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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speckgespenst</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speckgespenst"/>
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	<updated>2026-05-08T17:11:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Environmentalism_Was_Just_a_Phase&amp;diff=149010</id>
		<title>Environmentalism Was Just a Phase</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Environmentalism_Was_Just_a_Phase&amp;diff=149010"/>
		<updated>2025-08-14T13:31:53Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The A-corporation DeMeKo is aggressively expanding its sphere of influence into the North Sea after a series of explorations uncovered multiple locations rich in magical and natural resources. Unfortunately for the people already there, this newfound corporate interest could spell disaster. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Speckgespenst|Alex]]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Deutsche Medien- und Kommunikations AG (DeMeKo)===&lt;br /&gt;
The German A-corporation, which has long sought AA status, recently acquired fragments of Saeder-Krupp’s research data on the North Sea. Combined with its own research, DeMeKo successfully identified several resource-rich sites. However, industrial-scale exploitation presents major challenges:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Public Fear &amp;amp; Political Resistance&#039;&#039;&#039; – Many influential Germans, still haunted by the Black Tide disaster, believe the North Sea should be left undisturbed. A large-scale mining operation risks provoking an unknown magical backlash.&lt;br /&gt;
# &#039;&#039;&#039;Pirates &amp;amp; Smugglers&#039;&#039;&#039; – The region is highly unstable, with pirate and smuggler groups actively controlling lesser-known ports, hunting grounds, and key supply routes, making large-scale movements on the North Sea extremely dangerous.&lt;br /&gt;
# &#039;&#039;&#039;DeMeKo’s Operational Limitations&#039;&#039;&#039; – While DeMeKo is the largest media corporation in the AGS, resource exploitation is beyond its usual scope. Expanding into extraction and logistics requires shadow operations and public manipulation.&lt;br /&gt;
Despite these obstacles, DeMeKo is determined to push forward. As the AGS’s biggest media conglomerate, it controls scientific publications, news networks, influencer platforms, and even an extensive adult entertainment industry—a powerful toolset for shaping public opinion and silencing opposition.&lt;br /&gt;
&lt;br /&gt;
====NordicEco Operations====&lt;br /&gt;
The public-facing subsidiary of DeMeKo’s shadow operations in the North Sea. Officially just another Eco-friendly mining corporation.&lt;br /&gt;
&lt;br /&gt;
* Headquarters: Oldenburg, AGS&lt;br /&gt;
* Industry: Green Power, Green Mining, Nature Conservation&lt;br /&gt;
* CEO: Dr. Johann Buschmann&lt;br /&gt;
* Offers max Threat Level: Deadly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matrix Search&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&#039;&#039;&amp;quot;NordicEco Operations - Balancing Nature and Commerce: Pioneering Sustainable Seas. Support us today.&amp;quot;&#039;&#039;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The corporation operates a fleet of ships under various flags (mainly Hamburg and Amsterdam), conducting ecological impact studies and supporting a half-dozen eco-groups.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=NordicEco is secretly funded by DeMeKo and has already begun unsanctioned test drills using unmarked vessels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Community&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=No significant information.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Some runners report smuggling jobs on ships linked to the corporation.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=NordicEco employs two Johnsons—one in the AGS, the other in Seattle—to hire runners for black ops operations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Echoes of Tomorrow Media Group====&lt;br /&gt;
An international media front advocating for North Sea exploitation with a right-wing populist agenda.&lt;br /&gt;
&lt;br /&gt;
* Headquarters: Berlin, AGS&lt;br /&gt;
* Industry: Media&lt;br /&gt;
* Company Locations: Seattle (UCAS), Hamburg (AGS), Frankfurt (AGS)&lt;br /&gt;
* CEO: Alice Weisshaupt&lt;br /&gt;
* Offers max Threat Level: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matrix Search&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&#039;&#039;&amp;quot;Echoes of Tomorrow Media Group produces tailored news and scientific reports.&amp;quot;&#039;&#039;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The corporation has a fluid political stance, currently focusing on right-wing narratives, but also producing greenwashed and woke content if it serves a client’s needs.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Two major propaganda campaigns are in motion:&lt;br /&gt;
&lt;br /&gt;
*Targeting wealthy Germans, promoting artefacts and cultural heritage to spark interest in the North Sea.&lt;br /&gt;
*A broader campaign aimed at young people, spinning a story of economic decline and their historical right to exploit the North Sea’s resources.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Community&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=No significant information.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Echoes of Tomorrow operates as a fully legal business.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Some runners claim the group deals in forged or stolen artefacts, taken from historical sites. Additionally, they collect dirt on corporations polluting the North Sea, possibly for blackmail or propaganda purposes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
* Rally the public to agree with the soft exploitation of the north sea&lt;br /&gt;
* Gather right winged allies with the rich&lt;br /&gt;
* Trying to assert which groups have the financial power and time to oppose them, by trying to flush them out.&lt;br /&gt;
&lt;br /&gt;
===North Sea Inhabitants===&lt;br /&gt;
&lt;br /&gt;
====[[Klabauterbund]]====&lt;br /&gt;
The Klabauterbund is generally eco-friendly and, while not as violent as GreenWar, the current media-backed push for North Sea exploitation has put them on high alert. In response, they’ve begun gathering intel through one of their own acting as a Johnson.&lt;br /&gt;
&lt;br /&gt;
Unlike many radical eco-groups, the Klabauterbund operates internationally, using a mix of subversion, sabotage, and strategic alliances rather than outright terrorism.&lt;br /&gt;
&lt;br /&gt;
* Johnson: [[Elara van der Meer]]&lt;br /&gt;
* Offers max Threat Level: High&lt;br /&gt;
&lt;br /&gt;
====Likedeeler====&lt;br /&gt;
The Likedeeler are a major fencing operation based in the Free City of Hamburg, currently locked in open conflict with the Vory. Organized as a decentralized network, they (theoretically) share profits among their members—though in reality, the stronger always take their cut first.&lt;br /&gt;
&lt;br /&gt;
They control the red-light district and are one of the biggest players in human trafficking in the AGS. While their business practices are as dirty as they come, their dominance in smuggling is unmatched. Almost every weapon entering the AGS from across the Atlantic passes through their hands at some point.&lt;br /&gt;
&lt;br /&gt;
Some Likedeeler also hold dual membership in the Klabauterbund, though their reasons are more pragmatic than ideological.&lt;br /&gt;
&lt;br /&gt;
* Locations: Hamburg, Berlin, Frankfurt&lt;br /&gt;
* Offers max Threat Level: Deadly&lt;br /&gt;
&lt;br /&gt;
====Störtebekers Erben====&lt;br /&gt;
&amp;quot;Störtebekers Erben&amp;quot; is a powerful pirate crew operating primarily in the Baltic Sea, though their influence extends further. They maintain deep ties to the Klabauterbund, acting as one of their biggest supporters.&lt;br /&gt;
&lt;br /&gt;
While they have no direct stake in the North Sea, they see the corporate land grab there as a preview of their own future struggles. If DeMeKo and its backers succeed, it’s only a matter of time before the same tactics are used against them.&lt;br /&gt;
&lt;br /&gt;
The Erben supply the Klabauterbund with intelligence and equipment, working from the shadows to disrupt corporate expansion efforts in the region.&lt;br /&gt;
&lt;br /&gt;
* Offers max Threat Level: None&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
# Identify who is making a move on the North Sea and why.&lt;br /&gt;
# Sabotage those responsible and make them pay for it.&lt;br /&gt;
&lt;br /&gt;
==Possible Runs==&lt;br /&gt;
This is a list of run ideas for other GMs to work with. Feel free to use.&lt;br /&gt;
&lt;br /&gt;
=== For the Corporations ===&lt;br /&gt;
* Kidnap a series of individuals with expertise in history, magic, and forgery to enhance junk recovered from the North Sea.&lt;br /&gt;
* Lure a Klabauterbund ship into a remote location and capture it.&lt;br /&gt;
* Blackmail a Policlub into supporting the effort.&lt;br /&gt;
* Ensure that certain eco groups either fully back &amp;quot;NordicEco Operations&amp;quot;—or stop supporting anyone at all.&lt;br /&gt;
* Establish a multipurpose platform in the North Sea as a staging area by fending off pirates and forging a few unconventional alliances.&lt;br /&gt;
&lt;br /&gt;
=== Against the Corporations ===&lt;br /&gt;
* Sabotage the &amp;quot;Echoes of Tomorrow Media Group&amp;quot; studios worldwide.&lt;br /&gt;
* Apply pressure on Echoes influencers—through blackmail, force, or by exposing them as frauds.&lt;br /&gt;
* Hijack a live broadcast to reveal the true face of corporate operations.&lt;br /&gt;
* Do the pirate thing: target and diminish the active fleet of &amp;quot;NordicEco Operations.&amp;quot;&lt;br /&gt;
* Dive for North Sea artefacts and sell them on the black market.&lt;br /&gt;
* Use those artefacts to flush out the major players backing DeMeKo’s operations—and make them pay.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Environmentalism_Was_Just_a_Phase&amp;diff=149009</id>
		<title>Environmentalism Was Just a Phase</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Environmentalism_Was_Just_a_Phase&amp;diff=149009"/>
		<updated>2025-08-14T13:31:24Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The A-corporation DeMeKo is aggressively expanding its sphere of influence into the North Sea after a series of explorations uncovered multiple locations rich in magical and natural resources. Unfortunately for the people already there, this newfound corporate interest could spell disaster. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Author: [[Speckgespenst]]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Deutsche Medien- und Kommunikations AG (DeMeKo)===&lt;br /&gt;
The German A-corporation, which has long sought AA status, recently acquired fragments of Saeder-Krupp’s research data on the North Sea. Combined with its own research, DeMeKo successfully identified several resource-rich sites. However, industrial-scale exploitation presents major challenges:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Public Fear &amp;amp; Political Resistance&#039;&#039;&#039; – Many influential Germans, still haunted by the Black Tide disaster, believe the North Sea should be left undisturbed. A large-scale mining operation risks provoking an unknown magical backlash.&lt;br /&gt;
# &#039;&#039;&#039;Pirates &amp;amp; Smugglers&#039;&#039;&#039; – The region is highly unstable, with pirate and smuggler groups actively controlling lesser-known ports, hunting grounds, and key supply routes, making large-scale movements on the North Sea extremely dangerous.&lt;br /&gt;
# &#039;&#039;&#039;DeMeKo’s Operational Limitations&#039;&#039;&#039; – While DeMeKo is the largest media corporation in the AGS, resource exploitation is beyond its usual scope. Expanding into extraction and logistics requires shadow operations and public manipulation.&lt;br /&gt;
Despite these obstacles, DeMeKo is determined to push forward. As the AGS’s biggest media conglomerate, it controls scientific publications, news networks, influencer platforms, and even an extensive adult entertainment industry—a powerful toolset for shaping public opinion and silencing opposition.&lt;br /&gt;
&lt;br /&gt;
====NordicEco Operations====&lt;br /&gt;
The public-facing subsidiary of DeMeKo’s shadow operations in the North Sea. Officially just another Eco-friendly mining corporation.&lt;br /&gt;
&lt;br /&gt;
* Headquarters: Oldenburg, AGS&lt;br /&gt;
* Industry: Green Power, Green Mining, Nature Conservation&lt;br /&gt;
* CEO: Dr. Johann Buschmann&lt;br /&gt;
* Offers max Threat Level: Deadly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matrix Search&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&#039;&#039;&amp;quot;NordicEco Operations - Balancing Nature and Commerce: Pioneering Sustainable Seas. Support us today.&amp;quot;&#039;&#039;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The corporation operates a fleet of ships under various flags (mainly Hamburg and Amsterdam), conducting ecological impact studies and supporting a half-dozen eco-groups.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=NordicEco is secretly funded by DeMeKo and has already begun unsanctioned test drills using unmarked vessels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Community&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=No significant information.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Some runners report smuggling jobs on ships linked to the corporation.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=NordicEco employs two Johnsons—one in the AGS, the other in Seattle—to hire runners for black ops operations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Echoes of Tomorrow Media Group====&lt;br /&gt;
An international media front advocating for North Sea exploitation with a right-wing populist agenda.&lt;br /&gt;
&lt;br /&gt;
* Headquarters: Berlin, AGS&lt;br /&gt;
* Industry: Media&lt;br /&gt;
* Company Locations: Seattle (UCAS), Hamburg (AGS), Frankfurt (AGS)&lt;br /&gt;
* CEO: Alice Weisshaupt&lt;br /&gt;
* Offers max Threat Level: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matrix Search&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&#039;&#039;&amp;quot;Echoes of Tomorrow Media Group produces tailored news and scientific reports.&amp;quot;&#039;&#039;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The corporation has a fluid political stance, currently focusing on right-wing narratives, but also producing greenwashed and woke content if it serves a client’s needs.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Two major propaganda campaigns are in motion:&lt;br /&gt;
&lt;br /&gt;
*Targeting wealthy Germans, promoting artefacts and cultural heritage to spark interest in the North Sea.&lt;br /&gt;
*A broader campaign aimed at young people, spinning a story of economic decline and their historical right to exploit the North Sea’s resources.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Community&#039;&#039;&#039;&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=No significant information.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Echoes of Tomorrow operates as a fully legal business.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Some runners claim the group deals in forged or stolen artefacts, taken from historical sites. Additionally, they collect dirt on corporations polluting the North Sea, possibly for blackmail or propaganda purposes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
* Rally the public to agree with the soft exploitation of the north sea&lt;br /&gt;
* Gather right winged allies with the rich&lt;br /&gt;
* Trying to assert which groups have the financial power and time to oppose them, by trying to flush them out.&lt;br /&gt;
&lt;br /&gt;
===North Sea Inhabitants===&lt;br /&gt;
&lt;br /&gt;
====[[Klabauterbund]]====&lt;br /&gt;
The Klabauterbund is generally eco-friendly and, while not as violent as GreenWar, the current media-backed push for North Sea exploitation has put them on high alert. In response, they’ve begun gathering intel through one of their own acting as a Johnson.&lt;br /&gt;
&lt;br /&gt;
Unlike many radical eco-groups, the Klabauterbund operates internationally, using a mix of subversion, sabotage, and strategic alliances rather than outright terrorism.&lt;br /&gt;
