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	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-08-16T21:49:53Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://shreloaded.net/index.php?title=Elias_Zenthra&amp;diff=154493</id>
		<title>Elias Zenthra</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Elias_Zenthra&amp;diff=154493"/>
		<updated>2026-08-11T22:05:34Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:Elias Zenthra.png|250px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Elven Noble&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=lov.euphroia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Tir Tairngire, Cara&#039;sir (Portland)&lt;br /&gt;
|Metatype= Elf&lt;br /&gt;
|AwakenedEmergedOrMundane= Mysad&lt;br /&gt;
|Gender= Enby (They/he)&lt;br /&gt;
|PreferredPayment= Nuyen or jobs&lt;br /&gt;
|HobbiesOrVice= Fine wine and ancient secrets&lt;br /&gt;
|PersonalLife= promiscuous&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Born the second child and first son of house Zenthra, a house of the Tir Tairngire Chivalry, Elias was often in his [[Peace|sister&#039;s]] footsteps.&lt;br /&gt;
Eventually, when she decided that the family&#039;s gifts weren&#039;t good enough for her. And that &#039;&#039;he&#039;&#039; wasn&#039;t good enough to be her brother anymore, she left. And little Elias was left with nothing but ambitions. To show his older sister whom he idolized for so long what she&#039;d been missing.&lt;br /&gt;
He schemed, negotiated, schmoozed, and backstabbed his way up the ladder. Worked hard, and impressed Princes and Princesses alike. He carved his spot as a member of the Comital as his parents rested on his laurels. Now still, Elias works to improve his standing, his network, and his power. All to show one little girl who thought it&#039;d be easier as some commoner.&lt;br /&gt;
&lt;br /&gt;
Or at least, that&#039;s his front. In truth, he cares deeply for his big sister and regrets the rift between them. Now they&#039;re both working to be better, at least in private.&lt;br /&gt;
&lt;br /&gt;
As of [[Peace:_Noblesse_Oblige_1|Peace: Noblesse Oblige]], Elias is now a Landed Lord - raising the Zenthra family name and his own prestige even further. Not only this, but his bond with his sister has grown ever deeper, and he&#039;s deeply worried about her continued stay in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +2. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Party Connoisseur &lt;br /&gt;
|Description= Elias has connections to many people, and many among the Tir courts enjoy some more illicit party drugs. +2 for acquiring items that may be peddled by the Laesa syndicates.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tairngire Military Service&lt;br /&gt;
|Description=&amp;quot;My father is a powerful man, my friend, with connections a little more discrete than mine. But I&#039;m sure I can offer you some from his catalogue.&amp;quot; +2 to tests involving the Tairgire military.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=In the Know&lt;br /&gt;
|Description=&amp;quot;Knowledge is a thing just as powerful as any weapon. Ask me and I may have unique answers for you - though you will not like what you find out.&amp;quot; +2 to knowledge tests revolving around the quality &#039;&#039;[https://www.reddit.com/r/ShadowHavenBBS/comments/obcjtg/future_fan_book_content_mutator_quality_history/ History Is Less Certain Than We Are Taught].&#039;&#039; You may not make use of this aspect without the quality.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Courtly Patron&lt;br /&gt;
|Description= Elias has grown in the Tairngire courts, even long after his sister&#039;s excommunication. +2 to any tests involving the tir upper echelons.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Inheritor of old ties&lt;br /&gt;
|Description= &amp;quot;They may not like it, but money talks as much as blood does. Spend the currency and I can make it work.&amp;quot; Spend 100% (or 5000 nuyen if value of the item is less) of the item&#039;s cost, or agree to go on a job for him later and get +2 dice to a gear acquisition test with Elias.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Party HARD&lt;br /&gt;
|Description=Elias has brought his family up from Tir Chivalry to Comital status through parties and shrewd alliances, but especially alliances &#039;&#039;&#039;&#039;&#039;at&#039;&#039;&#039;&#039;&#039; parties. +2 to tests for ANYTHING that you assure him will be used for a party. If misused, lose 2 loyalty when he finds out. Parties matter. A &#039;&#039;lot.&#039;&#039;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Don&#039;t forget, magic makes the money work.&lt;br /&gt;
|Description=Elias is a mysad, and a walker of the center way. If needed, he&#039;ll gladly share his talismonger contacts with you. +2 to tests to acquire formulae, foci, and reagents for followers of the Path of the Wheel.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Eyes on the prize&lt;br /&gt;
|Description=That house Zenthra is a member of the chivalry causes some stress for Elias - he can sympathise with people wanting to move up in the world. +2 to acquiring equipment or favours that can make you stand out (positively) among high society.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Main_Page&amp;diff=154492</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Main_Page&amp;diff=154492"/>
		<updated>2026-08-11T21:08:28Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; width: 100%; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|{{Roundbox|&amp;lt;strong&amp;gt;Welcome to ShadowHaven Reloaded, a Shadowrun 5th Edition community where you can play the Shadowrun Tabletop online.&amp;lt;/strong&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you want to make an account here, [https://discord.gg/SWzZkhPcpx please join our discord server] and go to the #wiki-help channel. Once you&#039;re there, ping @wiki with your requested account name.&lt;br /&gt;
A team member will work with you as soon as they can to get your account created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ShadowHaven_Reloaded:Character_Generation_Guide|&amp;lt;span style=&amp;quot;color: #00B01A; font-size: 18px;&amp;quot;&amp;gt;First time here? Check out the Character Generation Guide.&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Help Grow ShadowHaven and Earn [[GMP]]&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;General Links&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Subreddits&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Help Grow ShadowHaven and Earn [[GMP]] --&amp;gt;&lt;br /&gt;
*[[ShadowHaven News System|Join the News Team]]&lt;br /&gt;
*[[GM Rules#Becoming a GM|Join the GM team]]&lt;br /&gt;
*[[Pregen Rules|Make a premade character to help new players learn the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- General Links --&amp;gt;&lt;br /&gt;
*[https://discord.gg/SWzZkhPcpx Join our discord server here.]&lt;br /&gt;
*[[Community Expectations]]&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Main_Page Player Rules]&lt;br /&gt;
*[[Contact Rules]]&lt;br /&gt;
*[[GM Rules]]&lt;br /&gt;
*[[RP Rules]]&lt;br /&gt;
*[[Pregen Rules]]&lt;br /&gt;
*[[Helpful_Tools]]&lt;br /&gt;
*[https://drive.google.com/drive/folders/13FkN2_VkEpatVakJ0r47kT3otU93FDsC?usp=sharing Assorted playtest docs]&lt;br /&gt;
*[[The_Story_So_Far|Read the story of ShadowHaven so far.]]&lt;br /&gt;
*[[Intro_To_ShadowHaven_IC|Read about what ShadowHaven is In Character here.]]&lt;br /&gt;
*Not approved character yet? No problem! [[:Category:Pregen Runners|Play a Pre-Generated Runner]]&lt;br /&gt;
*Confused about an acronym or piece of jargon? Check out the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Subreddits --&amp;gt;&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The Main subreddit where games are posted]&lt;br /&gt;
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&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;strong&amp;gt;Categories&amp;lt;/strong&amp;gt;&lt;br /&gt;
!&amp;lt;strong&amp;gt;Admin&amp;lt;/strong&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ShadowHaven.png|200px|link=The Story So Far|center]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Categories --&amp;gt;&lt;br /&gt;
*[[:Category:Runs|List of Runs]]&lt;br /&gt;
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*[[:Category:Player Characters|Player Characters]]&lt;br /&gt;
*[[:Category:Pregen Runners|Pregen Characters]]&lt;br /&gt;
*[[:Category:Public_Contacts|Public Contacts]]&lt;br /&gt;
*[[:Category:Grunt_NPC|Grunt NPCs]]&lt;br /&gt;
*[[:Category:Factions|Factions]]&lt;br /&gt;
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*[[:Category:Locations|Locations]]&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- Admin --&amp;gt;&lt;br /&gt;
*[[Charter|Read our charter here.]]&lt;br /&gt;
*[https://forms.gle/ejD4nYgS1CugsAPt7 GM Feedback] &lt;br /&gt;
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*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Topics+for+Discussion&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;sort=new Community Discussion Reddit Thread]&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHavenBBS/search/?q=Mechanics+Thread&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;sort=new Mechanics Ruling Thread]&lt;br /&gt;
*[[Backup_pages | Some old outdated rules pages for reference.]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glossary&amp;diff=154491</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glossary&amp;diff=154491"/>
		<updated>2026-08-11T21:07:01Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: Created page with &amp;quot;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.  This list is not exhaustive, and is intended to help minimize new player confusion.  === Terminology ===  ;Burnout :An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Negqual&lt;br /&gt;
:Negative Quality. A character disadvantage either taken at character generation to gain extra karma, or acquired throughout play, which has one of many possible negative effects. See also Posqual.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Posqual&lt;br /&gt;
:Short for Positive Quality. A character feature purchased for Karma that has one of many positive effects. See also Negqual.&lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [[GM Rules]]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;BTL&lt;br /&gt;
&#039;&#039;See SR5 p. 413&#039;&#039;&lt;br /&gt;
:Better-Than-Life Chip. A chip that can be slotted into a datajack, or more generally anything with a Sim Module. A BTL overrides safe sensory limits in simsense to offer emotional and sensory highs impossible in meatspace. They are illegal, highly addictive, and generally dangerous to overuse (or use at all).&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTP&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125&#039;&#039;&lt;br /&gt;
:Protect the Principal. An action that costs one Edge and five Initiative, and allows the user to intercept fire for someone else at the cost of being unable to dodge. Improved by a Bodyguard BTL.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;RFYL&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125.&#039;&#039;&lt;br /&gt;
:Run For Your Life. An interrupt action used to get away from an area-of-effect hazard or attack, consuming the character&#039;s remaining movement and 5 initiative.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SIN&lt;br /&gt;
:&#039;&#039;See SR5 p. 362&#039;&#039;&lt;br /&gt;
:System Identification Number. Not actually just a number, a SIN functions as the 6th World&#039;s version of a national or corporate ID, only far more invasive. A SIN is required to exist normally in society, and is needed for basic financial transactions, legal employment, and housing. In Shadowrunner circles, having a SIN is generally viewed as a liability, as it means your biometrics are present in a national or corporate database. A person with a SIN is a SINner; those without SIN are referred to as SINless.&lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Separate from Mixed Unit Tactics; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154490</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154490"/>
		<updated>2026-08-11T20:16:48Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Negqual&lt;br /&gt;
:Negative Quality. A character disadvantage either taken at character generation to gain extra karma, or acquired throughout play, which has one of many possible negative effects. See also Posqual.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Posqual&lt;br /&gt;
:Short for Positive Quality. A character feature purchased for Karma that has one of many positive effects. See also Negqual.&lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [[GM Rules]]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;BTL&lt;br /&gt;
&#039;&#039;See SR5 p. 413&#039;&#039;&lt;br /&gt;
:Better-Than-Life Chip. A chip that can be slotted into a datajack, or more generally anything with a Sim Module. A BTL overrides safe sensory limits in simsense to offer emotional and sensory highs impossible in meatspace. They are illegal, highly addictive, and generally dangerous to overuse (or use at all).&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTP&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125&#039;&#039;&lt;br /&gt;
:Protect the Principal. An action that costs one Edge and five Initiative, and allows the user to intercept fire for someone else at the cost of being unable to dodge. Improved by a Bodyguard BTL.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;RFYL&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125.&#039;&#039;&lt;br /&gt;
:Run For Your Life. An interrupt action used to get away from an area-of-effect hazard or attack, consuming the character&#039;s remaining movement and 5 initiative.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SIN&lt;br /&gt;
:&#039;&#039;See SR5 p. 362&#039;&#039;&lt;br /&gt;
:System Identification Number. Not actually just a number, a SIN functions as the 6th World&#039;s version of a national or corporate ID, only far more invasive. A SIN is required to exist normally in society, and is needed for basic financial transactions, legal employment, and housing. In Shadowrunner circles, having a SIN is generally viewed as a liability, as it means your biometrics are present in a national or corporate database. A person with a SIN is a SINner; those without SIN are referred to as SINless.&lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Separate from Mixed Unit Tactics; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154489</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154489"/>
		<updated>2026-08-11T19:53:06Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Negqual&lt;br /&gt;
:Negative Quality. A character disadvantage either taken at character generation to gain extra karma, or acquired throughout play, which has one of many possible negative effects. See also Posqual.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Posqual&lt;br /&gt;
:Short for Positive Quality. A character feature purchased for Karma that has one of many positive effects. See also Negqual.&lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [[GM Rules]]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;RFYL&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125.&#039;&#039;&lt;br /&gt;
:Run For Your Life. An interrupt action used to get away from an area-of-effect hazard or attack, consuming the character&#039;s remaining movement and 5 initiative.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SIN&lt;br /&gt;
:&#039;&#039;See SR5 p. 362&#039;&#039;&lt;br /&gt;
:System Identification Number. Not actually just a number, a SIN functions as the 6th World&#039;s version of a national or corporate ID, only far more invasive. A SIN is required to exist normally in society, and is needed for basic financial transactions, legal employment, and housing. In Shadowrunner circles, having a SIN is generally viewed as a liability, as it means your biometrics are present in a national or corporate database. A person with a SIN is a SINner; those without SIN are referred to as SINless.&lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Separate from Mixed Unit Tactics; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154466</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154466"/>
		<updated>2026-08-10T23:19:32Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Negqual&lt;br /&gt;
:Negative Quality. A character disadvantage either taken at character generation to gain extra karma, or acquired throughout play, which has one of many possible negative effects. See also Posqual.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Posqual&lt;br /&gt;
:Short for Positive Quality. A character feature purchased for Karma that has one of many positive effects. See also Negqual.&lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [[GM Rules]]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;RFYL&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125.&#039;&#039;&lt;br /&gt;
:Run For Your Life. An interrupt action used to get away from an area-of-effect hazard or attack, consuming the character&#039;s remaining movement and 5 initiative.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Separate from Mixed Unit Tactics; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154465</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154465"/>
		<updated>2026-08-10T23:17:58Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Negqual&lt;br /&gt;
:Negative Quality. A character disadvantage either taken at character generation to gain extra karma, or acquired throughout play, which has one of many possible negative effects. See also Posqual.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Posqual&lt;br /&gt;
:Short for Positive Quality. A character feature purchased for Karma that has one of many positive effects. See also Negqual.&lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [GM Rules]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;RFYL&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125.&#039;&#039;&lt;br /&gt;
:Run For Your Life. An interrupt action used to get away from an area-of-effect hazard or attack, consuming the character&#039;s remaining movement and 5 initiative.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Separate from Mixed Unit Tactics; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154464</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154464"/>
		<updated>2026-08-10T22:04:25Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Redout|H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜]]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is metallic and dronelike. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154453</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154453"/>
		<updated>2026-08-10T16:24:18Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Ongoing Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Redout|H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜]]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154452</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154452"/>
		<updated>2026-08-10T16:23:52Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[[Redout|H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜]]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154451</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154451"/>
		<updated>2026-08-10T16:22:35Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Ongoing Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154450</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154450"/>
		<updated>2026-08-10T16:20:57Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* [H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜](https://shreloaded.net/wiki/Redout) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜](https://shreloaded.net/wiki/Redout)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154449</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154449"/>
		<updated>2026-08-10T16:20:19Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Ongoing Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
=== [H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜](https://shreloaded.net/wiki/Redout) ===&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154448</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154448"/>
		<updated>2026-08-10T16:19:28Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [H̶̩̥͕͕̗͓̥͔̣͎̒͗͐̓̅̋͆E̸͉̱̱͆͌̿̇͊̔̏̽͠͝L̵̡̡̖͔̥̜͙̼̪̺̯̹̆̏̾̌̓͋̐̆͐́̔̓̕ͅP̵̧̢̘̘͎͇̮̬̓̐̀̄͒͜](https://shreloaded.net/wiki/Redout)&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154447</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154447"/>
