<?xml version="1.0"?>
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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syphilen</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syphilen"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Syphilen"/>
	<updated>2026-05-16T09:33:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152272</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152272"/>
		<updated>2026-03-10T21:25:15Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --headerColor:#ff6f00 ;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change section headline colors */&lt;br /&gt;
.mw-body h1 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h2 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h3 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h4 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h5 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h6 { color: #c1c1c1; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal h3 {&lt;br /&gt;
    color: var(--headerColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a {&lt;br /&gt;
    color: var(--linkColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a:visited {&lt;br /&gt;
    color: var(--visitedLinkColor);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
    font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
    quotes: &#039;&amp;quot;&#039; &#039;&amp;quot;&#039; &amp;quot;&#039;&amp;quot; &amp;quot;&#039;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent the &#039;double bold&#039; bug in Firefox when using DirectWrite */&lt;br /&gt;
strong.selflink {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
span.reference /* for Parsoid */ {&lt;br /&gt;
    font-size: 80%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same spacing for indented and unidented paragraphs on talk pages */&lt;br /&gt;
.ns-talk .mw-body-content dd {margin-top:0.4em; margin-bottom:0.4em;}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #ca-delete,&lt;br /&gt;
body.page-Main_Page #ca-move {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #mp-topbanner {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reduce page jumps by hiding collapsed/dismissed content */&lt;br /&gt;
.client-js .mw-special-Watchlist #watchlist-message,&lt;br /&gt;
.client-js .collapsible.collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child) {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tone down &#039;Changed since last visit&#039; colors */&lt;br /&gt;
span.updatedmarker {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    color: #006400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Edit window toolbar */&lt;br /&gt;
#toolbar {&lt;br /&gt;
    height: 22px;&lt;br /&gt;
    margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide charinsert base for those not using the gadget */&lt;br /&gt;
#editpage-specialchars {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight linked elements (such as clicked references) in blue */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
.citation:target {&lt;br /&gt;
    background-color: #DEF;  /* Fallback */&lt;br /&gt;
    background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations. Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where the number need not be shown&lt;br /&gt;
   on a screen or a handheld, but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
    .citation .printonly {&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist,&lt;br /&gt;
div.refbegin {&lt;br /&gt;
    font-size: 90%;            /* Default font-size */&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.refbegin-100 {&lt;br /&gt;
    font-size: 100%;           /* Option for normal fontsize in {{refbegin}} */&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
    font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
    margin-bottom: 0;          /* Avoid double margin when nested in dev.reflist */&lt;br /&gt;
    list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ensure refs in table headers and the like aren&#039;t bold or italic */&lt;br /&gt;
sup.reference {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hanging indentation for Template:Refbegin */&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul {&lt;br /&gt;
	list-style-type: none;&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
}&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul &amp;gt; li,&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; dl &amp;gt; dd {&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
	padding-left: 3.2em;&lt;br /&gt;
	text-indent: -3.2em;&lt;br /&gt;
	list-style: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
    margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid elements from breaking between columns */&lt;br /&gt;
.nocolbreak,&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd dd {&lt;br /&gt;
    -webkit-column-break-inside: avoid;&lt;br /&gt;
    page-break-inside: avoid;&lt;br /&gt;
    break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for [[Template:Flowlist]] that Lets lists flow around floating objecs */&lt;br /&gt;
.flowlist ul {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist ol {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 3.2em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist dl {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 8 (2016-05-21)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Hide empty list items */&lt;br /&gt;
.hlist .mw-empty-li {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
    content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
    content: &amp;quot; · &amp;quot;;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
    counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
    counter-increment: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
    content: &amp;quot; &amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ol li,&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
    margin: 1em auto 0;       /* Prevent preceding content from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
    margin-top: 0;            /* No top margin for nested navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox + .navbox {&lt;br /&gt;
    margin-top: -1px;         /* Single pixel border between adjacent navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
    padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    background: #333333;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    border-color: #333333;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background: #444444;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #555555;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #666666;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #111111;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
    padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content .navbar ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
    word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li abbr[title] {&lt;br /&gt;
  font-variant: small-caps;&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  text-decoration: none;&lt;br /&gt;
  cursor: inherit;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    display: block;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-right: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &#039;show&#039;/&#039;hide&#039; buttons created dynamically by the CollapsibleTables javascript&lt;br /&gt;
   in [[MediaWiki:Common.js]] are styled here so they can be customised. */&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: 0.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-collapsible-toggle {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    border-spacing: 3px;&lt;br /&gt;
    background-color: #2c2c2c;&lt;br /&gt;
    color: #909090;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
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    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
    width: 20em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
    border-top: 0;&lt;br /&gt;
    border-bottom: 1px solid #333333;&lt;br /&gt;
    padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for table row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.toc.hlist ul,&lt;br /&gt;
#toc.hlist ul,&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
    text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
    background-size: 30px;&lt;br /&gt;
    padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificality issue in infoboxes ([[Phabricator:43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style rules for media list templates */&lt;br /&gt;
div.medialist {&lt;br /&gt;
    min-height: 50px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul {&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li {&lt;br /&gt;
    padding-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li li {&lt;br /&gt;
    font-size: 91%;&lt;br /&gt;
    padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files&lt;br /&gt;
   in browsers that support these CSS selectors, like Mozilla and Opera */&lt;br /&gt;
div#content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content in columns with CSS instead of tables ([[Template:Columns]]) */&lt;br /&gt;
div.columns-2 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    min-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-3 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 33.3%;&lt;br /&gt;
    min-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-4 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 25%;&lt;br /&gt;
    min-width: 150px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-5 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 20%;&lt;br /&gt;
    min-width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    margin: 0 auto 1em auto;&lt;br /&gt;
    padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
    width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
    margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
    padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
    background: #333333;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
    display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    margin: 3px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #DFE8FF;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
    background: #D8E8FF;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
    border: 4px solid #b32424;    /* Red */&lt;br /&gt;
    background: #FFDBDB;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
    background: #FFDBDB;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
    background: #FFE7CE;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
    background: #FFF9DB;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
    background: #E4D8FF;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
    background: #EFEFE1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
    border: 1px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
    border: 2px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
    background: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
    margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
    width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
    line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
    font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
    border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-style {&lt;br /&gt;
    border: 2px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-move {&lt;br /&gt;
    border: 2px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
    border: 1px solid #c0c090;    /* Gray-brown */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Disambig and set index box styles */&lt;br /&gt;
table.dmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.9em 1em;&lt;br /&gt;
    border-top: 1px solid #ccc;&lt;br /&gt;
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&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
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table.fmbox-system {&lt;br /&gt;
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table.fmbox-warning {&lt;br /&gt;
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table.fmbox-editnotice {&lt;br /&gt;
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}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
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/* Div based &amp;quot;system&amp;quot; style fmbox messages.&lt;br /&gt;
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&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
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&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
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/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
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/* Bold save button */&lt;br /&gt;
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&lt;br /&gt;
/* class hiddenStructure is defunct. See [[Wikipedia:hiddenStructure]] */&lt;br /&gt;
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&lt;br /&gt;
/* suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
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&lt;br /&gt;
/* Removes underlines from certain links */&lt;br /&gt;
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&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
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div.NavPic {&lt;br /&gt;
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div.NavFrame div.NavHead {&lt;br /&gt;
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div.NavFrame p,&lt;br /&gt;
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div.NavFrame div.NavContent p {&lt;br /&gt;
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a.NavToggle {&lt;br /&gt;
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&lt;br /&gt;
/* Hatnotes and disambiguation notices */&lt;br /&gt;
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div.hatnote {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
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&lt;br /&gt;
/* Temporary(!) fix for horizontal TOC in Blink (Chrone/Opera) */&lt;br /&gt;
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/* When &amp;lt;div class=&amp;quot;nonumtoc&amp;quot;&amp;gt; is used on the table of contents,&lt;br /&gt;
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&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
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&lt;br /&gt;
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/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
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&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
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#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* Selectively hide headers in WikiProject banners */&lt;br /&gt;
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&lt;br /&gt;
/* Styling for Abuse Filter tags */&lt;br /&gt;
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&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
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.extendedmover-show,&lt;br /&gt;
.autoconfirmed-show,&lt;br /&gt;
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&lt;br /&gt;
/**&lt;br /&gt;
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 * Long term, editnotices should become a core feature so that they can be designed responsive.&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
ul.permissions-errors &amp;gt; li {&lt;br /&gt;
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}&lt;br /&gt;
ul.permissions-errors {&lt;br /&gt;
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&lt;br /&gt;
/* No linewrap on the labels of the login/signup page */&lt;br /&gt;
body.page-Special_UserLogin .mw-label label,&lt;br /&gt;
body.page-Special_UserLogin_signup .mw-label label {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* Pie chart: transparent borders */&lt;br /&gt;
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&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
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span.texhtml {&lt;br /&gt;
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span.texhtml span.texhtml {&lt;br /&gt;
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span.mwe-math-mathml-inline {&lt;br /&gt;
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&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
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&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
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    margin-bottom: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.mwe-math-mathml-display math {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For portals, added 2011-12-07 -bv&lt;br /&gt;
   On wide screens, show these as two columns&lt;br /&gt;
   On narrow and mobile screens, let them collapse into a single column */&lt;br /&gt;
.portal-column-left {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 49%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 60%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 39%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-extra-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 70%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-extra-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 29%;&lt;br /&gt;
}&lt;br /&gt;
@media only screen and (max-width: 800px) {&lt;br /&gt;
    /* Decouple the columns on narrow screens */&lt;br /&gt;
    .portal-column-left,&lt;br /&gt;
    .portal-column-right,&lt;br /&gt;
    .portal-column-left-wide,&lt;br /&gt;
    .portal-column-right-narrow,&lt;br /&gt;
    .portal-column-left-extra-wide,&lt;br /&gt;
    .portal-column-right-extra-narrow {&lt;br /&gt;
        float: inherit;&lt;br /&gt;
        width: inherit;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Formerly for announcements, now used intermittently */&lt;br /&gt;
#bodyContent .letterhead {&lt;br /&gt;
    background-image:url(&#039;//upload.wikimedia.org/wikipedia/commons/e/e0/Tan-page-corner.png&#039;);&lt;br /&gt;
    background-repeat:no-repeat;&lt;br /&gt;
    padding: 2em;&lt;br /&gt;
    background-color: #faf9f2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tree style lists */&lt;br /&gt;
.treeview ul {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.treeview li {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png&amp;quot;) no-repeat 0 -2981px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
    text-indent: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li.lastline {&lt;br /&gt;
    background-position: 0 -5971px&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: -1px;&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul &amp;gt; li:first-child {&lt;br /&gt;
    background-position: 0 9px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hidden sortkey for tablesorter */&lt;br /&gt;
td .sortkey,&lt;br /&gt;
th .sortkey {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[Phabricator:25965]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
    visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move &#039;play&#039; button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    right: auto;&lt;br /&gt;
    bottom: 0;&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152271</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152271"/>
		<updated>2026-03-10T21:25:01Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --headerColor:#ff6f00 ; /*before: */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change section headline colors */&lt;br /&gt;
.mw-body h1 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h2 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h3 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h4 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h5 { color: #c1c1c1; }&lt;br /&gt;
.mw-body h6 { color: #c1c1c1; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal h3 {&lt;br /&gt;
    color: var(--headerColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a {&lt;br /&gt;
    color: var(--linkColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a:visited {&lt;br /&gt;
    color: var(--visitedLinkColor);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
    font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
    quotes: &#039;&amp;quot;&#039; &#039;&amp;quot;&#039; &amp;quot;&#039;&amp;quot; &amp;quot;&#039;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent the &#039;double bold&#039; bug in Firefox when using DirectWrite */&lt;br /&gt;
strong.selflink {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
span.reference /* for Parsoid */ {&lt;br /&gt;
    font-size: 80%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same spacing for indented and unidented paragraphs on talk pages */&lt;br /&gt;
.ns-talk .mw-body-content dd {margin-top:0.4em; margin-bottom:0.4em;}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #ca-delete,&lt;br /&gt;
body.page-Main_Page #ca-move {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #mp-topbanner {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reduce page jumps by hiding collapsed/dismissed content */&lt;br /&gt;
.client-js .mw-special-Watchlist #watchlist-message,&lt;br /&gt;
.client-js .collapsible.collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child) {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tone down &#039;Changed since last visit&#039; colors */&lt;br /&gt;
span.updatedmarker {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    color: #006400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Edit window toolbar */&lt;br /&gt;
#toolbar {&lt;br /&gt;
    height: 22px;&lt;br /&gt;
    margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide charinsert base for those not using the gadget */&lt;br /&gt;
#editpage-specialchars {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight linked elements (such as clicked references) in blue */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
.citation:target {&lt;br /&gt;
    background-color: #DEF;  /* Fallback */&lt;br /&gt;
    background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations. Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where the number need not be shown&lt;br /&gt;
   on a screen or a handheld, but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
    .citation .printonly {&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist,&lt;br /&gt;
div.refbegin {&lt;br /&gt;
    font-size: 90%;            /* Default font-size */&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.refbegin-100 {&lt;br /&gt;
    font-size: 100%;           /* Option for normal fontsize in {{refbegin}} */&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
    font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
    margin-bottom: 0;          /* Avoid double margin when nested in dev.reflist */&lt;br /&gt;
    list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ensure refs in table headers and the like aren&#039;t bold or italic */&lt;br /&gt;
sup.reference {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hanging indentation for Template:Refbegin */&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul {&lt;br /&gt;
	list-style-type: none;&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
}&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul &amp;gt; li,&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; dl &amp;gt; dd {&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
	padding-left: 3.2em;&lt;br /&gt;
	text-indent: -3.2em;&lt;br /&gt;
	list-style: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
    margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid elements from breaking between columns */&lt;br /&gt;
.nocolbreak,&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd dd {&lt;br /&gt;
    -webkit-column-break-inside: avoid;&lt;br /&gt;
    page-break-inside: avoid;&lt;br /&gt;
    break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for [[Template:Flowlist]] that Lets lists flow around floating objecs */&lt;br /&gt;
.flowlist ul {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist ol {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 3.2em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist dl {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 8 (2016-05-21)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Hide empty list items */&lt;br /&gt;
.hlist .mw-empty-li {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
    content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
    content: &amp;quot; · &amp;quot;;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
    counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
    counter-increment: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
    content: &amp;quot; &amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ol li,&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
    margin: 1em auto 0;       /* Prevent preceding content from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
    margin-top: 0;            /* No top margin for nested navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox + .navbox {&lt;br /&gt;
    margin-top: -1px;         /* Single pixel border between adjacent navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
    padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    background: #333333;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    border-color: #333333;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background: #444444;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #555555;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #666666;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #111111;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
    padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content .navbar ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
    word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li abbr[title] {&lt;br /&gt;
  font-variant: small-caps;&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  text-decoration: none;&lt;br /&gt;
  cursor: inherit;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    display: block;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-right: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &#039;show&#039;/&#039;hide&#039; buttons created dynamically by the CollapsibleTables javascript&lt;br /&gt;
   in [[MediaWiki:Common.js]] are styled here so they can be customised. */&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: 0.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-collapsible-toggle {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    border-spacing: 3px;&lt;br /&gt;
    background-color: #2c2c2c;&lt;br /&gt;
    color: #909090;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
    width: 20em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
    border-top: 0;&lt;br /&gt;
    border-bottom: 1px solid #333333;&lt;br /&gt;
    padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for table row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.toc.hlist ul,&lt;br /&gt;
#toc.hlist ul,&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
    text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
    background-size: 30px;&lt;br /&gt;
    padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificality issue in infoboxes ([[Phabricator:43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style rules for media list templates */&lt;br /&gt;
div.medialist {&lt;br /&gt;
    min-height: 50px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul {&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li {&lt;br /&gt;
    padding-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li li {&lt;br /&gt;
    font-size: 91%;&lt;br /&gt;
    padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files&lt;br /&gt;
   in browsers that support these CSS selectors, like Mozilla and Opera */&lt;br /&gt;
div#content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content in columns with CSS instead of tables ([[Template:Columns]]) */&lt;br /&gt;
div.columns-2 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    min-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-3 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 33.3%;&lt;br /&gt;
    min-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-4 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 25%;&lt;br /&gt;
    min-width: 150px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-5 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 20%;&lt;br /&gt;
    min-width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    margin: 0 auto 1em auto;&lt;br /&gt;
    padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
    width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
    margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
    padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
    background: #333333;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
    display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    margin: 3px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #DFE8FF;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
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table.cmbox-speedy {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
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table.cmbox-delete {&lt;br /&gt;
    background: #FFDBDB;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
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table.cmbox-style {&lt;br /&gt;
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}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
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table.cmbox-protection {&lt;br /&gt;
    background: #EFEFE1;    /* Gray-gold */&lt;br /&gt;
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&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
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    border-collapse: collapse;&lt;br /&gt;
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&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
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table.ombox-speedy {&lt;br /&gt;
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table.ombox-delete {&lt;br /&gt;
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table.ombox-content {&lt;br /&gt;
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table.ombox-style {&lt;br /&gt;
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table.ombox-move {&lt;br /&gt;
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table.ombox-protection {&lt;br /&gt;
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&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
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    border-collapse: collapse;&lt;br /&gt;
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&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
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table.tmbox-delete {&lt;br /&gt;
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table.tmbox-content {&lt;br /&gt;
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table.tmbox-style {&lt;br /&gt;
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table.tmbox-move {&lt;br /&gt;
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table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* Disambig and set index box styles */&lt;br /&gt;
table.dmbox {&lt;br /&gt;
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    margin: 0.9em 1em;&lt;br /&gt;
    border-top: 1px solid #ccc;&lt;br /&gt;
    border-bottom: 1px solid #ccc;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
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&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #222222;     /* Default &amp;quot;system&amp;quot; gray */&lt;br /&gt;
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table.fmbox-system {&lt;br /&gt;
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table.fmbox-warning {&lt;br /&gt;
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}&lt;br /&gt;
table.fmbox-editnotice {&lt;br /&gt;
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}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
div.locked-warning {&lt;br /&gt;
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    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #bb7070;&lt;br /&gt;
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/* Div based &amp;quot;system&amp;quot; style fmbox messages.&lt;br /&gt;
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div.mw-lag-warn-normal,&lt;br /&gt;
div.fmbox-system {&lt;br /&gt;
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    margin: 0.2em 0;&lt;br /&gt;
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&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
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    /* @noflip */&lt;br /&gt;
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    width: 238px;&lt;br /&gt;
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html body.mediawiki .mbox-small-left {   /* For the &amp;quot;small=left&amp;quot; option. */&lt;br /&gt;
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&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
.compact-ambox table .mbox-image,&lt;br /&gt;
.compact-ambox table .mbox-imageright,&lt;br /&gt;
.compact-ambox table .mbox-empty-cell {&lt;br /&gt;
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/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
.compact-ambox table.ambox {&lt;br /&gt;
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body.mediawiki .compact-ambox table.mbox-small-left {&lt;br /&gt;
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/* Style the text cell as a list item and remove its padding */&lt;br /&gt;
.compact-ambox table .mbox-text {&lt;br /&gt;
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/* Allow for hiding text in compact form */&lt;br /&gt;
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&lt;br /&gt;
/* Remove default styles for [[MediaWiki:Noarticletext]]. */&lt;br /&gt;
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&lt;br /&gt;
/* Hide (formatting) elements from screen, but not from screenreaders */&lt;br /&gt;
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&lt;br /&gt;
/* Bold save button */&lt;br /&gt;
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&lt;br /&gt;
/* class hiddenStructure is defunct. See [[Wikipedia:hiddenStructure]] */&lt;br /&gt;
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&lt;br /&gt;
/* suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
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&lt;br /&gt;
/* Removes underlines from certain links */&lt;br /&gt;
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&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
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div.NavFrame {&lt;br /&gt;
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div.NavFrame + div.NavFrame {&lt;br /&gt;
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}&lt;br /&gt;
div.NavPic {&lt;br /&gt;
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div.NavFrame div.NavHead {&lt;br /&gt;
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div.NavFrame p,&lt;br /&gt;
div.NavFrame div.NavContent,&lt;br /&gt;
div.NavFrame div.NavContent p {&lt;br /&gt;
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div.NavEnd {&lt;br /&gt;
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a.NavToggle {&lt;br /&gt;
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&lt;br /&gt;
/* Hatnotes and disambiguation notices */&lt;br /&gt;
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.hatnote i {&lt;br /&gt;
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div.hatnote {&lt;br /&gt;
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div.hatnote + div.hatnote {&lt;br /&gt;
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&lt;br /&gt;
/* Allow transcluded pages to display in lists rather than a table. */&lt;br /&gt;
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&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
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/* Temporary(!) fix for horizontal TOC in Blink (Chrone/Opera) */&lt;br /&gt;
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/* When &amp;lt;div class=&amp;quot;nonumtoc&amp;quot;&amp;gt; is used on the table of contents,&lt;br /&gt;
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.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
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/* Styling for Template:Quote */&lt;br /&gt;
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/* User block messages */&lt;br /&gt;
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&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
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/* But allow wrapping where desired: */&lt;br /&gt;
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&lt;br /&gt;
/* For template documentation */&lt;br /&gt;
