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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scarecrow13</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scarecrow13"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Scarecrow13"/>
	<updated>2026-07-08T20:31:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cully&amp;diff=153106</id>
		<title>Cully</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cully&amp;diff=153106"/>
		<updated>2026-06-27T20:04:40Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Cully.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Mystic Adept &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Healer/Do-Gooder&lt;br /&gt;
|Shortblurb3=Get you back on your feet&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-08-30&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https:https://drive.google.com/drive/folders/1JAHpzCGgYMZW70WhM1MZu7U-7rWfnd6l?usp=drive_link&lt;br /&gt;
|Priority=EAADD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Cully is a street kid from Puyallup who didn&#039;t get bogged down in gang life.  He learned he was capable of magic, and with the help and guidance of something he calls &#039;Fire Buddy&#039; (Fire-bringer Mentor Spirit), he&#039;s been honing his craft.  A bit of Healing and some other tricks, as well as being quick with a gun, soon saw him on the path of a Shadowrunner.  But he never forgets where he comes from, and has sworn he won&#039;t use his powers to pile on misery to his neighbors, but instead look out for them, as a good neighborhood kid should.  Those who can, do. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Build something of a sanctuary for the down and out of Puyallup - whether it&#039;s safe coffin sleepers, a bit of healing what&#039;s ailing your, or just a hot meal.&lt;br /&gt;
*Gleefully learn more about magic&lt;br /&gt;
*See what the world has to offer and maybe even travel (but never forget home)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
CULLY - HUMAN MYSTIC ADEPT  &lt;br /&gt;
&lt;br /&gt;
What did he know?  He was just some dumb, punk kid.  Drek-for-Brains, as everyone in the ‘hood called him, but then again, they said that about everyone.  Heh. May even be right about it.   But there he was, just some skinny little Barrens rat; faster than most, still had his teeth, and quick with his hands.  And then came the Big Blue Bolt from Heaven, cast by God, Allah, Zeus, Bacchus, Elvis, or Colonel Fraggin’ Sanders maybe, came down and slammed into him and changed his life.  At least, that’s how he liked to envision it.  Didn’t matter no how - what mattered is what it brought.  And that was Magic, chummer!&lt;br /&gt;
&lt;br /&gt;
Little by little, he started to harness it.  He was quicker - could dance through a rain storm without gettin’ burned by the acid.  Well, much.  Get in a scrap and suddenly he could put his oppo down before they ever even landed a blow.  Cully also started to be a lot more tuned to trouble; like when something was going down in the hood or some go-go gangs brought unwanted heat to the ‘hood.&lt;br /&gt;
&lt;br /&gt;
Later, Cully was trying to help a street chum out after they got chewed up by the wrong gang - don’t give insults to gangers you don&#039;t know, drekhead!  But he was checking her out, trying to figure how to stop the bleeding (a new trick he learned that he could see people’s auras, which was freaky).  He thought about how she’d feel better if she was warmed up - her aura still burned with life.  She later said he muttered a few words and damn if those knife slashes didn’t close up.&lt;br /&gt;
&lt;br /&gt;
Little by little, he picked up that he could also cast spells just like Fantasmo on the trid!  Well, not just like - Fantasmo was a fraggin’ idiot.  But he dressed real cool and had some dope lines and always got the girl or guy (and sometimes both).  And every time, it seemed he figured it out after seeing some flames.   That trashcan bonfire the bums gathered ‘round, that burning shack that one night in the hood…they all seemed to help him focus and, y’know, just figure stuff out.&lt;br /&gt;
&lt;br /&gt;
In the meantime he was starting to make a bit of a name for himself.  Picking up odd jobs - sometimes helping in a little squabble (and patching folks up after), bust up some rackets - not the big wheels, but every neighborhood gets new toughs who think they got enough weight to throw around and hassle folks who don’t until it takes a guy with a couple of chummers and some nifty tricks to set ‘em straight.  He even started to have to shave.&lt;br /&gt;
&lt;br /&gt;
Cully even made a little cheddar outta all this - enough to dump his squat and get a real apartment.  Sure, still the same neighborhood - he kinda liked it here, after all.  And sure, it wasn’t much, but for a street kid like him, it felt like a palace.  A small one, at least.  &lt;br /&gt;
&lt;br /&gt;
People began to notice.   A big shot downtown - no, not the ones who drive the limos and got a hot tag on each arm, but rather a fellah who knew a fellah who knew a fellah and…well, you know how it works.  Someone who knows.  Who has friends. And business acquaintances.  And a knack for matching friends with jobs.  And always on the lookout for talent.  Cully guessed he’d been noticed a bit.  And that fixer - what they called him - hooked him with a decker - y’know, the dudes with computers in their heads?   Got Cully set up with a fake ID and some licenses for, well, just in case.  The jobs came a bit more frequent, with better cred.  Other folks started to take notice, like that ambitious little fragger in Laesa - Argent.  Trying to make himself a name, just like Cully, and been arranging jobs.  That also brought him to Fiendest, the ghoul out in the Crypt (who knew??).  I guess if you heal a ghoul instead of shooting them, some of ‘em notice. Funny thing about that; she’s been getting him most of his work lately.  &lt;br /&gt;
&lt;br /&gt;
And more danger, but what’s life without a bit of it??  One day, someone called him a “runner” and that made Cully laugh.  Imagine that!  Him, a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
Word kept getting out.  Folks in the ‘hood kept coming to him for help with this, and help with that.  It was a hassle, really, but Cully did it.  Usually didn’t charge, either.  Or just what they could afford.  You gotta look out for the folks on your block, after all.  They look out for you!  Word passes quick when someone sees a Knight Errant car hanging around.  Or some chip-pusher doesn’t know when to ease off.  Or if someone was hanging around asking uncomfortable questions.  Cully didn’t really mind.  &lt;br /&gt;
&lt;br /&gt;
But it wasn’t too long before he caught the attention of someone - or something - else.&lt;br /&gt;
&lt;br /&gt;
One night, Cully was watching some of the ‘hood kids roasting a devil rat over a trashcan fire.  It made him smile - not a bad catch for those little squirts.  He musta dozed off a bit, because things got a bit weird, and it looked like the fire grew and grew.  That was strange, he thought.  But not as weird as what happened next…when it spoke to him.&lt;br /&gt;
&lt;br /&gt;
“About damn time you started listening!”  Cully just nodded, eyes sleepy and a stupid grin on his face.  Huh.  Old Essie’s soy-patties were usually real good; rarely gave you the squirts.&lt;br /&gt;
&lt;br /&gt;
“WAKE UP!”&lt;br /&gt;
&lt;br /&gt;
That got Cully’s attention.   He squinted a bit - this was strange!  But hey, he knew magic and that was pretty strange, too.  Eh.  You get used to it.&lt;br /&gt;
&lt;br /&gt;
The fire started telling him stuff.  Called itself Promo-somethingsomething, but Cully just called him ‘Fire Buddy’.  Told Cully it liked his style - but that he could do more.  Should do more.  “There are those that can’t, those that can, and those that do”, Fire Buddy told him. “It’s those last ones that get true respect.”&lt;br /&gt;
&lt;br /&gt;
And that caught Cully’s attention.   On the street, script or cred is hard to come by.  Or, maybe, easy to come by and hard to hold onto.  Precious stuff, either way.  Always good, and always spends…but pretty rare; or at least uncommon in large amounts.  But respect?   That’s got its own currency.  And Cully was sharp enough to know the difference between “being respected” and “being feared”.  One was earned; the other was suffered. &lt;br /&gt;
&lt;br /&gt;
In the ‘hood, you either fight to get out or fight to hang together.  Gangs come and go, except in Puyallup (unless they’re fraggin’ elves), but the ‘hood stays the same.&lt;br /&gt;
&lt;br /&gt;
Things made a lot more sense after realizing that.  Cully couldn’t just look at the street like it was a buncha shadows shuffling around like that painting by the guy who cut his ear off (Hardcore!) .&lt;br /&gt;
&lt;br /&gt;
Some folks can’t, some folks can, and some folks do.   Cully knew which one he wanted to be.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Fire-Bringer&#039;&#039;&#039; - Fire Buddy urges him to help those who truly need it.  Cully doesn&#039;t think he should wait until they ask, but go looking for &#039;em.  Still, be nice to earn a little cash along the way.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependents - Demanding&#039;&#039;&#039; - Well, that&#039;s what he calls the time and place he spends to look folks over, finding them a safe doss to sleep, providing a hot meal.  Whether looking at their aura, casting some relevant spells for diagnosis, or referencing the little bit of medical practice he&#039;s been reading up on.  Help a chummer out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code of Honor&#039;&#039;&#039; - Cully is proactive in seeking out those who need help.  He doesn&#039;t have to look far - Puyallup is full of the weary and miserable. He&#039;s determined to do something about that, if only in his tiny corner of the world.  And it doesn&#039;t matter who they are, as long as they&#039;re not obviously using the help to then hurt others.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Exeunt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}Elf Street Doc, Past Paranoia, Critical Condition, Metahuman-Jury-Rigger, Cybedoc&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashwalker&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Wild Fire Spirit, Burning One, Spectral Lookout, Ghost of Puyallup, Occult Networker&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Astrid Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Talismonger/Alchemist, Talismans, Healer, Alchemist, Magician.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Human Ghoul Fixer, Wanted, Infected Organizer, Lavawalker, Terrordome, Darkdweller.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Young man - kid - somewhere in Puyallup.  Has done some shadowwork, allegedly.&lt;br /&gt;
|MidResult=Pictures of a young human man helping out at a street fair, both with the soup truck and healing tent. Not affiliated with gangs.&lt;br /&gt;
|HighResult=Mage, probably shaman.  May also be adept. Does a lot of neighborhood work for the indigenous.  Doesn&#039;t charge much, if anything. Shadowruns on the side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Magically Active.  Friendly.  Kinda naive.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Mytic Adept.  Seems like a sucker, but doesn&#039;t react kindly to being treated as one. The healing spells he casts are real, tho&#039;.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mytic Adept.  Knows some odd folks.  Doesn&#039;t get bogged down in gang or syndicate business.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, &lt;br /&gt;
|Result2=Mystic Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Barry Dresdin - (Rating 4 - UCAS) - Mystic Adept license, Medical Practice license, Firearm license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Cully is casual without being outrageous.  Sports a lined coat when there could be trouble (in Puyallup, that&#039;s frequent).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mystic Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Mystic Adept. Knows both mana and mundane healing, although the latter is mostly theory.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Cully is driven to help those who need it - even a downed enemy...maybe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Cully is dedicated to looking out for people on the street, the down and out.  Even funding/donating skills, time, talent and material.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|A Shadowrunner?  Him??  That&#039;s rad!  He&#039;s seen the trids.  He&#039;s also had enough jobs that he knows the difference, somewhat.  He still geeks out on it, tho&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|His introduction to magic was hardly traditional and what he&#039;s picked up has mostly been on the streets.  He wants to learn more.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cully&amp;diff=153105</id>
