of traffic cams, discover that the vehicle used to transport Josephine headed to the Space Needle before she escaped.&lt;br /&gt;
&lt;br /&gt;
Arti and Cathy go to the Space needle, and look around the stores in the area, eventually finding Four-Eyes and Josephine&#039;s signatures. Though as Artimesia goes through the stores it&#039;s clear that she is being messed with as the vampire is taunted by Josephine apparently looking for gifts for Artimesia before taking off from Seattle. Eventually deciding that the two of them wouldn&#039;t be able to find any additional leads while in this venue, they leave each other&#039;s company for the night and agree to meet up for their trip to London in the next week.&lt;br /&gt;
&lt;br /&gt;
Four-Eyes appears in Arti&#039;s safehouse and offers to give her information in return for body parts, trades two of Artimesia&#039;s fingers for the information that Josephine will be in London for a week.&lt;br /&gt;
&lt;br /&gt;
==Catharsis in Cara&#039;sir==&lt;br /&gt;
&lt;br /&gt;
Attempting to repair the damaged relationship with the elven side of her family after the events of [[In Shadows We Hyde]], Catharsis takes a trip to the Tir nation of Cara&#039;sir in order to work with her grandfather and the Blackmore foundation with some of their charitable activities. Upon her arrival at the airport she is picked up by [[Etain Darejan]], a paladin and former Ghost from the military branch of the special forces that now works for Jeremiah Blackmore in his political ambitions for Princedom.&lt;br /&gt;
&lt;br /&gt;
Arriving at Blackmore Manor the decker is informed that she has cousins that arrived in response to learning that she was meant to come to spend time with her grandfather, Brigit and Olwen Blackmore, two full mages that have long roots in noble elven society. Moving to the gardens for a peaceful walk Catharsis is eventually joined by her grandfather, but not before realizing that Etain is watching her carefully and protectively, as well that there are feelings of attraction from the former Ghost. Catharsis and her grandfather discuss the garden, and Jeremiah explains that it was never his intention that a mage use mind magic on his granddaughter, he simply wanted her to be safe, despite the shadowrunner activities. &lt;br /&gt;
&lt;br /&gt;
Catharsis explains that regardless of intentions, sometimes the job is going to be dangerous but that she shadowruns to help people and that is more important. Jeremiah seems to agree that it&#039;s important, and that he&#039;s proud of her, even if he is always going to worry about her.&lt;br /&gt;
&lt;br /&gt;
After a lovely afternoon with grandpa, Catharsis retires to her room, though is interrupted by the astral forms of Brigit and Olwen who are questioning what it was the decker wants from the family, why she just appeared and started to hang around her grandfather. However they are suspicious of the answer that she simply wants to get to know her family and grow closer to them. Brigit in particular seems to take offense at the idea that it&#039;s completely without ulterior motive, and has to be dissuaded from further action by her brother, eventually leaving the decker alone.&lt;br /&gt;
&lt;br /&gt;
The next day Catharsis is wandering through the garden when she is stuck to a statue of her grandmother by Brigit&#039;s glue spell, trying once again to interrogate the shadowrunner about what she wants there and what she&#039;s trying to get from the Blackmore family. While eventually Catharsis is able to get free of the spell and deliver a scathing psychological evaluation of the suspicious cousin, it is stopped from escalating to violence by the quick appearance of Olwen who seems to be able to calm his sister. Upon returning to her rooms for the night, Catharsis is greeted by a spirit. A small chimera-like beast spirit combining traits of a rabbit, a serval and a stoat. The creature doesn&#039;t appear aggressive, and instead is quite friendly and spirited around Catharsis. While there is some initial concern due to the Astral nature of the creature and her previous experience with spirits Catharsis lets Etain know about the spirit, and an astral bodyguard is summoned who lets Catharsis know that the spirit is a Force 1 beast spirit, and speculates that it is free since there doesn&#039;t appear to be a summoner link and it&#039;s close enough past dusk that a reguarly summoned spirit would disappear. Accepting the new magical friend, Catharsis settles into bed and prepares for the next day.&lt;br /&gt;
&lt;br /&gt;
Upon waking, Catharsis dons her best clothing as well as a new scarf in the form of the beast spirit and heads with her grandfather to the Blackmore foundation. The board is meeting as Jeremiah is looking to expand outside the Tir states and to aid all of metahumanity more than just elves. This is met with some resistance from the mainly elf nobility of the board. However Catharsis speaks to her experience from within the UCAS, and how Tir Tairngire is viewed by the non-elves that live in Seattle and elsewhere. &lt;br /&gt;
&lt;br /&gt;
Catharsis makes some headway, though the meeting is interrupted and sent to a recess while Jeremiah heads down to the lobby on some sort of interruption. It&#039;s at this time that Catharsis realizes that there are others that she recognizes here, specifically [[Hyden Jones]] who is representing the Avalon Foundation, and an Amazonian woman who introduces herself as Mercedes Salazar who is observing as a guest. Mercedes spends a moment to talk with the beast spirit that Catharsis has, and explains that she is a Beast Way Adept who can communicate with animals. She tells Catharsis that the spirit&#039;s name is Loyell, and he was apparently sent to Catharsis by someone that he trusted. She also explains that Loyell is not actually a Force 1, but a Force 9 free spirit that seems familiar to the Amazonian. While this confuses Catharsis about the identity of who it might be that sent the spirit, she is interrupted from the thought by the sudden appearance of Olwen being deposited against one of the board room doors, smearing a bloody Elder God symbol as he himself has been exsanguinated.&lt;br /&gt;
&lt;br /&gt;
Rushing to aid him Catharsis started trying to patch up the injured elf while others rushed around, however Hyden moved away to get aid using his ability to move preternaturally quickly. Coming back only a few minutes later with a medkit that Catharsis set up to help Olwen while the rest of the room panicked. Jeremiah eventually returns in a panic and comes with paramedics, bringing Olwen to the hospital, surviving thanks to the quick actions of Catharsis and her allies.&lt;br /&gt;
&lt;br /&gt;
Arriving at the hospital, Catharsis is decompressing when she is once again assailed by Brigit, who is very upset that her brother is injured and lashing out at Catharsis. Though thanks to mediation techniques and confronting the issue being that her brother was hurt and not that Catharsis did something wrong allows the two elves to talk things out to a peaceful conclusion, with Brigit even admitting that she was just scared and lashing out. She also informs Catharsis that Olwen had gone to hang out with some &amp;quot;low-class&amp;quot; friends of his, a wizgang in the rougher parts of Cara&#039;sir. Getting the address of the clubhouse from Brigit Catharsis makes her way to find Etain so that the two of them can go and interrogate the wizgang about what happened to Olwen.&lt;br /&gt;
&lt;br /&gt;
This is interrupted by Mr. Four-Eyes appearing in the hospital and beginning to taunt Catharsis about her cousin&#039;s near-death experience. Loyell begins to hiss and growl at the tormenting spirit, though Catharsis holds him back from engaging in a fight, especially after an explorer is sent to defend her and gets slapped away aggressively. Mr. Four-Eyes also continues to offer information about the whereabouts of Hydes and even of Dr. Jeykll himself in return for one of Catharsis&#039; ears. The spirit eventually decides that there has been enough torment and disappears before the cavalry can arrive.&lt;br /&gt;
&lt;br /&gt;
After checking that Catharsis is unharmed Etain brings the woman to the rougher downtown area of Cara&#039;Sir where they find the gang clubhouse where Brigit had indicated that Olwen had gone. The paladin and shadowrunner find that the building has been damaged outside, and several of the elven gangers are &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goes to Blackmore Foundation, impresses at meeting&lt;br /&gt;
Olwen exsanguinated and left for dead, Hyden and Mercedes aid&lt;br /&gt;
Mr. Four-Eyes shows up to antagonize Cathy&lt;br /&gt;
Cathy goes to confront wizgang &amp;amp; learns about Osheen&lt;br /&gt;
Cathy meets gram-gram&lt;br /&gt;
Cathy breaks into Osheen&#039;s commlink&lt;br /&gt;
Cathy has fun family time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Good ol&#039; Londontown==&lt;br /&gt;
&lt;br /&gt;
Catharsis &amp;amp; Arti look up things about stonehenge&lt;br /&gt;
&lt;br /&gt;
Arti meets a Templar (Mariam)&lt;br /&gt;
&lt;br /&gt;
Catharsis walks into the catholic church&lt;br /&gt;
&lt;br /&gt;
Arti meets Mercedes Salazar&lt;br /&gt;
&lt;br /&gt;
Cathy makes friends with Diego Lope&lt;br /&gt;
&lt;br /&gt;
Cathy gets invited to the Helix&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti have emotional conversation about being allowed to love&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti meet Pendragon&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti are tasked to steal the The Cullinan Diamond&lt;br /&gt;
&lt;br /&gt;
Cathy and Arti recruit Delphi and Kate for the heist along with three runners and Mercedes&lt;br /&gt;
&lt;br /&gt;
Delphi notices something weird about Mercedes&lt;br /&gt;
&lt;br /&gt;
The group return to Arti and Cathy&#039;s room to discuss plans.&lt;br /&gt;
&lt;br /&gt;
Cathy looks up the history and floorplans of the Tower of London as well as the building they have to get into&lt;br /&gt;
&lt;br /&gt;
Arti turns herself and Kate into birds and examine the astral and physical defences of this location&lt;br /&gt;
&lt;br /&gt;
Delphi does a second pass and gets route of the watcher and guardian spirits&lt;br /&gt;
&lt;br /&gt;
Arti sees through Mercedes disguise to see a great dragon beneath.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes go to the Westway and find Alice&#039;s safehouse. Arti discusses recent events with Branch, a plant spirit&lt;br /&gt;
&lt;br /&gt;
Branch tells Arti that Josephine had been there looking for something but hadn&#039;t found it.&lt;br /&gt;
&lt;br /&gt;
Arti confronts someone who was fed on by Josephine and learns that she was communicating with Mr. Four-Eyes and mentioned the next Hyde being in place.&lt;br /&gt;
&lt;br /&gt;
Arti and Mercedes talk about Arti&#039;s anger towards Josephine&lt;br /&gt;
&lt;br /&gt;
The group summons the spirit of Thomas Blood who agrees to run distraction.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Arti flies into a corner tower as a bird while Kate swims through the moat and notices the moat water is salt water, and the moat is filled with Abrams lobsters&lt;br /&gt;
&lt;br /&gt;
The two make their way into the interior and begin sneaking through, avoiding the patrols.&lt;br /&gt;
&lt;br /&gt;
Arti notices Branch is nearby trying to find her, and has been spotted by the guardian spirits&lt;br /&gt;
&lt;br /&gt;
Catharsis sends Loyell to grab branch and distract guardians&lt;br /&gt;
&lt;br /&gt;
Arti and Kate ascend the central tower, opening a window while tricking the vibration sensors. Arti slides into the tower while Kate drops down to try and get into the barracks where the jewels are kept&lt;br /&gt;
&lt;br /&gt;
Arti managed &lt;br /&gt;
&lt;br /&gt;
Arti and Delphi psychometrize the Cullian diamond to some bad results&lt;br /&gt;
&lt;br /&gt;
Cathy goes for a &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
General Rewards:&lt;br /&gt;
* 50k Nuyen &lt;br /&gt;
* 20 Karma &lt;br /&gt;
* 102 CDP &lt;br /&gt;
