<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StevenHighPing</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StevenHighPing"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/StevenHighPing"/>
	<updated>2026-05-06T07:06:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151873</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151873"/>
		<updated>2026-02-03T05:05:46Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Terry Smaller.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DAEBC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Seattle, born and raised! A West-coast &#039;legend&#039; in the film industry, starring in more action films than he can count. At least this is what he tells himself every morning.&lt;br /&gt;
&lt;br /&gt;
The former actor, who&#039;s prime ended nearly two decades ago, now appearing in cheap cameos and seriously debating taking on a &#039;non-luxurious&#039; career path. That thought alone gives the &#039;celebrity&#039; chills.&lt;br /&gt;
&lt;br /&gt;
The life of a movie star is one of wealth and thrills, and Terry was the party-seeker for nearly every high-end club in Seattle! Unfortunately, the high life caught up with the sorry soul. On the biggest win streak of his life at the [casino name here], the stakes were incredible. In front of a massing crowd, Terry had immeasurable wealth at his fingertips, he just had to walk away. But a few drinks of liquid courage, a little nova coke, and some serious &#039;rewards&#039; waiting for this big spender to win it big pushed him to go all in...&lt;br /&gt;
&lt;br /&gt;
The house always wins, and Terry learned that the hard way. Completely stunned by the events of that night, Terry believed he was cheated and valiantly argued with the floor manager, giving the paparazzi a gripping show. A thrown drink and a serious beatdown later, Terry was detained and escorted to the owner&#039;s office to discuss the &#039;generous&#039; terms of his dues to the casino.&lt;br /&gt;
&lt;br /&gt;
With his veteran talent manager by his side, this star is pursuing a more &#039;diverse&#039; role selection for his career. Shadowrunning seemed to be the perfect &#039;method-acting&#039; opportunity this actor has been waiting for.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Fame: National&lt;br /&gt;
- Natural Leader&lt;br /&gt;
- School of Hard Knocks&lt;br /&gt;
- Too Pretty To Hit&lt;br /&gt;
- Tough as Nails (Stun) 1&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Addiction (Mild)(Nova Coke)&lt;br /&gt;
- Creature of Comfort (High)&lt;br /&gt;
- Poor Self Control (Thrill Seeker)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob Sanders&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emily Osbourne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151872</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151872"/>
		<updated>2026-02-03T05:04:12Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Terry Smaller.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DAEBC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Seattle, born and raised! A West-coast &#039;legend&#039; in the film industry, starring in more action films than he can count. At least this is what he tells himself every morning.&lt;br /&gt;
&lt;br /&gt;
The former actor, who&#039;s prime ended nearly two decades ago, now appearing in cheap cameos and seriously debating taking on a &#039;non-luxurious&#039; career path. That thought alone gives the &#039;celebrity&#039; chills.&lt;br /&gt;
&lt;br /&gt;
The life of a movie star is one of wealth and thrills, and Terry was the party-seeker for nearly every high-end club in Seattle! Unfortunately, the high life caught up with the sorry soul. On the biggest win streak of his life at the [casino name here], the stakes were incredible. In front of a massing crowd, Terry had immeasurable wealth at his fingertips, he just had to walk away. But a few drinks of liquid courage, a little nova coke, and some serious &#039;rewards&#039; waiting for this big spender to win it big pushed him to go all in...&lt;br /&gt;
&lt;br /&gt;
The house always wins, and Terry learned that the hard way. Completely stunned by the events of that night, Terry believed he was cheated and valiantly argued with the floor manager, giving the paparazzi a gripping show. A thrown drink and a serious beatdown later, Terry was detained and escorted to the owner&#039;s office to discuss the &#039;generous&#039; terms of his dues to the casino.&lt;br /&gt;
&lt;br /&gt;
With his veteran talent manager by his side, this star is pursuing a more &#039;diverse&#039; role selection for his career. Shadowrunning seemed to be the perfect &#039;method-acting&#039; opportunity this actor has been waiting for.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Fame: National&lt;br /&gt;
- Natural Leader&lt;br /&gt;
- School of Hard Knocks&lt;br /&gt;
- Too Pretty To Hit&lt;br /&gt;
- Tough as Nails (Stun) 1&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Addiction (Mild)(Nova Coke)&lt;br /&gt;
- Creature of Comfort (High)&lt;br /&gt;
- Poor Self Control (Thrill Seeker)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob &amp;quot;Boss&amp;quot; Sanders&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emily Osbourne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151871</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151871"/>
		<updated>2026-02-03T05:03:34Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Terry Smaller.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DAEBC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Seattle, born and raised! A West-coast &#039;legend&#039; in the film industry, starring in more action films than he can count. At least this is what he tells himself every morning.&lt;br /&gt;
&lt;br /&gt;
The former actor, whose prime ended nearly two decades ago, now appearing in cheap cameos and seriously debating taking on a &#039;non-luxurious&#039; career path. That thought alone gives the &#039;celebrity&#039; chills.&lt;br /&gt;
&lt;br /&gt;
The life of a movie star is one of wealth and thrills, and Terry was the party-seeker for nearly every high-end club in Seattle! Unfortunately, the high life caught up with the sorry soul. On the biggest win streak of his life at the [casino name here], the stakes were incredible. In front of a massing crowd, Terry had immeasurable wealth at his finger tips, he just had to walk away. But a few drinks of liquid courage, a little nova coke, and some serious &#039;rewards&#039; waiting for this big spender to win it big pushed him to go all in...&lt;br /&gt;
&lt;br /&gt;
The house always wins, and Terry learned that the hard way. Completely stunned by the events of that night, Terry beleived he was cheated and valiantly argued with the floor manager, giving the paparazzi a gripping show. A thrown drink and a serious beatdown later, Terry was detained and escorted to the owner&#039;s office to discuss the &#039;generous&#039; terms of his dues to the casino.&lt;br /&gt;
&lt;br /&gt;
With his veteran talent manager by his side, this star is pursuing a more &#039;diverse&#039; role selection for his career. Shadowrunning seemed to be the perfect &#039;method-acting&#039; opportunity this actor has been waiting for.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Fame: National&lt;br /&gt;
- Natural Leader&lt;br /&gt;
- School of Hard Knocks&lt;br /&gt;
- Too Pretty To Hit&lt;br /&gt;
- Tough as Nails (Stun) 1&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Addiction (Mild)(Nova Coke)&lt;br /&gt;
- Creature of Comfort (High)&lt;br /&gt;
- Poor Self Control (Thrill Seeker)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob &amp;quot;Boss&amp;quot; Sanders&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emily Osbourne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151870</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151870"/>
		<updated>2026-02-03T04:20:52Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Terry Smaller.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DAEBC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Fame: National&lt;br /&gt;
- Natural Leader&lt;br /&gt;
- School of Hard Knocks&lt;br /&gt;
- Too Pretty To Hit&lt;br /&gt;
- Tough as Nails (Stun) 1&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Addiction (Mild)(Nova Coke)&lt;br /&gt;
- Creature of Comfort (High)&lt;br /&gt;
- Poor Self Control (Thrill Seeker)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob &amp;quot;Boss&amp;quot; Sanders&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emily Osbourne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151869</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151869"/>
		<updated>2026-02-03T04:14:47Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Terry Smaller.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Fame: National&lt;br /&gt;
- Natural Leader&lt;br /&gt;
- School of Hard Knocks&lt;br /&gt;
- Too Pretty To Hit&lt;br /&gt;
- Tough as Nails (Stun) 1&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Addiction (Mild)(Nova Coke)&lt;br /&gt;
- Creature of Comfort (High)&lt;br /&gt;
- Poor Self Control (Thrill Seeker)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob &amp;quot;Boss&amp;quot; Sanders&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emily Osbourne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151868</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151868"/>
		<updated>2026-02-03T04:14:17Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Terry Smaller.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Fame: National&lt;br /&gt;
- Natural Leader&lt;br /&gt;
- School of Hard Knocks&lt;br /&gt;
- Too Pretty To Hit&lt;br /&gt;
- Tough as Nails (Stun) 1&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Addiction (Mild)(Nova Coke)&lt;br /&gt;
- Creature of Comfort (High)&lt;br /&gt;
- Poor Self Control (Thrill Seeker)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob &amp;quot;Boss&amp;quot; Sanders&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emily Osbourne&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151867</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151867"/>
		<updated>2026-02-03T04:09:09Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Terry Smaller.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Terry_Smaller.png&amp;diff=151866</id>
		<title>File:Terry Smaller.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Terry_Smaller.png&amp;diff=151866"/>
		<updated>2026-02-03T04:08:48Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Courtesy of Sebs, awesome artist who made this absolute unit!&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151865</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151865"/>
		<updated>2026-02-03T04:06:36Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Wash Action Movie Star Turned Runner&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=stevenhighping&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151864</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151864"/>
		<updated>2026-02-03T04:04:21Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=StevenHighPing&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face/Entertainer&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151863</id>
		<title>Terry T. Sync</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Terry_T._Sync&amp;diff=151863"/>
		<updated>2026-02-03T04:02:51Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
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===Goals===&lt;br /&gt;
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==Background==&lt;br /&gt;
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== Narrative Significant Qualities ==&lt;br /&gt;
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===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
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}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=148815</id>
		<title>Pacho Herrera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=148815"/>
		<updated>2025-08-10T18:16:29Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Pacho.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Samurai / Heavy Weapons&lt;br /&gt;
|header2= Sicario that wants to see the world burn&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping#000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=36 &lt;br /&gt;
|Bonuses=50 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1Us7ctFhFyoiZ3Buxrj1TRucgqmHyPUVx?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Pacho Herrera is a true-to-form &#039;&#039;sicario&#039;&#039; from Mexico, hell-bent on achieving an &#039;&#039;obsesión último&#039;&#039; regarding explosives. A graduate of the &#039;&#039;Universidad de la Ciudad de México (UCM)&#039;&#039; with a degree in industrial chemistry, Pacho turned to the Bloodhounds cartel following an &#039;incident&#039; involving a cargo freighter filled with ammonium nitrate-based fertilizer. His knowledge in chemistry and his newfound obsession with explosive reactions proved useful to the cartel, leading to a fulfilling career as a dramatic bomb maker and enforcer of failed intimidation. Pacho now is stationed in Seattle to make an example of a certain &#039;&#039;cliente&#039;&#039; who displeased the Bloodhounds.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To find and exact the cartel&#039;s will onto the &#039;&#039;cliente&#039;&#039; located in Seattle for failing to uphold their end of the &#039;deal&#039;.&lt;br /&gt;
&lt;br /&gt;
- Seeking to improve the influence and reach of the Bloodhounds into the north, starting with Seattle.&lt;br /&gt;
&lt;br /&gt;
- Religiously pursue a new chemical formula and conditions to create an explosive impact the world will not forget.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Pacho&#039;s childhood consisted of toiling in the fields and pastures of his family&#039;s homestead in Aztlan. Not being the most affluent, all the children of the Herrera family worked from an early age to sustain the agricultural lifestyle. Pacho and his 7 siblings had to learn cruelties of life through the callous demand of protection tribute by the local cartel branch, of which demanded most of the profit the Herrera homestead managed to collect. Scarcity began to be prevalent as bad harvests occurred, and Pacho grew to resent his life being subject to the whims of the cartels. He sought to become someone who would call the shots, to be the stronger man, and thus dawned a drive to become superior in every way. Certain observations of the local wildlife around the homestead made by Pacho led to a major insight about arid farming, of which he would sow cacti species to store precious water and organic material. The use of these cacti as fallow for the fields of crops led to miniature oasis generation for each plot of land, leading to greater yields. Although backbreaking work, the results were enough to improve the life of his family.&lt;br /&gt;
&lt;br /&gt;
The additional profits from Pacho&#039;s breakthrough afforded him a proper education within the nearest town, and he would use his time to find additional ways to improve the output of farming in the region, whether output or practices. This focus led him to become successful enough as a student to attend a major university. Specializing in agricultural chemistry, Pacho manage to get a foothold in the fertilizer industry as a researcher for more potent recipes. During his attendance, the Herrera family had begun to draw the ire of the aforementioned local cartel branch, of which the cartel demanded gradually higher tribute payments for the same protection. However, it was untold to Pacho as his family did not want to worry him. The demands became unreasonable at a certain point, forcing to Herrera family to default on payments and owe the cartel. To make an example, some gangers proceeded to massacre the Herrera family, leaving Pacho to be the last survivor and none the wary. &lt;br /&gt;
&lt;br /&gt;
Coordinating the industrial-size shipment of a new prototype fertilizer, boasting an estimated 50% improved crop yield for the tradeoff of increased volatility, Pacho was stationed at on a commercial freighter port on the west coast of Aztlan. Actively ensuring that the implementation of the prototype fertilizer recipe, Pacho did not know of the danger he was in as he was targeted by the cartel. On a fateful day aboard the cargo freighter, Pacho was approached by several armed sicarios who promptly bounded and began to question him about addition tribute payments. Believing that the tribute has been covered, he began to argue with the sicarios about how the Herrera&#039;s have been faithful in their tributes. Thinking of Pacho&#039;s statements as lies, the sicarios began to attach weights to Pacho&#039;s bindings and dragged him to the edge of the freighter, amid a frantic and pleading protest. It was useless. Pacho began to reminisce of his early years and focused on his drive to become better than the bastards who have loomed over his family long enough. With words like razor blades, Pacho tore into the lead sicario&#039;s ego and purpose, stating that they will never achieve anything higher than being the lapdog of the large cartels. That sicario took those insults personally, and with a show of pride, began to light a cigar and talk face to face with Pacho. He was &#039;lectured&#039; about his place as something akin to a feral dog, and that a dog who bites the hand that feeds them needs to be put down; he then proceeded to shove his lit cigar into Pacho&#039;s temple and urge the others to toss him overboard. However, the distinct mistake was made by that sicario to toss his cigar over his shoulder, unfortunately landing into the cargo compartment of the volatile fertilizer. Before the sicarios could subject Pacho to a watery grave, &#039;ignition&#039;...&lt;br /&gt;
&lt;br /&gt;
Beautiful images filled Pacho in those slow 2 seconds. The slowly separating limbs and head of that sicario who just branded him with a cigar. Another getting pancaked by metal panels. And above all, a divine warmth wrapping over Pacho&#039;s body, engulfing and welcoming him into a moment of catharsis, the truest form of existence, everyone separating into pieces, atoms to atoms. A final crescendo of the blaze to glory.&lt;br /&gt;
&lt;br /&gt;
Awaking, serenity and bliss were experienced by Pacho, most likely the anesthetics he was pumped full of. Surgery of all things, pulverized bones, missing arms, and horrifyingly severe burns. Ejected they talk about, found by passersby in a state resembling a corpse. Pacho had the luck of surviving through his positioning being so close to the edge of the ship, being ejected onto a loading pier. His injuries resulted in Pacho needed new arms and a leg, and what would be the most excruciating pain of burns around his whole body. Pacho spent months recovering, dropping all his savings into barely passable limbs and the wall of medical bills; his mental state was deemed satisfactory to resume normal life, but unknown to medical professionals Pacho changed. From his front row seat with the mother of all explosions, he saw the truth behind life in his eyes. The consolidation of energy into life and the vibrant release of that life being broken up into its purest form. It could have been faster, it could have been more extravagant, it could have been improved...&lt;br /&gt;
&lt;br /&gt;
Slumping back to what he remembered to be his homestead, Pacho was met with the charred remains of his old house and the rotting corpses of his family. He got to work cleaning up, watching the flaming pyre he had placed their bodies; Pacho was torn between his confusion of why he did not know, resentment beyond anything experienced before for the bastards who did this, and a calming soothe of the crackling flame. Memories were seen playing out in the illumination of those flames, and Pacho realized a greater truth. We all are made of a beautiful recipe, one greater than the sum of their parts, but we will never know what those parts are until we see them released one by one, through a caring flame.&lt;br /&gt;
&lt;br /&gt;
Through editorial assumptions, the region where Pacho lived saw the obituaries of the Herrera family, his included. His life of normalcy was over, but his search to become superior grew into an unstoppable flame. He began to experiment with the volatility of common items and made unorthodox weaponry to eliminate the rest of the local branch of the cartel who haunted his family. The only influential member left was the main boss of the town, striking after a meeting with the next rung of the ladder. &lt;br /&gt;
&lt;br /&gt;
A small church was the meeting place, late at night. Lest the house of God would watch over your safety, bask in his proverbial glory and warmth. A meeting with heightened tensions, raised voices, and disgruntled faces, Pacho did not care. The main boss who permitted the massacre of his family, marches to his car in the parking lot, gets in and pulls out his keys. Ignition... Night turned into day for a brief moment as the wreck of a car launches into the air and crashes to the ground. The higher rung of the cartel branch and his goons rush out to see the fireworks, only to see a fiery wreck still cooking ammunition off and a disheveled man laughing hysterically on a bench next to the entrance. The man had no fear that there were several goons now aiming to kill him, he only saw a glimpse and a hope of seeing that beautiful light again. The leader began to laugh that the wreckage, telling his guys to calm down. Instead of getting a back full a lead, Pacho received a job offer, an enforcer of the higher cartel; the money was good, but Pacho was excited about the chance keep searching for the perfect explosion.&lt;br /&gt;
&lt;br /&gt;
Car bombs, tampered fuel lines, plane crashes, all &#039;accidents&#039;. Pacho was good at making things look accidental, but was better at making a point to the cartel&#039;s rivals. Stay in your lane, lest you want to live in fear of the next object you interact with exploding in your face.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Battle Hardened 3 - Biocompatibility (Cyberware) - College Education - Restricted Gear&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Combat Junkie - Distinctive Style - Emotional Attachment (Personal Weapons) - Impassive&lt;br /&gt;
&lt;br /&gt;
- WEEEEEEEEEEVIL!!!!!!! IT SHOULD HAVE BEEN MEEEEEEE!!!!!!!: - Loss of Confidence (Heavy Weapons) - Flashbacks I - Bad Rep - Criminal Sin (CAS) - Big Regret&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Warboss&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The BloodHounds&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- 20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Desert Flower Insignia&lt;br /&gt;
&lt;br /&gt;
MO: Explosions of the Artistically Creative&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears in certain warrants in Central America for murder, association with drug trade, and allegations for terrorism.&lt;br /&gt;
|MidResult=Direct ties to the BloodHounds cartel, displaying his photo in intimidation pictures involving corpses and &#039;trophies&#039; of rival cartels. Possible videos of Pacho&#039;s audible laughter as he detonates explosives that seem to be forcibly eaten by the &#039;torturee&#039;. &lt;br /&gt;
|HighResult=News reports alluding to Pacho in a list of victims in a massive cargo freighter explosion as killed. His obituary can be found with his &#039;&#039;Abuelita&#039;&#039; commenting how a sweet and kind young man Pacho &#039;&#039;&#039;was&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Always prefers the hammer to a blade when it comes to precision. Blunt, hard to read, and unpredictable when he makes jokes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The Bloodhounds stationed Pacho in Seattle to settle some unfinished business. Somehow has access to legally questionable gear and hums ethnic classics when he is about to do something reckless. All his funds are for sure blood money, some even with a few dried drops.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The guy is bat-**** insane! He does not care for any fellow runner and will use you to get whatever ******* business he says he needs done. Probably gets a kick out of his creative ways to kill any party, particularly the uninvolved. He legitimately tried to &#039;rocket jump&#039; using our target as a springboard to soak the blast. We needed that target alive...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Fit as a Diddle - Usually Jovial and Laughing - Subject is Mundane&lt;br /&gt;
|Result2=Cyberware for all Limbs and Wired Reflexes - Datajack&lt;br /&gt;
|Result3=No Alphaware&lt;br /&gt;
|Result4=Bioware: Narco&lt;br /&gt;
|Result5=N\A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Theo Gusman (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Weapon License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Explosives License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Driver&#039;s License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Height: 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 170 lbs&lt;br /&gt;
&lt;br /&gt;
Hair Color: Black&lt;br /&gt;
&lt;br /&gt;
Hairstyle: Short and Shaggy&lt;br /&gt;
&lt;br /&gt;
Facial Hair: Mustache and Goatee&lt;br /&gt;
&lt;br /&gt;
Skin Color: Light Orange&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown&lt;br /&gt;
&lt;br /&gt;
Identifying Features: Oni Horns and Skin, Cyberware Arms and Legs - Full Replacement, Sexy&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
- Breezy Button-Down Shirts Rolled Up (Many Varieties)&lt;br /&gt;
&lt;br /&gt;
- Ranchero Jeans and Complementary Dress Shoes&lt;br /&gt;
&lt;br /&gt;
- Opulent-Branded Aviators&lt;br /&gt;
&lt;br /&gt;
- Golden Jewelry (Necklace and rings)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
- Antonio Montana (The One from Scarface)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for an individual who did not keep their end of a bargain while dealing with the cartel. MO is to make death look accidental. Target does not have identity yet, and research will be conducted to find out who this individual is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Association with the Bloodhounds down in Aztlan and Central America. May have beef with rival cartels to the Bloodhounds (Los Tres Hermanos or The Cazadores).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Seeking more volatile materials to leave a mark on the world. Has accumulated a concerning number of explosives at his apartment and has fixed a Deadman&#039;s switch to the detonator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|May be remembered by people who have been from the area in Aztlan and Central America. If from the same university (UCM), would know of Pacho&#039;s innovations to agricultural practices down south and may expose his identity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=146932</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=146932"/>
		<updated>2025-06-12T14:52:11Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Europa|Pacho Herrera|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium(Asmo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Emerald Dogs&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Spikes&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Ocho Muertos&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
On short notice, the team was rapidly assembled to assist in the exfil of a client after the inclination of a negotiation gone south. The runners needed for such a task would need to be tough as nails, clever, and just insane enough to take on this wild ride.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners congregated around a certain location sent by the Johnson in the Puyallup district, discreet and desolate. The team was acquainted with each other in the brief period before the Johnson&#039;s arrival, some wary of certain reputations and looks. &lt;br /&gt;
The team soon spotted an officer&#039;s Ares Humvee parked along next to a ditch with what seemed like a &#039;loose end&#039; left for the carrion. A proud officer stood tall in the runner&#039;s presence; his attire displaying the rank of a Lieutenant Colonel. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coordination was relatively simple, revolving around crossing the border without raising any suspicion. Required runners to either conceal their loadouts or use certain &#039;aftermarket&#039; gear provided by the Johnson. A rendezvous point was selected somewhere in a town where the runners would have to case and secure the VIP for extraction. It was imperative to keep the heat down as much as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the road, all events for ingress were not of note. The runner Huntress managed to masterfully navigate the group to the rendezvous point without any alarms being raised. &lt;br /&gt;
&lt;br /&gt;
Casing the site, runners Europa and Huntress successfully scaled rooftops and eventually hid from a suspiciously paranoid watchguard with some visual enhancements (Emerald Brog #2).&lt;br /&gt;
&lt;br /&gt;
In the exfil vehicle, runner Pacho deemed it useful to have a backup &#039;surprise&#039; if the job went loud, synthesizing a demolition charge and coordinating with runner &lt;br /&gt;
&lt;br /&gt;
Huntress for its location (It was forgotten and waiting the detonation signal).&lt;br /&gt;
&lt;br /&gt;
After a significantly amount of waiting, the VIP was spotted rushing to the vehicle. A few runners recognized a certain controversial UCAS Military Officer.&lt;br /&gt;
&lt;br /&gt;
Gunfire breaks out as the watchguards begin to fire at the VIP, runner Europa ensuring none hit their mark.&lt;br /&gt;
&lt;br /&gt;
The runners quickly assembled in the exfil vehicle under fire and runner Korban successfully maneuvered into an escape without any immediate pursuers. &lt;br /&gt;
&lt;br /&gt;
Enroute to the drop site for the VIP, the exfil vehicle caught the attention of not one, but two separate biker gangs; troll bikers entering from the North and bikers associated with the &#039;Ocho Muertos&#039; entering from the South, both converging on the runners. Both biker gangs were armed with heavy munitions and explosives, damaging the exfil vehicle right from the start.&lt;br /&gt;
&lt;br /&gt;
Runner Pacho, while blinded by his own smoke grenade, bluffs about his membership with the &#039;David Cartel&#039; and claimed that he will hunt each and every one of &#039;Ocho Muertos&#039; bikers down; they fell for it and began to scatter.&lt;br /&gt;
&lt;br /&gt;
After an intense gunfight against the formidable Troll bikers, highlighting the marksmanship of runners Europa and Huntress and the Korban managing to keep a car on its last legs flying, the runners successfully evaded their pursuers and the exfil vehicle &#039;chugged&#039; its way back with low single-digit boxes of health remaining.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
- 18,000 Nuyen (9 RVP)&lt;br /&gt;
- 1 Karma (1 RVP)&lt;br /&gt;
- 2 CDP (Standard)&lt;br /&gt;
- Can buy M971B LAW rockets with AV warheads at gear rates (One unit is 3,550 Nuyen (2,800 + 750))&lt;br /&gt;
- Pacho can count this run as a mundane ascension, but only for improving Con ranks due to his god tier bluff to be a David Cartel member&lt;br /&gt;
- Korban can count this run as a mundane ascension, but only to take the UCAS Camaro as a new vehicle. (Cost: 99,500 Nuyen) Mods listed below:&lt;br /&gt;
- Horned Bear can get 5 disposable LAW rockets from UCAS Army&#039;s decaying stores of weaponry that&#039;s running their expiration date.&lt;br /&gt;
&lt;br /&gt;
- Dodge Charger w/ Manual Control Override, Increased Seating, Run-Flat Tires R4, Gridlink Override, Handling Enhancement R2, Anti-Theft System R3, Concealed Armor R2, Morphing License Plate, Spoof Chips&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Captain, as you well know the assignment was a success. Not only in the objective but now we have additional ordinance for us to use. Though it is not top-quality. One of our maintenance crew should be able to get the missiles to function properly. Though there was doubt when a runner by the alias of Pacho joined us. His reputation is... well known sir, as you likely are aware. We were tasked with the safe extraction of a VIP through hostile gang and syndicate territory. With an experienced runner on our team and what seemed to be a competent driver we managed to do alright. I was forced to only use my sidearm as my primary weapon would not be welcome inside Fort Lewis which was our objective. Our enemies were... far more resilient than I anticipated. Though with the teams combined efforts we managed to make it safely to the point where our VIP was delivered. And as part of the pay, as you know, Horned Bear has been given the weaponry as payment. Hopefully it will serve us well. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=146931</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=146931"/>
		<updated>2025-06-12T14:51:21Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Europa|Pacho Herrera|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium(Asmo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Emerald Dogs&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Spikes&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Ocho Muertos&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
