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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thunder</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thunder"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Thunder"/>
	<updated>2026-06-13T03:20:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148996</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148996"/>
		<updated>2025-08-14T01:02:28Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Laesa Syndicate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|WCM Reputation&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Mythology: Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Mythology: Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148995</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148995"/>
		<updated>2025-08-14T01:01:37Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Laesa Syndicate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|WCM Reputation&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148994</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148994"/>
		<updated>2025-08-14T01:00:47Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Laesa Syndicate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Laesa Syndicate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|WCM Reputation&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148993</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148993"/>
		<updated>2025-08-14T01:00:25Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Laesa Syndicate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|WCM Reputation&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148992</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148992"/>
		<updated>2025-08-14T00:59:10Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Laesa Syndicate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148991</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148991"/>
		<updated>2025-08-14T00:58:07Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Laesa Syndicate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148971</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148971"/>
		<updated>2025-08-12T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148970</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148970"/>
		<updated>2025-08-12T20:57:38Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iris&amp;diff=148969</id>
		<title>Iris</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iris&amp;diff=148969"/>
		<updated>2025-08-12T20:57:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Thunder&lt;br /&gt;
|Image= [[File:Iris Rhiannon behind the wheel.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=DonnerWedder&lt;br /&gt;
|OwnersDiscordName=thunderbf (Thunder(Thunder,Gulliver))&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SfidX1ddRy4AwlJjh__TB21yR5h87wLC?usp=drive_link]&lt;br /&gt;
|Priority=EAEAC &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=07&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At just 18, &#039;&#039;&#039;Iris Rhiannon&#039;&#039;&#039; is a sharp, focused getaway driver clawing her way up from the rusted edges of Glow City, armed with a beat-up Americar and a drone she cannot afford to lose. She’s not in it for glory, just enough nooj to keep the engine running, the drone flying, and maybe score a hot meal that didn’t come from a ration printer. Crews don’t remember her name yet, but the ones who’ve ridden with her know: she’s fast, focused, and just dangerous enough to bet on.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Iris loves speed. She wants a faster car, heavier drones, and gym-membership.&lt;br /&gt;
Seems materialistc? Darn right, you grasped it!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;IRIS RHIANNON&#039;&#039; Formative Years&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born in the industrial outskirts of Glow City, Iris grew up in a container yard surrounded by rust, noise, and desperation. Her mother worked maintenance for a drone recycling plant and disapeard during a union demo. Her father was a name she never learned.&lt;br /&gt;
&lt;br /&gt;
She got her first taste of the underground running errands for a local fixer; delivering burner drives, scouting routes, and eventually driving short-haul jobs for low-tier crews. She wasn’t the best, but she was fast enough, quiet, and didn’t ask questions.&lt;br /&gt;
&lt;br /&gt;
Now, at 18, she’s trying to break into the real game: high-risk getaways, drone-assisted ops, and crew jobs that pay more than just meal credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ride: &#039;&#039;Nothing Special&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Her car is a rusted-out Americar, a 15 year old four-seater with hacked ignition, mismatched panels and no armor under the soft sheet metal. A car that blends in, includes standard cloaking, and a trunk big enough for a drone case. She keeps it running with scrap parts and favors.&amp;lt;br&amp;gt;&lt;br /&gt;
She doesn’t love the car. She doesn’t name it. It’s a tool. Like everything else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Drone: &#039;&#039;Her Only Luxury&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The one thing she splurged on: an MCT-Nissan Roto-drone equipped illegal but effective hardware. It cost her everything she had, but she sees it as her entry ticket to the big league. It’s her edge. While the crew breaches vaults or extracts targets, Iris sits in the car, eyes flicking while jumped-in to the drone, guiding it through alleys and airshafts, laying down suppressive fire or taking out strategic posts and equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Principles: &#039;&#039;Keep it Simple. Stay Alive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* She’ll drive anyone, anywhere - for enough nooj.&lt;br /&gt;
* She’ll burn a drone to save a crew, but she won’t won&#039;t risk her life unless she sees a chance for her own survival.&lt;br /&gt;
* She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
&lt;br /&gt;
She’s not heartless. But she’s not a hero. She’s a professional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Reputation: &#039;&#039;Still Earining it&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not famous. No one whispers her name. Most crews don’t even remember it after the job’s done. But a few have started to take notice - quietly. The girl with the junker car and the sharp reflexes. The one who doesn’t panic. The one who got them out when things went sideways...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She’s not a legend. She’s not even a pro.&lt;br /&gt;
