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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sarcarian</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-06-02T06:46:06Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://shreloaded.net/index.php?title=Delphi&amp;diff=152629</id>
		<title>Delphi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Delphi&amp;diff=152629"/>
		<updated>2026-03-25T19:52:23Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Blue eyed elf.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face/Seer&lt;br /&gt;
|header2= Drake Detective&lt;br /&gt;
|header3= &amp;quot;Flattery will get you nowhere - but don&#039;t stop trying.&amp;quot;&lt;br /&gt;
|header4= [https://www.youtube.com/watch?v=-iVR7WLsvAg &amp;quot;You dress, you walk, you talk; you&#039;re who you think you are.&amp;quot;]&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Sarcarian&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Sarcarian]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Western Drake)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 60&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=144&lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = February 22, 2058&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Z6LfnBInEJtiM5Ubo1mSi60DDZ2lHANV?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Druggie detective and professional ghost-puncher just trying to make it in life. Is she paranoid, or is she just stoned? Probably both.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Continue to stay off the Laesa&#039;s radar as much as possible.&lt;br /&gt;
*Discover more about the secrets of the universe and the hidden past.&lt;br /&gt;
*Figure out what this whole drake thing is all about (specifically regarding her draconic heritage).&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar to SINless parents, the youngest of three children. Her parents both died in the chaos of Crash 2.0, and her older brother ran off to join the Ancients soon after, leaving her to be raised by her older sister until she died of a Tempo overdose in 2072; she awakened soon after and started &amp;quot;seeing ghosts&amp;quot;. Survived on the streets for nearly a year before being taken in by the Laesa, and almost ended up as a razorgirl before her talent was noticed and put to use. Worked for the syndicate for years after this as an astral bodyguard and psychometrist, never really receiving much in the way of magical mentor-ship or developing fine control over her abilities - she started using deepweed and loco speedballs to help herself focus, and even got an illegal genemod to enhance their effects.&lt;br /&gt;
&lt;br /&gt;
In 2078 she left the Laesa, cutting all ties with her former employers and moving out of Tarislar after one too many traumatic experiences. Struggling to make it on her own, she took to running small-time cons on wealthy individuals and eventually met a mark who she impressed enough that they became a sort of patron, advertising her as an &amp;quot;artist&amp;quot; and enjoying having her at social events as arm candy and a party trick. After spending several years in a drug-induced haze at high society functions, her employer was suddenly assassinated by a runner team in front of her; evidently they felt a bit bad about it, because a few of them took her on as a dependent after. One day they didn&#039;t come back from a job, and she managed to put two and two together - and to find the emergency credstick with their fixer&#039;s contact info on it. &lt;br /&gt;
&lt;br /&gt;
Entering the shadows, she returned to the mean streets of Tarislar and started putting her skills to work as an independent contractor.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drake (Western)&#039;&#039;&#039;&lt;br /&gt;
** A fledgling drake who recently discovered her nature.&lt;br /&gt;
*** Delphi is unsure of who her draconic progenitor is - based on the timing of her birth and the Draco Foundation&#039;s interest in her she believes (and hopes) that she is one of Dunklezhan&#039;s last brood, however Hestaby has also taken an interest in her affairs. &lt;br /&gt;
*&#039;&#039;&#039;Explorer (Seer) + Astral Bouncer&#039;&#039;&#039;&lt;br /&gt;
**An accomplished aura reader, diviner, and psychometrist.&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit: Oracle + Chosen Follower&#039;&#039;&#039; &lt;br /&gt;
**She has an imaginary friend to help her solve mysteries.&lt;br /&gt;
*** Oracle appears to her as a classic hard-boiled noir detective, complete with trenchcoat, hat and ever-present cigarette and 5-o&#039;clock-shadow, who helps points out clues that she might have missed and provides an ongoing inner monologue to her investigations.&lt;br /&gt;
*&#039;&#039;&#039;Analytical Mind + Photographic Memory + Speed Reading&#039;&#039;&#039;&lt;br /&gt;
**A keen eye and an inquisitive mind can be an asset, but perfect recall isn&#039;t always a good thing in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wanted&#039;&#039;&#039;&lt;br /&gt;
**People will pay a lot of money for drake scales...&lt;br /&gt;
*&#039;&#039;&#039;Disheveled&#039;&#039;&#039;&lt;br /&gt;
**This girl really needs to find herself a decent stylist.&lt;br /&gt;
*&#039;&#039;&#039;Insomnia&#039;&#039;&#039;&lt;br /&gt;
**Even with the sleep regulator it can be hard for her to get a good night&#039;s sleep.&lt;br /&gt;
*&#039;&#039;&#039;Curiosity Killed the Cat + Down the Rabbit Hole + Lack of Focus + One Born Every Minute&#039;&#039;&#039;&lt;br /&gt;
**She might be smart, but as it turns out pattern recognition skills have their downsides sometimes.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alias&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clyde&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Snow&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=+1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Queen Elizabeth XXIII&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanako Shinoda&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Liam Montgomery &lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M0rd3K41&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zion&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brady Franco&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Lucky&amp;quot; Lucia Carina&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cynthia Rochette&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Orianna Cazador&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kalanyr&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elkyvir&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Orient Express Ghost Train&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yelena Monroe&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexis Glimmerscale&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Draco Foundation&lt;br /&gt;
|RepBonus=72&lt;br /&gt;
|RepExpense=20&lt;br /&gt;
|Position=Drake Detective&lt;br /&gt;
|DateJoined=2084-05-31&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=MERC&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|Position=Board Member&lt;br /&gt;
|DateJoined=2082-10-13&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=The Nexus&lt;br /&gt;
|RepBonus=5&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|Position=Probationary Member&lt;br /&gt;
|DateJoined=2082-08-25&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Posts on the datahaven under the handle &amp;quot;Oracle&#039;s Eye&amp;quot;, and has a reputation as a bit of a conspiracy theorist.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tir Council of Princes]] || 30 || [[The Anniversary]] || Worked for Hestaby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saeder-Krupp]] || 35 || [[The Anniversary]] || Worked for Lofwyr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadows of Seattle]] || 50 || [[The Anniversary]] || Helped save the city.&lt;br /&gt;
|-&lt;br /&gt;
| [[Streets of Seattle]] || 25 || [[The Anniversary]] || Helped save the city.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shiawase]] || 10 || [[Oracle &amp;amp; Delphi]] &amp;lt;/br&amp;gt; [[The Denverite Debacle]] &amp;lt;/br&amp;gt; [[Izanami&#039;s Haunted Mansion]] &amp;lt;/br&amp;gt; [[Omenbearers]] || Worked with [[Hanako Shinoda]] of the Marketing Information and Forecasting Department and [[Asahiro Kunitochi]] of Imperial Kami Services.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancients]] || 8 || [[Don of a New Era]] &amp;lt;/br&amp;gt; [[The Big Cheese]] &amp;lt;/br&amp;gt; [[Might Have A Problem]] &amp;lt;/br&amp;gt; [[Trick or Truce]] || Significantly advanced the gang&#039;s interests on a number of occasions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Erika]] || 6 || [[Mainilan Fire]] &amp;lt;/br&amp;gt; [[Anomalous Spy Games]] || Helped foil a pair of plots against the Fininsh government.&lt;br /&gt;
|-&lt;br /&gt;
| [[Council of Denver]] || 5 || [[The Denverite Debacle]] || Helped foil a plot against Ghostwalker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lodge]] || 4 || [[Nod Ya Head]] &amp;lt;/br&amp;gt; [[Dire Intervention]] &amp;lt;/br&amp;gt; [[Step Into My Parlor]] &amp;lt;/br&amp;gt; [[Hedge Your Bets]] || Worked for [[Mr. Herenight]] and [[Charon]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Team Alpha]] || 2 || [[Pulling the Thread]] || Assisted with the liberation of a pair of blank slates, and the cover-up of a murder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Laesa Syndicate]] || 2 || A former member of the syndicate in her pre-runner life, and not eager to return to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pantheon]] || -15 || Significantly stymied the cult&#039;s efforts and was declared a &amp;quot;false prophet&amp;quot; by Pythia. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Delphi smokes Red Apple brand cigarettes, and is less-than-diligent about properly disposing of her butts; they can sometimes be found at crime scenes around the Metroplex, primarily in the Tarislar/Loveland area. &lt;br /&gt;
&lt;br /&gt;
Her icon while hacking is that of a stylized eye which becomes progressively more detailed the more marks she gets.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A matrix advertisement for the services of a private investigator in Puyallup, along with contact information (a burner commlink number) that changes every month.&lt;br /&gt;
|MidResult=A series of social media pages, dating profiles and rejected applications for citizenship in Tir Tairngire, all of which which appear to belong to a UDub grad student.&lt;br /&gt;
|HighResult=A partial posting history on the Nexus for an account called &#039;Oracle&#039;sEye&#039; - mostly consisting of conspiracy theories regarding the Black Lodge and the Great Dragons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An aware face who&#039;s been active in the shadows for around five years; seems to be a Seattle native operating mainly in the Tarislar/Loveland area.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=An initiated seer and diviner who advertises her services as a freelance &amp;quot;occult detective&amp;quot;; rumored to have some problems with drug and BTL abuse. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A decker of middling skill who has nontheless somehow gotten a provisional membership on the Nexus, where she posts under the handle &#039;Oracle&#039;sEye&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Generally healthy, probably mild-to-moderately drunk and/or high on one or more recreational drugs, Awakened. Western Drake.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No standard-grade cyberware. Magical Class: Seer (Explorer). Has a sort of hazy purple quality to her aura, as if her astral form were hiding behind a diaphanous veil; the dracoform behind it is blue with orange highlights.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|No alphaware-grade cyberware. No major health problems.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|No betaware-grade cyberware or bioware. Essence 4. Magic 10.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Deltaware: Has a modular connector for a full arm on her right shoulder and a partial cyberskull on the right side of her head, skilljack behind her right ear, datajack on the back of her neck, LED tattoo on her forehead, dream link, simrig and visualizer in her cranium, olfactory and taste boosters in her nose and mouth, gastric neurostimulators in her stomach and inner ears, touch link in her parietal lobe. Has extra grey matter in her brain (cerebral and cerebellum boosters, mnemonic enhancer in the hippocampus, sleep regulator in the hypothalamus). Has been genetically enhanced to have an increased tolerance for narcotics as well as tetrachromacy her retinas. No nano-tech. Not a technomancer (but is Reverberant).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dahlia Neruel&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|Real&lt;br /&gt;
|Controlled Substances, Cyberdeck, Driver&#039;s, Firearms + Concealed Carry Permit, Pet, Private Investigator, Restricted Augmentations, Seer, Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daphne Blake&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|6&lt;br /&gt;
|Controlled Substances, Cyberdeck, Driver&#039;s, Firearms + Concealed Carry Permit, Pet, Private Investigator, Restricted Augmentations, Seer, Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dorothy Thompson&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|6&lt;br /&gt;
|Controlled Substances, Cyberdeck, Driver&#039;s, Firearms + Concealed Carry Permit, Pet, Press Pass, Restricted Augmentations, Seer, Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Favors casual styles in dark colours, sometimes with wiccan symbolism and other occult iconography; &amp;quot;dressing up&amp;quot; consists of an off-the-rack suit, along with a trilby and trenchcoat to complete the detective look. Typically wears a pair of black velvet enchanting gloves in order to block out unwanted psychometric impressions.&lt;br /&gt;
&lt;br /&gt;
===Augmentations===&lt;br /&gt;
Has an obvious right cyberarm - a sleek matte black affair, inlaid with silver in a distinctive scale-like pattern (the right side of her skull is also cybernetic, however it is covered up by fiberoptic hair). Has a datajack on the back of her neck and a skilljack behind her right ear. Has a small LED tattoo on her forehead in the shape of a third eye, which she sometimes likes to turn on while assensing for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A trio of personae that she switches between depending on the situation and the device that she&#039;s using:&lt;br /&gt;
&lt;br /&gt;
*An androgynous elven seer, white-haired and blindfolded, clad in a blue-grey hooded robe and boots with a third eye on the forehead and an owl (agent) on the shoulder.&lt;br /&gt;
** Used with her Nixdorf Sekretar (form-factored to resemble an analog wristwatch) for casual browsing and legwork.&lt;br /&gt;
*An android private eye, half-obscured by ever-present shadows, clad in a brown trenchcoat and hat with a featureless metallic skull and a flickering digital cigarette.&lt;br /&gt;
** Used with her EvoTech Himitsu (form-factored to resemble an old metal lunchbox) for reconnaissance and spying.&lt;br /&gt;
*An gynoid with a half-transparent wire-frame body, sporting long pink hair and a digital third eye, shadowed by an avatar of her cat familiar (agent) as a companion.&lt;br /&gt;
** Used with her Shiawase Cyber-4 (form-factored to resemble a cyberarm-mounted wrist-computer) for serious Matrix work.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Civilian Life&lt;br /&gt;
|Delphi received a UCAS SIN from the Draco Foundation in [[Detective Denouncement]] - she is legally employed by the Dunklezhan Institute of Magical Research as a consulting investigator, and is currently taking classes at the University of Washington. She is exceptionally careful not to leave any trails between this identity and her shadow activities, however her operational security isn&#039;t perfect and she may slip up at times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drake-ness&lt;br /&gt;
|Delphi awakened as a drake in [[Detective Denouncement]] - there were several witnesses, and more people know about this than she would prefer. In addition to about three dozen cultists from [[The Pantheon]], several PCs (currently [[Mara]] and [[Zenith]]) and NPCs ([[Argent]], [[Informer]] and [[Cynthia Rochette]] to name a few, as well as [[Ryan Mercury]], and the Great Dragon Hesteby) are aware of this secret.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shiawase Brazen Heads&lt;br /&gt;
|In [[The Denverite Debacle]], Delphi inadvertently allowed a series of brazen heads (skull-shaped CCUs created by the Marketing Information and Forecasting Department as divination aids and information gathering devices) to be distributed around the world in secure locations in order to spy on people and help predict various trends. There are approximately 150 of them in total, and she is keen to see that they are all dealt with.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152399</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152399"/>
		<updated>2026-03-18T00:41:26Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Sarcarian&lt;br /&gt;
|Image= [[File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorenby Face&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=[https://www.youtube.com/watch?v=6GCNUeTFSbA Will Gut You Like A Fish]&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent (Inconvenience)&#039;&#039;&#039;&lt;br /&gt;
**Has a younger sibling (Ruby) who occasionally needs money, a place to crash, or problems solved for her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symbiosis&#039;&#039;&#039;&lt;br /&gt;
**Currently bonded to a quarter square mile section of southern Loveland in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152398</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152398"/>
		<updated>2026-03-17T22:22:05Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Sarcarian&lt;br /&gt;
|Image= [[File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorenby Face&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=[https://www.youtube.com/watch?v=6GCNUeTFSbA Will Gut You Like A Fish]&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil + Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent (Inconvenience)&#039;&#039;&#039;&lt;br /&gt;
**Has a younger sibling (Ruby) who occasionally needs money, a place to crash, or problems solved for her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symbiosis&#039;&#039;&#039;&lt;br /&gt;
**Currently bonded to a quarter square mile section of southern Loveland in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152281</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152281"/>
		<updated>2026-03-10T22:30:03Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Sarcarian&lt;br /&gt;
|Image= [[File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorenby Face&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=[https://www.youtube.com/watch?v=6GCNUeTFSbA Will Gut You Like A Fish]&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil + Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152280</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152280"/>
		<updated>2026-03-10T22:28:59Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorenby Face&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=[https://www.youtube.com/watch?v=6GCNUeTFSbA Will Gut You Like A Fish]&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil + Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152264</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152264"/>
		<updated>2026-03-10T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorenby Face&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=[https://www.youtube.com/watch?v=6GCNUeTFSbA Will Gut You Like A Fish]&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil + Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argnt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachael Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152263</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152263"/>
		<updated>2026-03-10T20:19:23Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorgirl(?) Face&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=[https://www.youtube.com/watch?v=6GCNUeTFSbA Will Gut You Like A Fish]&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil + Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argnt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachael Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152262</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152262"/>
		<updated>2026-03-10T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Added art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg|200px]]&lt;br /&gt;
]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorgirl(?) Face&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=[https://www.youtube.com/watch?v=6GCNUeTFSbA Will Gut You Like A Fish]&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil + Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argnt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachael Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg&amp;diff=152261</id>
		<title>File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Ce7351c5c60ec0492f8cbc96b7daed67.jpg&amp;diff=152261"/>
		<updated>2026-03-10T20:18:33Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character art for Sapphire&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sapphire&amp;diff=152260</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sapphire&amp;diff=152260"/>
		<updated>2026-03-10T20:16:23Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Razorgirl(?) |Shortblurb1=Bright Eyes |Shortblurb2=Charming Smile |Shortblurb3=Will Gut You Like A Fish |OwnersRedditName=Sarcarian |OwnersDiscordName=Sarcarian |Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |Ti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Razorgirl(?)&lt;br /&gt;
|Shortblurb1=Bright Eyes&lt;br /&gt;
|Shortblurb2=Charming Smile&lt;br /&gt;
|Shortblurb3=Will Gut You Like A Fish&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Dryad &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-07-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dPCe2SlmqZJRMl1F2D4QDbXD_r8_A1jH?usp=drive_link]&lt;br /&gt;
|Priority=CAEAE (Prime) &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Street-level razortheydy/wannabe Ancient, fresh out of jail and heavily in-debt to the elf mafia.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Find a new place and get off of parole.&lt;br /&gt;
* Pay off their 150k ¥ debt to the Laesa.&lt;br /&gt;
* Fill their essence hole with new ware.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Tarislar in the wake of the Comet - dad (an Ancients member) stuck around long enough to get her mom pregnent again with little sister before going to get cigerettes. Left with a baby sibling to help raise, they began working odd jobs for and taking loans from the Laesa Syndicate - starting out with small, mostly-managable sums of money, but once they picked up a pixie dust habit after being given a &amp;quot;free sample&amp;quot; the debts grew until they took a job dancing at King Midas&#039; club. The ensuing long hours and easy access to party drugs compounded the debt and addiction issues, and the pay wasn&#039;t enough to cover rent and the interest on the loans, so when they offered additional &amp;quot;job oppertunities&amp;quot;, first as a sex worker and then, after appropriate augmentation (only adding to the debt), as a razorgirl and a runner, they were quick to jump at the chance.&lt;br /&gt;
&lt;br /&gt;
After an attempt to pay off their debts via a heist on a Tarislar jewelry shop ended in an 18-month prison sentence and resulted in the loss of most of their ware, Sapphire is back to square one and 150k in the hole to the elf mob - looking to make bank, they&#039;ve signed up with ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil + Shoot First, Don&#039;t Ask&#039;&#039;&#039;&lt;br /&gt;
**Very quick to leap into dangerous situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exceptional Attribute (CHA) + Glamour + Good Looking and Knows It + Too Pretty to Hit&#039;&#039;&#039;&lt;br /&gt;
**Exceptionally pretty, and knows how to use it.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ex-Con + Criminal SINner&#039;&#039;&#039;&lt;br /&gt;
**Fresh out of jail and still on parole after being busted for a job gone bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dry Addict (Pixie Dust) + Poor Self Control (Thrill-Seeker)&#039;&#039;&#039;&lt;br /&gt;
**Has a bit of a problem with drugs and general risk-seeking behavior.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argnt&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jacqueline Grant&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachael Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Dirty&amp;quot; Hikari Sera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nyon Salaine&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trousse&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152168</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152168"/>
		<updated>2026-03-05T03:32:01Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if it&#039;s in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentience. It occasionally moves when unobserved, seemingly unobstructed by barriers, often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