On short notice, the team was rapidly assembled to assist in the exfil of a client after the inclination of a negotiation gone south. The runners needed for such a task would need to be tough as nails, clever, and just insane enough to take on this wild ride.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners congregated around a certain location sent by the Johnson in the Puyallup district, discreet and desolate. The team was acquainted with each other in the brief period before the Johnson&#039;s arrival, some wary of certain reputations and looks. &lt;br /&gt;
The team soon spotted an officer&#039;s Ares Humvee parked along next to a ditch with what seemed like a &#039;loose end&#039; left for the carrion. A proud officer stood tall in the runner&#039;s presence; his attire displaying the rank of a Lieutenant Colonel. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coordination was relatively simple, revolving around crossing the border without raising any suspicion. Required runners to either conceal their loadouts or use certain &#039;aftermarket&#039; gear provided by the Johnson. A rendezvous point was selected somewhere in a town where the runners would have to case and secure the VIP for extraction. It was imperative to keep the heat down as much as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the road, all events for ingress were not of note. The runner Huntress managed to masterfully navigate the group to the rendezvous point without any alarms being raised. &lt;br /&gt;
&lt;br /&gt;
Casing the site, runners Europa and Huntress successfully scaled rooftops and eventually hid from a suspiciously paranoid watchguard with some visual enhancements (Emerald Brog #2).&lt;br /&gt;
&lt;br /&gt;
In the exfil vehicle, runner Pacho deemed it useful to have a backup &#039;surprise&#039; if the job went loud, synthesizing a demolition charge and coordinating with runner &lt;br /&gt;
&lt;br /&gt;
Huntress for its location (It was forgotten and waiting the detonation signal).&lt;br /&gt;
&lt;br /&gt;
After a significantly amount of waiting, the VIP was spotted rushing to the vehicle. A few runners recognized a certain controversial UCAS Military Officer.&lt;br /&gt;
&lt;br /&gt;
Gunfire breaks out as the watchguards begin to fire at the VIP, runner Europa ensuring none hit their mark.&lt;br /&gt;
&lt;br /&gt;
The runners quickly assembled in the exfil vehicle under fire and runner Korban successfully maneuvered into an escape without any immediate pursuers. &lt;br /&gt;
&lt;br /&gt;
Enroute to the drop site for the VIP, the exfil vehicle caught the attention of not one, but two separate biker gangs; troll bikers entering from the North and bikers associated with the &#039;Ochos Muertos&#039; entering from the South, both converging on the runners. Both biker gangs were armed with heavy munitions and explosives, damaging the exfil vehicle right from the start.&lt;br /&gt;
&lt;br /&gt;
Runner Pacho, while blinded by his own smoke grenade, bluffs about his membership with the &#039;David Cartel&#039; and claimed that he will hunt each and every one of &#039;Ochos Muertos&#039; bikers down; they fell for it and began to scatter.&lt;br /&gt;
&lt;br /&gt;
After an intense gunfight against the formidable Troll bikers, highlighting the marksmanship of runners Europa and Huntress and the Korban managing to keep a car on its last legs flying, the runners successfully evaded their pursuers and the exfil vehicle &#039;chugged&#039; its way back with low single-digit boxes of health remaining.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
- 18,000 Nuyen (9 RVP)&lt;br /&gt;
- 1 Karma (1 RVP)&lt;br /&gt;
- 2 CDP (Standard)&lt;br /&gt;
- Can buy M971B LAW rockets with AV warheads at gear rates (One unit is 3,550 Nuyen (2,800 + 750))&lt;br /&gt;
- Pacho can count this run as a mundane ascension, but only for improving Con ranks due to his god tier bluff to be a David Cartel member&lt;br /&gt;
- Korban can count this run as a mundane ascension, but only to take the UCAS Camaro as a new vehicle. (Cost: 99,500 Nuyen) Mods listed below:&lt;br /&gt;
- Horned Bear can get 5 disposable LAW rockets from UCAS Army&#039;s decaying stores of weaponry that&#039;s running their expiration date.&lt;br /&gt;
&lt;br /&gt;
- Dodge Charger w/ Manual Control Override, Increased Seating, Run-Flat Tires R4, Gridlink Override, Handling Enhancement R2, Anti-Theft System R3, Concealed Armor R2, Morphing License Plate, Spoof Chips&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Captain, as you well know the assignment was a success. Not only in the objective but now we have additional ordinance for us to use. Though it is not top-quality. One of our maintenance crew should be able to get the missiles to function properly. Though there was doubt when a runner by the alias of Pacho joined us. His reputation is... well known sir, as you likely are aware. We were tasked with the safe extraction of a VIP through hostile gang and syndicate territory. With an experienced runner on our team and what seemed to be a competent driver we managed to do alright. I was forced to only use my sidearm as my primary weapon would not be welcome inside Fort Lewis which was our objective. Our enemies were... far more resilient than I anticipated. Though with the teams combined efforts we managed to make it safely to the point where our VIP was delivered. And as part of the pay, as you know, Horned Bear has been given the weaponry as payment. Hopefully it will serve us well. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=146925</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=146925"/>
		<updated>2025-06-12T14:20:19Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Europa|Pacho Herrera|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium(Asmo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Emerald Dogs&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Spikes&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Ocho Muertos&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
On short notice, the team was rapidly assembled to assist in the exfil of a client after the inclination of a negotiation gone south. The runners needed for such a task would need to be tough as nails, clever, and just insane enough to take on this wild ride.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners congregated around a certain location sent by the Johnson in the Puyallup district, discreet and desolate. The team was acquainted with each other in the brief period before the Johnson&#039;s arrival, some wary of certain reputations and looks. &lt;br /&gt;
The team soon spotted an officer&#039;s Ares Humvee parked along next to a ditch with what seemed like a &#039;loose end&#039; left for the carrion. A proud officer stood tall in the runner&#039;s presence; his attire displaying the rank of a Lieutenant Colonel. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coordination was relatively simple, revolving around crossing the border without raising any suspicion. Required runners to either conceal their loadouts or use certain &#039;aftermarket&#039; gear provided by the Johnson. A rendezvous point was selected somewhere in a town where the runners would have to case and secure the VIP for extraction. It was imperative to keep the heat down as much as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
- 18,000 Nuyen (9 RVP)&lt;br /&gt;
- 1 Karma (1 RVP)&lt;br /&gt;
- 2 CDP (Standard)&lt;br /&gt;
- Can buy M971B LAW rockets with AV warheads at gear rates (One unit is 3,550 Nuyen (2,800 + 750))&lt;br /&gt;
- Pacho can count this run as a mundane ascension, but only for improving Con ranks due to his god tier bluff to be a David Cartel member&lt;br /&gt;
- Korban can count this run as a mundane ascension, but only to take the UCAS Camaro as a new vehicle. (Cost: 99,500 Nuyen) Mods listed below:&lt;br /&gt;
- Horned Bear can get 5 disposable LAW rockets from UCAS Army&#039;s decaying stores of weaponry that&#039;s running their expiration date.&lt;br /&gt;
&lt;br /&gt;
- Dodge Charger w/ Manual Control Override, Increased Seating, Run-Flat Tires R4, Gridlink Override, Handling Enhancement R2, Anti-Theft System R3, Concealed Armor R2, Morphing License Plate, Spoof Chips&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Captain, as you well know the assignment was a success. Not only in the objective but now we have additional ordinance for us to use. Though it is not top-quality. One of our maintenance crew should be able to get the missiles to function properly. Though there was doubt when a runner by the alias of Pacho joined us. His reputation is... well known sir, as you likely are aware. We were tasked with the safe extraction of a VIP through hostile gang and syndicate territory. With an experienced runner on our team and what seemed to be a competent driver we managed to do alright. I was forced to only use my sidearm as my primary weapon would not be welcome inside Fort Lewis which was our objective. Our enemies were... far more resilient than I anticipated. Though with the teams combined efforts we managed to make it safely to the point where our VIP was delivered. And as part of the pay, as you know, Horned Bear has been given the weaponry as payment. Hopefully it will serve us well. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=146924</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=146924"/>
		<updated>2025-06-12T14:14:13Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Europa|Pacho Herrera|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium(Asmo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Emerald Dogs&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Spikes&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Ocho Muertos&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
On short notice, the team was rapidly assembled to assist in the exfil of a client after the inclination of a negotiation gone south. The runners needed for such a task would need to be tough as nails, clever, and just insane enough to take on this wild ride.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners congregated around a certain location sent by the Johnson in the Puyallup district, discreet and desolate. The team was acquainted with each other in the brief period before the Johnson&#039;s arrival, some wary of certain reputations and looks. &lt;br /&gt;
The team soon spotted an officer&#039;s Ares Humvee parked along next to a ditch with what seemed like a &#039;loose end&#039; left for the carrion. A proud officer stood tall in the runner&#039;s presence; his attire displaying the rank of a Lieutenant Colonel. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
- 18,000 Nuyen (9 RVP)&lt;br /&gt;
- 1 Karma (1 RVP)&lt;br /&gt;
- 2 CDP (Standard)&lt;br /&gt;
- Can buy M971B LAW rockets with AV warheads at gear rates (One unit is 3,550 Nuyen (2,800 + 750))&lt;br /&gt;
- Pacho can count this run as a mundane ascension, but only for improving Con ranks due to his god tier bluff to be a David Cartel member&lt;br /&gt;
- Korban can count this run as a mundane ascension, but only to take the UCAS Camaro as a new vehicle. (Cost: 99,500 Nuyen) Mods listed below:&lt;br /&gt;
- Horned Bear can get 5 disposable LAW rockets from UCAS Army&#039;s decaying stores of weaponry that&#039;s running their expiration date.&lt;br /&gt;
&lt;br /&gt;
- Dodge Charger w/ Manual Control Override, Increased Seating, Run-Flat Tires R4, Gridlink Override, Handling Enhancement R2, Anti-Theft System R3, Concealed Armor R2, Morphing License Plate, Spoof Chips&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Captain, as you well know the assignment was a success. Not only in the objective but now we have additional ordinance for us to use. Though it is not top-quality. One of our maintenance crew should be able to get the missiles to function properly. Though there was doubt when a runner by the alias of Pacho joined us. His reputation is... well known sir, as you likely are aware. We were tasked with the safe extraction of a VIP through hostile gang and syndicate territory. With an experienced runner on our team and what seemed to be a competent driver we managed to do alright. I was forced to only use my sidearm as my primary weapon would not be welcome inside Fort Lewis which was our objective. Our enemies were... far more resilient than I anticipated. Though with the teams combined efforts we managed to make it safely to the point where our VIP was delivered. And as part of the pay, as you know, Horned Bear has been given the weaponry as payment. Hopefully it will serve us well. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=146923</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=146923"/>
		<updated>2025-06-12T14:14:03Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Europa|Pacho Herrera|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium(Asmo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Emerald Dogs&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Spikes&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Ocho Muertos&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
On short notice, the team was rapidly assembled to assist in the exfil of a client after the inclination of a negotiation gone south. The runners needed for such a task would need to be tough as nails, clever, and just insane enough to take on this wild ride.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners congregated around a certain location sent by the Johnson in the Puyallup district, discreet and desolate. The team was acquainted with each other in the brief period before the Johnson&#039;s arrival, some wary of certain reputations and looks. &lt;br /&gt;
The team soon spotted an officer&#039;s Ares Humvee parked along next to a ditch with what seemed like a &#039;loose end&#039; left for the carrion. A proud officer stood tall in the runner&#039;s presence; his attire displaying the rank of a Lieutenant Colonel. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Captain, as you well know the assignment was a success. Not only in the objective but now we have additional ordinance for us to use. Though it is not top-quality. One of our maintenance crew should be able to get the missiles to function properly. Though there was doubt when a runner by the alias of Pacho joined us. His reputation is... well known sir, as you likely are aware. We were tasked with the safe extraction of a VIP through hostile gang and syndicate territory. With an experienced runner on our team and what seemed to be a competent driver we managed to do alright. I was forced to only use my sidearm as my primary weapon would not be welcome inside Fort Lewis which was our objective. Our enemies were... far more resilient than I anticipated. Though with the teams combined efforts we managed to make it safely to the point where our VIP was delivered. And as part of the pay, as you know, Horned Bear has been given the weaponry as payment. Hopefully it will serve us well. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=146922</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=146922"/>
		<updated>2025-06-12T14:13:41Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Europa|Pacho Herrera|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium(Asmo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Emerald Dogs&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Spikes&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Ocho Muertos&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
On short notice, the team was rapidly assembled to assist in the exfil of a client after the inclination of a negotiation gone south. The runners needed for such a task would need to be tough as nails, clever, and just insane enough to take on this wild ride.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners congregated around a certain location sent by the Johnson in the Puyallup district, discreet and desolate. The team was acquainted with each other in the brief period before the Johnson&#039;s arrival, some wary of certain reputations and looks. &lt;br /&gt;
The team soon spotted an officer&#039;s Ares Humvee parked along next to a ditch with what seemed like a &#039;loose end&#039; left for the carrion. A proud officer stood tall in the runner&#039;s presence; his attire displaying the rank of a Lieutenant Colonel. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
- 18,000 Nuyen (9 RVP)&lt;br /&gt;
- 1 Karma (1 RVP)&lt;br /&gt;
- 2 CDP (Standard)&lt;br /&gt;
- Can buy M971B LAW rockets with AV warheads at gear rates (One unit is 3,550 Nuyen (2,800 + 750))&lt;br /&gt;
- Pacho can count this run as a mundane ascension, but only for improving Con ranks due to his god tier bluff to be a David Cartel member&lt;br /&gt;
- Korban can count this run as a mundane ascension, but only to take the UCAS Camaro as a new vehicle. (Cost: 99,500 Nuyen) Mods listed below:&lt;br /&gt;
- Horned Bear can get 5 disposable LAW rockets from UCAS Army&#039;s decaying stores of weaponry that&#039;s running their expiration date.&lt;br /&gt;
&lt;br /&gt;
- Dodge Charger w/ Manual Control Override, Increased Seating, Run-Flat Tires R4, Gridlink Override, Handling Enhancement R2, Anti-Theft System R3, Concealed Armor R2, Morphing License Plate, Spoof Chips&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Captain, as you well know the assignment was a success. Not only in the objective but now we have additional ordinance for us to use. Though it is not top-quality. One of our maintenance crew should be able to get the missiles to function properly. Though there was doubt when a runner by the alias of Pacho joined us. His reputation is... well known sir, as you likely are aware. We were tasked with the safe extraction of a VIP through hostile gang and syndicate territory. With an experienced runner on our team and what seemed to be a competent driver we managed to do alright. I was forced to only use my sidearm as my primary weapon would not be welcome inside Fort Lewis which was our objective. Our enemies were... far more resilient than I anticipated. Though with the teams combined efforts we managed to make it safely to the point where our VIP was delivered. And as part of the pay, as you know, Horned Bear has been given the weaponry as payment. Hopefully it will serve us well. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=144779</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=144779"/>
		<updated>2025-03-15T03:29:30Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Europa|Pacho Herrera|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium(Asmo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Emerald Dogs&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Spikes&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Ocho Muertos&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
On short notice, the team was rapidly assembled to assist in the exfil of a client after the inclination of a negotiation gone south. The runners needed for such a task would need to be tough as nails, clever, and just insane enough to take on this wild ride.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners congregated around a certain location sent by the Johnson in the Puyallup district, discreet and desolate. The team was acquainted with each other in the brief period before the Johnson&#039;s arrival, some wary of certain reputations and looks. &lt;br /&gt;
The team soon spotted an officer&#039;s Ares Humvee parked along next to a ditch with what seemed like a &#039;loose end&#039; left for the carrion. A proud officer stood tall in the runner&#039;s presence; his attire displaying the rank of a Lieutenant Colonel. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Circler&amp;diff=144465</id>
		<title>Circler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Circler&amp;diff=144465"/>
		<updated>2025-03-09T07:48:03Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=138350</id>
		<title>Pacho Herrera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=138350"/>
		<updated>2024-11-06T02:27:42Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Pacho.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Samurai / Heavy Weapons&lt;br /&gt;
|header2= Sicario that wants to see the world burn&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping#000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=36 &lt;br /&gt;
|Bonuses=34 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1Us7ctFhFyoiZ3Buxrj1TRucgqmHyPUVx?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Pacho Herrera is a true-to-form &#039;&#039;sicario&#039;&#039; from Mexico, hell-bent on achieving an &#039;&#039;obsesión último&#039;&#039; regarding explosives. A graduate of the &#039;&#039;Universidad de la Ciudad de México (UCM)&#039;&#039; with a degree in industrial chemistry, Pacho turned to the Bloodhounds cartel following an &#039;incident&#039; involving a cargo freighter filled with ammonium nitrate-based fertilizer. His knowledge in chemistry and his newfound obsession with explosive reactions proved useful to the cartel, leading to a fulfilling career as a dramatic bomb maker and enforcer of failed intimidation. Pacho now is stationed in Seattle to make an example of a certain &#039;&#039;cliente&#039;&#039; who displeased the Bloodhounds.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To find and exact the cartel&#039;s will onto the &#039;&#039;cliente&#039;&#039; located in Seattle for failing to uphold their end of the &#039;deal&#039;.&lt;br /&gt;
&lt;br /&gt;
- Seeking to improve the influence and reach of the Bloodhounds into the north, starting with Seattle.&lt;br /&gt;
&lt;br /&gt;
- Religiously pursue a new chemical formula and conditions to create an explosive impact the world will not forget.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Pacho&#039;s childhood consisted of toiling in the fields and pastures of his family&#039;s homestead in Aztlan. Not being the most affluent, all the children of the Herrera family worked from an early age to sustain the agricultural lifestyle. Pacho and his 7 siblings had to learn cruelties of life through the callous demand of protection tribute by the local cartel branch, of which demanded most of the profit the Herrera homestead managed to collect. Scarcity began to be prevalent as bad harvests occurred, and Pacho grew to resent his life being subject to the whims of the cartels. He sought to become someone who would call the shots, to be the stronger man, and thus dawned a drive to become superior in every way. Certain observations of the local wildlife around the homestead made by Pacho led to a major insight about arid farming, of which he would sow cacti species to store precious water and organic material. The use of these cacti as fallow for the fields of crops led to miniature oasis generation for each plot of land, leading to greater yields. Although backbreaking work, the results were enough to improve the life of his family.&lt;br /&gt;
&lt;br /&gt;
The additional profits from Pacho&#039;s breakthrough afforded him a proper education within the nearest town, and he would use his time to find additional ways to improve the output of farming in the region, whether output or practices. This focus led him to become successful enough as a student to attend a major university. Specializing in agricultural chemistry, Pacho manage to get a foothold in the fertilizer industry as a researcher for more potent recipes. During his attendance, the Herrera family had begun to draw the ire of the aforementioned local cartel branch, of which the cartel demanded gradually higher tribute payments for the same protection. However, it was untold to Pacho as his family did not want to worry him. The demands became unreasonable at a certain point, forcing to Herrera family to default on payments and owe the cartel. To make an example, some gangers proceeded to massacre the Herrera family, leaving Pacho to be the last survivor and none the wary. &lt;br /&gt;
&lt;br /&gt;
Coordinating the industrial-size shipment of a new prototype fertilizer, boasting an estimated 50% improved crop yield for the tradeoff of increased volatility, Pacho was stationed at on a commercial freighter port on the west coast of Aztlan. Actively ensuring that the implementation of the prototype fertilizer recipe, Pacho did not know of the danger he was in as he was targeted by the cartel. On a fateful day aboard the cargo freighter, Pacho was approached by several armed sicarios who promptly bounded and began to question him about addition tribute payments. Believing that the tribute has been covered, he began to argue with the sicarios about how the Herrera&#039;s have been faithful in their tributes. Thinking of Pacho&#039;s statements as lies, the sicarios began to attach weights to Pacho&#039;s bindings and dragged him to the edge of the freighter, amid a frantic and pleading protest. It was useless. Pacho began to reminisce of his early years and focused on his drive to become better than the bastards who have loomed over his family long enough. With words like razor blades, Pacho tore into the lead sicario&#039;s ego and purpose, stating that they will never achieve anything higher than being the lapdog of the large cartels. That sicario took those insults personally, and with a show of pride, began to light a cigar and talk face to face with Pacho. He was &#039;lectured&#039; about his place as something akin to a feral dog, and that a dog who bites the hand that feeds them needs to be put down; he then proceeded to shove his lit cigar into Pacho&#039;s temple and urge the others to toss him overboard. However, the distinct mistake was made by that sicario to toss his cigar over his shoulder, unfortunately landing into the cargo compartment of the volatile fertilizer. Before the sicarios could subject Pacho to a watery grave, &#039;ignition&#039;...&lt;br /&gt;
&lt;br /&gt;
Beautiful images filled Pacho in those slow 2 seconds. The slowly separating limbs and head of that sicario who just branded him with a cigar. Another getting pancaked by metal panels. And above all, a divine warmth wrapping over Pacho&#039;s body, engulfing and welcoming him into a moment of catharsis, the truest form of existence, everyone separating into pieces, atoms to atoms. A final crescendo of the blaze to glory.&lt;br /&gt;
&lt;br /&gt;
Awaking, serenity and bliss were experienced by Pacho, most likely the anesthetics he was pumped full of. Surgery of all things, pulverized bones, missing arms, and horrifyingly severe burns. Ejected they talk about, found by passersby in a state resembling a corpse. Pacho had the luck of surviving through his positioning being so close to the edge of the ship, being ejected onto a loading pier. His injuries resulted in Pacho needed new arms and a leg, and what would be the most excruciating pain of burns around his whole body. Pacho spent months recovering, dropping all his savings into barely passable limbs and the wall of medical bills; his mental state was deemed satisfactory to resume normal life, but unknown to medical professionals Pacho changed. From his front row seat with the mother of all explosions, he saw the truth behind life in his eyes. The consolidation of energy into life and the vibrant release of that life being broken up into its purest form. It could have been faster, it could have been more extravagant, it could have been improved...&lt;br /&gt;
&lt;br /&gt;
Slumping back to what he remembered to be his homestead, Pacho was met with the charred remains of his old house and the rotting corpses of his family. He got to work cleaning up, watching the flaming pyre he had placed their bodies; Pacho was torn between his confusion of why he did not know, resentment beyond anything experienced before for the bastards who did this, and a calming soothe of the crackling flame. Memories were seen playing out in the illumination of those flames, and Pacho realized a greater truth. We all are made of a beautiful recipe, one greater than the sum of their parts, but we will never know what those parts are until we see them released one by one, through a caring flame.&lt;br /&gt;
&lt;br /&gt;
Through editorial assumptions, the region where Pacho lived saw the obituaries of the Herrera family, his included. His life of normalcy was over, but his search to become superior grew into an unstoppable flame. He began to experiment with the volatility of common items and made unorthodox weaponry to eliminate the rest of the local branch of the cartel who haunted his family. The only influential member left was the main boss of the town, striking after a meeting with the next rung of the ladder. &lt;br /&gt;
&lt;br /&gt;
A small church was the meeting place, late at night. Lest the house of God would watch over your safety, bask in his proverbial glory and warmth. A meeting with heightened tensions, raised voices, and disgruntled faces, Pacho did not care. The main boss who permitted the massacre of his family, marches to his car in the parking lot, gets in and pulls out his keys. Ignition... Night turned into day for a brief moment as the wreck of a car launches into the air and crashes to the ground. The higher rung of the cartel branch and his goons rush out to see the fireworks, only to see a fiery wreck still cooking ammunition off and a disheveled man laughing hysterically on a bench next to the entrance. The man had no fear that there were several goons now aiming to kill him, he only saw a glimpse and a hope of seeing that beautiful light again. The leader began to laugh that the wreckage, telling his guys to calm down. Instead of getting a back full a lead, Pacho received a job offer, an enforcer of the higher cartel; the money was good, but Pacho was excited about the chance keep searching for the perfect explosion.&lt;br /&gt;
&lt;br /&gt;
Car bombs, tampered fuel lines, plane crashes, all &#039;accidents&#039;. Pacho was good at making things look accidental, but was better at making a point to the cartel&#039;s rivals. Stay in your lane, lest you want to live in fear of the next object you interact with exploding in your face.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Battle Hardened 3 - Biocompatibility (Cyberware) - College Education - Restricted Gear&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Combat Junkie - Distinctive Style - Emotional Attachment (Personal Weapons) - Impassive&lt;br /&gt;
&lt;br /&gt;
- WEEEEEEEEEEVIL!!!!!!! IT SHOULD HAVE BEEN MEEEEEEE!!!!!!!: - Loss of Confidence (Heavy Weapons) - Flashbacks I - Bad Rep - Criminal Sin (CAS) - Big Regret&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Warboss&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The BloodHounds&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- 20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Desert Flower Insignia&lt;br /&gt;
&lt;br /&gt;
MO: Explosions of the Artistically Creative&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears in certain warrants in Central America for murder, association with drug trade, and allegations for terrorism.&lt;br /&gt;
|MidResult=Direct ties to the BloodHounds cartel, displaying his photo in intimidation pictures involving corpses and &#039;trophies&#039; of rival cartels. Possible videos of Pacho&#039;s audible laughter as he detonates explosives that seem to be forcibly eaten by the &#039;torturee&#039;. &lt;br /&gt;
|HighResult=News reports alluding to Pacho in a list of victims in a massive cargo freighter explosion as killed. His obituary can be found with his &#039;&#039;Abuelita&#039;&#039; commenting how a sweet and kind young man Pacho &#039;&#039;&#039;was&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Always prefers the hammer to a blade when it comes to precision. Blunt, hard to read, and unpredictable when he makes jokes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The Bloodhounds stationed Pacho in Seattle to settle some unfinished business. Somehow has access to legally questionable gear and hums ethnic classics when he is about to do something reckless. All his funds are for sure blood money, some even with a few dried drops.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The guy is bat-**** insane! He does not care for any fellow runner and will use you to get whatever ******* business he says he needs done. Probably gets a kick out of his creative ways to kill any party, particularly the uninvolved. He legitimately tried to &#039;rocket jump&#039; using our target as a springboard to soak the blast. We needed that target alive...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Fit as a Diddle - Usually Jovial and Laughing - Subject is Mundane&lt;br /&gt;
|Result2=Cyberware for all Limbs and Wired Reflexes - Datajack&lt;br /&gt;
|Result3=No Alphaware&lt;br /&gt;
|Result4=Bioware: Narco&lt;br /&gt;
|Result5=N\A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Theo Gusman (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Weapon License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Explosives License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Driver&#039;s License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Height: 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 170 lbs&lt;br /&gt;
&lt;br /&gt;
Hair Color: Black&lt;br /&gt;
&lt;br /&gt;
Hairstyle: Short and Shaggy&lt;br /&gt;
&lt;br /&gt;
Facial Hair: Mustache and Goatee&lt;br /&gt;
&lt;br /&gt;
Skin Color: Light Orange&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown&lt;br /&gt;
&lt;br /&gt;
Identifying Features: Oni Horns and Skin, Cyberware Arms and Legs - Full Replacement, Sexy&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
- Breezy Button-Down Shirts Rolled Up (Many Varieties)&lt;br /&gt;
&lt;br /&gt;
- Ranchero Jeans and Complementary Dress Shoes&lt;br /&gt;
&lt;br /&gt;
- Opulent-Branded Aviators&lt;br /&gt;
&lt;br /&gt;
- Golden Jewelry (Necklace and rings)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