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/* Increase the height of the image upload box */&lt;br /&gt;
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&lt;br /&gt;
/* Minimum thumb width */&lt;br /&gt;
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&lt;br /&gt;
/* The backgrounds for galleries. */&lt;br /&gt;
div#content .gallerybox div.thumb {&lt;br /&gt;
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/* Put a chequered background behind images, only visible if they have transparency.&lt;br /&gt;
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/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
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.ns-2 .gallerybox .thumb img,&lt;br /&gt;
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&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
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#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
#filehistory, #wikiPreview, #wikiDiff {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* Selectively hide headers in WikiProject banners */&lt;br /&gt;
.wpb .wpb-header             { display: none; }&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: block; }     /* for IE */&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: table-row; } /* for real browsers */&lt;br /&gt;
.wpbs-inner .wpb-outside     { display: none; }      /* hide things that should only display outside shells */&lt;br /&gt;
&lt;br /&gt;
/* Styling for Abuse Filter tags */&lt;br /&gt;
.mw-tag-markers {&lt;br /&gt;
    font-style:italic;&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
   [[MediaWiki:Group-sysop.css]], [[MediaWiki:Group-accountcreator.css]],&lt;br /&gt;
   [[MediaWiki:Group-templateeditor.css]], [[MediaWiki:Group-extendedmover.css]] and [[Mediawiki:Group-autoconfirmed.css]]. */&lt;br /&gt;
.sysop-show,&lt;br /&gt;
.accountcreator-show,&lt;br /&gt;
.templateeditor-show,&lt;br /&gt;
.extendedmover-show,&lt;br /&gt;
.autoconfirmed-show,&lt;br /&gt;
.user-show {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/**&lt;br /&gt;
 * Hide the redlink generated by {{Editnotice}},&lt;br /&gt;
 * this overrides the &amp;quot;.sysop-show { display: none; }&amp;quot; above that applies&lt;br /&gt;
 * to the same link as well. See [[phab:T45013]]&lt;br /&gt;
 *&lt;br /&gt;
 * Hide the images in editnotices to keep them readable in VE view.&lt;br /&gt;
 * Long term, editnotices should become a core feature so that they can be designed responsive.&lt;br /&gt;
 */&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .editnotice-redlink,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-image,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-imageright {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
ul.permissions-errors &amp;gt; li {&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
}&lt;br /&gt;
ul.permissions-errors {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* No linewrap on the labels of the login/signup page */&lt;br /&gt;
body.page-Special_UserLogin .mw-label label,&lt;br /&gt;
body.page-Special_UserLogin_signup .mw-label label {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pie chart: transparent borders */&lt;br /&gt;
.transborder {&lt;br /&gt;
    border: solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
.times-serif,&lt;br /&gt;
span.texhtml {&lt;br /&gt;
    font-family: &amp;quot;Nimbus Roman No9 L&amp;quot;, &amp;quot;Times New Roman&amp;quot;, Times, serif;&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
    line-height: 1;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml span.texhtml {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
span.mwe-math-mathml-inline {&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
.digits,&lt;br /&gt;
.texhtml {&lt;br /&gt;
    -moz-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    -webkit-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-variant-numeric: lining-nums tabular-nums;&lt;br /&gt;
    font-kerning: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
    margin-left: 1.6em !important;&lt;br /&gt;
    margin-top: 0.6em;&lt;br /&gt;
    margin-bottom: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.mwe-math-mathml-display math {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For portals, added 2011-12-07 -bv&lt;br /&gt;
   On wide screens, show these as two columns&lt;br /&gt;
   On narrow and mobile screens, let them collapse into a single column */&lt;br /&gt;
.portal-column-left {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 49%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 60%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 39%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-extra-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 70%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-extra-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 29%;&lt;br /&gt;
}&lt;br /&gt;
@media only screen and (max-width: 800px) {&lt;br /&gt;
    /* Decouple the columns on narrow screens */&lt;br /&gt;
    .portal-column-left,&lt;br /&gt;
    .portal-column-right,&lt;br /&gt;
    .portal-column-left-wide,&lt;br /&gt;
    .portal-column-right-narrow,&lt;br /&gt;
    .portal-column-left-extra-wide,&lt;br /&gt;
    .portal-column-right-extra-narrow {&lt;br /&gt;
        float: inherit;&lt;br /&gt;
        width: inherit;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Formerly for announcements, now used intermittently */&lt;br /&gt;
#bodyContent .letterhead {&lt;br /&gt;
    background-image:url(&#039;//upload.wikimedia.org/wikipedia/commons/e/e0/Tan-page-corner.png&#039;);&lt;br /&gt;
    background-repeat:no-repeat;&lt;br /&gt;
    padding: 2em;&lt;br /&gt;
    background-color: #faf9f2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tree style lists */&lt;br /&gt;
.treeview ul {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.treeview li {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png&amp;quot;) no-repeat 0 -2981px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
    text-indent: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li.lastline {&lt;br /&gt;
    background-position: 0 -5971px&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: -1px;&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul &amp;gt; li:first-child {&lt;br /&gt;
    background-position: 0 9px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hidden sortkey for tablesorter */&lt;br /&gt;
td .sortkey,&lt;br /&gt;
th .sortkey {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[Phabricator:25965]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
    visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move &#039;play&#039; button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    right: auto;&lt;br /&gt;
    bottom: 0;&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152269</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152269"/>
		<updated>2026-03-10T21:18:24Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --headerColor:#ff6f00 ; /*before: */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change section headline colors */&lt;br /&gt;
.mw-body h1,&lt;br /&gt;
.mw-body h2,&lt;br /&gt;
.mw-body h3,&lt;br /&gt;
.mw-body h4,&lt;br /&gt;
.mw-body h5,&lt;br /&gt;
.mw-body h6 {&lt;br /&gt;
    color: #c1c1c1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal h3 {&lt;br /&gt;
    color: var(--headerColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a {&lt;br /&gt;
    color: var(--linkColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a:visited {&lt;br /&gt;
    color: var(--visitedLinkColor);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
    font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
    quotes: &#039;&amp;quot;&#039; &#039;&amp;quot;&#039; &amp;quot;&#039;&amp;quot; &amp;quot;&#039;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent the &#039;double bold&#039; bug in Firefox when using DirectWrite */&lt;br /&gt;
strong.selflink {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
span.reference /* for Parsoid */ {&lt;br /&gt;
    font-size: 80%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same spacing for indented and unidented paragraphs on talk pages */&lt;br /&gt;
.ns-talk .mw-body-content dd {margin-top:0.4em; margin-bottom:0.4em;}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #ca-delete,&lt;br /&gt;
body.page-Main_Page #ca-move {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #mp-topbanner {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reduce page jumps by hiding collapsed/dismissed content */&lt;br /&gt;
.client-js .mw-special-Watchlist #watchlist-message,&lt;br /&gt;
.client-js .collapsible.collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child) {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tone down &#039;Changed since last visit&#039; colors */&lt;br /&gt;
span.updatedmarker {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    color: #006400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Edit window toolbar */&lt;br /&gt;
#toolbar {&lt;br /&gt;
    height: 22px;&lt;br /&gt;
    margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide charinsert base for those not using the gadget */&lt;br /&gt;
#editpage-specialchars {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight linked elements (such as clicked references) in blue */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
.citation:target {&lt;br /&gt;
    background-color: #DEF;  /* Fallback */&lt;br /&gt;
    background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations. Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where the number need not be shown&lt;br /&gt;
   on a screen or a handheld, but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
    .citation .printonly {&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist,&lt;br /&gt;
div.refbegin {&lt;br /&gt;
    font-size: 90%;            /* Default font-size */&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.refbegin-100 {&lt;br /&gt;
    font-size: 100%;           /* Option for normal fontsize in {{refbegin}} */&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
    font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
    margin-bottom: 0;          /* Avoid double margin when nested in dev.reflist */&lt;br /&gt;
    list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ensure refs in table headers and the like aren&#039;t bold or italic */&lt;br /&gt;
sup.reference {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hanging indentation for Template:Refbegin */&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul {&lt;br /&gt;
	list-style-type: none;&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
}&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul &amp;gt; li,&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; dl &amp;gt; dd {&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
	padding-left: 3.2em;&lt;br /&gt;
	text-indent: -3.2em;&lt;br /&gt;
	list-style: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
    margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid elements from breaking between columns */&lt;br /&gt;
.nocolbreak,&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd dd {&lt;br /&gt;
    -webkit-column-break-inside: avoid;&lt;br /&gt;
    page-break-inside: avoid;&lt;br /&gt;
    break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for [[Template:Flowlist]] that Lets lists flow around floating objecs */&lt;br /&gt;
.flowlist ul {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist ol {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 3.2em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist dl {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 8 (2016-05-21)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Hide empty list items */&lt;br /&gt;
.hlist .mw-empty-li {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
    content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
    content: &amp;quot; · &amp;quot;;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
    counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
    counter-increment: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
    content: &amp;quot; &amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ol li,&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
    margin: 1em auto 0;       /* Prevent preceding content from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
    margin-top: 0;            /* No top margin for nested navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox + .navbox {&lt;br /&gt;
    margin-top: -1px;         /* Single pixel border between adjacent navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
    padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    background: #333333;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    border-color: #333333;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background: #444444;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #555555;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #666666;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #111111;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
    padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content .navbar ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
    word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li abbr[title] {&lt;br /&gt;
  font-variant: small-caps;&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  text-decoration: none;&lt;br /&gt;
  cursor: inherit;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    display: block;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-right: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &#039;show&#039;/&#039;hide&#039; buttons created dynamically by the CollapsibleTables javascript&lt;br /&gt;
   in [[MediaWiki:Common.js]] are styled here so they can be customised. */&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: 0.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-collapsible-toggle {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    border-spacing: 3px;&lt;br /&gt;
    background-color: #2c2c2c;&lt;br /&gt;
    color: #909090;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
    width: 20em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
    border-top: 0;&lt;br /&gt;
    border-bottom: 1px solid #333333;&lt;br /&gt;
    padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for table row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.toc.hlist ul,&lt;br /&gt;
#toc.hlist ul,&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
    text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
    background-size: 30px;&lt;br /&gt;
    padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificality issue in infoboxes ([[Phabricator:43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style rules for media list templates */&lt;br /&gt;
div.medialist {&lt;br /&gt;
    min-height: 50px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul {&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li {&lt;br /&gt;
    padding-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li li {&lt;br /&gt;
    font-size: 91%;&lt;br /&gt;
    padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files&lt;br /&gt;
   in browsers that support these CSS selectors, like Mozilla and Opera */&lt;br /&gt;
div#content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content in columns with CSS instead of tables ([[Template:Columns]]) */&lt;br /&gt;
div.columns-2 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    min-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-3 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 33.3%;&lt;br /&gt;
    min-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-4 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 25%;&lt;br /&gt;
    min-width: 150px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-5 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 20%;&lt;br /&gt;
    min-width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    margin: 0 auto 1em auto;&lt;br /&gt;
    padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
    width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
    margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
    padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
    background: #333333;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
    display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    margin: 3px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #DFE8FF;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
    background: #D8E8FF;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
    border: 4px solid #b32424;    /* Red */&lt;br /&gt;
    background: #FFDBDB;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
    background: #FFDBDB;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
    background: #FFE7CE;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
    background: #FFF9DB;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
    background: #E4D8FF;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
    background: #EFEFE1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
    border: 1px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
    border: 2px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
    background: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
    margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
    width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
    line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
    font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
    border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-style {&lt;br /&gt;
    border: 2px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-move {&lt;br /&gt;
    border: 2px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
    border: 1px solid #c0c090;    /* Gray-brown */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Disambig and set index box styles */&lt;br /&gt;
table.dmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.9em 1em;&lt;br /&gt;
    border-top: 1px solid #ccc;&lt;br /&gt;
    border-bottom: 1px solid #ccc;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #222222;     /* Default &amp;quot;system&amp;quot; gray */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-system {&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-warning {&lt;br /&gt;
    border: 1px solid #bb7070;  /* Dark pink */&lt;br /&gt;
    background: #ffdbdb;        /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-editnotice {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
div.locked-warning {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #bb7070;&lt;br /&gt;
    background: #ffdbdb;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;system&amp;quot; style fmbox messages.&lt;br /&gt;
   Used in [[MediaWiki:Readonly lag]]. */&lt;br /&gt;
div.mw-lag-warn-normal,&lt;br /&gt;
div.fmbox-system {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #222222;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
   ambox/tmbox/ombox etc classes. &amp;quot;html body.mediawiki&amp;quot; is so&lt;br /&gt;
   they override &amp;quot;table.ambox + table.ambox&amp;quot; above. */&lt;br /&gt;
html body.mediawiki .mbox-small {   /* For the &amp;quot;small=yes&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 0 4px 1em;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
html body.mediawiki .mbox-small-left {   /* For the &amp;quot;small=left&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 1em 4px 0;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
.compact-ambox table .mbox-image,&lt;br /&gt;
.compact-ambox table .mbox-imageright,&lt;br /&gt;
.compact-ambox table .mbox-empty-cell {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
.compact-ambox table.ambox {&lt;br /&gt;
    border: none;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    margin: 0 0 0 1.6em !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki .compact-ambox table.mbox-small-left {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Style the text cell as a list item and remove its padding */&lt;br /&gt;
.compact-ambox table .mbox-text {&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.compact-ambox table .mbox-text-span {&lt;br /&gt;
    display: list-item;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    list-style-type: square;&lt;br /&gt;
    list-style-image: url(/w/skins/MonoBook/bullet.gif);&lt;br /&gt;
}&lt;br /&gt;
.skin-vector .compact-ambox table .mbox-text-span {&lt;br /&gt;
    list-style-type: disc;&lt;br /&gt;
    list-style-image: url(/w/skins/Vector/images/bullet-icon.svg);&lt;br /&gt;
    list-style-image: url(/w/skins/Vector/images/bullet-icon.png)\9;&lt;br /&gt;
}&lt;br /&gt;
/* Allow for hiding text in compact form */&lt;br /&gt;
.compact-ambox .hide-when-compact {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove default styles for [[MediaWiki:Noarticletext]]. */&lt;br /&gt;
div.noarticletext {&lt;br /&gt;
    border: none;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide (formatting) elements from screen, but not from screenreaders */&lt;br /&gt;
.visualhide {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: -10000px;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
    height: 1px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Bold save button */&lt;br /&gt;
#wpSave {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* class hiddenStructure is defunct. See [[Wikipedia:hiddenStructure]] */&lt;br /&gt;
.hiddenStructure {&lt;br /&gt;
    display: inline !important;&lt;br /&gt;
    color: #f00;&lt;br /&gt;
    background-color: #0f0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
   be used due to high number of requests see .hidden-redlink on&lt;br /&gt;
   [[m:MediaWiki:Common.css]] */&lt;br /&gt;
.check-icon a.new {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Removes underlines from certain links */&lt;br /&gt;
.nounderlines a,&lt;br /&gt;
.IPA a:link, .IPA a:visited {&lt;br /&gt;
    text-decoration: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */&lt;br /&gt;
div.NavFrame {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 4px;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 95%;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame + div.NavFrame {&lt;br /&gt;
    border-top-style: none;&lt;br /&gt;
    border-top-style: hidden;&lt;br /&gt;
}&lt;br /&gt;
div.NavPic {&lt;br /&gt;
    background-color: #333;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame div.NavHead {&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    background-color: #333;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame p,&lt;br /&gt;
div.NavFrame div.NavContent,&lt;br /&gt;
div.NavFrame div.NavContent p {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
div.NavEnd {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    line-height: 1px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
a.NavToggle {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    right: 3px;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hatnotes and disambiguation notices */&lt;br /&gt;
.hatnote {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
.hatnote i {&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote + div.hatnote {&lt;br /&gt;
    margin-top: -0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow transcluded pages to display in lists rather than a table. */&lt;br /&gt;
.listify td    { display: list-item; }&lt;br /&gt;
.listify tr    { display: block; }&lt;br /&gt;
.listify table { display: block; }&lt;br /&gt;
&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
   for how these are used. The classes &amp;quot;geo&amp;quot;, &amp;quot;longitude&amp;quot;, and&lt;br /&gt;
   &amp;quot;latitude&amp;quot; are used by the [[Geo microformat]]. */&lt;br /&gt;
.geo-default, .geo-dms, .geo-dec  { display: inline; }&lt;br /&gt;
.geo-nondefault, .geo-multi-punct { display: none; }&lt;br /&gt;
.longitude, .latitude             { white-space: nowrap; }&lt;br /&gt;
&lt;br /&gt;
/* Temporary(!) fix for horizontal TOC in Blink (Chrone/Opera) */&lt;br /&gt;
.hlist .tocnumber,&lt;br /&gt;
.hlist .toctext {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* When &amp;lt;div class=&amp;quot;nonumtoc&amp;quot;&amp;gt; is used on the table of contents,&lt;br /&gt;
   the ToC will display without numbers */&lt;br /&gt;
.nonumtoc .tocnumber {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
.nonumtoc #toc ul,&lt;br /&gt;
.nonumtoc .toc ul {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: .3em 0 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.hlist.nonumtoc #toc ul ul,&lt;br /&gt;
.hlist.nonumtoc .toc ul ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow limiting of which header levels are shown in a TOC;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;toclimit-3&amp;quot;&amp;gt;, for instance, will limit to&lt;br /&gt;
   showing ==headings== and ===headings=== but no further&lt;br /&gt;
   (as long as there are no =headings= on the page, which&lt;br /&gt;
   there shouldn&#039;t be according to the MoS). */&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for Template:Quote */&lt;br /&gt;
blockquote.templatequote div.templatequotecite {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User block messages */&lt;br /&gt;
div.user-block {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
    border: 1px solid #A9A9A9;&lt;br /&gt;
    background-color: #FFEFD5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
   1) Where desired&lt;br /&gt;
   2) Links when we don&#039;t want them to&lt;br /&gt;
   3) Bold &amp;quot;links&amp;quot; to the page itself&lt;br /&gt;
   4) Ref tags with group names &amp;lt;ref group=&amp;quot;Note&amp;quot;&amp;gt; --&amp;gt; &amp;quot;[Note 1]&amp;quot; */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a,&lt;br /&gt;
.nowraplinks .selflink,&lt;br /&gt;
sup.reference a {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.nowrap pre {&lt;br /&gt;
    white-space: pre;&lt;br /&gt;
}&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
    white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For template documentation */&lt;br /&gt;
.template-documentation {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 1em 0 0 0;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #ecfcf4;&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Increase the height of the image upload box */&lt;br /&gt;
#wpUploadDescription {&lt;br /&gt;
    height: 13em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Minimum thumb width */&lt;br /&gt;
.thumbinner {&lt;br /&gt;
    min-width: 100px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* The backgrounds for galleries. */&lt;br /&gt;
div#content .gallerybox div.thumb {&lt;br /&gt;
    /* Light gray padding */&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
/* Put a chequered background behind images, only visible if they have transparency.&lt;br /&gt;
   &#039;.filehistory a img&#039; and &#039;#file img:hover&#039; are handled by MediaWiki core (as of 1.19) */&lt;br /&gt;
.gallerybox .thumb img {&lt;br /&gt;
    background: #fff url(//upload.wikimedia.org/wikipedia/commons/5/5d/Checker-16x16.png) repeat;&lt;br /&gt;
}&lt;br /&gt;
/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
.ns-0 .gallerybox .thumb img,&lt;br /&gt;
.ns-2 .gallerybox .thumb img,&lt;br /&gt;
.ns-100 .gallerybox .thumb img,&lt;br /&gt;
.nochecker .gallerybox .thumb img {&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
   file histories, edit previews, and edit [Show changes] views. */&lt;br /&gt;
#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
#filehistory, #wikiPreview, #wikiDiff {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.rtl #mw-articlefeedbackv5, body.rtl #mw-articlefeedback {&lt;br /&gt;
    display: block;   /* Override inline block mode */&lt;br /&gt;
    margin-bottom: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;     /* Clear any info boxes that stick out */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;     /* Prevents margin collapsing */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Selectively hide headers in WikiProject banners */&lt;br /&gt;
.wpb .wpb-header             { display: none; }&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: block; }     /* for IE */&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: table-row; } /* for real browsers */&lt;br /&gt;
.wpbs-inner .wpb-outside     { display: none; }      /* hide things that should only display outside shells */&lt;br /&gt;
&lt;br /&gt;
/* Styling for Abuse Filter tags */&lt;br /&gt;
.mw-tag-markers {&lt;br /&gt;
    font-style:italic;&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
   [[MediaWiki:Group-sysop.css]], [[MediaWiki:Group-accountcreator.css]],&lt;br /&gt;
   [[MediaWiki:Group-templateeditor.css]], [[MediaWiki:Group-extendedmover.css]] and [[Mediawiki:Group-autoconfirmed.css]]. */&lt;br /&gt;
.sysop-show,&lt;br /&gt;
.accountcreator-show,&lt;br /&gt;
.templateeditor-show,&lt;br /&gt;
.extendedmover-show,&lt;br /&gt;
.autoconfirmed-show,&lt;br /&gt;
.user-show {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/**&lt;br /&gt;
 * Hide the redlink generated by {{Editnotice}},&lt;br /&gt;
 * this overrides the &amp;quot;.sysop-show { display: none; }&amp;quot; above that applies&lt;br /&gt;
 * to the same link as well. See [[phab:T45013]]&lt;br /&gt;
 *&lt;br /&gt;
 * Hide the images in editnotices to keep them readable in VE view.&lt;br /&gt;
 * Long term, editnotices should become a core feature so that they can be designed responsive.&lt;br /&gt;
 */&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .editnotice-redlink,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-image,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-imageright {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
ul.permissions-errors &amp;gt; li {&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
}&lt;br /&gt;
ul.permissions-errors {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* No linewrap on the labels of the login/signup page */&lt;br /&gt;
body.page-Special_UserLogin .mw-label label,&lt;br /&gt;
body.page-Special_UserLogin_signup .mw-label label {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pie chart: transparent borders */&lt;br /&gt;
.transborder {&lt;br /&gt;
    border: solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
.times-serif,&lt;br /&gt;
span.texhtml {&lt;br /&gt;
    font-family: &amp;quot;Nimbus Roman No9 L&amp;quot;, &amp;quot;Times New Roman&amp;quot;, Times, serif;&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
    line-height: 1;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml span.texhtml {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
span.mwe-math-mathml-inline {&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
.digits,&lt;br /&gt;
.texhtml {&lt;br /&gt;
    -moz-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    -webkit-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-variant-numeric: lining-nums tabular-nums;&lt;br /&gt;
    font-kerning: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
    margin-left: 1.6em !important;&lt;br /&gt;
    margin-top: 0.6em;&lt;br /&gt;
    margin-bottom: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.mwe-math-mathml-display math {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For portals, added 2011-12-07 -bv&lt;br /&gt;
   On wide screens, show these as two columns&lt;br /&gt;
   On narrow and mobile screens, let them collapse into a single column */&lt;br /&gt;
.portal-column-left {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 49%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 60%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 39%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-extra-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 70%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-extra-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 29%;&lt;br /&gt;
}&lt;br /&gt;
@media only screen and (max-width: 800px) {&lt;br /&gt;
    /* Decouple the columns on narrow screens */&lt;br /&gt;
    .portal-column-left,&lt;br /&gt;
    .portal-column-right,&lt;br /&gt;
    .portal-column-left-wide,&lt;br /&gt;
    .portal-column-right-narrow,&lt;br /&gt;
    .portal-column-left-extra-wide,&lt;br /&gt;
    .portal-column-right-extra-narrow {&lt;br /&gt;
        float: inherit;&lt;br /&gt;
        width: inherit;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Formerly for announcements, now used intermittently */&lt;br /&gt;
#bodyContent .letterhead {&lt;br /&gt;
    background-image:url(&#039;//upload.wikimedia.org/wikipedia/commons/e/e0/Tan-page-corner.png&#039;);&lt;br /&gt;
    background-repeat:no-repeat;&lt;br /&gt;
    padding: 2em;&lt;br /&gt;
    background-color: #faf9f2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tree style lists */&lt;br /&gt;
.treeview ul {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.treeview li {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png&amp;quot;) no-repeat 0 -2981px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
    text-indent: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li.lastline {&lt;br /&gt;
    background-position: 0 -5971px&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: -1px;&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul &amp;gt; li:first-child {&lt;br /&gt;
    background-position: 0 9px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hidden sortkey for tablesorter */&lt;br /&gt;
td .sortkey,&lt;br /&gt;
th .sortkey {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[Phabricator:25965]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
    visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move &#039;play&#039; button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    right: auto;&lt;br /&gt;
    bottom: 0;&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152268</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152268"/>
		<updated>2026-03-10T21:17:42Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --headerColor:#c1c1c1 ; /*before: #ff6f00*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal h3 {&lt;br /&gt;
    color: var(--headerColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a {&lt;br /&gt;
    color: var(--linkColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a:visited {&lt;br /&gt;
    color: var(--visitedLinkColor);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
    font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
    quotes: &#039;&amp;quot;&#039; &#039;&amp;quot;&#039; &amp;quot;&#039;&amp;quot; &amp;quot;&#039;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent the &#039;double bold&#039; bug in Firefox when using DirectWrite */&lt;br /&gt;
strong.selflink {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
span.reference /* for Parsoid */ {&lt;br /&gt;
    font-size: 80%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same spacing for indented and unidented paragraphs on talk pages */&lt;br /&gt;
.ns-talk .mw-body-content dd {margin-top:0.4em; margin-bottom:0.4em;}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #ca-delete,&lt;br /&gt;
body.page-Main_Page #ca-move {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #mp-topbanner {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reduce page jumps by hiding collapsed/dismissed content */&lt;br /&gt;
.client-js .mw-special-Watchlist #watchlist-message,&lt;br /&gt;
.client-js .collapsible.collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child) {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tone down &#039;Changed since last visit&#039; colors */&lt;br /&gt;
span.updatedmarker {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    color: #006400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Edit window toolbar */&lt;br /&gt;
#toolbar {&lt;br /&gt;
    height: 22px;&lt;br /&gt;
    margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide charinsert base for those not using the gadget */&lt;br /&gt;
#editpage-specialchars {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight linked elements (such as clicked references) in blue */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
.citation:target {&lt;br /&gt;
    background-color: #DEF;  /* Fallback */&lt;br /&gt;
    background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations. Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where the number need not be shown&lt;br /&gt;
   on a screen or a handheld, but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
    .citation .printonly {&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist,&lt;br /&gt;
div.refbegin {&lt;br /&gt;
    font-size: 90%;            /* Default font-size */&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.refbegin-100 {&lt;br /&gt;
    font-size: 100%;           /* Option for normal fontsize in {{refbegin}} */&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
    font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
    margin-bottom: 0;          /* Avoid double margin when nested in dev.reflist */&lt;br /&gt;
