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	<updated>2026-04-23T15:08:33Z</updated>
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		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=151399</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=151399"/>
		<updated>2026-01-06T13:10:58Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086 (2026). 10 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Asmo Medium&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack, R2 Mnemonic Enahancers&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts / Samael&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Horizon&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=151261</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=151261"/>
		<updated>2025-12-27T02:12:23Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086 (2026). 10 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack, R2 Mnemonic Enahancers&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts / Samael&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Horizon&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=151252</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=151252"/>
		<updated>2025-12-26T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086 (2026). 10 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack, R2 Mnemonic Enahancers&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts / Samael&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150210</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150210"/>
		<updated>2025-10-07T00:37:33Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor is an apparent zombie apocalypse, with zombie drones augmented by an AR overlay for a horde besides them.&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
The fourth floor is seemingly empty - save for a ring of candles around a server terminal device. Ophidia and Augur sense a small build up of magic here, but the team disregards it and proceeds. As they take the candles, they all sense the gathered magic &#039;pop&#039;. Almost instantly, the haunted house ambiance vanishes, replaced by sharp edged static - they hear over the mic the Spectre rigger being attacked by... something... and collapsing, and the sound of sobbing amid the static.&lt;br /&gt;
&lt;br /&gt;
===The Exit===&lt;br /&gt;
The team makes their way up the stairwell, hearing &amp;quot;WHERE IS HE?&amp;quot; repeated over and over throughout the static as well as something that sounds like the number 3, repeated over and over. Only Lumi is able to hear the soft whisper of a woman&#039;s voice whispering to herself, over and over  &amp;quot;My Name is ... three. My name is three... my name is WHERE IS H-... three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When they reach the second floor, the team begins to experience AR hallucinations of a face screaming out from the static, which Lumi is able to recall is likely beloning to &amp;quot;B3&amp;quot; a former novahot decker who died on a run and has become something of a urban legend under the name Lonely Three.&lt;br /&gt;
&lt;br /&gt;
When they reach the first floor, however, the maze slows them down enough for some of the anthrodrones to catch up to them. Augur and Ophidia are injured in the fight, but Colcannon and Lumi managed to bring them down before they can move in for the kill - all while the strange AR being &amp;quot;Lonely Three&amp;quot; keeps screaming at them from the static about how they left her behind.&lt;br /&gt;
&lt;br /&gt;
When they finally make it out, they find the Spectre kid hunched over a smoking RCC, with the display on the RCC reading:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;IAMTHREE... IAMTHREE... IAMTHREE... I AM... THREE... I... AM... &lt;br /&gt;
&lt;br /&gt;
FREE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The spectre kid promises to throw them some nuyen to cover the ass-ache of having gone through all this, and doesn&#039;t particularly hold Colcannon responsible for trashing some of her drones.&lt;br /&gt;
&lt;br /&gt;
Lonely Three is free to roam the matrix.  This will surely not be a problem later for anyone.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Medium Run: 10 RVP&lt;br /&gt;
* 6,000 Nuyen (3 RVP)&lt;br /&gt;
* 5 Karma (5 RVP)&lt;br /&gt;
* 4 CDP (2 RVP)&lt;br /&gt;
* 2 CDP Run Standard&lt;br /&gt;
&lt;br /&gt;
* One candle for the All Hallows Scavenger Hunt.&lt;br /&gt;
* Lumi/WF-6 can take Shoot First for 2 RVP from Karma rewards&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150209</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150209"/>
		<updated>2025-10-07T00:37:05Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor is an apparent zombie apocalypse, with zombie drones augmented by an AR overlay for a horde besides them.&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
The fourth floor is seemingly empty - save for a ring of candles around a server terminal device. Ophidia and Augur sense a small build up of magic here, but the team disregards it and proceeds. As they take the candles, they all sense the gathered magic &#039;pop&#039;. Almost instantly, the haunted house ambiance vanishes, replaced by sharp edged static - they hear over the mic the Spectre rigger being attacked by... something... and collapsing, and the sound of sobbing amid the static.&lt;br /&gt;
&lt;br /&gt;
===The Exit===&lt;br /&gt;
The team makes their way up the stairwell, hearing &amp;quot;WHERE IS HE?&amp;quot; repeated over and over throughout the static as well as something that sounds like the number 3, repeated over and over. Only Lumi is able to hear the soft whisper of a woman&#039;s voice whispering to herself, over and over  &amp;quot;My Name is ... three. My name is three... my name is WHERE IS H-... three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When they reach the second floor, the team begins to experience AR hallucinations of a face screaming out from the static, which Lumi is able to recall is likely beloning to &amp;quot;B3&amp;quot; a former novahot decker who died on a run and has become something of a urban legend under the name Lonely Three.&lt;br /&gt;
&lt;br /&gt;
When they reach the first floor, however, the maze slows them down enough for some of the anthrodrones to catch up to them. Augur and Ophidia are injured in the fight, but Colcannon and Lumi managed to bring them down before they can move in for the kill - all while the strange AR being &amp;quot;Lonely Three&amp;quot; keeps screaming at them from the static about how they left her behind.&lt;br /&gt;
&lt;br /&gt;
When they finally make it out, they find the Spectre kid hunched over a smoking RCC, with the display on the RCC reading:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;IAMTHREE... IAMTHREE... IAMTHREE... I AM... THREE... I... AM... &lt;br /&gt;
&lt;br /&gt;
FREE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The spectre kid promises to throw them some nuyen to cover the ass-ache of having gone through all this, and doesn&#039;t particularly hold Colcannon responsible for trashing some of her drones.&lt;br /&gt;
&lt;br /&gt;
Lonely Three is free to roam the matrix.  This will surely not be a problem later for anyone.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150208</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150208"/>
		<updated>2025-10-07T00:34:18Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Exit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor is an apparent zombie apocalypse, with zombie drones augmented by an AR overlay for a horde besides them.&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
The fourth floor is seemingly empty - save for a ring of candles around a server terminal device. Ophidia and Augur sense a small build up of magic here, but the team disregards it and proceeds. As they take the candles, they all sense the gathered magic &#039;pop&#039;. Almost instantly, the haunted house ambiance vanishes, replaced by sharp edged static - they hear over the mic the Spectre rigger being attacked by... something... and collapsing, and the sound of sobbing amid the static.&lt;br /&gt;
&lt;br /&gt;
===The Exit===&lt;br /&gt;
The team makes their way up the stairwell, hearing &amp;quot;WHERE IS HE?&amp;quot; repeated over and over throughout the static as well as something that sounds like the number 3, repeated over and over. Only Lumi is able to hear the soft whisper of a woman&#039;s voice whispering to herself, over and over  &amp;quot;My Name is ... three. My name is three... my name is WHERE IS H-... three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When they reach the second floor, the team begins to experience AR hallucinations of a face screaming out from the static, which Lumi is able to recall is likely beloning to &amp;quot;B3&amp;quot; a former novahot decker who died on a run and has become something of a urban legend under the name Lonely Three.&lt;br /&gt;
&lt;br /&gt;
When they reach the first floor, however, the maze slows them down enough for some of the anthrodrones to catch up to them. Augur and Ophidia are injured in the fight, but Colcannon and Lumi managed to bring them down before they can move in for the kill - all while the strange AR being &amp;quot;Lonely Three&amp;quot; keeps screaming at them from the static about how they left her behind.&lt;br /&gt;
&lt;br /&gt;
When they finally make it out, they find the Spectre kid hunched over a smoking RCC, with the display on the RCC reading:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;IAMTHREE... IAMTHREE... IAMTHREE... I AM... THREE... I... AM... &lt;br /&gt;
&lt;br /&gt;
FREE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150207</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150207"/>
		<updated>2025-10-06T23:45:20Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Exit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor is an apparent zombie apocalypse, with zombie drones augmented by an AR overlay for a horde besides them.&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
The fourth floor is seemingly empty - save for a ring of candles around a server terminal device. Ophidia and Augur sense a small build up of magic here, but the team disregards it and proceeds. As they take the candles, they all sense the gathered magic &#039;pop&#039;. Almost instantly, the haunted house ambiance vanishes, replaced by sharp edged static - they hear over the mic the Spectre rigger being attacked by... something... and collapsing, and the sound of sobbing amid the static.&lt;br /&gt;
&lt;br /&gt;
===The Exit===&lt;br /&gt;
The team makes their way up the stairwell, hearing &amp;quot;WHERE IS HE?&amp;quot; repeated over and over throughout the static as well as something that sounds like the number 3, repeated over and over. Only Lumi is able to hear the soft whisper of a woman&#039;s voice whispering to herself, over and over  &amp;quot;My Name is ... three. My name is three... my name is WHERE IS H-... three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When they reach the second floor, the team begins to experience AR hallucinations of a face screaming out from the static, which Lumi is able to recall is likely beloning to &amp;quot;B3&amp;quot; a former novahot decker who died on a run and has become something of a urban legend under the name Lonely Three.&lt;br /&gt;