- Antonio Montana (The One from Scarface)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for an individual who did not keep their end of a bargain while dealing with the cartel. MO is to make death look accidental. Target does not have identity yet, and research will be conducted to find out who this individual is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Association with the Bloodhounds down in Aztlan and Central America. May have beef with rival cartels to the Bloodhounds (Los Tres Hermanos or The Cazadores).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Seeking more volatile materials to leave a mark on the world. Has accumulated a concerning number of explosives at his apartment and has fixed a Deadman&#039;s switch to the detonator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|May be remembered by people who have been from the area in Aztlan and Central America. If from the same university (UCM), would know of Pacho&#039;s innovations to agricultural practices down south and may expose his identity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=138310</id>
		<title>Pacho Herrera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=138310"/>
		<updated>2024-11-06T01:14:29Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Pacho.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Samurai / Heavy Weapons&lt;br /&gt;
|header2= Sicario that wants to see the world burn&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping#000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=36 &lt;br /&gt;
|Bonuses=34 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1Us7ctFhFyoiZ3Buxrj1TRucgqmHyPUVx?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Pacho Herrera is a true-to-form &#039;&#039;sicario&#039;&#039; from Mexico, hell-bent on achieving an &#039;&#039;obsesión último&#039;&#039; regarding explosives. A graduate of the &#039;&#039;Universidad de la Ciudad de México (UCM)&#039;&#039; with a degree in industrial chemistry, Pacho turned to the Bloodhounds cartel following an &#039;incident&#039; involving a cargo freighter filled with ammonium nitrate-based fertilizer. His knowledge in chemistry and his newfound obsession with explosive reactions proved useful to the cartel, leading to a fulfilling career as a dramatic bomb maker and enforcer of failed intimidation. Pacho now is stationed in Seattle to make an example of a certain &#039;&#039;cliente&#039;&#039; who displeased the Bloodhounds.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To find and exact the cartel&#039;s will onto the &#039;&#039;cliente&#039;&#039; located in Seattle for failing to uphold their end of the &#039;deal&#039;.&lt;br /&gt;
&lt;br /&gt;
- Seeking to improve the influence and reach of the Bloodhounds into the north, starting with Seattle.&lt;br /&gt;
&lt;br /&gt;
- Religiously pursue a new chemical formula and conditions to create an explosive impact the world will not forget.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Pacho&#039;s childhood consisted of toiling in the fields and pastures of his family&#039;s homestead in Aztlan. Not being the most affluent, all the children of the Herrera family worked from an early age to sustain the agricultural lifestyle. Pacho and his 7 siblings had to learn cruelties of life through the callous demand of protection tribute by the local cartel branch, of which demanded most of the profit the Herrera homestead managed to collect. Scarcity began to be prevalent as bad harvests occurred, and Pacho grew to resent his life being subject to the whims of the cartels. He sought to become someone who would call the shots, to be the stronger man, and thus dawned a drive to become superior in every way. Certain observations of the local wildlife around the homestead made by Pacho led to a major insight about arid farming, of which he would sow cacti species to store precious water and organic material. The use of these cacti as fallow for the fields of crops led to miniature oasis generation for each plot of land, leading to greater yields. Although backbreaking work, the results were enough to improve the life of his family.&lt;br /&gt;
&lt;br /&gt;
The additional profits from Pacho&#039;s breakthrough afforded him a proper education within the nearest town, and he would use his time to find additional ways to improve the output of farming in the region, whether output or practices. This focus led him to become successful enough as a student to attend a major university. Specializing in agricultural chemistry, Pacho manage to get a foothold in the fertilizer industry as a researcher for more potent recipes. During his attendance, the Herrera family had begun to draw the ire of the aforementioned local cartel branch, of which the cartel demanded gradually higher tribute payments for the same protection. However, it was untold to Pacho as his family did not want to worry him. The demands became unreasonable at a certain point, forcing to Herrera family to default on payments and owe the cartel. To make an example, some gangers proceeded to massacre the Herrera family, leaving Pacho to be the last survivor and none the wary. &lt;br /&gt;
&lt;br /&gt;
Coordinating the industrial-size shipment of a new prototype fertilizer, boasting an estimated 50% improved crop yield for the tradeoff of increased volatility, Pacho was stationed at on a commercial freighter port on the west coast of Aztlan. Actively ensuring that the implementation of the prototype fertilizer recipe, Pacho did not know of the danger he was in as he was targeted by the cartel. On a fateful day aboard the cargo freighter, Pacho was approached by several armed sicarios who promptly bounded and began to question him about addition tribute payments. Believing that the tribute has been covered, he began to argue with the sicarios about how the Herrera&#039;s have been faithful in their tributes. Thinking of Pacho&#039;s statements as lies, the sicarios began to attach weights to Pacho&#039;s bindings and dragged him to the edge of the freighter, amid a frantic and pleading protest. It was useless. Pacho began to reminisce of his early years and focused on his drive to become better than the bastards who have loomed over his family long enough. With words like razor blades, Pacho tore into the lead sicario&#039;s ego and purpose, stating that they will never achieve anything higher than being the lapdog of the large cartels. That sicario took those insults personally, and with a show of pride, began to light a cigar and talk face to face with Pacho. He was &#039;lectured&#039; about his place as something akin to a feral dog, and that a dog who bites the hand that feeds them needs to be put down; he then proceeded to shove his lit cigar into Pacho&#039;s temple and urge the others to toss him overboard. However, the distinct mistake was made by that sicario to toss his cigar over his shoulder, unfortunately landing into the cargo compartment of the volatile fertilizer. Before the sicarios could subject Pacho to a watery grave, &#039;ignition&#039;...&lt;br /&gt;
&lt;br /&gt;
Beautiful images filled Pacho in those slow 2 seconds. The slowly separating limbs and head of that sicario who just branded him with a cigar. Another getting pancaked by metal panels. And above all, a divine warmth wrapping over Pacho&#039;s body, engulfing and welcoming him into a moment of catharsis, the truest form of existence, everyone separating into pieces, atoms to atoms. A final crescendo of the blaze to glory.&lt;br /&gt;
&lt;br /&gt;
Awaking, serenity and bliss were experienced by Pacho, most likely the anesthetics he was pumped full of. Surgery of all things, pulverized bones, missing arms, and horrifyingly severe burns. Ejected they talk about, found by passersby in a state resembling a corpse. Pacho had the luck of surviving through his positioning being so close to the edge of the ship, being ejected onto a loading pier. His injuries resulted in Pacho needed new arms and a leg, and what would be the most excruciating pain of burns around his whole body. Pacho spent months recovering, dropping all his savings into barely passable limbs and the wall of medical bills; his mental state was deemed satisfactory to resume normal life, but unknown to medical professionals Pacho changed. From his front row seat with the mother of all explosions, he saw the truth behind life in his eyes. The consolidation of energy into life and the vibrant release of that life being broken up into its purest form. It could have been faster, it could have been more extravagant, it could have been improved...&lt;br /&gt;
&lt;br /&gt;
Slumping back to what he remembered to be his homestead, Pacho was met with the charred remains of his old house and the rotting corpses of his family. He got to work cleaning up, watching the flaming pyre he had placed their bodies; Pacho was torn between his confusion of why he did not know, resentment beyond anything experienced before for the bastards who did this, and a calming soothe of the crackling flame. Memories were seen playing out in the illumination of those flames, and Pacho realized a greater truth. We all are made of a beautiful recipe, one greater than the sum of their parts, but we will never know what those parts are until we see them released one by one, through a caring flame.&lt;br /&gt;
&lt;br /&gt;
Through editorial assumptions, the region where Pacho lived saw the obituaries of the Herrera family, his included. His life of normalcy was over, but his search to become superior grew into an unstoppable flame. He began to experiment with the volatility of common items and made unorthodox weaponry to eliminate the rest of the local branch of the cartel who haunted his family. The only influential member left was the main boss of the town, striking after a meeting with the next rung of the ladder. &lt;br /&gt;
&lt;br /&gt;
A small church was the meeting place, late at night. Lest the house of God would watch over your safety, bask in his proverbial glory and warmth. A meeting with heightened tensions, raised voices, and disgruntled faces, Pacho did not care. The main boss who permitted the massacre of his family, marches to his car in the parking lot, gets in and pulls out his keys. Ignition... Night turned into day for a brief moment as the wreck of a car launches into the air and crashes to the ground. The higher rung of the cartel branch and his goons rush out to see the fireworks, only to see a fiery wreck still cooking ammunition off and a disheveled man laughing hysterically on a bench next to the entrance. The man had no fear that there were several goons now aiming to kill him, he only saw a glimpse and a hope of seeing that beautiful light again. The leader began to laugh that the wreckage, telling his guys to calm down. Instead of getting a back full a lead, Pacho received a job offer, an enforcer of the higher cartel; the money was good, but Pacho was excited about the chance keep searching for the perfect explosion.&lt;br /&gt;
&lt;br /&gt;
Car bombs, tampered fuel lines, plane crashes, all &#039;accidents&#039;. Pacho was good at making things look accidental, but was better at making a point to the cartel&#039;s rivals. Stay in your lane, lest you want to live in fear of the next object you interact with exploding in your face.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Battle Hardened 3 - Biocompatibility (Cyberware) - College Education - Restricted Gear&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Combat Junkie - Distinctive Style - Emotional Attachment (Personal Weapons) - Impassive&lt;br /&gt;
&lt;br /&gt;
- WEEEEEEEEEEVIL!!!!!!! IT SHOULD HAVE BEEN MEEEEEEE!!!!!!!: - Loss of Confidence (Heavy Weapons) - Flashbacks I - Bad Rep - Criminal Sin (CAS) - Big Regret&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The BloodHounds&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- 20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Desert Flower Insignia&lt;br /&gt;
&lt;br /&gt;
MO: Explosions of the Artistically Creative&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears in certain warrants in Central America for murder, association with drug trade, and allegations for terrorism.&lt;br /&gt;
|MidResult=Direct ties to the BloodHounds cartel, displaying his photo in intimidation pictures involving corpses and &#039;trophies&#039; of rival cartels. Possible videos of Pacho&#039;s audible laughter as he detonates explosives that seem to be forcibly eaten by the &#039;torturee&#039;. &lt;br /&gt;
|HighResult=News reports alluding to Pacho in a list of victims in a massive cargo freighter explosion as killed. His obituary can be found with his &#039;&#039;Abuelita&#039;&#039; commenting how a sweet and kind young man Pacho &#039;&#039;&#039;was&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Always prefers the hammer to a blade when it comes to precision. Blunt, hard to read, and unpredictable when he makes jokes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The Bloodhounds stationed Pacho in Seattle to settle some unfinished business. Somehow has access to legally questionable gear and hums ethnic classics when he is about to do something reckless. All his funds are for sure blood money, some even with a few dried drops.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The guy is bat-**** insane! He does not care for any fellow runner and will use you to get whatever ******* business he says he needs done. Probably gets a kick out of his creative ways to kill any party, particularly the uninvolved. He legitimately tried to &#039;rocket jump&#039; using our target as a springboard to soak the blast. We needed that target alive...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Fit as a Diddle - Usually Jovial and Laughing - Subject is Mundane&lt;br /&gt;
|Result2=Cyberware for all Limbs and Wired Reflexes - Datajack&lt;br /&gt;
|Result3=No Alphaware&lt;br /&gt;
|Result4=Bioware: Narco&lt;br /&gt;
|Result5=N\A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Theo Gusman (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Weapon License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Explosives License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Driver&#039;s License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Height: 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 170 lbs&lt;br /&gt;
&lt;br /&gt;
Hair Color: Black&lt;br /&gt;
&lt;br /&gt;
Hairstyle: Short and Shaggy&lt;br /&gt;
&lt;br /&gt;
Facial Hair: Mustache and Goatee&lt;br /&gt;
&lt;br /&gt;
Skin Color: Light Orange&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown&lt;br /&gt;
&lt;br /&gt;
Identifying Features: Oni Horns and Skin, Cyberware Arms and Legs - Full Replacement, Sexy&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
- Breezy Button-Down Shirts Rolled Up (Many Varieties)&lt;br /&gt;
&lt;br /&gt;
- Ranchero Jeans and Complementary Dress Shoes&lt;br /&gt;
&lt;br /&gt;
- Opulent-Branded Aviators&lt;br /&gt;
&lt;br /&gt;
- Golden Jewelry (Necklace and rings)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
- Antonio Montana (The One from Scarface)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for an individual who did not keep their end of a bargain while dealing with the cartel. MO is to make death look accidental. Target does not have identity yet, and research will be conducted to find out who this individual is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Association with the Bloodhounds down in Aztlan and Central America. May have beef with rival cartels to the Bloodhounds (Los Tres Hermanos or The Cazadores).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Seeking more volatile materials to leave a mark on the world. Has accumulated a concerning number of explosives at his apartment and has fixed a Deadman&#039;s switch to the detonator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|May be remembered by people who have been from the area in Aztlan and Central America. If from the same university (UCM), would know of Pacho&#039;s innovations to agricultural practices down south and may expose his identity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=138302</id>
		<title>Silent Quill</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=138302"/>
		<updated>2024-11-06T00:53:20Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Fara Geared 2.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Stealthy Sniper&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree[https://www.reddit.com/user/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=18 &lt;br /&gt;
|Bonuses=36&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 12/28/2042&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2042&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =Fara &#039;Quill&#039; Weiss[https://drive.google.com/drive/folders/19lVumvhOIY2jc93kK_uhz_5TpNW44GxZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former law enforcement officer turned sharpshooter-for-hire, Fara &#039;Quill&#039; Weiss despises the spotlight. Her experience with Sudden Unexplained Recessive Genetic Expression (SURGE) left her in a state she despised as it ruined the comfy life she had always known. Fara&#039;s new complications forced a re-evaluation of future prospects, of which led her down a path of a Shadowrunner. Although extremely detrimental to her social presence, her transformation proved beneficial, using a new sense of agility to reach new heights. Her nocturnal nature and adaptive coat of feathers allowed her to become a shadow during the night. It seemed her only viable future had her aiding those she once took pride in locking up.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To search for the reason why her father&#039;s side of the family resulted in their transformation.&lt;br /&gt;
&lt;br /&gt;
- To become skilled enough to ensure no one could affect her remaining family.&lt;br /&gt;
&lt;br /&gt;
- To ensure her sister eventually recovers from her tortured artistic phase.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fara Weiss grew up in Canadian Yukon, a rural and frigid place. Her family was relatively small, consisting of two parents and a sister. Her parents came from a long line of hunters, who preyed on large animal game during the long winters. Fara took a liking to the shooting sport, developing a pretty good eye for detail and aiming. That liking turned into a hobby, and then into a way of life; it felt alien to not have the butt of a rifle nestled into her shoulder. Despite the love for the sport, Fara resented the buildup to the kill, such as the tracking, the boring wait, and the numbing elements. Her parents futilely attempted to impart their wealth survival techniques onto Fara, often scolding her for selectively focusing on the shot rather than the whole art. &lt;br /&gt;
&lt;br /&gt;
One of the major insights Fara still remembers is her father stating, &amp;quot;The birds are the first to notice everything, for they have the best vantage point. If you can fool the birds, you fool the entire tundra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The desire for actions caused a rift within the family and resulted in Fara and her sister Iset traveling to Vancouver for a life with more potential. Fara ended up finding a job as a police officer while Iset wanted to pursue artistry regarding the beautiful tundra wildlife. As they both continued to pursue their respective path, Fara began to gain more experiences with special task forces, often being assigned roles requiring sniper overwatch. She soon gained accolades for her precision and received recognition around the region as a crack shot. A promotion into the Special Weapons and Tactics units quickly had her responding to serious and critical calls. &lt;br /&gt;
&lt;br /&gt;
The sisters enjoyed the city life, living together in a nice, quaint townhome with their future ahead. One specific night, certain power outages have been ravaging the district utilities, causing a major power outage in the middle of winter. The two sisters laughed and enjoyed their chilly evening with roasted marshmallows and bulky jackets from the Yukon. The cold was their element, and it never once had been an issue. Their portable radio set kept them updated of a major astronomical event that would be a once-in-a-lifetime event, the passing of Halley&#039;s Comet. The year was 2061. Iset desperately wanted to see the beauty of the comet to hopefully have it inspire another work of hers, and she inevitably dragged Fara out into the snow. With the power in the district gone, there was not light pollution or city interference. Just the night sky like they remembered back in the Yukon. Galaxy bands sprawled across the sky, and the cosmos opened up. Fara soon remembered what she left behind by moving to Vancouver, the quiet solstice of their own little world. &lt;br /&gt;
&lt;br /&gt;
A scream was heard in a household nearby, then similarly others, some resembling noises that can only be described as primal. Fara looked around, confused by the sudden commotion from the rows of houses, and urged Iset to come back inside. When Fara turned around, Iset was found in a fetal position releasing cries of anguish as her jacket began to bulge with feathers and blood. A sudden wave of weariness fell over Fara as her heart rate slowed; each of her breaths felt rhythmic and dragged on for what felt like minutes. All she could see was the comet overhead. Her blood began to feel hot, burning, boiling as see clawed at her chest through the bulky jacket. The only sensation was to rip off the thing that was making her feel so confined, claustrophobic. Fara felt suffocation, inhaling deeply, but remained choking. Reverberations rang throughout her body as he could feel her bones internally snap and pop; what felt like molten knives piercing her body and limbs promptly put Fara into shock, feinting for a minute. &lt;br /&gt;
&lt;br /&gt;
When Fara came to, her jacket was torn to shreds with blood and feathers; Lifting her hands, all she could see were feathers lining her now exposed body. Despite the shock, see looked out to Iset, who was still balled up in the snow. Reaching over shakily, she found her sister resembling the feathers of a dove covered in blood. Fara weakly kept pulling her sister towards the townhouse, visibly shaking from the sudden pain of the cold, like her body was shutting down. Fara&#039;s ears rang as she kept dragging, a cacophony of screams, shrieks, and crying throughout their part of the city. Closing the front door, the remnant of the icy wind blew past Fara; that painful anguish of her body freezing didn&#039;t make any sense. All she knew is that she needed to get warm immediately. With the power out, she began to break furniture to get kindling and wood, cobbling some pots and pans together to make a fire, a big one. That night, Fara and Iset sat underneath all the blankets in the house, bloodied and ripped, basking in the warmth of the makeshift fireplace. The one thought that went through Fara&#039;s head was to not fall asleep, as she may never wake up again.&lt;br /&gt;
&lt;br /&gt;
A dream, it had to be a dream, Fara thought. She didn&#039;t sleep, but kept trying to get herself to believe it was a dream. A mantra she kept reciting while sifting her hands through her sister&#039;s feathers, hoping she would wake up. The SURGE is what reports called the event. Much of the city was in disarray as many essential personnel were unavailable. Fara found out that her sister and herself were susceptible to the elements, and that they both resembled birds more than the elves they were. Grief struck them both as they had to become accustomed to their new forms. Days turned into weeks as thing began to resort to a new normal. Fara tried to return to work, being immediately sent to the hospital by her colleagues, fearing that she was turning into some kind of monster. Maybe they were right, she thought; the one thing she did not even think about was the fate of her parents. &lt;br /&gt;
&lt;br /&gt;
Gearing up in every bit of insulating gear she could find, she traveled to the Yukon to find her parents. The result was devastating. Upon arrival, she found her mother shoveling snow and dirt away from a deep hole, luckily seeming the same as Fara remembered. As she approached, her mother ran to embrace, breaking down as her fears were realized about her child. Fara&#039;s mother spoke faintly, describing that night in specific detail, and Fara&#039;s father was out hunting when it happened. He never returned, so after searching, her mother found his altered corpse, frozen to death. The hole she finished burying was his grave. &lt;br /&gt;
&lt;br /&gt;
Fara was let go from the job indefinitely due to her transformation, and Iset fell into a depressive spiral as it seemed their lives were going to be arduous with living in the cold. They decided to move down south to a place with more temperate weather, Seattle; still close to home, the two began to adapt to their new living accommodations, learning to have insulation, and to avoid drawing unnecessary attention. Months turned into years as they tried to make a living. Iset became a suffering artist whose works became well known and sought after, but it killed Fara to see her sister sacrificing her sanity to keep them afloat. Fara sought to make ends meet by becoming a part of a security team. From security to mercenary sniper, and from that to an assassin. She began to learn specific aspects of her body that didn&#039;t quite add up, such as adaptive camouflage from her feathers changing colors to extreme reflexes.  Near the start of the 2080&#039;s, nearly two decades of adaption to her body resulted in a new future that enveloped what she set out to do, to be the one pulling the trigger on her prey. From that point one she became a bird of prey and became a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Low Logic===&lt;br /&gt;
&lt;br /&gt;
Regarding their Logic Rating of 1:&lt;br /&gt;
&lt;br /&gt;
- Quill did not complete formal education by the age of adulthood, gaining her GED by the age of 25. &lt;br /&gt;
&lt;br /&gt;
- SURGE incident of 2061 has mentally scarred Quill, reducing her decisiveness and critical thinking capacity due to her internalized discomfort, unanswered questions, emotional impulses, and uncertainty of the future. Without the desire or mental fortitude to dwell on why things are currently, she often takes most things stated to her at face value, despite its true factuality (One Born Every Minute). With the above in mind, her decision-making is based entirely on short-term goals, since anything further out will begin to excessively worry and overwhelm Quill (Driven). Her profession as a Law Enforcement Officer and Special Weapons and Tactics Officer has trained her to instinctively follow orders, leaving planning and serious considerations in the hands of those more capable (Designated Omega). Due to her transformed appearance, she excessively worries about how she appears to the public, often shrouding herself in a cloak or instinctively hiding until the coast is clear (Social Appearance Anxiety 1).&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Agile Defender&lt;br /&gt;
&lt;br /&gt;
- Biocompatibility (Bioware)&lt;br /&gt;
&lt;br /&gt;
- Catlike&lt;br /&gt;
&lt;br /&gt;
- Dynamic Coloration&lt;br /&gt;
&lt;br /&gt;
- Electroception (Technosense)&lt;br /&gt;
&lt;br /&gt;
- Hawk Eye&lt;br /&gt;
&lt;br /&gt;
- Low Light Vision&lt;br /&gt;
&lt;br /&gt;
- Sharpshooter&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Cold-Blooded&lt;br /&gt;
&lt;br /&gt;
- Computer Illiterate&lt;br /&gt;
&lt;br /&gt;
- Dependent (Nuisance)&lt;br /&gt;
&lt;br /&gt;
- Designated Omega&lt;br /&gt;
&lt;br /&gt;
- Driven (Sister and Genetic Truth)&lt;br /&gt;
&lt;br /&gt;
- Feathers&lt;br /&gt;
&lt;br /&gt;
- Nocturnal&lt;br /&gt;
&lt;br /&gt;
- One Born Every Minute&lt;br /&gt;
&lt;br /&gt;
- Slow Healer&lt;br /&gt;
&lt;br /&gt;
- Social Appearance Anxiety&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+3 Ordo Maximus Faction Reputation&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Iset Weiss (Sister)&lt;br /&gt;
- Tortured Artist who became known in the art scene due to their recent concentration regarding SURGE and its consequences on oneself. Still cannot get over the fact that her old life is unattainable, and that she wished the nightmare to be over. Common media for her works consist of her own blood, feathers, and certain painting aesthetics to depict sense of loss, fear, and frustration.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears with accolades and medals awarded for sport and professional marksmanship. Available information of Fara working for the Police Force in Vancouver. &lt;br /&gt;
|MidResult=Specifics and recorded briefings of Fara (unrecognizable-old self) for incidents requiring Vancouver&#039;s Special Weapons and Tactics Unit. Weiss family has four members, unknown states.&lt;br /&gt;
|HighResult=Details about work in security details (after SURGE), targets in certain assassinations are tied to &#039;Quill&#039; taking the shot. Fara has a sister in town, a renowned artist who has a concentration regarding the pain of the SURGE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Prefers to stay hidden, out of the spotlight, and watching through a scope. Likes high altitude places.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Precision marksman, enjoys a newfound thrill of the hunt when watching a target. Will setup up vantage points in places least expected. Makes ominous remarks before firing.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Likes to eat sunflower seeds while on overwatch. Wishes her wings would help her get to places but cannot generate enough lift. Surprisingly gullible and a bit and cannot work on a computer to save her life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Battle Ready - Generally annoyed whenever close to people - Mundane&lt;br /&gt;
|Result2=No Cyberware - No Magic - Dark and Fluffy Aura&lt;br /&gt;
|Result3=No Alphaware - Around 2-3 Essence - No Magic - No Diseases - No Astral Signatures&lt;br /&gt;
|Result4=Bone Density Augmentation R3 * Boosted Reflexes * Chameleon Skin (Dynamic) * Claws, Retractable (Feet) * Cold Adaptation * Elastic Joints * Hearing Enhancement * Hearing Expansion * Muscle Toner R2 * Narco * Reflex Recorder (Sneaking) * Sensitive Skin R6 (Feathered Regions) * Silky Skin * Sleep Regulator - 2.15 Essence - No Astral Signature&lt;br /&gt;
|Result5=No Deltaware * No Gene Treatments - No Disease - Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin (Yari Crow) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Weapons) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Armor) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Augmentations) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Controlled Substance License) R4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Everyday:&lt;br /&gt;
&lt;br /&gt;
Cloak (Hooded, Concealing, Electrochromic) R1&lt;br /&gt;
&lt;br /&gt;
Good Dress (Darker Color)&lt;br /&gt;
&lt;br /&gt;
Good Undergarments&lt;br /&gt;
&lt;br /&gt;
Business:&lt;br /&gt;
&lt;br /&gt;
Mortimer of London: Summit Dress - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Nice Undergarments (Pseudo Lingerie) - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Geared:&lt;br /&gt;
&lt;br /&gt;
Chameleon Suit - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Enclosed Breathing Helmet - Electrochromic&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Canadian Goose&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for the reason why her family heritage resulted in their sister and her own transformation. Hidden family connections may be discovered, possible gene manipulation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Personal issues have not completely been dealt with. Will have moments where she will act entirely bird-like, and if composure is lost, will revert to a primal flight and hide instinct. Wants to attune with their altered form.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Desires to help her sister get through her depressive episode, preventing her detachment from reality. Will attend to at any cost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Seeks to become untouchable thought sight. Wants to be the one who ambushes and kills their prey.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|**Content Warning** Sister, Iset, is going through an episode regarding her own acceptance of her new form. Her artwork portrays her thoughts of the matter through media (Blood and Feathers) and concentration (Loss of Oneself). Some pieces result in self-harm and mutilation. Fara cannot stand seeing her sister live in such a way.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=138301</id>
		<title>Silent Quill</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=138301"/>
		<updated>2024-11-06T00:51:38Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Fara Geared 2.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Stealthy Sniper&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree[https://www.reddit.com/user/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=18 &lt;br /&gt;