* Up to 120k Nuyen in Electronics, Weapons &amp;amp; Weapon accessories, and London souviners up to Avail 20 &lt;br /&gt;
* May purchase [[&amp;quot;Philip&amp;quot;]] [C2/L2 Researcher] as an optional contact  &lt;br /&gt;
* [[Styyles Flamingo]] [C3/L1 Style Artiste] &lt;br /&gt;
&lt;br /&gt;
Catharsis:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* Additional 20 Karma&lt;br /&gt;
* May buy Prime Datahaven Membership (Helix) at Chargen Costs&lt;br /&gt;
* May buy Trust Data, Not Lore at Chargen Costs&lt;br /&gt;
* Trust Fund III &lt;br /&gt;
* [[Loyell]] [C1/L4]&lt;br /&gt;
* May buy Loyell up to Loyalty 6&lt;br /&gt;
* Optional Contact: [[Etain Darejan]] [C4/L3 Bodyguard]&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
&lt;br /&gt;
Artemisia:&lt;br /&gt;
* 100k Nuyen &lt;br /&gt;
* May buy Linguist at chargen costs&lt;br /&gt;
* Additional 25 Karma &lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
* IG Discount&lt;br /&gt;
* Photographic Memory&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kate:&lt;br /&gt;
* May Convert 5 RVP into Ascension Rewards&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
Delphi:&lt;br /&gt;
* IG Discount&lt;br /&gt;
* May purchase a rank in &amp;quot;The Scourge&amp;quot;&lt;br /&gt;
* 1 Arleesh Feather&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So this probably shouldn&#039;t go to Stonehenge right? Like it seems like the key shouldn&#039;t go to the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I agree, but yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Not but yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Delphi &amp;amp; Artemisia after psychometrizing a big diamond}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quantum_of_Solace&amp;diff=125245</id>
		<title>Quantum of Solace</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quantum_of_Solace&amp;diff=125245"/>
		<updated>2024-05-08T02:21:09Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-01-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Malek&#039;thas (Salem), Tir Tairngire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Catharsis|Zenith}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Tír Tairngire&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Data Vault Security|Tir Ghosts}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Telestrian Industries&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Telestrian Spider|Timmy Telestrian III}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=This was an ascension/initiation run.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Zenith has been searching for his missing wife for years, and has unraveled the threads of a far-reaching conspiracy behind her disappearance (see: [[Casino Royale]], [[For Elven Eyes Only]], [[The Sixth World Is Not Enough]], and other previous initiation runs for more information). Having learned of the existence of a data vault full of secrets in Tir Tairngire, and forseen via divination that the information he seeks lies in data vault number 1867, he resolves to break into the secure facility and find out more.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Zenith is sitting at home watching some trids while he thinks about how he&#039;s going to go about infiltrating a secure data facility in Malek&#039;thas, the former capital of Tir Tairngire, in order to find more information about his missing wife.&lt;br /&gt;
&lt;br /&gt;
Reaching out to his contacts on the other side of the border Zenith explains the situation about the data vault and learns that the facility is a well-known government facility that keeps information from the history including information from former Council of Princes members. He also puts out a few feelers that he&#039;s looking to work with Rouge once again.&lt;br /&gt;
&lt;br /&gt;
He then contacts [[Amrei Veidt]] about the facility and learns that it&#039;s majorly secure, and the way in would be to either compromise someone who already works in the building or to attempt to body snatch and impersonate someone who already works there. She provides a few possibilities that he could reasonably impersonate but requests that he obtains the information from Vault 429 in the same facility.&lt;br /&gt;
&lt;br /&gt;
Zenith hooks up with a smuggling group from the Laesa, and is smuggled into Tir Tairngire to avoid the issues surrounded by the price on his head. While there is a close call near the border with a drone, the smugglers manage to safely get him to Malek&#039;thas, formerly Salem, Oregon. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Getting to the Capital Hotel, Zenith manages to avoid the judgement of the staff by acting like he belongs, despite the disheveled appearance the adept gives off. But manages to meet Rouge in the room that she has already established here, having another rendezvous with the redhaired elf before asking for her assistance. She agrees to help him, but since she doesn&#039;t have the ability to bodysnatch and Zenith&#039;s genetic data is on record with the Tir Tairngire government, they will need another member to get them into the facility. To this end Zenith calls Sidewinder and pays them 20k in order to secure their help.&lt;br /&gt;
&lt;br /&gt;
Scanning through profiles that would have access they needed, Zenith and Rouge come across the name Timothy Telestrian, a member of the family that kidnapped Scarlet for their bloodfeud with the O&#039;Cathalain family, and the brother of the current Telestrian Industries CEO. Finally, calling in [[Catharsis]] as Matrix support as well as using her ties to elven nobility in order to gain better access. Trying to garner some sort of ulterior motives for Rouge&#039;s presence in the city as being very convenient he attempts to judge her intentions only to once again be distracted.&lt;br /&gt;
&lt;br /&gt;
Catharsis passes across the border using her real SIN and makes it to the Capital Hotel as Zenith comes down to the lobby. The two of them discuss Zenith&#039;s distrust of both Sidewinder and Rouge from his past experiences with her. They then discuss the plan to grab Telestrian and keep the bodyguards out of the loop while Sidewinder replaces them, setting up the infiltration so they can get the data vaults and escape cleanly. Leaving to scout the area Zenith takes to the roofs and approaches the capital building. Finding that he was also being watched by the Tir spies in the form of Eavesdropper. The spy tells Zenith to be more subtle about his infiltration, and that he&#039;s trying to keep the forces that be from falling down on him. He also explains that he needs Zenith not to look into the many state secrets that are held in the Capital building, but rather just take what he needs and leave. This prompts Oracle to prod Zenith in the brain and he then lies and says that is exactly what he plans on doing before Eavesdropper leaves.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Catharsis and Rouge begin to probe each other for information and try to place one another in the situation. Figuring out that the decker is from one of the noble families in Cara&#039;sir and getting more personal information out of the therapist. While flirting with an increasingly flustered Catharsis, Rouge seems to be getting the better of the conversation before Zenith climbs back into the room and asks Rouge to give them the room. Pulling out stacks of data chips that he purchased on the way back and asks Cathy to program them to copy any information from a data vault that they are placed into. Doing so the two of them begin to discuss Rouge and the possibility that this whole thing is a setup. Catharsis is still concerned about Zenith&#039;s drinking and the trouble that he&#039;s gotten into since he lost the eye.&lt;br /&gt;
&lt;br /&gt;
Sidewinder eventually arrives and the full group discusses the plan to grab Telestrian and set Sidewinder in his place, using Zenith&#039;s deal with Eavesdropper to get five minutes of unobserved time. Sidewinder mentions that he&#039;ll only be able to keep the ruse going for 48 hours after taking on the form of Timothy Telestrian, meaning that they need to be able to go  the next day to infiltrate the former capital building and grab their data. Zenith attempts to plan for both a hot exfil as well as a calmer one, though without knowing the exact floor plans since the ones given to him by Amrei are years old at this point, and the security of the place is relatively unknown there are a lot of factors that he&#039;s unable to predict. &lt;br /&gt;
&lt;br /&gt;
The team take the night, splitting up the two rooms between Rouge and Catharsis and Zenith and Sidewinder. The two female elves spent a good amount of time discussing Catharsis&#039; marriage, including explaining that [[Aaron Knight]] had survived the assassination attempt that Zenith had made on him several months ago, and the decker was still concerned about her husband coming back to bite her at the worst possible time. Catharsis also admits to an attraction to the other runner that she is not ready to deal with. The other room meanwhile were reflections upon Zenith&#039;s feelings that he hadn&#039;t yet earned the right to have his eye restored through genetic restoration after not seeing Sidewinder&#039;s betrayal coming at Crater Lake. There was also discussion about how Zenith knew that Scarlet was still alive, explaining that through the psychometry of her engagement ring a trustworthy seer had let him know that she was still around. The runner also explained, after some probing, that it had been a strange electronic form of Scarlet that had let him escape from the Tir super prison and given him the next set of leads. &lt;br /&gt;
&lt;br /&gt;
The next morning the crew went to try and obtain more information, Zenith acquiring vehicles that could be used for kidnapping and escape to a safehouse that Banks had set up for them, while Sidewinder follows the target and Rouge and Catharsis attempt to hack into Telestrian&#039;s files so that they can get a hold of Tim&#039;s schedule. While the deckers are successful, coersion from Rouge leads to them looking for more paydata to use against the corporation and get some more info, but due to unfortunate circumstances a data bomb explodes and bricks both of their decks before they are able to extricate themselves from the situation and return to the hotel.&lt;br /&gt;
&lt;br /&gt;
Taking off to prepare for their infiltration of the club known as the Gilded Leaf, Zenith purchases a realistic-looking fake eye while Catharsis buys a fake SIN based in Tir Tairngire that will at least give some cover to her real SIN. Zenith also calls [[Mush]] to pick up a small lighter as a Qi Focus to grant him Adept Spell. Catharsis dives into the matrix to hack into the host of the Gilded Leaf to grant the group fake invitations. Arriving at the club the group splits up until Timothy arrives at the club with two escorts. Zenith and Catharsis take care of the escorts by flirting with them and peeling them away from the target before Rogue honeypots Tim and gets him to the bathroom, with Zenith hiding the sound of a scuffle using his newly acquired Sound Barrier spell. After a quick Shapechange spell from Sidewinder means they can pass the unconscious corpo through the window and load him into a van before driving to the safehouse where they began to interrogate the man while Sidewinder takes over his life. Pulling out a password given to the security forces at the civics building to let them in and also learning that Timothy doesn&#039;t want Zenith looking at Box 873 of the civic&#039;s building&#039;s data vaults.&lt;br /&gt;
&lt;br /&gt;
Finishing the interrogation by knocking the Telestrian out, Zenith and Rouge discuss Catharsis&#039; involvement in the run, with the face complaining that she&#039;s basically a civilian and that she might feel like something more than friendly towards Zenith if she jumped across the border and risked her SIN for this job, Zenith denies this and his own feelings as he says that Catharsis is simply a skilled decker (which he believes) and that they are just friends. Catharsis overhears and comes in with Rouge leaving, and the two argue about the emotional stuntedness of Zenith and his quest to retrieve Scarlet, and that it&#039;s affecting both himself by turning to alcohol as a coping mechanism, and Harriot by showing her that those unhealthy coping mechanisms and the obsession were acceptable. As well as worrying his daughter. Zenith arguing back about why she cares, and that he has to find his wife and bring her back. &lt;br /&gt;
