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		<id>https://shreloaded.net/index.php?title=Gumshoe&amp;diff=116718</id>
		<title>Gumshoe</title>
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		<updated>2023-11-29T04:21:44Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Gumshoe&lt;br /&gt;
|image= [[File:Gumshoe.jpg|200px]]&lt;br /&gt;
|header1= Former SK Awakened Scientist&lt;br /&gt;
|header2= Detective/Utility Sorcerer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Ogre)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21, 2024&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1XulGAFURBX-xX5i-oTQUYJh1rFeSxz76 G-Drive]&lt;br /&gt;
|label15 = Approved?&lt;br /&gt;
|data15 = [[Has CharGen Approval::Yes]]&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = # Initiations&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus.--&amp;gt;&lt;br /&gt;
|label18 = CDP &lt;br /&gt;
|data18 = {{CDP| &lt;br /&gt;
|Expenses=0&lt;br /&gt;
|Bonuses=0&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Gumshoe is an aging man who Goblinized into an ogre in his teens, facing much prejudice the Sixth World can offer, but also experiencing a lot of it, if without ever being in the center. The rise of megacorps, Awakening - himself, in fact, as a sorcerer - great and terrifying dragons. He even used to work for one. Now, he fled his hometown of Denver and washed up in Seattle, applying his skills a little differently than what he&#039;s accustomed to - in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Survive for as long as he still has left. &lt;br /&gt;
* Learn to thrive.&lt;br /&gt;
* Make friends he could trust and play honorary grandpa to. &lt;br /&gt;
* Not end up a pawn in dragon politics.&lt;br /&gt;
* Master his magic with numerous initiations (Masking, Extended Masking, Flexible Signature, Centering, Shielding, Psychometry, Greater Ritual), proving orks aren&#039;t dumb brutes that way.&lt;br /&gt;
* Learn useful new spells:&lt;br /&gt;
** Combat: Stunbolt, Blast, Clout, Powerball, Powerbolt, Napalm, Firewater.&lt;br /&gt;
** Detection: Detect Individual, Spatial Sense, Recorded Room, Catalog, Detect Life, Analyze Truth, Eyes of the Pack, Animal Sense, Diagnose, Enhance Aim, Hawkeye, Translate.&lt;br /&gt;
** Health: Resist Pain, Detox, Stabilize, Antidote, Cure Disease, Alleviate Addiction, Alleviate Allergy, Healthy Glow, Prophylaxis, Oxygenate.&lt;br /&gt;
** Illusion: Foreboding, Dream, Sound Barrier, Hot Potato.&lt;br /&gt;
** Manipulation: Shapechange, Fashion, Makeover, Fix, Armor, Astral Armor, Calm Pack, Calm Animal, Control Pack, Control Animal, Magic Fingers, Deflection, Napalm Wall, Ice Sheet, Clean Air, Clean Water, Electricity Aura, Snakeblood, Conceal Scent, Sterilize, Preserve, Gecko Crawl, Catfall, Increase Gear Limits. &lt;br /&gt;
** Rituals: Circle of Healing, Remote Sensing, Curse, Renascence, Prodigal Spell, Ward, Watcher.&lt;br /&gt;
* Keep pimping out the aquarium of his pet goldfish, Miss Goldie and Mr. Bubbles, and successfully breed them.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Friendly, polite, if far from charismatic - he can&#039;t be called pretty. Ogres rarely can be. Tidy, usually in rather unflattering, if clean, clothes straight from a noir trid. Conscious of ork strength even at his age. Very curious about other cultures and wanting to be respectful. An introvert, stubborn and organized as you would expect from a former SK employee. Dislikes violence and prefers to avoid it. Likes animals, especially aquarium fish, and children. &lt;br /&gt;
* Favorite animals: goldfish, guppy, fighting betta fish.  &lt;br /&gt;
* Favorite color: brown.&lt;br /&gt;
* Favorite food: spicy stew on potato pancakes, with sauerkraut as a salad, and a roast apple with jam for dessert. &lt;br /&gt;
* Favorite drink: black tea.&lt;br /&gt;
* Best friend: [[Biggie Beefcake]].&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
A visibly elderly ogre, chubby and on the slower, less coordinated side. Amazingly, he still tries to keep in touch by biking (which, incidentally, is the mode of transport he can afford). With a broad jaw and bulbous nose, the left tusk is slightly shorter than the right one. Always in his horn-rimmed glasses and, due to his lifestyle, a pistol (which he still doesn&#039;t know how to use well, unless helped by Analyze Device).&lt;br /&gt;
&lt;br /&gt;
====Clothing====&lt;br /&gt;
&lt;br /&gt;
Tidy, usually in rather unflattering, if clean, clothes straight from a noir trid. He&#039;s too used to wearing a suit, favoring browns, grays and blacks. Always a trenchcoat, a striped tie and a bowler hat. Earbuds to help him hear, glasses - see. Shoes with thick soft soles. &lt;br /&gt;
&lt;br /&gt;
====Matrix Persona====&lt;br /&gt;
&lt;br /&gt;
Different personas for different occasions. Usually, however, a goldfish in a bowler hat, with a medkit bag.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Gumshoe was born as Tom Hagen to a family of German expats in Denver. They worked for the local branch of the then-BMW, still run by Michel Beloit back then. Nothing special, a normal middle class life with the ethos of hardworkingness and the value of planning, order helping any endeavor. Tom was studious, quick to excel at Biology and particularly interested in magic, which returned to the world just over a decade after his birth. The family expected him to pursue further education and possibly a corporate career as what steadily turned into today&#039;s Saeder-Krupp reaped the benefits of the massive campaign of diversification Beloit put forth. The different divisions studied magic, among their other pursuits, and Tom Awakening as a sorcerer in 2037 and quickly winning a scholarship for young Awakened sponsored by the corp seemed to fit those happy plans all the better. &lt;br /&gt;
&lt;br /&gt;
Sadly, 2037 was a year of turmoil. The great dragon Lofwyr, after probably having Beloit murdered in 2032, stealthily moved the headquarters of the corporation, not baptized Saeder-Krupp, to Essen in May, then announced his major share in August, promptly showing his draconic form and crushing any resistance in the bud. Right on his 13th birthday, Tom Goblinized - and SK rather easily convinced the family they needed their support. After all, it was the only safe haven in a world filled by Humanis Policlub, Alamos 20K and other hate groups terrified of and terrifying metahumans. &lt;br /&gt;
&lt;br /&gt;
Years went by. With the limited corporate SINs, moved from the comfortable apartment in the Denver downtown to a newly-built arcology, slick and cold, confined to it for studying, working, shopping, being treated in the local hospitals when time and again, they learned that metaracist abuse was still a problem among fellow wageslaves with children who were bullies, the Hagens lived in a golden cage. Perhaps just gilded, because the corporation under Lofwyr&#039;s clawed thumb ran like hamsters on heroin. There were no people, only cogs in a restless, merciless, but well-oiled with their toil and sweat, megacorporate machine. Tom, due to his talents and vulnerability stemming from being tusked, was a valuable commodity, something to train relentlessly, all the better to exploit. He had to work twice as hard with the dominant bias of the dumb trog stereotype. He had precious little time to himself the members of his family, let alone merely thinking of starting his own. Mr. and Mrs. Hagen soon succumbed to the stress of work and worries for their beloved only son.&lt;br /&gt;
&lt;br /&gt;
Tom found himself utterly alone.&lt;br /&gt;
&lt;br /&gt;
Understandably, he threw himself into work. Finding himself in the tender cares of the Mountain mentor spirit furthered his magical talents and proclivity toward stubborn, meticulous planning. With his propensity toward scientific subjects, he considered Medicine or Veterinary Medicine as his curriculum, but the higher-ups in the corporation decided nobody would trust a scary-looking trog to have a good bedside manner. They chose for him - he was to study the latter and soon, with non-negligible accolades earned, including a PhD in Awakened Zoology, found himself put not to treating animals he hoped for, but rather purely theoretical study of the mundane and paranormal with a focus on using assorted excretions and body parts in SK&#039;s pharma products. He would essentially work R&amp;amp;D with the Legalese thrown in.&lt;br /&gt;
&lt;br /&gt;
Tom languished. Locked in the laboratories nearly day and night for decades, hearing news of life passing him by, his only source of succor was Mountain and the assorted projects dealing with aquatic fauna, primarily fish. Multiple times, he asked permission to tutor students, train interns, go out in the field and actually study animals. Every time, he was denied and told to stick to the lab. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t a blacksite, however. The compound had windows - all the better to show you what &#039;&#039;others&#039;&#039; were getting up to. In 2061, Ghostwalker besieged Denver. Next year, he outright announced being in charge and banned summoning, merciless to those who broke the law. It didn&#039;t affect Tom, because he couldn&#039;t conjure, but the sudden ban caused ripples of shock everywhere. The great dragon focused his destructive rage on the Aztlan district of the city, on the border of which the compound was located. It survived, but with the civil war-like unrest Ghostwalker caused, the area quickly deteriorated into borderline slums on the Aztlan side. &lt;br /&gt;
&lt;br /&gt;
Over the years from 2061 onward, Tom bore silent witness to many personal dramas. Refugees forced out of their homes. Temples reduced to rubble. Street violence. Locked away, he was safe, had food, relative comfort and next to no connection with that world, confined to waving through a window if you will. &lt;br /&gt;
&lt;br /&gt;
But it &#039;&#039;was&#039;&#039; happening around him. That&#039;s how, on October the 13th, 2084, he saw a sight which constituted the straw that broke the camel&#039;s back. Through the windows to the other district, he witnessed a dramatic showdown. An elderly Native ork woman, accompanied by grandchildren perhaps, was trying to flee the gang of the week chasing them. In what must have been an act of desperation when they reached the wall and the guards wouldn&#039;t let them in, she conjured a spirit looking like a thunderbird, dark wings flapping around the terrified group, not letting the gangers approach. &lt;br /&gt;
&lt;br /&gt;
No deterrent for Ghostwalker, however. Somehow he noticed, flew low over the ground and devoured the conjurer together with the little ones without slowing down. &lt;br /&gt;
&lt;br /&gt;
This was too much. Tom had enough of it all. Of metaracists. Of SK. Of corps in general. Of dragons in particular. Why could not they just get along in a literally magical world? Slowly, carefully, but with Mountain-pleasing determination, the elderly man began preparing to abandon his life, however unimpressive it was, and leave it all behind. &lt;br /&gt;
&lt;br /&gt;
Seattle is the mother of all shadowruns. Through smugglers and middlemen bleeding him dry of all the money mages in gilded cages receive, he made contact with a fixer there, or at least someone who introduced himself as such. Together, they set up a little rental on the edge of the lava flats of Carbonado, Puyallup, a way to reach it and an explosive accident in the lab which claimed the life of Dr. Hagen, but no fish were harmed in.&lt;br /&gt;
&lt;br /&gt;
Now, Tom is far from the only life he ever knew. He started working as a detective of sorts, finding uses for healing methods as well. He&#039;s got his first two goldfish and a fancy aquarium - the only fancy aspect of the little flat in the ashen southern barrens. The only direction left him is forward, with his new and only friend here (see a pattern?), his hamster and the magic in him. Into the shadows. &lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
==Positive==&lt;br /&gt;
&lt;br /&gt;
* Aspected Magician (Sorcerer). Gumshoe Awakened as a teenager, but he&#039;s able to use only one magical group (besides groupless skills like Assensing). He&#039;s able to cast, counter and dispel spells. He also hopes to put theory behind Ritual Spellcasting into practice the moment he can get his hands on some ritual formulae.&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Mountain). Enduring and determined, if also stubborn and inflexible, this mentor spirit favors survivors, but commonly refuses to step off a chosen path or proceed without a plan. The synergy with Gumshoe&#039;s personality and upbringing is obvious. CHA + WIL (3) to go without a plan or change one, +2 to Survival, Counterspelling and anchored rituals. &lt;br /&gt;
&lt;br /&gt;
* Dedicated Spellslinger. He makes the most out of his limited talent. Every rank of Spellcasting grants a spell of his choice he learns from Mountain. It&#039;s also easier to learn new spells - they cost 4 karma each. &lt;br /&gt;
&lt;br /&gt;
* Quick Healer. He&#039;s got a true gift for healing people. Any tests of healing - on/on/for/by him, including magical healing - are at +2.&lt;br /&gt;
&lt;br /&gt;
* Ogre Stomach. As any ogre, Gumshoe can enjoy a much more robust digestive system. His lifestyle costs are reduced by 20% and tests to resist ingested toxins are made at +2. &lt;br /&gt;
&lt;br /&gt;
* Lowlight Vision. It&#039;s an ork thing. Even at his age, he can see perfectly well in nighttime conditions like starlight.&lt;br /&gt;
&lt;br /&gt;
==Negative==&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah II and Records on File (Saeder-Krupp - Denver division). He never had friends in Denver, growing to despise the corporation and doing little to hide the fact. He&#039;s all but dead to Denver, out in the cold, with what he had gone for the sole purpose of getting out. -3 to interacting with SK employees, including Johnsons from the corporation if he finds out about their allegiances. The division still has rather recent files on him, however, which means an easier time tracking him in C-zones and better if someone in Denver cares to.&lt;br /&gt;
&lt;br /&gt;
* Aged II. Gumshoe is now sixty. His body isn&#039;t as it used to be. He&#039;s average in terms of agility and strength, slightly slower than average when it comes to reaction times, if still sturdy enough. He tries to stay in shape best he can by biking every day! It doesn&#039;t get him very far, but seeing a problem is half of solving it. At GM discretion, he might face bonuses or penalties to certain social interactions, depending on the attitude of people to &amp;quot;an old geezer in the shadows&amp;quot;. But hey, it&#039;s not all so bad! He&#039;s been around the block for long and knows much, as proven by his knowledge skills. And you will be hard-pressed to find a better honorary gramps.&lt;br /&gt;
&lt;br /&gt;
=In Character-Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Hans Gruber (his fake identity) is a wagemage for SK. Some kind of spellcaster. If looking Dr. Hagen up, a number of theoretical articles dealing with magic and its impact on fauna, especially on fish, published in SK-endorsed scholarly journals. &lt;br /&gt;
|MidResult=Gruber is a rather skilled apotropaist - a mage who counters hostile magic, dispels curses etc. He&#039;s a new face in the Seattle division of the corporation. If looking Dr. Hagen up, some of his personal history like being a promising kid and winner of Awakened Biology scholarships who Goblinized. The fact it didn&#039;t diminish his mental abilities, a &amp;quot;Yes, We Can!&amp;quot; role model for brainy young orks and trolls. &lt;br /&gt;
|HighResult=Gruber is a healer and illusionist, a follower of Mountain, very stubborn. Oddly, he appears to have a soft spot for fellow metahumans of Puyallup - the southern barrens of Seattle - and frequently found to be sleuthing for the mostly tusked Carbonado community. If looking Dr. Hagen up, the fact he died in 2084 in a huge explosion in the laboratory he worked at, the damage making it impossible to locate the body. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=This old trog geezer is actually one of the numerous new kids on the block. A finger-waggler of some sort. Let&#039;s see how long he lasts - will guns or dementia be first?&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He&#039;s a sorcerer, can lift you to a store upstairs to burgle it, cover an escape and heal if you do get shot in the process. Fairly nifty. For his age, rather stealthy too. Very friendly with Biggie Beefcake, though he lives in Puya, not Everett.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hermetic, pure, assumed dead by Saeder-Krupp after an explosion he definitely faked to get out of Denver. Former corpo, if very vocally against SK. Follows Mountain, hates violence. And dragons - but who doesn&#039;t?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Awakened, healthy (short of fluctuations related to the scene), if aged. The general mood fluctuates depending on the run.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|He&#039;s a sorcerer. If you&#039;ve assensed him before, you&#039;ll probably recognize him.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Whether or not his remaining essence and magic on Dumas&#039;s Scale (the in-character name for MAG value after Prof. Étienne Dumas) are lower or greater than yours. The general diagnosis, if relevant, same for astral signatures (for example if he sustains a spell and - gasp - forgot to scrub the signature before it fades away naturally).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
||Alphaware bioware: on his skin (silky skin, cosmetic alterations), in his meat eyes (perfect eyes), in the stomach (cleaner leech, lactose tolerance, dietware). Exact ESS (6) and MAG (7).&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Everything plus an accurate diagnosis. Not a technomancer!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
* Hans Gruber (Saeder-Krupp, R4). Licenses: Firearms and AAA Corporate Medical Mage. &lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
Gumshoe&#039;s a rather effective sorcerer. Sure, he cannot summon &amp;quot;pocket sams&amp;quot; (read: spirits, especially bound ones), but he&#039;s been around the block and knows much about how magic can heal, hide and protect. By necessity, he excels in avoiding combat - or anyone noticing there&#039;s even &#039;&#039;been&#039;&#039; a run. His current combat ability is extremely low (although he does have the unique ability of chipping away at very dodgy or highly armored targets), but give him time to turn into a Swiss Army knife. He&#039;s a force multiplier and has to support the team, the team supporting him in turn. You&#039;re a great fit for virtually any team composition. See the section on [https://shreloaded.net/wiki/Gumshoe#Magical_Skills magical skills] for a full primer on magic, another section dealing with [https://shreloaded.net/wiki/Gumshoe#Knowledge_Skills_&amp;amp;_Matrix legwork], with [https://shreloaded.net/wiki/Gumshoe#Stealth_(Physical_and_Social) stealth], [https://shreloaded.net/wiki/Gumshoe#Perception_&amp;amp;_Outdoors detective skills], [https://shreloaded.net/wiki/Gumshoe#First_Aid first aid], [https://shreloaded.net/wiki/Gumshoe#Gear gear] and [https://shreloaded.net/wiki/Gumshoe#Combat_Options combat options] explained as well. &lt;br /&gt;
&lt;br /&gt;
===Knowledge Skills &amp;amp; Matrix===&lt;br /&gt;
&lt;br /&gt;
Gumshoe should be treasuring his CDP earned by immediately investing in new ranks and knowledge skills. This is highly important for any PC and he&#039;s got high LOG and INT. He speaks German very well (for languages, ranks limit the number of ranks you can use, translating into most likely fewer dice, which shouldn&#039;t be a problem for long) and can help with deciphering SK documents written by people who rely on not that many people in Seattle speaking the language. His knowledge of magic can be highly useful, because he can help analyze plans from this angle with it, something he loves to do. He&#039;s a [https://www.old.reddit.com/r/Shadowrun/comments/22q81t/know_your_enemy_saederkrupp_heavy_industries_one/ Saeder-Krupp] insider. Law Enforcement Procedures and Biology should also aid the team, especially if getting lucky with the dice. Gumshoe&#039;s mental limit is eight, meaning eight hits at most kept unless using edge actions to blow the limit. The sheet lists the relevant pools (including the +2 when specs apply).&lt;br /&gt;
&lt;br /&gt;
In addition, he currently lacks Computer ranks, but Matrix Search can be defaulted (INT -1). This may still be worthwhile for threshold 1 searches (his commlinks have Data Processing of 1 anyway). Don&#039;t be afraid to ask the hacker if you can still try to help them. You never know if you don&#039;t get lucky. &lt;br /&gt;
&lt;br /&gt;
===Magical Skills===&lt;br /&gt;
&lt;br /&gt;
Magic may sound intimidating to a newcomer to Shadowrun. This is why Gumshoe is a sorcerer. The way he&#039;s built is on purpose - you only have to worry about Assensing and the Sorcery group&#039;s skills: Spellcasting, Counterspelling and - after a few runs perhaps - Ritual Spellcasting. Forget about scaling statblocks of five different spirits dependent on tradition. Projection? Too much at once. Alchemy? Not today. &lt;br /&gt;
&lt;br /&gt;
Instead, we focus on what we instinctively associate with mages: spells, casting and countering them. There are two limits which matter here: the astral limit and force. The former is actually your social or mental limit, whichever is higher. For Gumshoe, the mental limit of eight is and thus the astral limit is eight. It&#039;s used for two of our magical skills - Assensing and Counterspelling. &lt;br /&gt;
&lt;br /&gt;
Force is the limit you choose rather than derive from stats. It limits the hits you can keep when casting a spell, for instance. The maximum force you can choose is MAG x2 (12 for Gumshoe), but watch out. His skills which use force are Spellcasting and Ritual Spellcasting.&lt;br /&gt;
&lt;br /&gt;
The other value you must keep in mind is drain - potential damage you incur if you exert yourself. It&#039;s dependent on the spell (each has an individual drain code based on the force you choose) and the relation between your MAG (6 for Gumshoe) and the force chosen. Easily enough, if it&#039;s over your MAG, any drain you fail to resist is physical. Below or equal is stun. You always have to roll your resistance against a hypothetical 2S (or 2P if F &amp;gt; MAG), even if the drain code would be less - a spell whose code is F-1, cast at F1, risks 2S, not no drain. The resistance test changes depending on the tradition:&lt;br /&gt;
&lt;br /&gt;
*** &amp;quot;The hermetic mage relies on logic, practice, and execution of a planned formula rather than intuition and improvisation to effectively cast spells. They have learned to control magic and believe that the universe (both the magical parts and the mundane) follows patterns of energy that can be manipulated through complex symbols, formulae, and arcane knowledge of its components. This tradition was widely practiced (if not effective) even before the Awakening, and this form appealed early on to corporations and governments due to its intellectual, formalized nature. Mages are scholars and often have libraries of magical information from which they design spells. Any mage worth his reagents has at least a digital copy of one of the founding texts on hermeticism (rich mages have a fancy hard copy written and bound by hand in a very fancy ceremony). Hermetic trappings also include deluxe, well-crafted equipment in archaic laboratories where mages can create preparations and carry out their research. Hermetic reagents include minerals, ores, and other elements - a knowledge of geology, parageology, and chemistry help them find where to gather such reagents. In urban areas, items found in the esoteric, antique, and forgotten corners of the cities can be used by mages. Older buildings, graveyards, and antique shops may have pieces of brick, pottery, glass, wrought iron, and jewelry that have been imbued with magical properties of the elements. Knowledge of architecture and antiques help in the search for these reagents.&amp;quot; CRB 279&lt;br /&gt;
&lt;br /&gt;
Gumshoe is a hermetic mage, so he resists drain with WIL (7) + LOG (5) = 12 dice total. All stun drain you failed to resist can be healed in hourly intervals. He rolls 15 dice there, meaning he&#039;s easy to rebound if he incurs drain. Physical is healed in daily intervals - you&#039;ve got 13 dice there. Hermeticism is a materialization tradition (spirits don&#039;t need vessels to possess to interact with the physical world), but as a sorcerer, you needn&#039;t worry about this. &lt;br /&gt;
&lt;br /&gt;
Importantly, force effects leave [https://shreloaded.net/wiki/Rulings/Awakened#Auras_and_Signatures astral signatures] around. It&#039;s possible to track you by your signature. That&#039;s why you want to scrub the sig right after casting a spell. It takes a complex action per point of force used. Sigs do fade away on their own too (at an F/h rate), but Gumshoe cannot afford to leave things up to luck. Mountain would have seriously disapproved. Numinous perception - noticing magic - is a simple INT + Perception [mental] test with a threshold equal to the ranks in a skill like Spellcasting - force of the effect or 6 - force if there&#039;s no skill involved (minimum 1 in either case). This is why increasing ranks benefits mages. You get a + 2 on this test if you have any magic-related skill (active or knowledge). Because wards and other mana barriers can block you if you have sustained spells on, for example, it&#039;s worth assessing if there are any such obstacles before you bounce off one with a Physical Mask spell on. &lt;br /&gt;
&lt;br /&gt;
====Assensing====&lt;br /&gt;
&lt;br /&gt;
Assensing is the skill of reading people&#039;s auras for their health state, mood and more - highly useful for anyone. The details of what you receive are present in the table in CRB 313. All mages, including sorcerers like Gumshoe, possess the ability to perceive the astral as a simple action. With INT + Assensing ranks (astral - 8), he rolls 11 dice there and becomes dual-natured when assensing. Only initiates with Masking can oppose you with MAG + IG (as they&#039;re defending, they win ties). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Assensing (CRB)&lt;br /&gt;
|-&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|General health (healthy, ill, injured). Emotional state. Mundane or Awakened.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Cyberware (standard and worse grades) presence and location. Possible aura recognition. Magical class.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Alphaware cyberware presence and location. How ESS and MAG compare to yours (higher, lower, equal). Astral signatures. Generał diagnosis (disease or toxin). &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
||Bioware or betaware cyberware presence and location. Exact ESS/MAG/F. Cause of magical effect.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Deltaware cyberware, nanotech, genetech. Accurate diagnosis. Technomancer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Counterspelling====&lt;br /&gt;
&lt;br /&gt;
Actually two skills in one, Counterspelling cares about your MAG (6) and skill ranks. It uses the astral limit (8). Mountain helps you with it. The two uses are:&lt;br /&gt;
* Spell defense dice. Nearly passive, it&#039;s a little fixer-upper to help your team defend against hostile spells (and only spells). Get them (up to your MAG) in your line of sight, use a free action to you&#039;re protecting them (or a -5 interrupt in combat if you&#039;re out of free actions - that&#039;s why it&#039;s your first free action no matter what for now), and you have a pool of dice for spell defense equal to your ranks (starting out, 6 for Gumshoe). When you have a hostile spell coming your way, you (or your protégé) can choose how many of those you want to add. You can protect yourself, the entire group or just those teammates you like. (Don&#039;t do this though please, it&#039;s your job to protect them!) This pool refreshes every combat turn. &lt;br /&gt;
* Dispelling. Ongoing effects like mind control can be dispelled if the sam gets influenced and you&#039;re the person who can stop the rampage. Ranks + MAG + 2 (Mountain helps) vs force + MAG (+ karma equal to quickening, if any). Your limit is also astral. Gumshoe rolls 14 dice here. You can also use reagents to change the limit of the test, spending a number equal to the limit you want. Every net hit you get in this opposed test reduces the number of hits the caster had in casting the spell - when their net hits reach zero, their spell fizzles out of existence. Drain is as if you cast it yourself. For dispelling rituals, the keyword you&#039;re looking for is &amp;quot;spell&amp;quot; - drain is equal to hits on their resistance x2. &lt;br /&gt;
&lt;br /&gt;
====Ritual Spellcasting====&lt;br /&gt;
&lt;br /&gt;
Starting out, Gumshoe knows the theory, but cannot put it in practice due to a lack of ritual formulae. He&#039;s got plans for when he&#039;s able to do more longterm magic requiring preparation and his magical lodge. The first ritual he hopes for is Circle of Healing to be able to offer longterm magical care, but for now, you needn&#039;t worry about it.&lt;br /&gt;
&lt;br /&gt;
====Spellcasting====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of our sorcerer. Bearing the relation between force, MAG and drain in mind, he&#039;s able to alter reality with his will. Casting a spell is a complex action, but you can use reckless spellcasting to turn it into simple actions with the trade of drain becoming potentially +3 (so Stunball cast as a simple action is actually F+3 for drain, not F, for instance). There are five schools of magic in total - all of which he can access and knows spells from (but as any mage, he needs to learn more, which Dedicated Spellslinger makes easier too). The individual spells differ by duration (instant, sustained, permanent, special), range (touch, LoS, area LoS), drain code, if they&#039;re direct or indirect (indirect spells have -F AP, but let you dodge them with REA + INT and then soak damage with BOD + armor -F AP, unlike direct ones with no AP, but also with flat WIL/BOD and net hits translating into unresisted damage), the resistance test and if they&#039;re physical (they affect living creatures and inanimate objects, can be cast only in meatspace) or mana (they affect living creatures only, but can be cast either in meatspace or on the astral). In all cases, he rolls MAG (6) + Spellcasting ranks (6) for 12 dice total. (For now.) In alphabetical order…&lt;br /&gt;
&lt;br /&gt;
=====Combat=====&lt;br /&gt;
&lt;br /&gt;
Combat spells can have the range of touch, LoS, area LoS or special. Except for Evil Eye and Flame Burst, they&#039;re all instant spells as far as duration is concerned. They can be physical or mana, direct or indirect, single target or area. &lt;br /&gt;
** Physical spells can affect inanimate objects, but can&#039;t be cast on the astral.&lt;br /&gt;
** Mana spells only affect living creatures, but can be cast either in the physical world or on the astral. &lt;br /&gt;
** Indirect spells have two tests. To see if the spell hits: MAG + Spellcasting [force] vs REA + INT. If you get net hits, the target soaks with: BOD + armor -F AP vs F + net hits. &lt;br /&gt;
** Direct spells have one test. To see if the spell hits: MAG + Spellcasting [force] vs WIL (mana spells) or BOD (physical spells). Net hits become unresisted damage (stun or physical, depending on the spell). &lt;br /&gt;
&lt;br /&gt;
Right out of chargen, Gumshoe has the following:&lt;br /&gt;
* Stunball (direct mana, area LoS, instant, F). This is a last resort spell to knock groups of enemies out. Only net hits as damage and no AP is rough, but consider they only get to resist once, with flat WIL (+ spell defense dice, if any). This means you can drop highly armored or very dodgy targets, so those the team might struggle with, potentially in groups, even from the astral (mages who project and have not manifested yet, for example), perceiving it for a moment. Reagents can replace the limit, so if your team - or Mr. Johnson if you cleverly asked for it - can buy you some and you cast at a minimal force (the one which risks 2S drain, keeping more hits. Potentially worth post-edging.&lt;br /&gt;
&lt;br /&gt;
=====Detection=====&lt;br /&gt;
&lt;br /&gt;
Detection spells can be active (granting who you perceive a resistance test) or passive (just feeding you information). Their range is, by default, the radius of MAG x F in m from the target. Extended Detection spells have this range changed to MAG x F x 10 m in exchange for higher drain codes. They can be directional (like staring at someone), area (in a bubble around you) or psychic (granting you a different sense). They can be physical or mana too (see above). They&#039;re always sustained (-2 to anything not a damage resistance test, -1 with Psyche, or they can be slotted into Focused Concentration or a sustaining focus of up to the spell&#039;s force). &lt;br /&gt;
** Active spells have a test of MAG + Spellcasting [force] vs LOG + WIL (+ spell defense, if any) for living creatures, F x2 for magical objects or OR for mundane ones. Net hits determine the amount of information you receive. Spell defense can be used (even if unaware, like walking into Detect Life). Multiple targets resist the same Spellcasting test individually. &lt;br /&gt;
** Passive spells grant you a new sense. Net hits determine the limit for Perception tests using it as well as the detail of information available. Spell defense doesn&#039;t work against them, but if another spellcaster becomes aware of an active passive spell being sustained, they can try to dispel it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Detection spell information (CRB)&lt;br /&gt;
|-&lt;br /&gt;
!Net hits required&lt;br /&gt;
!Information detail&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|General knowledge, no details &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Major details only&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Major details, plus some minor ones (GM discretion)&lt;br /&gt;
|-&lt;br /&gt;
|4+&lt;br /&gt;
|Detailed information&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Right out of chargen, Gumshoe has the following:&lt;br /&gt;
* Analyze Device (active, direction, touch, sustained, F - 3). You can analyze the purpose and operation of a device or piece of equipment within range (touching it). OR opposes it, so high force or many reagents and post-edging may be necessary for high-tech items. Each net hit can be used to provide a piece of information about the device that would not be readily apparent. Moreover, the subject earns a bonus die per to operate the object and can ignore any skill-defaulting modifiers. That&#039;s your &amp;quot;I actually know how to operate the McGuffin&amp;quot; moment. (When you&#039;re able to avoid sustaining penalties, it can potentially make you better at shooting too.) You can also make the decker, rigger or even sam or adept love you if you use it on them so that they&#039;re able to roll more dice with the item they typically use. Due to OR, items which aren&#039;t very advanced are best for analysis. &lt;br /&gt;
* Combat Sense (passive, psychic, touch, sustained, F). Every hit adds a die to surprise tests as well as dodging attacks (ranged and melee). Excellent for anyone, but prioritize combat characters. &lt;br /&gt;
&lt;br /&gt;
=====Health=====&lt;br /&gt;
&lt;br /&gt;
Health spells can knit flesh, detoxify the body or help it resist illnesses. At the same time, some spells like this can hurt (Decrease Stat, for example). They are always touch range. They can be physical or mana. If they&#039;re resisted, the spell description says so, but you usually just make a MAG + Spellcasting [force] test. People with ESS lower than 6 are harder to fix. You suffer a penalty of ESS - patient&#039;s ESS (rounded up). Thankfully, you&#039;re a Quick Healer. In the future, when Gumshoe learns more Health spells and the Circle of Healing ritual to establish a street clinic, the Healer quality (FA) can be useful. They can be sustained or permanent. Permanent spells don&#039;t require sustaining after F x complex actions. Because of this, such spells, if you&#039;re saving lives, benefit from being cast at F1 (unless the specific spell needs to be cast at a force at least equal to something, like overflow damage in the case of Stabilize), with reagents replacing the limit to keep many hits, but not take long. Important! The order of treatment is: First Aid =&amp;gt; Heal =&amp;gt; Medicine. &lt;br /&gt;
&lt;br /&gt;
Right out of chargen, Gumshoe has the following:&lt;br /&gt;
* Heal  (ESS, mana, touch, permanent, F - 4). This spell heals physical (!!!) damage. Drain can&#039;t be healed with it. Remember that if you use Heal, you can no longer use First Aid on that injury. &lt;br /&gt;
* Increase Reflexes (ESS, physical, touch, sustained, F - 4). To go zoom-zoom. Every hit from the spell adds +1 to initiative. Every two add an extra die. (This means no rounding up. Three hits is +3 +1D6 to initiative.) You can&#039;t be affected by multiple castings (the best result applies) and can&#039;t exceed a total of 5D6 initiative dice. Mind stacking (or rather &#039;&#039;not&#039;&#039; stacking with most of other initiative boosts). That said, if you get many hits, you can be crazy fast, getting a lot done. From D&amp;amp;D, you probably remember mages want to go fast. In Shadowrun, everyone loves getting more done. And it doesn&#039;t have a minimum force requirement, so if Mr. Johnson wants to splash out on reagents, you can soak that 2S, but keep many more hits.&lt;br /&gt;
&lt;br /&gt;
=====Illusion=====&lt;br /&gt;
&lt;br /&gt;
Illusions can&#039;t directly deal damage, but tell the gangers fleeing from imaginary cops that. They&#039;re always sustained. They can be physical or mana, obvious or realistic, have single targets or hit groups, affect a single sense or more, have the range of touch, LoS or area LoS. Hits are crucial in order to affect someone. The target is fully affected by the illusion only if the spell is not completely resisted. Note that reagents can replace force as the limit, so burning them and post-edging can be extremely effective, because most illusions are highly potent debuffs.&lt;br /&gt;
** Mana spells are resisted with LOG + WIL. They can be cast on the astral, but Assensing their auras immediately gives them away. &lt;br /&gt;
** Physical spells are resisted with LOG + INT (living creatures) or OR (inanimate objects). They&#039;re confined to meatspace, but where else would you fool every camera in the building?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Object resistance table (CRB)&lt;br /&gt;
|-&lt;br /&gt;
|Materials&lt;br /&gt;
|Examples&lt;br /&gt;
|OR&lt;br /&gt;
|-&lt;br /&gt;
|Unprocessed natural materials&lt;br /&gt;
|Trees, soil, unprocessed water, hand-carved wood, cold-worked metal&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Brick, leather, plastics, treated wood, forged metal&lt;br /&gt;
|Vintage nontech clubs (plastic/treated wood) &lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Advanced plastics, alloys, storage devices, sensors, other electronic equipment&lt;br /&gt;
|Modern clubs, modern/vintage guns/blades, knucks (alloys and/or modern plastics)&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Advanced computers, toxic waste, drones, vehicles, monofilament weapons, smartguns&lt;br /&gt;
|Monofilament weapons, RCCs, smartguns, commlinks, decks, vehicles, drones (advanced alloys/plastics, computers, vehicles)&lt;br /&gt;
|15+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Right out of chargen, Gumshoe has the following:&lt;br /&gt;
* Chaotic World (physical, realistic, multi-sense, area, sustained, F). Every net hit is -1 to anything that isn&#039;t resisting damage. Yes, to dodge as well! You can debuff gangers, cameras, drones and what have you. An excellent choice for combat (to soften targets for your shooty teammates who pelt them with gel or SnS from out of the spell area) or just fooling devices you sneak through. After all, if you&#039;re quick about it, random bugs happen all the time. &lt;br /&gt;
* Improved Invisibility (physical, realistic, single-sense, LoS, sustained, F - 1). If whoever would see you fails to generate more hits than you, you&#039;re invisible to living creatures and tech. Treat your hits as the threshold any opposition must tie (because they&#039;re defenders) to notice you. However, CRB says that a good enough Sneaking test might keep you undetected anyway. It doesn&#039;t affect smell, hearing, touch or taste, so plan accordingly. This is a spell the entire team sneaking somewhere may request for you. Don&#039;t let them down. &lt;br /&gt;
* Physical Mask (physical, realistic, multi-sense, touch, sustained, F - 1). The subject assumes a different physical appearance (of the same basic size and shape as the natural form) of your choice. Their voice, scent and other physical characteristics can be altered. Treat your hits as the threshold any opposition must tie (because they&#039;re defenders) to realize it&#039;s an illusion. Fantastic for sneaking places socially, but remember to check with your Assensing that you&#039;re running into a mana barrier which would stop you unless you succeed in pressing through! &lt;br /&gt;
* Trid Phantasm (physical, realistic, multi-sense, area, sustained, F). The Major Image of Shadowrun, it lets you recreate anything you&#039;ve seen before (in person, reading a book, on the trid…). If they fail to resist it fully, they believe they see, hear, smell, feel and taste what you design. Creativity is king here. As it&#039;s not static, you can potentially have cops in full armor, assault rifles out, march out of the adjacent street if you position well enough to have LoS. You can also create imaginary obstacles to redirect cars where you want, manipulate people to talk to who isn&#039;t there (how about a new guard who requests a password from an exec?), cause impromptu distractions (even if the hulking troll ghoul isn&#039;t real, just the moment corpsec officers are distracted can be used to flee) and do many more fun things. Potentially the most important spell in your arsenal, certainly the most versatile.&lt;br /&gt;
&lt;br /&gt;
=====Manipulation=====&lt;br /&gt;
&lt;br /&gt;
This is the broadest category of spells. They can damage, alter the environment and - the scariest prospect - control your mind. They can be physical or mana, touch, single-target, area, have the mental, environmental or damaging descriptors. Together with Illusion, Manipulation offers the strongest options for crowd control, but it can also buff or debuff. They&#039;re almost always sustained. &lt;br /&gt;
** Mental spells are the scariest form of magic - you can be made to think you&#039;re the spellcaster&#039;s friend while your real teammates are enemies to be shot. Isn&#039;t it a terrifying vision? That&#039;s why mental Manipulation spells are subject to special scrutiny from law enforcement, with users on a quick path to unsavory reputation. They&#039;re resisted with LOG + WIL (+ spell defense, if any). Net hits determine how long you can puppeteer the target. The spell ends when your net hits are reduced to zero. You can find the houserules pertaining to it [[https://shreloaded.net/wiki/Rulings/Awakened#Mind_Control_and_Reduced_Attributes here]]. While such a spell is sustained, the target may take a complex action (on their turn) to resist. In this case, it&#039;s LOG + WIL - F; every hit the target gets reduces the caster&#039;s net hits by 1. The one being controlled can take this action even if they wouldn&#039;t get an action because of the spell. A victim of mental manipulation may roll to notice the magical effect according to the usual rules for perceiving magic (CRB 280). &lt;br /&gt;
** Environmental spells simply affect an area without targeting specific people. &lt;br /&gt;
** Damaging spells have 0 AP and cause damage equal to force by default. This damage can be resisted with BOD + armor.&lt;br /&gt;
&lt;br /&gt;
Right out of chargen, Gumshoe has the following:&lt;br /&gt;
* Levitate (physical, LoS, sustained, F - 2). Telekinesis on demand. You can lift living creatures or inanimate objects into the air, moving them within LoS. You have to beat a threshold of subject&#039;s body mass/200 kg (rounded up). The speed of Levitate is F m/combat turn. Unwilling people can resist with STR + BOD (objects can&#039;t decide, so you only contend with their weight). It&#039;s great not only to ascend while skipping stairs, but also to steal items, catch someone falling (if you&#039;re swift enough) or grab a melee combatant to hold them at arm&#039;s length. &lt;br /&gt;