|Bonuses=36&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 12/28/2042&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2042&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =Fara &#039;Quill&#039; Weiss[https://drive.google.com/drive/folders/19lVumvhOIY2jc93kK_uhz_5TpNW44GxZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former law enforcement officer turned sharpshooter-for-hire, Fara &#039;Quill&#039; Weiss despises the spotlight. Her experience with Sudden Unexplained Recessive Genetic Expression (SURGE) left her in a state she despised as it ruined the comfy life she had always known. Fara&#039;s new complications forced a re-evaluation of future prospects, of which led her down a path of a Shadowrunner. Although extremely detrimental to her social presence, her transformation proved beneficial, using a new sense of agility to reach new heights. Her nocturnal nature and adaptive coat of feathers allowed her to become a shadow during the night. It seemed her only viable future had her aiding those she once took pride in locking up.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To search for the reason why her father&#039;s side of the family resulted in their transformation.&lt;br /&gt;
&lt;br /&gt;
- To become skilled enough to ensure no one could affect her remaining family.&lt;br /&gt;
&lt;br /&gt;
- To ensure her sister eventually recovers from her tortured artistic phase.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fara Weiss grew up in Canadian Yukon, a rural and frigid place. Her family was relatively small, consisting of two parents and a sister. Her parents came from a long line of hunters, who preyed on large animal game during the long winters. Fara took a liking to the shooting sport, developing a pretty good eye for detail and aiming. That liking turned into a hobby, and then into a way of life; it felt alien to not have the butt of a rifle nestled into her shoulder. Despite the love for the sport, Fara resented the buildup to the kill, such as the tracking, the boring wait, and the numbing elements. Her parents futilely attempted to impart their wealth survival techniques onto Fara, often scolding her for selectively focusing on the shot rather than the whole art. &lt;br /&gt;
&lt;br /&gt;
One of the major insights Fara still remembers is her father stating, &amp;quot;The birds are the first to notice everything, for they have the best vantage point. If you can fool the birds, you fool the entire tundra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The desire for actions caused a rift within the family and resulted in Fara and her sister Iset traveling to Vancouver for a life with more potential. Fara ended up finding a job as a police officer while Iset wanted to pursue artistry regarding the beautiful tundra wildlife. As they both continued to pursue their respective path, Fara began to gain more experiences with special task forces, often being assigned roles requiring sniper overwatch. She soon gained accolades for her precision and received recognition around the region as a crack shot. A promotion into the Special Weapons and Tactics units quickly had her responding to serious and critical calls. &lt;br /&gt;
&lt;br /&gt;
The sisters enjoyed the city life, living together in a nice, quaint townhome with their future ahead. One specific night, certain power outages have been ravaging the district utilities, causing a major power outage in the middle of winter. The two sisters laughed and enjoyed their chilly evening with roasted marshmallows and bulky jackets from the Yukon. The cold was their element, and it never once had been an issue. Their portable radio set kept them updated of a major astronomical event that would be a once-in-a-lifetime event, the passing of Halley&#039;s Comet. The year was 2061. Iset desperately wanted to see the beauty of the comet to hopefully have it inspire another work of hers, and she inevitably dragged Fara out into the snow. With the power in the district gone, there was not light pollution or city interference. Just the night sky like they remembered back in the Yukon. Galaxy bands sprawled across the sky, and the cosmos opened up. Fara soon remembered what she left behind by moving to Vancouver, the quiet solstice of their own little world. &lt;br /&gt;
&lt;br /&gt;
A scream was heard in a household nearby, then similarly others, some resembling noises that can only be described as primal. Fara looked around, confused by the sudden commotion from the rows of houses, and urged Iset to come back inside. When Fara turned around, Iset was found in a fetal position releasing cries of anguish as her jacket began to bulge with feathers and blood. A sudden wave of weariness fell over Fara as her heart rate slowed; each of her breaths felt rhythmic and dragged on for what felt like minutes. All she could see was the comet overhead. Her blood began to feel hot, burning, boiling as see clawed at her chest through the bulky jacket. The only sensation was to rip off the thing that was making her feel so confined, claustrophobic. Fara felt suffocation, inhaling deeply, but remained choking. Reverberations rang throughout her body as he could feel her bones internally snap and pop; what felt like molten knives piercing her body and limbs promptly put Fara into shock, feinting for a minute. &lt;br /&gt;
&lt;br /&gt;
When Fara came to, her jacket was torn to shreds with blood and feathers; Lifting her hands, all she could see were feathers lining her now exposed body. Despite the shock, see looked out to Iset, who was still balled up in the snow. Reaching over shakily, she found her sister resembling the feathers of a dove covered in blood. Fara weakly kept pulling her sister towards the townhouse, visibly shaking from the sudden pain of the cold, like her body was shutting down. Fara&#039;s ears rang as she kept dragging, a cacophony of screams, shrieks, and crying throughout their part of the city. Closing the front door, the remnant of the icy wind blew past Fara; that painful anguish of her body freezing didn&#039;t make any sense. All she knew is that she needed to get warm immediately. With the power out, she began to break furniture to get kindling and wood, cobbling some pots and pans together to make a fire, a big one. That night, Fara and Iset sat underneath all the blankets in the house, bloodied and ripped, basking in the warmth of the makeshift fireplace. The one thought that went through Fara&#039;s head was to not fall asleep, as she may never wake up again.&lt;br /&gt;
&lt;br /&gt;
A dream, it had to be a dream, Fara thought. She didn&#039;t sleep, but kept trying to get herself to believe it was a dream. A mantra she kept reciting while sifting her hands through her sister&#039;s feathers, hoping she would wake up. The SURGE is what reports called the event. Much of the city was in disarray as many essential personnel were unavailable. Fara found out that her sister and herself were susceptible to the elements, and that they both resembled birds more than the elves they were. Grief struck them both as they had to become accustomed to their new forms. Days turned into weeks as thing began to resort to a new normal. Fara tried to return to work, being immediately sent to the hospital by her colleagues, fearing that she was turning into some kind of monster. Maybe they were right, she thought; the one thing she did not even think about was the fate of her parents. &lt;br /&gt;
&lt;br /&gt;
Gearing up in every bit of insulating gear she could find, she traveled to the Yukon to find her parents. The result was devastating. Upon arrival, she found her mother shoveling snow and dirt away from a deep hole, luckily seeming the same as Fara remembered. As she approached, her mother ran to embrace, breaking down as her fears were realized about her child. Fara&#039;s mother spoke faintly, describing that night in specific detail, and Fara&#039;s father was out hunting when it happened. He never returned, so after searching, her mother found his altered corpse, frozen to death. The hole she finished burying was his grave. &lt;br /&gt;
&lt;br /&gt;
Fara was let go from the job indefinitely due to her transformation, and Iset fell into a depressive spiral as it seemed their lives were going to be arduous with living in the cold. They decided to move down south to a place with more temperate weather, Seattle; still close to home, the two began to adapt to their new living accommodations, learning to have insulation, and to avoid drawing unnecessary attention. Months turned into years as they tried to make a living. Iset became a suffering artist whose works became well known and sought after, but it killed Fara to see her sister sacrificing her sanity to keep them afloat. Fara sought to make ends meet by becoming a part of a security team. From security to mercenary sniper, and from that to an assassin. She began to learn specific aspects of her body that didn&#039;t quite add up, such as adaptive camouflage from her feathers changing colors to extreme reflexes.  Near the start of the 2080&#039;s, nearly two decades of adaption to her body resulted in a new future that enveloped what she set out to do, to be the one pulling the trigger on her prey. From that point one she became a bird of prey and became a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Low Logic===&lt;br /&gt;
&lt;br /&gt;
Regarding their Logic Rating of 1:&lt;br /&gt;
&lt;br /&gt;
- Quill did not complete formal education by the age of adulthood, gaining her GED by the age of 25. &lt;br /&gt;
&lt;br /&gt;
- SURGE incident of 2061 has mentally scarred Quill, reducing her decisiveness and critical thinking capacity due to her internalized discomfort, unanswered questions, emotional impulses, and uncertainty of the future. Without the desire or mental fortitude to dwell on why things are currently, she often takes most things stated to her at face value, despite its true factuality (One Born Every Minute). With the above in mind, her decision-making is based entirely on short-term goals, since anything further out will begin to excessively worry and overwhelm Quill (Driven). Her profession as a Law Enforcement Officer and Special Weapons and Tactics Officer has trained her to instinctively follow orders, leaving planning and serious considerations in the hands of those more capable (Designated Omega). Due to her transformed appearance, she excessively worries about how she appears to the public, often shrouding herself in a cloak or instinctively hiding until the coast is clear (Social Appearance Anxiety 1).&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Agile Defender&lt;br /&gt;
&lt;br /&gt;
- Biocompatibility (Bioware)&lt;br /&gt;
&lt;br /&gt;
- Catlike&lt;br /&gt;
&lt;br /&gt;
- Dynamic Coloration&lt;br /&gt;
&lt;br /&gt;
- Electroception (Technosense)&lt;br /&gt;
&lt;br /&gt;
- Hawk Eye&lt;br /&gt;
&lt;br /&gt;
- Low Light Vision&lt;br /&gt;
&lt;br /&gt;
- Sharpshooter&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Cold-Blooded&lt;br /&gt;
&lt;br /&gt;
- Computer Illiterate&lt;br /&gt;
&lt;br /&gt;
- Dependent (Nuisance)&lt;br /&gt;
&lt;br /&gt;
- Designated Omega&lt;br /&gt;
&lt;br /&gt;
- Driven (Sister and Genetic Truth)&lt;br /&gt;
&lt;br /&gt;
- Feathers&lt;br /&gt;
&lt;br /&gt;
- Nocturnal&lt;br /&gt;
&lt;br /&gt;
- One Born Every Minute&lt;br /&gt;
&lt;br /&gt;
- Slow Healer&lt;br /&gt;
&lt;br /&gt;
- Social Appearance Anxiety&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Iset Weiss (Sister)&lt;br /&gt;
- Tortured Artist who became known in the art scene due to their recent concentration regarding SURGE and its consequences on oneself. Still cannot get over the fact that her old life is unattainable, and that she wished the nightmare to be over. Common media for her works consist of her own blood, feathers, and certain painting aesthetics to depict sense of loss, fear, and frustration.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears with accolades and medals awarded for sport and professional marksmanship. Available information of Fara working for the Police Force in Vancouver. &lt;br /&gt;
|MidResult=Specifics and recorded briefings of Fara (unrecognizable-old self) for incidents requiring Vancouver&#039;s Special Weapons and Tactics Unit. Weiss family has four members, unknown states.&lt;br /&gt;
|HighResult=Details about work in security details (after SURGE), targets in certain assassinations are tied to &#039;Quill&#039; taking the shot. Fara has a sister in town, a renowned artist who has a concentration regarding the pain of the SURGE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Prefers to stay hidden, out of the spotlight, and watching through a scope. Likes high altitude places.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Precision marksman, enjoys a newfound thrill of the hunt when watching a target. Will setup up vantage points in places least expected. Makes ominous remarks before firing.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Likes to eat sunflower seeds while on overwatch. Wishes her wings would help her get to places but cannot generate enough lift. Surprisingly gullible and a bit and cannot work on a computer to save her life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Battle Ready - Generally annoyed whenever close to people - Mundane&lt;br /&gt;
|Result2=No Cyberware - No Magic - Dark and Fluffy Aura&lt;br /&gt;
|Result3=No Alphaware - Around 2-3 Essence - No Magic - No Diseases - No Astral Signatures&lt;br /&gt;
|Result4=Bone Density Augmentation R3 * Boosted Reflexes * Chameleon Skin (Dynamic) * Claws, Retractable (Feet) * Cold Adaptation * Elastic Joints * Hearing Enhancement * Hearing Expansion * Muscle Toner R2 * Narco * Reflex Recorder (Sneaking) * Sensitive Skin R6 (Feathered Regions) * Silky Skin * Sleep Regulator - 2.15 Essence - No Astral Signature&lt;br /&gt;
|Result5=No Deltaware * No Gene Treatments - No Disease - Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin (Yari Crow) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Weapons) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Armor) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Augmentations) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Controlled Substance License) R4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Everyday:&lt;br /&gt;
&lt;br /&gt;
Cloak (Hooded, Concealing, Electrochromic) R1&lt;br /&gt;
&lt;br /&gt;
Good Dress (Darker Color)&lt;br /&gt;
&lt;br /&gt;
Good Undergarments&lt;br /&gt;
&lt;br /&gt;
Business:&lt;br /&gt;
&lt;br /&gt;
Mortimer of London: Summit Dress - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Nice Undergarments (Pseudo Lingerie) - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Geared:&lt;br /&gt;
&lt;br /&gt;
Chameleon Suit - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Enclosed Breathing Helmet - Electrochromic&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Canadian Goose&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for the reason why her family heritage resulted in their sister and her own transformation. Hidden family connections may be discovered, possible gene manipulation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Personal issues have not completely been dealt with. Will have moments where she will act entirely bird-like, and if composure is lost, will revert to a primal flight and hide instinct. Wants to attune with their altered form.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Desires to help her sister get through her depressive episode, preventing her detachment from reality. Will attend to at any cost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Seeks to become untouchable thought sight. Wants to be the one who ambushes and kills their prey.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|**Content Warning** Sister, Iset, is going through an episode regarding her own acceptance of her new form. Her artwork portrays her thoughts of the matter through media (Blood and Feathers) and concentration (Loss of Oneself). Some pieces result in self-harm and mutilation. Fara cannot stand seeing her sister live in such a way.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=136814</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=136814"/>
		<updated>2024-10-21T22:12:15Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jeremiah.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To see the pain and suffering of the area be eliminated entirely.&lt;br /&gt;
&lt;br /&gt;
- Aid the poor and defenseless against societal and physical threats.&lt;br /&gt;
&lt;br /&gt;
- Gain enough funds to establish a proper church for his splintered philosophy, one separate from the Vatican.&lt;br /&gt;
&lt;br /&gt;
- Preach a new religious sect that is defined by charity and compassion, destined to root out corruption.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=136688</id>
		<title>Pacho Herrera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=136688"/>
		<updated>2024-10-19T17:27:11Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Pacho.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Samurai / Heavy Weapons&lt;br /&gt;
|header2= Sicario that wants to see the world burn&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping#000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=36 &lt;br /&gt;
|Bonuses=32 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1Us7ctFhFyoiZ3Buxrj1TRucgqmHyPUVx?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Pacho Herrera is a true-to-form &#039;&#039;sicario&#039;&#039; from Mexico, hell-bent on achieving an &#039;&#039;obsesión último&#039;&#039; regarding explosives. A graduate of the &#039;&#039;Universidad de la Ciudad de México (UCM)&#039;&#039; with a degree in industrial chemistry, Pacho turned to the Bloodhounds cartel following an &#039;incident&#039; involving a cargo freighter filled with ammonium nitrate-based fertilizer. His knowledge in chemistry and his newfound obsession with explosive reactions proved useful to the cartel, leading to a fulfilling career as a dramatic bomb maker and enforcer of failed intimidation. Pacho now is stationed in Seattle to make an example of a certain &#039;&#039;cliente&#039;&#039; who displeased the Bloodhounds.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To find and exact the cartel&#039;s will onto the &#039;&#039;cliente&#039;&#039; located in Seattle for failing to uphold their end of the &#039;deal&#039;.&lt;br /&gt;
&lt;br /&gt;
- Seeking to improve the influence and reach of the Bloodhounds into the north, starting with Seattle.&lt;br /&gt;
&lt;br /&gt;
- Religiously pursue a new chemical formula and conditions to create an explosive impact the world will not forget.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Pacho&#039;s childhood consisted of toiling in the fields and pastures of his family&#039;s homestead in Aztlan. Not being the most affluent, all the children of the Herrera family worked from an early age to sustain the agricultural lifestyle. Pacho and his 7 siblings had to learn cruelties of life through the callous demand of protection tribute by the local cartel branch, of which demanded most of the profit the Herrera homestead managed to collect. Scarcity began to be prevalent as bad harvests occurred, and Pacho grew to resent his life being subject to the whims of the cartels. He sought to become someone who would call the shots, to be the stronger man, and thus dawned a drive to become superior in every way. Certain observations of the local wildlife around the homestead made by Pacho led to a major insight about arid farming, of which he would sow cacti species to store precious water and organic material. The use of these cacti as fallow for the fields of crops led to miniature oasis generation for each plot of land, leading to greater yields. Although backbreaking work, the results were enough to improve the life of his family.&lt;br /&gt;
&lt;br /&gt;
The additional profits from Pacho&#039;s breakthrough afforded him a proper education within the nearest town, and he would use his time to find additional ways to improve the output of farming in the region, whether output or practices. This focus led him to become successful enough as a student to attend a major university. Specializing in agricultural chemistry, Pacho manage to get a foothold in the fertilizer industry as a researcher for more potent recipes. During his attendance, the Herrera family had begun to draw the ire of the aforementioned local cartel branch, of which the cartel demanded gradually higher tribute payments for the same protection. However, it was untold to Pacho as his family did not want to worry him. The demands became unreasonable at a certain point, forcing to Herrera family to default on payments and owe the cartel. To make an example, some gangers proceeded to massacre the Herrera family, leaving Pacho to be the last survivor and none the wary. &lt;br /&gt;
&lt;br /&gt;
Coordinating the industrial-size shipment of a new prototype fertilizer, boasting an estimated 50% improved crop yield for the tradeoff of increased volatility, Pacho was stationed at on a commercial freighter port on the west coast of Aztlan. Actively ensuring that the implementation of the prototype fertilizer recipe, Pacho did not know of the danger he was in as he was targeted by the cartel. On a fateful day aboard the cargo freighter, Pacho was approached by several armed sicarios who promptly bounded and began to question him about addition tribute payments. Believing that the tribute has been covered, he began to argue with the sicarios about how the Herrera&#039;s have been faithful in their tributes. Thinking of Pacho&#039;s statements as lies, the sicarios began to attach weights to Pacho&#039;s bindings and dragged him to the edge of the freighter, amid a frantic and pleading protest. It was useless. Pacho began to reminisce of his early years and focused on his drive to become better than the bastards who have loomed over his family long enough. With words like razor blades, Pacho tore into the lead sicario&#039;s ego and purpose, stating that they will never achieve anything higher than being the lapdog of the large cartels. That sicario took those insults personally, and with a show of pride, began to light a cigar and talk face to face with Pacho. He was &#039;lectured&#039; about his place as something akin to a feral dog, and that a dog who bites the hand that feeds them needs to be put down; he then proceeded to shove his lit cigar into Pacho&#039;s temple and urge the others to toss him overboard. However, the distinct mistake was made by that sicario to toss his cigar over his shoulder, unfortunately landing into the cargo compartment of the volatile fertilizer. Before the sicarios could subject Pacho to a watery grave, &#039;ignition&#039;...&lt;br /&gt;
&lt;br /&gt;
Beautiful images filled Pacho in those slow 2 seconds. The slowly separating limbs and head of that sicario who just branded him with a cigar. Another getting pancaked by metal panels. And above all, a divine warmth wrapping over Pacho&#039;s body, engulfing and welcoming him into a moment of catharsis, the truest form of existence, everyone separating into pieces, atoms to atoms. A final crescendo of the blaze to glory.&lt;br /&gt;
&lt;br /&gt;
Awaking, serenity and bliss were experienced by Pacho, most likely the anesthetics he was pumped full of. Surgery of all things, pulverized bones, missing arms, and horrifyingly severe burns. Ejected they talk about, found by passersby in a state resembling a corpse. Pacho had the luck of surviving through his positioning being so close to the edge of the ship, being ejected onto a loading pier. His injuries resulted in Pacho needed new arms and a leg, and what would be the most excruciating pain of burns around his whole body. Pacho spent months recovering, dropping all his savings into barely passable limbs and the wall of medical bills; his mental state was deemed satisfactory to resume normal life, but unknown to medical professionals Pacho changed. From his front row seat with the mother of all explosions, he saw the truth behind life in his eyes. The consolidation of energy into life and the vibrant release of that life being broken up into its purest form. It could have been faster, it could have been more extravagant, it could have been improved...&lt;br /&gt;
&lt;br /&gt;
Slumping back to what he remembered to be his homestead, Pacho was met with the charred remains of his old house and the rotting corpses of his family. He got to work cleaning up, watching the flaming pyre he had placed their bodies; Pacho was torn between his confusion of why he did not know, resentment beyond anything experienced before for the bastards who did this, and a calming soothe of the crackling flame. Memories were seen playing out in the illumination of those flames, and Pacho realized a greater truth. We all are made of a beautiful recipe, one greater than the sum of their parts, but we will never know what those parts are until we see them released one by one, through a caring flame.&lt;br /&gt;
&lt;br /&gt;
Through editorial assumptions, the region where Pacho lived saw the obituaries of the Herrera family, his included. His life of normalcy was over, but his search to become superior grew into an unstoppable flame. He began to experiment with the volatility of common items and made unorthodox weaponry to eliminate the rest of the local branch of the cartel who haunted his family. The only influential member left was the main boss of the town, striking after a meeting with the next rung of the ladder. &lt;br /&gt;
&lt;br /&gt;
A small church was the meeting place, late at night. Lest the house of God would watch over your safety, bask in his proverbial glory and warmth. A meeting with heightened tensions, raised voices, and disgruntled faces, Pacho did not care. The main boss who permitted the massacre of his family, marches to his car in the parking lot, gets in and pulls out his keys. Ignition... Night turned into day for a brief moment as the wreck of a car launches into the air and crashes to the ground. The higher rung of the cartel branch and his goons rush out to see the fireworks, only to see a fiery wreck still cooking ammunition off and a disheveled man laughing hysterically on a bench next to the entrance. The man had no fear that there were several goons now aiming to kill him, he only saw a glimpse and a hope of seeing that beautiful light again. The leader began to laugh that the wreckage, telling his guys to calm down. Instead of getting a back full a lead, Pacho received a job offer, an enforcer of the higher cartel; the money was good, but Pacho was excited about the chance keep searching for the perfect explosion.&lt;br /&gt;
&lt;br /&gt;
Car bombs, tampered fuel lines, plane crashes, all &#039;accidents&#039;. Pacho was good at making things look accidental, but was better at making a point to the cartel&#039;s rivals. Stay in your lane, lest you want to live in fear of the next object you interact with exploding in your face.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Battle Hardened 3 - Biocompatibility (Cyberware) - College Education - Restricted Gear&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Combat Junkie - Distinctive Style - Emotional Attachment (Personal Weapons) - Impassive&lt;br /&gt;
&lt;br /&gt;
- WEEEEEEEEEEVIL!!!!!!! IT SHOULD HAVE BEEN MEEEEEEE!!!!!!!: - Loss of Confidence (Heavy Weapons) - Flashbacks I - Bad Rep - Criminal Sin (CAS) - Big Regret&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The BloodHounds&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- 20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Desert Flower Insignia&lt;br /&gt;
&lt;br /&gt;
MO: Explosions of the Artistically Creative&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears in certain warrants in Central America for murder, association with drug trade, and allegations for terrorism.&lt;br /&gt;
|MidResult=Direct ties to the BloodHounds cartel, displaying his photo in intimidation pictures involving corpses and &#039;trophies&#039; of rival cartels. Possible videos of Pacho&#039;s audible laughter as he detonates explosives that seem to be forcibly eaten by the &#039;torturee&#039;. &lt;br /&gt;
|HighResult=News reports alluding to Pacho in a list of victims in a massive cargo freighter explosion as killed. His obituary can be found with his &#039;&#039;Abuelita&#039;&#039; commenting how a sweet and kind young man Pacho &#039;&#039;&#039;was&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Always prefers the hammer to a blade when it comes to precision. Blunt, hard to read, and unpredictable when he makes jokes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The Bloodhounds stationed Pacho in Seattle to settle some unfinished business. Somehow has access to legally questionable gear and hums ethnic classics when he is about to do something reckless. All his funds are for sure blood money, some even with a few dried drops.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The guy is bat-**** insane! He does not care for any fellow runner and will use you to get whatever ******* business he says he needs done. Probably gets a kick out of his creative ways to kill any party, particularly the uninvolved. He legitimately tried to &#039;rocket jump&#039; using our target as a springboard to soak the blast. We needed that target alive...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Fit as a Diddle - Usually Jovial and Laughing - Subject is Mundane&lt;br /&gt;
|Result2=Cyberware for all Limbs and Wired Reflexes - Datajack&lt;br /&gt;
|Result3=No Alphaware&lt;br /&gt;
|Result4=Bioware: Narco&lt;br /&gt;
|Result5=N\A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Theo Gusman (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Weapon License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Explosives License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Driver&#039;s License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Height: 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 170 lbs&lt;br /&gt;
&lt;br /&gt;
Hair Color: Black&lt;br /&gt;
&lt;br /&gt;
Hairstyle: Short and Shaggy&lt;br /&gt;
&lt;br /&gt;
Facial Hair: Mustache and Goatee&lt;br /&gt;
&lt;br /&gt;
Skin Color: Light Orange&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown&lt;br /&gt;
&lt;br /&gt;
Identifying Features: Oni Horns and Skin, Cyberware Arms and Legs - Full Replacement, Sexy&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
- Breezy Button-Down Shirts Rolled Up (Many Varieties)&lt;br /&gt;
&lt;br /&gt;
- Ranchero Jeans and Complementary Dress Shoes&lt;br /&gt;
&lt;br /&gt;
- Opulent-Branded Aviators&lt;br /&gt;
&lt;br /&gt;
- Golden Jewelry (Necklace and rings)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
- Antonio Montana (The One from Scarface)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for an individual who did not keep their end of a bargain while dealing with the cartel. MO is to make death look accidental. Target does not have identity yet, and research will be conducted to find out who this individual is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Association with the Bloodhounds down in Aztlan and Central America. May have beef with rival cartels to the Bloodhounds (Los Tres Hermanos or The Cazadores).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Seeking more volatile materials to leave a mark on the world. Has accumulated a concerning number of explosives at his apartment and has fixed a Deadman&#039;s switch to the detonator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|May be remembered by people who have been from the area in Aztlan and Central America. If from the same university (UCM), would know of Pacho&#039;s innovations to agricultural practices down south and may expose his identity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Disasterpiece_Theater&amp;diff=136059</id>
		<title>Disasterpiece Theater</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Disasterpiece_Theater&amp;diff=136059"/>
		<updated>2024-10-12T16:25:26Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Atlanta, CAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Jessie_DeVux|Pacho Herrera|Weevil|Blackhawk|Babylon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semi-Prime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Paradise Lost&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Lone Star&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Lone Star Site Guard|Lone Star Light HTR}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Lone Star Shadow Riders&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Shadowrider Rigger|Shadowrider HTR}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Total runtimes: 30 Hrs&lt;br /&gt;
* 9/14: 6 hrs (both teams)&lt;br /&gt;
* 9/21: 6 hrs (A Team: Koi, Blackhawk, Babylon)&lt;br /&gt;
* 9/26: 4 hrs (B Team: Weevil and Pacho Herra)&lt;br /&gt;
* 10/4: 9 hrs (both teams)&lt;br /&gt;
* 10/5: 5 Hrs (both teams)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Trevor Hill, Bostonian and fledgling Fixer, is putting together a team on behalf of his client. Somehow, knowing that Koi is aware of the presence of Redline, a Humanis agent located in the CAS, Hill has contacted her to make an offer since he suspects she would go after the train regardless. Koi, calling on promises made to her by Weevil, Pacho, and Blackhawk, call them in to help while Hill himself contracts in Babylon for some additional support given the relative lack of experience among the runner team.&lt;br /&gt;
&lt;br /&gt;
The mission: get into the heart of the CAS, find out when their pre-eminent bullet train is heading north to Nashville with one Arthur Davis of the Atlantean Foundation on it, and kill him in such a way that it looks like the train had an accident.&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
&lt;br /&gt;
* The Runner Team: [[Jessie_DeVux]], [[Pacho Herrera]], [[Weevil]], [[Blackhawk]], [[Babylon]]&lt;br /&gt;
* The Johnson: Trevor Hill, MIT&amp;amp;T Graduate, Bostonian&lt;br /&gt;
* The Target: Arthur Davis, Atlantean Foundation Research Scientist&lt;br /&gt;