		<updated>2026-08-10T16:17:15Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|Ribbon used to be a member of [[Chrome Crash]], a now-destroyed street gang that was locked in a feud with the still-active [[Red Ledger]]. The latter definitely wants her dead. &lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Officially Anti-Corpo&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has pissed off MCT and Aztechnology, and only plans to add more AAAs to the list. Accordingly, she&#039;s acquired a terrible rep with those she&#039;s acted against so far. &lt;br /&gt;
|[[Séquence en Cascade]], [[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knack&amp;diff=154446</id>
		<title>Knack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knack&amp;diff=154446"/>
		<updated>2026-08-10T15:33:03Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:knack.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= B&amp;amp;E Mage &amp;amp; Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @sampletext&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 22, 2058&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/1RnA3U3-EJuKaRBYvNqGH-PJOgXQtQKbI Knack]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Annike Möx, now known as Knack, is a skilled mage who&#039;s turned those talents towards theft and infiltration. Unmoored from the family that raised her, she&#039;s found it difficult to emotionally cope with the events that led her to the shadows, and seeks belonging and people that will make her feel needed. This is probably not going to lead to healthy choices. Unfortunately, her sister also depends on her...&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Take care of her sister until she can support herself.&lt;br /&gt;
&lt;br /&gt;
* Figure out what happened to her parents. Maybe.&lt;br /&gt;
&lt;br /&gt;
* Fuck over the Yakuza in every possible way she can - specifically the [[Umezawa-gumi Yakuza clan|Umezawa-gumi]].&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Annike Möx was born to a couple of parents with pretty bad drug problems. Predictably, this got them into both trouble and notable debt. Their home in the AGS soon became... unfeasibly hostile thanks to some of these debts being owed to the White Vory. This information spilled across to the corporation her parents worked for, getting them fired from their positions and ruining the family&#039;s reputation. So, when Annike was very young, her parents burned their SINs and fled the country for Hell&#039;s Kitchen, Seattle, where they hoped they could get lost in the sprawl. With what people they knew, what contacts they had - it worked for a while. Enough time for them to get Annike a basic magical education once she Awakened, and enough for them to have a second child - Klara, eight years after Annike. Unfortunately, these years of peace did not last.&lt;br /&gt;
&lt;br /&gt;
Old habits die hard, and Annike&#039;s parents couldn&#039;t keep away from their addictions. The whole truth is that they didn&#039;t really try, but Annike can never convince herself that she wasn&#039;t culpable in some way. Taking care of a child is difficult, and her parents spared no opportunity to remind her of that fact, and to remind her that her magical talents would be best used to support her whole family. Home life became worse and worse, with Annike slowly beginning to take on more and more responsibility in caring for her younger sister, even as the food they ate and the clothes they wore became less nutritious and cheaper respectively.&lt;br /&gt;
&lt;br /&gt;
Eventually, one of Annike&#039;s parents missed payment on one of their more crucial loans. While they perhaps made a good choice in avoiding the Vory this time, Yakuza are also very capable of putting a bullet in your head. The [[Umezawa-gumi Yakuza clan|Umezawa-gumi]], in this case, were the specific creditors.&lt;br /&gt;
&lt;br /&gt;
When her parents learned that their cover had been blown for a second time, they decided that this time they needed a more drastic change. Their daughter - surely their daughter was well enough to support herself by now. Surely, with the magical education they&#039;d managed to scrape together for her, she would be able to find some way to make money. And whatever surplus she had, well, surely it would be enough for her sister. Unfortunately, it wouldn&#039;t be practical for them to inform her of their departure far in advance. Where they were going next, well - they couldn&#039;t risk it being leaked.&lt;br /&gt;
&lt;br /&gt;
Annike awoke one day to find that her parents had vanished without a single trace. No note, no contact. She had no idea where they fled to - and still doesn&#039;t, to this day. For all she knows, they could be dead in a ditch. This left all of their unpaid debts, and placed a terrible question on the shoulders of young Annike, at this point barely eighteen. To wit: with a younger sister to take care of and suddenly no money-earners in the house, should she attempt to find legitimate employment, somehow acquire a SIN, and pursue the life of a wage-mage, or should she disappear into the shadows?&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances skill as a mage might have bought her an easy ticket to a decent living, but with the uncertain specter of leftover debt and her parents&#039; former reputations hanging over her head, Annike just couldn&#039;t be certain of her safety. She chose the shadows as a means of starting fresh, of pulling away from a life that had only ever brought her heartache. Alas, as she left the family abode, she was opened up on by waiting Umezawa-gumi, who had missed the departure of the parents, but not the children. That day&#039;s memory is of rain mixed with blood and bullets.&lt;br /&gt;
&lt;br /&gt;
Upon realizing the individuals they were looking for were not present, the Yaks left Annike for dead in a ditch of her own, half-submerged in rising rainwater. She only survived by the charitable actions of a benevolent street doc, Bonesaw, who happened to have heard the gunshots and pulled them to safety.&lt;br /&gt;
&lt;br /&gt;
After her recovery, Knack began her career in the shadows in earnest. Her subtle magics took well to thieving, which soon escalated to more and more complex burglaries. Throughout this, she never heard from her parents again, and without the abilitty to exert any control over that situation, began to blame herself for their depature. All the while, she&#039;s been trying to take care of her younger sister as best she can.&lt;br /&gt;
&lt;br /&gt;
After a long time building rep, her work eventually landed her an invitation to ShadowHaven. That&#039;s good, in her eyes - maybe she&#039;ll finally be important enough to be worthy of someone&#039;s care again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Mentor Spirit (Cat) - Quiet and with an odd sense of humor, Knack has a respectful but wary relationship with her mentor spirit. They&#039;ve both got a cattitude.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Bi-Polar - Knack&#039;s emotional state is pretty unstable if she&#039;s not medicated. It&#039;s probably due to what she&#039;s gone through in her past, but... she&#039;s never been to a therapist, so who&#039;s to say?&lt;br /&gt;
&lt;br /&gt;
Dependent (Inconvenience) - Knack&#039;s younger sister is dependent on her for income and a place to live. She&#039;s been trying to contribute what she can, but hasn&#039;t had much success.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Mild) (Rain) - The feeling and sounds of rain bring Knack back to a moment of near-death, drowning in a ditch while bleeding from gunshot wounds. Who wouldn&#039;t be a little afraid by association?&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Outspoken) (Yakuza) - The Yakuza are in some part responsible for Knack&#039;s abandonment as a teen, and shot her up for good measure. Fuck them.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bonesaw&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Indus_(Contact)&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adeptus&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Chad Brent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carly Reeves&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Green-Eyed Witch&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Snow&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Captain Madeline Palermo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 [[Black Lodge]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-1 [[MCT]] Rep&lt;br /&gt;
&lt;br /&gt;
-4 [[Finnigan Family]] &lt;br /&gt;
&lt;br /&gt;
-10 [[High Society]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A knack is a talent for something specific. &lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=Knack&#039;s activity in Seattle can be traced back almost 10 years. Traces of messages that suggest a family presence can be found, but those aren&#039;t present in more recent years.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Knack goes to visit [[Bonesaw]]&#039;s clinic somewhat often.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, but emotionally unstable unless medicated. Awakened.&lt;br /&gt;
|Result2=No cyberware.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 6, Magic 6.&lt;br /&gt;
|Result5=No geneware, deltaware, or nanotech.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jannike Voigt, UCAS (R4)&lt;br /&gt;
* R4 Mage License&lt;br /&gt;
* R4 Firearms License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Knack perpetually looks either tired or downtrodden. She has messy blonde hair that comes down to about her chin, and amber brown eyes. Her clothes are generally long-sleeved and -legged, and she almost always wears gloves. She has skin that&#039;s pale, but not quite sickly, though she doesn&#039;t look like the healthiest kind of individual. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Knack&#039;s matrix persona is a shadowy, smoky form that obscures her features. The only source of light from it is its amber yellow eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Ring of Darkness&#039;&#039;&#039;&lt;br /&gt;
|As payment for a run in the SOX, [[Charon]]&#039;s spirit associate Crescent-Slash crafted a Force 7 Spellcasting focus for Knack. It takes the form of an inscribed ring. This may be used by the [[Black Lodge]] to track her.&lt;br /&gt;
|[[Hedge Your Bets]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154445</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154445"/>
		<updated>2026-08-10T15:20:55Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [GM Rules]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;RFYL&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125.&#039;&#039;&lt;br /&gt;
:Run For Your Life. An interrupt action used to get away from an area-of-effect hazard or attack, consuming the character&#039;s remaining movement and 5 initiative.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Separate from Mixed Unit Tactics; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154444</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154444"/>
		<updated>2026-08-10T15:18:58Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [GM Rules]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;RFYL&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 125.&#039;&#039;&lt;br /&gt;
:Run For Your Life. An interrupt action used to get away from an area-of-effect hazard or attack, consuming the character&#039;s remaining movement and 5 initiative.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth.&lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154443</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154443"/>
		<updated>2026-08-10T15:17:01Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
;AAR&lt;br /&gt;
:After Action Report. A wikipage written about a run by either a player or the GM detailing the run&#039;s events. GMP is awarded for writing, pursuant to the [GM Rules]. See also pAAR. &lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;PAAR&lt;br /&gt;
:Player After Action Report. A small blurb a player can (optionally) write from their character&#039;s perspective on a run&#039;s After Action Report, providing their thoughts on the job. Doing so awards one GMP.&lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth.&lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154420</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154420"/>
		<updated>2026-08-10T03:18:51Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;[[CDP]]&lt;br /&gt;
:Character Development Points. A per-character currency that can be spent in place of Karma to purchase contacts and knowledge skills. At least 2 are awarded to each character per run. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;[[GMP]]&lt;br /&gt;
:A server currency earned primarily (but not entirely) by planning and running games as a Game Master. GMP can be exchanged for in-character resources or specific server perks. See the full wikipage for details.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;[[RVP]]&lt;br /&gt;
:Reward Value Points. A currency used to standardize run rewards on-server. Run rewards are measured in RVP, which can be assigned by GMs into Karma, Nuyen, or other resources. See the full page for details. &lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth.&lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154411</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154411"/>
		<updated>2026-08-10T03:08:16Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;FBR/FLR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;SmUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89&#039;&#039;&lt;br /&gt;
:Small-unit Tactics. A skill that allows Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth.&lt;br /&gt;
&lt;br /&gt;
;MUT&lt;br /&gt;
:&#039;&#039;See Street Lethal p. 185&#039;&#039;&lt;br /&gt;
Mixed-unit Tactics. Similar but distinct to Small Unit Tactics, Mixed Unit Tactics allows a wider variety of participants, most notably drones. Mixed Unit Tactics maneuvers are distinct and separate from Small Unit Tactics maneuvers; the two skills are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154385</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154385"/>
		<updated>2026-08-09T22:51:02Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|300px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|At least two members of Ribbon&#039;s old gang, [[Chrome Crash]], are still at large. They go by Mercury and Saturn. Ribbon has directly or indirectly killed three others, though not all were associated with each other.&lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Extermination&#039;&#039;&#039;&lt;br /&gt;
|[[Red Ledger]], a Barrens gang, suffered a great deal due to the actions of [[Chrome Crash]] and Ribbon herself. Now that [[Repo]]&#039;s caught wind of her presence in Redmond, and even saw her personally, they&#039;re kind of pissed off about it. Unfortunately, they&#039;re kind of small fry compared to Ribbon now...&lt;br /&gt;
|[[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zeroed Zero Zone&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon was part of a runner team instrumental in the destruction of a secret MCT Zero-Zone research facility. Due to some... destructive decisions... the facility was overrun by monads, and the power plant overheated - but not before the technomancers captured there were extracted. She&#039;s almost certainly on MCT&#039;s short-list of runners to kill, but her proclivity for helping out technomancers might make her interesting in other ways.&lt;br /&gt;
|[[Séquence en Cascade]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Highway to the (danger zone)&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon helped steal an Aztechnology Bloodhawk. This made Aztechnology pissed. Also, she had to make a deal with the dragon [[Xicena]] to get out with reasonable certainty of living, which only ever goes well. Now AZT has a bounty on her head, and Ribbon owes a ritually-enforced favor to the dragon.&lt;br /&gt;
|[[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154384</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154384"/>
		<updated>2026-08-09T22:50:31Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.png|200px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|At least two members of Ribbon&#039;s old gang, [[Chrome Crash]], are still at large. They go by Mercury and Saturn. Ribbon has directly or indirectly killed three others, though not all were associated with each other.&lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Extermination&#039;&#039;&#039;&lt;br /&gt;
|[[Red Ledger]], a Barrens gang, suffered a great deal due to the actions of [[Chrome Crash]] and Ribbon herself. Now that [[Repo]]&#039;s caught wind of her presence in Redmond, and even saw her personally, they&#039;re kind of pissed off about it. Unfortunately, they&#039;re kind of small fry compared to Ribbon now...&lt;br /&gt;
|[[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zeroed Zero Zone&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon was part of a runner team instrumental in the destruction of a secret MCT Zero-Zone research facility. Due to some... destructive decisions... the facility was overrun by monads, and the power plant overheated - but not before the technomancers captured there were extracted. She&#039;s almost certainly on MCT&#039;s short-list of runners to kill, but her proclivity for helping out technomancers might make her interesting in other ways.&lt;br /&gt;
|[[Séquence en Cascade]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Highway to the (danger zone)&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon helped steal an Aztechnology Bloodhawk. This made Aztechnology pissed. Also, she had to make a deal with the dragon [[Xicena]] to get out with reasonable certainty of living, which only ever goes well. Now AZT has a bounty on her head, and Ribbon owes a ritually-enforced favor to the dragon.&lt;br /&gt;
|[[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154382</id>
		<title>Red Ribbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Ribbon&amp;diff=154382"/>
		<updated>2026-08-09T22:49:51Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;choose uncached&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_faceclaim.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;[[File:red_ribbon_car.jpg|200px]]&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
|header1= Jumped-In Rigger, Matrix Talent, and Off-Face&lt;br /&gt;
|header2= [https://open.spotify.com/playlist/5kHXLuz4T6AxzEZPrNknpT?si=cac7cb0b5b744579 Burnt rubber, hot lead, regret, and freedom.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=78 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 9, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 09&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/12ZNSxDIXtAXsTo0hn5EqNRpQeW_1Lan2 Red Ribbon]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Red Ribbon is a young elf lady who takes care of her cars and drones rather better than she does herself. She&#039;s slow to trust and loves to do her background research. Shadowrunning is her way of exerting self-determination - she hates feeling manipulated.&lt;br /&gt;
&lt;br /&gt;
===Ongoing Goals===&lt;br /&gt;
&lt;br /&gt;
* Stand up for what she wants to believe in. Such things include: fucking over corpos and helping innocent technomancers.&lt;br /&gt;
&lt;br /&gt;
* Protect her girlfriend, [[Bunny Hop]]. &lt;br /&gt;
&lt;br /&gt;
* Chill out with [[Shredder]] some more.&lt;br /&gt;
&lt;br /&gt;
* Make more friends. They all keep disappearing or moving away. &lt;br /&gt;
&lt;br /&gt;
* Buy a VTOL.&lt;br /&gt;
&lt;br /&gt;
* Keep [[Paz]] from doing something stupid and dying.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt; Help [[Farraday&#039;s Clinic]] recoup.&amp;lt;/s&amp;gt; Gone, reduced to atoms. She&#039;ll work with [[S3I]] in the same spirit.&lt;br /&gt;
&lt;br /&gt;
* Pay back [[Arma Remington]].&lt;br /&gt;
&lt;br /&gt;
* Gain [[Von Neumann]]&#039;s trust so she can get this microbomb taken out of her head.&lt;br /&gt;
&lt;br /&gt;
