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		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=149282</id>
		<title>Aishar</title>
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		<updated>2025-08-23T16:33:21Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arcane Eye&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Telenetish==&lt;br /&gt;
The first and mightiest of his ally spirits, Telenetish (Sperethiel for &amp;quot;She who Listens and Learns&amp;quot;) was created from insight gained from the very depths of the Astral Sea. Not an imitation of some legendary being from 5th world mythos, nor a clone of some spirit met while walking the planes, the process of her birth has been...surprisingly intimate, in a way. Just silent contemplation of a night sky that is at both everything and nothing, an attempt, perhaps childish, to coalesce the wonder and drive for knowledge spurred by that place beneath all places. While some amount of loyalty had to be written into the formula by the very basis of the ritual, he tried to make Telenetish as willfull as possible, with the root idea being that their alliance and kinship is to be based on shared goals and mutual respect, rather then being enforced in her very being.&lt;br /&gt;
&lt;br /&gt;
[[File:Telenetish1.jpg|1400px|frameless|center|alt=She Who Listens and Learns|She Who Listens and Learns]]&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Actual Law Degree&lt;br /&gt;
|Aishar is like, a lawyer. A real one. He has a real job for a real firm where he solves real cases and really aids with the prosecution afterwards. That also means breaking the law may not be as immediate for him&lt;br /&gt;
|[[Needle in a Haystack]]&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|[[The Dweller on the Threshold]]&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=149281</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=149281"/>
		<updated>2025-08-23T16:26:14Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arcane Eye&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Telenetish==&lt;br /&gt;
The first and mightiest of his ally spirits, Telenetish (Sperethiel for &amp;quot;She who Listens and Learns&amp;quot;) was created from insight gained from the very depths of the Astral Sea. Not an imitation of some legendary being from 5th world mythos, nor a clone of some spirit met while walking the planes, the process of her birth has been...surprisingly intimate, in a way. Just silent contemplation of a night sky that is at both everything and nothing, an attempt, perhaps childish, to coalesce the wonder and drive for knowledge spurred by that place beneath all places. While some amount of loyalty had to be written into the formula by the very basis of the ritual, he tried to make Telenetish as willfull as possible, with the root idea being that their alliance and kinship is to be based on shared goals and mutual respect, rather then being enforced in her very being.&lt;br /&gt;
&lt;br /&gt;
[[File:Telenetish1.jpg|1400px|frameless|center|alt=She Who Listens and Learns|She Who Listens and Learns]]&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|[[The Dweller on the Threshold]]&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=149280</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=149280"/>
		<updated>2025-08-23T16:25:48Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arcane Eye&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Telenetish==&lt;br /&gt;
The first and mightiest of his ally spirits, Telenetish (Sperethiel for &amp;quot;She who Listens and Learns&amp;quot;) was created from insight gained from the very depths of the Astral Sea. Not an imitation of some legendary being from 5th world mythos, nor a clone of some spirit met while walking the planes, the process of her birth has been...surprisingly intimate, in a way. Just silent contemplation of a night sky that is at both everything and nothing, an attempt, perhaps childish, to coalesce the wonder and drive for knowledge spurred by that place beneath all places. While some amount of loyalty had to be written into the formula by the very basis of the ritual, he tried to make Telenetish as willfull as possible, with the root idea being that their alliance and kinship is to be based on shared goals and mutual respect, rather then being enforced in her very being.&lt;br /&gt;
&lt;br /&gt;
[[File:Telenetish1.jpg|1400px|frameless|center|alt=She Who Listens and Learns|She Who Listens and Learns]]&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|The Dweller at the threshold&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Telenetish1.jpg&amp;diff=149279</id>
		<title>File:Telenetish1.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Telenetish1.jpg&amp;diff=149279"/>
		<updated>2025-08-23T16:23:18Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=149278</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=149278"/>
		<updated>2025-08-23T16:22:35Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Assensing Table */&lt;/p&gt;
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&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arcane Eye&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Telenetish==&lt;br /&gt;
The first and mightiest of his ally spirits, Telenetish (Sperethiel for &amp;quot;She who Listens and Learns&amp;quot;) was created from insight gained from the very depths of the Astral Sea. Not an imitation of some legendary being from 5th world mythos, nor a clone of some spirit met while walking the planes, the process of her birth has been...surprisingly intimate, in a way. Just silent contemplation of a night sky that is at both everything and nothing, an attempt, perhaps childish, to coalesce the wonder and drive for knowledge spurred by that place beneath all places. While some amount of loyalty had to be written into the formula by the very basis of the ritual, he tried to make Telenetish as willfull as possible, with the root idea being that their alliance and kinship is to be based on shared goals and mutual respect, rather then being enforced in her very being.&lt;br /&gt;
&lt;br /&gt;
[[File:Telenetish1.jpg|1400px|frameless|center|alt=She Who Listens and Learns|She Who Listens and Learns]]&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=149277</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=149277"/>
		<updated>2025-08-23T16:22:10Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
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}}&lt;br /&gt;
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=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arcane Eye&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Telenetish===&lt;br /&gt;
The first and mightiest of his ally spirits, Telenetish (Sperethiel for &amp;quot;She who Listens and Learns&amp;quot;) was created from insight gained from the very depths of the Astral Sea. Not an imitation of some legendary being from 5th world mythos, nor a clone of some spirit met while walking the planes, the process of her birth has been...surprisingly intimate, in a way. Just silent contemplation of a night sky that is at both everything and nothing, an attempt, perhaps childish, to coalesce the wonder and drive for knowledge spurred by that place beneath all places. While some amount of loyalty had to be written into the formula by the very basis of the ritual, he tried to make Telenetish as willfull as possible, with the root idea being that their alliance and kinship is to be based on shared goals and mutual respect, rather then being enforced in her very being.&lt;br /&gt;
&lt;br /&gt;
[[File:Telenetish1.jpg|1400px|frameless|center|alt=She Who Listens and Learns|She Who Listens and Learns]]&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149272</id>
		<title>Steal From The Rich, Give To Myself</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149272"/>
		<updated>2025-08-23T10:29:21Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Scranton&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Havana, Caribbean League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Star of the Sea|Khranitel|Brunhilde|No Significant Harassment}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jaloque|Boat Rigger}}&lt;br /&gt;
|OppositionCasualties=Jaloque kidnapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Bermuda Triangle Wild Spirits&lt;br /&gt;
|OppositionUnits2=Various water spirits&lt;br /&gt;
|OppositionCasualties2=None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In their bid to capture a public amongst the fans of pirates, Horizon hired an actual, real life Caribbean pirate to follow with a crew of cameramen and writers to create a trid series about the life of these modern buccanneers. While the series was successful, the younger sister and former shipmate of the star of the show strongly disagrees with her selling out, and tasks the runners with destroying her media carreer&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jaloque was one of the Three Winds, a crew of three sisters piloting a single ship that had the fame of fearsome and highly competent pirates a few years back, showing no fear and taking booty from even opponents with on board security. That all came crashing when the Horizon talent scouting team came knocking. It was a simple proposition really, their networks craved something real and raw, and Jaloque craved economical stability, and a carreer where she got to be free on the seas, but the opponents weren&#039;t shooting real bullets.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mistral, the former rigger of the Three Winds, met the runners at the harbor, in what was an highly unorthodox meet, going as far as to intentionally not docking her ship, to see how the team would react to unforseen consequences. The idea of using cold magic to make an ice gankplank earned her approval, and what sealed the deal was NSH&#039;s presence, an actual made man in the Cuban Mafia she knew by name. Meeting was light on detail, just giving Havana as a location from where to start searching, and the name of the target. The contract was explicitly to humiliate her and damage the rep so that she may not continue working as a pirate, but leave her unharmed, as she still cares for her sister&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
First part was actually getting to the Caribbean League, but with NSH invisible boat and actual SIN and pirate licence, that went quite smoothly. As one does, the best way to start anything off is with some proper legwork, and when in an harbor city such as Havana, the way you go about it is dive bars and chitchatting with the local populace. After some convincing, some Batista family goons mentioned that the target was actually already outsiide of the city, having touched down to just resupply, and that the only people connected to the case are the Horizion team of writers, but they don&#039;t know where they are in the city. Luckily, two conjurers are on board, and with spirit searches, they manage to pin down the team as being nearby San Salvador, in the Old Havana neighborhood. Some more negotiations with the locals to get a cocotaxi, and there they go to the &amp;quot;nicer&amp;quot; part of the city.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once outside the building where the Horizon writing team was sitting in, the team had to get the informations contained within. Sending spirits, infiltrating the cyborg, bribery, even kicking down the door toting iron, are all approaches that are pondered upon, but in the end it is decided to use magic to thoroughly buff a flyspy and making it invisible, and sending it in. After some great sneaking by the user, they figure out that the writers are in full damage control, talking about having to mend relationships and potentially pay reparations to another corporation, AA level. Next to them, concept art for the thumbnail of the next episode seems to be featuring a large tanker. Using MonaLisa, the team is able to recognize the model, and crossreferencing with AA owned shipping fleets, the likeliest suspect becomes Maersk, who will, in a few days, move large amounts of yellowcake through the Atlantic, to land in Northern Florida in the CAS, going right through the upper bits of the Bermuda Triangle.&lt;br /&gt;
&lt;br /&gt;
With the target of the next exploit of the Jaloque clear, the team gets moving, having to reach it before the pirate superstar does. Using the extensive stealth capabilities of NSH&#039;s boat, they manage to remain entirely out of the boarding action where the target goes and claims the booty of the Maersk vessel, with the plan being boarding the pirate vessel on the way back, finding the idea of stealing what was just stolen quite humiliating, especially if the captain is taken alive and made to look utter incompetent in the ensuing fight.&lt;br /&gt;
&lt;br /&gt;
Utilizing Brunhilde&#039;s extensive underwater mobility mods, the team manages to send a corpse spirit, the cyborg herself and Star on top of the enemy vessel, where they ambush the superstar, who for lack of better words was aurafarming on the dock. The scrap that ensues is brutal, with the mysad Jaloque managing to not be dropped in the ambush strike, and the rigger piloting her vessel sending some pinpoint sniper rifle onto the interlopers, but after some bitter melee, the runners manage to secure the vessel...except that apparently the radioactive yellowcake being transported, or maybe all the spells unleashed in the fight, seem to grab the attention of some wild water spirits inhabiting the region. When faced with the question whether to stick to the original plan and start transporting the radioactive ore with them on the wavecutter they used to come here and potentially having to square off with the wrath of those spirits, or to just leave, the team chooses the latter, considering their exploits sufficient to meet run parameters.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Jaloque is thoroughly tarred and feathered, making her Havana&#039;s biggest clown for the months to come, and making the plans for a third season and a prequel spinoff die in the pre-production phase. Maersk and Horizon settle this little bout behind closed doors, as the cargo that they were supposed to be freed off only to see returned a few days later is instead in the depths of the Atlantic, in what was likely a very uncomfortable conference call. The Johnson is quite pleased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High TL 16 RVP&lt;br /&gt;
&lt;br /&gt;
12000 nuyen (6 RVP)&lt;br /&gt;
3000 nuyen (negotiation)&lt;br /&gt;
10 karma (10 RVP)&lt;br /&gt;
2 CDP (Baseline)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
24000 nuyen in vehicle parts up to avail 19 (gear rates, 6 RVP)&lt;br /&gt;
Practiced Alchemist for Khranitel (5 RVP)&lt;br /&gt;
Counts as initiation ordeal for Star of the Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Brunhilde]]===&lt;br /&gt;