    list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ensure refs in table headers and the like aren&#039;t bold or italic */&lt;br /&gt;
sup.reference {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hanging indentation for Template:Refbegin */&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul {&lt;br /&gt;
	list-style-type: none;&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
}&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul &amp;gt; li,&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; dl &amp;gt; dd {&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
	padding-left: 3.2em;&lt;br /&gt;
	text-indent: -3.2em;&lt;br /&gt;
	list-style: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
    margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid elements from breaking between columns */&lt;br /&gt;
.nocolbreak,&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd dd {&lt;br /&gt;
    -webkit-column-break-inside: avoid;&lt;br /&gt;
    page-break-inside: avoid;&lt;br /&gt;
    break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for [[Template:Flowlist]] that Lets lists flow around floating objecs */&lt;br /&gt;
.flowlist ul {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist ol {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 3.2em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist dl {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 8 (2016-05-21)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Hide empty list items */&lt;br /&gt;
.hlist .mw-empty-li {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
    content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
    content: &amp;quot; · &amp;quot;;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
    counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
    counter-increment: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
    content: &amp;quot; &amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ol li,&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
    margin: 1em auto 0;       /* Prevent preceding content from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
    margin-top: 0;            /* No top margin for nested navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox + .navbox {&lt;br /&gt;
    margin-top: -1px;         /* Single pixel border between adjacent navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
    padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    background: #333333;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    border-color: #333333;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background: #444444;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #555555;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #666666;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #111111;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
    padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content .navbar ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
    word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li abbr[title] {&lt;br /&gt;
  font-variant: small-caps;&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  text-decoration: none;&lt;br /&gt;
  cursor: inherit;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    display: block;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-right: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &#039;show&#039;/&#039;hide&#039; buttons created dynamically by the CollapsibleTables javascript&lt;br /&gt;
   in [[MediaWiki:Common.js]] are styled here so they can be customised. */&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: 0.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-collapsible-toggle {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    border-spacing: 3px;&lt;br /&gt;
    background-color: #2c2c2c;&lt;br /&gt;
    color: #909090;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
    width: 20em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
    border-top: 0;&lt;br /&gt;
    border-bottom: 1px solid #333333;&lt;br /&gt;
    padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for table row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.toc.hlist ul,&lt;br /&gt;
#toc.hlist ul,&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
    text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
    background-size: 30px;&lt;br /&gt;
    padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificality issue in infoboxes ([[Phabricator:43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style rules for media list templates */&lt;br /&gt;
div.medialist {&lt;br /&gt;
    min-height: 50px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul {&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li {&lt;br /&gt;
    padding-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li li {&lt;br /&gt;
    font-size: 91%;&lt;br /&gt;
    padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files&lt;br /&gt;
   in browsers that support these CSS selectors, like Mozilla and Opera */&lt;br /&gt;
div#content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content in columns with CSS instead of tables ([[Template:Columns]]) */&lt;br /&gt;
div.columns-2 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    min-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-3 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 33.3%;&lt;br /&gt;
    min-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-4 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 25%;&lt;br /&gt;
    min-width: 150px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-5 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 20%;&lt;br /&gt;
    min-width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    margin: 0 auto 1em auto;&lt;br /&gt;
    padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
    width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
    margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
    padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
    background: #333333;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
    display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    margin: 3px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #DFE8FF;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
    background: #D8E8FF;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
    border: 4px solid #b32424;    /* Red */&lt;br /&gt;
    background: #FFDBDB;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
    background: #FFDBDB;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
    background: #FFE7CE;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
    background: #FFF9DB;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
    background: #E4D8FF;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
    background: #EFEFE1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
    border: 1px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
    border: 2px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
    background: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
    margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
    width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
    line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
    font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
    border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-style {&lt;br /&gt;
    border: 2px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-move {&lt;br /&gt;
    border: 2px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
    border: 1px solid #c0c090;    /* Gray-brown */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Disambig and set index box styles */&lt;br /&gt;
table.dmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.9em 1em;&lt;br /&gt;
    border-top: 1px solid #ccc;&lt;br /&gt;
    border-bottom: 1px solid #ccc;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #222222;     /* Default &amp;quot;system&amp;quot; gray */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-system {&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-warning {&lt;br /&gt;
    border: 1px solid #bb7070;  /* Dark pink */&lt;br /&gt;
    background: #ffdbdb;        /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-editnotice {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
div.locked-warning {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #bb7070;&lt;br /&gt;
    background: #ffdbdb;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;system&amp;quot; style fmbox messages.&lt;br /&gt;
   Used in [[MediaWiki:Readonly lag]]. */&lt;br /&gt;
div.mw-lag-warn-normal,&lt;br /&gt;
div.fmbox-system {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #222222;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
   ambox/tmbox/ombox etc classes. &amp;quot;html body.mediawiki&amp;quot; is so&lt;br /&gt;
   they override &amp;quot;table.ambox + table.ambox&amp;quot; above. */&lt;br /&gt;
html body.mediawiki .mbox-small {   /* For the &amp;quot;small=yes&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 0 4px 1em;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
html body.mediawiki .mbox-small-left {   /* For the &amp;quot;small=left&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 1em 4px 0;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
.compact-ambox table .mbox-image,&lt;br /&gt;
.compact-ambox table .mbox-imageright,&lt;br /&gt;
.compact-ambox table .mbox-empty-cell {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
.compact-ambox table.ambox {&lt;br /&gt;
    border: none;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    margin: 0 0 0 1.6em !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki .compact-ambox table.mbox-small-left {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Style the text cell as a list item and remove its padding */&lt;br /&gt;
.compact-ambox table .mbox-text {&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.compact-ambox table .mbox-text-span {&lt;br /&gt;
    display: list-item;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    list-style-type: square;&lt;br /&gt;
    list-style-image: url(/w/skins/MonoBook/bullet.gif);&lt;br /&gt;
}&lt;br /&gt;
.skin-vector .compact-ambox table .mbox-text-span {&lt;br /&gt;
    list-style-type: disc;&lt;br /&gt;
    list-style-image: url(/w/skins/Vector/images/bullet-icon.svg);&lt;br /&gt;
    list-style-image: url(/w/skins/Vector/images/bullet-icon.png)\9;&lt;br /&gt;
}&lt;br /&gt;
/* Allow for hiding text in compact form */&lt;br /&gt;
.compact-ambox .hide-when-compact {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove default styles for [[MediaWiki:Noarticletext]]. */&lt;br /&gt;
div.noarticletext {&lt;br /&gt;
    border: none;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide (formatting) elements from screen, but not from screenreaders */&lt;br /&gt;
.visualhide {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: -10000px;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
    height: 1px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Bold save button */&lt;br /&gt;
#wpSave {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* class hiddenStructure is defunct. See [[Wikipedia:hiddenStructure]] */&lt;br /&gt;
.hiddenStructure {&lt;br /&gt;
    display: inline !important;&lt;br /&gt;
    color: #f00;&lt;br /&gt;
    background-color: #0f0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
   be used due to high number of requests see .hidden-redlink on&lt;br /&gt;
   [[m:MediaWiki:Common.css]] */&lt;br /&gt;
.check-icon a.new {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Removes underlines from certain links */&lt;br /&gt;
.nounderlines a,&lt;br /&gt;
.IPA a:link, .IPA a:visited {&lt;br /&gt;
    text-decoration: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */&lt;br /&gt;
div.NavFrame {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 4px;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 95%;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame + div.NavFrame {&lt;br /&gt;
    border-top-style: none;&lt;br /&gt;
    border-top-style: hidden;&lt;br /&gt;
}&lt;br /&gt;
div.NavPic {&lt;br /&gt;
    background-color: #333;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame div.NavHead {&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    background-color: #333;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame p,&lt;br /&gt;
div.NavFrame div.NavContent,&lt;br /&gt;
div.NavFrame div.NavContent p {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
div.NavEnd {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    line-height: 1px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
a.NavToggle {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    right: 3px;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hatnotes and disambiguation notices */&lt;br /&gt;
.hatnote {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
.hatnote i {&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote + div.hatnote {&lt;br /&gt;
    margin-top: -0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow transcluded pages to display in lists rather than a table. */&lt;br /&gt;
.listify td    { display: list-item; }&lt;br /&gt;
.listify tr    { display: block; }&lt;br /&gt;
.listify table { display: block; }&lt;br /&gt;
&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
   for how these are used. The classes &amp;quot;geo&amp;quot;, &amp;quot;longitude&amp;quot;, and&lt;br /&gt;
   &amp;quot;latitude&amp;quot; are used by the [[Geo microformat]]. */&lt;br /&gt;
.geo-default, .geo-dms, .geo-dec  { display: inline; }&lt;br /&gt;
.geo-nondefault, .geo-multi-punct { display: none; }&lt;br /&gt;
.longitude, .latitude             { white-space: nowrap; }&lt;br /&gt;
&lt;br /&gt;
/* Temporary(!) fix for horizontal TOC in Blink (Chrone/Opera) */&lt;br /&gt;
.hlist .tocnumber,&lt;br /&gt;
.hlist .toctext {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* When &amp;lt;div class=&amp;quot;nonumtoc&amp;quot;&amp;gt; is used on the table of contents,&lt;br /&gt;
   the ToC will display without numbers */&lt;br /&gt;
.nonumtoc .tocnumber {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
.nonumtoc #toc ul,&lt;br /&gt;
.nonumtoc .toc ul {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: .3em 0 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.hlist.nonumtoc #toc ul ul,&lt;br /&gt;
.hlist.nonumtoc .toc ul ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow limiting of which header levels are shown in a TOC;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;toclimit-3&amp;quot;&amp;gt;, for instance, will limit to&lt;br /&gt;
   showing ==headings== and ===headings=== but no further&lt;br /&gt;
   (as long as there are no =headings= on the page, which&lt;br /&gt;
   there shouldn&#039;t be according to the MoS). */&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for Template:Quote */&lt;br /&gt;
blockquote.templatequote div.templatequotecite {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User block messages */&lt;br /&gt;
div.user-block {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
    border: 1px solid #A9A9A9;&lt;br /&gt;
    background-color: #FFEFD5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
   1) Where desired&lt;br /&gt;
   2) Links when we don&#039;t want them to&lt;br /&gt;
   3) Bold &amp;quot;links&amp;quot; to the page itself&lt;br /&gt;
   4) Ref tags with group names &amp;lt;ref group=&amp;quot;Note&amp;quot;&amp;gt; --&amp;gt; &amp;quot;[Note 1]&amp;quot; */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a,&lt;br /&gt;
.nowraplinks .selflink,&lt;br /&gt;
sup.reference a {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.nowrap pre {&lt;br /&gt;
    white-space: pre;&lt;br /&gt;
}&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
    white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For template documentation */&lt;br /&gt;
.template-documentation {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 1em 0 0 0;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #ecfcf4;&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Increase the height of the image upload box */&lt;br /&gt;
#wpUploadDescription {&lt;br /&gt;
    height: 13em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Minimum thumb width */&lt;br /&gt;
.thumbinner {&lt;br /&gt;
    min-width: 100px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* The backgrounds for galleries. */&lt;br /&gt;
div#content .gallerybox div.thumb {&lt;br /&gt;
    /* Light gray padding */&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
/* Put a chequered background behind images, only visible if they have transparency.&lt;br /&gt;
   &#039;.filehistory a img&#039; and &#039;#file img:hover&#039; are handled by MediaWiki core (as of 1.19) */&lt;br /&gt;
.gallerybox .thumb img {&lt;br /&gt;
    background: #fff url(//upload.wikimedia.org/wikipedia/commons/5/5d/Checker-16x16.png) repeat;&lt;br /&gt;
}&lt;br /&gt;
/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
.ns-0 .gallerybox .thumb img,&lt;br /&gt;
.ns-2 .gallerybox .thumb img,&lt;br /&gt;
.ns-100 .gallerybox .thumb img,&lt;br /&gt;
.nochecker .gallerybox .thumb img {&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
   file histories, edit previews, and edit [Show changes] views. */&lt;br /&gt;
#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
#filehistory, #wikiPreview, #wikiDiff {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.rtl #mw-articlefeedbackv5, body.rtl #mw-articlefeedback {&lt;br /&gt;
    display: block;   /* Override inline block mode */&lt;br /&gt;
    margin-bottom: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;     /* Clear any info boxes that stick out */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;     /* Prevents margin collapsing */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Selectively hide headers in WikiProject banners */&lt;br /&gt;
.wpb .wpb-header             { display: none; }&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: block; }     /* for IE */&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: table-row; } /* for real browsers */&lt;br /&gt;
.wpbs-inner .wpb-outside     { display: none; }      /* hide things that should only display outside shells */&lt;br /&gt;
&lt;br /&gt;
/* Styling for Abuse Filter tags */&lt;br /&gt;
.mw-tag-markers {&lt;br /&gt;
    font-style:italic;&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
   [[MediaWiki:Group-sysop.css]], [[MediaWiki:Group-accountcreator.css]],&lt;br /&gt;
   [[MediaWiki:Group-templateeditor.css]], [[MediaWiki:Group-extendedmover.css]] and [[Mediawiki:Group-autoconfirmed.css]]. */&lt;br /&gt;
.sysop-show,&lt;br /&gt;
.accountcreator-show,&lt;br /&gt;
.templateeditor-show,&lt;br /&gt;
.extendedmover-show,&lt;br /&gt;
.autoconfirmed-show,&lt;br /&gt;
.user-show {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/**&lt;br /&gt;
 * Hide the redlink generated by {{Editnotice}},&lt;br /&gt;
 * this overrides the &amp;quot;.sysop-show { display: none; }&amp;quot; above that applies&lt;br /&gt;
 * to the same link as well. See [[phab:T45013]]&lt;br /&gt;
 *&lt;br /&gt;
 * Hide the images in editnotices to keep them readable in VE view.&lt;br /&gt;
 * Long term, editnotices should become a core feature so that they can be designed responsive.&lt;br /&gt;
 */&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .editnotice-redlink,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-image,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-imageright {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
ul.permissions-errors &amp;gt; li {&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
}&lt;br /&gt;
ul.permissions-errors {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* No linewrap on the labels of the login/signup page */&lt;br /&gt;
body.page-Special_UserLogin .mw-label label,&lt;br /&gt;
body.page-Special_UserLogin_signup .mw-label label {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pie chart: transparent borders */&lt;br /&gt;
.transborder {&lt;br /&gt;
    border: solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
.times-serif,&lt;br /&gt;
span.texhtml {&lt;br /&gt;
    font-family: &amp;quot;Nimbus Roman No9 L&amp;quot;, &amp;quot;Times New Roman&amp;quot;, Times, serif;&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
    line-height: 1;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml span.texhtml {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
span.mwe-math-mathml-inline {&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
.digits,&lt;br /&gt;
.texhtml {&lt;br /&gt;
    -moz-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    -webkit-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-variant-numeric: lining-nums tabular-nums;&lt;br /&gt;
    font-kerning: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
    margin-left: 1.6em !important;&lt;br /&gt;
    margin-top: 0.6em;&lt;br /&gt;
    margin-bottom: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.mwe-math-mathml-display math {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For portals, added 2011-12-07 -bv&lt;br /&gt;
   On wide screens, show these as two columns&lt;br /&gt;
   On narrow and mobile screens, let them collapse into a single column */&lt;br /&gt;
.portal-column-left {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 49%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 60%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 39%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-extra-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 70%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-extra-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 29%;&lt;br /&gt;
}&lt;br /&gt;
@media only screen and (max-width: 800px) {&lt;br /&gt;
    /* Decouple the columns on narrow screens */&lt;br /&gt;
    .portal-column-left,&lt;br /&gt;
    .portal-column-right,&lt;br /&gt;
    .portal-column-left-wide,&lt;br /&gt;
    .portal-column-right-narrow,&lt;br /&gt;
    .portal-column-left-extra-wide,&lt;br /&gt;
    .portal-column-right-extra-narrow {&lt;br /&gt;
        float: inherit;&lt;br /&gt;
        width: inherit;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Formerly for announcements, now used intermittently */&lt;br /&gt;
#bodyContent .letterhead {&lt;br /&gt;
    background-image:url(&#039;//upload.wikimedia.org/wikipedia/commons/e/e0/Tan-page-corner.png&#039;);&lt;br /&gt;
    background-repeat:no-repeat;&lt;br /&gt;
    padding: 2em;&lt;br /&gt;
    background-color: #faf9f2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tree style lists */&lt;br /&gt;
.treeview ul {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.treeview li {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png&amp;quot;) no-repeat 0 -2981px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
    text-indent: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li.lastline {&lt;br /&gt;
    background-position: 0 -5971px&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: -1px;&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul &amp;gt; li:first-child {&lt;br /&gt;
    background-position: 0 9px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hidden sortkey for tablesorter */&lt;br /&gt;
td .sortkey,&lt;br /&gt;
th .sortkey {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[Phabricator:25965]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
    visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move &#039;play&#039; button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    right: auto;&lt;br /&gt;
    bottom: 0;&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152267</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152267"/>
		<updated>2026-03-10T21:15:45Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --headerColor:##c1c1c1 ; /*before: #ff6f00*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal h3 {&lt;br /&gt;
    color: var(--headerColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a {&lt;br /&gt;
    color: var(--linkColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a:visited {&lt;br /&gt;
    color: var(--visitedLinkColor);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
    font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
    quotes: &#039;&amp;quot;&#039; &#039;&amp;quot;&#039; &amp;quot;&#039;&amp;quot; &amp;quot;&#039;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent the &#039;double bold&#039; bug in Firefox when using DirectWrite */&lt;br /&gt;
strong.selflink {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
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&lt;br /&gt;
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.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
    text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
    background-size: 30px;&lt;br /&gt;
    padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificality issue in infoboxes ([[Phabricator:43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style rules for media list templates */&lt;br /&gt;
div.medialist {&lt;br /&gt;
    min-height: 50px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul {&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li {&lt;br /&gt;
    padding-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li li {&lt;br /&gt;
    font-size: 91%;&lt;br /&gt;
    padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files&lt;br /&gt;
   in browsers that support these CSS selectors, like Mozilla and Opera */&lt;br /&gt;
div#content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content in columns with CSS instead of tables ([[Template:Columns]]) */&lt;br /&gt;
div.columns-2 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    min-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-3 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 33.3%;&lt;br /&gt;
    min-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-4 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 25%;&lt;br /&gt;
    min-width: 150px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-5 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 20%;&lt;br /&gt;
    min-width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    margin: 0 auto 1em auto;&lt;br /&gt;
    padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
    width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
    margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
    padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
    background: #333333;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
    display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    margin: 3px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #DFE8FF;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
    background: #D8E8FF;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
    border: 4px solid #b32424;    /* Red */&lt;br /&gt;
    background: #FFDBDB;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
    background: #FFDBDB;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
    background: #FFE7CE;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
    background: #FFF9DB;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
    background: #E4D8FF;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
    background: #EFEFE1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
    border: 1px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
    border: 2px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
    background: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
    margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
    width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
    line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
    font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
    border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-style {&lt;br /&gt;
    border: 2px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-move {&lt;br /&gt;
    border: 2px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
    border: 1px solid #c0c090;    /* Gray-brown */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Disambig and set index box styles */&lt;br /&gt;
table.dmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.9em 1em;&lt;br /&gt;
    border-top: 1px solid #ccc;&lt;br /&gt;
    border-bottom: 1px solid #ccc;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #222222;     /* Default &amp;quot;system&amp;quot; gray */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-system {&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-warning {&lt;br /&gt;
    border: 1px solid #bb7070;  /* Dark pink */&lt;br /&gt;
    background: #ffdbdb;        /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-editnotice {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
div.locked-warning {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #bb7070;&lt;br /&gt;
    background: #ffdbdb;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;system&amp;quot; style fmbox messages.&lt;br /&gt;
   Used in [[MediaWiki:Readonly lag]]. */&lt;br /&gt;
div.mw-lag-warn-normal,&lt;br /&gt;
div.fmbox-system {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #222222;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
   ambox/tmbox/ombox etc classes. &amp;quot;html body.mediawiki&amp;quot; is so&lt;br /&gt;
   they override &amp;quot;table.ambox + table.ambox&amp;quot; above. */&lt;br /&gt;
html body.mediawiki .mbox-small {   /* For the &amp;quot;small=yes&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 0 4px 1em;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
html body.mediawiki .mbox-small-left {   /* For the &amp;quot;small=left&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 1em 4px 0;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
.compact-ambox table .mbox-image,&lt;br /&gt;
.compact-ambox table .mbox-imageright,&lt;br /&gt;
.compact-ambox table .mbox-empty-cell {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
.compact-ambox table.ambox {&lt;br /&gt;
    border: none;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    margin: 0 0 0 1.6em !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki .compact-ambox table.mbox-small-left {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Style the text cell as a list item and remove its padding */&lt;br /&gt;
.compact-ambox table .mbox-text {&lt;br /&gt;
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    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.compact-ambox table .mbox-text-span {&lt;br /&gt;
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    line-height: 1.5em;&lt;br /&gt;
    list-style-type: square;&lt;br /&gt;
    list-style-image: url(/w/skins/MonoBook/bullet.gif);&lt;br /&gt;
}&lt;br /&gt;
.skin-vector .compact-ambox table .mbox-text-span {&lt;br /&gt;
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    list-style-image: url(/w/skins/Vector/images/bullet-icon.svg);&lt;br /&gt;
    list-style-image: url(/w/skins/Vector/images/bullet-icon.png)\9;&lt;br /&gt;
}&lt;br /&gt;
/* Allow for hiding text in compact form */&lt;br /&gt;
.compact-ambox .hide-when-compact {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove default styles for [[MediaWiki:Noarticletext]]. */&lt;br /&gt;
div.noarticletext {&lt;br /&gt;
    border: none;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide (formatting) elements from screen, but not from screenreaders */&lt;br /&gt;
.visualhide {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: -10000px;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
    height: 1px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Bold save button */&lt;br /&gt;
#wpSave {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* class hiddenStructure is defunct. See [[Wikipedia:hiddenStructure]] */&lt;br /&gt;
.hiddenStructure {&lt;br /&gt;
    display: inline !important;&lt;br /&gt;
    color: #f00;&lt;br /&gt;
    background-color: #0f0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
   be used due to high number of requests see .hidden-redlink on&lt;br /&gt;
   [[m:MediaWiki:Common.css]] */&lt;br /&gt;
.check-icon a.new {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Removes underlines from certain links */&lt;br /&gt;
.nounderlines a,&lt;br /&gt;
.IPA a:link, .IPA a:visited {&lt;br /&gt;
    text-decoration: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */&lt;br /&gt;
div.NavFrame {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 4px;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 95%;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame + div.NavFrame {&lt;br /&gt;
    border-top-style: none;&lt;br /&gt;
    border-top-style: hidden;&lt;br /&gt;
}&lt;br /&gt;
div.NavPic {&lt;br /&gt;
    background-color: #333;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame div.NavHead {&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    background-color: #333;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame p,&lt;br /&gt;
div.NavFrame div.NavContent,&lt;br /&gt;
div.NavFrame div.NavContent p {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
div.NavEnd {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    line-height: 1px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
a.NavToggle {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    right: 3px;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hatnotes and disambiguation notices */&lt;br /&gt;
.hatnote {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
.hatnote i {&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote + div.hatnote {&lt;br /&gt;
    margin-top: -0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow transcluded pages to display in lists rather than a table. */&lt;br /&gt;
.listify td    { display: list-item; }&lt;br /&gt;
.listify tr    { display: block; }&lt;br /&gt;
.listify table { display: block; }&lt;br /&gt;
&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
   for how these are used. The classes &amp;quot;geo&amp;quot;, &amp;quot;longitude&amp;quot;, and&lt;br /&gt;
   &amp;quot;latitude&amp;quot; are used by the [[Geo microformat]]. */&lt;br /&gt;
.geo-default, .geo-dms, .geo-dec  { display: inline; }&lt;br /&gt;
.geo-nondefault, .geo-multi-punct { display: none; }&lt;br /&gt;
.longitude, .latitude             { white-space: nowrap; }&lt;br /&gt;
&lt;br /&gt;
/* Temporary(!) fix for horizontal TOC in Blink (Chrone/Opera) */&lt;br /&gt;
.hlist .tocnumber,&lt;br /&gt;
.hlist .toctext {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* When &amp;lt;div class=&amp;quot;nonumtoc&amp;quot;&amp;gt; is used on the table of contents,&lt;br /&gt;
   the ToC will display without numbers */&lt;br /&gt;
.nonumtoc .tocnumber {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
.nonumtoc #toc ul,&lt;br /&gt;
.nonumtoc .toc ul {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: .3em 0 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.hlist.nonumtoc #toc ul ul,&lt;br /&gt;
.hlist.nonumtoc .toc ul ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow limiting of which header levels are shown in a TOC;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;toclimit-3&amp;quot;&amp;gt;, for instance, will limit to&lt;br /&gt;
   showing ==headings== and ===headings=== but no further&lt;br /&gt;
   (as long as there are no =headings= on the page, which&lt;br /&gt;
   there shouldn&#039;t be according to the MoS). */&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for Template:Quote */&lt;br /&gt;
blockquote.templatequote div.templatequotecite {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User block messages */&lt;br /&gt;
div.user-block {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
    border: 1px solid #A9A9A9;&lt;br /&gt;
    background-color: #FFEFD5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
   1) Where desired&lt;br /&gt;
   2) Links when we don&#039;t want them to&lt;br /&gt;
   3) Bold &amp;quot;links&amp;quot; to the page itself&lt;br /&gt;
   4) Ref tags with group names &amp;lt;ref group=&amp;quot;Note&amp;quot;&amp;gt; --&amp;gt; &amp;quot;[Note 1]&amp;quot; */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a,&lt;br /&gt;
.nowraplinks .selflink,&lt;br /&gt;
sup.reference a {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.nowrap pre {&lt;br /&gt;
    white-space: pre;&lt;br /&gt;
}&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
    white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For template documentation */&lt;br /&gt;
.template-documentation {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 1em 0 0 0;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #ecfcf4;&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Increase the height of the image upload box */&lt;br /&gt;
#wpUploadDescription {&lt;br /&gt;
    height: 13em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Minimum thumb width */&lt;br /&gt;
.thumbinner {&lt;br /&gt;
    min-width: 100px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* The backgrounds for galleries. */&lt;br /&gt;
div#content .gallerybox div.thumb {&lt;br /&gt;