The statuette actively resists attempts to assess its magical properties either via assensing, detect magic or other means; GMs should use a pool of 20 dice to oppose any tests relating to discerning its aura or function, as well as impose a -5 penalty on the observer&#039;s roll, and present deliberately conflicting results to different observers in order to achieve the most amusing results. Treat a glitch on this test as if the observer had failed a test against the Accident critter power; a critical glitch results in a proportionately misfortune outcome, per the power. These results are best used to make the observer appear clumsy and foolish, or otherwise stymie attempts to present themselves as &#039;The Cleverest.&#039; Should an observer achieve any net hits, present the information as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Net Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Has a faintly perceptible magical aura. Unknown class.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Has a radiant golden aura that immediately draws the third eye. Appears to be a power focus.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Has a humming electric blue aura that stings the third eye to look upon. Appears to be of a higher force than the observer. Has an almost-imperceptible astral signature present upon it in the form of a runic maker&#039;s mark on the bottom of the base.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Has an aura of a colour one can&#039;t quite put into words, and requires a Threshold 3 [LOG + WILL] Test to retain memory of. Appears to be Force 10. Astral signature was placed there by the creator in order to magically track the object as it changes hands.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Has a constantly-shifting kaleidoscopic aura of ever-changing colours and sounds - it seems to be in a state of Flux. Appears to be an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152167</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152167"/>
		<updated>2026-03-05T03:28:27Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if it&#039;s in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentience. It occasionally moves when unobserved, seemingly unobstructed by barriers, often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
The statuette actively resists attempts to assess its magical properties either via assensing, detect magic or other means; GMs should use a pool of 20 dice to oppose any tests relating to discerning its aura or function, as well as impose a -5 penalty on the observer&#039;s roll, and present deliberately conflicting results to different observers in order to achieve the most amusing results. Treat a glitch on this test as if the observer had failed a test against the Accident critter power; a critical glitch results in a proportionately misfortune outcome, per the power. These results are best used to make the observer appear clumsy and foolish, or otherwise stymie attempts to present themselves as &#039;the Cleverest.&#039; Should an observer achieve any net hits, present the information as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Net Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Has a faintly perceptible magical aura. Unknown class.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Has a radiant golden aura that immediately draws the third eye. Appears to be a power focus.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Has a humming electric blue aura that stings the third eye to look upon. Appears to be of a higher force than the observer. Has an almost-imperceptible astral signature present upon it in the form of a runic maker&#039;s mark on the bottom of the base.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Has an aura of a colour one can&#039;t quite put into words, and requires a Threshold 3 [LOG + WILL] Test to retain memory of. Appears to be Force 10. Astral signature was placed there by the creator in order to magically track the object as it changes hands.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Has a constantly-shifting kaleidoscopic aura of ever-changing colours and sounds - it seems to be in a state of Flux. Appears to be an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152166</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152166"/>
		<updated>2026-03-05T03:27:55Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if it&#039;s in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentience. It occasionally moves when unobserved, seemingly unobstructed by barriers, often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
The statuette actively resists attempts to assess its magical properties either via assensing, detect magic or other means; GMs should use a pool of 20 dice to oppose any tests relating to discerning its aura or function, as well as impose a -5 penalty on the observer&#039;s roll, and present deliberately conflicting results to different observers in order to achieve the most amusing results. Treat a glitch on this test as if the observer had failed a test against the Accident critter power; a critical glitch results in a proportionately misfortune outcome, per the power. These results are best used to make the observer appear clumsy and foolish, or otherwise stymie attempts to present themselves as &#039;the Cleverest.&#039; Should an observer manage to achieve any net hits, present the information as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Net Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Has a faintly perceptible magical aura. Unknown class.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Has a radiant golden aura that immediately draws the third eye. Appears to be a power focus.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Has a humming electric blue aura that stings the third eye to look upon. Appears to be of a higher force than the observer. Has an almost-imperceptible astral signature present upon it in the form of a runic maker&#039;s mark on the bottom of the base.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Has an aura of a colour one can&#039;t quite put into words, and requires a Threshold 3 [LOG + WILL] Test to retain memory of. Appears to be Force 10. Astral signature was placed there by the creator in order to magically track the object as it changes hands.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Has a constantly-shifting kaleidoscopic aura of ever-changing colours and sounds - it seems to be in a state of Flux. Appears to be an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152165</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152165"/>
		<updated>2026-03-05T03:27:02Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Added assensing results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if it&#039;s in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentience. It occasionally moves when unobserved, seemingly unobstructed by barriers, often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
The statuette actively resists attempts to assess its magical properties either via assensing, detect magic or other means; GMs should use a pool of 20 dice to oppose any tests relating to discerning its aura or function, as well as impose a -5 penalty on the observer&#039;s roll, and present deliberately conflicting results to different observers in order to achieve the most amusing results. Treat a glitch on this test as if the observer had failed a test against the Accident critter power; a critical glitch results in a proportionately misfortune outcome, per the power. These results are best used to make the observer appear clumsy and foolish, or otherwise stymie attempts to present themselves as &#039;the Cleverest.&#039; Should anyone manage to achieve net hits in the test, present the information as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Has a faintly perceptible magical aura. Unknown class.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Has a radiant golden aura that immediately draws the third eye. Appears to be a power focus.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Has a humming electric blue aura that stings the third eye to look upon. Appears to be of a higher force than the observer. Has an almost-imperceptible astral signature present upon it in the form of a runic maker&#039;s mark on the bottom of the base.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Has an aura of a colour one can&#039;t quite put into words, and requires a Threshold 3 [LOG + WILL] Test to retain memory of. Appears to be Force 10. Astral signature was placed there by the creator in order to magically track the object as it changes hands.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Has a constantly-shifting kaleidoscopic aura of ever-changing colours and sounds - it seems to be in a state of Flux. Appears to be an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151926</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151926"/>
		<updated>2026-02-13T04:14:06Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if it&#039;s in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentience. It occasionally moves when unobserved, seemingly unobstructed by barriers, often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151925</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151925"/>
		<updated>2026-02-12T20:26:25Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if it&#039;s in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentence. It occasionally moves when unobserved (seemingly unobstructed by barriers), often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151924</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151924"/>
		<updated>2026-02-12T19:34:12Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if its in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentence. It occasionally moves when unobserved (seemingly unobstructed by barriers), often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151923</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151923"/>
		<updated>2026-02-12T19:32:19Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if its in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a small shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentence. It occasionally moves when unobserved (seemingly unobstructed by barriers), often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151922</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=151922"/>
		<updated>2026-02-12T19:17:00Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Created page with &amp;quot;{{MetaplotInfobox |Image= |OwnersDiscordName=Sarcarian |OwnersWikiUsername=Sarcarian |PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt; |IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt; }}  &amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;“He who dies with the most toys wins.”&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;-Malcolm Forbes&amp;#039;&amp;#039;&amp;#039; &amp;lt;/blockquote&amp;gt;  A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, appa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if its in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few months time this little &#039;contest&#039; will end, and &#039;The Cleverest&#039; will be chosen. What exactly all of this entails is currently unknown, but it&#039;s kicked off a small shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plan to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentence. It occasionally moves when unobserved (seemingly unobstructed by barriers), often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151819</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151819"/>
		<updated>2026-01-28T01:41:51Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Added Thematics approval for negative quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:B44d08b24926ceab5026e979d208c659.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= PCC Diplomat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Apache Tribal Council Member&lt;br /&gt;
|Shortblurb2= Aspiring Chieftain&lt;br /&gt;
|Shortblurb3= &amp;quot;There are two things I know about white people: they love Maria Mercurial, and they are terrified of curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Denver (PCC Sector)&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors&lt;br /&gt;
|HobbiesOrVice=Loco (Psyche + Red Mescaline)&lt;br /&gt;
|PersonalLife=Rising and Grinding&lt;br /&gt;
|Faction=Pueblo Corporate Council&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Naiche is an aspiring up-and-comer within the hierarchy of the Pueblo Corporate Council who nurtures aspirations of one day winning a seat on the Board of Directors - in order to do so however, he must find a way to make a name for himself within the Hopi-dominated PCC administration. He is currently a member of the Chiricahua Apache tribal council and an official diplomatic liaison to Denver, and is seeking to get himself elected as tribal chieftain in order to expand his prospects.&lt;br /&gt;
&lt;br /&gt;
He lives in and operates out of Denver, however he frequently travels to Phoenix, Flagstaff, Salt Lake City, and other political centers of the PCC; he also owns a cottage on Council Island in Seattle, where he occasionally vacations to fish and network with diplomats from other tribes.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Naiche is a smooth political operator: charismatic, charming and gregarious, he typically endeavors to project a calm, courteous and respectful demeanor to those with whom he speaks. He is generally friendly towards anglophones and metahumans, though he privately dislikes Aztlaners.&lt;br /&gt;
* He is known for his witty sense of humor, rarely missing a chance to crack a good joke in order to break the ice and make a positive impression (for a comedic reference, see Johnathan Joss&#039; characters on &#039;&#039;King of the Hill&#039;&#039; and &#039;&#039;Parks and Recreation&#039;&#039;).&lt;br /&gt;
* An initiated shaman (Magic 8, IG 2), his totem is Coyote; once a year, he makes a week-long Red Mescaline sojourn into the Mojave Desert.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Coyote Totem&lt;br /&gt;
|Description=Naiche means &#039;mischief maker&#039;, and as a follower of Coyote he lives up to his name - he must make a Charisma + Willpower (3) Test with a dice pool of 10 to avoid exploiting someone else’s misfortune to his own advantage or to pull a clever trick or prank even if it’s to the disadvantage of his friends.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Diplomat&lt;br /&gt;
|Description=Naiche has a good degree of pull within the Front Range Free Zone; he can acquire legitimate access to and passage between sectors for others in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friend of Free Spirits&lt;br /&gt;
|Description=Naiche finds it beneficial to know representatives of the natural world as well as those from other planes of existence. +2 to Networking tests with free spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Koshari Connections&lt;br /&gt;
|Description=Naiche has his fingers in many pies, not all of them above-board. +2 to Networking tests with members of the Koshari, as well as other NAN-based gangs and criminal syndicates (e.g. the Comanche Mafia).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magic Man&lt;br /&gt;
|Description=Naiche is an initiate of the higher mysteries and knows a good deal about magic. +2 on Knowledge tests regarding Arcana, Magical Theory and Threats, as well as other matters of a mystical nature.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=NAN Network&lt;br /&gt;
|Description=Naiche makes a habit of getting himself acquainted with influential people within the Native American Nations. +2 to Networking with NAN tribal authorities and politicians.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Political Proclivities&lt;br /&gt;
|Description=Naiche naturally quite knowledgeable about political matters. +2 on Knowledge tests regarding politics, national-corporate relations, and similar topics in the UCAS, NAN, CAS, Aztlan and Denver.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shamanic Circles&lt;br /&gt;
|Description=Naiche likes to hob-knob it with other shamans, knowing the sort of respect they tend to garner. +2 to Networking with practitioners of the Shamanic tradition.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit Guide&lt;br /&gt;
|Description=Naiche is willing to act as a spirit guide (or conjure a spirit to do so) on metaplanar journeys and negotiate bargains with spirits on others&#039; behalf in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151803</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151803"/>
		<updated>2026-01-27T04:14:37Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:B44d08b24926ceab5026e979d208c659.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= PCC Diplomat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Apache Tribal Council Member&lt;br /&gt;
|Shortblurb2= Aspiring Chieftain&lt;br /&gt;
|Shortblurb3= &amp;quot;There are two things I know about white people: they love Maria Mercurial, and they are terrified of curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Denver (PCC Sector)&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors&lt;br /&gt;
|HobbiesOrVice=Loco (Psyche + Red Mescaline)&lt;br /&gt;
|PersonalLife=Rising and Grinding&lt;br /&gt;
|Faction=Pueblo Corporate Council&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Naiche is an aspiring up-and-comer within the hierarchy of the Pueblo Corporate Council who nurtures aspirations of one day winning a seat on the Board of Directors - in order to do so however, he must find a way to make a name for himself within the Hopi-dominated PCC administration. He is currently a member of the Chiricahua Apache tribal council and an official diplomatic liaison to Denver, and is seeking to get himself elected as tribal chieftain in order to expand his prospects.&lt;br /&gt;
&lt;br /&gt;
He lives in and operates out of Denver, however he frequently travels to Phoenix, Flagstaff, Salt Lake City, and other political centers of the PCC; he also owns a cottage on Council Island in Seattle, where he occasionally vacations to fish and network with diplomats from other tribes.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Naiche is a smooth political operator: charismatic, charming and gregarious, he typically endeavors to project a calm, courteous and respectful demeanor to those with whom he speaks. He is generally friendly towards anglophones and metahumans, though he privately dislikes Aztlaners.&lt;br /&gt;
* He is known for his witty sense of humor, rarely missing a chance to crack a good joke in order to break the ice and make a positive impression (for a comedic reference, see Johnathan Joss&#039; characters on &#039;&#039;King of the Hill&#039;&#039; and &#039;&#039;Parks and Recreation&#039;&#039;).&lt;br /&gt;
* An initiated shaman (Magic 8, IG 2), his totem is Coyote; once a year, he makes a week-long Red Mescaline sojourn into the Mojave Desert.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Coyote Totem&lt;br /&gt;
|Description=Naiche means &#039;mischief maker&#039;, and as a follower of Coyote he lives up to his name - he must make a Charisma + Willpower (3) Test with a dice pool of 10 to avoid exploiting someone else’s misfortune to his own advantage or to pull a clever trick or prank even if it’s to the disadvantage of his friends.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Diplomat&lt;br /&gt;
|Description=Naiche has a good degree of pull within the Front Range Free Zone; he can acquire legitimate access to and passage between sectors for others in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friend of Free Spirits&lt;br /&gt;
|Description=Naiche finds it beneficial to know representatives of the natural world as well as those from other planes of existence. +2 to Networking tests with free spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Koshari Connections&lt;br /&gt;
|Description=Naiche has his fingers in many pies, not all of them above-board. +2 to Networking tests with members of the Koshari, as well as other NAN-based gangs and criminal syndicates (e.g. the Comanche Mafia).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magic Man&lt;br /&gt;
|Description=Naiche is an initiate of the higher mysteries and knows a good deal about magic. +2 on Knowledge tests regarding Arcana, Magical Theory and Threats, as well as other matters of a mystical nature.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=NAN Network&lt;br /&gt;
|Description=Naiche makes a habit of getting himself acquainted with influential people within the Native American Nations. +2 to Networking with NAN tribal authorities and politicians.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Political Proclivities&lt;br /&gt;
|Description=Naiche naturally quite knowledgeable about political matters. +2 on Knowledge tests regarding politics, national-corporate relations, and similar topics in the UCAS, NAN, CAS, Aztlan and Denver.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shamanic Circles&lt;br /&gt;
|Description=Naiche likes to hob-knob it with other shamans, knowing the sort of respect they tend to garner. +2 to Networking with practitioners of the Shamanic tradition.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit Guide&lt;br /&gt;
|Description=Naiche is willing to act as a spirit guide (or conjure a spirit to do so) on metaplanar journeys and negotiate bargains with spirits on others&#039; behalf in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151802</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151802"/>
		<updated>2026-01-27T04:12:11Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:B44d08b24926ceab5026e979d208c659.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= PCC Diplomat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Apache Tribal Council Member&lt;br /&gt;
|Shortblurb2= Aspiring Chieftain&lt;br /&gt;
|Shortblurb3= &amp;quot;There are two things I know about white people: they love Maria Mercurial, and they are terrified of curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Denver (PCC Sector)&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors&lt;br /&gt;
|HobbiesOrVice=Loco (Psyche + Red Mescaline)&lt;br /&gt;
|PersonalLife=Rising and Grinding&lt;br /&gt;
|Faction=Pueblo Corporate Council&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Naiche is an aspiring up-and-comer within the hierarchy of the Pueblo Corporate Council who nurtures aspirations of one day winning a seat on the Board of Directors - in order to do so however, he must find a way to make a name for himself within the Hopi-dominated PCC administration. He is currently a member of the Chiricahua Apache tribal council and an official diplomatic liaison to Denver, and is seeking to get himself elected as tribal chieftain in order to expand his prospects.&lt;br /&gt;
&lt;br /&gt;
He lives in and operates out of Denver, however he frequently travels to Phoenix, Flagstaff, Salt Lake City, and other political centers of the PCC; he also owns a cottage on Council Island in Seattle, where he occasionally vacations to fish and network with diplomats from other tribes.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Naiche is a smooth political operator: charismatic, charming and gregarious, he typically endeavors to project a calm, courteous and respectful demeanor to those with whom he speaks. He is generally friendly towards anglophones and metahumans, though he privately dislikes Aztlaners.&lt;br /&gt;
* He is known for his witty sense of humor, rarely missing a chance to crack a good joke in order to break the ice and make a positive impression (for a comedic reference, see Johnathan Joss&#039; characters on &#039;&#039;King of the Hill&#039;&#039; and &#039;&#039;Parks and Recreation&#039;&#039;).&lt;br /&gt;
* An initiated shaman (Magic 8, IG 2), his totem is Coyote; once a year, he makes a week-long Red Mescaline sojourn into the Mojave Desert.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Coyote Totem&lt;br /&gt;
|Description=Naiche means &#039;mischief maker&#039;, and as a follower of Coyote he lives up to his name - he must make a Charisma + Willpower (3) Test with a dice pool of 10 to avoid exploiting someone else’s misfortune to his own advantage or to pull a clever trick or prank even if it’s to the disadvantage of his friends.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Diplomat&lt;br /&gt;