&lt;br /&gt;
Frustrated by the conversation, Catharsis goes outside to smoke with Rouge while Zenith patrols the perimeter, finding a note nearby the safehouse that is obviously from Baran, the paladin that works for the O&#039;Cathalain family who had been spotted at the club earlier had left, telling Zenith to meet him in a parking lot within the city. Going there with the intention of antagonizing the paladin and starting a fight in order to bury his feelings. However instead he began to tell Baran about the reason he was in the country, telling them of his plan to rob the data vaults of the civics building in order to get a lead on Scarlet&#039;s location, also explaining that there were immortal elves that seemed to be involved in the chal&#039;han.&lt;br /&gt;
&lt;br /&gt;
Returning to the safehouse Zenith finds Rouge who decides to take a walk of her own, though Zenith stops her before she leaves and asks if he&#039;s going to have to worry about her. She says yes, but not in the way he thinks, and that she wouldn&#039;t stab him in the back. She then leaves, taking the vehicle with her while Zenith wakes Catharsis and the two runners apologize to one another for losing their tempers. In a moment of solidarity they share a quick moment before Zenith notices that there is a datachip in Timothy&#039;s datajack with a green hue to it. Confused as to why, he gets Catharsis to take a look at it, eventually calling in [[Freya]] to give the other decker some assistance while he calls Baran to try and track down Rouge while he heads back for the city on foot until Baran picks him up.&lt;br /&gt;
&lt;br /&gt;
Catharsis and Freya work through the code and find out there&#039;s some sort of psychotropic code that can be used for mind alteration, this chip apparently working to turn Timothy against the Telestrian family to be used as some sort of sleeper agent. Contacting [[Alcatraz]] Catharsis is able to find the second verse of the chal&#039;han challenge embedded as comments within the code, and sends the information to Zenith who shares it with the paladin.&lt;br /&gt;
&lt;br /&gt;
Needing some way of finding Rouge before she escaped, Zenith turned to his mentor spirit, letting Oracle lead a divination ritual through himself and expediting the ritual through extraordinary effort and channelling his magic fully into the task. Discovering that Rouge was going to attempt to leave the city via a boat, and quickly drags Baran back to the vehicle so they can get to the docks before the elf escapes.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving at the docks Zenith and Baran find Rouge working on trying to move a speedboat, when confronted by Zenith she tries to explain that she&#039;s trying to have contingency plans in place for what happens next, including making Timothy turn against his family so that they can get the upper hand on Telestrian for once. Zenith asks to see her datajack, which Rogue reveals by moving her hair out of the way, though Zenith notices something glinting in her hand and begins to approach. He tells Rouge that he understands what she&#039;s trying to do and that they need to work together to get Scarlet back. Kissing Rouge and using the distraction to palm away the chip that she had tried to hide before letting her get back on the boat and driving off into the dawn. &lt;br /&gt;
&lt;br /&gt;
Baran and Zenith part ways and Zenith returns to the safehouse where he gives the chip to Catharsis and she begins to analyze it. Able to break through the solid wall of IC that was protecting the file and decrypting the file with the help of [[Quinntessence|Harriot]] and a sprite. Catharsis is able to tell that the young Technomancer&#039;s sprite also takes a copy of the file, despite both the decker and her father warning her not to, and telling her about the fact this mission is about saving her mother and that the chip might have been used to mind control her aunt. Catharsis is able to analyze the file and break it down over the next six hours and finds many details through the haze of exhaustion and soykaf. Though one of the comments is about how the chips are coded per person and the one that Rouge had was in fact designed for Scarlet O&#039;Cathalain. Leading to the question as to if Rouge and Scarlet are in fact one in the same or if the chips can be used on relatives.&lt;br /&gt;
&lt;br /&gt;
Catharsis sleeps while Zenith keeps guard just in case someone else comes to try and attack or capture Tim, before the two runners prepare for the heist of the civics building.&lt;br /&gt;
&lt;br /&gt;
Meeting back up on Sidewinder in the form of Timothy Telestrian III, the shapechanger is quickly filled in on the events of the last night while he fixes Zenith&#039;s disguise and Rouge joins them once again for the heist of the century against Tir Tairngire. They are able to make it through the checkpoint and into the data vaults where the team splits in to two, with Catharsis and Zentih taking one side while Rouge and Sidewinder take the other side. The groups start putting the auto-hack chips in the datavaults, finally coming to vault 873 and deciding to wait for the chip to finish on the priority target. Zenith hears a rail drone on the way and grabs Catharsis after she puts the case down on the vault and the two of them hide from the camera. &lt;br /&gt;
&lt;br /&gt;
Catharsis observes the local PAN the runners are on while they wait and discovers that Rouge&#039;s deck is not on her person, instead being run by a ghostly scarlet persona that seems to be using Rouge&#039;s knife-deck. She tries to hold the information back, but seeing Zenith struggling with the idea of either running out of the building or staying and finishing the job with possibly the biggest score any of the runners had seen in their lifetimes. Pulling on reserves of willpower Zenith put aside his desire to find his wife and decides to finish the job. The runners converge at the elevator and are able to descend to the floor where they find vault 1837 and insert the chip, keeping as quiet as possible and avoiding a guardian spirit with a particular rose pattern that Zenith recognized. Taking the chip from the vault once it was full and then escaping from the civic building without burning their identities.&lt;br /&gt;
&lt;br /&gt;
Getting back to Sidewinder&#039;s car, the group head to the safety of the outer city, and Catharsis informs Zenith that the mysterious persona sent a message to her that she loved him and Harriot, and hoped that she could see them soon. Zenith is quiet for the rest of the car ride until they are clear of the city.&lt;br /&gt;
&lt;br /&gt;
Rouge appears with the knife-deck and Zenith confronts her about what&#039;s going on. Why Scarlet was there and apparently working with the other elf. Rouge gives Zenith an ARO explaining the situation that the adept seems to accept and allows both Rouge and Sidewinder to leave. With just himself and Catharsis left, the two discuss for a few minutes before Catharsis insists that they get out of the country before having a proper talk. The two split up a few miles from the border while Zenith meets up with the Dog Soldiers once again and Catharsis legally crosses the border.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A week or so later, Catharsis, having returned from the events of [[In Shadows We Hyde]], finds Zenith who had been laying low, having cooked breakfast. The two runners discuss the priorities each has on a job, and how dangerous those changing on the fly could be. Catharsis also chastised Zenith about his missing eye, telling the adept that he could have fixed it at any time, and was just punishing himself for not seeing the backstab coming. Zenith was concerned, but said that he would go to a consultation if Catharsis found a gene clinic without ties to a corp that would take his genetics.&lt;br /&gt;
&lt;br /&gt;
Finally, the therapist turned to the matter of Zenith&#039;s emotional availability. This conversation was only a few moments of silence before the two admitted that they had too many problems around relationships, marriage, and intimacy to ever let such a thing work before they kissed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
(2.5x duration modifier)&lt;br /&gt;
&lt;br /&gt;
50,000 nuyen&lt;br /&gt;
&lt;br /&gt;
25 karma&lt;br /&gt;
&lt;br /&gt;
50 CDP&lt;br /&gt;
&lt;br /&gt;
For Catharsis:&lt;br /&gt;
Optional Contact: Lord Loogie (C5/L1 Infobroker) for 5 RVP or 10 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Quality: I C U @ chargen price&lt;br /&gt;
&lt;br /&gt;
Ascension rewards out of RVP&lt;br /&gt;
&lt;br /&gt;
For Zenith:&lt;br /&gt;
+1 chip on Amrei Veidt (for recovering Lofwyr&#039;s secrets)&lt;br /&gt;
&lt;br /&gt;
Wanted (TT/TNN/Telestrian) increases by 250k, adding kidnapping and espionage to the list of crimes&lt;br /&gt;
&lt;br /&gt;
Optional Quality: Memory Palace @ chargen price&lt;br /&gt;
&lt;br /&gt;
Initiation discount&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Catharsis]] -- This... I don&#039;t even really understand how to describe this run? I was constantly feeling under pressure to prove I was good enough. Then Rogue was angling for... &#039;&#039;Something&#039;&#039;, uncertain as to what. I still have those chips, Rogue&#039;s and the one we pulled from Timmy. Almost makes me wish I was Emerged, so I could understand it better, so I could get to the bottom of this but... I&#039;m not. I am not emerged, and maybe not good enough, maybe I am too civilian. But we got out the other side unharmed. Z and I committed a huge data heist, and I&#039;m happy I was able to help, I&#039;m happy I was able to reach out... Through? Rogue? to Scarlett. I wish I was able to do more to help, to give Harriot back her mother. But at least... For now, it seems like Z is becoming more normal. Him and Harriot seem to have a better relationship, he&#039;s drinking less... But on the other hand, there&#039;s guilt.&lt;br /&gt;
&lt;br /&gt;
We are both married after all.&lt;br /&gt;
&lt;br /&gt;
=== [[Zenith]] ===&lt;br /&gt;
&lt;br /&gt;
Fuck it all. &lt;br /&gt;
&lt;br /&gt;
Bad enough that the whole drek with the Telestrian brat went down like it did and I had to &#039;&#039;give him back&#039;&#039;, but I also had to tell the fraggin&#039; paladin about the weird chip so I can&#039;t even enjoy them trying to rip themselves apart. More than that, I got this whole chip thing lingering over my head. It was bad enough when it was just Doc and I involved in that drek, but now Harriot might get involved and that&#039;s enough to set me on edge so I gotta find out who made these so I can just keep putting bullets into them until they stop moving, or resembling a metahuman.&lt;br /&gt;
&lt;br /&gt;
There were some benefits of this job, but over all&lt;br /&gt;
&lt;br /&gt;
Fuck it all.&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quinntessence&amp;diff=124912</id>
		<title>Quinntessence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quinntessence&amp;diff=124912"/>
		<updated>2024-04-28T20:54:19Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Harriot_Runner.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer&lt;br /&gt;
|header2= Born in the Light&lt;br /&gt;
|header3= But born of [[Zenith|The Shadows]]&lt;br /&gt;
|header4= Studying to take care of everyone&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @orionsrequiem&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequeim]&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = May 5th, 2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 05&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = Drive [https://drive.google.com/drive/folders/19y_6Fx1k09x4OMWQJXPrV40hj_cRNiDU?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A technomancer from Seattle currently enrolled in Sader-Krupp&#039;s Corporate University as a Matrix security major. Trying to find out how to help her mother, hide her activities from her father, and maintain her relationship and her GPA.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Maintain a 4.0 GPA&lt;br /&gt;