* Mana Barrier (mana, area, environmental, sustained, F - 2). Your private prison for spirits. The spell creates an invisible force field - a wall with a length and height equal to F x2 m or dome with a radius of F m by default, unless the GM lets you do something else with it - with a structure rating equal to the hits scored. If cast on the astral plane, it also impedes astral forms and reduces visibility - it can prevent a spirit from ever materializing if you have one strong enough not to let them break free. Living beings and objects can pass through it freely, but ones astrally active are impeded. This means, among others, active foci and spells, spirits, dual-natured creatures (infected, for example). Moreover, you can try creating a Matryoshka doll effect by stacking several, because as long as you sustain it and a single attack doesn&#039;t shatter it, it regenerates all of its structure rating. Recommended for stronger spirits and infected. &lt;br /&gt;
* Physical Barrier (physical, area, environmental, sustained, F - 1). Technically, it&#039;s intended to be a defensive spell, but don&#039;t let the CRB description fool you. It&#039;s way better used offensively or for utility if your GM lets you create force ladders with it. The spell creates a glowing, translucent force field with +1 armor and structure rating per hit. Like with the Mana Barrier, it regenerates if physical attacks don&#039;t oneshot it. Anything the size of a molecule tops can pass through the barrier, including air or other gases, so you needn&#039;t fear suffocation, but anything bigger treats it as a normal physical wall. The wall is translucent but shimmers, the equivalent of light fog (CRB 175). Other than the visibility modifiers, you can even still cast spells through it, except for the ones with physical components (like indirect Combat spells). That said, as an actual defensive spell it&#039;s not great. Instead, think about the offensive uses. Lock the squishy enemy face in a Pokeball. Cast it as a ramp to reach somewhere. Make a tiny tripwire and taunt the go-gangers (with Trid Phantasm, probably) to pursue you and crash… &lt;br /&gt;
* Rosebush (physical, area, sustained, F + 2). Crowd control which looks beautiful, but stings. You conjure thorny plant life - say, literal rosebushes - in an area. Everyone there must make a STR + BOD test (OR for objects which could get damaged) or have AGI reduced by 1 per net hit. If it reaches virtual zero, they can&#039;t move, but wait, it&#039;s even better! Not only can they only break free via an opposed STR + BOD vs F x2 test, but they &#039;&#039;are discouraged from moving too much&#039;&#039; anyway, because the thorns are damaging. Every combat turn, they inflict damage equal to net hits -F AP. FA doesn&#039;t specify if it&#039;s stun or physical, so compare to the modified armor they&#039;re wearing. &lt;br /&gt;
&lt;br /&gt;
===Stealth (Physical and Social)===&lt;br /&gt;
&lt;br /&gt;
There&#039;s no beating around the bush about this. Mages are feared, because you never know if the finger-waggler will heal you or just set you on fire. That&#039;s why it pays not to be seen at all, look different from yourself or at least not appear wizardly. It&#039;s always great to ask the face to disguise you, but you have Etiquette, Sneaking and, of course, spells. As he develops, Gumshoe has the potential to become really good at playing a chameleon. &lt;br /&gt;
&lt;br /&gt;
* Etiquette. Fitting in socially, avoiding committing a faux pas talking to important people, social stealth. Gumshoe isn&#039;t a charismatic man. Still, it&#039;s not that he doesn&#039;t care about manners. He does - very much (four ranks). It&#039;s that the world is against him because of his looks (CHA 2, even with attempts at making himself look more approachable with cosmetic ware). He rolls 6 dice there, with +1 from the Ace of Hearts suit, for a potential 7 dice total. Keep in mind that you have rather high EDG (4) and you need to spend it to earn it back, so you might find post-edging worth it. The limit is social (6 dice). Due to his knowledge skills, later on when he&#039;s got larger social pools, Informed Opinion can be quite useful:&lt;br /&gt;
&lt;br /&gt;
*** &amp;quot;All that reading paid off! Nothing wins over a crowd like knowing what you&#039;re talking about. If you have a knowledge skill applicable to the subject at hand in any social situation, you can roll that skill and add a dice pool modifier equal to your hits to your social limit for the encounter. There&#039;s a lot more room to get it right when you know the topic inside and out.&amp;quot; CA 154&lt;br /&gt;
***&amp;quot;All social maneuvers incur a -4 dice pool modifier on the listed test unless otherwise indicated and cost a free action in addition to any listed action. Most social maneuvers require making one test with the negative modifier to gain a bonus on a second test, while others require making a test with the negative modifier to gain a special effect.&amp;quot; CA 153&lt;br /&gt;
&lt;br /&gt;
* Sneaking. Evading notice as opposed to social stealth. The limit used is physical (5), the stat - AGI. He rolls 9 dice. Note he&#039;s got Improved Invisibility he can use on himself and/or help the team with. Spells he wants to learn will also aid him highly when he earns them. &lt;br /&gt;
&lt;br /&gt;
===Perception &amp;amp; Outdoors===&lt;br /&gt;
&lt;br /&gt;
Gumshoe really wanted to be the next Steve Irwin. Life said otherwise, but he finds the skills useful for detective work. &lt;br /&gt;
* Perception. Noticing all kinds of things. The limit used is mental (8 base), the stat - INT. In addition, his R3 vision and audio enhancements, when run wireless, grant not just the limit increase, but the pool boost when seeing or hearing. He rolls 11 dice base, 14 for vision and audio tests when the contacts and earbuds are wireless (mental limit 8 there even if not, doesn&#039;t apply to tests other than vision or audio). &lt;br /&gt;
* Survival. Making do not just in the wilderness, but also the urban jungle. The limit used is physical (5 base), the stat - WIL. He rolls 10 dice there, because Mountain helps him with +2. Ask the GM if his survival gear grants any situational bonuses. &lt;br /&gt;
*Navigation. Not getting lost. Living in Puyallup, very useful. The limit used is physical (5 base), the stat - INT. Gumshoe rolls 6 dice here. He might also be able to help riggers, who tend to have many Navigation ranks. Offer to assist a teamwork test - you can&#039;t keep more than a single assist die at the moment anyway. Ask the GM if his survival gear grants any situational bonuses. &lt;br /&gt;
*Tracking. Finding others, following tracks, also tracking by astral signatures. The limit used is physical (5 base), the stat - INT. Gumshoe rolls 6 dice here. Ask the GM if his survival gear grants any situational bonuses. &lt;br /&gt;
&lt;br /&gt;
===First Aid===&lt;br /&gt;
&lt;br /&gt;
Gumshoe was arbitrarily decided to scare patients, so he was never allowed to learn the Medicine skill. With First Aid, however, he&#039;s ace. He uses the mental limit (8) boosted by the rating of his medkit (6), with it added to his base pool of LOG (5) and ranks (6) if running wireless and yet helped by Quick Healer (2), including on magical healing (like with the Heal spell). Wireless off: limit 14, pool 13. Wireless on: limit 14, pool 19. Remember that drain damage must be healed on your own (First Aid doesn&#039;t help here) and that the order of healing tests is: First Aid =&amp;gt; Heal =&amp;gt; Medicine. The medkit itself can operate on its own, rolling 12 dice (limit 6) - and it does have Medicine! As Medicine gives the hits rolled as assist dice to recovery tests, this &#039;&#039;can&#039;&#039;, in fact, give you extra dice if you&#039;re able to afford to just lie down for an hour or day to rest.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
* Trodes create the DNI (direct neural interface) to communicate with your team with a thought. The microtransceiver also helps here. Gumshoe likes the fact this &amp;quot;Mindnet&amp;quot; cannot be dispelled. &lt;br /&gt;
* Two prepaid commlinks allow you to have one dedicated to Biggie Beefcake and another for work with people you don&#039;t trust much yet - Mr. Johnson, new teammates etc.&lt;br /&gt;
* Your lodge (R6) in the studio apartment creates a mana barrier (F6) you don&#039;t have to sustain or even cast. It imposes a -6 penalty on any attempts to track you magically. It&#039;s necessary for rituals in the future and raises the limit of magical skills by its rating. &lt;br /&gt;
* The data is to be stored on your datachips. &lt;br /&gt;
* R3 vision and audio enhancements provide their ratings in mental limit boosts for the relevant Perception checks and, while wireless, also to the pool for seeing and hearing. &lt;br /&gt;
* The cheap bicycle allows you to travel around, though you should probably embark on the journeys faster than people who have cars.&lt;br /&gt;
* The R6 medkit rolls double its rating to operate autonomously, helping you patch teammates up. It also increases the mental limit for First Aid (LOG) and Medicine (LOG, can&#039;t be defaulted on) by 6.&lt;br /&gt;
* The Ace of Hearts suit adds +1 to social tests. &lt;br /&gt;
* With the houserules, even when out of air, your gasmask - excellent innocuous facial recognition - works as an R6 fashion respirator. Be sure to upgrade to a fashion version so you never incur penalties for improper attire.&lt;br /&gt;
* It&#039;s possible to cast through the telescoping mirror on a stick or the optical binoculars. &lt;br /&gt;
* The backpack is full of little innocuous odds and ends, for example duct tape, magenta paint (against invisible mages you hear!) etc.&lt;br /&gt;
* The survival kit, flashlight, gecko tape gloves, climbing gear etc., while best in the hands of, say, a sammie, offer additional utility. They&#039;re small bits and pieces many players overlook in favor of big guns and flashy ware, but can help the entire team out in a pinch. &lt;br /&gt;
&lt;br /&gt;
===Combat Options===&lt;br /&gt;
&lt;br /&gt;
That&#039;s the kicker. As a budding sorcerer, your best bet in combat is to take cover and, after obtaining consent from other players, buff their PCs up with Combat Sense if they&#039;re within range (touch). You&#039;re not a combat character. (You &#039;&#039;will&#039;&#039; be with much karma and nuyen for armor like the FBA, sustaining foci, reagents and finally a shooting skill. This is going to take time, but it&#039;s worth it when you&#039;re hurt by drain.) Without any ranks, Gumshoe defaults on AGI (3 - 1 = 2), with a measly +1 from the red dot sight when in short range. (You don&#039;t want to be in short range.) His light pistol and gel rounds aren&#039;t going to help much - they&#039;re there just to avoid looking like a magician, so the guy they geek first - and his starter armor rating is lowish. Taking aim actions are basically a necessity if you absolutely have to fire it and you still can&#039;t compare to a street samurai… while they&#039;re blackout drunk. That said, you have a few advantages.&lt;br /&gt;
* You&#039;re uniquely equipped to deal with groups of highly armored or very dodgy targets, especially with low WIL, through Stunball. It&#039;s a direct mana spell which needs LoS and can be cast either in meatspace or on the astral. There&#039;s only one test: if the targets fail to resist your MAG + Spellcasting vs their flat WIL (unless they have spell defense dice), the net hits go into their stun track. Armor doesn&#039;t help either. Moreover, the Heal spell can&#039;t heal stun, so they have to use First Aid (which takes time, taking them out of the fight if they want to use it) or stimpatches (which will eventually give them &#039;&#039;more&#039;&#039; stun) to immediately shed this damage. Alternatively, they can cast Resist Pain and get rid of &#039;&#039;wound modifiers&#039;&#039; only. This stun damage stays and the moment they accrue more (sufficient to give them another -1 from wound mods), the effects are gone. If you deal very much and they don&#039;t have high WIL, you can knock them out in a few spells. &lt;br /&gt;
* Gumshoe has very high WIL (7). Take aim actions are simple (so you can use two per pass, of which you will probably have many through Increase Reflexes or blitzing with EDG) and stack either accuracy or the shooting pool by WIL/2, &#039;&#039;rounded up&#039;&#039;, as long as taking aim is all you do (don&#039;t use your free action, in other words). This means that you can hide with Improved Invisibility and acceptable Sneaking, activate spell defense (though you should do it before combat breaks out if you can) or tell the team where you are through DNI, then use eight simple actions to aim and emerge with four extra dice. Not advisable at the start, but if you&#039;re desperate and magic can&#039;t help you, it&#039;s some option. &lt;br /&gt;
* Your spells are very versatile, however. See a melee opponent? Try to lift them out of range with Levitate. Have a friendly shooter? Put Chaotic World on the targets, with some room from the teammate, and let them enjoy penalties on the side of the opposition. Block escape routes with Physical Barrier. Trap enemy spirits in Mana Barrier prisons. (Layering them helps because of the refreshing mechanic.) Rosebush is fantastic crowd control. You&#039;re also a buffer - buff the sam with Combat Sense, hide them with Improved Invisibility etc. You&#039;re at your most formidable as a force multiplier, not even chucking Combat spells. &lt;br /&gt;
&lt;br /&gt;
However, your skillset is the best for &#039;&#039;avoiding&#039;&#039; combat. You can avoid being seen with Improved Invisibility. You can lift people from the back of the building to the very top with Levitate, bypassing all those hallways with cameras that way. (They will probably struggle with your physical illusions too.) You can assume different looks with Physical Mask. Trid Phantasm to have some cops come around the corner can scare some gangers away. You&#039;re very versatile and can help effectively every other archetype (Physical Mask for the face, Analyze Device for the decker and rigger, Combat Sense for the sam or combat adept, Improved Invisibility for whoever sneaks etc.). Be a good team player and share the spotlight!&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=Polite}}&lt;br /&gt;
{{#set:Has Personality=Introvert}}&lt;br /&gt;
{{#set:Has Personality=Old-School Gentleman}}&lt;br /&gt;
{{#set:Has Personality=Likes Animals &amp;amp; Kids}}&lt;br /&gt;
{{#set:Has Personality=Dislikes Violence}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Male}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Utility Sorcerer Detective}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork (Ogre)}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Spellcasting}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=First Aid}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Perception}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Utility &amp;amp; Team Support}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pregen_Rules&amp;diff=115838</id>
		<title>Pregen Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pregen_Rules&amp;diff=115838"/>
		<updated>2023-11-13T19:06:43Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Joining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any member of the ShadowHaven community can create a pregen runner. You are encouraged to work with the chargen team in this endeavour.&lt;br /&gt;
As a new player resource, they are subject to more scrutiny than Player Characters. The character must be subject to a premade team review of the character on the [https://www.reddit.com/r/ShadowHavenPreMadeGen/ ShadowHaven premade reddit].&lt;br /&gt;
&lt;br /&gt;
==Design goals and guidelines==&lt;br /&gt;
&lt;br /&gt;
*Pregen runners have a clear personal theme to allow players to get into character easily.&lt;br /&gt;
*Pregen Runners are mechanically solid with an outlined area of expertise. All pregen characters are expected to pass a relative degree of competency compared to other runners of a similar archetype.&lt;br /&gt;
*Part of a pregen runner&#039;s documentation is an &amp;quot;In Play&amp;quot; guideline. This document gives an overview over the abilities and tools at the character&#039;s disposal, including examples of how they work mechanically. This section can follow any format, provided that the presentation of information is clear &amp;amp; concise, allowing it to be easily understood by new players. Look at [[Waspkeeper]]&#039;s wikipage for an example.&lt;br /&gt;
&lt;br /&gt;
==Mechanical Creation Rules==&lt;br /&gt;
&lt;br /&gt;
*Pregen runners follow the same creation rules as regular runners: They are standard (that is non-prime) runners, created using sum-to-ten priorities.&lt;br /&gt;
*The Premade department will mechanically maintain pregen runners, tracking nuyen, karma, lifestyle costs, and key advancements, though input from the original creator of the sheet will be taken into account.&lt;br /&gt;
*Pregen runners must not be retired PC&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Creation Reward==&lt;br /&gt;
&lt;br /&gt;
The current reward for premade sheets are 5 GMP upon submission and an additional 5 GMP upon approval. Any premades created and posted before September 1st, 2019 are subject to the original 20 GMP reward.&lt;br /&gt;
&lt;br /&gt;
==How to submit==&lt;br /&gt;
&lt;br /&gt;
Premades follow the standard submission process, but use the r[https://www.reddit.com/r/ShadowHavenPreMadeGen/ /ShadowHavenPreMadeGen] subreddit, and always require a heavy review.&lt;br /&gt;
&lt;br /&gt;
==Premade Evaluation and Approval==&lt;br /&gt;
&lt;br /&gt;
===Joining===&lt;br /&gt;
Contact @jag__ on discord to request an interview.&lt;br /&gt;
&lt;br /&gt;
===Premade Approval Requirements===&lt;br /&gt;
&lt;br /&gt;
#The character concept needs to be understood with relative ease, with a section on the character’s wiki page detailing commonly used mechanical aspects of the character and explaining how that character is intended to contribute to the run. This can take any form, provided it is coherent. Examples of sheets that likely will not meet this requirement are AR deckers, demolitions experts, and alchemists.&lt;br /&gt;
#The character needs to have traits that can be easily roleplayed, with sections detailing both the character’s personality and the character’s backstory.&lt;br /&gt;
#The sheet not only needs to be legal, but needs to pass a relative degree of competency in comparison to other characters on the Haven. Avoid judging solely off dice pools, as they can often be misleading when determining character strength. If there is an aspect of the sheet a reviewer isn&#039;t comfortable reviewing, they should feel free to ask for help, there&#039;s no shame in doing so.&lt;br /&gt;
#After the initial reviewer has finished checking the sheet for the final time, they should seek secondary approval from the department head or another premade team member. This is to ensure the quality of premades, primarily in terms of thematics and clarity issues, and does not need to be as in depth as a full review. If no other team member is willing to offer a secondary review within 1 week the original reviewer can approve the sheet.&lt;br /&gt;
&lt;br /&gt;
===GMP Rewards (given regardless of whether or not the sheet is approved or denied)===&lt;br /&gt;
&lt;br /&gt;
*Full sheet review: 4 GMP&lt;br /&gt;
&lt;br /&gt;
*Secondary review: 2 GMP&lt;br /&gt;
&lt;br /&gt;
==Using the Pregen Runners==&lt;br /&gt;
Pregen Runners can be used to apply to games by any player, they can also be used as NPCs by GMs. Playing a premade character on a run grants either 8 GMP or an amount equal to the run&#039;s RVP, whichever is lower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Players without approved characters have priority pick of the Pregen Runners.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;GMs who need a certain role filled for their game are encouraged to give suggestions for appropriate Pregen Runners. For example stating something like &amp;quot;Requires a Matrix Character, if no approved matrix characters apply, an application as [[LastJack]] or [[NetRat]] is a surefire way to get into the game.&amp;quot; in the session posting on reddit.&lt;br /&gt;
&lt;br /&gt;
Back to [[:Category:Pregen_Runners]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Carbon&amp;diff=103247</id>
		<title>Carbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Carbon&amp;diff=103247"/>
		<updated>2022-12-16T17:47:06Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Carbon&lt;br /&gt;
|image= [[File:Carbon.png|200px]]&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= The Redmond Barrens&#039; Human Tank&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche jag]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 18&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 17th, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1hRkJC3mZEjrGWIGqebPNhaIt6CI6uCOs] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Artist&lt;br /&gt;
|data17 = [https://cafevampire-art.tumblr.com/ cafevampire]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A human FBR street sam with high soak and a focus on using swords, archery, stealth, perception, and intimidation. Carbon won&#039;t willingly (or at least knowingly) do runs for Shiawase.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Replace her cyberware with &#039;ware that&#039;s less invasive, ideally without compromising her performance.&lt;br /&gt;
*Protect her corner of Touristville to the best of her ability.&lt;br /&gt;
*Fight against the Ares bug infestation.&lt;br /&gt;
*Destroy Shiawase.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Orphaned from a young age, Carbon had a rough childhood. She spent most of her adolescence on the streets of the Redmond Barrens, relying on the kindness of strangers to get by. Much of this assistance came from Neo Anarchist groups, which shaped Carbon&#039;s perception of the world. They also taught her basic survival skills, as well as how to hold a knife and shoot a bow (which she managed to lift from a patrol car all on her own). Some older members of groups like the Anarchist Black Cross may very well remember a young, pale blonde girl struggling to fend for herself from this time period.&lt;br /&gt;
&lt;br /&gt;
At age 17 she was abducted by Shiawase employees who used her to test prototype cyberware, remained in one of their facilities for nearly 2 years. During this time the researchers discovered that she had a higher than usual tolerance for cyberware, and replaced most of her body below the neck with prototype &#039;ware in order to test the effects of it on the human body. She escaped from this facility thanks to a distraction caused by a group of runners. More specifically, she escaped by killing a researcher with a scalpel, abusing the holes in security created by the team of runners, and using her new cyberarms to tear a hole in a fence big enough for her to escape.&lt;br /&gt;
&lt;br /&gt;
After her escape, she still had to face life as a SINless without a home or family. Initially traumatized by her experience, she eventually found freedom in accepting who she had become, which allowed her to realize the power her new body provided her. She decided to use this power to pursue a career in bounty hunting, providing her with the first real paycheck she&#039;d ever seen in her life, along with a her very own safehouse and the sense of security she hadn&#039;t felt in years that came along with it. After holding her own against a shadowrunner in her new line of work, she managed to impress one of ShadowHaven&#039;s fixers enough for him to offer her a string of small scale jobs, eventually leading to a full fledged invitation.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Distinctive Style: Carbon is made out of metal from the neck down, and is rarely seen without a Nodachi of very notable length or some other weapon that tends to stick out.&lt;br /&gt;
*Records on File (Shiawase): Carbon was held in a Shiawase research facility for 2 years, where they replaced most of her body with cyberware.&lt;br /&gt;
*Cyber Singularity Seeker: Either as a result of her trauma or despite it, Carbon has developed a profound respect for technology, especially cyberware.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
*Hawai&#039;i 5-Zero (June 22nd, 2018): 5 karma, 60000 nuyen, 1 favor from Naheka&lt;br /&gt;
*[[The Kinks - Strangers]] (July 8th, 2018): 6 Karma, +1 Horizon repL&lt;br /&gt;
*[[Katy Perry - Swish Swish (Part 2)]] (August 11th, 2018): 16000 nuyen, 3 karma, +1 Rep Horizon&lt;br /&gt;
*[[Food Fight]] (September 1st, 2018): 7000 nuyen, 3 karma&lt;br /&gt;
*War On Waste (September 8th, 2018): 3 karma, +1 rep Shiawase&lt;br /&gt;
*[[Green Hell]] (September 21st, 2018): 3 karma, 40000 nuyen in gear, +1 rep Saeder Krupp&lt;br /&gt;
*[[Set Your Goals - The Few That Remain]] (November 10th, 2018): 18000 nuyen&lt;br /&gt;
*[[Hot Action Cop - Doom Boom]] (December 2nd, 2018): 3 karma. 20000 nuyen, +3 ex-NeoNET&lt;br /&gt;
*[[From All The Stuff I Heard It&#039;ll Be An Easy Sell|From All the Stuff I Heard It&#039;ll Be An Easy Sell]] (December 8th, 2018): 2 karma, 26000 nuyen, +3 rep Krime&lt;br /&gt;
*[[Execute the Executor]] (December 9th, 2018): 2 karma, 24000 in cyberware, 2000 nuyen&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 3)]] (December 17th, 2018): 5 karma, 10000 nuyen, +3 rep Black Star&lt;br /&gt;
*[[Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood]] (January 29th, 2019): 9 karma, 4000 lifestyle costs&lt;br /&gt;
*[[AC/DC - Thunderstruck]] (February 9th, 2019): 152000 worth of gear &amp;amp; &#039;ware, 22000 nuyen, 20 karma, +3 rep Aztechnology&lt;br /&gt;
*[[Wolf in Sheep&#039;s Clothing|Wolf In Sheep&#039;s Clothing]] (May 12th, 2019): 10 karma, 10000 nuyen, Stephanie Waltz, Sharpshooter, TaN Phys x2, Drug Tolerant&lt;br /&gt;
*[[A Shadowrun Based on the Remix of Lil Nas X&#039;s Old Town Road (feat. Billy Ray Cyrus)]] (May 22nd, 2019): 1 horse, 11250 nuyen, +1 Streets of Redmond, +3 Old Town Road Gangsters, +1 PA, -1 Redmond Lowriders&lt;br /&gt;
*[[A Night On The Slopes]] (August 10th, 2019): 7150 nuyen, 132850 nuyen in deltaware, 5 karma&lt;br /&gt;
*[[A Shadowrun Based on Bullshit by Rise Against, Part 2]] (October 20th, 2019): 70 karma, +1 PA&lt;br /&gt;
*A Shadowrun Based on Our Will Be Done by Larry and His Flask (November 2nd, 2019): 20000 nuyen, 228000 in cyberware and gear, +3 rep Ares Internal Resistance, +3 rep Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alex &amp;quot;Good&#039;ol&amp;quot; Samson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Stephanie Waltz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+2 Horizon&lt;br /&gt;
*+1 Shiawase&lt;br /&gt;
*+1 Saeder-Krupp&lt;br /&gt;
*+3 ex-NeoNET&lt;br /&gt;
*+3 Krime&lt;br /&gt;
*+3 Black Star&lt;br /&gt;
*+3 Aztechnology&lt;br /&gt;
*+1 Streets of Redmond&lt;br /&gt;
*+3 Old Town Gangers&lt;br /&gt;
*+3 Ares Internal Resistance&lt;br /&gt;
*+3 Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
*-1 Redmond Lowriders&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Carina Anderson, R4 Fake National (UCAS). Licenses: Bounty Hunter&#039;s, Driver&#039;s, Explosives, Large Blades, Restricted Cyberware, Weapons&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A human woman of above average height. She appears to be of Nordic descent and has a relatively long, thin face with pale skin, blue eyes, and (very light) blonde hair. Her entire body from the neck down has been replaced with Shiawase cyberware, over which she wears a leather jacket and modern body armor. She carries a long katana with an all black blade at her side in addition to a ruby knife, a compound bow, and a quiver.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Armor Jacket: A leather jacket worn over body armor.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Carbon&amp;diff=103246</id>
		<title>Carbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Carbon&amp;diff=103246"/>
		<updated>2022-12-16T17:46:45Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Carbon&lt;br /&gt;
|image= [[File:Carbon.png|200px]]&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= The Redmond Barrens&#039; Human Tank&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche jag]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 18&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 17th, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1hRkJC3mZEjrGWIGqebPNhaIt6CI6uCOs] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Artist&lt;br /&gt;
|data17 = [https://cafevampire-art.tumblr.com/ cafevampire]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A human FBR street sam with high soak and a focus on using swords, archery, stealth, perception, and intimidation. Carbon won&#039;t willingly (or at least knowingly) do runs for Shiawase.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Replace her cyberware with &#039;ware that&#039;s less invasive, ideally without compromising her performance.&lt;br /&gt;
*Protect her corner of Touristville to the best of her ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy an Ares Thunderstruck and learn how to use it.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Fight against the Ares bug infestation.&lt;br /&gt;
*Destroy Shiawase.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Orphaned from a young age, Carbon had a rough childhood. She spent most of her adolescence on the streets of the Redmond Barrens, relying on the kindness of strangers to get by. Much of this assistance came from Neo Anarchist groups, which shaped Carbon&#039;s perception of the world. They also taught her basic survival skills, as well as how to hold a knife and shoot a bow (which she managed to lift from a patrol car all on her own). Some older members of groups like the Anarchist Black Cross may very well remember a young, pale blonde girl struggling to fend for herself from this time period.&lt;br /&gt;
&lt;br /&gt;
At age 17 she was abducted by Shiawase employees who used her to test prototype cyberware, remained in one of their facilities for nearly 2 years. During this time the researchers discovered that she had a higher than usual tolerance for cyberware, and replaced most of her body below the neck with prototype &#039;ware in order to test the effects of it on the human body. She escaped from this facility thanks to a distraction caused by a group of runners. More specifically, she escaped by killing a researcher with a scalpel, abusing the holes in security created by the team of runners, and using her new cyberarms to tear a hole in a fence big enough for her to escape.&lt;br /&gt;
&lt;br /&gt;
After her escape, she still had to face life as a SINless without a home or family. Initially traumatized by her experience, she eventually found freedom in accepting who she had become, which allowed her to realize the power her new body provided her. She decided to use this power to pursue a career in bounty hunting, providing her with the first real paycheck she&#039;d ever seen in her life, along with a her very own safehouse and the sense of security she hadn&#039;t felt in years that came along with it. After holding her own against a shadowrunner in her new line of work, she managed to impress one of ShadowHaven&#039;s fixers enough for him to offer her a string of small scale jobs, eventually leading to a full fledged invitation.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Distinctive Style: Carbon is made out of metal from the neck down, and is rarely seen without a Nodachi of very notable length or some other weapon that tends to stick out.&lt;br /&gt;
*Records on File (Shiawase): Carbon was held in a Shiawase research facility for 2 years, where they replaced most of her body with cyberware.&lt;br /&gt;
*Cyber Singularity Seeker: Either as a result of her trauma or despite it, Carbon has developed a profound respect for technology, especially cyberware.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
*Hawai&#039;i 5-Zero (June 22nd, 2018): 5 karma, 60000 nuyen, 1 favor from Naheka&lt;br /&gt;
*[[The Kinks - Strangers]] (July 8th, 2018): 6 Karma, +1 Horizon repL&lt;br /&gt;
*[[Katy Perry - Swish Swish (Part 2)]] (August 11th, 2018): 16000 nuyen, 3 karma, +1 Rep Horizon&lt;br /&gt;
*[[Food Fight]] (September 1st, 2018): 7000 nuyen, 3 karma&lt;br /&gt;
*War On Waste (September 8th, 2018): 3 karma, +1 rep Shiawase&lt;br /&gt;
*[[Green Hell]] (September 21st, 2018): 3 karma, 40000 nuyen in gear, +1 rep Saeder Krupp&lt;br /&gt;
*[[Set Your Goals - The Few That Remain]] (November 10th, 2018): 18000 nuyen&lt;br /&gt;
*[[Hot Action Cop - Doom Boom]] (December 2nd, 2018): 3 karma. 20000 nuyen, +3 ex-NeoNET&lt;br /&gt;
*[[From All The Stuff I Heard It&#039;ll Be An Easy Sell|From All the Stuff I Heard It&#039;ll Be An Easy Sell]] (December 8th, 2018): 2 karma, 26000 nuyen, +3 rep Krime&lt;br /&gt;
*[[Execute the Executor]] (December 9th, 2018): 2 karma, 24000 in cyberware, 2000 nuyen&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 3)]] (December 17th, 2018): 5 karma, 10000 nuyen, +3 rep Black Star&lt;br /&gt;
*[[Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood]] (January 29th, 2019): 9 karma, 4000 lifestyle costs&lt;br /&gt;
*[[AC/DC - Thunderstruck]] (February 9th, 2019): 152000 worth of gear &amp;amp; &#039;ware, 22000 nuyen, 20 karma, +3 rep Aztechnology&lt;br /&gt;
*[[Wolf in Sheep&#039;s Clothing|Wolf In Sheep&#039;s Clothing]] (May 12th, 2019): 10 karma, 10000 nuyen, Stephanie Waltz, Sharpshooter, TaN Phys x2, Drug Tolerant&lt;br /&gt;
*[[A Shadowrun Based on the Remix of Lil Nas X&#039;s Old Town Road (feat. Billy Ray Cyrus)]] (May 22nd, 2019): 1 horse, 11250 nuyen, +1 Streets of Redmond, +3 Old Town Road Gangsters, +1 PA, -1 Redmond Lowriders&lt;br /&gt;
*[[A Night On The Slopes]] (August 10th, 2019): 7150 nuyen, 132850 nuyen in deltaware, 5 karma&lt;br /&gt;
*[[A Shadowrun Based on Bullshit by Rise Against, Part 2]] (October 20th, 2019): 70 karma, +1 PA&lt;br /&gt;
*A Shadowrun Based on Our Will Be Done by Larry and His Flask (November 2nd, 2019): 20000 nuyen, 228000 in cyberware and gear, +3 rep Ares Internal Resistance, +3 rep Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alex &amp;quot;Good&#039;ol&amp;quot; Samson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Stephanie Waltz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+2 Horizon&lt;br /&gt;
*+1 Shiawase&lt;br /&gt;
*+1 Saeder-Krupp&lt;br /&gt;
*+3 ex-NeoNET&lt;br /&gt;
*+3 Krime&lt;br /&gt;
*+3 Black Star&lt;br /&gt;
*+3 Aztechnology&lt;br /&gt;
*+1 Streets of Redmond&lt;br /&gt;
*+3 Old Town Gangers&lt;br /&gt;
*+3 Ares Internal Resistance&lt;br /&gt;
*+3 Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
*-1 Redmond Lowriders&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Carina Anderson, R4 Fake National (UCAS). Licenses: Bounty Hunter&#039;s, Driver&#039;s, Explosives, Large Blades, Restricted Cyberware, Weapons&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A human woman of above average height. She appears to be of Nordic descent and has a relatively long, thin face with pale skin, blue eyes, and (very light) blonde hair. Her entire body from the neck down has been replaced with Shiawase cyberware, over which she wears a leather jacket and modern body armor. She carries a long katana with an all black blade at her side in addition to a ruby knife, a compound bow, and a quiver.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Armor Jacket: A leather jacket worn over body armor.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102926</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102926"/>
		<updated>2022-12-09T23:58:53Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1qURHISvpYCl8X1jDMxpXpY8e3P_wQuVv?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
- Crash SK stocks.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. This all came crashing down when he was confronted by an old friend of his birth parents: a shadowrunner named Barghest who helped them escape the very same corporation that was raising him now. Due to corporate brainwashing this took some convincing, but after being shown the truth about his drake heritage as well as irrefutable evidence that Hans Brackhaus had personally arranged for the murder of Jasper&#039;s parents and his subsequent reacquisition by SK his doubt turned into unbridled hatred. The first step was clear: Jasper needed to escape from SK&#039;s clutches. Barghest&#039;s team would create a fake kidnapping scenario, stealing Jasper away in the dead of night &amp;amp; ransoming him back to his family for an exorbitant fee. The ultimate goal of this was to &amp;quot;kill&amp;quot; Jasper Blake, using a borrowed cadaver and a good deal of explosives to fake his death. This plan would have worked flawlessly, except Barghest failed to inform his team of Jasper&#039;s drake heritage and thus they were unable to properly prepare for the increased security around him. In the process of kidnapping Jasper HTR troops under the direction of SK Prime were alerted and Barghest was killed in the escape. Despite this the rest of the plan went off without any further issues, though upon learning the truth the team blamed Jasper for Barghest&#039;s death and declined to offer him any further support, electing to stay as far away from him as possible.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet vaguely reminiscent of the style worn by medieval knights. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Dracoform (Western Drake)&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Stag)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Distinctive Style: Rune Knight always wears a full face helmet (comprised of a helmet and ballistic mask that slides in or an appropriate chem seal option) reminiscent of the style worn by medieval knights.&lt;br /&gt;
&lt;br /&gt;
- Faceless: Rune Knight is paranoid about hiding his identity.&lt;br /&gt;
&lt;br /&gt;
- Poor Self Control (Combat Monster/Thrill Seeker): Rune Knight is an adrenaline junkie at heart, and a run without stakes is barely worth running.&lt;br /&gt;
&lt;br /&gt;
- Superhuman Psychosis: A combination of his corporate upbringing and later revulsion to all things corporate has turned Rune Knight into a man with little respect for anyone not directly useful to him, save those that share his very specific world view or earn his respect through their deeds.&lt;br /&gt;
&lt;br /&gt;
- Wanted (Saeder-Krupp, 100k): Lofwyr wants to bend Rune Knight to his will or kill him for repeatedly targeting Saeder-Krupp. Whichever option presents itself first is acceptable. Other dragons looking for drake thralls are also interested in Rune Knight, though none as interested as Lofwyr.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashabel&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102925</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102925"/>
		<updated>2022-12-09T23:49:33Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1qURHISvpYCl8X1jDMxpXpY8e3P_wQuVv?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
- Crash SK stocks.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. This all came crashing down when he was confronted by an old friend of his birth parents: a shadowrunner named Barghest who helped them escape the very same corporation that was raising him now. Due to corporate brainwashing this took some convincing, but after being shown the truth about his drake heritage as well as irrefutable evidence that Hans Brackhaus had personally arranged for the murder of Jasper&#039;s parents and his subsequent reacquisition by SK his doubt turned into unbridled hatred. The first step was clear: Jasper needed to escape from SK&#039;s clutches. Barghest&#039;s team would create a fake kidnapping scenario, stealing Jasper away in the dead of night &amp;amp; ransoming him back to his family for an exorbitant fee. The ultimate goal of this was to &amp;quot;kill&amp;quot; Jasper Blake, using a borrowed cadaver and a good deal of explosives to fake his death. This plan would have worked flawlessly, except Barghest failed to inform his team of Jasper&#039;s drake heritage and thus they were unable to properly prepare for the increased security around him. In the process of kidnapping Jasper HTR troops under the direction of SK Prime were alerted and Barghest was killed in the escape. Despite this the rest of the plan went off without any further issues, though upon learning the truth the team blamed Jasper for Barghest&#039;s death and declined to offer him any further support, electing to stay as far away from him as possible.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet vaguely reminiscent of the style worn by medieval knights. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Dracoform (Western Drake)&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Stag)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashabel&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102924</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102924"/>
		<updated>2022-12-09T23:49:20Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1qURHISvpYCl8X1jDMxpXpY8e3P_wQuVv?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
- Crash SK stocks.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. This all came crashing down when he was confronted by an old friend of his birth parents: a shadowrunner named Barghest who helped them escape the very same corporation that was raising him now. Due to corporate brainwashing this took some convincing, but after being shown the truth about his drake heritage as well as irrefutable evidence that Hans Brackhaus had personally arranged for the murder of Jasper&#039;s parents and his subsequent reacquisition by SK his doubt turned into unbridled hatred. The first step was clear: Jasper needed to escape from SK&#039;s clutches. Barghest&#039;s team would create a fake kidnapping scenario, stealing Jasper away in the dead of night &amp;amp; ransoming him back to his family for an exorbitant fee. The ultimate goal of this was to &amp;quot;kill&amp;quot; Jasper Blake, using a borrowed cadaver and a good deal of explosives to fake his death. This plan would have worked flawlessly, except Barghest failed to inform his team of Jasper&#039;s drake heritage and thus they were unable to properly prepare for the increased security around him. In the process of kidnapping Jasper HTR troops under the direction of SK Prime were alerted and Barghest was killed in the escape. Despite this the rest of the plan went off without any further issues, though upon learning the truth the team blamed Jasper for Barghest&#039;s death and declined to offer him any further support, electing to stay as far away from him as possible.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet vaguely reminiscent of the style worn by medieval knights. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Dracoform (Western Drake): Rune Knight is a free drake wanted by Saeder-Krupp.&lt;br /&gt;
&lt;br /&gt;
- Mentor Spirit (Stag)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashabel&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102921</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102921"/>
		<updated>2022-12-09T23:28:46Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1qURHISvpYCl8X1jDMxpXpY8e3P_wQuVv?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
- Crash SK stocks.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. This all came crashing down when he was confronted by an old friend of his birth parents: a shadowrunner named Barghest who helped them escape the very same corporation that was raising him now. Due to corporate brainwashing this took some convincing, but after being shown the truth about his drake heritage as well as irrefutable evidence that Hans Brackhaus had personally arranged for the murder of Jasper&#039;s parents and his subsequent reacquisition by SK his doubt turned into unbridled hatred. The first step was clear: Jasper needed to escape from SK&#039;s clutches. Barghest&#039;s team would create a fake kidnapping scenario, stealing Jasper away in the dead of night &amp;amp; ransoming him back to his family for an exorbitant fee. The ultimate goal of this was to &amp;quot;kill&amp;quot; Jasper Blake, using a borrowed cadaver and a good deal of explosives to fake his death. This plan would have worked flawlessly, except Barghest failed to inform his team of Jasper&#039;s drake heritage and thus they were unable to properly prepare for the increased security around him. In the process of kidnapping Jasper HTR troops under the direction of SK Prime were alerted and Barghest was killed in the escape. Despite this the rest of the plan went off without any further issues, though upon learning the truth the team blamed Jasper for Barghest&#039;s death and declined to offer him any further support, electing to stay as far away from him as possible.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet vaguely reminiscent of the style worn by medieval knights. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashabel&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102897</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102897"/>