		<title>Cully</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cully&amp;diff=153105"/>
		<updated>2026-06-27T20:02:20Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Cully.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Mystic Adept &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Healer/Do-Gooder&lt;br /&gt;
|Shortblurb3=Get you back on your feet&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-08-30&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https:https://drive.google.com/drive/folders/1JAHpzCGgYMZW70WhM1MZu7U-7rWfnd6l?usp=drive_link&lt;br /&gt;
|Priority=EAADD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Cully is a street kid from Puyallup who didn&#039;t get bogged down in gang life.  He learned he was capable of magic, and with the help and guidance of something he calls &#039;Fire Buddy&#039; (Fire-bringer Mentor Spirit), he&#039;s been honing his craft.  A bit of Healing and some other tricks, as well as being quick with a gun, soon saw him on the path of a Shadowrunner.  But he never forgets where he comes from, and has sworn he won&#039;t use his powers to pile on misery to his neighbors, but instead look out for them, as a good neighborhood kid should.  Those who can, do. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Build something of a sanctuary for the down and out of Puyallup - whether it&#039;s safe coffin sleepers, a bit of healing what&#039;s ailing your, or just a hot meal.&lt;br /&gt;
*Gleefully learn more about magic&lt;br /&gt;
*See what the world has to offer and maybe even travel (but never forget home)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
What did he know?  He was just some dumb, punk kid.  Drek-for-Brains, as everyone in the ‘hood called him, but then again, they said that about everyone.  Heh. May even be right about it.   But there he was, just some skinny little Barrens rat; faster than most, still had his teeth, and quick with his hands.  And then came the Big Blue Bolt from Heaven, cast by God, Allah, Zeus, Bacchus, Elvis, or Colonel Fraggin’ Sanders maybe, came down and slammed into him and changed his life.  At least, that’s how he liked to envision it.  Didn’t matter no how - what mattered is what it brought.  And that was Magic, chummer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he started to harness it.  He was quicker - could dance through a rain storm without gettin’ burned by the acid.  Well, much.  Get in a scrap and suddenly he could put his oppo down before they ever even landed a blow.  And that nasty winter a year back got a lot easier when he learned how to keep his body heat up.  Funny, that last one; he got it while staring enviously at a trid of a roaring fireplace in a store window during the holidays - fraggers!  Don’t they know what a torment that is to those who can’t warm themselves??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, he was trying to help a street chum out after they got chewed up by the wrong gang - don’t give insults to gangers you don&#039;t know, drekhead!  But he was checking her out, trying to figure how to stop the bleeding (a new trick he learned that he could see people’s auras, which was freaky).  He thought about how she’d feel better if she was warmed up - her aura still burned with life.  She later said he muttered a few words and damn if those knife slashes didn’t close up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he picked up that he could also cast spells just like Fantasmo on the trid!  Well, not just like - Fantasmo was a fraggin’ idiot.  But he dressed real cool and had some dope lines and always got the girl or guy (and sometimes both).  And every time, it seemed he figured it out after seeing some flames.   That trashcan bonfire the bums gathered ‘round, that burning shack that one night in the hood…they all seemed to help him focus and, y’know, just figure stuff out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime he was starting to make a bit of a name for himself.  Picking up odd jobs - sometimes helping in a little squabble (and patching folks up after), bust up some rackets - not the big wheels, but every neighborhood gets new toughs who think they got enough weight to throw around and hassle folks who don’t until it takes a guy with a couple of chummers and some nifty tricks to set ‘em straight.  He even started to have to shave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cully even made a little cheddar outta all this - enough to dump his squat and get a real apartment.  Sure, still the same neighborhood - he kinda liked it here, after all.  And sure, it wasn’t much, but for a street kid like him, it felt like a palace.  A small one, at least.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People began to notice.   A big shot downtown - no, not the ones who drive the limos and got a hot tag on each arm, but rather a fellah who knew a fellah who knew a fellah and…well, you know how it works.  Someone who knows.  Who has friends. And business acquaintances.  And a knack for matching friends with jobs.  And always on the lookout for talent.  Cully guessed he’d been noticed a bit.  And that fixer - what they called him - hooked him with a decker - y’know, the dudes with computers in their heads?   Got Cully set up with a fake ID and some licenses for, well, just in case.  The jobs came a bit more frequent, with better cred.  And more danger, but what’s life without a bit of it??  One day, someone called him a “runner” and that made Cully laugh.  Imagine that!  Him, a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Word kept getting out.  Folks in the ‘hood kept coming to him for help with this, and help with that.  It was a hassle, really, but Cully did it.  Usually didn’t charge, either.  Or just what they could afford.  You gotta look out for the folks on your block, after all.  They look out for you!  Word passes quick when someone sees a Knight Errant car hanging around.  Or some chip-pusher doesn’t know when to ease off.  Or if someone was hanging around asking uncomfortable questions.  Cully didn’t really mind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But it wasn’t too long before he caught the attention of someone - or something - else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One night, Cully was watching some of the ‘hood kids roasting a devil rat over a trashcan fire.  It made him smile - not a bad catch for those little squirts.  He musta dozed off a bit, because things got a bit weird, and it looked like the fire grew and grew.  That was strange, he thought.  But not as weird as what happened next…when it spoke to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“About damn time you started listening!”  Cully just nodded, eyes sleepy and a stupid grin on his face.  Huh.  Old Essie’s soy-patties were usually real good; rarely gave you the squirts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“WAKE UP!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That got Cully’s attention.   He squinted a bit - this was strange!  But hey, he knew magic and that was pretty strange, too.  Eh.  You get used to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fire started telling him stuff.  Called itself Promo-somethingsomething, but Cully just called him ‘Fire Buddy’.  Told Cully it liked his style - but that he could do more.  Should do more.  “There are those that can’t, those that can, and those that do”, Fire Buddy told him. “It’s those last ones that get true respect.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that caught Cully’s attention.   On the street, script or cred is hard to come by.  Or, maybe, easy to come by and hard to hold onto.  Precious stuff, either way.  Always good, and always spends…but pretty rare; or at least uncommon in large amounts.  But respect?   That’s got its own currency.  And Cully was sharp enough to know the difference between “being respected” and “being feared”.  One was earned; the other was suffered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ‘hood, you either fight to get out or fight to hang together.  Gangs come and go, except in Puyallup (unless they’re fraggin’ elves), but the ‘hood stays the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things made a lot more sense after realizing that.  Cully couldn’t just look at the street like it was a buncha shadows shuffling around like that painting by the guy who cut his ear off (Hardcore!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some folks can’t, some folks can, and some folks do.   Cully knew which one he wanted to be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Fire-Bringer&#039;&#039;&#039; - Fire Buddy urges him to help those who truly need it.  Cully doesn&#039;t think he should wait until they ask, but go looking for &#039;em.  Still, be nice to earn a little cash along the way.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependents - Demanding&#039;&#039;&#039; - Well, that&#039;s what he calls the time and place he spends to look folks over, finding them a safe doss to sleep, providing a hot meal.  Whether looking at their aura, casting some relevant spells for diagnosis, or referencing the little bit of medical practice he&#039;s been reading up on.  Help a chummer out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code of Honor&#039;&#039;&#039; - Cully is proactive in seeking out those who need help.  He doesn&#039;t have to look far - Puyallup is full of the weary and miserable. He&#039;s determined to do something about that, if only in his tiny corner of the world.  And it doesn&#039;t matter who they are, as long as they&#039;re not obviously using the help to then hurt others.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Exeunt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}Elf Street Doc, Past Paranoia, Critical Condition, Metahuman-Jury-Rigger, Cybedoc&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashwalker&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Wild Fire Spirit, Burning One, Spectral Lookout, Ghost of Puyallup, Occult Networker&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Astrid Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Talismonger/Alchemist, Talismans, Healer, Alchemist, Magician.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Human Ghoul Fixer, Wanted, Infected Organizer, Lavawalker, Terrordome, Darkdweller.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Young man - kid - somewhere in Puyallup.  Has done some shadowwork, allegedly.&lt;br /&gt;
|MidResult=Pictures of a young human man helping out at a street fair, both with the soup truck and healing tent. Not affiliated with gangs.&lt;br /&gt;
|HighResult=Mage, probably shaman.  May also be adept. Does a lot of neighborhood work for the indigenous.  Doesn&#039;t charge much, if anything. Shadowruns on the side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Magically Active.  Friendly.  Kinda naive.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Mytic Adept.  Seems like a sucker, but doesn&#039;t react kindly to being treated as one. The healing spells he casts are real, tho&#039;.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mytic Adept.  Knows some odd folks.  Doesn&#039;t get bogged down in gang or syndicate business.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, &lt;br /&gt;
|Result2=Mystic Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Barry Dresdin - (Rating 4 - UCAS) - Mystic Adept license, Medical Practice license, Firearm license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Cully is casual without being outrageous.  Sports a lined coat when there could be trouble (in Puyallup, that&#039;s frequent).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mystic Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Mystic Adept. Knows both mana and mundane healing, although the latter is mostly theory.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Cully is driven to help those who need it - even a downed enemy...maybe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Cully is dedicated to looking out for people on the street, the down and out.  Even funding/donating skills, time, talent and material.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|A Shadowrunner?  Him??  That&#039;s rad!  He&#039;s seen the trids.  He&#039;s also had enough jobs that he knows the difference, somewhat.  He still geeks out on it, tho&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|His introduction to magic was hardly traditional and what he&#039;s picked up has mostly been on the streets.  He wants to learn more.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Cully.jpg&amp;diff=153104</id>