* Learn how to be a shadowrunner&lt;br /&gt;
* Find out the secret behind the strange Personafix chips&lt;br /&gt;
* Find a way to reverse her mother&#039;s deprogramming&lt;br /&gt;
* Keep up her relationship with her girlfriend&lt;br /&gt;
* Hide her illicit activities from [[Zenith|Her father]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On paper, Harriot Madeline Quill should have been just a normal Seattle girl. Though she was born to young parents, the premed Scarlet O&#039;Cathalain and freelance security consultant Cedric Quill were a loving couple who made sure that they were comfortable. They had a comfortable home in Tacoma. Her mother went to the University of Washington and worked at Deireadh An Tuartheil a few days a week as an intern to speed through the process of her residency, while Cedric stayed at home to take care of Harriot and, despite his own lack of education, do his best to teach her about the world and how to have fun. During the summers she would go with her family to visit her grandparents at their estate in Tir Tairngire. Despite not understanding what it meant to be a third-generation elven noble Harriot simply had fun learning Sperethiel and the various rituals and rites that were required of her according to her grandparents. It was here that it was first observed by some of the elven tutors how quickly Harriot picked up on new lessons and how bright the young girl was.&lt;br /&gt;
&lt;br /&gt;
When she was four years old Harriot and Cedric had gone out to see the newest Karl Kombatmage movie and returned to their home to find the door of their home kicked off the hinges. Cedric&#039;s entire demeanour shifted and he held Harriot close while he went through the wreckage of their home, only to discover that Scarlet had been taken from the home. Over the next several months Harriot learned through listening, since her father almost completely closed himself off in his grief, to the point of UCAS social services and her grandparents both making an attempt at taking Harriot away from him, only feeding into his grief and anger. She learned that her mother had most likely been taken by shadowrunners, that there weren&#039;t clues to where she had been taken or any leads and that LoneStar had no interest in pursuing the case. She was too young to understand at the time, but this was the first time the Shadows would creep into her life and change it in a way she couldn&#039;t predict.&lt;br /&gt;
&lt;br /&gt;
This only compounded when her father began to look into her mother&#039;s disappearance himself. They moved out of the Tacoma home and started moving every few months to worse and worse apartments. Many around Redmond and Puyallup. By the time she was fifteen Cedric had burned through all of his savings, any family friends that they had were long-since abandoned and while Cedric made an effort to be a good father, lack of sleep, excess stress, and a violent lifestyle had strained their relationship. Harriot had spent the years throwing herself into her studies, able to exert control over how well she did in school if nothing else, and also began to explore the Matrix, often simply doing her homework and disappearing into the single bedroom of their cramped apartment to play games, go into chatrooms, or just watch whatever caught her interest. This studious behaviour eventually allowed her to apply to the illustrious Twin Pines High School, a private school that held a program for promising Matrix specialists.&lt;br /&gt;
&lt;br /&gt;
During her time at Twin Pines, Harriot discovered a love not just for the fun aspects of the Matrix, but a deep interest in the fundamental building blocks of it. This was aided by the sudden interest in the young girl by one [[Amrei Veidt]], who invited the girl under her wing as a mentee about the things one could do with the matrix. She also began to indulge in partying, drinking, a little social novacoke, and had some [[Campus Caper|near misses]] with dangerous events. It was also [[The Absolute Top of the Problem|shortly before Harriot&#039;s sixteenth birthday]] that she discovered that her father was not actually a security consultant, but rather the well-known and quite wanted international thief and assassin known as [[Zenith]]. Harriot tried her best to discourage her father from continuing his work as a shadowrunner, thinking that he would be both safer and more stable as a corporate asset, or an actually security officers, but her father had no interest in that. However things became more dire when she found out that much of his work as a criminal was based on trying to find her mother, a woman that Harriot could barely remember, and due to an [[The Spy Who Loved Me|incident]] the night of her sixteenth birthday, trauma erupted in the form of her emergence as a technomancer.&lt;br /&gt;
&lt;br /&gt;
It was difficult to get used to her new abilities, and her girlfriend at the time, a woman whose father had been murdered by Zenith, did not aid things by showing a sudden vicious side to a fellow virtual kinetic [[Lumin|who]] attended the same school. Eventually telling off Gabriella and a few of her fellow bullies, Harriot was quickly kicked out of the inner circle of Twin Pines and instead decided to stick alongside her new friend while once again delving deep into her studies. She made up with her father after a particularly hard job for him, and accepted that finding Scarlet was something that he had to do. While also taking care of Harriot, and the two of them fell into an easy sort of balance of criminal activity that she was kept just on the edge of awareness of.&lt;br /&gt;
&lt;br /&gt;
After a summer of her sixteenth year in which she attended a German summer camp sponsored by S-K on invitation from Amrei the corporate decker extended an offer that seemed too good to be true: a full-ride scholarship to S-K&#039;s University in Essen in their advanced Matrix expert programs. Excited beyond belief that she would be able to go to college without having to worry about further burdening her father she gave him the exciting news. Though Zenith was less enthused with the corporate offer, worrying that it was a way of extended leverage over him, as well as forcing her down a corporate path that might bring more danger on her. After much discussion however the decision was made to allow her to take the scholarship and once she had graduated from Twin Pines with honors, Harriot was able to go to Germany, though it pained her to be away from her father and Zelda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be continued&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Child Prodigy:&#039;&#039;&#039; (Brilliant Heuristics + Analytical Mind + Bilingual) - Harriot was always smart, but when dedicating herself to a topic she&#039;s very close to a genius. Very quickly able to grasp almost any topic or concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matrix Natrual&#039;&#039;&#039; (Instinctive Hack + One with the Matrix + Silence is Golden) - Part of the Wireless Matrix generation Harriot&#039;s emergence seems completely natural with how she weaves through the code of the digital realm&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basically just a normal person:&#039;&#039;&#039; (SINner (National), + Pacifist I + Low Pain Tolerance) - While she didn&#039;t grow up sheltered, there was an effort to keep her away from the darker aspects of society, including shadowrunning. Which led to a distaste for violence and not particularly used to being the subject of it either. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= DeC0de&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Isabel Wirth&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angela&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cascade&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mel Jones the Queen of Bones&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quinntessence&amp;diff=123001</id>
		<title>Quinntessence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quinntessence&amp;diff=123001"/>
		<updated>2024-03-21T19:41:18Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Harriot_Runner.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer&lt;br /&gt;
|header2= Born in the Light&lt;br /&gt;
|header3= But born of [[Zenith|The Shadows]]&lt;br /&gt;
|header4= Studying to take care of everyone&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @orionsrequiem&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequeim]&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 05&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = Drive [https://drive.google.com/drive/folders/19y_6Fx1k09x4OMWQJXPrV40hj_cRNiDU?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A technomancer from Seattle currently enrolled in Sader-Krupp&#039;s Corporate University as a Matrix security major. Trying to find out how to help her mother, hide her activities from her father, and maintain her relationship and her GPA.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Maintain a 4.0 GPA&lt;br /&gt;
* Learn how to be a shadowrunner&lt;br /&gt;
* Find out the secret behind the strange Personafix chips&lt;br /&gt;
* Find a way to reverse her mother&#039;s deprogramming&lt;br /&gt;
* Keep up her relationship with her girlfriend&lt;br /&gt;
* Hide her illicit activities from [[Zenith|Her father]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On paper, Harriot Madeline Quill should have been just a normal Seattle girl. Though she was born to young parents, the premed Scarlet O&#039;Cathalain and freelance security consultant Cedric Quill were a loving couple who made sure that they were comfortable. They had a comfortable home in Tacoma. Her mother went to the University of Washington and worked at Deireadh An Tuartheil a few days a week as an intern to speed through the process of her residency, while Cedric stayed at home to take care of Harriot and, despite his own lack of education, do his best to teach her about the world and how to have fun. During the summers she would go with her family to visit her grandparents at their estate in Tir Tairngire. Despite not understanding what it meant to be a third-generation elven noble Harriot simply had fun learning Sperethiel and the various rituals and rites that were required of her according to her grandparents. It was here that it was first observed by some of the elven tutors how quickly Harriot picked up on new lessons and how bright the young girl was.&lt;br /&gt;
&lt;br /&gt;
When she was four years old Harriot and Cedric had gone out to see the newest Karl Kombatmage movie and returned to their home to find the door of their home kicked off the hinges. Cedric&#039;s entire demeanour shifted and he held Harriot close while he went through the wreckage of their home, only to discover that Scarlet had been taken from the home. Over the next several months Harriot learned through listening, since her father almost completely closed himself off in his grief, to the point of UCAS social services and her grandparents both making an attempt at taking Harriot away from him, only feeding into his grief and anger. She learned that her mother had most likely been taken by shadowrunners, that there weren&#039;t clues to where she had been taken or any leads and that LoneStar had no interest in pursuing the case. She was too young to understand at the time, but this was the first time the Shadows would creep into her life and change it in a way she couldn&#039;t predict.&lt;br /&gt;
&lt;br /&gt;