===Resolved Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Buy something nice to drive around town with. A van is good, but it doesn&#039;t have the right &#039;&#039;flash.&#039;&#039;&amp;lt;/s&amp;gt; A cherry-red Shin-Hyung and a Mack Hellhound do quite nicely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make a name for herself so people think twice about crossing her. Fame, public awareness... whatever it takes.&amp;lt;/s&amp;gt; Goddammit, not [[Saint|like that!]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Make goddamn sure [[Red Ledger]] never figures out who she is.&amp;lt;/s&amp;gt; [[Spray, Pray, and Co-Pay|Drek.]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Sizzles]] better.&amp;lt;/s&amp;gt; Where &#039;&#039;is&#039;&#039; the man? She hasn&#039;t heard from him in weeks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Smooth things over with the [[Finnigan Family]].&amp;lt;/s&amp;gt; I suppose you could say that ship has sailed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Somehow, get [[Saint]] to stop trying to kill her.&amp;lt;/s&amp;gt; Funny enough, helping save someone&#039;s girlfriend helps a lot with that.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get to know [[Spriggan]] better. But... carefully.&amp;lt;/s&amp;gt; Wherever she is, hopefully she&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Kill [[True Sulla]]. Forever.&amp;lt;/s&amp;gt; There are other things to worry about now.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Revitalize back to 1 or greater essence. Hopefully that&#039;ll help with her mental issues.&amp;lt;/s&amp;gt; She&#039;s finally done it. Why does she feel so... strange?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Holly Spade was born to a pair of middle-weight criminals in the Redmond Barrens, in a body distinctly wrong for her. The life they provided would only last for a few years before they abandoned her to the streets, unwilling to properly care for her - and forced to leave by criminal activity. That abandonment wouldn&#039;t save them from death at the hands of their enemies, but Ribbon would only learn of their deaths much later. She was too young to properly understand what was happening, and now barely remembers their faces. She was left with scarcely anything - her name, a near-depleted credchip she could scrounge from the wreckage of her life, and her wits. There are a hundred thousand ways for such a child to go wrong in Seattle. &lt;br /&gt;
&lt;br /&gt;
Holly was taken in by an agent of the local [[Chrome Crash]] gang, who at first deceived her as to his proper affiliation. Growing up on the streets had thoroughly quelled any naivete that Holly had left, but the (to her) luxuries he offered tempted her beyond compare, calling back on long-faded memories of an infancy in greater comfort. As she grew, Holly found herself a reasonably good actor, and with a particular knack for drone operation. Her new &amp;quot;guardian&amp;quot; furnished her growth in these areas with small trinkets - a fly-spy, a simple commlink. A nice place to stay. Providing for her transition from masculine to feminine. In return, of course, she was asked for gratitude for these favors, usually involving the quiet surveillance of others or the planting of small, anonymous packages in secluded places. &lt;br /&gt;
&lt;br /&gt;
Holly never questioned what her guardian was doing with the information she gathered - at least not openly. At some point, she learned he worked for a gang, and met some of its members, but didn&#039;t dig further. To her, what she had was worth whatever ignorance he required, and whenever she showed signs of doubt regarding this view, she was gently reminded of everything she owed to her guardian. The decent life she&#039;d been given was slowly turned into a cage that she willingly remained within. &lt;br /&gt;
&lt;br /&gt;
This might have continued for much longer, but she would one day be asked to take an unusually long watch, and thus witnessed the true purpose of her operation - as part of one of the many deadly, shadowy conflicts that rage across Seattle. She was gathering intelligence to be used in lethal ambushes against a rival gang, [[Red Ledger]] and their associates - many of whom were innocent family members or friends. Even this, though, was not enough to shift Ribbon from her cushy little prison, and so she became part and parcel to atrocity, tempted and threatened equally by stability and by the people and power her guardian commanded.&lt;br /&gt;
&lt;br /&gt;
Eventually, inevitably, the retaliation came, on a day when Holly was returning to meet with her &amp;quot;guardian&amp;quot; some few days after one of these follow-ups. She found the apartment where he hid shot to hell, and entered to catch the his last moments, dying from gunshot wounds. &lt;br /&gt;
&lt;br /&gt;
The moment that her erstwhile &amp;quot;guardian&amp;quot; bled out was the moment that her reality came crashing down upon her. Though those who knew of her relationship with the man were dead by virtue of his goals, his impact wasn&#039;t nearly enough to eliminate anyone who might possibly hold a grudge against her should the truth come out. Suddenly, she was alone - alone and afraid, and so she booked it, again scrounging whatever she could from the safehouse he provided and swearing never to be so willingly blind again. This turned out to be fortunate - her guardian&#039;s associated gang&#039;s main safehouse was also hit in the same night. So it was that Ribbon began running for herself, rather than anyone else. Throughout the aftermath, her negative emotions surrounding the event focused overwhelmingly on herself, as she felt viscerally uncomfortable with turning even posthumous blame on the man who put her in the aforementioned situation, despite his direct hand in the matter. &lt;br /&gt;
&lt;br /&gt;
The residual guilt from what she was involved in and the acute awareness of how willing she was for some time eats away at her in the early hours of the morning. Not just for being involved in killing, of course - but also for her willful, even eager ignorance of what was truly going on. Her self-perception of her refusal to question her circumstances more makes her concerned about her own intuition. She tries to drive it away with work and adrenaline - there&#039;s always tuning to be done on one of her drones, or a paint job to be touched up, or someone to be researched before an upcoming run, often with the help of Psyche. Oh - and her coat just has to be impeccable, even though nobody sees it when she&#039;s cooped up in her van. On runs, she finds that riding far closer to the edge than comfortable takes the clenching feeling out of her stomach, at least for a while.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Biocompatibility &amp;amp; Black Market Pipeline (Cyberware) - Red Ribbon is exceedingly &#039;wared and well-connected in the cyberware black market. She hasn&#039;t made any new purchases in years, though...&lt;br /&gt;
&lt;br /&gt;
Steely-Eyed Wheelman, Stunt Driver, Gearhead, Vehicle Empathy, Sense of Direction - Redmond highways are good teachers, especially when the go-gangs come around. If you try to tussle with Ribbon on the tarmac, you&#039;re in for a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot (Air &amp;amp; Groundcraft), Aptitude (Sneaking) - With experience comes wisdom. You know what&#039;s better than shooting first? Not having to shoot at all. Discretion is key.&lt;br /&gt;
&lt;br /&gt;
Reverberant - Why is it that every time something weird happens in the matrix, it ends up being a techno? At least there are patterns you can spot. What do you mean, you couldn&#039;t see that distortion? It&#039;s right there.&lt;br /&gt;
&lt;br /&gt;
Trustworthy, Alibi, Profiler - Ribbon&#039;s experience as a shadowrunner, her Matrix expertise, and her ability to seem oddly sincere no matter what she&#039;s saying all come together to make for a surprisingly charismatic rigger.&lt;br /&gt;
&lt;br /&gt;
History Less Certain Than We Are Taught - Something was giving [[Elias Zenthra]] visions, and it was real, not a hallucination. Something - something is coming. But what is it?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&amp;lt;s&amp;gt;Big Regret - Red Ribbon deeply regrets both how she allowed herself to facilitate indiscriminate murder, even if it was for the benefit of someone who helped take care of her. Moreover, she regrets intentionally turning a blind eye to anything that made her suspicious, lured by the relative comfort she lived in. There&#039;s also the more material matter of playing a notable part in some Seattle gang conflicts that comes along with this - and there are surely those who would love to see a bullet in her if they were to connect the dots.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style - Red Ribbon&#039;s runner clothing is covered in stylish, angular red accents that match her hair, also dyed a deep red. The same accents are present on the pop-up gun of her MCT-Nissan Rotodrone. Even dressed more casually, she always has a noticeable number of bright red accents to her style, through accessories or otherwise.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker) - Red Ribbon likes to take risks in the heat of combat. The adrenaline is exhilarating - not much more to say about that.&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild, Psyche), Addiction (Mild, Overdrive), Addiction (Mild, Hotsim) - It&#039;s a thrill to feel so &#039;&#039;active&#039;&#039; and &#039;&#039;pumped up&#039;&#039; in hotsim! Though maybe her behavior is getting a little compulsive, when it comes to that...&lt;br /&gt;
&lt;br /&gt;
R̶e̶c̶o̶r̶d̶s̶ ̶O̶n̶ ̶F̶i̶l̶e̶ ̶(̶S̶a̶e̶d̶e̶r̶-̶K̶r̶u̶p̶p̶)̶ ̶-̶ ̶W̶h̶e̶n̶ ̶y̶o̶u̶ ̶s̶i̶g̶n̶ ̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶R̶a̶d̶ ̶W̶a̶r̶s̶ ̶t̶e̶a̶m̶,̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶n̶&#039;̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶a̶n̶t̶ ̶t̶o̶,̶ ̶t̶h̶e̶y̶ ̶t̶e̶n̶d̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶ ̶o̶n̶ ̶y̶o̶u̶.̶.̶.̶  Data expunged. It&#039;s going to take a few favors to [[Arma Remington]] to pay that back...&lt;br /&gt;
&lt;br /&gt;
Insomnia, Paranoia - The stress. It&#039;s too much. How many bounties does she have? How many people hate her? It&#039;s so hard to keep track. Why is that person in the corner staring at her? Oh god. She needs to leave, now.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Moderate) (Spectral-themed matrix personae) - The closest she&#039;s come to death on the matrix.  &lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle) - She&#039;s never going back to the squalor of the streets.&lt;br /&gt;
&lt;br /&gt;
Wanted: Aztechnology (250k nuyen) - Helping steal a Bloodhawk will do that.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lil Raj&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Inari Ōkami&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Nina Farraday&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angela&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taina Kauhava&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arma Remington&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Von Neumann&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Iefraila&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Slava Nikerosa&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Garuda (contact)&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Frausto&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+30 Rep [[N-51]]&lt;br /&gt;
&lt;br /&gt;
+20 Rep [[Farraday&#039;s Clinic]]&lt;br /&gt;
&lt;br /&gt;
+15 Rep [[Ancients]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[West Coast Monolith]]&lt;br /&gt;
&lt;br /&gt;
+10 Rep [[Chulos]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Followers of the Iron Thorn]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[Pixy Squad]]&lt;br /&gt;
&lt;br /&gt;
+5 Rep [[S3I]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Seelie Court]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[TerraFirst!]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Hounds]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Imagination Foundation]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Violi Mafia Family]]&lt;br /&gt;
&lt;br /&gt;
+2 Rep [[Saeder-Krupp]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Dante&#039;s Inferno]]&lt;br /&gt;
&lt;br /&gt;
+1 Rep [[Erika]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-3 Rep [[Banzai Battlefield Express]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[DGSE]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Kenran-kai]]&lt;br /&gt;
&lt;br /&gt;
-5 Rep [[Ares Macrotechnology]]&lt;br /&gt;
&lt;br /&gt;
-7 Rep [[Yellow Lotus Triad]]&lt;br /&gt;
&lt;br /&gt;
-8 Rep [[Finnigan Family]]. Well, she tried...&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Compulsory Execution Unit]]. Bastards.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[Kalanyr]]. Dropping a bunker buster on a dragon&#039;s head will do that.&lt;br /&gt;
&lt;br /&gt;
-10 Rep [[White Vory]]&lt;br /&gt;
&lt;br /&gt;
-15 Rep [[Red Vory]]&lt;br /&gt;
&lt;br /&gt;
-20 Rep [[MCT]]&lt;br /&gt;
&lt;br /&gt;
-50 Rep [[Aztechnology]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Red Ribbon often offers advice on vehicle and drone purchases on hobbyist forums, and has apparently helped a few people out with repairs. She seems to know half the mechanics that live in town, referring to them with some familiarity.&lt;br /&gt;
|MidResult=She seems to do a lot of language-learning on the matrix, currently focusing on Sperethiel. She doesn&#039;t seem very good at it, from her posts. Additionally, it seems like she&#039;s a pretty frequent participant in street racing around Redmond, showing off a Mack Hellhound and multiple expensive sports cars. She has an expensive bounty from Aztechnology on her.&lt;br /&gt;
|HighResult=There are subtle-to-unsubtle corpos digging for info on Ribbon while crawling around the &#039;net (MCT and Aztech reps in particular), posts about... an orphanage being burned some years back, and rumors about the Redmond radstorms, plus various bootleg Rad Wars recordings of her. She gets around. Vory and Finnigan associated forums seem angry at her when she&#039;s brought up. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Red Ribbon? Yeah, she popped up in the &#039;haven in summer 2083. Best anyone knows, she&#039;s a Seattle native. If you wanna know more, you might ask [[Alessa P | Alessa]] - apparently she&#039;s on decent terms with Miss Ribbon. Oh, or that guy over at [[S3I]] - I think his name was [[WRN3]]? You&#039;ll see her a lot at The Daze, anyway.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Ribbon&#039;s been around the Haven for a while now, and seems to have a habit of pissing people off. syndies, gangs, corps... and so on. She fought in the Rad Wars in 2084, so if you want to look up footage of her in action, you sure can - S-K corp team. Judgements on that aside, she&#039;s a pretty damn good driver.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Miss Ribbon was a ganger in her early days, and a real mean one too - ask [[Saint]] about it and try not to get stabbed. Nowadays she takes high-risk gigs, the kind you only hear rumors about afterwards. [[MCT]] and [[Aztechnology]] both have it out for her, if you believe gossip. Recently, there&#039;s been rumors about her involved in some business up in the Tir. If you&#039;ve got a problem with her, make sure you&#039;re shooting the real one and not her anthrodrone.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Physically healthy. Mundane. Often experiencing high levels of anxiety or full-on paranoia. An insomniac.&lt;br /&gt;
|Result2=Multiple cranial implants, cyberears, and a full cyberleg with several add-ons.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 1.0075. Betaware in her throat and head, along with some bioware in her head. Has had several essence revitalizations.&lt;br /&gt;
|Result5=Narco geneware. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Fake) Vivianne Price, UCAS, Security Rigger, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
(Fake) Ellie Gardener, Tir Tairngire, R6&lt;br /&gt;
* Driver&#039;s License R6&lt;br /&gt;
* Drone License R6&lt;br /&gt;
* Restricted Cyberware License R6&lt;br /&gt;
* Concealed Carry Permit R6&lt;br /&gt;
* Automatic Weapons License R6&lt;br /&gt;
* Security Rigger License R6&lt;br /&gt;
* Matrix Software License R6&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Red Ribbon is tall, even for an elf, with straight-backed posture and an expression that usually looks mildly worried. She has lightly freckled fair skin, green eyes, and blonde hair that she dyes a deep red. Her hair is swept over one side of her face, where it trails down to just below her shoulders, while the other side is buzzed or also long, depending on her tastes at the moment. Her facial features are sharp and angular, which only tends to exacerbate how nervous she looks. In terms of her build, she&#039;s thin - not quite fit enough to fairly be called lithe, but not unhealthy-looking either. Her left leg is a cyberlimb with red accents.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is almost never seen without a distinctive amount of red in her style. Her armored coat and suit, which she generally wears for running, have loud, angular red accents to them added down the arms and the torso. As a replacement for her old coat, which had a bullet put through it and was subsequently stolen by [[Saint]], she&#039;s acquired a jacket upon which those red accents fade into a dynamic pattern of red circuitry on the back, illuminated by internal LEDs. &lt;br /&gt;
&lt;br /&gt;
Likewise, she makes a point to include a notable amount of red in her more casual clothes, usually through accessories or by buying clothes in that main color. It stands out.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Red&#039;s Matrix Persona carries the same red accents that her physical one does, though this time they&#039;re integrated into the persona&#039;s body itself, which is usually dressed just as well as she is in meatspace. Her face is shadowed by a red mask. The accents trail off from her and fade away, ethereal ribbons that match her pseudonym - or alternatively, are very on-the-nose, if you want to be sassy about it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doug will remember that.&#039;&#039;&#039;&lt;br /&gt;
|Doug is a Jarhead related to a corpo who formerly worked for Zeta ImpChem. He failed to stop Ribbon and a crew of other runners from extracting a relative of his. Apparently, Doug holds some pretty intense grudges.&lt;br /&gt;
|[[Small Embers]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friend of Farraday&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon did a &#039;&#039;&#039;lot&#039;&#039;&#039; of work for [[Farraday&#039;s Clinic]] before its destruction. She has a lot of sympathy for the Infected community. The factions that opposed the clinic may remember her thanks to her distinctive appearance and consistent work.&lt;br /&gt;
|[[And Love You Shall Find]], [[The Light Before We Land]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
|At least two members of Ribbon&#039;s old gang, [[Chrome Crash]], are still at large. They go by Mercury and Saturn. Ribbon has directly or indirectly killed three others, though not all were associated with each other.&lt;br /&gt;
|[[Fort Dumbass]], [[Duvet]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Extermination&#039;&#039;&#039;&lt;br /&gt;
|[[Red Ledger]], a Barrens gang, suffered a great deal due to the actions of [[Chrome Crash]] and Ribbon herself. Now that [[Repo]]&#039;s caught wind of her presence in Redmond, and even saw her personally, they&#039;re kind of pissed off about it. Unfortunately, they&#039;re kind of small fry compared to Ribbon now...&lt;br /&gt;
|[[Duvet]], [[Spray, Pray, and Co-Pay]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deep in Debt&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon owes [[Arma Remington]] a significant amount for purging her records from [[Saeder-Krupp]]&#039;s databases.&lt;br /&gt;
|[[Special Delivery... for the Military!]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust Not Given&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon has gotten in contact with and done work for the mysterious AI known as [[Von Neumann]]. Such connections come with a price, and Ribbon&#039;s ended up with a cranial bomb for her trouble - until the AI trusts her enough not to talk.&lt;br /&gt;
|[[Replicant Encryption]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding on a Missile with a Cowboy Hat&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon dropped a bomb on [[Kalanyr]]&#039;s head during the events of [[The Great Wave]], giving him a nice new scar. He&#039;s kind of mad about it.&lt;br /&gt;
|[[The Great Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zeroed Zero Zone&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon was part of a runner team instrumental in the destruction of a secret MCT Zero-Zone research facility. Due to some... destructive decisions... the facility was overrun by monads, and the power plant overheated - but not before the technomancers captured there were extracted. She&#039;s almost certainly on MCT&#039;s short-list of runners to kill, but her proclivity for helping out technomancers might make her interesting in other ways.&lt;br /&gt;
|[[Séquence en Cascade]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Highway to the (danger zone)&#039;&#039;&#039;&lt;br /&gt;