|Description=Naiche has a good degree of pull within the Front Range Free Zone; he can acquire legitimate access to and passage between sectors for others in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friend of Free Spirits&lt;br /&gt;
|Description=Naiche finds it beneficial to know representatives of the natural world as well as those from other planes of existence. +2 to Networking tests with free spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151801</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151801"/>
		<updated>2026-01-27T04:04:28Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:B44d08b24926ceab5026e979d208c659.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= PCC Diplomat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Apache Tribal Council Member&lt;br /&gt;
|Shortblurb2= Aspiring Chieftain&lt;br /&gt;
|Shortblurb3= &amp;quot;There are two things I know about white people: they love Maria Mercurial, and they are terrified of curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Denver (PCC Sector)&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors&lt;br /&gt;
|HobbiesOrVice=Loco (Psyche + Red Mescaline)&lt;br /&gt;
|PersonalLife=Rising and Grinding&lt;br /&gt;
|Faction=Pueblo Corporate Council&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Naiche is an aspiring up-and-comer within the hierarchy of the Pueblo Corporate Council who nurtures aspirations of one day winning a seat on the Board of Directors - in order to do so however, he must find a way to make a name for himself within the Hopi-dominated PCC administration. He is currently a member of the Chiricahua Apache tribal council and an official diplomatic liaison to Denver, and is seeking to get himself elected as tribal chieftain in order to expand his prospects.&lt;br /&gt;
&lt;br /&gt;
He lives in and operates out of Denver, however he frequently travels to Phoenix, Flagstaff, Salt Lake City, and other political centers of the PCC; he also owns a cottage on Council Island in Seattle, where he occasionally vacations to fish and network with diplomats from other tribes.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Naiche is a smooth political operator: charismatic, charming and gregarious, he typically endeavors to project a calm, courteous and respectful demeanor to those with whom he speaks. He is generally friendly towards anglophones and metahumans, though he privately dislikes Aztlaners.&lt;br /&gt;
* He is known for his witty sense of humor, rarely missing a chance to crack a good joke in order to break the ice and make a positive impression (for a comedic reference, see Johnathan Joss&#039; characters on &#039;&#039;King of the Hill&#039;&#039; and &#039;&#039;Parks and Recreation&#039;&#039;).&lt;br /&gt;
* An initiated shaman (Magic 8, IG 2), his totem is Coyote; once a year, he makes a week-long Red Mescaline sojourn into the Mojave Desert.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Coyote Totem&lt;br /&gt;
|Description=Naiche means &#039;mischief maker&#039;, and as a follower of Coyote he lives up to his name - he must make a Charisma + Willpower (3) Test with a dice pool of 10 to avoid exploiting someone else’s misfortune to his own advantage or to pull a clever trick or prank even if it’s to the disadvantage of his friends.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Diplomat&lt;br /&gt;
|Description=Naiche has a good degree of pull within the Front Range Free Zone; he can acquire legitimate access to and passage between sectors for others in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friend of Free Spirits&lt;br /&gt;
|Description=Naiche finds it beneficial to know representatives from other planes of existence. +2 to Networking tests with free spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Koshari Connections&lt;br /&gt;
|Description=Naiche has his fingers in many pies, not all of them above-board. +2 to Networking tests with members of the Koshari, as well as other NAN-based gangs and criminal syndicates (e.g. the Comanche Mafia).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magic Man&lt;br /&gt;
|Description=Naiche is an initiate of the higher mysteries and knows a good deal about magic. +2 on Knowledge tests regarding Arcana, Magical Theory and Threats, as well as other matters of a mystical nature.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=NAN Network&lt;br /&gt;
|Description=Naiche makes a habit of getting himself acquainted with influential people within the Native American Nations. +2 to Networking with NAN tribal authorities and politicians.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Political Proclivities&lt;br /&gt;
|Description=Naiche naturally quite knowledgeable about political matters. +2 on Knowledge tests regarding politics, national-corporate relations, and similar topics in the UCAS, NAN, CAS, Aztlan and Denver.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shamanic Circles&lt;br /&gt;
|Description=Naiche likes to hob-knob it with other shamans, knowing the sort of respect they tend to garner. +2 to Networking with practitioners of the Shamanic tradition.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit Guide&lt;br /&gt;
|Description=Naiche is willing to act as a spirit guide (or conjure a spirit to do so) on metaplanar journeys and negotiate bargains with spirits on others&#039; behalf in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151800</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151800"/>
		<updated>2026-01-27T04:03:33Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:B44d08b24926ceab5026e979d208c659.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= PCC Diplomat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Apache Tribal Council Member&lt;br /&gt;
|Shortblurb2= Aspiring Chieftain&lt;br /&gt;
|Shortblurb3= &amp;quot;There are two things I know about white people: they love Maria Mercurial, and they are terrified of curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Denver (PCC Sector)&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors&lt;br /&gt;
|HobbiesOrVice=Loco (Psyche + Red Mescaline)&lt;br /&gt;
|PersonalLife=Rising and Grinding&lt;br /&gt;
|Faction=Pueblo Corporate Council&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Naiche is an aspiring up-and-comer within the hierarchy of the Pueblo Corporate Council who nurtures aspirations of one day winning a seat on the Board of Directors - in order to do so however, he must find a way to make a name for himself within the Hopi-dominated PCC administration. He is currently a member of the Chiricahua Apache tribal council and an official diplomatic liaison to Denver, and is seeking to get himself elected as tribal chieftain in order to expand his prospects.&lt;br /&gt;
&lt;br /&gt;
He lives in and operates out of Denver, however he frequently travels to Phoenix, Flagstaff, Salt Lake City, and other political centers of the PCC; he also owns a cottage on Council Island in Seattle, where he occasionally vacations to fish and network with diplomats from other tribes.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Naiche is a smooth political operator: charismatic, charming and gregarious, he typically endeavors to project a calm, courteous and respectful demeanor to those with whom he speaks. He is generally friendly towards anglophones and metahumans, though he privately dislikes Aztlaners.&lt;br /&gt;
* He is known for his witty sense of humor, rarely missing a chance to crack a good joke in order to break the ice and make a positive impression (for a comedic reference, see Johnathan Joss&#039; characters on &#039;&#039;King of the Hill&#039;&#039; and &#039;&#039;Parks and Recreation&#039;&#039;).&lt;br /&gt;
* An initiated shaman (Magic 8, IG 2), his totem is Coyote; once a year, he makes a week-long Red Mescaline sojourn into the Mojave Desert.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Coyote Totem&lt;br /&gt;
|Description=Naiche means &#039;mischief maker&#039;, and as a follower of Coyote he lives up to his sobriquet - he must make a Charisma + Willpower (3) Test with a dice pool of 10 to avoid exploiting someone else’s misfortune to his own advantage or to pull a clever trick or prank even if it’s to the disadvantage of his friends.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Diplomat&lt;br /&gt;
|Description=Naiche has a good degree of pull within the Front Range Free Zone; he can acquire legitimate access to and passage between sectors for others in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friend of Free Spirits&lt;br /&gt;
|Description=Naiche finds it beneficial to know representatives from other planes of existence. +2 to Networking tests with free spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Koshari Connections&lt;br /&gt;
|Description=Naiche has his fingers in many pies, not all of them above-board. +2 to Networking tests with members of the Koshari, as well as other NAN-based gangs and criminal syndicates (e.g. the Comanche Mafia).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magic Man&lt;br /&gt;
|Description=Naiche is an initiate of the higher mysteries and knows a good deal about magic. +2 on Knowledge tests regarding Arcana, Magical Theory and Threats, as well as other matters of a mystical nature.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=NAN Network&lt;br /&gt;
|Description=Naiche makes a habit of getting himself acquainted with influential people within the Native American Nations. +2 to Networking with NAN tribal authorities and politicians.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Political Proclivities&lt;br /&gt;
|Description=Naiche naturally quite knowledgeable about political matters. +2 on Knowledge tests regarding politics, national-corporate relations, and similar topics in the UCAS, NAN, CAS, Aztlan and Denver.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shamanic Circles&lt;br /&gt;
|Description=Naiche likes to hob-knob it with other shamans, knowing the sort of respect they tend to garner. +2 to Networking with practitioners of the Shamanic tradition.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit Guide&lt;br /&gt;
|Description=Naiche is willing to act as a spirit guide (or conjure a spirit to do so) on metaplanar journeys and negotiate bargains with spirits on others&#039; behalf in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151799</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151799"/>
		<updated>2026-01-27T03:59:35Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:B44d08b24926ceab5026e979d208c659.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= PCC Diplomat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Apache Tribal Council Member&lt;br /&gt;
|Shortblurb2= Aspiring Chieftain&lt;br /&gt;
|Shortblurb3= &amp;quot;There are two things I know about white people: they love Maria Mercurial, and they are terrified of curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networker&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Denver (PCC Sector)&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors&lt;br /&gt;
|HobbiesOrVice=Loco (Psyche + Red Mescaline)&lt;br /&gt;
|PersonalLife=Rising and Grinding&lt;br /&gt;
|Faction=Pueblo Corporate Council&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Naiche is an aspiring up-and-comer within the hierarchy of the Pueblo Corporate Council who nurtures aspirations of one day winning a seat on the Board of Directors - in order to do so however, he must find a way to make a name for himself within the Hopi-dominated PCC administration. He is currently a member of the Chiricahua Apache tribal council and an official diplomatic liaison to Denver, and is seeking to get himself elected as tribal chieftain in order to expand his prospects.&lt;br /&gt;
&lt;br /&gt;
He lives in and operates out of Denver, however he frequently travels to Phoenix, Flagstaff, Salt Lake City, and other political centers of the PCC; he also owns a cottage on Council Island in Seattle, where he occasionally vacations to fish and network with diplomats from other tribes.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Naiche is a smooth political operator: charismatic, charming and gregarious, he typically endeavors to project a calm, courteous and respectful demeanor to those with whom he speaks. He is generally friendly towards anglophones and metahumans, though he privately dislikes Aztlaners.&lt;br /&gt;
* He is known for his witty sense of humor, rarely missing a chance to crack a good joke in order to break the ice and make a positive impression (for a comedic reference, see Johnathan Joss&#039; characters on &#039;&#039;King of the Hill&#039;&#039; and &#039;&#039;Parks and Recreation&#039;&#039;).&lt;br /&gt;
* An initiated shaman (Magic 8, IG 2), his totem is Coyote; once a year, he makes a week-long Red Mescaline sojourn into the Mojave Desert.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Coyote Totem&lt;br /&gt;
|Description=Naiche means &#039;mischief maker&#039;, and as a follower of Coyote he lives up to his sobriquet - he must make a Charisma + Willpower (3) Test with a dice pool of 10 to avoid exploiting someone else’s misfortune to his own advantage or to pull a clever trick or prank even if it’s to the disadvantage of his friends.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Diplomat&lt;br /&gt;
|Description=Naiche has a good degree of pull within the Front Range Free Zone; he can acquire legitimate access to and passage between sectors for others in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friend of Free Spirits&lt;br /&gt;
|Description=Naiche finds it beneficial to know representatives from other planes of existence. +2 to Networking tests with free spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Koshari Connections&lt;br /&gt;
|Description=Naiche has his fingers in many pies, not all of them above-board. +2 to Networking tests with members of the Koshari, as well as other NAN-based gangs and criminal syndicates (e.g. the Comanche Mafia).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magic Man&lt;br /&gt;
|Description=Naiche is an initiate of the higher mysteries and knows a good deal about magic. +2 on Knowledge tests regarding Arcana, Magical Theory and Threats, as well as other matters of a mystical nature.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=NAN Network&lt;br /&gt;
|Description=Naiche makes a habit of getting himself acquainted with influential people within the Native American Nations. +2 to Networking with NAN tribal authorities and politicians.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Political Proclivities&lt;br /&gt;
|Description=Naiche naturally quite knowledgeable about political matters. +2 on Knowledge tests regarding politics, national-corporate relations, and similar topics in the UCAS, NAN, CAS, Aztlan and Denver.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shamanic Circles&lt;br /&gt;
|Description=Naiche likes to hob-knob it with other shamans, knowing the sort of respect they tend to garner. +2 to Networking with practitioners of the Shamanic tradition.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit Guide&lt;br /&gt;
|Description=Naiche is willing to act as a spirit guide (or conjure a spirit to do so) on metaplanar journeys and negotiate bargains with spirits on others&#039; behalf in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:B44d08b24926ceab5026e979d208c659.jpg&amp;diff=151798</id>
		<title>File:B44d08b24926ceab5026e979d208c659.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:B44d08b24926ceab5026e979d208c659.jpg&amp;diff=151798"/>
		<updated>2026-01-27T03:58:22Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A portrait for Naiche, a shaman contact.&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151797</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151797"/>
		<updated>2026-01-27T03:54:04Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= PCC Diplomat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Apache Tribal Council Member&lt;br /&gt;
|Shortblurb2= Aspiring Chieftain&lt;br /&gt;
|Shortblurb3= &amp;quot;There are two things I know about white people: they love Maria Mercurial, and they are terrified of curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networker&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Denver (PCC Sector)&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors&lt;br /&gt;
|HobbiesOrVice=Loco (Psyche + Red Mescaline)&lt;br /&gt;
|PersonalLife=Rising and Grinding&lt;br /&gt;
|Faction=Pueblo Corporate Council&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Naiche is an aspiring up-and-comer within the hierarchy of the Pueblo Corporate Council who nurtures aspirations of one day winning a seat on the Board of Directors - in order to do so however, he must find a way to make a name for himself within the Hopi-dominated PCC administration. He is currently a member of the Chiricahua Apache tribal council and an official diplomatic liaison to Denver, and is seeking to get himself elected as tribal chieftain in order to expand his prospects.&lt;br /&gt;
&lt;br /&gt;
He lives in and operates out of Denver, however he frequently travels to Phoenix, Flagstaff, Salt Lake City, and other political centers of the PCC; he also owns a cottage on Council Island in Seattle, where he occasionally vacations to fish and network with diplomats from other tribes.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Naiche is a smooth political operator: charismatic, charming and gregarious, he typically endeavors to project a calm, courteous and respectful demeanor to those with whom he speaks. He is generally friendly towards anglophones and metahumans, though he privately dislikes Aztlaners.&lt;br /&gt;
* He is known for his witty sense of humor, rarely missing a chance to crack a good joke in order to break the ice and make a positive impression (for a comedic reference, see Johnathan Joss&#039; characters on &#039;&#039;King of the Hill&#039;&#039; and &#039;&#039;Parks and Recreation&#039;&#039;).&lt;br /&gt;
* An initiated shaman (Magic 8, IG 2), his totem is Coyote; once a year, he makes a week-long Red Mescaline sojourn into the Mojave Desert.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Coyote Totem&lt;br /&gt;
|Description=Naiche means &#039;mischief maker&#039;, and as a follower of Coyote he lives up to his sobriquet - he must make a Charisma + Willpower (3) Test with a dice pool of 10 to avoid exploiting someone else’s misfortune to his own advantage or to pull a clever trick or prank even if it’s to the disadvantage of his friends.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Diplomat&lt;br /&gt;
|Description=Naiche has a good degree of pull within the Front Range Free Zone; he can acquire legitimate access to and passage between sectors for others in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friend of Free Spirits&lt;br /&gt;
|Description=Naiche finds it beneficial to know representatives from other planes of existence. +2 to Networking tests with free spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Koshari Connections&lt;br /&gt;
|Description=Naiche has his fingers in many pies, not all of them above-board. +2 to Networking tests with members of the Koshari, as well as other NAN-based gangs and criminal syndicates (e.g. the Comanche Mafia).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magic Man&lt;br /&gt;
|Description=Naiche is an initiate of the higher mysteries and knows a good deal about magic. +2 on Knowledge tests regarding Arcana, Magical Theory and Threats, as well as other matters of a mystical nature.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=NAN Network&lt;br /&gt;
|Description=Naiche makes a habit of getting himself acquainted with influential people within the Native American Nations. +2 to Networking with NAN tribal authorities and politicians.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Political Proclivities&lt;br /&gt;
|Description=Naiche naturally quite knowledgeable about political matters. +2 on Knowledge tests regarding politics, national-corporate relations, and similar topics in the UCAS, NAN, CAS, Aztlan and Denver.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shamanic Circles&lt;br /&gt;
|Description=Naiche likes to hob-knob it with other shamans, knowing the sort of respect they tend to garner. +2 to Networking with practitioners of the Shamanic tradition.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit Guide&lt;br /&gt;
|Description=Naiche is willing to act as a spirit guide (or conjure a spirit to do so) on metaplanar journeys and negotiate bargains with spirits on others&#039; behalf in exchange for a chip.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Naiche&amp;diff=151796</id>
		<title>Naiche</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Naiche&amp;diff=151796"/>
		<updated>2026-01-27T03:49:12Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150304</id>
		<title>Product Acquisition</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150304"/>
		<updated>2025-10-19T05:00:09Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sky High (over the Pacific Northwest)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Milo Minderbinder&lt;br /&gt;
|Ally2=Jet Set&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ace|Asuriel|Saladin|Sircuit}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Airship Guards|Airship Pilot}}&lt;br /&gt;
|OppositionCasualties=Airship Guards x2 (injured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Electric Knights&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|The Black Knight}}&lt;br /&gt;
|OppositionCasualties2=TBK (de-rezzed)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners perform a mid-air hijacking of an Ares airship to steal a weapons shipment.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told of a job opportunity - for more information, they&#039;re asked to go to a photo booth in the ACHE mall where a dead drop message has been set up. Each is able to make it past the SIN checks en-route and blend into the crowd without issue, and soon arrive to meet one-another, becoming acquainted before proceeding to their destination. Inside the booth, a recording from [[Milo Minderbinder]] plays detailing the situation: an airship is traveling from CalFree to Seattle carrying a shipment of weapons, and he has several crates which he&#039;d like recovered. Under their seats is a case containing several tracking discs - combined tracking devices/parachutes - which are to be attached to the crates and pushed out of the aircraft for later retrieval. For their services, he offers them a non-negotiable 20 grand as well as discounted merchandise and his own contact information. Lacking the ability to negotiate and told to take it or leave it, the team decide to take the offer. The message subsequently self-destructs Mission Impossible style, and the group proceed to meet with their transport after procuring parachutes for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at [[Thun Field]], the group bribe some [[Ancients]] for entry (with Sircuit purchasing some drugs from them as well) and head to the airport bar to meet with [[Jet Set]], their pilot for the evening. Mr. Set provides them with schematics of the airship model - the &#039;&#039;Endeavor&#039;&#039;-class - they&#039;re heisting from, which typically have a crew of 12 between the pilot, engineers and security officers. The group spend some time formulating their plan, which mostly consists of &amp;quot;try to stay as quiet as possible to avoid being shot, and don&#039;t die during entry and exfil.&amp;quot; Since he&#039;s got some extra cash, Ace dips into his cash reserves and rents a glider from the airfield for extraction purposes (after Saladin manages to talk the price down a little), which they proceed to load onto Jet Set&#039;s much larger craft.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once in the air, a growing storm front approaches (this is probably fine). The crew receive harasses and ropes from their pilot, along with a thermite burning bar to cut their way into the airship&#039;s cargo bay from the outside. The glider they obtained has seats for three human/elf sized occupants, so Ace, Saladin and Sircuit get inside with Asuriel prepares to jump using a parachute. When they&#039;re ready, Jet Set makes the approach from above, creating false sensor signals to draw the craft&#039;s drone escorts away.&lt;br /&gt;
&lt;br /&gt;
With Ace in the pilot seat, the glider manages to sail through the stormy skies and land on top of the dirigible; Asuriel meanwhile manages her first HALO jump well, following suit and anchoring the glider to the airship so that it doesn&#039;t fall off. Ace and Asuriel grapple down the side of the craft with their magboots and harnesses with Saladin attached to the latter&#039;s back (who provides an invisibility prep to help the big troll hide); Sircuit remains with the craft to perform remote hacking duties. This proves useful as the drone swarm soon returns, who fail to spot the infiltration team as the hacker seizes control of the airship pilot&#039;s RCC which they&#039;re slaved to.&lt;br /&gt;