This only compounded when her father began to look into her mother&#039;s disappearance himself. They moved out of the Tacoma home and started moving every few months to worse and worse apartments. Many around Redmond and Puyallup. By the time she was fifteen Cedric had burned through all of his savings, any family friends that they had were long-since abandoned and while Cedric made an effort to be a good father, lack of sleep, excess stress, and a violent lifestyle had strained their relationship. Harriot had spent the years throwing herself into her studies, able to exert control over how well she did in school if nothing else, and also began to explore the Matrix, often simply doing her homework and disappearing into the single bedroom of their cramped apartment to play games, go into chatrooms, or just watch whatever caught her interest. This studious behaviour eventually allowed her to apply to the illustrious Twin Pines High School, a private school that held a program for promising Matrix specialists.&lt;br /&gt;
&lt;br /&gt;
During her time at Twin Pines, Harriot discovered a love not just for the fun aspects of the Matrix, but a deep interest in the fundamental building blocks of it. This was aided by the sudden interest in the young girl by one [[Amrei Veidt]], who invited the girl under her wing as a mentee about the things one could do with the matrix. She also began to indulge in partying, drinking, a little social novacoke, and had some [[Campus Caper|near misses]] with dangerous events. It was also [[The Absolute Top of the Problem|shortly before Harriot&#039;s sixteenth birthday]] that she discovered that her father was not actually a security consultant, but rather the well-known and quite wanted international thief and assassin known as [[Zenith]]. Harriot tried her best to discourage her father from continuing his work as a shadowrunner, thinking that he would be both safer and more stable as a corporate asset, or an actually security officers, but her father had no interest in that. However things became more dire when she found out that much of his work as a criminal was based on trying to find her mother, a woman that Harriot could barely remember, and due to an [[The Spy Who Loved Me|incident]] the night of her sixteenth birthday, trauma erupted in the form of her emergence as a technomancer.&lt;br /&gt;
&lt;br /&gt;
It was difficult to get used to her new abilities, and her girlfriend at the time, a woman whose father had been murdered by Zenith, did not aid things by showing a sudden vicious side to a fellow virtual kinetic [[Lumin|who]] attended the same school. Eventually telling off Gabriella and a few of her fellow bullies, Harriot was quickly kicked out of the inner circle of Twin Pines and instead decided to stick alongside her new friend while once again delving deep into her studies. She made up with her father after a particularly hard job for him, and accepted that finding Scarlet was something that he had to do. While also taking care of Harriot, and the two of them fell into an easy sort of balance of criminal activity that she was kept just on the edge of awareness of.&lt;br /&gt;
&lt;br /&gt;
After a summer of her sixteenth year in which she attended a German summer camp sponsored by S-K on invitation from Amrei the corporate decker extended an offer that seemed too good to be true: a full-ride scholarship to S-K&#039;s University in Essen in their advanced Matrix expert programs. Excited beyond belief that she would be able to go to college without having to worry about further burdening her father she gave him the exciting news. Though Zenith was less enthused with the corporate offer, worrying that it was a way of extended leverage over him, as well as forcing her down a corporate path that might bring more danger on her. After much discussion however the decision was made to allow her to take the scholarship and once she had graduated from Twin Pines with honors, Harriot was able to go to Germany, though it pained her to be away from her father and Zelda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be continued&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Child Prodigy:&#039;&#039;&#039; (Brilliant Heuristics + Analytical Mind + Bilingual) - Harriot was always smart, but when dedicating herself to a topic she&#039;s very close to a genius. Very quickly able to grasp almost any topic or concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matrix Natrual&#039;&#039;&#039; (Instinctive Hack + One with the Matrix + Silence is Golden) - Part of the Wireless Matrix generation Harriot&#039;s emergence seems completely natural with how she weaves through the code of the digital realm&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basically just a normal person:&#039;&#039;&#039; (SINner (National), + Pacifist I + Low Pain Tolerance) - While she didn&#039;t grow up sheltered, there was an effort to keep her away from the darker aspects of society, including shadowrunning. Which led to a distaste for violence and not particularly used to being the subject of it either. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= DeC0de&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Isabel Wirth&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angela&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cascade&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mel Jones the Queen of Bones&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ailbe_O%27Maly&amp;diff=122993</id>
		<title>Ailbe O&#039;Maly</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ailbe_O%27Maly&amp;diff=122993"/>
		<updated>2024-03-21T05:13:07Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:MoonlightBeauty.png|450px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Bounty Hunter of the night&lt;br /&gt;
|Shortblurb2= Traditionally Untraditional&lt;br /&gt;
|Shortblurb3= Powerfully Irish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle Metroplex&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Nuyen&lt;br /&gt;
|HobbiesOrVice= Whiskey&lt;br /&gt;
|PersonalLife= None of your business&lt;br /&gt;
|Faction= Take Back the Night&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 17&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A young human who has had several negative experiences with being attacked and nearly essence drained by all manner of infected between her ancestral homelands before meeting [[Rose of Sharon Howlett]] on a trip to Seattle and learning about Take Back the Night. Deciding to contribute to making the regular person feel a bit safer in the dark. Ailbe is a competent swordswoman and martial artist, as well as a potent mystic adept, but is still new to Seattle, and quite naive when dealing with others.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mystic Adept&lt;br /&gt;
|Description=Ailbe is a potent Mystic Adept and an initiate of the greater magics. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Combat the Infection&lt;br /&gt;
|Description= Ailbe has been fighting the infected for her entire adult life, and has both swordsmanship and martial arts training to take advantage of the various weaknesses that come with HMHVV, she is specifically Pentjak-Silat and Wildcat as specialties&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The ol&#039; Irish Hospitality&lt;br /&gt;
|Description=Ailbe has an encyclopedic knowledge of booze and bar snacks. As well as an understanding of ancient and historic cultures.  &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ailbe_O%27Maly&amp;diff=122992</id>
		<title>Ailbe O&#039;Maly</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ailbe_O%27Maly&amp;diff=122992"/>
		<updated>2024-03-21T05:12:42Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:MoonlightBeauty.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Bounty Hunter of the night&lt;br /&gt;
|Shortblurb2= Traditionally Untraditional&lt;br /&gt;
|Shortblurb3= Powerfully Irish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle Metroplex&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Nuyen&lt;br /&gt;
|HobbiesOrVice= Whiskey&lt;br /&gt;
|PersonalLife= None of your business&lt;br /&gt;
|Faction= Take Back the Night&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 17&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A young human who has had several negative experiences with being attacked and nearly essence drained by all manner of infected between her ancestral homelands before meeting [[Rose of Sharon Howlett]] on a trip to Seattle and learning about Take Back the Night. Deciding to contribute to making the regular person feel a bit safer in the dark. Ailbe is a competent swordswoman and martial artist, as well as a potent mystic adept, but is still new to Seattle, and quite naive when dealing with others.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mystic Adept&lt;br /&gt;
|Description=Ailbe is a potent Mystic Adept and an initiate of the greater magics. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Combat the Infection&lt;br /&gt;
|Description= Ailbe has been fighting the infected for her entire adult life, and has both swordsmanship and martial arts training to take advantage of the various weaknesses that come with HMHVV, she is specifically Pentjak-Silat and Wildcat as specialties&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The ol&#039; Irish Hospitality&lt;br /&gt;
|Description=Ailbe has an encyclopedic knowledge of booze and bar snacks. As well as an understanding of ancient and historic cultures.  &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:MoonlightBeauty.png&amp;diff=122991</id>
		<title>File:MoonlightBeauty.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:MoonlightBeauty.png&amp;diff=122991"/>
		<updated>2024-03-21T04:12:17Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122984</id>
		<title>Quinntessence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122984"/>
		<updated>2024-03-21T02:14:30Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Harriot_Runner.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer&lt;br /&gt;
|header2= Born in the Light&lt;br /&gt;
|header3= But born of [[Zenith|The Shadows]]&lt;br /&gt;
|header4= Studying to take care of everyone&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @orionsrequiem&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequeim]&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 05&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = Drive [https://drive.google.com/drive/folders/19y_6Fx1k09x4OMWQJXPrV40hj_cRNiDU?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A technomancer from Seattle currently enrolled in Sader-Krupp&#039;s Corporate University as a Matrix security major. Trying to find out how to help her mother, hide her activities from her father, and maintain her relationship and her GPA.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Maintain a 4.0 GPA&lt;br /&gt;
* Learn how to be a shadowrunner&lt;br /&gt;
* Find out the secret behind the strange Personafix chips&lt;br /&gt;
* Find a way to reverse her mother&#039;s deprogramming&lt;br /&gt;
* Keep up her relationship with her girlfriend&lt;br /&gt;
* Hide her illicit activities from [[Zenith|Her father]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On paper, Harriot Madeline Quill should have been just a normal Seattle girl. Though she was born to young parents, the premed Scarlet O&#039;Cathalain and freelance security consultant Cedric Quill were a loving couple who made sure that they were comfortable. They had a comfortable home in Tacoma. Her mother went to the University of Washington and worked at Deireadh An Tuartheil a few days a week as an intern to speed through the process of her residency, while Cedric stayed at home to take care of Harriot and, despite his own lack of education, do his best to teach her about the world and how to have fun. During the summers she would go with her family to visit her grandparents at their estate in Tir Tairngire. Despite not understanding what it meant to be a third-generation elven noble Harriot simply had fun learning Sperethiel and the various rituals and rites that were required of her according to her grandparents. It was here that it was first observed by some of the elven tutors how quickly Harriot picked up on new lessons and how bright the young girl was.&lt;br /&gt;