&amp;quot;I&#039;m glad we got out before whatever creature was swimming up from the depths, but I&#039;d be lying if I said I wasn&#039;t curious as to what it was.&amp;quot;&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149271</id>
		<title>Steal From The Rich, Give To Myself</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149271"/>
		<updated>2025-08-23T10:28:51Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Scranton&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Havana, Caribbean League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Star of the Sea|Khranitel|Brunhilde|No SIgnificant Harrassment}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jaloque|Boat Rigger}}&lt;br /&gt;
|OppositionCasualties=Jaloque kidnapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Bermuda Triangle Wild Spirits&lt;br /&gt;
|OppositionUnits2=Various water spirits&lt;br /&gt;
|OppositionCasualties2=None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In their bid to capture a public amongst the fans of pirates, Horizon hired an actual, real life Caribbean pirate to follow with a crew of cameramen and writers to create a trid series about the life of these modern buccanneers. While the series was successful, the younger sister and former shipmate of the star of the show strongly disagrees with her selling out, and tasks the runners with destroying her media carreer&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jaloque was one of the Three Winds, a crew of three sisters piloting a single ship that had the fame of fearsome and highly competent pirates a few years back, showing no fear and taking booty from even opponents with on board security. That all came crashing when the Horizon talent scouting team came knocking. It was a simple proposition really, their networks craved something real and raw, and Jaloque craved economical stability, and a carreer where she got to be free on the seas, but the opponents weren&#039;t shooting real bullets.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mistral, the former rigger of the Three Winds, met the runners at the harbor, in what was an highly unorthodox meet, going as far as to intentionally not docking her ship, to see how the team would react to unforseen consequences. The idea of using cold magic to make an ice gankplank earned her approval, and what sealed the deal was NSH&#039;s presence, an actual made man in the Cuban Mafia she knew by name. Meeting was light on detail, just giving Havana as a location from where to start searching, and the name of the target. The contract was explicitly to humiliate her and damage the rep so that she may not continue working as a pirate, but leave her unharmed, as she still cares for her sister&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
First part was actually getting to the Caribbean League, but with NSH invisible boat and actual SIN and pirate licence, that went quite smoothly. As one does, the best way to start anything off is with some proper legwork, and when in an harbor city such as Havana, the way you go about it is dive bars and chitchatting with the local populace. After some convincing, some Batista family goons mentioned that the target was actually already outsiide of the city, having touched down to just resupply, and that the only people connected to the case are the Horizion team of writers, but they don&#039;t know where they are in the city. Luckily, two conjurers are on board, and with spirit searches, they manage to pin down the team as being nearby San Salvador, in the Old Havana neighborhood. Some more negotiations with the locals to get a cocotaxi, and there they go to the &amp;quot;nicer&amp;quot; part of the city.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once outside the building where the Horizon writing team was sitting in, the team had to get the informations contained within. Sending spirits, infiltrating the cyborg, bribery, even kicking down the door toting iron, are all approaches that are pondered upon, but in the end it is decided to use magic to thoroughly buff a flyspy and making it invisible, and sending it in. After some great sneaking by the user, they figure out that the writers are in full damage control, talking about having to mend relationships and potentially pay reparations to another corporation, AA level. Next to them, concept art for the thumbnail of the next episode seems to be featuring a large tanker. Using MonaLisa, the team is able to recognize the model, and crossreferencing with AA owned shipping fleets, the likeliest suspect becomes Maersk, who will, in a few days, move large amounts of yellowcake through the Atlantic, to land in Northern Florida in the CAS, going right through the upper bits of the Bermuda Triangle.&lt;br /&gt;
&lt;br /&gt;
With the target of the next exploit of the Jaloque clear, the team gets moving, having to reach it before the pirate superstar does. Using the extensive stealth capabilities of NSH&#039;s boat, they manage to remain entirely out of the boarding action where the target goes and claims the booty of the Maersk vessel, with the plan being boarding the pirate vessel on the way back, finding the idea of stealing what was just stolen quite humiliating, especially if the captain is taken alive and made to look utter incompetent in the ensuing fight.&lt;br /&gt;
&lt;br /&gt;
Utilizing Brunhilde&#039;s extensive underwater mobility mods, the team manages to send a corpse spirit, the cyborg herself and Star on top of the enemy vessel, where they ambush the superstar, who for lack of better words was aurafarming on the dock. The scrap that ensues is brutal, with the mysad Jaloque managing to not be dropped in the ambush strike, and the rigger piloting her vessel sending some pinpoint sniper rifle onto the interlopers, but after some bitter melee, the runners manage to secure the vessel...except that apparently the radioactive yellowcake being transported, or maybe all the spells unleashed in the fight, seem to grab the attention of some wild water spirits inhabiting the region. When faced with the question whether to stick to the original plan and start transporting the radioactive ore with them on the wavecutter they used to come here and potentially having to square off with the wrath of those spirits, or to just leave, the team chooses the latter, considering their exploits sufficient to meet run parameters.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Jaloque is thoroughly tarred and feathered, making her Havana&#039;s biggest clown for the months to come, and making the plans for a third season and a prequel spinoff die in the pre-production phase. Maersk and Horizon settle this little bout behind closed doors, as the cargo that they were supposed to be freed off only to see returned a few days later is instead in the depths of the Atlantic, in what was likely a very uncomfortable conference call. The Johnson is quite pleased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High TL 16 RVP&lt;br /&gt;
&lt;br /&gt;
12000 nuyen (6 RVP)&lt;br /&gt;
3000 nuyen (negotiation)&lt;br /&gt;
10 karma (10 RVP)&lt;br /&gt;
2 CDP (Baseline)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
24000 nuyen in vehicle parts up to avail 19 (gear rates, 6 RVP)&lt;br /&gt;
Practiced Alchemist for Khranitel (5 RVP)&lt;br /&gt;
Counts as initiation ordeal for Star of the Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Brunhilde]]===&lt;br /&gt;
&amp;quot;I&#039;m glad we got out before whatever creature was swimming up from the depths, but I&#039;d be lying if I said I wasn&#039;t curious as to what it was.&amp;quot;&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149269</id>
		<title>Steal From The Rich, Give To Myself</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Steal_From_The_Rich,_Give_To_Myself&amp;diff=149269"/>
		<updated>2025-08-23T10:04:54Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-07  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Scranton &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Havana, Caribbean League  &amp;lt;!-- Optional: Any factions w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Scranton&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Havana, Caribbean League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Star of the Sea|Khranitel|Brunhilde|No SIgnificant Harrassment}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jaloque|Boat Rigger}}&lt;br /&gt;
|OppositionCasualties=Jaloque kidnapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Bermuda Triangle Wild Spirits&lt;br /&gt;
|OppositionUnits2=Various water spirits&lt;br /&gt;
|OppositionCasualties2=None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In their bid to capture a public amongst the fans of pirates, Horizon hired an actual, real life Caribbean pirate to follow with a crew of cameramen and writers to create a trid series about the life of these modern buccanneers. While the series was successful, the younger sister and former shipmate of the star of the show strongly disagrees with her selling out, and tasks the runners with destroying her media carreer&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jaloque was one of the Three Winds, a crew of three sisters piloting a single ship that had the fame of fearsome and highly competent pirates a few years back, showing no fear and taking booty from even opponents with on board security. That all came crashing when the Horizon talent scouting team came knocking. It was a simple proposition really, their networks craved something real and raw, and Jaloque craved economical stability, and a carreer where she got to be free on the seas, but the opponents weren&#039;t shooting real bullets.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mistral, the former rigger of the Three Winds, met the runners at the harbor, in what was an highly unorthodox meet, going as far as to intentionally not docking her ship, to see how the team would react to unforseen consequences. The idea of using cold magic to make an ice gankplank earned her approval, and what sealed the deal was NSH&#039;s presence, an actual made man in the Cuban Mafia she knew by name. Meeting was light on detail, just giving Havana as a location from where to start searching, and the name of the target. The contract was explicitly to humiliate her and damage the rep so that she may not continue working as a pirate, but leave her unharmed, as she still cares for her sister&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
First part was actually getting to the Caribbean League, but with NSH invisible boat and actual SIN and pirate licence, that went quite smoothly. As one does, the best way to start anything off is with some proper legwork, and when in an harbor city such as Havana, the way you go about it is dive bars and chitchatting with the local populace. After some convincing, some Batista family goons mentioned that the target was actually already outsiide of the city, having touched down to just resupply, and that the only people connected to the case are the Horizion team of writers, but they don&#039;t know where they are in the city. Luckily, two conjurers are on board, and with spirit searches, they manage to pin down the team as being nearby San Salvador, in the Old Havana neighborhood. Some more negotiations with the locals to get a cocotaxi, and there they go to the &amp;quot;nicer&amp;quot; part of the city.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once outside the building where the Horizon writing team was sitting in, the team had to get the informations contained within. Sending spirits, infiltrating the cyborg, bribery, even kicking down the door toting iron, are all approaches that are pondered upon, but in the end it is decided to use magic to thoroughly buff a flyspy and making it invisible, and sending it in. After some great sneaking by the user, they figure out that the writers are in full damage control, talking about having to mend relationships and potentially pay reparations to another corporation, AA level. Next to them, concept art for the thumbnail of the next episode seems to be featuring a large tanker. Using MonaLisa, the team is able to recognize the model, and crossreferencing with AA owned shipping fleets, the likeliest suspect becomes Maersk, who will, in a few days, move large amounts of yellowcake through the Atlantic, to land in Northern Florida in the CAS, going right through the upper bits of the Bermuda Triangle.&lt;br /&gt;
&lt;br /&gt;
With the target of the next exploit of the Jaloque clear, the team gets moving, having to reach it before the pirate superstar does. Using the extensive stealth capabilities of NSH&#039;s boat, they manage to remain entirely out of the boarding action where the target goes and claims the booty of the Maersk vessel, with the plan being boarding the pirate vessel on the way back, finding the idea of stealing what was just stolen quite humiliating, especially if the captain is taken alive and made to look utter incompetent in the ensuing fight.&lt;br /&gt;
&lt;br /&gt;
Utilizing Brunhilde&#039;s extensive underwater mobility mods, the team manages to send a corpse spirit, the cyborg herself and Star on top of the enemy vessel, where they ambush the superstar, who for lack of better words was aurafarming on the dock. The scrap that ensues is brutal, with the mysad Jaloque managing to not be dropped in the ambush strike, and the rigger piloting her vessel sending some pinpoint sniper rifle onto the interlopers, but after some bitter melee, the runners manage to secure the vessel...except that apparently the radioactive yellowcake being transported, or maybe all the spells unleashed in the fight, seem to grab the attention of some wild water spirits inhabiting the region. When faced with the question whether to stick to the original plan and start transporting the radioactive ore with them on the wavecutter they used to come here and potentially having to square off with the wrath of those spirits, or to just leave, the team chooses the latter, considering their exploits sufficient to meet run parameters.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Jaloque is thoroughly tarred and feathered, making her Havana&#039;s biggest clown for the months to come, and making the plans for a third season and a prequel spinoff die in the pre-production phase. Maersk and Horizon settle this little bout behind closed doors, as the cargo that they were supposed to be freed off only to see returned a few days later is instead in the depths of the Atlantic, in what was likely a very uncomfortable conference call. The Johnson is quite pleased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High TL 16 RVP&lt;br /&gt;
&lt;br /&gt;
12000 nuyen (6 RVP)&lt;br /&gt;
3000 nuyen (negotiation)&lt;br /&gt;
10 karma (10 RVP)&lt;br /&gt;
2 CDP (Baseline)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
24000 nuyen in vehicle parts up to avail 19 (gear rates, 6 RVP)&lt;br /&gt;