&lt;br /&gt;
The infiltration team reaches the cargo bay door, which Ace cuts through using the thermite bar in short order; meanwhile, Sircuit sends a stream of blackout code to knock out the pilot, causing the auto-pilot to take over. This commences the &amp;quot;going loud&amp;quot; portion of the plan as the airship crew realize something is amiss and the guards in the cargo bay (whose positions on the catwalks are spotted out thanks to Ace&#039;s radar sensor and Saladin&#039;s clairvoyance prep) move to defend the goods. A brief firefight ensues in which the team manage to knock over their opponents and force them into a defensive position. Ace keeps them pinned down with suppressing fire and Sircuit squelches their calls for re-enforcements while Saladin quickly finds the requested crates and slaps the trackers/parachutes on them and Asuriel uses her strength to push them out the door.&lt;br /&gt;
&lt;br /&gt;
Thanks to their good timing and coordination, the infiltration team are nearly out the door by the time backup arrives, taking fire as they flee - Asuriel tanks a shot meant for Saladin and the three of them fall out, clinging to the underside of the craft with their magboots and making the arduous climb back to the top of the dirigible. Sircuit covers them by hacking the drone swarm, but finds his control suddenly seized as the avatar of a black knight rezzes onto the dirigible - realizing this is a member of the Electric Knights, who have it out for him, the two engage in a brief cyber-swordfight before Sircuit dispatches his foe (his convictions give him strength). Climbing into the glider, Ace flies away through the storm, managing to keep on course; Asuriel has trouble as her parachute chords become tangled by the wind, but some timely advice from Saladin to keep calm gives her the means to untangle herself enough to aim for a rough landing in some trees, surviving thanks to troll thickness.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Reconvening back at Thun Field, the group head to the Wolf&#039;s Wings bar for celebratory drinks with Jet Set and crew, who successfully managed to track down all the merchandise. The crew are paid their promised fee, with the option to cash out for a good rate on stolen goods, and receive contact information for their employer and pilot should they wish to retain their services in the future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (all 4 crates acquired)&lt;br /&gt;
&lt;br /&gt;
4 karma (no blood shed)&lt;br /&gt;
&lt;br /&gt;
4 CDP (lessons learned)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Milo Minderbinder (C6/L1 Weapons Dealer) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Jet Set (C6/L1 Pilot) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Stolen Weapons/Armor/Drones @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-The premium items from an Ares weapon shipment are hijacked mid-air by a crack team who subsequently vanish into the storm, leaving the corpos scratching their heads.,&lt;br /&gt;
&lt;br /&gt;
-The Black Knight is defeated by Sircuit in a mid-air cyberbattle - he will return for revenge in the future to pay back the humiliation.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Where are we flying over?&amp;quot; &amp;lt;/br&amp;gt; &amp;quot;The same place D.B Cooper vanished.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150303</id>
		<title>Product Acquisition</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150303"/>
		<updated>2025-10-19T04:58:53Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sky High (over the Pacific Northwest)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Milo Minderbinder&lt;br /&gt;
|Ally2=Jet Set&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ace|Asuriel|Saladin|Sircuit}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Airship Guards|Airship Pilot}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners perform a mid-air hijacking of an Ares airship to steal a weapons shipment.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told of a job opportunity - for more information, they&#039;re asked to go to a photo booth in the ACHE mall where a dead drop message has been set up. Each is able to make it past the SIN checks en-route and blend into the crowd without issue, and soon arrive to meet one-another, becoming acquainted before proceeding to their destination. Inside the booth, a recording from [[Milo Minderbinder]] plays detailing the situation: an airship is traveling from CalFree to Seattle carrying a shipment of weapons, and he has several crates which he&#039;d like recovered. Under their seats is a case containing several tracking discs - combined tracking devices/parachutes - which are to be attached to the crates and pushed out of the aircraft for later retrieval. For their services, he offers them a non-negotiable 20 grand as well as discounted merchandise and his own contact information. Lacking the ability to negotiate and told to take it or leave it, the team decide to take the offer. The message subsequently self-destructs Mission Impossible style, and the group proceed to meet with their transport after procuring parachutes for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at [[Thun Field]], the group bribe some [[Ancients]] for entry (with Sircuit purchasing some drugs from them as well) and head to the airport bar to meet with [[Jet Set]], their pilot for the evening. Mr. Set provides them with schematics of the airship model - the &#039;&#039;Endeavor&#039;&#039;-class - they&#039;re heisting from, which typically have a crew of 12 between the pilot, engineers and security officers. The group spend some time formulating their plan, which mostly consists of &amp;quot;try to stay as quiet as possible to avoid being shot, and don&#039;t die during entry and exfil.&amp;quot; Since he&#039;s got some extra cash, Ace dips into his cash reserves and rents a glider from the airfield for extraction purposes (after Saladin manages to talk the price down a little), which they proceed to load onto Jet Set&#039;s much larger craft.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once in the air, a growing storm front approaches (this is probably fine). The crew receive harasses and ropes from their pilot, along with a thermite burning bar to cut their way into the airship&#039;s cargo bay from the outside. The glider they obtained has seats for three human/elf sized occupants, so Ace, Saladin and Sircuit get inside with Asuriel prepares to jump using a parachute. When they&#039;re ready, Jet Set makes the approach from above, creating false sensor signals to draw the craft&#039;s drone escorts away.&lt;br /&gt;
&lt;br /&gt;
With Ace in the pilot seat, the glider manages to sail through the stormy skies and land on top of the dirigible; Asuriel meanwhile manages her first HALO jump well, following suit and anchoring the glider to the airship so that it doesn&#039;t fall off. Ace and Asuriel grapple down the side of the craft with their magboots and harnesses with Saladin attached to the latter&#039;s back (who provides an invisibility prep to help the big troll hide); Sircuit remains with the craft to perform remote hacking duties. This proves useful as the drone swarm soon returns, who fail to spot the infiltration team as the hacker seizes control of the airship pilot&#039;s RCC which they&#039;re slaved to.&lt;br /&gt;
&lt;br /&gt;
The infiltration team reaches the cargo bay door, which Ace cuts through using the thermite bar in short order; meanwhile, Sircuit sends a stream of blackout code to knock out the pilot, causing the auto-pilot to take over. This commences the &amp;quot;going loud&amp;quot; portion of the plan as the airship crew realize something is amiss and the guards in the cargo bay (whose positions on the catwalks are spotted out thanks to Ace&#039;s radar sensor and Saladin&#039;s clairvoyance prep) move to defend the goods. A brief firefight ensues in which the team manage to knock over their opponents and force them into a defensive position. Ace keeps them pinned down with suppressing fire and Sircuit squelches their calls for re-enforcements while Saladin quickly finds the requested crates and slaps the trackers/parachutes on them and Asuriel uses her strength to push them out the door.&lt;br /&gt;
&lt;br /&gt;
Thanks to their good timing and coordination, the infiltration team are nearly out the door by the time backup arrives, taking fire as they flee - Asuriel tanks a shot meant for Saladin and the three of them fall out, clinging to the underside of the craft with their magboots and making the arduous climb back to the top of the dirigible. Sircuit covers them by hacking the drone swarm, but finds his control suddenly seized as the avatar of a black knight rezzes onto the dirigible - realizing this is a member of the Electric Knights, who have it out for him, the two engage in a brief cyber-swordfight before Sircuit dispatches his foe (his convictions give him strength). Climbing into the glider, Ace flies away through the storm, managing to keep on course; Asuriel has trouble as her parachute chords become tangled by the wind, but some timely advice from Saladin to keep calm gives her the means to untangle herself enough to aim for a rough landing in some trees, surviving thanks to troll thickness.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Reconvening back at Thun Field, the group head to the Wolf&#039;s Wings bar for celebratory drinks with Jet Set and crew, who successfully managed to track down all the merchandise. The crew are paid their promised fee, with the option to cash out for a good rate on stolen goods, and receive contact information for their employer and pilot should they wish to retain their services in the future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (all 4 crates acquired)&lt;br /&gt;
&lt;br /&gt;
4 karma (no blood shed)&lt;br /&gt;
&lt;br /&gt;
4 CDP (lessons learned)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Milo Minderbinder (C6/L1 Weapons Dealer) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Jet Set (C6/L1 Pilot) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Stolen Weapons/Armor/Drones @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-The premium items from an Ares weapon shipment are hijacked mid-air by a crack team who subsequently vanish into the storm, leaving the corpos scratching their heads.,&lt;br /&gt;
&lt;br /&gt;
-The Black Knight is defeated by Sircuit in a mid-air cyberbattle - he will return for revenge in the future to pay back the humiliation.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Where are we flying over?&amp;quot; &amp;lt;/br&amp;gt; &amp;quot;The same place D.B Cooper vanished.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150302</id>
		<title>Product Acquisition</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150302"/>
		<updated>2025-10-19T04:56:53Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sky High (over the Pacific Northwest)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Milo Minderbinder&lt;br /&gt;
|Ally2=Jet Set&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ace|Asuriel|Saladin|Sircuit}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Airship Guards|Airship Pilot}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners perform a mid-air hijacking of an Ares airship to steal a weapons shipment.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told of a job opportunity - for more information, they&#039;re asked to go to a photo booth in the ACHE mall where a dead drop message has been set up. Each is able to make it past the SIN checks en-route and blend into the crowd without issue, and soon arrive to meet one-another, becoming acquainted before proceeding to their destination. Inside the booth, a recording from [[Milo Minderbinder]] plays detailing the situation: an airship is traveling from CalFree to Seattle carrying a shipment of weapons, and he has several crates which he&#039;d like recovered. Under their seats is a case containing several tracking discs - combined tracking devices/parachutes - which are to be attached to the crates and pushed out of the aircraft for later retrieval. For their services, he offers them a non-negotiable 20 grand as well as discounted merchandise and his own contact information. Lacking the ability to negotiate and told to take it or leave it, the team decide to take the offer. The message subsequently self-destructs Mission Impossible style, and the group proceed to meet with their transport after procuring parachutes for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at [[Thun Field]], the group bribe some [[Ancients]] for entry (with Sircuit purchasing some drugs from them as well) and head to the airport bar to meet with [[Jet Set]], their pilot for the evening. Mr. Set provides them with schematics of the airship model - the &#039;&#039;Endeavor&#039;&#039;-class - they&#039;re heisting from, which typically have a crew of 12 between the pilot, engineers and security officers. The group spend some time formulating their plan, which mostly consists of &amp;quot;try to stay as quiet as possible to avoid being shot, and don&#039;t die during entry and exfil.&amp;quot; Since he&#039;s got some extra cash, Ace dips into his cash reserves and rents a glider from the airfield for extraction purposes (after Saladin manages to talk the price down a little), which they proceed to load onto Jet Set&#039;s much larger craft.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once in the air, a growing storm front approaches (this is probably fine). The crew receive harasses and ropes from their pilot, along with a thermite burning bar to cut their way into the airship&#039;s cargo bay from the outside. The glider they obtained has seats for three human/elf sized occupants, so Ace, Saladin and Sircuit get inside with Asuriel prepares to jump using a parachute. When they&#039;re ready, Jet Set makes the approach from above, creating false sensor signals to draw the craft&#039;s drone escorts away.&lt;br /&gt;
&lt;br /&gt;
With Ace in the pilot seat, the glider manages to sail through the stormy skies and land on top of the dirigible; Asuriel meanwhile manages her first HALO jump well, following suit and anchoring the glider to the airship so that it doesn&#039;t fall off. Ace and Asuriel grapple down the side of the craft with their magboots and harnesses with Saladin attached to the latter&#039;s back (who provides an invisibility prep to help the big troll hide); Sircuit remains with the craft to perform remote hacking duties. This proves useful as the drone swarm soon returns, who fail to spot the infiltration team as the hacker seizes control of the airship pilot&#039;s RCC which they&#039;re slaved to.&lt;br /&gt;
&lt;br /&gt;
The infiltration team reaches the cargo bay door, which Ace cuts through using the thermite bar in short order; meanwhile, Sircuit sends a stream of blackout code to knock out the pilot, causing the auto-pilot to take over. This commences the &amp;quot;going loud&amp;quot; portion of the plan as the airship crew realize something is amiss and the guards in the cargo bay (whose positions on the catwalks are spotted out thanks to Ace&#039;s radar sensor and Saladin&#039;s clairvoyance prep) move to defend the goods. A brief firefight ensues in which the team manage to knock over their opponents and force them into a defensive position. Ace keeps them pinned down with suppressing fire and Sircuit squelches their calls for re-enforcements while Saladin quickly finds the requested crates and slaps the trackers/parachutes on them and Asuriel uses her strength to push them out the door.&lt;br /&gt;
&lt;br /&gt;
Thanks to their good timing and coordination, the infiltration team are nearly out the door by the time backup arrives, taking fire as they flee - Asuriel tanks a shot meant for Saladin and the three of them fall out, clinging to the underside of the craft with their magboots and making the arduous climb back to the top of the dirigible. Sircuit covers them by hacking the drone swarm, but finds his control suddenly seized as the avatar of a black knight rezzes onto the dirigible - realizing this is a member of the Electric Knights, who have it out for him, the two engage in a brief cyber-swordfight before Sircuit dispatches his foe (his convictions give him strength). Climbing into the glider, Ace flies away through the storm, managing to keep on course; Asuriel has trouble as her parachute chords become tangled by the wind, but some timely advice from Saladin to keep calm gives her the means to untangle herself enough to aim for a rough landing in some trees, surviving thanks to troll thickness.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Reconvening back at Thun Field, the group head to the Wolf&#039;s Wings bar for celebratory drinks with Jet Set and crew, who successfully managed to track down all the merchandise. The crew are paid their promised fee, with the option to cash out for a good rate on stolen goods, and receive contact information for their employer and pilot should they wish to retain their services in the future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (all 4 crates acquired)&lt;br /&gt;
&lt;br /&gt;
4 karma (no blood shed)&lt;br /&gt;
&lt;br /&gt;
4 CDP (lessons learned)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Milo Minderbinder (C6/L1 Weapons Dealer) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Jet Set (C6/L1 Pilot) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Stolen Weapons/Armor/Drones @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-The premium items from an Ares weapon shipment are hijacked mid-air by a crack team who subsequently vanish into the storm, leaving the corpos scratching their heads.,&lt;br /&gt;
&lt;br /&gt;
-The Black Knight is defeated by Sircuit in a mid-air cyberbattle - he will return for revenge in the future to pay him back the humiliation.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Where are we flying over?&amp;quot; &amp;lt;/br&amp;gt; &amp;quot;The same place D.B Cooper vanished.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150301</id>
		<title>Product Acquisition</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150301"/>
		<updated>2025-10-19T04:52:52Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sky High (over the Pacific Northwest)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Milo Minderbinder&lt;br /&gt;
|Ally2=Jet Set&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ace|Asuriel|Saladin|Sircuit}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Airship Guards|Airship Pilot}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners perform a mid-air hijacking of an Ares airship to steal a weapons shipment.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told of a job opportunity - for more information, they&#039;re asked to go to a photo booth in the ACHE mall where a dead drop message has been set up. Each is able to make it past the SIN checks en-route and blend into the crowd without issue, and soon arrive to meet one-another, becoming acquainted before proceeding to their destination. Inside the booth, a recording from [[Milo Minderbinder]] plays detailing the situation: an airship is traveling from CalFree to Seattle carrying a shipment of weapons, and he has several crates which he&#039;d like recovered. Under their seats is a case containing several tracking discs - combined tracking devices/parachutes - which are to be attached to the crates and pushed out of the aircraft for later retrieval. For their services, he offers them a non-negotiable 20 grand as well as discounted merchandise and his own contact information. Lacking the ability to negotiate and told to take it or leave it, the team decide to take the offer. The message subsequently self-destructs Mission Impossible style, and the group proceed to meet with their transport after procuring parachutes for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at [[Thun Field]], the group bribe some [[Ancients]] for entry (with Sircuit purchasing some drugs from them as well) and head to the airport bar to meet with [[Jet Set]], their pilot for the evening. Mr. Set provides them with schematics of the airship model - the &#039;&#039;Endeavor&#039;&#039;-class - they&#039;re heisting from, which typically have a crew of 12 between the pilot, engineers and security officers. The group spend some time formulating their plan, which mostly consists of &amp;quot;try to stay as quiet as possible to avoid being shot, and don&#039;t die during entry and exfil.&amp;quot; Since he&#039;s got some extra cash, Ace dips into his cash reserves and rents a glider from the airfield for extraction purposes (after Saladin manages to talk the price down a little), which they proceed to load onto Jet Set&#039;s much larger craft.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once in the air, a growing storm front approaches (this is probably fine). The crew receive harasses and ropes from their pilot, along with a thermite burning bar to cut their way into the airship&#039;s cargo bay from the outside. The glider they obtained has seats for three human/elf sized occupants, so Ace, Saladin and Sircuit get inside with Asuriel prepares to jump using a parachute. When they&#039;re ready, Jet Set makes the approach from above, creating false sensor signals to draw the craft&#039;s drone escorts away.&lt;br /&gt;
&lt;br /&gt;
With Ace in the pilot seat, the glider manages to sail through the stormy skies and land on top of the dirigible; Asuriel meanwhile manages her first HALO jump well, following suit and anchoring the glider to the airship so that it doesn&#039;t fall off. Ace and Asuriel grapple down the side of the craft with their magboots and harnesses with Saladin attached to the latter&#039;s back (who provides an invisibility prep to help the big troll hide); Sircuit remains with the craft to perform remote hacking duties. This proves useful as the drone swarm soon returns, who fail to spot the infiltration team as the hacker seizes control of the airship pilot&#039;s RCC which they&#039;re slaved to.&lt;br /&gt;
&lt;br /&gt;
The infiltration team reaches the cargo bay door, which Ace cuts through using the thermite bar in short order; meanwhile, Sircuit sends a stream of blackout code to knock out the pilot, causing the auto-pilot to take over. This commences the &amp;quot;going loud&amp;quot; portion of the plan as the airship crew realize something is amiss and the guards in the cargo bay (whose positions on the catwalks are spotted out thanks to Ace&#039;s radar sensor and Saladin&#039;s clairvoyance prep) move to defend the goods. A brief firefight ensues in which the team manage to knock over their opponents and force them into a defensive position. Ace keeps them pinned down with suppressing fire and Sircuit squelches their calls for re-enforcements while Saladin quickly finds the requested crates and slaps the trackers/parachutes on them and Asuriel uses her strength to push them out the door.&lt;br /&gt;
&lt;br /&gt;
Thanks to their good timing and coordination, the infiltration team are nearly out the door by the time backup arrives, taking fire as they flee - Asuriel tanks a shot meant for Saladin and the three of them fall out, clinging to the underside of the craft with their magboots and making the arduous climb back to the top of the dirigible. Sircuit covers them by hacking the drone swarm, but finds his control suddenly seized as the avatar of a black knight rezzes onto the dirigible - realizing this is a member of the Electric Knights, who have it out for him, the two engage in a brief cyber-swordfight before Sircuit dispatches his foe (his convictions give him strength). Climbing into the glider, Ace flies away through the storm, managing to keep on course; Asuriel has trouble as her parachute chords become tangled by the wind, but some timely advice from Saladin to keep calm gives her the means to untangle herself enough to aim for a rough landing in some trees, surviving thanks to troll thickness.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Reconvening back at Thun Field, the group head to the Wolf&#039;s Wings bar for celebratory drinks with Jet Set and crew, who successfully managed to track down all the merchandise. The crew are paid their promised fee, with the option to cash out for a good rate on stolen goods, and receive contact information for their employer and pilot should they wish to retain their services in the future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (all 4 crates acquired)&lt;br /&gt;
4 karma (no blood shed)&lt;br /&gt;
4 CDP (lessons learned)&lt;br /&gt;
Optional Contact: Milo Minderbinder (C6/L1 Weapons Dealer) for 6 RVP or 12 CDP&lt;br /&gt;
Optional Contact: Jet Set (C6/L1 Pilot) for 6 RVP or 12 CDP&lt;br /&gt;
Optional Gear Reward: Stolen Weapons/Armor/Drones @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
-The premium items from an Ares weapon shipment are hijacked mid-air by a crack team who subsequently vanish into the storm, leaving the corpos scratching their heads.,&lt;br /&gt;