		<title>File:Cully.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Cully.jpg&amp;diff=153104"/>
		<updated>2026-06-27T19:23:06Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
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		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:043hYNR.jpeg&amp;diff=153103</id>
		<title>File:043hYNR.jpeg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:043hYNR.jpeg&amp;diff=153103"/>
		<updated>2026-06-27T19:18:56Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
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		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cully&amp;diff=152918</id>
		<title>Cully</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cully&amp;diff=152918"/>
		<updated>2026-06-08T06:21:51Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Cully.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Mystic Adept &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Healer/Do-Gooder&lt;br /&gt;
|Shortblurb3=Get you back on your feet&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-08-30&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https:https://drive.google.com/drive/folders/1JAHpzCGgYMZW70WhM1MZu7U-7rWfnd6l?usp=drive_link&lt;br /&gt;
|Priority=EAADD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Cully is a street kid from Puyallup who didn&#039;t get bogged down in gang life.  He learned he was capable of magic, and with the help and guidance of something he calls &#039;Fire Buddy&#039; (Fire-bringer Mentor Spirit), he&#039;s been honing his craft.  A bit of Healing and some other tricks, as well as being quick with a gun, soon saw him on the path of a Shadowrunner.  But he never forgets where he comes from, and has sworn he won&#039;t use his powers to pile on misery to his neighbors, but instead look out for them, as a good neighborhood kid should.  Those who can, do. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Build something of a sanctuary for the down and out of Puyallup - whether it&#039;s safe coffin sleepers, a bit of healing what&#039;s ailing your, or just a hot meal.&lt;br /&gt;
*Gleefully learn more about magic&lt;br /&gt;
*See what the world has to offer and maybe even travel (but never forget home)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
What did he know?  He was just some dumb, punk kid.  Drek-for-Brains, as everyone in the ‘hood called him, but then again, they said that about everyone.  Heh. May even be right about it.   But there he was, just some skinny little Barrens rat; faster than most, still had his teeth, and quick with his hands.  And then came the Big Blue Bolt from Heaven, cast by God, Allah, Zeus, Bacchus, Elvis, or Colonel Fraggin’ Sanders maybe, came down and slammed into him and changed his life.  At least, that’s how he liked to envision it.  Didn’t matter no how - what mattered is what it brought.  And that was Magic, chummer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he started to harness it.  He was quicker - could dance through a rain storm without gettin’ burned by the acid.  Well, much.  Get in a scrap and suddenly he could put his oppo down before they ever even landed a blow.  And that nasty winter a year back got a lot easier when he learned how to keep his body heat up.  Funny, that last one; he got it while staring enviously at a trid of a roaring fireplace in a store window during the holidays - fraggers!  Don’t they know what a torment that is to those who can’t warm themselves??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, he was trying to help a street chum out after they got chewed up by the wrong gang - don’t give insults to gangers you don&#039;t know, drekhead!  But he was checking her out, trying to figure how to stop the bleeding (a new trick he learned that he could see people’s auras, which was freaky).  He thought about how she’d feel better if she was warmed up - her aura still burned with life.  She later said he muttered a few words and damn if those knife slashes didn’t close up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he picked up that he could also cast spells just like Fantasmo on the trid!  Well, not just like - Fantasmo was a fraggin’ idiot.  But he dressed real cool and had some dope lines and always got the girl or guy (and sometimes both).  And every time, it seemed he figured it out after seeing some flames.   That trashcan bonfire the bums gathered ‘round, that burning shack that one night in the hood…they all seemed to help him focus and, y’know, just figure stuff out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime he was starting to make a bit of a name for himself.  Picking up odd jobs - sometimes helping in a little squabble (and patching folks up after), bust up some rackets - not the big wheels, but every neighborhood gets new toughs who think they got enough weight to throw around and hassle folks who don’t until it takes a guy with a couple of chummers and some nifty tricks to set ‘em straight.  He even started to have to shave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cully even made a little cheddar outta all this - enough to dump his squat and get a real apartment.  Sure, still the same neighborhood - he kinda liked it here, after all.  And sure, it wasn’t much, but for a street kid like him, it felt like a palace.  A small one, at least.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People began to notice.   A big shot downtown - no, not the ones who drive the limos and got a hot tag on each arm, but rather a fellah who knew a fellah who knew a fellah and…well, you know how it works.  Someone who knows.  Who has friends. And business acquaintances.  And a knack for matching friends with jobs.  And always on the lookout for talent.  Cully guessed he’d been noticed a bit.  And that fixer - what they called him - hooked him with a decker - y’know, the dudes with computers in their heads?   Got Cully set up with a fake ID and some licenses for, well, just in case.  The jobs came a bit more frequent, with better cred.  And more danger, but what’s life without a bit of it??  One day, someone called him a “runner” and that made Cully laugh.  Imagine that!  Him, a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Word kept getting out.  Folks in the ‘hood kept coming to him for help with this, and help with that.  It was a hassle, really, but Cully did it.  Usually didn’t charge, either.  Or just what they could afford.  You gotta look out for the folks on your block, after all.  They look out for you!  Word passes quick when someone sees a Knight Errant car hanging around.  Or some chip-pusher doesn’t know when to ease off.  Or if someone was hanging around asking uncomfortable questions.  Cully didn’t really mind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But it wasn’t too long before he caught the attention of someone - or something - else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One night, Cully was watching some of the ‘hood kids roasting a devil rat over a trashcan fire.  It made him smile - not a bad catch for those little squirts.  He musta dozed off a bit, because things got a bit weird, and it looked like the fire grew and grew.  That was strange, he thought.  But not as weird as what happened next…when it spoke to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“About damn time you started listening!”  Cully just nodded, eyes sleepy and a stupid grin on his face.  Huh.  Old Essie’s soy-patties were usually real good; rarely gave you the squirts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“WAKE UP!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That got Cully’s attention.   He squinted a bit - this was strange!  But hey, he knew magic and that was pretty strange, too.  Eh.  You get used to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fire started telling him stuff.  Called itself Promo-somethingsomething, but Cully just called him ‘Fire Buddy’.  Told Cully it liked his style - but that he could do more.  Should do more.  “There are those that can’t, those that can, and those that do”, Fire Buddy told him. “It’s those last ones that get true respect.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that caught Cully’s attention.   On the street, script or cred is hard to come by.  Or, maybe, easy to come by and hard to hold onto.  Precious stuff, either way.  Always good, and always spends…but pretty rare; or at least uncommon in large amounts.  But respect?   That’s got its own currency.  And Cully was sharp enough to know the difference between “being respected” and “being feared”.  One was earned; the other was suffered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ‘hood, you either fight to get out or fight to hang together.  Gangs come and go, except in Puyallup (unless they’re fraggin’ elves), but the ‘hood stays the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things made a lot more sense after realizing that.  Cully couldn’t just look at the street like it was a buncha shadows shuffling around like that painting by the guy who cut his ear off (Hardcore!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some folks can’t, some folks can, and some folks do.   Cully knew which one he wanted to be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Fire-Bringer&#039;&#039;&#039; - Fire Buddy urges him to help those who truly need it.  Cully doesn&#039;t think he should wait until they ask, but go looking for &#039;em.  Still, be nice to earn a little cash along the way.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependents - Demanding&#039;&#039;&#039; - Well, that&#039;s what he calls the time and place he spends to look folks over, finding them a safe doss to sleep, providing a hot meal.  Whether looking at their aura, casting some relevant spells for diagnosis, or referencing the little bit of medical practice he&#039;s been reading up on.  Help a chummer out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code of Honor&#039;&#039;&#039; - Cully is proactive in seeking out those who need help.  He doesn&#039;t have to look far - Puyallup is full of the weary and miserable. He&#039;s determined to do something about that, if only in his tiny corner of the world.  And it doesn&#039;t matter who they are, as long as they&#039;re not obviously using the help to then hurt others.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Exeunt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}Elf Street Doc, Past Paranoia, Critical Condition, Metahuman-Jury-Rigger, Cybedoc&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashwalker&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Wild Fire Spirit, Burning One, Spectral Lookout, Ghost of Puyallup, Occult Networker&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Astrid Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Talismonger/Alchemist, Talismans, Healer, Alchemist, Magician.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Human Ghoul Fixer, Wanted, Infected Organizer, Lavawalker, Terrordome, Darkdweller.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Young man - kid - somewhere in Puyallup.  Has done some shadowwork, allegedly.&lt;br /&gt;
|MidResult=Pictures of a young human man helping out at a street fair, both with the soup truck and healing tent. Not affiliated with gangs.&lt;br /&gt;
|HighResult=Mage, probably shaman.  May also be adept. Does a lot of neighborhood work for the indigenous.  Doesn&#039;t charge much, if anything. Shadowruns on the side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Magically Active.  Friendly.  Kinda naive.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Mytic Adept.  Seems like a sucker, but doesn&#039;t react kindly to being treated as one. The healing spells he casts are real, tho&#039;.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mytic Adept.  Knows some odd folks.  Doesn&#039;t get bogged down in gang or syndicate business.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, &lt;br /&gt;
|Result2=Mystic Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Barry Dresdin - (Rating 4 - UCAS) - Mystic Adept license, Medical Practice license, Firearm license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Cully is casual without being outrageous.  Sports a lined coat when there could be trouble (in Puyallup, that&#039;s frequent).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mystic Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Mystic Adept. Knows both mana and mundane healing, although the latter is mostly theory.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Cully is driven to help those who need it - even a downed enemy...maybe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Cully is dedicated to looking out for people on the street, the down and out.  Even funding/donating skills, time, talent and material.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|A Shadowrunner?  Him??  That&#039;s rad!  He&#039;s seen the trids.  He&#039;s also had enough jobs that he knows the difference, somewhat.  He still geeks out on it, tho&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|His introduction to magic was hardly traditional and what he&#039;s picked up has mostly been on the streets.  He wants to learn more.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cully&amp;diff=152917</id>