|Red Ribbon helped steal an Aztechnology Bloodhawk. This made Aztechnology pissed. Also, she had to make a deal with the dragon [[Xicena]] to get out with reasonable certainty of living, which only ever goes well. Now AZT has a bounty on her head, and Ribbon owes a ritually-enforced favor to the dragon.&lt;br /&gt;
|[[Operation Hell&#039;s Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039;&lt;br /&gt;
|Ribbon was tightly involved in the ascension of Count Pacifica Zenthra to her current seat in the Tir nobility. She took a bit of a blood-soaked path to get there, though. If anybody ever found out what actually happened, there would be hell to pay. More importantly, she&#039;s since become aware of a certain darkness creeping in at the edges of reality...&lt;br /&gt;
|[[Peace: Noblesse Oblige 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I am completely fine with long term consequences for my characters, as long as it doesn&#039;t feel unannounced or forced. Long term changes to a character make more opportunities for interesting roleplay, and so don&#039;t be afraid to give them out if they are deserved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Red_ribbon_car.png&amp;diff=154381</id>
		<title>File:Red ribbon car.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Red_ribbon_car.png&amp;diff=154381"/>
		<updated>2026-08-09T22:49:28Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Play_it_by_ear&amp;diff=154303</id>
		<title>Play it by ear</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Play_it_by_ear&amp;diff=154303"/>
		<updated>2026-08-07T17:37:20Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}}&lt;br /&gt;
 &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-08-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Suedomsa&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|H-R|Ephemera|Snickerdoodle|Pacho Herrera}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ancients&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Average Halloweener hires people to get cargo back.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meet happened at an old abandoned roadside rest stop where the group met the J, doing some cooking of unknown variety and the J it self had a lively personality to say the least, the job it self was simple, get back as stolen vehicle and its cargo and kill the Ancients that stole it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
the plan was to first stop the vehicle on the road by hacking into it by remote access, followed by the rest of the runner team taking out any guards around or in the vehicle.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
intercepting the truck it self was simple, the car was hacked, the biker in front of the vehicle got taken out by a fireball and a second shot with a sniper rifle, after which taking out the remaining Ancients was simple enough work for the runners.&lt;br /&gt;
one of the Ancients was taken captive, some information where extracted from them and one of the intact comms units, including a map for a minefield which was quite useful going into the compound the truck was meant to be taken originally.&lt;br /&gt;
taking out the remaining Ancients at the compound was simple enough, at least one of the runners got a good dinner.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
after the mission was completed (regardless of a minor hickup in the middle) the runners where paid and overall it was an interesting mix of characters.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*High: 14 GMP&lt;br /&gt;
*16k nuyen in gear rates for drugs. Remainder can be taken in liquid nuyen (4 RVP)&lt;br /&gt;
+5k each (negotiations)&lt;br /&gt;
*8 Karma (8 RVP)&lt;br /&gt;
*4 CDP (2 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
+5 rep: Halloweeners&lt;br /&gt;
-30 rep: Ancients for Snickerdoodle&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Counts as initiation for Snickerdoodle&lt;br /&gt;
*One rank of Focused Concentration for Ephemera (4 RVP)&lt;br /&gt;
*One rank of tough as nails phys/stun for Ephemera (5 RVP)&lt;br /&gt;
&lt;br /&gt;
RUN CONSEQUENCE&lt;br /&gt;
*Snickerdoodle&#039;s Kamikaze addiction increases to medium&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
[[H-R]] while the runners where efficient when it came to combat, beyond muscle unlikely i will be working with them again in any other capacity, still they were really good at creating destruction.. will be remembering that for later.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ephemera]]: &amp;quot;Working for &#039;weeners... what that other runner said at the end of the run... drek. I really am in the gutter. Nice time to remember it.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knack&amp;diff=154261</id>
		<title>Knack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knack&amp;diff=154261"/>
		<updated>2026-08-06T04:10:47Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:knack.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= B&amp;amp;E Mage &amp;amp; Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @sampletext&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Sample Text]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 22, 2058&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/1RnA3U3-EJuKaRBYvNqGH-PJOgXQtQKbI Knack]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Annike Möx, now known as Knack, is a skilled mage who&#039;s turned those talents towards theft and infiltration. Unmoored from the family that raised her, she&#039;s found it difficult to emotionally cope with the events that led her to the shadows, and seeks belonging and people that will make her feel needed. This is probably not going to lead to healthy choices. Unfortunately, her sister also depends on her...&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Take care of her sister until she can support herself.&lt;br /&gt;
&lt;br /&gt;
* Figure out what happened to her parents. Maybe.&lt;br /&gt;
&lt;br /&gt;
* Fuck over the Yakuza in every possible way she can - specifically the [[Umezawa-gumi Yakuza clan|Umezawa-gumi]].&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Annike Möx was born to a couple of parents with pretty bad drug problems. Predictably, this got them into both trouble and notable debt. Their home in the AGS soon became... unfeasibly hostile thanks to some of these debts being owed to the White Vory. This information spilled across to the corporation her parents worked for, getting them fired from their positions and ruining the family&#039;s reputation. So, when Annike was very young, her parents burned their SINs and fled the country for Hell&#039;s Kitchen, Seattle, where they hoped they could get lost in the sprawl. With what people they knew, what contacts they had - it worked for a while. Enough time for them to get Annike a basic magical education once she Awakened, and enough for them to have a second child - Klara, eight years after Annike. Unfortunately, these years of peace did not last.&lt;br /&gt;
&lt;br /&gt;
Old habits die hard, and Annike&#039;s parents couldn&#039;t keep away from their addictions. The whole truth is that they didn&#039;t really try, but Annike can never convince herself that she wasn&#039;t culpable in some way. Taking care of a child is difficult, and her parents spared no opportunity to remind her of that fact, and to remind her that her magical talents would be best used to support her whole family. Home life became worse and worse, with Annike slowly beginning to take on more and more responsibility in caring for her younger sister, even as the food they ate and the clothes they wore became less nutritious and cheaper respectively.&lt;br /&gt;
&lt;br /&gt;
Eventually, one of Annike&#039;s parents missed payment on one of their more crucial loans. While they perhaps made a good choice in avoiding the Vory this time, Yakuza are also very capable of putting a bullet in your head. The [[Umezawa-gumi Yakuza clan|Umezawa-gumi]], in this case, were the specific creditors.&lt;br /&gt;
&lt;br /&gt;
When her parents learned that their cover had been blown for a second time, they decided that this time they needed a more drastic change. Their daughter - surely their daughter was well enough to support herself by now. Surely, with the magical education they&#039;d managed to scrape together for her, she would be able to find some way to make money. And whatever surplus she had, well, surely it would be enough for her sister. Unfortunately, it wouldn&#039;t be practical for them to inform her of their departure far in advance. Where they were going next, well - they couldn&#039;t risk it being leaked.&lt;br /&gt;
&lt;br /&gt;
Annike awoke one day to find that her parents had vanished without a single trace. No note, no contact. She had no idea where they fled to - and still doesn&#039;t, to this day. For all she knows, they could be dead in a ditch. This left all of their unpaid debts, and placed a terrible question on the shoulders of young Annike, at this point barely eighteen. To wit: with a younger sister to take care of and suddenly no money-earners in the house, should she attempt to find legitimate employment, somehow acquire a SIN, and pursue the life of a wage-mage, or should she disappear into the shadows?&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances skill as a mage might have bought her an easy ticket to a decent living, but with the uncertain specter of leftover debt and her parents&#039; former reputations hanging over her head, Annike just couldn&#039;t be certain of her safety. She chose the shadows as a means of starting fresh, of pulling away from a life that had only ever brought her heartache. Alas, as she left the family abode, she was opened up on by waiting Umezawa-gumi, who had missed the departure of the parents, but not the children. That day&#039;s memory is of rain mixed with blood and bullets.&lt;br /&gt;
&lt;br /&gt;
Upon realizing the individuals they were looking for were not present, the Yaks left Annike for dead in a ditch of her own, half-submerged in rising rainwater. She only survived by the charitable actions of a benevolent street doc, Bonesaw, who happened to have heard the gunshots and pulled them to safety.&lt;br /&gt;
&lt;br /&gt;
After her recovery, Knack began her career in the shadows in earnest. Her subtle magics took well to thieving, which soon escalated to more and more complex burglaries. Throughout this, she never heard from her parents again, and without the abilitty to exert any control over that situation, began to blame herself for their depature. All the while, she&#039;s been trying to take care of her younger sister as best she can.&lt;br /&gt;
&lt;br /&gt;
After a long time building rep, her work eventually landed her an invitation to ShadowHaven. That&#039;s good, in her eyes - maybe she&#039;ll finally be important enough to be worthy of someone&#039;s care again.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Mentor Spirit (Cat) - Quiet and with an odd sense of humor, Knack has a respectful but wary relationship with her mentor spirit. They&#039;ve both got a cattitude.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Bi-Polar - Knack&#039;s emotional state is pretty unstable if she&#039;s not medicated. It&#039;s probably due to what she&#039;s gone through in her past, but... she&#039;s never been to a therapist, so who&#039;s to say?&lt;br /&gt;
&lt;br /&gt;
Dependent (Inconvenience) - Knack&#039;s younger sister is dependent on her for income and a place to live. She&#039;s been trying to contribute what she can, but hasn&#039;t had much success.&lt;br /&gt;
&lt;br /&gt;
Phobia (Common, Mild) (Rain) - The feeling and sounds of rain bring Knack back to a moment of near-death, drowning in a ditch while bleeding from gunshot wounds. Who wouldn&#039;t be a little afraid by association?&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Outspoken) (Yakuza) - The Yakuza are in some part responsible for Knack&#039;s abandonment as a teen, and shot her up for good measure. Fuck them.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bonesaw&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Indus_(Contact)&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adeptus&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Chad Brent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carly Reeves&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Green-Eyed Witch&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Snow&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 [[Black Lodge]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-1 [[MCT]] Rep&lt;br /&gt;
&lt;br /&gt;
-4 [[Finnigan Family]] &lt;br /&gt;
&lt;br /&gt;
-10 [[High Society]]&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A knack is a talent for something specific. &lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=Knack&#039;s activity in Seattle can be traced back almost 10 years. Traces of messages that suggest a family presence can be found, but those aren&#039;t present in more recent years.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Knack goes to visit [[Bonesaw]]&#039;s clinic somewhat often.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, but emotionally unstable unless medicated. Awakened.&lt;br /&gt;
|Result2=No cyberware.&lt;br /&gt;
|Result3=Situational.&lt;br /&gt;
|Result4=Essence 6, Magic 6.&lt;br /&gt;
|Result5=No geneware, deltaware, or nanotech.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jannike Voigt, UCAS (R4)&lt;br /&gt;
* R4 Mage License&lt;br /&gt;
* R4 Firearms License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Knack perpetually looks either tired or downtrodden. She has messy blonde hair that comes down to about her chin, and amber brown eyes. Her clothes are generally long-sleeved and -legged, and she almost always wears gloves. She has skin that&#039;s pale, but not quite sickly, though she doesn&#039;t look like the healthiest kind of individual. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Knack&#039;s matrix persona is a shadowy, smoky form that obscures her features. The only source of light from it is its amber yellow eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Ring of Darkness&#039;&#039;&#039;&lt;br /&gt;
|As payment for a run in the SOX, [[Charon]]&#039;s spirit associate Crescent-Slash crafted a Force 7 Spellcasting focus for Knack. It takes the form of an inscribed ring. This may be used by the [[Black Lodge]] to track her.&lt;br /&gt;
|[[Hedge Your Bets]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154130</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154130"/>
		<updated>2026-08-05T02:42:06Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Mysapt&lt;br /&gt;
:&#039;&#039;See Better Than Bad p. 159&#039;&#039;&lt;br /&gt;
:Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;FBR/FBR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;SmUT/MUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89, Street Lethal p. 185&#039;&#039;&lt;br /&gt;
:Small-unit Tactics/Mixed-unit Tactics. Skills that allow Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Mixed Unit Tactics allows a wider variety of participants, most notably drones. &lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Redout&amp;diff=154100</id>
		<title>Redout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Redout&amp;diff=154100"/>
		<updated>2026-08-04T19:40:02Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* “Rewards” */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-08-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Red Ribbon|Big Red|Subspider}}&lt;br /&gt;
|RunnerCasualties=Subspider&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Kanaga-gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Red Ribbon gets a tip-off that a former member of [[Chrome Crash]] is working as a Yakuza grunt. She digs in with the intention of figuring out what he’s doing, and getting him off that path whether she can negotiate about it — or if it’ll require a bullet to the head.&lt;br /&gt;
&lt;br /&gt;
She is betrayed, and things go very, very wrong. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Red Ribbon gets a call from [[Alessa P]] about a low-level info job looking for intel on a specific Yakuza member. This man just so happens to be a former member of [[Chrome Crash]], the gang Ribbon ran with during her childhood. She thanks Alessa and starts digging in - searching on the Matrix, calling [[Bolt]] to get in contact with KE for intel, and then narrowing down the location in person with layered drone sweeps. The whole rigmarole leads her to a relatively insecure site in southern Puyallup, with a bunch of partying syndies. &lt;br /&gt;
&lt;br /&gt;
It seems like an ordinary syndicate punch-up - Yakuza against Ancients - but something’s up. It’s strange that the Yakuza are pulling in lower-level street gangers, and Ribbon manages to catch a highly-stealthed drone with her Fly-Spy’s sensors before it suddenly vanishes. The drone seems to want her to investigate. Ribbon plays along for the moment.&lt;br /&gt;
&lt;br /&gt;
After sending in her information packet, she is contacted by an off-network Johnson who expresses surprise at her efficacy. She is offered a job to sweep the Yakuza out of that area, and, loathe to refuse an opportunity to shoot up some Yaks, she accepts. The Johnson gives her a meeting location, and Ribbon heads there in her Saab Gladius.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The team, Ribbon learns, consists of herself, a street samurai named [[Big Red]], a street sam and off-decker named Subspider, and a new mage in town called Weaver. Subspider is obviously infatuated with Big Red, who seems oblivious to that fact. Ribbon’s Shadow Community means she knows them by general reputation, and two of the three strongly vouch for their fixer/johnson, putting Ribbon a little more at ease. &lt;br /&gt;
&lt;br /&gt;
Ribbon mentions the invisible drone to them, and is met with recognition by Big Red - apparently nobody can find the thing on the Matrix. Big Red calls it “The Ghost.” The team agree to attempt to recon for the drone before hitting the site. &lt;br /&gt;
&lt;br /&gt;
Weaver requests the use of Ribbon’s Rigger Cocoon, and Ribbon accepts - she doesn’t accept armor-piercing ammo or anti-materiel rifles from a bunch of Yakuza rabble, and some mages she’s worked with before prefer to solely summon spirits.   &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The plan is simple: park the car nearby, the samurai and Ribbon’s drone sneak as close as they can, Weaver summons spirits for support, and they fall upon the Yakuza with fire and fury. Ribbon requests that they specifically kneecap her former ganger buddy rather than shooting to kill, and Big Red agrees. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Things almost immediately go wrong. The two samurai charge in - and then a blood spirit manifests inside Ribbon’s car. Ribbon immediately realizes that the mage is a traitor and hurls herself out of the car, leaving the spirit trapped inside, and shouts to the two samurai. Big Red starts running back to help, but Weaver is far faster than she should be for someone intending to stay in a car. She gets out and hits Ribbon with a devastating Powerbolt, and tells her to *run.*&lt;br /&gt;
&lt;br /&gt;
Ribbon attempts to have her drones shoot Weaver, but unknown to her, she’s been MARKed - weaver is notified that the shots about to happen, and interrupts with a held turn to hit Ribbon with a second powerbolt, sending Ribbon to the ground.&lt;br /&gt;
&lt;br /&gt;
A moment later, Ribbon awakens, apparently having been healed by Weaver. A terrifying Weaver says simply: “I said, *RUN*!” &lt;br /&gt;
&lt;br /&gt;
Provided with a Movement spirit power, Ribbon’s fight or flight takes over, and she flees. Big Red is no longer trying to help - possibly affected by mind magic - but at this point, Ribbon is no longer paying attention. Her two teammates are gunned down as she sprints across the street, only to be SnS shotgunned into unconsciousness by a waiting Yakuza.&lt;br /&gt;
&lt;br /&gt;
Her last words before falling to the ground are “Bastards…”&lt;br /&gt;
&lt;br /&gt;
Later, Ribbon awakens in a Farraday-caged cell. Not on the meat - but on the Matrix, resonant and stifled by the wire around her. The only device she can access is the medical monitor connected to her. Unable to think of anything else, trying not to panic, and disoriented, she MARKs the monitor and finds that it’s directly connected to a terminal, which itself is connected to a charging commlink, turned off.&lt;br /&gt;
&lt;br /&gt;
As she watches, the commlink turns on. It’s a cheap burner, so she uses her connection to mark it, and finds that she’s probably been picked up by MCT-affiliated hunters. Desperately and stretching the limits of her new powers, she makes an impression on an un-posted job description file, pouring everything she can about her experience into it. She can only hope someone will notice the change, underneath the surface data, when it’s posted.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Red Ribbon disappears. &lt;br /&gt;