		<updated>2022-12-09T06:00:27Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1qURHISvpYCl8X1jDMxpXpY8e3P_wQuVv?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
- Crash SK stocks.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. To the young boy this all seemed like a dream come true, until a close friend of his deceased parents found him and told him the truth: he was a drake, and the corp had arranged the murder of his parents in order to acquire him. After confirming this, Jasper slowly put together a plan that he carried out over the course of a year. Using his family friend’s underworld contacts he siphoned funds from his adoptive father’s accounts, hired a shadowrunner team to kidnap him and fake his death, and burned his SIN.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashabel&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102896</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102896"/>
		<updated>2022-12-09T05:55:39Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/file/d/1pVr3HqeOiWZ1hplCF-Ph4ICsFokwPs4D/view?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
- Crash SK stocks.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. To the young boy this all seemed like a dream come true, until a close friend of his deceased parents found him and told him the truth: he was a drake, and the corp had arranged the murder of his parents in order to acquire him. After confirming this, Jasper slowly put together a plan that he carried out over the course of a year. Using his family friend’s underworld contacts he siphoned funds from his adoptive father’s accounts, hired a shadowrunner team to kidnap him and fake his death, and burned his SIN.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashabel&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102895</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102895"/>
		<updated>2022-12-09T05:54:59Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/file/d/1pVr3HqeOiWZ1hplCF-Ph4ICsFokwPs4D/view?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. To the young boy this all seemed like a dream come true, until a close friend of his deceased parents found him and told him the truth: he was a drake, and the corp had arranged the murder of his parents in order to acquire him. After confirming this, Jasper slowly put together a plan that he carried out over the course of a year. Using his family friend’s underworld contacts he siphoned funds from his adoptive father’s accounts, hired a shadowrunner team to kidnap him and fake his death, and burned his SIN.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashabel&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102894</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102894"/>
		<updated>2022-12-09T05:51:49Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/file/d/1pVr3HqeOiWZ1hplCF-Ph4ICsFokwPs4D/view?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. To the young boy this all seemed like a dream come true, until a close friend of his deceased parents found him and told him the truth: he was a drake, and the corp had arranged the murder of his parents in order to acquire him. After confirming this, Jasper slowly put together a plan that he carried out over the course of a year. Using his family friend’s underworld contacts he siphoned funds from his adoptive father’s accounts, hired a shadowrunner team to kidnap him and fake his death, and burned his SIN.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charli Relford&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102893</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102893"/>
		<updated>2022-12-09T05:51:16Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:RK_placeholder.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/file/d/1pVr3HqeOiWZ1hplCF-Ph4ICsFokwPs4D/view?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. To the young boy this all seemed like a dream come true, until a close friend of his deceased parents found him and told him the truth: he was a drake, and the corp had arranged the murder of his parents in order to acquire him. After confirming this, Jasper slowly put together a plan that he carried out over the course of a year. Using his family friend’s underworld contacts he siphoned funds from his adoptive father’s accounts, hired a shadowrunner team to kidnap him and fake his death, and burned his SIN.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charli Redford&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:RK_placeholder.png&amp;diff=102892</id>
		<title>File:RK placeholder.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:RK_placeholder.png&amp;diff=102892"/>
		<updated>2022-12-09T05:50:52Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102891</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102891"/>
		<updated>2022-12-09T05:46:22Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/file/d/1pVr3HqeOiWZ1hplCF-Ph4ICsFokwPs4D/view?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted at age 13 by mid level Saeder-Krupp employees Jasper Blake, the man that would become Rune Knight, had every advantage of a corporate upbringing. His adopted parents, at the behest of some unknown higher up, carefully planned his life for him, providing the best tutors possible for magical training and keeping him well indoctrinated in the corporate culture. To the young boy this all seemed like a dream come true, until a close friend of his deceased parents found him and told him the truth: he was a drake, and the corp had arranged the murder of his parents in order to acquire him. After confirming this, Jasper slowly put together a plan that he carried out over the course of a year. Using his family friend’s underworld contacts he siphoned funds from his adoptive father’s accounts, hired a shadowrunner team to kidnap him and fake his death, and burned his SIN.&lt;br /&gt;
&lt;br /&gt;
Ultimately Jasper was unable to give up his grudge against SK, choosing to become a Shadowrunner under the name Rune Knight, hiding his identity under a helmet. Using the nuyen, network, and skills gained from his shadowrunning career he became a perpetual thorn in Saeder-Krupp’s side, reigniting their interest in acquiring or failing that, eliminating him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charli Redford&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102890</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102890"/>
		<updated>2022-12-09T05:25:24Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/file/d/1pVr3HqeOiWZ1hplCF-Ph4ICsFokwPs4D/view?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted from a young age by mid level SK employees, the man that would become Rune Knight had every advantage of a corporate upbringing.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charli Redford&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102889</id>
		<title>Rune Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rune_Knight&amp;diff=102889"/>
		<updated>2022-12-09T05:23:35Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |YourWikiUsername =  |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Mysad |header2= (Spellblade Drake) |header3=  |header4=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mysad&lt;br /&gt;
|header2= (Spellblade Drake)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @jag7677&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 21st, 2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/file/d/1pVr3HqeOiWZ1hplCF-Ph4ICsFokwPs4D/view?usp=share_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mysad drake focused on using spellblades to decimate the opposition. Can stand in as a face in a pinch.&lt;br /&gt;
===Goals===&lt;br /&gt;
- Avoid becoming a thrall at all costs.&lt;br /&gt;
- Discover the dragons&#039; secrets.&lt;br /&gt;
- Prove he&#039;s the best.&lt;br /&gt;
==Background==&lt;br /&gt;
Adopted from a young age by mid level SK employees, the man that would become Rune Knight had every advantage of a corporate upbringing.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edmond Beaulieu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charli Redford&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hound&amp;diff=99021</id>
		<title>Hound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hound&amp;diff=99021"/>
		<updated>2022-09-12T04:15:04Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hound&lt;br /&gt;
|image= [[File:Hound.jpg|200px]]&lt;br /&gt;
|header1= Street Samurai/Vory Hitman&lt;br /&gt;
|header2= &amp;quot;Subtlety cost extra&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = pregen&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 12th 2032&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1Eyz_QhfmzNzs1SVsQkrW_eVHkRFllcjp]&lt;br /&gt;
|label15 = Approved?&lt;br /&gt;
|data15 = [[Has CharGen Approval::Yes]]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Russian exile and Vory associate. Does work as a Vory boogeyman, hitman, assassin, Shadowrunner, and just about anything else if you pay him enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Build his reputation and legend&lt;br /&gt;
*Get enough nuyen to retire on&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ivan Victorovich got his start in Russia as a hitman for hire at the age of 22, which proved to be a lucrative career in a very short amount of time. Unfortunately for Ivan he wasn&#039;t quite as good at removing any physical evidence that could easily be linked back to him just yet and was linked to a number of high profile murders within the span of about 5 years. Facing numerous life sentences Ivan fled to Seattle and laid low there for a time, working as a low level Vory enforcer. Eventually he began working his way back to the top, mostly as a Vory hitman. As his reputation grew over the years eventually just name dropping him was good enough to intimidate low level thugs into submission. In his late 30&#039;s Ivan/Grigori/Hound began moonlighting as a Shadowrunner to break up the monotony in his life. The thrill was intoxicating. Now in his 50&#039;s, Shadowrunning might as well be his main job, with the Vory gimmick as more of a side gig. They aren&#039;t too happy about that, but they aren&#039;t interested in pressuring him about it at the moment, so long as he keeps serving their interests.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Signature (Silver Bullet): Ivan/Hound has been working in Seattle for 19 years and takes great pride in his work. He leaves a single miniature silver .50 cal bullet at the site of every job he takes part in.&lt;br /&gt;
&lt;br /&gt;
*National Sinner (Russia - Ivan Victorovich): Despite being a legal citizen of Mother Russia, Ivan is currently living in exile in the UCAS. The alternative was facing a trial that assuredly would have resulted in multiple life sentences.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
*The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn&#039;t apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Blast Out of Hands is a -2 dice pool penalty when using melee weapons for Hound). The exception to this is Called Shot: Vitals, which incurs no penalty when used with melee weapons thanks to Martial Arts (this still applies the +2 DV bonus).&lt;br /&gt;
*If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is &amp;quot;complex semi auto burst&amp;quot;. This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound&#039;s qualities, but it triples the base AP of the weapon (4*3=12) before adding the bonus of APDS (12+4=16). Do be aware that you need to have APDS loaded to use it, though.&lt;br /&gt;
*When using melee combat consider taking advantage of charging rules. To do this you will need to use one of your two free actions to use your running speed rather than your walking speed to &amp;quot;charge&amp;quot; your opponent, giving you +2 dice for melee attacks as well as +2 dice for defense. Thanks to the &amp;quot;Jia Di: Charge&amp;quot; Martial art this also applies +2 DV to melee attacks, cumulative with the dice bonuses.&lt;br /&gt;
*Additionally, in melee combat Hound can use a melee weapon in each hand to activate the bonuses from &amp;quot;Two-Weapon Style Attack.&amp;quot; This provides both a +2 DV and a +2 accuracy bonus for your main hand weapon, however you must use the reach of the shorter weapon.&lt;br /&gt;
*A tried-and-true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it&#039;s likely that you&#039;ll need to use edge to beat the test consistently, so if you take this approach, have a point or two ready if tripping an alarm is not an option.&lt;br /&gt;
*Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won&#039;t negatively impact your team.&lt;br /&gt;
*Hound has two armor sets. The first consists of a Sleeping Tiger suit combined with the Synergist Business Line Longcoat, forearm guards, a helmet, ballistic mask, and a Securetech PPP Legs Kit. This is his everyday &amp;quot;casual&amp;quot; armor for lack of a better descriptor and will be what he wears most of the time. The second set is his Full Body Armor, Full Body Armor Helmet, and forearm guards. This set is used on more serious occasions where legality and blending in are no longer concerns and can protect you from toxins and disease, as well as providing +6 dice to resist magic.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
Hound is about as stereotypical of a Russian hit man as they come. He speaks with a thick accent in nearly fluent English and has an affection for good vodka and cheap cigarettes. He has a propensity for violence and seems to relish in it when given an opportunity to go all out, on the other hand though, fights that are resolved too quickly are nothing but a disappointment. Hound also takes great pride in his work, going the extra mile to make sure a job is completed to the Johnson&#039;s satisfaction. He has no qualms with killing for the right price, but he still has his limits as to how far he&#039;s willing to go, notably having a soft spot for kids and being unwilling to expose them to violence, let alone harm them in any way. If faced with a particularly tough opponent Hound will often quickly develop a fair amount of respect for them and tends to  regret killing them if put into a situation where he must.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexey Dorosov&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*The Vory&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Hound&#039;s calling card is a silver replica of a .50 cal bullet. &lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Ivan Victorovich (National, Russia) - Wanted for questioning related to the deaths of multiple businessman &amp;amp; politicians in the mid to late 2050&#039;s&lt;br /&gt;
&lt;br /&gt;
*Grigori Petrovich (National, UCAS) - First generation Russian immigrant and bounty hunter collecting bounties for the UCAS government and Seattle&#039;s primary security provider (currently Knight Errant). Has the following licenses: Bounty Hunter, Firearms, Restricted Augmentations, Small Blades.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A well built Russian man standing just over six feet tall (1.86 meters). The years are beginning to wear on him and his dark brown hair is beginning to gray.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Hound tends to wear relatively nice suits, though rarely ever tucks in his shirt or puts on a tie.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Hound exclusively uses the default matrix persona for whichever device he&#039;s currently using. He has no interest in creating a virtual visage of his own.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=}}&lt;br /&gt;
{{#set:Has Personality=}}&lt;br /&gt;
{{#set:Has Personality=Professional}}&lt;br /&gt;
{{#set:Has Personality=Violent }}&lt;br /&gt;
{{#set:Has Personality=Ambitious }}&lt;br /&gt;
{{#set:Has Personality=Proud }}&lt;br /&gt;
{{#set:Has Personality= }}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Male}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role= Street Samurai}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Human}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise= Combat}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise= Hardwires }}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert }}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Sniper}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Axe Wielder}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hound&amp;diff=99020</id>
		<title>Hound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hound&amp;diff=99020"/>
		<updated>2022-09-12T04:11:47Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* In Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hound&lt;br /&gt;
|image= [[File:Hound.jpg|200px]]&lt;br /&gt;
|header1= Street Samurai/Vory Hitman&lt;br /&gt;
|header2= &amp;quot;Subtlety cost extra&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = pregen&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 12th 2032&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1Eyz_QhfmzNzs1SVsQkrW_eVHkRFllcjp]&lt;br /&gt;
|label15 = Approved?&lt;br /&gt;
|data15 = [[Has CharGen Approval::Yes]]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Russian exile and Vory associate. Does work as a Vory boogeyman, hitman, assassin, Shadowrunner, and just about anything else if you pay him enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Build his reputation and legend&lt;br /&gt;
*Get enough nuyen to retire on&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ivan Victorovich got his start in Russia as a hitman for hire at the age of 22, which proved to be a lucrative career in a very short amount of time. Unfortunately for Ivan he wasn&#039;t quite as good at removing any physical evidence that could easily be linked back to him just yet and was linked to a number of high profile murders within the span of about 5 years. Facing numerous life sentences Ivan fled to Seattle and laid low there for a time, working as a low level Vory enforcer. Eventually he began working his way back to the top, mostly as a Vory hitman. As his reputation grew over the years eventually just name dropping him was good enough to intimidate low level thugs into submission. In his late 30&#039;s Ivan/Grigori/Hound began moonlighting as a Shadowrunner to break up the monotony in his life. The thrill was intoxicating. Now in his late 40&#039;s, Shadowrunning might as well be his main job, with the Vory gimmick as more of a side gig. They aren&#039;t too happy about that, but they aren&#039;t interested in pressuring him about it at the moment, so long as he keeps serving their interests.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Signature (Silver Bullet): Ivan/Hound has been working in Seattle for 19 years and takes great pride in his work. He leaves a single miniature silver .50 cal bullet at the site of every job he takes part in.&lt;br /&gt;
&lt;br /&gt;
*National Sinner (Russia - Ivan Victorovich): Despite being a legal citizen of Mother Russia, Ivan is currently living in exile in the UCAS. The alternative was facing a trial that assuredly would have resulted in multiple life sentences.&lt;br /&gt;
&lt;br /&gt;
==In Play==&lt;br /&gt;
&lt;br /&gt;
*The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn&#039;t apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Blast Out of Hands is a -2 dice pool penalty when using melee weapons for Hound). The exception to this is Called Shot: Vitals, which incurs no penalty when used with melee weapons thanks to Martial Arts (this still applies the +2 DV bonus).&lt;br /&gt;
*If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is &amp;quot;complex semi auto burst&amp;quot;. This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound&#039;s qualities, but it triples the base AP of the weapon (4*3=12) before adding the bonus of APDS (12+4=16). Do be aware that you need to have APDS loaded to use it, though.&lt;br /&gt;
*When using melee combat consider taking advantage of charging rules. To do this you will need to use one of your two free actions to use your running speed rather than your walking speed to &amp;quot;charge&amp;quot; your opponent, giving you +2 dice for melee attacks as well as +2 dice for defense. Thanks to the &amp;quot;Jia Di: Charge&amp;quot; Martial art this also applies +2 DV to melee attacks, cumulative with the dice bonuses.&lt;br /&gt;
*Additionally, in melee combat Hound can use a melee weapon in each hand to activate the bonuses from &amp;quot;Two-Weapon Style Attack.&amp;quot; This provides both a +2 DV and a +2 accuracy bonus for your main hand weapon, however you must use the reach of the shorter weapon.&lt;br /&gt;
*A tried-and-true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it&#039;s likely that you&#039;ll need to use edge to beat the test consistently, so if you take this approach, have a point or two ready if tripping an alarm is not an option.&lt;br /&gt;
*Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won&#039;t negatively impact your team.&lt;br /&gt;
*Hound has two armor sets. The first consists of a Sleeping Tiger suit combined with the Synergist Business Line Longcoat, forearm guards, a helmet, ballistic mask, and a Securetech PPP Legs Kit. This is his everyday &amp;quot;casual&amp;quot; armor for lack of a better descriptor and will be what he wears most of the time. The second set is his Full Body Armor, Full Body Armor Helmet, and forearm guards. This set is used on more serious occasions where legality and blending in are no longer concerns and can protect you from toxins and disease, as well as providing +6 dice to resist magic.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
Hound is about as stereotypical of a Russian hit man as they come. He speaks with a thick accent in nearly fluent English and has an affection for good vodka and cheap cigarettes. He has a propensity for violence and seems to relish in it when given an opportunity to go all out, on the other hand though, fights that are resolved too quickly are nothing but a disappointment. Hound also takes great pride in his work, going the extra mile to make sure a job is completed to the Johnson&#039;s satisfaction. He has no qualms with killing for the right price, but he still has his limits as to how far he&#039;s willing to go, notably having a soft spot for kids and being unwilling to expose them to violence, let alone harm them in any way. If faced with a particularly tough opponent Hound will often quickly develop a fair amount of respect for them and tends to  regret killing them if put into a situation where he must.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexey Dorosov&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*The Vory&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Hound&#039;s calling card is a silver replica of a .50 cal bullet. &lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Ivan Victorovich (National, Russia) - Wanted for questioning related to the deaths of multiple businessman &amp;amp; politicians in the mid to late 2050&#039;s&lt;br /&gt;
&lt;br /&gt;
*Grigori Petrovich (National, UCAS) - First generation Russian immigrant and bounty hunter collecting bounties for the UCAS government and Seattle&#039;s primary security provider (currently Knight Errant). Has the following licenses: Bounty Hunter, Firearms, Restricted Augmentations, Small Blades.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A well built Russian man standing just over six feet tall (1.86 meters). The years are beginning to wear on him and his dark brown hair is beginning to gray.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Hound tends to wear relatively nice suits, though rarely ever tucks in his shirt or puts on a tie.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Hound exclusively uses the default matrix persona for whichever device he&#039;s currently using. He has no interest in creating a virtual visage of his own.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Personality=}}&lt;br /&gt;
{{#set:Has Personality=}}&lt;br /&gt;
{{#set:Has Personality=Professional}}&lt;br /&gt;
{{#set:Has Personality=Violent }}&lt;br /&gt;
{{#set:Has Personality=Ambitious }}&lt;br /&gt;
{{#set:Has Personality=Proud }}&lt;br /&gt;
{{#set:Has Personality= }}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Male}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role= Street Samurai}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Human}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise= Combat}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise= Hardwires }}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=B&amp;amp;E Expert }}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Sniper}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Axe Wielder}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bug_Sauce&amp;diff=98856</id>
		<title>Bug Sauce</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bug_Sauce&amp;diff=98856"/>
		<updated>2022-09-02T03:34:33Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2083-08-25  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Aurora  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Fe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-08-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Aurora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Carbon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Chetler&#039;s Hot Sauce&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Chet Chetler, 8 insect spirits, unnamed insect shaman&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Carbon is poisoned with insect venom laden hot sauce and seeks revenge.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
While enjoying a stuffer shack hot dog with a heaping portion of Chet Chetler&#039;s hot sauce, Carbon is contacted by her fixer who informs her there&#039;s a bounty on Chet Chetler for lacing his hot sauce with insect venom.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
No plan is formed. Carbon gets her stomach pumped and then breaks into the factory.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Carbon scouts out the factory and notices a suspicious door labeled &amp;quot;Entry Forbidden.&amp;quot; With that as her target she sneaks her way through the factory, picks the lock, and enters the room where she is immediately spotted by about 8 insect spirits and Chet Chetler. A tense battle ensues, in which Carbon brutally slaughters Chet Chetler and his insectoid cohorts while a mage attempts to stop her from afar and very nearly succeeds. Carbon eventually catches onto the mage&#039;s tricks and outsmarts her, shifting the battle in her favor and escapes. While making her escape she hears the sound of a pair of boots on pavement and quickly confronts the source, a woman who claims not to be able to speak. Carbon, only having heard the shaman&#039;s voice, attempts to verify if the individual is the shaman in question and fires a narcoject bolt. The shaman dodges the bolt, confirming Carbon&#039;s suspicion and is promptly bisected.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Chet Chetler and his cohorts have been eliminated, the fine city of Seattle can rest easy knowing that their hot sauces are no longer poisoned with bug venom.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20k nuyen - 10 RVP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10 karma - 10 RVP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 CDP - 1 RVP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prime Datahaven Membership - 7 RVP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sense of Direction - 3 RVP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for Carbon &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Luna&amp;diff=84011</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Luna&amp;diff=84011"/>
		<updated>2021-11-19T08:35:25Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Luna&lt;br /&gt;
|image= &lt;br /&gt;
|header1= Rigger/Street Sam hybrid&lt;br /&gt;
|header2= (Elvish Swiss Army Knife)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (nocturna)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 6th, 2051&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=13dwfXRAOrvccjsLCcz85P4u11mE-WUR_] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A rigger that uses Agility + Reaction when jumped in, also capable in meat combat&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on the shadows for The Ancients&lt;br /&gt;
*Improve her skills so as to serve as a more valuable asset to her people&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Luna grew up near Ancients turf in Auburn and was recruited at a fairly young age. As a Nocturna she&#039;s experienced more prejudice than most elves, and they largely used this to their advantage, pushing her distrust of non-elves to an extreme. After passing her initiation she quickly became a valuable asset for the Ancients due to her aptitude as a driver. She worked for as a smuggler for years, helping transport goods in and out of Tir Tairngire, but has recently been promoted to serve as The Ancients&#039; eyes in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man: Luna is a full-fledged member of the Ancients.&lt;br /&gt;
*Signature: Luna has a bad habit of leaving a calling card featuring a stylized 8 pointed star anywhere she hits.&lt;br /&gt;
*Vendetta (The Spikes): This goes beyond the usual blood feud. Luna has lost more than most to The Spikes and is always looking for payback.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Paul Emmers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Al Green&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Ancients&lt;br /&gt;
|RepBonus=7&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Aurora - +3&lt;br /&gt;
*FBI - +5&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
Luna is undyingly loyal to the Ancients. The upper echelon of the organization view her as nothing more than a highly skilled pawn, and only reward this loyalty because it suits their own needs. Those under her current level view her as an obstacle to be overcome. Elves don’t retire without good reason, so advancing through the ranks often requires a well-placed bullet, rather than patience. She&#039;s well aware of all of this, but believes the organization is one of the few best suited to overcoming the oppressive issues facing the elvish community and metahumanity as a whole today. If she can avoid conflicts within the organization she&#039;ll do so but will resort to violence if necessary, excising troublesome individuals with the precision of a doctor removing a tumor.&lt;br /&gt;
&lt;br /&gt;
Her hatred of the Spikes is eternal, to her they&#039;re the worst dregs of metahumanity, lower even than groups like the Hand of Five and Alamos 20k. The Ancients have lost huge swathes of elves to the gang, including elves under Luna&#039;s command. If given the opportunity to strike back she&#039;ll do so if she can without jeopardizing her life or her current mission. Sometimes she will even if it jeopardizes everything.&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Lydia Butcher, R4 Fake National (UCAS). Licenses: Drone Operator, Restricted Cyberware, Restricted Bioware, Driver&#039;s, Firearms, P.I., Concealed Carry&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Luna tends to wear a black leather Ancients jacket featuring a green circle-A on the back.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Luna&amp;diff=84010</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Luna&amp;diff=84010"/>
		<updated>2021-11-19T08:34:07Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Luna&lt;br /&gt;
|image= &lt;br /&gt;
|header1= Rigger/Street Sam hybrid&lt;br /&gt;
|header2= (Elvish Swiss Army Knife)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (nocturna)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 6th, 2051&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=13dwfXRAOrvccjsLCcz85P4u11mE-WUR_] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A rigger that uses Agility + Reaction when jumped in, also capable in meat combat&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on the shadows for The Ancients&lt;br /&gt;
*Improve her skills so as to serve as a more valuable asset to her people&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Luna grew up near Ancients turf in Auburn and was recruited at a fairly young age. As a Nocturna she&#039;s experienced more prejudice than most elves, and they largely used this to their advantage, pushing her distrust of non-elves to an extreme. After passing her initiation she quickly became a valuable asset for the Ancients due to her aptitude as a driver. She worked for as a smuggler for years, helping transport goods in and out of Tir Tairngire, but has recently been promoted to serve as The Ancients&#039; eyes in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man: Luna is a full-fledged member of the Ancients.&lt;br /&gt;
*Signature: Luna has a bad habit of leaving a calling card featuring a stylized 8 pointed star anywhere she hits.&lt;br /&gt;
*Vendetta (The Spikes): This goes beyond the usual blood feud. Luna has lost more than most to The Spikes and is always looking for payback.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Paul Emmers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Ancients&lt;br /&gt;
|RepBonus=7&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Aurora - +3&lt;br /&gt;
*FBI - +5&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
Luna is undyingly loyal to the Ancients. The upper echelon of the organization view her as nothing more than a highly skilled pawn, and only reward this loyalty because it suits their own needs. Those under her current level view her as an obstacle to be overcome. Elves don’t retire without good reason, so advancing through the ranks often requires a well-placed bullet, rather than patience. She&#039;s well aware of all of this, but believes the organization is one of the few best suited to overcoming the oppressive issues facing the elvish community and metahumanity as a whole today. If she can avoid conflicts within the organization she&#039;ll do so but will resort to violence if necessary, excising troublesome individuals with the precision of a doctor removing a tumor.&lt;br /&gt;
&lt;br /&gt;
Her hatred of the Spikes is eternal, to her they&#039;re the worst dregs of metahumanity, lower even than groups like the Hand of Five and Alamos 20k. The Ancients have lost huge swathes of elves to the gang, including elves under Luna&#039;s command. If given the opportunity to strike back she&#039;ll do so if she can without jeopardizing her life or her current mission. Sometimes she will even if it jeopardizes everything.&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Lydia Butcher, R4 Fake National (UCAS). Licenses: Drone Operator, Restricted Cyberware, Restricted Bioware, Driver&#039;s, Firearms, P.I., Concealed Carry&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Luna tends to wear a black leather Ancients jacket featuring a green circle-A on the back.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jar_Jar_Binks&amp;diff=83432</id>
		<title>Jar Jar Binks</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jar_Jar_Binks&amp;diff=83432"/>
		<updated>2021-10-27T20:50:47Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Talismonger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Timberwolf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=madcat1@5319&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Tumwater&lt;br /&gt;
|Metatype=Els&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=cash(credstick)&lt;br /&gt;
|HobbiesOrVice=Entertainment(movies)&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obama Binka aka Jar Jar Binks is a talismonger with a sense of humor.  She loves the prequel series of Star Wars and picked the most hated character to get the wtfh reaction when introduced.  If you never think magic users don&#039;t have a sense of humor you would be sadly mistaken.  When Ricardo called Jar Jar to help Darach to find some magical items this proved what Jar Jar needed once she figured out that Darach lost a loved one violently due to Horizon.  This is something that Jar Jar knows all to well as she lost someone from a megacorp killing an innocent and saying, &amp;quot;Opps!!! our bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Leonard_Bones&amp;diff=83431</id>
		<title>Leonard Bones</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Leonard_Bones&amp;diff=83431"/>
		<updated>2021-10-27T20:50:03Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Street Doc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Timberwolf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=madcat1@5319&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Renton&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=cash(credstick)&lt;br /&gt;
|HobbiesOrVice=Animals(paracritters)&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
Leonard is a very emotional street doc that hates when he looses patients to the violence of the shadows.  He has known Darach since when they were working security for Horizon a few years ago.  Ever since Sateel was murdered Leonard has been worried about his friend Darach.  He knows that revenge never gets things evened out yet he knows that it does help get rid of the emotions of payback for wrongs committed when justice cannot be served.  When the going gets tough Leonard is there helping with saving lives no matter what.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rick_Rolled&amp;diff=83430</id>
		<title>Rick Rolled</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rick_Rolled&amp;diff=83430"/>
		<updated>2021-10-27T20:49:35Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Mr. Johnson&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Timberwolf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=madcat1@5319&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Bellevue&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash(credstick0&lt;br /&gt;
|HobbiesOrVice=nothing of interest&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Rick Rolled or Ricardo Rolled has known Darach since their days of security in Horizon.  He has been his friend for a long time even when Sateel was murdered after Rick had left Horizon.  When Darach needs work or help he turns to Rick.  Rick will not let him down.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=83278</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=83278"/>
		<updated>2021-10-22T20:41:51Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Attributes at Character Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=X-Card and Roleplay Safety Systems=&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems shall be honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Approved Books==&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books. For specific instructions on setting up Chummer, see [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-To-Ten are the permitted character generation types. Karma Generation is not allowed. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
==Character Slots==&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your r/Shadowhavenchargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
===Unretiring Characters===&lt;br /&gt;
&lt;br /&gt;
*Players may unretire a character so long as they haven&#039;t filled that slot yet. It isn&#039;t required, but it would be more fun if you included a short statement about how the character got dragged back into the shadows after escaping. For some examples: &lt;br /&gt;
&lt;br /&gt;
**you have 3 standard slots with 2 characters. You retire character #2 and have a 3rd character approved. As long as you don’t have a 4th character approved before unretiring character #2 you may unretire them.&lt;br /&gt;
**You have 3 slots filled with 3 characters. You retire 1 character and submit a new character. Eventually you retire another character or gain a new slot. You cannot unretire the first character retired.&lt;br /&gt;
**You have 3 character slots and 1 prime slot. You have 2 standard PC’s and 1 prime PC. You retire the prime PC and submit a new prime PC. Even though you have kept a slot open the entire time you may not ever unretire the first prime character, since the slot it was occupying has been filled.&lt;br /&gt;
&lt;br /&gt;
*Essentially, this is intended as a safeguard against people retiring their characters and regretting it, not as a way to allow people to play more characters than would normally be permitted.&lt;br /&gt;
&lt;br /&gt;
===Creating Prime Runners===&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative. &#039;&#039;&#039;(ex.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
**2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
**3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
*Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
*Physical and Mental Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, etc.)&amp;amp;mdash;these are not just numbers on a sheet. Logic is the exception to this rule. A player character may never start with an unaugmented logic attribute of 1. This is due to the implication of an inability to consent to running as a result of the above rules.&lt;br /&gt;
&amp;lt;!--**The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Body Average===&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up chummer]].&lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable Free Insect Spirits (Dark Terrors page 32) will not be used. At all.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
*We allow Ghouls, Vampires (Including the Sukuyan variant in Hard Targets), Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you.&lt;br /&gt;
*Optional Infected Powers may not be bought at chargen. You may buy your first optional power immediately following your first run.&lt;br /&gt;
&lt;br /&gt;
==Metasapients==&lt;br /&gt;
&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way that enriches the Shadowhaven living campaign.&lt;br /&gt;
&lt;br /&gt;
*The Shadowhaven bans player characters intended to look like bug spirits, either through SURGE or body modding. To be clear, bug-themed PCs are fine. Extreme body modders with a bug theme are fine. Obvious cyberware designed to look like a bug is fine. But it must be apparent that you are not a bug spirit, otherwise mundane entities in the world would be compelled to fire upon you.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
*Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own following our [[Contact Rules]], or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters, ShadowHaven PCs will have a minimum age of 18.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
*To prevent the chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
*Shifters by dint of what they are, will not be permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff. Note that this rule explicitly covers Nagas, Centaurs, and Sasquatchs as well.&lt;br /&gt;
&lt;br /&gt;
==Banned Organisations for PCs==&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organisation that seeks the mass-killing or genocide of any metatype, nationality, religion, the awakened, or the emerged.&lt;br /&gt;
&lt;br /&gt;
==Advisements==&lt;br /&gt;
===Lifestyle Location Advisement===&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
**Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
===Social Skills Advisement===&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
&lt;br /&gt;
*On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/osq9qf/quality_purchasing_thread_6/ However, you must post in the quality purchasing thread.]&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (Page 148, Run Faster)&lt;br /&gt;
***Chosen Follower&lt;br /&gt;
***Any Infected Quality (Page 136-141, Run Faster)&lt;br /&gt;
***SURGE III (Page 101, 103, 109, 111-123, Run Faster)&lt;br /&gt;
***Solid/Legendary Rep (Page 149, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [[#Qualities_affecting_Training|Altered Qualities]] below.&lt;br /&gt;
&lt;br /&gt;
==Delivery Time==&lt;br /&gt;
&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling negotiation against availability to acquire an item (Note, one can not roll negotiation to get gear for another PC outside of a run), or an NPC rolling their appropriate Gear Acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
==Initiations and Submersions==&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior.&lt;br /&gt;
*This does not require a roll, and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
===Ordeals===&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP. The discount is more than made up by the danger inherent in a solo run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned.&lt;br /&gt;
*Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) require a run focused around them.&lt;br /&gt;
*Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Medical Needs and Downtime==&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