&lt;br /&gt;
When they reach the first floor...&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150206</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150206"/>
		<updated>2025-10-06T22:20:29Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Exit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor is an apparent zombie apocalypse, with zombie drones augmented by an AR overlay for a horde besides them.&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
The fourth floor is seemingly empty - save for a ring of candles around a server terminal device. Ophidia and Augur sense a small build up of magic here, but the team disregards it and proceeds. As they take the candles, they all sense the gathered magic &#039;pop&#039;. Almost instantly, the haunted house ambiance vanishes, replaced by sharp edged static - they hear over the mic the Spectre rigger being attacked by... something... and collapsing, and the sound of sobbing amid the static.&lt;br /&gt;
&lt;br /&gt;
===The Exit===&lt;br /&gt;
The team makes their way up the stairwell, hearing &amp;quot;WHERE IS HE?&amp;quot; repeated over and over throughout the static as well as something that sounds like the number 3, repeated over and over. Only Lumi is able to hear the soft whisper of a woman&#039;s voice whispering to herself, over and over  &amp;quot;My Name is ... three. My name is three... my name is WHERE IS H-... three...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When they reach the second floor...&lt;br /&gt;
&lt;br /&gt;
When they reach the first floor...&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150205</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150205"/>
		<updated>2025-10-06T22:15:55Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor is an apparent zombie apocalypse, with zombie drones augmented by an AR overlay for a horde besides them.&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
The fourth floor is seemingly empty - save for a ring of candles around a server terminal device. Ophidia and Augur sense a small build up of magic here, but the team disregards it and proceeds. As they take the candles, they all sense the gathered magic &#039;pop&#039;. Almost instantly, the haunted house ambiance vanishes, replaced by sharp edged static - they hear over the mic the Spectre rigger being attacked by... something... and collapsing, and the sound of sobbing amid the static.&lt;br /&gt;
&lt;br /&gt;
===The Exit===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150204</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150204"/>
		<updated>2025-10-06T22:13:54Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Third Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor is an apparent zombie apocalypse, with zombie drones augmented by an AR overlay for a horde besides them.&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150203</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150203"/>
		<updated>2025-10-06T21:42:53Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Second Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
The second floor coming down is done in the style of a haunted Carnival, with the horror-drones clad in clown make up and getting incredibly close to each of them before twitching back away. The various &#039;carnival games&#039; seem to be made of &#039;body parts&#039;, though the runners don&#039;t realize they are drones with synthskin.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150202</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150202"/>
		<updated>2025-10-06T21:41:38Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* First Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands. Lumi manages to navigate the &amp;quot;shadow maze&amp;quot; and get them to the stairs to the second floor down.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
===Third Floor===&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150201</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150201"/>
		<updated>2025-10-06T20:42:48Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* First Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
The team makes their way into the first floor, getting startled by one of the first &#039;haunted&#039; anthrodrones as they begin the &#039;haunted house&#039;. Lumi manages to spot that, whatever these drones where before being co-opted by the spectures. She manages to spot the blunted hand razors on the edge of the &#039;wraiths&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
===Third Floor===&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150200</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150200"/>
		<updated>2025-10-06T20:11:00Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===First Floor===&lt;br /&gt;
===Second Floor===&lt;br /&gt;
===Third Floor===&lt;br /&gt;
===Fourth Floor===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150199</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150199"/>
		<updated>2025-10-06T20:10:30Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
The team ends up across the street from the Hilton-Horizon Seattle, currently under renovations, where a member of the Spectres has to walk them through the idea that the place is a haunted house, not a murder spree - and at the end of it, in the basement, the candle for their scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Corpse_and_robbers&amp;diff=150198</id>
		<title>Corpse and robbers</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Corpse_and_robbers&amp;diff=150198"/>
		<updated>2025-10-06T19:41:12Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Vincent Malrone&lt;br /&gt;
|Ally2=Nicola Flamel&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Meretseger|Stryker|Solitaire|Goliath}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Los Lobos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Tl4 mage|tl4 troll HP|tl4 Troll melee|tl4 ork|tl4 human hp|tl4 human driver|f4 Spirit}}&lt;br /&gt;
|OppositionCasualties=incapacitated ork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Medium TL 13 RVP&lt;br /&gt;
&lt;br /&gt;
6.000 Nuyen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (Base)&lt;br /&gt;
&lt;br /&gt;
Optional All: Vincent Malrone C2L1 (-2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Qualities:&lt;br /&gt;
&lt;br /&gt;
Meretseger - &lt;br /&gt;
&lt;br /&gt;
Stryker - Battle Hardened (-4 RVP)&lt;br /&gt;
&lt;br /&gt;
Solitaire - Perfect Time (-5 RVP)&lt;br /&gt;
&lt;br /&gt;
Goliath -&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Solitaire]] - When is a door not a door - when is a murder not a murder? How is a raven like a writing desk and how many angels dance upon the head of a pin? Still - runs were done, pleasant enough to avoid being shot for once... near thing, one supposes, since the lot of us were more of a ... kick inthe door crew. Still, some trickery, some smoke, some mirrors, and a little seltzer in the pants....&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150197</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150197"/>
		<updated>2025-10-06T19:28:19Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Each of their commlinks light up from their Fixer - they&#039;ve been chosen for the first scavenger hunt team. Amid the magical and occult vibe of the season, they are to be the first to seek the Bell, the Book, and the Candle - and the first run is to find the Candle.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150196</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150196"/>
		<updated>2025-10-06T19:21:27Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150195</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150195"/>
		<updated>2025-10-06T19:21:08Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the All Hallows event begins, your phone lights up with a contact from your Johnson - the Scavenger hunt is on...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150194</id>
		<title>The Price of Loneliness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Price_of_Loneliness&amp;diff=150194"/>
		<updated>2025-10-06T19:06:24Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-10-06  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Robinton  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Downtown  &amp;lt;!-- Optional: Any factions who were allied t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Augur|Colcannon|FW-6|Ophidia}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Solitaire&amp;diff=150180</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Solitaire&amp;diff=150180"/>
		<updated>2025-10-06T00:54:49Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = tesslerj&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Solitaire.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Elven Adept (Prime Gen)&lt;br /&gt;
|header2= hahahahahaha!&lt;br /&gt;
|header3= ohohohooh!&lt;br /&gt;
|header4= hah... hah... HAH!&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/JamesRobinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Accomplice of Pain&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 14, 2054&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=06&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2054&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/10vnx3tEcmKp9OWLB7DmXJxKjPZuI-Fj1?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An elven revenant adept hunting the shadows for targets only he knows.&lt;br /&gt;
&lt;br /&gt;
And he&#039;s certainly not telling.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Establish himself in Seattle and make a Name for himself&lt;br /&gt;
* Initiate!&lt;br /&gt;
* Search out as many secrets as he can find&lt;br /&gt;
* Piss off Iron (probably)&lt;br /&gt;
&lt;br /&gt;
===Regenerations===&lt;br /&gt;
&lt;br /&gt;
* 2086 Charges: 3/4&lt;br /&gt;
* Last Regen: 3/2/86&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sir Victor Telestrian was born to wealth and hated every minute of it. One might imagine, given how distant his relation to the Telestrian family was, that his upbringing would have been no more different than anyone else; however, even nephews and cousins-twice-removed with a last name of Telestrian find the benefit of that family name.&lt;br /&gt;
&lt;br /&gt;
As a member of the Telestrian family, his life and expectations should have been bright and boring except for the lines of magic going back down the bloodlines. Awakening as an Adept, Sir Victor quickly realized that he was able to move faster than others and, moreover, heal faster as well. James Telestrian quickly realized that some of their ties back into the prior ages of the world and their immortal kin had partially, at least, awakened within his nephew. &lt;br /&gt;
&lt;br /&gt;