* The Bonus Target: Redliner, Humanis Agent&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Koi gets a call from her fixer, Issac, that there is a fixer looking into her and wanting to offer her a strange job. He explains that the fixer is communicating that he feels some &#039;recent intelligence&#039; she has gained regarding Humanis from [[All_good_till_it_wasn%27t]] will be mutually beneficial to a job he needs done as well. She agrees, and heads to the Bellevue Crab House to meet with Trevor Hill, who explains he is tangentially aware of her target in Redline, a Humanis agent, and that he has a target who will be on the same train.&lt;br /&gt;
&lt;br /&gt;
She calls Pacho, Blackhawk, and Weevil and recruits them into the mission; giving them the address of the Crab House, those runners head towards the Meet with Hill.&lt;br /&gt;
&lt;br /&gt;
Madame Butterfly calls Babylon, letting her know that something about the job seems weird and involves &amp;quot;trains and explosives&amp;quot;, and to be careful with how the job goes.&lt;br /&gt;
&lt;br /&gt;
The team sits down to meet with Trevor and begins to discuss the job; however, both Babylon and Blackhawk are able to realize the F9 Shadow Spirit lurking over Koi&#039;s shoulder. Trevor explains that the target is Arthur Davis, a research scientist for the Atlantean Foundation, who will be travelling from Atlanta to Nasvhille via a bullet train for a conference. The team discusses various ways of accomplishing the task, with Babylon being wholly against mass casualty options.&lt;br /&gt;
&lt;br /&gt;
Trevor Hill also explains that the first step in any run on the &amp;quot;Crimson Tide&amp;quot;, the CAS&#039;s premium bullet train, begins with &amp;quot;acquiring&amp;quot; Veronika Shaw, an operational director of the Confederation Rail Company, or CRC.&lt;br /&gt;
&lt;br /&gt;
Babylon is able to convince Trevor to arrange for some transportation and such to get them and their gear into the CAS, instead of any kind of negotiation for extra pay. After stepping out to make some calls, he explains he is able to get them a SKA-008 to get them into the backwoods of Georgia where a stock, if broken down a bit, roadmaster is waiting. Safehouses and such they will need to arrange for themselves. They each one a R3 Burner Sin that is associated with the CAS.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team reconvenes at Koi&#039;s safehouse and begins to discuss their plans; Babylon floating to the crew the idea of getting the Arthur Davis out of the train in order to get rewarded from the Atlantean Foundation for saving their guy, hoping to double dip on rewards by getting paid both by them and the Johnson.&lt;br /&gt;
&lt;br /&gt;
Pacho explores the bomb from Koi&#039;s background and the team discusses how, based on the data from Humanis, Redliner appears to be well placed in the CAS, often found in the background of many political events. he is not a public figure by any means, but clearly seems to be pulling some strings. The plan at this point is to frame Redliner as &amp;quot;accidentally blowing up the train&amp;quot; and leaving him as the &#039;cause&#039; of the explosion. Koi considers the forensics of the situation and contributes some ideas on how to make it harder to figure out from forensic analysis.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===Mission 1: Side A - Soft Targets===&lt;br /&gt;
&lt;br /&gt;
As the team plans their work-vacation, planning road distances for Weevil&#039;s Roadmaster and which team is going ahead of the SKA-008, Koi begins some preliminary matrix searches. Koi takes four hours to do a t6 Matrix search and gets the general background / public information. Near the end of the search, she is able to find an ARO of Shaw from an Atlanta club called The Gold Room; the image has all personal details removed but happens to have her image on it.&lt;br /&gt;
&lt;br /&gt;
Weevil and Pacho spend some time working on the Roadmaster making some last minute adjustments. Pacho buys some explosive components in order to have back ups in case of contingencies.&lt;br /&gt;
&lt;br /&gt;
During transit, the &amp;quot;A&amp;quot; (Koi, Babylon, Blackhawk) team has a run in with Koi&#039;s shadow spirit trying to siphon Karma from her before the two Aware folks &amp;quot;encourage&amp;quot; it to &#039;fuck right off&#039;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;B&amp;quot; team (Pacho and Weevil) gets stopped at the border into Salish Sidhe and Pacho manages to just CHARM THE FUCK out of the guard and continue moving. At the PCC border, Weevil&#039;s SIN gets flagged and pacho has to bribe the guard for Five Grand in order to not burn Weevil&#039;s SIN. Pacho&#039;s SIN kicks an error again at the CAS border, and Pacho attempts to faux-etiquette through it by serenading the guard to convince her he is a travelling mariachi.&lt;br /&gt;
&lt;br /&gt;
The camera pans back to the &amp;quot;A&amp;quot; team, landing in the underbrush far outside Atlanta. They transfer to the waiting Roadmaster, and go find a roadside motel for the night.&lt;br /&gt;
&lt;br /&gt;
The next morning, Koi does Drugs! Psyche and Khamsa, getting lucky to roll double duration interaction. She also increases her Will (+4) via magic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Day 1, Day: Atlanta Outskirts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koi and Blackhawk heads to the train station to do some scouting&lt;br /&gt;
Babylon begins working on some spell practice and asks Koi to do some matrix diving on the target, Arthur Davis.&lt;br /&gt;
&lt;br /&gt;
Koi finds that the systems of the train appear to be on some kind of WLAN system where the train and train mechanisms are not on the matrix, though the security devices such as the cameras are and are slaved to a local security checkpoint. She finds where the security office is at the train station with six guards and one decker. Blackhawk is able to determine there are a number of watcher spirits present but since it&#039;s a public area, there isn&#039;t much in the way of arcane defenses.&lt;br /&gt;
&lt;br /&gt;
Babylon, meanwhile contacts one of her Ancients contacts about a local Safehouse. She says it&#039;ll take her a few days to arrange one.&lt;br /&gt;
&lt;br /&gt;
Koi and Blackhawk use a Flyspy to get a data tap onto one of the rails in order to try and get some information on the train. Koi finds a number of really strange things - first, the Train system appears to be on a wired LAN and is not at all active on the matrix. As she gets into the Rating 8 Matrix Host, Koi notices some very strange things there - first, there is an above-average number of Patrol IC that are on active patrol and whomever the security spider is seems to be actively checking any kind of inputs through the system.&lt;br /&gt;
&lt;br /&gt;
Koi has just been spotted by a Patrol IC, with an OS Score of 23. A tar baby misses the attack to link lock her, and Koi jacks out with the schedule of the train in hand. The train leaves Atlanta in five days. The two of them get some looks as they head out.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Babylon contacts [[Freya]] about some local contact in Atlanta who can check on the bomb and make sure it will actually do what it is supposed to be. The contact she is given is named Crazy Pete, in the Bankhead area who can put them up for a bit and who can look over the bomb plans from Pacho. &amp;quot;Crazy&amp;quot; Pete Simmons who is a &#039;absent minded professor&#039; of demolitions, confirms that Pacho&#039;s plans will create &amp;quot;chunky salsa&amp;quot; but not damage the train itself. Babylon happens to also learn that the bullet train has a hidden inner layer with awakened ivy.&lt;br /&gt;
&lt;br /&gt;
-- &lt;br /&gt;
&lt;br /&gt;
The team meets at a local hole-in-the-wall restaurant and discuss plans over some authentic southern wings. They realize that there is an above average level of prepared scrutiny, prompting them to consider why there is so much security. They recall that Redliner is really hard to track down, having almost no matrix presence, and when he is found he always seems to be just a few &#039;steps&#039; away from Power and Authority. Two tables away from senators and such, handshaking celebrities, etc. Afterwards there is some... extensive... discussion regarding the nature of Koi&#039;s shadow spirit and how to prevent it affecting the job.&lt;br /&gt;
&lt;br /&gt;
The team rests for the afternoon&lt;br /&gt;
&lt;br /&gt;
Edge Levels: Blackhawk 5/6, Babylon 6/6, Koi 1/4, Gamora (Spirit) 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Day 1, Night: Atlanta Downtown&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Disguise Levels: Babylon 7, Koi 6, Blackhawk 10&lt;br /&gt;
&lt;br /&gt;
Babylon gets tagged by the sin scanner at the door and gets some flak from the guards at the door. She manages to talk the guards into scanning her again and this time her R6 SIN passes with ease. She finds Veronika Shaw in the club and when Koi goes to scan for her commlink, she realizes that none of the patrons appear to have any matrix icons on them. Gamora, the spirit, starts chatting her up and sharing stories about metahuman misogyny. The spirit is able to get the information that she drives a bright red SAAB Dynamit. They also learn her two bodyguards are cybered up with heavy move by wire systems, hand razors, and dermal plating.&lt;br /&gt;
&lt;br /&gt;
The team ends up having to wait about five hours. Babylon heads out and goes back to their motel room, leaving Blackhawk and Koi to deal with planting a tracker on the target&#039;s car. After five hours of waiting, Koi gets made as being out of place by the local Lone Star officers who are generally keeping an eye on the area. Koi manages to con her way out of trouble with the local PD by paying to her deafness while Veronika Shaw walks out of the club with her goons and goes to leave. Gamora and the spirits follow the car while Koi gets a bit more attention from the one of the club guards due to an overcast spell from that direction (from Blackhawk). &lt;br /&gt;
&lt;br /&gt;
They&#039;re almost away when Koi fails a composure roll but thankfully the Lonestar misunderstands why she is afraid and doesn&#039;t stop her from leaving. Koi&#039;s Burner SIN from Trevor has been burned.&lt;br /&gt;
&lt;br /&gt;
Edge Levels: Blackhawk 4/6, Babylon 5/6, Koi 0/4, Gamora (Spirit) 3/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Day 1, Night: Veronika Shaw&#039;s House&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The team meets up at a cheap hotel as Koi realizes her Burner SIN is, indeed, burned, as is her disguise - an APB out for that disguise&#039;s description. Babylon contacts Freya for a R5 Burner SIN, costing 5000, and will take two days to make. &lt;br /&gt;
&lt;br /&gt;
The house is in the &amp;quot;A&amp;quot; Zone Atlanta Suburbs, and is located on the local CAS Government Grid. Koi goes to begin hacking Veronika&#039;s Commlink now that she is home and has removed it from her faraday pocket. While Veronika takes her evening shower, Koi hacks her commlink in order to send two encrypted files with data bombs and then wipes her presence off the commlink. Both files have R7 Databombs and R7 Encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Day 2, Morning: Cheap Motel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With one Edge to her name, Koi considers if she is up to hacking the data bombs off the files and in a moment of rare wisdom, backs down from the challenge. Babylon calls [[Kathryn_&amp;quot;Aphrodite&amp;quot;_Riviera]] who promptly declares it a &amp;quot;skill issue&amp;quot;. &lt;br /&gt;
* File 1: Sexually explicit AROs of Veronika and many other upper level Executives among the CAS and the CRC (Confederation Rail Company) &lt;br /&gt;
* File 2: Security Credentials for a location where Shaw works, an offline host site. As well as some heavily redacted information about something called Project: Red, redacted train manifests, and a train schedule that confirms the Day 5 deadline.&lt;br /&gt;
&lt;br /&gt;
Koi returns the two files to Veronika&#039;s commlink without her noticing. &lt;br /&gt;
&lt;br /&gt;
The Team regains edge. Edge Levels: Blackhawk 6/6, Babylon 5/6, Koi 1/4, Gamora (Spirit) 5/6.&lt;br /&gt;
&lt;br /&gt;
===Mission 1: Side B - Dude, Where&#039;s my Roadmaster?===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While on a routine pit stop on the east side of Texas, Weevil and Pacho happen to be set upon by a Ork go-gang in a variety of beat up roadmasters. A short bit later they realize that they don&#039;t see Blackhawk&#039;s car... nor do they see their own roadmaster. One of the ork gang members explains they do an annual roadmaster rally where they steal a bunch of them and go monster truck them against each other out in the middle of nowhere.&lt;br /&gt;
&lt;br /&gt;
Weevil breaks the case open on his key fob and starts reprogramming it in order to &amp;quot;steal back&amp;quot; a roadmaster in order to go find their own car. Stealing one roadmaster for their own, the two chummers head out. In the backseat of their stolen car, they realize they have also stolen a chihuahua who is high off his ass on betameth, trying to chew its way through the side of the carrier.&lt;br /&gt;
&lt;br /&gt;
Pacho takes the dog out of the carrier using a plastic grocery bag. This goes about as well as can be predicted. &lt;br /&gt;
&lt;br /&gt;
They find the rally with their Roadmaster (and Blackhawk&#039;s truck) but Lone Star arrives and the rally breaks into every direction to avoid Lone Star. The dust bowl throws up a huge amount of dust and noise as the place swarms with Lone Star. &lt;br /&gt;
&lt;br /&gt;
Weevil manages to avoid the chaos of the traffic and two ramming attempts, though Pacho tries to &amp;quot;help&amp;quot; by rabbit kicking one of the ramming cars and does some serious bodily injury to himself. (Narrator voice: Don&#039;t kick ramming vehicles)&lt;br /&gt;
&lt;br /&gt;
They track the car, finding the ganger&#039;s hideout but they end up getting into a fight with the gangers - Pacho starting it by tossing the Meth-HuaHua at one of the gangers. In the ensueing fight, Weevil runs some people over, the chihuahua gets knocked out, and the boys beat up some gangers. &lt;br /&gt;
&lt;br /&gt;
Pacho burns an Edge to Smackdown his challenge to jump back into the car, La Chihuahua Loca under his arm,  and makes it into the car as Weevil drives off. They head to the Lone Star office in order to try and find where their cars are, and, thankfully, both the Roadmaster and the Stallion are present. &lt;br /&gt;
&lt;br /&gt;
Weevil tries to lie to the cops, fails miserably, and Pacho offers to bribe the cop. Five grand later, the cops agree to release the roadmaster and send the boys on their way.&lt;br /&gt;
&lt;br /&gt;
Edge: Pacho 0/2, Weevil 1/4&lt;br /&gt;
&lt;br /&gt;
===Mission 2: WLANS and You===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Day 2, Afternoon: Cheap Motel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pacho and Weevil arrive and begin unpacking gear. Koi does some work on Pacho to heal him up after the events of the &amp;quot;really immersive movie&amp;quot; they went to. Bablyon&#039;s ally buffs Koi&#039;s deck, who ten goes and does a Matrix search on the offline host site which takes a few hours which lets her know that it is likely some kind of nested host requiring physical access. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Day 2, Evening: CRC Host Site&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blackhawk assenses the physical site and sees two F6 Watchers and a F8 Ward. &lt;br /&gt;
&lt;br /&gt;
Weevil does some Cereprax and uses the flyspy to scout the building giving the team a general layout of major parts of the base, including the local rigger, decker, guards, and laser grids over the computer systems. The flyspy gets spotted near the end, revealing the presence of some on site light HTR and alerting the base. &lt;br /&gt;
&lt;br /&gt;
Koi&#039;s shadow spirit manages to snag an Influence on Koi, convincing her to push for an immediate response. The team decides to &amp;quot;go loud&amp;quot; and kick in the door. &lt;br /&gt;
&lt;br /&gt;
Things go poorly from there. Koi almost dies due to running in under a series of hallucination. HTR is alerted, and many edge are spent. &lt;br /&gt;
&lt;br /&gt;
The team manages to escape the site, thanks to some clever bodyguarding from Blackhawk and some clever thinking on the part of Weevil by collapsing the door to the site preventing more HTR from following.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Day 2, Night: Atlanta&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Edge Levels: Blackhawk 0/5, Koi 0/4, Pacho 0/1, Weevil 0/4, Gamorrah (Spirit) 5/6, Babylon 5/6, Noct 2/5&lt;br /&gt;
* Edge Burnt: Koi 4, Pacho 2, Blackhawk 2&lt;br /&gt;
* Condition: Koi heavily injured but stabilized. Drug crash effects pending for Pacho, Weevil, Koi. * Mystic Aptitude Drain pending for Koi: 1 P resolved&lt;br /&gt;
* Offsite HTR on full alert and 5 minutes away.&lt;br /&gt;
* Obstacles: Blood was left behind. Watcher spirits know what they look like for the use of Search powers. Camera footage.&lt;br /&gt;
&lt;br /&gt;
Drug Crashes: Koi: Numb in 40, Pacho: Kami in 40 &lt;br /&gt;
&lt;br /&gt;
The team makes their way through Atlanta trying to get out of town before realizing they are being followed by &#039;something&#039;, which Koi and Blackhawk realize is likely to be a Shadow Rider HTR response team. A chase ensues as the team realizes they are being chased by an GX-3AT attack helicopter that had chameleon coating and concealment. A brief handling chase occurs and it is clear that the runners are outmatched - after some gunfire and some attempts at clever driving, they realize they&#039;re up against the wall and not able to lose a fast attack helicopter in a roadmaster. &lt;br /&gt;
&lt;br /&gt;
After a series of missile attacks, the roadmaster gets destroyed and Weevil dies in the explosion. Pacho gets captured by the Lone Star Shadowriders and then Blackhawk and Koi escape into the sewers. Koi makes it to the edge of Georgia before the astral signatures she left behind at the CRC site catch up with her and, instead of being captured, she opts to take her own life instead.&lt;br /&gt;
&lt;br /&gt;
Blackhawk, lost, alone, and on the run, makes a deal with the devil and calls Lamatsu, who agrees to get him smuggled out of the CAS in exchange for some major favors. &lt;br /&gt;
&lt;br /&gt;
About a week later, after being tortured and interrogated for intelligence on the failed &amp;quot;terror attack&amp;quot;, Pacho is rescued from a Lone Star Blacksite due to the Johnson sending a rescue team in at the cost of having to repay the money from the initial grant. Among those runners is Blackhawk, at the price of paying that money back as well.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
One failed run later, two runners are dead. Pacho spends a week in a Lone Star Blacksite, and Blackhawk gets smuggled back to Seattle. Some time later, Blackhawk goes back to Atlanta to try and find any sign of Weevil that might have been left behind - the road has since been repaired, leaving no sign of the runner&#039;s lives, dreams, or wishes. All that is left is the faintest of marks over an already repaired blacktop.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Semiprime Run: 40 RVP x Time Multiplier of 5 =  Max of 200 RVP (Failed Run)&lt;br /&gt;
&lt;br /&gt;
Blackhawk: Positive 30 RVP &lt;br /&gt;
* 10 Karma (10 RVP)&lt;br /&gt;
* 40 CDP (20 RVP) - requirement to take AK: CAS and Lone Star&lt;br /&gt;
* 2 CDP Run Guarantee&lt;br /&gt;
* Owes 3 Chips to Lamatsu for exfil from the CAS&lt;br /&gt;
&lt;br /&gt;
Negative: &lt;br /&gt;
* 1 Noteriety&lt;br /&gt;
* Bad Rep (7 Negative RVP)&lt;br /&gt;
* 50,000 Nuyen in returned money to the J (25 RVP) (wipes out initial payment from Johnson)&lt;br /&gt;
* -20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
Koi: Dead&lt;br /&gt;
* Please open a ticket to discuss RVP to GMP Conversion with Thematics&lt;br /&gt;
&lt;br /&gt;
Babylon: Positive 30 RVP&lt;br /&gt;
* 10 Karma (10 RVP) &lt;br /&gt;
* 40 CDP (20 RVP) &lt;br /&gt;
* 2 CDP Run Guarantee &lt;br /&gt;
* Owes a chip to Kathyrn Riviera for services rendered &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pacho: Positive RVP 30&lt;br /&gt;
* 10 Karma (10 RVP)&lt;br /&gt;
* 40 CDP (20 RVP)&lt;br /&gt;
* 2 CDP Run Guarantee&lt;br /&gt;
&lt;br /&gt;
Negative:&lt;br /&gt;
* 1 Noteriety &lt;br /&gt;
* Loss of Confidence: Heavy Weapons (10 Negative RVP)&lt;br /&gt;
* Flashbacks (7 Negative RVP)&lt;br /&gt;
* Bad Rep (7 Negative RVP)&lt;br /&gt;
* Criminal SIN (CAS) (10 Negative RVP)&lt;br /&gt;
* 50,000 Nuyen in bribes to escape the CAS (25 RVP) (wipes out initial payment from Johnson)&lt;br /&gt;
* Big Regret (5 Negative RVP)&lt;br /&gt;
* -20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
Weevil: Dead&lt;br /&gt;
* Please open a ticket to discuss RVP to GMP Conversion with Thematics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Qualities to be bought from RVP:&lt;br /&gt;
* Pacho: Alibi&lt;br /&gt;
* Blackhawk: 1 level of Focus Concentration&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So how &#039;bout that airline food?&amp;quot;. - [[Weevil]]}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Jessie DeVux|Koi]] &amp;quot;To whom it may concern, this is the end for me. If this message has reached this destination, then I have died. As of writing this message, I do not believe that I have been good. I do not even believe that I was passible. I apologize for any issues I have caused from my deep and personal afflictions onto those around me.&lt;br /&gt;
&lt;br /&gt;
Select individuals have been listed to receive a file from me. It will be sent from an anonymous source. Feel free to make it bounce, but just know it contains my best intentions. The only ones I have left.&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry for those I&#039;ve hurt, and I hope that this message will find you some closure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Weevil]] &amp;quot;I guess I&#039;m not as good as I thought...sorry guys.&amp;quot; -Weevil&#039;s last thoughts.&lt;br /&gt;
&lt;br /&gt;
[[Pacho Herrera]] **&#039;Invisible&#039; By Duran Duran Plays in the Background** &amp;quot;Never in my life would I have thought things could go &#039;mierda&#039; like it did in Atlanta. I still see the memories of a newly found friend, the laughs, the jokes, and the bond we had over getting our stuff back. I still see his lifeless body being packed into a body bag and his passion project turned into a burning wreckage. Those &#039;pandejos&#039; are gonna pay. They are going to regret not ending me there on the street. They killed a good man, a brother to me. Unforgivable in my eyes and the cartel&#039;s. &#039;Perdoname hermano, yo trató.&#039; Save me a cigar up there, Weevil. I&#039;ll be there soon enough.&amp;quot;&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=136056</id>
		<title>Silent Quill</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=136056"/>
		<updated>2024-10-12T15:57:40Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Fara Geared 2.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Stealthy Sniper&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree[https://www.reddit.com/user/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=18 &lt;br /&gt;
|Bonuses=16&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 12/28/2042&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2042&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =Fara &#039;Quill&#039; Weiss[https://drive.google.com/drive/folders/19lVumvhOIY2jc93kK_uhz_5TpNW44GxZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former law enforcement officer turned sharpshooter-for-hire, Fara &#039;Quill&#039; Weiss despises the spotlight. Her experience with Sudden Unexplained Recessive Genetic Expression (SURGE) left her in a state she despised as it ruined the comfy life she had always known. Fara&#039;s new complications forced a re-evaluation of future prospects, of which led her down a path of a Shadowrunner. Although extremely detrimental to her social presence, her transformation proved beneficial, using a new sense of agility to reach new heights. Her nocturnal nature and adaptive coat of feathers allowed her to become a shadow during the night. It seemed her only viable future had her aiding those she once took pride in locking up.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To search for the reason why her father&#039;s side of the family resulted in their transformation.&lt;br /&gt;
&lt;br /&gt;
- To become skilled enough to ensure no one could affect her remaining family.&lt;br /&gt;
&lt;br /&gt;
- To ensure her sister eventually recovers from her tortured artistic phase.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fara Weiss grew up in Canadian Yukon, a rural and frigid place. Her family was relatively small, consisting of two parents and a sister. Her parents came from a long line of hunters, who preyed on large animal game during the long winters. Fara took a liking to the shooting sport, developing a pretty good eye for detail and aiming. That liking turned into a hobby, and then into a way of life; it felt alien to not have the butt of a rifle nestled into her shoulder. Despite the love for the sport, Fara resented the buildup to the kill, such as the tracking, the boring wait, and the numbing elements. Her parents futilely attempted to impart their wealth survival techniques onto Fara, often scolding her for selectively focusing on the shot rather than the whole art. &lt;br /&gt;
&lt;br /&gt;
One of the major insights Fara still remembers is her father stating, &amp;quot;The birds are the first to notice everything, for they have the best vantage point. If you can fool the birds, you fool the entire tundra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The desire for actions caused a rift within the family and resulted in Fara and her sister Iset traveling to Vancouver for a life with more potential. Fara ended up finding a job as a police officer while Iset wanted to pursue artistry regarding the beautiful tundra wildlife. As they both continued to pursue their respective path, Fara began to gain more experiences with special task forces, often being assigned roles requiring sniper overwatch. She soon gained accolades for her precision and received recognition around the region as a crack shot. A promotion into the Special Weapons and Tactics units quickly had her responding to serious and critical calls. &lt;br /&gt;
&lt;br /&gt;
The sisters enjoyed the city life, living together in a nice, quaint townhome with their future ahead. One specific night, certain power outages have been ravaging the district utilities, causing a major power outage in the middle of winter. The two sisters laughed and enjoyed their chilly evening with roasted marshmallows and bulky jackets from the Yukon. The cold was their element, and it never once had been an issue. Their portable radio set kept them updated of a major astronomical event that would be a once-in-a-lifetime event, the passing of Halley&#039;s Comet. The year was 2061. Iset desperately wanted to see the beauty of the comet to hopefully have it inspire another work of hers, and she inevitably dragged Fara out into the snow. With the power in the district gone, there was not light pollution or city interference. Just the night sky like they remembered back in the Yukon. Galaxy bands sprawled across the sky, and the cosmos opened up. Fara soon remembered what she left behind by moving to Vancouver, the quiet solstice of their own little world. &lt;br /&gt;
&lt;br /&gt;
A scream was heard in a household nearby, then similarly others, some resembling noises that can only be described as primal. Fara looked around, confused by the sudden commotion from the rows of houses, and urged Iset to come back inside. When Fara turned around, Iset was found in a fetal position releasing cries of anguish as her jacket began to bulge with feathers and blood. A sudden wave of weariness fell over Fara as her heart rate slowed; each of her breaths felt rhythmic and dragged on for what felt like minutes. All she could see was the comet overhead. Her blood began to feel hot, burning, boiling as see clawed at her chest through the bulky jacket. The only sensation was to rip off the thing that was making her feel so confined, claustrophobic. Fara felt suffocation, inhaling deeply, but remained choking. Reverberations rang throughout her body as he could feel her bones internally snap and pop; what felt like molten knives piercing her body and limbs promptly put Fara into shock, feinting for a minute. &lt;br /&gt;
&lt;br /&gt;
When Fara came to, her jacket was torn to shreds with blood and feathers; Lifting her hands, all she could see were feathers lining her now exposed body. Despite the shock, see looked out to Iset, who was still balled up in the snow. Reaching over shakily, she found her sister resembling the feathers of a dove covered in blood. Fara weakly kept pulling her sister towards the townhouse, visibly shaking from the sudden pain of the cold, like her body was shutting down. Fara&#039;s ears rang as she kept dragging, a cacophony of screams, shrieks, and crying throughout their part of the city. Closing the front door, the remnant of the icy wind blew past Fara; that painful anguish of her body freezing didn&#039;t make any sense. All she knew is that she needed to get warm immediately. With the power out, she began to break furniture to get kindling and wood, cobbling some pots and pans together to make a fire, a big one. That night, Fara and Iset sat underneath all the blankets in the house, bloodied and ripped, basking in the warmth of the makeshift fireplace. The one thought that went through Fara&#039;s head was to not fall asleep, as she may never wake up again.&lt;br /&gt;
&lt;br /&gt;
A dream, it had to be a dream, Fara thought. She didn&#039;t sleep, but kept trying to get herself to believe it was a dream. A mantra she kept reciting while sifting her hands through her sister&#039;s feathers, hoping she would wake up. The SURGE is what reports called the event. Much of the city was in disarray as many essential personnel were unavailable. Fara found out that her sister and herself were susceptible to the elements, and that they both resembled birds more than the elves they were. Grief struck them both as they had to become accustomed to their new forms. Days turned into weeks as thing began to resort to a new normal. Fara tried to return to work, being immediately sent to the hospital by her colleagues, fearing that she was turning into some kind of monster. Maybe they were right, she thought; the one thing she did not even think about was the fate of her parents. &lt;br /&gt;
&lt;br /&gt;
Gearing up in every bit of insulating gear she could find, she traveled to the Yukon to find her parents. The result was devastating. Upon arrival, she found her mother shoveling snow and dirt away from a deep hole, luckily seeming the same as Fara remembered. As she approached, her mother ran to embrace, breaking down as her fears were realized about her child. Fara&#039;s mother spoke faintly, describing that night in specific detail, and Fara&#039;s father was out hunting when it happened. He never returned, so after searching, her mother found his altered corpse, frozen to death. The hole she finished burying was his grave. &lt;br /&gt;
&lt;br /&gt;
Fara was let go from the job indefinitely due to her transformation, and Iset fell into a depressive spiral as it seemed their lives were going to be arduous with living in the cold. They decided to move down south to a place with more temperate weather, Seattle; still close to home, the two began to adapt to their new living accommodations, learning to have insulation, and to avoid drawing unnecessary attention. Months turned into years as they tried to make a living. Iset became a suffering artist whose works became well known and sought after, but it killed Fara to see her sister sacrificing her sanity to keep them afloat. Fara sought to make ends meet by becoming a part of a security team. From security to mercenary sniper, and from that to an assassin. She began to learn specific aspects of her body that didn&#039;t quite add up, such as adaptive camouflage from her feathers changing colors to extreme reflexes.  Near the start of the 2080&#039;s, nearly two decades of adaption to her body resulted in a new future that enveloped what she set out to do, to be the one pulling the trigger on her prey. From that point one she became a bird of prey and became a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Low Logic===&lt;br /&gt;
&lt;br /&gt;
Regarding their Logic Rating of 1:&lt;br /&gt;
&lt;br /&gt;
- Quill did not complete formal education by the age of adulthood, gaining her GED by the age of 25. &lt;br /&gt;
&lt;br /&gt;
- SURGE incident of 2061 has mentally scarred Quill, reducing her decisiveness and critical thinking capacity due to her internalized discomfort, unanswered questions, emotional impulses, and uncertainty of the future. Without the desire or mental fortitude to dwell on why things are currently, she often takes most things stated to her at face value, despite its true factuality (One Born Every Minute). With the above in mind, her decision-making is based entirely on short-term goals, since anything further out will begin to excessively worry and overwhelm Quill (Driven). Her profession as a Law Enforcement Officer and Special Weapons and Tactics Officer has trained her to instinctively follow orders, leaving planning and serious considerations in the hands of those more capable (Designated Omega). Due to her transformed appearance, she excessively worries about how she appears to the public, often shrouding herself in a cloak or instinctively hiding until the coast is clear (Social Appearance Anxiety 1).&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Agile Defender&lt;br /&gt;