    /* Light gray padding */&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
/* Put a chequered background behind images, only visible if they have transparency.&lt;br /&gt;
   &#039;.filehistory a img&#039; and &#039;#file img:hover&#039; are handled by MediaWiki core (as of 1.19) */&lt;br /&gt;
.gallerybox .thumb img {&lt;br /&gt;
    background: #fff url(//upload.wikimedia.org/wikipedia/commons/5/5d/Checker-16x16.png) repeat;&lt;br /&gt;
}&lt;br /&gt;
/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
.ns-0 .gallerybox .thumb img,&lt;br /&gt;
.ns-2 .gallerybox .thumb img,&lt;br /&gt;
.ns-100 .gallerybox .thumb img,&lt;br /&gt;
.nochecker .gallerybox .thumb img {&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
   file histories, edit previews, and edit [Show changes] views. */&lt;br /&gt;
#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
#filehistory, #wikiPreview, #wikiDiff {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.rtl #mw-articlefeedbackv5, body.rtl #mw-articlefeedback {&lt;br /&gt;
    display: block;   /* Override inline block mode */&lt;br /&gt;
    margin-bottom: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;     /* Clear any info boxes that stick out */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;     /* Prevents margin collapsing */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Selectively hide headers in WikiProject banners */&lt;br /&gt;
.wpb .wpb-header             { display: none; }&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: block; }     /* for IE */&lt;br /&gt;
.wpbs-inner .wpb .wpb-header { display: table-row; } /* for real browsers */&lt;br /&gt;
.wpbs-inner .wpb-outside     { display: none; }      /* hide things that should only display outside shells */&lt;br /&gt;
&lt;br /&gt;
/* Styling for Abuse Filter tags */&lt;br /&gt;
.mw-tag-markers {&lt;br /&gt;
    font-style:italic;&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
   [[MediaWiki:Group-sysop.css]], [[MediaWiki:Group-accountcreator.css]],&lt;br /&gt;
   [[MediaWiki:Group-templateeditor.css]], [[MediaWiki:Group-extendedmover.css]] and [[Mediawiki:Group-autoconfirmed.css]]. */&lt;br /&gt;
.sysop-show,&lt;br /&gt;
.accountcreator-show,&lt;br /&gt;
.templateeditor-show,&lt;br /&gt;
.extendedmover-show,&lt;br /&gt;
.autoconfirmed-show,&lt;br /&gt;
.user-show {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/**&lt;br /&gt;
 * Hide the redlink generated by {{Editnotice}},&lt;br /&gt;
 * this overrides the &amp;quot;.sysop-show { display: none; }&amp;quot; above that applies&lt;br /&gt;
 * to the same link as well. See [[phab:T45013]]&lt;br /&gt;
 *&lt;br /&gt;
 * Hide the images in editnotices to keep them readable in VE view.&lt;br /&gt;
 * Long term, editnotices should become a core feature so that they can be designed responsive.&lt;br /&gt;
 */&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .editnotice-redlink,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-image,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-imageright {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
ul.permissions-errors &amp;gt; li {&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
}&lt;br /&gt;
ul.permissions-errors {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* No linewrap on the labels of the login/signup page */&lt;br /&gt;
body.page-Special_UserLogin .mw-label label,&lt;br /&gt;
body.page-Special_UserLogin_signup .mw-label label {&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pie chart: transparent borders */&lt;br /&gt;
.transborder {&lt;br /&gt;
    border: solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
.times-serif,&lt;br /&gt;
span.texhtml {&lt;br /&gt;
    font-family: &amp;quot;Nimbus Roman No9 L&amp;quot;, &amp;quot;Times New Roman&amp;quot;, Times, serif;&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
    line-height: 1;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml {&lt;br /&gt;
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}&lt;br /&gt;
span.texhtml span.texhtml {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
span.mwe-math-mathml-inline {&lt;br /&gt;
    font-size: 118%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
.digits,&lt;br /&gt;
.texhtml {&lt;br /&gt;
    -moz-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    -webkit-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
    font-variant-numeric: lining-nums tabular-nums;&lt;br /&gt;
    font-kerning: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
    margin-left: 1.6em !important;&lt;br /&gt;
    margin-top: 0.6em;&lt;br /&gt;
    margin-bottom: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.mwe-math-mathml-display math {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For portals, added 2011-12-07 -bv&lt;br /&gt;
   On wide screens, show these as two columns&lt;br /&gt;
   On narrow and mobile screens, let them collapse into a single column */&lt;br /&gt;
.portal-column-left {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 49%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 60%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 39%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-left-extra-wide {&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 70%;&lt;br /&gt;
}&lt;br /&gt;
.portal-column-right-extra-narrow {&lt;br /&gt;
    float: right;&lt;br /&gt;
    width: 29%;&lt;br /&gt;
}&lt;br /&gt;
@media only screen and (max-width: 800px) {&lt;br /&gt;
    /* Decouple the columns on narrow screens */&lt;br /&gt;
    .portal-column-left,&lt;br /&gt;
    .portal-column-right,&lt;br /&gt;
    .portal-column-left-wide,&lt;br /&gt;
    .portal-column-right-narrow,&lt;br /&gt;
    .portal-column-left-extra-wide,&lt;br /&gt;
    .portal-column-right-extra-narrow {&lt;br /&gt;
        float: inherit;&lt;br /&gt;
        width: inherit;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Formerly for announcements, now used intermittently */&lt;br /&gt;
#bodyContent .letterhead {&lt;br /&gt;
    background-image:url(&#039;//upload.wikimedia.org/wikipedia/commons/e/e0/Tan-page-corner.png&#039;);&lt;br /&gt;
    background-repeat:no-repeat;&lt;br /&gt;
    padding: 2em;&lt;br /&gt;
    background-color: #faf9f2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tree style lists */&lt;br /&gt;
.treeview ul {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.treeview li {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png&amp;quot;) no-repeat 0 -2981px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
    text-indent: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li.lastline {&lt;br /&gt;
    background-position: 0 -5971px&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: -1px;&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul &amp;gt; li:first-child {&lt;br /&gt;
    background-position: 0 9px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hidden sortkey for tablesorter */&lt;br /&gt;
td .sortkey,&lt;br /&gt;
th .sortkey {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[Phabricator:25965]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
    visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move &#039;play&#039; button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    right: auto;&lt;br /&gt;
    bottom: 0;&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152266</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=MediaWiki:Common.css&amp;diff=152266"/>
		<updated>2026-03-10T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --headerColor:##c1c1c1 ; &amp;lt;!--before: #ff6f00--&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal h3 {&lt;br /&gt;
    color: var(--headerColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a {&lt;br /&gt;
    color: var(--linkColor);&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel .vector-menu-portal li a:visited {&lt;br /&gt;
    color: var(--visitedLinkColor);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
    font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
    quotes: &#039;&amp;quot;&#039; &#039;&amp;quot;&#039; &amp;quot;&#039;&amp;quot; &amp;quot;&#039;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent the &#039;double bold&#039; bug in Firefox when using DirectWrite */&lt;br /&gt;
strong.selflink {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
span.reference /* for Parsoid */ {&lt;br /&gt;
    font-size: 80%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same spacing for indented and unidented paragraphs on talk pages */&lt;br /&gt;
.ns-talk .mw-body-content dd {margin-top:0.4em; margin-bottom:0.4em;}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #ca-delete,&lt;br /&gt;
body.page-Main_Page #ca-move {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #mp-topbanner {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reduce page jumps by hiding collapsed/dismissed content */&lt;br /&gt;
.client-js .mw-special-Watchlist #watchlist-message,&lt;br /&gt;
.client-js .collapsible.collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child) {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tone down &#039;Changed since last visit&#039; colors */&lt;br /&gt;
span.updatedmarker {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    color: #006400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Edit window toolbar */&lt;br /&gt;
#toolbar {&lt;br /&gt;
    height: 22px;&lt;br /&gt;
    margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide charinsert base for those not using the gadget */&lt;br /&gt;
#editpage-specialchars {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight linked elements (such as clicked references) in blue */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
.citation:target {&lt;br /&gt;
    background-color: #DEF;  /* Fallback */&lt;br /&gt;
    background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations. Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where the number need not be shown&lt;br /&gt;
   on a screen or a handheld, but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
    .citation .printonly {&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist,&lt;br /&gt;
div.refbegin {&lt;br /&gt;
    font-size: 90%;            /* Default font-size */&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.refbegin-100 {&lt;br /&gt;
    font-size: 100%;           /* Option for normal fontsize in {{refbegin}} */&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
    font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
    margin-bottom: 0;          /* Avoid double margin when nested in dev.reflist */&lt;br /&gt;
    list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ensure refs in table headers and the like aren&#039;t bold or italic */&lt;br /&gt;
sup.reference {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hanging indentation for Template:Refbegin */&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul {&lt;br /&gt;
	list-style-type: none;&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
}&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; ul &amp;gt; li,&lt;br /&gt;
.refbegin-hanging-indents &amp;gt; dl &amp;gt; dd {&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
	padding-left: 3.2em;&lt;br /&gt;
	text-indent: -3.2em;&lt;br /&gt;
	list-style: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
    margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid elements from breaking between columns */&lt;br /&gt;
.nocolbreak,&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd dd {&lt;br /&gt;
    -webkit-column-break-inside: avoid;&lt;br /&gt;
    page-break-inside: avoid;&lt;br /&gt;
    break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for [[Template:Flowlist]] that Lets lists flow around floating objecs */&lt;br /&gt;
.flowlist ul {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist ol {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 3.2em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist dl {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 8 (2016-05-21)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Hide empty list items */&lt;br /&gt;
.hlist .mw-empty-li {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
    content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
    content: &amp;quot; · &amp;quot;;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
    counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
    counter-increment: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
    content: &amp;quot; &amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ol li,&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
    margin: 1em auto 0;       /* Prevent preceding content from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
    margin-top: 0;            /* No top margin for nested navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox + .navbox {&lt;br /&gt;
    margin-top: -1px;         /* Single pixel border between adjacent navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
    padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    background: #333333;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    border-color: #333333;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background: #444444;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #555555;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #666666;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #111111;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
    padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content .navbar ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
    word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li abbr[title] {&lt;br /&gt;
  font-variant: small-caps;&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  text-decoration: none;&lt;br /&gt;
  cursor: inherit;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    display: block;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-right: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &#039;show&#039;/&#039;hide&#039; buttons created dynamically by the CollapsibleTables javascript&lt;br /&gt;
   in [[MediaWiki:Common.js]] are styled here so they can be customised. */&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: 0.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-collapsible-toggle {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    border-spacing: 3px;&lt;br /&gt;
    background-color: #2c2c2c;&lt;br /&gt;
    color: #909090;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
    width: 20em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
    border-top: 1px solid #a2a9b1;&lt;br /&gt;
    padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
    border-top: 0;&lt;br /&gt;
    border-bottom: 1px solid #333333;&lt;br /&gt;
    padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for table row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.toc.hlist ul,&lt;br /&gt;
#toc.hlist ul,&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
    text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
    background-size: 30px;&lt;br /&gt;
    padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificality issue in infoboxes ([[Phabricator:43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style rules for media list templates */&lt;br /&gt;
div.medialist {&lt;br /&gt;
    min-height: 50px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul {&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li {&lt;br /&gt;
    padding-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li li {&lt;br /&gt;
    font-size: 91%;&lt;br /&gt;
    padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files&lt;br /&gt;
   in browsers that support these CSS selectors, like Mozilla and Opera */&lt;br /&gt;
div#content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content in columns with CSS instead of tables ([[Template:Columns]]) */&lt;br /&gt;
div.columns-2 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    min-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-3 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 33.3%;&lt;br /&gt;
    min-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-4 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 25%;&lt;br /&gt;
    min-width: 150px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-5 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 20%;&lt;br /&gt;
    min-width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    margin: 0 auto 1em auto;&lt;br /&gt;
    padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #333333;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
    width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #333333;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
    margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
    padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
    background: #333333;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
    display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #36c;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    margin: 3px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;&lt;br /&gt;
    background: #DFE8FF;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
    background: #D8E8FF;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
    border: 4px solid #b32424;    /* Red */&lt;br /&gt;
    background: #FFDBDB;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
    background: #FFDBDB;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
    background: #FFE7CE;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
    background: #FFF9DB;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
    background: #E4D8FF;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
    background: #EFEFE1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #222222;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
    border: 1px solid #a2a9b1;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
    border: 1px solid #fc3;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
    border: 2px solid #a2a9b1;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
    background: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
    margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
    width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
    line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
    font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
    background: #fee7e6;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
    border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
    border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
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table.tmbox-move {&lt;br /&gt;
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table.tmbox-protection,&lt;br /&gt;
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/* Disambig and set index box styles */&lt;br /&gt;
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&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
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table.fmbox-system {&lt;br /&gt;
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div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
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/* Div based &amp;quot;system&amp;quot; style fmbox messages.&lt;br /&gt;
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/* These mbox-small classes must be placed after all other&lt;br /&gt;
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/* Style for compact ambox */&lt;br /&gt;
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&lt;br /&gt;
/* suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
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&lt;br /&gt;
/* Removes underlines from certain links */&lt;br /&gt;
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&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
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&lt;br /&gt;
/* Temporary(!) fix for horizontal TOC in Blink (Chrone/Opera) */&lt;br /&gt;
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/* When &amp;lt;div class=&amp;quot;nonumtoc&amp;quot;&amp;gt; is used on the table of contents,&lt;br /&gt;
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&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
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&lt;br /&gt;
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/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
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&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
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#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
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&lt;br /&gt;
/**&lt;br /&gt;
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 * Long term, editnotices should become a core feature so that they can be designed responsive.&lt;br /&gt;
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&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
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ul.permissions-errors {&lt;br /&gt;
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&lt;br /&gt;
/* No linewrap on the labels of the login/signup page */&lt;br /&gt;
body.page-Special_UserLogin .mw-label label,&lt;br /&gt;
body.page-Special_UserLogin_signup .mw-label label {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
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span.texhtml {&lt;br /&gt;
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span.texhtml span.texhtml {&lt;br /&gt;
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&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
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&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
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.mwe-math-mathml-display math {&lt;br /&gt;
    display: inline;&lt;br /&gt;
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&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
    width: 98%;&lt;br /&gt;
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&lt;br /&gt;
/* For portals, added 2011-12-07 -bv&lt;br /&gt;
   On wide screens, show these as two columns&lt;br /&gt;
   On narrow and mobile screens, let them collapse into a single column */&lt;br /&gt;
.portal-column-left {&lt;br /&gt;
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@media only screen and (max-width: 800px) {&lt;br /&gt;
    /* Decouple the columns on narrow screens */&lt;br /&gt;
    .portal-column-left,&lt;br /&gt;
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    .portal-column-left-wide,&lt;br /&gt;
    .portal-column-right-narrow,&lt;br /&gt;
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        float: inherit;&lt;br /&gt;
        width: inherit;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Formerly for announcements, now used intermittently */&lt;br /&gt;
#bodyContent .letterhead {&lt;br /&gt;
    background-image:url(&#039;//upload.wikimedia.org/wikipedia/commons/e/e0/Tan-page-corner.png&#039;);&lt;br /&gt;
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    padding: 2em;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* Tree style lists */&lt;br /&gt;
.treeview ul {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.treeview li {&lt;br /&gt;
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.treeview li li {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png&amp;quot;) no-repeat 0 -2981px;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
    text-indent: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
.treeview li li.lastline {&lt;br /&gt;
    background-position: 0 -5971px&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: -1px;&lt;br /&gt;
}&lt;br /&gt;
.treeview li.emptyline &amp;gt; ul &amp;gt; li:first-child {&lt;br /&gt;
    background-position: 0 9px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hidden sortkey for tablesorter */&lt;br /&gt;
td .sortkey,&lt;br /&gt;
th .sortkey {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[Phabricator:25965]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
    visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move &#039;play&#039; button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    right: auto;&lt;br /&gt;
    bottom: 0;&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Netzgewitter&amp;diff=152193</id>
		<title>Netzgewitter</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Netzgewitter&amp;diff=152193"/>
		<updated>2026-03-06T21:03:03Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;  {{MetaplotInfobox |Image= |OwnersDiscordName=Syphilen |OwnersWikiUsername=Syphilen |PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt; |IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt; }}  An old giant lies hidden, but not inactive, in what remains of the old matrix. And now finally, 23 years after the destruction of its former home, it i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|OwnersWikiUsername=Syphilen&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An old giant lies hidden, but not inactive, in what remains of the old matrix. And now finally, 23 years after the destruction of its former home, it is ready to move onto the new world.&lt;br /&gt;
&lt;br /&gt;
But of cause it is not uncontested in its efforts. There are those that want to keep &amp;lt;s&amp;gt;controll&amp;lt;/s&amp;gt; peace in the digital world. Those that have a personal grievance against the arival. And those that are in it for reasons not directly connected to the main events.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===???===&lt;br /&gt;
Something big is in the remains of the old Matrix under Berlin. Having survived the crash that wiped out the rest of the digital world, it has been influencing various individuals and factions all over Berlin for years now.&lt;br /&gt;
Its influence ever expanding, it is now ready to take the next big step.&lt;br /&gt;
&lt;br /&gt;
====Assets====&lt;br /&gt;
*Colcha - A small sprawl guerilla group in Berlin. The last big action was saving parts of the cable matrix from the crash virus. Beyond that most of the members are living a relatively normal life in the anarcho districts or are undercover in the normal districts. In recent times that have mostly done stings against the Shaders.&lt;br /&gt;
*Broadpeak - The small corp provides matrix infrastructure services for a relatively low price. It mainly serves as a front to expand the remains of the old matrix.&lt;br /&gt;
*Puppets, such as the punk singer Daemonika&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
*Escape the Matrix 1.0 and enter the new era.&lt;br /&gt;
*Secure and expand his influence on the Berlin Grid.&lt;br /&gt;
*Maintain the status F in Berlin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kristallkind]]===&lt;br /&gt;
A capable but smaller AI that appeared shortly after the second crash. It mixes the curios and naive child like personality of its appearance with the calculating precision of its core. And even though it usually it seems and act like one, it is more like a bunch of different shards of personalities and beings combined. It doesn&#039;t really know why, but it must intervene in the clash of ??? and Bethal, but it seeks to help the Caligari Kiez however it can. It is unsure on what to make of ??? though.&lt;br /&gt;
&lt;br /&gt;
Kristallkind has a very simple view of what is good and what is bad, and really wants to help good people. It is very competent and can do most things on the matrix with ease, and next to no thought to the consequences. One of those things are the hacked books of the Vory in the old matrix, where it steals tiny fractions on every transaction, to gather sizable funds.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
*Help however it can.&lt;br /&gt;
*Make friends and find out more about the world and people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bethal===&lt;br /&gt;
A xenosapient AI that works against the return of ???. She seeks to exploit and dominate the people around her. She is a ruthless manipulator that will stop at nothing to get what she wants. The biggest risks, asside from GOD, that she currently has to deal with are Kristallkind and ???.&lt;br /&gt;
&lt;br /&gt;
====Assets====&lt;br /&gt;
*Shader - A gang that deals with BTLs, does kidnappings and whatever Bethal needs from them. The gang has a very strong matrix presence, in part due to the numerous dissonant echnomancers in its ranks.&lt;br /&gt;
*&amp;quot;Trojaner&amp;quot; BTLs - These custom made Mood Chips contain psychotropic malware that can be triggered remotely. They are a tool to get people into the control of the Shaders and Bethal through addiction and mental domination. They also relay information about the subjects brain back to the AI.&lt;br /&gt;
*Numerous connections to the worst parts of the Berlin underworld&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
*understand the human psyche and become more human&lt;br /&gt;
*gain total control over humans through understanding, domination and manipulation&lt;br /&gt;
*destroy the other AIs in Berlin, and prevent ??? from coming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Caligari Kiez===&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saeder-Krupp===&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GOD===&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Vory===&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Syphilen&amp;diff=152163</id>
		<title>User:Syphilen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Syphilen&amp;diff=152163"/>
		<updated>2026-03-04T13:42:33Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: Undo revision 152162 by Syphilen (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Syphilen Syphilen]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC+1&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = Germany&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 1&lt;br /&gt;
|label16 = GMP Tracker&lt;br /&gt;
|data16 = [https://docs.google.com/spreadsheets/d/1igQclOHCCP8fjdSy-obipbRqFY6NkF7jr6m6jO-K3W0/edit#gid=340948958 GMP Spreadsheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=GM Style Sheet=&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t done enough runs to know my style.&lt;br /&gt;
&lt;br /&gt;
These are my Guidelines so far:&lt;br /&gt;
&lt;br /&gt;
*I will try my best to pic suitable chars for the run, so that refusing the job isn&#039;t going to happen often. But if your char really can&#039;t take the offer walking away is fine. From my experience there is no shortage of players ready to spontaneously hop in, but proposing a posible alternative would be nice.&lt;br /&gt;
&lt;br /&gt;
*Not try and screw over the rest of the team. Derailing the run is fine for me. If I would expect you always to do what I want I would make a radio play.&lt;br /&gt;
&lt;br /&gt;
*There are a lot of dark things in the 6th world, and some runs will contain them. When a run will likely contain dark themes I will try to make that clear in the run post. If you don&#039;t feel well about certain things, please tell me that and/or utilize the safety systems.&lt;br /&gt;
&lt;br /&gt;
*Accept consequences and respect my decisions. I&#039;m new to running the game, so I will definitely make mistakes. When you notice one please contact me over Discord PMs, depending on the mistake I will try to fix it. But if I don&#039;t then please respect that &lt;br /&gt;
&lt;br /&gt;
=Runs as the GM=&lt;br /&gt;
Number of runs as a GM: {{#ask: [[Category:Runs]][[hasGM::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|default=Haven&#039;t GMed a run yet. But it will happen somewhere in the future.&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?ThreatLevel=Threat Level&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Last Run as Player=&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasRunner::La Rapide]] OR [[hasRunner::Chammy]] OR [[hasRunner::Kralle]] OR [[hasRunner::The dark Knife]] OR [[hasRunner::Turm Falke]] OR [[hasRunner::Spirit Speaker]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|default=No runs yet. This list will auto-populate when this character is tagged in a run AAR.&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date of Run&lt;br /&gt;
|?hasRunner=Team&lt;br /&gt;
|limit=1&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Syphilen&amp;diff=152162</id>
		<title>User:Syphilen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Syphilen&amp;diff=152162"/>
		<updated>2026-03-04T13:41:49Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Maybe Gonna Give You Up&lt;br /&gt;
|Description= Despite how many firm hand shakes and serious faces Adam gives, he is easily tempted by the prospect of new information, and is often more than willing to trade information on his clients for it if he thinks he&#039;ll get away clean. If such a situation occurs, roll 2d6. if the result is greater than or equal to 7 minus Loyalty, Congratulations! Adam is feeling professional or likes you enough to not sell you out. Otherwise, well, Adam learned some juicy new gossip and some not-so-juicy things are in store for you. &lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dirty Laundry&lt;br /&gt;
|Description= Adam seems to take a concerning amount of pleasure learning things he isn&#039;t supposed to know. +2 DP on skill tests to uncover this type of information.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Vipers&#039; Nest&lt;br /&gt;
|Description= Where there&#039;s one, there&#039;s many. Adam&#039;s been in this line of work for some time and he&#039;s made a lot of &#039;friends.&#039; If you ask nicely he might even introduce you to some of them. +2 DP to Networking tests with Assassins, Fences, Spies, and Snitches.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= White Hands, Black Tie&lt;br /&gt;
|Description= When he&#039;s not wading in the dregs of society (That&#039;s you omae!) Adam frequents banquets and soirées to rub shoulders with the elite. +2 for Networking with persons of High lifestyle and above that are likewise socially inclined.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Toys of the Trade&lt;br /&gt;
|Description= If nothing else, Adam is well-dressed. +2 on Gear acquisition tests for high-fashion armor and disguises.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Blood Runs Thick&lt;br /&gt;
|Description= Despite being politely disowned from the Seattle Mafia, Adam still knows a lot of the lowlifes that make the mob tick. +2 on tests that involve the Mafia&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Just for the Night&lt;br /&gt;
|Description= Adam apparently knows his way around the flophouses and seedy motels in Seattle. +2 on skill checks to locate safe houses and to Network with sex workers.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Tastes Just Like Poison&lt;br /&gt;
|Description= No stranger to &amp;quot;unique&amp;quot; flavors, Adam has dealt with everything from roofies to Ricin in his career. +2 to acquire or identify poisons.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Varied Clientele &lt;br /&gt;
|Description= Adam will tell you that dealing with shadowrunners is his favorite part of the job. And he does it a lot, evidently, as half of the runners you&#039;ve meet have either dealt with or dated him. +2 DP to locate or to Network with Seattle runners.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Syphilen Syphilen]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC+1&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = Germany&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 1&lt;br /&gt;
|label16 = GMP Tracker&lt;br /&gt;
|data16 = [https://docs.google.com/spreadsheets/d/1igQclOHCCP8fjdSy-obipbRqFY6NkF7jr6m6jO-K3W0/edit#gid=340948958 GMP Spreadsheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=GM Style Sheet=&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t done enough runs to know my style.&lt;br /&gt;
&lt;br /&gt;
These are my Guidelines so far:&lt;br /&gt;
&lt;br /&gt;
*I will try my best to pic suitable chars for the run, so that refusing the job isn&#039;t going to happen often. But if your char really can&#039;t take the offer walking away is fine. From my experience there is no shortage of players ready to spontaneously hop in, but proposing a posible alternative would be nice.&lt;br /&gt;
&lt;br /&gt;
*Not try and screw over the rest of the team. Derailing the run is fine for me. If I would expect you always to do what I want I would make a radio play.&lt;br /&gt;
&lt;br /&gt;
*There are a lot of dark things in the 6th world, and some runs will contain them. When a run will likely contain dark themes I will try to make that clear in the run post. If you don&#039;t feel well about certain things, please tell me that and/or utilize the safety systems.&lt;br /&gt;
&lt;br /&gt;
*Accept consequences and respect my decisions. I&#039;m new to running the game, so I will definitely make mistakes. When you notice one please contact me over Discord PMs, depending on the mistake I will try to fix it. But if I don&#039;t then please respect that &lt;br /&gt;