This was further proven the day Sir Victor almost died on one of the initial missions. Amid the flaming wreckage of what happens when the grenade lands, the elven adept rose again with his body knitting together with a speed rivalled only by the infected. As Sir Victor, now going under the shadowname of Solitaire and taking a thematic page from the stories regarding &amp;quot;THE&amp;quot; Harlequin in Tir Tairngire, began his early shadowrunning carrer under the covert direction of Telestrian Industries against some of the worst the Sixth World had to offer.&lt;br /&gt;
&lt;br /&gt;
In those early runs, he became aware of the nature of the Invae and spent much of his early running career learning as much as he could find about them and occasionally, with much damage to himself usually, dealing with the occasional solitaire bug spirit. Feeling like he&#039;d reached a level of skill where he could be trusted to not drink himself to death nor get himself killed on a more or less serious run, Sir Victor was allowed to move abroad and has come to Seattle in order to train his skills, establish himself, and find the next big incursion from the Hive.&lt;br /&gt;
&lt;br /&gt;
==The Naming of Things==&lt;br /&gt;
Sir Victor&#039;s knowledge of the fourth world centers on the magical aspect of Names, which is half the reason why he has adopted the persona he has - the brighter the picture he paints as Solitaire, the more his Name grows. Half his reason for being in Seattle is to test himself and build his Name, in doing so making sure that both his equipment and his Name are strong enough to face whatever smaller Horrors may yet slip into reality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Solitaire:&#039;&#039;&#039; Accomplice of Pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wit:&#039;&#039;&#039; F6 Weapon Focus Rapier, Nameless as of yet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; Ares Redline, Nameless as of yet&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s all just a dance, really&#039;&#039;&#039;&#039;&#039; - Mentor Spirit (Oracle), Agile Defender, Daredevil, Ambidextrous, Perfect Time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bloodlines&#039;&#039;&#039;&#039;&#039; - College Education, Rank 2 (Tir - Chivalric), Privileged Family Name (Telestrian), Revenant Adept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Great Cosmic Joke&#039;&#039;&#039;&#039;&#039; - History is not as Certain as we Are Taught, The Warrior&#039;s Way&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you&#039;re going to dance, dance loud&#039;&#039;&#039;&#039;&#039; - Poor Self Control (Attention Seeking), Distinctive Style&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Even the worst jokes have punchlines&#039;&#039;&#039;&#039;&#039; - An Overwhelming Despair, Dependent (inconvenience, Alcohol), Low Pain Tolerance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bloodlines&#039;&#039;&#039;&#039;&#039; - SINner (National, Tir Tairngire)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eithne Cyneras&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fairchild&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ezekyle Burton&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 5/25&lt;br /&gt;
|-&lt;br /&gt;
|Shadowhaven&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Tir Council of Princes&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Redmond&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Renraku&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Black Lodge&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|White Vory&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of New Orleans&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Zobop Gang (NOLA)&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
[[File:Solitaire Mask.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
When out working, Solitaire is never seen without the heavily customized ballistic mask which covers his whole face in the likeness of a demon.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Alcoholic and generally depressed. Adept&lt;br /&gt;
|Result2=No cyberware implants&lt;br /&gt;
|Result3=Essence and magic below 6&lt;br /&gt;
|Result4=Magic 6, Essence 6&lt;br /&gt;
|Result5=Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Victor Telestrian&#039;&#039;&#039;&lt;br /&gt;
| Tir Tairngire&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms, Adept&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaelin Luceran&#039;&#039;&#039;&lt;br /&gt;
| UCAS&lt;br /&gt;
| 5&lt;br /&gt;
| Adept, Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[[File:Solitaire at Work.png|thumb]]&lt;br /&gt;
When out and about, there is nothing much to be said. A slightly disheveled elf who could clean up will if one could ignore the dark circles under his eyes and the vague sense of ennui and apathy. When performing, however, with a stringed instrument in his hand, his eyes lose a sense of their pallor and distance coming truly alive.&lt;br /&gt;
&lt;br /&gt;
If one could see under the demon-faced mask, they would see the exact same shine in his eyes as he moves through combat, all but dancing with his longcoat billowing behind him.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
None whatsoever&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|A Great Cosmic Joke&lt;br /&gt;
|Any hint of invae or Horrors will send Solitaire sniffing around&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Last Laugh&lt;br /&gt;
|The end of the world is funny and I&#039;m tired of pretending it&#039;s not&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All the world&#039;s a stage...&lt;br /&gt;
|Sometimes the job is world ending tragicomedy, sometimes it&#039;s helping out the little guy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Family Ties&lt;br /&gt;
|When Telestrian calls, we answer...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Staring into the Void&lt;br /&gt;
|When you look too long into the dark, it looks back&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Solitaire&amp;diff=149688</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Solitaire&amp;diff=149688"/>
		<updated>2025-09-15T20:28:54Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = tesslerj&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Solitaire.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Elven Adept (Prime Gen)&lt;br /&gt;
|header2= hahahahahaha!&lt;br /&gt;
|header3= ohohohooh!&lt;br /&gt;
|header4= hah... hah... HAH!&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/JamesRobinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Accomplice of Pain&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 14, 2054&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=06&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2054&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/10vnx3tEcmKp9OWLB7DmXJxKjPZuI-Fj1?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An elven revenant adept hunting the shadows for targets only he knows.&lt;br /&gt;
&lt;br /&gt;
And he&#039;s certainly not telling.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Establish himself in Seattle and make a Name for himself&lt;br /&gt;
* Initiate!&lt;br /&gt;
* Search out as many secrets as he can find&lt;br /&gt;
* Piss off Iron (probably)&lt;br /&gt;
&lt;br /&gt;
===Regenerations===&lt;br /&gt;
&lt;br /&gt;
* 2086 Charges: 3/4&lt;br /&gt;
* Last Regen: 3/2/86&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sir Victor Telestrian was born to wealth and hated every minute of it. One might imagine, given how distant his relation to the Telestrian family was, that his upbringing would have been no more different than anyone else; however, even nephews and cousins-twice-removed with a last name of Telestrian find the benefit of that family name.&lt;br /&gt;
&lt;br /&gt;
As a member of the Telestrian family, his life and expectations should have been bright and boring except for the lines of magic going back down the bloodlines. Awakening as an Adept, Sir Victor quickly realized that he was able to move faster than others and, moreover, heal faster as well. James Telestrian quickly realized that some of their ties back into the prior ages of the world and their immortal kin had partially, at least, awakened within his nephew. &lt;br /&gt;
&lt;br /&gt;
This was further proven the day Sir Victor almost died on one of the initial missions. Amid the flaming wreckage of what happens when the grenade lands, the elven adept rose again with his body knitting together with a speed rivalled only by the infected. As Sir Victor, now going under the shadowname of Solitaire and taking a thematic page from the stories regarding &amp;quot;THE&amp;quot; Harlequin in Tir Tairngire, began his early shadowrunning carrer under the covert direction of Telestrian Industries against some of the worst the Sixth World had to offer.&lt;br /&gt;
&lt;br /&gt;
In those early runs, he became aware of the nature of the Invae and spent much of his early running career learning as much as he could find about them and occasionally, with much damage to himself usually, dealing with the occasional solitaire bug spirit. Feeling like he&#039;d reached a level of skill where he could be trusted to not drink himself to death nor get himself killed on a more or less serious run, Sir Victor was allowed to move abroad and has come to Seattle in order to train his skills, establish himself, and find the next big incursion from the Hive.&lt;br /&gt;
&lt;br /&gt;
==The Naming of Things==&lt;br /&gt;
Sir Victor&#039;s knowledge of the fourth world centers on the magical aspect of Names, which is half the reason why he has adopted the persona he has - the brighter the picture he paints as Solitaire, the more his Name grows. Half his reason for being in Seattle is to test himself and build his Name, in doing so making sure that both his equipment and his Name are strong enough to face whatever smaller Horrors may yet slip into reality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Solitaire:&#039;&#039;&#039; Accomplice of Pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wit:&#039;&#039;&#039; F6 Weapon Focus Rapier, Nameless as of yet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; Ares Redline, Nameless as of yet&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s all just a dance, really&#039;&#039;&#039;&#039;&#039; - Mentor Spirit (Oracle), Agile Defender, Daredevil, Ambidexterous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bloodlines&#039;&#039;&#039;&#039;&#039; - College Education, Rank 2 (Tir - Chivalric), Privileged Family Name (Telestrian), Revenant Adept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Great Cosmic Joke&#039;&#039;&#039;&#039;&#039; - History is not as Certain as we Are Taught, The Warrior&#039;s Way&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you&#039;re going to dance, dance loud&#039;&#039;&#039;&#039;&#039; - Poor Self Control (Attention Seeking), Distinctive Style&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Even the worst jokes have punchlines&#039;&#039;&#039;&#039;&#039; - An Overwhelming Despair, Dependent (inconvenience, Alcohol), Low Pain Tolerance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bloodlines&#039;&#039;&#039;&#039;&#039; - SINner (National, Tir Tairngire)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eithne Cyneras&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fairchild&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ezekyle Burton&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 5/25&lt;br /&gt;