		<title>Cully</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cully&amp;diff=152917"/>
		<updated>2026-06-07T04:24:15Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Cully.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Mystic Adept &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Healer/Do-Gooder&lt;br /&gt;
|Shortblurb3=Get you back on your feet&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-08-30&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https:https://drive.google.com/drive/folders/1JAHpzCGgYMZW70WhM1MZu7U-7rWfnd6l?usp=drive_link&lt;br /&gt;
|Priority=EAADD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Cully is a street kid from Puyallup who didn&#039;t get bogged down in gang life.  He learned he was capable of magic, and with the help and guidance of something he calls &#039;Fire Buddy&#039; (Fire-bringer Mentor Spirit), he&#039;s been honing his craft.  A bit of Healing and some other tricks, as well as being quick with a gun, soon saw him on the path of a Shadowrunner.  But he never forgets where he comes from, and has sworn he won&#039;t use his powers to pile on misery to his neighbors, but instead look out for them, as a good neighborhood kid should.  Those who can, do. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Build something of a sanctuary for the down and out of Puyallup - whether it&#039;s safe coffin sleepers, a bit of healing what&#039;s ailing your, or just a hot meal.&lt;br /&gt;
*Gleefully learn more about magic&lt;br /&gt;
*See what the world has to offer and maybe even travel (but never forget home)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
What did he know?  He was just some dumb, punk kid.  Drek-for-Brains, as everyone in the ‘hood called him, but then again, they said that about everyone.  Heh. May even be right about it.   But there he was, just some skinny little Barrens rat; faster than most, still had his teeth, and quick with his hands.  And then came the Big Blue Bolt from Heaven, cast by God, Allah, Zeus, Bacchus, Elvis, or Colonel Fraggin’ Sanders maybe, came down and slammed into him and changed his life.  At least, that’s how he liked to envision it.  Didn’t matter no how - what mattered is what it brought.  And that was Magic, chummer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he started to harness it.  He was quicker - could dance through a rain storm without gettin’ burned by the acid.  Well, much.  Get in a scrap and suddenly he could put his oppo down before they ever even landed a blow.  And that nasty winter a year back got a lot easier when he learned how to keep his body heat up.  Funny, that last one; he got it while staring enviously at a trid of a roaring fireplace in a store window during the holidays - fraggers!  Don’t they know what a torment that is to those who can’t warm themselves??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, he was trying to help a street chum out after they got chewed up by the wrong gang - don’t give insults to gangers you don&#039;t know, drekhead!  But he was checking her out, trying to figure how to stop the bleeding (a new trick he learned that he could see people’s auras, which was freaky).  He thought about how she’d feel better if she was warmed up - her aura still burned with life.  She later said he muttered a few words and damn if those knife slashes didn’t close up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he picked up that he could also cast spells just like Fantasmo on the trid!  Well, not just like - Fantasmo was a fraggin’ idiot.  But he dressed real cool and had some dope lines and always got the girl or guy (and sometimes both).  And every time, it seemed he figured it out after seeing some flames.   That trashcan bonfire the bums gathered ‘round, that burning shack that one night in the hood…they all seemed to help him focus and, y’know, just figure stuff out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime he was starting to make a bit of a name for himself.  Picking up odd jobs - sometimes helping in a little squabble (and patching folks up after), bust up some rackets - not the big wheels, but every neighborhood gets new toughs who think they got enough weight to throw around and hassle folks who don’t until it takes a guy with a couple of chummers and some nifty tricks to set ‘em straight.  He even started to have to shave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cully even made a little cheddar outta all this - enough to dump his squat and get a real apartment.  Sure, still the same neighborhood - he kinda liked it here, after all.  And sure, it wasn’t much, but for a street kid like him, it felt like a palace.  A small one, at least.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People began to notice.   A big shot downtown - no, not the ones who drive the limos and got a hot tag on each arm, but rather a fellah who knew a fellah who knew a fellah and…well, you know how it works.  Someone who knows.  Who has friends. And business acquaintances.  And a knack for matching friends with jobs.  And always on the lookout for talent.  Cully guessed he’d been noticed a bit.  And that fixer - what they called him - hooked him with a decker - y’know, the dudes with computers in their heads?   Got Cully set up with a fake ID and some licenses for, well, just in case.  The jobs came a bit more frequent, with better cred.  And more danger, but what’s life without a bit of it??  One day, someone called him a “runner” and that made Cully laugh.  Imagine that!  Him, a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Word kept getting out.  Folks in the ‘hood kept coming to him for help with this, and help with that.  It was a hassle, really, but Cully did it.  Usually didn’t charge, either.  Or just what they could afford.  You gotta look out for the folks on your block, after all.  They look out for you!  Word passes quick when someone sees a Knight Errant car hanging around.  Or some chip-pusher doesn’t know when to ease off.  Or if someone was hanging around asking uncomfortable questions.  Cully didn’t really mind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But it wasn’t too long before he caught the attention of someone - or something - else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One night, Cully was watching some of the ‘hood kids roasting a devil rat over a trashcan fire.  It made him smile - not a bad catch for those little squirts.  He musta dozed off a bit, because things got a bit weird, and it looked like the fire grew and grew.  That was strange, he thought.  But not as weird as what happened next…when it spoke to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“About damn time you started listening!”  Cully just nodded, eyes sleepy and a stupid grin on his face.  Huh.  Old Essie’s soy-patties were usually real good; rarely gave you the squirts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“WAKE UP!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That got Cully’s attention.   He squinted a bit - this was strange!  But hey, he knew magic and that was pretty strange, too.  Eh.  You get used to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fire started telling him stuff.  Called itself Promo-somethingsomething, but Cully just called him ‘Fire Buddy’.  Told Cully it liked his style - but that he could do more.  Should do more.  “There are those that can’t, those that can, and those that do”, Fire Buddy told him. “It’s those last ones that get true respect.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that caught Cully’s attention.   On the street, script or cred is hard to come by.  Or, maybe, easy to come by and hard to hold onto.  Precious stuff, either way.  Always good, and always spends…but pretty rare; or at least uncommon in large amounts.  But respect?   That’s got its own currency.  And Cully was sharp enough to know the difference between “being respected” and “being feared”.  One was earned; the other was suffered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ‘hood, you either fight to get out or fight to hang together.  Gangs come and go, except in Puyallup (unless they’re fraggin’ elves), but the ‘hood stays the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things made a lot more sense after realizing that.  Cully couldn’t just look at the street like it was a buncha shadows shuffling around like that painting by the guy who cut his ear off (Hardcore!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some folks can’t, some folks can, and some folks do.   Cully knew which one he wanted to be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Fire-Bringer&#039;&#039;&#039; - Fire Buddy urges him to help those who truly need it.  Cully doesn&#039;t think he should wait until they ask, but go looking for &#039;em.  Still, be nice to earn a little cash along the way.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Day Job&#039;&#039;&#039; - Well, that&#039;s what he calls the time and place he spends to look folks over.  Whether looking at their aura, casting some relevant spells for diagnosis, or referencing the little bit of medical practice he&#039;s been reading up on.  Help a chummer out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code of Honor&#039;&#039;&#039; - Cully is proactive in seeking out those who need help.  He doesn&#039;t have to look far - Puyallup is full of the weary and miserable. He&#039;s determined to do something about that, if only in his tiny corner of the world.  And it doesn&#039;t matter who they are, as long as they&#039;re not obviously using the help to then hurt others.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Exeunt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}Elf Street Doc, Past Paranoia, Critical Condition, Metahuman-Jury-Rigger, Cybedoc&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashwalker&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Wild Fire Spirit, Burning One, Spectral Lookout, Ghost of Puyallup, Occult Networker&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Astrid Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Talismonger/Alchemist, Talismans, Healer, Alchemist, Magician.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Human Ghoul Fixer, Wanted, Infected Organizer, Lavawalker, Terrordome, Darkdweller.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Young man - kid - somewhere in Puyallup.  Has done some shadowwork, allegedly.&lt;br /&gt;
|MidResult=Pictures of a young human man helping out at a street fair, both with the soup truck and healing tent. Not affiliated with gangs.&lt;br /&gt;
|HighResult=Mage, probably shaman.  May also be adept. Does a lot of neighborhood work for the indigenous.  Doesn&#039;t charge much, if anything. Shadowruns on the side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Magically Active.  Friendly.  Kinda naive.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Mytic Adept.  Seems like a sucker, but doesn&#039;t react kindly to being treated as one. The healing spells he casts are real, tho&#039;.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mytic Adept.  Knows some odd folks.  Doesn&#039;t get bogged down in gang or syndicate business.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, &lt;br /&gt;
|Result2=Mystic Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Barry Dresdin - (Rating 4 - UCAS) - Mystic Adept license, Medical Practice license, Firearm license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Cully is casual without being outrageous.  Sports a lined coat when there could be trouble (in Puyallup, that&#039;s frequent).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mystic Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Mystic Adept. Knows both mana and mundane healing, although the latter is mostly theory.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Cully is driven to help those who need it - even a downed enemy...maybe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Cully is dedicated to looking out for people on the street, the down and out.  Even funding/donating skills, time, talent and material.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|A Shadowrunner?  Him??  That&#039;s rad!  He&#039;s seen the trids.  He&#039;s also had enough jobs that he knows the difference, somewhat.  He still geeks out on it, tho&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|His introduction to magic was hardly traditional and what he&#039;s picked up has mostly been on the streets.  He wants to learn more.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cully&amp;diff=152916</id>