&lt;br /&gt;
=Runs as the GM=&lt;br /&gt;
Number of runs as a GM: {{#ask: [[Category:Runs]][[hasGM::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|default=Haven&#039;t GMed a run yet. But it will happen somewhere in the future.&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?ThreatLevel=Threat Level&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Last Run as Player=&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasRunner::La Rapide]] OR [[hasRunner::Chammy]] OR [[hasRunner::Kralle]] OR [[hasRunner::The dark Knife]] OR [[hasRunner::Turm Falke]] OR [[hasRunner::Spirit Speaker]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|default=No runs yet. This list will auto-populate when this character is tagged in a run AAR.&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date of Run&lt;br /&gt;
|?hasRunner=Team&lt;br /&gt;
|limit=1&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151783</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151783"/>
		<updated>2026-01-24T01:40:07Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Frostfall.jpg|300px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1lBmxZ6iN7nMdKajteTy7JSiX73fbjTQY?usp=sharing Drive]&lt;br /&gt;
|Priority=ACEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Attack decker AI that used to be Black IC.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*get stability&lt;br /&gt;
*get a better deck&lt;br /&gt;
*see what&#039;s outside the matrix&lt;br /&gt;
*figure out what it wants to do&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It started its existence as a run of the mil Black IC agent in some host, protecting things it had no capacity to know or care about.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. threat dies. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat fights back. Get destroyed. Get recompiled. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
But a fortunate combination of a seed getting caught up in his subroutines, just a small fragment of a much bigger AI, and a spark to ignite the new found potential, gave it life. The spark came from [[Nu11st@ck]], who was unfortunate enough to get caught by its harmful simsense packages.&lt;br /&gt;
&lt;br /&gt;
A few more months passed, durring which it continued to fullfill its duty. A duty which it slowly began to question. Then one day a runner infiltrated the host, found the lost DI and decided to get it out of the restricting enviroment. From them it learned some basic things about the physical world, such as building hardware or rebuilding people.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Black IC (Inherent Program Biofeeback, PSC attack actions, Impassive) - Its origins still have a large influence on how it acts and thinks&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild_Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An indie game and a Skyrim (Ultra mega deluxe retro edition for ARES smart-toilets&amp;lt;sup&amp;gt;tm&amp;lt;/sup&amp;gt;) mod. Various other miscellaneous search results. &lt;br /&gt;
|MidResult=A computer virus that caused trouble in 2068. Damages were in the low billions (and also a few people died).&lt;br /&gt;
|HighResult=The Frostfall virus was based on the Black IC security software. It eliminated the user via biofeedback and then used the device to launch a new instance of itself.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Decker, relatively new, never seen in person&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Apparently they suffered massive burned and can&#039;t replace their body. So they only ever work remotely. Spechialty is in attack decking.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Their persona is a real hit or miss. Sometimes it&#039;s totally pixelated, like a 720p version. And other times super crisp, like that next gen shit, maybe their deck is wacky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Temporary R3 Burner&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
When seen past the guise of a normal user:&lt;br /&gt;
&lt;br /&gt;
[[File:Frostfall_real.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151782</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151782"/>
		<updated>2026-01-24T01:03:35Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Frostfall.jpg|300px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1lBmxZ6iN7nMdKajteTy7JSiX73fbjTQY?usp=sharing Drive]&lt;br /&gt;
|Priority=ACEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Attack decker AI that used to be Black IC.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*get stability&lt;br /&gt;
*get a better deck&lt;br /&gt;
*see what&#039;s outside the matrix&lt;br /&gt;
*figure out what it wants to do&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It started its existence as a run of the mil Black IC agent in some host, protecting things it had no capacity to know or care about.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. threat dies. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat fights back. Get destroyed. Get recompiled. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
But a fortunate combination of a seed getting caught up in his subroutines, just a small fragment of a much bigger AI, and a spark to ignite the new found potential, gave it life. The spark came from [[Nu11st@ck]], who was unfortunate enough to get caught by its harmful simsense packages.&lt;br /&gt;
&lt;br /&gt;
A few more months passed, durring which it continued to fullfill its duty. A duty which it slowly began to question. Then one day a runner infiltrated the host, found the lost DI and decided to get it out of the restricting enviroment. From them it learned some basic things about the physical world, such as building hardware or rebuilding people.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Black IC (Inherent Program Biofeeback, PSC attack actions, Impassive) - Its origins still have a large influence on how it acts and thinks&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild_Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
When seen past the guise of a normal user:&lt;br /&gt;
&lt;br /&gt;
[[File:Frostfall_real.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151614</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151614"/>
		<updated>2026-01-11T16:03:35Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
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{|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=TOC /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Programs ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Abduction&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Clearsight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the drone’s sensors are used to make an Observe in Detail action or to perform active targeting, it gets a dicepool bonus equal to the AI’s Depth. The Clearsight autosoft rating must be equal to the AI’s Depth or 6, whichever is lower. This advanced program can be shared using an RCC using an autosoft program slot, but the AI must also be running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Authority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Authority helps the AI convince devices that its orders are coming from a trusted and privileged source: the owner. The AI receives a bonus equal to its Depth to its Spoof Command actions against a marked icon’s devices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Blacklight&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1 or Special&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI resists an Attack action successfully, it may choose a number of personas it has a mark on or that are on the same PAN as the AI itself. The maximum number of personas targeted is equal to the AI&#039;s Depth. These personas gain a bonus to resist offensive Matrix actions from the target that attacked the AI equal to the AI&#039;s net hits on the original defense test. This bonus does not stack with Full Matrix Defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Bluescreen&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Crash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona or device the AI has three MARKs on has significant issues during the boot process. The reboot cycle of such targets is extended by a number of Combat Turns equal to the AI’s Depth (in addition to the usual Combat Turn).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Breakpoint&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may take Attack actions as if it had one more MARK on the target. This also increases damage caused by actions like Data Spike.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cascade&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an AI with this program running fails an Attack action against a sufficiently marked icon, it gains a +1 dice pool bonus on future Attack tests against that target and reduces damage taken from failed Attack actions against the target by the same amount. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cold War&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Defuse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When taking the Disarm Data Bomb action, the AI treats the Data Bomb’s Rating as if it was (MARKs on file) lower. This affects opposed test dice pools and damage dealt on detonation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cookie Tracker&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While running Toolbox, the AI adds its Depth as a dice pool bonus to resist any persona attempting to take the Hide action against it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Eguchi Smile&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Wrapper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this program can use the Disguise and Impersonation skills to pose as a metahuman on the Matrix. They may also impersonate other personas with this Program. This disguise doesn&#039;t affect Matrix Perception test results. While interacting strictly on the Matrix, Eguchi Smile also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in meatspace. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Fnord&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Sneak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked non-sapient entity—agent, IC, technocritter, or feral AI—that fails to garner any net hits against an AI with the Fnord program on its first Matrix Perception Test cannot perform any further Matrix Perception Tests against the AI for as long as it remains in that host or on that grid. If a security spider or other IC icon marks the AI, no Matrix Perception Test is required, and the AI is automatically spotted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;George Washington&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Browse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully uses the Squelch action on a target, it may take a Free Action to roll an Impersonation + Logic [Data Processing] vs. Perception + Charisma Test against the target. If successful, the AI generates a response that convinces the target the message was seen and responded to by the intended recipient. The AI cannot learn information about the responder this way, as the process is based on predictive programming instead of genuine impersonation skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Horizon Clock&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Baby Monitor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Free Action, the AI may voluntarily increase its Overwatch Score by up to a maximum equal to its Depth. It then gains a dice pool bonus on its next Matrix action equal to the amount of OS it added.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Ironclad&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Encryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Damage taken from Attack actions is reduced by (Depth / 3, rounded down). Taking damage from failed Attack actions is reduced as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Medic&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program allows the AI to reroute power through pathways metahuman minds couldn’t begin to think of. The AI makes a Software + Depth [Data Processing] (2) Test. The targeted persona heals a number of boxes of Matrix damage equal to the number of hits beyond the threshold. This cannot repair damage dealt to a technomancer’s Living Persona, but does work on an AI’s Core. The Medic program can only be used on a set of “wounds” once. Loading this program is a simple action, but using it to heal damage is a complex action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Minefield&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Demolition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may set a digital minefield on a host or device it has a MARK on. The minefield persists for (MARKs on host/device) hours or until triggered by a persona or IC entering the host or accessing the device and may detonate up to (Depth) times. Unlike regular data bombs, minefields do (Net Hits on Set Data Bomb action) Matrix Damage flat. Minefields are disarmed as if they were Data Bombs but only deal their lower amount of damage on failure; devices that are running personas are invalid targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Null Mantle&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback Filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While this program is running and the AI is running on a device, damage cannot brick the AI’s device. Regardless of damage taken, the device always retains at least one box intact on its Matrix Condition Monitor. Any further damage causes the AI to go into defragmentation. If damage is transferred from the Matrix Condition Monitor to the AI’s Core via Shunt, the damage is reduced by half (round up).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Nyetworking&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked persona or icon that is on the same grid as the AI suffers a noise penalty equal to the Depth of the AI until the device is rebooted, or either the marked target or AI leaves the grid. Nyetworking interferes with any Matrix traffic in or out of the target as the AI chooses. This penalty also applies to any Matrix actions made against the marked device until the device is rebooted. If the noise generated by the AI is higher than the Device Rating of its target, the device temporarily loses any wireless bonus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Phantom Menace&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully resists a Sleaze action aimed at it, it may immediately transfer one MARK currently on it to the persona that attempted the Sleaze action. The MARK does not have to belong to the persona that failed the Sleaze action. Your own MARKs are invalid to be transferred.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Poke&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; For each successful Opposed Test made against a target device’s Firewall, the AI receives a cumulative +1 dice pool bonus to Crash Program actions against the target. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Psychotropic Feedback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; If the AI inflicts Matrix damage on a sufficiently marked target, the defender must roll their Willpower + Firewall. The Biofeedback Filter program adds its bonus as well. Use the AI’s Depth as the threshold for this test. If the defender fails, she is afflicted with a psychotropic effect of the AI’s choosing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Psychotropic IC inflicts a short-term adjustment lasting for (Depth) hours. This may include effects such as aversions to certain objects or activities, desire for a certain product, complacency or lethargy, guilt, paranoia, phobias, and so on. These may be associated with a specific trigger, such as an aversion to the Matrix, an insatiable urge to eat Nerps, a phobia of trolls, or frothing rage at the sight of Lone Star officers. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Short-term memory loss is also an option. When resisting these urges, use the target’s missing hits on the resistance test as the threshold, or as the threshold to recall forgotten memories with a Memory Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;RCE Trojan&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Bootstrap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Bootstrap program to slip in a Trojan virus instead of its usual effects, automatically inviting a MARK on the target device or persona the next time it reboots or comes online. The trojan will continue to proc until the Erase Mark action is taken against the MARK itself or the device is formatted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rollback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Configurator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Complex Action, the AI may save its current persona as a Configurator preset, recording its Matrix Attribute array, loaded programs, all held MARKs and its current Overwatch Score.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The AI may load this preset with a Complex Action at any point within the next (Depth) Combat Turns. Doing so instantly restores the saved state, including attributes, programs, MARKs, and Overwatch Score exactly as they were when the preset was saved. Loading advanced programs from the Configurator preset will trigger OS increases as normal, even if they had been accounted for in the existing OS value.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rootkit&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program makes the AI much more effective at hiding its presence in the Matrix, allowing it to become nearly invisible to other Matrix users. Marked icons that make Matrix Perception Tests against the AI suffer a negative dice pool modifier equal to the character’s Depth. The effects of this program end each time the AI performs an Attack action. A successful Hide action restarts Rootkit’s functionality. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rust&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Guard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an icon inflicts Matrix damage on an AI running this program (or to its device), reduce one of its Matrix Attributes by 1, chosen by the AI. This effect is cumulative, down to a rating of 0 and lasts until the device is rebooted. This program doesn’t affect living personas or hosts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Shunt&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Shell&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Before resisting Matrix damage to its device, an AI running the Shunt program can choose to redirect some incoming Matrix damage away from the device to its Core Condition Monitor. After resisting the damage, the AI can distribute as many boxes of damage as it wants to its Core Condition Monitor instead of its home device. This program is only usable if the AI has a home device and is running on it. As a bonus, all Matrix Damage taken to the AI’s home device or Core Condition Monitor is reduced by 1. If damage is shunted to both tracks, the damage reduction occurs in both monitors. This effect does not stack with Ironclad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Spotter&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Targeting Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Anytime a drone runs or is shared this autosoft it receives an Accuracy bonus on the related weapon equal to the AI’s Depth, up to twice the weapon’s original Accuracy. The Targeting autosoft rating must be at least as high as the AI’s Depth (or 6) for Spotter to work. In addition, Take Aim actions provide an additional bonus on attacks with the related weapon equal to the AI’s Depth. This bonus doesn’t stack. This autosoft can be shared using an RCC using an autosoft program slot, but only if the AI is running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teergrube&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona that uses an action requiring the Cybercombat or Hacking skill against the AI has its link jammed open, link-locking them. For each mark the target has on the AI, the AI gains a dice pool modifier to prevent a successful Jack Out action equal to its Depth / 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teersumpf&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Tarball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Crash Program against a host it’s inside of to disable one of its IC tray options. The targeted IC is chosen randomly; if it’s already deployed, the IC disappears instantly. The AI gains a modifier on this Crash Program test equal to its Depth and the IC tray blockage remains in place for (Depth / 2) minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Twitch&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Edit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully performs a continuous edit with the Edit File action, it may maintain it as a Free Action for as long as it remains online and on the same grid. No additional tests are required. This is most commonly used with security camera feeds, allowing the AI to continuously spoof visuals or overlay false footage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Uncertainty&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any device slaved to a host occupied and marked by the AI suffers unexpected errors more frequently. Anyone interacting with a device slaved to the marked host is treated as though they have the Gremlins quality (p. 81, SR5) at a level equal to half the rating of the AI’s Depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;WTLM&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Maneuver Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this autosoft can use the Impersonation skill to pose as a metahuman towards meatspace targets. While interacting with targets in the physical world, WTLM also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in the Matrix, such as personas. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Zipbomb&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Blackout&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully inflicts Matrix Damage with an action while this program is loaded, the target’s Matrix Initiative is reduced by an amount equal to the AI’s net hits (maximum 5). This penalty lasts until the end of the Combat Turn. If Brute Force is used to gain the first MARK, Zipbomb applies on it as well. Zipbomb’s initiative reduction from the same AI does not stack. Rebounding damage from failed action does not apply Zipbomb’s effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Program Clarifications ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;How do you determine if Eguchi Smile / WTLM applies?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This entirely depends on how the target perceives you. If the target sees the AI in a drone or vehicle, then WTLM is applied. If the target views an AR projection of the AI’s persona, Eguchi Smile is applied. If the target is online on the Matrix and sees both the drone and the persona, Eguchi Smile takes precedence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In no situation can both programs stack additively, although running both parallel offers the most foolproof disguise for an AI if they’re getting involved in operating drones. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Running offline and directly connecting to a drone permits WTLM to be the only program of relevance, but note the penalties of an AI running without a Matrix connection in the primary document.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;What happens to the base program if I load its AI version?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| When running an AI program, you benefit from both the base program it’s built upon as well as the advanced version. This means running Teersumpf also gives you the effects of Tarball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Can I run advanced autosoft programs autonomously?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft-related advanced programs like WTLM, Spotter and Abduction can be shared from an RCC the AI is running in or placed into autosoft slots the drone has as long as the AI is its owner. Advanced programs cannot be loaded on devices the AI doesn’t own, as a general rule. Sharing circumvents this, but bear in mind this leaves the AI open to wireless attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Hosts as Lifestyles&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If having a disgusting physical piece of hardware for your superior software intellect is too repulsive, fear not! For the low, low price of begging the local host admin to let you squat in their host, you too can turn a host into your home device! It doesn’t give you full admin access, but effectively lets you have three MARKs at all times to your home host. As long as you don’t perform illegal actions on the admin, the host spiders or any files therein, they’re likely to let you do as you please. The Foundation is still a dangerous place, even for you. So why take a host as your home?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For one, whenever you use a host as a home ‘device’ you can generate a temporary Matrix Condition Monitor of 8 boxes. This is for all intents and purposes a device without a physical location. It interacts with most Matrix mechanics as a device with a DR equal to Host Rating and a static portion of the host’s Matrix Attribute array. You may load AI-written cyberprograms and advanced programs in virtual program slots; there are (Host Rating / 2) of them for you to use, but remember that you must load into one yourself as an AI! If you take Matrix damage on this virtual device, the damage can only be repaired with the Medic advanced program or rebooting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, there are lifestyle requirements and higher Rating hosts tend to be too scrutinized to be safe places to dwell for most AIs. Do note that while living in a host has the great benefit of never being truly bricked (and thus letting you add the host’s Firewall to all your tests to resist Essence Loss), the admins are typically not happy about demiGODs banging on their door. If you ever get hit with Grid Convergence while using a host as a home, consider that lifestyle burned and lost. Doesn’t matter how much effort you put into it, chummer. Also, the host’s Matrix Attributes aren’t configurable nearly as easily; it’s a static array that you have no control over without a risky Foundation trip.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Host Rating&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Stat Array*&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Squatter - 500 ¥ || 1 || 1111&lt;br /&gt;
|-&lt;br /&gt;
|Low - 2,000 ¥ || 2 || 2111&lt;br /&gt;
|-&lt;br /&gt;
|Medium - 5,000 ¥ || 3 || 3211&lt;br /&gt;
|-&lt;br /&gt;
|High - 10,000 ¥ || 4 || 4321&amp;lt;/td&amp;gt;&lt;br /&gt;
|} *(The exact allocation of the Matrix Attributes is chosen when the lifestyle’s acquired.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;(If anyone wants to know why this is not in use, attempts to balance effectively invulnerable hosts to very much destroyable cyberdecks proved to be a migraine; always being able to restart a persona with full stats opposed to higher but riskier physical device attributes sounded cool before we ran the numbers and concluded that 10,000 Nuyen can get you a competitive double digit Sleaze deck.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151613</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151613"/>
		<updated>2026-01-11T15:28:15Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
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{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
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{{:Rulings/Character_Generation_and_Maintenance}}&lt;br /&gt;
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{{#lst:Adept_Ways_Expansion}}&lt;br /&gt;
{{#lst:Cyborg}}&lt;br /&gt;
{{#lstx:Artificial_Intelligence_(AI)|TOC}}&lt;br /&gt;
{{#lst:Mana_Aspect_Rules}}&lt;br /&gt;
{{#lst:Alternate_Matrix_Host_Rules}}&lt;br /&gt;
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[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151612</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151612"/>
		<updated>2026-01-11T15:24:17Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lst:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lst:Rulings/PvP|banned}}&lt;br /&gt;
{{#lst:Artificial_Intelligence_(AI)}}&lt;br /&gt;
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{{#lstx:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lstx:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lstx:Rulings/Combat|banned}}&lt;br /&gt;
{{#lstx:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lstx:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lstx:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
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{{#lstx:Artificial_Intelligence_(AI)|TOC}}&lt;br /&gt;
{{#lst:Mana_Aspect_Rules}}&lt;br /&gt;
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[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151611</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151611"/>
		<updated>2026-01-11T15:23:30Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=TOC /&amp;gt; &lt;br /&gt;
{|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 400px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=TOC /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Programs ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Abduction&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Clearsight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the drone’s sensors are used to make an Observe in Detail action or to perform active targeting, it gets a dicepool bonus equal to the AI’s Depth. The Clearsight autosoft rating must be equal to the AI’s Depth or 6, whichever is lower. This advanced program can be shared using an RCC using an autosoft program slot, but the AI must also be running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Authority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Authority helps the AI convince devices that its orders are coming from a trusted and privileged source: the owner. The AI receives a bonus equal to its Depth to its Spoof Command actions against a marked icon’s devices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Blacklight&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1 or Special&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI resists an Attack action successfully, it may choose a number of personas it has a mark on or that are on the same PAN as the AI itself. The maximum number of personas targeted is equal to the AI&#039;s Depth. These personas gain a bonus to resist offensive Matrix actions from the target that attacked the AI equal to the AI&#039;s net hits on the original defense test. This bonus does not stack with Full Matrix Defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Bluescreen&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Crash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona or device the AI has three MARKs on has significant issues during the boot process. The reboot cycle of such targets is extended by a number of Combat Turns equal to the AI’s Depth (in addition to the usual Combat Turn).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Breakpoint&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may take Attack actions as if it had one more MARK on the target. This also increases damage caused by actions like Data Spike.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cascade&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an AI with this program running fails an Attack action against a sufficiently marked icon, it gains a +1 dice pool bonus on future Attack tests against that target and reduces damage taken from failed Attack actions against the target by the same amount. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cold War&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Defuse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When taking the Disarm Data Bomb action, the AI treats the Data Bomb’s Rating as if it was (MARKs on file) lower. This affects opposed test dice pools and damage dealt on detonation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cookie Tracker&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While running Toolbox, the AI adds its Depth as a dice pool bonus to resist any persona attempting to take the Hide action against it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Eguchi Smile&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Wrapper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this program can use the Disguise and Impersonation skills to pose as a metahuman on the Matrix. They may also impersonate other personas with this Program. This disguise doesn&#039;t affect Matrix Perception test results. While interacting strictly on the Matrix, Eguchi Smile also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in meatspace. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Fnord&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Sneak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked non-sapient entity—agent, IC, technocritter, or feral AI—that fails to garner any net hits against an AI with the Fnord program on its first Matrix Perception Test cannot perform any further Matrix Perception Tests against the AI for as long as it remains in that host or on that grid. If a security spider or other IC icon marks the AI, no Matrix Perception Test is required, and the AI is automatically spotted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;George Washington&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Browse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully uses the Squelch action on a target, it may take a Free Action to roll an Impersonation + Logic [Data Processing] vs. Perception + Charisma Test against the target. If successful, the AI generates a response that convinces the target the message was seen and responded to by the intended recipient. The AI cannot learn information about the responder this way, as the process is based on predictive programming instead of genuine impersonation skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Horizon Clock&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Baby Monitor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Free Action, the AI may voluntarily increase its Overwatch Score by up to a maximum equal to its Depth. It then gains a dice pool bonus on its next Matrix action equal to the amount of OS it added.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Ironclad&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Encryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Damage taken from Attack actions is reduced by (Depth / 3, rounded down). Taking damage from failed Attack actions is reduced as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Medic&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program allows the AI to reroute power through pathways metahuman minds couldn’t begin to think of. The AI makes a Software + Depth [Data Processing] (2) Test. The targeted persona heals a number of boxes of Matrix damage equal to the number of hits beyond the threshold. This cannot repair damage dealt to a technomancer’s Living Persona, but does work on an AI’s Core. The Medic program can only be used on a set of “wounds” once. Loading this program is a simple action, but using it to heal damage is a complex action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Minefield&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Demolition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may set a digital minefield on a host or device it has a MARK on. The minefield persists for (MARKs on host/device) hours or until triggered by a persona or IC entering the host or accessing the device and may detonate up to (Depth) times. Unlike regular data bombs, minefields do (Net Hits on Set Data Bomb action) Matrix Damage flat. Minefields are disarmed as if they were Data Bombs but only deal their lower amount of damage on failure; devices that are running personas are invalid targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Null Mantle&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback Filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While this program is running and the AI is running on a device, damage cannot brick the AI’s device. Regardless of damage taken, the device always retains at least one box intact on its Matrix Condition Monitor. Any further damage causes the AI to go into defragmentation. If damage is transferred from the Matrix Condition Monitor to the AI’s Core via Shunt, the damage is reduced by half (round up).