Practiced Alchemist for Khranitel (5 RVP)&lt;br /&gt;
Counts as initiation ordeal for Star of the Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Needle_in_a_Haystack&amp;diff=149241</id>
		<title>Needle in a Haystack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Needle_in_a_Haystack&amp;diff=149241"/>
		<updated>2025-08-20T16:15:11Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aishar|Ophidia|Exodus|The Librarian}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Vengeful Murderer&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Kiana Yel&#039;nai}}&lt;br /&gt;
|OppositionCasualties= Being Investigated now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A plot of jealousy, superiority, manipulation, and vengeance leads to many losing their lives. An officer of the law finds her office insufficient, and must put aside her grievances with her prey to bring about justice for her flesh and blood.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Hammerhead Industries: An Ares Subsidiary that has its own pocket of engineering teams to handle smaller, but highly profitable projects. Low risk, high reward crapshoots and an easy place to hide money in by putting it towards a pet project and out of the hands of any courts looking too closely. Their latest project was production of a new line of surveillance drones for military operation, and it was going to be headed by a growing team of awakened and mundane engineers. Unfortunately, in-fighting between the team&#039;s leading figures for the position of project manager lead to a string of unfortunate accidents.&lt;br /&gt;
&lt;br /&gt;
Kiana Yel&#039;nai knew she was better than Yulia Prekhov. She knew she was the better speaker. The better engineer. The better leader. The better person. But Yulia was the more shameless of the two. That was the only reason she could see for not getting the position. She knew Yulia would fire her over the spats they kept having over the position. So she quit first. She was going to get her back for it one way or another. 6 months of hard work later and...hah, well, no one was the wiser when this reckless, shameless bitch was too much of an idiot and OD&#039;d with a new friend over. Her neighbor Vance wouldn&#039;t be seeing it anytime soon either. And no one knew that creep well anyways. It was perfect.&lt;br /&gt;
&lt;br /&gt;
Maria, the lil worthless brownnoser, was supposed to be next. But something lit a fire in Kiana&#039;s heart: They got some two-bit fresh blood right out of university to replace her.&lt;br /&gt;
&lt;br /&gt;
They thought this fucking worthless mundane bitch could replace her?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No she couldn&#039;t. She could never compete with her. &lt;br /&gt;
&lt;br /&gt;
She was so easy to fool. So easy to lure away, to trick. To kill. She couldn&#039;t have been too smart.&lt;br /&gt;
&lt;br /&gt;
...Lt. Gabriella Monroe heard the news the day after. She wanted to lead a case against it but...this was an awful look for the force. Someone breaks into a high security corporate building, then gets a girl alone and kills her, and there&#039;s nothing they can find to identify her? No. best keep it under wraps. Better for PR that way. &lt;br /&gt;
&lt;br /&gt;
She wouldn&#039;t stand for it. She&#039;d rather make a deal with the Devil.&lt;br /&gt;
&lt;br /&gt;
...after a fashion, that&#039;s exactly what she did.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meet took place in an old, run down, hole-in-the-wall bar that Regina used to love. It was quiet. Comfortable. Good for exchanging secrets. The runners trickled in one by one, and when everyone was settled in the Lt. put down a white noise generator and got to work. She gave them the situation, and the mission: find evidence of who killed her sister so she could make a case over it and force the higher ups to press charges against someone. No one was to die here tonight, she still had her morals. it was 10k a head for the info. [[Ophidia]] and [[Exodus]] were fine with it, but [[The Librarian]] urged [[Aishar]] to press for some kind of escrow or materials just in case. And, due to his genuine sympathy, Monroe agreed. She gave a list of her suspects, and The Librarian immediately got to work as she gave her contact info and the vow to bring them an autopsy report so they could handle the investigation. With no desire to associate with them further and not wanting to linger with the pain, Monroe made her way out.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The Librarian immediately made deep dives into the three listed suspects to dig up information on them all, as the rest of the team headed to the police department to get a look at the body and find out more about the actual death itself with Ophidia&#039;s crucial necromancy. Once they established a profile on the three suspects, they would hone in on the primary suspect and build a case around the Whispers of the Grave, then look for actual evidence to support their findings.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Ophidia&#039;s ritual revealed that the murder was done by someone female whom drugged the girl in an alleyway and then killed her with a taser fist spell. She seemed happy at the time, intoxicated but enjoying her night out with someone she clearly admired and felt a romantic attraction towards. So a female whom she trusted, was in a relationship with, went out drinking with, and could use magic. Of the three suspects (Kevin McCroy, Maria Rosewood, and Ned O&#039;Bar) only one was awakened and able to cast spells: Maria Rosewood. Whereas Ned was another team member and Kevin was not on the same engineering team as the other three, Maria was Acting Project Manager, and clearly seemed to have been someone receptive to a young girl&#039;s advances and a fan of partying.&lt;br /&gt;
&lt;br /&gt;
But when Aishar and Exodus were actually looking into her though? She was a sobbing mess. She and Regina (Regi as she called her) were partners. Romantic Partners. She received the news of her death the next day as part of the initial investigation into the whole mess. She was devastated. Furthermore, she was at a meeting when Regina went out for drinks with...someone. And she was heading home when the murder occurred. So it wasn&#039;t her. But she did give the runners more ID on the workplace drama that was happening, specifically about the in fighting between the Elf and the Dryad. The team did a search on Kiana and, though she seemed to hide herself as an aware, she was known by others in more secreted places to be a mystic adept. There was their alternative.&lt;br /&gt;
&lt;br /&gt;
Exodus and The Librarian worked together to infiltrate Kiana&#039;s apartment the next morning, finding evidence of toxins that could have been used for the murder along with spell formulae which an aware would not have any reason for and a number of drugs of all kinds which, of course, would absolutely be able to overdose someone. She also had illegal connections to shadow community suppliers and took careful notes on the victims. There was their perp. For a quick second check, Exodus and Ophidia went back to the scene of the crime so they could find any trace evidence and build the scene. That was all they needed to give Gabriella her shot.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The group meet up with the Lieutenant again later that second day at the same bar. She&#039;s...not happy, to get news back, but determined to see this through. They give her what evidence they have, and the reassurance that, at the very least, Regina did die happy: drunk with love for her sister and the woman of her dreams. And her death was painless. Though it was a cold comfort, it was something. &lt;br /&gt;
&lt;br /&gt;
Now, Gabriella is working to more thoroughly investigate Kiana Yel&#039;nai, and keep her from hurting anyone else. She&#039;s confident she at least has the right person. Now all she has to do is gather what&#039;s left and bring the hammer down.&lt;br /&gt;
&lt;br /&gt;
One way or another.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &amp;quot;Needle in a Haystack&amp;quot; 15 RVP&lt;br /&gt;
&lt;br /&gt;
10k Nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 karma (6 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP (4 RVP + 2 CDP Base)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Aishar]]: It&#039;s nice to for once move through legal means! A shadowrun without a single illegal action committed...ok, that was definetly breaking and entering, but that&#039;s a fine at worst&lt;br /&gt;
&lt;br /&gt;
P.S. Using this slot to tag [[Arcane Eye]] as it was a run where they got namedropped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ophidia]]: It&#039;s a pleasure to work with a solid, well rounded team. I suspect we&#039;ll be meeting one another in the future. I hope so anyway. I need to check out Arcane Eye PI.&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=149239</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=149239"/>
		<updated>2025-08-20T16:06:55Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Arcane Eye&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Arcane_Eye&amp;diff=149238</id>
		<title>Arcane Eye</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Arcane_Eye&amp;diff=149238"/>
		<updated>2025-08-20T16:06:10Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Living Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:ArcaneEyePI.png|300px]]&lt;br /&gt;
|Shortblurb1=For when mana is what&#039;s in the shell casings&lt;br /&gt;
|Archetype=Magical Private Investigation Agency&lt;br /&gt;
|Connection=1&lt;br /&gt;
|Health=Maintaining&lt;br /&gt;
|Location=Central Downtown, Seattle&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One of the countless magical private investigation agencies strewn throughout Seattle since the 6th World started, assisting whoever&#039;s willing to pay. &lt;br /&gt;
===Goals===&lt;br /&gt;
* Grow in size to hopefully one day become world renowned as a PI.&lt;br /&gt;
* Make as much money as possible.&lt;br /&gt;
* Ensure the PI never ends up in the ownership of the Ancients.&lt;br /&gt;
===Major Locations===&lt;br /&gt;
* Currently, the only location for the PI is their main and first office in Central Downtown.&lt;br /&gt;
===Leaders===&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Manashoe]] was the core mind behind the PI and one of the founding members, it was his idea first and foremost. Without him, the PI never would have existed. His raw devotion to the methods of investigation, despite his countless vices and extremely crude misconduct, means he&#039;s rather effective at solving cases.&amp;lt;/s&amp;gt; Shot dead.&lt;br /&gt;
* [[Wayfarer]] is the current owner of the PI, having been a close friend to Manashoe and another of the founding members. He is the core moral compass ensuring the PI doesn&#039;t fall into madness, and a rather skilled exorcist - though his methods are less prayer and more punching the everliving shit out of whatever spirit&#039;s causing the issue.&lt;br /&gt;
==Background==&lt;br /&gt;
Initially started just a year back in 2084, the Agency was a joint effort between the founding members [[Manashoe]], [[Wayfarer]], [[Miut]], [[Oracle]], [[Ronin]], and the pizza delivery boy who got roped in, [[Weevil]]. While it was spearheaded by the Manashoe, each of the members was rather crucial to it&#039;s start, yet they hadn&#039;t managed to do that well financially in the beginning, receiving most of the money they needed through &amp;quot;alternative methods&amp;quot; - any runner or jackass with a good enough commlink would know those methods to be running, leaving the PI with a reputation for being more of a runner crew than an actual investigations agency despite the work done outside of shadowrunning.&lt;br /&gt;
===Allies===&lt;br /&gt;
* Horned Bear - The PMC Horned Bear operated by [[Ashen Hand]] has taken an interest in the PI after recent events, leading to potentially a merger of the two soon to be the horizon.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None, yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
It is a tumultuous time for the PI despite being in relative health. The death of two of it&#039;s founding members leave it short on notable workers. Of course, there are people who work in the PI not listed - secretaries, paper pushers, etc. -, but the only investigators were the original 6, meaning the doors are now starting to open to more runners who might be able to replace them. Alongside this, a potential merger with the PMC Horned Bear is being considered, which could alter the PI forever.&lt;br /&gt;
&lt;br /&gt;
==Living Members==&lt;br /&gt;
* [[Wayfarer]] - Current leader, exorcist, suspect apprehender, and bodyguard.&lt;br /&gt;
* [[Miut]] - Matrix investigator.&lt;br /&gt;
* [[Poe]] - Magical investigator, first of the non-founding members to become an investigator.&lt;br /&gt;
* [[Annette]] - Magical Strong-arm, summoner and moth changeling. Spooky girl who&#039;s there for just &#039;&#039;dealing with problems&#039;&#039;&lt;br /&gt;
* [[Aishar]] - Lawyer to deal with all the paperwork, Full-mage to do some awakened field work&lt;br /&gt;
&lt;br /&gt;
==Deceased Members==&lt;br /&gt;
* [[Manashoe]] - Founder and magical investigator.&lt;br /&gt;
* [[Weevil]] - Non-magical forensics via drones&lt;br /&gt;
&lt;br /&gt;
==Retired Members==&lt;br /&gt;
* [[Oracle]] - Magical investigator.&lt;br /&gt;
* [[Ronin]] - Suspect apprehender, bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
[[Oracle]] - &amp;quot;Arcane Eye PI: Personal investigators for matters magical and mundane.&amp;quot; What do you think, Wayfarer? I was thinking we put up some Matrix advertisements, needed a punchy tagline. I&#039;m rather proud of that one. &lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148736</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148736"/>
		<updated>2025-08-09T09:05:55Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148735</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148735"/>
		<updated>2025-08-09T09:03:51Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148651</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148651"/>
		<updated>2025-08-07T21:59:27Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=20&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kangee&amp;diff=148623</id>
		<title>Kangee</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kangee&amp;diff=148623"/>
		<updated>2025-08-07T14:27:18Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kangee.jpg|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Shadowrunner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ex MCT recon cyborg&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=ScrantonAnchor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Scranton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Puyallup&lt;br /&gt;