|-&lt;br /&gt;
|Shadowhaven&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Tir Council of Princes&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Redmond&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Renraku&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Black Lodge&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|White Vory&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of New Orleans&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Zobop Gang (NOLA)&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
[[File:Solitaire Mask.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
When out working, Solitaire is never seen without the heavily customized ballistic mask which covers his whole face in the likeness of a demon.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Alcoholic and generally depressed. Adept&lt;br /&gt;
|Result2=No cyberware implants&lt;br /&gt;
|Result3=Essence and magic below 6&lt;br /&gt;
|Result4=Magic 6, Essence 6&lt;br /&gt;
|Result5=Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Victor Telestrian&#039;&#039;&#039;&lt;br /&gt;
| Tir Tairngire&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms, Adept&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaelin Luceran&#039;&#039;&#039;&lt;br /&gt;
| UCAS&lt;br /&gt;
| 5&lt;br /&gt;
| Adept, Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[[File:Solitaire at Work.png|thumb]]&lt;br /&gt;
When out and about, there is nothing much to be said. A slightly disheveled elf who could clean up will if one could ignore the dark circles under his eyes and the vague sense of ennui and apathy. When performing, however, with a stringed instrument in his hand, his eyes lose a sense of their pallor and distance coming truly alive.&lt;br /&gt;
&lt;br /&gt;
If one could see under the demon-faced mask, they would see the exact same shine in his eyes as he moves through combat, all but dancing with his longcoat billowing behind him.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
None whatsoever&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|A Great Cosmic Joke&lt;br /&gt;
|Any hint of invae or Horrors will send Solitaire sniffing around&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Last Laugh&lt;br /&gt;
|The end of the world is funny and I&#039;m tired of pretending it&#039;s not&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All the world&#039;s a stage...&lt;br /&gt;
|Sometimes the job is world ending tragicomedy, sometimes it&#039;s helping out the little guy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Family Ties&lt;br /&gt;
|When Telestrian calls, we answer...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Staring into the Void&lt;br /&gt;
|When you look too long into the dark, it looks back&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=149440</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=149440"/>
		<updated>2025-09-01T19:31:23Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Cyberware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086 (2025). 10 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack, R2 Mnemonic Enahancers&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts / Samael&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149439</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149439"/>
		<updated>2025-09-01T15:23:59Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Tamanous&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Ghoul Enforcer|Sasabonsam Made Man|Vampire Assassin}}&lt;br /&gt;
|OppositionCasualties=Ghoul Enforcer x3, Sasabonsam Made Man, Vampire Assassin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Fanti Pirates&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Pirate Goon|Pirate Rigger}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer unmitigated power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
* Omar Al-Bishara (along with the company secrets in his data lock) is successfully recovered on behalf of Global Sandstorm.&lt;br /&gt;
* Dr. Stevenson is extracted from Lagos by Golden Lion Heavy Lift and Transport; he decides on a change of careers and becomes a vet.&lt;br /&gt;
* Several Tamanous reps, including a sasabonsam made man and a vampire hatchet man, are killed, with Cyrrel&#039;s signature left at the scene (this is probably fine).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000 nuyen&lt;br /&gt;
* 5 karma&lt;br /&gt;
* 20 CDP&lt;br /&gt;
* Optional Contact: Bellerophon (C4/L2 Bounty Hunter) for 5 RVP or 10 CDP&lt;br /&gt;
&lt;br /&gt;
For Cyrrel:&lt;br /&gt;
* -20 Tamanous reputation&lt;br /&gt;
* Optional Quality: Perfect Time @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Lace Monitor:&lt;br /&gt;
* Optional Quality: Master Debater @ chargen rates&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Who&#039;s Cyrrel gonna organleg this guy to? We already pissed off Tamanous here!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - &amp;quot;Yes, Hello, Djinn? I need you to update my &#039;&#039;Will Not Work&#039;&#039; file... No, no, not the J, the J was the fine... the damn squirrel. Yes, Djinn, I said &#039;&#039;Squirrel&#039;&#039;.  His name is Cyrrel and he has an above average fascination with explosives....&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149436</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149436"/>
		<updated>2025-09-01T06:00:40Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer unmitigated power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
* Omar Al-Bishara (along with the company secrets in his data lock) is successfully recovered on behalf of Global Sandstorm.&lt;br /&gt;
* Dr. Stevenson is extracted from Lagos by Golden Lion Heavy Lift and Transport; he decides on a change of careers and becomes a vet.&lt;br /&gt;
* Several Tamanous reps, including a sasabonsam made man and a vampire hatchet man, are killed, with Cyrrel&#039;s signature left at the scene (this is probably fine).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000 nuyen&lt;br /&gt;
* 5 karma&lt;br /&gt;
* 20 CDP&lt;br /&gt;
* Optional Contact: Bellerophon (C4/L2 Bounty Hunter) for 5 RVP or 10 CDP&lt;br /&gt;
&lt;br /&gt;
For Cyrrel:&lt;br /&gt;
* -20 Tamanous reputation&lt;br /&gt;
* Optional Quality: Perfect Time @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Lace Monitor:&lt;br /&gt;
* Optional Quality: Master Debater @ chargen rates&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149435</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149435"/>
		<updated>2025-09-01T05:59:36Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer unmitigated power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
* Omar Al-Bishara (along with the company secrets in his data lock) is successfully recovered on behalf of Global Sandstorm.&lt;br /&gt;
* Dr. Stevenson is extracted from Lagos by Golden Lion Heavy Lift and Transport; he decides on a change of careers and becomes a vet.&lt;br /&gt;
* Several Tamanous reps, including a sasabonsam made man and a vampire hatchet man, are killed, with Cyrrel&#039;s signature left at the scene (this is probably fine).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000 nuyen&lt;br /&gt;
* 5 karma&lt;br /&gt;
* 20 CDP&lt;br /&gt;
* -10 Tamanous reputation&lt;br /&gt;
* Optional Contact: Bellerophon (C4/L2 Bounty Hunter) for 5 RVP or 10 CDP&lt;br /&gt;
&lt;br /&gt;
For Cyrrel:&lt;br /&gt;
* Additional -10 Tamanous reputation&lt;br /&gt;
* Optional Quality: Perfect Time @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Lace Monitor:&lt;br /&gt;
* Optional Quality: Master Debater @ chargen rates&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149434</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149434"/>
		<updated>2025-09-01T05:59:10Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer unmitigated power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
* Omar Al-Bishara (along with the company secrets in his data lock) is successfully recovered on behalf of Global Sandstorm.&lt;br /&gt;
* Dr. Stevenson is extracted from Lagos by Golden Lion Heavy Lift and Transport; he decides on a change of careers and becomes a vet.&lt;br /&gt;
* Several Tamanous reps, including a sasabonsam made man and a vampire hatchet man, are killed, with Cyrrel&#039;s signature left at the scene (this is probably fine).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149433</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149433"/>
		<updated>2025-09-01T05:58:25Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer unmitigated power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149432</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149432"/>
		<updated>2025-09-01T05:55:16Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer force of power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* One recovered Spinglobal employee, one blown up ship (Thanks, Cyrrel!), and totally no future problems from Tamanous for the team, no sir. None whatsoever.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149431</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149431"/>
		<updated>2025-09-01T05:48:10Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team survives Lagos due to the overwhelming awesomeness of Cyrrel, the Super Squirrel, Elaine the Giant Lioness, Lace Monitor who is totally a Decker, and the sheer force of power of Samael&#039;s stress.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149430</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149430"/>
		<updated>2025-09-01T05:41:43Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
* The team intimidates the doctor into agreeing to leave with them&lt;br /&gt;
* Sam calls the Johnson to arrange a place to sit on the Doctor. Until then, they stuff him in the smuggling compartment.&lt;br /&gt;
* The Doctor tells the team that Omar is being held on a ship called the &amp;quot;Puku Anwu Anwu&amp;quot;, belonging to members of the Fanti Pirates&lt;br /&gt;
* Bellerophon arranges a safe place for the doctor while the team works on the actual extraction. &lt;br /&gt;
* Sam pays for the safe house and then he and Lace&#039;s flyspy head to the docks to scout the boats. Cyrrel stays with him&lt;br /&gt;
** Large ship, 60 meters long, 3 decks. Crew of 40-60. &lt;br /&gt;
*** Reflective paint. Ammo section in front area. &lt;br /&gt;
** 12 on deck - automatics, shotguns, one rocket launcher. Armor jacket to FBA in some cases, piecemeal. &lt;br /&gt;
* Lace manages to decode the Doctor&#039;s files so we have a rough approximation of his new face. &lt;br /&gt;
* Back at the apartment Cyrell is set upon by a mystery man and spirit but makes short work of chopping them to bits with his monowire. &lt;br /&gt;
* The team joins back together, gets Cyrrel and the doctor, and gets him to an airport - and laes him to boot.&lt;br /&gt;