&lt;br /&gt;
* Johnson: [[Elara van der Meer]]&lt;br /&gt;
* Offers max Threat Level: High&lt;br /&gt;
&lt;br /&gt;
====Likedeeler====&lt;br /&gt;
The Likedeeler are a major fencing operation based in the Free City of Hamburg, currently locked in open conflict with the Vory. Organized as a decentralized network, they (theoretically) share profits among their members—though in reality, the stronger always take their cut first.&lt;br /&gt;
&lt;br /&gt;
They control the red-light district and are one of the biggest players in human trafficking in the AGS. While their business practices are as dirty as they come, their dominance in smuggling is unmatched. Almost every weapon entering the AGS from across the Atlantic passes through their hands at some point.&lt;br /&gt;
&lt;br /&gt;
Some Likedeeler also hold dual membership in the Klabauterbund, though their reasons are more pragmatic than ideological.&lt;br /&gt;
&lt;br /&gt;
* Locations: Hamburg, Berlin, Frankfurt&lt;br /&gt;
* Offers max Threat Level: Deadly&lt;br /&gt;
&lt;br /&gt;
====Störtebekers Erben====&lt;br /&gt;
&amp;quot;Störtebekers Erben&amp;quot; is a powerful pirate crew operating primarily in the Baltic Sea, though their influence extends further. They maintain deep ties to the Klabauterbund, acting as one of their biggest supporters.&lt;br /&gt;
&lt;br /&gt;
While they have no direct stake in the North Sea, they see the corporate land grab there as a preview of their own future struggles. If DeMeKo and its backers succeed, it’s only a matter of time before the same tactics are used against them.&lt;br /&gt;
&lt;br /&gt;
The Erben supply the Klabauterbund with intelligence and equipment, working from the shadows to disrupt corporate expansion efforts in the region.&lt;br /&gt;
&lt;br /&gt;
* Offers max Threat Level: None&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
# Identify who is making a move on the North Sea and why.&lt;br /&gt;
# Sabotage those responsible and make them pay for it.&lt;br /&gt;
&lt;br /&gt;
==Possible Runs==&lt;br /&gt;
This is a list of run ideas for other GMs to work with. Feel free to use.&lt;br /&gt;
&lt;br /&gt;
=== For the Corporations ===&lt;br /&gt;
* Kidnap a series of individuals with expertise in history, magic, and forgery to enhance junk recovered from the North Sea.&lt;br /&gt;
* Lure a Klabauterbund ship into a remote location and capture it.&lt;br /&gt;
* Blackmail a Policlub into supporting the effort.&lt;br /&gt;
* Ensure that certain eco groups either fully back &amp;quot;NordicEco Operations&amp;quot;—or stop supporting anyone at all.&lt;br /&gt;
* Establish a multipurpose platform in the North Sea as a staging area by fending off pirates and forging a few unconventional alliances.&lt;br /&gt;
&lt;br /&gt;
=== Against the Corporations ===&lt;br /&gt;
* Sabotage the &amp;quot;Echoes of Tomorrow Media Group&amp;quot; studios worldwide.&lt;br /&gt;
* Apply pressure on Echoes influencers—through blackmail, force, or by exposing them as frauds.&lt;br /&gt;
* Hijack a live broadcast to reveal the true face of corporate operations.&lt;br /&gt;
* Do the pirate thing: target and diminish the active fleet of &amp;quot;NordicEco Operations.&amp;quot;&lt;br /&gt;
* Dive for North Sea artefacts and sell them on the black market.&lt;br /&gt;
* Use those artefacts to flush out the major players backing DeMeKo’s operations—and make them pay.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=149004</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=149004"/>
		<updated>2025-08-14T05:30:33Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Past Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
*14.08.2025: 147 (+28 from Eviction Notice)&lt;br /&gt;
*10.08.2025: 119&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-13, High, Voice [[Eviction_Notice| Eviction Notice]]&lt;br /&gt;
* 2086-08-10, High, Voice [[Lead_Story| Lead Story]]&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer:_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=149003</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=149003"/>
		<updated>2025-08-14T05:29:41Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
*14.08.2025: 147 (+28 from Eviction Notice)&lt;br /&gt;
*10.08.2025: 119&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-10, High, Voice [[Lead_Story| Lead Story]]&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer:_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eviction_Notice&amp;diff=149002</id>
		<title>Eviction Notice</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eviction_Notice&amp;diff=149002"/>
		<updated>2025-08-14T05:16:42Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Arete|Zero line}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Environmentalism Was Just a Phase&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are hired to clear a building of its current occupants. The complication: these occupants receive regular shipments, and the runners must replace them—at least for one shipment—while making sure that, when the delivery arrives, everything looks normal. No signs of a firefight, just business as usual.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Johnson needs the building and surrounding area for his own operations and isn’t willing to share.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet the Johnson in a Matrix café. They quickly get down to business, discussing the job. The runners ask about possible complications and the type of building involved. Arete, distrustful of Matrix meetings and suspecting a setup, demands an escrow account. The Johnson agrees, offering 12,000 nuyen per runner plus 10% upfront.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Zero Line and Arete meet in the LowBar to talk face-to-face. After exchanging details about their abilities, they settle on a plan: use CS gas grenades to drive the targets out, then eliminate them with a mix of sniper fire and a powerful spirit. Both agree on non-lethal methods to avoid damaging the property. Arete immediately projects to scout the location but critically glitches his assensing, seeing nothing useful.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After some preparation, Arete summons a strong guardian spirit, while Zero Line finds a sniper perch. Using Levitate and Improved Invisibility, Zero Line gets onto the roof of a nearby corporate building and hides. Arete moves onto the premises the same way, slipping over the fence.&lt;br /&gt;
&lt;br /&gt;
Then things go sideways. Arete is spotted from the astral plane, and an enemy mage begins blasting his spells. Arete is forced to defend himself. The runners cannot stick to the original plan, but eventually turn the tide—though Zero Line narrowly avoids being sniped himself. The opposition fails to penetrate Improved Invisibility and is picked off one by one.&lt;br /&gt;
&lt;br /&gt;
Thanks to their non-lethal approach, cleanup is minimal. The runners secure the former occupants and strip them of gear. When a shipment of toxic magical waste arrives, the delivery crew notices nothing unusual and drops it off. The Johnson’s team arrives shortly after to relieve the runners. Payment is settled, and the job is complete.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Another warehouse at the Tacoma docks more or less quietly changes hands.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*12,000 Nuyen (6 RVP)&lt;br /&gt;
*8 Karma (8 RVP)&lt;br /&gt;
*+2 CDP Base&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eviction_Notice&amp;diff=149001</id>
		<title>Eviction Notice</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eviction_Notice&amp;diff=149001"/>
		<updated>2025-08-14T05:16:04Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Arete|Zero Line}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Environmentalism Was Just a Phase&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are hired to clear a building of its current occupants. The complication: these occupants receive regular shipments, and the runners must replace them—at least for one shipment—while making sure that, when the delivery arrives, everything looks normal. No signs of a firefight, just business as usual.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Johnson needs the building and surrounding area for his own operations and isn’t willing to share.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet the Johnson in a Matrix café. They quickly get down to business, discussing the job. The runners ask about possible complications and the type of building involved. Arete, distrustful of Matrix meetings and suspecting a setup, demands an escrow account. The Johnson agrees, offering 12,000 nuyen per runner plus 10% upfront.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Zero Line and Arete meet in the LowBar to talk face-to-face. After exchanging details about their abilities, they settle on a plan: use CS gas grenades to drive the targets out, then eliminate them with a mix of sniper fire and a powerful spirit. Both agree on non-lethal methods to avoid damaging the property. Arete immediately projects to scout the location but critically glitches his assensing, seeing nothing useful.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After some preparation, Arete summons a strong guardian spirit, while Zero Line finds a sniper perch. Using Levitate and Improved Invisibility, Zero Line gets onto the roof of a nearby corporate building and hides. Arete moves onto the premises the same way, slipping over the fence.&lt;br /&gt;
&lt;br /&gt;
Then things go sideways. Arete is spotted from the astral plane, and an enemy mage begins blasting his spells. Arete is forced to defend himself. The runners cannot stick to the original plan, but eventually turn the tide—though Zero Line narrowly avoids being sniped himself. The opposition fails to penetrate Improved Invisibility and is picked off one by one.&lt;br /&gt;
&lt;br /&gt;
Thanks to their non-lethal approach, cleanup is minimal. The runners secure the former occupants and strip them of gear. When a shipment of toxic magical waste arrives, the delivery crew notices nothing unusual and drops it off. The Johnson’s team arrives shortly after to relieve the runners. Payment is settled, and the job is complete.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Another warehouse at the Tacoma docks more or less quietly changes hands.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*12,000 Nuyen (6 RVP)&lt;br /&gt;
*8 Karma (8 RVP)&lt;br /&gt;
*+2 CDP Base&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eviction_Notice&amp;diff=148999</id>
		<title>Eviction Notice</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eviction_Notice&amp;diff=148999"/>
		<updated>2025-08-14T05:15:42Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-13  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Alex  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Tacoma, Seattle  &amp;lt;!-- Optional: Any factions who were allie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Arere|Zero Line}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Environmentalism Was Just a Phase&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are hired to clear a building of its current occupants. The complication: these occupants receive regular shipments, and the runners must replace them—at least for one shipment—while making sure that, when the delivery arrives, everything looks normal. No signs of a firefight, just business as usual.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Johnson needs the building and surrounding area for his own operations and isn’t willing to share.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet the Johnson in a Matrix café. They quickly get down to business, discussing the job. The runners ask about possible complications and the type of building involved. Arete, distrustful of Matrix meetings and suspecting a setup, demands an escrow account. The Johnson agrees, offering 12,000 nuyen per runner plus 10% upfront.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Zero Line and Arete meet in the LowBar to talk face-to-face. After exchanging details about their abilities, they settle on a plan: use CS gas grenades to drive the targets out, then eliminate them with a mix of sniper fire and a powerful spirit. Both agree on non-lethal methods to avoid damaging the property. Arete immediately projects to scout the location but critically glitches his assensing, seeing nothing useful.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After some preparation, Arete summons a strong guardian spirit, while Zero Line finds a sniper perch. Using Levitate and Improved Invisibility, Zero Line gets onto the roof of a nearby corporate building and hides. Arete moves onto the premises the same way, slipping over the fence.&lt;br /&gt;
&lt;br /&gt;
Then things go sideways. Arete is spotted from the astral plane, and an enemy mage begins blasting his spells. Arete is forced to defend himself. The runners cannot stick to the original plan, but eventually turn the tide—though Zero Line narrowly avoids being sniped himself. The opposition fails to penetrate Improved Invisibility and is picked off one by one.&lt;br /&gt;
&lt;br /&gt;
Thanks to their non-lethal approach, cleanup is minimal. The runners secure the former occupants and strip them of gear. When a shipment of toxic magical waste arrives, the delivery crew notices nothing unusual and drops it off. The Johnson’s team arrives shortly after to relieve the runners. Payment is settled, and the job is complete.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Another warehouse at the Tacoma docks more or less quietly changes hands.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*12,000 Nuyen (6 RVP)&lt;br /&gt;
*8 Karma (8 RVP)&lt;br /&gt;
*+2 CDP Base&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148792</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148792"/>
		<updated>2025-08-10T10:22:49Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
10.08.2025: 119&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-10, High, Voice [[Lead_Story| Lead Story]]&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer:_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148791</id>
		<title>Lead Story</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148791"/>
		<updated>2025-08-10T10:19:59Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Samael|Lanky|}}&lt;br /&gt;
|RunnerCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tasked with finding a missing reporter, the team searched far and wide before rescuing her from an aggressive paramilitary group. The mission was fully completed successfully!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ela Blanche Beaudin was kidnapped and Mr. Johnson wanted her located!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Mr. Johnson and received their mission to rescue the reporter, Ela Blanche Beaudin. She’s been missing and he suspects she was kidnapped. By who, he wasn’t sure. He gave the team a dossier on her and told them where to find her apartment. &lt;br /&gt;
&lt;br /&gt;
Mr. Johnson agreed to pay the team 12,000 Nuyen to rescue her and bring her in alive, and less if she was dead, as long as they discovered why she was kidnapped. The team was prepared to negotiate for a higher reward, but he told them if they could skip the back and forth, he’d give them 2,000 Nuyen extra right away. They agreed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided the best course of action would be to first investigate Ela Blanche Beaudin’s apartment for clues, and go then from there.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Investigating Ela Blanche Beaudin’s home revealed some interesting information. While Twitch Fox searched elsewhere in her apartment and Lanky guarded the doorway, Samael did some snooping on her computer. There, he found a digital photo of a picturesque home in a rather nice neighborhood on her desktop. After some skilled matrix searching on the device, he found an address for the house. He also found out that she was doing some digging on the local prostitutes, and the team made the guess that she was trying to help them in some way.&lt;br /&gt;
&lt;br /&gt;
Next, Twitch Fox and Samael spoke with the nearby prostitutes while Lanky continued to cover their flank. The prostitutes gave the team a picture of a man with a scar across his face who seemed like he may be connected to Ela Blanche Beaudin’s disappearance. Lanky remembered some prior military knowledge of his and made the connection that he must be either former or current military, judging by his appearance. &lt;br /&gt;