		<title>Cully</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cully&amp;diff=152916"/>
		<updated>2026-06-07T04:22:05Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Cully.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Mystic Adept &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Healer/Do-Gooder&lt;br /&gt;
|Shortblurb3=Get you back on your feet&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-04-30&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https:https://drive.google.com/drive/folders/1JAHpzCGgYMZW70WhM1MZu7U-7rWfnd6l?usp=drive_link&lt;br /&gt;
|Priority=EAADD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Cully is a street kid from Puyallup who didn&#039;t get bogged down in gang life.  He learned he was capable of magic, and with the help and guidance of something he calls &#039;Fire Buddy&#039; (Fire-bringer Mentor Spirit), he&#039;s been honing his craft.  A bit of Healing and some other tricks, as well as being quick with a gun, soon saw him on the path of a Shadowrunner.  But he never forgets where he comes from, and has sworn he won&#039;t use his powers to pile on misery to his neighbors, but instead look out for them, as a good neighborhood kid should.  Those who can, do. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Build something of a sanctuary for the down and out of Puyallup - whether it&#039;s safe coffin sleepers, a bit of healing what&#039;s ailing your, or just a hot meal.&lt;br /&gt;
*Gleefully learn more about magic&lt;br /&gt;
*See what the world has to offer and maybe even travel (but never forget home)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
What did he know?  He was just some dumb, punk kid.  Drek-for-Brains, as everyone in the ‘hood called him, but then again, they said that about everyone.  Heh. May even be right about it.   But there he was, just some skinny little Barrens rat; faster than most, still had his teeth, and quick with his hands.  And then came the Big Blue Bolt from Heaven, cast by God, Allah, Zeus, Bacchus, Elvis, or Colonel Fraggin’ Sanders maybe, came down and slammed into him and changed his life.  At least, that’s how he liked to envision it.  Didn’t matter no how - what mattered is what it brought.  And that was Magic, chummer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he started to harness it.  He was quicker - could dance through a rain storm without gettin’ burned by the acid.  Well, much.  Get in a scrap and suddenly he could put his oppo down before they ever even landed a blow.  And that nasty winter a year back got a lot easier when he learned how to keep his body heat up.  Funny, that last one; he got it while staring enviously at a trid of a roaring fireplace in a store window during the holidays - fraggers!  Don’t they know what a torment that is to those who can’t warm themselves??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, he was trying to help a street chum out after they got chewed up by the wrong gang - don’t give insults to gangers you don&#039;t know, drekhead!  But he was checking her out, trying to figure how to stop the bleeding (a new trick he learned that he could see people’s auras, which was freaky).  He thought about how she’d feel better if she was warmed up - her aura still burned with life.  She later said he muttered a few words and damn if those knife slashes didn’t close up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he picked up that he could also cast spells just like Fantasmo on the trid!  Well, not just like - Fantasmo was a fraggin’ idiot.  But he dressed real cool and had some dope lines and always got the girl or guy (and sometimes both).  And every time, it seemed he figured it out after seeing some flames.   That trashcan bonfire the bums gathered ‘round, that burning shack that one night in the hood…they all seemed to help him focus and, y’know, just figure stuff out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime he was starting to make a bit of a name for himself.  Picking up odd jobs - sometimes helping in a little squabble (and patching folks up after), bust up some rackets - not the big wheels, but every neighborhood gets new toughs who think they got enough weight to throw around and hassle folks who don’t until it takes a guy with a couple of chummers and some nifty tricks to set ‘em straight.  He even started to have to shave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cully even made a little cheddar outta all this - enough to dump his squat and get a real apartment.  Sure, still the same neighborhood - he kinda liked it here, after all.  And sure, it wasn’t much, but for a street kid like him, it felt like a palace.  A small one, at least.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People began to notice.   A big shot downtown - no, not the ones who drive the limos and got a hot tag on each arm, but rather a fellah who knew a fellah who knew a fellah and…well, you know how it works.  Someone who knows.  Who has friends. And business acquaintances.  And a knack for matching friends with jobs.  And always on the lookout for talent.  Cully guessed he’d been noticed a bit.  And that fixer - what they called him - hooked him with a decker - y’know, the dudes with computers in their heads?   Got Cully set up with a fake ID and some licenses for, well, just in case.  The jobs came a bit more frequent, with better cred.  And more danger, but what’s life without a bit of it??  One day, someone called him a “runner” and that made Cully laugh.  Imagine that!  Him, a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Word kept getting out.  Folks in the ‘hood kept coming to him for help with this, and help with that.  It was a hassle, really, but Cully did it.  Usually didn’t charge, either.  Or just what they could afford.  You gotta look out for the folks on your block, after all.  They look out for you!  Word passes quick when someone sees a Knight Errant car hanging around.  Or some chip-pusher doesn’t know when to ease off.  Or if someone was hanging around asking uncomfortable questions.  Cully didn’t really mind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But it wasn’t too long before he caught the attention of someone - or something - else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One night, Cully was watching some of the ‘hood kids roasting a devil rat over a trashcan fire.  It made him smile - not a bad catch for those little squirts.  He musta dozed off a bit, because things got a bit weird, and it looked like the fire grew and grew.  That was strange, he thought.  But not as weird as what happened next…when it spoke to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“About damn time you started listening!”  Cully just nodded, eyes sleepy and a stupid grin on his face.  Huh.  Old Essie’s soy-patties were usually real good; rarely gave you the squirts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“WAKE UP!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That got Cully’s attention.   He squinted a bit - this was strange!  But hey, he knew magic and that was pretty strange, too.  Eh.  You get used to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fire started telling him stuff.  Called itself Promo-somethingsomething, but Cully just called him ‘Fire Buddy’.  Told Cully it liked his style - but that he could do more.  Should do more.  “There are those that can’t, those that can, and those that do”, Fire Buddy told him. “It’s those last ones that get true respect.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that caught Cully’s attention.   On the street, script or cred is hard to come by.  Or, maybe, easy to come by and hard to hold onto.  Precious stuff, either way.  Always good, and always spends…but pretty rare; or at least uncommon in large amounts.  But respect?   That’s got its own currency.  And Cully was sharp enough to know the difference between “being respected” and “being feared”.  One was earned; the other was suffered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ‘hood, you either fight to get out or fight to hang together.  Gangs come and go, except in Puyallup (unless they’re fraggin’ elves), but the ‘hood stays the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things made a lot more sense after realizing that.  Cully couldn’t just look at the street like it was a buncha shadows shuffling around like that painting by the guy who cut his ear off (Hardcore!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some folks can’t, some folks can, and some folks do.   Cully knew which one he wanted to be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Fire-Bringer&#039;&#039;&#039; - Fire Buddy urges him to help those who truly need it.  Cully doesn&#039;t think he should wait until they ask, but go looking for &#039;em.  Still, be nice to earn a little cash along the way.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Day Job&#039;&#039;&#039; - Well, that&#039;s what he calls the time and place he spends to look folks over.  Whether looking at their aura, casting some relevant spells for diagnosis, or referencing the little bit of medical practice he&#039;s been reading up on.  Help a chummer out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code of Honor&#039;&#039;&#039; - Cully is proactive in seeking out those who need help.  He doesn&#039;t have to look far - Puyallup is full of the weary and miserable. He&#039;s determined to do something about that, if only in his tiny corner of the world.  And it doesn&#039;t matter who they are, as long as they&#039;re not obviously using the help to then hurt others.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Exeunt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}Elf Street Doc, Past Paranoia, Critical Condition, Metahuman-Jury-Rigger, Cybedoc&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashwalker&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Wild Fire Spirit, Burning One, Spectral Lookout, Ghost of Puyallup, Occult Networker&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Astrid Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Talismonger/Alchemist, Talismans, Healer, Alchemist, Magician.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Human Ghoul Fixer, Wanted, Infected Organizer, Lavawalker, Terrordome, Darkdweller.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Young man - kid - somewhere in Puyallup.  Has done some shadowwork, allegedly.&lt;br /&gt;
|MidResult=Pictures of a young human man helping out at a street fair, both with the soup truck and healing tent. Not affiliated with gangs.&lt;br /&gt;
|HighResult=Mage, probably shaman.  May also be adept. Does a lot of neighborhood work for the indigenous.  Doesn&#039;t charge much, if anything. Shadowruns on the side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Magically Active.  Friendly.  Kinda naive.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Mytic Adept.  Seems like a sucker, but doesn&#039;t react kindly to being treated as one. The healing spells he casts are real, tho&#039;.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mytic Adept.  Knows some odd folks.  Doesn&#039;t get bogged down in gang or syndicate business.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, &lt;br /&gt;
|Result2=Mystic Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Barry Dresdin - (Rating 4 - UCAS) - Mystic Adept license, Medical Practice license, Firearm license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Cully is casual without being outrageous.  Sports a lined coat when there could be trouble (in Puyallup, that&#039;s frequent).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mystic Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Mystic Adept. Knows both mana and mundane healing, although the latter is mostly theory.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Cully is driven to help those who need it - even a downed enemy...maybe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Cully is dedicated to looking out for people on the street, the down and out.  Even funding/donating skills, time, talent and material.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|A Shadowrunner?  Him??  That&#039;s rad!  He&#039;s seen the trids.  He&#039;s also had enough jobs that he knows the difference, somewhat.  He still geeks out on it, tho&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|His introduction to magic was hardly traditional and what he&#039;s picked up has mostly been on the streets.  He wants to learn more.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cully&amp;diff=152915</id>