&lt;br /&gt;
Subspider dies in the aftermath. Big Red survives, but is wounded. &lt;br /&gt;
&lt;br /&gt;
==“Rewards”==&lt;br /&gt;
Red Ribbon loses:&lt;br /&gt;
* Her SAAB Gladius TI&lt;br /&gt;
* Her R6 UCAS SIN (burned)&lt;br /&gt;
&lt;br /&gt;
She gains the negative qualities:&lt;br /&gt;
* Loss of Confidence (Con)&lt;br /&gt;
* Flashbacks (Farraday Cages)&lt;br /&gt;
&lt;br /&gt;
She emerges via Latent Emergence, gaining the Technomancer quality.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Redout&amp;diff=154099</id>
		<title>Redout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Redout&amp;diff=154099"/>
		<updated>2026-08-04T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* “Rewards” */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-08-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Red Ribbon|Big Red|Subspider}}&lt;br /&gt;
|RunnerCasualties=Subspider&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Kanaga-gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Red Ribbon gets a tip-off that a former member of [[Chrome Crash]] is working as a Yakuza grunt. She digs in with the intention of figuring out what he’s doing, and getting him off that path whether she can negotiate about it — or if it’ll require a bullet to the head.&lt;br /&gt;
&lt;br /&gt;
She is betrayed, and things go very, very wrong. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Red Ribbon gets a call from [[Alessa P]] about a low-level info job looking for intel on a specific Yakuza member. This man just so happens to be a former member of [[Chrome Crash]], the gang Ribbon ran with during her childhood. She thanks Alessa and starts digging in - searching on the Matrix, calling [[Bolt]] to get in contact with KE for intel, and then narrowing down the location in person with layered drone sweeps. The whole rigmarole leads her to a relatively insecure site in southern Puyallup, with a bunch of partying syndies. &lt;br /&gt;
&lt;br /&gt;
It seems like an ordinary syndicate punch-up - Yakuza against Ancients - but something’s up. It’s strange that the Yakuza are pulling in lower-level street gangers, and Ribbon manages to catch a highly-stealthed drone with her Fly-Spy’s sensors before it suddenly vanishes. The drone seems to want her to investigate. Ribbon plays along for the moment.&lt;br /&gt;
&lt;br /&gt;
After sending in her information packet, she is contacted by an off-network Johnson who expresses surprise at her efficacy. She is offered a job to sweep the Yakuza out of that area, and, loathe to refuse an opportunity to shoot up some Yaks, she accepts. The Johnson gives her a meeting location, and Ribbon heads there in her Saab Gladius.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The team, Ribbon learns, consists of herself, a street samurai named [[Big Red]], a street sam and off-decker named Subspider, and a new mage in town called Weaver. Subspider is obviously infatuated with Big Red, who seems oblivious to that fact. Ribbon’s Shadow Community means she knows them by general reputation, and two of the three strongly vouch for their fixer/johnson, putting Ribbon a little more at ease. &lt;br /&gt;
&lt;br /&gt;
Ribbon mentions the invisible drone to them, and is met with recognition by Big Red - apparently nobody can find the thing on the Matrix. Big Red calls it “The Ghost.” The team agree to attempt to recon for the drone before hitting the site. &lt;br /&gt;
&lt;br /&gt;
Weaver requests the use of Ribbon’s Rigger Cocoon, and Ribbon accepts - she doesn’t accept armor-piercing ammo or anti-materiel rifles from a bunch of Yakuza rabble, and some mages she’s worked with before prefer to solely summon spirits.   &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The plan is simple: park the car nearby, the samurai and Ribbon’s drone sneak as close as they can, Weaver summons spirits for support, and they fall upon the Yakuza with fire and fury. Ribbon requests that they specifically kneecap her former ganger buddy rather than shooting to kill, and Big Red agrees. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Things almost immediately go wrong. The two samurai charge in - and then a blood spirit manifests inside Ribbon’s car. Ribbon immediately realizes that the mage is a traitor and hurls herself out of the car, leaving the spirit trapped inside, and shouts to the two samurai. Big Red starts running back to help, but Weaver is far faster than she should be for someone intending to stay in a car. She gets out and hits Ribbon with a devastating Powerbolt, and tells her to *run.*&lt;br /&gt;
&lt;br /&gt;
Ribbon attempts to have her drones shoot Weaver, but unknown to her, she’s been MARKed - weaver is notified that the shots about to happen, and interrupts with a held turn to hit Ribbon with a second powerbolt, sending Ribbon to the ground.&lt;br /&gt;
&lt;br /&gt;
A moment later, Ribbon awakens, apparently having been healed by Weaver. A terrifying Weaver says simply: “I said, *RUN*!” &lt;br /&gt;
&lt;br /&gt;
Provided with a Movement spirit power, Ribbon’s fight or flight takes over, and she flees. Big Red is no longer trying to help - possibly affected by mind magic - but at this point, Ribbon is no longer paying attention. Her two teammates are gunned down as she sprints across the street, only to be SnS shotgunned into unconsciousness by a waiting Yakuza.&lt;br /&gt;
&lt;br /&gt;
Her last words before falling to the ground are “Bastards…”&lt;br /&gt;
&lt;br /&gt;
Later, Ribbon awakens in a Farraday-caged cell. Not on the meat - but on the Matrix, resonant and stifled by the wire around her. The only device she can access is the medical monitor connected to her. Unable to think of anything else, trying not to panic, and disoriented, she MARKs the monitor and finds that it’s directly connected to a terminal, which itself is connected to a charging commlink, turned off.&lt;br /&gt;
&lt;br /&gt;
As she watches, the commlink turns on. It’s a cheap burner, so she uses her connection to mark it, and finds that she’s probably been picked up by MCT-affiliated hunters. Desperately and stretching the limits of her new powers, she makes an impression on an un-posted job description file, pouring everything she can about her experience into it. She can only hope someone will notice the change, underneath the surface data, when it’s posted.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Red Ribbon disappears. &lt;br /&gt;
&lt;br /&gt;
Subspider dies in the aftermath. Big Red survives, but is wounded. &lt;br /&gt;
&lt;br /&gt;
==“Rewards”==&lt;br /&gt;
Red Ribbon loses:&lt;br /&gt;
* Her SAAB Gladius TI&lt;br /&gt;
* Her R6 UCAS SIN (burned)&lt;br /&gt;
&lt;br /&gt;
She gains the negative qualities:&lt;br /&gt;
* Loss of Confidence (Con)&lt;br /&gt;
* Flashbacks (Farraday Cages)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154062</id>
		<title>User:Sample Text/glossary draft</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text/glossary_draft&amp;diff=154062"/>
		<updated>2026-08-03T05:40:36Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: Created page with &amp;quot;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.  This list is not exhaustive, and is intended to help minimize new player confusion.  === Terminology ===  ;Burnout :An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.&lt;br /&gt;
&lt;br /&gt;
This list is not exhaustive, and is intended to help minimize new player confusion.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
;Burnout&lt;br /&gt;
:An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. &amp;quot;Burnout Adept&amp;quot; or &amp;quot;Burnout Technomancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Black Trenchcoat&lt;br /&gt;
:A style of play emphasizing the grittier or more grounded side of Shadowrun&#039;s setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for &amp;quot;being made&amp;quot; or &amp;quot;going loud.&amp;quot; May be darker than other styles, but is not necessarily.&lt;br /&gt;
&lt;br /&gt;
;Hooding&lt;br /&gt;
:The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a &amp;quot;hooding run&amp;quot;). A Shadowrunner who does this frequently can be called a &amp;quot;Hooder.&amp;quot; Used in-universe as well as out of character.&lt;br /&gt;
&lt;br /&gt;
;Mirrorshades&lt;br /&gt;
:A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.&lt;br /&gt;
&lt;br /&gt;
;Mysad&lt;br /&gt;
:&#039;&#039;See SR5 p. 71, 308&#039;&#039;&lt;br /&gt;
:Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.&lt;br /&gt;
&lt;br /&gt;
;Pink Mohawk&lt;br /&gt;
:A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run. &lt;br /&gt;
&lt;br /&gt;
;Physad&lt;br /&gt;
:&#039;&#039;See SR5 p. 69, 308&#039;&#039;&lt;br /&gt;
:Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.&lt;br /&gt;
&lt;br /&gt;
=== Acronyms ===&lt;br /&gt;
&lt;br /&gt;
;ASDF&lt;br /&gt;
:Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for &amp;quot;ASDF&amp;quot; when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.&lt;br /&gt;
&lt;br /&gt;
;FBR/FBR&lt;br /&gt;
:Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.&lt;br /&gt;
&lt;br /&gt;
;HOTF&lt;br /&gt;
:&#039;&#039;See SR5 p. 240&#039;&#039;&lt;br /&gt;
:Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected. &lt;br /&gt;
&lt;br /&gt;
;MBW&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 84-85.&#039;&#039;&lt;br /&gt;
:Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character&#039;s Reaction, Initiative Score, and Initiative Dice. &lt;br /&gt;
&lt;br /&gt;
;PTT&lt;br /&gt;
:&#039;&#039;See Chrome Flesh p. 54.&#039;&#039;&lt;br /&gt;
:Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.&lt;br /&gt;
&lt;br /&gt;
;SmUT/MUT&lt;br /&gt;
:&#039;&#039;See Run &amp;amp; Gun p. 89, Street Lethal p. 185&#039;&#039;&lt;br /&gt;
:Small-unit Tactics/Mixed-unit Tactics. Skills that allow Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Mixed Unit Tactics allows a wider variety of participants, most notably drones. &lt;br /&gt;
&lt;br /&gt;
;WR[1-3]&lt;br /&gt;
:&#039;&#039;See SR5 p. 455-456.&#039;&#039;&lt;br /&gt;
:Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Sample_Text&amp;diff=154057</id>
		<title>User:Sample Text</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Sample_Text&amp;diff=154057"/>
		<updated>2026-08-03T04:14:53Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: Created page with &amp;quot;Wahoo this page exists solely for subpage drafts.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wahoo this page exists solely for subpage drafts.&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Redout&amp;diff=154021</id>
		<title>Redout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Redout&amp;diff=154021"/>
		<updated>2026-08-02T18:31:34Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-08-01  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=PeepTheDictator  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle  &amp;lt;!-- Optional: Any factions who were al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-08-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Red Ribbon|Big Red|Subspider}}&lt;br /&gt;
|RunnerCasualties=Subspider&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Kanaga-gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Red Ribbon gets a tip-off that a former member of [[Chrome Crash]] is working as a Yakuza grunt. She digs in with the intention of figuring out what he’s doing, and getting him off that path whether she can negotiate about it — or if it’ll require a bullet to the head.&lt;br /&gt;
&lt;br /&gt;
She is betrayed, and things go very, very wrong. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Red Ribbon gets a call from [[Alessa P]] about a low-level info job looking for intel on a specific Yakuza member. This man just so happens to be a former member of [[Chrome Crash]], the gang Ribbon ran with during her childhood. She thanks Alessa and starts digging in - searching on the Matrix, calling [[Bolt]] to get in contact with KE for intel, and then narrowing down the location in person with layered drone sweeps. The whole rigmarole leads her to a relatively insecure site in southern Puyallup, with a bunch of partying syndies. &lt;br /&gt;
&lt;br /&gt;
It seems like an ordinary syndicate punch-up - Yakuza against Ancients - but something’s up. It’s strange that the Yakuza are pulling in lower-level street gangers, and Ribbon manages to catch a highly-stealthed drone with her Fly-Spy’s sensors before it suddenly vanishes. The drone seems to want her to investigate. Ribbon plays along for the moment.&lt;br /&gt;
&lt;br /&gt;
After sending in her information packet, she is contacted by an off-network Johnson who expresses surprise at her efficacy. She is offered a job to sweep the Yakuza out of that area, and, loathe to refuse an opportunity to shoot up some Yaks, she accepts. The Johnson gives her a meeting location, and Ribbon heads there in her Saab Gladius.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The team, Ribbon learns, consists of herself, a street samurai named [[Big Red]], a street sam and off-decker named Subspider, and a new mage in town called Weaver. Subspider is obviously infatuated with Big Red, who seems oblivious to that fact. Ribbon’s Shadow Community means she knows them by general reputation, and two of the three strongly vouch for their fixer/johnson, putting Ribbon a little more at ease. &lt;br /&gt;
&lt;br /&gt;
Ribbon mentions the invisible drone to them, and is met with recognition by Big Red - apparently nobody can find the thing on the Matrix. Big Red calls it “The Ghost.” The team agree to attempt to recon for the drone before hitting the site. &lt;br /&gt;
&lt;br /&gt;
Weaver requests the use of Ribbon’s Rigger Cocoon, and Ribbon accepts - she doesn’t accept armor-piercing ammo or anti-materiel rifles from a bunch of Yakuza rabble, and some mages she’s worked with before prefer to solely summon spirits.   &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The plan is simple: park the car nearby, the samurai and Ribbon’s drone sneak as close as they can, Weaver summons spirits for support, and they fall upon the Yakuza with fire and fury. Ribbon requests that they specifically kneecap her former ganger buddy rather than shooting to kill, and Big Red agrees. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Things almost immediately go wrong. The two samurai charge in - and then a blood spirit manifests inside Ribbon’s car. Ribbon immediately realizes that the mage is a traitor and hurls herself out of the car, leaving the spirit trapped inside, and shouts to the two samurai. Big Red starts running back to help, but Weaver is far faster than she should be for someone intending to stay in a car. She gets out and hits Ribbon with a devastating Powerbolt, and tells her to *run.*&lt;br /&gt;
&lt;br /&gt;
Ribbon attempts to have her drones shoot Weaver, but unknown to her, she’s been MARKed - weaver is notified that the shots about to happen, and interrupts with a held turn to hit Ribbon with a second powerbolt, sending Ribbon to the ground.&lt;br /&gt;
&lt;br /&gt;
A moment later, Ribbon awakens, apparently having been healed by Weaver. A terrifying Weaver says simply: “I said, *RUN*!” &lt;br /&gt;
&lt;br /&gt;
Provided with a Movement spirit power, Ribbon’s fight or flight takes over, and she flees. Big Red is no longer trying to help - possibly affected by mind magic - but at this point, Ribbon is no longer paying attention. Her two teammates are gunned down as she sprints across the street, only to be SnS shotgunned into unconsciousness by a waiting Yakuza.&lt;br /&gt;
&lt;br /&gt;
Her last words before falling to the ground are “Bastards…”&lt;br /&gt;
&lt;br /&gt;
Later, Ribbon awakens in a Farraday-caged cell. Not on the meat - but on the Matrix, resonant and stifled by the wire around her. The only device she can access is the medical monitor connected to her. Unable to think of anything else, trying not to panic, and disoriented, she MARKs the monitor and finds that it’s directly connected to a terminal, which itself is connected to a charging commlink, turned off.&lt;br /&gt;
&lt;br /&gt;
As she watches, the commlink turns on. It’s a cheap burner, so she uses her connection to mark it, and finds that she’s probably been picked up by MCT-affiliated hunters. Desperately and stretching the limits of her new powers, she makes an impression on an un-posted job description file, pouring everything she can about her experience into it. She can only hope someone will notice the change, underneath the surface data, when it’s posted.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Red Ribbon disappears. &lt;br /&gt;
&lt;br /&gt;
Subspider dies in the aftermath. Big Red survives, but is wounded. &lt;br /&gt;
&lt;br /&gt;
==“Rewards”==&lt;br /&gt;
Red Ribbon loses:&lt;br /&gt;
* Her SAAB Gladius TI&lt;br /&gt;
* Her R6 UCAS SIN (burned)&lt;br /&gt;
&lt;br /&gt;
She gains the negative qualities:&lt;br /&gt;
* Loss of Confidence (Con)&lt;br /&gt;
* Flashbacks (Spirit Channeling) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153965</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153965"/>
		<updated>2026-08-01T20:02:52Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-08-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sample Text&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Second Thought|Exodus|Invictus|Backseat}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Irene Dixon|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
After the meet, Exo contacts Eveline Powers again, who fills her in with additional context. The woman who made the drop is Clover Osborne, and she needs to either come back to Evo or die. The methods, of course, are left to the runner, but an extra 8k nuyen payment will sweeten the pot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Thorough research on Mr. Carruthers reveals both his personal residence and his daily routine, which often takes him downtown. Invictus summons a spirit to search for Carruthers more precisely, while Exodus takes her car down to his house to do a little bit of breaking and entering. &lt;br /&gt;
&lt;br /&gt;
With the assistance of Second Thought, who breaks into the house&#039;s cameras to make a blind spot. Exodus picks the lock on a window and gets inside. After a thorough search of the house itself, she manages to find a hidden compartment in his bedroom with a nice secure commlink. Inside are a few recent communications indicating the location of the next package dropoff. Information secure, Exodus covers her tracks and heads out.&lt;br /&gt;
&lt;br /&gt;
Invictus&#039; spirit finds Carruthers at a bland corporate cafe downtown. The two faces head up to do some tag-team negotiation, and slick social maneuvers combined with mind magic result in Carruthers giving up a commcode that&#039;s apparently related to his stock success - though he also sends them an ad for one of his seminars. The faces also palm his commlink, which uncovers an address.&lt;br /&gt;
&lt;br /&gt;
That address turns out to be a converted Renton storage facility turned highly secured office. After making their way to Renton - with an unfortunate burned SIN for Invictus along the way - the team finds the building being patrolled by assault rifle-carrying guards and a security drone, and guarded by a manaward and Matrix host. Some longer-term surveillance reveals the woman who made the dropoff exiting the building as well. &lt;br /&gt;
&lt;br /&gt;
After consideration, the team elects not to crack the base for now - instead, they&#039;ll nab the woman making the dropoff at the next date, and interrogate her for everything they can get.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The kidnapping itself goes pretty smoothly. Beforehand, Backseat plants a couple of microcams near the alleyway that the drop&#039;s going to be made at, and Invictus sets up across the way to prepare for mind magic. Second Thought is on Matrix overwatch. Backseat also contracts a secure cab service for transporting their temporary &amp;quot;friend&amp;quot;, and happens to Know A Guy that can provide a nearby safehouse for the upcoming interrogation.&lt;br /&gt;
&lt;br /&gt;
When Osborne arrives, she spots out one of the cameras and makes ready to abort the dropoff, but she&#039;s already come within sight of Invictus&#039;s mind magic. She fails to resist, and her plan quickly becomes &amp;quot;actually, let&#039;s get in this nice car parked on the side of the street.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While in the car, she manages to shake off the mind magic, but quickly realizes the situation she&#039;s in. With some calm negotiation from Invictus and Backseat, she slowly comes around to being cooperative, though she remains visibly tense. &lt;br /&gt;
&lt;br /&gt;