&lt;br /&gt;
Deciding the best course of action would be to investigate the house in the nice neighborhood, the group drove and rode their cars there and discovered the location was being staked out by several vans, with some type of paramilitary organization inside. They drove around the neighborhood but after being noticed and followed by the group, decided the best choice would be to leave the area and sneak back in on foot.&lt;br /&gt;
&lt;br /&gt;
Under the cover of darkness and rain, the team sneaked to the house and found several more paramilitary personnel inside. Lanky took up a sniper position and Twitch hid in the nearby, destroyed ruins of a barn, while Samael made his way stealthfully into the house, proper. Samael looked into several of the rooms where he found a decker jacked into the matrix, ready to unleash the home’s weaponized defenses on anyone who would attack. So, he made the expert decision to knock the decker out with a pen full of tranquilizer. &lt;br /&gt;
&lt;br /&gt;
At the same time, Lanky noticed a patrol was approaching dangerously close to their position, so he and Twitch Fox shot the pair of guards with less lethal ammunition. Lanky was smart enough to use a silencer, but Twitch Fox, who didn’t have a silencer for his assault rifle, and was out of range for shooting with his machine pistol, had no other choice but to fire a burst of bullets which echoed out blazingly loud throughout the neighborhood. &lt;br /&gt;
&lt;br /&gt;
At that point, the team was forced to go loud. With a thunderous firefight, they knocked out most of the opposition with less lethal attacks, but a few of the guards left the team little option but to kill them. Once the smoke had cleared, Twitch had caught a round in the shoulder, but would likely make a full recovery. However, the team discovered  Ela Blanche Beaudin in an adjoining room who had been struck with a couple of bullets and was dying fast. Using Samael’s Savior First Aid device, Twitch Fox stabilized her and Samael called in a drone to airlift her safely to the Mr. Johnson.&lt;br /&gt;
&lt;br /&gt;
With their mission completed, the team quickly slinked through the shadows to leave the area before reinforcements could arrive.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With their mission completed to the full scope of the Mr. Johnson’s request, the team received their pay!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen (7 RVP) &lt;br /&gt;
+2,000 Negotiation Bonus&lt;br /&gt;
5 karma (5 RVP) &lt;br /&gt;
6 CDP (3 RVP) &lt;br /&gt;
+2 CDP (Base)&lt;br /&gt;
Optional: Connection Finigan Lieutenant and Fixer: Quinn Connoway C3 L1 (3 RVP)  &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;Are you my secret American Brother?&amp;quot; -Samael to Lanky.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Stop trying to be the Decker, you are an assassin...&amp;quot; -JR to Rob&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
Twitch Fox: &amp;quot;Despite the danger, this mission just felt kinda good. I may have a hole in my shoulder, but I have no regrets here. Bullet holes heal. But the life we saved was worth the pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Lanky==&amp;quot;Another day, another dollar.  Putting a chunk forward into Abdul&#039;s investment scheme.  Job almost got hairy but we saved the extraction target.  Need to get more kami.&lt;br /&gt;
Need to get off kami.  This might be a problem.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148790</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148790"/>
		<updated>2025-08-10T10:18:39Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Past Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
06.08.2025: 100&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-10, High, Voice [[Lead_Story| Lead Story]]&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer:_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148789</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148789"/>
		<updated>2025-08-10T10:01:12Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Professor, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metaplane Desert sucks even more then usual deserts ... Still an 8 out of 10, because we got a brawl with some locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Tomb_of_The_Scribe&amp;diff=148788</id>
		<title>The Tomb of The Scribe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Tomb_of_The_Scribe&amp;diff=148788"/>
		<updated>2025-08-10T10:00:06Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Iraq&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Al-Muntafiq Tribal Coalition&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ty Vallynn|Titan|Delphi|Aishar|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Kabul Maffiya&lt;br /&gt;
|OppositionUnits={{AARCharacterList|TL8 BM adept|TL8 shark adept|TL8 BM magician|TL8 H magician|TL8 Biosam|TL7 Seer|TL6 Rigger}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Tribal Bandits&lt;br /&gt;
|OppositionUnits2=TL4 Mage, TL4 grunts x8&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=File:TombOfTheScript.png&lt;br /&gt;
|ImageSize=128&lt;br /&gt;
|ImageCaption=The Tomb of the Scribe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A mysterious tablet linking ancient Guitan to Sumerian sets a team of runners on a treasure hunt in Iraq, guided by linguists, spirits, and sheikhs. Following negotiations with various sponsors, they locate the Tomb of The Scribe with the help of a Djin and an Irfit, who in turn demand the runners representation at an impending conclave - even deeper adventures loom ahead after this adventure is completed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheik, and a Fixer...&amp;lt;br&amp;gt;&lt;br /&gt;
...find a tablet which proves to be the lost link between the aincient forgotten language Guitan and ancient Sumerian. It enables the historian to decode Guitan and the writing on &amp;quot;the Tablet of the Tomb of The Scribe&amp;quot;. The writing helpes to narrow down a search area where the ancient Tomb of Queen Puab is expected to be. Because of the dangers in the area, they decide to hire runners to help find the tomb.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Ty Vallynn|Ty]], [[Titan]], [[Delphi]], [[Aishar]], and [[Gulliver]] meet [[Thalia Sandoval]] at a The Public House, a bar in Seattle.&lt;br /&gt;
She offers the runners 5 000.- Nuyen information about the location of the Tomb of The Scribe. The runners object to the low pay-out. She tries to comfort them with the fact that there will be one more sponsor who could pay much more. The runners negotate 4 000.- Nuyen additonal up-front payment for expenses and the risk that the second Johnson might not pay anything at all, and agree to the job.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Later, the same day, the runners meet with [[Carleton Moreau]], a capable Johnson and Fixer. He offers the runners 20 000 Nuyen to find the location of the lost Tomb of The Scribe in Iraq. The runners negotiate 5 000. pre-payment and agree to the deal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On the way to the airport, where one of Caleton&#039;s trasport plane is waiting, the runners have a vision and realize that they have been seen in a divination. They deduct, that there is another team looking for the same treasure.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After landing in An Nasiriyah, Iraq, the runners meet with Sheikh Mustafa Al-Saadun, an artifact-collector who is co-sponsoring the expedition. He provides the runners with cars, mounted weapons, and ammo. They also meet Prof. Dr. Marjo Riita Lehtisalo, the Linguist who deciphered the Tablet of The Tomb of Queen Puab and &amp;quot;hacked&amp;quot; the ancient language Guitan by establishing a connection to ancient Sumerian. She provides the runners with additional thoughts about where the Tomb of The Scribe might be.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Get to Iraq. Land in An Nasiriyah. Drone-, spirit, and &amp;quot;manually&amp;quot; search for signs of the Tomb in the area around Eridu Sumerina and the surrounding area. Signs would include mounds, seal of the ancient Queen Puabi, writings in Gutian language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When found, confirm the location is the Tomb of the Scribe &amp;amp; report back to the Johnsons.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners drive towards An Nasiryah. Aishar goes astral, travels along and keeps an eye open for potential opponents and trouble, potentially interesting historical sites, and unusual sights. Close to Eridu, she notices a free swamp-spirit and notifies the rest of the crew.&lt;br /&gt;
Delphi disguises as an air spirit and aproaches the swamp spirt with proper ettiquette.&lt;br /&gt;
After a long talk, the spirit suggests that the team of runners meet with two Sheiks; The Shaitan, and The Ifrit. Delphi requests the swamp-spirit to escort the team to the Djinn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After a short few seconds, talking with the Sheikh of the Shaitan tribe, the Sheikh of the Ifrit also shows up. They both prove to be members of the djinn royalty who request the runners to be their meta-human representatives at a conclave in the near future. All runners agree as the spirits offer them spirit services in return.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gulliver uses the service and requests the spirits show the runners the location of an ancient tomb and shares the information from the clues gathered thus far.&lt;br /&gt;
The spirits show the way to the tomb.&lt;br /&gt;
The runners report the location back to their Johnsons.&lt;br /&gt;
The run-objective is completed, they get paid but still owe the sheikhs of the ifrit and Shaitan know that they will soon be called upon to represent them at the conclave.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The conclave is aproaching and the runners get ready for their next task.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards The Tomb of The Scribe&lt;br /&gt;
Deadly TL - 20 RVP&lt;br /&gt;
&lt;br /&gt;
6,000 Nuyen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2,000 Nuyen (Negotiation Bonus)&lt;br /&gt;
&lt;br /&gt;
20,000 Nuyen (10 RVP) that can be used to buy &lt;br /&gt;
non-magical gear at a 50% discount. Maximum&lt;br /&gt;
availability of 18. &lt;br /&gt;
&lt;br /&gt;
7 Karma (7 RVP)&lt;br /&gt;
&lt;br /&gt;
One favor from either Sheikh Ali al-Shaitan or Sheikh Ali al-Ifrit.&lt;br /&gt;
This includes the use of any power available to a Great Form Djinn.&lt;br /&gt;
Gulliver used his favor to locate the tomb of Siuum the Scribe.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Aishar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Good smoking, loved the archeology, hated the tribal militias&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Delicious beer and booze! Fun to party with Titan. Must do again soon!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
I guess the brains did all the work, but hey — I was in Iraq! Never thought I’d see myself in that place. Beer was as bad as you might’ve guessed, but the vodka was okay… So yeah, up for the drinks with Gulliver, but maybe not the weather next time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148704</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148704"/>
		<updated>2025-08-08T20:23:07Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Past Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
06.08.2025: 100&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer:_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=148697</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=148697"/>
		<updated>2025-08-08T13:26:42Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=25 &lt;br /&gt;
|Bonuses=15&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Noble Sacrifice and Revenent Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense&amp;lt;br /&amp;gt;&lt;br /&gt;
*The Magicians Way&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 8, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 8, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
[[File:TitanNormalCloth.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=148696</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=148696"/>
		<updated>2025-08-08T13:25:44Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=25 &lt;br /&gt;
|Bonuses=15&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Noble Sacrifice and Revenent Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense&amp;lt;br /&amp;gt;&lt;br /&gt;
*The Magicians Way&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 8, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 8, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
[[File:TitanNormalCloth.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=148647</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=148647"/>
		<updated>2025-08-07T17:20:37Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=25 &lt;br /&gt;
|Bonuses=15&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept): Looks more and more like an Einherjer &amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance) - Mother and Half-sister&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Exeptional Attriute (Mag)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Horns&amp;lt;br /&amp;gt;&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Thermographic Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 8, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 8, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
[[File:TitanNormalCloth.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148618</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148618"/>
		<updated>2025-08-07T12:09:13Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
06.08.2025: 100&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148571</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148571"/>
		<updated>2025-08-06T07:38:54Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
06.08.2025: 182&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148555</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148555"/>
		<updated>2025-08-05T22:08:00Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
06.08.2025: 176&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hearts_and_Minds_Escape_Clause&amp;diff=148554</id>
		<title>Hearts and Minds Escape Clause</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hearts_and_Minds_Escape_Clause&amp;diff=148554"/>
		<updated>2025-08-05T21:56:52Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-05  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Speckgespenst  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Puyallup, Seattle  &amp;lt;!-- Required: List of the Runn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Speckgespenst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ez-Azael|Baji|Iris|Colcannon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Halsin Applied Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Knight Errant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Political run went sideways. Candidate dead, HTR inbound, we’re being burned for it.&amp;lt;br&amp;gt;&lt;br /&gt;
Johnson set us up — don’t know why they pulled the trigger.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve got pieces of the puzzle and one asset still breathing.&amp;lt;br&amp;gt;&lt;br /&gt;
Need backup ASAP — join to help solve the murder, or get us out clean.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t offer much for payment, but maybe one dirty J less. - Baji&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The actions of the following run lead to this: &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Baji and Ez‑Azael, both wounded, used the last of their strength to drag the critically injured Jia‑Lynn—a pistol adept from Red Team who offered everything she had in exchange for her life—to a black market, where they eventually found a street doc willing to help. At the same time, Iris and Colcannon linked up with them after responding to the help‑flash message in Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