		<title>Cully</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cully&amp;diff=152915"/>
		<updated>2026-06-07T04:17:49Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=Scarecrow13 |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Mystic Adept  |Shortblurb1=Shamanist |Shortblurb2=Healer/Do-Gooder |Shortblurb3=Get you back on your feet |OwnersRedditName=Scarecrow2112 |OwnersDiscordName=Scarecrow8532 |Metatype= Human &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriety=0 |Public...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Mystic Adept &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Healer/Do-Gooder&lt;br /&gt;
|Shortblurb3=Get you back on your feet&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-04-30&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https:https://drive.google.com/drive/folders/1JAHpzCGgYMZW70WhM1MZu7U-7rWfnd6l?usp=drive_link&lt;br /&gt;
|Priority=EAADD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Cully is a street kid from Puyallup who didn&#039;t get bogged down in gang life.  He learned he was capable of magic, and with the help and guidance of something he calls &#039;Fire Buddy&#039; (Fire-bringer Mentor Spirit), he&#039;s been honing his craft.  A bit of Healing and some other tricks, as well as being quick with a gun, soon saw him on the path of a Shadowrunner.  But he never forgets where he comes from, and has sworn he won&#039;t use his powers to pile on misery to his neighbors, but instead look out for them, as a good neighborhood kid should.  Those who can, do. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Build something of a sanctuary for the down and out of Puyallup - whether it&#039;s safe coffin sleepers, a bit of healing what&#039;s ailing your, or just a hot meal.&lt;br /&gt;
*Gleefully learn more about magic&lt;br /&gt;
*See what the world has to offer and maybe even travel (but never forget home)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
What did he know?  He was just some dumb, punk kid.  Drek-for-Brains, as everyone in the ‘hood called him, but then again, they said that about everyone.  Heh. May even be right about it.   But there he was, just some skinny little Barrens rat; faster than most, still had his teeth, and quick with his hands.  And then came the Big Blue Bolt from Heaven, cast by God, Allah, Zeus, Bacchus, Elvis, or Colonel Fraggin’ Sanders maybe, came down and slammed into him and changed his life.  At least, that’s how he liked to envision it.  Didn’t matter no how - what mattered is what it brought.  And that was Magic, chummer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he started to harness it.  He was quicker - could dance through a rain storm without gettin’ burned by the acid.  Well, much.  Get in a scrap and suddenly he could put his oppo down before they ever even landed a blow.  And that nasty winter a year back got a lot easier when he learned how to keep his body heat up.  Funny, that last one; he got it while staring enviously at a trid of a roaring fireplace in a store window during the holidays - fraggers!  Don’t they know what a torment that is to those who can’t warm themselves??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, he was trying to help a street chum out after they got chewed up by the wrong gang - don’t give insults to gangers you don&#039;t know, drekhead!  But he was checking her out, trying to figure how to stop the bleeding (a new trick he learned that he could see people’s auras, which was freaky).  He thought about how she’d feel better if she was warmed up - her aura still burned with life.  She later said he muttered a few words and damn if those knife slashes didn’t close up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little by little, he picked up that he could also cast spells just like Fantasmo on the trid!  Well, not just like - Fantasmo was a fraggin’ idiot.  But he dressed real cool and had some dope lines and always got the girl or guy (and sometimes both).  And every time, it seemed he figured it out after seeing some flames.   That trashcan bonfire the bums gathered ‘round, that burning shack that one night in the hood…they all seemed to help him focus and, y’know, just figure stuff out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime he was starting to make a bit of a name for himself.  Picking up odd jobs - sometimes helping in a little squabble (and patching folks up after), bust up some rackets - not the big wheels, but every neighborhood gets new toughs who think they got enough weight to throw around and hassle folks who don’t until it takes a guy with a couple of chummers and some nifty tricks to set ‘em straight.  He even started to have to shave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cully even made a little cheddar outta all this - enough to dump his squat and get a real apartment.  Sure, still the same neighborhood - he kinda liked it here, after all.  And sure, it wasn’t much, but for a street kid like him, it felt like a palace.  A small one, at least.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People began to notice.   A big shot downtown - no, not the ones who drive the limos and got a hot tag on each arm, but rather a fellah who knew a fellah who knew a fellah and…well, you know how it works.  Someone who knows.  Who has friends. And business acquaintances.  And a knack for matching friends with jobs.  And always on the lookout for talent.  Cully guessed he’d been noticed a bit.  And that fixer - what they called him - hooked him with a decker - y’know, the dudes with computers in their heads?   Got Cully set up with a fake ID and some licenses for, well, just in case.  The jobs came a bit more frequent, with better cred.  And more danger, but what’s life without a bit of it??  One day, someone called him a “runner” and that made Cully laugh.  Imagine that!  Him, a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Word kept getting out.  Folks in the ‘hood kept coming to him for help with this, and help with that.  It was a hassle, really, but Cully did it.  Usually didn’t charge, either.  Or just what they could afford.  You gotta look out for the folks on your block, after all.  They look out for you!  Word passes quick when someone sees a Knight Errant car hanging around.  Or some chip-pusher doesn’t know when to ease off.  Or if someone was hanging around asking uncomfortable questions.  Cully didn’t really mind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But it wasn’t too long before he caught the attention of someone - or something - else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One night, Cully was watching some of the ‘hood kids roasting a devil rat over a trashcan fire.  It made him smile - not a bad catch for those little squirts.  He musta dozed off a bit, because things got a bit weird, and it looked like the fire grew and grew.  That was strange, he thought.  But not as weird as what happened next…when it spoke to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“About damn time you started listening!”  Cully just nodded, eyes sleepy and a stupid grin on his face.  Huh.  Old Essie’s soy-patties were usually real good; rarely gave you the squirts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“WAKE UP!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That got Cully’s attention.   He squinted a bit - this was strange!  But hey, he knew magic and that was pretty strange, too.  Eh.  You get used to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fire started telling him stuff.  Called itself Promo-somethingsomething, but Cully just called him ‘Fire Buddy’.  Told Cully it liked his style - but that he could do more.  Should do more.  “There are those that can’t, those that can, and those that do”, Fire Buddy told him. “It’s those last ones that get true respect.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that caught Cully’s attention.   On the street, script or cred is hard to come by.  Or, maybe, easy to come by and hard to hold onto.  Precious stuff, either way.  Always good, and always spends…but pretty rare; or at least uncommon in large amounts.  But respect?   That’s got its own currency.  And Cully was sharp enough to know the difference between “being respected” and “being feared”.  One was earned; the other was suffered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ‘hood, you either fight to get out or fight to hang together.  Gangs come and go, except in Puyallup (unless they’re fraggin’ elves), but the ‘hood stays the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things made a lot more sense after realizing that.  Cully couldn’t just look at the street like it was a buncha shadows shuffling around like that painting by the guy who cut his ear off (Hardcore!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some folks can’t, some folks can, and some folks do.   Cully knew which one he wanted to be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Fire-Bringer&#039;&#039;&#039; - Fire Buddy urges him to help those who truly need it.  Cully doesn&#039;t think he should wait until they ask, but go looking for &#039;em.  Still, be nice to earn a little cash along the way.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Day Job&#039;&#039;&#039; - Well, that&#039;s what he calls the time and place he spends to look folks over.  Whether looking at their aura, casting some relevant spells for diagnosis, or referencing the little bit of medical practice he&#039;s been reading up on.  Help a chummer out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code of Honor&#039;&#039;&#039; - Cully is proactive in seeking out those who need help.  He doesn&#039;t have to look far - Puyallup is full of the weary and miserable. He&#039;s determined to do something about that, if only in his tiny corner of the world.  And it doesn&#039;t matter who they are, as long as they&#039;re not obviously using the help to then hurt others.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Exeunt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}Elf Street Doc, Past Paranoia, Critical Condition, Metahuman-Jury-Rigger, Cybedoc&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashwalker&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Wild Fire Spirit, Burning One, Spectral Lookout, Ghost of Puyallup, Occult Networker&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Astrid Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Talismonger/Alchemist, Talismans, Healer, Alchemist, Magician.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Human Ghoul Fixer, Wanted, Infected Organizer, Lavawalker, Terrordome, Darkdweller.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Young man - kid - somewhere in Puyallup.  Has done some shadowwork, allegedly.&lt;br /&gt;
|MidResult=Pictures of a young human man helping out at a street fair, both with the soup truck and healing tent. Not affiliated with gangs.&lt;br /&gt;
|HighResult=Mage, probably shaman.  May also be adept. Does a lot of neighborhood work for the indigenous.  Doesn&#039;t charge much, if anything. Shadowruns on the side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Magically Active.  Friendly.  Kinda naive.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Mytic Adept.  Seems like a sucker, but doesn&#039;t react kindly to being treated as one. The healing spells he casts are real, tho&#039;.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Mytic Adept.  Knows some odd folks.  Doesn&#039;t get bogged down in gang or syndicate business.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, &lt;br /&gt;
|Result2=Mystic Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Barry Dresdin - (Rating 4 - UCAS) - Mystic Adept license, Medical Practice license, Firearm license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Cully is casual without being outrageous.  Sports a lined coat when there could be trouble (in Puyallup, that&#039;s frequent).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mystic Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Mystic Adept. Knows both mana and mundane healing, although the latter is mostly theory.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Cully is driven to help those who need it - even a downed enemy...maybe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Cully is dedicated to looking out for people on the street, the down and out.  Even funding/donating skills, time, talent and material.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|A Shadowrunner?  Him??  That&#039;s rad!  He&#039;s seen the trids.  He&#039;s also had enough jobs that he knows the difference, somewhat.  He still geeks out on it, tho&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|His introduction to magic was hardly traditional and what he&#039;s picked up has mostly been on the streets.  He wants to learn more.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151654</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151654"/>