&lt;br /&gt;
- Biocompatibility (Bioware)&lt;br /&gt;
&lt;br /&gt;
- Catlike&lt;br /&gt;
&lt;br /&gt;
- Dynamic Coloration&lt;br /&gt;
&lt;br /&gt;
- Electroception (Technosense)&lt;br /&gt;
&lt;br /&gt;
- Hawk Eye&lt;br /&gt;
&lt;br /&gt;
- Low Light Vision&lt;br /&gt;
&lt;br /&gt;
- Sharpshooter&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Cold-Blooded&lt;br /&gt;
&lt;br /&gt;
- Computer Illiterate&lt;br /&gt;
&lt;br /&gt;
- Dependent (Nuisance)&lt;br /&gt;
&lt;br /&gt;
- Designated Omega&lt;br /&gt;
&lt;br /&gt;
- Driven (Sister and Genetic Truth)&lt;br /&gt;
&lt;br /&gt;
- Feathers&lt;br /&gt;
&lt;br /&gt;
- Nocturnal&lt;br /&gt;
&lt;br /&gt;
- One Born Every Minute&lt;br /&gt;
&lt;br /&gt;
- Slow Healer&lt;br /&gt;
&lt;br /&gt;
- Social Appearance Anxiety&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Iset Weiss (Sister)&lt;br /&gt;
- Tortured Artist who became known in the art scene due to their recent concentration regarding SURGE and its consequences on oneself. Still cannot get over the fact that her old life is unattainable, and that she wished the nightmare to be over. Common media for her works consist of her own blood, feathers, and certain painting aesthetics to depict sense of loss, fear, and frustration.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears with accolades and medals awarded for sport and professional marksmanship. Available information of Fara working for the Police Force in Vancouver. &lt;br /&gt;
|MidResult=Specifics and recorded briefings of Fara (unrecognizable-old self) for incidents requiring Vancouver&#039;s Special Weapons and Tactics Unit. Weiss family has four members, unknown states.&lt;br /&gt;
|HighResult=Details about work in security details (after SURGE), targets in certain assassinations are tied to &#039;Quill&#039; taking the shot. Fara has a sister in town, a renowned artist who has a concentration regarding the pain of the SURGE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Prefers to stay hidden, out of the spotlight, and watching through a scope. Likes high altitude places.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Precision marksman, enjoys a newfound thrill of the hunt when watching a target. Will setup up vantage points in places least expected. Makes ominous remarks before firing.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Likes to eat sunflower seeds while on overwatch. Wishes her wings would help her get to places but cannot generate enough lift. Surprisingly gullible and a bit and cannot work on a computer to save her life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Battle Ready - Generally annoyed whenever close to people - Mundane&lt;br /&gt;
|Result2=No Cyberware - No Magic - Dark and Fluffy Aura&lt;br /&gt;
|Result3=No Alphaware - Around 2-3 Essence - No Magic - No Diseases - No Astral Signatures&lt;br /&gt;
|Result4=Bone Density Augmentation R3 * Boosted Reflexes * Chameleon Skin (Dynamic) * Claws, Retractable (Feet) * Cold Adaptation * Elastic Joints * Hearing Enhancement * Hearing Expansion * Muscle Toner R2 * Narco * Reflex Recorder (Sneaking) * Sensitive Skin R6 (Feathered Regions) * Silky Skin * Sleep Regulator - 2.15 Essence - No Astral Signature&lt;br /&gt;
|Result5=No Deltaware * No Gene Treatments - No Disease - Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin (Yari Crow) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Weapons) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Armor) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Augmentations) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Controlled Substance License) R4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Everyday:&lt;br /&gt;
&lt;br /&gt;
Cloak (Hooded, Concealing, Electrochromic) R1&lt;br /&gt;
&lt;br /&gt;
Good Dress (Darker Color)&lt;br /&gt;
&lt;br /&gt;
Good Undergarments&lt;br /&gt;
&lt;br /&gt;
Business:&lt;br /&gt;
&lt;br /&gt;
Mortimer of London: Summit Dress - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Nice Undergarments (Pseudo Lingerie) - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Geared:&lt;br /&gt;
&lt;br /&gt;
Chameleon Suit - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Enclosed Breathing Helmet - Electrochromic&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Canadian Goose&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for the reason why her family heritage resulted in their sister and her own transformation. Hidden family connections may be discovered, possible gene manipulation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Personal issues have not completely been dealt with. Will have moments where she will act entirely bird-like, and if composure is lost, will revert to a primal flight and hide instinct. Wants to attune with their altered form.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Desires to help her sister get through her depressive episode, preventing her detachment from reality. Will attend to at any cost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Seeks to become untouchable thought sight. Wants to be the one who ambushes and kills their prey.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|**Content Warning** Sister, Iset, is going through an episode regarding her own acceptance of her new form. Her artwork portrays her thoughts of the matter through media (Blood and Feathers) and concentration (Loss of Oneself). Some pieces result in self-harm and mutilation. Fara cannot stand seeing her sister live in such a way.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=136054</id>
		<title>Silent Quill</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=136054"/>
		<updated>2024-10-12T15:40:54Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Fara Geared 2.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Stealthy Sniper&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree[https://www.reddit.com/user/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=16&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 12/28/2042&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2042&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =Fara &#039;Quill&#039; Weiss[https://drive.google.com/drive/folders/19lVumvhOIY2jc93kK_uhz_5TpNW44GxZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former law enforcement officer turned sharpshooter-for-hire, Fara &#039;Quill&#039; Weiss despises the spotlight. Her experience with Sudden Unexplained Recessive Genetic Expression (SURGE) left her in a state she despised as it ruined the comfy life she had always known. Fara&#039;s new complications forced a re-evaluation of future prospects, of which led her down a path of a Shadowrunner. Although extremely detrimental to her social presence, her transformation proved beneficial, using a new sense of agility to reach new heights. Her nocturnal nature and adaptive coat of feathers allowed her to become a shadow during the night. It seemed her only viable future had her aiding those she once took pride in locking up.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To search for the reason why her father&#039;s side of the family resulted in their transformation.&lt;br /&gt;
&lt;br /&gt;
- To become skilled enough to ensure no one could affect her remaining family.&lt;br /&gt;
&lt;br /&gt;
- To ensure her sister eventually recovers from her tortured artistic phase.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fara Weiss grew up in Canadian Yukon, a rural and frigid place. Her family was relatively small, consisting of two parents and a sister. Her parents came from a long line of hunters, who preyed on large animal game during the long winters. Fara took a liking to the shooting sport, developing a pretty good eye for detail and aiming. That liking turned into a hobby, and then into a way of life; it felt alien to not have the butt of a rifle nestled into her shoulder. Despite the love for the sport, Fara resented the buildup to the kill, such as the tracking, the boring wait, and the numbing elements. Her parents futilely attempted to impart their wealth survival techniques onto Fara, often scolding her for selectively focusing on the shot rather than the whole art. &lt;br /&gt;
&lt;br /&gt;
One of the major insights Fara still remembers is her father stating, &amp;quot;The birds are the first to notice everything, for they have the best vantage point. If you can fool the birds, you fool the entire tundra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The desire for actions caused a rift within the family and resulted in Fara and her sister Iset traveling to Vancouver for a life with more potential. Fara ended up finding a job as a police officer while Iset wanted to pursue artistry regarding the beautiful tundra wildlife. As they both continued to pursue their respective path, Fara began to gain more experiences with special task forces, often being assigned roles requiring sniper overwatch. She soon gained accolades for her precision and received recognition around the region as a crack shot. A promotion into the Special Weapons and Tactics units quickly had her responding to serious and critical calls. &lt;br /&gt;
&lt;br /&gt;
The sisters enjoyed the city life, living together in a nice, quaint townhome with their future ahead. One specific night, certain power outages have been ravaging the district utilities, causing a major power outage in the middle of winter. The two sisters laughed and enjoyed their chilly evening with roasted marshmallows and bulky jackets from the Yukon. The cold was their element, and it never once had been an issue. Their portable radio set kept them updated of a major astronomical event that would be a once-in-a-lifetime event, the passing of Halley&#039;s Comet. The year was 2061. Iset desperately wanted to see the beauty of the comet to hopefully have it inspire another work of hers, and she inevitably dragged Fara out into the snow. With the power in the district gone, there was not light pollution or city interference. Just the night sky like they remembered back in the Yukon. Galaxy bands sprawled across the sky, and the cosmos opened up. Fara soon remembered what she left behind by moving to Vancouver, the quiet solstice of their own little world. &lt;br /&gt;
&lt;br /&gt;
A scream was heard in a household nearby, then similarly others, some resembling noises that can only be described as primal. Fara looked around, confused by the sudden commotion from the rows of houses, and urged Iset to come back inside. When Fara turned around, Iset was found in a fetal position releasing cries of anguish as her jacket began to bulge with feathers and blood. A sudden wave of weariness fell over Fara as her heart rate slowed; each of her breaths felt rhythmic and dragged on for what felt like minutes. All she could see was the comet overhead. Her blood began to feel hot, burning, boiling as see clawed at her chest through the bulky jacket. The only sensation was to rip off the thing that was making her feel so confined, claustrophobic. Fara felt suffocation, inhaling deeply, but remained choking. Reverberations rang throughout her body as he could feel her bones internally snap and pop; what felt like molten knives piercing her body and limbs promptly put Fara into shock, feinting for a minute. &lt;br /&gt;
&lt;br /&gt;
When Fara came to, her jacket was torn to shreds with blood and feathers; Lifting her hands, all she could see were feathers lining her now exposed body. Despite the shock, see looked out to Iset, who was still balled up in the snow. Reaching over shakily, she found her sister resembling the feathers of a dove covered in blood. Fara weakly kept pulling her sister towards the townhouse, visibly shaking from the sudden pain of the cold, like her body was shutting down. Fara&#039;s ears rang as she kept dragging, a cacophony of screams, shrieks, and crying throughout their part of the city. Closing the front door, the remnant of the icy wind blew past Fara; that painful anguish of her body freezing didn&#039;t make any sense. All she knew is that she needed to get warm immediately. With the power out, she began to break furniture to get kindling and wood, cobbling some pots and pans together to make a fire, a big one. That night, Fara and Iset sat underneath all the blankets in the house, bloodied and ripped, basking in the warmth of the makeshift fireplace. The one thought that went through Fara&#039;s head was to not fall asleep, as she may never wake up again.&lt;br /&gt;
&lt;br /&gt;
A dream, it had to be a dream, Fara thought. She didn&#039;t sleep, but kept trying to get herself to believe it was a dream. A mantra she kept reciting while sifting her hands through her sister&#039;s feathers, hoping she would wake up. The SURGE is what reports called the event. Much of the city was in disarray as many essential personnel were unavailable. Fara found out that her sister and herself were susceptible to the elements, and that they both resembled birds more than the elves they were. Grief struck them both as they had to become accustomed to their new forms. Days turned into weeks as thing began to resort to a new normal. Fara tried to return to work, being immediately sent to the hospital by her colleagues, fearing that she was turning into some kind of monster. Maybe they were right, she thought; the one thing she did not even think about was the fate of her parents. &lt;br /&gt;
&lt;br /&gt;
Gearing up in every bit of insulating gear she could find, she traveled to the Yukon to find her parents. The result was devastating. Upon arrival, she found her mother shoveling snow and dirt away from a deep hole, luckily seeming the same as Fara remembered. As she approached, her mother ran to embrace, breaking down as her fears were realized about her child. Fara&#039;s mother spoke faintly, describing that night in specific detail, and Fara&#039;s father was out hunting when it happened. He never returned, so after searching, her mother found his altered corpse, frozen to death. The hole she finished burying was his grave. &lt;br /&gt;
&lt;br /&gt;
Fara was let go from the job indefinitely due to her transformation, and Iset fell into a depressive spiral as it seemed their lives were going to be arduous with living in the cold. They decided to move down south to a place with more temperate weather, Seattle; still close to home, the two began to adapt to their new living accommodations, learning to have insulation, and to avoid drawing unnecessary attention. Months turned into years as they tried to make a living. Iset became a suffering artist whose works became well known and sought after, but it killed Fara to see her sister sacrificing her sanity to keep them afloat. Fara sought to make ends meet by becoming a part of a security team. From security to mercenary sniper, and from that to an assassin. She began to learn specific aspects of her body that didn&#039;t quite add up, such as adaptive camouflage from her feathers changing colors to extreme reflexes.  Near the start of the 2080&#039;s, nearly two decades of adaption to her body resulted in a new future that enveloped what she set out to do, to be the one pulling the trigger on her prey. From that point one she became a bird of prey and became a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Low Logic===&lt;br /&gt;
&lt;br /&gt;
Regarding their Logic Rating of 1:&lt;br /&gt;
&lt;br /&gt;
- Quill did not complete formal education by the age of adulthood, gaining her GED by the age of 25. &lt;br /&gt;
&lt;br /&gt;
- SURGE incident of 2061 has mentally scarred Quill, reducing her decisiveness and critical thinking capacity due to her internalized discomfort, unanswered questions, emotional impulses, and uncertainty of the future. Without the desire or mental fortitude to dwell on why things are currently, she often takes most things stated to her at face value, despite its true factuality (One Born Every Minute). With the above in mind, her decision-making is based entirely on short-term goals, since anything further out will begin to excessively worry and overwhelm Quill (Driven). Her profession as a Law Enforcement Officer and Special Weapons and Tactics Officer has trained her to instinctively follow orders, leaving planning and serious considerations in the hands of those more capable (Designated Omega). Due to her transformed appearance, she excessively worries about how she appears to the public, often shrouding herself in a cloak or instinctively hiding until the coast is clear (Social Appearance Anxiety 1).&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Agile Defender&lt;br /&gt;
&lt;br /&gt;
- Biocompatibility (Bioware)&lt;br /&gt;
&lt;br /&gt;
- Catlike&lt;br /&gt;
&lt;br /&gt;
- Dynamic Coloration&lt;br /&gt;
&lt;br /&gt;
- Electroception (Technosense)&lt;br /&gt;
&lt;br /&gt;
- Hawk Eye&lt;br /&gt;
&lt;br /&gt;
- Low Light Vision&lt;br /&gt;
&lt;br /&gt;
- Sharpshooter&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Cold-Blooded&lt;br /&gt;
&lt;br /&gt;
- Computer Illiterate&lt;br /&gt;
&lt;br /&gt;
- Dependent (Nuisance)&lt;br /&gt;
&lt;br /&gt;
- Designated Omega&lt;br /&gt;
&lt;br /&gt;
- Driven (Sister and Genetic Truth)&lt;br /&gt;
&lt;br /&gt;
- Feathers&lt;br /&gt;
&lt;br /&gt;
- Nocturnal&lt;br /&gt;
&lt;br /&gt;
- One Born Every Minute&lt;br /&gt;
&lt;br /&gt;
- Slow Healer&lt;br /&gt;
&lt;br /&gt;
- Social Appearance Anxiety&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Iset Weiss (Sister)&lt;br /&gt;
- Tortured Artist who became known in the art scene due to their recent concentration regarding SURGE and its consequences on oneself. Still cannot get over the fact that her old life is unattainable, and that she wished the nightmare to be over. Common media for her works consist of her own blood, feathers, and certain painting aesthetics to depict sense of loss, fear, and frustration.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears with accolades and medals awarded for sport and professional marksmanship. Available information of Fara working for the Police Force in Vancouver. &lt;br /&gt;
|MidResult=Specifics and recorded briefings of Fara (unrecognizable-old self) for incidents requiring Vancouver&#039;s Special Weapons and Tactics Unit. Weiss family has four members, unknown states.&lt;br /&gt;
|HighResult=Details about work in security details (after SURGE), targets in certain assassinations are tied to &#039;Quill&#039; taking the shot. Fara has a sister in town, a renowned artist who has a concentration regarding the pain of the SURGE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Prefers to stay hidden, out of the spotlight, and watching through a scope. Likes high altitude places.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Precision marksman, enjoys a newfound thrill of the hunt when watching a target. Will setup up vantage points in places least expected. Makes ominous remarks before firing.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Likes to eat sunflower seeds while on overwatch. Wishes her wings would help her get to places but cannot generate enough lift. Surprisingly gullible and a bit and cannot work on a computer to save her life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Battle Ready - Generally annoyed whenever close to people - Mundane&lt;br /&gt;
|Result2=No Cyberware - No Magic - Dark and Fluffy Aura&lt;br /&gt;
|Result3=No Alphaware - Around 2-3 Essence - No Magic - No Diseases - No Astral Signatures&lt;br /&gt;
|Result4=Bone Density Augmentation R3 * Boosted Reflexes * Chameleon Skin (Dynamic) * Claws, Retractable (Feet) * Cold Adaptation * Elastic Joints * Hearing Enhancement * Hearing Expansion * Muscle Toner R2 * Narco * Reflex Recorder (Sneaking) * Sensitive Skin R6 (Feathered Regions) * Silky Skin * Sleep Regulator - 2.15 Essence - No Astral Signature&lt;br /&gt;
|Result5=No Deltaware * No Gene Treatments - No Disease - Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin (Yari Crow) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Weapons) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Armor) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Augmentations) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Controlled Substance License) R4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Everyday:&lt;br /&gt;
&lt;br /&gt;
Cloak (Hooded, Concealing, Electrochromic) R1&lt;br /&gt;
&lt;br /&gt;
Good Dress (Darker Color)&lt;br /&gt;
&lt;br /&gt;
Good Undergarments&lt;br /&gt;
&lt;br /&gt;
Business:&lt;br /&gt;
&lt;br /&gt;
Mortimer of London: Summit Dress - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Nice Undergarments (Pseudo Lingerie) - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Geared:&lt;br /&gt;
&lt;br /&gt;
Chameleon Suit - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Enclosed Breathing Helmet - Electrochromic&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Canadian Goose&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for the reason why her family heritage resulted in their sister and her own transformation. Hidden family connections may be discovered, possible gene manipulation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Personal issues have not completely been dealt with. Will have moments where she will act entirely bird-like, and if composure is lost, will revert to a primal flight and hide instinct. Wants to attune with their altered form.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Desires to help her sister get through her depressive episode, preventing her detachment from reality. Will attend to at any cost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Seeks to become untouchable thought sight. Wants to be the one who ambushes and kills their prey.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|**Content Warning** Sister, Iset, is going through an episode regarding her own acceptance of her new form. Her artwork portrays her thoughts of the matter through media (Blood and Feathers) and concentration (Loss of Oneself). Some pieces result in self-harm and mutilation. Fara cannot stand seeing her sister live in such a way.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=136053</id>
		<title>Silent Quill</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Silent_Quill&amp;diff=136053"/>
		<updated>2024-10-12T15:40:43Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Fara Geared 2.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Stealthy Sniper&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree[https://www.reddit.com/user/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=18 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 12/28/2042&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2042&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =Fara &#039;Quill&#039; Weiss[https://drive.google.com/drive/folders/19lVumvhOIY2jc93kK_uhz_5TpNW44GxZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former law enforcement officer turned sharpshooter-for-hire, Fara &#039;Quill&#039; Weiss despises the spotlight. Her experience with Sudden Unexplained Recessive Genetic Expression (SURGE) left her in a state she despised as it ruined the comfy life she had always known. Fara&#039;s new complications forced a re-evaluation of future prospects, of which led her down a path of a Shadowrunner. Although extremely detrimental to her social presence, her transformation proved beneficial, using a new sense of agility to reach new heights. Her nocturnal nature and adaptive coat of feathers allowed her to become a shadow during the night. It seemed her only viable future had her aiding those she once took pride in locking up.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To search for the reason why her father&#039;s side of the family resulted in their transformation.&lt;br /&gt;
&lt;br /&gt;
- To become skilled enough to ensure no one could affect her remaining family.&lt;br /&gt;
&lt;br /&gt;
- To ensure her sister eventually recovers from her tortured artistic phase.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fara Weiss grew up in Canadian Yukon, a rural and frigid place. Her family was relatively small, consisting of two parents and a sister. Her parents came from a long line of hunters, who preyed on large animal game during the long winters. Fara took a liking to the shooting sport, developing a pretty good eye for detail and aiming. That liking turned into a hobby, and then into a way of life; it felt alien to not have the butt of a rifle nestled into her shoulder. Despite the love for the sport, Fara resented the buildup to the kill, such as the tracking, the boring wait, and the numbing elements. Her parents futilely attempted to impart their wealth survival techniques onto Fara, often scolding her for selectively focusing on the shot rather than the whole art. &lt;br /&gt;
&lt;br /&gt;
One of the major insights Fara still remembers is her father stating, &amp;quot;The birds are the first to notice everything, for they have the best vantage point. If you can fool the birds, you fool the entire tundra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The desire for actions caused a rift within the family and resulted in Fara and her sister Iset traveling to Vancouver for a life with more potential. Fara ended up finding a job as a police officer while Iset wanted to pursue artistry regarding the beautiful tundra wildlife. As they both continued to pursue their respective path, Fara began to gain more experiences with special task forces, often being assigned roles requiring sniper overwatch. She soon gained accolades for her precision and received recognition around the region as a crack shot. A promotion into the Special Weapons and Tactics units quickly had her responding to serious and critical calls. &lt;br /&gt;
&lt;br /&gt;
The sisters enjoyed the city life, living together in a nice, quaint townhome with their future ahead. One specific night, certain power outages have been ravaging the district utilities, causing a major power outage in the middle of winter. The two sisters laughed and enjoyed their chilly evening with roasted marshmallows and bulky jackets from the Yukon. The cold was their element, and it never once had been an issue. Their portable radio set kept them updated of a major astronomical event that would be a once-in-a-lifetime event, the passing of Halley&#039;s Comet. The year was 2061. Iset desperately wanted to see the beauty of the comet to hopefully have it inspire another work of hers, and she inevitably dragged Fara out into the snow. With the power in the district gone, there was not light pollution or city interference. Just the night sky like they remembered back in the Yukon. Galaxy bands sprawled across the sky, and the cosmos opened up. Fara soon remembered what she left behind by moving to Vancouver, the quiet solstice of their own little world. &lt;br /&gt;
&lt;br /&gt;
A scream was heard in a household nearby, then similarly others, some resembling noises that can only be described as primal. Fara looked around, confused by the sudden commotion from the rows of houses, and urged Iset to come back inside. When Fara turned around, Iset was found in a fetal position releasing cries of anguish as her jacket began to bulge with feathers and blood. A sudden wave of weariness fell over Fara as her heart rate slowed; each of her breaths felt rhythmic and dragged on for what felt like minutes. All she could see was the comet overhead. Her blood began to feel hot, burning, boiling as see clawed at her chest through the bulky jacket. The only sensation was to rip off the thing that was making her feel so confined, claustrophobic. Fara felt suffocation, inhaling deeply, but remained choking. Reverberations rang throughout her body as he could feel her bones internally snap and pop; what felt like molten knives piercing her body and limbs promptly put Fara into shock, feinting for a minute. &lt;br /&gt;
&lt;br /&gt;
When Fara came to, her jacket was torn to shreds with blood and feathers; Lifting her hands, all she could see were feathers lining her now exposed body. Despite the shock, see looked out to Iset, who was still balled up in the snow. Reaching over shakily, she found her sister resembling the feathers of a dove covered in blood. Fara weakly kept pulling her sister towards the townhouse, visibly shaking from the sudden pain of the cold, like her body was shutting down. Fara&#039;s ears rang as she kept dragging, a cacophony of screams, shrieks, and crying throughout their part of the city. Closing the front door, the remnant of the icy wind blew past Fara; that painful anguish of her body freezing didn&#039;t make any sense. All she knew is that she needed to get warm immediately. With the power out, she began to break furniture to get kindling and wood, cobbling some pots and pans together to make a fire, a big one. That night, Fara and Iset sat underneath all the blankets in the house, bloodied and ripped, basking in the warmth of the makeshift fireplace. The one thought that went through Fara&#039;s head was to not fall asleep, as she may never wake up again.&lt;br /&gt;
&lt;br /&gt;
A dream, it had to be a dream, Fara thought. She didn&#039;t sleep, but kept trying to get herself to believe it was a dream. A mantra she kept reciting while sifting her hands through her sister&#039;s feathers, hoping she would wake up. The SURGE is what reports called the event. Much of the city was in disarray as many essential personnel were unavailable. Fara found out that her sister and herself were susceptible to the elements, and that they both resembled birds more than the elves they were. Grief struck them both as they had to become accustomed to their new forms. Days turned into weeks as thing began to resort to a new normal. Fara tried to return to work, being immediately sent to the hospital by her colleagues, fearing that she was turning into some kind of monster. Maybe they were right, she thought; the one thing she did not even think about was the fate of her parents. &lt;br /&gt;
&lt;br /&gt;
Gearing up in every bit of insulating gear she could find, she traveled to the Yukon to find her parents. The result was devastating. Upon arrival, she found her mother shoveling snow and dirt away from a deep hole, luckily seeming the same as Fara remembered. As she approached, her mother ran to embrace, breaking down as her fears were realized about her child. Fara&#039;s mother spoke faintly, describing that night in specific detail, and Fara&#039;s father was out hunting when it happened. He never returned, so after searching, her mother found his altered corpse, frozen to death. The hole she finished burying was his grave. &lt;br /&gt;
&lt;br /&gt;
Fara was let go from the job indefinitely due to her transformation, and Iset fell into a depressive spiral as it seemed their lives were going to be arduous with living in the cold. They decided to move down south to a place with more temperate weather, Seattle; still close to home, the two began to adapt to their new living accommodations, learning to have insulation, and to avoid drawing unnecessary attention. Months turned into years as they tried to make a living. Iset became a suffering artist whose works became well known and sought after, but it killed Fara to see her sister sacrificing her sanity to keep them afloat. Fara sought to make ends meet by becoming a part of a security team. From security to mercenary sniper, and from that to an assassin. She began to learn specific aspects of her body that didn&#039;t quite add up, such as adaptive camouflage from her feathers changing colors to extreme reflexes.  Near the start of the 2080&#039;s, nearly two decades of adaption to her body resulted in a new future that enveloped what she set out to do, to be the one pulling the trigger on her prey. From that point one she became a bird of prey and became a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Low Logic===&lt;br /&gt;
&lt;br /&gt;
Regarding their Logic Rating of 1:&lt;br /&gt;
&lt;br /&gt;
- Quill did not complete formal education by the age of adulthood, gaining her GED by the age of 25. &lt;br /&gt;
&lt;br /&gt;
- SURGE incident of 2061 has mentally scarred Quill, reducing her decisiveness and critical thinking capacity due to her internalized discomfort, unanswered questions, emotional impulses, and uncertainty of the future. Without the desire or mental fortitude to dwell on why things are currently, she often takes most things stated to her at face value, despite its true factuality (One Born Every Minute). With the above in mind, her decision-making is based entirely on short-term goals, since anything further out will begin to excessively worry and overwhelm Quill (Driven). Her profession as a Law Enforcement Officer and Special Weapons and Tactics Officer has trained her to instinctively follow orders, leaving planning and serious considerations in the hands of those more capable (Designated Omega). Due to her transformed appearance, she excessively worries about how she appears to the public, often shrouding herself in a cloak or instinctively hiding until the coast is clear (Social Appearance Anxiety 1).&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Agile Defender&lt;br /&gt;
&lt;br /&gt;
- Biocompatibility (Bioware)&lt;br /&gt;
&lt;br /&gt;
- Catlike&lt;br /&gt;
&lt;br /&gt;
- Dynamic Coloration&lt;br /&gt;
&lt;br /&gt;
- Electroception (Technosense)&lt;br /&gt;
&lt;br /&gt;
- Hawk Eye&lt;br /&gt;