&lt;br /&gt;
When she was four years old Harriot and Cedric had gone out to see the newest Karl Kombatmage movie and returned to their home to find the door of their home kicked off the hinges. Cedric&#039;s entire demeanour shifted and he held Harriot close while he went through the wreckage of their home, only to discover that Scarlet had been taken from the home. Over the next several months Harriot learned through listening, since her father almost completely closed himself off in his grief, to the point of UCAS social services and her grandparents both making an attempt at taking Harriot away from him, only feeding into his grief and anger. She learned that her mother had most likely been taken by shadowrunners, that there weren&#039;t clues to where she had been taken or any leads and that LoneStar had no interest in pursuing the case. She was too young to understand at the time, but this was the first time the Shadows would creep into her life and change it in a way she couldn&#039;t predict.&lt;br /&gt;
&lt;br /&gt;
This only compounded when her father began to look into her mother&#039;s disappearance himself. They moved out of the Tacoma home and started moving every few months to worse and worse apartments. Many around Redmond and Puyallup. By the time she was fifteen Cedric had burned through all of his savings, any family friends that they had were long-since abandoned and while Cedric made an effort to be a good father, lack of sleep, excess stress, and a violent lifestyle had strained their relationship. Harriot had spent the years throwing herself into her studies, able to exert control over how well she did in school if nothing else, and also began to explore the Matrix, often simply doing her homework and disappearing into the single bedroom of their cramped apartment to play games, go into chatrooms, or just watch whatever caught her interest. This studious behaviour eventually allowed her to apply to the illustrious Twin Pines High School, a private school that held a program for promising Matrix specialists.&lt;br /&gt;
&lt;br /&gt;
During her time at Twin Pines, Harriot discovered a love not just for the fun aspects of the Matrix, but a deep interest in the fundamental building blocks of it. This was aided by the sudden interest in the young girl by one [[Amrei Viedt]], who invited the girl under her wing as a mentee about the things one could do with the matrix. She also began to indulge in partying, drinking, a little social novacoke, and had some [[Campus Caper|near misses]] with dangerous events. It was also [[The Absolute Top of the Problem|shortly before Harriot&#039;s sixteenth birthday]] that she discovered that her father was not actually a security consultant, but rather the well-known and quite wanted international thief and assassin known as [[Zenith]]. Harriot tried her best to discourage her father from continuing his work as a shadowrunner, thinking that he would be both safer and more stable as a corporate asset, or an actually security officers, but her father had no interest in that. However things became more dire when she found out that much of his work as a criminal was based on trying to find her mother, a woman that Harriot could barely remember, and due to an [[The Spy Who Loved Me|incident]] the night of her sixteenth birthday, trauma erupted in the form of her emergence as a technomancer.&lt;br /&gt;
&lt;br /&gt;
It was difficult to get used to her new abilities, and her girlfriend at the time, a woman whose father had been murdered by Zenith, did not aid things by showing a sudden vicious side to a fellow virtual kinetic [[Lumin|who]] attended the same school. Eventually telling off Gabriella and a few of her fellow bullies, Harriot was quickly kicked out of the inner circle of Twin Pines and instead decided to stick alongside her new friend while once again delving deep into her studies. She made up with her father after a particularly hard job for him, and accepted that finding Scarlet was something that he had to do. While also taking care of Harriot, and the two of them fell into an easy sort of balance of criminal activity that she was kept just on the edge of awareness of.&lt;br /&gt;
&lt;br /&gt;
After a summer of her sixteenth year in which she attended a German summer camp sponsored by S-K on invitation from Amrei the corporate decker extended an offer that seemed too good to be true: a full-ride scholarship to S-K&#039;s University in Essen in their advanced Matrix expert programs. Excited beyond belief that she would be able to go to college without having to worry about further burdening her father she gave him the exciting news. Though Zenith was less enthused with the corporate offer, worrying that it was a way of extended leverage over him, as well as forcing her down a corporate path that might bring more danger on her. After much discussion however the decision was made to allow her to take the scholarship and once she had graduated from Twin Pines with honors, Harriot was able to go to Germany, though it pained her to be away from her father and Zelda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be continued&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= DeC0de&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Isabel Wirth&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angela&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cascade&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mel Jones the Queen of Bones&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122983</id>
		<title>Quinntessence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122983"/>
		<updated>2024-03-21T02:13:33Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Harriot_Runner.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer&lt;br /&gt;
|header2= Born in the Light&lt;br /&gt;
|header3= But born of [[Zenith|The Shadows]]&lt;br /&gt;
|header4= Studying to take care of everyone&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @orionsrequiem&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequeim]&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 05&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = Drive [https://drive.google.com/drive/folders/19y_6Fx1k09x4OMWQJXPrV40hj_cRNiDU?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A technomancer from Seattle currently enrolled in Sader-Krupp&#039;s Corporate University as a Matrix security major. Trying to find out how to help her mother, hide her activities from her father, and maintain her relationship and her GPA.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Maintain a 4.0 GPA&lt;br /&gt;
* Learn how to be a shadowrunner&lt;br /&gt;
* Find out the secret behind the strange Personafix chips&lt;br /&gt;
* Find a way to reverse her mother&#039;s deprogramming&lt;br /&gt;
* Keep up her relationship with her girlfriend&lt;br /&gt;
* Hide her illicit activities from [[Zenith|Her father]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On paper, Harriot Madeline Quill should have been just a normal Seattle girl. Though she was born to young parents, the premed Scarlet O&#039;Cathalain and freelance security consultant Cedric Quill were a loving couple who made sure that they were comfortable. They had a comfortable home in Tacoma. Her mother went to the University of Washington and worked at Deireadh An Tuartheil a few days a week as an intern to speed through the process of her residency, while Cedric stayed at home to take care of Harriot and, despite his own lack of education, do his best to teach her about the world and how to have fun. During the summers she would go with her family to visit her grandparents at their estate in Tir Tairngire. Despite not understanding what it meant to be a third-generation elven noble Harriot simply had fun learning Sperethiel and the various rituals and rites that were required of her according to her grandparents. It was here that it was first observed by some of the elven tutors how quickly Harriot picked up on new lessons and how bright the young girl was.&lt;br /&gt;
&lt;br /&gt;
When she was four years old Harriot and Cedric had gone out to see the newest Karl Kombatmage movie and returned to their home to find the door of their home kicked off the hinges. Cedric&#039;s entire demeanour shifted and he held Harriot close while he went through the wreckage of their home, only to discover that Scarlet had been taken from the home. Over the next several months Harriot learned through listening, since her father almost completely closed himself off in his grief, to the point of UCAS social services and her grandparents both making an attempt at taking Harriot away from him, only feeding into his grief and anger. She learned that her mother had most likely been taken by shadowrunners, that there weren&#039;t clues to where she had been taken or any leads and that LoneStar had no interest in pursuing the case. She was too young to understand at the time, but this was the first time the Shadows would creep into her life and change it in a way she couldn&#039;t predict.&lt;br /&gt;
&lt;br /&gt;
This only compounded when her father began to look into her mother&#039;s disappearance himself. They moved out of the Tacoma home and started moving every few months to worse and worse apartments. Many around Redmond and Puyallup. By the time she was fifteen Cedric had burned through all of his savings, any family friends that they had were long-since abandoned and while Cedric made an effort to be a good father, lack of sleep, excess stress, and a violent lifestyle had strained their relationship. Harriot had spent the years throwing herself into her studies, able to exert control over how well she did in school if nothing else, and also began to explore the Matrix, often simply doing her homework and disappearing into the single bedroom of their cramped apartment to play games, go into chatrooms, or just watch whatever caught her interest. This studious behaviour eventually allowed her to apply to the illustrious Twin Pines High School, a private school that held a program for promising Matrix specialists.&lt;br /&gt;
&lt;br /&gt;
During her time at Twin Pines, Harriot discovered a love not just for the fun aspects of the Matrix, but a deep interest in the fundamental building blocks of it. This was aided by the sudden interest in the young girl by one [[Amrei Viedt]], who invited the girl under her wing as a mentee about the things one could do with the matrix. She also began to indulge in partying, drinking, a little social novacoke, and had some [[Campus Caper|near misses]] with dangerous events. It was also [[The Absolute Top of the Problem|shortly before Harriot&#039;s sixteenth birthday]] that she discovered that her father was not actually a security consultant, but rather the well-known and quite wanted international thief and assassin known as [[Zenith]]. Harriot tried her best to discourage her father from continuing his work as a shadowrunner, thinking that he would be both safer and more stable as a corporate asset, or an actually security officers, but her father had no interest in that. However things became more dire when she found out that much of his work as a criminal was based on trying to find her mother, a woman that Harriot could barely remember, and due to an [[The Spy Who Loved Me|incident]] the night of her sixteenth birthday, trauma erupted in the form of her emergence as a technomancer.&lt;br /&gt;
&lt;br /&gt;
It was difficult to get used to her new abilities, and her girlfriend at the time, a woman whose father had been murdered by Zenith, did not aid things by showing a sudden vicious side to a fellow virtual kinetic [[Lumin|who]] attended the same school. Eventually telling off Gabriella and a few of her fellow bullies, Harriot was quickly kicked out of the inner circle of Twin Pines and instead decided to stick alongside her new friend while once again delving deep into her studies. She made up with her father after a particularly hard job for him, and accepted that finding Scarlet was something that he had to do. While also taking care of Harriot, and the two of them fell into an easy sort of balance of criminal activity that she was kept just on the edge of awareness of.&lt;br /&gt;