-The Black Knight is defeated by Sircuit in a mid-air cyberbattle - he will return for revenge in the future to pay him back the humiliation.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Where are we flying over?&amp;quot; &amp;lt;/br&amp;gt; &amp;quot;The same place D.B Cooper vanished.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150300</id>
		<title>Product Acquisition</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Product_Acquisition&amp;diff=150300"/>
		<updated>2025-10-19T04:52:16Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-10-18  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Sarcarian  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Sky High (over the Pacific Northwest)  &amp;lt;!-- Optional:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sky High (over the Pacific Northwest)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Milo Mindbender&lt;br /&gt;
|Ally2=Jet Set&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ace|Asuriel|Saladin|Sircuit}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Airship Guards|Airship Pilot}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners perform a mid-air hijacking of an Ares airship to steal a weapons shipment.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told of a job opportunity - for more information, they&#039;re asked to go to a photo booth in the ACHE mall where a dead drop message has been set up. Each is able to make it past the SIN checks en-route and blend into the crowd without issue, and soon arrive to meet one-another, becoming acquainted before proceeding to their destination. Inside the booth, a recording from [[Milo Mindbender]] plays detailing the situation: an airship is traveling from CalFree to Seattle carrying a shipment of weapons, and he has several crates which he&#039;d like recovered. Under their seats is a case containing several tracking discs - combined tracking devices/parachutes - which are to be attached to the crates and pushed out of the aircraft for later retrieval. For their services, he offers them a non-negotiable 20 grand as well as discounted merchandise and his own contact information. Lacking the ability to negotiate and told to take it or leave it, the team decide to take the offer. The message subsequently self-destructs Mission Impossible style, and the group proceed to meet with their transport after procuring parachutes for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at [[Thun Field]], the group bribe some [[Ancients]] for entry (with Sircuit purchasing some drugs from them as well) and head to the airport bar to meet with [[Jet Set]], their pilot for the evening. Mr. Set provides them with schematics of the airship model - the &#039;&#039;Endeavor&#039;&#039;-class - they&#039;re heisting from, which typically have a crew of 12 between the pilot, engineers and security officers. The group spend some time formulating their plan, which mostly consists of &amp;quot;try to stay as quiet as possible to avoid being shot, and don&#039;t die during entry and exfil.&amp;quot; Since he&#039;s got some extra cash, Ace dips into his cash reserves and rents a glider from the airfield for extraction purposes (after Saladin manages to talk the price down a little), which they proceed to load onto Jet Set&#039;s much larger craft.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once in the air, a growing storm front approaches (this is probably fine). The crew receive harasses and ropes from their pilot, along with a thermite burning bar to cut their way into the airship&#039;s cargo bay from the outside. The glider they obtained has seats for three human/elf sized occupants, so Ace, Saladin and Sircuit get inside with Asuriel prepares to jump using a parachute. When they&#039;re ready, Jet Set makes the approach from above, creating false sensor signals to draw the craft&#039;s drone escorts away.&lt;br /&gt;
&lt;br /&gt;
With Ace in the pilot seat, the glider manages to sail through the stormy skies and land on top of the dirigible; Asuriel meanwhile manages her first HALO jump well, following suit and anchoring the glider to the airship so that it doesn&#039;t fall off. Ace and Asuriel grapple down the side of the craft with their magboots and harnesses with Saladin attached to the latter&#039;s back (who provides an invisibility prep to help the big troll hide); Sircuit remains with the craft to perform remote hacking duties. This proves useful as the drone swarm soon returns, who fail to spot the infiltration team as the hacker seizes control of the airship pilot&#039;s RCC which they&#039;re slaved to.&lt;br /&gt;
&lt;br /&gt;
The infiltration team reaches the cargo bay door, which Ace cuts through using the thermite bar in short order; meanwhile, Sircuit sends a stream of blackout code to knock out the pilot, causing the auto-pilot to take over. This commences the &amp;quot;going loud&amp;quot; portion of the plan as the airship crew realize something is amiss and the guards in the cargo bay (whose positions on the catwalks are spotted out thanks to Ace&#039;s radar sensor and Saladin&#039;s clairvoyance prep) move to defend the goods. A brief firefight ensues in which the team manage to knock over their opponents and force them into a defensive position. Ace keeps them pinned down with suppressing fire and Sircuit squelches their calls for re-enforcements while Saladin quickly finds the requested crates and slaps the trackers/parachutes on them and Asuriel uses her strength to push them out the door.&lt;br /&gt;
&lt;br /&gt;
Thanks to their good timing and coordination, the infiltration team are nearly out the door by the time backup arrives, taking fire as they flee - Asuriel tanks a shot meant for Saladin and the three of them fall out, clinging to the underside of the craft with their magboots and making the arduous climb back to the top of the dirigible. Sircuit covers them by hacking the drone swarm, but finds his control suddenly seized as the avatar of a black knight rezzes onto the dirigible - realizing this is a member of the Electric Knights, who have it out for him, the two engage in a brief cyber-swordfight before Sircuit dispatches his foe (his convictions give him strength). Climbing into the glider, Ace flies away through the storm, managing to keep on course; Asuriel has trouble as her parachute chords become tangled by the wind, but some timely advice from Saladin to keep calm gives her the means to untangle herself enough to aim for a rough landing in some trees, surviving thanks to troll thickness.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Reconvening back at Thun Field, the group head to the Wolf&#039;s Wings bar for celebratory drinks with Jet Set and crew, who successfully managed to track down all the merchandise. The crew are paid their promised fee, with the option to cash out for a good rate on stolen goods, and receive contact information for their employer and pilot should they wish to retain their services in the future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (all 4 crates acquired)&lt;br /&gt;
4 karma (no blood shed)&lt;br /&gt;
4 CDP (lessons learned)&lt;br /&gt;
Optional Contact: Milo Mindbender (C6/L1 Weapons Dealer) for 6 RVP or 12 CDP&lt;br /&gt;
Optional Contact: Jet Set (C6/L1 Pilot) for 6 RVP or 12 CDP&lt;br /&gt;
Optional Gear Reward: Stolen Weapons/Armor/Drones @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
-The premium items from an Ares weapon shipment are hijacked mid-air by a crack team who subsequently vanish into the storm, leaving the corpos scratching their heads.,&lt;br /&gt;
-The Black Knight is defeated by Sircuit in a mid-air cyberbattle - he will return for revenge in the future to pay him back the humiliation.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Where are we flying over?&amp;quot; &amp;lt;/br&amp;gt; &amp;quot;The same place D.B Cooper vanished.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149438</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149438"/>
		<updated>2025-09-01T06:11:44Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Tamanous&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Ghoul Enforcer|Sasabonsam Made Man|Vampire Assassin}}&lt;br /&gt;
|OppositionCasualties=Ghoul Enforcer x3, Sasabonsam Made Man, Vampire Assassin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Fanti Pirates&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Pirate Goon|Pirate Rigger}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer unmitigated power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
* Omar Al-Bishara (along with the company secrets in his data lock) is successfully recovered on behalf of Global Sandstorm.&lt;br /&gt;
* Dr. Stevenson is extracted from Lagos by Golden Lion Heavy Lift and Transport; he decides on a change of careers and becomes a vet.&lt;br /&gt;
* Several Tamanous reps, including a sasabonsam made man and a vampire hatchet man, are killed, with Cyrrel&#039;s signature left at the scene (this is probably fine).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000 nuyen&lt;br /&gt;
* 5 karma&lt;br /&gt;
* 20 CDP&lt;br /&gt;
* Optional Contact: Bellerophon (C4/L2 Bounty Hunter) for 5 RVP or 10 CDP&lt;br /&gt;
&lt;br /&gt;
For Cyrrel:&lt;br /&gt;
* -20 Tamanous reputation&lt;br /&gt;
* Optional Quality: Perfect Time @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Lace Monitor:&lt;br /&gt;
* Optional Quality: Master Debater @ chargen rates&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Who&#039;s Cyrrel gonna organleg this guy to? We already pissed off Tamanous here!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149437</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149437"/>
		<updated>2025-09-01T06:05:41Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer unmitigated power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
* Omar Al-Bishara (along with the company secrets in his data lock) is successfully recovered on behalf of Global Sandstorm.&lt;br /&gt;
* Dr. Stevenson is extracted from Lagos by Golden Lion Heavy Lift and Transport; he decides on a change of careers and becomes a vet.&lt;br /&gt;
* Several Tamanous reps, including a sasabonsam made man and a vampire hatchet man, are killed, with Cyrrel&#039;s signature left at the scene (this is probably fine).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000 nuyen&lt;br /&gt;
* 5 karma&lt;br /&gt;
* 20 CDP&lt;br /&gt;
* Optional Contact: Bellerophon (C4/L2 Bounty Hunter) for 5 RVP or 10 CDP&lt;br /&gt;
&lt;br /&gt;
For Cyrrel:&lt;br /&gt;
* -20 Tamanous reputation&lt;br /&gt;
* Optional Quality: Perfect Time @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Lace Monitor:&lt;br /&gt;
* Optional Quality: Master Debater @ chargen rates&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Who&#039;s Cyrrel gonna organleg this guy to? We already pissed off Tamanous here!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where_There%27s_Smoke...&amp;diff=149310</id>
		<title>Where There&#039;s Smoke...</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where_There%27s_Smoke...&amp;diff=149310"/>
		<updated>2025-08-25T06:28:09Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Ork Underground, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Seattle Volunteer Fire Department&lt;br /&gt;
|Ally2=Eddie Moreno&lt;br /&gt;
|Ally3=Ghaz&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Claw|Colcannon|Gigabite|Triage}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Insect Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fire Ant Caretaker|Fire Ant Nymph|Fire Ant Scout|Fire Ant Shaman|Fire Ant Soldier|Fire Ant Worker}}&lt;br /&gt;
|OppositionCasualties=Fire Ant Caretaker, Fire Ant Nymph, Fire Ant Soldier x8, Fire Ant Worker x6, Fire Ant Scout x3, Fire Ant Shaman&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Fire Spirits&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Fire Spirit|Ignus the Incinerator}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Infected&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Goblin}}&lt;br /&gt;
|OppositionCasualties3=Goblin x1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners assist with containing a fire in the Ork Underground, and end up stumbling onto a fire ant nest.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Six months ago, fire ant shaman Ricardo Alfano arrived in Seattle from the CAS and set up shop in the deepest levels of the Ork Underground to avoid the watchful ritual gaze of [[Wychking]]&#039;s bug scrying efforts. Six weeks ago, he managed to snag his sixth victim. Six days ago, he managed to summon a nymph spirit with the potential to become a queen one day. Six hours before the start of the run, a partial merge managed to escape his caretakeer&#039;s... care and start a gas fire which has spreed to a large portion of the Renton OU near [[Ghaz]]&#039;s settlement, who called the [[Seattle Volunteer Fire Department]] for aid. The SFVD in turn decided they could use some extra hands, and having worked with the Haven before they knew just who to call.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted by their fixers and told of an emergency in progress for which assistance has been requested; each of them makes their way to Renton and the OU as quickly as they can, converging on an underground parking garage with a tunnel leading to the meeting spot. There they find Ghaz speaking with [[Eddie Morano]], the SFVD chief, who explains that a large fire has broken out which they are struggling to contain and that more hands on deck are needed to rescue people stuck in the blaze. As well, Eddie thinks the fire was no accident and wants whoever did it - he suspects thrill gangers or over-zealous infected hunters - found and stopped. The team agree to his terms (i.e. low pay for high risk), with Ghaz agreeing to facilitate some mid-grade fake SINs at Claw&#039;s request.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Rescue people. Find the arsonist. Profit.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Getting right to work, the team (minus Gigs, who is extremely large and elects to use her own fireproof coat, sans respirator) head down into the smoke-filled tunnels to begin their heroics; they quickly find themselves lost in the winding passageways, so Triage calls a task spirit to aid in navigation. Thanks to their keen ears, they&#039;re able to locate a trapped dwarf family in a small basement - bypassing burning debris and squeezing through tight spaces while enduring the blistering heat, they manage to get the trio of dwarves out of the burning room they&#039;re stuck in. Gigabite offers to return them to safety while the others continue on - concerned for the giant and the risk-taking, self-destructive behaviors she&#039;s displaying, the rest of the group advocate for sticking together. However, Gigs remembers the way back and is well-armed, insisting she can handle herself and that others need rescue while they stand around arguing, offering to mark the way back so they don&#039;t become lost.&lt;br /&gt;
&lt;br /&gt;
En-route back, Gigs hears a strange noise and, being a veteran shadowrunnr, immediately and without hesitation shoots her assault cannon through a wall at it. The sound turns out to have been an immune-to-fire goblin laying in ambush, so she double-taps it and proceeds to rescue a ghoul ork who&#039;s stuck in a room nearby; while escorting the nearly-blind ghoul to safety, she says that she killed a monster and to not be afraid. The ghoul asks if the monster had &amp;quot;weird ant parts&amp;quot;, mentioning she heard about people being taken by them, and Gigs mutters a &#039;shit&#039;.. Elsewhere, the rest of the group are ambushed by a trio of fire ant spirits, who manage to surround them - however they prove to be tougher than they look, and defeat the invae after a brief scrape. Re-uniting with Gigabite, they fill one-another in on things and rightly deduce that the fire ants are likely behind the blaze, resolving to find the source and deal with it as well as rescue their victims.&lt;br /&gt;
&lt;br /&gt;
After rescuing a few more trapped or scared citizens of the OU (with Gigabite playing loud rock music to attract attention and give them something to move towards through the blinding smoke), the group track the ants back to their lair with the help of Triage&#039;s spirit. Heading deeper underground, they find themselves in a pipe-filled warren with their path blocked by a burning stream of natural gas, where a group of fire spirits menace them - the leader, a free spirit called &#039;Ignus the Incinerator&#039;, says they should be killed so the invae can&#039;t inhabit them. Gigabite disabuses Ignus of this notion with a 12-hit intimidation check, and Triage smooths things over by offering an alternate solution - help them deal with the bugs and he&#039;ll return the service in kind; Ignus agrees, if only to save face in the fire spirit community, and Triage agrees to bare a ritual burn mark for a month afterword. Since they need Triage&#039;s task spirit to help track th ebugs, in order to deal with the stream of fire Gigs wild summons a spirit of the Metroplex Maintenance Workers Union and offers karma if they turn the right valve to shut the gas off.&lt;br /&gt;
&lt;br /&gt;
Finally they come to the entrance to the ant hive, taking a moment to warn Ghaz of the situation in case they don&#039;t come back and steeling themselves for what&#039;s ahead before proceeding inside in a traveling overwatch formation; the ants are ready for them however thanks to their hive mind alerting them to the deaths of the scouting party, and have prepared a nine bug strong ambush. The resulting fight against a small swarm of hybrid and true forms across physical and astral planes is a tense one, with Gigabite exploding a large hybrid soldier while Colcannon puts her fists and boots through several workers, Triage repeatedly manages to avoid being the mage who gets geeked by spirits, and Claw (channeling her own spirit) contends with true forms on the astral plane. The runners are however able to triumph, proceeding on to the nesting chamber where the bugs victims have been taken to - they find a hole in the ground leading to a room covered in smoldering bug ichor and cocoon-like cysts in the walls, inside of which humanoid shadows can be seen in various states of metamorphosis. In the pit is a giant caretaker spirit and a man in filthy robes with a chitin mask; forewarned of their arrival Alfano has buffed himself considerably and brought backup.&lt;br /&gt;
&lt;br /&gt;
Claw immediately leaps into action, attempting to cut the shaman in half, but ends up cutting a spell instead as Alfano acts quicker to manaball the group before they can split up; thanks to Claw&#039;s harmonious defense-ing, they weather thee powerful spell, though the shaman proves to be too quick to easily sword or punch into submission. Instead the party are forced to contend with yet more ant spirits. Down in the pit, Alfano harries Colcannon with illusionary bugs crawling out of her skin while slinging firewater at Claw, who contends with the biggest threat yet - a nymph spirit on the astral plane. Triage spots this and attempts to banish it, however he ends up knocked out with the resulting drain; Gigabite puts up a valiant fight, chainsawing a soldier spirit in half in defense of the unconscious summoner and firing an RPG down the gullet of the caretaker (with Colcannon redirecting its path at the last second), but ends up knocked out in turn by the combined assault of the worker and soldier ants. Ignus the Incinerator manages to turn the tide when he, well, incinerates Alfano after the shaman&#039;s defenses are worn down, and Claw manages to defeat the nymph spirit in astral combat while Colcannon, now freed from the debilitating illusion, stomps the remaining soldier and workers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Breaking open the infestation pods, the group identify which bodies have spirits attached to them and which can be rescued from their fates, pulling out the survivors and bringing back mementos of the dead for their loved ones. They report what happened to Eddie and Ghaz, who provide medical assistance to the victims of both the fire and the bugs, glad to hear the shaman and nascent queen are dealt with. Licking their wounds, Gigabite and Colcannon get into a drinking contest, spirits renewed following the harrowing ordeal, while Claw and Triage go home to decompress.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
8000 nuyen&lt;br /&gt;
&lt;br /&gt;
8 karma&lt;br /&gt;
&lt;br /&gt;
8 CDP&lt;br /&gt;
&lt;br /&gt;
+2 SVFD reputation&lt;br /&gt;
&lt;br /&gt;
+2 Skraacha reputation&lt;br /&gt;
&lt;br /&gt;
May join the Seattle Volunteer Fire Department for 2 karma&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal or Mundane ascension, as desired&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Eddie Moreno (C2/L2 SVFD Fire Chief) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Ghaz (C2/L2 Skraacha Sheriff) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Fake SINs (up to R4) @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Firefighting equipment* @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
*Firefighting equipment includes but is not limited to: Fire-resistant armor, medkits, wool blankets, self-contained breathing apparatti, lighting and power equipment, portable extinguishers, axes, shovels, picks, ropes, pike poles (extendable, two to six meters long), sledges, battering rams, bolt and wire cutters, hydraulic spreaders, power saws, blocks and tackles, portable exhaust fans, stretchers, resuscitators, life nets, scaling ladders, grappling guns, various nozzles, wrenches, and fittings for connecting to hydrants and gas mains, as well as a complete assortment of appropriate drones and hand tools.,&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-A fire ant hive in the Ork Underground is discovered and purged, with the shaman and nymph spirit both confirmed killed; a dozen infestation victims are rescued.,&lt;br /&gt;
&lt;br /&gt;
-The blaze in the OU is successfully contained, with the victims treated by the SFVD/Triage and re-homed by the Skraacha.,&lt;br /&gt;
&lt;br /&gt;
-Triage makes a pact with Ignus the Incinerator to bare a ritual burn mark for a month (i.e next four runs) in the fire spirit&#039;s honor.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{&amp;quot;Can&#039;t believe we followed professional smut just to get to a sphincter filled with cysts.&amp;quot; -Gigabite}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where_There%27s_Smoke...&amp;diff=149309</id>
		<title>Where There&#039;s Smoke...</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where_There%27s_Smoke...&amp;diff=149309"/>
		<updated>2025-08-25T06:26:37Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-24  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Sarcarian  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Ork Underground, Seattle Metroplex  &amp;lt;!-- Optional: Any...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Ork Underground, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Seattle Volunteer Fire Department&lt;br /&gt;
|Ally2=Eddie Moreno&lt;br /&gt;
|Ally3=Ghaz&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Claw|Colcannon|Gigabite|Triage}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Insect Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fire Ant Caretaker|Fire Ant Scout|Fire Ant Shaman|Fire Ant Soldier}}&lt;br /&gt;
|OppositionCasualties=Fire Ant Soldier x5, Fire Ant Scout x3, Fire Ant Worker 3, Fire Ant Shaman x1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Fire Spirits&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Fire Spirit|Ignus the Incinerator}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=The Infected&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|Goblin}}&lt;br /&gt;