==Downtime Edge==&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Character Development Points==&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system that encourages story driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for Buying Contacts or Upgrading Contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run, this can be increased with thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
===Permitted Minor Changes===&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a Specialization out, or swap out a spell for a different spell, may be permitted. These are handled on a case by case basis. Please submit your request to the [https://www.reddit.com/r/ShadowHavenBBS/search/?q=Topics+for+Discussion&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;sort=new Topics for Discussion Thread] for the council to consider.&lt;br /&gt;
&lt;br /&gt;
=Houserules and Custom Mechanics=&lt;br /&gt;
==Banned Content==&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Forbidden Arcana, Page 32)&lt;br /&gt;
*Archivist (Forbidden Arcana, Page 32)&lt;br /&gt;
*Better to be Feared than Loved (Chrome Flesh, Page 54)&lt;br /&gt;
*Blood Crystal qualities (Forbidden Arcana, Page 132) are restricted to NPCs only&lt;br /&gt;
*Dracoform (Any) (Howling Shadows, 163-164)&lt;br /&gt;
*Elemental Focus (Hard Targets, Page 191)&lt;br /&gt;
*Friends in High Places (Run Faster, Page 147)&lt;br /&gt;
*Groveler (Kill Code, Page 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
*Human Lifespan (The Complete Trog, Page 188): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Illusionist (Forbidden Arcana, Page 37)&lt;br /&gt;
*Latent Dracomorphosis (Howling Shadows, Page 164)&lt;br /&gt;
*Massive Network (No Future, Page 177)&lt;br /&gt;
*Networker (No Future, Page 177)&lt;br /&gt;
*Observant (Street Lethal, Page 127): Is assumed to be automatically possessed by all characters. [[#Other_Altered_Mechanics|See Below]].&lt;br /&gt;
*Puppet Master (Forbidden Arcana, Page 39)&lt;br /&gt;
*Revels in Murder (Chrome Flesh, Page 56)&lt;br /&gt;
*Stalwart Ally (Forbidden Arcana, Page 42)&lt;br /&gt;
*SURGE I and SURGE II (Run Faster, Page 103) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings. However, this is done through the exclusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
*Team Player (Kill Code, Page 97)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (Run Faster, Page 152)&lt;br /&gt;
*Borrowed Time (Run Faster, Page 153)&lt;br /&gt;
*Code of Honor: Black Hat (Kill Code, Page 99)&lt;br /&gt;
*Consummate Professional (Assassin&#039;s Primer, Page 17)&lt;br /&gt;
*Dead Emotion (Chrome Flesh, Page 57)&lt;br /&gt;
*Dead SIN (Better Than Bad, Page 162)&lt;br /&gt;
*Earther (Run &amp;amp; Gun, Page 169)&lt;br /&gt;
*Echo Chamber (Kill Code, Page 78)&lt;br /&gt;
*Every Man For Himself (Street Lethal, Page 181)&lt;br /&gt;
*Escaped Custody (Kill Code, Page 99)&lt;br /&gt;
*Hung Out to Dry (Run Faster, Page 155)&lt;br /&gt;
*In Debt (Run Faster, Page 156)&lt;br /&gt;
*Information Auctioneer (Kill Code, Page 78)&lt;br /&gt;
*Lazy Fingers (Kill Code, Page 79)&lt;br /&gt;
*Neoteny (Run Faster, 121) - The negative metagenic quality Neoteny (RF, 121) has been banned for play on the Haven unless the character is a Gnome. Any characters that have the Neoteny quality that are not gnomes and have been approved prior to October 16th, 2020 are grandfathered in and may keep the quality. As a note, Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (Chrome Flesh, Page 58)&lt;br /&gt;
*Pregnant (Bullets &amp;amp; Bandages, Page 12)&lt;br /&gt;
*Resonant Burnout (Kill Code, Page 99)&lt;br /&gt;
*So Jacked Up (Chrome Flesh, Page 59)&lt;br /&gt;
*Stay Out Of My Way (Street Lethal, Page 129)&lt;br /&gt;
*Stolen Gear (No Future, Page 177)&lt;br /&gt;
*This Is Your Last Chance (Street Lethal, Page 129)&lt;br /&gt;
*Tough and Targeted (Chrome Flesh, Page 59)&lt;br /&gt;
*Well, Actually... (Kill Code, Page 79)&lt;br /&gt;
*&#039;Ware Intolerance (Kill Code, Page 100)&lt;br /&gt;
*Wildcard Chimera (Dark Terrors, Page 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Awakened Content===&lt;br /&gt;
====Banned Spells====&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned. &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
&lt;br /&gt;
====Banned Alchemical Preps====&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
====Banned Adept Powers for player characters====&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
&lt;br /&gt;
====Banned Mentor Spirits for player characters====&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
====Banned Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Custom Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Banned Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sacrifice&#039;&#039;&#039; (Page 90, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Arts====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fettering&#039;&#039;&#039; (Page 192, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Hardened Mil-Spec Armor of any kind (R&amp;amp;G 66) shall not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
* The Krime Calliope (KK, 19) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Ripper (KK, 20) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Carpet (KK, 21) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Ammo &amp;amp; Grenades====&lt;br /&gt;
&lt;br /&gt;
* Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (SL 132) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
* The Krime Crackle Fin-Stabilized HEAT Slugs (KK, 25) are banned on ShadowHaven.&lt;br /&gt;
* The Krime Splash Self-Defense Ammunition (KK, 26) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Party (KK, 27) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Drones====&lt;br /&gt;
&lt;br /&gt;
*Horizon Little Buddy (Page 146, Rigger 5.0)&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
*Noizquito (Page 128, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
====Banned Vehicles &amp;amp; Vehicle Mods====&lt;br /&gt;
&lt;br /&gt;
*Chameleon Coating (Page 184,194 Stolen Souls) (We only use the Rigger 5 Chameleon Coating on ShadowHaven)&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
*Smuggling Compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*Smuggling Compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Weapon Mounts (Page 461, Core) (We only use the Rigger 5 weapon mount rules on ShadowHaven)&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (Chrome Flesh 164)&lt;br /&gt;
*All Gammaware grades&lt;br /&gt;
*All Omegaware grades&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Altered Content==&lt;br /&gt;
===Altered Qualities===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function. If purchased at chargen it is assumed you already succeeded this test.&lt;br /&gt;
**A Familiar must be a mundane critter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition to an Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AVRSE&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Better on the Net&#039;&#039;&#039; (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Baby&#039;&#039;&#039; (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brittle&#039;&#039;&#039; [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cyber-Snob&#039;&#039;&#039; (CF 57) shall be altered to allow Alphaware as the minimum grade so that it may be taken at chargen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discombobulated&#039;&#039;&#039; (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frostbite&#039;&#039;&#039; (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Location Attunement&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hold the Door&#039;&#039;&#039; (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Know Your Limit&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Natural Hacker&#039;&#039;&#039; (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One With The Matrix&#039;&#039;&#039; (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Transhuman&#039;&#039;&#039; (Page 54, Chrome Flesh)&lt;br /&gt;
**This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
**Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
**This quality may be used to augment cyberweapons.&lt;br /&gt;
**When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SINner&#039;&#039;&#039; (Page 84, Core)&lt;br /&gt;
**Instead of a tax on NuYen earned, the SINner quality shall act as an increase to lifestyle costs, similar to Dependent (Page 80, Core).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sloppy Code&#039;&#039;&#039; (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
**Sprawl Tamer may be taken by those without a MAG score.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SURGE III&#039;&#039;&#039; (Page 103, Run Faster) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings (Run Faster, Page 101). However, this is done through the exlcusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Technical School Education&#039;&#039;&#039; (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trust Fund&#039;&#039;&#039; (Page 151, Run Faster) may be taken with a Corporate Limited SIN (Page 84, Core). Hard Luck and Trust Fund are incompatible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
===Altered Awakened Content===&lt;br /&gt;
====Altered Spells====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detox&#039;&#039;&#039; (Page 288, Core Rule Book)&lt;br /&gt;
**Detox may be used on drug crashes. In such cases the minimum force is equal to the addiction rating.&lt;br /&gt;
&lt;br /&gt;
=====Touch Spells and Punching=====&lt;br /&gt;
*Until Defiance Manifest is released, one may only cast touch spells as a touch-only melee attack. Once Defiance Manifest comes out, this ruling will be reevaluated with new information. All magicians and mystic adepts currently using a combination of Touch spells and Unarmed attacks are offered a Triggered Resubmit.&lt;br /&gt;
&lt;br /&gt;
=====Multi-Casting=====&lt;br /&gt;
&lt;br /&gt;
*To determine dicepools for multi-casting, take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
====Altered Adept Powers====&lt;br /&gt;
&lt;br /&gt;
*Activating an Adept power creates an astral signature equal to 4 times the total power point cost of the power.&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
*Rapid Draw (SG 173) does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
*Adept Spell (HT 190) may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the lose of the focus.&lt;br /&gt;
*State of Purity (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
*Nerve Strike (SG 173), when used with a weapon, considers the reach of the weapon itself to be 0. Remember that reach from yourself (Troll, Elongated Limbs, etc.) still applies.&lt;br /&gt;
&lt;br /&gt;
====Altered Mentor Spirits====&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Guanyin&#039;&#039;&#039; mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and the wiki page must be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
*Regarding &#039;&#039;&#039;Oracle&#039;&#039;&#039; (SG 200) - Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art (SG 147) and the Augury and Sortilege ritual (SG 124) for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.&lt;br /&gt;
&lt;br /&gt;
====Altered Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**You do not receive Dark Ally for free.&lt;br /&gt;
**&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Islamic Alchemist&#039;&#039;&#039; (Page 70, Forbidden Arcana)&lt;br /&gt;
**The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice shall remain unchanged. However, the second and fourth metamagic choices are no longer locked, and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Altered Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
**For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage.&lt;br /&gt;
&lt;br /&gt;
====Altered Mage Archetypes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, Physical Adepts (with Astral Perception), and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
**An Apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting, and Counterspelling. However, Summoning, Binding, Spellcasting, and Ritual Spellcasting shall be restricted to their one spirit type and one spell type (unless the Apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
**Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Per Core page 69, Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so. The table in Forbidden Arcana does not superseded this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aspected Free Spells&#039;&#039;&#039;&lt;br /&gt;
**Aspected Magicians shall be granted free spells, based on their priority selection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mystic Adepts and Ways====&lt;br /&gt;
&lt;br /&gt;
*Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
*This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The Mentor&#039;s Mask will be visible while casting a spell, using an active adept power, or any other active use of magic. It will not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Possession====&lt;br /&gt;
&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
&lt;br /&gt;
====Spells Sustained By Spirits====&lt;br /&gt;
&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
 Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the Increase Reflexes spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge Background Count====&lt;br /&gt;
&lt;br /&gt;
*Mage Lodges shall have no background count.&lt;br /&gt;
&lt;br /&gt;
====Clarification on Astral Signatures====&lt;br /&gt;
&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of Astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of Astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
&lt;br /&gt;
====Rules On Summoning Above One&#039;s Magic====&lt;br /&gt;
**When summoning above your magic, after resisting drain as normal take unresisted drain equal to (Force of Spirit - Your Magic) x 1.5.&lt;br /&gt;
**This counts as drain damage for all purposes, including for healing and recovery.&lt;br /&gt;
**Remember that only one Edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
&lt;br /&gt;
===Altered Emerged Content===&lt;br /&gt;
====Known Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Technomancers at character creation shall have a limit of 2x RES known Complex Forms.&lt;br /&gt;
*Technomancers after character creation shall have no limit on number of known Complex Forms.&lt;br /&gt;
&lt;br /&gt;
====Altered Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
====Altered Sprite Powers====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altered Paragons====&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
=====Note on Paragons=====&lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
====Altered Streams====&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted.&lt;br /&gt;
&lt;br /&gt;
====Altered Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
====Techno Errata====&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Altered Critter Powers===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook) shall have its text replaced with the following:&lt;br /&gt;
**Type: M&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes a loud, magic-imbued howl or scream that can paralyze foes. It makes a Magic + Charisma test opposed by the Intuition + Willpower of anyone who can hear, reducing its number of hits by 1 for every (Magic) meters it is away from a victim. Each net hit imposes a -1 dice pool penalty to all actions for (Magic) minutes, paralyzing victims for the duration if this penalty exceeds their Willpower. This effect does not stack but replaces the effect of a previous attempt if more net hits are scored. Targets accumulate +2 dice to resist for every subsequent time they are exposed to this power within 24 hours. Sound-dampening effects add to the resist pool, including the rating of cyberware/equipment or hits scored on a sound-dampening spell. The scream is about as obvious as unsuppressed gunfire and can be picked up by audio or ultrasound sensors, though its effects do not propagate through electronic mediums.&lt;br /&gt;
*&#039;&#039;&#039;Essence Drain&#039;&#039;&#039; (Page 396-397 Core Rulebook) Shall have the following line adjusted&lt;br /&gt;
**&amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1.&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Cyberware and Bioware===&lt;br /&gt;
&lt;br /&gt;
* The Bioware Tail (CF 115) shall follow the same mechanics as the cyberware (CF 82) tail.&lt;br /&gt;
* Striking Calluses (CF 121) will give their benefit to Natural Weaponry with a base Reach of at least 0. (For example, Trolls get +1 Reach but if a Troll had a bite attack, normally Reach -1, this would not benefit that).&lt;br /&gt;
*Skilljacks - Essence becomes 0.1 regardless of rating. Currently it is 0.1 essence times rating. Cost goes to 1000 nuyen times rating. Currently it is 10x that amount.&lt;br /&gt;
*Skillwires - Essence becomes 0.1 times rating. Current it is 0.2 essence times rating.&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Items===&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gas Mask&#039;&#039;&#039; shall count as a Respirator at Rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ace of Diamonds&#039;&#039;&#039; gives a Concealability of -2, instead of the listed +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adapsin&#039;&#039;&#039; (Page 160, Chrome Flesh) For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
*The &#039;&#039;&#039;Ares Armatus&#039;&#039;&#039; (Page 184, Hard Targets) uses the Exotic Ranged Weapon (Lasers) skill.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blight&#039;&#039;&#039; (page 157 and 158, Better than Bad) &lt;br /&gt;
**Vector: Contact, Injection, Speed: Special, Penetration: 0, Power: 12, Effect: A spirit hit exposed to this toxin must immediately make the toxin resistance test. If it fails, it immediately loses its Immunity to Normal Weapons for (12 - Spirit’s Force, min 1 hour).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
*The &#039;&#039;&#039;Collapsible Scythe&#039;&#039;&#039; (Page 183, Hard Targets) uses the Blades skill and falls under the &amp;quot;Polearms&amp;quot; specialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deepweed&#039;&#039;&#039; (Page 411, Core Rulebook) shall have an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;&lt;br /&gt;
**Flamethrowers can take internal smart guns and advanced safety systems.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;GMC Armadillo&#039;&#039;&#039; comes with a single &amp;quot;pod&amp;quot; of your choice. Purchasing a new &amp;quot;pod&amp;quot; has no availability and costs 6k nuyen. Removing a pod takes a single complex action, and causes it to slide gently off the back. Attaching a new &amp;quot;pod&amp;quot; takes approximately 1 hour if untrained, or 15 minutes with ranks in automotive mechanic. It is largely assisted and requires only normal exertion.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven with the following changes:&lt;br /&gt;
**Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system.&lt;br /&gt;
**When targeted by a beneficial or other targeted magical effect (including AoE), Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate.&lt;br /&gt;
**Grey Mana does not penalize passive uses of magic (such as Improved Ability Negotiation) if the target is wearing it. Active uses of magic, such as Enthralling Performance, are still penalized.&lt;br /&gt;
**The penalties for Awakened wearing Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count.&lt;br /&gt;
**While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, except it acts as a rating 2 area jammer and has no effect on Device rating. If the noise created by the KRIME pack, modified by noise reduction, is greater than the device rating of an affected object, and it is capable of doing so, the audio on the device is overwritten and it begins screaming “KRIME!” at maximum allowable volume. The device otherwise functions as it would inside a normal jammer.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
**In the event an osmium mace is made a weapon focus, your Charisma shall determine its variable stats in astral space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Remote Cyberhand&#039;&#039;&#039; (Page 130, Rigger 5.0) shall use the following stats when operating as a drone: Handling 5, Speed 1(G), Acceleration 1, Body 1, Armor 1, Pilot 2, Sensor 1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Shaman Tuxedo&#039;&#039;&#039; (Page 143, Cutting Aces) shall be modified thusly&lt;br /&gt;
**The price will be modified to 16000 nuyen.&lt;br /&gt;
**The availability will be modified to 16&lt;br /&gt;
**The Shaman Tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
**You must continue to wear the Shaman Tuxedo for as long as you have the summoned spirit. Removing any part of the Shaman Tuxedo while you have a currently summoned spirit summoned with the Shaman Tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
**The Shaman Tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning. (e.g. A Hermetic mage may not have a Shaman Tuxedo to provide its bonus for Task Spirits)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [[#Upgrades|Upgrade Rules]] for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Vitals&#039;&#039;&#039; cannot be used with “heavy armor,” defined as base armors having Armor Rating 13 or more (like what’s described by the Hang Time adept power on page 171 of Street Grimoire). It will stack with any base armor of Rating 12 or lower.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Arms/Legs/Vitals&#039;&#039;&#039; shall stack with Forearm Guards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personal Drone Rack&#039;&#039;&#039; is permitted. You may mount 2 personal drone racks per CCOB. Mounted drones have no movement and do not have initiative and do not gain initiative until the pass after they&#039;re deployed from the rack. These do not take up capacity in the CCOB unit.&lt;br /&gt;
&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
====Krime Katalogue====&lt;br /&gt;
* The KRIME Vester (KK,3) is Classified as a holdout pistol&lt;br /&gt;
* The KRIME Heater (KK, 4) is Classified as a Light Pistol&lt;br /&gt;
* The KRIME Varmint Stocked pistol (KK, 5) is a Heavy pistol. It has - RC without the stock and 1 RC with the stock.&lt;br /&gt;
* The KRIME Chatter (KK, 6) is classified as a Machine Pistol.&lt;br /&gt;
* The KRIME Tradition (KK, 7) is classified as an SMG.&lt;br /&gt;
* Krime Saint Nicholas Carbine (KK,8) is Classified as a Carbine, the concealment of the weapon is changed to -2 if a character is wearing any armor or cloak with a concealment modifier.&lt;br /&gt;
* The AKM-97 (KK, 9), when used as a Carbine has its RC is changed to 0(1). When used as an Assault rifle, it has a RC of 1.&lt;br /&gt;
* The Krime Ditch Combination Gun&#039;s (KK, 10) rifle component is a sporting rifle.&lt;br /&gt;
* The Krime Stopper-II (KK, 11) is classified as a shotgun.&lt;br /&gt;
* The Krime Junior Carbine (KK, 12) is classified as a Carbine.&lt;br /&gt;
* The Krime Soldier (KK, 13) is classified as a Sniper Rifle.&lt;br /&gt;
* The Krime KAR-97-H (KK, 14) is classified as an LMG&lt;br /&gt;
* The Krime Monster (KK, 15) is classified as an MMG&lt;br /&gt;
* The Krime Confederate (KK, 15) has its availability changed to 20F on ShadowHaven&lt;br /&gt;
* The Krime T-Shirt Cannon (KK, 17) may be fired with Longarms, automatics, or heavy weapons&lt;br /&gt;
* The Krime Escalation (KK, 18) is classified as a rocket launcher, you may matrix perceive with the Krime Escalation&lt;br /&gt;
* The Krime Penetrators Buckshot Shells (KK, 24) uses flechette rules.&lt;br /&gt;
* The Krime Runner (KK, 28) may not be equipped with a grenade.&lt;br /&gt;
* The Krime Barco De Pesca (KK, 38) has a speed attribute of 4.&lt;br /&gt;
&lt;br /&gt;
====Military/Future Weapons====&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons are banned in their entirety, with no player use permitted. GMs may make use of them with approval per our [[GM_Rules#Needs_Approval|GM Rules]], but players may not obtain/retain such items or use them outside the scope of the single run.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
====Metahuman Adjustment on Vehicles====&lt;br /&gt;
&lt;br /&gt;
*The Haven will assume that PC vehicles are built for the PC&#039;s metatype upon purchase. This overrides any RAW statements about the default configuration of a vehicle.&lt;br /&gt;
**In those rare cases where another PC has to take the wheel of someone else&#039;s car and make a driving test, if the second PC is a different metatype, they will take penalties deemed appropriate by the GM. They will also take these penalties when driving a car awarded in play which is unmodified by the reward giver. (For example, if a Troll gang gives a dwarf a motorcycle without modifying, that player takes the penalties)&lt;br /&gt;
&lt;br /&gt;
====Cyberlimb Armor Limitations====&lt;br /&gt;
&lt;br /&gt;
*Cyberlimbs shall limit armor to 1 for hands and feet, 2 for partial limbs and partial skulls, and 3 for full limbs and full skulls.&lt;br /&gt;
*In the case of modular cyberlimbs, only the section with the highest armor applies.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
*Each time you take an addictive substance, you will immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===BTL and Drug Stacking===&lt;br /&gt;
&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions like drugs, and overdose like drugs.&lt;br /&gt;
*Drugs with the same name overlap (you cannot take Kamikaze twice to get twice the benefits). Drugs with different names stack (you can take Zen and Red Mescaline to get +2 WIL before factoring in Narco). In either case overdose applies.&lt;br /&gt;
&lt;br /&gt;
===Critter Rules===&lt;br /&gt;
*Training Time&#039;s on Critters are removed&lt;br /&gt;
*Critters also have their own edge pool they may spend from via rules from SR5 pg.56&lt;br /&gt;
&lt;br /&gt;
====Critter Tricks====&lt;br /&gt;
&lt;br /&gt;
*All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
*Animals are considered to know 2 tricks at character generation.&lt;br /&gt;
&lt;br /&gt;
====Techno-Critters====&lt;br /&gt;
&lt;br /&gt;
*Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
*Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
*For living targets, The Movement Power shall add Force to or subtract Force from the Agility attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility score shall be 0, but even with a score of 0 for determining movement rate, a character shall be able to move at a walking rate of 1 meter and a running rate of 2 meters.&lt;br /&gt;
*The Movement Power does not function on vehicles.&lt;br /&gt;
*Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Altered Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the Send Message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes.) You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Altered Martial Arts===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grasping Vines&#039;&#039;&#039; shall be accessible by the Cowboy Way and Whip Fighting in addition to the techniques already listed within these styles respectively.&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Requires you to have subdued your opponent.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
===Other Altered Mechanics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**The Observant quality (Page 127, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Attacks With Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Direct attacks with launchers shall be permitted. In such cases, the defense test is resolved normally, and the immediate target may not Run For Your Life. Nearby targets may Run For Your Life. Net hits do not add to the damage roll. Misses, scatter, and glitches will follow the rules on (SR5 182).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical Preparations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Command preparations may have their variables chosen at activation. All other preparations must have their variables chosen during the creation of the prep.&lt;br /&gt;
**Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Exponential diminishing returns for Multiple Simultaneous Explosions====&lt;br /&gt;
&lt;br /&gt;
*The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rigger Attributes====&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for non-knowledge tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for non-knowledge tests relating to vehicles and drones that call for either, when one is in VR. This includes surprise and initiative. In the case of Agility, the Rigger&#039;s full-body Agility will be used.&lt;br /&gt;
&lt;br /&gt;
====Riggers And Anthro Drones====&lt;br /&gt;
&lt;br /&gt;
Weapons held by rigged anthro drones may benefit from Hot-Sim and Control Rig bonuses.&lt;br /&gt;
&lt;br /&gt;
====Repairing Vehicle Damage and Vehicle Destruction====&lt;br /&gt;
&lt;br /&gt;
Repairing vehicles and drones will cost an amount based on the base price of the vehicle (before modifications), number of damaged boxes, and number of total boxes. The exact formula per box is as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;(5% of the Cost of the Vehicle before modifications) / (Total number of boxes on the vehicle&#039;s physical damage track)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means it will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
====Resisting Mind Magic====&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
====Health and Edge Between Runs====&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
====WFTM / WFTP====&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this in the paperwork channel in discord. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
====Burning out as a Mage====&lt;br /&gt;
&lt;br /&gt;
Any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
====Optional Rules In Effect====&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[#Other_Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
*We use the optional Drone Modification rules (Rigger 5.0, 122)&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
&lt;br /&gt;
*Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
====Initiative Stacking====&lt;br /&gt;
The following is a description of initiative stacking lockouts. In any case where something states that it does not stack, it will not stack even if other sources state they do. In essence, if any source states it does not stack with something else affecting you, you do not get the benefit of the non-stacking source.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Edge&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Edge to Seize the Initiative or Blitz will function with any other use of edge, even if that source states that it does not stack. It always works. Blitz, of course, does not permit you to roll more than 5d6 initiative dice. These also work in the Astral and Matrix.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Seize effect from Adrenaline Surge will only function on the meat (and consequently AR matrix initiative.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Pain is Gain applies only to matrix initiative.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Lightning Reflexes will not stack with any drugs, adept powers, spells, cyberware, bioware, or generware. The defense die stacks normally. Lightning Reflexes will, uniquely, work in the Astral, but not Matrix VR.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Poor Self Control (Thrill-Seeker) will stack with all other sources.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Increase Reflexes spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Vampiric Speed spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Adept Powers&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Adrenaline Boost power shall stack with drugs, but not with spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Improved Reflexes power shall not stack with drugs, spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Other Magic&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative bonus from Channeling shall not stack with drugs, spells, adept powers, cyberware, bioware, or generware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Cyberware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Wired Reflexes will stack with drugs, but not with spells, adept powers, other cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Move-by-Wire systems will not stack with drugs, spells, adept powers, other cyberware, bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Bioware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Boosters will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Boosted Reflexes will stack with drugs. They will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Geneware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Acceleration will stack with drugs. It will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Reaction Optimization, the poor thing, will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As a reminder, drugs will not stack with themselves. However, you can receive a benefit to the same attribute multiple times, as long as it is from different drugs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Final Notes&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Astral initiative is not affected by any bonuses to initiative, except where explicitly stated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix VR initiative is not affected by any bonuses to initiative, except for those that reference biofeedback, matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix and Rigging AR initiative is treated as meat initiative. It does not benefit from things that specify matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Additional base dice, like those possessed by all shapeshifters and certain HMHVV Infected, are just that - base dice. They functionally stack with everything.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Called Shot Engine Block====&lt;br /&gt;
* Called Shot Engine Block shall remain unbanned for the reason that it has no effect on most 6th World Vehicles.&lt;br /&gt;
&lt;br /&gt;
==Custom Mechanics==&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow as an option to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&#039;&#039;&#039;Note:&#039;&#039;&#039; If you create your own contact you can belay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is &amp;lt;code&amp;gt; Connection + Loyalty + Archetype Modifier + 2&amp;lt;/code&amp;gt;. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}&lt;br /&gt;
&lt;br /&gt;
===Buff to Adepts with No Augmentations===&lt;br /&gt;
&lt;br /&gt;
Physical adepts who maintain a non-variable 6 essence, and possess no augmentations with an essence cost, have their starting power points total increased to magic*1.5, rounded up. This includes mentors mask and exceptional attribute. For clarity’s sake this disallows infected and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
===Houserule to the Vehicle Crashes===&lt;br /&gt;
Crashing into a stationary object such as a wall or tree: The vehicle suffers damage equal to the armor and structure rating of the barrier added together, while the barrier suffers damage as if it were rammed, taking only half damage due to the uncoordinated nature. Passengers must soak the soak hits of the barrier, AP -6.&lt;br /&gt;
&lt;br /&gt;
Rollover: A catchall term for a vehicle flipping, the vehicle suffers Speed*5 physical and is unusable if the GM rules it ends up on its roof or side until this can be righted. Players suffer speed*3 stun, and speed*3 physical at speed 5 and higher, capping at 15.&lt;br /&gt;
&lt;br /&gt;
Spinout: All passengers receive 8 stun damage resisted with body+willpower, if the remaining damage is greater than their willpower, they are nauseated for 10-body minutes.&lt;br /&gt;
&lt;br /&gt;
Bike Crash: A PC is allowed a speed+2 threshold gymnastics test to jump or roll-off, suffering Speed*2 stun, otherwise they suffer Speed*3 physical, AP-6. The test cannot be made if surprised. The bike itself suffers damage as another crash option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, the vehicle’s speed is set to 0, and all vehicle mods that provide protection in some way still count in all cases.&lt;br /&gt;
&lt;br /&gt;
===Gear Aquisition===&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). The exception to this is:&lt;br /&gt;
**You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The awakened or emerged may only gain a chance to purchase deltaware as a run reward for Semi-Prime or Prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
&lt;br /&gt;
====Acquiring gear under availability 12====&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably this will extend to cyberlimbs and armor.&lt;br /&gt;
&lt;br /&gt;
====Refined Radical Reagents and Foci Made by Contacts====&lt;br /&gt;
&lt;br /&gt;
Refined radical reagents of various sources may be used to reduce the price of foci they are made into when using a contact.&lt;br /&gt;
&lt;br /&gt;
=== Subcontracting Other PC Shadowrunners ===&lt;br /&gt;
Shadowhaven officially encourages players to work with their game masters to subcontract other runners. Creativity and game master approval is the limit to subcontracts. They can range from just hiring a decker to drekpost to hiring a full team to do a sub-mission. You hire a rigger to escape from a scene of a crime or a street sam for extreme exterior remodeling. &lt;br /&gt;
&lt;br /&gt;
===Misc. Lifestyle Rules===&lt;br /&gt;
&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
&lt;br /&gt;
*Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==== Traveler Lifestyle (Page 218, Run Faster) ====&lt;br /&gt;
When you pay rent or at character generation, roll on the traveler lifestyle table below to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
===== SINner, Trust Fund Interactions =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!-&lt;br /&gt;
!Ork/Human/Elf&lt;br /&gt;
!Dwarf&lt;br /&gt;
!Troll&lt;br /&gt;
|-&lt;br /&gt;
|Street&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Squatter&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|2000&lt;br /&gt;
|2400&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|5000&lt;br /&gt;
|6000&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10000&lt;br /&gt;
|12000&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|Luxury&lt;br /&gt;
|100000&lt;br /&gt;
|120000&lt;br /&gt;
|200000&lt;br /&gt;
|}&lt;br /&gt;
Trust Fund should only cover up to that amount on the table above for each lifestyle/metatype. Second, SINner taxes should not be covered by Trust Fund.&lt;br /&gt;
&lt;br /&gt;
===Downtime Registering And Binding===&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Summon and then Bind one Spirit of Force up to their Magic, rolling as normal.&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Compile and then Register one Sprite of Level up to their Resonance, rolling as normal.&lt;br /&gt;
* In either case, Drain or Fading accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Binding or Registering during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Downtime Alchemy===&lt;br /&gt;
* During downtime players may fill a single Vault of Ages with preparations of up to the maximum force that vault is capable of holding.&lt;br /&gt;
* Any further vaults filled may be filled with preps of (Magic) force or lower.&lt;br /&gt;
* For the purposes of determining potency, remove the force of the prep from your dice pool and then divide the remaining dice by 4, rounded down, with a minimum of 1.&lt;br /&gt;
* Drain accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Enchanting during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Mundane Ascension===&lt;br /&gt;
Mundane characters may undertake a story building ordeal much like awakened/emerged characters do. Ascensions have an eight week cooldown.&lt;br /&gt;
&lt;br /&gt;
Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. Purchasing high availability items falls under the purview of Thematics.&lt;br /&gt;
&lt;br /&gt;
* 5 karma towards a skill or martial art&lt;br /&gt;
* 20k nuyen towards non-ware. You may bank this across multiple ascensions.&lt;br /&gt;
* 6 karma towards qualities at post-gen price&lt;br /&gt;
* 4 karma towards Edge&lt;br /&gt;
* 10k nuyen towards &#039;ware. You may bank this across multiple ascensions.&lt;br /&gt;
* +20 Faction Rep&lt;br /&gt;
&lt;br /&gt;
===Mana Aspect Mechanic===&lt;br /&gt;
&lt;br /&gt;
Note that this mechanic is in playtesting. GMs may optionally use it on their table if they post a notice to that effect on the run post.&lt;br /&gt;
&lt;br /&gt;
Mana Aspect Mechanic: An area may have mana aspected towards an emotion or tradition. Actions in opposition to the aspect receive a penalty equal to the Rating of the MA, actions unrelated to it are unaffected, and actions in concert with it receive a bonus. Those without a magic rating suffer only half the penalty, and only if the total is above 5. They may always receive a benefit. Generally, this should be half of the equivalent background count. For areas void of mana, consider them aspected to &amp;quot;Not Doing Magic&amp;quot;. Anything other than doing magic is considered unrelated to the aspect. Sustained spells of a force equal to or less than the rating of the Mana Aspect divided by 2 (rounded down) fizzle out.&lt;br /&gt;
&lt;br /&gt;
==Rules Clarifications==&lt;br /&gt;
===Armor===&lt;br /&gt;
* PPP Arms (R&amp;amp;G, 70) and Forearm Guards (R&amp;amp;G 73) shall stack&lt;br /&gt;
===Drones===&lt;br /&gt;
*Multiple belt-fed ammunition bays (R5 124) may be installed into a single drone, each following the normal rules.&lt;br /&gt;
*Drone Racks&lt;br /&gt;
**A large drone rack can hold one of these:&lt;br /&gt;
*** 1 Large&lt;br /&gt;
*** 1 Medium&lt;br /&gt;
*** 2 Small&lt;br /&gt;
*** 4 Mini&lt;br /&gt;
** A medium drone rack can hold one of these:&lt;br /&gt;
*** 1 Medium&lt;br /&gt;
*** 1 Small&lt;br /&gt;
*** 3 Mini&lt;br /&gt;
** Micro Drone racks can still hold 10 Micro drones, though the design is different enough that they aren’t compatible with holding other types of drones (or having micro drones fit into bigger racks).&lt;br /&gt;
===Drugs===&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*It is the stance of ShadowHaven that, mechanically, drugs are not toxins and are not subject to immunity to toxins.&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
===== Cyberware =====&lt;br /&gt;
Centaur body is just the 4 legs for capacity.&lt;br /&gt;
&lt;br /&gt;
===== Weapon Modificaiton Clarifications =====&lt;br /&gt;
In order to benefit from a Stock slot modification, a weapon must be wielded in two hands. This can be done even with one handed weapons, such as SMGs,&lt;br /&gt;
&lt;br /&gt;
Motorized Folding stock listed price is the same for the standard Simple Action stock. Activating the motor wirelessly is a free action.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee and Thrown&#039;&#039;&#039; - Melee and thrown weapons (except for grenades) may not take any modifications except for a grip modification, &amp;quot;Custom Look&amp;quot;, &amp;quot;Overclocked&amp;quot;, &amp;quot;Sling&amp;quot;, &amp;quot;Tracker&amp;quot;, &amp;quot;Weapon Commlink&amp;quot;, &amp;quot; Plasteel/Ceramic Components&amp;quot;, and &amp;quot;Weapon Personality.&amp;quot; They can make use of holsters, if the weapon is appropriately sized. Grenades may not take any modifications whatsoever.&lt;br /&gt;
* &#039;&#039;&#039;Tasers&#039;&#039;&#039; - Tasers have access to the Top, Side, and Internal slots by default. They are one handed.&lt;br /&gt;
* &#039;&#039;&#039;Holdouts&#039;&#039;&#039; - Holdouts cannot take any modifications that require slots. They are one handed.&lt;br /&gt;
* &#039;&#039;&#039;Pistols&#039;&#039;&#039; - Light, Heavy, and Machine Pistols have access to Top, Barrel, Side and Internal slots by default. They are one handed.&lt;br /&gt;
** &#039;&#039;&#039;Revolvers&#039;&#039;&#039; - In addition to the above, they may take ammo skip.&lt;br /&gt;
* &#039;&#039;&#039;Submachine Guns&#039;&#039;&#039; - SMGs have access to the Top, Side, Barrel, Stock, and Internal slots by default. They are one handed.&lt;br /&gt;
* &#039;&#039;&#039;Carbines, ARs, Sporting Rifles, Snipers, Shotguns, MGs&#039;&#039;&#039;- Carbines, Assault Rifles, Sporting Rifles, Sniper Rifles, Shotguns, and all categories of Machine Guns have access to all slots by default. They are two handed.&lt;br /&gt;
* &#039;&#039;&#039;ACs and Launchers&#039;&#039;&#039; - Assault Cannons, Grenade Launchers, Rocket Launchers, and Missile Launchers have access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two handed.&lt;br /&gt;
* &#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;, including Flame Bracers, cannot take any modifications that require slots. They are two handed.&lt;br /&gt;
* &#039;&#039;&#039;Crossbows&#039;&#039;&#039; - Light, Medium, and Heavy crossbows have access to the Top, Side, Stock, and Internal slots. They cannot take Electronic Firing. They are two handed.&lt;br /&gt;