|Metatype=Cyborg&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=What&#039;s that? (they/them)&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Soulsearching, and making dreamcatchers&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Cyborg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kangee is the name chosen by the cyborg retrieved from the field by the shadowrunner team during the events of [[Opportunistic Pathogens]]. As a jarbrain, all they knew was loyalty to the company, and ruthless efficency, but thanks to a lenghty process of deprogramming and neural reconstruction, MCT&#039;s iron grip on their mind was decidedly loosened, and now the free cyborg has to decide what to do independetly, with no handlers or orders from above.&lt;br /&gt;
&lt;br /&gt;
Given the nature of their shell and training, they are excellent in recon and marksman roles, which are what they are now doing to pay for necessities as they try to use the newfound free will to redefine their existance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=MCT Conditioning&lt;br /&gt;
|Description=Kangee will refuse to perform any action that would result in any sort of damage to MCT (or some subsidiary), be it hurt operatives, damaged goods, or even negative PR.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Specialized Frame&lt;br /&gt;
|Description=Kangee&#039;s shell is built for stealth operations and forward scouting, with optimized limbs and signature masking. +2 to active test that would benefit from great sneaking capability.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tapped in the Market&lt;br /&gt;
|Description=As a cyborg, Kangee needs highly illegal gear to survive, and knows how to get it. +2 to tests to procure items that are R or F.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Rigger Equipment&lt;br /&gt;
|Description=Kangee has a rigger interface, and is willing to use it. +2 to tests relating to vehicles and drones, and active checks that involve the usage of those.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Tech Savy&lt;br /&gt;
|Description=Kangee had a direct line to the latest in MCT prototypes, and even with that leash broken, the expertise (and some of their toys) remain. +2 to tests involving non-awakened gear above the rating of 15.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kangee&amp;diff=148622</id>
		<title>Kangee</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kangee&amp;diff=148622"/>
		<updated>2025-08-07T14:24:43Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kangee.jpg|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Shadowrunner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ex MCT recon cyborg&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=ScrantonAnchor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Scranton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Puyallup&lt;br /&gt;
|Metatype=Cyborg&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=What&#039;s that? (they/them)&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Soulsearching, and making dreamcatchers&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Cyborg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kangee is the name chosen by the cyborg retrieved from the field by the shadowrunner team during the events of [[Opportunistic Pathogens]]. As a jarbrain, all they knew was loyalty to the company, and ruthless efficency, but thanks to a lenghty process of deprogramming and neural reconstruction, MCT&#039;s iron grip on their mind was decidedly loosened, and now the free cyborg has to decide what to do independetly, with no handlers or orders from above.&lt;br /&gt;
&lt;br /&gt;
Given the nature of their shell and training, they are excellent in recon and marksman roles, which are what they are now doing to pay for necessities as they try to use the newfound free will to redefine their existance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=MCT Conditioning&lt;br /&gt;
|Description=Kangee will refuse to perform any action that would result in any sort of damage to MCT (or some subsidiary), be it hurt operatives, damaged goods, or even negative PR.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Specialized Frame&lt;br /&gt;
|Description=Kangee&#039;s shell is built for stealth operations and forward scouting, with optimized limbs and signature masking. +2 to active test that would benefit from great sneaking capability.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tapped in the Market&lt;br /&gt;
|Description=As a cyborg, Kangee needs highly illegal gear to survive, and knows how to get it. +2 to tests to procure items that are R or F.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Rigger Equipment&lt;br /&gt;
|Description=Kangee has a rigger interface, and is willing to use it. +2 to tests relating to vehicles and drones, and active checks that involve the usage of those.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Tech Savy&lt;br /&gt;
|Description=Kangee had a direct line to the latest in MCT prototypes, and even with that leash broken, the expertise (and some of their toys) remain. +2 to tests involving non-awakened gear above the rating of 15.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kangee&amp;diff=148621</id>
		<title>Kangee</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kangee&amp;diff=148621"/>
		<updated>2025-08-07T14:23:49Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kangee.jpg|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Shadowrunner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ex MCT recon cyborg&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=ScrantonAnchor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Scranton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Puyallup&lt;br /&gt;
|Metatype=Cyborg&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=What&#039;s that? (they/them)&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Soulsearching, and making dreamcatchers&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Cyborg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kangee is the name chosen by the cyborg retrieved from the field by the shadowrunner team during the events of [[Opportunistic Pathogens]]. As a jarbrain, all they knew was loyalty to the company, and ruthless efficency, but thanks to a lenghty process of deprogramming and neural reconstruction, MCT&#039;s iron grip on their mind was decidedly loosened, and now the free cyborg has to decide what to do independetly, with no handlers or orders from above.&lt;br /&gt;
&lt;br /&gt;
Given the nature of their shell and training, they are excellent in recon and marksman roles, which are what they are now doing to pay for necessities as they try to use the newfound free will to redefine their existance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=MCT Conditioning&lt;br /&gt;
|Description=Kangee will refuse to perform any action that would result in any sort of damage to MCT (or some subsidiary), be it hurt operatives, damaged goods, or even negative PR&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Specialized Frame&lt;br /&gt;
|Description=Kangee&#039;s shell is built for stealth operations and forward scouting, with optimized limbs and signature masking. +2 to active test that would benefit from great sneaking capabiluty&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tapped in the Market&lt;br /&gt;
|Description=As a cyborg, Kangee needs highly illegal gear to survive, and knows how to get it. +2 to tests to procure items that are R or F.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Rigger Equipment&lt;br /&gt;
|Description=Kangee has a rigger interface, and is willing to use it. +2 to tests relating to vehicles and drones, and active checks that involve the usage of those.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Tech Savy&lt;br /&gt;
|Description=Kangee had a direct line to the latest in MCT prototypes, and even with that leash broken, the expertise (and some of their toys) remain. +2 to tests involving non-awakened gear above the rating of 15&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Kangee.jpg&amp;diff=148616</id>
		<title>File:Kangee.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Kangee.jpg&amp;diff=148616"/>
		<updated>2025-08-07T09:32:35Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kangee&amp;diff=148615</id>
		<title>Kangee</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kangee&amp;diff=148615"/>
		<updated>2025-08-07T09:31:21Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kangee.jpg|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Shadowrunner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ex MCT recon cyborg&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=ScrantonAnchor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Scranton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Puyallup&lt;br /&gt;
|Metatype=Cyborg&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=What&#039;s that? (they/them)&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Soulsearching, and making dreamcatchers&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Cyborg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kangee is the name chosen by the cyborg retrieved from the field by the shadowrunner team during the events of [[Opportunistic Pathogens]]. As a jarbrain, all they knew was loyalty to the company, and ruthless efficency, but thanks to a lenghty process of deprogramming and neural reconstruction, MCT&#039;s iron grip on their mind was decidedly loosened, and now the free cyborg has to decide what to do independetly, with no handlers or orders from above.&lt;br /&gt;
&lt;br /&gt;
Given the nature of their shell and training, they are excellent in recon and marksman roles, which are what they are now doing to pay for necessities as they try to use the newfound free will to redefine their existance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=MCT conditioning&lt;br /&gt;
|Description=Kangee will refuse to perform any action that would result in any sort of damage to MCT (or some subsidiary), be it hurt operatives, damaged goods, or even negative PR&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Specialized Frame&lt;br /&gt;
|Description=Kangee&#039;s shell is built for stealth operations and forward scouting, with optimized limbs and signature masking. +2 to active test that would benefit from great sneaking capabiluty&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tapped in the Market&lt;br /&gt;
|Description=As a cyborg, Kangee needs highly illegal gear to survive, and knows how to get it. +2 to tests to procure items that are R or F.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Rigger-in-training&lt;br /&gt;
|Description=Kangee has a rigger interface, and is willing to use it. +2 to tests relating to vehicles and drones, and active checks that involve the usage of those.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Networking the Shadows&lt;br /&gt;
|Description=Kangee is quite eager to meet and know Seattle&#039;s shadow scene, to the point where they are willing to provide favorable rates. The first time each character that has this contact would spend a chip, it&#039;s not spent. This may only happen once per character&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kangee&amp;diff=148614</id>
		<title>Kangee</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kangee&amp;diff=148614"/>
		<updated>2025-08-07T09:30:34Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: Created page with &amp;quot; {{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=300px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession=Shadowrunner  &amp;lt;!-- You can wri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kangee.jpg|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Shadowrunner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ex MCT recon cyborg&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=ScrantonAnchor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Scranton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Puyallup&lt;br /&gt;
|Metatype=Cyborg&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=What&#039;s that? (they/them)&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Soulsearching, and making dreamcatchers&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Cyborg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kangee is the name chosen by the cyborg retrieved from the field by the shadowrunner team during the events of [[Opportunistic Pathogens]]. As a jarbrain, all they knew was loyalty to the company, and ruthless efficency, but thanks to a lenghty process of deprogramming and neural reconstruction, MCT&#039;s iron grip on their mind was decidedly loosened, and now the free cyborg has to decide what to do independetly, with no handlers or orders from above.&lt;br /&gt;
&lt;br /&gt;
Given the nature of their shell and training, they are excellent in recon and marksman roles, which are what they are now doing to pay for necessities as they try to use the newfound free will to redefine their existance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=MCT conditioning&lt;br /&gt;
|Description=Kangee will refuse to perform any action that would result in any sort of damage to MCT (or some subsidiary), be it hurt operatives, damaged goods, or even negative PR&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Specialized Frame&lt;br /&gt;
|Description=Kangee&#039;s shell is built for stealth operations and forward scouting, with optimized limbs and signature masking. +2 to active test that would benefit from great sneaking capabiluty&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tapped in the Market&lt;br /&gt;
|Description=As a cyborg, Kangee needs highly illegal gear to survive, and knows how to get it. +2 to tests to procure items that are R or F.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Rigger-in-training&lt;br /&gt;
|Description=Kangee has a rigger interface, and is willing to use it. +2 to tests relating to vehicles and drones, and active checks that involve the usage of those.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Networking the Shadows&lt;br /&gt;
|Description=Kangee is quite eager to meet and know Seattle&#039;s shadow scene, to the point where they are willing to provide favorable rates. The first time each character that has this contact would spend a chip, it&#039;s not spent. This may only happen once per character&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opportunistic_Pathogens&amp;diff=148612</id>
		<title>Opportunistic Pathogens</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opportunistic_Pathogens&amp;diff=148612"/>