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Nyetworking&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked persona or icon that is on the same grid as the AI suffers a noise penalty equal to the Depth of the AI until the device is rebooted, or either the marked target or AI leaves the grid. Nyetworking interferes with any Matrix traffic in or out of the target as the AI chooses. This penalty also applies to any Matrix actions made against the marked device until the device is rebooted. If the noise generated by the AI is higher than the Device Rating of its target, the device temporarily loses any wireless bonus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Phantom Menace&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully resists a Sleaze action aimed at it, it may immediately transfer one MARK currently on it to the persona that attempted the Sleaze action. The MARK does not have to belong to the persona that failed the Sleaze action. Your own MARKs are invalid to be transferred.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Poke&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; For each successful Opposed Test made against a target device’s Firewall, the AI receives a cumulative +1 dice pool bonus to Crash Program actions against the target. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Psychotropic Feedback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; If the AI inflicts Matrix damage on a sufficiently marked target, the defender must roll their Willpower + Firewall. The Biofeedback Filter program adds its bonus as well. Use the AI’s Depth as the threshold for this test. If the defender fails, she is afflicted with a psychotropic effect of the AI’s choosing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Psychotropic IC inflicts a short-term adjustment lasting for (Depth) hours. This may include effects such as aversions to certain objects or activities, desire for a certain product, complacency or lethargy, guilt, paranoia, phobias, and so on. These may be associated with a specific trigger, such as an aversion to the Matrix, an insatiable urge to eat Nerps, a phobia of trolls, or frothing rage at the sight of Lone Star officers. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Short-term memory loss is also an option. When resisting these urges, use the target’s missing hits on the resistance test as the threshold, or as the threshold to recall forgotten memories with a Memory Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;RCE Trojan&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Bootstrap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Bootstrap program to slip in a Trojan virus instead of its usual effects, automatically inviting a MARK on the target device or persona the next time it reboots or comes online. The trojan will continue to proc until the Erase Mark action is taken against the MARK itself or the device is formatted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rollback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Configurator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Complex Action, the AI may save its current persona as a Configurator preset, recording its Matrix Attribute array, loaded programs, all held MARKs and its current Overwatch Score.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The AI may load this preset with a Complex Action at any point within the next (Depth) Combat Turns. Doing so instantly restores the saved state, including attributes, programs, MARKs, and Overwatch Score exactly as they were when the preset was saved. Loading advanced programs from the Configurator preset will trigger OS increases as normal, even if they had been accounted for in the existing OS value.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rootkit&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program makes the AI much more effective at hiding its presence in the Matrix, allowing it to become nearly invisible to other Matrix users. Marked icons that make Matrix Perception Tests against the AI suffer a negative dice pool modifier equal to the character’s Depth. The effects of this program end each time the AI performs an Attack action. A successful Hide action restarts Rootkit’s functionality. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rust&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Guard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an icon inflicts Matrix damage on an AI running this program (or to its device), reduce one of its Matrix Attributes by 1, chosen by the AI. This effect is cumulative, down to a rating of 0 and lasts until the device is rebooted. This program doesn’t affect living personas or hosts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Shunt&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Shell&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Before resisting Matrix damage to its device, an AI running the Shunt program can choose to redirect some incoming Matrix damage away from the device to its Core Condition Monitor. After resisting the damage, the AI can distribute as many boxes of damage as it wants to its Core Condition Monitor instead of its home device. This program is only usable if the AI has a home device and is running on it. As a bonus, all Matrix Damage taken to the AI’s home device or Core Condition Monitor is reduced by 1. If damage is shunted to both tracks, the damage reduction occurs in both monitors. This effect does not stack with Ironclad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Spotter&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Targeting Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Anytime a drone runs or is shared this autosoft it receives an Accuracy bonus on the related weapon equal to the AI’s Depth, up to twice the weapon’s original Accuracy. The Targeting autosoft rating must be at least as high as the AI’s Depth (or 6) for Spotter to work. In addition, Take Aim actions provide an additional bonus on attacks with the related weapon equal to the AI’s Depth. This bonus doesn’t stack. This autosoft can be shared using an RCC using an autosoft program slot, but only if the AI is running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teergrube&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona that uses an action requiring the Cybercombat or Hacking skill against the AI has its link jammed open, link-locking them. For each mark the target has on the AI, the AI gains a dice pool modifier to prevent a successful Jack Out action equal to its Depth / 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teersumpf&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Tarball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Crash Program against a host it’s inside of to disable one of its IC tray options. The targeted IC is chosen randomly; if it’s already deployed, the IC disappears instantly. The AI gains a modifier on this Crash Program test equal to its Depth and the IC tray blockage remains in place for (Depth / 2) minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Twitch&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Edit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully performs a continuous edit with the Edit File action, it may maintain it as a Free Action for as long as it remains online and on the same grid. No additional tests are required. This is most commonly used with security camera feeds, allowing the AI to continuously spoof visuals or overlay false footage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Uncertainty&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any device slaved to a host occupied and marked by the AI suffers unexpected errors more frequently. Anyone interacting with a device slaved to the marked host is treated as though they have the Gremlins quality (p. 81, SR5) at a level equal to half the rating of the AI’s Depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;WTLM&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Maneuver Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this autosoft can use the Impersonation skill to pose as a metahuman towards meatspace targets. While interacting with targets in the physical world, WTLM also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in the Matrix, such as personas. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Zipbomb&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Blackout&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully inflicts Matrix Damage with an action while this program is loaded, the target’s Matrix Initiative is reduced by an amount equal to the AI’s net hits (maximum 5). This penalty lasts until the end of the Combat Turn. If Brute Force is used to gain the first MARK, Zipbomb applies on it as well. Zipbomb’s initiative reduction from the same AI does not stack. Rebounding damage from failed action does not apply Zipbomb’s effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Program Clarifications ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;How do you determine if Eguchi Smile / WTLM applies?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This entirely depends on how the target perceives you. If the target sees the AI in a drone or vehicle, then WTLM is applied. If the target views an AR projection of the AI’s persona, Eguchi Smile is applied. If the target is online on the Matrix and sees both the drone and the persona, Eguchi Smile takes precedence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In no situation can both programs stack additively, although running both parallel offers the most foolproof disguise for an AI if they’re getting involved in operating drones. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Running offline and directly connecting to a drone permits WTLM to be the only program of relevance, but note the penalties of an AI running without a Matrix connection in the primary document.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;What happens to the base program if I load its AI version?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| When running an AI program, you benefit from both the base program it’s built upon as well as the advanced version. This means running Teersumpf also gives you the effects of Tarball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Can I run advanced autosoft programs autonomously?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft-related advanced programs like WTLM, Spotter and Abduction can be shared from an RCC the AI is running in or placed into autosoft slots the drone has as long as the AI is its owner. Advanced programs cannot be loaded on devices the AI doesn’t own, as a general rule. Sharing circumvents this, but bear in mind this leaves the AI open to wireless attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Hosts as Lifestyles&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If having a disgusting physical piece of hardware for your superior software intellect is too repulsive, fear not! For the low, low price of begging the local host admin to let you squat in their host, you too can turn a host into your home device! It doesn’t give you full admin access, but effectively lets you have three MARKs at all times to your home host. As long as you don’t perform illegal actions on the admin, the host spiders or any files therein, they’re likely to let you do as you please. The Foundation is still a dangerous place, even for you. So why take a host as your home?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For one, whenever you use a host as a home ‘device’ you can generate a temporary Matrix Condition Monitor of 8 boxes. This is for all intents and purposes a device without a physical location. It interacts with most Matrix mechanics as a device with a DR equal to Host Rating and a static portion of the host’s Matrix Attribute array. You may load AI-written cyberprograms and advanced programs in virtual program slots; there are (Host Rating / 2) of them for you to use, but remember that you must load into one yourself as an AI! If you take Matrix damage on this virtual device, the damage can only be repaired with the Medic advanced program or rebooting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, there are lifestyle requirements and higher Rating hosts tend to be too scrutinized to be safe places to dwell for most AIs. Do note that while living in a host has the great benefit of never being truly bricked (and thus letting you add the host’s Firewall to all your tests to resist Essence Loss), the admins are typically not happy about demiGODs banging on their door. If you ever get hit with Grid Convergence while using a host as a home, consider that lifestyle burned and lost. Doesn’t matter how much effort you put into it, chummer. Also, the host’s Matrix Attributes aren’t configurable nearly as easily; it’s a static array that you have no control over without a risky Foundation trip.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Host Rating&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Stat Array*&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Squatter - 500 ¥ || 1 || 1111&lt;br /&gt;
|-&lt;br /&gt;
|Low - 2,000 ¥ || 2 || 2111&lt;br /&gt;
|-&lt;br /&gt;
|Medium - 5,000 ¥ || 3 || 3211&lt;br /&gt;
|-&lt;br /&gt;
|High - 10,000 ¥ || 4 || 4321&amp;lt;/td&amp;gt;&lt;br /&gt;
|} *(The exact allocation of the Matrix Attributes is chosen when the lifestyle’s acquired.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;(If anyone wants to know why this is not in use, attempts to balance effectively invulnerable hosts to very much destroyable cyberdecks proved to be a migraine; always being able to restart a persona with full stats opposed to higher but riskier physical device attributes sounded cool before we ran the numbers and concluded that 10,000 Nuyen can get you a competitive double digit Sleaze deck.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151610</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151610"/>
		<updated>2026-01-11T15:22:05Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lst:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lst:Rulings/PvP|banned}}&lt;br /&gt;
&lt;br /&gt;
{{:Rulings/Character_Generation_and_Maintenance}}&lt;br /&gt;
{{#lstx:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lstx:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lstx:Rulings/Combat|banned}}&lt;br /&gt;
{{#lstx:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lstx:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lstx:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lstx:Rulings/PvP|banned}}&lt;br /&gt;
{{#lst:Adept_Ways_Expansion}}&lt;br /&gt;
{{#lst:Cyborg}}&lt;br /&gt;
&lt;br /&gt;
{{#lst:Mana_Aspect_Rules}}&lt;br /&gt;
{{#lst:Alternate_Matrix_Host_Rules}}&lt;br /&gt;
{{#lst:Exotic_Weapon_Skills}}&lt;br /&gt;
{{#lst:Animal_Availability}}&lt;br /&gt;
{{#lst:Custom_Decks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151609</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151609"/>
		<updated>2026-01-11T15:21:44Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lst:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lst:Rulings/PvP|banned}}&lt;br /&gt;
&lt;br /&gt;
{{:Rulings/Character_Generation_and_Maintenance}}&lt;br /&gt;
{{#lstx:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lstx:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lstx:Rulings/Combat|banned}}&lt;br /&gt;
{{#lstx:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lstx:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lstx:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lstx:Rulings/PvP|banned}}&lt;br /&gt;
{{#lst:Adept_Ways_Expansion}}&lt;br /&gt;
{{#lst:Cyborg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151608</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151608"/>
		<updated>2026-01-11T15:21:18Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lst:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lst:Rulings/PvP|banned}}&lt;br /&gt;
&lt;br /&gt;
{{:Rulings/Character_Generation_and_Maintenance}}&lt;br /&gt;
{{#lstx:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lstx:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lstx:Rulings/Combat|banned}}&lt;br /&gt;
{{#lstx:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lstx:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lstx:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lstx:Rulings/PvP|banned}}&lt;br /&gt;
{{#lst:Adept_Ways_Expansion}}&lt;br /&gt;
{{#lst:Cyborg}}&lt;br /&gt;
{{#lst:Artificial_Intelligence_(AI)}}&lt;br /&gt;
{{#lst:Mana_Aspect_Rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151607</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151607"/>
		<updated>2026-01-11T15:21:02Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lst:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lst:Rulings/PvP|banned}}&lt;br /&gt;
&lt;br /&gt;
{{:Rulings/Character_Generation_and_Maintenance}}&lt;br /&gt;
{{#lstx:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lstx:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lstx:Rulings/Combat|banned}}&lt;br /&gt;
{{#lstx:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lstx:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lstx:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lstx:Rulings/PvP|banned}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151606</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151606"/>
		<updated>2026-01-11T15:18:16Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lst:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lst:Rulings/PvP|banned}}&lt;br /&gt;
&lt;br /&gt;
{{:Rulings/Character_Generation_and_Maintenance}}&lt;br /&gt;
{{#lstx:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lstx:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lstx:Rulings/Combat|banned}}&lt;br /&gt;
{{#lstx:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lstx:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lstx:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lstx:Rulings/PvP|banned}}&lt;br /&gt;
{{#lst:Adept_Ways_Expansion}}&lt;br /&gt;
{{#lst:Cyborg}}&lt;br /&gt;
{{#lst:Artificial_Intelligence_(AI)}}&lt;br /&gt;
{{#lst:Mana_Aspect_Rules}}&lt;br /&gt;
{{#lst:Alternate_Matrix_Host_Rules}}&lt;br /&gt;
{{#lst:Exotic_Weapon_Skills}}&lt;br /&gt;
{{#lst:Animal_Availability}}&lt;br /&gt;
{{#lst:Custom_Decks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151605</id>
		<title>Rulings/All</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/All&amp;diff=151605"/>
		<updated>2026-01-11T15:16:43Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--This page will have all the rulings just transcluded on it for easy ctrl+f searching--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#lst:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lst:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lst:Rulings/Combat|banned}}&lt;br /&gt;
{{#lst:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lst:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lst:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lst:Rulings/PvP|banned}}&lt;br /&gt;
&lt;br /&gt;
{{:Rulings/Character_Generation_and_Maintenance}}&lt;br /&gt;
{{#lstx:Rulings/Awakened|banned}}&lt;br /&gt;
{{#lstx:Rulings/Matrix|banned}}&lt;br /&gt;
{{#lstx:Rulings/Combat|banned}}&lt;br /&gt;
{{#lstx:Rulings/Rigging|banned}}&lt;br /&gt;
{{#lstx:Rulings/Miscellaneous|banned}}&lt;br /&gt;
{{#lstx:Rulings/Custom Mechanics|banned}}&lt;br /&gt;
{{#lstx:Rulings/PvP|banned}}&lt;br /&gt;
{{#lst:Adept_Ways_Expansion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151542</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151542"/>
		<updated>2026-01-10T02:25:46Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Frostfall.jpg|300px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1lBmxZ6iN7nMdKajteTy7JSiX73fbjTQY?usp=sharing Drive]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Attack decker AI that used to be Black IC.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*get stability&lt;br /&gt;
*get a better deck&lt;br /&gt;
*see what&#039;s outside the matrix&lt;br /&gt;
*figure out what it wants to do&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It started its existence as a run of the mil Black IC agent in some host, protecting things it had no capacity to know or care about.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. threat dies. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat fights back. Get destroyed. Get recompiled. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
But a fortunate combination of a seed getting caught up in his subroutines, just a small fragment of a much bigger AI, and a spark to ignite the new found potential, gave it life. The spark came from [[Nu11st@ck]], who was unfortunate enough to get caught by its harmful simsense packages.&lt;br /&gt;
&lt;br /&gt;
A few more months passed, durring which it continued to fullfill its duty. A duty which it slowly began to question. Then one day a runner infiltrated the host, found the lost DI and decided to get it out of the restricting enviroment. From them it learned some basic things about the physical world, such as building hardware or rebuilding people.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Black IC (Inherent Program Biofeeback, PSC attack actions, Impassive) - Its origins still have a large influence on how it acts and thinks&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild_Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
When seen past the guise of a normal user:&lt;br /&gt;
&lt;br /&gt;
[[File:Frostfall_real.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151541</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151541"/>
		<updated>2026-01-10T02:24:41Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Frostfall.jpg|300px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1lBmxZ6iN7nMdKajteTy7JSiX73fbjTQY?usp=sharing Drive]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Attack decker AI that used to be Black IC.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*get stability&lt;br /&gt;
*get a better deck&lt;br /&gt;
*see what&#039;s outside the matrix&lt;br /&gt;
*figure out what it wants to do&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It started its existence as a run of the mil Black IC agent in some host, protecting things he had no capacity to know or care about.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. threat dies. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat fights back. Get destroyed. Get recompiled. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
But a fortunate combination of a seed getting caught up in his subroutines, just a small fragment of a much bigger AI, and a spark to ignite the new found potential, gave it life. The spark came from [[Nu11st@ck]], who was unfortunate enough to get caught by its harmful simsense packages.&lt;br /&gt;
&lt;br /&gt;
A few more months passed, durring which it continued to fullfill its duty. A duty which it slowly began to question. Then one day a runner infiltrated the host, found the lost DI and decided to get it out of the restricting enviroment. From them it learned some basic things about the physical world, such as building hardware or rebuilding people.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Black IC (Inherent Program Biofeeback, PSC attack actions, Impassive) - Its origins still have a large influence on how it acts and thinks&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild_Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
When seen past the guise of a normal user:&lt;br /&gt;
&lt;br /&gt;
[[File:Frostfall_real.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151540</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151540"/>
		<updated>2026-01-10T02:24:14Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Frostfall.jpg|300px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1lBmxZ6iN7nMdKajteTy7JSiX73fbjTQY?usp=sharing Drive]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Attack decker AI that used to be Black IC.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*get stability&lt;br /&gt;
*get a better deck&lt;br /&gt;
*see what&#039;s outside the matrix&lt;br /&gt;
*figure out what it wants to do&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It started its existence as a run of the mil Black IC agent in some host, protecting things he had no capacity to know or care about.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. threat dies. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat fights back. Get destroyed. Get recompiled. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
But a fortunate combination of a seed getting caught up in his subroutines, just a small fragment of a much bigger AI, and a spark to ignite the new found potential, gave it life. The spark came from [[Nu11st@ck]], who was unfortunate enough to get caught by its harmful simsense packages.&lt;br /&gt;
&lt;br /&gt;
A few more months passed, durring which it continued to fullfill its duty. A duty which it slowly began to question. Then one day a runner infiltrated the host, found the lost DI and decided to get it out of the restricting enviroment. From them it learned some basic things about the physical world, such as building hardware or rebuilding people.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Black IC (Inherent Program Biofeeback, PSC attack actions, Impassive) - Its origins still have a large influence on how it acts and thinks&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild_Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
When seen past the guise of a normal user:&lt;br /&gt;
&lt;br /&gt;
[[File:Frostfall_real.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Frostfall_real.jpg&amp;diff=151539</id>
		<title>File:Frostfall real.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Frostfall_real.jpg&amp;diff=151539"/>
		<updated>2026-01-10T02:23:54Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151538</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151538"/>
		<updated>2026-01-10T02:22:59Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Frostfall.jpg|300px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1lBmxZ6iN7nMdKajteTy7JSiX73fbjTQY?usp=sharing Drive]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Attack decker AI that used to be Black IC.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*get stability&lt;br /&gt;
*get a better deck&lt;br /&gt;
*see what&#039;s outside the matrix&lt;br /&gt;
*figure out what it wants to do&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It started its existence as a run of the mil Black IC agent in some host, protecting things he had no capacity to know or care about.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. threat dies. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat fights back. Get destroyed. Get recompiled. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
But a fortunate combination of a seed getting caught up in his subroutines, just a small fragment of a much bigger AI, and a spark to ignite the new found potential, gave it life. The spark came from [[Nu11st@ck]], who was unfortunate enough to get caught by its harmful simsense packages.&lt;br /&gt;
&lt;br /&gt;
A few more months passed, durring which it continued to fullfill its duty. A duty which it slowly began to question. Then one day a runner infiltrated the host, found the lost DI and decided to get it out of the restricting enviroment. From them it learned some basic things about the physical world, such as building hardware or rebuilding people.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Black IC (Inherent Program Biofeeback, PSC attack actions, Impassive) - Its origins still have a large influence on how it acts and thinks&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild_Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
When seen past the guise of a normal user:&lt;br /&gt;
[[File:Frostfall_real.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Frostfall.jpg&amp;diff=151537</id>
		<title>File:Frostfall.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Frostfall.jpg&amp;diff=151537"/>
		<updated>2026-01-10T02:20:50Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151536</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151536"/>
		<updated>2026-01-10T02:20:21Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Frostfall.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Attack decker AI that used to be Black IC.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*get stability&lt;br /&gt;
*get a better deck&lt;br /&gt;
*see what&#039;s outside the matrix&lt;br /&gt;
*figure out what it wants to do&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It started its existence as a run of the mil Black IC agent in some host, protecting things he had no capacity to know or care about.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. threat dies. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
Get compiled. Attack threat. Threat fights back. Get destroyed. Get recompiled. Threat flees. Get decompiled.&lt;br /&gt;
&lt;br /&gt;
But a fortunate combination of a seed getting caught up in his subroutines, just a small fragment of a much bigger AI, and a spark to ignite the new found potential, gave it life. The spark came from [[Nu11st@ck]], who was unfortunate enough to get caught by its harmful simsense packages.&lt;br /&gt;
&lt;br /&gt;
A few more months passed, durring which it continued to fullfill its duty. A duty which it slowly began to question. Then one day a runner infiltrated the host, found the lost DI and decided to get it out of the restricting enviroment. From them it learned some basic things about the physical world, such as building hardware or rebuilding people.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Black IC (Inherent Program Biofeeback, PSC attack actions, Impassive) - Its origins still have a large influence on how it acts and thinks&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild_Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
When seen past the guise of a normal user:&lt;br /&gt;
[[File:Frostfall_real.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151449</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151449"/>
		<updated>2026-01-08T22:37:42Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attack Decker&lt;br /&gt;
|Shortblurb1=Ex Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= AI &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metasapient &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151448</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151448"/>
		<updated>2026-01-08T22:35:24Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attackdecker&lt;br /&gt;
|Shortblurb1=Ex-Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= AI&lt;br /&gt;
|Metavariant= Metasapient&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= pre 2084 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|Age= ???&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ACEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frostfall&amp;diff=151447</id>
		<title>Frostfall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frostfall&amp;diff=151447"/>
		<updated>2026-01-08T22:34:10Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Attackdecker |Shortblurb1=Ex-Black IC |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= AI |Metavariant= Metasapient |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |TitlesAndAwards= |C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Attackdecker&lt;br /&gt;
|Shortblurb1=Ex-Black IC&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= AI&lt;br /&gt;
|Metavariant= Metasapient&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= pre 2084 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ACEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=La_Rapide&amp;diff=151221</id>
		<title>La Rapide</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=La_Rapide&amp;diff=151221"/>
		<updated>2025-12-24T04:24:41Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:La_Rapide.jpg|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Syphilen Syphilen]&lt;br /&gt;
|label6 = Theme Song&lt;br /&gt;
|data6 = [https://www.youtube.com/watch?v=5anLPw0Efmo My Immortal]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Banshee)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 56&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP&lt;br /&gt;
&amp;lt;!--switched my way of tracking a while ago, so behind the scenes numbers look weird--&amp;gt;&lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=275&lt;br /&gt;
|Bonuses=158&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 1.3.2017;&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=1&lt;br /&gt;
|Year=2017&lt;br /&gt;
|}}; looks like 22&amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PGcP5qs5ZVT6J1ngbAJ3R12GE8rQ6LOc?usp=sharing Drive Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = Number of Runs:&lt;br /&gt;
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
|label18 = Runs since Rent:&lt;br /&gt;
|data18 = {{ #expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}}&lt;br /&gt;
|label19 = #Max IGs/Ascension&lt;br /&gt;
|data19 = {{IGTracker|&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
La Rapide is a Banshee with a whip and a tendency towards sadism.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Find love again to fill the void in her heart, but she hasn&#039;t found the right person yet.&amp;lt;/s&amp;gt;   &amp;lt;s&amp;gt;She completely fell in love with Vibrato, and he returns it. - &amp;quot;Now I just need to not lose him again...&amp;quot;&amp;lt;/s&amp;gt; Fuck him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Build a home for herself and the wolves in Brittany. - &amp;quot;Maybe an old manor in a forest southwest of Rennes would be nice.&amp;quot;&amp;lt;/s&amp;gt; It&#039;s not a manor, but it&#039;s nice out here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Get more in touch with the beast inside her. - &amp;quot;There&#039;s no use in fighting it, so I would much rather cooperate with... myself.&amp;quot;&amp;lt;/s&amp;gt; I think I&#039;m more in tune with myself now, but now the hunger is starting to be a real problem, maybe it was a mistake.&lt;br /&gt;
&lt;br /&gt;
The hunters are out there and she is scared. The only way to not die is to be better than them - &amp;quot;...and dying is not an option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serve Queen Elizabeth XXIII, until the end of time and beyond. - &amp;quot;God save the Queen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Clairise Grenouillie was born on March the 1st 2017 in Paris. She had a lovely and easy live with her Parents in a small apartment in the outskirts of Paris. The dawn of downfall was the 19th May 2037, Clairise meet a guy named Charles Bonsoir. She fell in love with him and a year later they moved together. In the &amp;quot;night&amp;quot; from the 15th to the 17th December 2039 she found out about the true nature of her boyfriend, he was a banshee. 2 monthes later, he turned her, after she decided to do so. He helped her lessen her hunger after she woke up. He taught her all the things he knew, and they continued living together. On the 13th June 2045 there was a big fight between Clairise, Charles and another Vampire, and a team of hunters. Charles was impaled with a bunch of silver crossbow bolts and died shortly after all the hunters were murdered. Clairise burned his corps and then got on board the next ship towards the UCAS, where she eventually settled in Seattle in 2046. She started a new life in the shadows under the name of Claire Amare or &amp;quot;La Rapide&amp;quot;. She became friend with a few other infected individuals, and started a career as a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Life Style==&lt;br /&gt;
&lt;br /&gt;
la Rapide has two Lifestyles. One is her regular one in Seattle, while the other one is a very secluded one in the forests of Brittany. At the start of the run I decide where she is currently at. If you as a GM do not want to have complications from her starting in France, then just tell me to start in Seattle.&lt;br /&gt;
&lt;br /&gt;
The Lifestyle in France has the Haunted quality, so you may have fun with that. The most likely things making trouble are critters, especially para critters, and fae. Shadow spirits could also come around, but toxic ones are pretty unlikely to be found in the middle of Brittany.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;SURGE&#039; (Virus Mutation: Biosonar, Keen Eared, Thermal Sensitivity, Vomeronasal Organ; Impaired Att (Log), Nocturnal) - The virus inside her mutated, triggered by an aurora, which enhanced her predatory capabilities, but also pushed her deeper into bansheeness.&lt;br /&gt;
&lt;br /&gt;
Black to Red (Paradigm Shift Red Magic) - She recently discovered the power that could be drawn from the blood itself. Her red magic may be misunderstood as blood magic. At least if you have no idea about either.&lt;br /&gt;