		<updated>2026-01-12T18:37:05Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Muscle type. Does protection, particularly for the magically inclined.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Adept. Very vigilant. Very little escapes his notice.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Apparently has the Sight and has been known to read impressions off items.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license, Firearm license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Obumbrata&#039;s clothing is neat and clean, but clearly not this year&#039;s fashion.  Or last year&#039;s.  And a little scuffed.  He doesn&#039;t appear to be rolling in funds at the moment.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Kid is a Seer and has Psychometry.  Often will get readings on...anything. Also has Sensing, which (per GM discretion) might allow him to notice an unusual change nearby even when not sensing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Obumbrata is extremely talented in astral assensing and should usually get quite detailed results.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Raven collects lore and info, particularly about anything arcane...and so does Obumbrata.  He&#039;ll happily sniff after any secret or rumor about something magically juicy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Obumbrata is a steadfast supporter of Orkish rights.  Not an outright advocate, but more in helping out those who need it.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Easy - wants to make a name for himself in the biz, and grow in power and lore.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151644</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151644"/>
		<updated>2026-01-12T06:28:26Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Muscle type. Does protection, particularly for the magically inclined.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Adept. Very vigilant. Very little escapes his notice.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Apparently has the Sight and has been known to read impressions off items.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Obumbrata&#039;s clothing is neat and clean, but clearly not this year&#039;s fashion.  Or last year&#039;s.  And a little scuffed.  He doesn&#039;t appear to be rolling in funds at the moment.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Kid is a Seer and has Psychometry.  Often will get readings on...anything. Also has Sensing, which (per GM discretion) might allow him to notice an unusual change nearby even when not sensing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Obumbrata is extremely talented in astral assensing and should usually get quite detailed results.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Raven collects lore and info, particularly about anything arcane...and so does Obumbrata.  He&#039;ll happily sniff after any secret or rumor about something magically juicy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Obumbrata is a steadfast supporter of Orkish rights.  Not an outright advocate, but more in helping out those who need it.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Easy - wants to make a name for himself in the biz, and grow in power and lore.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151643</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151643"/>
		<updated>2026-01-12T06:21:30Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Muscle type. Does protection, particularly for the magically inclined.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Adept. Very vigilant. Very little escapes his notice.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Apparently has the Sight and has been known to read impressions off items.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Obumbrata&#039;s clothing is neat and clean, but clearly not this year&#039;s fashion.  Or last year&#039;s.  And a little scuffed.  He doesn&#039;t appear to be rolling in funds at the moment.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Kid is a Seer and has Psychometry.  Often will get readings on...anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Obumbrata is extremely talented in astral assensing and should usually get quite detailed results.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Raven collects lore and info, particularly about anything arcane...and so does Obumbrata.  He&#039;ll happily sniff after any secret or rumor about something magically juicy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Obumbrata is a steadfast supporter of Orkish rights.  Not an outright advocate, but more in helping out those who need it.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Easy - wants to make a name for himself in the biz, and grow in power and lore.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151642</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151642"/>
		<updated>2026-01-12T06:13:34Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Obumbrata&#039;s clothing is neat and clean, but clearly not this year&#039;s fashion.  Or last year&#039;s.  And a little scuffed.  He doesn&#039;t appear to be rolling in funds at the moment.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Kid is a Seer and has Psychometry.  Often will get readings on...anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Obumbrata is extremely talented in astral assensing and should usually get quite detailed results.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Raven collects lore and info, particularly about anything arcane...and so does Obumbrata.  He&#039;ll happily sniff after any secret or rumor about something magically juicy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Obumbrata is a steadfast supporter of Orkish rights.  Not an outright advocate, but more in helping out those who need it.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Easy - wants to make a name for himself in the biz, and grow in power and lore.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151641</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151641"/>
		<updated>2026-01-12T06:06:30Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Obumbrata&#039;s clothing is neat and clean, but clearly not this year&#039;s fashion.  Or last year&#039;s.  And a little scuffed.  He doesn&#039;t appear to be rolling in funds at the moment.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|Aspect 2&lt;br /&gt;
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|Aspect 3&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151640</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151640"/>
		<updated>2026-01-12T06:05:05Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=Adept.  No &#039;ware&lt;br /&gt;
|Result3=Check for Ess/Mag. No diseases or other ailments.&lt;br /&gt;
|Result4=Check for Ess/Mag.&lt;br /&gt;
|Result5=No &#039;ware of any kind.  No afflictions.  Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Obumbrata.png&amp;diff=151639</id>
		<title>File:Obumbrata.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Obumbrata.png&amp;diff=151639"/>
		<updated>2026-01-12T05:58:51Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: Obumbrata, Ork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Obumbrata, Ork&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151638</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151638"/>
		<updated>2026-01-12T05:57:51Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151637</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151637"/>
		<updated>2026-01-12T05:56:46Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Obumbrata2.png&amp;diff=151636</id>
		<title>File:Obumbrata2.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Obumbrata2.png&amp;diff=151636"/>
		<updated>2026-01-12T05:53:55Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151635</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151635"/>
		<updated>2026-01-12T05:50:22Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2068-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151634</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151634"/>
		<updated>2026-01-12T05:49:52Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Healthy, Calm, often seems Distracted, often perceiving the Astral&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151633</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151633"/>
		<updated>2026-01-12T05:41:14Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058-06-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151632</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151632"/>
		<updated>2026-01-12T05:31:31Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image= [[File:https://Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=Bodyguard/Security&lt;br /&gt;
|Shortblurb3=Astral Consulting&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058-June-18&lt;br /&gt;
|DateFormatString= D, M d, Y &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151631</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151631"/>
		<updated>2026-01-12T05:27:05Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image=[[File:https://Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2058-06-18 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Karl Orff - (Rating 4 - UCAS) - Adept license, Bodyguard license&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151630</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151630"/>
		<updated>2026-01-12T05:23:44Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image=[[File:https://Obumbrata.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2058-06-18 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151629</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151629"/>
		<updated>2026-01-12T05:18:19Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image=[[File:https://shreloaded.net/images/5/50/Obumbrata.png|200px] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2058-06-18 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Audio files of various musical styles.  A few references to Latin language and a translation page.  Means &amp;quot;Shadowed&amp;quot; or &amp;quot;Obscured&amp;quot;..&lt;br /&gt;
|MidResult=Pictures of an ork known as Obumbrata, a fairly recent arrival. Often seen around the OU.  Has done protection work and some sort of consulting.&lt;br /&gt;
|HighResult=Connected to the street magic community, often for mages working on rituals as muscle.  Believed to see in the Astral with acute insight.  A few possible connections to being raised outside the Seattle &#039;plex.  Possibly trained by a retired &#039;runner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151628</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151628"/>
		<updated>2026-01-12T05:04:00Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image=[[File:https://shreloaded.net/images/5/50/Obumbrata.png|200px] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shamanist&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2058-06-18 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151627</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151627"/>
		<updated>2026-01-12T04:56:22Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image=https://shreloaded.net/images/5/50/Obumbrata.jpg &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2058-06-18 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151625</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151625"/>
		<updated>2026-01-12T04:54:02Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: Undo revision 151621 by Scarecrow13 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image=https://shreloaded.net/images/5/50/Obumbrata.jpg &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow2112&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2058-06-18 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=0&lt;br /&gt;
|Day=0&lt;br /&gt;
|Year=0&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bianco Blanco&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151621</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151621"/>
		<updated>2026-01-12T04:49:59Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Scarecrow13&lt;br /&gt;
|Image=https://shreloaded.net/images/5/50/Obumbrata.jpg &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=2&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2058-06-18. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=CBBCE&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151567</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151567"/>