		<updated>2025-08-07T09:04:20Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-07  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Scranton &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Sioux Nation, Devil&amp;#039;s Tower  &amp;lt;!-- Optional: Any faction...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Scranton&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sioux Nation, Devil&#039;s Tower&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Star of the Sea|Chance|Brunhilde|Foxtrot|Black Sabbath}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=MCT&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Recon Cyborg|Spirit Cadre}}&lt;br /&gt;
|OppositionCasualties=Cyborg extracted, spirits disrupted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Sioux Nation Security Forces&lt;br /&gt;
|OppositionUnits2=Various armed patrols&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The small village of Hulett, inhabited exclusively by shamans who reject the technology of the modern world as a disease, has been hit with actual disease. The origin unclear, it&#039;s clearly infectious in nature, and in return they have been quarantined by the local government, and left to die. The chief asks the runners to stop that from happening&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
MCT&#039;s biomedical research wing has promised that by the start of the 2090s they would have a permanent, safe and effective cure to VITAS, and needless to say, the shareholders and money people put a lot of faith in the claim. However, as more traditional research avenues prove ineffective in finding that solution they have been looking for. So, they turned to history, and found that the Amerinid population showcased a much, much higher survival rate during the outbreaks at the start of the century, and so they turned to on the field testing.&lt;br /&gt;
&lt;br /&gt;
Creating in all haste a small operating base within the Sioux Nation, one of the more permissive of the NAN, they started offering the homeless and desperate of Belle Fourche money in exchange with being inoculated with a weakened version of the virus, so that they could track down any peculiar immunitary response specific to the Amerinid population that could point them in the right direction.&lt;br /&gt;
&lt;br /&gt;
This plan seemed to have worked to some extent, but backfired when the virus spontaneously evolved in a way that removed some of the suppressive artificial genes, regaining some of its lethality, and in turn, infecting the local settlement of Hulett, where their refusal of technology (including medical one) left them woefully unprepared to deal with the outbreak&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Chief Serene Dawn, the village&#039;s healer and de-facto spiritual leader, contacted the team via matrix host, given his inability to leave physically due to the quarantine. The meet was fast and marked by his desperation: each moment spent in idle chat could result in one more person dying of the horrible disease. The team didn&#039;t negotiate, choosing instead to accept the meagre rewards he offered and simply get going as fast as possible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The ride from Seattle to the Devil&#039;s Tower took the better part of 17 hours, so planning and legwork happened in that timespan. Foreman used his medical knowledge to hazard guesses on what the disease could be, and how to prevent it, landing on the realization that they needed a combination of medicines to stop the inflammatory response AND something to stop the actual pathogen, and that &amp;quot;something&amp;quot; needed to be acquired/produced on site, given that he needed precise genetic templating of the virus to make anything usable. In the meantime, partly due to a real good matrix search and some military and government procedures knowledge from the others, the party learned that the quarantine procedure and information suppression campaign around it weren&#039;t how the government operates, hinting at some level of systemic corruption by someone with lots of money invested in this.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first hurdle was simply getting there, but the team had many riggers or people with simply decked out vehicles, so the road trip was easy to mount. A few border crossings (UCAS-&amp;gt;SSC, SSC-&amp;gt;SN) happened, and if at the Salish-Shidhe the cover story of Black Sabbath being a medic out to perform humanitarian aid with an escort to keep him safe from paracritters held, the Sioux border is much more secure, so the decision was to attempt an illegal crossing by the plains, something the wheelwomen and hackers of the party performed masterfully, managing to avoid detection and not crash.&lt;br /&gt;
&lt;br /&gt;
After a brief rest, the team headed in Belle Fourche, the nearest town proper to the quarantine zone. A place that was poor, run down and all around depressingly reminiscent of flyover state tropes even while not being in the USA.&lt;br /&gt;
They had a quick breakfast at a diner, with service being handled by a certain white haired elf lady, and from there they delved in matters more, finding out about the metahuman testing, and consequently, piecing out what was happening. The immediate response was trying to locate MCT sites in the area, and the team learned of a small improvised lab in the town. What happened afterwards was some host diving to dig information on the virus, and consequent research data. Given that Chance/Pecker was running circles around the spiders, they decided that rather then trying to physically break in to use the lab&#039;s facilities to try and produce a cure for the weakened VITAS outbreak,  the best course of action was granting the medic of the team access to one of the anthrodrones in the structure, produce it remotely, and then ship it outside. Given it was RNA-based interferons, they needed cold storage, but the Star of the Sea luckily had spirits to aid, using their cold inducing powers on a commercial minifridge to reach liquid nitrogen levels of cooling, necessary for mantaining the really frail (physically and chemically) compounds.&lt;br /&gt;
&lt;br /&gt;
Now, during the dive, they also learned of a concerning development: MCT knew that if this outbreak became public knowledge, the PR damage and sanctions would be extremely pricy, so the course of action was to simply wipe the small community off of the map, and cover everything up under the guise of a natural disaster, which are quite common in the area given the roiling nature of the manasphere in the region.&lt;br /&gt;
&lt;br /&gt;
The team made haste, using the excellent Foxtrot wheelwoman skills to break the quarantine perimeter by cutting through the woods with a combat spec&#039;d truck, while being careful enough to not subject the vials to enough stress to break them. Black Sabbath and Star imemdiately started trying to administer the cure, but the cleanup crew was already on site, and getting to work with a great form earth spirit&#039;s quake power, trying to use a localized earthquake as an opener against the unarmed and sick shamans. What happened afterwards was a short but brutal gunfight, where the MCT squad of one cyborg and three spirits ultimately got dispatched. Notably, the cyborg got eliminated by the team&#039;s decker, by ejecting its CCU. The team decided that rather then killing what was likely only a 2 year old victim, they would hand it over to a contact of theirs, to allow the jarbrain a life away from corporate bondage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Thanks to some extremely good medical practice on Foreman&#039;s part and the team&#039;s fast response, the dead only counted in the dozens. A cyborg made the first steps towards actual personhood. The MCT biotech team was made aware that they have been made, and the cleanup crew definetly got some explaining to do to the higher ups, but ultimately, no evidence of the runners breaking into the database was found, and the data there, even with the study halted by the circumstances, was already good. Perhaps not enough to deliver the cure promised by 2090, but it&#039;s a solid based for a new approach based on inducing chimeric immunoglobulin production in the patient, and Black Sabbath has a copy of that data, in case he wishes to pursue this lead independently. Pecker&#039;s exploit made the rounds of the matrix again, apparently doing a solo dive in an MCT blacksite from an holy site is considered &amp;quot;kinda cool&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL 20 RVP&lt;br /&gt;
&lt;br /&gt;
6,000 nuyen (3 RVP)&lt;br /&gt;
4,000 nuyen (Negotiation)&lt;br /&gt;
15 karma (15 RVP)&lt;br /&gt;
6 CDP (Base + 2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
[[Kangee]] as a contact (2/1) for 2 RVP &lt;br /&gt;
&lt;br /&gt;
Foci related to Healing or Defense (i.e. Qi focus for Increase Skill (Medicine) or Empathetic Healing, Spellcasting focus, Counterspelling focus) up to 19 Avail, you get to convert up to 12 RVP into gear rates for those&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot at gen rates for Foxtrot (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Online Fame for Pecker at gen rates (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Needle_in_a_Haystack&amp;diff=148530</id>
		<title>Needle in a Haystack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Needle_in_a_Haystack&amp;diff=148530"/>
		<updated>2025-08-05T16:20:36Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aishar|Ophidia|Exodus|The Librarian}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Vengeful Murderer&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Kiana Yel&#039;nai}}&lt;br /&gt;
|OppositionCasualties= Being Investigated now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A plot of jealousy, superiority, manipulation, and vengeance leads to many losing their lives. An officer of the law finds her office insufficient, and must put aside her grievances with her prey to bring about justice for her flesh and blood.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Hammerhead Industries: An Ares Subsidiary that has its own pocket of engineering teams to handle smaller, but highly profitable projects. Low risk, high reward crapshoots and an easy place to hide money in by putting it towards a pet project and out of the hands of any courts looking too closely. Their latest project was production of a new line of surveillance drones for military operation, and it was going to be headed by a growing team of awakened and mundane engineers. Unfortunately, in-fighting between the team&#039;s leading figures for the position of project manager lead to a string of unfortunate accidents.&lt;br /&gt;
&lt;br /&gt;
Kiana Yel&#039;nai knew she was better than Yulia Prekhov. She knew she was the better speaker. The better engineer. The better leader. The better person. But Yulia was the more shameless of the two. That was the only reason she could see for not getting the position. She knew Yulia would fire her over the spats they kept having over the position. So she quit first. She was going to get her back for it one way or another. 6 months of hard work later and...hah, well, no one was the wiser when this reckless, shameless bitch was too much of an idiot and OD&#039;d with a new friend over. Her neighbor Vance wouldn&#039;t be seeing it anytime soon either. And no one knew that creep well anyways. It was perfect.&lt;br /&gt;
&lt;br /&gt;
Maria, the lil worthless brownnoser, was supposed to be next. But something lit a fire in Kiana&#039;s heart: They got some two-bit fresh blood right out of university to replace her.&lt;br /&gt;
&lt;br /&gt;
They thought this fucking worthless mundane bitch could replace her?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No she couldn&#039;t. She could never compete with her. &lt;br /&gt;
&lt;br /&gt;
She was so easy to fool. So easy to lure away, to trick. To kill. She couldn&#039;t have been too smart.&lt;br /&gt;
&lt;br /&gt;
...Lt. Gabriella Monroe heard the news the day after. She wanted to lead a case against it but...this was an awful look for the force. Someone breaks into a high security corporate building, then gets a girl alone and kills her, and there&#039;s nothing they can find to identify her? No. best keep it under wraps. Better for PR that way. &lt;br /&gt;
&lt;br /&gt;
She wouldn&#039;t stand for it. She&#039;d rather make a deal with the Devil.&lt;br /&gt;
&lt;br /&gt;
...after a fashion, that&#039;s exactly what she did.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meet took place in an old, run down, hole-in-the-wall bar that Regina used to love. It was quiet. Comfortable. Good for exchanging secrets. The runners trickled in one by one, and when everyone was settled in the Lt. put down a white noise generator and got to work. She gave them the situation, and the mission: find evidence of who killed her sister so she could make a case over it and force the higher ups to press charges against someone. No one was to die here tonight, she still had her morals. it was 10k a head for the info. [[Ophidia]] and [[Exodus]] were fine with it, but [[The Librarian]] urged [[Aishar]] to press for some kind of escrow or materials just in case. And, due to his genuine sympathy, Monroe agreed. She gave a list of her suspects, and The Librarian immediately got to work as she gave her contact info and the vow to bring them an autopsy report so they could handle the investigation. With no desire to associate with them further and not wanting to linger with the pain, Monroe made her way out.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The Librarian immediately made deep dives into the three listed suspects to dig up information on them all, as the rest of the team headed to the police department to get a look at the body and find out more about the actual death itself with Ophidia&#039;s crucial necromancy. Once they established a profile on the three suspects, they would hone in on the primary suspect and build a case around the Whispers of the Grave, then look for actual evidence to support their findings.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Ophidia&#039;s ritual revealed that the murder was done by someone female whom drugged the girl in an alleyway and then killed her with a taser fist spell. She seemed happy at the time, intoxicated but enjoying her night out with someone she clearly admired and felt a romantic attraction towards. So a female whom she trusted, was in a relationship with, went out drinking with, and could use magic. Of the three suspects (Kevin McCroy, Maria Rosewood, and Ned O&#039;Bar) only one was awakened and able to cast spells: Maria Rosewood. Whereas Ned was another team member and Kevin was not on the same engineering team as the other three, Maria was Acting Project Manager, and clearly seemed to have been someone receptive to a young girl&#039;s advances and a fan of partying.&lt;br /&gt;
&lt;br /&gt;