While Colcannon handled a pair of undercover cops who didn’t want to get too close to the big fomorri, Jia‑Lynn opened up and offered the runners 5,300,000 nuyen for her rescue. As the street doc roughly patched her up, the runners bought a medkit and sent Colcannon off with Jia‑Lynn to Iris, who was waiting in her car.&lt;br /&gt;
&lt;br /&gt;
While Baji and Ez slipped away, Jia‑Lynn made the same offer to Iris and Colcannon. Iris almost took the bait—until she realized why Jia was so eager to give the money away: it was campaign money, and with the candidate dead, it was hotter than a dragon’s diarrhea.&lt;br /&gt;
&lt;br /&gt;
At a junkyard in Puyallup, the runners eventually struck a deal with Jia‑Lynn. She walked away with two pistols, but left the runners access to the 5.3 million nuyen and a shadow account with roughly 80,000 nuyen earmarked for bribes and operational expenses.&lt;br /&gt;
&lt;br /&gt;
They chose not to follow the lead of &amp;quot;Das Schwein&amp;quot; — an outside fixer currently operating in Seattle — and instead take the money and live to fight another day.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ibanez escaped with Ares executive Mrs. Draeger—the target of his long con from the start. Why he did it remains unknown, and his trail is getting colder by the minute…&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 Nuyen&amp;lt;br&amp;gt;&lt;br /&gt;
4 Karma&amp;lt;br&amp;gt;&lt;br /&gt;
+2 CDP Base&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hearts_and_Minds_Ground_Game&amp;diff=148553</id>
		<title>Hearts and Minds Ground Game</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hearts_and_Minds_Ground_Game&amp;diff=148553"/>
		<updated>2025-08-05T21:45:37Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Speckgespenst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup; Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ez-Azael|Baji}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Shepherd&#039;s Light Ministry&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=GreenTomorrow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=Halpin Applied Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=A well made long con.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired to go undercover in a political campaign and subtly influence it to distance the candidate from two specific supporter groups. Over several weeks, the runners gathered intelligence, built leverage, and executed operations to discredit both targets. The work blended investigation, infiltration, and carefully staged incidents designed to avoid public suspicion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The job came with clear parameters: work independently, maintain cover, and minimize violence to avoid compromising the campaign. The two designated targets were the Shepherd’s Light Ministry, a religious movement with suspicious healing claims, and GreenTomorrow, an environmental activist group with a militant edge. Both had strong ties to the candidate and needed to be quietly pushed away without damaging his public standing.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The initial meeting took place in a Matrix-only café called La Casa, offering an unusual but secure environment for shadow business. The contact explained the political climate, the need for subtlety, and the limitations—no overt attacks on the campaign, and any action taken must appear organic. The runners were to be embedded within the campaign’s ground team, giving them access and mobility while keeping them under the radar. Payment and further details were tied to the success of their integration and results.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The approach was twofold: embed within the campaign to observe and map relationships, then create or exploit opportunities to weaken the influence of the two target groups. For the Shepherd’s Light Ministry, this meant investigating their activities to find exploitable flaws. For GreenTomorrow, it meant engineering a public incident damaging enough to make them a liability. Both threads required subtle execution to keep the campaign insulated from blowback.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners first focused on the Shepherd’s Light Ministry, tracing them to a major gathering at the Beacon Dome. Infiltration revealed the use of a psychoactive drug cocktail on attendees, later identified as Aisa mixed with Memory Fog—both cheap but potent, the latter linked to an awakened poppy strain and Triad suppliers. For GreenTomorrow, the team staged an eco-terrorism frame job, planting evidence to implicate them in a damaging act of sabotage. Both operations unfolded without public exposure of the runners’ role, and the campaign began to shift its alignment away from the two groups.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Following the success against the targeted groups, the runners were instructed to accompany the campaign to a meeting with new corporate backers, Halpin Applied Systems. Their role was to remain in the background and confirm their cover story if asked. The meeting location—a derelict recreational park—was heavily staged, with concealed armor, hidden shooters, and magically boosted personnel on both sides.&lt;br /&gt;
&lt;br /&gt;
Moments into the exchange between the candidate and the HAS delegation, the situation exploded. Gunfire erupted, a spirit struck one runner in the astral, and sniper fire cut down concealed operatives. Both runners were hit—Ez taking armor‑piercing rounds from behind, Baji dropped by tranquilizers they’d unknowingly been dosed with earlier.&lt;br /&gt;
&lt;br /&gt;
When they came to, the scene was devastated. The candidate was dead, High Threat Response units were inbound, and newsfeeds were already broadcasting their names as the prime suspects. Their contact was gone, having left with a surviving HAS executive, and the runners were left bleeding, disoriented, and with a choice: disappear into the shadows and accept the loss, or stay and uncover who really killed the candidate—and why.&lt;br /&gt;
&lt;br /&gt;
These lead to the follow up run [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
0 Nuyen&amp;lt;br&amp;gt;&lt;br /&gt;
+2,000 Nuyen  (Negotiation Bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
10 Karma (10 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
8 CDP (4 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 CDP Base &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Baji: Alibi Quality at chargen cost (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hearts_and_Minds_Ground_Game&amp;diff=148552</id>
		<title>Hearts and Minds Ground Game</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hearts_and_Minds_Ground_Game&amp;diff=148552"/>
		<updated>2025-08-05T21:45:08Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-07-03  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Speckgespenst  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Puyallup; Seattle  &amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&amp;#039;s name with a vertical bar as seen below. NPC allies may...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Speckgespenst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup; Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ez-Azael|Baji}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Shepherd&#039;s Light Ministry&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=GreenTomorrow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=Halpin Applied Systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=A well made long con.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired to go undercover in a political campaign and subtly influence it to distance the candidate from two specific supporter groups. Over several weeks, the runners gathered intelligence, built leverage, and executed operations to discredit both targets. The work blended investigation, infiltration, and carefully staged incidents designed to avoid public suspicion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The job came with clear parameters: work independently, maintain cover, and minimize violence to avoid compromising the campaign. The two designated targets were the Shepherd’s Light Ministry, a religious movement with suspicious healing claims, and GreenTomorrow, an environmental activist group with a militant edge. Both had strong ties to the candidate and needed to be quietly pushed away without damaging his public standing.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The initial meeting took place in a Matrix-only café called La Casa, offering an unusual but secure environment for shadow business. The contact explained the political climate, the need for subtlety, and the limitations—no overt attacks on the campaign, and any action taken must appear organic. The runners were to be embedded within the campaign’s ground team, giving them access and mobility while keeping them under the radar. Payment and further details were tied to the success of their integration and results.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The approach was twofold: embed within the campaign to observe and map relationships, then create or exploit opportunities to weaken the influence of the two target groups. For the Shepherd’s Light Ministry, this meant investigating their activities to find exploitable flaws. For GreenTomorrow, it meant engineering a public incident damaging enough to make them a liability. Both threads required subtle execution to keep the campaign insulated from blowback.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners first focused on the Shepherd’s Light Ministry, tracing them to a major gathering at the Beacon Dome. Infiltration revealed the use of a psychoactive drug cocktail on attendees, later identified as Aisa mixed with Memory Fog—both cheap but potent, the latter linked to an awakened poppy strain and Triad suppliers. For GreenTomorrow, the team staged an eco-terrorism frame job, planting evidence to implicate them in a damaging act of sabotage. Both operations unfolded without public exposure of the runners’ role, and the campaign began to shift its alignment away from the two groups.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Following the success against the targeted groups, the runners were instructed to accompany the campaign to a meeting with new corporate backers, Halpin Applied Systems. Their role was to remain in the background and confirm their cover story if asked. The meeting location—a derelict recreational park—was heavily staged, with concealed armor, hidden shooters, and magically boosted personnel on both sides.&lt;br /&gt;
&lt;br /&gt;
Moments into the exchange between the candidate and the HAS delegation, the situation exploded. Gunfire erupted, a spirit struck one runner in the astral, and sniper fire cut down concealed operatives. Both runners were hit—Ez taking armor‑piercing rounds from behind, Baji dropped by tranquilizers they’d unknowingly been dosed with earlier.&lt;br /&gt;
&lt;br /&gt;
When they came to, the scene was devastated. The candidate was dead, High Threat Response units were inbound, and newsfeeds were already broadcasting their names as the prime suspects. Their contact was gone, having left with a surviving HAS executive, and the runners were left bleeding, disoriented, and with a choice: disappear into the shadows and accept the loss, or stay and uncover who really killed the candidate—and why.&lt;br /&gt;
&lt;br /&gt;
These lead to the follow up run [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
0 Nuyen&lt;br /&gt;
+2,000 Nuyen  (Negotiation Bonus)&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
8 CDP (4 RVP)&lt;br /&gt;
+2 CDP Base &lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
Baji: Alibi Quality at chargen cost (5 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148551</id>
		<title>Downstream Liability</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148551"/>
		<updated>2025-08-05T21:34:08Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Speckgespenst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Vincent Malrone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hysteria|Bloodstain|Valvravn}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Run Failed&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired to carry out a silent investigation into the death of Ulrich “Frizz” Frink, suspected to be linked to awakened plant material and environmental contamination. While multiple strong leads were uncovered, the operation’s stealth was compromised after corporate security was alerted and Knight Errant became involved. Continuing the run now risks direct confrontation with KE.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ulrich “Frizz” Frink, a SINner and former matrix security consultant, had ties to activist circles and was last seen with Lira Vellum, leader of protests against Emerald Biotics. The corporation grows magical plants for medical and educational markets and has a reputation for stalling inspectors, facing public pressure, and rumored improper waste disposal. Surveillance from a gardening community showed suspicious waste removal by “Liam &amp;amp; Aiden Rubbish Removal,” a Finnigan Family front. Cascade Waste Solutions, a local industrial waste handler, was also suspected to be involved in disposal operations.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
At Two Rivers Point, the runners were brought in by Mrs. Voss, with KE already on-site. The victim’s mutilated body showed traces of awakened plant matter not native to the river. Early leads pointed toward protestors at Emerald Biotics, the gardening community, and possible organized crime involvement in waste transport.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team aimed to investigate all three angles—Emerald Biotics, Cascade Waste Solutions, and the Finnigan connection—while maintaining a low profile to avoid corporate or law enforcement interference. Digital infiltration, astral scouting, and physical site visits were planned to gather evidence without triggering alarms.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Emerald Biotics’ host revealed files on protestors (including Frizz) and confirmed rumors of improper waste disposal, though no documentation on magical waste handling was found. Cascade Waste Solutions had active magical security, and a toxic dump site in Snohomish was discovered, showing long-term disposal of awakened plant matter with astral evidence of pollution alignment and a toxic spirit. In the nearby forest, a makeshift living space contained two Cascade Waste overalls and more surveillance footage of unmarked waste trucks.&lt;br /&gt;
&lt;br /&gt;
The turning point came when, during a visit to Cascade Waste Solutions, the team informed on-site security about a potential “magical bomb.” This triggered standard emergency protocols and KE notification. Combined with earlier use of the victim’s name, the run’s stealth collapsed. While significant evidence now links Emerald Biotics, Cascade Waste Solutions, and Finnigan logistics, the original goal of a silent investigation was not achieved, and further action will likely draw direct KE response.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As part of the activated emergency protocols, investigators uncovered a toxic site hidden within the cooling system that keeps Cascade Waste Solutions’ heavy machinery running with water from the Puyallup River. Several weeks later, the official investigation concluded with the finding that Ulrich “Frizz” Frink, employed at Cascade Waste Solutions under a false name as a technician, had been stealing magical waste from an illegal waste site of an Emerald Biotics subcontractor. Using his matrix skills, he had falsified sensor data over an extended period to conceal his activities.&lt;br /&gt;
&lt;br /&gt;
The official narrative claims Frink had no knowledge that he was creating a toxic place of power, one that ultimately manifested as a spirit and killed him. Maria Voss, candidate in the current Seattle Metroplex Senate elections, expressed relief that the incident was the act of a lone individual and that the accusations raised against Cascade Waste Solutions—insurance fraud and falsification of sensor data—could be traced back solely to Ulrich Frink.&lt;br /&gt;
&lt;br /&gt;
Both corporations expressed their gratitude for the successful investigations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
3 Karma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148550</id>