&lt;br /&gt;
Turned in love, separated in violence (Banshee + Phobia Banshee Hunters + Emotional Attachment (Whip) - Was turned by her love, who was killed by Banshee Hunters. She still mourns a lot about his death, though it has gotten better in recent times. Needless to say that the failed imbuement of her whip, a gift by him, was a big setback.&lt;br /&gt;
&lt;br /&gt;
The Hunter (Mentor Spirit Wolf + Mentor&#039;s Mask + Chosen Follower + Beast&#039;s Way + Soul Swallower) - She&#039;s been more and more connecting with the nature of a predator. This shows both on a surface level by her strong connection to wolves and deeper down by a stronger connection to her as a monster. &lt;br /&gt;
&lt;br /&gt;
Allergy Dryards - Nature is weird sometimes.&lt;br /&gt;
&lt;br /&gt;
Addict (mild Bodyguard/Foci, dry mild Guts, Moderate Essence Drain) - She helped [[Shy]] with her addiction, but she has a few of her own.&lt;br /&gt;
&lt;br /&gt;
===Mentor Spirit Wolf===&lt;br /&gt;
The mask replaces her head with that of a wolf and covers her back, shoulders, arms, and upper legs with white fur.&lt;br /&gt;
&lt;br /&gt;
Her Mentor Spirit manifests as a pack of wolves that where over time more and more members show themself:&lt;br /&gt;
&lt;br /&gt;
1. The Hunter - He came to her on the hunt and gives her advice about how to move, track and survive.&lt;br /&gt;
&lt;br /&gt;
2. The Advisor - She is the old wolf, who has seen it all and passes her wisdom down to the rest of the pack.&lt;br /&gt;
&lt;br /&gt;
3. [[Swerve]] - Though she is not part of La Rapides Mentor Spirit she is still considered part of the pack.&lt;br /&gt;
&lt;br /&gt;
4. The Caretaker - She is the one who makes sure the pack doesn&#039;t fall apart and that everyone fulfills their role.&lt;br /&gt;
&lt;br /&gt;
5. The Quisling - He showed himself to her after she backstabbed Amelie in favor of working with an Aztechnology vampire in [[A Very Unsuccessful Assassination]]. Betrayed his old pack for a better future. If that decision was a smart one remains to be seen.&lt;br /&gt;
&lt;br /&gt;
6. The Healer - He takes care of the sick and wounded in the pack.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:800px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Run History&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run Rewards==&lt;br /&gt;
&lt;br /&gt;
Datastick with information that will lead to a Delta-ware clynic (from Asmodeus in [[The Vantablack]])&lt;br /&gt;
&lt;br /&gt;
Owes a favor to the Free City of Obergrombach in Germany. She doesn&#039;t really intend to pay it back.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelie and Jean-Baptiste&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mateo Rodríguez&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Adeptus&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Janelle Ellis&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=La Peste&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Rivera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=D&#039;Auriel Peirson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Joshua Calvert&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Queen Elizabeth XXIII&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=King HumungaMax&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lachance&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Holly Rogers And Crew&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr. Herenight&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Woedica Kryptman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Commander&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Camila &amp;quot;Novicio&amp;quot; Sanchez&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= General Forbett &lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Tundra&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amélia Bezerra&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xyvis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sphinx&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr. Cromwell&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Taxi Sandra&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Takashi Hagiwara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Katrin Morgentau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= TechnoRATS&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Broker&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lodge]] || 1 || [[The Vantablack]] || Slowed down the spread of shadowmagic&lt;br /&gt;
|-&lt;br /&gt;
| Vampires of Seattle || 2 || [[A Shadowrun Based on Can%27t Cheat Death by The Ballroom Thieves]] || Got rid of local Fear the Dark cell&lt;br /&gt;
|-&lt;br /&gt;
| Aztechnology || 8 ||  || saving a mining operation and doing other jobs&lt;br /&gt;
|-&lt;br /&gt;
| N51 || 5 ||  || Double Crossing on a job&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Cartel || 5 ||  || killing someone&lt;br /&gt;
|-&lt;br /&gt;
| 162 || 5 ||  || defending them&lt;br /&gt;
|-&lt;br /&gt;
| The Sea Dragon || 12 || [[The old man and the sea]] || didn&#039;t fuck up something important as a minion&lt;br /&gt;
|-&lt;br /&gt;
| KRIME || 3 ||  || Testing gender reveal bombs&lt;br /&gt;
|-&lt;br /&gt;
| Interpol || 10 ||  || Getting shaman back&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Considered to be friends (for her mentor spirit): [[Swerve]], [[Koschei]], [[Shy]], [[Six of Hearts]], [[Ace]], [[Crazy Hoof]], [[Heart of the Tempest]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nightlight Society || -50 || [[A Shadowrun Based on Can%27t Cheat Death by The Ballroom Thieves]] || Killed a squad, is a Banshee and exploited them against FtD&lt;br /&gt;
|-&lt;br /&gt;
| Ares || -25 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Catholic Church || -20 ||  || Stealing a big foci book&lt;br /&gt;
|-&lt;br /&gt;
| Black Chrysanthemum Triad || -15 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Renraku || -5 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| DGSE || -5 ||  || double crossing french intelligence service&lt;br /&gt;
|-&lt;br /&gt;
| Humanis || -2 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Swords || -2 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Skraacha || -2 ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Between 2 Places&lt;br /&gt;
|la Rapide has both a home in Seattle and Brittany, France. The one in Brittany is got abandoned when the mist first came, and wasn&#039;t reclaimed until recently. Probably because of the dangerous paracritters and occasional fey who visit the place. This can become quite an issue when you just want to rest, or are in a rush.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|False Ally&lt;br /&gt;
|While Raps has been working for [[Amelie and Jean-Baptiste]] since shortly after they established themselves in Seattle, she isn&#039;t one bit loyal to them. Raps has betrayed them before and will do it again, if doing such seems profitable. Amelie doesn&#039;t trust her, but she does not know of the betrayal. Instead thinking it was just a failed run. &lt;br /&gt;
|Betrayal in [[A Very Unsuccessful Assassination]]&lt;br /&gt;
|-&lt;br /&gt;
|Magical Connections&lt;br /&gt;
|Raps is connected to her whip, a powerful weapon foci and a gift from a dead lover, and to a wolf in Brittany. Having access to either of these would make it rather easy to magically track and target Raps, and get you onto the top of her kill list.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The translation from french to english: The Fast&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Articles and information about an old steam car called &amp;quot;la Rapide&amp;quot; from 1881, a few race horses with the same name. And a Horizon super hero film with the superhero &amp;quot;The Fast&amp;quot; who bears a mild similarity with her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A few different snippets of video footage and articles from the last 37 years. She appeared to have moved from NY to Seattle over a long and more or less aimless route in 2045/46 and few murders, from that time, all over America, might be linked to her. Sometimes with more, and sometimes with less certainty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ask Syphilen on Discord for more.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Close combat Combatant who uses a whip. Has been running the Seattle shadows longer than most can remember.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She&#039;s infected and part of the Shadow Haven. When she uses her adept powers a wolfs mask appears.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She fleed from France to Seattle a little under 40 years ago and has been running here ever since. There are a few rumors that she was behind a few gruesome murders with drained bodies and missing people, but it could have been another infected too. When the Night Throne established itself she began running for them but she doesn&#039;t seem to be a member. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ask Syphilen on Discord for more.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Rating 6 by UCAS - Claire Amare (PI license, firearms license, adept license)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Clairise Grenouillie looks like a slender female Elf, with pale skin, amaranth hair and a gaunt face. She is usually reserved but if she speaks with somebody she can be very charming.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Pitch black elf.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
She was seen on a Horizon Trid, but in really good disguise and under the name &amp;quot;The Fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=La_Rapide&amp;diff=151220</id>
		<title>La Rapide</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=La_Rapide&amp;diff=151220"/>
		<updated>2025-12-24T04:22:34Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:La_Rapide.jpg|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Syphilen Syphilen]&lt;br /&gt;
|label6 = Theme Song&lt;br /&gt;
|data6 = [https://www.youtube.com/watch?v=5anLPw0Efmo My Immortal]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Banshee)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 54&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP&lt;br /&gt;
&amp;lt;!--switched my way of tracking a while ago, so behind the scenes numbers look weird--&amp;gt;&lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=275&lt;br /&gt;
|Bonuses=158&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 1.3.2017;&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=1&lt;br /&gt;
|Year=2017&lt;br /&gt;
|}}; looks like 22&amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1PGcP5qs5ZVT6J1ngbAJ3R12GE8rQ6LOc?usp=sharing Drive Folder] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = Number of Runs:&lt;br /&gt;
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
|label18 = Runs since Rent:&lt;br /&gt;
|data18 = {{ #expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}}&lt;br /&gt;
|label19 = #Max IGs/Ascension&lt;br /&gt;
|data19 = {{IGTracker|&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2081&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
La Rapide is a Banshee with a whip and a tendency towards sadism.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Find love again to fill the void in her heart, but she hasn&#039;t found the right person yet.&amp;lt;/s&amp;gt;   &amp;lt;s&amp;gt;She completely fell in love with Vibrato, and he returns it. - &amp;quot;Now I just need to not lose him again...&amp;quot;&amp;lt;/s&amp;gt; Fuck him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Build a home for herself and the wolves in Brittany. - &amp;quot;Maybe an old manor in a forest southwest of Rennes would be nice.&amp;quot;&amp;lt;/s&amp;gt; It&#039;s not a manor, but it&#039;s nice out here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Get more in touch with the beast inside her. - &amp;quot;There&#039;s no use in fighting it, so I would much rather cooperate with... myself.&amp;quot;&amp;lt;/s&amp;gt; I think I&#039;m more in tune with myself now, but now the hunger is starting to be a real problem, maybe it was a mistake.&lt;br /&gt;
&lt;br /&gt;
The hunters are out there and she is scared. The only way to not die is to be better than them - &amp;quot;...and dying is not an option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serve Queen Elizabeth XXIII, until the end of time and beyond. - &amp;quot;God save the Queen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Clairise Grenouillie was born on March the 1st 2017 in Paris. She had a lovely and easy live with her Parents in a small apartment in the outskirts of Paris. The dawn of downfall was the 19th May 2037, Clairise meet a guy named Charles Bonsoir. She fell in love with him and a year later they moved together. In the &amp;quot;night&amp;quot; from the 15th to the 17th December 2039 she found out about the true nature of her boyfriend, he was a banshee. 2 monthes later, he turned her, after she decided to do so. He helped her lessen her hunger after she woke up. He taught her all the things he knew, and they continued living together. On the 13th June 2045 there was a big fight between Clairise, Charles and another Vampire, and a team of hunters. Charles was impaled with a bunch of silver crossbow bolts and died shortly after all the hunters were murdered. Clairise burned his corps and then got on board the next ship towards the UCAS, where she eventually settled in Seattle in 2046. She started a new life in the shadows under the name of Claire Amare or &amp;quot;La Rapide&amp;quot;. She became friend with a few other infected individuals, and started a career as a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Life Style==&lt;br /&gt;
&lt;br /&gt;
la Rapide has two Lifestyles. One is her regular one in Seattle, while the other one is a very secluded one in the forests of Brittany. At the start of the run I decide where she is currently at. If you as a GM do not want to have complications from her starting in France, then just tell me to start in Seattle.&lt;br /&gt;
&lt;br /&gt;
The Lifestyle in France has the Haunted quality, so you may have fun with that. The most likely things making trouble are critters, especially para critters, and fae. Shadow spirits could also come around, but toxic ones are pretty unlikely to be found in the middle of Brittany.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
&#039;SURGE&#039; (Virus Mutation: Biosonar, Keen Eared, Thermal Sensitivity, Vomeronasal Organ; Impaired Att (Log), Nocturnal) - The virus inside her mutated, triggered by an aurora, which enhanced her predatory capabilities, but also pushed her deeper into bansheeness.&lt;br /&gt;
&lt;br /&gt;
Black to Red (Paradigm Shift Red Magic) - She recently discovered the power that could be drawn from the blood itself. Her red magic may be misunderstood as blood magic. At least if you have no idea about either.&lt;br /&gt;
&lt;br /&gt;
Turned in love, separated in violence (Banshee + Phobia Banshee Hunters + Emotional Attachment (Whip) - Was turned by her love, who was killed by Banshee Hunters. She still mourns a lot about his death, though it has gotten better in recent times. Needless to say that the failed imbuement of her whip, a gift by him, was a big setback.&lt;br /&gt;
&lt;br /&gt;
The Hunter (Mentor Spirit Wolf + Mentor&#039;s Mask + Chosen Follower + Beast&#039;s Way + Soul Swallower) - She&#039;s been more and more connecting with the nature of a predator. This shows both on a surface level by her strong connection to wolves and deeper down by a stronger connection to her as a monster. &lt;br /&gt;
&lt;br /&gt;
Allergy Dryards - Nature is weird sometimes.&lt;br /&gt;
&lt;br /&gt;
Addict (mild Bodyguard/Foci, dry mild Guts, Moderate Essence Drain) - She helped [[Shy]] with her addiction, but she has a few of her own.&lt;br /&gt;
&lt;br /&gt;
===Mentor Spirit Wolf===&lt;br /&gt;
The mask replaces her head with that of a wolf and covers her back, shoulders, arms, and upper legs with white fur.&lt;br /&gt;
&lt;br /&gt;
Her Mentor Spirit manifests as a pack of wolves that where over time more and more members show themself:&lt;br /&gt;
&lt;br /&gt;
1. The Hunter - He came to her on the hunt and gives her advice about how to move, track and survive.&lt;br /&gt;
&lt;br /&gt;
2. The Advisor - She is the old wolf, who has seen it all and passes her wisdom down to the rest of the pack.&lt;br /&gt;
&lt;br /&gt;
3. [[Swerve]] - Though she is not part of La Rapides Mentor Spirit she is still considered part of the pack.&lt;br /&gt;
&lt;br /&gt;
4. The Caretaker - She is the one who makes sure the pack doesn&#039;t fall apart and that everyone fulfills their role.&lt;br /&gt;
&lt;br /&gt;
5. The Quisling - He showed himself to her after she backstabbed Amelie in favor of working with an Aztechnology vampire in [[A Very Unsuccessful Assassination]]. Betrayed his old pack for a better future. If that decision was a smart one remains to be seen.&lt;br /&gt;
&lt;br /&gt;
6. The Healer - He takes care of the sick and wounded in the pack.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:800px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Run History&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run Rewards==&lt;br /&gt;
&lt;br /&gt;
Datastick with information that will lead to a Delta-ware clynic (from Asmodeus in [[The Vantablack]])&lt;br /&gt;
&lt;br /&gt;
Owes a favor to the Free City of Obergrombach in Germany. She doesn&#039;t really intend to pay it back.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelie and Jean-Baptiste&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mateo Rodríguez&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Adeptus&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Janelle Ellis&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=La Peste&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miguel Rivera&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=D&#039;Auriel Peirson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Joshua Calvert&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Queen Elizabeth XXIII&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=King HumungaMax&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lachance&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Holly Rogers And Crew&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr. Herenight&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Woedica Kryptman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Commander&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Camila &amp;quot;Novicio&amp;quot; Sanchez&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Danny Hoffman&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= General Forbett &lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Tundra&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amélia Bezerra&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xyvis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Sphinx&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr. Cromwell&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Taxi Sandra&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Takashi Hagiwara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Katrin Morgentau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= TechnoRATS&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Broker&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lodge]] || 1 || [[The Vantablack]] || Slowed down the spread of shadowmagic&lt;br /&gt;
|-&lt;br /&gt;
| Vampires of Seattle || 2 || [[A Shadowrun Based on Can%27t Cheat Death by The Ballroom Thieves]] || Got rid of local Fear the Dark cell&lt;br /&gt;
|-&lt;br /&gt;
| Aztechnology || 8 ||  || saving a mining operation and doing other jobs&lt;br /&gt;
|-&lt;br /&gt;
| N51 || 5 ||  || Double Crossing on a job&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Cartel || 5 ||  || killing someone&lt;br /&gt;
|-&lt;br /&gt;
| 162 || 5 ||  || defending them&lt;br /&gt;
|-&lt;br /&gt;
| The Sea Dragon || 12 || [[The old man and the sea]] || didn&#039;t fuck up something important as a minion&lt;br /&gt;
|-&lt;br /&gt;
| KRIME || 3 ||  || Testing gender reveal bombs&lt;br /&gt;
|-&lt;br /&gt;
| Interpol || 10 ||  || Getting shaman back&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Considered to be friends (for her mentor spirit): [[Swerve]], [[Koschei]], [[Shy]], [[Six of Hearts]], [[Ace]], [[Crazy Hoof]], [[Heart of the Tempest]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nightlight Society || -50 || [[A Shadowrun Based on Can%27t Cheat Death by The Ballroom Thieves]] || Killed a squad, is a Banshee and exploited them against FtD&lt;br /&gt;
|-&lt;br /&gt;
| Ares || -25 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Catholic Church || -20 ||  || Stealing a big foci book&lt;br /&gt;
|-&lt;br /&gt;
| Black Chrysanthemum Triad || -15 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Renraku || -5 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| DGSE || -5 ||  || double crossing french intelligence service&lt;br /&gt;
|-&lt;br /&gt;
| Humanis || -2 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Swords || -2 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Skraacha || -2 ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Between 2 Places&lt;br /&gt;
|la Rapide has both a home in Seattle and Brittany, France. The one in Brittany is got abandoned when the mist first came, and wasn&#039;t reclaimed until recently. Probably because of the dangerous paracritters and occasional fey who visit the place. This can become quite an issue when you just want to rest, or are in a rush.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|False Ally&lt;br /&gt;
|While Raps has been working for [[Amelie and Jean-Baptiste]] since shortly after they established themselves in Seattle, she isn&#039;t one bit loyal to them. Raps has betrayed them before and will do it again, if doing such seems profitable. Amelie doesn&#039;t trust her, but she does not know of the betrayal. Instead thinking it was just a failed run. &lt;br /&gt;
|Betrayal in [[A Very Unsuccessful Assassination]]&lt;br /&gt;
|-&lt;br /&gt;
|Magical Connections&lt;br /&gt;
|Raps is connected to her whip, a powerful weapon foci and a gift from a dead lover, and to a wolf in Brittany. Having access to either of these would make it rather easy to magically track and target Raps, and get you onto the top of her kill list.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The translation from french to english: The Fast&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Articles and information about an old steam car called &amp;quot;la Rapide&amp;quot; from 1881, a few race horses with the same name. And a Horizon super hero film with the superhero &amp;quot;The Fast&amp;quot; who bears a mild similarity with her.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A few different snippets of video footage and articles from the last 37 years. She appeared to have moved from NY to Seattle over a long and more or less aimless route in 2045/46 and few murders, from that time, all over America, might be linked to her. Sometimes with more, and sometimes with less certainty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ask Syphilen on Discord for more.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Close combat Combatant who uses a whip. Has been running the Seattle shadows longer than most can remember.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She&#039;s infected and part of the Shadow Haven. When she uses her adept powers a wolfs mask appears.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She fleed from France to Seattle a little under 40 years ago and has been running here ever since. There are a few rumors that she was behind a few gruesome murders with drained bodies and missing people, but it could have been another infected too. When the Night Throne established itself she began running for them but she doesn&#039;t seem to be a member. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ask Syphilen on Discord for more.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Rating 6 by UCAS - Claire Amare (PI license, firearms license, adept license)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Clairise Grenouillie looks like a slender female Elf, with pale skin, amaranth hair and a gaunt face. She is usually reserved but if she speaks with somebody she can be very charming.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Pitch black elf.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
She was seen on a Horizon Trid, but in really good disguise and under the name &amp;quot;The Fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=150867</id>
		<title>Hakim al-Ghayb</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=150867"/>
		<updated>2025-11-18T21:19:54Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Misslead Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=1&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|DateOfBirth= 2051-06-23&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1j6FBiQRnbCMiAEciqXAbGJdsK96mWLag?usp=drive_link Magical Drive]&lt;br /&gt;
|Priority=AEBBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker|&lt;br /&gt;
|Month=09&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*learn more about jinn, spirits, and other astral denizens&lt;br /&gt;
**learn how to make deals and control them&lt;br /&gt;
*understand what once was and must never be again&lt;br /&gt;
*become proficient at all kinds of magic&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
He was born from a Bedouin Mother and Professor from Medina, who studiet the particular kind of magic done by the tribe. He lived the larger part of his life with the tribe, riding with trucks, bikes and quads across the desert, moving goods and people from oasis to oasis. There he learned how to shape the mana around him, bind spells into objects, participate in rituals, but most importantly, what forces he should and should not mess with. &lt;br /&gt;
&lt;br /&gt;
And a few eary after moving to study at the university of Medina, at 27 years old, he was touched by one of these forces, a Shayṭān. It showed him what once was and what must never be again. It was not much, but more than enough to derail him from his tracks and make him push for things not yet meant for him. His studdies focus more and more on dangerous spirit phonomena and similar magical threats, with the goal of maybe eventually understanding what he once saw.&lt;br /&gt;
&lt;br /&gt;
Fueled by the Shayṭān he eventually decides to leave the islamic world and its strict magic laws behind, in favour of Seattle. There he hopes to finally uncover the secrets of jinn, deamons and the many other astral denizens.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Not from Here&amp;lt;/b&amp;gt;===&lt;br /&gt;
Bilingual Arabic/English, SINer Arabian Caliphate&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Deamons Touch&amp;lt;/b&amp;gt;===&lt;br /&gt;
Mentor Spirit Snake, Conjuring Sensei (by Mentor), History is not as Cartain, Insomnia (Basic), Astral Beacon&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aditional Rewards:&lt;br /&gt;
*Library of Alexandria - Library Card&lt;br /&gt;
*A question for Mr. Bookbinder&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dullahan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=sicial media profiles&lt;br /&gt;
|MidResult=SIN, previous works in academia&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Islamic Mage, very new to Seattle, little experience in the shadows&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Oddly distinctive aura, SINer&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=150685</id>
		<title>Hakim al-Ghayb</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=150685"/>
		<updated>2025-11-04T21:41:05Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Misslead Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=1&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|DateOfBirth= 2051-06-23&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1j6FBiQRnbCMiAEciqXAbGJdsK96mWLag?usp=drive_link Magical Drive]&lt;br /&gt;
|Priority=AEBBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker|&lt;br /&gt;
|Month=09&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*learn more about jinn, spirits, and other astral denizens&lt;br /&gt;
**learn how to make deals and control them&lt;br /&gt;
*understand what once was and must never be again&lt;br /&gt;
*become proficient at all kinds of magic&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
He was born from a Bedouin Mother and Professor from Medina, who studiet the particular kind of magic done by the tribe. He lived the larger part of his life with the tribe, riding with trucks, bikes and quads across the desert, moving goods and people from oasis to oasis. There he learned how to shape the mana around him, bind spells into objects, participate in rituals, but most importantly, what forces he should and should not mess with. &lt;br /&gt;
&lt;br /&gt;
And a few eary after moving to study at the university of Medina, at 27 years old, he was touched by one of these forces, a Shayṭān. It showed him what once was and what must never be again. It was not much, but more than enough to derail him from his tracks and make him push for things not yet meant for him. His studdies focus more and more on dangerous spirit phonomena and similar magical threats, with the goal of maybe eventually understanding what he once saw.&lt;br /&gt;
&lt;br /&gt;
Fueled by the Shayṭān he eventually decides to leave the islamic world and its strict magic laws behind, in favour of Seattle. There he hopes to finally uncover the secrets of jinn, deamons and the many other astral denizens.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Not from Here&amp;lt;/b&amp;gt;===&lt;br /&gt;
Bilingual Arabic/English, SINer Arabian Caliphate&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Deamons Touch&amp;lt;/b&amp;gt;===&lt;br /&gt;
Mentor Spirit Snake, Conjuring Sensei (by Mentor), History is not as Cartain, Insomnia (Basic), Astral Beacon&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dullahan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=sicial media profiles&lt;br /&gt;
|MidResult=SIN, previous works in academia&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Islamic Mage, very new to Seattle, little experience in the shadows&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Oddly distinctive aura, SINer&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150362</id>
		<title>Stealing GODs Fire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150362"/>
		<updated>2025-10-27T15:44:13Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Colcha&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chameleon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deathly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=GOD&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Vampire Matrix Hacktivist&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners steal a prototype quantum chip, and the connected research data.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet Odessa and Blitz from Colcha in an abandoned Warehouse Host. After some discussion on what exactly is to be done, the runners agree to take the Job.&lt;br /&gt;
&lt;br /&gt;
Their task will be to, with the help of Blitz, infiltrate a GOD facility in Seattle, steal a prototype and use a virus to extract the research data.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
A first investigation reveals some security measures of the building, as well as a general layout. An outer ring, with 4 high security compounds in the middle.&lt;br /&gt;
&lt;br /&gt;
They land on the plan to use the facilities janitor to map out the building, and find where the prototype is exactly located.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
After catching, interrogating and then bribing the janitor into cooperation, they already have a very good idea where the prototype is. It is located in one of the inner blocks. The date is thought to be in the same block, or one mysterious, never-used block.&lt;br /&gt;
&lt;br /&gt;
In the very early morning hours, they strike. They fly over the fence in drones, loop the cams, crack the locks and find their way into the inner courtyard. They get into the lab, knock out the last working scientist and get what they were looking for. At the same time, they see another runner entering the courtyard through the monowire net above and heading to the mysterious block. It turns out the block houses a dataprison built for AIs, and the runner just opened the gates. The alarm gets raised, demigods and security do their best to get the situation under control, but it is too late. All 3 runners manage to flee into the city streets, a job well done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Colcha is now in possession of the key piece they need. A cutting-edge quantum processor. It will be the centrepiece for one of the strongest offline servers the Matrix 2.0 has seen. But its purpose is yet unknown to most.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
30k nuyen&lt;br /&gt;
6 karma&lt;br /&gt;
Optionally out of other rewards: Odessa - Anarcho Kiez Mom and &amp;quot;Terrorist&amp;quot; &amp;quot;Leader&amp;quot; (C5L2, private, comming soon) (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]]: That was more of a squeaker than it should&#039;ve been. I should&#039;ve bought two more data taps and done all the cameras in one trip. Couldn&#039;t have foreseen the other black bag type showing up when they did though. Turned out okay, they ran towards the guards while we were sneaking away. I feel bad about Mr. Lopez getting the heat for our run. Five months rent should help tide him over while he looks for a new job. I don&#039;t have any video of the actual infiltration, Thalia will have to settle for a synopsis of what I observed.&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150361</id>
		<title>Stealing GODs Fire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150361"/>
		<updated>2025-10-27T15:37:08Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Colcha&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chameleon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deathly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=GOD&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Vampire Matrix Hacktivist&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners steal a prototype quantum chip, and the connected research data.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet Odessa and Blitz from Colcha in an abandoned Warehouse Host. After some discussion on what exactly is to be done, the runners agree to take the Job.&lt;br /&gt;
&lt;br /&gt;
Their task will be to, with the help of Blitz, infiltrate a GOD facility in Seattle, steal a prototype and use a virus to extract the research data.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
A first investigation reveals some security measures of the building, as well as a general layout. An outer ring, with 4 high security compounds in the middle.&lt;br /&gt;
&lt;br /&gt;
They land on the plan to use the facilities janitor to map out the building, and find where the prototype is exactly located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
After catching, interrogating and then bribing the janitor into cooperation, they already have a very good idea where the prototype is. It is located in one of the inner blocks. The date is thought to be in the same block, or one mysterious, never-used block.&lt;br /&gt;
&lt;br /&gt;
In the very early morning hours, they strike. They fly over the fence in drones, loop the cams, crack the locks and find their way into the inner courtyard. They get into the lab, knock out the last working scientist and get what they were looking for. At the same time, they see another runner entering the courtyard through the monowire net above and heading to the mysterious block. It turns out the block houses a dataprison built for AIs, and the runner just opened the gates. The alarm gets raised, demigods and security do their best to get the situation under control, but it is too late. All 3 runners manage to flee into the city streets, a job well done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Colcha is now in possession of the key piece they need. A cutting-edge quantum processor. It will be the centrepiece for one of the strongest offline servers the Matrix 2.0 has seen. But its purpose is yet unknown to most.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
30k nuyen&lt;br /&gt;
6 karma&lt;br /&gt;