&lt;br /&gt;
- Low Light Vision&lt;br /&gt;
&lt;br /&gt;
- Sharpshooter&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Cold-Blooded&lt;br /&gt;
&lt;br /&gt;
- Computer Illiterate&lt;br /&gt;
&lt;br /&gt;
- Dependent (Nuisance)&lt;br /&gt;
&lt;br /&gt;
- Designated Omega&lt;br /&gt;
&lt;br /&gt;
- Driven (Sister and Genetic Truth)&lt;br /&gt;
&lt;br /&gt;
- Feathers&lt;br /&gt;
&lt;br /&gt;
- Nocturnal&lt;br /&gt;
&lt;br /&gt;
- One Born Every Minute&lt;br /&gt;
&lt;br /&gt;
- Slow Healer&lt;br /&gt;
&lt;br /&gt;
- Social Appearance Anxiety&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Iset Weiss (Sister)&lt;br /&gt;
- Tortured Artist who became known in the art scene due to their recent concentration regarding SURGE and its consequences on oneself. Still cannot get over the fact that her old life is unattainable, and that she wished the nightmare to be over. Common media for her works consist of her own blood, feathers, and certain painting aesthetics to depict sense of loss, fear, and frustration.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears with accolades and medals awarded for sport and professional marksmanship. Available information of Fara working for the Police Force in Vancouver. &lt;br /&gt;
|MidResult=Specifics and recorded briefings of Fara (unrecognizable-old self) for incidents requiring Vancouver&#039;s Special Weapons and Tactics Unit. Weiss family has four members, unknown states.&lt;br /&gt;
|HighResult=Details about work in security details (after SURGE), targets in certain assassinations are tied to &#039;Quill&#039; taking the shot. Fara has a sister in town, a renowned artist who has a concentration regarding the pain of the SURGE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Prefers to stay hidden, out of the spotlight, and watching through a scope. Likes high altitude places.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Precision marksman, enjoys a newfound thrill of the hunt when watching a target. Will setup up vantage points in places least expected. Makes ominous remarks before firing.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Likes to eat sunflower seeds while on overwatch. Wishes her wings would help her get to places but cannot generate enough lift. Surprisingly gullible and a bit and cannot work on a computer to save her life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Battle Ready - Generally annoyed whenever close to people - Mundane&lt;br /&gt;
|Result2=No Cyberware - No Magic - Dark and Fluffy Aura&lt;br /&gt;
|Result3=No Alphaware - Around 2-3 Essence - No Magic - No Diseases - No Astral Signatures&lt;br /&gt;
|Result4=Bone Density Augmentation R3 * Boosted Reflexes * Chameleon Skin (Dynamic) * Claws, Retractable (Feet) * Cold Adaptation * Elastic Joints * Hearing Enhancement * Hearing Expansion * Muscle Toner R2 * Narco * Reflex Recorder (Sneaking) * Sensitive Skin R6 (Feathered Regions) * Silky Skin * Sleep Regulator - 2.15 Essence - No Astral Signature&lt;br /&gt;
|Result5=No Deltaware * No Gene Treatments - No Disease - Not a Technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin (Yari Crow) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Weapons) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Armor) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Restricted Augmentations) R4&lt;br /&gt;
&lt;br /&gt;
Fake License (Controlled Substance License) R4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Everyday:&lt;br /&gt;
&lt;br /&gt;
Cloak (Hooded, Concealing, Electrochromic) R1&lt;br /&gt;
&lt;br /&gt;
Good Dress (Darker Color)&lt;br /&gt;
&lt;br /&gt;
Good Undergarments&lt;br /&gt;
&lt;br /&gt;
Business:&lt;br /&gt;
&lt;br /&gt;
Mortimer of London: Summit Dress - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Nice Undergarments (Pseudo Lingerie) - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Geared:&lt;br /&gt;
&lt;br /&gt;
Chameleon Suit - Electrochromic&lt;br /&gt;
&lt;br /&gt;
Enclosed Breathing Helmet - Electrochromic&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Canadian Goose&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for the reason why her family heritage resulted in their sister and her own transformation. Hidden family connections may be discovered, possible gene manipulation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Personal issues have not completely been dealt with. Will have moments where she will act entirely bird-like, and if composure is lost, will revert to a primal flight and hide instinct. Wants to attune with their altered form.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Desires to help her sister get through her depressive episode, preventing her detachment from reality. Will attend to at any cost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Seeks to become untouchable thought sight. Wants to be the one who ambushes and kills their prey.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|**Content Warning** Sister, Iset, is going through an episode regarding her own acceptance of her new form. Her artwork portrays her thoughts of the matter through media (Blood and Feathers) and concentration (Loss of Oneself). Some pieces result in self-harm and mutilation. Fara cannot stand seeing her sister live in such a way.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John_Overton_Must_Die&amp;diff=136052</id>
		<title>John Overton Must Die</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John_Overton_Must_Die&amp;diff=136052"/>
		<updated>2024-10-12T15:24:55Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Quill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Montreal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Rossi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|141|Samael|Heart of the Tempest|Silent_Quill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Overton Sliding Windows And Doors&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
“I have a friend in delicate circumstances. She wants revenge but does not want some of her friends in the Shadowhaven to know about it. I have no qualms in that regard so I am representing her. She is offering competitive compensation for a professional team. If you don&#039;t mind getting wet in your work and you know the value of silence have your fixer get in touch. I&#039;ll meet interested parties at the Black Tie Affair, Saturday night, 11 p.m. sharp. Francesco di Gangi”&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/Francesco_di_Gangi&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/Black_Tie_Affair&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Black Tie Affair piano bar, arriving individually to discuss the job with the Johnson. The J explains that John Overton is incredibly slippery and has dodged mundane justice in Montreal and so his client is looking for extra-judicial. After some negotiation, the J offers payment, as well as two days of drone footage of the mansion where Overton is, safe travel in and out of Montreal.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The team debates vehicle issues. Extensively. They finally settle on renting a vehicle once they&#039;re on ground in Montreal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Drone Footage:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Bridge to island where the Estate is on. Bridge has standard security guards. Gate to cross the bridge&lt;br /&gt;
* 3 Teams of similar low level security guards around the estate.&lt;br /&gt;
* Every dawn and dusk, magician arrives and summons a Spirit of Man, looking like an indian warrior or a greek warrior. There is a half hour period at dawn and dusk where there is no spirit coverage. &lt;br /&gt;
* External cameras on house. At least one drone in the air - patrol round is 100m radius around the house.&lt;br /&gt;
* Island is AA Security Zone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Divination:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Situation - Justice, Reversed (Dishonesty, corruption, unfairness, avoiding accountability). Probably the situation with the target, John Overton&lt;br /&gt;
* Obstacle - The Magician (A skilled, strong, powerful man. Pure willpower). Could be the guard magicians, could be Overton himself&lt;br /&gt;
* Solution - Temperence (balance, patience, moderation. Avoid extremes). Likely means best route through is quiet, problems if we go loud&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tentative Plan:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Quill on Physical overwatch with sniper rifle&lt;br /&gt;
* Tempest on magical overwatch and wrecking ball if/when things go loud&lt;br /&gt;
* 141 and Samael on physical infiltration for actual assassination&lt;br /&gt;
* Infil during the 30 minute window at Dawn&lt;br /&gt;
* Use Invis and levitate to bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Montreal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MONTREAL NORTH &amp;amp; ST. LEONARD&lt;br /&gt;
Northern Montreal is basically composed of two municipalities, Ahuntsic-Cartierville and aptly name Montreal North. Just south of Montreal North is Saint Leonard. These districts are almost a perfect mix of every other neighborhood on the island. Some of the poorest hovels give way to nice waterfront middle-class housing. Anglos and Francophones of a multitude of nationalities eye each other across narrow streets. Uniting these differences, however, is one strong factor: this is organized crime territory. Saint Leonard is home to Montreal’s venerable Italian community, a community that hasn’t much evolved. There are some families there that, though they’ve been here for generations, have never left Saint Leonard and barely speak anything other than their native Italian. As an accepted part of life, the Mafia has thrived in this environment. Omertà is just how it is. From this base, the Mafia long ruled the city, demanding la pisa, protection money, from the many Italian eateries, bars, coffee shops, and groceries throughout the city. The Mafia’s dominance was severely challenged in the last few decades by the ascendancy of go-gangs, to a point where they wield little influence. However, in Saint Leonard, things don’t change. Guys in suits with slick haircuts can still be found hanging around in coffee shops, and everyone has a cousin that can “help them out” with problems. If you’re looking to make contact with wiseguys, you know where to find them.&lt;br /&gt;
&lt;br /&gt;
The rest of Northern Montreal is similarly dominated by local ethnic Mafias. With a large Carib population, Haitian gangs dominate the area. Drugs and prostitution are mainly their trade, though they are small-time compared to the other syndicates. Some of these guys are backed by bikers, some by the Mafia. Proxy wars are still common, and cold blooded executions in the streets are just something that happens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Legwork:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Search&#039;&#039;&#039;&lt;br /&gt;
* Weather for the next few days is misty with 20% chance of rain, but no high winds.&lt;br /&gt;
* Best place for Quill positioning sets a place where the only clear shot would be into the living room.&lt;br /&gt;
* Best place for Quill puts him in Hellsoul territory&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infil Search&#039;&#039;&#039;&lt;br /&gt;
* On reviewing drone footage, day two has a truck come into the house with &amp;quot;Saint Leonard Catering&amp;quot;.&lt;br /&gt;
* Thankfully, it seems like this catering service is the one owned operated by the local mafia organization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Information from Fratelli&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Fratelli&#039;s uncle controls the Catering Company &lt;br /&gt;
* Overton Estate: Address, Comm Number, and partial guest list for a party being catered by St. Leonard Catering. Party is about fifty people, in a few days.&lt;br /&gt;
* Overton Sliding Windows: Address, comm number, rumors that the company is being sold, bidding by the Hellsouls biker gang and the other is the Rossi mafia family.&lt;br /&gt;
* Overton may be a mage himsef - possibly Detect Enemies&lt;br /&gt;
* Overton may have some augmentations? &lt;br /&gt;
* Magda Kowalski: An escort who Overton sleeps with&lt;br /&gt;
* Mr. Rossi is likely to be at the party. &lt;br /&gt;
* We are staying with the Marsala family. Both are associated with the Rossi family&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Scouting Runs:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fratelli agrees to get 141 some loaner FBAs.&lt;br /&gt;
&lt;br /&gt;
Tempest goes to the local Jamaicans in order to rent a boat for the team.&lt;br /&gt;
&lt;br /&gt;
Tempest does drugs and goes to do the magical scouting. She learns:&lt;br /&gt;
* Spirit being summoned is a F6 Spirit of Man with Innate Spell: Detect Enemies&lt;br /&gt;
* No exterior wards, but wards are just inside the walls. Ward is below F9.&lt;br /&gt;
* Spirit moves in a compass pattern every fifteen minutes.&lt;br /&gt;
* Thirty-ish minute window is valid&lt;br /&gt;
&lt;br /&gt;
Security Staff&lt;br /&gt;
* Team Leader - Thomas Jones [Wards &amp;amp; Spirits]&lt;br /&gt;
* Technical Systems - Lester Clay [Cameras, Locks, Alarms, Surveillance]&lt;br /&gt;
* Arcane Systems - Linda Perkins [Wards &amp;amp; Spirits]&lt;br /&gt;
* Armed Response - Alan MacTavish&lt;br /&gt;
* Armed Response - Robert &#039;Clank&#039; Johnson&lt;br /&gt;
* Access Control - Various&lt;br /&gt;
&lt;br /&gt;
Access notes:&lt;br /&gt;
* R6 Maglocks on house, boathouse, and garage&lt;br /&gt;
* Alarmed windows w/ lasers&lt;br /&gt;
* Pressure pads located on the grounds, likely underneath windows or otherwise sneaky locations&lt;br /&gt;
* Exterior Cameras&lt;br /&gt;
&lt;br /&gt;
141 does some networking: Contact with Andre Monet&lt;br /&gt;
* Make sure we don&#039;t leave any forensic evidence&lt;br /&gt;
* Get Andre Monet&#039;s name in the paper in exchange for intel&lt;br /&gt;
* Victory celebration in three days at his manor&lt;br /&gt;
* Magda Kowalski: sparse criminal record, no convicitions&lt;br /&gt;
&lt;br /&gt;
Tempests Meeting with the Escort Servce:&lt;br /&gt;
* Magda Kowalski is nominally an aware but seems not aware of her ability&lt;br /&gt;
* About to lose a steady client (Overton)&lt;br /&gt;
* She thinks Overton is not a nice person&lt;br /&gt;
* she will be occupied during the party and after (likely with Overton)&lt;br /&gt;
* Overton sometimes smokes after their evenings together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The run:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Tempest infiltrates from the south, while 141 and Samael move in from the north. Quill is already set up in her sniper roost, taking aim on the mage on site. Tempest avoids detection from the spirit and gets into position. Sam and 141 move in through the water, owing to the FBA to move quietly along the river bottom and slip onto the beach. &lt;br /&gt;
&lt;br /&gt;
The infil team spots the opfor rigger&#039;s spyfly and are able to avoid them while Tempest uses invisibility and levitate to help the infil team avoid the pressure plates on the ground. Samael breaks open the laser system on the infil door and then cracks the maglock case. 141 and Sam move through the living room, and realize there is a service drone in the dining room area. &lt;br /&gt;
&lt;br /&gt;
The infil team makes it to Overton&#039;s bedroom and hit the escort with Slab to put her out of commission. Then, a dose of narcojet and a bullet to the head permamently ends Mr. John Overton.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team exfiltrates silently and makes their way back to Seattle&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL, 8.5 hours 20 RVP x 1.42 - 28 RVP&lt;br /&gt;
&lt;br /&gt;
30,000¥ or up to 60,000¥ gear up to Availability 19 (15 RVP) &lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
16 CDP (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (Base)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
Samael - Qulifies as a Mundane Ascension. Catlike at chargen price (7 RVP)&lt;br /&gt;
&lt;br /&gt;
141 - Strive for perfection at chargen price (12 RVP). bolt C3L1 (2 RVP) (IKAG discount)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Oh no, there&#039;s a dark souls boss approaching.&amp;quot; - Steven&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s Tempest.&amp;quot; - Rob}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;The ward your nose is touching is able to be assensed.&amp;quot; - Villers}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Tempest, it&#039;s finally time, I have to ask you: Seduce the wife so 141 can sneak in as the wife.&amp;quot; Wiki-chan}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Well, as well as assuming competence, I will assume hedonism.&amp;quot; - Villiers}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You&#039;re an outstanding example of a really juicy Macintires apple&amp;quot; - An escort to Tempest}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Do you think he&#039;s the type of guy to say &#039;My ex-wife still misses me, but her aim is getting better!&#039;&amp;quot; - 141}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Tempest is gonna fuck off, Wizard Style&amp;quot; - Eva}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Samael]]===&lt;br /&gt;
Excellent team with a perfect, clean, kill. Professional team with clear communication and preparations. Meeting Tempest in person was rather interesting. She absolutely lives up to her reputation. 141 and Quill likewise were wonderfully professional. Would work with either of them again.&lt;br /&gt;
===[[Heart of the Tempest]]===&lt;br /&gt;
Well, much as I wouldst have wished for a stand-up fight, I shalt admit it was rather gratifying for a plan to proceed so smoothly. An&#039; I got to sleep with an attractive woman for the sake of the job. Though concealing an&#039; levitating that many people... gods, I needed a drink after that. Commendably skilled teammates, also, without any of the common... abrasivenes.&lt;br /&gt;
===[[141]]===&lt;br /&gt;
Working with Samael was good. I would do it again. He smelt good, like home. Why do I remember what home smelt like?&lt;br /&gt;
===[[Silent Quill]]===&lt;br /&gt;
Cohesion: Satisfactory. Strategy: Excellent. Effectiveness: Beyond Expectations. The team assigned could rival any professional one. A master of the arcane proved vital to our onsite intel and defense. A suave face could pry information from the most uncooperative of constituents and proved skilled in Covert Operations. A tried-and-true assassin demonstrated the effectiveness of getting close and personal. Overall: Would prefer working with the same team if the option was given.&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John_Overton_Must_Die&amp;diff=136051</id>
		<title>John Overton Must Die</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John_Overton_Must_Die&amp;diff=136051"/>
		<updated>2024-10-12T15:24:04Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Montreal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Rossi Mafia Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|141|Samael|Heart of the Tempest|Silent_Quill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Overton Sliding Windows And Doors&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
“I have a friend in delicate circumstances. She wants revenge but does not want some of her friends in the Shadowhaven to know about it. I have no qualms in that regard so I am representing her. She is offering competitive compensation for a professional team. If you don&#039;t mind getting wet in your work and you know the value of silence have your fixer get in touch. I&#039;ll meet interested parties at the Black Tie Affair, Saturday night, 11 p.m. sharp. Francesco di Gangi”&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/Francesco_di_Gangi&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/Black_Tie_Affair&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the Black Tie Affair piano bar, arriving individually to discuss the job with the Johnson. The J explains that John Overton is incredibly slippery and has dodged mundane justice in Montreal and so his client is looking for extra-judicial. After some negotiation, the J offers payment, as well as two days of drone footage of the mansion where Overton is, safe travel in and out of Montreal.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The team debates vehicle issues. Extensively. They finally settle on renting a vehicle once they&#039;re on ground in Montreal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Drone Footage:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Bridge to island where the Estate is on. Bridge has standard security guards. Gate to cross the bridge&lt;br /&gt;
* 3 Teams of similar low level security guards around the estate.&lt;br /&gt;
* Every dawn and dusk, magician arrives and summons a Spirit of Man, looking like an indian warrior or a greek warrior. There is a half hour period at dawn and dusk where there is no spirit coverage. &lt;br /&gt;
* External cameras on house. At least one drone in the air - patrol round is 100m radius around the house.&lt;br /&gt;
* Island is AA Security Zone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Divination:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Situation - Justice, Reversed (Dishonesty, corruption, unfairness, avoiding accountability). Probably the situation with the target, John Overton&lt;br /&gt;
* Obstacle - The Magician (A skilled, strong, powerful man. Pure willpower). Could be the guard magicians, could be Overton himself&lt;br /&gt;
* Solution - Temperence (balance, patience, moderation. Avoid extremes). Likely means best route through is quiet, problems if we go loud&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tentative Plan:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Quill on Physical overwatch with sniper rifle&lt;br /&gt;
* Tempest on magical overwatch and wrecking ball if/when things go loud&lt;br /&gt;
* 141 and Samael on physical infiltration for actual assassination&lt;br /&gt;
* Infil during the 30 minute window at Dawn&lt;br /&gt;
* Use Invis and levitate to bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Montreal Information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MONTREAL NORTH &amp;amp; ST. LEONARD&lt;br /&gt;
Northern Montreal is basically composed of two municipalities, Ahuntsic-Cartierville and aptly name Montreal North. Just south of Montreal North is Saint Leonard. These districts are almost a perfect mix of every other neighborhood on the island. Some of the poorest hovels give way to nice waterfront middle-class housing. Anglos and Francophones of a multitude of nationalities eye each other across narrow streets. Uniting these differences, however, is one strong factor: this is organized crime territory. Saint Leonard is home to Montreal’s venerable Italian community, a community that hasn’t much evolved. There are some families there that, though they’ve been here for generations, have never left Saint Leonard and barely speak anything other than their native Italian. As an accepted part of life, the Mafia has thrived in this environment. Omertà is just how it is. From this base, the Mafia long ruled the city, demanding la pisa, protection money, from the many Italian eateries, bars, coffee shops, and groceries throughout the city. The Mafia’s dominance was severely challenged in the last few decades by the ascendancy of go-gangs, to a point where they wield little influence. However, in Saint Leonard, things don’t change. Guys in suits with slick haircuts can still be found hanging around in coffee shops, and everyone has a cousin that can “help them out” with problems. If you’re looking to make contact with wiseguys, you know where to find them.&lt;br /&gt;
&lt;br /&gt;
The rest of Northern Montreal is similarly dominated by local ethnic Mafias. With a large Carib population, Haitian gangs dominate the area. Drugs and prostitution are mainly their trade, though they are small-time compared to the other syndicates. Some of these guys are backed by bikers, some by the Mafia. Proxy wars are still common, and cold blooded executions in the streets are just something that happens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Legwork:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Search&#039;&#039;&#039;&lt;br /&gt;
* Weather for the next few days is misty with 20% chance of rain, but no high winds.&lt;br /&gt;
* Best place for Quill positioning sets a place where the only clear shot would be into the living room.&lt;br /&gt;
* Best place for Quill puts him in Hellsoul territory&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infil Search&#039;&#039;&#039;&lt;br /&gt;
* On reviewing drone footage, day two has a truck come into the house with &amp;quot;Saint Leonard Catering&amp;quot;.&lt;br /&gt;
* Thankfully, it seems like this catering service is the one owned operated by the local mafia organization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Information from Fratelli&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Fratelli&#039;s uncle controls the Catering Company &lt;br /&gt;
* Overton Estate: Address, Comm Number, and partial guest list for a party being catered by St. Leonard Catering. Party is about fifty people, in a few days.&lt;br /&gt;
* Overton Sliding Windows: Address, comm number, rumors that the company is being sold, bidding by the Hellsouls biker gang and the other is the Rossi mafia family.&lt;br /&gt;
* Overton may be a mage himsef - possibly Detect Enemies&lt;br /&gt;
* Overton may have some augmentations? &lt;br /&gt;
* Magda Kowalski: An escort who Overton sleeps with&lt;br /&gt;
* Mr. Rossi is likely to be at the party. &lt;br /&gt;
* We are staying with the Marsala family. Both are associated with the Rossi family&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Scouting Runs:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fratelli agrees to get 141 some loaner FBAs.&lt;br /&gt;
&lt;br /&gt;
Tempest goes to the local Jamaicans in order to rent a boat for the team.&lt;br /&gt;
&lt;br /&gt;
Tempest does drugs and goes to do the magical scouting. She learns:&lt;br /&gt;
* Spirit being summoned is a F6 Spirit of Man with Innate Spell: Detect Enemies&lt;br /&gt;
* No exterior wards, but wards are just inside the walls. Ward is below F9.&lt;br /&gt;
* Spirit moves in a compass pattern every fifteen minutes.&lt;br /&gt;
* Thirty-ish minute window is valid&lt;br /&gt;
&lt;br /&gt;
Security Staff&lt;br /&gt;
* Team Leader - Thomas Jones [Wards &amp;amp; Spirits]&lt;br /&gt;
* Technical Systems - Lester Clay [Cameras, Locks, Alarms, Surveillance]&lt;br /&gt;
* Arcane Systems - Linda Perkins [Wards &amp;amp; Spirits]&lt;br /&gt;
* Armed Response - Alan MacTavish&lt;br /&gt;
* Armed Response - Robert &#039;Clank&#039; Johnson&lt;br /&gt;
* Access Control - Various&lt;br /&gt;
&lt;br /&gt;
Access notes:&lt;br /&gt;
* R6 Maglocks on house, boathouse, and garage&lt;br /&gt;
* Alarmed windows w/ lasers&lt;br /&gt;
* Pressure pads located on the grounds, likely underneath windows or otherwise sneaky locations&lt;br /&gt;
* Exterior Cameras&lt;br /&gt;
&lt;br /&gt;
141 does some networking: Contact with Andre Monet&lt;br /&gt;
* Make sure we don&#039;t leave any forensic evidence&lt;br /&gt;
* Get Andre Monet&#039;s name in the paper in exchange for intel&lt;br /&gt;
* Victory celebration in three days at his manor&lt;br /&gt;
* Magda Kowalski: sparse criminal record, no convicitions&lt;br /&gt;
&lt;br /&gt;
Tempests Meeting with the Escort Servce:&lt;br /&gt;
* Magda Kowalski is nominally an aware but seems not aware of her ability&lt;br /&gt;
* About to lose a steady client (Overton)&lt;br /&gt;
* She thinks Overton is not a nice person&lt;br /&gt;
* she will be occupied during the party and after (likely with Overton)&lt;br /&gt;
* Overton sometimes smokes after their evenings together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The run:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Tempest infiltrates from the south, while 141 and Samael move in from the north. Quill is already set up in her sniper roost, taking aim on the mage on site. Tempest avoids detection from the spirit and gets into position. Sam and 141 move in through the water, owing to the FBA to move quietly along the river bottom and slip onto the beach. &lt;br /&gt;
&lt;br /&gt;
The infil team spots the opfor rigger&#039;s spyfly and are able to avoid them while Tempest uses invisibility and levitate to help the infil team avoid the pressure plates on the ground. Samael breaks open the laser system on the infil door and then cracks the maglock case. 141 and Sam move through the living room, and realize there is a service drone in the dining room area. &lt;br /&gt;
&lt;br /&gt;
The infil team makes it to Overton&#039;s bedroom and hit the escort with Slab to put her out of commission. Then, a dose of narcojet and a bullet to the head permamently ends Mr. John Overton.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team exfiltrates silently and makes their way back to Seattle&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL, 8.5 hours 20 RVP x 1.42 - 28 RVP&lt;br /&gt;
&lt;br /&gt;
30,000¥ or up to 60,000¥ gear up to Availability 19 (15 RVP) &lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
16 CDP (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (Base)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
Samael - Qulifies as a Mundane Ascension. Catlike at chargen price (7 RVP)&lt;br /&gt;
&lt;br /&gt;
141 - Strive for perfection at chargen price (12 RVP). bolt C3L1 (2 RVP) (IKAG discount)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Oh no, there&#039;s a dark souls boss approaching.&amp;quot; - Steven&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s Tempest.&amp;quot; - Rob}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;The ward your nose is touching is able to be assensed.&amp;quot; - Villers}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Tempest, it&#039;s finally time, I have to ask you: Seduce the wife so 141 can sneak in as the wife.&amp;quot; Wiki-chan}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Well, as well as assuming competence, I will assume hedonism.&amp;quot; - Villiers}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You&#039;re an outstanding example of a really juicy Macintires apple&amp;quot; - An escort to Tempest}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Do you think he&#039;s the type of guy to say &#039;My ex-wife still misses me, but her aim is getting better!&#039;&amp;quot; - 141}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Tempest is gonna fuck off, Wizard Style&amp;quot; - Eva}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Samael]]===&lt;br /&gt;
Excellent team with a perfect, clean, kill. Professional team with clear communication and preparations. Meeting Tempest in person was rather interesting. She absolutely lives up to her reputation. 141 and Quill likewise were wonderfully professional. Would work with either of them again.&lt;br /&gt;
===[[Heart of the Tempest]]===&lt;br /&gt;
Well, much as I wouldst have wished for a stand-up fight, I shalt admit it was rather gratifying for a plan to proceed so smoothly. An&#039; I got to sleep with an attractive woman for the sake of the job. Though concealing an&#039; levitating that many people... gods, I needed a drink after that. Commendably skilled teammates, also, without any of the common... abrasivenes.&lt;br /&gt;
===[[141]]===&lt;br /&gt;
Working with Samael was good. I would do it again. He smelt good, like home. Why do I remember what home smelt like?&lt;br /&gt;
===[[Quill]]===&lt;br /&gt;
Cohesion: Satisfactory. Strategy: Excellent. Effectiveness: Beyond Expectations. The team assigned could rival any professional one. A master of the arcane proved vital to our onsite intel and defense. A suave face could pry information from the most uncooperative of constituents and proved skilled in Covert Operations. A tried-and-true assassin demonstrated the effectiveness of getting close and personal. Overall: Would prefer working with the same team if the option was given.&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135524</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135524"/>
		<updated>2024-10-08T17:16:19Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jeremiah.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135523</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135523"/>
		<updated>2024-10-08T17:15:51Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[Jeremiah.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135522</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135522"/>
		<updated>2024-10-08T17:15:30Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[Jeremiah.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jeremiah.png&amp;diff=135521</id>
		<title>Jeremiah.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jeremiah.png&amp;diff=135521"/>
		<updated>2024-10-08T17:14:27Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: Created page with &amp;quot;thumb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jeremiah.png|thumb]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Jeremiah.png&amp;diff=135520</id>
		<title>File:Jeremiah.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Jeremiah.png&amp;diff=135520"/>
		<updated>2024-10-08T17:14:14Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generated Image via Midjourney&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135519</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135519"/>