** The Ranger Sliver Pistol Crossbow has access to the Top, Side, and Internal slots. It cannot take Electronic Firing. The Ranger Sliver Pistol Crossbow is one handed, and has a concealability modifier of +0.&lt;br /&gt;
* &#039;&#039;&#039;Bows&#039;&#039;&#039; - Bows, including the Krime Trollbow and the Dynamic Tension Bow, are obligate two handed weapons. They cannot be fired in one hand by taking a penalty. The Krime Trollbow and Dynamic Tension Bow as well as Compound Bows can take an Internal Smartgun System and a grip modification, as well as a probably superfluous laser sight. Traditional bows can take a grip modification, a probably superfluous laser sight, and their own special breakdown system detail on Hard Targets P197. Bows have access to top slots as well.&lt;br /&gt;
** The Winchester Airbow has the same slots as detailed in RAW. It is two handed and has a concealability of +6.&lt;br /&gt;
** PEPS - The Narcoject PEP has the same slots as detailed in RAW. It is one handed and has a concealability of +0.&lt;br /&gt;
* &#039;&#039;&#039;Excluded Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list cannot take any modifications except for grips.&lt;br /&gt;
** Any weapon which has a paid essence or capacity cost, typically cyberweapons and bioweapons, are incapable of taking any modifications, grips included, except for those specifically called out in RAW.&lt;br /&gt;
** The Tiffani Elegance Shooting Bracers. They are treated as one handed at concealability +0 for spotting it, though they retain the RAW modifier to discern the true function. They cannot benefit even from grips, but cannot be disarmed by called shots or similar effects.&lt;br /&gt;
** The SA Retiarus Net Gun (Basic and XL.) They are treated as two handed at concealability +6.&lt;br /&gt;
** The Mortimer of London &amp;quot;Trafalgar&amp;quot; Gun Cane and Knockoff Gun Cane. They are treated as one handed.&lt;br /&gt;
** Bolas (Regular and Monofilament). Bolas are one handed and have a concealability of +4. Additionally, bolas cannot take grips.&lt;br /&gt;
** Blowguns. Blowguns are one handed and have a concealability of +2.&lt;br /&gt;
** The Ares Giantslayer Slingshot. Slingshots are obligate two-handed weapons - you cannot take a penalty to wield them in one hand, due to their nature - with a concealability of +0.&lt;br /&gt;
** The Micro Flare Launcher. Micro Flare Launchers are typically one handed weapons with a concealability of -2.&lt;br /&gt;
** The Modified Spray Pen and The Pepper Punch Pen may only take grips.&lt;br /&gt;
* &#039;&#039;&#039;Pistol-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top and Internal slots by default. They are one-handed and count as pistol-sized with a concealability of +0. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Parashield Dart Pistol, The Ares Redline Laser Pistol, The FN-AAL Gyrojet Pistol (In addition to the above, the Gyrojet pistol has access to the Barrel slot and Electronic Firing, but not Suppressors), The Narcoject Gas Gun, The Narcoject Trackstopper, The Narcoject Dazzler (This only applies to the standalone version, &#039;&#039;&#039;not&#039;&#039;&#039; the weapon modification version.)&lt;br /&gt;
* &#039;&#039;&#039;Submachine Gun-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top, Side, Stock, and Internal slots by default. They are one-handed and count as SMG-sized with a concealability of +4. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Ares Lancer MP Laser, Ares Screech Sonic Rifle, Grapple guns (regular and tactical), &lt;br /&gt;
* &#039;&#039;&#039;Carbine/Assault Rifle-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two handed and count as rifle-sized with a concealability of +6 Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Ares S-III Super Squirt, The Fichetti Pain Inducer, The Aquadyne Shark-XS Harpoon Gun, The Standard Harpoon Gun, The Ares Armatus (Laser Shotgun)&lt;br /&gt;
* &#039;&#039;&#039;Sniper-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two handed and count as rifle-sized with a concealability of +8. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Parashield Dart Rifle, The Ares Archon Heavy MP Laser, The Ares Thunderstruck Gauss Rifle.&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
Martial Arts techniques (including actions) may be taken twice to increase the benefit from 1 to 2 unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
===Infected Mechanics===&lt;br /&gt;
* Q: When can I pick my first optional power after chargen?&lt;br /&gt;
** A: After your first run.&lt;br /&gt;
*Banshees and vampires can not take state of purity.&lt;br /&gt;
===Spirits===&lt;br /&gt;
====Ally Spirits====&lt;br /&gt;
* An Ally Spirit has materialization if you follow a materialization tradition, possession if you follow a possession tradition, and inhabitation if you follow an inhabitation tradition.&lt;br /&gt;
*Ally Spirits with materialization may be given additional materialized forms based on the spirits in your tradition (ex. fire, water, earth, etc.)&lt;br /&gt;
====Channeling====&lt;br /&gt;
* When channeling a spirit, the magician continues to use their own mental attributes, and special attributes. If they choose to spend a service to give control of their body to the spirit, the spirit in control of their body will use its own mental attributes, and special attributes. In either case the spirit&#039;s initiative dice are used.&lt;br /&gt;
* A Power Focus bonded to the magician continues to work while the magician is in control.&lt;br /&gt;
====Powers====&lt;br /&gt;
* Q: The Guard critter power explicitly protects against drowning, RAW. Does this mean you can hold your breath forever underwater? Vampires under the effect can&#039;t go dormant? Does it apply to cave-ins (should they occur in actual caves or something)?&lt;br /&gt;
** A: It’s about preventing accidents from occurring. Saving someone from drowning could easily be interpreted as, say, making a weight tied to your ankle slip off, or making it so you don’t fall off the boat when a wave hits. It’s not “you get to breathe underwater now.”&lt;br /&gt;
* Q: Do [Element] Aura (SG 115) and Energy Aura (Critter Power, CRB), stack? IE: can one summon a spirit of air, give it energy aura (electric) and then cast [electric] aura on it? What if the two elements/energies are different?&lt;br /&gt;
** A: Energy auras that overlap do not stack. The higher aura takes priority.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Spells have AP based on their force if described in the spell. Fire-based spells do not get AP other than that. [Element] Aura spells do not have AP.&lt;br /&gt;
&lt;br /&gt;
=== Grey Mana ===&lt;br /&gt;
Affects active uses of magic, but not passive uses of magic, when worn by someone you are targeting. Notably this will mean that Critical Strike, Killing Hands, Improved Ability (Skill), and so on are not affected by Grey Mana on targets, but Adept Accident, Adept Spell, and similar are.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Metahuman adaptation is meaningless on the Shadowhaven, please ignore any mentions of it.&lt;br /&gt;
*When using Cleansing, Cleansing applies to the cleansing character and any preparations used in the same BGC prepared by that character. When used by an Enchanter, Disenchanting may substitute for Counterspelling in the Cleansing check.&lt;br /&gt;
*Orks and Trolls are able to use their natural weapon (tusk) with +2 accuracy, and trolls able to use the natural weapons (horns) at +2 accuracy.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=83277</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=83277"/>
		<updated>2021-10-22T20:40:34Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Attributes at Character Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=X-Card and Roleplay Safety Systems=&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems shall be honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Approved Books==&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books. For specific instructions on setting up Chummer, see [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-To-Ten are the permitted character generation types. Karma Generation is not allowed. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
==Character Slots==&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your r/Shadowhavenchargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
===Unretiring Characters===&lt;br /&gt;
&lt;br /&gt;
*Players may unretire a character so long as they haven&#039;t filled that slot yet. It isn&#039;t required, but it would be more fun if you included a short statement about how the character got dragged back into the shadows after escaping. For some examples: &lt;br /&gt;
&lt;br /&gt;
**you have 3 standard slots with 2 characters. You retire character #2 and have a 3rd character approved. As long as you don’t have a 4th character approved before unretiring character #2 you may unretire them.&lt;br /&gt;
**You have 3 slots filled with 3 characters. You retire 1 character and submit a new character. Eventually you retire another character or gain a new slot. You cannot unretire the first character retired.&lt;br /&gt;
**You have 3 character slots and 1 prime slot. You have 2 standard PC’s and 1 prime PC. You retire the prime PC and submit a new prime PC. Even though you have kept a slot open the entire time you may not ever unretire the first prime character, since the slot it was occupying has been filled.&lt;br /&gt;
&lt;br /&gt;
*Essentially, this is intended as a safeguard against people retiring their characters and regretting it, not as a way to allow people to play more characters than would normally be permitted.&lt;br /&gt;
&lt;br /&gt;
===Creating Prime Runners===&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative. &#039;&#039;&#039;(ex.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
**2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
**3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
*Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
*Physical and Mental Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. Logic is the exception to this rule. A player character may never start with an unaugmented logic attribute of 1. This is due to an implication of an inability to consent to running.&lt;br /&gt;
&amp;lt;!--**The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Body Average===&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up chummer]].&lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable Free Insect Spirits (Dark Terrors page 32) will not be used. At all.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
*We allow Ghouls, Vampires (Including the Sukuyan variant in Hard Targets), Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you.&lt;br /&gt;
*Optional Infected Powers may not be bought at chargen. You may buy your first optional power immediately following your first run.&lt;br /&gt;
&lt;br /&gt;
==Metasapients==&lt;br /&gt;
&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way that enriches the Shadowhaven living campaign.&lt;br /&gt;
&lt;br /&gt;
*The Shadowhaven bans player characters intended to look like bug spirits, either through SURGE or body modding. To be clear, bug-themed PCs are fine. Extreme body modders with a bug theme are fine. Obvious cyberware designed to look like a bug is fine. But it must be apparent that you are not a bug spirit, otherwise mundane entities in the world would be compelled to fire upon you.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
*Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own following our [[Contact Rules]], or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters, ShadowHaven PCs will have a minimum age of 18.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
*To prevent the chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
*Shifters by dint of what they are, will not be permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff. Note that this rule explicitly covers Nagas, Centaurs, and Sasquatchs as well.&lt;br /&gt;
&lt;br /&gt;
==Banned Organisations for PCs==&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organisation that seeks the mass-killing or genocide of any metatype, nationality, religion, the awakened, or the emerged.&lt;br /&gt;
&lt;br /&gt;
==Advisements==&lt;br /&gt;
===Lifestyle Location Advisement===&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
**Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
===Social Skills Advisement===&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
&lt;br /&gt;
*On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/osq9qf/quality_purchasing_thread_6/ However, you must post in the quality purchasing thread.]&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (Page 148, Run Faster)&lt;br /&gt;
***Chosen Follower&lt;br /&gt;
***Any Infected Quality (Page 136-141, Run Faster)&lt;br /&gt;
***SURGE III (Page 101, 103, 109, 111-123, Run Faster)&lt;br /&gt;
***Solid/Legendary Rep (Page 149, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [[#Qualities_affecting_Training|Altered Qualities]] below.&lt;br /&gt;
&lt;br /&gt;
==Delivery Time==&lt;br /&gt;
&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling negotiation against availability to acquire an item (Note, one can not roll negotiation to get gear for another PC outside of a run), or an NPC rolling their appropriate Gear Acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
==Initiations and Submersions==&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior.&lt;br /&gt;
*This does not require a roll, and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
===Ordeals===&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP. The discount is more than made up by the danger inherent in a solo run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned.&lt;br /&gt;
*Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) require a run focused around them.&lt;br /&gt;
*Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Medical Needs and Downtime==&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
==Downtime Edge==&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Character Development Points==&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system that encourages story driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for Buying Contacts or Upgrading Contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run, this can be increased with thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
===Permitted Minor Changes===&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a Specialization out, or swap out a spell for a different spell, may be permitted. These are handled on a case by case basis. Please submit your request to the [https://www.reddit.com/r/ShadowHavenBBS/search/?q=Topics+for+Discussion&amp;amp;include_over_18=on&amp;amp;restrict_sr=on&amp;amp;sort=new Topics for Discussion Thread] for the council to consider.&lt;br /&gt;
&lt;br /&gt;
=Houserules and Custom Mechanics=&lt;br /&gt;
==Banned Content==&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Forbidden Arcana, Page 32)&lt;br /&gt;
*Archivist (Forbidden Arcana, Page 32)&lt;br /&gt;
*Better to be Feared than Loved (Chrome Flesh, Page 54)&lt;br /&gt;
*Blood Crystal qualities (Forbidden Arcana, Page 132) are restricted to NPCs only&lt;br /&gt;
*Dracoform (Any) (Howling Shadows, 163-164)&lt;br /&gt;
*Elemental Focus (Hard Targets, Page 191)&lt;br /&gt;
*Friends in High Places (Run Faster, Page 147)&lt;br /&gt;
*Groveler (Kill Code, Page 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
*Human Lifespan (The Complete Trog, Page 188): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Illusionist (Forbidden Arcana, Page 37)&lt;br /&gt;
*Latent Dracomorphosis (Howling Shadows, Page 164)&lt;br /&gt;
*Massive Network (No Future, Page 177)&lt;br /&gt;
*Networker (No Future, Page 177)&lt;br /&gt;
*Observant (Street Lethal, Page 127): Is assumed to be automatically possessed by all characters. [[#Other_Altered_Mechanics|See Below]].&lt;br /&gt;
*Puppet Master (Forbidden Arcana, Page 39)&lt;br /&gt;
*Revels in Murder (Chrome Flesh, Page 56)&lt;br /&gt;
*Stalwart Ally (Forbidden Arcana, Page 42)&lt;br /&gt;
*SURGE I and SURGE II (Run Faster, Page 103) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings. However, this is done through the exclusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
*Team Player (Kill Code, Page 97)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (Run Faster, Page 152)&lt;br /&gt;
*Borrowed Time (Run Faster, Page 153)&lt;br /&gt;
*Code of Honor: Black Hat (Kill Code, Page 99)&lt;br /&gt;
*Consummate Professional (Assassin&#039;s Primer, Page 17)&lt;br /&gt;
*Dead Emotion (Chrome Flesh, Page 57)&lt;br /&gt;
*Dead SIN (Better Than Bad, Page 162)&lt;br /&gt;
*Earther (Run &amp;amp; Gun, Page 169)&lt;br /&gt;
*Echo Chamber (Kill Code, Page 78)&lt;br /&gt;
*Every Man For Himself (Street Lethal, Page 181)&lt;br /&gt;
*Escaped Custody (Kill Code, Page 99)&lt;br /&gt;
*Hung Out to Dry (Run Faster, Page 155)&lt;br /&gt;
*In Debt (Run Faster, Page 156)&lt;br /&gt;
*Information Auctioneer (Kill Code, Page 78)&lt;br /&gt;
*Lazy Fingers (Kill Code, Page 79)&lt;br /&gt;
*Neoteny (Run Faster, 121) - The negative metagenic quality Neoteny (RF, 121) has been banned for play on the Haven unless the character is a Gnome. Any characters that have the Neoteny quality that are not gnomes and have been approved prior to October 16th, 2020 are grandfathered in and may keep the quality. As a note, Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (Chrome Flesh, Page 58)&lt;br /&gt;
*Pregnant (Bullets &amp;amp; Bandages, Page 12)&lt;br /&gt;
*Resonant Burnout (Kill Code, Page 99)&lt;br /&gt;
*So Jacked Up (Chrome Flesh, Page 59)&lt;br /&gt;
*Stay Out Of My Way (Street Lethal, Page 129)&lt;br /&gt;
*Stolen Gear (No Future, Page 177)&lt;br /&gt;
*This Is Your Last Chance (Street Lethal, Page 129)&lt;br /&gt;
*Tough and Targeted (Chrome Flesh, Page 59)&lt;br /&gt;
*Well, Actually... (Kill Code, Page 79)&lt;br /&gt;
*&#039;Ware Intolerance (Kill Code, Page 100)&lt;br /&gt;
*Wildcard Chimera (Dark Terrors, Page 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Awakened Content===&lt;br /&gt;
====Banned Spells====&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned. &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
&lt;br /&gt;
====Banned Alchemical Preps====&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
====Banned Adept Powers for player characters====&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
&lt;br /&gt;
====Banned Mentor Spirits for player characters====&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
====Banned Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Custom Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Banned Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sacrifice&#039;&#039;&#039; (Page 90, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Arts====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fettering&#039;&#039;&#039; (Page 192, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Hardened Mil-Spec Armor of any kind (R&amp;amp;G 66) shall not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
* The Krime Calliope (KK, 19) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Ripper (KK, 20) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Carpet (KK, 21) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Ammo &amp;amp; Grenades====&lt;br /&gt;
&lt;br /&gt;
* Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (SL 132) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
* The Krime Crackle Fin-Stabilized HEAT Slugs (KK, 25) are banned on ShadowHaven.&lt;br /&gt;
* The Krime Splash Self-Defense Ammunition (KK, 26) is banned on ShadowHaven.&lt;br /&gt;
* The Krime Party (KK, 27) is banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Banned Drones====&lt;br /&gt;
&lt;br /&gt;
*Horizon Little Buddy (Page 146, Rigger 5.0)&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
*Noizquito (Page 128, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
====Banned Vehicles &amp;amp; Vehicle Mods====&lt;br /&gt;
&lt;br /&gt;
*Chameleon Coating (Page 184,194 Stolen Souls) (We only use the Rigger 5 Chameleon Coating on ShadowHaven)&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
*Smuggling Compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*Smuggling Compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
*Weapon Mounts (Page 461, Core) (We only use the Rigger 5 weapon mount rules on ShadowHaven)&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (Chrome Flesh 164)&lt;br /&gt;
*All Gammaware grades&lt;br /&gt;
*All Omegaware grades&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Altered Content==&lt;br /&gt;
===Altered Qualities===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function. If purchased at chargen it is assumed you already succeeded this test.&lt;br /&gt;
**A Familiar must be a mundane critter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition to an Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AVRSE&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Better on the Net&#039;&#039;&#039; (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Baby&#039;&#039;&#039; (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brittle&#039;&#039;&#039; [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cyber-Snob&#039;&#039;&#039; (CF 57) shall be altered to allow Alphaware as the minimum grade so that it may be taken at chargen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discombobulated&#039;&#039;&#039; (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frostbite&#039;&#039;&#039; (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Location Attunement&#039;&#039;&#039; (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hold the Door&#039;&#039;&#039; (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Know Your Limit&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Natural Hacker&#039;&#039;&#039; (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One With The Matrix&#039;&#039;&#039; (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Transhuman&#039;&#039;&#039; (Page 54, Chrome Flesh)&lt;br /&gt;
**This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
**Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
**This quality may be used to augment cyberweapons.&lt;br /&gt;
**When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SINner&#039;&#039;&#039; (Page 84, Core)&lt;br /&gt;
**Instead of a tax on NuYen earned, the SINner quality shall act as an increase to lifestyle costs, similar to Dependent (Page 80, Core).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sloppy Code&#039;&#039;&#039; (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
**Sprawl Tamer may be taken by those without a MAG score.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SURGE III&#039;&#039;&#039; (Page 103, Run Faster) ShadowHaven allows player characters to thematically be class 1, 2, or 3 surgelings (Run Faster, Page 101). However, this is done through the exlcusive use of the SURGE 3 quality and mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Technical School Education&#039;&#039;&#039; (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trust Fund&#039;&#039;&#039; (Page 151, Run Faster) may be taken with a Corporate Limited SIN (Page 84, Core). Hard Luck and Trust Fund are incompatible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
===Altered Awakened Content===&lt;br /&gt;
====Altered Spells====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detox&#039;&#039;&#039; (Page 288, Core Rule Book)&lt;br /&gt;
**Detox may be used on drug crashes. In such cases the minimum force is equal to the addiction rating.&lt;br /&gt;
&lt;br /&gt;
=====Touch Spells and Punching=====&lt;br /&gt;
*Until Defiance Manifest is released, one may only cast touch spells as a touch-only melee attack. Once Defiance Manifest comes out, this ruling will be reevaluated with new information. All magicians and mystic adepts currently using a combination of Touch spells and Unarmed attacks are offered a Triggered Resubmit.&lt;br /&gt;
&lt;br /&gt;
=====Multi-Casting=====&lt;br /&gt;
&lt;br /&gt;
*To determine dicepools for multi-casting, take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
====Altered Adept Powers====&lt;br /&gt;
&lt;br /&gt;
*Activating an Adept power creates an astral signature equal to 4 times the total power point cost of the power.&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
*Rapid Draw (SG 173) does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
*Adept Spell (HT 190) may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the lose of the focus.&lt;br /&gt;
*State of Purity (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
*Nerve Strike (SG 173), when used with a weapon, considers the reach of the weapon itself to be 0. Remember that reach from yourself (Troll, Elongated Limbs, etc.) still applies.&lt;br /&gt;
&lt;br /&gt;
====Altered Mentor Spirits====&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Guanyin&#039;&#039;&#039; mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and the wiki page must be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
*Regarding &#039;&#039;&#039;Oracle&#039;&#039;&#039; (SG 200) - Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art (SG 147) and the Augury and Sortilege ritual (SG 124) for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.&lt;br /&gt;
&lt;br /&gt;
====Altered Traditions====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**You do not receive Dark Ally for free.&lt;br /&gt;
**&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Islamic Alchemist&#039;&#039;&#039; (Page 70, Forbidden Arcana)&lt;br /&gt;
**The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice shall remain unchanged. However, the second and fourth metamagic choices are no longer locked, and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Altered Metamagics====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
**For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage.&lt;br /&gt;
&lt;br /&gt;
====Altered Mage Archetypes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, Physical Adepts (with Astral Perception), and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
**An Apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting, and Counterspelling. However, Summoning, Binding, Spellcasting, and Ritual Spellcasting shall be restricted to their one spirit type and one spell type (unless the Apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
**Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Per Core page 69, Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so. The table in Forbidden Arcana does not superseded this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aspected Free Spells&#039;&#039;&#039;&lt;br /&gt;
**Aspected Magicians shall be granted free spells, based on their priority selection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mystic Adepts and Ways====&lt;br /&gt;
&lt;br /&gt;
*Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
*This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The Mentor&#039;s Mask will be visible while casting a spell, using an active adept power, or any other active use of magic. It will not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Possession====&lt;br /&gt;
&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
&lt;br /&gt;
====Spells Sustained By Spirits====&lt;br /&gt;
&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
 Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the Increase Reflexes spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge Background Count====&lt;br /&gt;
&lt;br /&gt;
*Mage Lodges shall have no background count.&lt;br /&gt;
&lt;br /&gt;
====Clarification on Astral Signatures====&lt;br /&gt;
&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of Astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of Astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
&lt;br /&gt;
====Rules On Summoning Above One&#039;s Magic====&lt;br /&gt;
**When summoning above your magic, after resisting drain as normal take unresisted drain equal to (Force of Spirit - Your Magic) x 1.5.&lt;br /&gt;
**This counts as drain damage for all purposes, including for healing and recovery.&lt;br /&gt;
**Remember that only one Edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
&lt;br /&gt;
===Altered Emerged Content===&lt;br /&gt;
====Known Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Technomancers at character creation shall have a limit of 2x RES known Complex Forms.&lt;br /&gt;
*Technomancers after character creation shall have no limit on number of known Complex Forms.&lt;br /&gt;
&lt;br /&gt;
====Altered Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
====Altered Sprite Powers====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altered Paragons====&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
=====Note on Paragons=====&lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
====Altered Streams====&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted.&lt;br /&gt;
&lt;br /&gt;
====Altered Echos====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
====Techno Errata====&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Altered Critter Powers===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook) shall have its text replaced with the following:&lt;br /&gt;
**Type: M&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes a loud, magic-imbued howl or scream that can paralyze foes. It makes a Magic + Charisma test opposed by the Intuition + Willpower of anyone who can hear, reducing its number of hits by 1 for every (Magic) meters it is away from a victim. Each net hit imposes a -1 dice pool penalty to all actions for (Magic) minutes, paralyzing victims for the duration if this penalty exceeds their Willpower. This effect does not stack but replaces the effect of a previous attempt if more net hits are scored. Targets accumulate +2 dice to resist for every subsequent time they are exposed to this power within 24 hours. Sound-dampening effects add to the resist pool, including the rating of cyberware/equipment or hits scored on a sound-dampening spell. The scream is about as obvious as unsuppressed gunfire and can be picked up by audio or ultrasound sensors, though its effects do not propagate through electronic mediums.&lt;br /&gt;
*&#039;&#039;&#039;Essence Drain&#039;&#039;&#039; (Page 396-397 Core Rulebook) Shall have the following line adjusted&lt;br /&gt;
**&amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1.&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a Simple Action. Every point of Essence spent may temporarily boost one Physical or Mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Cyberware and Bioware===&lt;br /&gt;
&lt;br /&gt;
* The Bioware Tail (CF 115) shall follow the same mechanics as the cyberware (CF 82) tail.&lt;br /&gt;
* Striking Calluses (CF 121) will give their benefit to Natural Weaponry with a base Reach of at least 0. (For example, Trolls get +1 Reach but if a Troll had a bite attack, normally Reach -1, this would not benefit that).&lt;br /&gt;
*Skilljacks - Essence becomes 0.1 regardless of rating. Currently it is 0.1 essence times rating. Cost goes to 1000 nuyen times rating. Currently it is 10x that amount.&lt;br /&gt;
*Skillwires - Essence becomes 0.1 times rating. Current it is 0.2 essence times rating.&lt;br /&gt;
&lt;br /&gt;
===Altered and Clarified Items===&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gas Mask&#039;&#039;&#039; shall count as a Respirator at Rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ace of Diamonds&#039;&#039;&#039; gives a Concealability of -2, instead of the listed +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adapsin&#039;&#039;&#039; (Page 160, Chrome Flesh) For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
*The &#039;&#039;&#039;Ares Armatus&#039;&#039;&#039; (Page 184, Hard Targets) uses the Exotic Ranged Weapon (Lasers) skill.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blight&#039;&#039;&#039; (page 157 and 158, Better than Bad) &lt;br /&gt;
**Vector: Contact, Injection, Speed: Special, Penetration: 0, Power: 12, Effect: A spirit hit exposed to this toxin must immediately make the toxin resistance test. If it fails, it immediately loses its Immunity to Normal Weapons for (12 - Spirit’s Force, min 1 hour).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
*The &#039;&#039;&#039;Collapsible Scythe&#039;&#039;&#039; (Page 183, Hard Targets) uses the Blades skill and falls under the &amp;quot;Polearms&amp;quot; specialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deepweed&#039;&#039;&#039; (Page 411, Core Rulebook) shall have an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;&lt;br /&gt;
**Flamethrowers can take internal smart guns and advanced safety systems.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;GMC Armadillo&#039;&#039;&#039; comes with a single &amp;quot;pod&amp;quot; of your choice. Purchasing a new &amp;quot;pod&amp;quot; has no availability and costs 6k nuyen. Removing a pod takes a single complex action, and causes it to slide gently off the back. Attaching a new &amp;quot;pod&amp;quot; takes approximately 1 hour if untrained, or 15 minutes with ranks in automotive mechanic. It is largely assisted and requires only normal exertion.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven with the following changes:&lt;br /&gt;
**Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system.&lt;br /&gt;
**When targeted by a beneficial or other targeted magical effect (including AoE), Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate.&lt;br /&gt;
**Grey Mana does not penalize passive uses of magic (such as Improved Ability Negotiation) if the target is wearing it. Active uses of magic, such as Enthralling Performance, are still penalized.&lt;br /&gt;
**The penalties for Awakened wearing Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count.&lt;br /&gt;
**While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, except it acts as a rating 2 area jammer and has no effect on Device rating. If the noise created by the KRIME pack, modified by noise reduction, is greater than the device rating of an affected object, and it is capable of doing so, the audio on the device is overwritten and it begins screaming “KRIME!” at maximum allowable volume. The device otherwise functions as it would inside a normal jammer.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
**In the event an osmium mace is made a weapon focus, your Charisma shall determine its variable stats in astral space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Remote Cyberhand&#039;&#039;&#039; (Page 130, Rigger 5.0) shall use the following stats when operating as a drone: Handling 5, Speed 1(G), Acceleration 1, Body 1, Armor 1, Pilot 2, Sensor 1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Shaman Tuxedo&#039;&#039;&#039; (Page 143, Cutting Aces) shall be modified thusly&lt;br /&gt;
**The price will be modified to 16000 nuyen.&lt;br /&gt;
**The availability will be modified to 16&lt;br /&gt;
**The Shaman Tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
**You must continue to wear the Shaman Tuxedo for as long as you have the summoned spirit. Removing any part of the Shaman Tuxedo while you have a currently summoned spirit summoned with the Shaman Tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
**The Shaman Tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning. (e.g. A Hermetic mage may not have a Shaman Tuxedo to provide its bonus for Task Spirits)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [[#Upgrades|Upgrade Rules]] for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Vitals&#039;&#039;&#039; cannot be used with “heavy armor,” defined as base armors having Armor Rating 13 or more (like what’s described by the Hang Time adept power on page 171 of Street Grimoire). It will stack with any base armor of Rating 12 or lower.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PPP Arms/Legs/Vitals&#039;&#039;&#039; shall stack with Forearm Guards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personal Drone Rack&#039;&#039;&#039; is permitted. You may mount 2 personal drone racks per CCOB. Mounted drones have no movement and do not have initiative and do not gain initiative until the pass after they&#039;re deployed from the rack. These do not take up capacity in the CCOB unit.&lt;br /&gt;
&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
====Krime Katalogue====&lt;br /&gt;
* The KRIME Vester (KK,3) is Classified as a holdout pistol&lt;br /&gt;
* The KRIME Heater (KK, 4) is Classified as a Light Pistol&lt;br /&gt;
* The KRIME Varmint Stocked pistol (KK, 5) is a Heavy pistol. It has - RC without the stock and 1 RC with the stock.&lt;br /&gt;
* The KRIME Chatter (KK, 6) is classified as a Machine Pistol.&lt;br /&gt;
* The KRIME Tradition (KK, 7) is classified as an SMG.&lt;br /&gt;
* Krime Saint Nicholas Carbine (KK,8) is Classified as a Carbine, the concealment of the weapon is changed to -2 if a character is wearing any armor or cloak with a concealment modifier.&lt;br /&gt;
* The AKM-97 (KK, 9), when used as a Carbine has its RC is changed to 0(1). When used as an Assault rifle, it has a RC of 1.&lt;br /&gt;
* The Krime Ditch Combination Gun&#039;s (KK, 10) rifle component is a sporting rifle.&lt;br /&gt;
* The Krime Stopper-II (KK, 11) is classified as a shotgun.&lt;br /&gt;
* The Krime Junior Carbine (KK, 12) is classified as a Carbine.&lt;br /&gt;
* The Krime Soldier (KK, 13) is classified as a Sniper Rifle.&lt;br /&gt;
* The Krime KAR-97-H (KK, 14) is classified as an LMG&lt;br /&gt;
* The Krime Monster (KK, 15) is classified as an MMG&lt;br /&gt;
* The Krime Confederate (KK, 15) has its availability changed to 20F on ShadowHaven&lt;br /&gt;
* The Krime T-Shirt Cannon (KK, 17) may be fired with Longarms, automatics, or heavy weapons&lt;br /&gt;
* The Krime Escalation (KK, 18) is classified as a rocket launcher, you may matrix perceive with the Krime Escalation&lt;br /&gt;
* The Krime Penetrators Buckshot Shells (KK, 24) uses flechette rules.&lt;br /&gt;
* The Krime Runner (KK, 28) may not be equipped with a grenade.&lt;br /&gt;
* The Krime Barco De Pesca (KK, 38) has a speed attribute of 4.&lt;br /&gt;
&lt;br /&gt;
====Military/Future Weapons====&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons are banned in their entirety, with no player use permitted. GMs may make use of them with approval per our [[GM_Rules#Needs_Approval|GM Rules]], but players may not obtain/retain such items or use them outside the scope of the single run.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
====Metahuman Adjustment on Vehicles====&lt;br /&gt;
&lt;br /&gt;
*The Haven will assume that PC vehicles are built for the PC&#039;s metatype upon purchase. This overrides any RAW statements about the default configuration of a vehicle.&lt;br /&gt;
**In those rare cases where another PC has to take the wheel of someone else&#039;s car and make a driving test, if the second PC is a different metatype, they will take penalties deemed appropriate by the GM. They will also take these penalties when driving a car awarded in play which is unmodified by the reward giver. (For example, if a Troll gang gives a dwarf a motorcycle without modifying, that player takes the penalties)&lt;br /&gt;
&lt;br /&gt;
====Cyberlimb Armor Limitations====&lt;br /&gt;
&lt;br /&gt;
*Cyberlimbs shall limit armor to 1 for hands and feet, 2 for partial limbs and partial skulls, and 3 for full limbs and full skulls.&lt;br /&gt;
*In the case of modular cyberlimbs, only the section with the highest armor applies.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
*Each time you take an addictive substance, you will immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.)&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===BTL and Drug Stacking===&lt;br /&gt;
&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions like drugs, and overdose like drugs.&lt;br /&gt;
*Drugs with the same name overlap (you cannot take Kamikaze twice to get twice the benefits). Drugs with different names stack (you can take Zen and Red Mescaline to get +2 WIL before factoring in Narco). In either case overdose applies.&lt;br /&gt;
&lt;br /&gt;
===Critter Rules===&lt;br /&gt;
*Training Time&#039;s on Critters are removed&lt;br /&gt;
*Critters also have their own edge pool they may spend from via rules from SR5 pg.56&lt;br /&gt;
&lt;br /&gt;
====Critter Tricks====&lt;br /&gt;
&lt;br /&gt;
*All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
*Animals are considered to know 2 tricks at character generation.&lt;br /&gt;
&lt;br /&gt;
====Techno-Critters====&lt;br /&gt;
&lt;br /&gt;
*Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
*Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
*For living targets, The Movement Power shall add Force to or subtract Force from the Agility attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility score shall be 0, but even with a score of 0 for determining movement rate, a character shall be able to move at a walking rate of 1 meter and a running rate of 2 meters.&lt;br /&gt;
*The Movement Power does not function on vehicles.&lt;br /&gt;
*Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Altered Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the Send Message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes.) You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Altered Martial Arts===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grasping Vines&#039;&#039;&#039; shall be accessible by the Cowboy Way and Whip Fighting in addition to the techniques already listed within these styles respectively.&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Requires you to have subdued your opponent.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
===Other Altered Mechanics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**The Observant quality (Page 127, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Attacks With Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Direct attacks with launchers shall be permitted. In such cases, the defense test is resolved normally, and the immediate target may not Run For Your Life. Nearby targets may Run For Your Life. Net hits do not add to the damage roll. Misses, scatter, and glitches will follow the rules on (SR5 182).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical Preparations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Command preparations may have their variables chosen at activation. All other preparations must have their variables chosen during the creation of the prep.&lt;br /&gt;
**Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Exponential diminishing returns for Multiple Simultaneous Explosions====&lt;br /&gt;
&lt;br /&gt;
*The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rigger Attributes====&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for non-knowledge tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for non-knowledge tests relating to vehicles and drones that call for either, when one is in VR. This includes surprise and initiative. In the case of Agility, the Rigger&#039;s full-body Agility will be used.&lt;br /&gt;
&lt;br /&gt;
====Riggers And Anthro Drones====&lt;br /&gt;
&lt;br /&gt;
Weapons held by rigged anthro drones may benefit from Hot-Sim and Control Rig bonuses.&lt;br /&gt;
&lt;br /&gt;
====Repairing Vehicle Damage and Vehicle Destruction====&lt;br /&gt;
&lt;br /&gt;
Repairing vehicles and drones will cost an amount based on the base price of the vehicle (before modifications), number of damaged boxes, and number of total boxes. The exact formula per box is as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;(5% of the Cost of the Vehicle before modifications) / (Total number of boxes on the vehicle&#039;s physical damage track)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means it will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
====Resisting Mind Magic====&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
====Health and Edge Between Runs====&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
====WFTM / WFTP====&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this in the paperwork channel in discord. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
====Burning out as a Mage====&lt;br /&gt;
&lt;br /&gt;
Any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
====Optional Rules In Effect====&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[#Other_Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
*We use the optional Drone Modification rules (Rigger 5.0, 122)&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
&lt;br /&gt;
*Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
====Initiative Stacking====&lt;br /&gt;