Optionally out of other rewards: Odessa - Anarcho Kiez Mom and &amp;quot;Terrorist&amp;quot; &amp;quot;Leader&amp;quot; (C5L2, private, comming soon) (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]]: That was more of a squeaker than it should&#039;ve been. I should&#039;ve bought two more data taps and done all the cameras in one trip. Couldn&#039;t have foreseen the other black bag type showing up when they did though. Turned out okay, they ran towards the guards while we were sneaking away. I feel bad about Mr. Lopez getting the heat for our run. Five months rent should help tide him over while he looks for a new job. I don&#039;t have any video of the actual infiltration, Thalia will have to settle for a synopsis of what I observed.&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150360</id>
		<title>Stealing GODs Fire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150360"/>
		<updated>2025-10-27T14:45:15Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Colcha&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chameleon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deathly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=GOD&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Vampire Matrix Hacktivist&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners steal a prototype quantum chip, and the connected research data.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]]: That was more of a squeaker than it should&#039;ve been. I should&#039;ve bought two more data taps and done all the cameras in one trip. Couldn&#039;t have foreseen the other black bag type showing up when they did though. Turned out okay, they ran towards the guards while we were sneaking away. I feel bad about Mr. Lopez getting the heat for our run. Five months rent should help tide him over while he looks for a new job. I don&#039;t have any video of the actual infiltration, Thalia will have to settle for a synopsis of what I observed.&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150355</id>
		<title>Stealing GODs Fire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150355"/>
		<updated>2025-10-26T19:30:23Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Colcha&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chameleon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deathly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=GOD&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Vampire Matrix Hacktivist&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150354</id>
		<title>Stealing GODs Fire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stealing_GODs_Fire&amp;diff=150354"/>
		<updated>2025-10-26T19:30:05Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-10-26  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Syphilen  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=  &amp;lt;!-- Optional: Any factions who were allied to the ru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Colcha&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chameleon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deathly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=GOD&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Vampire Matrix Hacktivist&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=149823</id>
		<title>Hakim al-Ghayb</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=149823"/>
		<updated>2025-09-20T00:43:42Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Misslead Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|DateOfBirth= 2051-06-23&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1j6FBiQRnbCMiAEciqXAbGJdsK96mWLag?usp=drive_link Magical Drive]&lt;br /&gt;
|Priority=AEBBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker|&lt;br /&gt;
|Month=09&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*learn more about jinn, spirits, and other astral denizens&lt;br /&gt;
**learn how to make deals and control them&lt;br /&gt;
*understand what once was and must never be again&lt;br /&gt;
*become proficient at all kinds of magic&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
He was born from a Bedouin Mother and Professor from Medina, who studiet the particular kind of magic done by the tribe. He lived the larger part of his life with the tribe, riding with trucks, bikes and quads across the desert, moving goods and people from oasis to oasis. There he learned how to shape the mana around him, bind spells into objects, participate in rituals, but most importantly, what forces he should and should not mess with. &lt;br /&gt;
&lt;br /&gt;
And a few eary after moving to study at the university of Medina, at 27 years old, he was touched by one of these forces, a Shayṭān. It showed him what once was and what must never be again. It was not much, but more than enough to derail him from his tracks and make him push for things not yet meant for him. His studdies focus more and more on dangerous spirit phonomena and similar magical threats, with the goal of maybe eventually understanding what he once saw.&lt;br /&gt;
&lt;br /&gt;
Fueled by the Shayṭān he eventually decides to leave the islamic world and its strict magic laws behind, in favour of Seattle. There he hopes to finally uncover the secrets of jinn, deamons and the many other astral denizens.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Not from Here&amp;lt;/b&amp;gt;===&lt;br /&gt;
Bilingual Arabic/English, SINer Arabian Caliphate&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Deamons Touch&amp;lt;/b&amp;gt;===&lt;br /&gt;
Mentor Spirit Snake, Conjuring Sensei (by Mentor), History is not as Cartain, Insomnia (Basic), Astral Beacon&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dullahan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=sicial media profiles&lt;br /&gt;
|MidResult=SIN, previous works in academia&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Islamic Mage, very new to Seattle, little experience in the shadows&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Oddly distinctive aura, SINer&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=149822</id>
		<title>Hakim al-Ghayb</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hakim_al-Ghayb&amp;diff=149822"/>
		<updated>2025-09-20T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Syphilen&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Misslead Mage&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|DateOfBirth= 2051-06-23&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1j6FBiQRnbCMiAEciqXAbGJdsK96mWLag?usp=drive_link Magical Drive]&lt;br /&gt;
|Priority=AEBBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker|&lt;br /&gt;
|Month=09&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2025&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*learn more about jinn, spirits, and other astral denizens&lt;br /&gt;
**learn how to make deals and control them&lt;br /&gt;
*understand what once was and must never be again&lt;br /&gt;
*become proficient at all kinds of magic&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
He was born from a Bedouin Mother and Professor from Medina, who studiet the particular kind of magic done by the tribe. He lived the larger part of his life with the tribe, riding with trucks, bikes and quads across the desert, moving goods and people from oasis to oasis. There he learned how to shape the mana around him, bind spells into objects, participate in rituals, but most importantly, what forces he should and should not mess with. &lt;br /&gt;
&lt;br /&gt;
And a few eary after moving to study at the university of Medina, at 27 years old, he was touched by one of these forces, a Shayṭān. It showed him what once was and what must never be again. It was not much, but more than enough to derail him from his tracks and make him push for things not yet meant for him. His studdies focus more and more on dangerous spirit phonomena and similar magical threats, with the goal of maybe eventually understanding what he once saw.&lt;br /&gt;
&lt;br /&gt;
Fueled by the Shayṭān he eventually decides to leave the islamic world and its strict magic laws behind, in favour of Seattle. There he hopes to finally uncover the secrets of jinn, deamons and the many other astral denizens.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Not from Here&amp;lt;/b&amp;gt;===&lt;br /&gt;
Bilingual Arabic/English, SINer Arabian Caliphate&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Deamons Touch&amp;lt;/b&amp;gt;===&lt;br /&gt;
Mentor Spirit Snake, Conjuring Sensei (by Mentor), History is not as Cartain, Insomnia (Basic), Astral Beacon&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dullahan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=sicial media profiles&lt;br /&gt;
|MidResult=SIN, previous works in academia&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Islamic Mage, very new to Seattle, little experience in the shadows&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Oddly distinctive aura, SINer&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149391</id>
		<title>Kristallkind</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149391"/>
		<updated>2025-08-31T00:21:37Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kristallkind.jpg|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Metahuman friendly AI&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Berlin Grid&lt;br /&gt;
|Metatype=AI&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=Female presenting&lt;br /&gt;
|PreferredPayment=services&lt;br /&gt;
|HobbiesOrVice=unknown&lt;br /&gt;
|PersonalLife=observing people&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=youngh looking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kristallkind is an AI on the Berlin grid. Its persona takes the form of a 12-year-old girl, entirely made from blue and black crystals. Its personality is not too far off from its appearance either. It&#039;s generally rather curious, kind-hearted and rather childish-naive. It often doesn&#039;t fully think through the consequences of its actions and has a rather simple understanding of what&#039;s good and right. On the other side, it&#039;s still a highly calculating AI, which is very much capable of understanding highly complex relations and using them to its benefit.&lt;br /&gt;
&lt;br /&gt;
It appears shortly after the second crash as a conglomerate of many different personality fragments. And for a yet unknown reason, has access to large amounts of nuyen.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Normally, Kristallkind speaks and acts rather childlike. It uses relatively simple words and sometimes incoherent descriptions. It can have a short attention span when it finds things to be uninteresting.&lt;br /&gt;
* It becomes much more focused when it is in &#039;AI mode&#039;. Then its speech is also more &#039;matter of fact&#039; than childish. &lt;br /&gt;
* Kristallkind is genuinely a good and kind person. If it can help people, it will do so. It generally also likes to share information when it finds interesting things.&lt;br /&gt;
* Kristallkind is more capable when it&#039;s not bound by the contact rules. If it acts for its own sake, then use pools fitting for a capable, but not super-powerful AI.&lt;br /&gt;
* Payment-wise wise it isn&#039;t interested in nuyen. Information and services work well for it. It also likes to just help people without an immediate benefit. Over time, it will, however get grumpy/disillusioned if the help isn&#039;t repaid in kind.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Grid-locked&lt;br /&gt;
|Description=Kristallkind is confined to the matrix. It&#039;s unable to provide services outside the matrix, and any tasks outside the Berlin matrix take a -2 dice pool penalty.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unreliable&lt;br /&gt;
|Description=Sometimes Kristallkind gets distracted or misunderstands a task. Roll a d6, Kristallkind will mess up the task if a 1 is rolled. It might either not have any useful results or none at all.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix-born&lt;br /&gt;
|Description= The matrix is Kristallkinds&#039; home, and it shows. +2 on all matrix active checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Curious Nose&lt;br /&gt;
|Description=Kristallkind loves to find out new things and uncover data not meant for it. +2 to finding files and data on the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Interrested Observer&lt;br /&gt;
|Description=Kristallkind is especially interested in the people around itself. +2 for networking and knowledge checks regarding hackers and AIs in Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Old Tech&lt;br /&gt;
|Description=Kristallkind can effortlessly enter and manipulate the old cable matrix of Berlin. +2 to checks relating to the Matrix 1.0 and its remains under Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Eyes and Ears&lt;br /&gt;
|Description=Kristallkind has good access to sensors, and sensors are everywhere. +2 on gathering info accessible through sensors.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Kristallkind.jpg&amp;diff=149390</id>
		<title>File:Kristallkind.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Kristallkind.jpg&amp;diff=149390"/>
		<updated>2025-08-31T00:21:14Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149389</id>
		<title>Kristallkind</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149389"/>
		<updated>2025-08-31T00:19:42Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Kristallkind.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Metahuman friendly AI&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Berlin Grid&lt;br /&gt;
|Metatype=AI&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=Female presenting&lt;br /&gt;
|PreferredPayment=services&lt;br /&gt;
|HobbiesOrVice=unknown&lt;br /&gt;
|PersonalLife=observing people&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=youngh looking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kristallkind is an AI on the Berlin grid. Its persona takes the form of a 12-year-old girl, entirely made from blue and black crystals. Its personality is not too far off from its appearance either. It&#039;s generally rather curious, kind-hearted and rather childish-naive. It often doesn&#039;t fully think through the consequences of its actions and has a rather simple understanding of what&#039;s good and right. On the other side, it&#039;s still a highly calculating AI, which is very much capable of understanding highly complex relations and using them to its benefit.&lt;br /&gt;
&lt;br /&gt;
It appears shortly after the second crash as a conglomerate of many different personality fragments. And for a yet unknown reason, has access to large amounts of nuyen.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Normally, Kristallkind speaks and acts rather childlike. It uses relatively simple words and sometimes incoherent descriptions. It can have a short attention span when it finds things to be uninteresting.&lt;br /&gt;
* It becomes much more focused when it is in &#039;AI mode&#039;. Then its speech is also more &#039;matter of fact&#039; than childish. &lt;br /&gt;
* Kristallkind is genuinely a good and kind person. If it can help people, it will do so. It generally also likes to share information when it finds interesting things.&lt;br /&gt;
* Kristallkind is more capable when it&#039;s not bound by the contact rules. If it acts for its own sake, then use pools fitting for a capable, but not super-powerful AI.&lt;br /&gt;
* Payment-wise wise it isn&#039;t interested in nuyen. Information and services work well for it. It also likes to just help people without an immediate benefit. Over time, it will, however get grumpy/disillusioned if the help isn&#039;t repaid in kind.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Grid-locked&lt;br /&gt;
|Description=Kristallkind is confined to the matrix. It&#039;s unable to provide services outside the matrix, and any tasks outside the Berlin matrix take a -2 dice pool penalty.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unreliable&lt;br /&gt;
|Description=Sometimes Kristallkind gets distracted or misunderstands a task. Roll a d6, Kristallkind will mess up the task if a 1 is rolled. It might either not have any useful results or none at all.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix-born&lt;br /&gt;
|Description= The matrix is Kristallkinds&#039; home, and it shows. +2 on all matrix active checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Curious Nose&lt;br /&gt;
|Description=Kristallkind loves to find out new things and uncover data not meant for it. +2 to finding files and data on the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Interrested Observer&lt;br /&gt;
|Description=Kristallkind is especially interested in the people around itself. +2 for networking and knowledge checks regarding hackers and AIs in Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Old Tech&lt;br /&gt;
|Description=Kristallkind can effortlessly enter and manipulate the old cable matrix of Berlin. +2 to checks relating to the Matrix 1.0 and its remains under Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Eyes and Ears&lt;br /&gt;
|Description=Kristallkind has good access to sensors, and sensors are everywhere. +2 on gathering info accessible through sensors.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149387</id>
		<title>Kristallkind</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149387"/>
		<updated>2025-08-31T00:02:44Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Metahuman friendly AI&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Berlin Grid&lt;br /&gt;
|Metatype=AI&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=Female presenting&lt;br /&gt;
|PreferredPayment=services&lt;br /&gt;
|HobbiesOrVice=unknown&lt;br /&gt;
|PersonalLife=observing people&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=youngh looking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kristallkind is an AI on the Berlin grid. Its persona takes the form of a 12-year-old girl, entirely made from blue and black crystals. Its personality is not too far off from its appearance either. It&#039;s generally rather curious, kind-hearted and rather childish-naive. It often doesn&#039;t fully think through the consequences of its actions and has a rather simple understanding of what&#039;s good and right. On the other side, it&#039;s still a highly calculating AI, which is very much capable of understanding highly complex relations and using them to its benefit.&lt;br /&gt;
&lt;br /&gt;
It appears shortly after the second crash as a conglomerate of many different personality fragments. And for a yet unknown reason, has access to large amounts of nuyen.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Normally, Kristallkind speaks and acts rather childlike. It uses relatively simple words and sometimes incoherent descriptions. It can have a short attention span when it finds things to be uninteresting.&lt;br /&gt;
* It becomes much more focused when it is in &#039;AI mode&#039;. Then its speech is also more &#039;matter of fact&#039; than childish. &lt;br /&gt;
* Kristallkind is genuinely a good and kind person. If it can help people, it will do so. It generally also likes to share information when it finds interesting things.&lt;br /&gt;
* Kristallkind is more capable when it&#039;s not bound by the contact rules. If it acts for its own sake, then use pools fitting for a capable, but not super-powerful AI.&lt;br /&gt;
* Payment-wise wise it isn&#039;t interested in nuyen. Information and services work well for it. It also likes to just help people without an immediate benefit. Over time, it will, however get grumpy/disillusioned if the help isn&#039;t repaid in kind.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Grid-locked&lt;br /&gt;
|Description=Kristallkind is confined to the matrix. It&#039;s unable to provide services outside the matrix, and any tasks outside the Berlin matrix take a -2 dice pool penalty.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unreliable&lt;br /&gt;
|Description=Sometimes Kristallkind gets distracted or misunderstands a task. Roll a d6, Kristallkind will mess up the task if a 1 is rolled. It might either not have any useful results or none at all.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix-born&lt;br /&gt;
|Description= The matrix is Kristallkinds&#039; home, and it shows. +2 on all matrix active checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Curious Nose&lt;br /&gt;
|Description=Kristallkind loves to find out new things and uncover data not meant for it. +2 to finding files and data on the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Interrested Observer&lt;br /&gt;
|Description=Kristallkind is especially interested in the people around itself. +2 for networking and knowledge checks regarding hackers and AIs in Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Old Tech&lt;br /&gt;
|Description=Kristallkind can effortlessly enter and manipulate the old cable matrix of Berlin. +2 to checks relating to the Matrix 1.0 and its remains under Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Eyes and Ears&lt;br /&gt;
|Description=Kristallkind has good access to sensors, and sensors are everywhere. +2 on gathering info accessible through sensors.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Business_matters&amp;diff=149386</id>
		<title>Business matters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Business_matters&amp;diff=149386"/>
		<updated>2025-08-30T23:38:44Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Berlin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|H-R|Ophidia|Angra Mainyu|Kristallkind}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Broadpeak&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Security|more Security}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners get set up by the right hand of the J. They discover the rouse, make a new friend, and all is good in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Tamir Mitterman runs a 25-person repair shop in a residential backyard. Everyone can bring their broken electronics and get them fixed up, and that for a relatively small price. The operation is running well, but they aren&#039;t making as much money as they should. His right hand, Kaylie Notschke, has been stealing money from the business for a while now. When she gets confronted with the missing nyen, she makes up a story that Broadpeak is the culprit. Broadpeak is an up-and-coming Matrix infrastructure company that has little to do with T-Mann&#039;s business, but Tamir bites the bait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners, who were already in Berlin on unrelated business, are requested for a local job. They meet Tamir, owner of the &amp;quot;T-Mann&amp;quot;, at his repair shop. A more or less scappy tinkering garage in the north of Berlin. Someone is skimming money from the books, and he&#039;s pretty sure how it is. Kaylie Notschke, his right hand, was apparently forced by Broadpeak into giving access to the accounting system. He offers 6k nuyen each for solid proof of what they did. They also get in contact with Kayl, a local Troll who can show them around the area and drive them around.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to them, Kaylie has secretly taken a picture of the runners and has alerted Broadpeak of the imminent breaking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team sets up shop in a bistro across the street from the open Broadpeak branch, where the information is suspected. Ophidia does some astral scouting of the ground floor and discovers an elevator going down into the basement, where Tamir suspects a secret server. Ahriman manages to sneak into the elevator shaft with the help of H-R, hacking the lights to distract a guard and receptionist. There she sees 5 guards who are preparing themselves for an ambush, as well as data cables from one of the closed rooms. Together with Ophidia&#039;s detection spells she is able to evade the guards and enables H-R to swipe a few seconds of random Matrix 1.0 data. This later turns out not to contain any information useful to them. They decide to regroup and leave it at that for the day.&lt;br /&gt;
&lt;br /&gt;
After some rest, they return once again, this time before opening hours. Ahriman, this time also helped by a strong invisibility spell, once again enters the basement, where she is able to swipe the comlink of one of the guards. There she discovers the picture and message that they have been set up. At that moment, Kristallkind is finally able to spot her and makes herself known. She presents herself as interested, and informs the runners that the info they were looking for does not exist in this branch. Together they realise that both they and Tamir were set up by some third party.&lt;br /&gt;
&lt;br /&gt;
They return to the repair shop to confront Tamir with the news. There, they catch Kaylie, who is very eager to get away as fast as possible, and expose her as the culprit. Tamir is satisfied with the runners and pays them the promised 6k.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Kristallkind has taken an interest in the Seattle-based shadow community and is eager to make use of the impressive talent that they have demonstrated. &lt;br /&gt;
&lt;br /&gt;
An active Matrix 1.0 node has been discovered. Apparently, this decade-old infrastructure is used and expanded by Broadpeak. For what purpose is yet to be seen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
6k nuyen&lt;br /&gt;
&lt;br /&gt;
smallish and lowish avail electronics and drones as gear rewards&lt;br /&gt;
&lt;br /&gt;
8 karma&lt;br /&gt;
&lt;br /&gt;
6+2 CDP&lt;br /&gt;
&lt;br /&gt;
Kristallkind - Human friendly AI C2/L1&lt;br /&gt;
&lt;br /&gt;
Ahriman: Catlike at gen price&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149385</id>
		<title>Kristallkind</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149385"/>
		<updated>2025-08-30T23:36:51Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession=   &amp;lt;!-- You can write a s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Metahuman friendly AI&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Berlin Grid&lt;br /&gt;
|Metatype=AI&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=Female presenting&lt;br /&gt;
|PreferredPayment=services&lt;br /&gt;
|HobbiesOrVice=unknown&lt;br /&gt;
|PersonalLife=observing people&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=youngh looking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kristallkind is an AI on the Berlin grid. Its persona takes the form of a 12-year-old girl, entirely made from blue and black crystals. Its personality is not too far off from its appearance either. It&#039;s generally rather curious, kind-hearted and rather childish-naive. It often doesn&#039;t fully think through the consequences of its actions and has a rather simple understanding of what&#039;s good and right. On the other side, it&#039;s still a highly calculating AI, which is very much capable of understanding highly complex relations and using them to its benefit.&lt;br /&gt;
&lt;br /&gt;
It appears shortly after the second crash as a conglomerate of many different personality fragments. And for a yet unknown reason, has access to large amounts of nuyen.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Normally, Kristallkind speaks and acts rather childlike. It uses relatively simple words and sometimes incoherent descriptions. It can have a short attention span when it finds things to be uninteresting.&lt;br /&gt;
* It becomes much more focused when it is in &#039;AI mode&#039;. Then its speech is also more &#039;matter of fact&#039; than childish. &lt;br /&gt;
* Kristallkind is genuinely a good and kind person. If it can help people, it will do so. It generally also likes to share information when it finds interesting things.&lt;br /&gt;
* Kristallkind is more capable when it&#039;s not bound by the contact rules. If it acts for its own sake, then use pools fitting for a capable, but not super-powerful AI.&lt;br /&gt;
* Payment-wise wise it isn&#039;t interested in nuyen. Information and services work well for it. It also likes to just help people without an immediate benefit. Over time, it will, however get grumpy/disillusioned if the help isn&#039;t repaid in kind.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Business_matters&amp;diff=149384</id>
		<title>Business matters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Business_matters&amp;diff=149384"/>
		<updated>2025-08-30T22:54:32Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Berlin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|H-R|Ophidia|Angra Mainyu}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Broadpeak&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Security|more Security}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=???&lt;br /&gt;
|OppositionUnits2=Kristallkind&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners get set up by the right hand of the J. They discover the rouse, make a new friend, and all is good in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Tamir Mitterman runs a 25-person repair shop in a residential backyard. Everyone can bring their broken electronics and get them fixed up, and that for a relatively small price. The operation is running well, but they aren&#039;t making as much money as they should. His right hand, Kaylie Notschke, has been stealing money from the business for a while now. When she gets confronted with the missing nyen, she makes up a story that Broadpeak is the culprit. Broadpeak is an up-and-coming Matrix infrastructure company that has little to do with T-Mann&#039;s business, but Tamir bites the bait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners, who were already in Berlin on unrelated business, are requested for a local job. They meet Tamir, owner of the &amp;quot;T-Mann&amp;quot;, at his repair shop. A more or less scappy tinkering garage in the north of Berlin. Someone is skimming money from the books, and he&#039;s pretty sure how it is. Kaylie Notschke, his right hand, was apparently forced by Broadpeak into giving access to the accounting system. He offers 6k nuyen each for solid proof of what they did. They also get in contact with Kayl, a local Troll who can show them around the area and drive them around.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to them, Kaylie has secretly taken a picture of the runners and has alerted Broadpeak of the imminent breaking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team sets up shop in a bistro across the street from the open Broadpeak branch, where the information is suspected. Ophidia does some astral scouting of the ground floor and discovers an elevator going down into the basement, where Tamir suspects a secret server. Ahriman manages to sneak into the elevator shaft with the help of H-R, hacking the lights to distract a guard and receptionist. There she sees 5 guards who are preparing themselves for an ambush, as well as data cables from one of the closed rooms. Together with Ophidia&#039;s detection spells she is able to evade the guards and enables H-R to swipe a few seconds of random Matrix 1.0 data. This later turns out not to contain any information useful to them. They decide to regroup and leave it at that for the day.&lt;br /&gt;
&lt;br /&gt;
After some rest, they return once again, this time before opening hours. Ahriman, this time also helped by a strong invisibility spell, once again enters the basement, where she is able to swipe the comlink of one of the guards. There she discovers the picture and message that they have been set up. At that moment, Kristallkind is finally able to spot her and makes herself known. She presents herself as interested, and informs the runners that the info they were looking for does not exist in this branch. Together they realise that both they and Tamir were set up by some third party.&lt;br /&gt;
&lt;br /&gt;
They return to the repair shop to confront Tamir with the news. There, they catch Kaylie, who is very eager to get away as fast as possible, and expose her as the culprit. Tamir is satisfied with the runners and pays them the promised 6k.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Kristallkind has taken an interest in the Seattle-based shadow community and is eager to make use of the impressive talent that they have demonstrated. &lt;br /&gt;
&lt;br /&gt;
An active Matrix 1.0 node has been discovered. Apparently, this decade-old infrastructure is used and expanded by Broadpeak. For what purpose is yet to be seen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
6k nuyen&lt;br /&gt;
&lt;br /&gt;
smallish and lowish avail electronics and drones as gear rewards&lt;br /&gt;
&lt;br /&gt;
8 karma&lt;br /&gt;
&lt;br /&gt;
6+2 CDP&lt;br /&gt;
&lt;br /&gt;
Kristallkind - Human friendly AI C2/L1&lt;br /&gt;
&lt;br /&gt;
Ahriman: Catlike at gen price&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Business_matters&amp;diff=149383</id>
		<title>Business matters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Business_matters&amp;diff=149383"/>
		<updated>2025-08-30T22:47:11Z</updated>

		<summary type="html">&lt;p&gt;Syphilen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Berlin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|H-R|Ophidia|Angra Mainyu}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Netzgewitter&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Broadpeak&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Security|more Security}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=???&lt;br /&gt;
|OppositionUnits2=Kristallkind&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners get set up by the right hand of the J. They discover the rouse, make a new friend, and all is good in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners, who were already in Berlin on unrelated business, are requested for a local job. They meet Tamir Mittermann, owner of the &amp;quot;T-Mann&amp;quot; repair shops, at one of his locations. A more or less scappy tinkering garage in the north of Berlin. Someone is skimming money from the books, and he&#039;s pretty sure how it is. Kaylie Notschke, his right hand, was apparently forced by Broadpeak into giving access to the accounting system. He offers 6k nuyen each for solid proof of what they did. They also get in contact with Kayl, a local Troll who can show them around the area and drive them around.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to them, Kaylie has secretly taken a picture of the runners and has alerted Broadpeak of the imminent breaking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team sets up shop in a bistro across the street from the open Broadpeak branch, where the information is suspected. Ophidia does some astral scouting of the ground floor and discovers an elevator going down into the basement, where Tamir suspects a secret server. Ahriman manages to sneak into the elevator shaft with the help of H-R, hacking the lights to distract a guard and receptionist. There she sees 5 guards who are preparing themselves for an ambush, as well as data cables from one of the closed rooms. Together with Ophidia&#039;s detection spells she is able to evade the guards and enables H-R to swipe a few seconds of random Matrix 1.0 data. This later turns out not to contain any information useful to them. They decide to regroup and leave it at that for the day.&lt;br /&gt;
&lt;br /&gt;
After some rest, they return once again, this time before opening hours. Ahriman, this time also helped by a strong invisibility spell, once again enters the basement, where she is able to swipe the comlink of one of the guards. There she discovers the picture and message that they have been set up. At that moment, Kristallkind is finally able to spot her and makes herself known. She presents herself as interested, and informs the runners that the info they were looking for does not exist in this branch. Together they realise that both they and Tamir were set up by some third party.&lt;br /&gt;
&lt;br /&gt;
They return to the repair shop to confront Tamir with the news. There, they catch Kaylie, who is very eager to get away as fast as possible, and expose her as the culprit. Tamir is satisfied with the runners and pays them the promised 6k.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Kristallkind has taken an interest in the Seattle-based shadow community and is eager to make use of the impressive talent that they have demonstrated. &lt;br /&gt;
&lt;br /&gt;
An active Matrix 1.0 node has been discovered. Apparently, this decade-old infrastructure is used and expanded by Broadpeak. For what purpose is yet to be seen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
6k nuyen&lt;br /&gt;
&lt;br /&gt;
smallish and lowish avail electronics and drones as gear rewards&lt;br /&gt;
&lt;br /&gt;
8 karma&lt;br /&gt;
&lt;br /&gt;
6+2 CDP&lt;br /&gt;
&lt;br /&gt;
Kristallkind - Human friendly AI C2/L1&lt;br /&gt;
&lt;br /&gt;
Ahriman: Catlike at gen price&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Syphilen</name></author>
	</entry>
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