		<title>Downstream Liability</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148550"/>
		<updated>2025-08-05T21:32:50Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Speckgespenst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Vincent Malrone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hysteria|Bloodstain|Valvravn}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Run Failed&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired to carry out a silent investigation into the death of Ulrich “Frizz” Frink, suspected to be linked to awakened plant material and environmental contamination. While multiple strong leads were uncovered, the operation’s stealth was compromised after corporate security was alerted and Knight Errant became involved. Continuing the run now risks direct confrontation with KE.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ulrich “Frizz” Frink, a SINner and former matrix security consultant, had ties to activist circles and was last seen with Lira Vellum, leader of protests against Emerald Biotics. The corporation grows magical plants for medical and educational markets and has a reputation for stalling inspectors, facing public pressure, and rumored improper waste disposal. Surveillance from a gardening community showed suspicious waste removal by “Liam &amp;amp; Aiden Rubbish Removal,” a Finnigan Family front. Cascade Waste Solutions, a local industrial waste handler, was also suspected to be involved in disposal operations.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
At Two Rivers Point, the runners were brought in by Mrs. Voss, with KE already on-site. The victim’s mutilated body showed traces of awakened plant matter not native to the river. Early leads pointed toward protestors at Emerald Biotics, the gardening community, and possible organized crime involvement in waste transport.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team aimed to investigate all three angles—Emerald Biotics, Cascade Waste Solutions, and the Finnigan connection—while maintaining a low profile to avoid corporate or law enforcement interference. Digital infiltration, astral scouting, and physical site visits were planned to gather evidence without triggering alarms.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Emerald Biotics’ host revealed files on protestors (including Frizz) and confirmed rumors of improper waste disposal, though no documentation on magical waste handling was found. Cascade Waste Solutions had active magical security, and a toxic dump site in Snohomish was discovered, showing long-term disposal of awakened plant matter with astral evidence of pollution alignment and a toxic spirit. In the nearby forest, a makeshift living space contained two Cascade Waste overalls and more surveillance footage of unmarked waste trucks.&lt;br /&gt;
&lt;br /&gt;
The turning point came when, during a visit to Cascade Waste Solutions, the team informed on-site security about a potential “magical bomb.” This triggered standard emergency protocols and KE notification. Combined with earlier use of the victim’s name, the run’s stealth collapsed. While significant evidence now links Emerald Biotics, Cascade Waste Solutions, and Finnigan logistics, the original goal of a silent investigation was not achieved, and further action will likely draw direct KE response.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As part of the activated emergency protocols, investigators uncovered a toxic site hidden within the cooling system that keeps Cascade Waste Solutions’ heavy machinery running with water from the Puyallup River. Several weeks later, the official investigation concluded with the finding that Ulrich “Frizz” Frink, employed at Cascade Waste Solutions under a false name as a technician, had been stealing magical waste from an illegal waste site of an Emerald Biotics subcontractor. Using his matrix skills, he had falsified sensor data over an extended period to conceal his activities.&lt;br /&gt;
&lt;br /&gt;
The official narrative claims Frink had no knowledge that he was creating a toxic place of power, one that ultimately manifested as a spirit and killed him. Maria Voss, candidate in the current Seattle Metroplex Senate elections, expressed relief that the incident was the act of a lone individual and that the accusations raised against Cascade Waste Solutions—insurance fraud and falsification of sensor data—could be traced back solely to Ulrich Frink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
3 Karma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148549</id>
		<title>Downstream Liability</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148549"/>
		<updated>2025-08-05T21:32:37Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Speckgespenst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=[[Vincent Malrone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hysteria|Bloodstain|Valvravn}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Run Failed&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired to carry out a silent investigation into the death of Ulrich “Frizz” Frink, suspected to be linked to awakened plant material and environmental contamination. While multiple strong leads were uncovered, the operation’s stealth was compromised after corporate security was alerted and Knight Errant became involved. Continuing the run now risks direct confrontation with KE.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ulrich “Frizz” Frink, a SINner and former matrix security consultant, had ties to activist circles and was last seen with Lira Vellum, leader of protests against Emerald Biotics. The corporation grows magical plants for medical and educational markets and has a reputation for stalling inspectors, facing public pressure, and rumored improper waste disposal. Surveillance from a gardening community showed suspicious waste removal by “Liam &amp;amp; Aiden Rubbish Removal,” a Finnigan Family front. Cascade Waste Solutions, a local industrial waste handler, was also suspected to be involved in disposal operations.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
At Two Rivers Point, the runners were brought in by Mrs. Voss, with KE already on-site. The victim’s mutilated body showed traces of awakened plant matter not native to the river. Early leads pointed toward protestors at Emerald Biotics, the gardening community, and possible organized crime involvement in waste transport.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team aimed to investigate all three angles—Emerald Biotics, Cascade Waste Solutions, and the Finnigan connection—while maintaining a low profile to avoid corporate or law enforcement interference. Digital infiltration, astral scouting, and physical site visits were planned to gather evidence without triggering alarms.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Emerald Biotics’ host revealed files on protestors (including Frizz) and confirmed rumors of improper waste disposal, though no documentation on magical waste handling was found. Cascade Waste Solutions had active magical security, and a toxic dump site in Snohomish was discovered, showing long-term disposal of awakened plant matter with astral evidence of pollution alignment and a toxic spirit. In the nearby forest, a makeshift living space contained two Cascade Waste overalls and more surveillance footage of unmarked waste trucks.&lt;br /&gt;
&lt;br /&gt;
The turning point came when, during a visit to Cascade Waste Solutions, the team informed on-site security about a potential “magical bomb.” This triggered standard emergency protocols and KE notification. Combined with earlier use of the victim’s name, the run’s stealth collapsed. While significant evidence now links Emerald Biotics, Cascade Waste Solutions, and Finnigan logistics, the original goal of a silent investigation was not achieved, and further action will likely draw direct KE response.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As part of the activated emergency protocols, investigators uncovered a toxic site hidden within the cooling system that keeps Cascade Waste Solutions’ heavy machinery running with water from the Puyallup River. Several weeks later, the official investigation concluded with the finding that Ulrich “Frizz” Frink, employed at Cascade Waste Solutions under a false name as a technician, had been stealing magical waste from an illegal waste site of an Emerald Biotics subcontractor. Using his matrix skills, he had falsified sensor data over an extended period to conceal his activities.&lt;br /&gt;
&lt;br /&gt;
The official narrative claims Frink had no knowledge that he was creating a toxic place of power, one that ultimately manifested as a spirit and killed him. Maria Voss, candidate in the current Seattle Metroplex Senate elections, expressed relief that the incident was the act of a lone individual and that the accusations raised against Cascade Waste Solutions—insurance fraud and falsification of sensor data—could be traced back solely to Ulrich Frink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
3 Karma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148548</id>
		<title>Downstream Liability</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Downstream_Liability&amp;diff=148548"/>
		<updated>2025-08-05T21:32:19Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-05  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Speckgespenst  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Puyallup, Seattle  &amp;lt;!-- Optional: Any factions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=[[Speckgespenst]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=[[Vincent Malrone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hysteria|Bloodstain|Valvravn|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Run Failed&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired to carry out a silent investigation into the death of Ulrich “Frizz” Frink, suspected to be linked to awakened plant material and environmental contamination. While multiple strong leads were uncovered, the operation’s stealth was compromised after corporate security was alerted and Knight Errant became involved. Continuing the run now risks direct confrontation with KE.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ulrich “Frizz” Frink, a SINner and former matrix security consultant, had ties to activist circles and was last seen with Lira Vellum, leader of protests against Emerald Biotics. The corporation grows magical plants for medical and educational markets and has a reputation for stalling inspectors, facing public pressure, and rumored improper waste disposal. Surveillance from a gardening community showed suspicious waste removal by “Liam &amp;amp; Aiden Rubbish Removal,” a Finnigan Family front. Cascade Waste Solutions, a local industrial waste handler, was also suspected to be involved in disposal operations.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
At Two Rivers Point, the runners were brought in by Mrs. Voss, with KE already on-site. The victim’s mutilated body showed traces of awakened plant matter not native to the river. Early leads pointed toward protestors at Emerald Biotics, the gardening community, and possible organized crime involvement in waste transport.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team aimed to investigate all three angles—Emerald Biotics, Cascade Waste Solutions, and the Finnigan connection—while maintaining a low profile to avoid corporate or law enforcement interference. Digital infiltration, astral scouting, and physical site visits were planned to gather evidence without triggering alarms.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Emerald Biotics’ host revealed files on protestors (including Frizz) and confirmed rumors of improper waste disposal, though no documentation on magical waste handling was found. Cascade Waste Solutions had active magical security, and a toxic dump site in Snohomish was discovered, showing long-term disposal of awakened plant matter with astral evidence of pollution alignment and a toxic spirit. In the nearby forest, a makeshift living space contained two Cascade Waste overalls and more surveillance footage of unmarked waste trucks.&lt;br /&gt;
&lt;br /&gt;
The turning point came when, during a visit to Cascade Waste Solutions, the team informed on-site security about a potential “magical bomb.” This triggered standard emergency protocols and KE notification. Combined with earlier use of the victim’s name, the run’s stealth collapsed. While significant evidence now links Emerald Biotics, Cascade Waste Solutions, and Finnigan logistics, the original goal of a silent investigation was not achieved, and further action will likely draw direct KE response.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As part of the activated emergency protocols, investigators uncovered a toxic site hidden within the cooling system that keeps Cascade Waste Solutions’ heavy machinery running with water from the Puyallup River. Several weeks later, the official investigation concluded with the finding that Ulrich “Frizz” Frink, employed at Cascade Waste Solutions under a false name as a technician, had been stealing magical waste from an illegal waste site of an Emerald Biotics subcontractor. Using his matrix skills, he had falsified sensor data over an extended period to conceal his activities.&lt;br /&gt;
&lt;br /&gt;
The official narrative claims Frink had no knowledge that he was creating a toxic place of power, one that ultimately manifested as a spirit and killed him. Maria Voss, candidate in the current Seattle Metroplex Senate elections, expressed relief that the incident was the act of a lone individual and that the accusations raised against Cascade Waste Solutions—insurance fraud and falsification of sensor data—could be traced back solely to Ulrich Frink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
3 Karma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148547</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148547"/>
		<updated>2025-08-05T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Past Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
03.07.2025: 115&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-08-05, High, Voice, [[Hearts_and_Minds_Escape_Clause| Hearts and Minds: Escape Clause]]&lt;br /&gt;
* 2086-07-03, High, PbP, [[Hearts_and_Minds_Ground_Game| Hearts and Minds: The Ground Game]]&lt;br /&gt;
* 2086-06-20, Medium, PbP, [[Downstream_Liability| Downstream Liability]]&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148438</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148438"/>
		<updated>2025-08-04T13:38:33Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
03.07.2025: 115&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148437</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=148437"/>
		<updated>2025-08-04T13:29:57Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
03.07.2025: 121&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:TitanNormalCloth.jpg&amp;diff=148363</id>
		<title>File:TitanNormalCloth.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:TitanNormalCloth.jpg&amp;diff=148363"/>
		<updated>2025-08-02T20:40:21Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=148362</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=148362"/>
		<updated>2025-08-02T20:39:53Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=25 &lt;br /&gt;
|Bonuses=15&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept): Looks more and more like an Einherjer &amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance) - Mother and Half-sister&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Exeptional Attriute (Mag)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Horns&amp;lt;br /&amp;gt;&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Thermographic Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 7, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 7, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
[[File:TitanNormalCloth.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147571</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147571"/>
		<updated>2025-07-03T16:55:44Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
03.07.2025: 128&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147569</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147569"/>
		<updated>2025-07-03T15:35:08Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