		<updated>2024-10-08T17:12:53Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[Jeremiah.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135518</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135518"/>
		<updated>2024-10-08T17:12:26Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135517</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135517"/>
		<updated>2024-10-08T17:11:05Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[Jeremiah.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135516</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135516"/>
		<updated>2024-10-08T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jeremiah Alms, or Father Alms as most refer to him as, is an articulate paster and writer. Although seeming mundane, Father Alms is a magician, claiming his magical prowess comes from his words, spoken or written. His spells reflect his mission, aiding the ill in an attempt to better lives of the region. Father Alms dabbles in an altered form of alchemy, distilling alchemical components into a specialized in order to imbue his writing with certain effects.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135515</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135515"/>
		<updated>2024-10-08T15:11:53Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135514</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135514"/>
		<updated>2024-10-08T15:06:45Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Code of Honor: Avenging Angel&lt;br /&gt;
&lt;br /&gt;
- Driven (Aiding the Ill)&lt;br /&gt;
&lt;br /&gt;
- Faraday Himself&lt;br /&gt;
&lt;br /&gt;
- No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
- Records on File (The Vatican)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135513</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135513"/>
		<updated>2024-10-08T15:04:37Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- College Education&lt;br /&gt;
&lt;br /&gt;
- Common Sense&lt;br /&gt;
&lt;br /&gt;
- Focused Concentration 2&lt;br /&gt;
&lt;br /&gt;
- Magician&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Fire-Bringer)&lt;br /&gt;
&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
- Solid Rep (Local Neighborhood)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135512</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135512"/>
		<updated>2024-10-08T15:01:18Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=135502</id>
		<title>Pacho Herrera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=135502"/>
		<updated>2024-10-08T02:28:15Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Pacho.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Samurai / Heavy Weapons&lt;br /&gt;
|header2= Sicario that wants to see the world burn&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping#000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=32 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1Us7ctFhFyoiZ3Buxrj1TRucgqmHyPUVx?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Pacho Herrera is a true-to-form &#039;&#039;sicario&#039;&#039; from Mexico, hell-bent on achieving an &#039;&#039;obsesión último&#039;&#039; regarding explosives. A graduate of the &#039;&#039;Universidad de la Ciudad de México (UCM)&#039;&#039; with a degree in industrial chemistry, Pacho turned to the Bloodhounds cartel following an &#039;incident&#039; involving a cargo freighter filled with ammonium nitrate-based fertilizer. His knowledge in chemistry and his newfound obsession with explosive reactions proved useful to the cartel, leading to a fulfilling career as a dramatic bomb maker and enforcer of failed intimidation. Pacho now is stationed in Seattle to make an example of a certain &#039;&#039;cliente&#039;&#039; who displeased the Bloodhounds.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To find and exact the cartel&#039;s will onto the &#039;&#039;cliente&#039;&#039; located in Seattle for failing to uphold their end of the &#039;deal&#039;.&lt;br /&gt;
&lt;br /&gt;
- Seeking to improve the influence and reach of the Bloodhounds into the north, starting with Seattle.&lt;br /&gt;
&lt;br /&gt;
- Religiously pursue a new chemical formula and conditions to create an explosive impact the world will not forget.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Pacho&#039;s childhood consisted of toiling in the fields and pastures of his family&#039;s homestead in Aztlan. Not being the most affluent, all the children of the Herrera family worked from an early age to sustain the agricultural lifestyle. Pacho and his 7 siblings had to learn cruelties of life through the callous demand of protection tribute by the local cartel branch, of which demanded most of the profit the Herrera homestead managed to collect. Scarcity began to be prevalent as bad harvests occurred, and Pacho grew to resent his life being subject to the whims of the cartels. He sought to become someone who would call the shots, to be the stronger man, and thus dawned a drive to become superior in every way. Certain observations of the local wildlife around the homestead made by Pacho led to a major insight about arid farming, of which he would sow cacti species to store precious water and organic material. The use of these cacti as fallow for the fields of crops led to miniature oasis generation for each plot of land, leading to greater yields. Although backbreaking work, the results were enough to improve the life of his family.&lt;br /&gt;
&lt;br /&gt;
The additional profits from Pacho&#039;s breakthrough afforded him a proper education within the nearest town, and he would use his time to find additional ways to improve the output of farming in the region, whether output or practices. This focus led him to become successful enough as a student to attend a major university. Specializing in agricultural chemistry, Pacho manage to get a foothold in the fertilizer industry as a researcher for more potent recipes. During his attendance, the Herrera family had begun to draw the ire of the aforementioned local cartel branch, of which the cartel demanded gradually higher tribute payments for the same protection. However, it was untold to Pacho as his family did not want to worry him. The demands became unreasonable at a certain point, forcing to Herrera family to default on payments and owe the cartel. To make an example, some gangers proceeded to massacre the Herrera family, leaving Pacho to be the last survivor and none the wary. &lt;br /&gt;
&lt;br /&gt;
Coordinating the industrial-size shipment of a new prototype fertilizer, boasting an estimated 50% improved crop yield for the tradeoff of increased volatility, Pacho was stationed at on a commercial freighter port on the west coast of Aztlan. Actively ensuring that the implementation of the prototype fertilizer recipe, Pacho did not know of the danger he was in as he was targeted by the cartel. On a fateful day aboard the cargo freighter, Pacho was approached by several armed sicarios who promptly bounded and began to question him about addition tribute payments. Believing that the tribute has been covered, he began to argue with the sicarios about how the Herrera&#039;s have been faithful in their tributes. Thinking of Pacho&#039;s statements as lies, the sicarios began to attach weights to Pacho&#039;s bindings and dragged him to the edge of the freighter, amid a frantic and pleading protest. It was useless. Pacho began to reminisce of his early years and focused on his drive to become better than the bastards who have loomed over his family long enough. With words like razor blades, Pacho tore into the lead sicario&#039;s ego and purpose, stating that they will never achieve anything higher than being the lapdog of the large cartels. That sicario took those insults personally, and with a show of pride, began to light a cigar and talk face to face with Pacho. He was &#039;lectured&#039; about his place as something akin to a feral dog, and that a dog who bites the hand that feeds them needs to be put down; he then proceeded to shove his lit cigar into Pacho&#039;s temple and urge the others to toss him overboard. However, the distinct mistake was made by that sicario to toss his cigar over his shoulder, unfortunately landing into the cargo compartment of the volatile fertilizer. Before the sicarios could subject Pacho to a watery grave, &#039;ignition&#039;...&lt;br /&gt;
&lt;br /&gt;
Beautiful images filled Pacho in those slow 2 seconds. The slowly separating limbs and head of that sicario who just branded him with a cigar. Another getting pancaked by metal panels. And above all, a divine warmth wrapping over Pacho&#039;s body, engulfing and welcoming him into a moment of catharsis, the truest form of existence, everyone separating into pieces, atoms to atoms. A final crescendo of the blaze to glory.&lt;br /&gt;
&lt;br /&gt;
Awaking, serenity and bliss were experienced by Pacho, most likely the anesthetics he was pumped full of. Surgery of all things, pulverized bones, missing arms, and horrifyingly severe burns. Ejected they talk about, found by passersby in a state resembling a corpse. Pacho had the luck of surviving through his positioning being so close to the edge of the ship, being ejected onto a loading pier. His injuries resulted in Pacho needed new arms and a leg, and what would be the most excruciating pain of burns around his whole body. Pacho spent months recovering, dropping all his savings into barely passable limbs and the wall of medical bills; his mental state was deemed satisfactory to resume normal life, but unknown to medical professionals Pacho changed. From his front row seat with the mother of all explosions, he saw the truth behind life in his eyes. The consolidation of energy into life and the vibrant release of that life being broken up into its purest form. It could have been faster, it could have been more extravagant, it could have been improved...&lt;br /&gt;
&lt;br /&gt;
Slumping back to what he remembered to be his homestead, Pacho was met with the charred remains of his old house and the rotting corpses of his family. He got to work cleaning up, watching the flaming pyre he had placed their bodies; Pacho was torn between his confusion of why he did not know, resentment beyond anything experienced before for the bastards who did this, and a calming soothe of the crackling flame. Memories were seen playing out in the illumination of those flames, and Pacho realized a greater truth. We all are made of a beautiful recipe, one greater than the sum of their parts, but we will never know what those parts are until we see them released one by one, through a caring flame.&lt;br /&gt;
&lt;br /&gt;
Through editorial assumptions, the region where Pacho lived saw the obituaries of the Herrera family, his included. His life of normalcy was over, but his search to become superior grew into an unstoppable flame. He began to experiment with the volatility of common items and made unorthodox weaponry to eliminate the rest of the local branch of the cartel who haunted his family. The only influential member left was the main boss of the town, striking after a meeting with the next rung of the ladder. &lt;br /&gt;
&lt;br /&gt;
A small church was the meeting place, late at night. Lest the house of God would watch over your safety, bask in his proverbial glory and warmth. A meeting with heightened tensions, raised voices, and disgruntled faces, Pacho did not care. The main boss who permitted the massacre of his family, marches to his car in the parking lot, gets in and pulls out his keys. Ignition... Night turned into day for a brief moment as the wreck of a car launches into the air and crashes to the ground. The higher rung of the cartel branch and his goons rush out to see the fireworks, only to see a fiery wreck still cooking ammunition off and a disheveled man laughing hysterically on a bench next to the entrance. The man had no fear that there were several goons now aiming to kill him, he only saw a glimpse and a hope of seeing that beautiful light again. The leader began to laugh that the wreckage, telling his guys to calm down. Instead of getting a back full a lead, Pacho received a job offer, an enforcer of the higher cartel; the money was good, but Pacho was excited about the chance keep searching for the perfect explosion.&lt;br /&gt;
&lt;br /&gt;
Car bombs, tampered fuel lines, plane crashes, all &#039;accidents&#039;. Pacho was good at making things look accidental, but was better at making a point to the cartel&#039;s rivals. Stay in your lane, lest you want to live in fear of the next object you interact with exploding in your face.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Battle Hardened 3 - Biocompatibility (Cyberware) - College Education - Restricted Gear&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Combat Junkie - Distinctive Style - Emotional Attachment (Personal Weapons) - Impassive&lt;br /&gt;
&lt;br /&gt;
- WEEEEEEEEEEVIL!!!!!!! IT SHOULD HAVE BEEN MEEEEEEE!!!!!!!: - Loss of Confidence (Heavy Weapons) - Flashbacks I - Bad Rep - Criminal Sin (CAS) - Big Regret&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The BloodHounds&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- 20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Desert Flower Insignia&lt;br /&gt;
&lt;br /&gt;
MO: Explosions of the Artistically Creative&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears in certain warrants in Central America for murder, association with drug trade, and allegations for terrorism.&lt;br /&gt;
|MidResult=Direct ties to the BloodHounds cartel, displaying his photo in intimidation pictures involving corpses and &#039;trophies&#039; of rival cartels. Possible videos of Pacho&#039;s audible laughter as he detonates explosives that seem to be forcibly eaten by the &#039;torturee&#039;. &lt;br /&gt;
|HighResult=News reports alluding to Pacho in a list of victims in a massive cargo freighter explosion as killed. His obituary can be found with his &#039;&#039;Abuelita&#039;&#039; commenting how a sweet and kind young man Pacho &#039;&#039;&#039;was&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Always prefers the hammer to a blade when it comes to precision. Blunt, hard to read, and unpredictable when he makes jokes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The Bloodhounds stationed Pacho in Seattle to settle some unfinished business. Somehow has access to legally questionable gear and hums ethnic classics when he is about to do something reckless. All his funds are for sure blood money, some even with a few dried drops.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The guy is bat-**** insane! He does not care for any fellow runner and will use you to get whatever ******* business he says he needs done. Probably gets a kick out of his creative ways to kill any party, particularly the uninvolved. He legitimately tried to &#039;rocket jump&#039; using our target as a springboard to soak the blast. We needed that target alive...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Fit as a Diddle - Usually Jovial and Laughing - Subject is Mundane&lt;br /&gt;
|Result2=Cyberware for all Limbs and Wired Reflexes - Datajack&lt;br /&gt;
|Result3=No Alphaware&lt;br /&gt;
|Result4=Bioware: Narco&lt;br /&gt;
|Result5=N\A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Theo Gusman (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Weapon License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Explosives License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Driver&#039;s License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Height: 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 170 lbs&lt;br /&gt;
&lt;br /&gt;
Hair Color: Black&lt;br /&gt;
&lt;br /&gt;
Hairstyle: Short and Shaggy&lt;br /&gt;
&lt;br /&gt;
Facial Hair: Mustache and Goatee&lt;br /&gt;
&lt;br /&gt;
Skin Color: Light Orange&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown&lt;br /&gt;
&lt;br /&gt;
Identifying Features: Oni Horns and Skin, Cyberware Arms and Legs - Full Replacement, Sexy&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
- Breezy Button-Down Shirts Rolled Up (Many Varieties)&lt;br /&gt;
&lt;br /&gt;
- Ranchero Jeans and Complementary Dress Shoes&lt;br /&gt;
&lt;br /&gt;
- Opulent-Branded Aviators&lt;br /&gt;
&lt;br /&gt;
- Golden Jewelry (Necklace and rings)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
- Antonio Montana (The One from Scarface)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for an individual who did not keep their end of a bargain while dealing with the cartel. MO is to make death look accidental. Target does not have identity yet, and research will be conducted to find out who this individual is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Association with the Bloodhounds down in Aztlan and Central America. May have beef with rival cartels to the Bloodhounds (Los Tres Hermanos or The Cazadores).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Seeking more volatile materials to leave a mark on the world. Has accumulated a concerning number of explosives at his apartment and has fixed a Deadman&#039;s switch to the detonator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|May be remembered by people who have been from the area in Aztlan and Central America. If from the same university (UCM), would know of Pacho&#039;s innovations to agricultural practices down south and may expose his identity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135500</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135500"/>
		<updated>2024-10-08T02:28:00Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135499</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135499"/>
		<updated>2024-10-08T02:27:37Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @StevenHighPing#0000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here u/Cement_Das_Con_Cree]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=32 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135498</id>
		<title>Father Alms</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Father_Alms&amp;diff=135498"/>
		<updated>2024-10-08T02:16:46Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |YourWikiUsername =  |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Archetype |header2= (Short Blurb) |header3=  |header4=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
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|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=135497</id>
		<title>Pacho Herrera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pacho_Herrera&amp;diff=135497"/>
		<updated>2024-10-08T02:04:37Z</updated>

		<summary type="html">&lt;p&gt;StevenHighPing: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Pacho.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Samurai / Heavy Weapons&lt;br /&gt;
|header2= Sicario that wants to see the world burn&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @stevenhighping#000&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = u/Cement_Das_Con_Cree&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1Us7ctFhFyoiZ3Buxrj1TRucgqmHyPUVx?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Pacho Herrera is a true-to-form &#039;&#039;sicario&#039;&#039; from Mexico, hell-bent on achieving an &#039;&#039;obsesión último&#039;&#039; regarding explosives. A graduate of the &#039;&#039;Universidad de la Ciudad de México (UCM)&#039;&#039; with a degree in industrial chemistry, Pacho turned to the Bloodhounds cartel following an &#039;incident&#039; involving a cargo freighter filled with ammonium nitrate-based fertilizer. His knowledge in chemistry and his newfound obsession with explosive reactions proved useful to the cartel, leading to a fulfilling career as a dramatic bomb maker and enforcer of failed intimidation. Pacho now is stationed in Seattle to make an example of a certain &#039;&#039;cliente&#039;&#039; who displeased the Bloodhounds.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- To find and exact the cartel&#039;s will onto the &#039;&#039;cliente&#039;&#039; located in Seattle for failing to uphold their end of the &#039;deal&#039;.&lt;br /&gt;
&lt;br /&gt;
- Seeking to improve the influence and reach of the Bloodhounds into the north, starting with Seattle.&lt;br /&gt;
&lt;br /&gt;
- Religiously pursue a new chemical formula and conditions to create an explosive impact the world will not forget.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Pacho&#039;s childhood consisted of toiling in the fields and pastures of his family&#039;s homestead in Aztlan. Not being the most affluent, all the children of the Herrera family worked from an early age to sustain the agricultural lifestyle. Pacho and his 7 siblings had to learn cruelties of life through the callous demand of protection tribute by the local cartel branch, of which demanded most of the profit the Herrera homestead managed to collect. Scarcity began to be prevalent as bad harvests occurred, and Pacho grew to resent his life being subject to the whims of the cartels. He sought to become someone who would call the shots, to be the stronger man, and thus dawned a drive to become superior in every way. Certain observations of the local wildlife around the homestead made by Pacho led to a major insight about arid farming, of which he would sow cacti species to store precious water and organic material. The use of these cacti as fallow for the fields of crops led to miniature oasis generation for each plot of land, leading to greater yields. Although backbreaking work, the results were enough to improve the life of his family.&lt;br /&gt;
&lt;br /&gt;
The additional profits from Pacho&#039;s breakthrough afforded him a proper education within the nearest town, and he would use his time to find additional ways to improve the output of farming in the region, whether output or practices. This focus led him to become successful enough as a student to attend a major university. Specializing in agricultural chemistry, Pacho manage to get a foothold in the fertilizer industry as a researcher for more potent recipes. During his attendance, the Herrera family had begun to draw the ire of the aforementioned local cartel branch, of which the cartel demanded gradually higher tribute payments for the same protection. However, it was untold to Pacho as his family did not want to worry him. The demands became unreasonable at a certain point, forcing to Herrera family to default on payments and owe the cartel. To make an example, some gangers proceeded to massacre the Herrera family, leaving Pacho to be the last survivor and none the wary. &lt;br /&gt;
&lt;br /&gt;
Coordinating the industrial-size shipment of a new prototype fertilizer, boasting an estimated 50% improved crop yield for the tradeoff of increased volatility, Pacho was stationed at on a commercial freighter port on the west coast of Aztlan. Actively ensuring that the implementation of the prototype fertilizer recipe, Pacho did not know of the danger he was in as he was targeted by the cartel. On a fateful day aboard the cargo freighter, Pacho was approached by several armed sicarios who promptly bounded and began to question him about addition tribute payments. Believing that the tribute has been covered, he began to argue with the sicarios about how the Herrera&#039;s have been faithful in their tributes. Thinking of Pacho&#039;s statements as lies, the sicarios began to attach weights to Pacho&#039;s bindings and dragged him to the edge of the freighter, amid a frantic and pleading protest. It was useless. Pacho began to reminisce of his early years and focused on his drive to become better than the bastards who have loomed over his family long enough. With words like razor blades, Pacho tore into the lead sicario&#039;s ego and purpose, stating that they will never achieve anything higher than being the lapdog of the large cartels. That sicario took those insults personally, and with a show of pride, began to light a cigar and talk face to face with Pacho. He was &#039;lectured&#039; about his place as something akin to a feral dog, and that a dog who bites the hand that feeds them needs to be put down; he then proceeded to shove his lit cigar into Pacho&#039;s temple and urge the others to toss him overboard. However, the distinct mistake was made by that sicario to toss his cigar over his shoulder, unfortunately landing into the cargo compartment of the volatile fertilizer. Before the sicarios could subject Pacho to a watery grave, &#039;ignition&#039;...&lt;br /&gt;
&lt;br /&gt;
Beautiful images filled Pacho in those slow 2 seconds. The slowly separating limbs and head of that sicario who just branded him with a cigar. Another getting pancaked by metal panels. And above all, a divine warmth wrapping over Pacho&#039;s body, engulfing and welcoming him into a moment of catharsis, the truest form of existence, everyone separating into pieces, atoms to atoms. A final crescendo of the blaze to glory.&lt;br /&gt;
&lt;br /&gt;
Awaking, serenity and bliss were experienced by Pacho, most likely the anesthetics he was pumped full of. Surgery of all things, pulverized bones, missing arms, and horrifyingly severe burns. Ejected they talk about, found by passersby in a state resembling a corpse. Pacho had the luck of surviving through his positioning being so close to the edge of the ship, being ejected onto a loading pier. His injuries resulted in Pacho needed new arms and a leg, and what would be the most excruciating pain of burns around his whole body. Pacho spent months recovering, dropping all his savings into barely passable limbs and the wall of medical bills; his mental state was deemed satisfactory to resume normal life, but unknown to medical professionals Pacho changed. From his front row seat with the mother of all explosions, he saw the truth behind life in his eyes. The consolidation of energy into life and the vibrant release of that life being broken up into its purest form. It could have been faster, it could have been more extravagant, it could have been improved...&lt;br /&gt;
&lt;br /&gt;
Slumping back to what he remembered to be his homestead, Pacho was met with the charred remains of his old house and the rotting corpses of his family. He got to work cleaning up, watching the flaming pyre he had placed their bodies; Pacho was torn between his confusion of why he did not know, resentment beyond anything experienced before for the bastards who did this, and a calming soothe of the crackling flame. Memories were seen playing out in the illumination of those flames, and Pacho realized a greater truth. We all are made of a beautiful recipe, one greater than the sum of their parts, but we will never know what those parts are until we see them released one by one, through a caring flame.&lt;br /&gt;
&lt;br /&gt;
Through editorial assumptions, the region where Pacho lived saw the obituaries of the Herrera family, his included. His life of normalcy was over, but his search to become superior grew into an unstoppable flame. He began to experiment with the volatility of common items and made unorthodox weaponry to eliminate the rest of the local branch of the cartel who haunted his family. The only influential member left was the main boss of the town, striking after a meeting with the next rung of the ladder. &lt;br /&gt;
&lt;br /&gt;
A small church was the meeting place, late at night. Lest the house of God would watch over your safety, bask in his proverbial glory and warmth. A meeting with heightened tensions, raised voices, and disgruntled faces, Pacho did not care. The main boss who permitted the massacre of his family, marches to his car in the parking lot, gets in and pulls out his keys. Ignition... Night turned into day for a brief moment as the wreck of a car launches into the air and crashes to the ground. The higher rung of the cartel branch and his goons rush out to see the fireworks, only to see a fiery wreck still cooking ammunition off and a disheveled man laughing hysterically on a bench next to the entrance. The man had no fear that there were several goons now aiming to kill him, he only saw a glimpse and a hope of seeing that beautiful light again. The leader began to laugh that the wreckage, telling his guys to calm down. Instead of getting a back full a lead, Pacho received a job offer, an enforcer of the higher cartel; the money was good, but Pacho was excited about the chance keep searching for the perfect explosion.&lt;br /&gt;
&lt;br /&gt;
Car bombs, tampered fuel lines, plane crashes, all &#039;accidents&#039;. Pacho was good at making things look accidental, but was better at making a point to the cartel&#039;s rivals. Stay in your lane, lest you want to live in fear of the next object you interact with exploding in your face.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Battle Hardened 3 - Biocompatibility (Cyberware) - College Education - Restricted Gear&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Combat Junkie - Distinctive Style - Emotional Attachment (Personal Weapons) - Impassive&lt;br /&gt;
&lt;br /&gt;
- WEEEEEEEEEEVIL!!!!!!! IT SHOULD HAVE BEEN MEEEEEEE!!!!!!!: - Loss of Confidence (Heavy Weapons) - Flashbacks I - Bad Rep - Criminal Sin (CAS) - Big Regret&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The BloodHounds&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- 20 Rep: CAS&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Desert Flower Insignia&lt;br /&gt;
&lt;br /&gt;
MO: Explosions of the Artistically Creative&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Name appears in certain warrants in Central America for murder, association with drug trade, and allegations for terrorism.&lt;br /&gt;
|MidResult=Direct ties to the BloodHounds cartel, displaying his photo in intimidation pictures involving corpses and &#039;trophies&#039; of rival cartels. Possible videos of Pacho&#039;s audible laughter as he detonates explosives that seem to be forcibly eaten by the &#039;torturee&#039;. &lt;br /&gt;
|HighResult=News reports alluding to Pacho in a list of victims in a massive cargo freighter explosion as killed. His obituary can be found with his &#039;&#039;Abuelita&#039;&#039; commenting how a sweet and kind young man Pacho &#039;&#039;&#039;was&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Always prefers the hammer to a blade when it comes to precision. Blunt, hard to read, and unpredictable when he makes jokes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=The Bloodhounds stationed Pacho in Seattle to settle some unfinished business. Somehow has access to legally questionable gear and hums ethnic classics when he is about to do something reckless. All his funds are for sure blood money, some even with a few dried drops.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The guy is bat-**** insane! He does not care for any fellow runner and will use you to get whatever ******* business he says he needs done. Probably gets a kick out of his creative ways to kill any party, particularly the uninvolved. He legitimately tried to &#039;rocket jump&#039; using our target as a springboard to soak the blast. We needed that target alive...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Fit as a Diddle - Usually Jovial and Laughing - Subject is Mundane&lt;br /&gt;
|Result2=Cyberware for all Limbs and Wired Reflexes - Datajack&lt;br /&gt;
|Result3=No Alphaware&lt;br /&gt;
|Result4=Bioware: Narco&lt;br /&gt;
|Result5=N\A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Theo Gusman (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Weapon License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Explosives License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
Fake License: Driver&#039;s License (Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Height: 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 170 lbs&lt;br /&gt;
&lt;br /&gt;
Hair Color: Black&lt;br /&gt;
&lt;br /&gt;
Hairstyle: Short and Shaggy&lt;br /&gt;
&lt;br /&gt;
Facial Hair: Mustache and Goatee&lt;br /&gt;
&lt;br /&gt;
Skin Color: Light Orange&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown&lt;br /&gt;
&lt;br /&gt;
Identifying Features: Oni Horns and Skin, Cyberware Arms and Legs - Full Replacement, Sexy&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
- Breezy Button-Down Shirts Rolled Up (Many Varieties)&lt;br /&gt;
&lt;br /&gt;
- Ranchero Jeans and Complementary Dress Shoes&lt;br /&gt;
&lt;br /&gt;
- Opulent-Branded Aviators&lt;br /&gt;
&lt;br /&gt;
- Golden Jewelry (Necklace and rings)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
- Antonio Montana (The One from Scarface)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Searching for an individual who did not keep their end of a bargain while dealing with the cartel. MO is to make death look accidental. Target does not have identity yet, and research will be conducted to find out who this individual is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Association with the Bloodhounds down in Aztlan and Central America. May have beef with rival cartels to the Bloodhounds (Los Tres Hermanos or The Cazadores).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Seeking more volatile materials to leave a mark on the world. Has accumulated a concerning number of explosives at his apartment and has fixed a Deadman&#039;s switch to the detonator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|May be remembered by people who have been from the area in Aztlan and Central America. If from the same university (UCM), would know of Pacho&#039;s innovations to agricultural practices down south and may expose his identity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>StevenHighPing</name></author>
	</entry>
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