&lt;br /&gt;
After a summer of her sixteenth year in which she attended a German summer camp sponsored by S-K on invitation from Amrei the corporate decker extended an offer that seemed too good to be true: a full-ride scholarship to S-K&#039;s University in Essen in their advanced Matrix expert programs. Excited beyond belief that she would be able to go to college without having to worry about further burdening her father she gave him the exciting news. Though Zenith was less enthused with the corporate offer, worrying that it was a way of extended leverage over him, as well as forcing her down a corporate path that might bring more danger on her. After much discussion however the decision was made to allow her to take the scholarship and once she had graduated from Twin Pines with honors, Harriot was able to go to Germany, though it pained her to be away from her father and Zelda.&lt;br /&gt;
&lt;br /&gt;
==To be continued==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= DeC0de&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Isabel Wirth&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angela&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cascade&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mel Jones the Queen of Bones&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122982</id>
		<title>Quinntessence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122982"/>
		<updated>2024-03-21T02:13:08Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Harriot_Runner.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer&lt;br /&gt;
|header2= Born in the Light&lt;br /&gt;
|header3= But born of [[Zenith|The Shadows]]&lt;br /&gt;
|header4= Studying to take care of everyone&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @orionsrequiem&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequeim]&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 05&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = Drive [https://drive.google.com/drive/folders/19y_6Fx1k09x4OMWQJXPrV40hj_cRNiDU?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A technomancer from Seattle currently enrolled in Sader-Krupp&#039;s Corporate University as a Matrix security major. Trying to find out how to help her mother, hide her activities from her father, and maintain her relationship and her GPA.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Maintain a 4.0 GPA&lt;br /&gt;
* Learn how to be a shadowrunner&lt;br /&gt;
* Find out the secret behind the strange Personafix chips&lt;br /&gt;
* Find a way to reverse her mother&#039;s deprogramming&lt;br /&gt;
* Keep up her relationship with her girlfriend&lt;br /&gt;
* Hide her illicit activities from [[Zenith|Her father]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On paper, Harriot Madeline Quill should have been just a normal Seattle girl. Though she was born to young parents, the premed Scarlet O&#039;Cathalain and freelance security consultant Cedric Quill were a loving couple who made sure that they were comfortable. They had a comfortable home in Tacoma. Her mother went to the University of Washington and worked at Deireadh An Tuartheil a few days a week as an intern to speed through the process of her residency, while Cedric stayed at home to take care of Harriot and, despite his own lack of education, do his best to teach her about the world and how to have fun. During the summers she would go with her family to visit her grandparents at their estate in Tir Tairngire. Despite not understanding what it meant to be a third-generation elven noble Harriot simply had fun learning Sperethiel and the various rituals and rites that were required of her according to her grandparents. It was here that it was first observed by some of the elven tutors how quickly Harriot picked up on new lessons and how bright the young girl was.&lt;br /&gt;
&lt;br /&gt;
When she was four years old Harriot and Cedric had gone out to see the newest Karl Kombatmage movie and returned to their home to find the door of their home kicked off the hinges. Cedric&#039;s entire demeanour shifted and he held Harriot close while he went through the wreckage of their home, only to discover that Scarlet had been taken from the home. Over the next several months Harriot learned through listening, since her father almost completely closed himself off in his grief, to the point of UCAS social services and her grandparents both making an attempt at taking Harriot away from him, only feeding into his grief and anger. She learned that her mother had most likely been taken by shadowrunners, that there weren&#039;t clues to where she had been taken or any leads and that LoneStar had no interest in pursuing the case. She was too young to understand at the time, but this was the first time the Shadows would creep into her life and change it in a way she couldn&#039;t predict.&lt;br /&gt;
&lt;br /&gt;
This only compounded when her father began to look into her mother&#039;s disappearance himself. They moved out of the Tacoma home and started moving every few months to worse and worse apartments. Many around Redmond and Puyallup. By the time she was fifteen Cedric had burned through all of his savings, any family friends that they had were long-since abandoned and while Cedric made an effort to be a good father, lack of sleep, excess stress, and a violent lifestyle had strained their relationship. Harriot had spent the years throwing herself into her studies, able to exert control over how well she did in school if nothing else, and also began to explore the Matrix, often simply doing her homework and disappearing into the single bedroom of their cramped apartment to play games, go into chatrooms, or just watch whatever caught her interest. This studious behaviour eventually allowed her to apply to the illustrious Twin Pines High School, a private school that held a program for promising Matrix specialists.&lt;br /&gt;
&lt;br /&gt;
During her time at Twin Pines, Harriot discovered a love not just for the fun aspects of the Matrix, but a deep interest in the fundamental building blocks of it. This was aided by the sudden interest in the young girl by one [[Amrei Viedt]], who invited the girl under her wing as a mentee about the things one could do with the matrix. She also began to indulge in partying, drinking, a little social novacoke, and had some [[Campus Caper|near misses]] with dangerous events. It was also [[The Absolute Top of the Problem|shortly before Harriot&#039;s sixteenth birthday]] that she discovered that her father was not actually a security consultant, but rather the well-known and quite wanted international thief and assassin known as [[Zenith]]. Harriot tried her best to discourage her father from continuing his work as a shadowrunner, thinking that he would be both safer and more stable as a corporate asset, or an actually security officers, but her father had no interest in that. However things became more dire when she found out that much of his work as a criminal was based on trying to find her mother, a woman that Harriot could barely remember, and due to an [[The Spy Who Loved Me|incident]] the night of her sixteenth birthday, trauma erupted in the form of her emergence as a technomancer.&lt;br /&gt;
&lt;br /&gt;
It was difficult to get used to her new abilities, and her girlfriend at the time, a woman whose father had been murdered by Zenith, did not aid things by showing a sudden vicious side to a fellow virtual kinetic [[Lumin|who]] attended the same school. Eventually telling off Gabriella and a few of her fellow bullies, Harriot was quickly kicked out of the inner circle of Twin Pines and instead decided to stick alongside her new friend while once again delving deep into her studies. She made up with her father after a particularly hard job for him, and accepted that finding Scarlet was something that he had to do. While also taking care of Harriot, and the two of them fell into an easy sort of balance of criminal activity that she was kept just on the edge of awareness of.&lt;br /&gt;
&lt;br /&gt;
After a summer of her sixteenth year in which she attended a German summer camp sponsored by S-K on invitation from Amrei the corporate decker extended an offer that seemed too good to be true: a full-ride scholarship to S-K&#039;s University in Essen in their advanced Matrix expert programs. Excited beyond belief that she would be able to go to college without having to worry about further burdening her father she gave him the exciting news. Though Zenith was less enthused with the corporate offer, worrying that it was a way of extended leverage over him, as well as forcing her down a corporate path that might bring more danger on her. After much discussion however the decision was made to allow her to take the scholarship and once she had graduated from Twin Pines with honors, Harriot was able to go to Germany, though it pained her to be away from her father and Zelda.&lt;br /&gt;
&lt;br /&gt;
==To be continued==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= DeC0de&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Isabel Wirth&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angela&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cascade&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mel Jones, Queen of Bones&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122980</id>
		<title>Quinntessence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quinntessence&amp;diff=122980"/>
		<updated>2024-03-21T00:31:44Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{Infobox |YourWikiUsername = OrionsRequiem |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Technomancer |header2= Born in the Light |header3= But born of The Shadows |header4= |label5 = Discord |data5 = @o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Harriot_Runner.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer&lt;br /&gt;
|header2= Born in the Light&lt;br /&gt;
|header3= But born of [[Zenith|The Shadows]]&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @orionsrequiem&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequeim]&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Harriot_Runner.png&amp;diff=122979</id>
		<title>File:Harriot Runner.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Harriot_Runner.png&amp;diff=122979"/>
		<updated>2024-03-21T00:30:11Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Etain_Darejan&amp;diff=122617</id>
		<title>Etain Darejan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Etain_Darejan&amp;diff=122617"/>
		<updated>2024-03-12T21:39:04Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Etain_Darejan.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Paladin and Bodyguard of Blackmore family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Former Ghost&lt;br /&gt;
|Shortblurb2= Current Security Head&lt;br /&gt;
|Shortblurb3= &#039;&#039;Will&#039;&#039; Frag you up for looking at her funny&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Cara&#039;sir, Tir Tairngire&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice= Romance novels&lt;br /&gt;
|PersonalLife= Single &amp;amp; Work focused&lt;br /&gt;
|Faction= Blackmore Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 17&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A lifelong patriot to Tir Tairngire, Etain joined the police force as soon as she came of age before joining the military and passing the aptitude tests for the Ghosts, after several confidential and off-the-book missions she was specially requested to head up the security forces of Jeremiah Blackmore and joined his staff after an honorable discharge from the military.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Ghost of a chance&lt;br /&gt;
|Description=Etain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Blackmore Family Loyalty&lt;br /&gt;