Within the safehouse, Osborne trades her intel for contact with a SIN forger and means of disappearing. Exodus holds an impressively straight face considering that she doesn&#039;t intend to allow that to happen, and feeds information to Eveline Powers that will allow her to nab Osborne on the way to her escape. &lt;br /&gt;
&lt;br /&gt;
After Invictus points out that she&#039;s definitely burned, Osborne reveals that the insider trading network is the brainchild of an ex-corpo named Irene Dixon, also known as &amp;quot;M. Enfield&amp;quot; - a name that was present on Carruthers&#039; commlinnk. She facilitates clandestine exits for corporate employees in exchange for insider financial information, that she then sells to other clients. Osborne is paying back a favor for Irene before planning to disappear herself. Exodus tries to question Osborne about the why of the matter, but Osborne seems unwilling to explain her life story to the people that have kidnapped her. &lt;br /&gt;
&lt;br /&gt;
Osborne also indicates that actual information on the network&#039;s contents itself is likely in the Renton office, and that she doesn&#039;t know herself. &lt;br /&gt;
&lt;br /&gt;
After discussion, the team elects to take the current payday and avoid having to break into the highly-secured facility.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Most of the team gets paid and goes on their merry way. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, on her way back to Redmond, Clover Osborne gets picked up by armed Evo reps. She puts up a fight, but is ultimately totally outnumbered. Afterwards, Exodus asks Eveline what Clover&#039;s deal was - and it is revealed that she was simply underperforming as an employee. The slow descent of her employee graphs was all but certain to result in her termination, and, unwilling to simply sit around and lose her employment, Osborne decided to take a risky way out. &lt;br /&gt;
&lt;br /&gt;
What happens to her now is up to the bosses.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16 RVP * 1.16 overtime = 18 RVP&lt;br /&gt;
* 14,000 Nuyen (7 RVP for main objective + 1 bonus objective). &lt;br /&gt;
* +3,000 Nuyen (Negotiation bonus)&lt;br /&gt;
* 6 Karma (6 RVP) for Backseat, Invictus, and Second Thought&lt;br /&gt;
* 12,000 Nuyen (6 RVP) for Exodus, for turning her target in to Eveline Powers&lt;br /&gt;
* 10 CDP (5 RVP) + 2 CDP Base&lt;br /&gt;
&lt;br /&gt;
Optional Rewards: Triad contact from IKAG, C2L1 (4 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153964</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153964"/>
		<updated>2026-08-01T20:01:16Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
After the meet, Exo contacts Eveline Powers again, who fills her in with additional context. The woman who made the drop is Clover Osborne, and she needs to either come back to Evo or die. The methods, of course, are left to the runner, but an extra 8k nuyen payment will sweeten the pot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Thorough research on Mr. Carruthers reveals both his personal residence and his daily routine, which often takes him downtown. Invictus summons a spirit to search for Carruthers more precisely, while Exodus takes her car down to his house to do a little bit of breaking and entering. &lt;br /&gt;
&lt;br /&gt;
With the assistance of Second Thought, who breaks into the house&#039;s cameras to make a blind spot. Exodus picks the lock on a window and gets inside. After a thorough search of the house itself, she manages to find a hidden compartment in his bedroom with a nice secure commlink. Inside are a few recent communications indicating the location of the next package dropoff. Information secure, Exodus covers her tracks and heads out.&lt;br /&gt;
&lt;br /&gt;
Invictus&#039; spirit finds Carruthers at a bland corporate cafe downtown. The two faces head up to do some tag-team negotiation, and slick social maneuvers combined with mind magic result in Carruthers giving up a commcode that&#039;s apparently related to his stock success - though he also sends them an ad for one of his seminars. The faces also palm his commlink, which uncovers an address.&lt;br /&gt;
&lt;br /&gt;
That address turns out to be a converted Renton storage facility turned highly secured office. After making their way to Renton - with an unfortunate burned SIN for Invictus along the way - the team finds the building being patrolled by assault rifle-carrying guards and a security drone, and guarded by a manaward and Matrix host. Some longer-term surveillance reveals the woman who made the dropoff exiting the building as well. &lt;br /&gt;
&lt;br /&gt;
After consideration, the team elects not to crack the base for now - instead, they&#039;ll nab the woman making the dropoff at the next date, and interrogate her for everything they can get.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The kidnapping itself goes pretty smoothly. Beforehand, Backseat plants a couple of microcams near the alleyway that the drop&#039;s going to be made at, and Invictus sets up across the way to prepare for mind magic. Second Thought is on Matrix overwatch. Backseat also contracts a secure cab service for transporting their temporary &amp;quot;friend&amp;quot;, and happens to Know A Guy that can provide a nearby safehouse for the upcoming interrogation.&lt;br /&gt;
&lt;br /&gt;
When Osborne arrives, she spots out one of the cameras and makes ready to abort the dropoff, but she&#039;s already come within sight of Invictus&#039;s mind magic. She fails to resist, and her plan quickly becomes &amp;quot;actually, let&#039;s get in this nice car parked on the side of the street.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While in the car, she manages to shake off the mind magic, but quickly realizes the situation she&#039;s in. With some calm negotiation from Invictus and Backseat, she slowly comes around to being cooperative, though she remains visibly tense. &lt;br /&gt;
&lt;br /&gt;
Within the safehouse, Osborne trades her intel for contact with a SIN forger and means of disappearing. Exodus holds an impressively straight face considering that she doesn&#039;t intend to allow that to happen, and feeds information to Eveline Powers that will allow her to nab Osborne on the way to her escape. &lt;br /&gt;
&lt;br /&gt;
After Invictus points out that she&#039;s definitely burned, Osborne reveals that the insider trading network is the brainchild of an ex-corpo named Irene Dixon, also known as &amp;quot;M. Enfield&amp;quot; - a name that was present on Carruthers&#039; commlinnk. She facilitates clandestine exits for corporate employees in exchange for insider financial information, that she then sells to other clients. Osborne is paying back a favor for Irene before planning to disappear herself. Exodus tries to question Osborne about the why of the matter, but Osborne seems unwilling to explain her life story to the people that have kidnapped her. &lt;br /&gt;
&lt;br /&gt;
Osborne also indicates that actual information on the network&#039;s contents itself is likely in the Renton office, and that she doesn&#039;t know herself. &lt;br /&gt;
&lt;br /&gt;
After discussion, the team elects to take the current payday and avoid having to break into the highly-secured facility.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Most of the team gets paid and goes on their merry way. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, on her way back to Redmond, Clover Osborne gets picked up by armed Evo reps. She puts up a fight, but is ultimately totally outnumbered. Afterwards, Exodus asks Eveline what Clover&#039;s deal was - and it is revealed that she was simply underperforming as an employee. The slow descent of her employee graphs was all but certain to result in her termination, and, unwilling to simply sit around and lose her employment, Osborne decided to take a risky way out. &lt;br /&gt;
&lt;br /&gt;
What happens to her now is up to the bosses.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16 RVP * 1.16 overtime = 18 RVP&lt;br /&gt;
* 14,000 Nuyen (7 RVP for main objective + 1 bonus objective). &lt;br /&gt;
* +3,000 Nuyen (Negotiation bonus)&lt;br /&gt;
* 6 Karma (6 RVP) for Backseat, Invictus, and Second Thought&lt;br /&gt;
* 12,000 Nuyen (6 RVP) for Exodus, for turning her target in to Eveline Powers&lt;br /&gt;
* 10 CDP (5 RVP) + 2 CDP Base&lt;br /&gt;
&lt;br /&gt;
Optional Rewards: Triad contact from IKAG, C2L1 (4 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153963</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153963"/>
		<updated>2026-08-01T19:57:27Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
After the meet, Exo contacts Eveline Powers again, who fills her in with additional context. The woman who made the drop is Clover Osborne, and she needs to either come back to Evo or die. The methods, of course, are left to the runner, but an extra 8k nuyen payment will sweeten the pot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Thorough research on Mr. Carruthers reveals both his personal residence and his daily routine, which often takes him downtown. Invictus summons a spirit to search for Carruthers more precisely, while Exodus takes her car down to his house to do a little bit of breaking and entering. &lt;br /&gt;
&lt;br /&gt;
With the assistance of Second Thought, who breaks into the house&#039;s cameras to make a blind spot. Exodus picks the lock on a window and gets inside. After a thorough search of the house itself, she manages to find a hidden compartment in his bedroom with a nice secure commlink. Inside are a few recent communications indicating the location of the next package dropoff. Information secure, Exodus covers her tracks and heads out.&lt;br /&gt;
&lt;br /&gt;
Invictus&#039; spirit finds Carruthers at a bland corporate cafe downtown. The two faces head up to do some tag-team negotiation, and slick social maneuvers combined with mind magic result in Carruthers giving up a commcode that&#039;s apparently related to his stock success - though he also sends them an ad for one of his seminars. The faces also palm his commlink, which uncovers an address.&lt;br /&gt;
&lt;br /&gt;
That address turns out to be a converted Renton storage facility turned highly secured office. After making their way to Renton - with an unfortunate burned SIN for Invictus along the way - the team finds the building being patrolled by assault rifle-carrying guards and a security drone, and guarded by a manaward and Matrix host. Some longer-term surveillance reveals the woman who made the dropoff exiting the building as well. &lt;br /&gt;
&lt;br /&gt;
After consideration, the team elects not to crack the base for now - instead, they&#039;ll nab the woman making the dropoff at the next date, and interrogate her for everything they can get.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The kidnapping itself goes pretty smoothly. Beforehand, Backseat plants a couple of microcams near the alleyway that the drop&#039;s going to be made at, and Invictus sets up across the way to prepare for mind magic. Second Thought is on Matrix overwatch. Backseat also contracts a secure cab service for transporting their temporary &amp;quot;friend&amp;quot;, and happens to Know A Guy that can provide a nearby safehouse for the upcoming interrogation.&lt;br /&gt;
&lt;br /&gt;
When Osborne arrives, she spots out one of the cameras and makes ready to abort the dropoff, but she&#039;s already come within sight of Invictus&#039;s mind magic. She fails to resist, and her plan quickly becomes &amp;quot;actually, let&#039;s get in this nice car parked on the side of the street.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While in the car, she manages to shake off the mind magic, but quickly realizes the situation she&#039;s in. With some calm negotiation from Invictus and Backseat, she slowly comes around to being cooperative, though she remains visibly tense. &lt;br /&gt;
&lt;br /&gt;
Within the safehouse, Osborne trades her intel for contact with a SIN forger and means of disappearing. Exodus holds an impressively straight face considering that she doesn&#039;t intend to allow that to happen, and feeds information to Eveline Powers that will allow her to nab Osborne on the way to her escape. &lt;br /&gt;
&lt;br /&gt;
After Invictus points out that she&#039;s definitely burned, Osborne reveals that the insider trading network is the brainchild of an ex-corpo named Irene Dixon, also known as &amp;quot;M. Enfield&amp;quot; - a name that was present on Carruthers&#039; commlinnk. She facilitates clandestine exits for corporate employees in exchange for insider financial information, that she then sells to other clients. Osborne is paying back a favor for Irene before planning to disappear herself. Exodus tries to question Osborne about the why of the matter, but Osborne seems unwilling to explain her life story to the people that have kidnapped her. &lt;br /&gt;
&lt;br /&gt;
Osborne also indicates that actual information on the network&#039;s contents itself is likely in the Renton office, and that she doesn&#039;t know herself. &lt;br /&gt;
&lt;br /&gt;
After discussion, the team elects to take the current payday and avoid having to break into the highly-secured facility.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Most of the team gets paid and goes on their merry way. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, on her way back to Redmond, Clover Osborne gets picked up by armed Evo reps. She puts up a fight, but is ultimately totally outnumbered. Afterwards, Exodus asks Eveline what Clover&#039;s deal was - and it is revealed that she was simply underperforming as an employee. The slow descent of her employee graphs was all but certain to result in her termination, and, unwilling to simply sit around and lose her employment, Osborne decided to take a risky way out. &lt;br /&gt;
&lt;br /&gt;
What happens to her now is up to the bosses.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153962</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153962"/>
		<updated>2026-08-01T19:54:48Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
After the meet, Exo contacts Eveline Powers again, who fills her in with additional context. The woman who made the drop is Clover Osborne, and she needs to either come back to Evo or die. The methods, of course, are left to the runner, but an extra 8k nuyen payment will sweeten the pot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Thorough research on Mr. Carruthers reveals both his personal residence and his daily routine, which often takes him downtown. Invictus summons a spirit to search for Carruthers more precisely, while Exodus takes her car down to his house to do a little bit of breaking and entering. &lt;br /&gt;
&lt;br /&gt;
With the assistance of Second Thought, who breaks into the house&#039;s cameras to make a blind spot. Exodus picks the lock on a window and gets inside. After a thorough search of the house itself, she manages to find a hidden compartment in his bedroom with a nice secure commlink. Inside are a few recent communications indicating the location of the next package dropoff. Information secure, Exodus covers her tracks and heads out.&lt;br /&gt;
&lt;br /&gt;
Invictus&#039; spirit finds Carruthers at a bland corporate cafe downtown. The two faces head up to do some tag-team negotiation, and slick social maneuvers combined with mind magic result in Carruthers giving up a commcode that&#039;s apparently related to his stock success - though he also sends them an ad for one of his seminars. The faces also palm his commlink, which uncovers an address.&lt;br /&gt;
&lt;br /&gt;
That address turns out to be a converted Renton storage facility turned highly secured office. After making their way to Renton - with an unfortunate burned SIN for Invictus along the way - the team finds the building being patrolled by assault rifle-carrying guards and a security drone, and guarded by a manaward and Matrix host. Some longer-term surveillance reveals the woman who made the dropoff exiting the building as well. &lt;br /&gt;
&lt;br /&gt;
After consideration, the team elects not to crack the base for now - instead, they&#039;ll nab the woman making the dropoff at the next date, and interrogate her for everything they can get.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The kidnapping itself goes pretty smoothly. Beforehand, Backseat plants a couple of microcams near the alleyway that the drop&#039;s going to be made at, and Invictus sets up across the way to prepare for mind magic. Second Thought is on Matrix overwatch. Backseat also contracts a secure cab service for transporting their temporary &amp;quot;friend&amp;quot;, and happens to Know A Guy that can provide a nearby safehouse for the upcoming interrogation.&lt;br /&gt;
&lt;br /&gt;
When Osborne arrives, she spots out one of the cameras and makes ready to abort the dropoff, but she&#039;s already come within sight of Invictus&#039;s mind magic. She fails to resist, and her plan quickly becomes &amp;quot;actually, let&#039;s get in this nice car parked on the side of the street.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While in the car, she manages to shake off the mind magic, but quickly realizes the situation she&#039;s in. With some calm negotiation from Invictus and Backseat, she slowly comes around to being cooperative, though she remains visibly tense. &lt;br /&gt;
&lt;br /&gt;
Within the safehouse, Osborne trades her intel for contact with a SIN forger and means of disappearing. Exodus holds an impressively straight face considering that she doesn&#039;t intend to allow that to happen, and feeds information to Eveline Powers that will allow her to nab Osborne on the way to her escape. &lt;br /&gt;
&lt;br /&gt;
After Invictus points out that she&#039;s definitely burned, Osborne reveals that the insider trading network is the brainchild of an ex-corpo named Irene Dixon, also known as &amp;quot;M. Enfield&amp;quot; - a name that was present on Carruthers&#039; commlinnk. She facilitates clandestine exits for corporate employees in exchange for insider financial information, that she then sells to other clients. Osborne is paying back a favor for Irene before planning to disappear herself. Exodus tries to question Osborne about the why of the matter, but Osborne seems unwilling to explain her life story to the people that have kidnapped her. &lt;br /&gt;
&lt;br /&gt;
Osborne also indicates that actual information on the network&#039;s contents itself is likely in the Renton office, and that she doesn&#039;t know herself. &lt;br /&gt;
&lt;br /&gt;
After discussion, the team elects to take the current payday and avoid having to break into the highly-secured facility.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153961</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153961"/>
		<updated>2026-08-01T19:47:25Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
After the meet, Exo contacts Eveline Powers again, who fills her in with additional context. The woman who made the drop is Clover Osborne, and she needs to either come back to Evo or die. The methods, of course, are left to the runner, but an extra 8k nuyen payment will sweeten the pot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Thorough research on Mr. Carruthers reveals both his personal residence and his daily routine, which often takes him downtown. Invictus summons a spirit to search for Carruthers more precisely, while Exodus takes her car down to his house to do a little bit of breaking and entering. &lt;br /&gt;
&lt;br /&gt;
With the assistance of Second Thought, who breaks into the house&#039;s cameras to make a blind spot. Exodus picks the lock on a window and gets inside. After a thorough search of the house itself, she manages to find a hidden compartment in his bedroom with a nice secure commlink. Inside are a few recent communications indicating the location of the next package dropoff. Information secure, Exodus covers her tracks and heads out.&lt;br /&gt;
&lt;br /&gt;
Invictus&#039; spirit finds Carruthers at a bland corporate cafe downtown. The two faces head up to do some tag-team negotiation, and slick social maneuvers combined with mind magic result in Carruthers giving up a commcode that&#039;s apparently related to his stock success - though he also sends them an ad for one of his seminars. The faces also palm his commlink, which uncovers an address.&lt;br /&gt;
&lt;br /&gt;
That address turns out to be a converted Renton storage facility turned highly secured office. After making their way to Renton - with an unfortunate burned SIN for Invictus along the way - the team finds the building being patrolled by assault rifle-carrying guards and a security drone, and guarded by a manaward and Matrix host. Some longer-term surveillance reveals the woman who made the dropoff exiting the building as well. &lt;br /&gt;
&lt;br /&gt;