		<updated>2026-01-10T05:12:07Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image=https://shreloaded.net/images/5/50/Obumbrata.jpg &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - Obumbrata has learned to stay away from games of chance.  Whether it&#039;s trickster spirits targeting him for fun, or mishaps arising from his constant distraction, the ork has glumly accepted that Lady Luck will never ask him to dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - Hardy as he has trained himself to be, Obumbrata often gets tackled by unclean air and conditions and most viruses that circulate.  A characteristic since he was a young child, his grandmother told him he likely was a relic of his mother&#039;s self-destructive habits while she bore him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced: BTL/Drug junkies&#039;&#039;&#039; - Many a time has Obumbrata been reminded of the catastrophic, self-destructive habits that enspelled his mother - causing her the loss of family, associates, a future, and perhaps most important of all - the Gift. He can&#039;t help but resent others when he sees them on the same path.  He&#039;s tactful enough to keep himself, behind a tight grimace or gnashing of tusks.  Usually.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bianco Blanco&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151566</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151566"/>
		<updated>2026-01-10T05:02:42Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image=https://shreloaded.net/images/5/50/Obumbrata.jpg [[File:|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bianco Blanco&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151565</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151565"/>
		<updated>2026-01-10T05:01:48Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:https://shreloaded.net/images/5/50/Obumbrata.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bianco Blanco&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Obumbrata.jpg&amp;diff=151564</id>
		<title>File:Obumbrata.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Obumbrata.jpg&amp;diff=151564"/>
		<updated>2026-01-10T05:00:18Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151563</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151563"/>
		<updated>2026-01-10T04:34:15Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bianco Blanco&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151562</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151562"/>
		<updated>2026-01-10T04:33:12Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gore Tusk&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanco Blanco&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151561</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151561"/>
		<updated>2026-01-10T04:29:18Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;&#039;&#039; - Obumbrata has the Sight. It comes sometimes when he calls for it...and sometimes when he does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spiritual Way&#039;&#039;&#039; - The young ork embraces the more spiritual nature of his gifts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Raven&#039;&#039;&#039; - Raven whispers his whispers in Obumbrata&#039;s ear, and lends him some of his strength.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151560</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151560"/>
		<updated>2026-01-10T04:19:25Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
&lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
&lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151559</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151559"/>
		<updated>2026-01-10T04:18:21Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
Amanda Sky Eyes gently lifted the newborn fresh from his mother’s womb.  She wiped the afterbirth from the wailing infant and cleaned him up as best she could.  She was no nurse, or even midwife, but out here, one sometimes wore many hats.&lt;br /&gt;
She gazed down at the mother, whose grey pall was obvious even without Eagle telling her the same – the ghost in this one had fled.  Her daughter was dead.&lt;br /&gt;
It was to be expected, of course, given the state in which she had arrived.  Hands cradling her swollen belly, breathing shallow and skin loose around starved bones, she had come to the last place left, the last place she would have chosen if there were any other choice.  And the place from where she had come. &lt;br /&gt;
Pushing away the vast story of loss and sorrow, Amanda looked at the child – with both eyes and soul.   Eagle’s sight is keen, and deep she delved.  Then grunted.  Surprisingly, the child’s aura did not hold any of the traumas that had stolen the life of his mother – no pollution of man-made metal – surely even the corps hadn’t gone down that road of madness.  Or, at least, they would not have done so with one such as Celie.   More mercifully, there were no poisons of vice that so many mothers gave to their babes as bitter life gifts. &lt;br /&gt;
For the first time of the day, Amanda Sky Eyes wept…and smiled.  She knew Celie had fallen into all the worst vices, and when she appeared yestereve, a quick reading showed all the old ravages, now faded along with all the former vitality.   But Eagle gave her this moment of grace, this gift – her daughter, in the end, had fled from the proper enemies, enough so that her then-unborn child was born clean.  It was the last thing she would ever do.  His aura pulsed with strength.&lt;br /&gt;
“The chick shall grow strong if it lives long enough to fly,” her spirit’s voice echoed in her mind, and with what seemed a rustle of wings and vertiginous disorientation.&lt;br /&gt;
Amanda raised him strong, with one troubling exception: he was prone to fevers and coughs, of chilled bones or wet colds.  An inheritance, she was sure, from his mothers dissipated life. &lt;br /&gt;
 &lt;br /&gt;
But grow strong he did; fast, and quick and tough…and curious!  Amanda Sky Eye was old, especially for an ork; too old for a growing boy.  They would go to town and he would play and fight and run with the other children with the boundless energy of youth.  Before long, he went on his own while she sat catching her breath and catching up with new acquaintances and old.  Ones like her, who had fled the ‘plex, either to find something…or flee it.  Faded tattoos and angry scars told unspoken tales, and in this world, you didn’t ask too many questions.  Whether they had tusks or pointy ears, were short or hulking, everyone here seemed to have a tale.&lt;br /&gt;
 &lt;br /&gt;
It was with one of these, Kimber Bear, who she struck bargain with to teach him.  Amanda did not expect to see the boy become a man, or if so, not for long. It was a hard world, doubly so for trog-kin.  Kimber had been tough and wild in her youth in the City.  She embodied the saying, “an old Ork means a tough Ork.”  She taught him well.&lt;br /&gt;
At other times, Amanda would summon spirits to watch over the boy; he would laugh and try to play Seek &amp;amp; Hide, or Dead Rat, Two Rat.  She wasn’t surprised he could see them, it was obvious he could look into the Other Side.  She even coaxed him along.  What did surprise her was that she became certain he had the Sight.  Often, she would catch him gazing at nothing, standing still, holding some item she had, often from the old days.  A favorite talisman, a small chunk of imperfect orichalcum.  And once, an earing she had given his mother when she was his age.&lt;br /&gt;
 &lt;br /&gt;
Amanda tried to teach him spells, but found that was a path to nowhere.  It was easy enough to sense he was adept. She and Eagle would guide him in rituals as they explored the Astral. There was a nasty encounter with a fire elemental - the boy had not learned enough courtesy.  Spirits are older than the world and their memory was long.  &lt;br /&gt;
&lt;br /&gt;
She expected Eagle to call to him and was surprised it did not.  Instead, another found him before – Raven, from the old world, from the land of Winter and Old Tree.  It made sense; the boy was ever curious, and Raven tended to collect those kinds.&lt;br /&gt;
 &lt;br /&gt;
The years grew heavier on Amanda Sky Eyes.  Less and less could she perform the rituals and rites that others came to her for.   More and more the boy grew restless.  He asked about the ‘plex and others of their kind; an intense curiosity.   He had been a quick student of the old tongue, Or’zet.  He wanted to know more, yet more, and more still until Amanda felt empty. Eagle crooned to her, calling to her, calling to come fly forever.  She did her best to prepare the boy; sold her valued tools and talismans, charms and reagents.  The last services she could manage.  A battered credstick, a satchel of goods, and a last gathering in the lodge.&lt;br /&gt;
 &lt;br /&gt;
I have a friend from the old days, she told him.  Then reconsidered, and corrected herself.  An acquaintance.  We got along.  Then we chose different paths.  He is a man of great will, fierce determination.  He will remember me…or should.  He may help you.  But be careful; his passions are far different than mine…or yours.  He shared a taste for what killed your mother.  (The boy scowled) That is a path you should never go.  If he gives you work, it will likely be dangerous.  He may test you.  She did not like the light in the boy’s eyes or the grin curling around his tusks.  He can introduce you to people.   Kimber can tell you how to get started.  And listen to Raven.&lt;br /&gt;
Then she bid him to go.  Now.  While she could still stand it, although she did not say this.  He hugged her hard and fierce, and she knew he knew.  Then he walked out the door.  The rumble of his beat-up Growler started up, and he drove off.  Amanda listed, cocking her tired head slightly, hearing Eagle’s croon.  She heard a song like the roaring wind and keening cries of the hunter.  And then she closed her eyes.&lt;br /&gt;
 &lt;br /&gt;
That night, the boy—no, young man - camped on a mesa.  He built a fire, tossed in herbs and twigs, and sang a song as the smoke curled in curious manner.   Raven listened, but said nothing.  The boy knew he needed a new name, and he listened and sang in the Astral, and one finally came.  Obumbrata.  He smiled.  Fitting, he thought.  It reminded him of a song in a dead tongue.  From the shadow of the ‘plex, to the shadow of the streets.   Tomorrow would be a new day.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151558</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151558"/>
		<updated>2026-01-10T04:15:07Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
*Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
*Learn skills for survival and ascension in the shadows&lt;br /&gt;
*Support the Orkish community&lt;br /&gt;
*Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151557</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151557"/>
		<updated>2026-01-10T04:14:03Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=18&lt;br /&gt;
|Year=2058&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Lean for an Ork, but tightly muscled, Meat meets Mana as Obumbrata strides through the &#039;plex, gaze drinking in everything, brimming with curiosity.  Raised beyond the outskirts, the young Ork is making his mark in the city...and the shadows.  &lt;br /&gt;
===Goals===&lt;br /&gt;
- Delve the depths of both Astral and waking world for both riddles and reward&lt;br /&gt;
- Learn skills for survival and ascension in the shadows&lt;br /&gt;
- Support the Orkish community&lt;br /&gt;
- Initiate&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151554</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151554"/>
		<updated>2026-01-10T03:58:33Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=BADDD&amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151553</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151553"/>
		<updated>2026-01-10T03:56:43Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151552</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151552"/>
		<updated>2026-01-10T03:55:44Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Scarecrow21122&lt;br /&gt;
|OwnersDiscordName=Scarecrow8532&lt;br /&gt;
|Metatype= Ork &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/u/0/folders/13-KUs75s7ypvQ4FYXiioC_LOrBtFaJ68]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151463</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151463"/>
		<updated>2026-01-09T06:27:53Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Astral PhysAd &lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151461</id>
		<title>Obumbrata</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Obumbrata&amp;diff=151461"/>
		<updated>2026-01-09T06:11:41Z</updated>

		<summary type="html">&lt;p&gt;Scarecrow13: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Scarecrow13</name></author>
	</entry>
</feed>