* The team takes a day to rest, recover, and plan - acquiring a boat. &lt;br /&gt;
* Lace creates a distraction for the team infilling, getting the launch &lt;br /&gt;
* The team sneaks onto the boat, finding their way to Omar&#039;s room and attempting to Narcjet him into unconsciousness. It doesn&#039;t work and a quiet brawl breaks out in the cabin.&lt;br /&gt;
* The team finally manages to beat the FBR with a pain editor into overflow, stabalizing him, binding him, and hauling him out over Elaine&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149403</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149403"/>
		<updated>2025-08-31T06:06:17Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team converts over 2k Nuyen into local money and heads towards the slumbs&lt;br /&gt;
* Sam shifts to look like a local via False Face, Skin Toner, etc, armor jacket. The team gets out of of the airport for a small fee &lt;br /&gt;
* Lace manages to keep the team from running anyone over, navigating the broken and busy streets.&lt;br /&gt;
* The team learns that the doctor, Stephenson, is likely in the brothel this time of day. &lt;br /&gt;
* Lace and Sam do a quick matrix search for the Clinic, but get set upon by the Onyara, a techno clan that was about to shake them down - though they manage to get out with a minimum of biofeedback. &lt;br /&gt;
* The Clinic is guarded by a group of Tamanous Sasabonsam infected ghouls.&lt;br /&gt;
* Lace learns that the ghouls are here to collect on a debt from the Doctor. She and Sam break into the clinic, but set off an alarm alerting the Doctor. &lt;br /&gt;
* Cyrrel and Elaine manage to sideline the doctor via the Power of Drugs, leading the team to attack the Tamanous ghouls on his behalf in order to gain his assistance (we think). &lt;br /&gt;
** Thisisfine.jpg&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149402</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149402"/>
		<updated>2025-08-31T02:53:41Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Legwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman. &lt;br /&gt;
** Customs for Lagos, Nigeria: Yoroba local language. Last knoqn location Slums west of the Apapa district. Tamanous affiliates.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149401</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149401"/>
		<updated>2025-08-31T02:33:11Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Legwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
** Target worked for Global sandstorm, which is now part of Spinglobal. Merceny, Soldier, seems to have left the company about a week ago with sensitive information. Weapons Specialist, CQC, part of merc group on retainer to Bahrain. Global Bagman&lt;br /&gt;
** Customs for Lagos, Nigeria:&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149400</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149400"/>
		<updated>2025-08-31T02:25:07Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
The team then settles in for the flight over, getting inoculated against VITAS&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149399</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149399"/>
		<updated>2025-08-31T02:12:50Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Omar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149398</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149398"/>
		<updated>2025-08-31T02:12:22Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
Details about the job:&lt;br /&gt;
* Lagos, Nigeria&lt;br /&gt;
* Target: Onar Al-Bishara, augmented Mercenay&lt;br /&gt;
* Goal: Recovery and delivery to exfil location&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149397</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149397"/>
		<updated>2025-08-31T02:06:42Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at the Pegasus, discussing how Bellerophon wants the team to extract a corporate asset in Lagos, Nigeria, before he can pass off sensitive intelligence.&lt;br /&gt;
&lt;br /&gt;
Cyrrel signs Lace&#039;s medkit!&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149395</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149395"/>
		<updated>2025-08-31T01:46:35Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Legwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
* Physical&lt;br /&gt;
* Magical&lt;br /&gt;
* Matrix&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149394</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149394"/>
		<updated>2025-08-31T01:46:19Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149393</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149393"/>
		<updated>2025-08-31T01:45:50Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;I have a difficult target who I&#039;ve tracked to a troublesome location - I am quite confident they&#039;re being sheltered by a local group, so there&#039;s a limited recovery window before they vanish for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149392</id>
		<title>Hatching a Nest Egg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hatching_a_Nest_Egg&amp;diff=149392"/>
		<updated>2025-08-31T01:43:47Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-30  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Sarcarian  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Lagos, Nigeria  &amp;lt;!-- Optional: Any factions who were a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Lagos, Nigeria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Cyrrel|Elaine|Samael|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=149376</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=149376"/>
		<updated>2025-08-30T13:02:46Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086 (2025). 10 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts / Samael&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=149375</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=149375"/>
		<updated>2025-08-30T13:02:17Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086 (2025). 10 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Solitaire&amp;diff=149232</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Solitaire&amp;diff=149232"/>
		<updated>2025-08-20T13:36:21Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = tesslerj&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Solitaire.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Elven Adept (Prime Gen)&lt;br /&gt;
|header2= hahahahahaha!&lt;br /&gt;
|header3= ohohohooh!&lt;br /&gt;
|header4= hah... hah... HAH!&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/JamesRobinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Accomplice of Pain&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 14, 2054&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=06&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2054&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/10vnx3tEcmKp9OWLB7DmXJxKjPZuI-Fj1?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An elven revenant adept hunting the shadows for targets only he knows.&lt;br /&gt;
&lt;br /&gt;
And he&#039;s certainly not telling.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Establish himself in Seattle and make a Name for himself&lt;br /&gt;
* Initiate!&lt;br /&gt;
* Search out as many secrets as he can find&lt;br /&gt;
* Piss off Iron (probably)&lt;br /&gt;
&lt;br /&gt;
===Regenerations===&lt;br /&gt;
&lt;br /&gt;
* 2086 Charges: 3/4&lt;br /&gt;
* Last Regen: 3/2/86&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sir Victor Telestrian was born to wealth and hated every minute of it. One might imagine, given how distant his relation to the Telestrian family was, that his upbringing would have been no more different than anyone else; however, even nephews and cousins-twice-removed with a last name of Telestrian find the benefit of that family name.&lt;br /&gt;
&lt;br /&gt;
As a member of the Telestrian family, his life and expectations should have been bright and boring except for the lines of magic going back down the bloodlines. Awakening as an Adept, Sir Victor quickly realized that he was able to move faster than others and, moreover, heal faster as well. James Telestrian quickly realized that some of their ties back into the prior ages of the world and their immortal kin had partially, at least, awakened within his nephew. &lt;br /&gt;
&lt;br /&gt;
This was further proven the day Sir Victor almost died on one of the initial missions. Amid the flaming wreckage of what happens when the grenade lands, the elven adept rose again with his body knitting together with a speed rivalled only by the infected. As Sir Victor, now going under the shadowname of Solitaire and taking a thematic page from the stories regarding &amp;quot;THE&amp;quot; Harlequin in Tir Tairngire, began his early shadowrunning carrer under the covert direction of Telestrian Industries against some of the worst the Sixth World had to offer.&lt;br /&gt;
&lt;br /&gt;
In those early runs, he became aware of the nature of the Invae and spent much of his early running career learning as much as he could find about them and occasionally, with much damage to himself usually, dealing with the occasional solitaire bug spirit. Feeling like he&#039;d reached a level of skill where he could be trusted to not drink himself to death nor get himself killed on a more or less serious run, Sir Victor was allowed to move abroad and has come to Seattle in order to train his skills, establish himself, and find the next big incursion from the Hive.&lt;br /&gt;
&lt;br /&gt;
==The Naming of Things==&lt;br /&gt;
Sir Victor&#039;s knowledge of the fourth world centers on the magical aspect of Names, which is half the reason why he has adopted the persona he has - the brighter the picture he paints as Solitaire, the more his Name grows. Half his reason for being in Seattle is to test himself and build his Name, in doing so making sure that both his equipment and his Name are strong enough to face whatever smaller Horrors may yet slip into reality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Solitaire:&#039;&#039;&#039; Accomplice of Pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wit:&#039;&#039;&#039; F6 Weapon Focus Rapier, Nameless as of yet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; Ares Redline, Nameless as of yet&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s all just a dance, really&#039;&#039;&#039;&#039;&#039; - Mentor Spirit (Oracle), Agile Defender, Daredevil, Ambidexterous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bloodlines&#039;&#039;&#039;&#039;&#039; - College Education, Rank 2 (Tir - Chivalric), Privileged Family Name (Telestrian), Revenant Adept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Great Cosmic Joke&#039;&#039;&#039;&#039;&#039; - History is not as Certain as we Are Taught, Magician&#039;s Way&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you&#039;re going to dance, dance loud&#039;&#039;&#039;&#039;&#039; - Poor Self Control (Attention Seeking), Distinctive Style&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Even the worst jokes have punchlines&#039;&#039;&#039;&#039;&#039; - An Overwhelming Despair, Dependent (inconvenience, Alcohol), Low Pain Tolerance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bloodlines&#039;&#039;&#039;&#039;&#039; - SINner (National, Tir Tairngire)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eithne Cyneras&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fairchild&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ezekyle Burton&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 5/25&lt;br /&gt;