&lt;br /&gt;
But she’s on her way.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Bilingual:&#039;&#039;&#039; English from growing up in UCAS, Spanish from growing up on the scrap yards, collecting parts and pieces to build her first cart.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exceptional Attribute INT:&#039;&#039;&#039; Growing up in a survival driven environment with weak physical attributes, only her intuitive strength kept her alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks:&#039;&#039;&#039; At the junk yard, learn what life throws at you, or learn to duck. Forget what I just told you. Learn both.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Basement Dweller: &#039;&#039;&#039; Too small to risk a fight. To smart to talk. Silence means to survive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benjamin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Henry Wallace&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Iris was a greek messenger of the gods. She travels at lighning speed on rainbows.&lt;br /&gt;
|MidResult=Rhiannon was a Welsh horse goddess who outran all pursuers.&lt;br /&gt;
|HighResult=Someone by the name Rody Rigo who looks awfully similar is mentioned as a UCAS University remote stuedent and lives in Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Getaway driver and drone pilot.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Fixer: Carleton Moreau&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She’ll drive anyone, anywhere—if the nuyen is good.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, hopefully healthy and happy.&lt;br /&gt;
|Result2=Cyberware Locations: Head &amp;amp; Right Arm.&lt;br /&gt;
|Result3=Is Essence 3.45 higher or lower than yours?&lt;br /&gt;
|Result4=Essence 3.45.&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
[[File:UCAS SIN.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fake SIN: UCAS issued Student ID&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Name: Roady Rigo, 23 years old, address in Redmond Barrens&amp;lt;br&amp;gt;&lt;br /&gt;
Fake Permits Rating 4:  Drivers-, Drone-, Restricted Augmentation Licenses.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Shirt &amp;amp; Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Overalls&amp;lt;br&amp;gt;&lt;br /&gt;
Motorcycle armor (leather racing gear with padding)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Favoured Matrix Persona: a horse in the colors of the rainbow.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&#039;&#039;All aboard, the meter is ticking.&#039;&#039;&lt;br /&gt;
|She’ll drive anyone, anywhere - if the creds are good.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&#039;&#039;I&#039;ll risk a lot to save the crew, but...&#039;&#039;&lt;br /&gt;
|She’ll burn a drone to save a crew, but she won’t rik her life if she doesn&#039;t see a chance to survive.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&#039;&#039;No, I don&#039;t have any questions.&#039;&#039;&lt;br /&gt;
|She doesn’t ask what the job is. She just checks the route, the risk, and the exit strategy.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
No news is good news.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
Status: Applicant. Vetting in progress. Not yet approved.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148800</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148800"/>
		<updated>2025-08-10T14:35:23Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Professor, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
The runner now owe the djinn sheikhs a favor.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third djinn, their informal leader Sheik Ali al-Marid who demand the runners make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace amongst differen djinn tribes who sided with different allies and got estranged during fights long, long times ago, and meta-humankind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to instead stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners fear that other factions at the conclave could doubt the sincerety of meta-human kind which is at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek and the runners passionately work for.&amp;lt;br&amp;gt;&lt;br /&gt;
The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns do not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes, and between djinns and meta-humanity.&lt;br /&gt;
The runners make their way back to their own plane by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears before they are let through.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane and does not have to endure the torment of the Dweller.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped establishing peace between Djinns and Meta-Humankind make their way back to civilization, looking forward to a cool shower and  soft matrasses.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metaplane Desert sucks even more then usual deserts ... Still an 8 out of 10, because we got a brawl with some locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148799</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148799"/>
		<updated>2025-08-10T14:28:00Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Professor, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
The runner now owe the djinn sheikhs a favor.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third djinn, their informal leader Sheik Ali al-Marid who demand the runners make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace amongst differen djinn tribes who sided with different allies and got estranged during fights long, long times ago, and meta-humankind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to instead stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace between Djinns and Meta-Humankind make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metaplane Desert sucks even more then usual deserts ... Still an 8 out of 10, because we got a brawl with some locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148798</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148798"/>