The following is a description of initiative stacking lockouts. In any case where something states that it does not stack, it will not stack even if other sources state they do. In essence, if any source states it does not stack with something else affecting you, you do not get the benefit of the non-stacking source.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Edge&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Edge to Seize the Initiative or Blitz will function with any other use of edge, even if that source states that it does not stack. It always works. Blitz, of course, does not permit you to roll more than 5d6 initiative dice. These also work in the Astral and Matrix.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Seize effect from Adrenaline Surge will only function on the meat (and consequently AR matrix initiative.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Pain is Gain applies only to matrix initiative.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Lightning Reflexes will not stack with any drugs, adept powers, spells, cyberware, bioware, or generware. The defense die stacks normally. Lightning Reflexes will, uniquely, work in the Astral, but not Matrix VR.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative from Poor Self Control (Thrill-Seeker) will stack with all other sources.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Increase Reflexes spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Vampiric Speed spell shall not stack with drugs, other spells, adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Adept Powers&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Adrenaline Boost power shall stack with drugs, but not with spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Improved Reflexes power shall not stack with drugs, spells, other adept powers, cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Other Magic&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The initiative bonus from Channeling shall not stack with drugs, spells, adept powers, cyberware, bioware, or generware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Cyberware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Wired Reflexes will stack with drugs, but not with spells, adept powers, other cyberware, bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Move-by-Wire systems will not stack with drugs, spells, adept powers, other cyberware, bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Bioware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Boosters will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware. The sole exception is Accelerator, which will stack with it normally. Note the downsides for Accelerator.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Boosted Reflexes will stack with drugs. They will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Geneware&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Synaptic Acceleration will stack with drugs. It will not stack with spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Reaction Optimization, the poor thing, will not stack with drugs, spells, adept powers, cyberware, other bioware, or geneware.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As a reminder, drugs will not stack with themselves. However, you can receive a benefit to the same attribute multiple times, as long as it is from different drugs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Final Notes&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Astral initiative is not affected by any bonuses to initiative, except where explicitly stated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix VR initiative is not affected by any bonuses to initiative, except for those that reference biofeedback, matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Matrix and Rigging AR initiative is treated as meat initiative. It does not benefit from things that specify matrix initiative, hotsim, or coldsim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Additional base dice, like those possessed by all shapeshifters and certain HMHVV Infected, are just that - base dice. They functionally stack with everything.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Called Shot Engine Block====&lt;br /&gt;
* Called Shot Engine Block shall remain unbanned for the reason that it has no effect on most 6th World Vehicles.&lt;br /&gt;
&lt;br /&gt;
==Custom Mechanics==&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow as an option to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&#039;&#039;&#039;Note:&#039;&#039;&#039; If you create your own contact you can belay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is &amp;lt;code&amp;gt; Connection + Loyalty + Archetype Modifier + 2&amp;lt;/code&amp;gt;. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}&lt;br /&gt;
&lt;br /&gt;
===Buff to Adepts with No Augmentations===&lt;br /&gt;
&lt;br /&gt;
Physical adepts who maintain a non-variable 6 essence, and possess no augmentations with an essence cost, have their starting power points total increased to magic*1.5, rounded up. This includes mentors mask and exceptional attribute. For clarity’s sake this disallows infected and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
===Houserule to the Vehicle Crashes===&lt;br /&gt;
Crashing into a stationary object such as a wall or tree: The vehicle suffers damage equal to the armor and structure rating of the barrier added together, while the barrier suffers damage as if it were rammed, taking only half damage due to the uncoordinated nature. Passengers must soak the soak hits of the barrier, AP -6.&lt;br /&gt;
&lt;br /&gt;
Rollover: A catchall term for a vehicle flipping, the vehicle suffers Speed*5 physical and is unusable if the GM rules it ends up on its roof or side until this can be righted. Players suffer speed*3 stun, and speed*3 physical at speed 5 and higher, capping at 15.&lt;br /&gt;
&lt;br /&gt;
Spinout: All passengers receive 8 stun damage resisted with body+willpower, if the remaining damage is greater than their willpower, they are nauseated for 10-body minutes.&lt;br /&gt;
&lt;br /&gt;
Bike Crash: A PC is allowed a speed+2 threshold gymnastics test to jump or roll-off, suffering Speed*2 stun, otherwise they suffer Speed*3 physical, AP-6. The test cannot be made if surprised. The bike itself suffers damage as another crash option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, the vehicle’s speed is set to 0, and all vehicle mods that provide protection in some way still count in all cases.&lt;br /&gt;
&lt;br /&gt;
===Gear Aquisition===&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). The exception to this is:&lt;br /&gt;
**You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The awakened or emerged may only gain a chance to purchase deltaware as a run reward for Semi-Prime or Prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
&lt;br /&gt;
====Acquiring gear under availability 12====&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably this will extend to cyberlimbs and armor.&lt;br /&gt;
&lt;br /&gt;
====Refined Radical Reagents and Foci Made by Contacts====&lt;br /&gt;
&lt;br /&gt;
Refined radical reagents of various sources may be used to reduce the price of foci they are made into when using a contact.&lt;br /&gt;
&lt;br /&gt;
=== Subcontracting Other PC Shadowrunners ===&lt;br /&gt;
Shadowhaven officially encourages players to work with their game masters to subcontract other runners. Creativity and game master approval is the limit to subcontracts. They can range from just hiring a decker to drekpost to hiring a full team to do a sub-mission. You hire a rigger to escape from a scene of a crime or a street sam for extreme exterior remodeling. &lt;br /&gt;
&lt;br /&gt;
===Misc. Lifestyle Rules===&lt;br /&gt;
&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
&lt;br /&gt;
*Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==== Traveler Lifestyle (Page 218, Run Faster) ====&lt;br /&gt;
When you pay rent or at character generation, roll on the traveler lifestyle table below to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
===== SINner, Trust Fund Interactions =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!-&lt;br /&gt;
!Ork/Human/Elf&lt;br /&gt;
!Dwarf&lt;br /&gt;
!Troll&lt;br /&gt;
|-&lt;br /&gt;
|Street&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Squatter&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|2000&lt;br /&gt;
|2400&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|5000&lt;br /&gt;
|6000&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10000&lt;br /&gt;
|12000&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|Luxury&lt;br /&gt;
|100000&lt;br /&gt;
|120000&lt;br /&gt;
|200000&lt;br /&gt;
|}&lt;br /&gt;
Trust Fund should only cover up to that amount on the table above for each lifestyle/metatype. Second, SINner taxes should not be covered by Trust Fund.&lt;br /&gt;
&lt;br /&gt;
===Downtime Registering And Binding===&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Summon and then Bind one Spirit of Force up to their Magic, rolling as normal.&lt;br /&gt;
* Characters at the start of a run &#039;during downtime&#039; may attempt to Compile and then Register one Sprite of Level up to their Resonance, rolling as normal.&lt;br /&gt;
* In either case, Drain or Fading accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Binding or Registering during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Downtime Alchemy===&lt;br /&gt;
* During downtime players may fill a single Vault of Ages with preparations of up to the maximum force that vault is capable of holding.&lt;br /&gt;
* Any further vaults filled may be filled with preps of (Magic) force or lower.&lt;br /&gt;
* For the purposes of determining potency, remove the force of the prep from your dice pool and then divide the remaining dice by 4, rounded down, with a minimum of 1.&lt;br /&gt;
* Drain accrued is considered to be healed at the time the run starts.&lt;br /&gt;
* Enchanting during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
===Mundane Ascension===&lt;br /&gt;
Mundane characters may undertake a story building ordeal much like awakened/emerged characters do. Ascensions have an eight week cooldown.&lt;br /&gt;
&lt;br /&gt;
Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. Purchasing high availability items falls under the purview of Thematics.&lt;br /&gt;
&lt;br /&gt;
* 5 karma towards a skill or martial art&lt;br /&gt;
* 20k nuyen towards non-ware. You may bank this across multiple ascensions.&lt;br /&gt;
* 6 karma towards qualities at post-gen price&lt;br /&gt;
* 4 karma towards Edge&lt;br /&gt;
* 10k nuyen towards &#039;ware. You may bank this across multiple ascensions.&lt;br /&gt;
* +20 Faction Rep&lt;br /&gt;
&lt;br /&gt;
===Mana Aspect Mechanic===&lt;br /&gt;
&lt;br /&gt;
Note that this mechanic is in playtesting. GMs may optionally use it on their table if they post a notice to that effect on the run post.&lt;br /&gt;
&lt;br /&gt;
Mana Aspect Mechanic: An area may have mana aspected towards an emotion or tradition. Actions in opposition to the aspect receive a penalty equal to the Rating of the MA, actions unrelated to it are unaffected, and actions in concert with it receive a bonus. Those without a magic rating suffer only half the penalty, and only if the total is above 5. They may always receive a benefit. Generally, this should be half of the equivalent background count. For areas void of mana, consider them aspected to &amp;quot;Not Doing Magic&amp;quot;. Anything other than doing magic is considered unrelated to the aspect. Sustained spells of a force equal to or less than the rating of the Mana Aspect divided by 2 (rounded down) fizzle out.&lt;br /&gt;
&lt;br /&gt;
==Rules Clarifications==&lt;br /&gt;
===Armor===&lt;br /&gt;
* PPP Arms (R&amp;amp;G, 70) and Forearm Guards (R&amp;amp;G 73) shall stack&lt;br /&gt;
===Drones===&lt;br /&gt;
*Multiple belt-fed ammunition bays (R5 124) may be installed into a single drone, each following the normal rules.&lt;br /&gt;
*Drone Racks&lt;br /&gt;
**A large drone rack can hold one of these:&lt;br /&gt;
*** 1 Large&lt;br /&gt;
*** 1 Medium&lt;br /&gt;
*** 2 Small&lt;br /&gt;
*** 4 Mini&lt;br /&gt;
** A medium drone rack can hold one of these:&lt;br /&gt;
*** 1 Medium&lt;br /&gt;
*** 1 Small&lt;br /&gt;
*** 3 Mini&lt;br /&gt;
** Micro Drone racks can still hold 10 Micro drones, though the design is different enough that they aren’t compatible with holding other types of drones (or having micro drones fit into bigger racks).&lt;br /&gt;
===Drugs===&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*It is the stance of ShadowHaven that, mechanically, drugs are not toxins and are not subject to immunity to toxins.&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
===== Cyberware =====&lt;br /&gt;
Centaur body is just the 4 legs for capacity.&lt;br /&gt;
&lt;br /&gt;
===== Weapon Modificaiton Clarifications =====&lt;br /&gt;
In order to benefit from a Stock slot modification, a weapon must be wielded in two hands. This can be done even with one handed weapons, such as SMGs,&lt;br /&gt;
&lt;br /&gt;
Motorized Folding stock listed price is the same for the standard Simple Action stock. Activating the motor wirelessly is a free action.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee and Thrown&#039;&#039;&#039; - Melee and thrown weapons (except for grenades) may not take any modifications except for a grip modification, &amp;quot;Custom Look&amp;quot;, &amp;quot;Overclocked&amp;quot;, &amp;quot;Sling&amp;quot;, &amp;quot;Tracker&amp;quot;, &amp;quot;Weapon Commlink&amp;quot;, &amp;quot; Plasteel/Ceramic Components&amp;quot;, and &amp;quot;Weapon Personality.&amp;quot; They can make use of holsters, if the weapon is appropriately sized. Grenades may not take any modifications whatsoever.&lt;br /&gt;
* &#039;&#039;&#039;Tasers&#039;&#039;&#039; - Tasers have access to the Top, Side, and Internal slots by default. They are one handed.&lt;br /&gt;
* &#039;&#039;&#039;Holdouts&#039;&#039;&#039; - Holdouts cannot take any modifications that require slots. They are one handed.&lt;br /&gt;
* &#039;&#039;&#039;Pistols&#039;&#039;&#039; - Light, Heavy, and Machine Pistols have access to Top, Barrel, Side and Internal slots by default. They are one handed.&lt;br /&gt;
** &#039;&#039;&#039;Revolvers&#039;&#039;&#039; - In addition to the above, they may take ammo skip.&lt;br /&gt;
* &#039;&#039;&#039;Submachine Guns&#039;&#039;&#039; - SMGs have access to the Top, Side, Barrel, Stock, and Internal slots by default. They are one handed.&lt;br /&gt;
* &#039;&#039;&#039;Carbines, ARs, Sporting Rifles, Snipers, Shotguns, MGs&#039;&#039;&#039;- Carbines, Assault Rifles, Sporting Rifles, Sniper Rifles, Shotguns, and all categories of Machine Guns have access to all slots by default. They are two handed.&lt;br /&gt;
* &#039;&#039;&#039;ACs and Launchers&#039;&#039;&#039; - Assault Cannons, Grenade Launchers, Rocket Launchers, and Missile Launchers have access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two handed.&lt;br /&gt;
* &#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;, including Flame Bracers, cannot take any modifications that require slots. They are two handed.&lt;br /&gt;
* &#039;&#039;&#039;Crossbows&#039;&#039;&#039; - Light, Medium, and Heavy crossbows have access to the Top, Side, Stock, and Internal slots. They cannot take Electronic Firing. They are two handed.&lt;br /&gt;
** The Ranger Sliver Pistol Crossbow has access to the Top, Side, and Internal slots. It cannot take Electronic Firing. The Ranger Sliver Pistol Crossbow is one handed, and has a concealability modifier of +0.&lt;br /&gt;
* &#039;&#039;&#039;Bows&#039;&#039;&#039; - Bows, including the Krime Trollbow and the Dynamic Tension Bow, are obligate two handed weapons. They cannot be fired in one hand by taking a penalty. The Krime Trollbow and Dynamic Tension Bow as well as Compound Bows can take an Internal Smartgun System and a grip modification, as well as a probably superfluous laser sight. Traditional bows can take a grip modification, a probably superfluous laser sight, and their own special breakdown system detail on Hard Targets P197. Bows have access to top slots as well.&lt;br /&gt;
** The Winchester Airbow has the same slots as detailed in RAW. It is two handed and has a concealability of +6.&lt;br /&gt;
** PEPS - The Narcoject PEP has the same slots as detailed in RAW. It is one handed and has a concealability of +0.&lt;br /&gt;
* &#039;&#039;&#039;Excluded Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list cannot take any modifications except for grips.&lt;br /&gt;
** Any weapon which has a paid essence or capacity cost, typically cyberweapons and bioweapons, are incapable of taking any modifications, grips included, except for those specifically called out in RAW.&lt;br /&gt;
** The Tiffani Elegance Shooting Bracers. They are treated as one handed at concealability +0 for spotting it, though they retain the RAW modifier to discern the true function. They cannot benefit even from grips, but cannot be disarmed by called shots or similar effects.&lt;br /&gt;
** The SA Retiarus Net Gun (Basic and XL.) They are treated as two handed at concealability +6.&lt;br /&gt;
** The Mortimer of London &amp;quot;Trafalgar&amp;quot; Gun Cane and Knockoff Gun Cane. They are treated as one handed.&lt;br /&gt;
** Bolas (Regular and Monofilament). Bolas are one handed and have a concealability of +4. Additionally, bolas cannot take grips.&lt;br /&gt;
** Blowguns. Blowguns are one handed and have a concealability of +2.&lt;br /&gt;
** The Ares Giantslayer Slingshot. Slingshots are obligate two-handed weapons - you cannot take a penalty to wield them in one hand, due to their nature - with a concealability of +0.&lt;br /&gt;
** The Micro Flare Launcher. Micro Flare Launchers are typically one handed weapons with a concealability of -2.&lt;br /&gt;
** The Modified Spray Pen and The Pepper Punch Pen may only take grips.&lt;br /&gt;
* &#039;&#039;&#039;Pistol-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top and Internal slots by default. They are one-handed and count as pistol-sized with a concealability of +0. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Parashield Dart Pistol, The Ares Redline Laser Pistol, The FN-AAL Gyrojet Pistol (In addition to the above, the Gyrojet pistol has access to the Barrel slot and Electronic Firing, but not Suppressors), The Narcoject Gas Gun, The Narcoject Trackstopper, The Narcoject Dazzler (This only applies to the standalone version, &#039;&#039;&#039;not&#039;&#039;&#039; the weapon modification version.)&lt;br /&gt;
* &#039;&#039;&#039;Submachine Gun-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top, Side, Stock, and Internal slots by default. They are one-handed and count as SMG-sized with a concealability of +4. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Ares Lancer MP Laser, Ares Screech Sonic Rifle, Grapple guns (regular and tactical), &lt;br /&gt;
* &#039;&#039;&#039;Carbine/Assault Rifle-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two handed and count as rifle-sized with a concealability of +6 Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Ares S-III Super Squirt, The Fichetti Pain Inducer, The Aquadyne Shark-XS Harpoon Gun, The Standard Harpoon Gun, The Ares Armatus (Laser Shotgun)&lt;br /&gt;
* &#039;&#039;&#039;Sniper-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two handed and count as rifle-sized with a concealability of +8. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Parashield Dart Rifle, The Ares Archon Heavy MP Laser, The Ares Thunderstruck Gauss Rifle.&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
Martial Arts techniques (including actions) may be taken twice to increase the benefit from 1 to 2 unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
===Infected Mechanics===&lt;br /&gt;
* Q: When can I pick my first optional power after chargen?&lt;br /&gt;
** A: After your first run.&lt;br /&gt;
*Banshees and vampires can not take state of purity.&lt;br /&gt;
===Spirits===&lt;br /&gt;
====Ally Spirits====&lt;br /&gt;
* An Ally Spirit has materialization if you follow a materialization tradition, possession if you follow a possession tradition, and inhabitation if you follow an inhabitation tradition.&lt;br /&gt;
*Ally Spirits with materialization may be given additional materialized forms based on the spirits in your tradition (ex. fire, water, earth, etc.)&lt;br /&gt;
====Channeling====&lt;br /&gt;
* When channeling a spirit, the magician continues to use their own mental attributes, and special attributes. If they choose to spend a service to give control of their body to the spirit, the spirit in control of their body will use its own mental attributes, and special attributes. In either case the spirit&#039;s initiative dice are used.&lt;br /&gt;
* A Power Focus bonded to the magician continues to work while the magician is in control.&lt;br /&gt;
====Powers====&lt;br /&gt;
* Q: The Guard critter power explicitly protects against drowning, RAW. Does this mean you can hold your breath forever underwater? Vampires under the effect can&#039;t go dormant? Does it apply to cave-ins (should they occur in actual caves or something)?&lt;br /&gt;
** A: It’s about preventing accidents from occurring. Saving someone from drowning could easily be interpreted as, say, making a weight tied to your ankle slip off, or making it so you don’t fall off the boat when a wave hits. It’s not “you get to breathe underwater now.”&lt;br /&gt;
* Q: Do [Element] Aura (SG 115) and Energy Aura (Critter Power, CRB), stack? IE: can one summon a spirit of air, give it energy aura (electric) and then cast [electric] aura on it? What if the two elements/energies are different?&lt;br /&gt;
** A: Energy auras that overlap do not stack. The higher aura takes priority.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Spells have AP based on their force if described in the spell. Fire-based spells do not get AP other than that. [Element] Aura spells do not have AP.&lt;br /&gt;
&lt;br /&gt;
=== Grey Mana ===&lt;br /&gt;
Affects active uses of magic, but not passive uses of magic, when worn by someone you are targeting. Notably this will mean that Critical Strike, Killing Hands, Improved Ability (Skill), and so on are not affected by Grey Mana on targets, but Adept Accident, Adept Spell, and similar are.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Metahuman adaptation is meaningless on the Shadowhaven, please ignore any mentions of it.&lt;br /&gt;
*When using Cleansing, Cleansing applies to the cleansing character and any preparations used in the same BGC prepared by that character. When used by an Enchanter, Disenchanting may substitute for Counterspelling in the Cleansing check.&lt;br /&gt;
*Orks and Trolls are able to use their natural weapon (tusk) with +2 accuracy, and trolls able to use the natural weapons (horns) at +2 accuracy.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ranger&amp;diff=82509</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ranger&amp;diff=82509"/>
		<updated>2021-10-06T01:41:05Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ranger&lt;br /&gt;
|image= [[File:Ranger.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Gunslinger Adept)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 6&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Day=18&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1KTn5P9ho0eHVYr4rucfa7SanrrwTMym4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Face/Gunslinger Adept with a side of infil and animal handling&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Make $$$.&lt;br /&gt;
*Improve her skills through any means necessary.&lt;br /&gt;
*Become one of the most influential figures in the Seattle Underworld.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
All things considered Ranger, born Alyssa Abbott, had a fairly normal childhood. She was raised by her mother with her deadbeat dad nowhere to be seen. The only father figure in her life was her uncle John Abbot, a retired Urban Brawl player who&#039;d somehow made it out with all of his limbs still attached. Ranger&#039;s uncle was very fond of her, largely viewing her as his own daughter, and taught her how to defend herself with weekly firearms training. When they discovered she was an adept, it was also him who pushed her to develop her magical talents.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ranger didn&#039;t fair too well in school. She found herself with an acute disinterest in all lectures and reading assignments, which led to poor results on tests and papers. It was around this time she met Raven, who convinced her to use her natural abilities to her advantage, encouraging her to cheat. Not only did she do this, but she also began using her talents to operate a small business, selling test answers for pocket change to her fellow students. Ultimately, while this was small time stuff, it led to Ranger falling in with a bad crowd. At age 16 she was dealing Zen &amp;amp; Psyche to her classmates, at 18 she helped small gangs boost cars, at 20 it was small scale B&amp;amp;E&#039;s. This trend continued for several years, until she found herself in need of a place to launder her ill-gotten gains. She purchased a failing club in Seattle&#039;s downtown district and pumped cash injection after cash injection until it became what it is today: Reverb, a thriving business frequented by a number of Seattle&#039;s more well to do criminals, up and coming stars &amp;amp; starlets, and junior executives. It was here that she met Mary Claire, who sought her out specifically to offer a chance at a new class of crime.&lt;br /&gt;
&lt;br /&gt;
Ranger&#039;s uncle is currently in a coma resulting from traumatic injury. KE have no leads on suspects and the case is dead in the water. Ranger is pursuing leads in her spare time while supporting her uncle&#039;s treatments financially.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Dependents (Demanding): Represents Ranger&#039;s retired mother, her girlfriend, [[Kazu Kishi]], and her uncle, who is currently in a coma.&lt;br /&gt;
*Did You Just Call Me Dumb?: There aren&#039;t many people Ranger truly respects. She views nearly everyone as a potential mark or tool to be used until they prove themselves otherwise. Unfortunately, she isn&#039;t too great at hiding her lack of respect.&lt;br /&gt;
*Mentor Spirit: Ranger views Raven as her partner in crime. His sense of humor and tendency to stick out for #1 is something she can truly get behind.&lt;br /&gt;
*SINner National: UCAS citizenship registered to &amp;quot;Alyssa Abbot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
*The Streets Aren&#039;t Safe (04-10-2018): &amp;lt;s&amp;gt;4 karma, 3700 nuyen, contact Raja gained at loyalty 2, +2 Rep Auburn SINless&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - The Eco-Terrorist In Me]] (04-22-2018): &amp;lt;s&amp;gt;3 karma, 18000 nuyen, +1 Rep TerraFirst&amp;lt;/s&amp;gt;!&lt;br /&gt;
*[[These Narcissists Forget to do their Exercise...]] &amp;lt;s&amp;gt;(05-10-2018): 2 Karma, 22000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Strategic war games don&#039;t call &#039;em human beings]] &amp;lt;s&amp;gt;(05-11-2018): 2karma, 20000 nuyen, +3 Rep Tattered Black Flags&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thomas the Dank Engine]] (05-23-2018): &amp;lt;s&amp;gt;2 karma, 14000 nuyen, +3 Rep Crime Mall Merchant&#039;s Association&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - Architects]] (06-11-2018): &amp;lt;s&amp;gt;4 karma, 18000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Flobots - Journey After (War Fatigues)(Part 4)]] (07-07-2018):2 karma, 37000 nuyen, +3 Rep Streets of Cuba, +3 Rep Horizon&lt;br /&gt;
*[[Summer Slammed]] &amp;lt;s&amp;gt;(08-13-2019) 12000 nuyen, 8 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Yeah, yeah, yeah It&#039;s Friday night and I&#039;m everywhere. And pretty soon they will stop and stare when I am out there]] &amp;lt;s&amp;gt;(10-06-2018) 26000 nuyen, 3 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 1)]] &amp;lt;s&amp;gt;(12-08-2018) 3 karma, 14000 nuyen +3 rep Ex-NeoNET&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Hast Thou Considered the Tetrapod?]] (10-06-2019): 10000 nuyen, 2 karma&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mary Claire&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bill Abbot&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kazu Kishi&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+3 Streets of Cuba&lt;br /&gt;
*+3 Horizon&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Monica Black, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver&#039;s, Explosives, Firearms, P.I.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A tall elvish woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Monica Black, an alternate identity with brown eyes, a shorter nose, and chubbier cheeks. This look is accomplished through the use of facial sculpting, polychromatic lenses, and make-up.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Mortimer of London Argentum Coat: dark blue long coat&lt;br /&gt;
*Custom Ballistic Mask: black, roughly crafted in the shape of humanoid face, with a symmetrical gas mask attached to the bottom&lt;br /&gt;
*Forearm Guards: solid black bracers that comfortably fit under her coat&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Modeled after a typical ranger from fantasy games, her persona bears a passing resemblance to herself but in a cartoonish style, wearing a green cloak with a bow slung over her back and a black crow sitting on her head.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ranger&amp;diff=82508</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ranger&amp;diff=82508"/>
		<updated>2021-10-06T01:39:24Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ranger&lt;br /&gt;
|image= [[File:Ranger.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Gunslinger Adept)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 6&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Day=18&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1KTn5P9ho0eHVYr4rucfa7SanrrwTMym4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Face/Gunslinger Adept with a side of infil and animal handling&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Make $$$.&lt;br /&gt;
*Improve her skills through any means necessary.&lt;br /&gt;
*Become one of the most influential figures in the Seattle Underworld.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
All things considered Ranger, born Alyssa Abbott, had a fairly normal childhood. She was raised by her mother with her deadbeat dad nowhere to be seen. The only father figure in her life was her uncle, a retired Urban Brawl player who&#039;d somehow made it out with all of his limbs still attached. Ranger&#039;s uncle was very fond of her, largely viewing her as his own daughter, and taught her how to defend herself with weekly firearms training. When they discovered she was an adept, it was also him who pushed her to develop her magical talents.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ranger didn&#039;t fair too well in school. She found herself with an acute disinterest in all lectures and reading assignments, which led to poor results on tests and papers. It was around this time she met Raven, who convinced her to use her natural abilities to her advantage, encouraging her to cheat. Not only did she do this, but she also began using her talents to operate a small business, selling test answers for pocket change to her fellow students. Ultimately, while this was small time stuff, it led to Ranger falling in with a bad crowd. At age 16 she was dealing Zen &amp;amp; Psyche to her classmates, at 18 she helped small gangs boost cars, at 20 it was small scale B&amp;amp;E&#039;s. This trend continued for several years, until she found herself in need of a place to launder her ill-gotten gains. She purchased a failing club in Seattle&#039;s downtown district and pumped cash injection after cash injection until it became what it is today: Reverb, a thriving business frequented by a number of Seattle&#039;s more well to do criminals, up and coming stars &amp;amp; starlets, and junior executives. It was here that she met Mary Claire, who sought her out specifically to offer a chance at a new class of crime. &lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Dependents (Demanding): Represents Ranger&#039;s retired mother, her girlfriend, [[Kazu Kishi]], and her uncle, who is currently in a coma.&lt;br /&gt;
*Did You Just Call Me Dumb?: There aren&#039;t many people Ranger truly respects. She views nearly everyone as a potential mark or tool to be used until they prove themselves otherwise. Unfortunately, she isn&#039;t too great at hiding her lack of respect.&lt;br /&gt;
*Mentor Spirit: Ranger views Raven as her partner in crime. His sense of humor and tendency to stick out for #1 is something she can truly get behind.&lt;br /&gt;
*SINner National: UCAS citizenship registered to &amp;quot;Alyssa Abbot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
*The Streets Aren&#039;t Safe (04-10-2018): &amp;lt;s&amp;gt;4 karma, 3700 nuyen, contact Raja gained at loyalty 2, +2 Rep Auburn SINless&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - The Eco-Terrorist In Me]] (04-22-2018): &amp;lt;s&amp;gt;3 karma, 18000 nuyen, +1 Rep TerraFirst&amp;lt;/s&amp;gt;!&lt;br /&gt;
*[[These Narcissists Forget to do their Exercise...]] &amp;lt;s&amp;gt;(05-10-2018): 2 Karma, 22000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Strategic war games don&#039;t call &#039;em human beings]] &amp;lt;s&amp;gt;(05-11-2018): 2karma, 20000 nuyen, +3 Rep Tattered Black Flags&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thomas the Dank Engine]] (05-23-2018): &amp;lt;s&amp;gt;2 karma, 14000 nuyen, +3 Rep Crime Mall Merchant&#039;s Association&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - Architects]] (06-11-2018): &amp;lt;s&amp;gt;4 karma, 18000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Flobots - Journey After (War Fatigues)(Part 4)]] (07-07-2018):2 karma, 37000 nuyen, +3 Rep Streets of Cuba, +3 Rep Horizon&lt;br /&gt;
*[[Summer Slammed]] &amp;lt;s&amp;gt;(08-13-2019) 12000 nuyen, 8 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Yeah, yeah, yeah It&#039;s Friday night and I&#039;m everywhere. And pretty soon they will stop and stare when I am out there]] &amp;lt;s&amp;gt;(10-06-2018) 26000 nuyen, 3 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 1)]] &amp;lt;s&amp;gt;(12-08-2018) 3 karma, 14000 nuyen +3 rep Ex-NeoNET&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Hast Thou Considered the Tetrapod?]] (10-06-2019): 10000 nuyen, 2 karma&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mary Claire&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bill Abbot&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kazu Kishi&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+3 Streets of Cuba&lt;br /&gt;
*+3 Horizon&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Monica Black, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver&#039;s, Explosives, Firearms, P.I.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A tall elvish woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Monica Black, an alternate identity with brown eyes, a shorter nose, and chubbier cheeks. This look is accomplished through the use of facial sculpting, polychromatic lenses, and make-up.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Mortimer of London Argentum Coat: dark blue long coat&lt;br /&gt;
*Custom Ballistic Mask: black, roughly crafted in the shape of humanoid face, with a symmetrical gas mask attached to the bottom&lt;br /&gt;
*Forearm Guards: solid black bracers that comfortably fit under her coat&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Modeled after a typical ranger from fantasy games, her persona bears a passing resemblance to herself but in a cartoonish style, wearing a green cloak with a bow slung over her back and a black crow sitting on her head.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ranger&amp;diff=82507</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ranger&amp;diff=82507"/>
		<updated>2021-10-06T01:30:32Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ranger&lt;br /&gt;
|image= [[File:Ranger.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Gunslinger Adept)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 6&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Day=18&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1KTn5P9ho0eHVYr4rucfa7SanrrwTMym4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Face/Gunslinger Adept with a side of infil and animal handling&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Make $$$.&lt;br /&gt;
*Improve her skills through any means necessary.&lt;br /&gt;
*Become one of the most influential figures in the Seattle Underworld.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
All things considered Ranger, born Alyssa Abbott, had a fairly normal childhood. She was raised by her mother with her deadbeat dad nowhere to be seen. The only father figure in her life was her uncle, a retired Urban Brawl player who&#039;d somehow made it out with all of his limbs still attached. Ranger&#039;s uncle was very fond of her, largely viewing her as his own daughter, and taught her how to defend herself with weekly firearms training. When they discovered she was an adept, it was also him who pushed her to develop her magical talents.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ranger didn&#039;t fair too well in school. She found herself with an acute disinterest in all lectures and reading assignments, which led to poor results on tests and papers. It was around this time she met Raven, who convinced her to use her natural abilities to her advantage, encouraging her to cheat. Not only did she do this, but she also began using her talents to operate a small business, selling test answers for pocket change to her fellow students. Ultimately, while this was small time stuff, it led to Ranger falling in with a bad crowd. At age 16 she was dealing Zen &amp;amp; Psyche to her classmates, at 18 she helped small gangs boost cars, at 20 it was small scale B&amp;amp;E&#039;s. This trend continued for several years, until she found herself in need of a place to launder her ill-gotten gains. She purchased a failing club in Seattle&#039;s downtown district and pumped cash injection after cash injection until it became what it is today: Reverb, a thriving business frequented by a number of Seattle&#039;s more well to do criminals, up and coming stars &amp;amp; starlets, and junior executives. It was here that she met Mary Claire, who sought her out specifically to offer a chance at a new class of crime. &lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Dependents (Nuisance): Represents both Ranger&#039;s retired mother, and her girlfriend, [[Kazu Kishi]].&lt;br /&gt;
*Did You Just Call Me Dumb?: There aren&#039;t many people Ranger truly respects. She views nearly everyone as a potential mark or tool to be used until they prove themselves otherwise. Unfortunately, she isn&#039;t too great at hiding her lack of respect.&lt;br /&gt;
*Mentor Spirit: Ranger views Raven as her partner in crime. His sense of humor and tendency to stick out for #1 is something she can truly get behind.&lt;br /&gt;
*SINner National: UCAS citizenship registered to &amp;quot;Alyssa Abbot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
*The Streets Aren&#039;t Safe (04-10-2018): &amp;lt;s&amp;gt;4 karma, 3700 nuyen, contact Raja gained at loyalty 2, +2 Rep Auburn SINless&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - The Eco-Terrorist In Me]] (04-22-2018): &amp;lt;s&amp;gt;3 karma, 18000 nuyen, +1 Rep TerraFirst&amp;lt;/s&amp;gt;!&lt;br /&gt;
*[[These Narcissists Forget to do their Exercise...]] &amp;lt;s&amp;gt;(05-10-2018): 2 Karma, 22000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Strategic war games don&#039;t call &#039;em human beings]] &amp;lt;s&amp;gt;(05-11-2018): 2karma, 20000 nuyen, +3 Rep Tattered Black Flags&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thomas the Dank Engine]] (05-23-2018): &amp;lt;s&amp;gt;2 karma, 14000 nuyen, +3 Rep Crime Mall Merchant&#039;s Association&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - Architects]] (06-11-2018): &amp;lt;s&amp;gt;4 karma, 18000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Flobots - Journey After (War Fatigues)(Part 4)]] (07-07-2018):2 karma, 37000 nuyen, +3 Rep Streets of Cuba, +3 Rep Horizon&lt;br /&gt;
*[[Summer Slammed]] &amp;lt;s&amp;gt;(08-13-2019) 12000 nuyen, 8 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Yeah, yeah, yeah It&#039;s Friday night and I&#039;m everywhere. And pretty soon they will stop and stare when I am out there]] &amp;lt;s&amp;gt;(10-06-2018) 26000 nuyen, 3 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 1)]] &amp;lt;s&amp;gt;(12-08-2018) 3 karma, 14000 nuyen +3 rep Ex-NeoNET&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Hast Thou Considered the Tetrapod?]] (10-06-2019): 10000 nuyen, 2 karma&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mary Claire&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bill Abbot&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kazu Kishi&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+3 Streets of Cuba&lt;br /&gt;
*+3 Horizon&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Monica Black, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver&#039;s, Explosives, Firearms, P.I.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A tall elvish woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Monica Black, an alternate identity with brown eyes, a shorter nose, and chubbier cheeks. This look is accomplished through the use of facial sculpting, polychromatic lenses, and make-up.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Mortimer of London Argentum Coat: dark blue long coat&lt;br /&gt;
*Custom Ballistic Mask: black, roughly crafted in the shape of humanoid face, with a symmetrical gas mask attached to the bottom&lt;br /&gt;
*Forearm Guards: solid black bracers that comfortably fit under her coat&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Modeled after a typical ranger from fantasy games, her persona bears a passing resemblance to herself but in a cartoonish style, wearing a green cloak with a bow slung over her back and a black crow sitting on her head.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ranger&amp;diff=82506</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ranger&amp;diff=82506"/>
		<updated>2021-10-06T01:29:56Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ranger&lt;br /&gt;
|image= [[File:Ranger.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Gunslinger Adept)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 6&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Day=18&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1KTn5P9ho0eHVYr4rucfa7SanrrwTMym4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Face/Gunslinger Adept with a side of infil and animal handling&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Make $$$.&lt;br /&gt;
*Improve her skills through any means necessary.&lt;br /&gt;
*Become one of the most influential figures in the Seattle Underworld.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
All things considered Ranger, born Alyssa Abbott, had a fairly normal childhood. She was raised by her mother with her deadbeat dad nowhere to be seen. The only father figure in her life was her uncle, a retired Urban Brawl player who&#039;d somehow made it out with all of his limbs still attached. Ranger&#039;s uncle was very fond of her, largely viewing her as his own daughter, and taught her how to defend herself with weekly firearms training. When they discovered she was an adept, it was also him who pushed her to develop her magical talents.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ranger didn&#039;t fair too well in school. She found herself with an acute disinterest in all lectures and reading assignments, which led to poor results on tests and papers. It was around this time she met Raven, who convinced her to use her natural abilities to her advantage, encouraging her to cheat. Not only did she do this, but she also began using her talents to operate a small business, selling test answers for pocket change to her fellow students. Ultimately, while this was small time stuff, it led to Ranger falling in with a bad crowd. At age 16 she was dealing Zen &amp;amp; Psyche to her classmates, at 18 she helped small gangs boost cars, at 20 it was small scale B&amp;amp;E&#039;s. This trend continued for several years, until she found herself in need of a place to launder her ill-gotten gains. She purchased a failing club in Seattle&#039;s downtown district and pumped cash injection after cash injection until it became what it is today: Reverb, a thriving business frequented by a number of Seattle&#039;s more well to do criminals, up and coming stars &amp;amp; starlets, and junior executives. It was here that she met Mary Claire, who sought her out specifically to offer a chance at a new class of crime. &lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Dependents (Nuisance): Represents both Ranger&#039;s retired mother, and her girlfriend, [[Kazu Kishi]].&lt;br /&gt;
*Did You Just Call Me Dumb?: There aren&#039;t many people Ranger truly respects. She views nearly everyone as a potential mark or tool to be used until they prove themselves otherwise. Unfortunately, she isn&#039;t too great at hiding her lack of respect.&lt;br /&gt;