|-&lt;br /&gt;
|Shadowhaven&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Tir Council of Princes&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Redmond&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Renraku&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Black Lodge&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|White Vory&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of New Orleans&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Zobop Gang (NOLA)&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
[[File:Solitaire Mask.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
When out working, Solitaire is never seen without the heavily customized ballistic mask which covers his whole face in the likeness of a demon.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Alcoholic and generally depressed. Adept&lt;br /&gt;
|Result2=No cyberware implants&lt;br /&gt;
|Result3=Essence and magic below 6&lt;br /&gt;
|Result4=Magic 6, Essence 6&lt;br /&gt;
|Result5=Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Victor Telestrian&#039;&#039;&#039;&lt;br /&gt;
| Tir Tairngire&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms, Adept&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaelin Luceran&#039;&#039;&#039;&lt;br /&gt;
| UCAS&lt;br /&gt;
| 5&lt;br /&gt;
| Adept, Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
[[File:Solitaire at Work.png|thumb]]&lt;br /&gt;
When out and about, there is nothing much to be said. A slightly disheveled elf who could clean up will if one could ignore the dark circles under his eyes and the vague sense of ennui and apathy. When performing, however, with a stringed instrument in his hand, his eyes lose a sense of their pallor and distance coming truly alive.&lt;br /&gt;
&lt;br /&gt;
If one could see under the demon-faced mask, they would see the exact same shine in his eyes as he moves through combat, all but dancing with his longcoat billowing behind him.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
None whatsoever&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|A Great Cosmic Joke&lt;br /&gt;
|Any hint of invae or Horrors will send Solitaire sniffing around&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Last Laugh&lt;br /&gt;
|The end of the world is funny and I&#039;m tired of pretending it&#039;s not&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All the world&#039;s a stage...&lt;br /&gt;
|Sometimes the job is world ending tragicomedy, sometimes it&#039;s helping out the little guy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Family Ties&lt;br /&gt;
|When Telestrian calls, we answer...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Staring into the Void&lt;br /&gt;
|When you look too long into the dark, it looks back&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=149223</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=149223"/>
		<updated>2025-08-20T02:14:45Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086. 10 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Inquiries_on_the_Sevenfold_Staff&amp;diff=148870</id>
		<title>Inquiries on the Sevenfold Staff</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Inquiries_on_the_Sevenfold_Staff&amp;diff=148870"/>
		<updated>2025-08-11T02:41:07Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chance|Alkali}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium to High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As part of prior set of runs, the Shadowhaven became aware of the Draco Foundation&#039;s quest to find the Shards of the Sevenfold staff. Samael, Chance, and Alkali decide to do some digging and find out just what the Foundation is up to....&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
* The team meets at Sam&#039;s place in order to discuss their &amp;quot;Reverse Cyrano&amp;quot; plan on Moira Webster&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Reverse Cyrano [[Adowa &amp;quot;Moria&amp;quot; Webster]] as a weak link in Draco in order to get more information&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* Samael calls [[Alias]] to acquire a new Fake SIN for the long con.&lt;br /&gt;
* Alkali calls [[Gamma Grey]] to acquire a fake aura to help mask Sam&#039;s &amp;quot;romance&amp;quot;.&lt;br /&gt;
* Chance does a variety of matrix searches and finds the following info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Draco Foundation (focusing on artifacts):&lt;br /&gt;
The Draco Foundation is known to have custody of several powerful artifacts - some were left to them by Dunkelzhan’s Will, some produced by the DIMR as research proof of concepts, some given to them over the years by wealthy patrons or shadowrunners who felt they were worthy custodians for powerful magic, and some acquired during the Artifact Rush of the early 2070s in order to study them or keep them out of the hands of rival organizations such as the Illuminates of the New Dawn, the Order of the Temple, the Aleph Society and the Atlantean Foundation. Known items in the custody of the Foundation or their agents include:&lt;br /&gt;
* The First Key of Power&lt;br /&gt;
* The Sexton of Worlds&lt;br /&gt;
* The Dragonheart&lt;br /&gt;
&lt;br /&gt;
The Foundation is also known to be actively seeking several artifacts, including:&lt;br /&gt;
* Excalibur&lt;br /&gt;
* Mel’thelem Loci&lt;br /&gt;
* The Shards of the Sevenfold Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On Moira Webster:&lt;br /&gt;
Adowa Webster is a 36 year old registered magician employed by the Dunkelzhan Institute of Magical Research. Comes from a humble background, having won the DIMR’s Magical Innovation Competition at 18 and used the resulting scholarship to pay for her subsequent education. She is a graduate of MIT&amp;amp;T, holding a Th.D in Thaumaturgical Studies. Known use the alias “Moria” on the Matrix, popular in arcano-archaeology circles and RPG forums. Travels frequently, but seems to work out of the Seattle offices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On the “Sevenfold Staff”:&lt;br /&gt;
An artifact of unknown providence, split into seven pieces. Made of an unknown silvery material which does not tarnish or rust. Properties, origin and location of the pieces are subject to speculation with little in the way of concrete intel, to the point that active disinformation efforts to flood the arcano-archaeology scene with ‘noise’ can be inferred. Further information seems to be actively obfuscated or deleted from the Matrix.&lt;br /&gt;
&lt;br /&gt;
* The Long Con:&lt;br /&gt;
** Matrix Net hits: Intel 4&lt;br /&gt;
** Scouting The Target: Intel 11&lt;br /&gt;
** Psyche Eval: Intel 16&lt;br /&gt;
** Acquires a book and knowsoft on Arcano-Archeology&lt;br /&gt;
&lt;br /&gt;
===The Con===&lt;br /&gt;
* Meeting Moira:&lt;br /&gt;
** Sam sets up in the local Soybucks with book in hand and Alkali having masked his aura to not reveal the CHA prep or his extensive cyberware.&lt;br /&gt;
** Under the guise of &amp;quot;Giles Corey, MIT&amp;amp;T researcher&amp;quot;, Sam chats her up and the two compare notes on theories of Excalibur, ending the conversation with an offer of him buying her dinner&lt;br /&gt;
&lt;br /&gt;
* Back at Samael&#039;s apartment, Peck realizes that the team has been made by the presence of a mark on Sam&#039;s commlink and the presence of a matrix persona. Chance realizes this is likely an AI on behalf of Draco Counter-Intel and they&#039;ve been made already.&lt;br /&gt;
** Alkali boosts Peck&#039;s deck with an Analyze Device and Peck goes to work, learning more about the persona hiding in a drone inside Sam&#039;s apartment.&lt;br /&gt;
** Peck realizes the AI is not Draco, but is likely an interested third party.&lt;br /&gt;
&lt;br /&gt;
===The three fold scouting for seven fold secrets===&lt;br /&gt;
* Sam: Has a date.&lt;br /&gt;
** Once again astral doppleganger&#039;d by Alkali, the date with Webster goes well and Sam gets a data tap on Moira&#039;s terminal for Peck to dig into her deck.&lt;br /&gt;
** Debrief notes from prior Staff runs, stolen data on the Atlantean Foundation, theories on where other shards are located, reference of a file on the Draco mainframe for staff research&lt;br /&gt;
** Confirms its part of a larger whole, metallurgical studies inconclusive. Research sent to Lake Louise, confirming the staff&#039;s current location. &lt;br /&gt;
** Prior Runners: Bodysnatcher, technomancer, Antimage, field recon / scouts, physically capable thaumaturge. &lt;br /&gt;
*** The Team theorizes possibly Chameleon, Hunter, Ahriman&lt;br /&gt;
* Alkali: Metaplanar trip to the Legally Distinct Endless Library with [[Blossom]]&lt;br /&gt;
** The Dweller on the Threshold calls Alki out for being reluctant to trust his friends.&lt;br /&gt;
** Alkali travels the Astral Realms via silk covered Centipede trains&lt;br /&gt;
** Alkali recovers a diary of the civilization which created the Sevenfold Staff (oh no....)&lt;br /&gt;
** Has a vision of a noble Dragon warrior treading a dangerous road rife with corruption.&lt;br /&gt;
** Alkali believes the staff is some kind of binding spell or agent, something used to seal a thing away&lt;br /&gt;
** Staff was potentially from Atlantis or something called the Theran civilization (siiiiiiiigh)&lt;br /&gt;
* Peck: Running the old NeoNet Grid&lt;br /&gt;
** Peck gets in touch with some contacts and gets himself a Cyber 5 and tweaks it&lt;br /&gt;
** The team heads to Redmond to babysit Peck while he decks.&lt;br /&gt;
** Peck uses some old GOD codes to sneak onto the old NeoNet grid and get the data needed.&lt;br /&gt;
** Peck realizes it will be safer / better noise to do the hack from orbit, and so takes a few days to head up on a sub orbital.&lt;br /&gt;
** He is able to get into the various nodes of the abandoned NeoNet grid from a routing center on the moon. He is able to find a trace down to Seattle, an old NeoNet station&lt;br /&gt;
** He is able to get three marks on the host, and knows it is registered to &amp;quot;Mouseion Research Consortium&amp;quot;, an unregistered CAS corporation.&lt;br /&gt;
*** Notably, they have used Shadowhaven resources before and have Johnson credentials on the host under the name &amp;quot;[[Alexandria]]&amp;quot;&lt;br /&gt;
*** Peck makes a point of introducing himself to talk with her. She is working on behalf of the Atlantean Foundation to try and find the staff as well. &lt;br /&gt;
*** Peck works a deal with Alexandria to do some information sharing in exchange for help getting some deep space telemetry&lt;br /&gt;
*** Locations for Shard Parts&lt;br /&gt;
**** Northern Africa, East US coast, Asian Desert, Antarctic&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* Sam and Alkali arrange a meeting with Webster and come clean, trading the information that the Atlantean Foundation has put an AI onto her as a bargaining chip. &lt;br /&gt;
* There is a discussion that they are interested in assisting the Draco Foundation going forwards since they need the staff for an Archeology project, that Sam believes is similar to the planar rift that was in Australia. &lt;br /&gt;