|Description=For whatever reason Etain is completely loyal to Jeremiah and the Blackmore family as a whole. Trying to act against them or their allies will immediately draw her ire and cause her to treat you as any other hostile force, including informing the family and possibly other forces about your dealings.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Security Expert&lt;br /&gt;
|Description=Having set up so much security in her life, Etain is used to getting in and keeping people out, she also keeps up on techniques and methods employed by the most cutting-edge firms&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Pain of Nobility&lt;br /&gt;
|Description=Etain knows the family, heritage, grudges and rumors about every noble family in Cara&#039;sir, as much as she finds their culture distasteful, knows how to walk amongst them.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Martial Artist&lt;br /&gt;
|Description=Etain is skilled in Carromeleg, Aikido, Capoeira, Krav Maga, Lone Star and Knight Errant Tactical and is implementing techniques of Firefight into her repertoire. She keeps up on the various styles and new improvements to forms. As well as participating in some martial arts tournaments when she finds the time.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= I am the Law&lt;br /&gt;
|Description=Throughout her career as an officer and a Ghost Etain has made several friends, and a few rivals, amongst law enforcement personnel in and out of Tir Tairngire. Familiar with laws both domestic and international and where to slip between.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pointy-eared Romantic&lt;br /&gt;
|Description=While she keeps her personal interests to herself, Etain does have quite the collection of romantic trids and novels that she spends free time engaging with. Knowing about authors, plots, and even publishers.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Athletic Exemplar&lt;br /&gt;
|Description=Etain is in better shape than most professional athletes and knows the most efficient way of getting there, and is happy to share information about how best to maximize fitness for oneself as well as what equipment, routines, and training could be useful and where to find it.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Information Aquirer&lt;br /&gt;
|Description=Sometimes you have to make people who don&#039;t want to talk to you talk a lot. Etain knows several enhanced interrogation techniques and how to pull lies from truth even under the effects of torture.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Etain_Darejan.png&amp;diff=122615</id>
		<title>File:Etain Darejan.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Etain_Darejan.png&amp;diff=122615"/>
		<updated>2024-03-12T20:56:41Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pulse&amp;diff=121852</id>
		<title>Pulse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pulse&amp;diff=121852"/>
		<updated>2024-03-03T20:33:01Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = OrionsRequiem&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Pulse.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Decker&lt;br /&gt;
|header2= NeoNET experiment turned Anti-corp hacker&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @OrionsRequiem#2524&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/OrionsRequiem/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 5th, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 11&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1yv8jHiZkgitDSkN4a610dyBV1ZZqCG08?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Created by NeoNET to be the ultimate security Spider, Pulse fled captivity when the corporation fell and arrived at Seattle, ready to pull back the curtain on as much corporate dirt he can.&lt;br /&gt;
===Goals===&lt;br /&gt;
* Upgrade his deck to something fitting his skills&lt;br /&gt;
* Avoid the corpos on his back&lt;br /&gt;
* Find data to ruin the other AAAs&lt;br /&gt;
* Join a Data Haven for Shadowrunners&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The first thing that Pulse remembers is the soft green glow of a cyberdeck&#039;s screen in front of his face, and the feeling of an AR keyboard under his fingers. His eyes skimming across the screen and taking in all the details, learning the code needed to fulfil a job that was instilled in his brain. He didn&#039;t have a name, just a designation: N-473. A serial number that stripped away much identity from a living being. He remembered tutoring, learning everything about the Matrix at the hands of some of the foremost experts in the field. He remembers being told that they were in a place called UCAS, in a city called Boston, but he was not allowed to leave the facility where he was staying. He had a cyberdeck, but it wasn&#039;t really his. Everything he did on it was monitored and observed. There were others like him there, but they started to disappear as he grew older.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until he reached puberty that his thoughts really come into focus. The surgery that implanted new ware into him wasn&#039;t so bad, though recovery often had him stuck in bed, so long as he had the Matrix there was a sense of freedom that couldn&#039;t be taken from him. He eventually learned that he could do more than his handlers on the Matrix, and was able to slip the leash every so often. It was a quick trip often, but more than enough time to see that there was a grid beyond the NeoNET facility that he could see. He began to browse news feeds, finding bits and pieces about the world that NeoNET didn&#039;t want him to know. He found out about the other corporations, and found message boards where people questioned what NeoNET was doing. He would often get reprimanded and separated from the Matrix for a time, but given that he was meant to become their greatest weapon on the Matrix, it was never for very long.&lt;br /&gt;
&lt;br /&gt;
During the CFD events in Boston, NeoNET fell into disarray, and the facility that Pulse was kept at went dark. The researchers and tutors that he had known abandoned him and the company had nowhere for him to go, and so they left him in the dark. However Pulse knew how the systems of the facility worked, and he could break out. He found a cyberdeck, one of the training ones from when he was a child and began to hack his way out of the NeoNET facility. He didn&#039;t have any possessions to his name, but he had a cyberdeck and was more than capable with it. Eventually he managed to find his way to a bus station in Boston, and was able to get out of the city before Boston was able to completely lock down.&lt;br /&gt;
&lt;br /&gt;
From that point on, Pulse knew that he couldn&#039;t go back to the city, and with the news of NeoNET&#039;s dismantlement in the aftermath of the Lockdown incident, there was nowhere that he could call home. He started using his skills to get around, moving from place to place and finding out that a capable hacker was often in demand among those willing to do crime. He could break into most street-level facilities and it gave him enough cash that he could buy food and clothes. Pulse made his way across UCAS, eventually making his way to Seattle. Pulse set about making as much of a life for himself as he could, setting up a home and a safehouse, and trying to find other criminal contacts. Eventually touching base with Giovanni Montalban during a heist where they needed a Matrix expert. Pulse proved his use and was told about ShadowHaven as a way to expand his network.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Wanted by GOD:&#039;&#039;&#039; Pulse&#039;s presence on the Matrix is well-documented thanks to NeoNET&#039;s extensive training and research, leading to an easier time converging on him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matrix Troll:&#039;&#039;&#039; Pulse never got to have fun while he was growing up, so his sense of fun is kind of skewed, and messing with people on the Matrix is how he gets his kicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curiosity Killed the Cat&#039;&#039;&#039;: Every file could be the one that helps him take down one of the AAA Megacorps, and he&#039;ll risk any data bomb to find that file.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=+1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Patches&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
-4 Eighty-Eights Triad&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Nathaniel Luard (R4 UCAS) - Cyberdeck, Restricted Aug and Driver License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Willis&amp;diff=120068</id>
		<title>Willis</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Willis&amp;diff=120068"/>
		<updated>2024-02-03T01:32:25Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= DragonJapes Regional Manager...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Willis.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= DragonJapes Regional Manager&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Unluckiest Drake in the Sixth World&lt;br /&gt;
|Shortblurb2= Japery Enthusiast&lt;br /&gt;
|Shortblurb3= A Good Boi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom(N,G,K,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
|Metatype= Drake (Human Metahuman form)&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Nuyen&lt;br /&gt;
|HobbiesOrVice= Joke Creation&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction= DragonJapes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 05&lt;br /&gt;
|Day= 14&lt;br /&gt;
|Year= 2064&lt;br /&gt;
|}}&lt;br /&gt;
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}}&lt;br /&gt;
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==Overview==&lt;br /&gt;
A young drake that Awakened to his draconic heritage as a teenager and was taken in as an apprentice by Veorvinteth before getting involved with the splinter sect of the Children of the Dragon. He is a shy and reserved man, however he has a passion for practical jokes and other humorous situations.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Drake&lt;br /&gt;
|Description=Willis is not a powerful or dangerous Drake, but he does have the powers and abilities of a drake, along with being a Magic 3 magician&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= DragonJapes Regional manager&lt;br /&gt;
|Description=If you need an odd piece of gear purchased or made, Willis has access to several off-the-wall prank materials and magical goods that can be used for general japery&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dracoform Networker&lt;br /&gt;
|Description= If you need to know a dracoform in North America, Willis probably knows about them and might even be able to reach out and give you a recommendation.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Cults, Policlubs &amp;amp; Shadow groups&lt;br /&gt;
|Description= Due to the unfortunate time that Willis spent within the Children of the Dragon cult, he has a deep understanding of cults and they&#039;re formation, and this has expended to other groups across the light and shadow.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=What&#039;cha talking about Willis?&lt;br /&gt;
|Description= Willis can talk for a long time about something that he&#039;s interested in. When more than one aspect applies to any given roll, Willis gains an additional +2 as he delivers too much information, only some of which is useful.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
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==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
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[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>OrionsRequiem</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Willis.png&amp;diff=120066</id>
		<title>File:Willis.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Willis.png&amp;diff=120066"/>
		<updated>2024-02-03T00:51:20Z</updated>

		<summary type="html">&lt;p&gt;OrionsRequiem: &lt;/p&gt;
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		<author><name>OrionsRequiem</name></author>
	</entry>
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