|OppositionCasualties3=Goblin x1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners assist with containing a fire in the Ork Underground, and end up stumbling onto a fire ant nest.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Six months ago, fire ant shaman Ricardo Alfano arrived in Seattle from the CAS and set up shop in the deepest levels of the Ork Underground to avoid the watchful ritual gaze of [[Wychking]]&#039;s bug scrying efforts. Six weeks ago, he managed to snag his sixth victim. Six days ago, he managed to summon a nymph spirit with the potential to become a queen one day. Six hours before the start of the run, a partial merge managed to escape his caretakeer&#039;s... care and start a gas fire which has spreed to a large portion of the Renton OU near [[Ghaz]]&#039;s settlement, who called the [[Seattle Volunteer Fire Department]] for aid. The SFVD in turn decided they could use some extra hands, and having worked with the Haven before they knew just who to call.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted by their fixers and told of an emergency in progress for which assistance has been requested; each of them makes their way to Renton and the OU as quickly as they can, converging on an underground parking garage with a tunnel leading to the meeting spot. There they find Ghaz speaking with [[Eddie Morano]], the SFVD chief, who explains that a large fire has broken out which they are struggling to contain and that more hands on deck are needed to rescue people stuck in the blaze. As well, Eddie thinks the fire was no accident and wants whoever did it - he suspects thrill gangers or over-zealous infected hunters - found and stopped. The team agree to his terms (i.e. low pay for high risk), with Ghaz agreeing to facilitate some mid-grade fake SINs at Claw&#039;s request.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Rescue people. Find the arsonist. Profit.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Getting right to work, the team (minus Gigs, who is extremely large and elects to use her own fireproof coat, sans respirator) head down into the smoke-filled tunnels to begin their heroics; they quickly find themselves lost in the winding passageways, so Triage calls a task spirit to aid in navigation. Thanks to their keen ears, they&#039;re able to locate a trapped dwarf family in a small basement - bypassing burning debris and squeezing through tight spaces while enduring the blistering heat, they manage to get the trio of dwarves out of the burning room they&#039;re stuck in. Gigabite offers to return them to safety while the others continue on - concerned for the giant and the risk-taking, self-destructive behaviors she&#039;s displaying, the rest of the group advocate for sticking together. However, Gigs remembers the way back and is well-armed, insisting she can handle herself and that others need rescue while they stand around arguing, offering to mark the way back so they don&#039;t become lost.&lt;br /&gt;
&lt;br /&gt;
En-route back, Gigs hears a strange noise and, being a veteran shadowrunnr, immediately and without hesitation shoots her assault cannon through a wall at it. The sound turns out to have been an immune-to-fire goblin laying in ambush, so she double-taps it and proceeds to rescue a ghoul ork who&#039;s stuck in a room nearby; while escorting the nearly-blind ghoul to safety, she says that she killed a monster and to not be afraid. The ghoul asks if the monster had &amp;quot;weird ant parts&amp;quot;, mentioning she heard about people being taken by them, and Gigs mutters a &#039;shit&#039;.. Elsewhere, the rest of the group are ambushed by a trio of fire ant spirits, who manage to surround them - however they prove to be tougher than they look, and defeat the invae after a brief scrape. Re-uniting with Gigabite, they fill one-another in on things and rightly deduce that the fire ants are likely behind the blaze, resolving to find the source and deal with it as well as rescue their victims.&lt;br /&gt;
&lt;br /&gt;
After rescuing a few more trapped or scared citizens of the OU (with Gigabite playing loud rock music to attract attention and give them something to move towards through the blinding smoke), the group track the ants back to their lair with the help of Triage&#039;s spirit. Heading deeper underground, they find themselves in a pipe-filled warren with their path blocked by a burning stream of natural gas, where a group of fire spirits menace them - the leader, a free spirit called &#039;Ignus the Incinerator&#039;, says they should be killed so the invae can&#039;t inhabit them. Gigabite disabuses Ignus of this notion with a 12-hit intimidation check, and Triage smooths things over by offering an alternate solution - help them deal with the bugs and he&#039;ll return the service in kind; Ignus agrees, if only to save face in the fire spirit community, and Triage agrees to bare a ritual burn mark for a month afterword. Since they need Triage&#039;s task spirit to help track th ebugs, in order to deal with the stream of fire Gigs wild summons a spirit of the Metroplex Maintenance Workers Union and offers karma if they turn the right valve to shut the gas off.&lt;br /&gt;
&lt;br /&gt;
Finally they come to the entrance to the ant hive, taking a moment to warn Ghaz of the situation in case they don&#039;t come back and steeling themselves for what&#039;s ahead before proceeding inside in a traveling overwatch formation; the ants are ready for them however thanks to their hive mind alerting them to the deaths of the scouting party, and have prepared a nine bug strong ambush. The resulting fight against a small swarm of hybrid and true forms across physical and astral planes is a tense one, with Gigabite exploding a large hybrid soldier while Colcannon puts her fists and boots through several workers, Triage repeatedly manages to avoid being the mage who gets geeked by spirits, and Claw (channeling her own spirit) contends with true forms on the astral plane. The runners are however able to triumph, proceeding on to the nesting chamber where the bugs victims have been taken to - they find a hole in the ground leading to a room covered in smoldering bug ichor and cocoon-like cysts in the walls, inside of which humanoid shadows can be seen in various states of metamorphosis. In the pit is a giant caretaker spirit and a man in filthy robes with a chitin mask; forewarned of their arrival Alfano has buffed himself considerably and brought backup.&lt;br /&gt;
&lt;br /&gt;
Claw immediately leaps into action, attempting to cut the shaman in half, but ends up cutting a spell instead as Alfano acts quicker to manaball the group before they can split up; thanks to Claw&#039;s harmonious defense-ing, they weather thee powerful spell, though the shaman proves to be too quick to easily sword or punch into submission. Instead the party are forced to contend with yet more ant spirits. Down in the pit, Alfano harries Colcannon with illusionary bugs crawling out of her skin while slinging firewater at Claw, who contends with the biggest threat yet - a nymph spirit on the astral plane. Triage spots this and attempts to banish it, however he ends up knocked out with the resulting drain; Gigabite puts up a valiant fight, chainsawing a soldier spirit in half in defense of the unconscious summoner and firing an RPG down the gullet of the caretaker (with Colcannon redirecting its path at the last second), but ends up knocked out in turn by the combined assault of the worker and soldier ants. Ignus the Incinerator manages to turn the tide when he, well, incinerates Alfano after the shaman&#039;s defenses are worn down, and Claw manages to defeat the nymph spirit in astral combat while Colcannon, now freed from the debilitating illusion, stomps the remaining soldier and workers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Breaking open the infestation pods, the group identify which bodies have spirits attached to them and which can be rescued from their fates, pulling out the survivors and bringing back mementos of the dead for their loved ones. They report what happened to Eddie and Ghaz, who provide medical assistance to the victims of both the fire and the bugs, glad to hear the shaman and nascent queen are dealt with. Licking their wounds, Gigabite and Colcannon get into a drinking contest, spirits renewed following the harrowing ordeal, while Claw and Triage go home to decompress.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
8000 nuyen&lt;br /&gt;
&lt;br /&gt;
8 karma&lt;br /&gt;
&lt;br /&gt;
8 CDP&lt;br /&gt;
&lt;br /&gt;
+2 SVFD reputation&lt;br /&gt;
&lt;br /&gt;
+2 Skraacha reputation&lt;br /&gt;
&lt;br /&gt;
May join the Seattle Volunteer Fire Department for 2 karma&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal or Mundane ascension, as desired&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Eddie Moreno (C2/L2 SVFD Fire Chief) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Ghaz (C2/L2 Skraacha Sheriff) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Fake SINs (up to R4) @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Firefighting equipment* @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
*Firefighting equipment includes but is not limited to: Fire-resistant armor, medkits, wool blankets, self-contained breathing apparatti, lighting and power equipment, portable extinguishers, axes, shovels, picks, ropes, pike poles (extendable, two to six meters long), sledges, battering rams, bolt and wire cutters, hydraulic spreaders, power saws, blocks and tackles, portable exhaust fans, stretchers, resuscitators, life nets, scaling ladders, grappling guns, various nozzles, wrenches, and fittings for connecting to hydrants and gas mains, as well as a complete assortment of appropriate drones and hand tools.,&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-A fire ant hive in the Ork Underground is discovered and purged, with the shaman and nymph spirit both confirmed killed; a dozen infestation victims are rescued.,&lt;br /&gt;
&lt;br /&gt;
-The blaze in the OU is successfully contained, with the victims treated by the SFVD/Triage and re-homed by the Skraacha.,&lt;br /&gt;
&lt;br /&gt;
-Triage makes a pact with Ignus the Incinerator to bare a ritual burn mark for a month (i.e next four runs) in the fire spirit&#039;s honor.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{&amp;quot;Can&#039;t believe we followed professional smut just to get to a sphincter filled with cysts.&amp;quot; -Gigabite}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Fighting_Fires&amp;diff=149307</id>
		<title>Fighting Fires</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Fighting_Fires&amp;diff=149307"/>
		<updated>2025-08-25T04:38:47Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond &amp;amp; Downtown, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Seattle Volunteer Fire Department&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tusked Gillette|Obsidian|John Galt|Sang Monyet|Astrid}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are hired to fight fires set by Halloweeners on Oct 31, 2085&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
No one cares about the Barrens except Barrens folk... and the [[Seattle Volunteer Fire Department|SVFD]]. With Halloween night looming high, and the Halloweeners out in force, the SVFD contacts the runners for additional help with sorting out the fires being set all over Redmond.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets with a contact from the SVFD and agrees to help them, acknowledging that there is little pay in this. They&#039;re outfitted with some SVFD equipment in terms of fire resistance gear, gas masks, and the like, as well as given a truck to go out and do some Hooding Heroics.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Realizing that fighting fires is perhaps not the best of ideas to do by themselves, the team does some prep work - both Obsidian and Galt summon water elemental spirits, getting their help to Guard the team, control the weather, and actively fight fires. Astrid makes a deal with some kind of Firelord in order to gain better control over fires as well.&lt;br /&gt;
&lt;br /&gt;
Armed, armored, and spiritually backed up, the team heads out!&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first building the team gets to is ablaze and the team rushes to their job - using a combination of magic, muscle, and desperation in some cases. While pulling people out of the blazing building, amid water hoses and elemental blasts, Sang Monyet and Tusked Gillette get attacked by a fire spirit who was enjoying the fire they&#039;re trying to stop; however, the two quickly make short work of the manifested elemental while the team, unaware, recovers outside from their own efforts to rescue people.&lt;br /&gt;
&lt;br /&gt;
The team manages to realize that the person driving these fires is Executive Barbarian, lieutenant of [[King HumungaMax]], and so the team heads there next. What occurs is a pitched battle between Gillette and EB, where the street sam, fueled by Kami and Betameth, &#039;&#039;absolutely goes to town on him.&#039;&#039; The rest of the team tackles the goons protecting him, getting flamethrower&#039;d a time or two for their efforts before Gillette utterly beheads EB in a grand show of Kami Fueled Fuckery.&lt;br /&gt;
&lt;br /&gt;
The team briefly debates taking the head to Halloweener HQ and picking a bigger fight, mostly driven by said Kami-Fueled-Fuckery, but the team is saved from that escalation by both Sang and Gillette passing out from crashing their drugs.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
One less Halloweener, a bunch more folks saved from fires, and a few new volunteers for the SVFD.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 4k nuyen (2 RVP)&lt;br /&gt;
* 6 karma (6 RVP)&lt;br /&gt;
* 6 CDP (2 base + 2 RVP)&lt;br /&gt;
* 8k nuyen worth of Seattle Volunteer Fire Department Equipment (Armor w/ Fire Resistance, Bunker Gear, Custom Ballistic Masks w/ Gas Masks/Respirators, Medkits, etc.) (2 RVP)&lt;br /&gt;
* +2 SVFD reputation&lt;br /&gt;
* -10 Halloweeners reputation&lt;br /&gt;
* Can join the Seattle Volunteer Fire Department for 2 RVP&lt;br /&gt;
* Optional Contact: Eddie Moreno (C2/L2 Volunteer Fire Chief) for 3 RVP or 6 CDP&lt;br /&gt;
* Optional Quality: Daredevil @ chargen price (6 karma)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* For Tusked Gillette:&lt;br /&gt;
* +1 Street Cred (for killing a Rager with a sword in a very public street fight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Narrative Consequences:&lt;br /&gt;
* -Several fires throughout the Metroplex are extinguished, with many lives saved in the process.&lt;br /&gt;
* -Executive Barbarian, lieutenant of King HumungaMax, is decapitated at the Downtown docks by the Tusked.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[John Galt]] - I&#039;m all for hooding, but fraaaaaag do I hate October. Volunteer firefighter I am fragging not, and yet my ass walked into a burning building. Man I need to try harder to just drink through all october. But hey, got to frag some bigwig &#039;Weener, save some folks, and so on. So figure wasn&#039;t too bad a night, yea? &amp;lt;br&amp;gt;&lt;br /&gt;
[[Obsidian]] - Oh dear, I don&#039;t know want caused me to just lift that door off that burning man, risked a lot and I probably could&#039;ve done something more efficient but...was that...her wish? &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Erasing_Overwatch&amp;diff=149287</id>
		<title>Erasing Overwatch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Erasing_Overwatch&amp;diff=149287"/>
		<updated>2025-08-24T04:00:22Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2085-09-08&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
|Location=Resonance Realms&lt;br /&gt;
|Ally=Faulty&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Fennec|Pulse|Caliban|Iron}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
|Threat=High&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|OppositionFaction=Null Sect&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Null Node Countermeasures}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
|OppositionFaction2=Dissonance&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Dissonant Sprites|Snake|Lizard}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
|Notes=Submersion Ordeal for many.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The gang goes into the Resonance Realms to achieve objectives for AIs worldwide and get their aid on a prime run. As for why they want to aid with the prime run, motives differ. They succeed, but several emerge from the Realms changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Iron]] got in touch with an agent of Garmonbozia. They offered to aid him in the Matrix Conference Prime run, but the catch is that they require being Erased from GOD&#039;s Wanted databases thoroughly. Since Iron is relatively aware he won&#039;t be able to just break into GOD&#039;s headquarters Rating 12 host, he opts to search the Resonance Realms instead and erase the data remotely from there. To this end, Geodesic, Fennec and Pulse are all teaming up to find the files and get things going. Oh, and Caliban&#039;s there too. Fennec and Geodesic have their own motivations for entering the Realms, Caliban doesn&#039;t want Pax&#039;s efforts to succeed and Pulse is coming at it from the protest&#039;s angle, wanting to help them and this seems as good of an experience as any.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet occurs in a motel room Fennec&#039;s rented. Iron almost attacks the Dissonants as a pre-emptive measure against contamination, but reluctantly keeps his fury at bay due to having more important, large scale goals. The search for access to the Resonance Realms begins and the team splits into two halves. Fennec, Geodesic and Caliban begin to take a trip to Manhattan to find a Resonance Well while Pulse and Iron head to a park in New York, looking for an urban legend that may just be a Resonance Rift. Both discover their goals, although Pulse and Iron discover Dissonant Technomancers entering the Resonance Rift. The trio of technomancers in Manhattan undergo harrowing experiences against the Great Firewall, entering the Realms in a &#039;&#039;&#039;proper manner&#039;&#039;&#039; unlike the cheating duet in NY proper.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Discover three locations: The Great Connection, Out of Band and Endless Archive. The Great Connection is meant to wipe the data regarding the AIs from devices, the Endless Archive to do the same on the Matrix and Out of Band has the Erasure protocols implemented. After that, a backdoor to GOD&#039;s Foundation must be discovered.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Pulse gets distracted by a curious-looking data trail and hops off the beaten path, compelling Iron to chase after him and create a more secure means of transportation from surrounding Resonance. They arrive at the Out of Band eventually and Iron begins implementing Erasure protocols on AIs, looking for data streams that match the ones he&#039;s meant to secure and pulling them together into a filtering construct made out of Resonance. He burns his persona&#039;s left arm completely to black by reaching into Kernel Panic and using its raw Resonance to power the structure. Further input of data will get Erased from thereon out. Caliban, Fennec and Geodesic appear elsewhere, having to fight through Shattered Haven and dissonant sprites in the realm and making friends with a free sprite known as [[Faulty]]. They engage in a daring fight against Dissonant forces and triumph, earning more of the sprite&#039;s favor. The sprite, in return, offers to guide them a little more on their journey. &lt;br /&gt;
&lt;br /&gt;
The sprite eventually leads them to Out of Band as well where they rendezvous with Pulse and Iron. The technomancers are happy to continue exploring with the sprite&#039;s aid, but Iron doesn&#039;t seem interested in trusting a sprite. Instead, he goes his own way, trying to find the path to the next Resonance Realm himself. In this search, he discovers a black hole-like region and almost gets devoured by it, realizing it&#039;s a connector to the Null Node somewhere. He finds this connection between Foundation and Resonance Realms concerning since he identifies an LZW compression algorithm in it, a sign of Null Sect interference. After this, he leaves his fortress and several Machine Sprites orbiting around the black hole, constructing various items out of raw Resonance. A small skull Courier sprite is also left behind to execute a plan with the black hole that will benefit the connected Prime run.&lt;br /&gt;
&lt;br /&gt;
As the team regroups in the Cruft, a realm of memes and simsense, Faulty guides them towards an entrance into the Great Connection. The giant tree allows the team to purge more of the AI data from the Matrix, making them harder to spot. They also begin looking for backdoors into the Foundation as well as a path into the Endless Archive. In their search, the technomancer trio discovers a dissonant paragon resembling Jormungand to nest deep in the Resonant lake, at the bottom where the roots dig into the earth. They&#039;re concerned that it&#039;s guarding the GOD foundation&#039;s backdoor, but see no other backdoors imminently visible. Iron, having a burning distaste for religious rhetoric, taunts the paragon and is promptly eaten alive, thrust into the foundation of GOD&#039;s headquarters host.&lt;br /&gt;
&lt;br /&gt;
Pulse immediately aims to extract to ensure the giant isn&#039;t dead and finds his way out with the help of Faulty while Fennec, Caliban and Geodesic navigate their way into the Crooked House and through it, into the Endless Archive. All of them have to surrender novel information to the archives in exchange for getting access to the AI data, an example of this being Fennec&#039;s discovery of Dawkins Group&#039;s server that was transported through a portal to the Metaplane of Man. After all three surrender &#039;&#039;at least some information&#039;&#039; the archivists permit them to accomplish their goals and leave.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Pulse successfully stabilizes people in meatspace and ensures nobody dies. He&#039;s achieved his own personal goals and waits for the trio of technomancers to follow from the Realms. Iron remains comatose, stuck in the Foundation where he faces a three-way war between Pax&#039;s agents, Null Sect and Demi-GODs, all of whom are hostile to him. Fennec emerges in one piece from the Resonance Realms, Caliban remains as disliking as ever of the Matrix and Geodesic has learned a considerable amount of information from this experience. She also plans on killing Iron before he kills her and Caliban.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 6 karma&lt;br /&gt;
* 24 CDP&lt;br /&gt;
* Submersion discounts (if desired)&lt;br /&gt;
* &#039;&#039;&#039;Optional Contact:&#039;&#039;&#039; [[Faulty]] (C4/L2 Free Sprite) for 5 RVP or 10 CDP&lt;br /&gt;
*# &#039;&#039;&#039;Caliban&#039;&#039;&#039; - One With the Matrix @ chargen price (for achieving some sense of connection)&lt;br /&gt;
*# &#039;&#039;&#039;Fennec&#039;&#039;&#039; - Tough as Nails (1 rank, physical or stun) @ chargen price (for deliberately tanking an attack)&lt;br /&gt;
*# &#039;&#039;&#039;Geodesic&#039;&#039;&#039; - Rootkit @ chargen price (for slinging some mean data spikes)&lt;br /&gt;
*# &#039;&#039;&#039;Iron&#039;&#039;&#039; - Natural Hardening @ chargen price (for tanking massive damage)&lt;br /&gt;
*# &#039;&#039;&#039;Pulse&#039;&#039;&#039; - Gifted Healer @ chargen price (for saving multiple teammate&#039;s lives)&lt;br /&gt;
* &#039;&#039;&#039;Narrative Consequences&#039;&#039;&#039;&lt;br /&gt;
*# Caliban, Geo and Fennec venture through the Event Horizon together, bearing witness to and gaining insight into the source of each other&#039;s neuroses; they also earn favor with the residents of New Haven for helping to defeat the servants of the dissonance.&lt;br /&gt;
*# Pulse travels through a resonance veil for the first time, pulling data on the Third Universal Matrix Conference from Out of Band and blackmail material on Danielle de la Mar from the Great Connection, both of which are passed on to the protestors.&lt;br /&gt;
*# Iron uploads his Erased protocols into the data streams at the behest of Harold/Herald of Garmonbozia in order to help various AIs who are Wanted by GOD to hide from their pursuers; he also discovers a portal to the Null Node formed by LZW into Tombstone, taking measures to seal the breach before being pulled into the depths after taunting Jormungand, presumed lost.&lt;br /&gt;
*# B1@ckb1rd(&#039;s e-ghost) is dragged deep down into the dissonance realms, (hopefully) for good.&lt;br /&gt;
*# Fennec uploads information on the servers from This Is Halloween H20 to the Endless Archive.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;This was. A lot. I am concerned. About returning to Haven. Upon submerging into the depths again. But it did work out. I find myself... caring about Caliban. Rather more than I imagined. I hope she does not take offense to that. And I am glad. To have helped protect Fennec. If only slightly.&lt;br /&gt;
&lt;br /&gt;
Iron is... concerning. The power. With which he commands the world around him. Is terrifying. I should be wishing for his death. But... I can&#039;t help. But admire? Be curious. At his ambition. He&#039;s challenged a god. Let&#039;s see. If he wins.&amp;quot; -Geodesic&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Inquiries_on_the_Sevenfold_Staff&amp;diff=149286</id>
		<title>Inquiries on the Sevenfold Staff</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Inquiries_on_the_Sevenfold_Staff&amp;diff=149286"/>
		<updated>2025-08-24T03:47:14Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=All Over Seattle, and Beyond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chance|Alkali}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Draco Foundation&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Adowa &amp;quot;Moria&amp;quot; Webster}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Atlantaen Foundation&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Alexandria}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As part of prior set of runs, the Shadowhaven became aware of the Draco Foundation&#039;s quest to find the Shards of the Sevenfold staff. Samael, Chance, and Alkali decide to do some digging and find out just what the Foundation is up to....&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