After consideration, the team elects not to crack the base for now - instead, they&#039;ll nab the woman making the dropoff at the next date, and interrogate her for everything they can get.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153960</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153960"/>
		<updated>2026-08-01T19:31:03Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
After the meet, Exo contacts Eveline Powers again, who fills her in with additional context. The woman who made the drop is Clover Osborne, and she needs to either come back to Evo or die. The methods, of course, are left to the runner, but an extra 8k nuyen payment will sweeten the pot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Thorough research on Mr. Carruthers reveals both his personal residence and his daily routine, which often takes him downtown. Near the same time,&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153959</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153959"/>
		<updated>2026-08-01T19:29:45Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Thorough research on Mr. Carruthers reveals both his personal residence and his daily routine, which often takes him downtown. Near the same time,&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153958</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153958"/>
		<updated>2026-08-01T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the recordings of the aforementioned dropoff happening. The team questions the Johnson, and finds out that they don&#039;t actually know who the woman who made the dropoff was; her face didn&#039;t show up in any public records, so it&#039;s probably a disguise. &lt;br /&gt;
&lt;br /&gt;
Eventually the conversation comes around to payment. The Johnson offers a graduated scale: Find out where the packages are coming from for 8k nuyen, find out who exactly is responsible for their sending and earn an extra 6k, and if there are insider trading tips involved, find out who is supplying them - expose the whole thing - for an additional 6k. &lt;br /&gt;
&lt;br /&gt;
Some tag-team negotiation from Invictus and Backseat net the runners an extra 4k spread across the three tiers. That settled, they get to work.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153956</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153956"/>
		<updated>2026-08-01T19:23:40Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
Unknown to Michaels &amp;amp; Michaels, the disguised woman is one Clover Osborne, an ex-Evo limited SINner and biotech researcher. [[Eveline Powers]] is more in the know - and has seen the footage too. She pulls some strings to get [[Exodus]] on the job, hoping to recover an asset or eliminate a leak.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the information that&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153954</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153954"/>
		<updated>2026-08-01T19:19:44Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available - including the information that&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153953</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153953"/>
		<updated>2026-08-01T19:19:18Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious, and decide to do a bit of investigation of their own. With some cursory calls, they manage to get their hands on some interesting Matrix footage: a mysterious woman dropping an equally mysterious suitcase in a Downtown alleyway, and then, about a half hour later, Miles himself going into that alleyway and coming out with the briefcase.&lt;br /&gt;
&lt;br /&gt;
They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists to investigate this further.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available. First,&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153952</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153952"/>
		<updated>2026-08-01T19:17:59Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious. They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists, and request information.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Johnson at a Tacoma restaurant, Margarita&#039;s. There, he intimates to them the parameters of the job, as well as the basic information the runners have available. First,&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153951</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153951"/>
		<updated>2026-08-01T19:17:14Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miles Carruthers is a Stuffer Shack franchise owner, hustle culture guru, and Tacoma A-zone resident. He formerly entrusted a financial services firm, Michaels &amp;amp; Michaels, with managing his investment portfolios - that is, until recently. Recently, he stopped using their services, and almost immediately began making a number of highly profitable trades on the stock market. He&#039;s publicly very proud of this, posting all over P2.1 about it and advertising his own services as a financial advisor, adding himself to the long and proud (?) legacy of hustle culture grifters that populate the 21st century. &lt;br /&gt;
&lt;br /&gt;
Michaels &amp;amp; Michaels is suspicious. They contract a Johnson to hire a team of infiltrators, faces, and matrix specialists, and request information.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153950</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153950"/>
		<updated>2026-08-01T19:12:39Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A financial services firm loses a wealthy client, and the catches wind of his unexpected stock market success. They hire shadowrunners to look into the matter, who end up uncovering a network of insider traders and tip-sellers.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153930</id>
		<title>Stock in Trade</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stock_in_Trade&amp;diff=153930"/>
		<updated>2026-07-31T20:07:15Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=153914</id>
		<title>Rulings/Character Generation and Maintenance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=153914"/>
		<updated>2026-07-28T05:09:13Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Character Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===X-Card and Roleplay Safety Systems===&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems are honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Approved Books===&lt;br /&gt;
&lt;br /&gt;
We do not use any German-exclusive or 2050 content. For specific instructions on setting up Chummer, see [[ShadowHaven_Reloaded:Chummer_Setup|Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; (BB 11-12), &amp;quot;New Drugs, Toxins and Pathogens&amp;quot; (BB 19-21), &amp;quot;New Spells and Powers&amp;quot; (BB 21-22) and &amp;quot;New Gear&amp;quot; (BB 22-23).&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-to-Ten are the permitted character generation types. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
===Character Slots===&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 GMP each, with purchases recorded in the Discord&#039;s ⁠#paperwork channel. &lt;br /&gt;
*When making a character using an additional slot, post a comment to your /r/ShadowHavenChargen thread with your current total slots, and how many slots will be filled after the new character is created.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
====Unretiring Characters====&lt;br /&gt;
&lt;br /&gt;
*Players may unretire a character so long as they haven&#039;t filled that slot yet. It isn&#039;t required, but it would be more fun if you included a short statement about how the character got dragged back into the shadows after escaping. For some examples: &lt;br /&gt;
**You have 3 standard slots with 2 characters. You retire character #2 and have a 3rd character approved. As long as you don’t have a 4th character approved before unretiring character #2, you may unretire them.&lt;br /&gt;
**You have 3 slots filled with 3 characters. You retire 1 character and submit a new character. Eventually, you retire another character or gain a new slot. You cannot unretire the first character retired.&lt;br /&gt;
**You have 3 character slots and 1 prime slot. You have 2 standard PCs and 1 prime PC. You retire the prime PC and submit a new prime PC. Even though you have kept a slot open the entire time you may not ever unretire the first prime character, since the slot it was occupying has been filled.&lt;br /&gt;
*Essentially, this is intended as a safeguard against people retiring their characters and regretting it, not as a way to allow people to play more characters than would normally be permitted.&lt;br /&gt;
*If the character slot was used for another PC already, once a year you can unretire any past PC as long as you have an appropriate slot available (default or prime). This excludes characters that were forcibly retired. If rules have changed since then, they must be adjusted appropriately to be gameplay legal. For minor adjustments, open a Council ticket.&lt;br /&gt;
*Please reduce any real world based timers to remove the time the character was retired. These clocks increment for only active characters.&lt;br /&gt;
&lt;br /&gt;
====Creating Prime Runners====&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime generation character slots at the cost of 100 [[GMP]] per slot, with a maximum of three prime generation slots.&lt;br /&gt;
*Prime generation slots purchased through our charity events count towards the limit of three slots, but have no GMP cost. You must always mark on your character&#039;s wiki page the source of the prime generation whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
===Attributes at Character Generation===&lt;br /&gt;
&lt;br /&gt;
*Physical and mental attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players are expected to provide at least some in-game justification at chargen for such a handicap (e.g. the Paraplegic quality, a metagenic defect etc.); these are not just numbers on a sheet.&lt;br /&gt;
&lt;br /&gt;
====Full Body Average====&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up Chummer]].&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Metasapients===&lt;br /&gt;
*The optional rules for playable free insect spirits (DT 32) will not be used. At all.&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
*Orks and Trolls are able to use their tusks and horns as “bioweapon implants” per Chrome Flesh Pg 120-122. These attacks can be made at normal +2 accuracy.&lt;br /&gt;
*The following metatypes may use horns.&lt;br /&gt;
** Fomorian, Troll, Satyr, Oni &lt;br /&gt;
*The following metatypes may use tusks&lt;br /&gt;
**Cyclops, Troll, Minotaur, Fomorian, Ork, Oni, Ogre.&lt;br /&gt;
*The following metatypes may use fangs&lt;br /&gt;
**Hobgoblins&lt;br /&gt;
*Centaurs now have a movement speed of 2x/6x and add 4/hit sprinting.&lt;br /&gt;
&lt;br /&gt;
===Logic Maximum===&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/11coaqn/all_metatypes_have_minimum_6_max_log/ --&amp;gt;&lt;br /&gt;
*Metatypes with maximum Logic less than 6 in source material are adjusted to have maximum Logic 6.&lt;br /&gt;
&lt;br /&gt;
===Shifter Attribute Improvement===&lt;br /&gt;
*Increasing the higher value of an attribute between the metahuman and animal form will also increase the lower one for free. Karma costs are refunded retroactively.&lt;br /&gt;
**Example: A bear shifter has 6 Strength in bear form and 3 in metahuman form. By increasing the bear form&#039;s 6 Strength to 7 and paying the appropriate cost, he may upgrade the metahuman form&#039;s Strength from 3 to 4 for free.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow the option to create and stat out your own contact. [[Contact_Rules|ShadowHaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
===Latent Awakening/Emergence===&lt;br /&gt;
&lt;br /&gt;
Mundane PCs may pay karma to Awaken or Emerge post-gen. The karma costs are extreme. &lt;br /&gt;
*Latent Awakening/Emergence:&lt;br /&gt;
*Cost: Special&lt;br /&gt;
*Requirements: Mundane, at least 1 essence&lt;br /&gt;
*Not everyone Awakens or Emerges early. Such was not the case for you, though you always had the spark within you. The cost for this quality is variable, with a base value of 155 karma. Then, add the karma cost of the quality you are buying (5 for Aware, 15 for Technomancer or Aspected Magician including Explorer, 20 for Adept and 40 for Magician or Mystic Adept). Next, add an amount based on your current essence:&lt;br /&gt;
*5 karma if you have 6 essence.&lt;br /&gt;
*15 karma if you have 5 essence.&lt;br /&gt;
*30 karma if you have 4 essence.&lt;br /&gt;
*50 karma if you have 3 essence.&lt;br /&gt;
*75 karma if you have 2 essence.&lt;br /&gt;
*105 karma if you have 1 essence.&lt;br /&gt;
&lt;br /&gt;
Finally, if you are now a mystic adept, you may pay 5 karma per power point you gain. You may gain up to current essence power points this way. Any mundane-only qualities are lost with no benefit. Any net Ascension Rewards over standard run RVP add to the cost of this quality at 1 RVP to 1 karma. After purchasing this quality, you have a Magic or Resonance score of 1 and follow all normal rules for the new quality henceforth. Any skills or spells need to be purchased separately.&lt;br /&gt;
&lt;br /&gt;
===Infected===&lt;br /&gt;
&lt;br /&gt;
*We allow ghouls, vampires (including the sukuyan variant), gnawers and banshees, bandersnatches, goblins, dzoo-noo-qua, fomóraig, grendels and loup-garou (with restrictions, see below) on ShadowHaven. PCs are not sterile unless they have the Sterile quality, so your teammates may be extra cautious around you.&lt;br /&gt;
*For all infected PCs, optional infected powers may not be bought at chargen.&lt;br /&gt;
*Strain 1 infected cannot take State of Purity.&lt;br /&gt;
*We allow loup-garou under the following conditions:&lt;br /&gt;
**Loup-garou must be implanted with at least a rating one adrenaline filter (DT 163), and must leave it on at all times.&lt;br /&gt;
**Loup-garou are considered to be at the peak of their cycle on the run before they pay rent.&lt;br /&gt;
*Essence lost from ware reduces the maximum essence they can store. (as per raw)&lt;br /&gt;
*Strain 1 can not take 6 or more essence worth of ware. (i.e they have the same capacity for ware as non-infected)&lt;br /&gt;
*Magic lost to essence loss from ware can not be regained with the methods from RF 141, and has to be raised normally.&lt;br /&gt;
**An infected character&#039;s maximum Magic attribute is reduced by essence lost to ware as outlined on SR5 pg. 278 and is only increased by standard Initiate Grade increases. &amp;lt;!-- Mech head clarification from Synonym RF 141 and SR5 278 relevant sections. --&amp;gt;&lt;br /&gt;
*Naga and Centaur can become infected by strain 1 becoming vampire for non-human metatypes or Strain 3 becoming ghouls.&lt;br /&gt;
*Becoming infected without an existing magic score causes you to become an aware with 1 magic. You are never able to initiate but can otherwise do the things an aware can do. If desired you can instead pay the costs associated with latent awakening at the time of infection to awake as other forms.&lt;br /&gt;
&lt;br /&gt;
===SURGED, Shifters and Extreme Body-Modders===&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGElings/shifters/extreme body-mod characters run up against other Internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGElings, shifters and extreme body-modders. We would like your help in having these types of PCs represented in a way that enriches the ShadowHaven living campaign.&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven no longer bans player characters intended to look like bug spirits, either through SURGE or body-modding. PCs may have Insectoid Features or have biosculpting to look like bugs. However, be aware that the general populace will want to kill you.&lt;br /&gt;
&lt;br /&gt;
===Cosmetic and Therapeutic Ware===&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; ware has no essence cost, and no nuyen cost during chargen, [[Rulings/Miscellaneous#Cosmetic_and_Therapeutic_Ware|as described here]].&lt;br /&gt;
&lt;br /&gt;
===Shifters===&lt;br /&gt;
* Bovine shifters will have Natural Weapon (Goring Horns, DV (STR + 2)P, Reach —, AP –1)&lt;br /&gt;
* Equine shifters will have Natural Weapon (Kick, DV (STR + 2)P, Reach +1, AP +1)&lt;br /&gt;
&lt;br /&gt;
===Drakes and Changes to Drake Mechanics===&lt;br /&gt;
You may play a drake or latent drake character on the Haven. Please check the following changes and rules clarifications.&lt;br /&gt;
&lt;br /&gt;
;Powers&lt;br /&gt;
*There is no timer on purchasing new drake powers.&lt;br /&gt;
*Hardened Scales now costs 16 karma instead of 6.&lt;br /&gt;
*The draconic tradition remains banned for PCs (see below why).&lt;br /&gt;
*Transcend Form does not benefit from either drake Hardened Armor or drake Mystic Hardened Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Armor&lt;br /&gt;
*Armor can be purchased that can shift with you between metahuman, drake and Transcended Form uses.&lt;br /&gt;
**The cost is 50% higher than normal for all armor and armor accessories besides chemical seal.&lt;br /&gt;
**The chemical seal armor modification&#039;s cost is 400% higher instead of 50% higher.&lt;br /&gt;
**The armor is obviously able to change size/shape from a cursory visual inspection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Changes&lt;br /&gt;
*Latent Dracomorphosis is unbanned. To become a drake, you will pay another 70 karma. In addition, to gain an awakened quality, further karma costs are required, with details in the Latent Awakening section.&lt;br /&gt;
*For latent drakes, powers are available to be purchased starting the first run after a character has shifted into drake form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Timers&lt;br /&gt;
*There is no timer for drake powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Clarifications&lt;br /&gt;
*Drakes may use any weapon type in drake form. Your hands change shape and size with the transformation, so personalized grip will only work in one form (and penalize the other).&lt;br /&gt;
*Drakes may not be in thrall to great dragons. This makes the draconic tradition unavailable to them. &lt;br /&gt;
*Characters with the Prototype Transhuman quality may not be drakes.&lt;br /&gt;
*The buff to adepts with no augmentations does not apply to drakes. &lt;br /&gt;
*Drakes are immune to HMHVV. They cannot take Carrier or any of the HMHVV qualities. Infected characters or carriers of HMHVV cannot ever have Latent Dracomorphosis or any of the drake qualities.&lt;br /&gt;
*Dracomorph qualities and SURGE are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
===Skill Specializations===&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations and submersions are not permitted at chargen.&lt;br /&gt;
*One initiation or submersion may be completed after chargen, but before your first run.&lt;br /&gt;
&lt;br /&gt;
====Paradigm Shift====&lt;br /&gt;
&lt;br /&gt;
*Rather than being a metamagic, paradigm shifts are performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while an IG5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They no longer benefit from their current lodge and their reagents are out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci and bound spirits (including ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the ShadowHaven Council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Required Contacts===&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own by following our [[Contact Rules]] or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
===Minimum Age of PCs===&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters and cyborgs, ShadowHaven PCs have a minimum age of 18.&lt;br /&gt;
*The metahuman form of shifters is minimum age 18.&lt;br /&gt;
&lt;br /&gt;
===Submission Cool Down===&lt;br /&gt;
&lt;br /&gt;
*To prevent the ShadowHaven Chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
===Sexual Themes===&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting&#039;s material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with the ShadowHaven Chargen staff.&lt;br /&gt;
&lt;br /&gt;
===Banned Organizations for PCs===&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organization that seeks the mass killing or genocide of any metatype, nationality, religion, the Awakened or the Emerged.&lt;br /&gt;
&lt;br /&gt;
* No runners may be active law enforcement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb5yh7/international_shadowrunning_operations/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===International Runners===&lt;br /&gt;
Runners may be internationally located.  Yes anywhere in the world.  This may increase their issues in getting to jobs in Seattle.  What follows are the thematic and mechanic considerations to living outside the Seattle sprawl where most jobs take place.  &#039;&#039;These also apply when moving to other international locations, so long as they are not harder to get to than Seattle.  Trust your GM, trust the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Lifestyle Makes Travel Easier====&lt;br /&gt;