03.07.2025: 127&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Corpus_for_Gutian&amp;diff=147568</id>
		<title>A Corpus for Gutian</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Corpus_for_Gutian&amp;diff=147568"/>
		<updated>2025-07-03T15:02:53Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Mannheim, AGS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Salzburg Underwriters&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=Gulliver_vs_Titan.png&lt;br /&gt;
|ImageSize=256&lt;br /&gt;
|ImageCaption=Gulliver tries to beat up Titan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A historian needs pictures of an ancient artiffact in order to prove a hypothesis that a forgotten language is related to another ancient language. She hires runners to get her the pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners kidnap a person on the security team tasked with the security of the collection to which the desired artiffact belongs and interogates the security person to find crucial information that would help them produce the pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners don&#039;t find out any seemingly helpful information. After the assistant / manager of the runners is kidnapped, they negotiate a prisoner swap including additional services provided by the runners in exchange for the pictures.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Thalia Sandival is interested in artiffacts owned by Sheikh Mustafa Al-Saadun. It is unknown why she is so interested that she is willing to pay for pictures of the daggers- and bronze collection.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Marjo-Riita Lehtisalo is interested in a picture of a stone tablet containing text from Guitan, a forgotten language. She wants to use the information to prove the relationship between Guitan and Sumarian.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Titan and Gulliver get called to meet Thalia Sandival at a bar. She explains that she is willing to pay 5 000.- Nuyen for pictures of bronze artiffacts and daggers that belong to Sheikh Mustafa Al-Saadun.&lt;br /&gt;
She knows her offer is below market value and explains that another person is interested in pictures of another part of the Shaikh&#039;s collection and that said person would be willing to pay signifficantly more money. To meet that person, the runners are instructed to visit Carleton Moreau in his office in the Zephyr-South Multi-Use building, in Redmond.&lt;br /&gt;
&lt;br /&gt;
On the way to Carleton&#039;s office, the runners see &amp;quot;flashbacks&amp;quot; and realize that they are part of an ongoing divination and guess that opposing forces have already noticed that they will cross paths.&lt;br /&gt;
&lt;br /&gt;
At Carleton&#039;s office, he introduces the runners to Marjo-Riita Lehtisalo. Prof. Lehtisalo wants a picture of the ancient stone tablet from the tomb of Queen Puabi in order to test (prove) her hypothesized relation between Guitan languagage and Sumerian language. The tablet is a part of Sheikh Mustafa Al-Saadun&#039;s collection which is scheduled to be evaluated together with the other artiffacts that Thalia is interested in by Salzburg Underwriters, an insurance company. This could be a good opportunity to get the necessary picture of the tablet.&lt;br /&gt;
&lt;br /&gt;
Professor Doctor Andrea Al-Laham of the Univeresity of Mannheim, History &amp;amp; Zentrum für Wirtschaftsforschung, is a licenced magician specialized in arco-archaneology and price dynamics in thin markets. She is has been hired by Salzburg Underwriters to value the Sheikh&#039;s artifacts. She will do this remotely from Mannheim, AGS, where she lives and works.&lt;br /&gt;
&lt;br /&gt;
After some negotiations, Prof. Lehitisalo and Carleton offer the runners 17 000 Nuyen, some expenses covered, and the assistance of Naoimi Fisk to help with disguises.&lt;br /&gt;
&lt;br /&gt;
After meeting with Prof. Lehisalo and Carleton, the runners go next door to visit Maryann Clay for divination. The divination reveils a possible future involving.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Situation:&#039;&#039; King of Wands: A strong decisive leader with big picture overview, vision and energy. Once decissions are made, they are adhered to and implemented.&lt;br /&gt;
&#039;&#039;Obstacle:&#039;&#039; King of Cups: Idealist, charming, artistic, tactful, diplomatic, mediator, negotiator. Seuducer.&lt;br /&gt;
&#039;&#039;Solution:&#039;&#039; Five of Wands: Conflict, competition, arguments, aggression, tensions, rivals, clashes of ego. Competition will have similar strengths like us. Choose path carefully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pictures:&#039;&#039; Professor Doctor Andrea Al-Laham (Name found later), The Social Adpt (Skill found later), Matrix Specialist or Cyborg, Ifrit / Deamon.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Get laid to get paid:&lt;br /&gt;
Travel to Mannheim, seuduce Professor Doctor Andrea Al-Laham, get access to her files, copy files, get them to the Johnsons, get paid.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Titan, Gulliver and Naomi arrive in Mannheim and find out that Professor Doctor Andrea Al-Laham is widowed and has a new boyfriend who turns out to be on the opposing team responsible for the security of the artiffacts. The reason for the opposing team surveying the professor is that they are worried about the professors integrity and thus want to keep an eye on her every move.&lt;br /&gt;
&lt;br /&gt;
Not knowing what the task of the opposing team is, Titan and Gulliver kidnap their social adept = the Professor&#039;s boyfriend to find out what their task is and how to get the desired pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
Gulliver interrogates the Professor&#039;s boyfriend who resists sucessfully by autorotively convincing Gulliver to attack Titan. Without an other weapon than Titan&#039;s shoe, Gulliver is not able to cause Titan any physical harm.&amp;lt;br&amp;gt;&lt;br /&gt;
When the interrogations resume, the boyfriend realizes what misserable position he is in and gets so scared that he doesn&#039;t understand what Gulliver is asking him eventhough his life depends on cooperating. He does however reveil a phone number to his group leader and establishes connection.&amp;lt;br&amp;gt;&lt;br /&gt;
Thtan finds out that the opposing forces have Naomi. A prisoner swap seems like a good idea.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gulliver bombs the negotiations, first with the boyfriend who is dying by now, and then with the group leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Titan takes over and strikes a deal with the group leader after finding out that Gulliver can replace the Boyfriend who is too injured to efficiently keep an eye on the Professor. In exchange, the group leader is willing to share all the needed pictures of the collection of artiffacts. - This fulfils the run-objectives.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Sheikh Mustafa Al-Saadun contacts Professor Marjo-Riita Lehtisalo who deciphers the Sumerian tablet in his collection. The tablet does describe the location of Queen Puabi&#039;s scribe Siuuma. Together, they decide to mount an expedition to the tomb. Flavia Sandoval is intrigued by the metallurgical properties of the weapons in the sheikh&#039;s collection but even more intrigued by the prospect of an un-looted tomb with ancient artifacts suitable as telesma. She begins spinning her web in the shadows...&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Deadly TL 18x1.17 23 RVP&lt;br /&gt;
&lt;br /&gt;
20,000 Nuyen (10 RVP)&lt;br /&gt;
&lt;br /&gt;
2,500 Nuyen (Negotiation)&lt;br /&gt;
&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (Base)&lt;br /&gt;
&lt;br /&gt;
Optional: Naomi Fisk C6L1 (6 RVP/12 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&#039;&#039;Spill the Beans&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I don&#039;t have any beans&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Spill the Beans&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;?&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A few stim-patches later:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
OOC: &#039;&#039;&#039;GM&#039;&#039;&#039; pulls a common sense: This isn&#039;t working. You&#039;ll have to ask preciesly what you want to know.&amp;lt;br&amp;gt;&lt;br /&gt;
OOC: &#039;&#039;&#039;Thunder&#039;&#039;&#039; That&#039;s OK.&amp;lt;br&amp;gt;&lt;br /&gt;
OOC: &#039;&#039;&#039;Thunder thinks to himself: &#039;&#039;&#039;I&#039;ll continue until the victim gains Sapient power...&amp;lt;br&amp;gt;&lt;br /&gt;
IC: &#039;&#039;Spill the Beans&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]] Nice to go to europe. The beginning of the run was stressful. Babysitting the prof, sleeping in a warm bed, eating good food and going to high society parties was very nice. I would have done this free of charge.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]] Nice to be back home.&lt;br /&gt;
First time with Gulliver we ended up hugging in some random hotel hallway in Quebec — now he goes full nerdrage and spends literal minutes hitting me with a shoe. &amp;lt;br&amp;gt;&lt;br /&gt;
Kinda like when girls want to hit you, y’know? Not really painful, but emotionally confusing.&lt;br /&gt;
Anyway... job was okay.&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=147482</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=147482"/>
		<updated>2025-07-02T21:24:40Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=25 &lt;br /&gt;
|Bonuses=15&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept): Looks more and more like an Einherjer &amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance) - Mother and Half-sister&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Exeptional Attriute (Mag)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Horns&amp;lt;br /&amp;gt;&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Thermographic Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 7, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 7, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=147481</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=147481"/>
		<updated>2025-07-02T21:12:53Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=25 &lt;br /&gt;
|Bonuses=15&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept): Looks more and more like an Einherjer &amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance) - Mother and Half-sister&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Exeptional Attriute (Mag)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Horns&amp;lt;br /&amp;gt;&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Thermographic Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 7, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 7, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=147480</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=147480"/>
		<updated>2025-07-02T21:00:04Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=25 &lt;br /&gt;
|Bonuses=15&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept): Looks more and more like an Einherjer &amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance) - Mother and Half-sister&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Exeptional Attriute (Mag)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Horns&amp;lt;br /&amp;gt;&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Thermographic Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 7, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 7, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Auto_Tune&amp;diff=147443</id>
		<title>Auto Tune</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Auto_Tune&amp;diff=147443"/>
		<updated>2025-07-02T05:14:23Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Vincent Malrone&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Throwback|Sibyl}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ariel a local performer returned to her apartment only to find her roommate Echo murdered gruesomely. The team is brought in to determine who done it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met up at Malrone investigations, a run down aging building in Puyallup. They were there for the jobs details and to to interview the witness, Ariel. The job offered 3k each. She had returned home from a long day of gigs to find her roomate and friend dead in her room. The vic, a woman going by Echo, Lara Voss. Both gals, students at the Auralux Collective, german imports. The team pressed for a little info from Ariel before cutting her loose and heading over to the scene of the crime.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Start by investigating the crime scene before KE can disrupt evidence and then shift the investion towards Auralux Collective and beyond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team quicky moves to the Vic&#039;s apartment before it can be contaminated. Reaching out to various KE officials proved fruitless and they would instead need to talk or push their way in. On scene, Throwback got a bead on a KE observation drone and got to work hacking it while Sibly tried to sweettalk the guard and gain entrance while Throwback took on the role of her bodyguard. The drone was easy enough to hack and displayed a gruesome scene of Echo&#039;s body stabbed with a piece of metal. The local pawns weren&#039;t doing much, waylaid by bureaucracy and extradition of the case. Sybil was able to bribe her way into the scene and performed a reading on the body while Throwback looked for possible clues. The team learned that Echo was murdered by a modified magnetic puck that somehow shot its trophy through her neck. With not much else to do here, the team moves on to the Collective and their first likely suspects.&lt;br /&gt;
&lt;br /&gt;
The Auralux Collective, several old warehouse builds in Tourisville. A school of sorts for the arts and a training ground for upcoming talent. The runners were greeted at the front desk and escorted to the local boss&#039; office, Toby switch Jones. With him another suspect Fawn, an instructor. Sibyl engaged in conversation with the two while Throwback silently went to work on their commlinks. He uncovered some message history talking about the murder, and something about Fawn being &amp;quot;tied up&amp;quot; with Bassline as well as their shared concern about the J Ariel. The message felt strange considering Bassline had been fired from the collective, which begs the question just how was Fawn involved with her? Additionally there were some messages found on Switches commlink mentioning the termination of bassline, stating that they can no longer control her in the planned capacity. The runners were escorted out and on the way Throwback overread a matrix communication between fawn and switch. The pair were about to send some goons after bassline. The runners decided to hustle to her apartment and if she wasn&#039;t there the repair shop where she hung out.&lt;br /&gt;
&lt;br /&gt;
The team found little at Bass&#039; apartment, just a calming zen atmosphere and no Bassline. With this they drove to the garage hoping to find her there. Inside they found a troll, wrench, who was good friends with Bassline and Echo, as well as a 3rd, torque. The 3 of them were in a love triangle of sorts, with torque cheating on Echo with Bassline. Wrench was morning the loss of Troque in a recent car crash and hadn&#039;t heard about Echo yet. He seemed broken up. A conversation lead the team to believe that Bassline was hold up a Torques place and decided to head over there, but not before picking up a side gig. Echo was suppose to be watching Wrenches pet snake, which has gone missing. The team decided to investigate it along with the murder and maybe pick up some car mods on the side. With that deal struck they headed over to Torques, a seedy motel type place nearby.&lt;br /&gt;
&lt;br /&gt;