		<updated>2025-08-10T14:27:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Professor, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
The runner now owe the djinn sheikhs a favor.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third djinn, their informal leader Sheik Ali al-Marid who demand the runners make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace amongst differen djinn tribes who sided with different allies and got estranged during fights long, long times ago, and meta-humankind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace between Djinns and Meta-Humankind make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metaplane Desert sucks even more then usual deserts ... Still an 8 out of 10, because we got a brawl with some locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148797</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148797"/>
		<updated>2025-08-10T14:26:43Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Professor, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
The runner now owe the djinn sheikhs a favor.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third djinn, their informal leader Sheik Ali al-Marid who demand the runners make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace amongst differen djinn tribes who sided with different allies and got estranged during fights long, long times ago, and meta-humankind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace between Djinns and Meta-Humankind make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metaplane Desert sucks even more then usual deserts ... Still an 8 out of 10, because we got a brawl with some locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148796</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148796"/>
		<updated>2025-08-10T14:24:25Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Professor, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
The runner now owe the djinn sheikhs a favor.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace between Djinns and Meta-Humankind make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metaplane Desert sucks even more then usual deserts ... Still an 8 out of 10, because we got a brawl with some locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148795</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148795"/>
		<updated>2025-08-10T12:00:41Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Professor, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
The runner now owe the djinn sheikhs a favor.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metaplane Desert sucks even more then usual deserts ... Still an 8 out of 10, because we got a brawl with some locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148786</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148786"/>
		<updated>2025-08-10T08:15:02Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148785</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148785"/>
		<updated>2025-08-10T08:14:19Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Heat, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148784</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148784"/>
		<updated>2025-08-10T08:14:08Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Gulliver]]&amp;lt;br&amp;gt;&lt;br /&gt;
Hot, thirst, and then spellbound loosing much of my physical ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you team for keeping me alive!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148783</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148783"/>
		<updated>2025-08-10T08:12:21Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To mend the rift of ancient tribes, not tempted by the gold.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through trials fierce and spirits dark, they held the peace in hand,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148782</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148782"/>
		<updated>2025-08-10T08:11:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;Across the desert&#039;s molten breath, they strode with purpose bold.&amp;lt;br&amp;gt;&lt;br /&gt;
To mend the rift of ancient tribes, not tempted by the gold.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through trials fierce and spirits dark, they held the peace in hand,&amp;lt;br&amp;gt;&lt;br /&gt;
And crossed the veil of fear and flame to heal a fractured land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148781</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148781"/>
		<updated>2025-08-10T08:08:52Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matress.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148780</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148780"/>
		<updated>2025-08-10T08:08:40Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the Dweller on the Threshold who torments them with their biggest fears.&amp;lt;br&amp;gt;&lt;br /&gt;
Titan who is unable to project uses the wish he was granted by the Djinns to get back to the home-plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who feel happy and proud about having helped with establishing peace for the Djinns make their way back to civilization, looking forward to a cool shower and soft matrass.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148779</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148779"/>
		<updated>2025-08-10T08:05:32Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually, during a nightly rest, they are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&amp;lt;br&amp;gt;&lt;br /&gt;
The runners quickly group and resist the attack without suffering any major damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning, the three Djinns that went to look for a treasure at the old ruin tower catch up with them. Little do the runners know, that those Djinns are opportunistic fortune seekers who would attack them, if they felt that the runners were weak enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Not having suffered any major injuries from the nights attack, and travelling with Wilson and his Cerberus, the runners radiate enough power that the opportunistic Djinns will not attack them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The runners who are critically low on water bargain with the opportunistic Djinns to show them a water source.&amp;lt;br&amp;gt;&lt;br /&gt;