*Mentor Spirit: Ranger views Raven as her partner in crime. His sense of humor and tendency to stick out for #1 is something she can truly get behind.&lt;br /&gt;
*SINner National: UCAS citizenship registered to &amp;quot;Alyssa Abbot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
*The Streets Aren&#039;t Safe (04-10-2018): &amp;lt;s&amp;gt;4 karma, 3700 nuyen, contact Raja gained at loyalty 2, +2 Rep Auburn SINless&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - The Eco-Terrorist In Me]] (04-22-2018): &amp;lt;s&amp;gt;3 karma, 18000 nuyen, +1 Rep TerraFirst&amp;lt;/s&amp;gt;!&lt;br /&gt;
*[[These Narcissists Forget to do their Exercise...]] &amp;lt;s&amp;gt;(05-10-2018): 2 Karma, 22000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Strategic war games don&#039;t call &#039;em human beings]] &amp;lt;s&amp;gt;(05-11-2018): 2karma, 20000 nuyen, +3 Rep Tattered Black Flags&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thomas the Dank Engine]] (05-23-2018): &amp;lt;s&amp;gt;2 karma, 14000 nuyen, +3 Rep Crime Mall Merchant&#039;s Association&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - Architects]] (06-11-2018): &amp;lt;s&amp;gt;4 karma, 18000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Flobots - Journey After (War Fatigues)(Part 4)]] (07-07-2018):2 karma, 37000 nuyen, +3 Rep Streets of Cuba, +3 Rep Horizon&lt;br /&gt;
*[[Summer Slammed]] &amp;lt;s&amp;gt;(08-13-2019) 12000 nuyen, 8 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Yeah, yeah, yeah It&#039;s Friday night and I&#039;m everywhere. And pretty soon they will stop and stare when I am out there]] &amp;lt;s&amp;gt;(10-06-2018) 26000 nuyen, 3 karma&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 1)]] &amp;lt;s&amp;gt;(12-08-2018) 3 karma, 14000 nuyen +3 rep Ex-NeoNET&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Hast Though Considered the Tetrapod?]] (10-06-2019): 10000 nuyen, 2 karma&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mary Claire&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bill Abbot&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kazu Kishi&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+3 Streets of Cuba&lt;br /&gt;
*+3 Horizon&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Monica Black, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver&#039;s, Explosives, Firearms, P.I.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A tall elvish woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Monica Black, an alternate identity with brown eyes, a shorter nose, and chubbier cheeks. This look is accomplished through the use of facial sculpting, polychromatic lenses, and make-up.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Mortimer of London Argentum Coat: dark blue long coat&lt;br /&gt;
*Custom Ballistic Mask: black, roughly crafted in the shape of humanoid face, with a symmetrical gas mask attached to the bottom&lt;br /&gt;
*Forearm Guards: solid black bracers that comfortably fit under her coat&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Modeled after a typical ranger from fantasy games, her persona bears a passing resemblance to herself but in a cartoonish style, wearing a green cloak with a bow slung over her back and a black crow sitting on her head.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kazu_Kishi&amp;diff=82505</id>
		<title>Kazu Kishi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kazu_Kishi&amp;diff=82505"/>
		<updated>2021-10-06T01:20:12Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Special Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[Has Name::Kazu Kishi]]&lt;br /&gt;
|image= &lt;br /&gt;
|header1= [[Profession::Journalist]]&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::2]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= No&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 = [[Archetype::Legwork]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Downtown]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Oni]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Female]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13={{Age|&lt;br /&gt;
|Day=2&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2056&lt;br /&gt;
|}}&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = Nuyen&lt;br /&gt;
|label15 = Hobbies/Vice&lt;br /&gt;
|data15 = Zen&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Taken&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = [[Faction::Horizon]]&lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Kazu Kishi is a second generation immigrant, and a third generation oni. Showing talent as a writer from an early age, Kazu pursued journalism as a career aggressively, just barely managing to put herself through a second rate community college. Currently, she writes for one of Horizon&#039;s many fashion magazines. A waste of her talents to be sure, but she views her current job as a stepping stone on the path to her true career goals: investigative journalism.&lt;br /&gt;
&lt;br /&gt;
==Special Information==&lt;br /&gt;
&lt;br /&gt;
Kazu met [[Ranger]] two years ago at Ranger&#039;s business, Reverb. It wasn&#039;t long until she discovered that the club owner was secretly moonlighting as one of Seattle&#039;s premier shadowrunners, and found herself drawn to the thrill and intrigue of dating one of the city&#039;s most successful career criminals.&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Current Events&lt;br /&gt;
|Description=+2 dice to checks related to any breaking news stories.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fashionista&lt;br /&gt;
|Description=+2 dice to checks related to fashion or fashion brands.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Undervalued Employee&lt;br /&gt;
|Description=+2 dice to any checks related to Horizon or their subsidiaries.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dicepools===&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ranger&amp;diff=82504</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ranger&amp;diff=82504"/>
		<updated>2021-10-06T00:09:37Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ranger&lt;br /&gt;
|image= [[File:Ranger.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Gunslinger Adept)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 6&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Day=18&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1KTn5P9ho0eHVYr4rucfa7SanrrwTMym4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Face/Gunslinger Adept with a side of infil and animal handling&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Make $$$.&lt;br /&gt;
*Improve her skills through any means necessary.&lt;br /&gt;
*Become one of the most influential figures in the Seattle Underworld.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
All things considered Ranger, born Alyssa Abbott, had a fairly normal childhood. She was raised by her mother with her deadbeat dad nowhere to be seen. The only father figure in her life was her uncle, a retired Urban Brawl player who&#039;d somehow made it out with all of his limbs still attached. Ranger&#039;s uncle was very fond of her, largely viewing her as his own daughter, and taught her how to defend herself with weekly firearms training. When they discovered she was an adept, it was also him who pushed her to develop her magical talents.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ranger didn&#039;t fair too well in school. She found herself with an acute disinterest in all lectures and reading assignments, which led to poor results on tests and papers. It was around this time she met Raven, who convinced her to use her natural abilities to her advantage, encouraging her to cheat. Not only did she do this, but she also began using her talents to operate a small business, selling test answers for pocket change to her fellow students. Ultimately, while this was small time stuff, it led to Ranger falling in with a bad crowd. At age 16 she was dealing Zen &amp;amp; Psyche to her classmates, at 18 she helped small gangs boost cars, at 20 it was small scale B&amp;amp;E&#039;s. This trend continued for several years, until she found herself in need of a place to launder her ill-gotten gains. She purchased a failing club in Seattle&#039;s downtown district and pumped cash injection after cash injection until it became what it is today: Reverb, a thriving business frequented by a number of Seattle&#039;s more well to do criminals, up and coming stars &amp;amp; starlets, and junior executives. It was here that she met Mary Claire, who sought her out specifically to offer a chance at a new class of crime. &lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Dependents (Nuisance): Represents both Ranger&#039;s retired mother, and her girlfriend, [[Kazu Kishi]].&lt;br /&gt;
*Did You Just Call Me Dumb?: There aren&#039;t many people Ranger truly respects. She views nearly everyone as a potential mark or tool to be used until they prove themselves otherwise. Unfortunately, she isn&#039;t too great at hiding her lack of respect.&lt;br /&gt;
*Mentor Spirit: Ranger views Raven as her partner in crime. His sense of humor and tendency to stick out for #1 is something she can truly get behind.&lt;br /&gt;
*SINner National: UCAS citizenship registered to &amp;quot;Alyssa Abbot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
*The Streets Aren&#039;t Safe (04-10-2018): &amp;lt;s&amp;gt;4 karma, 3700 nuyen, contact Raja gained at loyalty 2, +2 Rep Auburn SINless&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - The Eco-Terrorist In Me]] (04-22-2018): &amp;lt;s&amp;gt;3 karma, 18000 nuyen, +1 Rep TerraFirst&amp;lt;/s&amp;gt;!&lt;br /&gt;
*[[These Narcissists Forget to do their Exercise...]] &amp;lt;s&amp;gt;(05-10-2018): 2 Karma, 22000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Strategic war games don&#039;t call &#039;em human beings]] &amp;lt;s&amp;gt;(05-11-2018): 2karma, 20000 nuyen, +3 Rep Tattered Black Flags&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thomas the Dank Engine]] (05-23-2018): &amp;lt;s&amp;gt;2 karma, 14000 nuyen, +3 Rep Crime Mall Merchant&#039;s Association&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - Architects]] (06-11-2018): &amp;lt;s&amp;gt;4 karma, 18000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Flobots - Journey After (War Fatigues)(Part 4)]] (07-07-2018):2 karma, 37000 nuyen, +3 Rep Streets of Cuba, +3 Rep Horizon&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mary Claire&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bill Abbot&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kazu Kishi&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+3 Streets of Cuba&lt;br /&gt;
*+3 Horizon&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Monica Black, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver&#039;s, Explosives, Firearms, P.I.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A tall elvish woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Monica Black, an alternate identity with brown eyes, a shorter nose, and chubbier cheeks. This look is accomplished through the use of facial sculpting, polychromatic lenses, and make-up.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Mortimer of London Argentum Coat: dark blue long coat&lt;br /&gt;
*Custom Ballistic Mask: black, roughly crafted in the shape of humanoid face, with a symmetrical gas mask attached to the bottom&lt;br /&gt;
*Forearm Guards: solid black bracers that comfortably fit under her coat&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Modeled after a typical ranger from fantasy games, her persona bears a passing resemblance to herself but in a cartoonish style, wearing a green cloak with a bow slung over her back and a black crow sitting on her head.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ranger&amp;diff=82503</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ranger&amp;diff=82503"/>
		<updated>2021-10-06T00:08:44Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ranger&lt;br /&gt;
|image= [[File:Ranger.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Gunslinger Adept)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 6&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Day=18&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1KTn5P9ho0eHVYr4rucfa7SanrrwTMym4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Face/Gunslinger Adept with a side of infil and animal handling&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Make $$$.&lt;br /&gt;
*Improve her skills through any means necessary.&lt;br /&gt;
*Become one of the most influential figures in the Seattle Underworld.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
All things considered Ranger, born Alyssa Abbott, had a fairly normal childhood. She was raised by her mother with her deadbeat dad nowhere to be seen. The only father figure in her life was her uncle, a retired Urban Brawl player who&#039;d somehow made it out with all of his limbs still attached. Ranger&#039;s uncle was very fond of her, largely viewing her as his own daughter, and taught her how to defend herself with weekly firearms training. When they discovered she was an adept, it was also him who pushed her to develop her magical talents.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ranger didn&#039;t fair too well in school. She found herself with an acute disinterest in all lectures and reading assignments, which led to poor results on tests and papers. It was around this time she met Raven, who convinced her to use her natural abilities to her advantage, encouraging her to cheat. Not only did she do this, but she also began using her talents to operate a small business, selling test answers for pocket change to her fellow students. Ultimately, while this was small time stuff, it led to Ranger falling in with a bad crowd. At age 16 she was dealing Zen &amp;amp; Psyche to her classmates, at 18 she helped small gangs boost cars, at 20 it was small scale B&amp;amp;E&#039;s. This trend continued for several years, until she found herself in need of a place to launder her ill-gotten gains. She purchased a failing club in Seattle&#039;s downtown district and pumped cash injection after cash injection until it became what it is today: Reverb, a thriving business frequented by a number of Seattle&#039;s more well to do criminals, up and coming stars &amp;amp; starlets, and junior executives. It was here that she met Mary Claire, who sought her out specifically to offer a chance at a new class of crime. &lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Dependents (Nuisance): Represents both Ranger&#039;s retired mother, and her girlfriend, [[Kazu Kishi]].&lt;br /&gt;
*Did You Just Call Me Dumb?: There aren&#039;t many people Ranger truly respects. She views nearly everyone as a potential mark or tool to be used until they prove themselves otherwise. Unfortunately, she isn&#039;t too great at hiding her lack of respect.&lt;br /&gt;
*Mentor Spirit: Ranger views Raven as her partner in crime. His sense of humor and tendency to stick out for #1 is something she can truly get behind.&lt;br /&gt;
*SINner National: UCAS citizenship registered to &amp;quot;Alyssa Abbot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
*The Streets Aren&#039;t Safe (04-10-2018): &amp;lt;s&amp;gt;4 karma, 3700 nuyen, contact Raja gained at loyalty 2, +2 Rep Auburn SINless&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - The Eco-Terrorist In Me]] (04-22-2018): &amp;lt;s&amp;gt;3 karma, 18000 nuyen, +1 Rep TerraFirst&amp;lt;/s&amp;gt;!&lt;br /&gt;
*[[These Narcissists Forget to do their Exercise...]] &amp;lt;s&amp;gt;(05-10-2018): 2 Karma, 22000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Strategic war games don&#039;t call &#039;em human beings]] &amp;lt;s&amp;gt;(05-11-2018): 2karma, 20000 nuyen, +3 Rep Tattered Black Flags&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thomas the Dank Engine]] (05-23-2018): &amp;lt;s&amp;gt;2 karma, 14000 nuyen, +3 Rep Crime Mall Merchant&#039;s Association&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - Architects]] (06-11-2018): &amp;lt;s&amp;gt;4 karma, 18000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Flobots - Journey After (War Fatigues)(Part 4)]] (07-07-2018):2 karma, 37000 nuyen, +3 Rep Streets of Cuba, +3 Rep Horizon&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mary Claire&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bill Abbot&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kazu Kishi&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar Le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+3 Streets of Cuba&lt;br /&gt;
*+3 Horizon&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Monica Black, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver&#039;s, Explosives, Firearms, P.I.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A tall elvish woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Monica Black, an alternate identity with brown eyes, a shorter nose, and chubbier cheeks. This look is accomplished through the use of facial sculpting, polychromatic lenses, and make-up.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Mortimer of London Argentum Coat: dark blue long coat&lt;br /&gt;
*Custom Ballistic Mask: black, roughly crafted in the shape of humanoid face, with a symmetrical gas mask attached to the bottom&lt;br /&gt;
*Forearm Guards: solid black bracers that comfortably fit under her coat&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Modeled after a typical ranger from fantasy games, her persona bears a passing resemblance to herself but in a cartoonish style, wearing a green cloak with a bow slung over her back and a black crow sitting on her head.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bill_Abbot&amp;diff=82502</id>
		<title>Bill Abbot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bill_Abbot&amp;diff=82502"/>
		<updated>2021-10-05T23:55:23Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Special Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[Has Name::Bill Abbot]]&lt;br /&gt;
|image= &lt;br /&gt;
|header1= [[Profession::Journalist]]&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::3]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= No&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 = [[Archetype::Custom (G, A, K, N)]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Snohomish]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Elf]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Male]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13={{Age|&lt;br /&gt;
|Day=16&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = Nuyen/Collectibles&lt;br /&gt;
|label15 = Hobbies/Vice&lt;br /&gt;
|data15 = Model trains, vintage comics, and vinyl albums&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Engaged&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = &lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Veterinarian specializing in paracritters and chimeras.&lt;br /&gt;
&lt;br /&gt;
==Special Information==&lt;br /&gt;
&lt;br /&gt;
Bill is [[Ranger]]&#039;s third cousin, they grew up around each other during their early childhood but grew apart during their teen years. They reconnected later in life and Bill discovered Ranger&#039;s &amp;quot;second job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=Always do an availability test for this contact with their connection +3 than normal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Veterinarian&lt;br /&gt;
|Description=+2 dice to checks involving critters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Parazooligist&lt;br /&gt;
|Description=+2 dice to checks involving paracritters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Chimeric Expert&lt;br /&gt;
|Description=+2 dice to any checks related to chimeras.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dog Person&lt;br /&gt;
|Description=+2 dice to any checks related to canines.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Exotic Species Specialist&lt;br /&gt;
|Description=+2 dice to any checks related to uncommon or difficult to obtain critters (18 availability or higher, GM fiat for critters not on the [[Animal Availability]] table).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dicepools===&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bill_Abbot&amp;diff=82501</id>
		<title>Bill Abbot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bill_Abbot&amp;diff=82501"/>
		<updated>2021-10-05T23:46:56Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[Has Name::Bill Abbot]]&lt;br /&gt;
|image= &lt;br /&gt;
|header1= [[Profession::Journalist]]&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::3]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= No&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 = [[Archetype::Custom (G, A, K, N)]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Snohomish]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Elf]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Male]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13={{Age|&lt;br /&gt;
|Day=16&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = Nuyen/Collectibles&lt;br /&gt;
|label15 = Hobbies/Vice&lt;br /&gt;
|data15 = Model trains, vintage comics, and vinyl albums&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Engaged&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = &lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Veterinarian specializing in paracritters and chimeras.&lt;br /&gt;
&lt;br /&gt;
==Special Information==&lt;br /&gt;
&lt;br /&gt;
Bill is [[Ranger]]&#039;s third cousin, they grew up around each other during their early childhood but grew apart during their teen years. They reconnected later in life and Bill discovered Ranger&#039;s double life.&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=Always do an availability test for this contact with their connection +3 than normal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Veterinarian&lt;br /&gt;
|Description=+2 dice to checks involving critters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Parazooligist&lt;br /&gt;
|Description=+2 dice to checks involving paracritters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Chimeric Expert&lt;br /&gt;
|Description=+2 dice to any checks related to chimeras.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dog Person&lt;br /&gt;
|Description=+2 dice to any checks related to canines.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=?&lt;br /&gt;
|Description=?.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dicepools===&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bill_Abbot&amp;diff=82500</id>
		<title>Bill Abbot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bill_Abbot&amp;diff=82500"/>
		<updated>2021-10-05T23:45:58Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: Created page with &amp;quot;{{Infobox |title = Has Name::Kazu Kishi |image=  |header1= Profession::Journalist |header2=  |header3=  |header4= |label5 = Contact Owner |data5 = [https://www.reddit....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[Has Name::Kazu Kishi]]&lt;br /&gt;
|image= &lt;br /&gt;
|header1= [[Profession::Journalist]]&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::3]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= No&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 = [[Archetype::Custom (G, A, K, N)]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Snohomish]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Elf]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Male]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13={{Age|&lt;br /&gt;
|Day=16&lt;br /&gt;
|Month=3&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = Nuyen/Collectibles&lt;br /&gt;
|label15 = Hobbies/Vice&lt;br /&gt;
|data15 = Model trains, vintage comics, and vinyl albums&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Engaged&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = &lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Veterinarian specializing in paracritters and chimeras.&lt;br /&gt;
&lt;br /&gt;
==Special Information==&lt;br /&gt;
&lt;br /&gt;
Bill is [[Ranger]]&#039;s third cousin, they grew up around each other during their early childhood but grew apart during their teen years. They reconnected later in life and Bill discovered Ranger&#039;s double life.&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=Always do an availability test for this contact with their connection +3 than normal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Veterinarian&lt;br /&gt;
|Description=+2 dice to checks involving critters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Parazooligist&lt;br /&gt;
|Description=+2 dice to checks involving paracritters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Chimeric Expert&lt;br /&gt;
|Description=+2 dice to any checks related to chimeras.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dog Person&lt;br /&gt;
|Description=+2 dice to any checks related to canines.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=?&lt;br /&gt;
|Description=?.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dicepools===&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Ranger.png&amp;diff=82499</id>
		<title>File:Ranger.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Ranger.png&amp;diff=82499"/>
		<updated>2021-10-05T23:33:31Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: Syneckdoche uploaded a new version of File:Ranger.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kazu_Kishi&amp;diff=82446</id>
		<title>Kazu Kishi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kazu_Kishi&amp;diff=82446"/>
		<updated>2021-10-05T06:42:48Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[Has Name::Kazu Kishi]]&lt;br /&gt;
|image= &lt;br /&gt;
|header1= [[Profession::Journalist]]&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::2]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= No&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 = [[Archetype::Legwork]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Downtown]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Oni]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Female]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13={{Age|&lt;br /&gt;
|Day=2&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2056&lt;br /&gt;
|}}&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = Nuyen&lt;br /&gt;
|label15 = Hobbies/Vice&lt;br /&gt;
|data15 = Zen&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Taken&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = [[Faction::Horizon]]&lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Kazu Kishi is a second generation immigrant, and a third generation oni. Showing talent as a writer from an early age, Kazu pursued journalism as a career aggressively, just barely managing to put herself through a second rate community college. Currently, she writes for one of Horizon&#039;s many fashion magazines. A waste of her talents to be sure, but she views her current job as a stepping stone on the path to her true career goals: investigative journalism.&lt;br /&gt;
&lt;br /&gt;
==Special Information==&lt;br /&gt;
&lt;br /&gt;
Kazu met [[Ranger]] two years ago at Ranger&#039;s business, Club Destiny. It wasn&#039;t long until she discovered that the club owner was secretly moonlighting as one of Seattle&#039;s premier shadowrunners, and found herself drawn to the thrill and intrigue of dating one of the city&#039;s most successful career criminals.&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Current Events&lt;br /&gt;
|Description=+2 dice to checks related to any breaking news stories.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fashionista&lt;br /&gt;
|Description=+2 dice to checks related to fashion or fashion brands.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Undervalued Employee&lt;br /&gt;
|Description=+2 dice to any checks related to Horizon or their subsidiaries.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dicepools===&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ranger&amp;diff=82445</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ranger&amp;diff=82445"/>
		<updated>2021-10-05T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ranger&lt;br /&gt;
|image= [[File:Ranger.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Gunslinger Adept)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 6&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Day=18&lt;br /&gt;
|Month=9&lt;br /&gt;
|Year=2052&lt;br /&gt;
|}}&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1KTn5P9ho0eHVYr4rucfa7SanrrwTMym4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Face/Gunslinger Adept with a side of infil and animal handling&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Make $$$.&lt;br /&gt;
*Improve her skills through any means necessary.&lt;br /&gt;
*Become one of the most influential figures in the Seattle Underworld.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
All things considered Ranger, born Alyssa Abbott, had a fairly normal childhood. She was raised by her mother with her deadbeat dad nowhere to be seen. The only father figure in her life was her uncle, a retired Urban Brawl player who&#039;d somehow made it out with all of his limbs still attached. Ranger&#039;s uncle was very fond of her, largely viewing her as his own daughter, and taught her how to defend herself with weekly firearms training. When they discovered she was an adept, it was also him who pushed her to develop her magical talents.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ranger didn&#039;t fair too well in school. She found herself with an acute disinterest in all lectures and reading assignments, which led to poor results on tests and papers. It was around this time she met Raven, who convinced her to use her natural abilities to her advantage, encouraging her to cheat. Not only did she do this, but she also began using her talents to operate a small business, selling test answers for pocket change to her fellow students. Ultimately, while this was small time stuff, it led to Ranger falling in with a bad crowd. At age 16 she was dealing Zen &amp;amp; Psyche to her classmates, at 18 she helped small gangs boost cars, at 20 it was small scale B&amp;amp;E&#039;s. This trend continued for several years, until she found herself in need of a place to launder her ill-gotten gains. She purchased a failing club in Seattle&#039;s downtown district and pumped cash injection after cash injection until it became what it is today: Club Destiny, a thriving business frequented by a number of Seattle&#039;s more well to do criminals, up and coming stars &amp;amp; starlets, and junior executives. It was here that she met Jinx, who sought her out specifically to offer a chance at a new class of crime. &lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Dependents (Nuisance): Represents both Ranger&#039;s retired mother, and her girlfriend, [[Kazu Kishi]].&lt;br /&gt;
*Did You Just Call Me Dumb?: There aren&#039;t many people Ranger truly respects. She views nearly everyone as a potential mark or tool to be used until they prove themselves otherwise. Unfortunately, she isn&#039;t too great at hiding her lack of respect.&lt;br /&gt;
*Mentor Spirit: Ranger views Raven as her partner in crime. His sense of humor and tendency to stick out for #1 is something she can truly get behind.&lt;br /&gt;
*SINner National: UCAS citizenship registered to &amp;quot;Alyssa Abbot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
*The Streets Aren&#039;t Safe (04-10-2018): &amp;lt;s&amp;gt;4 karma, 3700 nuyen, contact Raja gained at loyalty 2, +2 Rep Auburn SINless&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - The Eco-Terrorist In Me]] (04-22-2018): &amp;lt;s&amp;gt;3 karma, 18000 nuyen, +1 Rep TerraFirst&amp;lt;/s&amp;gt;!&lt;br /&gt;
*[[These Narcissists Forget to do their Exercise...]] &amp;lt;s&amp;gt;(05-10-2018): 2 Karma, 22000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Strategic war games don&#039;t call &#039;em human beings]] &amp;lt;s&amp;gt;(05-11-2018): 2karma, 20000 nuyen, +3 Rep Tattered Black Flags&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thomas the Dank Engine]] (05-23-2018): &amp;lt;s&amp;gt;2 karma, 14000 nuyen, +3 Rep Crime Mall Merchant&#039;s Association&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rise Against - Architects]] (06-11-2018): &amp;lt;s&amp;gt;4 karma, 18000 nuyen, +3 Rep Enduring Resistance&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Flobots - Journey After (War Fatigues)(Part 4)]] (07-07-2018):2 karma, 37000 nuyen, +3 Rep Streets of Cuba, +3 Rep Horizon&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Jinx]] - Connection 5, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
*[[Anything Andy]] - Connection 6, Loyalty 1 - Swag (General Goods)&lt;br /&gt;
*[[Dr. Gotham]]- Connection 3, Loyalty 1 - Swag (Street Doc)&lt;br /&gt;
*[[Kazu Kishi]] - Connection 2 Loyalty 4 - Infobroker&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+3 Streets of Cuba&lt;br /&gt;
*+3 Horizon&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Monica Black, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver&#039;s, Explosives, Firearms, P.I.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A tall elvish woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Monica Black, an alternate identity with brown eyes, a shorter nose, and chubbier cheeks. This look is accomplished through the use of facial sculpting, polychromatic lenses, and make-up.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Mortimer of London Argentum Coat: dark blue long coat&lt;br /&gt;
*Custom Ballistic Mask: black, roughly crafted in the shape of humanoid face, with a symmetrical gas mask attached to the bottom&lt;br /&gt;
*Forearm Guards: solid black bracers that comfortably fit under her coat&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Modeled after a typical ranger from fantasy games, her persona bears a passing resemblance to herself but in a cartoonish style, wearing a green cloak with a bow slung over her back and a black crow sitting on her head.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Carbon&amp;diff=82291</id>
		<title>Carbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Carbon&amp;diff=82291"/>
		<updated>2021-10-03T18:08:01Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Carbon&lt;br /&gt;
|image= [[File:Carbon.png|200px]]&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= The Redmond Barrens&#039; Human Tank&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche jag]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 18&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 17th, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1hRkJC3mZEjrGWIGqebPNhaIt6CI6uCOs] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Artist&lt;br /&gt;
|data17 = [https://cafevampire-art.tumblr.com/ cafevampire]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A human FBR street sam with high soak and a focus on using swords, archery, stealth, perception, and intimidation. Carbon won&#039;t willingly (or at least knowingly) do runs for Shiawase.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Replace her cyberware with &#039;ware that&#039;s less invasive, ideally without compromising her performance.&lt;br /&gt;
*Protect her corner of Touristville to the best of her ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy an Ares Thunderstruck and learn how to use it.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Fight against the Ares bug infestation.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Orphaned from a young age, Carbon had a rough childhood. She spent most of her adolescence on the streets of the Redmond Barrens, relying on the kindness of strangers to get by. Much of this assistance came from Neo Anarchist groups, which shaped Carbon&#039;s perception of the world. They also taught her basic survival skills, as well as how to hold a knife and shoot a bow (which she managed to lift from a patrol car all on her own). Some older members of groups like the Anarchist Black Cross may very well remember a young, pale blonde girl struggling to fend for herself from this time period.&lt;br /&gt;
&lt;br /&gt;
At age 17 she was abducted by Shiawase employees who used her to test prototype cyberware, remained in one of their facilities for nearly 2 years. During this time the researchers discovered that she had a higher than usual tolerance for cyberware, and replaced most of her body below the neck with prototype &#039;ware in order to test the effects of it on the human body. She escaped from this facility thanks to a distraction caused by a group of runners. More specifically, she escaped by killing a researcher with a scalpel, abusing the holes in security created by the team of runners, and using her new cyberarms to tear a hole in a fence big enough for her to escape.&lt;br /&gt;
&lt;br /&gt;
After her escape, she still had to face life as a SINless without a home or family. Initially traumatized by her experience, she eventually found freedom in accepting who she had become, which allowed her to realize the power her new body provided her. She decided to use this power to pursue a career in bounty hunting, providing her with the first real paycheck she&#039;d ever seen in her life, along with a her very own safehouse and the sense of security she hadn&#039;t felt in years that came along with it. After holding her own against a shadowrunner in her new line of work, she managed to impress one of ShadowHaven&#039;s fixers enough for him to offer her a string of small scale jobs, eventually leading to a full fledged invitation.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Distinctive Style: Carbon is made out of metal from the neck down, and is rarely seen without a Nodachi of very notable length or some other weapon that tends to stick out.&lt;br /&gt;
*Records on File (Shiawase): Carbon was held in a Shiawase research facility for 2 years, where they replaced most of her body with cyberware.&lt;br /&gt;
*Cyber Singularity Seeker: Either as a result of her trauma or despite it, Carbon has developed a profound respect for technology, especially cyberware.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
*Hawai&#039;i 5-Zero (June 22nd, 2018): 5 karma, 60000 nuyen, 1 favor from Naheka&lt;br /&gt;
*[[The Kinks - Strangers]] (July 8th, 2018): 6 Karma, +1 Horizon repL&lt;br /&gt;
*[[Katy Perry - Swish Swish (Part 2)]] (August 11th, 2018): 16000 nuyen, 3 karma, +1 Rep Horizon&lt;br /&gt;
*[[Food Fight]] (September 1st, 2018): 7000 nuyen, 3 karma&lt;br /&gt;
*War On Waste (September 8th, 2018): 3 karma, +1 rep Shiawase&lt;br /&gt;
*[[Green Hell]] (September 21st, 2018): 3 karma, 40000 nuyen in gear, +1 rep Saeder Krupp&lt;br /&gt;
*[[Set Your Goals - The Few That Remain]] (November 10th, 2018): 18000 nuyen&lt;br /&gt;
*[[Hot Action Cop - Doom Boom]] (December 2nd, 2018): 3 karma. 20000 nuyen, +3 ex-NeoNET&lt;br /&gt;
*[[From All The Stuff I Heard It&#039;ll Be An Easy Sell|From All the Stuff I Heard It&#039;ll Be An Easy Sell]] (December 8th, 2018): 2 karma, 26000 nuyen, +3 rep Krime&lt;br /&gt;
*[[Execute the Executor]] (December 9th, 2018): 2 karma, 24000 in cyberware, 2000 nuyen&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 3)]] (December 17th, 2018): 5 karma, 10000 nuyen, +3 rep Black Star&lt;br /&gt;
*[[Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood]] (January 29th, 2019): 9 karma, 4000 lifestyle costs&lt;br /&gt;
*[[AC/DC - Thunderstruck]] (February 9th, 2019): 152000 worth of gear &amp;amp; &#039;ware, 22000 nuyen, 20 karma, +3 rep Aztechnology&lt;br /&gt;
*[[Wolf in Sheep&#039;s Clothing|Wolf In Sheep&#039;s Clothing]] (May 12th, 2019): 10 karma, 10000 nuyen, Stephanie Waltz, Sharpshooter, TaN Phys x2, Drug Tolerant&lt;br /&gt;
*[[A Shadowrun Based on the Remix of Lil Nas X&#039;s Old Town Road (feat. Billy Ray Cyrus)]] (May 22nd, 2019): 1 horse, 11250 nuyen, +1 Streets of Redmond, +3 Old Town Road Gangsters, +1 PA, -1 Redmond Lowriders&lt;br /&gt;
*[[A Night On The Slopes]] (August 10th, 2019): 7150 nuyen, 132850 nuyen in deltaware, 5 karma&lt;br /&gt;
*[[A Shadowrun Based on Bullshit by Rise Against, Part 2]] (October 20th, 2019): 70 karma, +1 PA&lt;br /&gt;
*A Shadowrun Based on Our Will Be Done by Larry and His Flask (November 2nd, 2019): 20000 nuyen, 228000 in cyberware and gear, +3 rep Ares Internal Resistance, +3 rep Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alex &amp;quot;Good&#039;ol&amp;quot; Samson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Stephanie Waltz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+2 Horizon&lt;br /&gt;
*+1 Shiawase&lt;br /&gt;
*+1 Saeder-Krupp&lt;br /&gt;
*+3 ex-NeoNET&lt;br /&gt;
*+3 Krime&lt;br /&gt;
*+3 Black Star&lt;br /&gt;
*+3 Aztechnology&lt;br /&gt;
*+1 Streets of Redmond&lt;br /&gt;
*+3 Old Town Gangers&lt;br /&gt;
*+3 Ares Internal Resistance&lt;br /&gt;
*+3 Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
*-1 Redmond Lowriders&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Carina Anderson, R4 Fake National (UCAS). Licenses: Bounty Hunter&#039;s, Driver&#039;s, Explosives, Large Blades, Restricted Cyberware, Weapons&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A human woman of above average height. She appears to be of Nordic descent and has a relatively long, thin face with pale skin, blue eyes, and (very light) blonde hair. Her entire body from the neck down has been replaced with Shiawase cyberware, over which she wears a leather jacket and modern body armor. She carries a long katana with an all black blade at her side in addition to a ruby knife, a compound bow, and a quiver.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Armor Jacket: A leather jacket worn over body armor.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Carbon&amp;diff=81753</id>
		<title>Carbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Carbon&amp;diff=81753"/>
		<updated>2021-09-27T05:45:39Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Carbon&lt;br /&gt;
|image= [[File:Carbon.png|200px]]&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= The Redmond Barrens&#039; Human Tank&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche jag]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 18&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 17th, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1hRkJC3mZEjrGWIGqebPNhaIt6CI6uCOs] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Artist&lt;br /&gt;
|data17 = [https://cafevampire-art.tumblr.com/ cafevampire]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A human FBR street sam with high soak and a focus on using swords, archery, stealth, perception, and intimidation. Carbon won&#039;t willingly (or at least knowingly) do runs for Shiawase.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Replace her cyberware with &#039;ware that&#039;s less invasive, ideally without compromising her performance.&lt;br /&gt;
*Protect her corner of Touristville to the best of her ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy an Ares Thunderstruck and learn how to use it.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Fight against the Ares bug infestation.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Orphaned from a young age, Carbon had a rough childhood. She spent most of her adolescence on the streets of the Redmond Barrens, relying on the kindness of strangers to get by. Much of this assistance came from Neo Anarchist groups, which shaped Carbon&#039;s perception of the world. They also taught her basic survival skills, as well as how to hold a knife and shoot a bow (which she managed to lift from a patrol car all on her own). Some older members of groups like the Anarchist Black Cross may very well remember a young, pale blonde girl struggling to fend for herself from this time period.&lt;br /&gt;
&lt;br /&gt;
At age 17 she was abducted by Shiawase employees who used her to test prototype cyberware, remained in one of their facilities for nearly 2 years. During this time the researchers discovered that she had a higher than usual tolerance for cyberware, and replaced most of her body below the neck with prototype &#039;ware in order to test the effects of it on the human body. She escaped from this facility thanks to a distraction caused by a group of runners. More specifically, she escaped by killing a researcher with a scalpel, abusing the holes in security created by the team of runners, and using her new cyberarms to tear a hole in a fence big enough for her to escape.&lt;br /&gt;
&lt;br /&gt;
After her escape, she still had to face life as a SINless without a home or family. Initially traumatized by her experience, she eventually found freedom in accepting who she had become, which allowed her to realize the power her new body provided her. She decided to use this power to pursue a career in bounty hunting, providing her with the first real paycheck she&#039;d ever seen in her life, along with a her very own safehouse and the sense of security she hadn&#039;t felt in years that came along with it. After holding her own against a shadowrunner in her new line of work, she managed to impress one of ShadowHaven&#039;s fixers enough for him to offer her a string of small scale jobs, eventually leading to a full fledged invitation.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Distinctive Style: Carbon is made out of metal from the neck down, and is rarely seen without a Nodachi of very notable length or some other weapon that tends to stick out.&lt;br /&gt;