* As an apology, Sam agrees to have Moira over for dinner (Lobster, according to her) to make up for lying to her.&lt;br /&gt;
* Both Sam and Alki ended up with &amp;quot;History is Not as Certain&amp;quot; as a result of this run&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 4000 nuyen (2 RVP)&lt;br /&gt;
* 6 karma (6 RVP)&lt;br /&gt;
* 22 CDP (10 RVP)&lt;br /&gt;
&lt;br /&gt;
For Alkali and Samael:&lt;br /&gt;
* +2 Draco Foundation reputation&lt;br /&gt;
* Optional Contact: Adowa &amp;quot;Moria&amp;quot; Webster (C4/L2 DIMR Scientist) for 5 RVP or 10 CDP&lt;br /&gt;
* Optional Quality: History Is Not As Certain As We Thought + rank 1 in The Fourth World&lt;br /&gt;
&lt;br /&gt;
For Chance Pecker:&lt;br /&gt;
* +2 Atlantean Foundation reputation&lt;br /&gt;
* Optional Contact: Alexandria (C8/L2 Artificial Intelligence) for 9 RVP or 18 CDP&lt;br /&gt;
* Qualifies as a Mundane Ascension&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
* The Draco Foundation becomes aware of the Atlantean Foundation&#039;s espionage, while the AF receives the DF&#039;s intel on the locations of the remaining fragments.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - There is a point, I think, in running, when one realizes they have reached waters that are deeper than themselves. Tonight I have realized that not only was I in the wrong pool, I am now treading water so deep that what I thought might have been the bottom is wholly, wholly, false. This goes far deeper than a run, than some company and another. And I do not know where the bottom lay.&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=148869</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=148869"/>
		<updated>2025-08-11T02:28:29Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086. 15 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh, Bollocks&#039;&#039; - History is Not as Certain as we Thought&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Inquiries_on_the_Sevenfold_Staff&amp;diff=148868</id>
		<title>Inquiries on the Sevenfold Staff</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Inquiries_on_the_Sevenfold_Staff&amp;diff=148868"/>
		<updated>2025-08-11T01:23:47Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Chance|Alkali}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium to High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As part of prior set of runs, the Shadowhaven became aware of the Draco Foundation&#039;s quest to find the Shards of the Sevenfold staff. Samael, Chance, and Alkali decide to do some digging and find out just what the Foundation is up to....&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
* The team meets at Sam&#039;s place in order to discuss their &amp;quot;Reverse Cyrano&amp;quot; plan on Moira Webster&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Reverse Cyrano [[Adowa &amp;quot;Moria&amp;quot; Webster]] as a weak link in Draco in order to get more information&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* Samael calls [[Alias]] to acquire a new Fake SIN for the long con.&lt;br /&gt;
* Alkali calls [[Gamma Grey]] to acquire a fake aura to help mask Sam&#039;s &amp;quot;romance&amp;quot;.&lt;br /&gt;
* Chance does a variety of matrix searches and finds the following info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Draco Foundation (focusing on artifacts):&lt;br /&gt;
The Draco Foundation is known to have custody of several powerful artifacts - some were left to them by Dunkelzhan’s Will, some produced by the DIMR as research proof of concepts, some given to them over the years by wealthy patrons or shadowrunners who felt they were worthy custodians for powerful magic, and some acquired during the Artifact Rush of the early 2070s in order to study them or keep them out of the hands of rival organizations such as the Illuminates of the New Dawn, the Order of the Temple, the Aleph Society and the Atlantean Foundation. Known items in the custody of the Foundation or their agents include:&lt;br /&gt;
* The First Key of Power&lt;br /&gt;
* The Sexton of Worlds&lt;br /&gt;
* The Dragonheart&lt;br /&gt;
&lt;br /&gt;
The Foundation is also known to be actively seeking several artifacts, including:&lt;br /&gt;
* Excalibur&lt;br /&gt;
* Mel’thelem Loci&lt;br /&gt;
* The Shards of the Sevenfold Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On Moira Webster:&lt;br /&gt;
Adowa Webster is a 36 year old registered magician employed by the Dunkelzhan Institute of Magical Research. Comes from a humble background, having won the DIMR’s Magical Innovation Competition at 18 and used the resulting scholarship to pay for her subsequent education. She is a graduate of MIT&amp;amp;T, holding a Th.D in Thaumaturgical Studies. Known use the alias “Moria” on the Matrix, popular in arcano-archaeology circles and RPG forums. Travels frequently, but seems to work out of the Seattle offices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On the “Sevenfold Staff”:&lt;br /&gt;
An artifact of unknown providence, split into seven pieces. Made of an unknown silvery material which does not tarnish or rust. Properties, origin and location of the pieces are subject to speculation with little in the way of concrete intel, to the point that active disinformation efforts to flood the arcano-archaeology scene with ‘noise’ can be inferred. Further information seems to be actively obfuscated or deleted from the Matrix.&lt;br /&gt;
&lt;br /&gt;
* The Long Con:&lt;br /&gt;
** Matrix Net hits: Intel 4&lt;br /&gt;
** Scouting The Target: Intel 11&lt;br /&gt;
** Psyche Eval: Intel 16&lt;br /&gt;
** Acquires a book and knowsoft on Arcano-Archeology&lt;br /&gt;
&lt;br /&gt;
===The Con===&lt;br /&gt;
* Meeting Moira:&lt;br /&gt;
** Sam sets up in the local Soybucks with book in hand and Alkali having masked his aura to not reveal the CHA prep or his extensive cyberware.&lt;br /&gt;
** Under the guise of &amp;quot;Giles Corey, MIT&amp;amp;T researcher&amp;quot;, Sam chats her up and the two compare notes on theories of Excalibur, ending the conversation with an offer of him buying her dinner&lt;br /&gt;
&lt;br /&gt;
* Back at Samael&#039;s apartment, Peck realizes that the team has been made by the presence of a mark on Sam&#039;s commlink and the presence of a matrix persona. Chance realizes this is likely an AI on behalf of Draco Counter-Intel and they&#039;ve been made already.&lt;br /&gt;
** Alkali boosts Peck&#039;s deck with an Analyze Device and Peck goes to work, learning more about the persona hiding in a drone inside Sam&#039;s apartment.&lt;br /&gt;
** Peck realizes the AI is not Draco, but is likely an interested third party.&lt;br /&gt;
&lt;br /&gt;
===The three fold scouting for seven fold secrets===&lt;br /&gt;
* Sam: Has a date.&lt;br /&gt;
** Once again astral doppleganger&#039;d by Alkali, the date with Webster goes well and Sam gets a data tap on Moira&#039;s terminal for Peck to dig into her deck.&lt;br /&gt;
** Debrief notes from prior Staff runs, stolen data on the Atlantean Foundation, theories on where other shards are located, reference of a file on the Draco mainframe for staff research&lt;br /&gt;
** Confirms its part of a larger whole, metallurgical studies inconclusive. Research sent to Lake Louise, confirming the staff&#039;s current location. &lt;br /&gt;
** Prior Runners: Bodysnatcher, technomancer, Antimage, field recon / scouts, physically capable thaumaturge. &lt;br /&gt;
*** The Team theorizes possibly Chameleon, Hunter, Ahriman&lt;br /&gt;
* Alkali: Metaplanar trip to the Legally Distinct Endless Library with [[Blossom]]&lt;br /&gt;
** The Dweller on the Threshold calls Alki out for being reluctant to trust his friends.&lt;br /&gt;
** Alkali travels the Astral Realms via silk covered Centipede trains&lt;br /&gt;
** Alkali recovers a diary of the civilization which created the Sevenfold Staff (oh no....)&lt;br /&gt;
** Has a vision of a noble Dragon warrior treading a dangerous road rife with corruption.&lt;br /&gt;
** Alkali believes the staff is some kind of binding spell or agent, something used to seal a thing away&lt;br /&gt;
** Staff was potentially from Atlantis or something called the Theran civilization (siiiiiiiigh)&lt;br /&gt;
* Peck: Running the old NeoNet Grid&lt;br /&gt;
** Peck gets in touch with some contacts and gets himself a Cyber 5 and tweaks it&lt;br /&gt;
** The team heads to Redmond to babysit Peck while he decks.&lt;br /&gt;
** Peck uses some old GOD codes to sneak onto the old NeoNet grid and get the data needed.&lt;br /&gt;
** Peck realizes it will be safer / better noise to do the hack from orbit, and so takes a few days to head up on a sub orbital.&lt;br /&gt;
** He is able to get into the various nodes of the abandoned NeoNet grid from a routing center on the moon. He is able to find a trace down to Seattle, an old NeoNet station&lt;br /&gt;
** He is able to get three marks on the host, and knows it is registered to &amp;quot;Mouseion Research Consortium&amp;quot;, an unregistered CAS corporation.&lt;br /&gt;
*** Notably, they have used Shadowhaven resources before and have Johnson credentials on the host under the name &amp;quot;[[Alexandria]]&amp;quot;&lt;br /&gt;
*** Peck makes a point of introducing himself to talk with her. She is working on behalf of the Atlantean Foundation to try and find the staff as well. &lt;br /&gt;
*** Peck works a deal with Alexandria to do some information sharing in exchange for help getting some deep space telemetry&lt;br /&gt;
*** Locations for Shard Parts&lt;br /&gt;
**** Northern Africa, East US coast, Asian Desert, Antarctic&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* Sam and Alkali arrange a meeting with Webster and come clean, trading the information that the Atlantean Foundation has put an AI onto her as a bargaining chip. &lt;br /&gt;
* There is a discussion that they are interested in assisting the Draco Foundation going forwards since they need the staff for an Archeology project, that Sam believes is similar to the planar rift that was in Australia. &lt;br /&gt;
* As an apology, Sam agrees to have Moira over for dinner (Lobster, according to her) to make up for lying to her.&lt;br /&gt;
* Both Sam and Alki ended up with &amp;quot;History is Not as Certain&amp;quot; as a result of this run&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 4000 nuyen (2 RVP)&lt;br /&gt;
* 6 karma (6 RVP)&lt;br /&gt;
* 22 CDP (10 RVP)&lt;br /&gt;
&lt;br /&gt;
For Alkali and Samael:&lt;br /&gt;
* +2 Draco Foundation reputation&lt;br /&gt;
* Optional Contact: Adowa &amp;quot;Moria&amp;quot; Webster (C4/L2 DIMR Scientist) for 5 RVP or 10 CDP&lt;br /&gt;
* Optional Quality: History Is Not As Certain As We Thought + rank 1 in The Fourth World&lt;br /&gt;
&lt;br /&gt;
For Chance Pecker:&lt;br /&gt;
* +2 Atlantean Foundation reputation&lt;br /&gt;