As the runners communicate openly about how important water is for survival, the opporunists decide to squeeze the runners for the bargain and ruequest something immensly valuabel in exchange&amp;lt;br&amp;gt;&lt;br /&gt;
The runners empty a briefcase and present it as a rare item called &amp;quot;The thing that holds many small things&amp;quot;, which impresses the djinns who will later fight each other for the so valuable gadget, but first they show the runners to a scattered water source which has enough water that is potable after the runners purify it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From there on, the journey to the conclave proceeds without incidents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of the meta-humans present at the conclave, the result of the conclave is the re-establishment of peace between the djinn tribes.&lt;br /&gt;
The runners make their was back to the plane of their own reality by magically projecting. To get back, they have to face the&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148778</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148778"/>
		<updated>2025-08-10T07:53:20Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Badiat_Goldare, The Plane of Ginnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Wilson the Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Demons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gum Toad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Banished Djinn&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Badiat-Goldare.jpg|250 px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with Sheikh Ali a--Ifrit and Sheikh Ali al-Shaitan who take them to a third, Sheik Ali al-Marid. They explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city of Schadou Kiam to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinn opens a portal to the metaplane and the runners go through to find themselves in Ginnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the favors granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After locating and reporting the location of the Tomb of the Scribe to Sheikh Mustafa Al-Saadun, the runners (Ty, Titan, Delphi, Aishar, and Gulliver) meet again with the Djinns; The Shaitan, The Ifrit, and their informal Djinn Leader to make good on their promise to represent them at the conclave.&lt;br /&gt;
The conclave serves the purpose to reistablish peace between differen djinn tribes who sided with different allies and got estranged during fights long, long times ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Djinns explain that the runners will have to cross the dark desert, pass the great mountain and be at the conclave in the glass-city within seven days, and open a portal to the plane of Djinnistan. The runners enter the portal and find themselves in a lava desert.&amp;lt;br&amp;gt;&lt;br /&gt;
With failry low water spplies, the runners question the sanity of entereing into an unknown plane without paroper preparations.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon however, they realize the advantage of not having wasted time on making purchases and preparing has its advantages.&lt;br /&gt;
They are on a timeline, but not in any extreme hurry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their first encounter in the desert is with the dwarf Wilson, his thre-headed dog (cerberus), a group of three fourtune-seeking djinns who want to loot a distant tower ruin for treasures, and a pair of djinns who strongly oppose that idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilson in hard set on looting the tower as he sees the opportunity to get large amounts of gold out of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
Keeping their eyes on the trup prize, the runners resist the temptation of the treasure and even manage to convince Wilson to abstain from going to the tower and to stay focused on arriving at the conclave on time, since he also represents a djinn tribe at the conclave.&amp;lt;br&amp;gt;&lt;br /&gt;
If Wilson would fail to appear at the conclave, the runners would fear that other factions at the conclave could doubt the sincerety of meta-human kind which at test at the moment. Such a failure could gepordice the aspired truce the Djinns (thier principals) seek.&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of persuing the treasure hunt, Wilson agrees to join the runners on their journey through the desert. The more, the merrier (and more safe).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following the lava river through the desert, the runners arive at the mountain and decide to take the left route because it semms like it might be less hot due to the sahdows cast by the mountain.&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, they hear noises and eventually are attacked by a group of strong spirits in the shapes of two scorpiae, a cralwer, a ghast, and a gumtoad.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team reports the location of the Tomb to both their employers. Thalia Sandoval&#039;s team of shadow runners was pre-deployed to Ur and was looting the tomb for the Black Lodge while the archeologists being assembled by the Professor and the Sheikh in Nasiriyah were still packing. The mission to stand with the Ifrit and Shaitan is a success, helping to heal the rift caused during The Sundering&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
25 Karma - (25 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
Aishar, Delphi, Ty each have one favor [use of any available power] of a great form F11 Ifrit. The run qualifies as an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148731</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148731"/>
		<updated>2025-08-08T22:18:34Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dwarf &amp;amp; Cerberus&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148730</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148730"/>
		<updated>2025-08-08T22:17:56Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dwarf and his dog&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148729</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148729"/>
		<updated>2025-08-08T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dwarf and his dog, Casualties=0&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148728</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148728"/>