*Records on File (Shiawase): Carbon was held in a Shiawase research facility for 2 years, where they replaced most of her body with cyberware.&lt;br /&gt;
*Cyber Singularity Seeker: Either as a result of her trauma or despite it, Carbon has developed a profound respect for technology, especially cyberware.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
*Hawai&#039;i 5-Zero (June 22nd, 2018): 5 karma, 60000 nuyen, 1 favor from Naheka&lt;br /&gt;
*[[The Kinks - Strangers]] (July 8th, 2018): 6 Karma, +1 Horizon repL&lt;br /&gt;
*[[Katy Perry - Swish Swish (Part 2)]] (August 11th, 2018): 16000 nuyen, 3 karma, +1 Rep Horizon&lt;br /&gt;
*[[Food Fight]] (September 1st, 2018): 7000 nuyen, 3 karma&lt;br /&gt;
*War On Waste (September 8th, 2018): 3 karma, +1 rep Shiawase&lt;br /&gt;
*[[Green Hell]] (September 21st, 2018): 3 karma, 40000 nuyen in gear, +1 rep Saeder Krupp&lt;br /&gt;
*[[Set Your Goals - The Few That Remain]] (November 10th, 2018): 18000 nuyen&lt;br /&gt;
*[[Hot Action Cop - Doom Boom]] (December 2nd, 2018): 3 karma. 20000 nuyen, +3 ex-NeoNET&lt;br /&gt;
*[[From All The Stuff I Heard It&#039;ll Be An Easy Sell|From All the Stuff I Heard It&#039;ll Be An Easy Sell]] (December 8th, 2018): 2 karma, 26000 nuyen, +3 rep Krime&lt;br /&gt;
*[[Execute the Executor]] (December 9th, 2018): 2 karma, 24000 in cyberware, 2000 nuyen&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 3)]] (December 17th, 2018): 5 karma, 10000 nuyen, +3 rep Black Star&lt;br /&gt;
*[[Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood]] (January 29th, 2019): 9 karma, 4000 lifestyle costs&lt;br /&gt;
*[[AC/DC - Thunderstruck]] (February 9th, 2019): 152000 worth of gear &amp;amp; &#039;ware, 22000 nuyen, 20 karma, +3 rep Aztechnology&lt;br /&gt;
*[[Wolf in Sheep&#039;s Clothing|Wolf In Sheep&#039;s Clothing]] (May 12th, 2019): 10 karma, 10000 nuyen, Stephanie Waltz, Sharpshooter, TaN Phys x2, Drug Tolerant&lt;br /&gt;
*[[A Shadowrun Based on the Remix of Lil Nas X&#039;s Old Town Road (feat. Billy Ray Cyrus)]] (May 22nd, 2019): 1 horse, 11250 nuyen, +1 Streets of Redmond, +3 Old Town Road Gangsters, +1 PA, -1 Redmond Lowriders&lt;br /&gt;
*[[A Night On The Slopes]] (August 10th, 2019): 7150 nuyen, 132850 nuyen in deltaware, 5 karma&lt;br /&gt;
*[[A Shadowrun Based on Bullshit by Rise Against, Part 2]] (October 20th, 2019): 70 karma, +1 PA&lt;br /&gt;
*A Shadowrun Based on Our Will Be Done by Larry and His Flask (November 2nd, 2019): 20000 nuyen, 228000 in cyberware and gear, +3 rep Ares Internal Resistance, +3 rep Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alex &amp;quot;Good&#039;ol&amp;quot; Samson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Stephanie Waltz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stephanie Waltz - Connection 3, Loyalty 2 - Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+2 Horizon&lt;br /&gt;
*+1 Shiawase&lt;br /&gt;
*+1 Saeder-Krupp&lt;br /&gt;
*+3 ex-NeoNET&lt;br /&gt;
*+3 Krime&lt;br /&gt;
*+3 Black Star&lt;br /&gt;
*+3 Aztechnology&lt;br /&gt;
*+1 Streets of Redmond&lt;br /&gt;
*+3 Old Town Gangers&lt;br /&gt;
*+3 Ares Internal Resistance&lt;br /&gt;
*+3 Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
*-1 Redmond Lowriders&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Carina Anderson, R4 Fake National (UCAS). Licenses: Bounty Hunter&#039;s, Driver&#039;s, Explosives, Large Blades, Restricted Cyberware, Weapons&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A human woman of above average height. She appears to be of Nordic descent and has a relatively long, thin face with pale skin, blue eyes, and (very light) blonde hair. Her entire body from the neck down has been replaced with Shiawase cyberware, over which she wears a leather jacket and modern body armor. She carries a long katana with an all black blade at her side in addition to a ruby knife, a compound bow, and a quiver.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Armor Jacket: A leather jacket worn over body armor.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Carbon&amp;diff=81430</id>
		<title>Carbon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Carbon&amp;diff=81430"/>
		<updated>2021-09-21T21:37:48Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Carbon&lt;br /&gt;
|image= [[File:Carbon.png|200px]]&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= The Redmond Barrens&#039; Human Tank&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche jag]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 17&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 2&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 17th, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1hRkJC3mZEjrGWIGqebPNhaIt6CI6uCOs] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Artist&lt;br /&gt;
|data17 = [https://cafevampire-art.tumblr.com/ cafevampire]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A human FBR street sam with high soak and a focus on using swords, archery, stealth, perception, and intimidation. Carbon won&#039;t willingly (or at least knowingly) do runs for Shiawase.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Replace her cyberware with &#039;ware that&#039;s less invasive, ideally without compromising her performance.&lt;br /&gt;
*Protect her corner of Touristville to the best of her ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Buy an Ares Thunderstruck and learn how to use it.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Fight against the Ares bug infestation.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Orphaned from a young age, Carbon had a rough childhood. She spent most of her adolescence on the streets of the Redmond Barrens, relying on the kindness of strangers to get by. Much of this assistance came from Neo Anarchist groups, which shaped Carbon&#039;s perception of the world. They also taught her basic survival skills, as well as how to hold a knife and shoot a bow (which she managed to lift from a patrol car all on her own). Some older members of groups like the Anarchist Black Cross may very well remember a young, pale blonde girl struggling to fend for herself from this time period.&lt;br /&gt;
&lt;br /&gt;
At age 17 she was abducted by Shiawase employees who used her to test prototype cyberware, remained in one of their facilities for nearly 2 years. During this time the researchers discovered that she had a higher than usual tolerance for cyberware, and replaced most of her body below the neck with prototype &#039;ware in order to test the effects of it on the human body. She escaped from this facility thanks to a distraction caused by a group of runners. More specifically, she escaped by killing a researcher with a scalpel, abusing the holes in security created by the team of runners, and using her new cyberarms to tear a hole in a fence big enough for her to escape.&lt;br /&gt;
&lt;br /&gt;
After her escape, she still had to face life as a SINless without a home or family. Initially traumatized by her experience, she eventually found freedom in accepting who she had become, which allowed her to realize the power her new body provided her. She decided to use this power to pursue a career in bounty hunting, providing her with the first real paycheck she&#039;d ever seen in her life, along with a her very own safehouse and the sense of security she hadn&#039;t felt in years that came along with it. After holding her own against a shadowrunner in her new line of work, she managed to impress one of ShadowHaven&#039;s fixers enough for him to offer her a string of small scale jobs, eventually leading to a full fledged invitation.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Distinctive Style: Carbon is made out of metal from the neck down, and is rarely seen without a Nodachi of very notable length or some other weapon that tends to stick out.&lt;br /&gt;
*Records on File (Shiawase): Carbon was held in a Shiawase research facility for 2 years, where they replaced most of her body with cyberware.&lt;br /&gt;
*Cyber Singularity Seeker: Either as a result of her trauma or despite it, Carbon has developed a profound respect for technology, especially cyberware.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
*Hawai&#039;i 5-Zero (June 22nd, 2018): 5 karma, 60000 nuyen, 1 favor from Naheka&lt;br /&gt;
*[[The Kinks - Strangers]] (July 8th, 2018): 6 Karma, +1 Horizon repL&lt;br /&gt;
*[[Katy Perry - Swish Swish (Part 2)]] (August 11th, 2018): 16000 nuyen, 3 karma, +1 Rep Horizon&lt;br /&gt;
*[[Food Fight]] (September 1st, 2018): 7000 nuyen, 3 karma&lt;br /&gt;
*War On Waste (September 8th, 2018): 3 karma, +1 rep Shiawase&lt;br /&gt;
*[[Green Hell]] (September 21st, 2018): 3 karma, 40000 nuyen in gear, +1 rep Saeder Krupp&lt;br /&gt;
*[[Set Your Goals - The Few That Remain]] (November 10th, 2018): 18000 nuyen&lt;br /&gt;
*[[Hot Action Cop - Doom Boom]] (December 2nd, 2018): 3 karma. 20000 nuyen, +3 ex-NeoNET&lt;br /&gt;
*[[From All The Stuff I Heard It&#039;ll Be An Easy Sell|From All the Stuff I Heard It&#039;ll Be An Easy Sell]] (December 8th, 2018): 2 karma, 26000 nuyen, +3 rep Krime&lt;br /&gt;
*[[Execute the Executor]] (December 9th, 2018): 2 karma, 24000 in cyberware, 2000 nuyen&lt;br /&gt;
*[[Streetlight Manifesto - The Three of Us (Part 3)]] (December 17th, 2018): 5 karma, 10000 nuyen, +3 rep Black Star&lt;br /&gt;
*[[Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood]] (January 29th, 2019): 9 karma, 4000 lifestyle costs&lt;br /&gt;
*[[AC/DC - Thunderstruck]] (February 9th, 2019): 152000 worth of gear &amp;amp; &#039;ware, 22000 nuyen, 20 karma, +3 rep Aztechnology&lt;br /&gt;
*[[Wolf in Sheep&#039;s Clothing|Wolf In Sheep&#039;s Clothing]] (May 12th, 2019): 10 karma, 10000 nuyen, Stephanie Waltz, Sharpshooter, TaN Phys x2, Drug Tolerant&lt;br /&gt;
*[[A Shadowrun Based on the Remix of Lil Nas X&#039;s Old Town Road (feat. Billy Ray Cyrus)]] (May 22nd, 2019): 1 horse, 11250 nuyen, +1 Streets of Redmond, +3 Old Town Road Gangsters, +1 PA, -1 Redmond Lowriders&lt;br /&gt;
*[[A Night On The Slopes]] (August 10th, 2019): 7150 nuyen, 132850 nuyen in deltaware, 5 karma&lt;br /&gt;
*[[A Shadowrun Based on Bullshit by Rise Against, Part 2]] (October 20th, 2019): 70 karma, +1 PA&lt;br /&gt;
*A Shadowrun Based on Our Will Be Done by Larry and His Flask (November 2nd, 2019): 20000 nuyen, 228000 in cyberware and gear, +3 rep Ares Internal Resistance, +3 rep Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alex &amp;quot;Good&#039;ol&amp;quot; Samson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Stephanie Waltz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stephanie Waltz - Connection 3, Loyalty 2 - Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*+2 Horizon&lt;br /&gt;
*+1 Shiawase&lt;br /&gt;
*+1 Saeder-Krupp&lt;br /&gt;
*+3 ex-NeoNET&lt;br /&gt;
*+3 Krime&lt;br /&gt;
*+3 Black Star&lt;br /&gt;
*+3 Aztechnology&lt;br /&gt;
*+1 Streets of Redmond&lt;br /&gt;
*+3 Old Town Gangers&lt;br /&gt;
*+3 Ares Internal Resistance&lt;br /&gt;
*+3 Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
*-1 Redmond Lowriders&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Carina Anderson, R4 Fake National (UCAS). Licenses: Bounty Hunter&#039;s, Driver&#039;s, Explosives, Large Blades, Restricted Cyberware, Weapons&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A human woman of above average height. She appears to be of Nordic descent and has a relatively long, thin face with pale skin, blue eyes, and (very light) blonde hair. Her entire body from the neck down has been replaced with Shiawase cyberware, over which she wears a leather jacket and modern body armor. She carries a long katana with an all black blade at her side in addition to a ruby knife, a compound bow, and a quiver.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Armor Jacket: A leather jacket worn over body armor.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Darach&amp;diff=81199</id>
		<title>Darach</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Darach&amp;diff=81199"/>
		<updated>2021-09-17T20:31:58Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Darach.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @madcat1#5319&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/TimberwolfPrime1 ]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1yMpIhx9SCuLRBwNder9zfX9_l1IubGhI?usp=sharing&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Darach was recruited by Horizon as he had shown magical abilities with decent adept abilities as well.  As he was employed in the security forces of the mega corp he made friends from the same force Ricardo Swauve and Bones McCoy.  They all became fast friends known as the Three Amigos as their senses of humor were nearly as bad with the dad jokes and low brow humor.  After some time in the security forces Dacach became friends with Sateel Belle and was too focused and shy to notice she was interested in him.  The superiors for the unit that the three amigos were in had some failures that they tried to blame on the grunts.  Ricardo and Bones were forced out and Dacach was not impressed.  Sateel was trying to get Darach to leave but he felt he could change things around.  That all changed one fateful nite when some opfors attacked and cut Sateel&#039;s life short.  Dacach left the mega corp as he could see the writing on the wall and figured he was next.  He faked his death and went to Seattle.&lt;br /&gt;
&lt;br /&gt;
Currently works at the Blue Oyster Bar in Kent.  Lives in the Lake Fenwick area of Tacoma District. It&#039;s the easies to hide out in the open where the enemy does not expect you to be.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
1.  Find the Killer(s) that took Sateel Belle from him. &lt;br /&gt;
 &lt;br /&gt;
2.  Make them pay for that love lost.&lt;br /&gt;
&lt;br /&gt;
3.  Help people that come his way if he&#039;s able&lt;br /&gt;
&lt;br /&gt;
4.  Make enough nuyen to make the top 3 goals possible and maybe retire.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dacach was a member of Horizon&#039;s security force and when his friends both Ricardo and Bones were forced to quit due to corrupt superiors Darach was gutted.  He was getting close to Sateel but was afraid to let her know the truth.  His loyalty to the mega corp that gave him a chance to expand his magical abilities blinded him to the danger he and Sateel was in.  Sateel died without knowing that Dracach had deep feelings for her.  This made him leave and with Horizon thinking he&#039;s dead his records are on file but he&#039;s not on the Wanted list.&lt;br /&gt;
&lt;br /&gt;
Started running the shadows driven to find out who killed his Sateel Belle.  He is under no illusions that if Horizon finds him they would probably kill him as the corrupt superiors are still there and it&#039;s their word and reports showing that him and his Sateel allowed the opfor in when in reality they were ambushed but a security door being unlocked that was never unlocked.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Catlike&lt;br /&gt;
&lt;br /&gt;
Common Sense&lt;br /&gt;
&lt;br /&gt;
Dealer Connect (Groundcraft)&lt;br /&gt;
&lt;br /&gt;
Mystic Adept&lt;br /&gt;
&lt;br /&gt;
Menter spirit(Dragonslayer)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Allergy (Veal)&lt;br /&gt;
&lt;br /&gt;
Day Job (Bartender)&lt;br /&gt;
&lt;br /&gt;
Faceless&lt;br /&gt;
&lt;br /&gt;
No Man left Behind&lt;br /&gt;
&lt;br /&gt;
Driven (Find the killer(s) of Sateel Belle)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ricardo Swauve&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Leonard McCoy&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jar Jar Binks&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
R4 FAKE SIN &amp;quot;Johnny Carson&amp;quot; (UCAS)&lt;br /&gt;
R4 FAKE SIN Adept&lt;br /&gt;
R4 Fake SIN Mage&lt;br /&gt;
R4 Fake SIN Driver&#039;s license&lt;br /&gt;
R4 Fake SIN Weapon&#039;s License&lt;br /&gt;
R4 Fake Sin Private Investigator License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Darach.jpg&amp;diff=81198</id>
		<title>File:Darach.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Darach.jpg&amp;diff=81198"/>
		<updated>2021-09-17T20:31:34Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Luna&amp;diff=62515</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Luna&amp;diff=62515"/>
		<updated>2021-06-29T02:44:44Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Luna&lt;br /&gt;
|image= &lt;br /&gt;
|header1= Rigger/Street Sam hybrid&lt;br /&gt;
|header2= (Elvish Swiss Army Knife)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player (jag)&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf (nocturna)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 6th, 2051&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=13dwfXRAOrvccjsLCcz85P4u11mE-WUR_] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A rigger that uses Agility + Reaction when jumped in, also capable in meat combat&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on the shadows for The Ancients&lt;br /&gt;
*Improve her skills so as to serve as a more valuable asset to her people&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Luna grew up near Ancients turf in Auburn and was recruited at a fairly young age. As a Nocturna she&#039;s experienced more prejudice than most elves, and they largely used this to their advantage, pushing her distrust of non-elves to an extreme. After passing her initiation she quickly became a valuable asset for the Ancients due to her aptitude as a driver. She worked for as a smuggler for years, helping transport goods in and out of Tir Tairngire, but has recently been promoted to serve as The Ancients&#039; eyes in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man: Luna is a full-fledged member of the Ancients.&lt;br /&gt;
*Signature: Luna has a bad habit of leaving a calling card featuring a stylized 8 pointed star anywhere she hits.&lt;br /&gt;
*Vendetta (The Spikes): This goes beyond the usual blood feud. Luna has lost more than most to The Spikes and is always looking for payback.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Paul Emmers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Ancients&lt;br /&gt;
|RepBonus=7&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Aurora - +3&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
Luna is undyingly loyal to the Ancients. The upper echelon of the organization view her as nothing more than a highly skilled pawn, and only reward this loyalty because it suits their own needs. Those under her current level view her as an obstacle to be overcome. Elves don’t retire without good reason, so advancing through the ranks often requires a well-placed bullet, rather than patience. She&#039;s well aware of all of this, but believes the organization is one of the few best suited to overcoming the oppressive issues facing the elvish community and metahumanity as a whole today. If she can avoid conflicts within the organization she&#039;ll do so but will resort to violence if necessary, excising troublesome individuals with the precision of a doctor removing a tumor.&lt;br /&gt;
&lt;br /&gt;
Her hatred of the Spikes is eternal, to her they&#039;re the worst dregs of metahumanity, lower even than groups like the Hand of Five and Alamos 20k. The Ancients have lost huge swathes of elves to the gang, including elves under Luna&#039;s command. If given the opportunity to strike back she&#039;ll do so if she can without jeopardizing her life or her current mission. Sometimes she will even if it jeopardizes everything.&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Lydia Butcher, R4 Fake National (UCAS). Licenses: Drone Operator, Restricted Cyberware, Restricted Bioware, Driver&#039;s, Firearms, P.I., Concealed Carry&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
Luna tends to wear a black leather Ancients jacket featuring a green circle-A on the back.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ether&amp;diff=62503</id>
		<title>Ether</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ether&amp;diff=62503"/>
		<updated>2021-06-29T00:07:09Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Ether&lt;br /&gt;
|image= [[File:Placeholder2.jpg]]&lt;br /&gt;
|header1= [[Profession::Fixer]]&lt;br /&gt;
|header2= Ancients Lieutenant&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/syneckdoche/ syneckdoche] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::5]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= Yes&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 =  [[Archetype::Fixer]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Seattle, Puyallup, Tarislar]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Elf]]&lt;br /&gt;
|label12 = Awakened/Emerged&lt;br /&gt;
|data12 = Mundane&lt;br /&gt;
|label13 = Sex&lt;br /&gt;
|data13 = [[Gender::Female]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}}&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = Nuyen/Favors&lt;br /&gt;
|label16 =  Hobbies/Vice&lt;br /&gt;
|data16 = Long Haul&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = Bachelor&lt;br /&gt;
|label18 = Faction&lt;br /&gt;
|data18 = [[Faction::Ancients]]&lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = * {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Ether is a former shadowrunner turned Ancients lieutenant. While her career as a runner was shortlived and unremarkable, she still managed to catch the attention of high ranking members of the Ancients while on a series of runs for them. They offered her a position working for them, primarily leading a team of smugglers carrying goods between Portland and Seattle. She held this position for a number of years and boasted one of the most impressive track records in the entire organization. After the &amp;quot;retirement&amp;quot; of a higher up, Ether was offered a promotion and moved up the ranks and became a lieutenant. Her current duties are to oversee smuggling operations in the greater Seattle area and coordinating with runners, primarily those associated with ShadowHaven. She also works more directly as a fixer for a select number of runners associated with the Ancients.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Smuggler&lt;br /&gt;
|Description=+2 to knowledge skill rolls related to Smuggling, capable of arranging smuggling services for a fee.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Armorer&lt;br /&gt;
|Description=+2 dice to acquire weapons and armor, +2 dice to repair weapons and armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Vehicles&lt;br /&gt;
|Description=+2 to gear acquisition when acquiring vehicles or to knowledge skill rolls related to vehicles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Elven Blood&lt;br /&gt;
|Description=+2 dice to knowledge skills or networking tests related to the elvish population of Seattle or Tir Tairngire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ganger Network&lt;br /&gt;
|Description=+2 to Gang and Syndicate related knowledge skills and networking tests related to the Ancients or any group they have regular contact with, friendly or otherwise.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Seattle Underworld&lt;br /&gt;
|Description=+2 dice to any knowledge skill roll related to criminal activities in the Seattle area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reign_Of_Bullets&amp;diff=54652</id>
		<title>Reign Of Bullets</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reign_Of_Bullets&amp;diff=54652"/>
		<updated>2021-03-14T22:32:35Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Divergent&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Reign_Of_Bullets.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Divergent#5439&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Dwarf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = February 8, 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=8&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1J6F2o4OoR0bQ8ZfHe6lflGNtGNn-0l8S?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Approved?&lt;br /&gt;
|data17 = [[Has CharGen Approval::Yes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A heavy weapons street sam with a little bit of magical power, Reign Of Bullets offers amazing fire-support to any team! ... though she&#039;s not so great on the social side of runs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Help the Ork Underground and establish a true home for Dwarves somewhere.&lt;br /&gt;
Get the latest and greatest &#039;ware and machine guns!&lt;br /&gt;
Regain her magical power.&lt;br /&gt;
... correct grammar on signs.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Reign Of Bullets was recruited in her late teens by the UCAS military for special forces operations. She was extremely effective, taking to machine guns and other heavy weapons like a duck takes to water. However, after a particularly bad mission that should have left her dead, the military deemed her useless after barely patching her up and discharged her. She managed to scrimp and save to replace her heavily damaged limbs with cyberware, but those, of course, severely hampered her magical abilities. She does kinda like the chrome, though.&lt;br /&gt;
&lt;br /&gt;
Having recently moved to Seattle, Reign Of Bullets seeks to make a name for herself in the Shadows, as where else is an ex-special forces operative with no other marketable skills going to find work? Besides, it means getting to use more machine guns. She&#039;s heard of people regaining their magical power despite being chromed up, and she&#039;s determined to find a way to do that, too.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mentor Spirit (Eagle):  Always on the look-out, Eagle has taught her how to sharpen her vision and stay alert. She now has an allergy to pollutants, though.&lt;br /&gt;
*Perfect Time: Did you know that the firing of a machine gun is almost like a metronome (provided it&#039;s well-tuned)? She does! If only she had the musical ability to go with it.&lt;br /&gt;
*Redliner: Always determined to be the best, she&#039;s overclocked her cyberlimbs to their absolute limits. Such power comes at a cost, however...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild) (Betameth): Perhaps she enjoys the inhaler too much. But it does mean she doesn&#039;t get shot as often though, so can it really be that bad...?&lt;br /&gt;
*Favored (Common Target, Outspoken) (Dwarves): Dwarves are just the best, most honorable folk. Able to hold down a good beer and still party all night long, too. Wouldn&#039;t you agree?&lt;br /&gt;
*Force Of Chaos: Despite being in the military previously, she&#039;s not really one for following orders...&lt;br /&gt;
*Poor Self Control (Compulsive Public 2, Public Broad Aspect) (Correct Grammar On Signs): You know what&#039;s the absolute worst? SIGNS WITH BAD GRAMMAR, DAMMIT!&lt;br /&gt;
*Reduced Sense (Taste): Those years in the military drinking whatever they could scrounge after it was fermented weren&#039;t kind to her tongue....&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===In Combat===&lt;br /&gt;
&lt;br /&gt;
*Before Combat, take Kamikaze. For you the diceroll is 18d6&amp;gt;5 with a Threshold of 3 to avoid becoming more addicted.&lt;br /&gt;
*If you were able to bring your Machine Gun in, great! Suppressive Fire (20 bullets, Complex) is pretty effective at shutting down large numbers of enemies (though the damage won&#039;t be high, since it&#039;s mostly making them take effort to not get hit). It provides a penalty of your hits on all their actions! If you need to focus someone down, you can do a Complex Full Auto (10 bullets, Complex) that gives the target a -9 on their dodge.&lt;br /&gt;
*Due to progressive recoil, your non-suppressive fire turns will alternate like this: (1, Complex Full-Auto); (2, Simple Aim Simple Auto); (3, Simple Auto Simple Aim); (4, Complex Full Auto). Remember that Suppressive Fire doesn&#039;t take recoil penalties, as well!&lt;br /&gt;
*If you weren&#039;t, all is not lost! This is likely because you were playing a bodyguard for your face, and you should have your Savalette Guardian with you. While not nearly as awesome as your Machine Gun, it packs a small punch and can do up a Semi-Auto Burst (6 bullets, Complex) that&#039;ll give someone a -5 to dodge. Do note the size of your clip, however. Often times the standard Single Shot (1 bullet, Simple) or Semi-Auto (3 bullets, Simple) that gives -2 to dodge will be sufficient.&lt;br /&gt;
*Finally, if you&#039;ve only got a sword... well, it&#039;s not the best time for you, but hit them with it.&lt;br /&gt;
&lt;br /&gt;
*You&#039;ve got 33 Soak and 11 dice to Dodge (16 Full Defense) (and +5 more if you&#039;re on both Betameth and Kamikaze), which should keep you standing through a Medium run pretty well. Combined with providing penalties via Suppressive Fire in a Hard, perhaps there as well. Remember, cover is important!&lt;br /&gt;
&lt;br /&gt;
===Out Of Combat===&lt;br /&gt;
&lt;br /&gt;
*You&#039;ve got 5 etiquette dice NORMALLY, but... you do have a soft spot for other Dwarves. You get -4 to your socials towards them, AND they get +4 against your group.&lt;br /&gt;
*However, you&#039;ve got a bodyguard license so you can act as a bodyguard for your face to provide some security for them.&lt;br /&gt;
*You&#039;re not the best at legwork (YET!) but you&#039;re ok at lockpicking should the need arise and you know a good chunk of stuff about the military.&lt;br /&gt;
*Taking Betameth (roll for you is 18d6&amp;gt;5) will help with a few things as well.&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t be afraid to take other drugs! Novacoke should you need to act more presentable (I know, right?) can help by giving you +2 CHA and some other benefits as well.&lt;br /&gt;
&lt;br /&gt;
*Finally, as this is more of a pink mohawk runner than a black trenchcoat runner in most circumstances, don&#039;t be afraid to call up Flamesaw for shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
{{#set:Has Personality=Enthusiastic}}&lt;br /&gt;
{{#set:Has Personality=Loud}}&lt;br /&gt;
{{#set:Has Personality=Boisterous}}&lt;br /&gt;
{{#set:Has Personality=Proud}}&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
{{#set:Has Role= Street Samurai}}&lt;br /&gt;
{{#set:Metatype=Dwarf}}&lt;br /&gt;
{{#set:Has Expertise= Combat}}&lt;br /&gt;
{{#set:Has Expertise= Bodyguarding}}&lt;br /&gt;
{{#set:Has Expertise=Military}}&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reign_Of_Bullets&amp;diff=54651</id>
		<title>Reign Of Bullets</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reign_Of_Bullets&amp;diff=54651"/>
		<updated>2021-03-14T22:32:00Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Divergent&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Reign_Of_Bullets.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Divergent#5439&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Dwarf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = February 8, 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=8&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1J6F2o4OoR0bQ8ZfHe6lflGNtGNn-0l8S?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Approved?&lt;br /&gt;
|data17 = [[Has CharGen Approval::No]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A heavy weapons street sam with a little bit of magical power, Reign Of Bullets offers amazing fire-support to any team! ... though she&#039;s not so great on the social side of runs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Help the Ork Underground and establish a true home for Dwarves somewhere.&lt;br /&gt;
Get the latest and greatest &#039;ware and machine guns!&lt;br /&gt;
Regain her magical power.&lt;br /&gt;
... correct grammar on signs.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Reign Of Bullets was recruited in her late teens by the UCAS military for special forces operations. She was extremely effective, taking to machine guns and other heavy weapons like a duck takes to water. However, after a particularly bad mission that should have left her dead, the military deemed her useless after barely patching her up and discharged her. She managed to scrimp and save to replace her heavily damaged limbs with cyberware, but those, of course, severely hampered her magical abilities. She does kinda like the chrome, though.&lt;br /&gt;
&lt;br /&gt;
Having recently moved to Seattle, Reign Of Bullets seeks to make a name for herself in the Shadows, as where else is an ex-special forces operative with no other marketable skills going to find work? Besides, it means getting to use more machine guns. She&#039;s heard of people regaining their magical power despite being chromed up, and she&#039;s determined to find a way to do that, too.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mentor Spirit (Eagle):  Always on the look-out, Eagle has taught her how to sharpen her vision and stay alert. She now has an allergy to pollutants, though.&lt;br /&gt;
*Perfect Time: Did you know that the firing of a machine gun is almost like a metronome (provided it&#039;s well-tuned)? She does! If only she had the musical ability to go with it.&lt;br /&gt;
*Redliner: Always determined to be the best, she&#039;s overclocked her cyberlimbs to their absolute limits. Such power comes at a cost, however...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild) (Betameth): Perhaps she enjoys the inhaler too much. But it does mean she doesn&#039;t get shot as often though, so can it really be that bad...?&lt;br /&gt;
*Favored (Common Target, Outspoken) (Dwarves): Dwarves are just the best, most honorable folk. Able to hold down a good beer and still party all night long, too. Wouldn&#039;t you agree?&lt;br /&gt;
*Force Of Chaos: Despite being in the military previously, she&#039;s not really one for following orders...&lt;br /&gt;
*Poor Self Control (Compulsive Public 2, Public Broad Aspect) (Correct Grammar On Signs): You know what&#039;s the absolute worst? SIGNS WITH BAD GRAMMAR, DAMMIT!&lt;br /&gt;
*Reduced Sense (Taste): Those years in the military drinking whatever they could scrounge after it was fermented weren&#039;t kind to her tongue....&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===In Combat===&lt;br /&gt;
&lt;br /&gt;
*Before Combat, take Kamikaze. For you the diceroll is 18d6&amp;gt;5 with a Threshold of 3 to avoid becoming more addicted.&lt;br /&gt;
*If you were able to bring your Machine Gun in, great! Suppressive Fire (20 bullets, Complex) is pretty effective at shutting down large numbers of enemies (though the damage won&#039;t be high, since it&#039;s mostly making them take effort to not get hit). It provides a penalty of your hits on all their actions! If you need to focus someone down, you can do a Complex Full Auto (10 bullets, Complex) that gives the target a -9 on their dodge.&lt;br /&gt;
*Due to progressive recoil, your non-suppressive fire turns will alternate like this: (1, Complex Full-Auto); (2, Simple Aim Simple Auto); (3, Simple Auto Simple Aim); (4, Complex Full Auto). Remember that Suppressive Fire doesn&#039;t take recoil penalties, as well!&lt;br /&gt;
*If you weren&#039;t, all is not lost! This is likely because you were playing a bodyguard for your face, and you should have your Savalette Guardian with you. While not nearly as awesome as your Machine Gun, it packs a small punch and can do up a Semi-Auto Burst (6 bullets, Complex) that&#039;ll give someone a -5 to dodge. Do note the size of your clip, however. Often times the standard Single Shot (1 bullet, Simple) or Semi-Auto (3 bullets, Simple) that gives -2 to dodge will be sufficient.&lt;br /&gt;
*Finally, if you&#039;ve only got a sword... well, it&#039;s not the best time for you, but hit them with it.&lt;br /&gt;
&lt;br /&gt;
*You&#039;ve got 33 Soak and 11 dice to Dodge (16 Full Defense) (and +5 more if you&#039;re on both Betameth and Kamikaze), which should keep you standing through a Medium run pretty well. Combined with providing penalties via Suppressive Fire in a Hard, perhaps there as well. Remember, cover is important!&lt;br /&gt;
&lt;br /&gt;
===Out Of Combat===&lt;br /&gt;
&lt;br /&gt;
*You&#039;ve got 5 etiquette dice NORMALLY, but... you do have a soft spot for other Dwarves. You get -4 to your socials towards them, AND they get +4 against your group.&lt;br /&gt;
*However, you&#039;ve got a bodyguard license so you can act as a bodyguard for your face to provide some security for them.&lt;br /&gt;
*You&#039;re not the best at legwork (YET!) but you&#039;re ok at lockpicking should the need arise and you know a good chunk of stuff about the military.&lt;br /&gt;
*Taking Betameth (roll for you is 18d6&amp;gt;5) will help with a few things as well.&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t be afraid to take other drugs! Novacoke should you need to act more presentable (I know, right?) can help by giving you +2 CHA and some other benefits as well.&lt;br /&gt;
&lt;br /&gt;
*Finally, as this is more of a pink mohawk runner than a black trenchcoat runner in most circumstances, don&#039;t be afraid to call up Flamesaw for shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
{{#set:Has Personality=Enthusiastic}}&lt;br /&gt;
{{#set:Has Personality=Loud}}&lt;br /&gt;
{{#set:Has Personality=Boisterous}}&lt;br /&gt;
{{#set:Has Personality=Proud}}&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
{{#set:Has Role= Street Samurai}}&lt;br /&gt;
{{#set:Metatype=Dwarf}}&lt;br /&gt;
{{#set:Has Expertise= Combat}}&lt;br /&gt;
{{#set:Has Expertise= Bodyguarding}}&lt;br /&gt;
{{#set:Has Expertise=Military}}&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reign_Of_Bullets&amp;diff=54650</id>
		<title>Reign Of Bullets</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reign_Of_Bullets&amp;diff=54650"/>
		<updated>2021-03-14T22:31:41Z</updated>

		<summary type="html">&lt;p&gt;Syneckdoche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Divergent&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Reign_Of_Bullets.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Sam&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Divergent#5439&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Dwarf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = February 8, 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=8&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1J6F2o4OoR0bQ8ZfHe6lflGNtGNn-0l8S?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Approved?&lt;br /&gt;
|data17 = [[Has CharGen Approval::Yes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A heavy weapons street sam with a little bit of magical power, Reign Of Bullets offers amazing fire-support to any team! ... though she&#039;s not so great on the social side of runs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Help the Ork Underground and establish a true home for Dwarves somewhere.&lt;br /&gt;
Get the latest and greatest &#039;ware and machine guns!&lt;br /&gt;
Regain her magical power.&lt;br /&gt;
... correct grammar on signs.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Reign Of Bullets was recruited in her late teens by the UCAS military for special forces operations. She was extremely effective, taking to machine guns and other heavy weapons like a duck takes to water. However, after a particularly bad mission that should have left her dead, the military deemed her useless after barely patching her up and discharged her. She managed to scrimp and save to replace her heavily damaged limbs with cyberware, but those, of course, severely hampered her magical abilities. She does kinda like the chrome, though.&lt;br /&gt;
&lt;br /&gt;
Having recently moved to Seattle, Reign Of Bullets seeks to make a name for herself in the Shadows, as where else is an ex-special forces operative with no other marketable skills going to find work? Besides, it means getting to use more machine guns. She&#039;s heard of people regaining their magical power despite being chromed up, and she&#039;s determined to find a way to do that, too.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mentor Spirit (Eagle):  Always on the look-out, Eagle has taught her how to sharpen her vision and stay alert. She now has an allergy to pollutants, though.&lt;br /&gt;
*Perfect Time: Did you know that the firing of a machine gun is almost like a metronome (provided it&#039;s well-tuned)? She does! If only she had the musical ability to go with it.&lt;br /&gt;
*Redliner: Always determined to be the best, she&#039;s overclocked her cyberlimbs to their absolute limits. Such power comes at a cost, however...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild) (Betameth): Perhaps she enjoys the inhaler too much. But it does mean she doesn&#039;t get shot as often though, so can it really be that bad...?&lt;br /&gt;
*Favored (Common Target, Outspoken) (Dwarves): Dwarves are just the best, most honorable folk. Able to hold down a good beer and still party all night long, too. Wouldn&#039;t you agree?&lt;br /&gt;
*Force Of Chaos: Despite being in the military previously, she&#039;s not really one for following orders...&lt;br /&gt;
*Poor Self Control (Compulsive Public 2, Public Broad Aspect) (Correct Grammar On Signs): You know what&#039;s the absolute worst? SIGNS WITH BAD GRAMMAR, DAMMIT!&lt;br /&gt;
*Reduced Sense (Taste): Those years in the military drinking whatever they could scrounge after it was fermented weren&#039;t kind to her tongue....&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===In Combat===&lt;br /&gt;
&lt;br /&gt;
*Before Combat, take Kamikaze. For you the diceroll is 18d6&amp;gt;5 with a Threshold of 3 to avoid becoming more addicted.&lt;br /&gt;
*If you were able to bring your Machine Gun in, great! Suppressive Fire (20 bullets, Complex) is pretty effective at shutting down large numbers of enemies (though the damage won&#039;t be high, since it&#039;s mostly making them take effort to not get hit). It provides a penalty of your hits on all their actions! If you need to focus someone down, you can do a Complex Full Auto (10 bullets, Complex) that gives the target a -9 on their dodge.&lt;br /&gt;
*Due to progressive recoil, your non-suppressive fire turns will alternate like this: (1, Complex Full-Auto); (2, Simple Aim Simple Auto); (3, Simple Auto Simple Aim); (4, Complex Full Auto). Remember that Suppressive Fire doesn&#039;t take recoil penalties, as well!&lt;br /&gt;
*If you weren&#039;t, all is not lost! This is likely because you were playing a bodyguard for your face, and you should have your Savalette Guardian with you. While not nearly as awesome as your Machine Gun, it packs a small punch and can do up a Semi-Auto Burst (6 bullets, Complex) that&#039;ll give someone a -5 to dodge. Do note the size of your clip, however. Often times the standard Single Shot (1 bullet, Simple) or Semi-Auto (3 bullets, Simple) that gives -2 to dodge will be sufficient.&lt;br /&gt;
*Finally, if you&#039;ve only got a sword... well, it&#039;s not the best time for you, but hit them with it.&lt;br /&gt;
&lt;br /&gt;
*You&#039;ve got 33 Soak and 11 dice to Dodge (16 Full Defense) (and +5 more if you&#039;re on both Betameth and Kamikaze), which should keep you standing through a Medium run pretty well. Combined with providing penalties via Suppressive Fire in a Hard, perhaps there as well. Remember, cover is important!&lt;br /&gt;
&lt;br /&gt;
===Out Of Combat===&lt;br /&gt;
&lt;br /&gt;
*You&#039;ve got 5 etiquette dice NORMALLY, but... you do have a soft spot for other Dwarves. You get -4 to your socials towards them, AND they get +4 against your group.&lt;br /&gt;
*However, you&#039;ve got a bodyguard license so you can act as a bodyguard for your face to provide some security for them.&lt;br /&gt;
*You&#039;re not the best at legwork (YET!) but you&#039;re ok at lockpicking should the need arise and you know a good chunk of stuff about the military.&lt;br /&gt;
*Taking Betameth (roll for you is 18d6&amp;gt;5) will help with a few things as well.&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t be afraid to take other drugs! Novacoke should you need to act more presentable (I know, right?) can help by giving you +2 CHA and some other benefits as well.&lt;br /&gt;
&lt;br /&gt;
*Finally, as this is more of a pink mohawk runner than a black trenchcoat runner in most circumstances, don&#039;t be afraid to call up Flamesaw for shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
{{#set:Has Personality=Enthusiastic}}&lt;br /&gt;
{{#set:Has Personality=Loud}}&lt;br /&gt;
{{#set:Has Personality=Boisterous}}&lt;br /&gt;
{{#set:Has Personality=Proud}}&lt;br /&gt;
{{#set:Has Sex=Female}}&lt;br /&gt;
{{#set:Has Role= Street Samurai}}&lt;br /&gt;
{{#set:Metatype=Dwarf}}&lt;br /&gt;
{{#set:Has Expertise= Combat}}&lt;br /&gt;
{{#set:Has Expertise= Bodyguarding}}&lt;br /&gt;
{{#set:Has Expertise=Military}}&lt;br /&gt;
{{#set:Has Expertise=Heavy Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syneckdoche</name></author>
	</entry>
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