*High lifestyle has free jet rental and free international commercial flights.&lt;br /&gt;
*Luxury lifestyle has free jet rental with staff.&lt;br /&gt;
*Private jets tend to have much fewer customs interactions and inspections.&lt;br /&gt;
**There is still room for GMs to intercept a private jet if something extreme happens, but no one is inspecting a private jet in the typical case. Especially one with a corp sinner on board and flying under a corp license.&lt;br /&gt;
&lt;br /&gt;
====Contacts Can Facilitate Travel====&lt;br /&gt;
*Those with the smuggler aspect can help in the vast majority of cases.&lt;br /&gt;
*Those with aspects like “VTOL pilot” have access to vehicles to facilitate travel. Contacts can lend those vehicles or fly them themselves.&lt;br /&gt;
*Fixers can arrange travel via a networking test to find a smuggler.&lt;br /&gt;
*Your runner will have to arrange and pay for these services, letting your GM know before hand that this is a consideration is good etiquette.&lt;br /&gt;
*A group contact can transport a runner anywhere they operate for free.&lt;br /&gt;
**For example, an Ancients member can travel to the following cities freely: Boston, New York, New Jersey, Baltimore, Milwaukee, Chicago, Los Angeles, Denver, Atlanta, Miami, San Francisco, England, France, Germany, Spain, and Tir Tairngire.&lt;br /&gt;
**This has the typical downside that the group knows what you are doing. See the group contact rules.&lt;br /&gt;
**Influence can be expanded via “stronghold runs”, contact thematics to make arrangements for your group to establish a new stronghold and unlock a new city.&lt;br /&gt;
**In some cases, a group may be willing to transport a group member’s whole team. The group member stakes their reputation in ensuring the team’s decent conduct.&lt;br /&gt;
&lt;br /&gt;
===Advisements===&lt;br /&gt;
====Lifestyle Location Advisement====&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100¥. &lt;br /&gt;
**Seattle is connected, via rail, to San Francisco.&lt;br /&gt;
&lt;br /&gt;
====Social Skills Advisement====&lt;br /&gt;
&lt;br /&gt;
*The ShadowHaven Council has ruled to officially recommend, but not require, at least 4 Etiquette dice. Having low dice pools in Etiquette can lead to difficulties on runs. The Council will be unsympathetic if negative events happen on a run due to a low Etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
====SINs====&lt;br /&gt;
&lt;br /&gt;
*Having a (fake) SIN is required for every day activities (like shopping, walking around in downtown etc). As such you&#039;ll need to either have a fake SIN, burner fake SIN, a real SIN (do not use your real SIN for crime). Any SIN below Rating 3 is largely useless when checked.&lt;br /&gt;
*All characters will be required to have at minimum a rating 3 burner sin, rating 3 fake sin, or the sinner quality in order to have a character approved. Exceptions to this rule are possible with chargen head approval.&lt;br /&gt;
&lt;br /&gt;
===Phobia / Allergy===&lt;br /&gt;
*Please see [[Approved Qualities]] for a list of phobias and allergies they have been previously approved and ar what grade they are considered.  This is not a complete list and other options can be approved during character review as normal.&lt;br /&gt;
&lt;br /&gt;
==Maintaining a Character==&lt;br /&gt;
===Burning Edge===&lt;br /&gt;
&lt;br /&gt;
*On ShadowHaven, characters  remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience which are not overwhelming, should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
===Gaining Positive Qualities and Buying Off Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. Please record the quality purchase in the relevant channel in the Discord.&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the Thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (RF 148)&lt;br /&gt;
***Chosen Follower (FA 35)&lt;br /&gt;
***Any Infected Quality (RF 136-141)&lt;br /&gt;
***SURGE I-III (RF 101, 103, 109, 111-123)&lt;br /&gt;
***Solid/Legendary Rep (RF 149)&lt;br /&gt;
&lt;br /&gt;
===Training Time===&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations is removed. However, GMs may enforce the normal training time rules during a run.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [https://shreloaded.net/wiki/Rulings/Miscellaneous#Qualities_affecting_Training Altered Qualities].&lt;br /&gt;
&lt;br /&gt;
===Delivery Time and Gear Acquisition and Upgrading===&lt;br /&gt;
===Gear Acquisition===&lt;br /&gt;
*Gear at or under availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
*You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:&lt;br /&gt;
**You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
**Missiles are considered an upgrade to rockets.  If the same style of rocket&#039;s base availability is under 19 the missile equivalent can be purchased normally.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
**Once obtained these items can be upgraded without further runs provided they could normally be upgraded.&lt;br /&gt;
*The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 Availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character&#039;s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling Negotiation against availability to acquire an item (note, one cannot roll Negotiation to get gear for another PC outside of a run) or an NPC rolling their appropriate gear acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their Negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time. For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100¥&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000¥&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000¥&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000¥&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000¥&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrades=====&lt;br /&gt;
*You can upgrade (paying only the difference in cost) anything that has a rating, as well as commlinks, cyberdecks, rigger control consoles and Pi-Tacs &amp;lt;!-- Mech Clarification for the pi-tacs --&amp;gt; and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
*Regarding the above, prebuilt cyberdecks are upgradable into other prebuilds or custom deck cores. Customized decks cannot be upgraded into prebuilds, as corps don&#039;t accept your ramshackle homebrew circuitry.&lt;br /&gt;
*Bone Lacing can be upgraded from one form to the next better, plastic -&amp;gt; aluminum -&amp;gt; titanium.&lt;br /&gt;
*When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
*Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably, this extends to cyberlimbs and armor.&lt;br /&gt;
**Adding something to armor that doesn&#039;t take capacity but does change the availability of the armor will also use these upgrade rules.&lt;br /&gt;
&lt;br /&gt;
===IRL Timers and Backdating===&lt;br /&gt;
*Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes differ from RAW. An Awakened character may initiate after chargen, but time progression for future initations starts after the first run is completed.&lt;br /&gt;
*This does not require a roll and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*If the first initiation is performed after a character is approved but before the first run, the second initiation for a full magician or mystic adept may not be undertaken until 6 real-life weeks have passed from the first run, requires no time or roll and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as magicians and mystic adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for mystic adepts and magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time and no cooldown.&lt;br /&gt;
&lt;br /&gt;
====Ordeals====&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an ordeal within 1 week before or after an initiation or submersion may refund 10% of the cost (rounded down) of a single initiation or submersion. No other discounts on the karma cost initiations or submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP.&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (SG 140), Asceticism (SG 141), Familiar (SG 142), Hermit (SG 142), Sacrifice (SG 142) and Thesis/Masterpiece (SG 142) initiatory ordeals are banned.&lt;br /&gt;
&lt;br /&gt;
*Metaplanar Quest (SG 140) and Deed (SG 141) require a run focused around them.&lt;br /&gt;
&lt;br /&gt;
*Geas (SG 142) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. That is, you start with the lost edge but start regaining it with normal rest in play. At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert awarded karma into Nuyen (Working for the Man), or vice versa (Working for the People) at a ratio of 2000¥ to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000¥. You Work for the Man, converting 5 karma into 10,000¥, making your final rewards 2 Karma and 20,000¥.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this in the paperwork channel on the Discord server.&lt;br /&gt;
&lt;br /&gt;
===Character Development Points===&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system which encourages story-driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for buying or upgrading contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run. This can be increased with Thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
===Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
====Voluntary Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
*All relevant timers, initiation or otherwise, will be considered linked to the date of the kept run.&lt;br /&gt;
&lt;br /&gt;
====Triggered Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or occasionally must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for triggered resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
====Permitted Minor Changes====&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a specialization out or swap a spell for a different spell, may be permitted. These are handled on a case by case basis. Please open a leadership ticket for the Council to consider.&lt;br /&gt;
&lt;br /&gt;
====Requesting Exceptional Changes====&lt;br /&gt;
&lt;br /&gt;
In rare cases a run may end up with unique circumstances that Shadowrun&#039;s rulesets aren&#039;t equipped to accurately portray. While gamemasters and players are mandated to try and stick within the rules to the best of their ability, the gamemaster or an individual player may open a Council ticket to request an alteration that has &#039;&#039;&#039;sufficient thematic justification&#039;&#039;&#039; and weight. Generally these can range from a customized boat that comes pre-equipped with a generator and benefits from Brand Loyalty: SpinRad to a changeling with several electroreceptive mutations being able to listen to radio channels with their mind. These changes should &#039;&#039;&#039;not&#039;&#039;&#039; be sought out for core build components, do not ever form precedents based on previous permissions, and require a 7 day minimum voting period as well as majority vote.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ephemera&amp;diff=153899</id>
		<title>Ephemera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ephemera&amp;diff=153899"/>
		<updated>2026-07-27T15:05:52Z</updated>

		<summary type="html">&lt;p&gt;Sample Text: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = Sample Text&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:ephemera.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Cyberadept-to-be Street Sam&lt;br /&gt;
|header2= Data slips through my fingers like sand. &lt;br /&gt;
|header3= It changes. I am a sieve. &lt;br /&gt;
|header4= Is it real? Are you real?&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Sample Text&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Horror-Rip8809 Horror-Rip8809]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = August 1st, 2044&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2044&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/1grTem9m_sfOzy6oUT3so9VdQikEuHfWb] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Evie Etienne is a cybered-up street sam who once called herself an Otaku, and once went by the name of Seven7. A lot has changed since then. Now, she&#039;s re-acquired a connection to the Resonance, but even that&#039;s been tainted by the actions of a former friend. She&#039;s decaying...&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Understand what&#039;s happening to her, and perhaps even stop it.&lt;br /&gt;
&lt;br /&gt;
- Find who she used to be, and recover some of that individual.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Evie was born August 1st, 2044, in the UCAS, to a poor pair of wageslaves scraping by in a DeeCee neighborhood. Life would probably have been fine if she didn&#039;t goblinize in her early teens, especially given a family that was a long way from accepting. Her parents were the best about it, but even they were distant, unsure. This made their child withdraw, and she retreated into the safety of the Matrix, wherein she would slowly discover strange new ways she could interact with the digital world. Slowly, she came to the understanding that she was an Otaku, a fact which only drove her further away from her parents. If they couldn&#039;t understand her goblinization, they certainly wouldn&#039;t understand this, either.&lt;br /&gt;
&lt;br /&gt;
After a few years, Evie decided to act and escape the cold life she&#039;d been dealt. Though she was provided for, freedom would be well worth the cost. Hacking work under the table eventually led to her accruing a sizeable amount of cash behind the back of her relatives. When everything was in place, she paid some good (read: nuyen-motivated) friends she&#039;d made to burn away her SIN, and vanished in the dead of night, across the country on a flight to the west coast.&lt;br /&gt;
&lt;br /&gt;
Seattle was the perfect place for this Otaku to come into her own, and for four years she worked to carve a niche for herself in the local Matrix scene using her uncommon talents, working under the name Seven7s (or 777777). Everything was going well until the Crash 2.0 came along, completely changing the nature of the Matrix and ripping her powers away from her to boot.&lt;br /&gt;
&lt;br /&gt;
With her expertise and advantages ripped out from under her, Evie began to spiral. She developed an intense jealousy, a near-hatred of her previous self, so privileged with the ability to make a good living and remain happy. A move-by-wire system, and some cyberarms to boot, would be excellent revenge against her own past naivete.&lt;br /&gt;
&lt;br /&gt;
Now Evie continued to make herself a living - but in a very different way than she once did. Initially, she held compunctions around killing, but years upon years of further jobs and deeply-held bitterness drew her away from those ideals slowly. The common betakami cocktail she began taking for performance hardly helped, either, though she at least managed to avoid developing a dependency.&lt;br /&gt;
&lt;br /&gt;
Then, when she was thirty-eight, fate again visited its karmic retribution. Nearly twenty years after Evie had last felt the Resonance, its comforting harmony began to return, faint though it was through her heavily augmented body. She worked quickly to understand the differences between what she had been and what she was now - though she&#039;d never share the talents of that young otaku from so long ago, at the very least, perhaps she could remember what properly mattered to her.&lt;br /&gt;
&lt;br /&gt;
Some months later, Evie received a call from an old friend, a good friend, one that had helped show her the ropes back in her teenage years. A woman who went simply by Br1ck. Of course Evie agreed to meet - why wouldn&#039;t she want to rekindle such a long-lost connection? A time was scheduled, a place determined. Evie arrived with true excitement in her heart, a bursting so novel after more than a decade, but when her friend arrived it became clear something was horribly wrong. Too late did Evie understand the ways that Br1ck&#039;s whispers wormed their way into her thoughts, how the hands that began to grasp her cheeks felt like their fingerprints ought to unwind and twist. After hours and hours of talking, nothing made sense. &lt;br /&gt;
&lt;br /&gt;
And then Br1ck was gone.&lt;br /&gt;
&lt;br /&gt;
Now Evie feels awake again, feels real again, with her most previous bond returned. At the same time, the world seems to be dissolving into nonsense around her in a literal way - and so a large part of that reality is terror. She&#039;s started calling herself Ephemera - she doesn&#039;t know how much longer she&#039;ll be in this game, or if she really belongs here at all.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Otaku to Technomancer - Ephemera was born back in 2044, when the Matrix was still wired. Her powers as an Otaku helped her achieve a tantalizing, shining moment of happiness and freedom before the Crash 2.0 wrecked it all.&lt;br /&gt;
&lt;br /&gt;
Technomancer - Ephemera re-emerged just two years ago, and to some extent is still becoming accustomed to the differences between her new abilities and the old ones.&lt;br /&gt;
&lt;br /&gt;
Human Lifespan - Having goblinized in her teens, Ephemera doesn&#039;t have to worry about dying two to seven years from now... of old age, that is.&lt;br /&gt;
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===Negative===&lt;br /&gt;
Decaying Dissonance - Ephemera was lured and confronted by a friend from long, long ago, who goes by the name of Br1ck. This friend has given herself to the Dissonance, and wishes for Ephemera to join her... now chaos creeps across the ork&#039;s mind, carving a bewildering trail through formerly coherent thought.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Perfect Authentic Cadence&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tatiana Devereux&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Severija&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
-5 Finnigan Rep&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Ephemera. Something not intended to stay around for very long.&lt;br /&gt;
|MidResult=Mixed results. The name Ephemera starts popping up around fifteen years ago, regarding a reasonably competent street samurai, an ork. &lt;br /&gt;
|HighResult=Ephemera has apparently lived in Seattle for much longer than she&#039;s been using that name - long before this, she went by Seven7, and appeared to focus on decking work, before suddenly getting heavily augmented and changing specialties. What changed isn&#039;t clear, but the change dates back to around crash 2.0.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Ephemera? Yeah, she&#039;s a street samurai. Really hardcore on the cyberware, that one - full on move-by-wire.&amp;quot; &lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;I&#039;m a little worried about her lately. She seems distracted all the time, got something or another on her mind.&amp;quot; &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;Word is this lady&#039;s been around here for a while. She used to get called for matrix work, but after the crash, not so much. You want to know more, take a search on the name Seven7.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy. Usually distracted or detached. Not Awakened.&lt;br /&gt;
|Result2=Two replaced arms.&lt;br /&gt;
|Result3=Alphaware move-by-wire. Essence almost certainly lower. &lt;br /&gt;
|Result4=No bioware or betaware. Essence 1.22.&lt;br /&gt;
|Result5=Is a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Fake SIN (Tillie Gray, UCAS)&lt;br /&gt;
    - Fake Firearms License&lt;br /&gt;
    - Fake Driver&#039;s License&lt;br /&gt;
    - Fake Bodyguard License&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ephemera has light green skin and blonde hair, with a pair of red cyberarms. She&#039;s taller than average for an orc, though not by much, and has amber eyes. She&#039;s visibly fit, though she often has trembling in her arms and legs due to her move-by-wire system.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
On the job, she&#039;s either in her Berwick Suit or an armor jacket. Otherwise, she prefers crop tops and sweaters with either jeans or leggings. Casual wear.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ephemera&#039;s matrix persona is like a wisp of wind, a vaguely humanoid warping of light that stirs up digital dust wherever it goes. The edges are a little... poorly defined? Perhaps even glitchy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Br1ck Your Brain&#039;&#039;&#039;&lt;br /&gt;
|An old girlfriend of Ephemera&#039;s, Br1ck, is responsible for her infection with Dissonance. Br1ck is a dissonant techno, and wants Ephemera to join her in insanity.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sample Text</name></author>
	</entry>
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