		<updated>2025-08-08T22:16:34Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dwarf and his dog, Casualties=0&lt;br /&gt;
|AllyUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148727</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148727"/>
		<updated>2025-08-08T22:14:28Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dwarf and his dog, Casualties=0&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148726</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148726"/>
		<updated>2025-08-08T22:13:27Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dwarf and his dog&lt;br /&gt;
|Ally={{AARCharacterList|Dwarf|Cerberus|}&lt;br /&gt;
|AllyCasualties=0&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148725</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148725"/>
		<updated>2025-08-08T22:12:31Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dwarf and his dog&lt;br /&gt;
|Ally={{Dwarf|Cerberus|}&lt;br /&gt;
|AllyCasualties=0&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148724</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148724"/>
		<updated>2025-08-08T22:09:00Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148723</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148723"/>
		<updated>2025-08-08T22:03:53Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148722</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148722"/>
		<updated>2025-08-08T21:57:34Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Cross the desert. Stay alive. Attend the conclave. Get home somehow.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148721</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148721"/>
		<updated>2025-08-08T21:56:43Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind&#039;s willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.&amp;lt;br&amp;gt;&lt;br /&gt;
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148720</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148720"/>
		<updated>2025-08-08T21:38:48Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148719</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148719"/>
		<updated>2025-08-08T21:38:34Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148718</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148718"/>
		<updated>2025-08-08T21:36:04Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinnistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djinns&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148717</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148717"/>
		<updated>2025-08-08T21:34:12Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djin1|Opportunistic Djin2|Opportunistic Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
Now they now owe a favor to the djinn sheikhs.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148716</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148716"/>
		<updated>2025-08-08T21:33:02Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djin1|Opportunistic Djin2|Opportunistic Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.&amp;lt;br&amp;gt;&lt;br /&gt;
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back—though they now owe a favor to the djinn royalty.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148715</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148715"/>
		<updated>2025-08-08T21:25:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djin1|Opportunistic Djin2|Opportunistic Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148714</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148714"/>
		<updated>2025-08-08T21:24:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djin1|Opportunistic Djin2|Opportunistic Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148713</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148713"/>
		<updated>2025-08-08T21:22:22Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Opportunistic Djin1|Opportunistic Dnin2|Opportunistic Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148712</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148712"/>
		<updated>2025-08-08T21:21:00Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1 (F10)|Scorpius2 (F10)|Crawler (F10)|Ghast (F10)|Gumtoad (F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Djin1|Dnin2|Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148711</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148711"/>
		<updated>2025-08-08T21:20:32Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1(F10)|Scorpius2(F10)|Crawler(F10)|Ghast(F10)|Gumtoad(F10)|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Djin1|Dnin2|Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148710</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148710"/>
		<updated>2025-08-08T21:17:12Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1|Scorpius2|Crawler|Ghast|Gumtoad|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Djin1|Dnin2|Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148709</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148709"/>
		<updated>2025-08-08T21:16:07Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Desert Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Scorpius1|Scorpius2|Crawler|Ghast|Gumtoad|}}&lt;br /&gt;
|OppositionCasualties=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Opportunistic Treasurehunting Djins&lt;br /&gt;
|OppositionUnits2={{Djin1|Dnin2|Djin3|}}&lt;br /&gt;
|OppositionCasualties2=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148708</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148708"/>
		<updated>2025-08-08T21:11:14Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
.         .         .         .         THIS AAR IS UNDER CONSTRUCTION&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148707</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148707"/>
		<updated>2025-08-08T21:09:35Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Delphi|Aishar|Ty Vallynn|Titan|Gulliver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148706</id>
		<title>The Dweller on the Threshold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_on_the_Threshold&amp;diff=148706"/>
		<updated>2025-08-08T21:08:01Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Plane of Djinistan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=The Royal Death Pits of Ur&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
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