Arriving at the hotel, the team sees a disturbance on the lower floor, someone dead, their cybereyes burnt out, but not the target they were seeking. They investigated the 2nd floor room and found Bassline stuck in VR and comatose by her custom VR design studio. After some investigation of the room the team learned from a hidden micro cam that Torque recovered Noodle, wrenches snake, from Echo&#039;s place and that she was either already dead, or died while he was there. Additionally it showed Bassline entering later, throwing up in the bathroom and slots a simsense chip. Finally music begins to play from one of Torques commlinks which causes noodle to react violently, all at once Bassline convulses and the lights flicker and glitch. Noodle seemingly slithing out of the apartment through the kitchen. Sibyl performed a reading on Bassline, the reading terribly. Signs of guilt of killing. After peicing together some information Throwback seemed to identify Noodle as an Ahri, an emerged snake, and some evidence that &amp;quot;She&amp;quot; may be guarding a clutch of eggs. Throwback picked up signs of resonance activity, a sprite perhaps. Suspecting the murder downstairs might now be related, possibly Noodle? he discovered similar resonance, similar but different. The team attempted to extract Bassline by shifting her to AR and jacking her out but that didn&#039;t release her from her cage. They now set about tracking Noodle. Throwback picked up a sent form the snake which lead to a nearby dumpster. A local let Sybil know who does the local trash pickup and they left for the scrap yard he ran.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rusty&#039;s trash, a rundown place in Puyallup was their destination. Early scouting resulted in Throwback&#039;s persona being attacked, it had to be Noodle. The team went matrix dark and converged on a location that Throwback was able to get on noodle. By the time they arrived Noodle had done some damage to Rusty, messing with his cyber limbs. While Sybil assisted and distracted him, Throwback engaged Noodle and stunned her. Recovering Noodle and her 2 eggs. The team reached out to a local zoo who could likely care for an emerged snake better and convinced Wrench this was for the best, they even manage to score a payday in the process from the researchers at the zoo. With the Ahi captured the team returned to the task at hand, unraveling a murder. Their next destination Fawn&#039;s apartment building with hopes she might be more forthcoming. She was not, Sybil projected into her room and left a commcode, saying they were investigating Torques murder but didn&#039;t expect much contact from her, she was in too deep for that. Throwback then decided to give Bassline&#039;s apartment a more detailed examination. Inside he found a workbench with projects linking her to the magnets that killed Echo, perhaps the origins of the gift. But why, when they hated each other? Yet another mystery to solve.&lt;br /&gt;
&lt;br /&gt;
The team was still not fully convinced of a murder and set out to investigate the race scene more. Sibyl did some research while Throwback took a final peak at the Collective&#039;s host. Inside he found student records for echo and bass, and no records related to Torque or Wrench. The records backed up Bass&#039; difficult attitude and impulsiveness.  Meanwhile Sibyl found some photo evidence from the race that killed Torque. Bass concealing a stain in her dress. A dress she was no longer wearing. Throwback called Wrench and got a make and model of her car. He found it parked up the street from Torques place, and inside the red dress with an oil stain. This made it fairly clear that she had likely messed with Torques car, and the team surmised, that because he found out that she had killed echo she was covering for herself. The team, now more happy with this finding, returned to the agency to report their results.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team turned over their evidence folder to Marla. She was somewhat insistent of a final decision, Throwback fingered Bassline for the murder of Echo but pointed out that there is no solid evidence to say if it was her Torque, or Noodle. The team also mentioned that its not terribly important which of them did it as there would be no real justice regardless, 2 of them suspects are dead or as good as dead, and the final is a snake. She seemed content with the answer and paid the team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whether Bassline will ever wake up—and in what state—is little more than wishful thinking. But she’s being cared for by a runner she never even knew, because there’s no one else left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ariel returns to the Auralux Collective. Maybe she’ll escape the meatgrinder that chews up and spits out talent. And if she makes it… well, then everybody will know her name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echo’s work disappeared into the deep pockets of a runner—likely never to resurface, never to be heard again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And Noodles? She now has her own private Matrix host to curl up in, to crack open like a puzzle box. A digital lair for her and her little ones… even if some of them are missing.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Echos Murder (9 RVP)&lt;br /&gt;
&lt;br /&gt;
4,000 Nuyen (2 RVP) &lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP) &lt;br /&gt;
&lt;br /&gt;
+2 Base CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contact [[Vincent Malrone]] C2L1 (2 RVP)&lt;br /&gt;
&lt;br /&gt;
or Contact [[Marla Virelli]] C2L1 (2 RVP)&lt;br /&gt;
&lt;br /&gt;
or 4 CDP (can be used to raise Loyality of Vincent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Addition: Finding Noodles (+4 RVP)&lt;br /&gt;
&lt;br /&gt;
8,000 Nuyen in Vehicle/Drone Modifications (2 RVP)&lt;br /&gt;
&lt;br /&gt;
4,000 Nuyen for Selling Noodles. (2 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Sibyl]]:A higher body count than most cases. Some things just never change. Jealousy, greed, malignant corporations...human degradation. Never ran across an Ahi before though. I may go visit Noodles at Fort Lewis with Wrench when he&#039;s done working on my Renault-Fiat. I want to talk him into coming to see Bassline every now and then, I have her set for long term care. I&#039;d like to work with Throwback again, a wiz partner.&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147420</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147420"/>
		<updated>2025-07-01T18:01:20Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Past Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
01.07.2025: 125&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-05, Medium, PbP,  [[Auto_Tune| Auto Tune]]&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147417</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147417"/>
		<updated>2025-07-01T17:58:45Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
01.07.2025: 125&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147120</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147120"/>
		<updated>2025-06-19T20:54:20Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Play-by-Post Extra Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
18.06.2025: 108&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play-by-Post Extra Rules == &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147119</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147119"/>
		<updated>2025-06-19T20:54:10Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Table Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
18.06.2025: 108&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Play-by-Post Extra Rules === &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147102</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=147102"/>
		<updated>2025-06-18T06:48:17Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Current GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
18.06.2025: 108&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table Rules ==&lt;br /&gt;
The following additional rules are in effect:&lt;br /&gt;
* The Limit for Knowledge Rolls is the Skill Level+1 or Mental Limit (Pick the lowest). You can still edge to break the limit.&lt;br /&gt;
&#039;&#039;Explanation: Someone with only basic math knowledge (e.g., skill level 1) won&#039;t be able to solve derivatives of functions—no matter how smart they are, and certainly not within a few moments.&#039;&#039;&lt;br /&gt;
* Social Dice Pool modification for non-native languages (check Core Rules) are in effect.&lt;br /&gt;
&lt;br /&gt;
=== Play-by-Post Extra Rules === &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Titan&amp;diff=147098</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Titan&amp;diff=147098"/>
		<updated>2025-06-17T20:35:25Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Speckgespenst&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Titan.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Adept&lt;br /&gt;
|header2= Titan is the troll you want to have at the front of your bar.&lt;br /&gt;
|header3= Tough, Strong and able to throw assholes out. &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @albinokuh#5711&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Key_Citron_9096]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=13 &lt;br /&gt;
|Bonuses=9&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 13.03.2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1tWx5Rx9j8umXOHIes6pk5KR23_gz0Lp7?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Titan is a German troll adept who uses his magic to even out the odds in terms of speed. He focuses on melee combat and longarms. He understands his socially accepted role as a troll: being an imposing piece of muscle for all the intimidation you need. Despite his need to be professional, he&#039;s a decent guy with a love for music and dancing. With the rather unexpected move from the ADL to Seattle, he had no time to learn proper English.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Get an own home without seeing my mother every day... &amp;lt;br&amp;gt;&lt;br /&gt;
*Learn English &amp;lt;br&amp;gt;&lt;br /&gt;
*Get my BMW back :(&amp;lt;br&amp;gt;&lt;br /&gt;
*Aaaand my guns! &amp;lt;br&amp;gt;&lt;br /&gt;
*And money&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Titan was born in Hamburg and grew up in the canals of the city. Early on, he was brought into local smuggler groups for small tasks and assistance, as even a 12-year-old troll can carry more than many adult norms. When his magical abilities manifested, other groups took notice of the young troll, and Titan began working in the shadows for various groups, primarily smugglers, eco-terrorists, and several new-Viking factions, who largely trained him.&lt;br /&gt;
&lt;br /&gt;
Recently, his mother, who had emigrated to the UCAS with a new man when Titan was 16 after his first corp-convoy raid, called him. Distraught, she practically screamed for help, and Titan set off on the long, expensive journey to Seattle. He was never good with money and always seemed to be short on cash, but after the trip and paying countless smugglers, he arrived in Seattle broke, only to find out it wasn&#039;t as bad as he had thought.&lt;br /&gt;
&lt;br /&gt;
He would have liked to wring the necks of his mother and his previously unknown half-sister, but family still holds a special place in his heart. He managed to establish two contacts in Seattle through his connections in Hamburg but is now stranded in the UCAS with few resources. It&#039;s time to get to work and... learn English.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept): Looks more and more like an Einherjer &amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance) - Mother and Half-sister&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Exeptional Attriute (Mag)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Horns&amp;lt;br /&amp;gt;&lt;br /&gt;
*Adept&amp;lt;br /&amp;gt;&lt;br /&gt;
*Jack of all Trades Master of None&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor Spirit (Dragonslayer)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mentor&#039;s Mask (Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Quick Healer&amp;lt;br /&amp;gt;&lt;br /&gt;
*Thermographic Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
*Sensei (Gymnastics, Lizzy Speed)&lt;br /&gt;
*Common Sense*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Bad Credit&amp;lt;br /&amp;gt;&lt;br /&gt;
*Bad Luck&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dependent (Nuisance)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Dry Addict (mild): Jazz&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alice Carroll&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Titan! Your new Brand of real Power in Liquid Form. Just new on the market! Grab it now ... &lt;br /&gt;
|MidResult= Titan is known as a Runner in Hamburg. He showed up in Seattle at the Ork Underground some month ago.&lt;br /&gt;
|HighResult= The troll Titan is asscociated with some german new-Viking groups and worked a lot with different coyotes along the coasts of Hamburg.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Awakened&lt;br /&gt;
|Result2= No Cyberware&lt;br /&gt;
|Result3= No Cyberware, (MAG 7, so higher or lower then yours ;))&lt;br /&gt;
|Result4= Magic 7, No Bioware, No Cyberware&lt;br /&gt;
|Result5= No diseases, Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Jonas Smith [2] - Fake SIN  (Licensed Adept)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Marcus Thorn [5] - Fake SIN (Licensed Adept, Licensed Bodyguard, Drivers License, Firearm License)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Titan is an imposing, young figure with a rugged and powerful appearance. He has large, curved horns protruding from his head, and his face is adorned with tattoos. He sports a thick, braided beard and various pieces of jewelry, including a nose ring and earrings. His intense eyes give off a fierce expression. Standing nearly 3.3 meters tall and built entirely of muscle, his skin has a rough, textured look and is gray with blue hues in lighter areas. He&#039;s the type of troll you&#039;d want guarding your club, but never want to meet in a dark alley.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He usually wears black, baggy cargo pants and massive boots, paired with a black, hooded sweatshirt with no logo. His jacket is a blue, armored raincoat. His clothing appears solid and well-kept, often even ironed—though it generally carries the stench of the lower class and the Ork underground.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
| Family&lt;br /&gt;
| He lives with his mother and half sister in an tiny 10 square meter room with bunk beds. His 14 year old half sister goes full bitchy queen currently and is a real joy to live with...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rollerderby Teammember&lt;br /&gt;
| After having some fun and helping out. Titan volunteered to be a substitute blocker player in the rollerderby team &amp;quot;Redmond Rockabillies&amp;quot; which do have appearences on TV from time to time. He goes under the Nick &amp;quot;Der Iceberg&amp;quot; in the Team.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146966</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146966"/>
		<updated>2025-06-13T19:53:18Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Picking the Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
13.06.2025: 111&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. Infected PCs won’t be considered.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table Rules ==&lt;br /&gt;
The following additional rules are in effect:&lt;br /&gt;
* The Limit for Knowledge Rolls is the Skill Level+1 or Mental Limit (Pick the lowest). You can still edge to break the limit.&lt;br /&gt;
&#039;&#039;Explanation: Someone with only basic math knowledge (e.g., skill level 1) won&#039;t be able to solve derivatives of functions—no matter how smart they are, and certainly not within a few moments.&#039;&#039;&lt;br /&gt;
* Social Dice Pool modification for non-native languages (check Core Rules) are in effect.&lt;br /&gt;
&lt;br /&gt;
=== Play-by-Post Extra Rules === &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146965</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146965"/>
		<updated>2025-06-13T19:51:37Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Picking the Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
13.06.2025: 111&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. I’m generally not allowing Infected PCs in my games.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table Rules ==&lt;br /&gt;
The following additional rules are in effect:&lt;br /&gt;
* The Limit for Knowledge Rolls is the Skill Level+1 or Mental Limit (Pick the lowest). You can still edge to break the limit.&lt;br /&gt;