But when Aishar and Exodus were actually looking into her though? She was a sobbing mess. She and Regina (Regi as she called her) were partners. Romantic Partners. She received the news of her death the next day as part of the initial investigation into the whole mess. She was devastated. Furthermore, she was at a meeting when Regina went out for drinks with...someone. And she was heading home when the murder occurred. So it wasn&#039;t her. But she did give the runners more ID on the workplace drama that was happening, specifically about the in fighting between the Elf and the Dryad. The team did a search on Kiana and, though she seemed to hide herself as an aware, she was known by others in more secreted places to be a mystic adept. There was their alternative.&lt;br /&gt;
&lt;br /&gt;
Exodus and The Librarian worked together to infiltrate Kiana&#039;s apartment the next morning, finding evidence of toxins that could have been used for the murder along with spell formulae which an aware would not have any reason for and a number of drugs of all kinds which, of course, would absolutely be able to overdose someone. She also had illegal connections to shadow community suppliers and took careful notes on the victims. There was their perp. For a quick second check, Exodus and Ophidia went back to the scene of the crime so they could find any trace evidence and build the scene. That was all they needed to give Gabriella her shot.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The group meet up with the Lieutenant again later that second day at the same bar. She&#039;s...not happy, to get news back, but determined to see this through. They give her what evidence they have, and the reassurance that, at the very least, Regina did die happy: drunk with love for her sister and the woman of her dreams. And her death was painless. Though it was a cold comfort, it was something. &lt;br /&gt;
&lt;br /&gt;
Now, Gabriella is working to more thoroughly investigate Kiana Yel&#039;nai, and keep her from hurting anyone else. She&#039;s confident she at least has the right person. Now all she has to do is gather what&#039;s left and bring the hammer down.&lt;br /&gt;
&lt;br /&gt;
One way or another.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &amp;quot;Needle in a Haystack&amp;quot; 15 RVP&lt;br /&gt;
&lt;br /&gt;
10k Nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 karma (6 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP (4 RVP + 2 CDP Base)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Aishar]]: It&#039;s nice to for once move through legal means! A shadowrun without a single illegal action committed...ok, that was definetly breaking and entering, but that&#039;s a fine at worst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ophidia]]: It&#039;s a pleasure to work with a solid, well rounded team. I suspect we&#039;ll be meeting one another in the future. I hope so anyway. I need to check out Arcane Eye PI.&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Tomb_of_The_Scribe&amp;diff=148529</id>
		<title>The Tomb of The Scribe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Tomb_of_The_Scribe&amp;diff=148529"/>
		<updated>2025-08-05T16:18:05Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Iraq&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Al-Muntafiq Tribal Coalition&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ty Vallynn|Titan|Delphi|Aishar|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Kabul Maffiya&lt;br /&gt;
|OppositionUnits={{AARCharacterList|TL8 BM adept|TL8 shark adept|TL8 BM magician|TL8 H magician|TL8 Biosam|TL7 Seer|TL6 Rigger}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Tribal Bandits&lt;br /&gt;
|OppositionUnits2=TL4 Mage, TL4 grunts x8&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=File:TombOfTheScript.png&lt;br /&gt;
|ImageSize=128&lt;br /&gt;
|ImageCaption=The Tomb of the Scribe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A mysterious tablet linking ancient Guitan to Sumerian sets a team of runners on a treasure hunt in Iraq, guided by linguists, spirits, and sheikhs. Following negotiations with various sponsors, they locate the Tomb of The Scribe with the help of a Djin and an Irfit, who in turn demand the runners representation at an impending conclave - even deeper adventures loom ahead after this adventure is completed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheik, and a Fixer...&amp;lt;br&amp;gt;&lt;br /&gt;
...find a tablet which proves to be the lost link between the aincient forgotten language Guitan and ancient Sumerian. It enables the historian to decode Guitan and the writing on &amp;quot;the Tablet of the Tomb of The Scribe&amp;quot;. The writing helpes to narrow down a search area where the ancient Tomb of Queen Puab is expected to be. Because of the dangers in the area, they decide to hire runners to help find the tomb.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Ty Vallynn|Ty]], [[Titan]], [[Delphi]], [[Aishar]], and [[Gulliver]] meet [[Thalia Sandoval]] at a The Public House, a bar in Seattle.&lt;br /&gt;
She offers the runners 5 000.- Nuyen information about the location of the Tomb of The Scribe. The runners object to the low pay-out. She tries to comfort them with the fact that there will be one more sponsor who could pay much more. The runners negotate 4 000.- Nuyen additonal up-front payment for expenses and the risk that the second Johnson might not pay anything at all, and agree to the job.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Later, the same day, the runners meet with [[Carleton Moreau]], a capable Johnson and Fixer. He offers the runners 20 000 Nuyen to find the location of the lost Tomb of The Scribe in Iraq. The runners negotiate 5 000. pre-payment and agree to the deal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On the way to the airport, where one of Caleton&#039;s trasport plane is waiting, the runners have a vision and realize that they have been seen in a divination. They deduct, that there is another team looking for the same treasure.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After landing in An Nasiriyah, Iraq, the runners meet with Sheikh Mustafa Al-Saadun, an artifact-collector who is co-sponsoring the expedition. He provides the runners with cars, mounted weapons, and ammo. They also meet Prof. Dr. Marjo Riita Lehtisalo, the Linguist who deciphered the Tablet of The Tomb of Queen Puab and &amp;quot;hacked&amp;quot; the ancient language Guitan by establishing a connection to ancient Sumerian. She provides the runners with additional thoughts about where the Tomb of The Scribe might be.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Get to Iraq. Land in An Nasiriyah. Drone-, spirit, and &amp;quot;manually&amp;quot; search for signs of the Tomb in the area around Eridu Sumerina and the surrounding area. Signs would include mounds, seal of the ancient Queen Puabi, writings in Gutian language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When found, confirm the location is the Tomb of the Scribe &amp;amp; report back to the Johnsons.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners drive towards An Nasiryah. Aishar goes astral, travels along and keeps an eye open for potential opponents and trouble, potentially interesting historical sites, and unusual sights. Close to Eridu, she notices a free swamp-spirit and notifies the rest of the crew.&lt;br /&gt;
Delphi disguises as an air spirit and aproaches the swamp spirt with proper ettiquette.&lt;br /&gt;
After a long talk, the spirit suggests that the team of runners meet with two Sheiks; The Shaitan, and The Ifrit. Delphi requests the swamp-spirit to escort the team to the Djinn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After a short few seconds, talking with the Sheikh of the Shaitan tribe, the Sheikh of the Ifrit also shows up. They both prove to be members of the djinn royalty who request the runners to be their meta-human representatives at a conclave in the near future. All runners agree as the spirits offer them spirit services in return.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gulliver uses the service and requests the spirits show the runners the location of an ancient tomb and shares the information from the clues gathered thus far.&lt;br /&gt;
The spirits show the way to the tomb.&lt;br /&gt;
The runners report the location back to their Johnsons.&lt;br /&gt;
The run-objective is completed, they get paid but still owe the sheikhs of the ifrit and Shaitan know that they will soon be called upon to represent them at the conclave.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The conclave is aproaching and the runners get ready for their next task.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards The Tomb of The Scribe&lt;br /&gt;
Deadly TL - 20 RVP&lt;br /&gt;
&lt;br /&gt;
6,000 Nuyen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2,000 Nuyen (Negotiation Bonus)&lt;br /&gt;
&lt;br /&gt;
20,000 Nuyen (10 RVP) that can be used to buy &lt;br /&gt;
non-magical gear at a 50% discount. Maximum&lt;br /&gt;
availability of 18. &lt;br /&gt;
&lt;br /&gt;
7 Karma (7 RVP)&lt;br /&gt;
&lt;br /&gt;
One favor from either Sheikh Ali al-Shaitan or Sheikh Ali al-Ifrit.&lt;br /&gt;
This includes the use of any power available to a Great Form Djinn.&lt;br /&gt;
Gulliver used his favor to locate the tomb of Siuum the Scribe.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Aishar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Good smoking, loved the archeology, hated the tribal militias&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Delicious beer and booze! Fun to party with Titan. Must do again soon!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148435</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148435"/>
		<updated>2025-08-04T08:23:31Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence 5 Magic 6, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148338</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148338"/>
		<updated>2025-08-02T10:44:33Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
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}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an Thaumatology minor&lt;br /&gt;
&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148337</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148337"/>
		<updated>2025-08-02T10:43:13Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&#039;&#039;[https://www.youtube.com/watch?v=RGdBjROunFs Real life begins when you stop trying to be someone else.]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148336</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148336"/>
		<updated>2025-08-02T10:40:36Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header4= &amp;lt;center&amp;gt;&lt;br /&gt;
|header5=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148307</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148307"/>
		<updated>2025-08-01T11:34:17Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
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=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for the Forbidden&lt;br /&gt;
|He feels it in his bones. In his travells, hidden beyond the void and the gloom. In hushed voice, in the halls of magicians much greater then him. He wishes to udnerstand what the 4th world is, what it meant, and what it will mean&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148186</id>
		<title>Radical Reagent Retrieval</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148186"/>
		<updated>2025-07-28T23:12:17Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
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{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, OU&lt;br /&gt;
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&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aishar|Glitch|Ducky}}&lt;br /&gt;
|RunnerCasualties= Glitch&#039;s pride, Aishar&#039;s decency&lt;br /&gt;
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&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Zacharius Pallas&#039;s Organization&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
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|}}&lt;br /&gt;
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[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Summary==&lt;br /&gt;
[[His Beardliness Belegar son of Gotrek son of Thor]] knows taht someone got their hands on some radical cinnabar, and he wants it for himself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors have a way of spreading fast. Moreover, the more nuyens are involved, the more the rumor gains traction. The latest in the talismonger circles of Seattle is news of a sizeable amount of radical cinnabar, which could double as both very powerful reagents for a variety of traditions, and as one of the three components necessary to make orichalcum, the most magically powerful material currently available to metahumanity. Needless to say, a professional talismonger like [[His Beardliness Belegar son of Gotrek son of Thor]] would be a fool to not try to get his hands on those goods, although, he does want to go about it in a way that won&#039;t utterly nuke his reputation with the rest of the awakened portion of Seattle&#039;s shadows&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet is at the Mr Johnson&#039;s own shop, with all the runners being on time, somewhat functional and not arguing (a rarity, if we are honest). [[His Beardliness Belegar son of Gotrek son of Thor]] explained rather briefly the matter at hand, and asked the team to find who was in possession of the cinnabar, and then convince them to sell it to him, with bonus pay offered in case the team was able to negotiatae a better price for it. He was also very clear to not use any violence, mind magic, or other such actions that could sour his relationship with the future seller.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
All the team had was a digital trace, and so, the team&#039;s hacker, [[Glitch]], got hacking. After some matrix searching, she attempted an host dive to retrieve both proof of possession and a workable address, or at least, a general direction. The host dive was less easy then planned, but in the end, she managed to win. The seller was deep in the Orkish Underground&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
[[Ducky]] was quick to point out that any attempt to enter the OU required the team to look like they belonged there, as none of the members were trogs, and particularly the Tir noble [[Aishar]] was especially out of place. After a quick outfit change, and lending him her AK, and the face taking charge in showing how to swagger like they do it in the OU, they got moving and managed to avoid local attention. While in the area, via a search from a task spirit, the stash of cinnabar was located, and the team managed to reach without hiccup the front entrance of the talismonger&#039;s shop that held the item. [[Ducky]] posed as a buyer, intersted in the product, leaning also on [[Aishar]]&#039;s actual magical expertise in a consulting role and [[Glitch]]&#039;s seductive powers to get the future seller in the right mood. The man, who self identified as Zacharius Pallas, was at first reticent at the idea of selling, even after an astoundingly effective negotiation from the pirate, but after he let slip that he had a boss above him, and that the boss had certain troubles of an awakened nature that required solving, the team offered to solve the above problems to facilitate the sale, and furthermore, secure an even better price.&lt;br /&gt;