* The team meets at Sam&#039;s place in order to discuss their &amp;quot;Reverse Cyrano&amp;quot; plan on Moira Webster&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Reverse Cyrano [[Adowa &amp;quot;Moria&amp;quot; Webster]] as a weak link in Draco in order to get more information&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* Samael calls [[Alias]] to acquire a new Fake SIN for the long con.&lt;br /&gt;
* Alkali calls [[Gamma Grey]] to acquire a fake aura to help mask Sam&#039;s &amp;quot;romance&amp;quot;.&lt;br /&gt;
* Chance does a variety of matrix searches and finds the following info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Draco Foundation (focusing on artifacts):&lt;br /&gt;
The Draco Foundation is known to have custody of several powerful artifacts - some were left to them by Dunkelzhan’s Will, some produced by the DIMR as research proof of concepts, some given to them over the years by wealthy patrons or shadowrunners who felt they were worthy custodians for powerful magic, and some acquired during the Artifact Rush of the early 2070s in order to study them or keep them out of the hands of rival organizations such as the Illuminates of the New Dawn, the Order of the Temple, the Aleph Society and the Atlantean Foundation. Known items in the custody of the Foundation or their agents include:&lt;br /&gt;
* The First Key of Power&lt;br /&gt;
* The Sexton of Worlds&lt;br /&gt;
* The Dragonheart&lt;br /&gt;
&lt;br /&gt;
The Foundation is also known to be actively seeking several artifacts, including:&lt;br /&gt;
* Excalibur&lt;br /&gt;
* Mel’thelem Loci&lt;br /&gt;
* The Shards of the Sevenfold Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On Moira Webster:&lt;br /&gt;
Adowa Webster is a 36 year old registered magician employed by the Dunkelzhan Institute of Magical Research. Comes from a humble background, having won the DIMR’s Magical Innovation Competition at 18 and used the resulting scholarship to pay for her subsequent education. She is a graduate of MIT&amp;amp;T, holding a Th.D in Thaumaturgical Studies. Known use the alias “Moria” on the Matrix, popular in arcano-archaeology circles and RPG forums. Travels frequently, but seems to work out of the Seattle offices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On the “Sevenfold Staff”:&lt;br /&gt;
An artifact of unknown providence, split into seven pieces. Made of an unknown silvery material which does not tarnish or rust. Properties, origin and location of the pieces are subject to speculation with little in the way of concrete intel, to the point that active disinformation efforts to flood the arcano-archaeology scene with ‘noise’ can be inferred. Further information seems to be actively obfuscated or deleted from the Matrix.&lt;br /&gt;
&lt;br /&gt;
* The Long Con:&lt;br /&gt;
** Matrix Net hits: Intel 4&lt;br /&gt;
** Scouting The Target: Intel 11&lt;br /&gt;
** Psyche Eval: Intel 16&lt;br /&gt;
** Acquires a book and knowsoft on Arcano-Archeology&lt;br /&gt;
&lt;br /&gt;
===The Con===&lt;br /&gt;
* Meeting Moira:&lt;br /&gt;
** Sam sets up in the local Soybucks with book in hand and Alkali having masked his aura to not reveal the CHA prep or his extensive cyberware.&lt;br /&gt;
** Under the guise of &amp;quot;Giles Corey, MIT&amp;amp;T researcher&amp;quot;, Sam chats her up and the two compare notes on theories of Excalibur, ending the conversation with an offer of him buying her dinner&lt;br /&gt;
&lt;br /&gt;
* Back at Samael&#039;s apartment, Peck realizes that the team has been made by the presence of a mark on Sam&#039;s commlink and the presence of a matrix persona. Chance realizes this is likely an AI on behalf of Draco Counter-Intel and they&#039;ve been made already.&lt;br /&gt;
** Alkali boosts Peck&#039;s deck with an Analyze Device and Peck goes to work, learning more about the persona hiding in a drone inside Sam&#039;s apartment.&lt;br /&gt;
** Peck realizes the AI is not Draco, but is likely an interested third party.&lt;br /&gt;
&lt;br /&gt;
===The three fold scouting for seven fold secrets===&lt;br /&gt;
* Sam: Has a date.&lt;br /&gt;
** Once again astral doppleganger&#039;d by Alkali, the date with Webster goes well and Sam gets a data tap on Moira&#039;s terminal for Peck to dig into her deck.&lt;br /&gt;
** Debrief notes from prior Staff runs, stolen data on the Atlantean Foundation, theories on where other shards are located, reference of a file on the Draco mainframe for staff research&lt;br /&gt;
** Confirms its part of a larger whole, metallurgical studies inconclusive. Research sent to Lake Louise, confirming the staff&#039;s current location. &lt;br /&gt;
** Prior Runners: Bodysnatcher, technomancer, Antimage, field recon / scouts, physically capable thaumaturge. &lt;br /&gt;
*** The Team theorizes possibly Chameleon, Hunter, Ahriman&lt;br /&gt;
* Alkali: Metaplanar trip to the Legally Distinct Endless Library with [[Blossom]]&lt;br /&gt;
** The Dweller on the Threshold calls Alki out for being reluctant to trust his friends.&lt;br /&gt;
** Alkali travels the Astral Realms via silk covered Centipede trains&lt;br /&gt;
** Alkali recovers a diary of the civilization which created the Sevenfold Staff (oh no....)&lt;br /&gt;
** Has a vision of a noble Dragon warrior treading a dangerous road rife with corruption.&lt;br /&gt;
** Alkali believes the staff is some kind of binding spell or agent, something used to seal a thing away&lt;br /&gt;
** Staff was potentially from Atlantis or something called the Theran civilization (siiiiiiiigh)&lt;br /&gt;
* Peck: Running the old NeoNet Grid&lt;br /&gt;
** Peck gets in touch with some contacts and gets himself a Cyber 5 and tweaks it&lt;br /&gt;
** The team heads to Redmond to babysit Peck while he decks.&lt;br /&gt;
** Peck uses some old GOD codes to sneak onto the old NeoNet grid and get the data needed.&lt;br /&gt;
** Peck realizes it will be safer / better noise to do the hack from orbit, and so takes a few days to head up on a sub orbital.&lt;br /&gt;
** He is able to get into the various nodes of the abandoned NeoNet grid from a routing center on the moon. He is able to find a trace down to Seattle, an old NeoNet station&lt;br /&gt;
** He is able to get three marks on the host, and knows it is registered to &amp;quot;Mouseion Research Consortium&amp;quot;, an unregistered CAS corporation.&lt;br /&gt;
*** Notably, they have used Shadowhaven resources before and have Johnson credentials on the host under the name &amp;quot;[[Alexandria]]&amp;quot;&lt;br /&gt;
*** Peck makes a point of introducing himself to talk with her. She is working on behalf of the Atlantean Foundation to try and find the staff as well. &lt;br /&gt;
*** Peck works a deal with Alexandria to do some information sharing in exchange for help getting some deep space telemetry&lt;br /&gt;
*** Locations for Shard Parts&lt;br /&gt;
**** Northern Africa, East US coast, Asian Desert, Antarctic&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* Sam and Alkali arrange a meeting with Webster and come clean, trading the information that the Atlantean Foundation has put an AI onto her as a bargaining chip. &lt;br /&gt;
* There is a discussion that they are interested in assisting the Draco Foundation going forwards since they need the staff for an Archeology project, that Sam believes is similar to the planar rift that was in Australia. &lt;br /&gt;
* As an apology, Sam agrees to have Moira over for dinner (Lobster, according to her) to make up for lying to her.&lt;br /&gt;
* Both Sam and Alki ended up with &amp;quot;History is Not as Certain&amp;quot; as a result of this run&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 4000 nuyen (2 RVP)&lt;br /&gt;
* 6 karma (6 RVP)&lt;br /&gt;
* 22 CDP (10 RVP)&lt;br /&gt;
&lt;br /&gt;
For Alkali and Samael:&lt;br /&gt;
* +2 Draco Foundation reputation&lt;br /&gt;
* Optional Contact: Adowa &amp;quot;Moria&amp;quot; Webster (C4/L2 DIMR Scientist) for 5 RVP or 10 CDP&lt;br /&gt;
* Optional Quality: History Is Not As Certain As We Thought + rank 1 in The Fourth World&lt;br /&gt;
&lt;br /&gt;
For Chance Pecker:&lt;br /&gt;
* +2 Atlantean Foundation reputation&lt;br /&gt;
* Optional Contact: Alexandria (C8/L2 Artificial Intelligence) for 9 RVP or 18 CDP&lt;br /&gt;
* Qualifies as a Mundane Ascension&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
* The Draco Foundation becomes aware of the Atlantean Foundation&#039;s espionage, while the AF receives the DF&#039;s intel on the locations of the remaining fragments.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - There is a point, I think, in running, when one realizes they have reached waters that are deeper than themselves. Tonight I have realized that not only was I in the wrong pool, I am now treading water so deep that what I thought might have been the bottom is wholly, wholly, false. This goes far deeper than a run, than some company and another. And I do not know where the bottom lay.&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doctor_Yamada,_I_Presume%3F&amp;diff=149285</id>
		<title>Doctor Yamada, I Presume?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doctor_Yamada,_I_Presume%3F&amp;diff=149285"/>
		<updated>2025-08-24T03:36:43Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-23  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Sarcarian  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=San Francisco, California Free State  &amp;lt;!-- Optional: A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=San Francisco, California Free State&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lace Monitor|Ninkasi|U-2}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Corporate Revenge Tour&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Mitsuhama Computer Technologies&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Dr. Yamada|Mr. Yamada}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Rival Runners&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Kaleidoscope}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Ninkasi gets addicted to betameth.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners assist crossing a name off of Mr. Bunnish&#039;s enemies list.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the mid-late 2060s during the JIS occupation of CalFree, one Dr. Yamada Yoshi was involved in some rather nasty experiments at the Tanforan Internment Center; his son, Mr. Yamada Hoshi, continues his work with MCT Brainwave Inc. under his father&#039;s guidance to this day, with the &amp;quot;good&amp;quot; doctor having been transformed into a jarhead and presumed dead. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for him, Hoshi once slipped up while drunk and admitted this dark family history to Mr. Benson Bunnish, who has remembered the tidbit of information and now desires to use it to ruin his former classmate. To this end, he has hired runners to expose the secret.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted individually by their fixers and told about a job opportunity in San Francisco with an employer who wishes to speak with them in person to discuss business; they are provided with an address and a scheduled meeting in two days time. The runners link up through the Haven app and meet with one-another at one of [[&amp;quot;Dirty&amp;quot; Hikari Sera]]&#039;s popup noodle stands to talk about how to get there - the bullet train offers the most direct route, however it is difficult to smuggle their illegal stuff. Since Lace Monitor wishes to bring her vehicle and drones, she proposes a road trip in her smuggling compartment-equipped van. Ninkasi and U-2 accept the proposition, with the former contacting their fixer to network with a coyote -  [[Brush Wolf]] - and the latter doing a quick search on the address they&#039;re to meet Mr. J at, finding that it&#039;s a private residence owned by a shell company.&lt;br /&gt;
&lt;br /&gt;
Brush Wolf, in exchange for a modest fee, points the runners towards a good way to cross over into the SSC and the names of some boarder guards in Boise and Reno to bribe when crossing the PCC and CalFree boarders. They&#039;re successful in leaving the Metroplex via the Carnation Ranch in Redmond, and narrowly avoid an encounter with a territorial horned bear en-route to the highway thanks to Lacey&#039;s driving skills; the rest of the journey to Boise goes by without incident, and while resting in Boise Ninkasi (up from insomnia) and U-2 (up thanks to nocturnal-ness) dig deeper into the shell company who owns the property they&#039;re heading to, finding that it&#039;s leased out to a Mr. Benson Bunnish (who they discover is a multi-millionare thanks to his family&#039;s electronics manufacturing firm).&lt;br /&gt;
&lt;br /&gt;
Some smooth talking along with a small bribe ensures a SIN scan-less crossing of the PCC boarder, and the drive through the Nevada desert to Reno provides some scenic vistas; Ninkasi is successful at gambling in Rino, and the crew are able to cross over into CalFree without having their crime goods found thanks to Brush Wolf&#039;s tips. Finally after 18+ hours of driving, the team arrive in San Francisco and head to their meeting.&lt;br /&gt;
&lt;br /&gt;
Bunnish&#039;s house proves to be a mansion in the hills, with the runners suitably impressed by the display of wealth - Bunnish welcomes them into a sitting room and thanks them for coming, telling them that he wants them to dig up dirt on a personal enemy. He provides a dossier on Yamada Hoshi and explains that some years ago he was told a story about how Yamada&#039;s father conducted some distasteful experiments during the Saito occupation; he would like the matter brought to light, and offers 20,000 nuyen each for the runner&#039;s services. They&#039;re able to negotiate for an expense account to cover the bribes that they spent to get to the meeting, and Bunnish puts them up in a nice hotel in San Francisco as a bonus.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After taking their leave from Mr. Bunnish&#039;s house and heading to their hotel, the team rest and figure out their plan. Reading their dossier and performing some cursory searches, they find that Mr. Yamada spends much of his time on MCT corporate property but occasionally goes to one of several cocktail lounges in San Francisco for a drink. Rather than waiting for him to do so on a whim, they decide to have Ninkasi impersonate an old classmate from Stanford - one Delia Kent of Saeder-Krupp - and invite him out for one. Acquiring a synthskin mask, smart wig and polychromatic lenses, they also attempt to get knockout drugs from a dealer but find that he&#039;s fresh out; instead they plan to use U-2&#039;s venom combined with som DMSO (which the dealer does have a hook-up for) to knock him out.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Ninkasi, disguised as Kent, texts Yamada saying she&#039;s in town for the weekend and asking if he wants to meet up at the Lizard&#039;s Head for a drink to catch up; he accepts, and the team find themselves outside the bar around 8pm. Lacey and U-2 stay in the van, with the former sneaking a fly-spy into the bar&#039;s rafters to provide some over-watch and the latter monitoring Matrix signals. Nikasi talks her way past the bouncer and sits at the bar to wait - once Yamada arrives, Lacey notices a woman in a corner booth take surreptitious notice and U-2 sees that they&#039;re running a high-grade commlink with a firewall booster. Suspicious, they combine their efforts to hack the stranger and discover an oddly-bare commlink, as if its being used as a burner, registered to a CalFree SIN belonging to a &#039;Vanessa van der Mer&#039;; however, they&#039;re unable to notice the technomancer&#039;s silent-running persona and are in turn noticed and marked by them.&lt;br /&gt;
&lt;br /&gt;
Turning their attentions to Yamada, Ninkasi-as-Kent keeps him occupied while U-2 marks his MCT-5000 link, discovering another mark present along with an odd string of code which Lacey identifies as possible evidence of interference using technomancy. Figuring that Yamada must have pissed a techno off, they decide to bring him somewhere else to see if they&#039;re followed, inviting him to take a ride-share to another bar after a few drinks. He agrees, heading to the bathroom before they leave, where Lacey&#039;s fly-spy notices the stranger from the booth plant a tracking device on him; with Lacey&#039;s van disguised as their ride-share, Ninkasi tricks him into imbibing some &amp;quot;schnaps&amp;quot; (actually U-2&#039;s DMSO&#039;d venom) from a flask in the parking lot, knocking him out. While Ninkasi fries the stealth tag, Lacey notices a rotodrone watching them - U-2 manages to spot its hidden icon and hack it, sending false input showing the van turning one direction while Lacey skillfully (and stealthily) takes another route. Smartly, the group reboots their commlinks and clears their pursuers marks, forcing them to slowly track them via traffic cameras instead.&lt;br /&gt;
&lt;br /&gt;
Having confirmed they&#039;re being followed, the group bring Yamada to an underground parking garage for an impromptu interrogation; MCT&#039;s counter-extraction training helps him maintain his composure despite the group&#039;s intimidation attempts, but they manage to get him to sweat a bit before Lacey decides to message their employer to ask for some prompts to get Yamada talking; he mentions &#039;Camp Tanforan&#039; and &#039;Project Simplex&#039;, telling them to delete the message and make sure Yamada doesn&#039;t remember the questioning. Knowing that it&#039;s a matter of time until they&#039;re tracked down, they decide to move him again, briefly stopping by Skid Row to buy laes from the dealer they met earlier and questioning their captive in the van.&lt;br /&gt;
&lt;br /&gt;
Yamada cracks once the group reveal the depth of their knowledge, and Ninkasi senses him slip up when mentioning his &#039;late&#039; father - after some creative medical-based threats from Lace Monitor (who as it happens was acquainted with Dr. Yamada, having spent time in CalFree during the late 60s working with MCT), he tells them to go to his cottage where they&#039;ll find the answers they&#039;re looking for. Taking his keys and laesing him, they leave him in an ally for their pursuer to find and drive south to Half Moon Bay where Yamada&#039;s cottage is located.&lt;br /&gt;
&lt;br /&gt;
At the cottage, the team locates the sub-basement and manages to hack the palm-scanner on the trapdoor. With Ninkasi delerious from days of no sleep and some light betameth usage, U-2 heads in first - Lacey, wary of the possible murder basement, thinks to bring a rotodrone for backup. This proves to be a smart move, as U-2 is attacked by an anthrodrone in the basement; the team combine their fire to take it down, finding a secret laboratory filled with illicit research. Lacey helps herself to this information, while Ninkasi and U-2 manage to locate a locked compartment (which Yamada&#039;s keys open) containing what looks like a metal football wired into a server rack. Lacey determines this is most likely a jarhead - probably the &amp;quot;late&amp;quot; Dr. Yamada - and her medical knowledge combined with U-2&#039;s technical know-how is enough to safely disconnect it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Outside, the team&#039;s pursuer catches up to them, this time with an armed rotodrone waiting on top of their van. Greeting the runners convivially, they straightforwardly demand the CCU and offer purloined paydata to sweeten the deal; the runners, in no position to fight and not particularly caring to do so, hand over Dr. Yamada&#039;s brain in exchange for being allowed to leave without any trouble.&lt;br /&gt;
&lt;br /&gt;
Returning to Bunnish&#039;s house, they hand over the incriminating information and evidence of the Yamada&#039;s illicit experiments - the elder Yamada&#039;s very unethical work being continued using Brainwave Inc.&#039;s resources under the younger Yamada&#039;s direction. Seeing as how this implicates Hoshi in a number of serious crimes, he is satisfied with the runners work and provides them their full payment.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen + 4000 nuyen worth of paydata&lt;br /&gt;
&lt;br /&gt;
2 karma&lt;br /&gt;
&lt;br /&gt;
6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: Brush Wolf (C2/L2 Coyote/Smuggler) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contacts: &amp;quot;Dirty&amp;quot; Hikari Sera (C2/L2 Noodle Stand Propriator) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-The second name is crossed off of Benson Bunnish&#039;s list as Yamada Hoshi is implicated in illegal experimentation, kidnapping of the SINless and keeping an unlicensed cyborg; Dr. Yamada&#039;s brain is taken and subsequently handed over to the authorities.&lt;br /&gt;
&lt;br /&gt;
-Lace Monitor lets her handler Satoko Obara know about Mr. Bunnish&#039;s list as well as the partial compromise of Project Achilles, and keeps some of Dr. Yamada&#039;s research notes for herself.&lt;br /&gt;
&lt;br /&gt;
-Mr. Yamada suffers from inexplicable memory loss (thanks laes), however Delia Kent&#039;s name is in his commlink; Ms. Kent, if she is targeted in the future by Mr. Bunnish, will be forewarned One Step Ahead.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Corporate_Revenge_Tour&amp;diff=149283</id>
		<title>Corporate Revenge Tour</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Corporate_Revenge_Tour&amp;diff=149283"/>
		<updated>2025-08-23T22:21:44Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt; &#039;&#039;“Revenge is the best way to get even.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Archie Bunker&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some say the best revenge is living well, but that&#039;s not the case for Mr. Benson Bunnish - a wealthy man with a very comfortable life who has quite the axe to grind with his former business school classmates. But Bunnish is no murderer; no, he thinks death is too good for his enemies. Instead, he wants to destroy their lives, and to this end he&#039;s decided that ShadowHaven will be the instrument of his revenge.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Benson Bunnish===&lt;br /&gt;
A retired business magnate with a decade-long grudge and millions of nuyen in the bank with which to pursue it, Bunnish has a list of enemies who he wishes to see come to ruin: careers sabotaged, marriages broken up, reputations destroyed - whatever it takes to make those who he believes have wronged him suffer. Having seen first-hand how effective shadowrunners are as tools of one&#039;s will in the corporate world, Bunnish has chosen to use them exact his vengeance, carrying out personalized plans to burn every last one of his targets to the ground.&lt;br /&gt;
&lt;br /&gt;
Bunnish lives on a private estate outside of San Francisco, and insists that his prospective employees visit him in person - he doesn&#039;t want to leave any middle-men as loose ends or have conversations over the Matrix traced back to him.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
*Exact revenge against his former classmates; a quick death is too good for them, Bunnish instead wants their lives ruined beyond hope of repair.&lt;br /&gt;
&lt;br /&gt;
===The Targets===&lt;br /&gt;
A motley crew of Stanford class of &#039;75 grads who have gone on to have lucrative careers in the corporate world, Bunnish&#039;s classmates ran the gamut from rich corp kids to &#039;&#039;really&#039;&#039; rich corp kids. Thanks to their wealthy influential families, elite networking opportunities, and ruthlessness in the dog-eat-dog capitalist world, they&#039;ve managed to climb the ladder to positions of influence and prestige. To varying degrees they could be said by runners to &amp;quot;deserve&amp;quot; their incipient fates, but that doesn&#039;t mean they&#039;re going to make it easy to tear down what they&#039;ve built.&lt;br /&gt;
&lt;br /&gt;
The Enemies List:&lt;br /&gt;
[Work in progress - current plan is to have one person from each corporation, with other GMs free to add to the list as they like.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Delia Kent: Saeder-Krupp&lt;br /&gt;
* Grace Wong: Wuxing&lt;br /&gt;
* Joseph Hartley: Ares&lt;br /&gt;
* Mary Tail Feathers: Universal OmniTech&lt;br /&gt;
* Yamada Hoshi: Mitsuhama Computer Technologies&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
*Avoid having their lives ruined by Bunnish; while few of them even remember him, as time goes on they&#039;ll become more aware someone is after them.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Draco_Foundation&amp;diff=148811</id>
		<title>Draco Foundation</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Draco_Foundation&amp;diff=148811"/>
		<updated>2025-08-10T17:21:15Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Draco_Foundation.jpg|200px]]&lt;br /&gt;