&#039;&#039;Explanation: Someone with only basic math knowledge (e.g., skill level 1) won&#039;t be able to solve derivatives of functions—no matter how smart they are, and certainly not within a few moments.&#039;&#039;&lt;br /&gt;
* Social Dice Pool modification for non-native languages (check Core Rules) are in effect.&lt;br /&gt;
&lt;br /&gt;
=== Play-by-Post Extra Rules === &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146964</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146964"/>
		<updated>2025-06-13T19:51:07Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Picking the Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
13.06.2025: 111&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included. I’m generally not allowing Infected PCs in my games - exceptions are rare.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table Rules ==&lt;br /&gt;
The following additional rules are in effect:&lt;br /&gt;
* The Limit for Knowledge Rolls is the Skill Level+1 or Mental Limit (Pick the lowest). You can still edge to break the limit.&lt;br /&gt;
&#039;&#039;Explanation: Someone with only basic math knowledge (e.g., skill level 1) won&#039;t be able to solve derivatives of functions—no matter how smart they are, and certainly not within a few moments.&#039;&#039;&lt;br /&gt;
* Social Dice Pool modification for non-native languages (check Core Rules) are in effect.&lt;br /&gt;
&lt;br /&gt;
=== Play-by-Post Extra Rules === &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146941</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146941"/>
		<updated>2025-06-13T05:14:32Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
13.06.2025: 111&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table Rules ==&lt;br /&gt;
The following additional rules are in effect:&lt;br /&gt;
* The Limit for Knowledge Rolls is the Skill Level+1 or Mental Limit (Pick the lowest). You can still edge to break the limit.&lt;br /&gt;
&#039;&#039;Explanation: Someone with only basic math knowledge (e.g., skill level 1) won&#039;t be able to solve derivatives of functions—no matter how smart they are, and certainly not within a few moments.&#039;&#039;&lt;br /&gt;
* Social Dice Pool modification for non-native languages (check Core Rules) are in effect.&lt;br /&gt;
&lt;br /&gt;
=== Play-by-Post Extra Rules === &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146940</id>
		<title>User:Speckgespenst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Speckgespenst&amp;diff=146940"/>
		<updated>2025-06-13T05:14:26Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
- [[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Short Circuit]] (RETIRED)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current GMP Tracking==&lt;br /&gt;
09.06.2025: 111&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
My focus is on a good story, roleplay, and giving your characters room to present themselves and act. I like to keep OOC to a minimum so we can maintain strong immersion.&lt;br /&gt;
&lt;br /&gt;
That said, I tend to run things in a Black Trenchcoat style. I don’t actively limit shadowrunners in how they approach a situation. However, there are some boundaries regarding what we play out and what will simply be stated. This includes torture, over-the-top drug and sex scenes. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
I&#039;m not a native English speaker, so you may notice some odd phrasing and grammar. One reason I play/GM here is to improve that, so please be patient. :)&lt;br /&gt;
&lt;br /&gt;
===Runners are Badass===&lt;br /&gt;
Even when running Black Trenchcoat, runners are badass, and most NPCs aren’t. You want to take out the gang? Sure, any decent sam can handle them. Your rigger thinks driving his car into the club instead of using the freakin&#039; parking space? Go ahead, yes, you&#039;re usually that good. Good or fun ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
On the other hand, runners are not at the top of the food chain. There are some people you don’t mess with—or at least, you’d better not get caught doing so. I try to make sure you know what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
=== Picking the Team ===&lt;br /&gt;
I try to pick a team that has the skills to resolve situations in multiple playstyles. I favor characters that look fun roleplay wise and add flavor. I also prefer mundane characters because of the rarity of magic in the world. Usually, at least one magic specialist and a face will be included.&lt;br /&gt;
&lt;br /&gt;
=== Declining the job ===&lt;br /&gt;
Don&#039;t. If you sign up, you want to join for the run.&lt;br /&gt;
&lt;br /&gt;
=== Derailing the Run ===&lt;br /&gt;
If the group wishes for the run to develop in a different direction, I’m fine with that. But everyone needs to agree—otherwise, we’ll need to step back and talk about it.&lt;br /&gt;
&lt;br /&gt;
=== Assumed Competence ===&lt;br /&gt;
Runners are professionals, so they know a lot about staying off the radar. That said, you can’t assume competence in skills you don’t have.&lt;br /&gt;
&lt;br /&gt;
Your runner will always handle their commlink properly when it comes to their SIN, for example. However, without a point in Computers, they won’t be rebooting their commlink all the time because of marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table Rules ==&lt;br /&gt;
The following additional rules are in effect:&lt;br /&gt;
* The Limit for Knowledge Rolls is the Skill Level+1 or Mental Limit (Pick the lowest). You can still edge to break the limit.&lt;br /&gt;
&#039;&#039;Explanation: Someone with only basic math knowledge (e.g., skill level 1) won&#039;t be able to solve derivatives of functions—no matter how smart they are, and certainly not within a few moments.&#039;&#039;&lt;br /&gt;
* Social Dice Pool modification for non-native languages (check Core Rules) are in effect.&lt;br /&gt;
&lt;br /&gt;
=== Play-by-Post Extra Rules === &lt;br /&gt;
The following Rules are in effect during PbP Runs. &lt;br /&gt;
* Whenever possible, stay in character (IC) – that includes making plans.,&lt;br /&gt;
* IC Posts enable dice rolls. Not the other way around. Dice rolls only define the outcome.,&lt;br /&gt;
* You&#039;re free to talk via DNI at any time – even long or unrealistic discussions are okay. This is to keep IC planning just as viable as OOC. The only exception is during initiative.,&lt;br /&gt;
* I&#039;m not a native English speaker. I understand most things just fine, but I might misread or miss something now and then (Different culture can be a thing, too). If it seems like I misunderstood you, feel free to just point it out.,&lt;br /&gt;
* If it feels right for the moment, take a bit of narrative freedom – add cool details or elements that make the scene better. Just don’t change the plot or direction of the run. If something doesn&#039;t fit, I’ll just let you know and you can edit. &#039;&#039;(Example: “I pull the chair and sit down” – even if no chair was mentioned before, I’m totally fine adding one. Same goes for a drink, smoke, etc.)&#039;&#039;&lt;br /&gt;
* And most importantly, don&#039;t wait for each other for too long. This is PBP and we might be in different Timezones. If we wait for each other this will take month.&lt;br /&gt;
* Reference players if you ask them &#039;&#039;(like Titan is asking Backseat... I would do  @Backseat, so he gets a ping an knows it&#039;s his turn)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Runs ==&lt;br /&gt;
* 2086-06-08, Medium, Voice, [[Gandy_Dancer_The_Aquisition| Gandy Dancer: The Aquisition]]&lt;br /&gt;
* 2086-04-07, Low, PbP [[Plenty_of_fish| Plenty of Fish]]&lt;br /&gt;
* 2086-04-03, Low, PbP, [[In_good_Spirit| In good Spirit]]&lt;br /&gt;
* 2086-03-07, Medium, Voice, [[A_pirates_Cup|A Pirates Cup]]&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Plenty_of_fish&amp;diff=146921</id>
		<title>Plenty of fish</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Plenty_of_fish&amp;diff=146921"/>
		<updated>2025-06-12T11:17:38Z</updated>

		<summary type="html">&lt;p&gt;Speckgespenst: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Speckgespenst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Backseat|Frank Davis}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are hired to investigate the murder of wealthy businessman, Gendo Kurogawa, in his Snohomish estate. They follow the evidence trail, interviewing various suspects to discover the messy entanglement of business and pleasure that Gendo engaged in. Suspecting that a scorned former lover was the murderer, the runners devise a scheme to confirm their suspicions. &lt;br /&gt;
==Background==&lt;br /&gt;
Gendo Kurogawa is the owner of Kurogawa BioDesign &amp;amp; Imports, with his latest venture being the breeding and sale of exotic gene-edited fish. His assistant Dr. Kyung works on the gene modifications while Gendo finds wealthy customers to sell to. He frequently met with prospective customers at Kyoumei, an exclusive high-end Japanese restaurant. Here, Gendo often mixed business with pleasure, seducing both staff and customers to secure sales. This evidently catches up with him as he is later found dead in his Snohomish estate, sparking the mystery of who his murderer is.  &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Backseat and Frank arrive at Gendo&#039;s Snohomish estate, to find the J, [[Vincent Marlone]], a private investigator waiting for them next to the dead body of Gendo, floating in an aquarium with a dead fish stuffed in his mouth. The J explains that a client has hired him to discover the identity and motive of the murderer, however he is unable to take the case himself as he is occupied with personal issues. He offers them 4000 Nuyen each as payment for solving the case and warns them that KE will arrive soon, urging them to gather whatever evidence they can before their arrival.  &lt;br /&gt;
 &lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners immediately begin gathering whatever evidence they can from the scene. They notice signs of Gendo having a woman stay over, suggesting an intimate relationship. They also find evidence of frequent meetings at a restaurant by the name of Kyoumei. Finally, they notice that the fish in Gendo&#039;s mouth does not look like any fish they know of, with obvious signs of genetic modification. With all the evidence they could find noted down and KE about to arrive, they agree to follow the evidence trail and head off towards the restaurant. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Kyoumei&lt;br /&gt;
&lt;br /&gt;
Backseat and Frank arrive at Kyoumei, a high-end Japanese restaurant tucked away in a descreet alleyway. They enter, greeted by an uncooperative hostess, who stonewalls their attempts to ask questions about Gendo. While Frank attempts to ask the hostess about Gendo, Backseat finds better luck with the chef, Hana Mori, sneaking her a pen with his commcode. Frank manages to convince the hostess to hand over Gendo&#039;s booking history with the restaurant. As she leaves them alone to retrieve the file, Backseat talks to Hana. From her, they find out that Gendo frequently has his businesss meetings at the restaurant, where he attempts to sell his exotic fish to potential customers. Recently, he frequently met with a wealthy woman, Mirielle Fontaine. She also suggests that their relationship was not strictly business. The chef mentions that the last time she saw Gendo, his assistant tried to walk in on the meeting but was prevented from entry with the restaurant calling KE to arrest her for causing a disturbance. The chef finally mentions that Mirielle Fontaine would be leaving Seattle the next day and that she was having a farewell party that night, which the restaurant was catering for. Knowing that this was their last chance to talk with her, the runners ask to borrow restaurant aprons to impersonate kitchen staff and gain access to the party.&lt;br /&gt;
&lt;br /&gt;
Mirielle Fontaine&lt;br /&gt;
&lt;br /&gt;
The runners arrive at Mirielle&#039;s property which is guarded by security. Backseat manages to convince them that they&#039;re staff members, gaining access to the party. As the guests arrive, they keep themselves busy with catering work before finding out that Mirielle is in her room resting. They offer to bring refreshments up to her, gaining an audience with her. Bringing news of Gendo&#039;s death, Mirielle is shocked and offeres to answer their questions. Through this conversation, they learn that they had an intimate relationship but had an argument the last time they saw each other. She also mentions that as she was leaving Gendo&#039;s estate, she saw his assistant Kyung coming to see him. She gives them an address in Puyallup, where it is believed Kyung&#039;s lab is located. The runner&#039;s are then escorted off the property. As they return to Frank&#039;s car, they agree that they need to speak to Kyung.&lt;br /&gt;
&lt;br /&gt;
Dr. Kyung&lt;br /&gt;
&lt;br /&gt;
The runner&#039;s arrive in Puyallup and begin searching for Kyung&#039;s lab. Eventually they arrive at a trailer where the lab is hidden. Kyung offers them a cold welcome, with a shotgun raised. Frank manages to talk their way in and Kyung agrees to answer their questions. She explains that she went to see him at the restaurant but was arrested before she was able to enter and that on the day of her release, she went to Gendo&#039;s home to see him but left before following through, which is verified by security footage. She also mentions that she had talked to the chef about the fish she had designed. Finally she explains that Gendo had a long list of people that might have wanted to see him dead. Thinking back to his conversation with the chef, Backseat realises that she may have been responsible. He devises a plan, talking Kyung into confronting Hachi (the chef) and hopefully getting her to incriminate herself on record.&lt;br /&gt;
&lt;br /&gt;
Hachi&lt;br /&gt;
&lt;br /&gt;
The runners and Kyung arrive back at the restaurant and see Hachi arrive for her shift. Backseat puts a mic on Kyung and sends her out with promises to talk her through the confrontation on DNI. He also hands her neurostun and smoke grenades in case things escalate however, Kyung starts panicking so Backseat takes them back before she can accidentally set one off. Although reluctant, Kyung agreesto confronting Hachi. After some back and forth with Backseat guiding her on what to say, Hachi strongly hints that she was responsible before walking off to her shift. Backseat makes a call to the restaurant host, threatening to report the rest of the staff as responsible unless the host can offer up reasoning for Hachi&#039;s motive. The host relents, explaining that Gendo and Hachi also had an intimate relationship until he shifted his attention to Mirielle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Backseat sends the evidence to Vincent&#039;s secretary, completing the job.&lt;br /&gt;
&lt;br /&gt;
Hard to say if justice showed up this time — or if it ever intended to.&lt;br /&gt;
&lt;br /&gt;
There was no notice, no goodbye. Just a chef who didn’t return to work. Instead of prepping sashimi, Hachi moved back into the shadows — one of the Yakuza’s quieter blades, repaying a favor someone else owed. See, Gen had big plans and expensive tastes, and someone had to grease the wheels. Expensive tech, quiet deals — and syndicates don’t forget who took their coin. And someone always have to pay them back.&lt;br /&gt;
&lt;br /&gt;
The Knights came around eventually. A couple of bored cops in gleaming patrol cars, looking for something that would close without questions. They found it in the assistant. A Criminal SIN, wrong place, wrong time, foreign corpse. The boxes ticked themselves. A short mention in the feeds. A photo. A case number.&lt;br /&gt;
&lt;br /&gt;
And Seattle kept breathing — same smog, same sins.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
4,000 Nuyen (2 RVP)&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
4 CDP (2 RVP)&lt;br /&gt;
+2 CDP (Base)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
Contact Vincent Marlone  (C2, L1) (2 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Backseat]] - &amp;quot;Wish I could have met Mr Kurogawa when he was still alive, he seemed like he knew how to enjoy himself, fragging most of the restaurant staff and his customers. Unfortunate that it got him killed. There&#039;s a lesson in there for me somewhere.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Speckgespenst</name></author>
	</entry>
</feed>