&lt;br /&gt;
The price took the form of two free spirit of man squatting in buildings were associates of the gang lived, and they needed squatting. [[Aishar]] did so via Influence spell and no bloodshed.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
[[His Beardliness Belegar son of Gotrek son of Thor]] got a new partner in crime (and also legit business)&lt;br /&gt;
Two Free Spirits go searching for a nice peaceful place to be in&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
6k Nuyen (3 RVP)&lt;br /&gt;
5k negotiation nuyen&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
IG run for Aishar&lt;br /&gt;
&lt;br /&gt;
Optional, taking from the above RVP:&lt;br /&gt;
His Beardliness Belegar son of Gotrek son of Thor (C4/L2) (5 RVP / 10 CDP)&lt;br /&gt;
Good Looking and Knows It (10 Karma)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You look like you have very healthy organs&amp;quot; - [[Ducky]].}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Aishar]]: What a nice little gig this was. Smooth, no one got hurt, and I even met a talismonger. I did have to wear plastic clothing, but it was for a good cause, so it stings less&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148185</id>
		<title>Radical Reagent Retrieval</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148185"/>
		<updated>2025-07-28T23:10:01Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, OU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aishar|Glitch|Ducky}}&lt;br /&gt;
|RunnerCasualties= Glitch&#039;s pride, Aishar&#039;s decency&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Zacharius Pallas&#039;s Organization&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[His Beardliness Belegar son of Gotrek son of Thor]] knows taht someone got their hands on some radical cinnabar, and he wants it for himself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors have a way of spreading fast. Moreover, the more nuyens are involved, the more the rumor gains traction. The latest in the talismonger circles of Seattle is news of a sizeable amount of radical cinnabar, which could double as both very powerful reagents for a variety of traditions, and as one of the three components necessary to make orichalcum, the most magically powerful material currently available to metahumanity. Needless to say, a professional talismonger like [[His Beardliness Belegar son of Gotrek son of Thor]] would be a fool to not try to get his hands on those goods, although, he does want to go about it in a way that won&#039;t utterly nuke his reputation with the rest of the awakened portion of Seattle&#039;s shadows&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet is at the Mr Johnson&#039;s own shop, with all the runners being on time, somewhat functional and not arguing (a rarity, if we are honest). [[His Beardliness Belegar son of Gotrek son of Thor]] explained rather briefly the matter at hand, and asked the team to find who was in possession of the cinnabar, and then convince them to sell it to him, with bonus pay offered in case the team was able to negotiatae a better price for it. He was also very clear to not use any violence, mind magic, or other such actions that could sour his relationship with the future seller.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
All the team had was a digital trace, and so, the team&#039;s hacker, [[Glitch]], got hacking. After some matrix searching, she attempted an host dive to retrieve both proof of possession and a workable address, or at least, a general direction. The host dive was less easy then planned, but in the end, she managed to win. The seller was deep in the Orkish Underground&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
[[Ducky]] was quick to point out that any attempt to enter the OU required the team to look like they belonged there, as none of the members were trogs, and particularly the Tir noble [[Aishar]] was especially out of place. After a quick outfit change, and lending him her AK, and the face taking charge in showing how to swagger like they do it in the OU, they got moving and managed to avoid local attention. While in the area, via a search from a task spirit, the stash of cinnabar was located, and the team managed to reach without hiccup the front entrance of the talismonger&#039;s shop that held the item. [[Ducky]] posed as a buyer, intersted in the product, leaning also on [[Aishar]]&#039;s actual magical expertise in a consulting role and [[Glitch]]&#039;s seductive powers to get the future seller in the right mood. The man, who self identified as Zacharius Pallas, was at first reticent at the idea of selling, even after an astoundingly effective negotiation from the pirate, but after he let slip that he had a boss above him, and that the boss had certain troubles of an awakened nature that required solving, the team offered to solve the above problems to facilitate the sale, and furthermore, secure an even better price.&lt;br /&gt;
&lt;br /&gt;
The price took the form of two free spirit of man squatting in buildings were associates of the gang lived, and they needed squatting. [[Aishar]] did so via Influence spell and no bloodshed.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
[[His Beardliness Belegar son of Gotrek son of Thor]] got a new partner in crime (and also legit business)&lt;br /&gt;
Two Free Spirits go searching for a nice peaceful place to be in&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
6k Nuyen (3 RVP)&lt;br /&gt;
5k negotiation nuyen&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
IG run for Aishar&lt;br /&gt;
&lt;br /&gt;
Optional, taking from the above RVP:&lt;br /&gt;
His Beardliness Belegar son of Gotrek son of Thor (C4/L2) (5 RVP / 10 CDP)&lt;br /&gt;
Good Looking and Knows It (10 Karma)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You look like you have very healthy organs&amp;quot; - [[Ducky]].}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148184</id>
		<title>Radical Reagent Retrieval</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148184"/>
		<updated>2025-07-28T22:03:12Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, OU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= [[His Beardliness Belegar son of Gotrek son of Thor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aishar|Glitch|Ducky}}&lt;br /&gt;
|RunnerCasualties= Glitch&#039;s pride, Aishar&#039;s decency&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148182</id>
		<title>Radical Reagent Retrieval</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148182"/>
		<updated>2025-07-28T21:52:01Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148181</id>
		<title>Radical Reagent Retrieval</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Radical_Reagent_Retrieval&amp;diff=148181"/>
		<updated>2025-07-28T21:51:28Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: Created page with &amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148073</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148073"/>
		<updated>2025-07-25T12:50:12Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148072</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148072"/>
		<updated>2025-07-25T12:43:15Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Truthseeker, Wordsmith, Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;Future Spymaster, Current Wizard&amp;lt;/center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;[https://www.youtube.com/watch?v=qMUoWTEIGx4 This is somewhere to be. Streets and neon lights. The sky, the world. I&#039;m still alive]&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148045</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148045"/>
		<updated>2025-07-24T13:25:01Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An empty, archmage robe, surrounded by orbs and other such arcane items&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:AisharMatrix.png&amp;diff=148044</id>
		<title>File:AisharMatrix.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:AisharMatrix.png&amp;diff=148044"/>
		<updated>2025-07-24T13:22:27Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148043</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148043"/>
		<updated>2025-07-24T13:21:55Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Reference Images */&lt;/p&gt;
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&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
[[File:AisharMatrix.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148042</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148042"/>
		<updated>2025-07-24T13:17:16Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|Rightful Ascendancy&lt;br /&gt;
|The Rite of Progression traditionally takes place every 7 years, and the next one will be in 2092. This leaves Aishar to look into the other avenues to reclaim his title, either getting progressed by the Council of Princes, succesfully appealing his demotion as unlawful, or, as a plan B, absolutely ensure that in six years, he has all the ammo he can to win&lt;br /&gt;
|//&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148041</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148041"/>
		<updated>2025-07-24T13:07:06Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Astralnaut Wannabe&lt;br /&gt;
|He is just at the beginning of his wanderings amonght the many astral planes, ready to grow and evolve as a mage and as a person. He&#039;d love to join in some metaplanar questing!&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148040</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148040"/>
		<updated>2025-07-24T12:57:37Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Reference Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
[[File:Aishar3.png|250px]]&lt;br /&gt;
[[File:Aishar4.png|250px]]&lt;br /&gt;
[[File:Aishar5.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
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		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148035"/>
		<updated>2025-07-24T12:52:10Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Appearance */&lt;/p&gt;
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&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
=== Reference Images ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aishar2.png|250px]]&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148034</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148034"/>
		<updated>2025-07-24T12:46:49Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
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}}&lt;br /&gt;
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&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Aishar has a distinct preference for formal menswear, preferring amongst the options softer fabrics and lighter outfits when possible. It&#039;s rare to see him without a white or off-white button up shirt, and rarer still to see him in something like sneakers or t-shirts. Swears for Mortimer of London as a brand for affordable luxury, but favors Tir tailors for truly extraordinary pieces for occasions well deserving of the improved outfit&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148033</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148033"/>
		<updated>2025-07-24T12:34:45Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
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}}&lt;br /&gt;
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&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real: Zathien Hayes (Tir Tairnigire): Lord, son of two Dukes, Law major with an aetherology minor&lt;br /&gt;
Fake (R3): Lucas Oakwood (UCAS): Mage-for-hire, British expat, human&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aishar&amp;diff=148032</id>
		<title>Aishar</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aishar&amp;diff=148032"/>
		<updated>2025-07-24T12:24:13Z</updated>

		<summary type="html">&lt;p&gt;ScrantonAnchor: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = ScrantonAnchor&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[FILE:Aishar1.png|400px]] &lt;br /&gt;
|header1= Truthseeker, Wordsmith, Soothsayer&lt;br /&gt;
|header2= Future Spymaster, Current Wizard&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Shitpostbot3000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ScrantonAnchor ScrantonAnchor]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 05/05/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Mw4clBSDkbpqGH_wN7zk4G5aVkidxsm9?usp=sharing Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
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}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Disgraced Tir nobility, trying to build the skills and support necessary for his rightful ascendancy&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best he can become, perfection is an habit&lt;br /&gt;
&lt;br /&gt;
Re-obtain his rightful rank of Duke, and ideally become Royalty&lt;br /&gt;
&lt;br /&gt;
Reach enlightenment&lt;br /&gt;
&lt;br /&gt;
Maybe get friends! &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Zathien is born as Gloria Hayes, firstborn to the Hayes, a Ducal family of Salem. A large family, with many ties in luxury entertainment, agriculture, brick and mortar retail and, chief amongst all, certain cushy positions and even shares in Telestrian, one of the largest national Tir corporations, the Hayes were decidedly players in the political game both local and national. Living the peculiar overlap of the obligations of both traditional nobility, with their highly complex rituals and webs of alliances, and the more modern, new money corpo nobility, with its demands that any &amp;quot;heir&amp;quot; is groomed into a future CEO with an impressive education, magnetic charisma and encyclopedic intellect, Gloria&#039;s youth has been one much more dictated by the stick rather then the carrot.&lt;br /&gt;
&lt;br /&gt;