|Archetype=Private Foundation&lt;br /&gt;
|Shortblurb1=&amp;quot;I Dunkelzahn, being of sound mind and body, do hereby declare this to be my last Will and Testament...&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=4&lt;br /&gt;
|Health=Maintaining&lt;br /&gt;
|Location=Worldwide (Headquarters: Federal District of Columbia, UCAS)&lt;br /&gt;
|}}&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
The Draco Foundation is a private organisation created ostensibly to execute the last Will and Testament of the Great Dragon Dunkelzahn, who was assassinated on August 9th, 2057 shortly after being sworn into office as President of the UCAS. On August 15th of that year, his Will was read to the public. In it, the former President decreed that his hoard would be distributed to an extensive list of individuals and that his former voice, Nadja Daviar, would be responsible for running the Foundation that would carry out his wishes.&lt;br /&gt;
&lt;br /&gt;
Until recently, the Draco Foundation also funded and directed the [[Astral Space Preservation Society]]. The Great Dragon Hestaby&#039;s patronage of the ASPS has since resulted in a distancing of the two organizations, however.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Execute the last wishes of Dunkelzahn.&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
Federal District of Columbia, UCAS. Headquarters.&lt;br /&gt;
&lt;br /&gt;
Denver, FRFZ (CAS Sector). Liason Office for branch offices in the CAS and PCC.&lt;br /&gt;
&lt;br /&gt;
Moscow, Russia. Branch Office.&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
&lt;br /&gt;
Board Chair; Nadja Daviar&lt;br /&gt;
&lt;br /&gt;
Executive Director; Rex Coll&lt;br /&gt;
&lt;br /&gt;
The Board of Trustees:&lt;br /&gt;
* [[Alexis Glimmerscale]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* Dunkelzahn Institute for Magical Research&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kangee&amp;diff=148626</id>
		<title>Kangee</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kangee&amp;diff=148626"/>
		<updated>2025-08-07T14:44:13Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Cleaned up spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kangee.jpg|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Shadowrunner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ex MCT recon cyborg&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=ScrantonAnchor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Scranton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Puyallup&lt;br /&gt;
|Metatype=Cyborg&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=What&#039;s that? (they/them)&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Soulsearching, and making dreamcatchers&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Cyborg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kangee is the name chosen by the cyborg retrieved from the field by the shadowrunner team during the events of [[Opportunistic Pathogens]]. As a jarbrain, all they knew was loyalty to the company, and ruthless efficiency, but thanks to a lengthy process of deprogramming and neural reconstruction, MCT&#039;s iron grip on their mind was decidedly loosened, and now the free cyborg has to decide what to do independently, with no handlers or orders from above.&lt;br /&gt;
&lt;br /&gt;
Given the nature of their shell and training, they are excellent in recon and marksman roles, which are what they are now doing to pay for necessities as they try to use the newfound free will to redefine their existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=MCT Conditioning&lt;br /&gt;
|Description=Kangee will refuse to perform any action that would result in any sort of damage to MCT (or some subsidiary), be it hurt operatives, damaged goods, or even negative PR.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Specialized Frame&lt;br /&gt;
|Description=Kangee&#039;s shell is built for stealth operations and forward scouting, with optimized limbs and signature masking. +2 to active test that would benefit from great sneaking capability.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tapped in the Market&lt;br /&gt;
|Description=As a cyborg, Kangee needs highly illegal gear to survive, and knows how to get it. +2 to tests to procure items that are R or F.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Rigger Equipment&lt;br /&gt;
|Description=Kangee has a rigger interface, and is willing to use it. +2 to tests relating to vehicles and drones, and active checks that involve the usage of those.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Tech Savy&lt;br /&gt;
|Description=Kangee had a direct line to the latest in MCT prototypes, and even with that leash broken, the expertise (and some of their toys) remain. +2 to tests involving non-awakened gear above the rating of 15.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148625</id>
		<title>Molly Maguire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148625"/>
		<updated>2025-08-07T14:43:12Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Added Thematics approval for negative quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Sunglasses Elf.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Anarchist Leader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Vanguard of the Proletariat&lt;br /&gt;
|Shortblurb2=Enemy of the Bourgeoisie&lt;br /&gt;
|Shortblurb3=Solidarity Forever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Worldwide&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash (Hard Currency)&lt;br /&gt;
|HobbiesOrVice=Gambling (Cards)&lt;br /&gt;
|PersonalLife=Working for the People&lt;br /&gt;
|Faction=Black Star&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Neo-Anarchists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Molly Maguire is an ex-IRA soldier who first appeared in the shadows of Europe in 2035, shortly after the reformation of Ireland into Tír na nÓg. Since then he&#039;s been a member of various anarchist groups around the world, having been part of the ABB in Berlin and the FAI in Spain, along with the ABC, Attack! and most notably the Black Star network, which he continues to work with to this day.&lt;br /&gt;
&lt;br /&gt;
Attempting to push back against the paradigm shift among the runner community away from hooding and towards profit-driven mercenary work, Molly champions the cause of those who are being crushed under the boot of the corporate machine and encourages those he associates with to do the same. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Molly is an aware skilled in aura reading, and is not shy about assensing those who he works with; he has a pool of 20 dice for this purpose.&lt;br /&gt;
* Typically affects a friendly and jovial attitude, with a notable Irish accent along with liberal use of street slang and creative invectives.&lt;br /&gt;
* He is willing to work with disaffected corporate citizens and so-called &amp;quot;tourists&amp;quot;, but is slow to trust those without &amp;quot;skin in the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Man of The People&lt;br /&gt;
|Description=Will not willingly act against the interests of the SINless, and will immediately burn a contact if he discovers that they have worked towards such ends. In addition, any character with a Corporate SIN (limited or full) has the cost to increase his loyalty doubled.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Wanted&lt;br /&gt;
|Description=A wanted man with a six-figure price on his head from INTERPOL; will not work with law enforcement under any circumstances.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Anarchist&#039;s Black Book&lt;br /&gt;
|Description=An anarcho-syndicalist with contacts among numerous anti-corporate radical groups. +2 to Networking checks with such individuals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friends in Low Places&lt;br /&gt;
|Description=Well-connected with those who find themselves outside the bounds of polite society. +2 to Networking checks with the SINless.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Labour Organizer&lt;br /&gt;
|Description=Supports all sorts of labour unions and worker co-operatives. +2 to Networking checks with union members and workers&#039; rights groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Linguist&lt;br /&gt;
|Description=A ployglot fluent in six languages with a working knowledge of a dozen more; can provide translations and access to linguisofts.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Militant Mindset&lt;br /&gt;
|Description=Fighting against the corporate overlords is rarely a non-violent affair. +2 on Networking rolls with militant groups and terrorists.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Safehouse Network&lt;br /&gt;
|Description=Being on the run from the law requires various safe places to stay; can provide safehouses on demand, usually with anarchist groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Zecorporatum Visa&lt;br /&gt;
|Description=Knows how to call upon various anarchs and blackjacks from their home metaplane for aid. +2 on Networking rolls with such spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148595</id>
		<title>Molly Maguire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148595"/>
		<updated>2025-08-06T21:50:35Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Added location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Sunglasses Elf.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Anarchist Leader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Vanguard of the Proletariat&lt;br /&gt;
|Shortblurb2=Enemy of the Bourgeoisie&lt;br /&gt;
|Shortblurb3=Solidarity Forever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Worldwide&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash (Hard Currency)&lt;br /&gt;
|HobbiesOrVice=Gambling (Cards)&lt;br /&gt;
|PersonalLife=Working for the People&lt;br /&gt;
|Faction=Black Star&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Neo-Anarchists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Molly Maguire is an ex-IRA soldier who first appeared in the shadows of Europe in 2035, shortly after the reformation of Ireland into Tír na nÓg. Since then he&#039;s been a member of various anarchist groups around the world, having been part of the ABB in Berlin and the FAI in Spain, along with the ABC, Attack! and most notably the Black Star network, which he continues to work with to this day.&lt;br /&gt;
&lt;br /&gt;
Attempting to push back against the paradigm shift among the runner community away from hooding and towards profit-driven mercenary work, Molly champions the cause of those who are being crushed under the boot of the corporate machine and encourages those he associates with to do the same. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Molly is an aware skilled in aura reading, and is not shy about assensing those who he works with; he has a pool of 20 dice for this purpose.&lt;br /&gt;
* Typically affects a friendly and jovial attitude, with a notable Irish accent along with liberal use of street slang and creative invectives.&lt;br /&gt;
* He is willing to work with disaffected corporate citizens and so-called &amp;quot;tourists&amp;quot;, but is slow to trust those without &amp;quot;skin in the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Man of The People&lt;br /&gt;
|Description=Will not willingly act against the interests of the SINless, and will immediately burn a contact if he discovers that they have worked towards such ends. In addition, any character with a Corporate SIN (limited or full) has the cost to increase his loyalty doubled.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Wanted&lt;br /&gt;
|Description=A wanted man with a six-figure price on his head from INTERPOL; will not work with law enforcement under any circumstances.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Anarchist&#039;s Black Book&lt;br /&gt;
|Description=An anarcho-syndicalist with contacts among numerous anti-corporate radical groups. +2 to Networking checks with such individuals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friends in Low Places&lt;br /&gt;
|Description=Well-connected with those who find themselves outside the bounds of polite society. +2 to Networking checks with the SINless.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Labour Organizer&lt;br /&gt;
|Description=Supports all sorts of labour unions and worker co-operatives. +2 to Networking checks with union members and workers&#039; rights groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Linguist&lt;br /&gt;
|Description=A ployglot fluent in six languages with a working knowledge of a dozen more; can provide translations and access to linguisofts.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Militant Mindset&lt;br /&gt;
|Description=Fighting against the corporate overlords is rarely a non-violent affair. +2 on Networking rolls with militant groups and terrorists.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Safehouse Network&lt;br /&gt;
|Description=Being on the run from the law requires various safe places to stay; can provide safehouses on demand, usually with anarchist groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Zecorporatum Visa&lt;br /&gt;
|Description=Knows how to call upon various anarchs and blackjacks from their home metaplane for aid. +2 on Networking rolls with such spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148594</id>
		<title>Molly Maguire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148594"/>
		<updated>2025-08-06T21:45:53Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Sunglasses Elf.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Anarchist Leader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Vanguard of the Proletariat&lt;br /&gt;
|Shortblurb2=Enemy of the Bourgeoisie&lt;br /&gt;
|Shortblurb3=Solidarity Forever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash (Hard Currency)&lt;br /&gt;
|HobbiesOrVice=Gambling (Cards)&lt;br /&gt;
|PersonalLife=Working for the People&lt;br /&gt;
|Faction=Black Star&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Neo-Anarchists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Molly Maguire is an ex-IRA soldier who first appeared in the shadows of Europe in 2035, shortly after the reformation of Ireland into Tír na nÓg. Since then he&#039;s been a member of various anarchist groups, having been part of the ABB in Berlin and the FAI in Spain, along with the ABC, Attack! and most notably the Black Star network, which he continues to be a part of to this day.&lt;br /&gt;
&lt;br /&gt;
Attempting to push back against the paradigm shift among the runner community away from hooding and towards profit-driven mercenary work, Molly champions the cause of those who are being crushed under the boot of the corporate machine and encourages those he associates with to do the same. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Molly is an aware skilled in aura reading, and is not shy about assensing those who he works with; he has a pool of 20 dice for this purpose.&lt;br /&gt;
* Typically affects a friendly and jovial attitude, with a notable Irish accent along with liberal use of street slang and creative invectives.&lt;br /&gt;
* He is willing to work with disaffected corporate citizens and so-called &amp;quot;tourists&amp;quot;, but is slow to trust those without &amp;quot;skin in the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Man of The People&lt;br /&gt;
|Description=Will not willingly act against the interests of the SINless, and will immediately burn a contact if he discovers that they have worked towards such ends. In addition, any character with a Corporate SIN (limited or full) has the cost to increase his loyalty doubled.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Wanted&lt;br /&gt;
|Description=A wanted man with a six-figure price on his head from INTERPOL; will not work with law enforcement under any circumstances.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Anarchist&#039;s Black Book&lt;br /&gt;
|Description=An anarcho-syndicalist with contacts among numerous anti-corporate radical groups. +2 to Networking checks with such individuals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friends in Low Places&lt;br /&gt;
|Description=Well-connected with those who find themselves outside the bounds of polite society. +2 to Networking checks with the SINless.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Labour Organizer&lt;br /&gt;
|Description=Supports all sorts of labour unions and worker co-operatives. +2 to Networking checks with union members and workers&#039; rights groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Linguist&lt;br /&gt;
|Description=A ployglot fluent in six languages with a working knowledge of a dozen more; can provide translations and access to linguisofts.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Militant Mindset&lt;br /&gt;
|Description=Fighting against the corporate overlords is rarely a non-violent affair. +2 on Networking rolls with militant groups and terrorists.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Safehouse Network&lt;br /&gt;
|Description=Being on the run from the law requires various safe places to stay; can provide safehouses on demand, usually with anarchist groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Zecorporatum Visa&lt;br /&gt;
|Description=Knows how to call upon various anarchs and blackjacks from their home metaplane for aid. +2 on Networking rolls with such spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148593</id>
		<title>Molly Maguire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Molly_Maguire&amp;diff=148593"/>
		<updated>2025-08-06T21:45:16Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Sunglasses Elf.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Anarchist Leader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Vanguard of the Proletariat&lt;br /&gt;
|Shortblurb2=Enemy of the Bourgeoisie&lt;br /&gt;
|Shortblurb3=Solidarity Forever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash (Hard Currency)&lt;br /&gt;
|HobbiesOrVice=Gambling (Cards)&lt;br /&gt;
|PersonalLife=Working for the People&lt;br /&gt;
|Faction=Black Star&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Neo-Anarchists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Molly Maguire is an ex-IRA soldier who first appeared in the shadows of Europe in 2035, shortly after the reformation of Ireland into Tír na nÓg. Since then he&#039;s been a member of various anarchist groups, having been part of the ABB in Berlin and the FAI in Spain, along with the ABC, Attack! and most notably the Black Star network, which he continues to be a part of to this day.&lt;br /&gt;
&lt;br /&gt;
Attempting to push back against the paradigm shift among the runner community away from hooding and towards profit-driven mercenary work, Molly champions the cause of those who are being crushed under the boot of the corporate machine and encourages those he associates with to do the same. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Molly is an aware skilled in aura reading, and is not shy about assensing those who he works with; he has a pool of 20 dice for this purpose.&lt;br /&gt;
* Typically affects a friendly and jovial attitude, with a notable Irish accent along with liberal use of street slang and creative invectives.&lt;br /&gt;
* He is willing to work with disaffected corporate citizens and so-called &amp;quot;tourists&amp;quot;, but is slow to trust those without &amp;quot;skin in the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Man of The People&lt;br /&gt;
|Description=Will not willingly act against the interests of the SINless, and will immediately burn a contact if he discovers that they have worked towards such ends. In addition, any character with a Corporate SIN (limited or full) has the cost to increase his loyalty doubled.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Wanted&lt;br /&gt;
|Description=A wanted man with a six-figure price on his head from INTERPOL; will not work with law enforcement under any circumstances.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Anarchist&#039;s Black Book&lt;br /&gt;
|Description=An anarcho-syndicalist with contacts among numerous anti-corporate radical groups. +2 to Networking checks with such individuals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friends in Low Places&lt;br /&gt;
|Description=Well-connected with those who find themselves outside the bounds of polite society. +2 to Networking checks with the SINless.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Labour Organizer&lt;br /&gt;
|Description=Supports all sorts of labour unions and worker co-operatives. +2 to Networking checks with union members and workers&#039; rights groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Linguist&lt;br /&gt;
|Description=A ployglot fluent in six languages with a working knowledge of a dozen more; can provide translations and access to linguisofts.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Militant Mindset&lt;br /&gt;
|Description=Fighting against the corporate overlords is rarely a non-violent affair. +2 on Networking rolls with militant groups and terrorists.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Safehouse Network&lt;br /&gt;
|Description=Being on the run from the law requires various safe places to stay; can provide safehouses on demand, usually with anarchist groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Zecorporatum Visa&lt;br /&gt;
|Description=Knows how to call upon various anarchs and blackjacks from their home metaplane for aid. +2 on Networking rolls with such spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Sunglasses_Elf.jpg&amp;diff=148592</id>
		<title>File:Sunglasses Elf.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Sunglasses_Elf.jpg&amp;diff=148592"/>
		<updated>2025-08-06T21:40:30Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait for &#039;Molly Maguire&#039;. Source: Shadowrun Returns&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gunrunner&amp;diff=148478</id>
		<title>Gunrunner</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gunrunner&amp;diff=148478"/>
		<updated>2025-08-05T00:30:08Z</updated>

		<summary type="html">&lt;p&gt;Sarcarian: Updated &amp;#039;Bros Before Hoes&amp;#039; aspect to &amp;#039;Community Connections&amp;#039;, per discussion in Thematics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Gunrunner&lt;br /&gt;
|image= [[File:Gunrunner.jpg]]&lt;br /&gt;
|header1= [[Profession::Weaponsmith]]&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [[User:Dusk]]&lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::6]]&lt;br /&gt;
|label7= &lt;br /&gt;
|data7 = &lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= Yes&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 = [[Archetype::Gear]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Seattle, Redmond Barrens]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Dwarf]]&lt;br /&gt;
|label12 = Awakened/Emerged&lt;br /&gt;
|data12 = Mundane&lt;br /&gt;
|label13 = Sex&lt;br /&gt;
|data13 = [[Gender::Male]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2048&lt;br /&gt;
|}}&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = Nuyen&lt;br /&gt;
|label16 =  Hobbies/Vice&lt;br /&gt;
|data16 = Tinkering/Drugs&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = Single. Has a brother [[Greasemonkey]]&lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Giles Bradley (aka Gunrunner), is a dwarf who&#039;s almost always jacked up on drugs. He&#039;s an obsessive tinkerer and a master gunsmith. He was a good shot, but couldn&#039;t make it big in the shadows as a runner. It doesn&#039;t matter though He earns a lot of money with his shop in the Redmond Barrens. You can order any weapon, from an Ares Lightfire to a Terracotta AM-47. He&#039;s got it all or he can make it for you. He has an older brother, [[Greasemonkey]], who&#039;s an automotive mechanic.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Weapons Depot&lt;br /&gt;
|Description= +2 dice to checks involving weapons and weapon mods.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ammo Depot&lt;br /&gt;
|Description= +2 dice to checks involving ammunition or fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gunsmith&lt;br /&gt;
|Description= +2 dice to checks involving firearms and firearm mods.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Bigger They Are&lt;br /&gt;
|Description= +2 dice to checks involving heavy weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Exotic Weapon Stash&lt;br /&gt;
|Description= +2 dice to checks involving exotic weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ok BOOMer&lt;br /&gt;
|Description= +2 dice to checks involving explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Community Connections&lt;br /&gt;
|Description= +2 dice to checks involving networking with other dwarves or arms dealers (does not stack).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Sarcarian</name></author>
	</entry>
</feed>