* Optional Contact: Alexandria (C8/L2 Artificial Intelligence) for 9 RVP or 18 CDP&lt;br /&gt;
* Qualifies as a Mundane Ascension&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
* The Draco Foundation becomes aware of the Atlantean Foundation&#039;s espionage, while the AF receives the DF&#039;s intel on the locations of the remaining fragments.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - There is a point, I think, in running&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samael&amp;diff=148859</id>
		<title>Samael</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samael&amp;diff=148859"/>
		<updated>2025-08-10T23:23:41Z</updated>

		<summary type="html">&lt;p&gt;Tesslerj: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Samael.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Wetwork Specialist&lt;br /&gt;
|header2= Cybered Assassin&lt;br /&gt;
|header3= Infiltration Specialist&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @robinton&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/james_robinton]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 38&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3 January, 2033&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=03&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1Ne8QXgRXyyvQjb_s9eK4c6D3BMmI0lp7]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions: 5&lt;br /&gt;
&lt;br /&gt;
Note for me: Retest vs. memory loss of Rosa on April 2086. 15 hits remain&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as &#039;explosive&#039;. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available.  He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person&#039;s final moments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Trace EVO connections to try to find more information on his parents.&lt;br /&gt;
* Find and Avenge his parents murder.&lt;br /&gt;
* Run the shadows - after all, this is what real living looks like.&lt;br /&gt;
* Get in good with [[Dante Passini]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive an Extreme Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Survive a Semi Prime Run&amp;lt;/s&amp;gt;&lt;br /&gt;
* Survive a Prime Run&lt;br /&gt;
* Survive an Asmo Medium&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he&#039;d have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards -  the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.&lt;br /&gt;
&lt;br /&gt;
What he didn&#039;t know, however, and still doesn&#039;t is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.&lt;br /&gt;
&lt;br /&gt;
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parents&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Michael and Melinda Frost, apparent investment bankers and financiers.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Trust Fund 3 (High), College Education&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;John Wick&#039;&#039; - Adrenaline Surge, Will to Live 3, Tough as Nails (Stun) 3, Shoot First, Hard Skin Mastery, Shock Abrogation Training, Watch the Suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consummate Professional&#039;&#039; - Trajectory Mastery, Perfect Timing, Strive for Perfection, Sharpshooter, Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Right Gear&#039;&#039; - Special Modifications 2 (Browning Ultra-Power), Prototype Materials (Browning Ultra-Power), Secondary Special Modifications 2 (Enfield AS-7), Prototype Materials (Enfield AS-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Common Sense, Agile Defender, Catlike, Double Jointed, Guts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Edegrunner&#039;&#039; - Biocompatibility (Cyberware), Ronin (Bioware), Drug Tolerant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faceless Man&#039;&#039; - Social Chameleon, Alibi, Blandness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyber Eyed Wheelman&#039;&#039; - Steely Eyed Wheelman, Speed Demon&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;Old Money&#039;&#039; - Creature of Comfort (Middle), SINner (National - United Kingdom), Driven (Investigate his Parents connections to EVO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Biz for a bit&#039;&#039; - Insomnia, Addiction, Mild (Kami, Cereprax)&lt;br /&gt;
&lt;br /&gt;
===Cyberware===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Essence:&#039;&#039; .158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transgenics and Metagenetics&#039;&#039;&lt;br /&gt;
* Adapsin&lt;br /&gt;
* Narco&lt;br /&gt;
* Double Elastin&lt;br /&gt;
* Reakt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grade: Delta&#039;&#039; &lt;br /&gt;
* Infiltration Tools: False Face, Skin Toner, R3 Tailored Pheromones&lt;br /&gt;
* Internal Wiring: R6 Skilljack, Internal Router, R1 Control Rig with Datajack&lt;br /&gt;
* Defenses: Titanium Bone Lacing, Pain Editor, Platelet Factories, R4 Orthoskin, R6 Nephritic Screens&lt;br /&gt;
* Combat Ware: R2 Wired Reflexes, R2 Muscle Toner, R3 Reaction Enhancers, Reflex Recorder (Pistols), Reflex Recorder (Longarms)&lt;br /&gt;
* Misc: R4 Cybereyes, R3 Hard Nanohive (Control Rig Booster, Anti-Rad, Trauma Control System)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Djinn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angi Harris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jaqueline Morrison&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashley Davis&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
[[File:Samael - Calling Card.png|thumb|left]]&lt;br /&gt;
&#039;&#039;&#039;Reputation under &amp;quot;Sam Watts&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Wild Index&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Ares Macrotech&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Finnigan Family (Mafia)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|Erika Corporation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|Violi Family&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Streets of Tarislar&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cutters&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| The Draco Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Active&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] - The two make for an unlikely pair and yet the number of jobs that they have worked together grows longer and longer. Unlikely friends, the two of them have a healthy respect for each other. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - The two have run together and Geo owes him a &#039;marker&#039; for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.&lt;br /&gt;
&lt;br /&gt;
[[Rosalia_32]] - A single job together and a single night together is all it takes; that moment of comfort between two runners leading to a surprisingly deep level of affection, albeit a platonic one given Rosalia&#039;s relationship with Annette.&lt;br /&gt;
&lt;br /&gt;
[[Mara]] - Samael owes her a chip, a single gold coin he uses to mark his favors, for help dealing with some of the issues arising from [[Hank]] and his sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Retired&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nicolas]] - The two men go back a ways; opposing sides of the same coin. Whereas Samael leans away from violence and prefers a softer touch, Nico leans in and prefers to get his hands messy. Somehow, however, the two became fast friends and remain so to this day despite the runner deciding that the Shadows of Seattle were not to his liking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Jessie_DeVux]] - Samael wasn&#039;t able to maintain close enough ties to Koi in order for her to trust him enough, something he regrets to this day. Her death in the CAS, on a run he couldn&#039;t help with, stays with him.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
While Samael doesn&#039;t leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.&lt;br /&gt;
&lt;br /&gt;
[[File:SAAB.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
James Bond, John Wick, Raymond Reddington, The Faceless Men from Game of Thrones&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Samael&amp;quot;, the Hebrew word for the Angel of Death&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Samael &amp;quot;Call me Sam&amp;quot; is from the United Kingdom where he has run the Shadows in the past.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses; he definitely leans towards quiet runs with infiltration and B&amp;amp;E the focus.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Samael has had extensive cyber and bio modifications to specialize in gunplay and infiltration, including a false face. He was on the run to the Island of Dr. Moore ([[Sealab 2085]]) to rescue Swerve and Thistle where he nearly died leading the team out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Not awakened. In relatively good health despite starting to get older&lt;br /&gt;
|Result2=Totally no cyberware&lt;br /&gt;
|Result3=His essence is significantly weakened&lt;br /&gt;
|Result4=Delta Grade Combat and Infiltration cybeware, listed above&lt;br /&gt;
|Result5=Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edward Frost&#039;&#039;&#039;&lt;br /&gt;
| UK&lt;br /&gt;
| Real&lt;br /&gt;
| Concealed carry, Driver, Firearms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sam Watts&#039;&#039;&#039;&lt;br /&gt;
| EVO&lt;br /&gt;
| 6&lt;br /&gt;
| Concealed carry, Driver, Firearms, Bodyguard, Restricted Cyberware&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Samael_Token.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer&#039;s of London.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A featureless man in a black suit / Agent Smith&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|The Good Death: Sometimes things just need to end with quiet dignity.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Old Money: Edward Frost is on the Board of Trustees of a small subsidiary bank associated with the Hildebrandt-Kleinfort-Bernal bank. Unknown to him, his parents built the fortune through shadowrunning and, somewhere out in the dark, is the EVO team that took their revenge. &lt;br /&gt;
|[[House of Horrors]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Edgerunner: As his essence lowers and lowers, he wonders how close he gets to the threat of cyber-psychosis himself.&lt;br /&gt;
|[[Birds with Clipped Wings]], [[A Quest for Transcendence]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|The Faceless Man: Samael has a reputation for being able to get in and out of places without ever being seen.&lt;br /&gt;
|[[John Overton Must Die]], [[Sinner&#039;s Paradise]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Gentleman Adventurer: Despite the rigors of shadowrunning and doing wetwork jobs, Samael has a reputation for gentleness and manners that often extend to his targets as well.&lt;br /&gt;
|[[Angel of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 6&lt;br /&gt;
|Bodyguard for Hire: &amp;quot;Sam Watts&amp;quot; is a licensed bodyguard with enough Matrix traffic to justify the Rating 6 SIN. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
</feed>