While the mother was never outright cruel, she was likewise seldom affectionate, and most of the formative memories were shared with the staff that kept the house and tutored the young heir apparent. Not that any of this is atypical by Tir standards, far from it, but it did certainly engender the young child with a certain aloof coldness, a defense response, almost as if the willful rejection of affection was a choice they made, instead of it imposed from others. Nevertheless, the promise shown in most intellectual pursuits was certainly plain for all to see, with mastery of two languages by age 4 and generally being a straight A student. Just as the teachings started to become more focused on topics of law, economy and politics, the young Hayes awakened, and awakened strongly at that. Not a one-in-a-billion mage, let it be clear, but a full mage of some power still. The Tir is not a magocracy, of course, but where the gift carries some suspicion in the UCAS, it comes with a certain air of renown in the Tir, as it opened many doors previously locked. The education, much to the pupil&#039;s dismay, moved to a much more theoretically dense magical curriculum, with practice also being held in high regard. The pressure on a young psyche to become an archwizard on top of CEO material, machiavellian political schemer, proper master of ceremonies and expert in elven culture cannot be understated.&lt;br /&gt;
&lt;br /&gt;
It began as a vague thought, around the age of 15. A need to at once break free of expectation and pull apart the veil and stare directly at the machinery of the powers that be. Why did they deny a proper childhood to those meant to be at the top of their society? Where did those tradition originate? Just how deep did the rabbit hole go? Hacking and covert operations became something that drew the young Hayes like a moth to a flame. The answers denied for a lifetime were actually plain to grab, with just a bit of finesse. Highschool gossip turned into knowing the passwords of professors, and having dirt on the annoying classmates. That then turned into having a foot in the door to see inside other households, and in their skeleton-filled closets. That evolved into an habit, studying and spying for its own sake, and once the taste of true, powerful secrets hit their lips, it was for life. Hidden information, that kept the wheels turning. Shadowy cabals of unknown origins and purposes, millions embezzled and used to fund desperate bids for immortality, corporate espionage and counterespionage, even things as mundane as drug addictions, incurable diseases and infidelity, the young Hayes knew that there was an entire world of information locked away. If only she was smarter, faster, more skilled, she could move out of the scope of childish squabbles and into the real stuff that made the powerful tremble.&lt;br /&gt;
&lt;br /&gt;
Likewise, this was a moment in which her magic seemed to reach a plateau she couldn&#039;t quite understand. Hermetic studies were her bread and butter, like they are for the vast majority of non-religious mages in the Tir. Perhaps it was a result of the tales of ancient, and much more potent magics, maybe it was the fact those teachings that were what she trained with started to feel like a cage, but in any case, her arcane arts suffered. So, she went searching for a new balance in her studies, and after brief bouts with Zoroastrianism, Necro Magic and even Islamic practices, she discovered the PRISM and its members. A magical society with no other goal then expanding their understanding of reality, with no predjudice or closed doors. Reverence for the planes, respect but not worship for the cosmic entities known as mentors, and that same logical, facts based apporach she really loved in traditional hermetic practice. There was just a teeny, tiny problem: she wasn&#039;t all that good, then again, she was a kid. That seemingly cut her out of the realms of Planar Magic, but where most would see a wall and go the other way, she felt an even stronger pull, a problem to be solved. With her new mentors, and a combination of shade, trips to existing rifts and manufactured astral gateways, she finally became an ethernaut in full, and saw, under the wise overview of her teacher, many wonders and an entire new field of possibilities. With this, came two realizations that will shape her psyche deeply going forwards: everything worth having, is something you make yourself, and everything worth making takes time, craftiness and a certain level of pain.&lt;br /&gt;
&lt;br /&gt;
Then, the time of the advancement came. 18 years, and with them, the Rite of Passage, the time to walk proud amongst adult society, and become a proper subject and citizen in front of state and family alike. As it is traditional, this starts with the Bridging: 72 hours, to be experienced in utter isolation, dropped in a forest with naught but what you can carry on your body. The Bridging is as fruitful an exercise as you allow it to be, with extremes like spoiled brats bringing commlinks and paying for delivered goods on the unwanted camping trip, to genuine believers in the Paths and the Rites that treat it as intensely and mystically as a proper sacrament. The young Hayes was much closer to the second approach, treating this as an occasion to really connect with inner depths never quite explored in the cushy life back home. There were...uncomfortable questions asked about who to be, from something as personal as gender identity, to ideas of subversion and open defiance to family first and state later. In truth, the central crux was wheter to be the Gloria they handcrafted, enter the polite society as the first of the new generation of Hayes, inherit a job at Telestrian, and make a name for herself in magical societies, marry into an equally worthwhile family, and have kids to treat as they treated her...or do something else, live her truth. Become a sleuth, a rat, a filthy little bastard that digs in the dirtiest corners, and in them finds the strings to tug to make the world dance to his tune. Agency he himself created, not was handed. A life he himself chose.&lt;br /&gt;
&lt;br /&gt;
As the 72 hours ended, the answer was clear in his mind, but adjustments had to be made. Paperworks filed in secrets, funds for various contingency plans, and when the time to declare the chosen name came, in front of all his family, and society at large, he proclaimed himself as Zathien, a man. The family had to abide by his wishes, and Tir law is quite clear about how legally binding the Rite of Passage is, with Zathien becoming a man and a new citizen now and in perpetuity in front of the Council of Princes, before his family could do anything about it. He knew, and his mother knew, that any opposition would be seen as disgraceful and offer ammo to political opponents, but likewise, any attempt to proudly and loudly embrace this choice would likewise make enemies in the conservative wings of high society. A necessary and life saving moment to him, an unforgiveable intrigue to his mother.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, life continued, and the next logical step was the Rite of Progression. Held every 7 years, the purpose of these cerimonies is to give a veneer of legitimacy and meritocracy to the caste system, offering a way for lower classes to ascend to higher status, and likewise a necessary step for those already born in an high class, to prove that they are deserving of the pedigree. Structured as a combination of a knowledge test and physical challenges, the way scores are calculated is obscured by design, allowing the organizers, none other then synchopants and lapdogs of the Council of Princes, to promote and demote as they wished without anyone being able to call foul. Moreover, for Dukes such as Zathien, the Rite is usually a mere formality, however, it just so happened that his mother had some form of friction with certain other Telestrian big shots that had the ears of the referees to the Rite. Classical case of lobbying, where they demanded something in exchange to the priviledge of them not hampering the life of her son. Same old dirty trick that has an high success rate because most parents don&#039;t see it fit that their offspring suffers for their own benefit...however, she refused to give in to the demands. Wheter it was a principled stance, a dislike of blackmail, or perhaps an implicit punishment to him, no action was taken to stop the lobbying against him, and it resulted in him being demoted to Lord. Still an high class, all things considered, above 90% of the population! But a definite and clear fall from grace by all metrics. &lt;br /&gt;
&lt;br /&gt;
This...lit something in the young Zathien. Distrust towards his family, for starters, but moreso, a certain outlook on Tir politics. He wasn&#039;t embittered by the fact these games exist, but by the fact he got bested. One cannot destroy an entire way of life, but what one can do is outmaneuver it, outwit it. Those against him were three steps ahead? So he needed to be six steps ahead at the very least. Become sharp, ruthless, talented, and do so by himself, away from power brokers and watchful gazes, after all, the idea of gaining the skills needed to exact revenge on an authoritarian nation inside the nation&#039;s border is laughable. He needed his money, his contacts, his way, so he left to Seattle, land of opportunity, where shadowrunners and bigshots shake hands and change worlds.&lt;br /&gt;
&lt;br /&gt;
His time adjusting to the Seattle shadows has been hard. Cut off from the astral travels he often used as a way to clear his mind before important decisions, unless until he grows magically and fast, all the while a foreigner in foreign land, with just pennies to his name and very limited gear, he nonetheless preservered, if anyhting moved by the admittedly elitist belief that as a Duke (his rightful rank, not the insulting Lord title he carries) should be able to prosper in any environment. It took time, but his weird blend of rituals, spirits, good manners and sheer ambition managed to grab the attention of a few key players, and land him some jobs. Those jobs were a far cry from the clean and well meaning mischief of his youth, and he tainted himself with actual crimes, killing, stealing and covering atrocities by affluent patrons, but as it&#039;s often the case, the second time you draw blood it&#039;s always easier then the first, and the pure of heart Aishar devolved into a shadowrun proper, contradictions and all. Even that name felt mocking now, as he envisioned the &amp;quot;Seek for the Truth&amp;quot; to be his reason to be, and now it was simply a tongue in cheek reference for those that spoke his language, met with glee and ridicule, and horribly butchered by the philistines that didn&#039;t speak sperenthiel.&lt;br /&gt;
&lt;br /&gt;
A planar traveller with no way to go to the planes safely, a decker with a shitty deck and not much of the gear he needs, a noble with no cash and a runner without the trademark nihilism of the profession. But he is free, and that is enough&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
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* &#039;&#039;&#039;Sheltered Upbringing&#039;&#039;&#039; - &#039;&#039;In a world of injustice, priviledge can feel like a guilt. Nevertheless, there are undeniable perks in being raised in safety and wealth&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Common Sense&#039;&#039;&#039; - &#039;&#039;A labyrinthine etiquette with severe punishments for faux-pas instills a very keen sense of constant self analysis and awareness of your surroundings, extremely transferable skills&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;College Education&#039;&#039;&#039; - &#039;&#039;It&#039;s not surprising that someone of my status was expected to study, and perform well. The family planned for me to become a lawyer, but that seems like a different life now&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Favored (Biased, Elves)&#039;&#039;&#039; - &#039;&#039;Look at what the Tir built from nothing, and look how the UCAS squandered the American Empire, and tell me there isn&#039;t a spark of brilliance in Elvenkind&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Creture of Comfort: Middle&#039;&#039;&#039; - &#039;&#039;Let it be known, accepting middle accomodations is already a huge compromise and concession&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Sinner: Tir Tairnigire&#039;&#039;&#039; - &#039;&#039;Yes, I have it right here! My document that proves I am a Lord. God, this is so humiliating&#039;&#039;&lt;br /&gt;
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* &#039;&#039;&#039;A New Beginning&#039;&#039;&#039; - &#039;&#039;When faced with the boot, you can either get on your knees and lick, or scramble for sharp objects to show the boot wielder that they made a mistake&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - &#039;&#039;Yes, I am a mage. Yes, I have cyberware. No, it wasn&#039;t forced on me. No, I don&#039;t regret it. Yes, it works well with my spells. Yes, it&#039;s expensive&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Trust Data Not Lore&#039;&#039;&#039; - &#039;&#039;What they call &amp;quot;experience&amp;quot; and &amp;quot;instinct&amp;quot; is a crutch for slow and sluggish minds, the puzzles are always solvable, always&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; - &#039;&#039;Dae meleg. Experience looseness. Be quick but relaxed, works in the flesh, works in the matrix&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Weak Immune System&#039;&#039;&#039; - &#039;&#039;Sure, let&#039;s be a dryad in one of the most polluted cities of the Pacific Northwest, I am sure this will have no effect on my metabolism!&#039;&#039;&lt;br /&gt;
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==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= AISHAR: &amp;quot;He who looks for the truth&amp;quot; The prosecuting attorney in Tir Tairngire law.&lt;br /&gt;
|MidResult= Nothing overly substantial, only rumors of an elven mage&lt;br /&gt;
|HighResult= Tir national, no criminal record, clear tendency to approach jobs cleanly, when feasible&lt;br /&gt;
}}&lt;br /&gt;
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==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Young, overly polite, magical&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Properly elfy elf, mystical adept, some dabbling in matrix stuff&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Really cagey on his past, quite friendly otherwise. Likes to make coffee for the team&lt;br /&gt;
}}&lt;br /&gt;
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==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy but immunocompromised, Awakened, prone to a certain mellowness and melanchony, aura tends to be in the offwhites, with sandy coloroation and a smooth, marble-like quality to it&lt;br /&gt;
|Result2=Cyberears, datajack and skilljack, Full Mage&lt;br /&gt;
|Result3=No alphaware or above, Essence and Magic both at 5, no clear mundane sickness&lt;br /&gt;
|Result4=No bioware&lt;br /&gt;
|Result5=No gene, nano or deltaware, not a technomancer, the immunodeficency is caused by a symbiosis response to the more polluted and less green Seattle&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|Aspect 2&lt;br /&gt;
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|Aspect 3&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ScrantonAnchor</name></author>
	</entry>
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